@itwin/core-geometry 3.6.0-dev.7 → 4.0.0-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +28 -1
- package/LICENSE.md +1 -1
- package/lib/cjs/Geometry.d.ts +25 -14
- package/lib/cjs/Geometry.d.ts.map +1 -1
- package/lib/cjs/Geometry.js +25 -14
- package/lib/cjs/Geometry.js.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +10 -6
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js +10 -19
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/cjs/geometry3d/Angle.d.ts +1 -0
- package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Angle.js +1 -0
- package/lib/cjs/geometry3d/Angle.js.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.d.ts +1 -0
- package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/cjs/geometry3d/AngleSweep.js +1 -0
- package/lib/cjs/geometry3d/AngleSweep.js.map +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.d.ts +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js +1 -1
- package/lib/cjs/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.d.ts +221 -159
- package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Matrix3d.js +365 -249
- package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts +71 -14
- package/lib/cjs/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
- package/lib/cjs/geometry3d/OrderedRotationAngles.js +204 -114
- package/lib/cjs/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.d.ts +1 -0
- package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point2dVector2d.js +1 -0
- package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts +4 -3
- package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/cjs/geometry3d/Point3dVector3d.js +6 -5
- package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts +49 -25
- package/lib/cjs/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
- package/lib/cjs/geometry3d/YawPitchRollAngles.js +146 -50
- package/lib/cjs/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceBuilder.d.ts +4 -4
- package/lib/cjs/polyface/PolyfaceBuilder.js +4 -4
- package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.d.ts +28 -0
- package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/cjs/polyface/PolyfaceQuery.js +79 -0
- package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.d.ts +1 -1
- package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
- package/lib/esm/Geometry.d.ts +25 -14
- package/lib/esm/Geometry.d.ts.map +1 -1
- package/lib/esm/Geometry.js +25 -14
- package/lib/esm/Geometry.js.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +10 -6
- package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
- package/lib/esm/curve/CurveChainWithDistanceIndex.js +10 -19
- package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
- package/lib/esm/geometry3d/Angle.d.ts +1 -0
- package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
- package/lib/esm/geometry3d/Angle.js +1 -0
- package/lib/esm/geometry3d/Angle.js.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.d.ts +1 -0
- package/lib/esm/geometry3d/AngleSweep.d.ts.map +1 -1
- package/lib/esm/geometry3d/AngleSweep.js +1 -0
- package/lib/esm/geometry3d/AngleSweep.js.map +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.d.ts +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.js +1 -1
- package/lib/esm/geometry3d/GrowableXYArray.js.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.d.ts +221 -159
- package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Matrix3d.js +365 -249
- package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
- package/lib/esm/geometry3d/OrderedRotationAngles.d.ts +71 -14
- package/lib/esm/geometry3d/OrderedRotationAngles.d.ts.map +1 -1
- package/lib/esm/geometry3d/OrderedRotationAngles.js +205 -115
- package/lib/esm/geometry3d/OrderedRotationAngles.js.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.d.ts +1 -0
- package/lib/esm/geometry3d/Point2dVector2d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point2dVector2d.js +1 -0
- package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.d.ts +4 -3
- package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
- package/lib/esm/geometry3d/Point3dVector3d.js +6 -5
- package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
- package/lib/esm/geometry3d/YawPitchRollAngles.d.ts +49 -25
- package/lib/esm/geometry3d/YawPitchRollAngles.d.ts.map +1 -1
- package/lib/esm/geometry3d/YawPitchRollAngles.js +146 -50
- package/lib/esm/geometry3d/YawPitchRollAngles.js.map +1 -1
- package/lib/esm/polyface/PolyfaceBuilder.d.ts +4 -4
- package/lib/esm/polyface/PolyfaceBuilder.js +4 -4
- package/lib/esm/polyface/PolyfaceBuilder.js.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.d.ts +28 -0
- package/lib/esm/polyface/PolyfaceQuery.d.ts.map +1 -1
- package/lib/esm/polyface/PolyfaceQuery.js +79 -0
- package/lib/esm/polyface/PolyfaceQuery.js.map +1 -1
- package/lib/esm/serialization/IModelJsonSchema.d.ts +1 -1
- package/lib/esm/serialization/IModelJsonSchema.js.map +1 -1
- package/package.json +4 -4
package/CHANGELOG.md
CHANGED
|
@@ -1,6 +1,33 @@
|
|
|
1
1
|
# Change Log - @itwin/core-geometry
|
|
2
2
|
|
|
3
|
-
This log was last generated on
|
|
3
|
+
This log was last generated on Thu, 26 Jan 2023 22:53:27 GMT and should not be manually modified.
|
|
4
|
+
|
|
5
|
+
## 3.5.5
|
|
6
|
+
Thu, 26 Jan 2023 22:53:27 GMT
|
|
7
|
+
|
|
8
|
+
_Version update only_
|
|
9
|
+
|
|
10
|
+
## 3.5.4
|
|
11
|
+
Wed, 18 Jan 2023 15:27:15 GMT
|
|
12
|
+
|
|
13
|
+
_Version update only_
|
|
14
|
+
|
|
15
|
+
## 3.5.3
|
|
16
|
+
Fri, 13 Jan 2023 17:23:07 GMT
|
|
17
|
+
|
|
18
|
+
_Version update only_
|
|
19
|
+
|
|
20
|
+
## 3.5.2
|
|
21
|
+
Wed, 11 Jan 2023 16:46:30 GMT
|
|
22
|
+
|
|
23
|
+
### Updates
|
|
24
|
+
|
|
25
|
+
- PolyfaceQuery method to test for convexity
|
|
26
|
+
|
|
27
|
+
## 3.5.1
|
|
28
|
+
Thu, 15 Dec 2022 16:38:28 GMT
|
|
29
|
+
|
|
30
|
+
_Version update only_
|
|
4
31
|
|
|
5
32
|
## 3.5.0
|
|
6
33
|
Wed, 07 Dec 2022 19:12:37 GMT
|
package/LICENSE.md
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
# MIT License
|
|
2
2
|
|
|
3
|
-
Copyright © 2017-
|
|
3
|
+
Copyright © 2017-2023 Bentley Systems, Incorporated. All rights reserved.
|
|
4
4
|
|
|
5
5
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
|
6
6
|
|
package/lib/cjs/Geometry.d.ts
CHANGED
|
@@ -7,6 +7,11 @@ import { Point3d, Vector3d, XYZ } from "./geometry3d/Point3dVector3d";
|
|
|
7
7
|
import { XAndY } from "./geometry3d/XYZProps";
|
|
8
8
|
import { Point4d } from "./geometry4d/Point4d";
|
|
9
9
|
/** Enumeration of the 6 possible orderings of XYZ axis order
|
|
10
|
+
*
|
|
11
|
+
* * **Note:** There are 3 axis order with right hand system (XYZ = 0, YZX = 1, ZXY = 2) and 3 axis order with
|
|
12
|
+
* left hand system (XZY = 4, YXZ = 5, ZYX = 6). Note that AxisOrder is encoding the handedness as well. Cross
|
|
13
|
+
* product of the i_th axis in an ordering (i=0,1,2), with the i+1_th in that ordering, will produce the i+2_th
|
|
14
|
+
* axis in that ordering.
|
|
10
15
|
* @public
|
|
11
16
|
*/
|
|
12
17
|
export declare enum AxisOrder {
|
|
@@ -34,7 +39,7 @@ export declare enum AxisIndex {
|
|
|
34
39
|
/** 2 axis is index 2 */
|
|
35
40
|
Z = 2
|
|
36
41
|
}
|
|
37
|
-
/** Standard views.
|
|
42
|
+
/** Standard views. Used in `Matrix3d.createStandardViewAxes(index: StandardViewIndex, invert: boolean)`
|
|
38
43
|
* @public
|
|
39
44
|
*/
|
|
40
45
|
export declare enum StandardViewIndex {
|
|
@@ -50,9 +55,9 @@ export declare enum StandardViewIndex {
|
|
|
50
55
|
Front = 5,
|
|
51
56
|
/** negative X to right, Z up */
|
|
52
57
|
Back = 6,
|
|
53
|
-
/**
|
|
58
|
+
/** isometric: view towards origin from (-1,-1,1) */
|
|
54
59
|
Iso = 7,
|
|
55
|
-
/**
|
|
60
|
+
/** right isometric: view towards origin from (1,-1,1) */
|
|
56
61
|
RightIso = 8
|
|
57
62
|
}
|
|
58
63
|
/** Enumeration among choice for how a coordinate transformation should incorporate scaling.
|
|
@@ -274,7 +279,7 @@ export declare class Geometry {
|
|
|
274
279
|
static isAlmostEqualXAndY(a: XAndY, b: XAndY): boolean;
|
|
275
280
|
/**
|
|
276
281
|
* Toleranced equality test, using caller-supplied tolerance.
|
|
277
|
-
* If no tolerance is given, use smallMetricDistance
|
|
282
|
+
* If no tolerance is given, use smallMetricDistance.
|
|
278
283
|
*/
|
|
279
284
|
static isDistanceWithinTol(distance: number, tol?: number): boolean;
|
|
280
285
|
/** Toleranced equality test, using `smallMetricDistance` tolerance. */
|
|
@@ -344,17 +349,16 @@ export declare class Geometry {
|
|
|
344
349
|
static distanceXYZXYZ(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): number;
|
|
345
350
|
/** Returns Returns the triple product of 3 vectors provided as x,y,z number sequences.
|
|
346
351
|
*
|
|
347
|
-
* * The triple product is the determinant of the 3x3 matrix with the 9 numbers placed in
|
|
352
|
+
* * The triple product is the determinant of the 3x3 matrix with the 9 numbers (3 vectors placed in 3 rows).
|
|
348
353
|
* * The triple product is positive if the 3 vectors form a right handed coordinate system.
|
|
349
354
|
* * The triple product is negative if the 3 vectors form a left handed coordinate system.
|
|
350
355
|
* * Treating the 9 numbers as 3 vectors U, V, W, any of these formulas gives the same result:
|
|
351
|
-
*
|
|
352
|
-
*
|
|
353
|
-
*
|
|
354
|
-
*
|
|
355
|
-
*
|
|
356
|
-
*
|
|
357
|
-
* ** (-W dot (V cross U)) -- (note the negative -- reversing cross product order changes the sign)
|
|
356
|
+
* * U dot (V cross W)
|
|
357
|
+
* * V dot (W cross U)
|
|
358
|
+
* * W dot (U cross V)
|
|
359
|
+
* * (-U dot (W cross V)) -- (note the negative -- reversing cross product order changes the sign)
|
|
360
|
+
* * (-V dot (U cross W)) -- (note the negative -- reversing cross product order changes the sign)
|
|
361
|
+
* * (-W dot (V cross U)) -- (note the negative -- reversing cross product order changes the sign)
|
|
358
362
|
* * the triple product is 6 times the (signed) volume of the tetrahedron with the three vectors as edges from a common vertex.
|
|
359
363
|
*/
|
|
360
364
|
static tripleProduct(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number, wx: number, wy: number, wz: number): number;
|
|
@@ -412,9 +416,16 @@ export declare class Geometry {
|
|
|
412
416
|
static resolveValue<T>(value: T | undefined, defaultValue: T): T;
|
|
413
417
|
/** If given value matches a target, return undefined. Otherwise return the value. */
|
|
414
418
|
static resolveToUndefined<T>(value: T | undefined, targetValue: T): T | undefined;
|
|
415
|
-
/**
|
|
419
|
+
/** Simple interpolation between values, but choosing (based on fraction) a or b as starting point for maximum accuracy. */
|
|
416
420
|
static interpolate(a: number, f: number, b: number): number;
|
|
417
|
-
/**
|
|
421
|
+
/**
|
|
422
|
+
* Given an axisOrder (e.g. XYZ, YZX, etc) and an index, returns the axis index at the given index.
|
|
423
|
+
* * For example, if axisOrder = XYZ, then for index 0 returns X (or axis index 0), for index 1 returns
|
|
424
|
+
* Y (or axis index 1), and for index 2 returns Z (or axis index 2). For indexes greater than 2 or smaller
|
|
425
|
+
* than 0, it returns cyclic axis index. See Geometry.cyclic3dAxis for more info.
|
|
426
|
+
* * Another example: if axisOrder = ZYX, then for index 0 returns Z (or axis index 2), for index 1 returns
|
|
427
|
+
* Y (or axis index 1), and for index 2 returns X (or axis index 0).
|
|
428
|
+
* */
|
|
418
429
|
static axisOrderToAxis(order: AxisOrder, index: number): number;
|
|
419
430
|
/** Return (a modulo period), e.g. for use as a cyclic index. Both a and period may be negative. */
|
|
420
431
|
static modulo(a: number, period: number): number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Geometry.d.ts","sourceRoot":"","sources":["../../src/Geometry.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,EAAE,EAAE,MAAM,8BAA8B,CAAC;AACrE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,GAAG,EAAE,MAAM,8BAA8B,CAAC;AACtE,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAI/C;;GAEG;AACH,oBAAY,SAAS;IACnB,2CAA2C;IAC3C,GAAG,IAAI;IACP,2CAA2C;IAC3C,GAAG,IAAI;IACP,2CAA2C;IAC3C,GAAG,IAAI;IACP,0CAA0C;IAC1C,GAAG,IAAI;IACP,0CAA0C;IAC1C,GAAG,IAAI;IACP,0CAA0C;IAC1C,GAAG,IAAI;CACR;AACD;;GAEG;AACH,oBAAY,SAAS;IACnB,wBAAwB;IACxB,CAAC,IAAI;IACL,wBAAwB;IACxB,CAAC,IAAI;IACL,wBAAwB;IACxB,CAAC,IAAI;CACN;AAED;;GAEG;AACH,oBAAY,iBAAiB;IAC3B,uBAAuB;IACvB,GAAG,IAAI;IACP,gCAAgC;IAChC,MAAM,IAAI;IACV,gCAAgC;IAChC,IAAI,IAAI;IACR,wBAAwB;IACxB,KAAK,IAAI;IACT,uBAAuB;IACvB,KAAK,IAAI;IACT,gCAAgC;IAChC,IAAI,IAAI;IACR,yCAAyC;IACzC,GAAG,IAAI;IACP,wCAAwC;IACxC,QAAQ,IAAI;CACb;AAED;;GAEG;AACH,oBAAY,eAAe;IACzB,+BAA+B;IAC/B,IAAI,IAAI;IACR,yFAAyF;IACzF,qBAAqB,IAAI;IACzB,gGAAgG;IAChG,0BAA0B,IAAI;CAC/B;AACD;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,uBAAuB;IACvB,CAAC,EAAE,MAAM,CAAC;IACV,qBAAqB;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,wBAAwB;IACxB,OAAO,EAAE,MAAM,CAAC;CACjB;AACD;;;;;;;GAOG;AACH,MAAM,WAAW,sBAAsB;IACrC;;;KAGC;IACD,QAAQ,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,CAAC;IACjC;;;;;SAKK;IACL,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACrD;;;OAGG;IACH,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,MAAM,CAAC;IAEnC;;;OAGG;IACH,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACrD;;;OAGG;IACH,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,CAAC;IACzC,8BAA8B;IAC9B,OAAO,IAAI,MAAM,CAAC;IAClB,8BAA8B;IAC9B,OAAO,IAAI,MAAM,CAAC;IAClB,8BAA8B;IAC9B,OAAO,IAAI,MAAM,CAAC;CAEnB;AACD;;;GAGG;AACH,MAAM,WAAW,eAAe;IAC9B;;;OAGG;IACH,WAAW,CAAC,IAAI,EAAE,GAAG,GAAG,IAAI,CAAC;IAC7B,wDAAwD;IACxD,MAAM,IAAI,GAAG,CAAC;CACf;AAED;;;;GAIG;AACH,oBAAY,UAAU,GAAG;IAAE,OAAO,EAAE,MAAM,CAAA;CAAE,GAAG;IAAE,OAAO,EAAE,MAAM,CAAA;CAAE,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAA;CAAE,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAA;CAAE,GAAG,MAAM,CAAC;AAE1H;;;;;;GAMG;AACH,oBAAY,eAAe,GACzB,UAAU,GACV;IAAE,OAAO,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,GAC7B;IAAE,OAAO,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,GAC7B;IAAC,MAAM;IAAE,MAAM;CAAC,CAAC;AAEnB;;;;;;;GAOG;AACH,qBAAa,QAAQ;IACnB,0DAA0D;IAC1D,gBAAuB,mBAAmB,YAAU;IACpD,uCAAuC;IACvC,gBAAuB,0BAA0B,SAAW;IAC5D,qDAAqD;IACrD,gBAAuB,iBAAiB,SAAW;IACnD,oCAAoC;IACpC,gBAAuB,wBAAwB,SAAW;IAC1D,qDAAqD;IACrD,gBAAuB,iBAAiB,WAAW;IACnD,yDAAyD;IACzD,gBAAuB,iBAAiB,QAAQ;IAChD;;OAEG;IACH,gBAAuB,mBAAmB,eAAU;IACpD,+EAA+E;IAC/E,gBAAuB,aAAa,SAAW;IAC/C;;OAEG;IACH,gBAAuB,qBAAqB,kBAAU;IACtD;;OAEG;IACH,gBAAuB,cAAc,iBAAU;IAC/C;;OAEG;WACW,gBAAgB,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO;IAIlD;OACG;WACW,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO;IAGvC,0EAA0E;IAC1E,gBAAuB,gCAAgC,SAA2B;IAClF,iHAAiH;WACnG,0BAA0B,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,EAAE,WAAW,GAAE,MAAY,GAAG,MAAM;IAMzG;;;KAGC;WACa,qBAAqB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAGlE;;;OAGG;WACW,4BAA4B,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAGzE,uDAAuD;WACzC,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO;IAK3E,sHAAsH;WACxG,mCAAmC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,GAAG,OAAO;IAIzG,oEAAoE;WACtD,kBAAkB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,GAAE,MAAqC,GAAG,OAAO;IAWrI,+DAA+D;WACjD,uBAAuB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IAGpE,oFAAoF;WACtE,aAAa,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,GAAG,OAAO;IACpE;;OAEG;WACW,SAAS,CAAC,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,GAAG,OAAO;IACxD,sFAAsF;WACxE,eAAe,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,GAAG,OAAO;IACtE,sFAAsF;WACxE,cAAc,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,GAAG,OAAO;IACvE,sFAAsF;WACxE,aAAa,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,GAAG,OAAO;IACpE,sFAAsF;WACxE,cAAc,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,GAAG,OAAO;IAEvE;;;OAGG;WACW,iBAAiB,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC;IAWrE;;;OAGG;WACW,iBAAiB,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC;IAWrE;;OAEG;WACW,kBAAkB,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC;IAe5D;;OAEG;WACW,eAAe,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO;IAGrD,+DAA+D;WACjD,mBAAmB,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO;IAGzD;;MAEE;WACY,qBAAqB,CAAC,CAAC,EAAE,MAAM,GAAG,SAAS,EAAE,CAAC,EAAE,MAAM,GAAG,SAAS,EAAE,SAAS,EAAE,MAAM,GAAG,OAAO;IAU7G;;MAEE;WACY,mBAAmB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IAIhE;;MAEE;WACY,kBAAkB,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,GAAG,OAAO;IAM7D;;;OAGG;WACW,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO;IAK1E,uEAAuE;WACzD,qBAAqB,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAI9D,yEAAyE;WAC3D,4BAA4B,CAAC,eAAe,EAAE,MAAM,GAAG,OAAO;IAG5E;;;UAGM;WACQ,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM;IAchD;;;;OAIG;WACW,+BAA+B,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS;IAM9E,wEAAwE;WAC1D,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IACnE,6DAA6D;WAC/C,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAGhE,2DAA2D;WAC7C,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAIpD,oDAAoD;WACtC,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAM7D;;;;OAIG;WACW,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,GAAG,MAAM;IAQzG,iDAAiD;WACnC,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAMjD,kDAAkD;WACpC,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAKjD,2FAA2F;WAC7E,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IACxD,mDAAmD;WACrC,mBAAmB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAC/D,6BAA6B;WACf,MAAM,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAEvC,mGAAmG;WACrF,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IACpE,uGAAuG;WACzF,oBAAoB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAC3E,qHAAqH;WACvG,cAAc,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAChF,2GAA2G;WAC7F,qBAAqB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IACvF;;;;;;OAMG;WACW,YAAY,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAGlF;;;;;;;;OAQG;WACW,cAAc,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAG5G;;;;;;;;;;;;;;OAcG;WACW,aAAa,CACzB,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAClC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAClC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAK7C;OACG;WACW,cAAc,CAC1B,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAC9C,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAC9C,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAC9C,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAMzD,kFAAkF;WACpE,oBAAoB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAGlE;;;;;;;;KAQC;WACa,kBAAkB,CAC9B,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAClC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAmB7C;;OAEG;WACW,gBAAgB,CAC5B,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAC/B,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAC/B,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,GAAG,MAAM;IAO1C;;OAEG;WACW,uBAAuB,CACnC,OAAO,EAAE,OAAO,EAChB,OAAO,EAAE,OAAO,EAChB,OAAO,EAAE,OAAO,GAAG,MAAM;IAM3B,wDAAwD;WAC1C,gBAAgB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAItF,wDAAwD;WAC1C,kBAAkB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAOrI,8EAA8E;WAChE,qBAAqB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAMnH,sDAAsD;WACxC,gBAAgB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAG9G,sDAAsD;WACxC,cAAc,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAGpF;;;;;;OAMG;WACW,eAAe,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAStE;;;;;OAKG;WACW,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM;IACpE,iFAAiF;WACnE,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,EAAE,YAAY,GAAE,MAAU,GAAG,MAAM;IAGxF,gFAAgF;WAClE,YAAY,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,SAAS,EAAE,YAAY,EAAE,CAAC,GAAG,CAAC;IAGvE,uFAAuF;WACzE,kBAAkB,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,SAAS,EAAE,WAAW,EAAE,CAAC,GAAG,CAAC,GAAG,SAAS;IAIxF,2HAA2H;WAC7G,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAIlE,oHAAoH;WACtG,eAAe,CAAC,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM;IAItE,oGAAoG;WACtF,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM;IAoBvD,wDAAwD;WAC1C,SAAS,CAAC,KAAK,EAAE,GAAG,GAAG,MAAM;IAC3C;;OAEG;WACW,yBAAyB,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAMnG;;OAEG;WACW,2BAA2B,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,aAAa,GAAE,MAAuC,GAAG,MAAM,GAAG,SAAS;IAM7J;;;OAGG;WACW,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,QAAQ,EAAE,GAAG,SAAS;IA4BxG;;OAEG;WACW,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,GAAG,MAAM;IAMvG,kHAAkH;WACpG,kBAAkB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,OAAO,GAAE,MAAU,EAClG,aAAa,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAM7C,oHAAoH;WACtG,oBAAoB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,OAAO,GAAE,MAAU,GAAG,MAAM,GAAG,SAAS;IAGnG,gIAAgI;WAClH,aAAa,CAAC,IAAI,EAAE,GAAG,EAAE,UAAU,GAAE,MAAU,GAAG,OAAO;IAYvE;OACG;WACW,oBAAoB,CAAC,IAAI,EAAE,GAAG,EAAE,cAAc,EAAE,MAAM,EAAE,UAAU,GAAE,MAAU,GAAG,OAAO;IAUtG;;;MAGE;WACY,SAAS,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,SAAI,EAAE,QAAQ,SAAM,GAAG,MAAM;IAa9F;;;OAGG;WACW,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,OAAc,GAAG,OAAO;IACjE;;;OAGG;WACW,mBAAmB,CAAC,CAAC,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,OAAO;IACxE;;;;;OAKG;WACW,kBAAkB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAWzE;;;OAGG;WACW,iBAAiB,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO;IAG1E,6CAA6C;WAC/B,sBAAsB,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,SAAS,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,SAAS,GAAG,OAAO;IAkB/F,qCAAqC;WACvB,iBAAiB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,SAAS,EACvE,YAAY,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,OAAO,GAAG,OAAO;IAmBjD,2DAA2D;WAC7C,uBAAuB,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,YAAY,GAAG,SAAS,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,YAAY,GAAG,SAAS,EAClH,YAAY,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,GAAG,OAAO;IAmB3D;;;;;;;;;;OAUG;WACW,sBAAsB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,qBAAqB,GAAE,OAAc,GAAG,OAAO;IAQ3H;;MAEE;WACY,YAAY,CAAC,CAAC,SAAS,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,SAAS,GAAG,CAAC,EAAE,GAAG,SAAS;CASxF;AAED;;;GAGG;AACH,MAAM,WAAW,SAAS,CAAC,CAAC;IAC1B,8CAA8C;IAC9C,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC;CACxB;AAED;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC;;OAEG;IACH,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B;;OAEG;IACH,kBAAkB,CAAC,EAAE,MAAM,CAAC;CAC7B"}
|
|
1
|
+
{"version":3,"file":"Geometry.d.ts","sourceRoot":"","sources":["../../src/Geometry.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,EAAE,EAAE,MAAM,8BAA8B,CAAC;AACrE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,GAAG,EAAE,MAAM,8BAA8B,CAAC;AACtE,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAI/C;;;;;;;GAOG;AACH,oBAAY,SAAS;IACnB,2CAA2C;IAC3C,GAAG,IAAI;IACP,2CAA2C;IAC3C,GAAG,IAAI;IACP,2CAA2C;IAC3C,GAAG,IAAI;IACP,0CAA0C;IAC1C,GAAG,IAAI;IACP,0CAA0C;IAC1C,GAAG,IAAI;IACP,0CAA0C;IAC1C,GAAG,IAAI;CACR;AACD;;GAEG;AACH,oBAAY,SAAS;IACnB,wBAAwB;IACxB,CAAC,IAAI;IACL,wBAAwB;IACxB,CAAC,IAAI;IACL,wBAAwB;IACxB,CAAC,IAAI;CACN;AACD;;GAEG;AACH,oBAAY,iBAAiB;IAC3B,uBAAuB;IACvB,GAAG,IAAI;IACP,gCAAgC;IAChC,MAAM,IAAI;IACV,gCAAgC;IAChC,IAAI,IAAI;IACR,wBAAwB;IACxB,KAAK,IAAI;IACT,uBAAuB;IACvB,KAAK,IAAI;IACT,gCAAgC;IAChC,IAAI,IAAI;IACR,oDAAoD;IACpD,GAAG,IAAI;IACP,yDAAyD;IACzD,QAAQ,IAAI;CACb;AACD;;GAEG;AACH,oBAAY,eAAe;IACzB,+BAA+B;IAC/B,IAAI,IAAI;IACR,yFAAyF;IACzF,qBAAqB,IAAI;IACzB,gGAAgG;IAChG,0BAA0B,IAAI;CAC/B;AACD;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,uBAAuB;IACvB,CAAC,EAAE,MAAM,CAAC;IACV,qBAAqB;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,wBAAwB;IACxB,OAAO,EAAE,MAAM,CAAC;CACjB;AACD;;;;;;;GAOG;AACH,MAAM,WAAW,sBAAsB;IACrC;;;KAGC;IACD,QAAQ,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,CAAC;IACjC;;;;;SAKK;IACL,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACrD;;;OAGG;IACH,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,MAAM,CAAC;IACnC;;;OAGG;IACH,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACrD;;;OAGG;IACH,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,CAAC;IACzC,8BAA8B;IAC9B,OAAO,IAAI,MAAM,CAAC;IAClB,8BAA8B;IAC9B,OAAO,IAAI,MAAM,CAAC;IAClB,8BAA8B;IAC9B,OAAO,IAAI,MAAM,CAAC;CACnB;AACD;;;GAGG;AACH,MAAM,WAAW,eAAe;IAC9B;;;OAGG;IACH,WAAW,CAAC,IAAI,EAAE,GAAG,GAAG,IAAI,CAAC;IAC7B,wDAAwD;IACxD,MAAM,IAAI,GAAG,CAAC;CACf;AACD;;;;GAIG;AACH,oBAAY,UAAU,GACpB;IAAE,OAAO,EAAE,MAAM,CAAA;CAAE,GACnB;IAAE,OAAO,EAAE,MAAM,CAAA;CAAE,GACnB;IAAE,QAAQ,EAAE,MAAM,CAAA;CAAE,GACpB;IAAE,QAAQ,EAAE,MAAM,CAAA;CAAE,GACpB,MAAM,CAAC;AACT;;;;;;GAMG;AACH,oBAAY,eAAe,GACzB,UAAU,GACV;IAAE,OAAO,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,GAC7B;IAAE,OAAO,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,GAC7B;IAAC,MAAM;IAAE,MAAM;CAAC,CAAC;AAEnB;;;;;;;GAOG;AACH,qBAAa,QAAQ;IACnB,0DAA0D;IAC1D,gBAAuB,mBAAmB,YAAU;IACpD,uCAAuC;IACvC,gBAAuB,0BAA0B,SAAW;IAC5D,qDAAqD;IACrD,gBAAuB,iBAAiB,SAAW;IACnD,oCAAoC;IACpC,gBAAuB,wBAAwB,SAAW;IAC1D,qDAAqD;IACrD,gBAAuB,iBAAiB,WAAW;IACnD,yDAAyD;IACzD,gBAAuB,iBAAiB,QAAQ;IAChD;;OAEG;IACH,gBAAuB,mBAAmB,eAAU;IACpD,+EAA+E;IAC/E,gBAAuB,aAAa,SAAW;IAC/C;;OAEG;IACH,gBAAuB,qBAAqB,kBAAU;IACtD;;OAEG;IACH,gBAAuB,cAAc,iBAAU;IAC/C;;OAEG;WACW,gBAAgB,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO;IAIlD;OACG;WACW,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,OAAO;IAGvC,0EAA0E;IAC1E,gBAAuB,gCAAgC,SAA2B;IAClF,iHAAiH;WACnG,0BAA0B,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,EAAE,WAAW,GAAE,MAAY,GAAG,MAAM;IAMzG;;;KAGC;WACa,qBAAqB,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAGlE;;;OAGG;WACW,4BAA4B,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAGzE,uDAAuD;WACzC,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO;IAK3E,sHAAsH;WACxG,mCAAmC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,GAAG,OAAO;IAGzG,oEAAoE;WACtD,kBAAkB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,GAAE,MAAqC,GAAG,OAAO;IAWrI,+DAA+D;WACjD,uBAAuB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IAGpE,oFAAoF;WACtE,aAAa,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,GAAG,OAAO;IACpE;;OAEG;WACW,SAAS,CAAC,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,GAAG,OAAO;IACxD,sFAAsF;WACxE,eAAe,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,GAAG,OAAO;IACtE,sFAAsF;WACxE,cAAc,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,GAAG,OAAO;IACvE,sFAAsF;WACxE,aAAa,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,GAAG,OAAO;IACpE,sFAAsF;WACxE,cAAc,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,GAAG,OAAO;IACvE;;;OAGG;WACW,iBAAiB,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC;IAWrE;;;OAGG;WACW,iBAAiB,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC;IAWrE;;OAEG;WACW,kBAAkB,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC;IAe5D;;OAEG;WACW,eAAe,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO;IAGrD,+DAA+D;WACjD,mBAAmB,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO;IAGzD;;MAEE;WACY,qBAAqB,CAAC,CAAC,EAAE,MAAM,GAAG,SAAS,EAAE,CAAC,EAAE,MAAM,GAAG,SAAS,EAAE,SAAS,EAAE,MAAM,GAAG,OAAO;IAU7G;;MAEE;WACY,mBAAmB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IAIhE;;MAEE;WACY,kBAAkB,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,GAAG,OAAO;IAK7D;;;OAGG;WACW,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO;IAK1E,uEAAuE;WACzD,qBAAqB,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAI9D,yEAAyE;WAC3D,4BAA4B,CAAC,eAAe,EAAE,MAAM,GAAG,OAAO;IAG5E;;;UAGM;WACQ,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM;IAchD;;;;OAIG;WACW,+BAA+B,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS;IAM9E,wEAAwE;WAC1D,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IACnE,6DAA6D;WAC/C,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAGhE,2DAA2D;WAC7C,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAGpD,oDAAoD;WACtC,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAM7D;;;;OAIG;WACW,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,GAAG,MAAM;IAOzG,iDAAiD;WACnC,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAKjD,kDAAkD;WACpC,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAKjD,2FAA2F;WAC7E,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IACxD,mDAAmD;WACrC,mBAAmB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAC/D,6BAA6B;WACf,MAAM,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IACvC,mGAAmG;WACrF,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IACpE,uGAAuG;WACzF,oBAAoB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAC3E,qHAAqH;WACvG,cAAc,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAChF,2GAA2G;WAC7F,qBAAqB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IACvF;;;;;;OAMG;WACW,YAAY,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAGlF;;;;;;;;OAQG;WACW,cAAc,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAG5G;;;;;;;;;;;;;OAaG;WACW,aAAa,CACzB,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAClC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAClC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAK7C;OACG;WACW,cAAc,CAC1B,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAC9C,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAC9C,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAC9C,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAMzD,kFAAkF;WACpE,oBAAoB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAGlE;;;;;;;;KAQC;WACa,kBAAkB,CAC9B,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAClC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAkB7C;;OAEG;WACW,gBAAgB,CAC5B,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAC/B,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAC/B,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,GAAG,MAAM;IAM1C;;OAEG;WACW,uBAAuB,CACnC,OAAO,EAAE,OAAO,EAChB,OAAO,EAAE,OAAO,EAChB,OAAO,EAAE,OAAO,GAAG,MAAM;IAM3B,wDAAwD;WAC1C,gBAAgB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAGtF,wDAAwD;WAC1C,kBAAkB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAMrI,8EAA8E;WAChE,qBAAqB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAMnH,sDAAsD;WACxC,gBAAgB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAG9G,sDAAsD;WACxC,cAAc,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM;IAGpF;;;;;;OAMG;WACW,eAAe,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAStE;;;;;OAKG;WACW,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM;IACpE,iFAAiF;WACnE,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,EAAE,YAAY,GAAE,MAAU,GAAG,MAAM;IAGxF,gFAAgF;WAClE,YAAY,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,SAAS,EAAE,YAAY,EAAE,CAAC,GAAG,CAAC;IAGvE,uFAAuF;WACzE,kBAAkB,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,SAAS,EAAE,WAAW,EAAE,CAAC,GAAG,CAAC,GAAG,SAAS;IAGxF,2HAA2H;WAC7G,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAGlE;;;;;;;SAOK;WACS,eAAe,CAAC,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM;IAItE,oGAAoG;WACtF,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM;IAoBvD,wDAAwD;WAC1C,SAAS,CAAC,KAAK,EAAE,GAAG,GAAG,MAAM;IAC3C;;OAEG;WACW,yBAAyB,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAKnG;;OAEG;WACW,2BAA2B,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,aAAa,GAAE,MAAuC,GAAG,MAAM,GAAG,SAAS;IAK7J;;;OAGG;WACW,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,QAAQ,EAAE,GAAG,SAAS;IA2BxG;;OAEG;WACW,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,GAAG,MAAM;IAMvG,kHAAkH;WACpG,kBAAkB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,OAAO,GAAE,MAAU,EAClG,aAAa,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAM7C,oHAAoH;WACtG,oBAAoB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,OAAO,GAAE,MAAU,GAAG,MAAM,GAAG,SAAS;IAGnG,gIAAgI;WAClH,aAAa,CAAC,IAAI,EAAE,GAAG,EAAE,UAAU,GAAE,MAAU,GAAG,OAAO;IAYvE;OACG;WACW,oBAAoB,CAAC,IAAI,EAAE,GAAG,EAAE,cAAc,EAAE,MAAM,EAAE,UAAU,GAAE,MAAU,GAAG,OAAO;IAStG;;;MAGE;WACY,SAAS,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,SAAI,EAAE,QAAQ,SAAM,GAAG,MAAM;IAa9F;;;OAGG;WACW,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,OAAc,GAAG,OAAO;IACjE;;;OAGG;WACW,mBAAmB,CAAC,CAAC,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,OAAO;IACxE;;;;;OAKG;WACW,kBAAkB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAWzE;;;OAGG;WACW,iBAAiB,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO;IAG1E,6CAA6C;WAC/B,sBAAsB,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,SAAS,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,SAAS,GAAG,OAAO;IAiB/F,qCAAqC;WACvB,iBAAiB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,SAAS,EACvE,YAAY,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,OAAO,GAAG,OAAO;IAkBjD,2DAA2D;WAC7C,uBAAuB,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,YAAY,GAAG,SAAS,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,YAAY,GAAG,SAAS,EAClH,YAAY,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,GAAG,OAAO;IAkB3D;;;;;;;;;;OAUG;WACW,sBAAsB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,qBAAqB,GAAE,OAAc,GAAG,OAAO;IAO3H;;MAEE;WACY,YAAY,CAAC,CAAC,SAAS,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,SAAS,GAAG,CAAC,EAAE,GAAG,SAAS;CASxF;AACD;;;GAGG;AACH,MAAM,WAAW,SAAS,CAAC,CAAC;IAC1B,8CAA8C;IAC9C,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC;CACxB;AACD;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC;;OAEG;IACH,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B;;OAEG;IACH,kBAAkB,CAAC,EAAE,MAAM,CAAC;CAC7B"}
|
package/lib/cjs/Geometry.js
CHANGED
|
@@ -9,6 +9,11 @@ const Point2dVector2d_1 = require("./geometry3d/Point2dVector2d");
|
|
|
9
9
|
const Point3dVector3d_1 = require("./geometry3d/Point3dVector3d");
|
|
10
10
|
/* eslint-disable @typescript-eslint/naming-convention, no-empty */
|
|
11
11
|
/** Enumeration of the 6 possible orderings of XYZ axis order
|
|
12
|
+
*
|
|
13
|
+
* * **Note:** There are 3 axis order with right hand system (XYZ = 0, YZX = 1, ZXY = 2) and 3 axis order with
|
|
14
|
+
* left hand system (XZY = 4, YXZ = 5, ZYX = 6). Note that AxisOrder is encoding the handedness as well. Cross
|
|
15
|
+
* product of the i_th axis in an ordering (i=0,1,2), with the i+1_th in that ordering, will produce the i+2_th
|
|
16
|
+
* axis in that ordering.
|
|
12
17
|
* @public
|
|
13
18
|
*/
|
|
14
19
|
var AxisOrder;
|
|
@@ -38,7 +43,7 @@ var AxisIndex;
|
|
|
38
43
|
/** 2 axis is index 2 */
|
|
39
44
|
AxisIndex[AxisIndex["Z"] = 2] = "Z";
|
|
40
45
|
})(AxisIndex = exports.AxisIndex || (exports.AxisIndex = {}));
|
|
41
|
-
/** Standard views.
|
|
46
|
+
/** Standard views. Used in `Matrix3d.createStandardViewAxes(index: StandardViewIndex, invert: boolean)`
|
|
42
47
|
* @public
|
|
43
48
|
*/
|
|
44
49
|
var StandardViewIndex;
|
|
@@ -55,9 +60,9 @@ var StandardViewIndex;
|
|
|
55
60
|
StandardViewIndex[StandardViewIndex["Front"] = 5] = "Front";
|
|
56
61
|
/** negative X to right, Z up */
|
|
57
62
|
StandardViewIndex[StandardViewIndex["Back"] = 6] = "Back";
|
|
58
|
-
/**
|
|
63
|
+
/** isometric: view towards origin from (-1,-1,1) */
|
|
59
64
|
StandardViewIndex[StandardViewIndex["Iso"] = 7] = "Iso";
|
|
60
|
-
/**
|
|
65
|
+
/** right isometric: view towards origin from (1,-1,1) */
|
|
61
66
|
StandardViewIndex[StandardViewIndex["RightIso"] = 8] = "RightIso";
|
|
62
67
|
})(StandardViewIndex = exports.StandardViewIndex || (exports.StandardViewIndex = {}));
|
|
63
68
|
/** Enumeration among choice for how a coordinate transformation should incorporate scaling.
|
|
@@ -242,7 +247,7 @@ class Geometry {
|
|
|
242
247
|
}
|
|
243
248
|
/**
|
|
244
249
|
* Toleranced equality test, using caller-supplied tolerance.
|
|
245
|
-
* If no tolerance is given, use smallMetricDistance
|
|
250
|
+
* If no tolerance is given, use smallMetricDistance.
|
|
246
251
|
*/
|
|
247
252
|
static isDistanceWithinTol(distance, tol) {
|
|
248
253
|
if (tol !== undefined)
|
|
@@ -372,17 +377,16 @@ class Geometry {
|
|
|
372
377
|
}
|
|
373
378
|
/** Returns Returns the triple product of 3 vectors provided as x,y,z number sequences.
|
|
374
379
|
*
|
|
375
|
-
* * The triple product is the determinant of the 3x3 matrix with the 9 numbers placed in
|
|
380
|
+
* * The triple product is the determinant of the 3x3 matrix with the 9 numbers (3 vectors placed in 3 rows).
|
|
376
381
|
* * The triple product is positive if the 3 vectors form a right handed coordinate system.
|
|
377
382
|
* * The triple product is negative if the 3 vectors form a left handed coordinate system.
|
|
378
383
|
* * Treating the 9 numbers as 3 vectors U, V, W, any of these formulas gives the same result:
|
|
379
|
-
*
|
|
380
|
-
*
|
|
381
|
-
*
|
|
382
|
-
*
|
|
383
|
-
*
|
|
384
|
-
*
|
|
385
|
-
* ** (-W dot (V cross U)) -- (note the negative -- reversing cross product order changes the sign)
|
|
384
|
+
* * U dot (V cross W)
|
|
385
|
+
* * V dot (W cross U)
|
|
386
|
+
* * W dot (U cross V)
|
|
387
|
+
* * (-U dot (W cross V)) -- (note the negative -- reversing cross product order changes the sign)
|
|
388
|
+
* * (-V dot (U cross W)) -- (note the negative -- reversing cross product order changes the sign)
|
|
389
|
+
* * (-W dot (V cross U)) -- (note the negative -- reversing cross product order changes the sign)
|
|
386
390
|
* * the triple product is 6 times the (signed) volume of the tetrahedron with the three vectors as edges from a common vertex.
|
|
387
391
|
*/
|
|
388
392
|
static tripleProduct(ux, uy, uz, vx, vy, vz, wx, wy, wz) {
|
|
@@ -496,11 +500,18 @@ class Geometry {
|
|
|
496
500
|
static resolveToUndefined(value, targetValue) {
|
|
497
501
|
return value === targetValue ? undefined : value;
|
|
498
502
|
}
|
|
499
|
-
/**
|
|
503
|
+
/** Simple interpolation between values, but choosing (based on fraction) a or b as starting point for maximum accuracy. */
|
|
500
504
|
static interpolate(a, f, b) {
|
|
501
505
|
return f <= 0.5 ? a + f * (b - a) : b - (1.0 - f) * (b - a);
|
|
502
506
|
}
|
|
503
|
-
/**
|
|
507
|
+
/**
|
|
508
|
+
* Given an axisOrder (e.g. XYZ, YZX, etc) and an index, returns the axis index at the given index.
|
|
509
|
+
* * For example, if axisOrder = XYZ, then for index 0 returns X (or axis index 0), for index 1 returns
|
|
510
|
+
* Y (or axis index 1), and for index 2 returns Z (or axis index 2). For indexes greater than 2 or smaller
|
|
511
|
+
* than 0, it returns cyclic axis index. See Geometry.cyclic3dAxis for more info.
|
|
512
|
+
* * Another example: if axisOrder = ZYX, then for index 0 returns Z (or axis index 2), for index 1 returns
|
|
513
|
+
* Y (or axis index 1), and for index 2 returns X (or axis index 0).
|
|
514
|
+
* */
|
|
504
515
|
static axisOrderToAxis(order, index) {
|
|
505
516
|
const axis = order <= AxisOrder.ZXY ? order + index : (order - AxisOrder.XZY) - index;
|
|
506
517
|
return Geometry.cyclic3dAxis(axis);
|
package/lib/cjs/Geometry.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Geometry.js","sourceRoot":"","sources":["../../src/Geometry.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAO/F,kEAAqE;AACrE,kEAAsE;AAItE,mEAAmE;AAEnE;;GAEG;AACH,IAAY,SAaX;AAbD,WAAY,SAAS;IACnB,2CAA2C;IAC3C,uCAAO,CAAA;IACP,2CAA2C;IAC3C,uCAAO,CAAA;IACP,2CAA2C;IAC3C,uCAAO,CAAA;IACP,0CAA0C;IAC1C,uCAAO,CAAA;IACP,0CAA0C;IAC1C,uCAAO,CAAA;IACP,0CAA0C;IAC1C,uCAAO,CAAA;AACT,CAAC,EAbW,SAAS,GAAT,iBAAS,KAAT,iBAAS,QAapB;AACD;;GAEG;AACH,IAAY,SAOX;AAPD,WAAY,SAAS;IACnB,wBAAwB;IACxB,mCAAK,CAAA;IACL,wBAAwB;IACxB,mCAAK,CAAA;IACL,wBAAwB;IACxB,mCAAK,CAAA;AACP,CAAC,EAPW,SAAS,GAAT,iBAAS,KAAT,iBAAS,QAOpB;AAED;;GAEG;AACH,IAAY,iBAiBX;AAjBD,WAAY,iBAAiB;IAC3B,uBAAuB;IACvB,uDAAO,CAAA;IACP,gCAAgC;IAChC,6DAAU,CAAA;IACV,gCAAgC;IAChC,yDAAQ,CAAA;IACR,wBAAwB;IACxB,2DAAS,CAAA;IACT,uBAAuB;IACvB,2DAAS,CAAA;IACT,gCAAgC;IAChC,yDAAQ,CAAA;IACR,yCAAyC;IACzC,uDAAO,CAAA;IACP,wCAAwC;IACxC,iEAAY,CAAA;AACd,CAAC,EAjBW,iBAAiB,GAAjB,yBAAiB,KAAjB,yBAAiB,QAiB5B;AAED;;GAEG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,+BAA+B;IAC/B,qDAAQ,CAAA;IACR,yFAAyF;IACzF,uFAAyB,CAAA;IACzB,gGAAgG;IAChG,iGAA8B,CAAA;AAChC,CAAC,EAPW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAO1B;AA2FD;;;;;;;GAOG;AACH,MAAa,QAAQ;IA2BnB;;OAEG;IACI,MAAM,CAAC,gBAAgB,CAAC,CAAS;QACtC,OAAO,CAAC,GAAG,IAAI,CAAC,cAAc,IAAI,CAAC,GAAG,CAAE,IAAI,CAAC,cAAc,CAAC;IAC9D,CAAC;IAED;OACG;IACI,MAAM,CAAC,KAAK,CAAC,CAAS;QAC3B,OAAO,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC;IAC5B,CAAC;IAGD,iHAAiH;IAC1G,MAAM,CAAC,0BAA0B,CAAC,QAA4B,EAAE,cAAsB,GAAG;QAC9F,IAAI,QAAQ,KAAK,SAAS,IAAI,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,mBAAmB,EAAE;YAC/E,OAAO,WAAW,CAAC;SACpB;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD;;;KAGC;IACM,MAAM,CAAC,qBAAqB,CAAC,CAAS;QAC3C,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IAC7E,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,4BAA4B,CAAC,CAAS;QAClD,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IACpF,CAAC;IACD,uDAAuD;IAChD,MAAM,CAAC,gBAAgB,CAAC,CAAS,EAAE,CAAS,EAAE,GAAY;QAC/D,IAAI,GAAG;YACL,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACzC,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC;IACxD,CAAC;IACD,sHAAsH;IAC/G,MAAM,CAAC,mCAAmC,CAAC,CAAS,EAAE,CAAS,EAAE,eAAuB;QAC7F,OAAO,QAAQ,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,eAAe,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC;IACzF,CAAC;IAED,oEAAoE;IAC7D,MAAM,CAAC,kBAAkB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,MAAc,QAAQ,CAAC,mBAAmB;QACzH,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,GAAG,CAAC;YACP,CAAC,GAAG,CAAC,CAAC,CAAC;QACT,IAAI,CAAC,GAAG,GAAG;YACT,OAAO,KAAK,CAAC;QACf,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;QACZ,IAAI,CAAC,GAAG,CAAC;YACP,CAAC,GAAG,CAAC,CAAC,CAAC;QACT,OAAO,CAAC,GAAG,GAAG,CAAC;IACjB,CAAC;IACD,+DAA+D;IACxD,MAAM,CAAC,uBAAuB,CAAC,CAAS,EAAE,CAAS;QACxD,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC;IAC9E,CAAC;IACD,oFAAoF;IAC7E,MAAM,CAAC,aAAa,CAAC,KAAc,EAAE,KAAc,IAAa,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;IACrI;;OAEG;IACI,MAAM,CAAC,SAAS,CAAC,KAAU,EAAE,KAAU,IAAa,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;IACzH,sFAAsF;IAC/E,MAAM,CAAC,eAAe,CAAC,KAAc,EAAE,KAAc,IAAa,OAAO,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;IACzI,sFAAsF;IAC/E,MAAM,CAAC,cAAc,CAAC,KAAe,EAAE,KAAe,IAAa,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;IACxI,sFAAsF;IAC/E,MAAM,CAAC,aAAa,CAAC,KAAc,EAAE,KAAc,IAAa,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;IACrI,sFAAsF;IAC/E,MAAM,CAAC,cAAc,CAAC,KAAe,EAAE,KAAe,IAAa,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;IAExI;;;OAGG;IACI,MAAM,CAAC,iBAAiB,CAAC,CAAW,EAAE,CAAW;QACtD,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,iBAAiB,CAAC,CAAW,EAAE,CAAW;QACtD,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;OAEG;IACI,MAAM,CAAC,kBAAkB,CAAC,CAAM,EAAE,CAAM;QAC7C,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;OAEG;IACI,MAAM,CAAC,eAAe,CAAC,KAAa;QACzC,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,iBAAiB,CAAC;IACtD,CAAC;IACD,+DAA+D;IACxD,MAAM,CAAC,mBAAmB,CAAC,KAAa;QAC7C,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,iBAAiB,CAAC;IACtD,CAAC;IACD;;MAEE;IACK,MAAM,CAAC,qBAAqB,CAAC,CAAqB,EAAE,CAAqB,EAAE,SAAiB;QACjG,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS,EAAE;YACtC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS;gBAC7B,OAAO,KAAK,CAAC;SAChB;aAAM;YACL,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS;gBACpC,OAAO,KAAK,CAAC;SAChB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;MAEE;IACK,MAAM,CAAC,mBAAmB,CAAC,CAAS,EAAE,CAAS;QACpD,MAAM,MAAM,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC/C,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,QAAQ,CAAC,iBAAiB,GAAG,MAAM,CAAC;IAChE,CAAC;IACD;;MAEE;IACK,MAAM,CAAC,kBAAkB,CAAC,CAAQ,EAAE,CAAQ;QACjD,MAAM,MAAM,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnF,MAAM,SAAS,GAAG,QAAQ,CAAC,iBAAiB,GAAG,MAAM,CAAC;QACtD,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC;IAC9E,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,mBAAmB,CAAC,QAAgB,EAAE,GAAY;QAC9D,IAAI,GAAG,KAAK,SAAS;YACnB,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAC7C,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,mBAAmB,CAAC;IAC5D,CAAC;IACD,uEAAuE;IAChE,MAAM,CAAC,qBAAqB,CAAC,QAAgB;QAClD,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,mBAAmB,CAAC;IAC5D,CAAC;IAED,yEAAyE;IAClE,MAAM,CAAC,4BAA4B,CAAC,eAAuB;QAChE,OAAO,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,IAAI,QAAQ,CAAC,0BAA0B,CAAC;IAC1E,CAAC;IACD;;;UAGM;IACC,MAAM,CAAC,YAAY,CAAC,IAAY;QACrC,yDAAyD;QACzD,IAAI,IAAI,IAAI,CAAC,EAAE;YACb,IAAI,IAAI,GAAG,CAAC;gBACV,OAAO,IAAI,CAAC;YACd,IAAI,IAAI,GAAG,CAAC;gBACV,OAAO,IAAI,GAAG,CAAC,CAAC;YAClB,OAAO,IAAI,GAAG,CAAC,CAAC;SACjB;QACD,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,IAAI,CAAC;YACR,OAAO,CAAC,CAAC;QACX,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC/B,CAAC;IACD;;;;OAIG;IACI,MAAM,CAAC,+BAA+B,CAAC,SAAoB;QAChE,IAAI,SAAS,KAAK,CAAC;YAAE,OAAO,SAAS,CAAC,GAAG,CAAC;QAC1C,IAAI,SAAS,KAAK,CAAC;YAAE,OAAO,SAAS,CAAC,GAAG,CAAC;QAC1C,IAAI,SAAS,KAAK,CAAC;YAAE,OAAO,SAAS,CAAC,GAAG,CAAC;QAC1C,OAAO,QAAQ,CAAC,+BAA+B,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC;IACpF,CAAC;IACD,wEAAwE;IACjE,MAAM,CAAC,UAAU,CAAC,CAAS,EAAE,EAAU,EAAE,EAAU,IAAY,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5H,6DAA6D;IACtD,MAAM,CAAC,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACrD,OAAO,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAChE,CAAC;IACD,2DAA2D;IACpD,MAAM,CAAC,QAAQ,CAAC,CAAS,EAAE,CAAS;QACzC,OAAO,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IAED,oDAAoD;IAC7C,MAAM,CAAC,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAClD,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC;YAAE,CAAC,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,GAAG,CAAC;YAAE,CAAC,GAAG,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;;;OAIG;IACI,MAAM,CAAC,aAAa,CAAC,CAAS,EAAE,WAAmB,EAAE,OAAe,EAAE,WAAmB;QAC9F,IAAI,CAAC,GAAG,CAAC;YACP,OAAO,WAAW,CAAC;QACrB,IAAI,CAAC,GAAG,GAAG;YACT,OAAO,WAAW,CAAC;QACrB,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,iDAAiD;IAC1C,MAAM,CAAC,KAAK,CAAC,CAAS,EAAE,CAAS;QACtC,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC;YAAE,CAAC,GAAG,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IAED,kDAAkD;IAC3C,MAAM,CAAC,KAAK,CAAC,CAAS,EAAE,CAAS;QACtC,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC;YAAE,CAAC,GAAG,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IACD,2FAA2F;IACpF,MAAM,CAAC,YAAY,CAAC,CAAS,EAAE,CAAS,IAAY,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7F,mDAAmD;IAC5C,MAAM,CAAC,mBAAmB,CAAC,CAAS,EAAE,CAAS,IAAY,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACzF,6BAA6B;IACtB,MAAM,CAAC,MAAM,CAAC,CAAS,IAAY,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAEzD,mGAAmG;IAC5F,MAAM,CAAC,aAAa,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,IAAY,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACjH,uGAAuG;IAChG,MAAM,CAAC,oBAAoB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,IAAY,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC7G,qHAAqH;IAC9G,MAAM,CAAC,cAAc,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,IAAY,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACrI,2GAA2G;IACpG,MAAM,CAAC,qBAAqB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,IAAY,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACjI;;;;;;OAMG;IACI,MAAM,CAAC,YAAY,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACvE,OAAO,QAAQ,CAAC,YAAY,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;IACjD,CAAC;IACD;;;;;;;;OAQG;IACI,MAAM,CAAC,cAAc,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACjG,OAAO,QAAQ,CAAC,aAAa,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;IAC3D,CAAC;IACD;;;;;;;;;;;;;;OAcG;IACI,MAAM,CAAC,aAAa,CACzB,EAAU,EAAE,EAAU,EAAE,EAAU,EAClC,EAAU,EAAE,EAAU,EAAE,EAAU,EAClC,EAAU,EAAE,EAAU,EAAE,EAAU;QAClC,OAAO,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;cAC3B,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;cACxB,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;IAC/B,CAAC;IACD;OACG;IACI,MAAM,CAAC,cAAc,CAC1B,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAC9C,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAC9C,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAC9C,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QAC9C,OAAO,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;cAC9D,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;cAC3D,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;cAC3D,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IAClE,CAAC;IACD,kFAAkF;IAC3E,MAAM,CAAC,oBAAoB,CAAC,EAAU,EAAE,EAAU;QACvD,OAAO,GAAG,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IACvF,CAAC;IACD;;;;;;;;KAQC;IACM,MAAM,CAAC,kBAAkB,CAC9B,EAAU,EAAE,EAAU,EAAE,EAAU,EAClC,EAAU,EAAE,EAAU,EAAE,EAAU;QAClC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QAC1B,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAChB,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QACtB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;QACb,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QACtB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;QACb,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;QACjD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACzB,mCAAmC;QACnC,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACtB,iCAAiC;QACjC,oBAAoB;QACpB,MAAM,GAAG,GAAG,QAAQ,CAAC,iBAAiB,CAAC;QACvC,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;YACf,OAAO,CAAC,GAAG,GAAG,CAAC;QACjB,OAAO,CAAC,CAAC,CAAC,iCAAiC;IAC7C,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,gBAAgB,CAC5B,OAAc,EAAE,OAAe,EAC/B,OAAc,EAAE,OAAe,EAC/B,OAAc,EAAE,OAAe;QAC/B,OAAO,QAAQ,CAAC,aAAa,CAC3B,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAC/B,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAC/B,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;IAC/B,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,uBAAuB,CACnC,OAAgB,EAChB,OAAgB,EAChB,OAAgB;QAChB,OAAO,QAAQ,CAAC,aAAa,CAC3B,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAC/B,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAC/B,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IACrC,CAAC;IACD,wDAAwD;IACjD,MAAM,CAAC,gBAAgB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QAC3E,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAC3B,CAAC;IAED,wDAAwD;IACjD,MAAM,CAAC,kBAAkB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,MAAiB;QACxH,OAAO,0BAAQ,CAAC,MAAM,CACpB,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EACjB,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EACjB,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,MAAM,CAAC,CAAC;IAC/B,CAAC;IAED,8EAA8E;IACvE,MAAM,CAAC,qBAAqB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACxG,OAAO,QAAQ,CAAC,aAAa,CAC3B,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EACjB,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EACjB,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;IACvB,CAAC;IACD,sDAAsD;IAC/C,MAAM,CAAC,gBAAgB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACnG,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACrC,CAAC;IACD,sDAAsD;IAC/C,MAAM,CAAC,cAAc,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACzE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAC3B,CAAC;IACD;;;;;;OAMG;IACI,MAAM,CAAC,eAAe,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAC3D,IAAI,CAAC,GAAG,CAAC;YACP,OAAO,QAAQ,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG,CAAC;YACP,OAAO,CAAC,CAAC;QACX,IAAI,CAAC,GAAG,CAAC;YACP,OAAO,CAAC,CAAC;QACX,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,KAAa,EAAE,GAAW,EAAE,GAAW,IAAY,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACpH,iFAAiF;IAC1E,MAAM,CAAC,aAAa,CAAC,KAAyB,EAAE,eAAuB,CAAC;QAC7E,OAAO,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,YAAY,CAAC;IACpD,CAAC;IACD,gFAAgF;IACzE,MAAM,CAAC,YAAY,CAAI,KAAoB,EAAE,YAAe;QACjE,OAAO,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,YAAY,CAAC;IACpD,CAAC;IACD,uFAAuF;IAChF,MAAM,CAAC,kBAAkB,CAAI,KAAoB,EAAE,WAAc;QACtE,OAAO,KAAK,KAAK,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC;IACnD,CAAC;IAED,2HAA2H;IACpH,MAAM,CAAC,WAAW,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACvD,OAAO,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC9D,CAAC;IAED,oHAAoH;IAC7G,MAAM,CAAC,eAAe,CAAC,KAAgB,EAAE,KAAa;QAC3D,MAAM,IAAI,GAAG,KAAK,IAAI,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QACtF,OAAO,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IACrC,CAAC;IACD,oGAAoG;IAC7F,MAAM,CAAC,MAAM,CAAC,CAAS,EAAE,MAAc;QAC5C,IAAI,MAAM,IAAI,CAAC,EAAE;YACf,IAAI,MAAM,KAAK,CAAC;gBACd,OAAO,CAAC,CAAC;YACX,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;SACtC;QAED,IAAI,CAAC,IAAI,CAAC,EAAE;YACV,IAAI,CAAC,GAAG,MAAM;gBACZ,OAAO,CAAC,CAAC;YACX,IAAI,CAAC,GAAG,CAAC,GAAG,MAAM;gBAChB,OAAO,CAAC,GAAG,MAAM,CAAC;SACrB;aAAM;YACL,CAAC,IAAI,MAAM,CAAC,CAAE,gEAAgE;YAC9E,IAAI,CAAC,GAAG,CAAC;gBACP,OAAO,CAAC,CAAC;SACZ;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;QACjC,OAAO,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC;IACxB,CAAC;IACD,wDAAwD;IACjD,MAAM,CAAC,SAAS,CAAC,KAAU,IAAY,OAAO,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnF;;OAEG;IACI,MAAM,CAAC,yBAAyB,CAAC,SAAiB,EAAE,WAAmB;QAC5E,IAAI,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,QAAQ,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC;YAC5E,OAAO,SAAS,GAAG,WAAW,CAAC;QACjC,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,2BAA2B,CAAC,SAAiB,EAAE,WAAmB,EAAE,gBAAwB,QAAQ,CAAC,qBAAqB;QACtI,IAAI,IAAI,CAAC,GAAG,CAAC,WAAW,GAAG,aAAa,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC;YAC7D,OAAO,SAAS,GAAG,WAAW,CAAC;QACjC,OAAO,SAAS,CAAC;IACnB,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,aAAa,CAAC,SAAiB,EAAE,OAAe,EAAE,OAAe;QAC7E;YACE,MAAM,MAAM,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,CAAC;YACrD,MAAM,UAAU,GAAG,SAAS,GAAG,SAAS,CAAC;YACzC,gBAAgB;YAChB,IAAI,MAAM,CAAC;YACX,IAAI,MAAM,GAAG,GAAG,EAAE;gBAChB,MAAM,MAAM,GAAG,CAAE,SAAS,GAAG,MAAM,CAAC;gBACpC,MAAM,EAAE,GAAG,UAAU,GAAG,MAAM,CAAC;gBAC/B,MAAM,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;gBACpB,IAAI,CAAC,QAAQ,CAAC,0BAA0B,GAAG,EAAE,IAAI,EAAE,IAAI,GAAG,EAAE,EAAE,4CAA4C;oBACxG,gBAAgB;oBAChB,MAAM,EAAE,GAAG,MAAM,GAAG,OAAO,CAAC;oBAC5B,MAAM,EAAE,GAAG,MAAM,GAAG,OAAO,CAAC;oBAC5B,MAAM,GAAG,CAAC,0BAAQ,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;iBACpC;qBAAM,IAAI,EAAE,GAAG,GAAG,EAAE;oBACnB,MAAM,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,CAAC;oBAClC,gDAAgD;oBAChD,MAAM,EAAE,GAAG,MAAM,GAAG,OAAO,CAAC;oBAC5B,MAAM,EAAE,GAAG,MAAM,GAAG,OAAO,CAAC;oBAC5B,gBAAgB;oBAChB,MAAM,GAAG,CAAC,0BAAQ,CAAC,MAAM,CAAC,EAAE,GAAG,EAAE,GAAG,OAAO,EAAE,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC,EAAE,0BAAQ,CAAC,MAAM,CAAC,EAAE,GAAG,EAAE,GAAG,OAAO,EAAE,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;iBACzH;aACF;YACD,OAAO,MAAM,CAAC;SACf;IACH,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,kBAAkB,CAAC,SAAiB,EAAE,WAAmB,EAAE,aAAqB;QAC5F,MAAM,CAAC,GAAG,QAAQ,CAAC,yBAAyB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;QACrE,IAAI,CAAC,KAAK,SAAS;YACjB,OAAO,CAAC,CAAC;QACX,OAAO,aAAa,CAAC;IACvB,CAAC;IACD,kHAAkH;IAC3G,MAAM,CAAC,kBAAkB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,UAAkB,CAAC,EAClG,aAAsB;QACtB,MAAM,CAAC,GAAG,QAAQ,CAAC,yBAAyB,CAAC,OAAO,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC;YACH,OAAO,QAAQ,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;QACzC,OAAO,aAAa,CAAC;IACvB,CAAC;IACD,oHAAoH;IAC7G,MAAM,CAAC,oBAAoB,CAAC,EAAU,EAAE,EAAU,EAAE,UAAkB,CAAC;QAC5E,OAAO,QAAQ,CAAC,yBAAyB,CAAC,OAAO,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;IACnE,CAAC;IACD,gIAAgI;IACzH,MAAM,CAAC,aAAa,CAAC,IAAS,EAAE,aAAqB,CAAC;QAC3D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,MAAM,IAAI,UAAU,EAAE;YACpD,IAAI,KAAK,CAAC;YACV,KAAK,KAAK,IAAI,IAAI,EAAE;gBAClB,kDAAkD;gBAClD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;oBACzB,OAAO,KAAK,CAAC;aAChB;YACD,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD;OACG;IACI,MAAM,CAAC,oBAAoB,CAAC,IAAS,EAAE,cAAsB,EAAE,aAAqB,CAAC;QAC1F,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,MAAM,IAAI,cAAc,EAAE;YACxD,IAAI,KAAK,CAAC;YACV,KAAK,KAAK,IAAI,IAAI;gBAChB,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC;oBAAE,OAAO,KAAK,CAAC;YAC/D,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED;;;MAGE;IACK,MAAM,CAAC,SAAS,CAAC,QAAgB,EAAE,KAAa,EAAE,QAAQ,GAAG,CAAC,EAAE,QAAQ,GAAG,GAAG;QACnF,IAAI,QAAQ,IAAI,CAAC;YACf,OAAO,QAAQ,CAAC;QAClB,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,QAAQ,IAAI,KAAK;YACnB,OAAO,QAAQ,CAAC;QAClB,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,QAAQ,GAAG,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;QACvE,IAAI,SAAS,GAAG,QAAQ;YACtB,OAAO,QAAQ,CAAC;QAClB,IAAI,SAAS,GAAG,QAAQ;YACtB,OAAO,QAAQ,CAAC;QAClB,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,MAAM,CAAC,CAAS,EAAE,UAAmB,IAAI,IAAa,OAAO,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IACnH;;;OAGG;IACI,MAAM,CAAC,mBAAmB,CAAC,CAAS,EAAE,SAAiB,IAAa,OAAO,CAAC,GAAG,SAAS,IAAI,GAAG,IAAI,CAAC,GAAG,SAAS,IAAI,GAAG,CAAC,CAAC,CAAC;IACjI;;;;;OAKG;IACI,MAAM,CAAC,kBAAkB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAC9D,IAAI,CAAC,IAAI,CAAC,EAAE;YACV,IAAI,CAAC,GAAG,CAAC;gBAAE,OAAO,CAAC,CAAC;YACpB,IAAI,CAAC,GAAG,CAAC;gBAAE,OAAO,CAAC,CAAC;YACpB,OAAO,CAAC,CAAC;SACV;QACD,yBAAyB;QACzB,IAAI,CAAC,GAAG,CAAC;YAAE,OAAO,CAAC,CAAC;QACpB,IAAI,CAAC,GAAG,CAAC;YAAE,OAAO,CAAC,CAAC;QACpB,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,iBAAiB,CAAC,OAAe,EAAE,OAAe;QAC9D,OAAO,OAAO,CAAC,WAAW,EAAE,KAAK,OAAO,CAAC,WAAW,EAAE,CAAC;IACzD,CAAC;IACD,6CAA6C;IACtC,MAAM,CAAC,sBAAsB,CAAC,CAAuB,EAAE,CAAuB;QACnF,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACpC,CAAC,GAAG,SAAS,CAAC;QAChB,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACpC,CAAC,GAAG,SAAS,CAAC;QAChB,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS;YACpC,OAAO,IAAI,CAAC;QACd,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACxC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;gBACvB,OAAO,KAAK,CAAC;YACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE;gBAC/B,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;oBACf,OAAO,KAAK,CAAC;YACjB,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,qCAAqC;IAC9B,MAAM,CAAC,iBAAiB,CAAI,CAAkB,EAAE,CAAkB,EACvE,YAAqC;QACrC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACpC,CAAC,GAAG,SAAS,CAAC;QAChB,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACpC,CAAC,GAAG,SAAS,CAAC;QAChB,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS;YACpC,OAAO,IAAI,CAAC;QACd,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACxC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;gBACvB,OAAO,KAAK,CAAC;YACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACjC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC3B,OAAO,KAAK,CAAC;aAChB;YACD,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,2DAA2D;IACpD,MAAM,CAAC,uBAAuB,CAAC,CAAsC,EAAE,CAAsC,EAClH,YAA+C;QAC/C,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACpC,CAAC,GAAG,SAAS,CAAC;QAChB,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACpC,CAAC,GAAG,SAAS,CAAC;QAChB,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS;YACpC,OAAO,IAAI,CAAC;QACd,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACxC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;gBACvB,OAAO,KAAK,CAAC;YACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACjC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC3B,OAAO,KAAK,CAAC;aAChB;YACD,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED;;;;;;;;;;OAUG;IACI,MAAM,CAAC,sBAAsB,CAAI,CAAgB,EAAE,CAAgB,EAAE,wBAAiC,IAAI;QAC/G,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS;YACpC,OAAO,qBAAqB,CAAC;QAC/B,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS;YACpC,OAAO,CAAC,KAAK,CAAC,CAAC;QACjB,OAAO,KAAK,CAAC;IACf,CAAC;IAED;;MAEE;IACK,MAAM,CAAC,YAAY,CAAyB,CAAkB;QACnE,IAAI,CAAC,KAAK,SAAS;YACjB,OAAO,SAAS,CAAC;QACnB,MAAM,CAAC,GAAQ,EAAE,CAAC;QAClB,KAAK,MAAM,CAAC,IAAI,CAAC,EAAE;YACjB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAG,CAAC,CAAC;SACpB;QACD,OAAO,CAAC,CAAC;IACX,CAAC;;AA5uBH,4BA6uBC;AA5uBC,0DAA0D;AACnC,4BAAmB,GAAG,MAAM,CAAC;AACpD,uCAAuC;AAChB,mCAA0B,GAAG,OAAO,CAAC;AAC5D,qDAAqD;AAC9B,0BAAiB,GAAG,OAAO,CAAC;AACnD,oCAAoC;AACb,iCAAwB,GAAG,OAAO,CAAC;AAC1D,qDAAqD;AAC9B,0BAAiB,GAAG,OAAO,CAAC;AACnD,yDAAyD;AAClC,0BAAiB,GAAG,IAAI,CAAC;AAChD;;GAEG;AACoB,4BAAmB,GAAG,MAAM,CAAC;AACpD,+EAA+E;AACxD,sBAAa,GAAG,OAAO,CAAC;AAC/C;;GAEG;AACoB,8BAAqB,GAAG,MAAM,CAAC;AACtD;;GAEG;AACoB,uBAAc,GAAG,MAAM,CAAC;AAa/C,0EAA0E;AACnD,yCAAgC,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,OAAO,CAAC,CAAI,yCAAyC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleSweep } from \"./geometry3d/AngleSweep\";\r\nimport { Point2d, Vector2d, XY } from \"./geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d, XYZ } from \"./geometry3d/Point3dVector3d\";\r\nimport { XAndY } from \"./geometry3d/XYZProps\";\r\nimport { Point4d } from \"./geometry4d/Point4d\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention, no-empty */\r\n\r\n/** Enumeration of the 6 possible orderings of XYZ axis order\r\n * @public\r\n */\r\nexport enum AxisOrder {\r\n /** Right handed system, X then Y then Z */\r\n XYZ = 0, // eslint-disable-line @typescript-eslint/no-shadow\r\n /** Right handed system, Y then Z then X */\r\n YZX = 1,\r\n /** Right handed system, Z then X then Y */\r\n ZXY = 2,\r\n /** Left handed system, X then Z then Y */\r\n XZY = 4,\r\n /** Left handed system, Y then X then Z */\r\n YXZ = 5,\r\n /** Left handed system, Z then Y then X */\r\n ZYX = 6,\r\n}\r\n/** Enumeration of numeric indices of 3 axes AxisIndex.X, AxisIndex.Y, AxisIndex.Z\r\n * @public\r\n */\r\nexport enum AxisIndex {\r\n /** x axis is index 0 */\r\n X = 0,\r\n /** y axis is index 1 */\r\n Y = 1,\r\n /** 2 axis is index 2 */\r\n Z = 2,\r\n}\r\n\r\n/** Standard views. Used in `Matrix3d.createStandardViewAxes (index: StandardViewIndex, worldToView :boolean)`\r\n * @public\r\n */\r\nexport enum StandardViewIndex {\r\n /** X to right, Y up */\r\n Top = 1,\r\n /** X to right, negative Y up */\r\n Bottom = 2,\r\n /** negative Y to right, Z up */\r\n Left = 3,\r\n /** Y to right, Z up */\r\n Right = 4,\r\n /** X to right, Z up */\r\n Front = 5,\r\n /** negative X to right, Z up */\r\n Back = 6,\r\n /** View towards origin from (-1,-1,1) */\r\n Iso = 7,\r\n /** View towards origin from (1,-1,1) */\r\n RightIso = 8,\r\n}\r\n\r\n/** Enumeration among choice for how a coordinate transformation should incorporate scaling.\r\n * @public\r\n */\r\nexport enum AxisScaleSelect {\r\n /** All axes of unit length. */\r\n Unit = 0,\r\n /** On each axis, the vector length matches the longest side of the range of the data. */\r\n LongestRangeDirection = 1,\r\n /** On each axis, the vector length matches he length of the corresponding edge of the range. */\r\n NonUniformRangeContainment = 2,\r\n}\r\n/** object with a radians value and its associated cosine and sine values.\r\n * @public\r\n */\r\nexport interface TrigValues {\r\n /** the cosine value */\r\n c: number;\r\n /** the sine value */\r\n s: number;\r\n /** the radians value */\r\n radians: number;\r\n}\r\n/**\r\n * Interface so various plane representations can be used by algorithms that just want altitude evaluations.\r\n *\r\n * Specific implementors are\r\n * * Plane3dByOriginAndUnitNormal\r\n * * Point4d (used for homogeneous plane coefficients)\r\n * @public\r\n */\r\nexport interface PlaneAltitudeEvaluator {\r\n /**\r\n * Return the altitude of the point from the plane.\r\n * @param point point for evaluation\r\n */\r\n altitude(point: Point3d): number;\r\n /**\r\n * Return the altitude of the point from the plane, with the point supplied as simple x,y,z\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n * @param z z coordinate\r\n */\r\n altitudeXYZ(x: number, y: number, z: number): number;\r\n /**\r\n * Return the derivative of altitude wrt motion along a vector.\r\n * @param point point for evaluation\r\n */\r\n velocity(vector: Vector3d): number;\r\n\r\n /**\r\n * Return the derivative of altitude wrt motion along a vector given by components\r\n * @param point point for evaluation\r\n */\r\n velocityXYZ(x: number, y: number, z: number): number;\r\n /**\r\n * Return the weighted altitude\r\n * @param point xyzw data.\r\n */\r\n weightedAltitude(point: Point4d): number;\r\n /** x part of normal vector */\r\n normalX(): number;\r\n /** x part of normal vector */\r\n normalY(): number;\r\n /** x part of normal vector */\r\n normalZ(): number;\r\n\r\n}\r\n/**\r\n * Interface for `toJSON` and `setFromJSON` methods\r\n * @public\r\n */\r\nexport interface BeJSONFunctions {\r\n /**\r\n * Set content from a JSON object.\r\n * If the json object is undefined or unrecognized, always set a default value.\r\n */\r\n setFromJSON(json: any): void;\r\n /** Return a json object with this object's contents. */\r\n toJSON(): any;\r\n}\r\n\r\n/** The Properties for a JSON representation of an Angle.\r\n * If value is a number, it is in *degrees*.\r\n * If value is an object, it can have either degrees or radians.\r\n * @public\r\n */\r\nexport type AngleProps = { degrees: number } | { radians: number } | { _radians: number } | { _degrees: number } | number;\r\n\r\n/** The Properties for a JSON representation of an AngleSweep.\r\n * * The json data is always start and end angles as a pair in an array.\r\n * If AngleProps data is an array of two numbers, it is an angle in degrees.\r\n * If the AngleProps is an object with key degrees, the degrees value must be an array with the two degrees angles as numbers\r\n * If the AngleProps is an object with key radians, the radians value must be an array with the two radians angles as numbers\r\n * @public\r\n */\r\nexport type AngleSweepProps =\r\n AngleSweep |\r\n { degrees: [number, number] } |\r\n { radians: [number, number] } |\r\n [number, number];\r\n\r\n/**\r\n * Class containing static methods for typical numeric operations.\r\n * * Experimentally, methods like Geometry.hypotenuse are observed to be faster than the system intrinsics.\r\n * * This is probably due to\r\n * * Fixed length arg lists\r\n * * strongly typed parameters\r\n * @public\r\n */\r\nexport class Geometry {\r\n /** Tolerance for small distances in metric coordinates */\r\n public static readonly smallMetricDistance = 1.0e-6;\r\n /** Square of `smallMetricTolerance` */\r\n public static readonly smallMetricDistanceSquared = 1.0e-12;\r\n /** tolerance for small angle measured in radians. */\r\n public static readonly smallAngleRadians = 1.0e-12;\r\n /** square of `smallAngleRadians` */\r\n public static readonly smallAngleRadiansSquared = 1.0e-24;\r\n /** tolerance for small angle measured in degrees. */\r\n public static readonly smallAngleDegrees = 5.7e-11;\r\n /** tolerance for small angle measured in arc-seconds. */\r\n public static readonly smallAngleSeconds = 2e-7;\r\n /** numeric value that may be considered huge for a ratio of numbers.\r\n * * Note that the \"allowed\" result value is vastly larger than 1.\r\n */\r\n public static readonly largeFractionResult = 1.0e10;\r\n /** numeric value that may be considered zero for fractions between 0 and 1. */\r\n public static readonly smallFraction = 1.0e-10;\r\n /** numeric value that may considered huge for numbers expected to be coordinates.\r\n * * This allows larger results than `largeFractionResult`.\r\n */\r\n public static readonly largeCoordinateResult = 1.0e13;\r\n /** numeric value that may considered infinite for metric coordinates.\r\n * * This coordinate should be used only as a placeholder indicating \"at infinity\" -- computing actual points at this coordinate invites numerical problems.\r\n */\r\n public static readonly hugeCoordinate = 1.0e12;\r\n /** Test if absolute value of x is huge.\r\n * * See `Geometry.hugeCoordinate`\r\n */\r\n public static isHugeCoordinate(x: number): boolean {\r\n return x > this.hugeCoordinate || x < - this.hugeCoordinate;\r\n }\r\n\r\n /** Test if a number is odd.\r\n */\r\n public static isOdd(x: number): boolean {\r\n return (x & (0x01)) === 1;\r\n }\r\n /** Radians value for full circle 2PI radians minus `smallAngleRadians` */\r\n public static readonly fullCircleRadiansMinusSmallAngle = 2.0 * Math.PI - 1.0e-12; // smallAngleRadians less than 360degrees\r\n /** Correct `distance` to zero if undefined or smaller than metric tolerance. Otherwise return it unchanged. */\r\n public static correctSmallMetricDistance(distance: number | undefined, replacement: number = 0.0): number {\r\n if (distance === undefined || Math.abs(distance) < Geometry.smallMetricDistance) {\r\n return replacement;\r\n }\r\n return distance;\r\n }\r\n /**\r\n * If `a` is large enough for safe division, return `1/a`, using Geometry.smallMetricDistance as the tolerance for declaring it as divide by zero. Otherwise return `undefined`.\r\n * @param a denominator of division\r\n */\r\n public static inverseMetricDistance(a: number): number | undefined {\r\n return (Math.abs(a) <= Geometry.smallMetricDistance) ? undefined : 1.0 / a;\r\n }\r\n /**\r\n * If `a` is large enough, return `1/a`, using the square of Geometry.smallMetricDistance as the tolerance for declaring it as divide by zero. Otherwise return `undefined`.\r\n * @param a denominator of division\r\n */\r\n public static inverseMetricDistanceSquared(a: number): number | undefined {\r\n return (Math.abs(a) <= Geometry.smallMetricDistanceSquared) ? undefined : 1.0 / a;\r\n }\r\n /** Boolean test for metric coordinate near-equality */\r\n public static isSameCoordinate(x: number, y: number, tol?: number): boolean {\r\n if (tol)\r\n return Math.abs(x - y) < Math.abs(tol);\r\n return Math.abs(x - y) < Geometry.smallMetricDistance;\r\n }\r\n /** Boolean test for metric coordinate near-equality, with toleranceFactor applied to the usual smallMetricDistance */\r\n public static isSameCoordinateWithToleranceFactor(x: number, y: number, toleranceFactor: number): boolean {\r\n return Geometry.isSameCoordinate(x, y, toleranceFactor * Geometry.smallMetricDistance);\r\n }\r\n\r\n /** Boolean test for metric coordinate near-equality of x, y pair */\r\n public static isSameCoordinateXY(x0: number, y0: number, x1: number, y1: number, tol: number = Geometry.smallMetricDistance): boolean {\r\n let d = x1 - x0;\r\n if (d < 0)\r\n d = -d;\r\n if (d > tol)\r\n return false;\r\n d = y1 - y0;\r\n if (d < 0)\r\n d = -d;\r\n return d < tol;\r\n }\r\n /** Boolean test for squared metric coordinate near-equality */\r\n public static isSameCoordinateSquared(x: number, y: number): boolean {\r\n return Math.abs(Math.sqrt(x) - Math.sqrt(y)) < Geometry.smallMetricDistance;\r\n }\r\n /** boolean test for small `dataA.distance (dataB)` within `smallMetricDistance` */\r\n public static isSamePoint3d(dataA: Point3d, dataB: Point3d): boolean { return dataA.distance(dataB) < Geometry.smallMetricDistance; }\r\n /** boolean test for distance between `XYZ` objects within `smallMetricDistance`\r\n * * Note that Point3d and Vector3d are both derived from XYZ, so this method tolerates mixed types.\r\n */\r\n public static isSameXYZ(dataA: XYZ, dataB: XYZ): boolean { return dataA.distance(dataB) < Geometry.smallMetricDistance; }\r\n /** boolean test for small `dataA.distanceXY (dataB)` within `smallMetricDistance` */\r\n public static isSamePoint3dXY(dataA: Point3d, dataB: Point3d): boolean { return dataA.distanceXY(dataB) < Geometry.smallMetricDistance; }\r\n /** boolean test for small `dataA.distanceXY (dataB)` within `smallMetricDistance` */\r\n public static isSameVector3d(dataA: Vector3d, dataB: Vector3d): boolean { return dataA.distance(dataB) < Geometry.smallMetricDistance; }\r\n /** boolean test for small `dataA.distanceXY (dataB)` within `smallMetricDistance` */\r\n public static isSamePoint2d(dataA: Point2d, dataB: Point2d): boolean { return dataA.distance(dataB) < Geometry.smallMetricDistance; }\r\n /** boolean test for small `dataA.distanceXY (dataB)` within `smallMetricDistance` */\r\n public static isSameVector2d(dataA: Vector2d, dataB: Vector2d): boolean { return dataA.distance(dataB) < Geometry.smallMetricDistance; }\r\n\r\n /**\r\n * Lexical comparison of (a.x,a.y) (b.x,b.y) with x as first test, y second.\r\n * * This is appropriate for a horizontal sweep in the plane.\r\n */\r\n public static lexicalXYLessThan(a: XY | XYZ, b: XY | XYZ): -1 | 0 | 1 {\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n return 0;\r\n }\r\n /**\r\n * Lexical comparison of (a.x,a.y) (b.x,b.y) with y as first test, x second.\r\n * * This is appropriate for a vertical sweep in the plane.\r\n */\r\n public static lexicalYXLessThan(a: XY | XYZ, b: XY | XYZ): -1 | 0 | 1 {\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n return 0;\r\n }\r\n /**\r\n * Lexical test, based on x first, y second, z third.\r\n */\r\n public static lexicalXYZLessThan(a: XYZ, b: XYZ): -1 | 0 | 1 {\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n if (a.z < b.z)\r\n return -1;\r\n else if (a.z > b.z)\r\n return 1;\r\n return 0;\r\n }\r\n /** Test if `value` is small compared to `smallAngleRadians`.\r\n * * This is appropriate if `value` is know to be a typical 0..1 fraction.\r\n */\r\n public static isSmallRelative(value: number): boolean {\r\n return Math.abs(value) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if `value` is small compared to `smallAngleRadians` */\r\n public static isSmallAngleRadians(value: number): boolean {\r\n return Math.abs(value) < Geometry.smallAngleRadians;\r\n }\r\n /** Returns true if both values are undefined or if both are defined and almost equal within tolerance.\r\n * If one is undefined and the other is not then false is returned.\r\n */\r\n public static isAlmostEqualOptional(a: number | undefined, b: number | undefined, tolerance: number): boolean {\r\n if (a !== undefined && b !== undefined) {\r\n if (Math.abs(a - b) > tolerance)\r\n return false;\r\n } else {\r\n if (a !== undefined || b !== undefined)\r\n return false;\r\n }\r\n return true;\r\n }\r\n /** Toleranced equality test, using tolerance `smallAngleRadians * ( 1 + abs(a) + (abs(b)))`\r\n * * Effectively an absolute tolerance of `smallAngleRadians`, with tolerance increasing for larger values of a and b.\r\n */\r\n public static isAlmostEqualNumber(a: number, b: number): boolean {\r\n const sumAbs = 1.0 + Math.abs(a) + Math.abs(b);\r\n return Math.abs(a - b) <= Geometry.smallAngleRadians * sumAbs;\r\n }\r\n /** Toleranced equality test, using tolerance `smallAngleRadians * ( 1 + abs(a) + (abs(b)))`\r\n * * Effectively an absolute tolerance of `smallAngleRadians`, with tolerance increasing for larger values of a and b.\r\n */\r\n public static isAlmostEqualXAndY(a: XAndY, b: XAndY): boolean {\r\n const sumAbs = 1.0 + Math.abs(a.x) + Math.abs(b.x) + Math.abs(a.y) + Math.abs(b.y);\r\n const tolerance = Geometry.smallAngleRadians * sumAbs;\r\n return Math.abs(a.x - b.x) <= tolerance && Math.abs(a.y - b.y) <= tolerance;\r\n }\r\n\r\n /**\r\n * Toleranced equality test, using caller-supplied tolerance.\r\n * If no tolerance is given, use smallMetricDistance\r\n */\r\n public static isDistanceWithinTol(distance: number, tol?: number): boolean {\r\n if (tol !== undefined)\r\n return Math.abs(distance) <= Math.abs(tol);\r\n return Math.abs(distance) <= Geometry.smallMetricDistance;\r\n }\r\n /** Toleranced equality test, using `smallMetricDistance` tolerance. */\r\n public static isSmallMetricDistance(distance: number): boolean {\r\n return Math.abs(distance) <= Geometry.smallMetricDistance;\r\n }\r\n\r\n /** Toleranced equality, using `smallMetricDistanceSquared` tolerance. */\r\n public static isSmallMetricDistanceSquared(distanceSquared: number): boolean {\r\n return Math.abs(distanceSquared) <= Geometry.smallMetricDistanceSquared;\r\n }\r\n /**\r\n * Return `axis modulo 3` with proper handling of negative indices\r\n * ..., -3:x, -2:y, -1:z, 0:x, 1:y, 2:z, 3:x, 4:y, 5:z, 6:x, 7:y, 8:z, ...\r\n * */\r\n public static cyclic3dAxis(axis: number): number {\r\n /* Direct test for the most common cases, avoid modulo */\r\n if (axis >= 0) {\r\n if (axis < 3)\r\n return axis;\r\n if (axis < 6)\r\n return axis - 3;\r\n return axis % 3;\r\n }\r\n const j = axis + 3;\r\n if (j >= 0)\r\n return j;\r\n return 2 - ((-axis - 1) % 3);\r\n }\r\n /** Return the AxisOrder for which axisIndex is the first named axis.\r\n * * `axisIndex===0`returns AxisOrder.XYZ\r\n * * `axisIndex===1`returns AxisOrder.YZX\r\n * * `axisIndex===2`returns AxisOrder.ZXY\r\n */\r\n public static axisIndexToRightHandedAxisOrder(axisIndex: AxisIndex): AxisOrder {\r\n if (axisIndex === 0) return AxisOrder.XYZ;\r\n if (axisIndex === 1) return AxisOrder.YZX;\r\n if (axisIndex === 2) return AxisOrder.ZXY;\r\n return Geometry.axisIndexToRightHandedAxisOrder(Geometry.cyclic3dAxis(axisIndex));\r\n }\r\n /** Return the largest absolute distance from a to either of b0 or b1 */\r\n public static maxAbsDiff(a: number, b0: number, b1: number): number { return Math.max(Math.abs(a - b0), Math.abs(a - b1)); }\r\n /** Return the largest absolute absolute value among x,y,z */\r\n public static maxAbsXYZ(x: number, y: number, z: number): number {\r\n return Geometry.maxXYZ(Math.abs(x), Math.abs(y), Math.abs(z));\r\n }\r\n /** Return the largest absolute absolute value among x,y */\r\n public static maxAbsXY(x: number, y: number): number {\r\n return Geometry.maxXY(Math.abs(x), Math.abs(y));\r\n }\r\n\r\n /** Return the largest signed value among a, b, c */\r\n public static maxXYZ(a: number, b: number, c: number): number {\r\n let q = a;\r\n if (b > q) q = b;\r\n if (c > q) q = c;\r\n return q;\r\n }\r\n /** Examine the value (particularly sign) of x.\r\n * * If x is negative, return outNegative.\r\n * * If x is true zero, return outZero\r\n * * If x is positive, return outPositive\r\n */\r\n public static split3WaySign(x: number, outNegative: number, outZero: number, outPositive: number): number {\r\n if (x < 0)\r\n return outNegative;\r\n if (x > 0.0)\r\n return outPositive;\r\n return outZero;\r\n }\r\n\r\n /** Return the largest signed value among a, b */\r\n public static maxXY(a: number, b: number): number {\r\n let q = a;\r\n if (b > q) q = b;\r\n return q;\r\n }\r\n\r\n /** Return the smallest signed value among a, b */\r\n public static minXY(a: number, b: number): number {\r\n let q = a;\r\n if (b < q) q = b;\r\n return q;\r\n }\r\n /** Return the hypotenuse `sqrt(x*x + y*y)`. This is much faster than `Math.hypot(x,y)`. */\r\n public static hypotenuseXY(x: number, y: number): number { return Math.sqrt(x * x + y * y); }\r\n /** Return the squared `hypotenuse (x*x + y*y)`. */\r\n public static hypotenuseSquaredXY(x: number, y: number): number { return x * x + y * y; }\r\n /** Return the square of x */\r\n public static square(x: number): number { return x * x; }\r\n\r\n /** Return the hypotenuse `sqrt(x*x + y*y + z*z)`. This is much faster than `Math.hypot(x,y,z)`. */\r\n public static hypotenuseXYZ(x: number, y: number, z: number): number { return Math.sqrt(x * x + y * y + z * z); }\r\n /** Return the squared hypotenuse `(x*x + y*y + z*z)`. This is much faster than `Math.hypot(x,y,z)`. */\r\n public static hypotenuseSquaredXYZ(x: number, y: number, z: number): number { return x * x + y * y + z * z; }\r\n /** Return the (full 4d) hypotenuse `sqrt(x*x + y*y + z*z + w*w)`. This is much faster than `Math.hypot(x,y,z,w)`. */\r\n public static hypotenuseXYZW(x: number, y: number, z: number, w: number): number { return Math.sqrt(x * x + y * y + z * z + w * w); }\r\n /** Return the squared hypotenuse `(x*x + y*y + z*z+w*w)`. This is much faster than `Math.hypot(x,y,z)`. */\r\n public static hypotenuseSquaredXYZW(x: number, y: number, z: number, w: number): number { return x * x + y * y + z * z + w * w; }\r\n /**\r\n * Return the distance between xy points given as numbers.\r\n * @param x0 x coordinate of point 0\r\n * @param y0 y coordinate of point 0\r\n * @param x1 x coordinate of point 1\r\n * @param y1 y coordinate of point 1\r\n */\r\n public static distanceXYXY(x0: number, y0: number, x1: number, y1: number): number {\r\n return Geometry.hypotenuseXY(x1 - x0, y1 - y0);\r\n }\r\n /**\r\n * Return the distance between xyz points given as numbers.\r\n * @param x0 x coordinate of point 0\r\n * @param y0 y coordinate of point 0\r\n * @param z0 z coordinate of point 0\r\n * @param x1 x coordinate of point 1\r\n * @param y1 y coordinate of point 1\r\n * @param z1 z coordinate of point 1\r\n */\r\n public static distanceXYZXYZ(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): number {\r\n return Geometry.hypotenuseXYZ(x1 - x0, y1 - y0, z1 - z0);\r\n }\r\n /** Returns Returns the triple product of 3 vectors provided as x,y,z number sequences.\r\n *\r\n * * The triple product is the determinant of the 3x3 matrix with the 9 numbers placed in either row or column order.\r\n * * The triple product is positive if the 3 vectors form a right handed coordinate system.\r\n * * The triple product is negative if the 3 vectors form a left handed coordinate system.\r\n * * Treating the 9 numbers as 3 vectors U, V, W, any of these formulas gives the same result:\r\n *\r\n * ** U dot (V cross W)\r\n * ** V dot (W cross U)\r\n * ** W dot (U cross V)\r\n * ** (-U dot (W cross V)) -- (note the negative -- reversing cross product order changes the sign)\r\n * ** (-V dot (U cross W)) -- (note the negative -- reversing cross product order changes the sign)\r\n * ** (-W dot (V cross U)) -- (note the negative -- reversing cross product order changes the sign)\r\n * * the triple product is 6 times the (signed) volume of the tetrahedron with the three vectors as edges from a common vertex.\r\n */\r\n public static tripleProduct(\r\n ux: number, uy: number, uz: number,\r\n vx: number, vy: number, vz: number,\r\n wx: number, wy: number, wz: number): number {\r\n return ux * (vy * wz - vz * wy)\r\n + uy * (vz * wx - vx * wz)\r\n + uz * (vx * wy - vy * wx);\r\n }\r\n /** Returns the determinant of the 4x4 matrix unrolled as the 16 parameters.\r\n */\r\n public static determinant4x4(\r\n xx: number, xy: number, xz: number, xw: number,\r\n yx: number, yy: number, yz: number, yw: number,\r\n zx: number, zy: number, zz: number, zw: number,\r\n wx: number, wy: number, wz: number, ww: number): number {\r\n return xx * this.tripleProduct(yy, yz, yw, zy, zz, zw, wy, wz, ww)\r\n - yx * this.tripleProduct(xy, xz, xw, zy, zz, zw, wy, wz, ww)\r\n + zx * this.tripleProduct(xy, xz, xw, yy, yz, yw, wy, wz, ww)\r\n - wx * this.tripleProduct(xy, xz, xw, yy, yz, yw, zy, zz, zw);\r\n }\r\n /** Return the mean curvature for two radii, with 0 radius implying 0 curvature */\r\n public static meanCurvatureOfRadii(r0: number, r1: number): number {\r\n return 0.5 * (this.safeDivideFraction(1, r0, 0) + this.safeDivideFraction(1, r1, 0));\r\n }\r\n /**\r\n * Returns curvature magnitude from a first and second derivative vector.\r\n * @param ux first derivative x component\r\n * @param uy first derivative y component\r\n * @param uz first derivative z component\r\n * @param vx second derivative x component\r\n * @param vy second derivative y component\r\n * @param vz second derivative z component\r\n */\r\n public static curvatureMagnitude(\r\n ux: number, uy: number, uz: number,\r\n vx: number, vy: number, vz: number): number {\r\n let q = uy * vz - uz * vy;\r\n let sum = q * q;\r\n q = uz * vx - ux * vz;\r\n sum += q * q;\r\n q = ux * vy - uy * vx;\r\n sum += q * q;\r\n const a = Math.sqrt(ux * ux + uy * uy + uz * uz);\r\n const b = Math.sqrt(sum);\r\n // (sum and a are both nonnegative)\r\n const aaa = a * a * a;\r\n // radius of curvature = aaa / b;\r\n // curvature = b/aaa\r\n const tol = Geometry.smallAngleRadians;\r\n if (aaa > tol * b)\r\n return b / aaa;\r\n return 0; // hm.. maybe should be infinite?\r\n }\r\n\r\n /** Returns the determinant of 3x3 matrix with x and y rows taken from 3 points, third row from corresponding numbers.\r\n *\r\n */\r\n public static tripleProductXYW(\r\n columnA: XAndY, weightA: number,\r\n columnB: XAndY, weightB: number,\r\n columnC: XAndY, weightC: number): number {\r\n return Geometry.tripleProduct(\r\n columnA.x, columnB.x, columnC.x,\r\n columnA.y, columnB.y, columnC.y,\r\n weightA, weightB, weightC);\r\n }\r\n\r\n /** Returns the determinant of 3x3 matrix with x and y rows taken from 3 points, third row from corresponding numbers.\r\n *\r\n */\r\n public static tripleProductPoint4dXYW(\r\n columnA: Point4d,\r\n columnB: Point4d,\r\n columnC: Point4d): number {\r\n return Geometry.tripleProduct(\r\n columnA.x, columnB.x, columnC.x,\r\n columnA.y, columnB.y, columnC.y,\r\n columnA.w, columnB.w, columnC.w);\r\n }\r\n /** 2D cross product of vectors layed out as scalars. */\r\n public static crossProductXYXY(ux: number, uy: number, vx: number, vy: number): number {\r\n return ux * vy - uy * vx;\r\n }\r\n\r\n /** 3D cross product of vectors layed out as scalars. */\r\n public static crossProductXYZXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number, result?: Vector3d): Vector3d {\r\n return Vector3d.create(\r\n uy * vz - uz * vy,\r\n uz * vx - ux * vz,\r\n ux * vy - uy * vx, result);\r\n }\r\n\r\n /** magnitude of 3D cross product of vectors, with the vectors presented as */\r\n public static crossProductMagnitude(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\r\n return Geometry.hypotenuseXYZ(\r\n uy * vz - uz * vy,\r\n uz * vx - ux * vz,\r\n ux * vy - uy * vx);\r\n }\r\n /** 3D dot product of vectors layed out as scalars. */\r\n public static dotProductXYZXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\r\n return ux * vx + uy * vy + uz * vz;\r\n }\r\n /** 2D dot product of vectors layed out as scalars. */\r\n public static dotProductXYXY(ux: number, uy: number, vx: number, vy: number): number {\r\n return ux * vx + uy * vy;\r\n }\r\n /**\r\n * Clamp to (min(a,b), max(a,b))\r\n * * always returns a number between a and b\r\n * @param x\r\n * @param a\r\n * @param b\r\n */\r\n public static clampToStartEnd(x: number, a: number, b: number): number {\r\n if (a > b)\r\n return Geometry.clampToStartEnd(x, b, a);\r\n if (x < a)\r\n return a;\r\n if (b < x)\r\n return b;\r\n return x;\r\n }\r\n /**\r\n * Clamp value to (min,max) with no test for order of (min,max)\r\n * @param value value to clamp\r\n * @param min smallest allowed output\r\n * @param max largest allowed result.\r\n */\r\n public static clamp(value: number, min: number, max: number): number { return Math.max(min, Math.min(max, value)); }\r\n /** If given a number, return it. If given undefined, return `defaultValue`. */\r\n public static resolveNumber(value: number | undefined, defaultValue: number = 0): number {\r\n return value !== undefined ? value : defaultValue;\r\n }\r\n /** If given a value, return it. If given undefined, return `defaultValue`. */\r\n public static resolveValue<T>(value: T | undefined, defaultValue: T): T {\r\n return value !== undefined ? value : defaultValue;\r\n }\r\n /** If given value matches a target, return undefined. Otherwise return the value. */\r\n public static resolveToUndefined<T>(value: T | undefined, targetValue: T): T | undefined {\r\n return value === targetValue ? undefined : value;\r\n }\r\n\r\n /** simple interpolation between values, but choosing (based on fraction) a or b as starting point for maximum accuracy. */\r\n public static interpolate(a: number, f: number, b: number): number {\r\n return f <= 0.5 ? a + f * (b - a) : b - (1.0 - f) * (b - a);\r\n }\r\n\r\n /** given an axisOrder (e.g. XYZ, YZX, ZXY, XZYLeftHanded etc) and an (integer) offset, resolve to an axis index. */\r\n public static axisOrderToAxis(order: AxisOrder, index: number): number {\r\n const axis = order <= AxisOrder.ZXY ? order + index : (order - AxisOrder.XZY) - index;\r\n return Geometry.cyclic3dAxis(axis);\r\n }\r\n /** Return (a modulo period), e.g. for use as a cyclic index. Both a and period may be negative. */\r\n public static modulo(a: number, period: number): number {\r\n if (period <= 0) {\r\n if (period === 0)\r\n return a;\r\n return -Geometry.modulo(-a, -period);\r\n }\r\n\r\n if (a >= 0) {\r\n if (a < period)\r\n return a;\r\n if (a < 2 * period)\r\n return a - period;\r\n } else {\r\n a += period; // hopefully move into primary period without division and floor\r\n if (a > 0)\r\n return a;\r\n }\r\n const m = Math.floor(a / period);\r\n return a - m * period;\r\n }\r\n /** return 0 if the value is undefined, 1 if defined. */\r\n public static defined01(value: any): number { return value === undefined ? 0 : 1; }\r\n /** normally, return numerator/denominator.\r\n * but if the ratio would exceed Geometry.largeFractionResult, return undefined.\r\n */\r\n public static conditionalDivideFraction(numerator: number, denominator: number): number | undefined {\r\n if (Math.abs(denominator) * Geometry.largeFractionResult > Math.abs(numerator))\r\n return numerator / denominator;\r\n return undefined;\r\n }\r\n\r\n /** normally, return numerator/denominator.\r\n * but if the ratio would exceed Geometry.largestResult, return undefined.\r\n */\r\n public static conditionalDivideCoordinate(numerator: number, denominator: number, largestResult: number = Geometry.largeCoordinateResult): number | undefined {\r\n if (Math.abs(denominator * largestResult) > Math.abs(numerator))\r\n return numerator / denominator;\r\n return undefined;\r\n }\r\n\r\n /** return the 0, 1, or 2 pairs of (c,s) values that solve\r\n * {constCoff + cosCoff * c + sinCoff * s = 0}\r\n * with the constraint {c*c+s*s = 1}\r\n */\r\n public static solveTrigForm(constCoff: number, cosCoff: number, sinCoff: number): Vector2d[] | undefined {\r\n {\r\n const delta2 = cosCoff * cosCoff + sinCoff * sinCoff;\r\n const constCoff2 = constCoff * constCoff;\r\n // nSolution = 0\r\n let result;\r\n if (delta2 > 0.0) {\r\n const lambda = - constCoff / delta2;\r\n const a2 = constCoff2 / delta2;\r\n const D2 = 1.0 - a2;\r\n if (-Geometry.smallMetricDistanceSquared < D2 && D2 <= 0.0) { // observed D2 = -2.22e-16 in rotated system\r\n // nSolution = 1\r\n const c0 = lambda * cosCoff;\r\n const s0 = lambda * sinCoff;\r\n result = [Vector2d.create(c0, s0)];\r\n } else if (D2 > 0.0) {\r\n const mu = Math.sqrt(D2 / delta2);\r\n /* c0,s0 = closest approach of line to origin */\r\n const c0 = lambda * cosCoff;\r\n const s0 = lambda * sinCoff;\r\n // nSolution = 2\r\n result = [Vector2d.create(c0 - mu * sinCoff, s0 + mu * cosCoff), Vector2d.create(c0 + mu * sinCoff, s0 - mu * cosCoff)];\r\n }\r\n }\r\n return result;\r\n }\r\n }\r\n\r\n /** normally, return the number result of conditionalDivideFraction.\r\n * but if conditionalDivideFraction fails return specified default number.\r\n */\r\n public static safeDivideFraction(numerator: number, denominator: number, defaultResult: number): number {\r\n const a = Geometry.conditionalDivideFraction(numerator, denominator);\r\n if (a !== undefined)\r\n return a;\r\n return defaultResult;\r\n }\r\n /** For a line f(x) whose function values at x0 and x1 are f0 and f1, return the x value at which f(x)=fTarget; */\r\n public static inverseInterpolate(x0: number, f0: number, x1: number, f1: number, targetF: number = 0,\r\n defaultResult?: number): number | undefined {\r\n const g = Geometry.conditionalDivideFraction(targetF - f0, f1 - f0);\r\n if (g)\r\n return Geometry.interpolate(x0, g, x1);\r\n return defaultResult;\r\n }\r\n /** For a line f(x) whose function values at x=0 and x=1 are f0 and f1, return the x value at which f(x)=fTarget; */\r\n public static inverseInterpolate01(f0: number, f1: number, targetF: number = 0): number | undefined {\r\n return Geometry.conditionalDivideFraction(targetF - f0, f1 - f0);\r\n }\r\n /** Return true if json is an array with at least minEntries, and all entries are numbers (including those beyond minEntries) */\r\n public static isNumberArray(json: any, minEntries: number = 0): boolean {\r\n if (Array.isArray(json) && json.length >= minEntries) {\r\n let entry;\r\n for (entry of json) {\r\n // if (!(entry as number) && entry !== 0.0)\r\n if (!Number.isFinite(entry))\r\n return false;\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** Return true if json is an array of at least numNumberArrays, with at least minEntries in each number array.\r\n */\r\n public static isArrayOfNumberArray(json: any, numNumberArray: number, minEntries: number = 0): boolean {\r\n if (Array.isArray(json) && json.length >= numNumberArray) {\r\n let entry;\r\n for (entry of json)\r\n if (!Geometry.isNumberArray(entry, minEntries)) return false;\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /** return the number of steps to take so that numSteps * stepSize >= total.\r\n * minCount is returned for both (a) setSize 0 or less and (b) stepSize > total.\r\n * A small tolerance is applied for almost\r\n */\r\n public static stepCount(stepSize: number, total: number, minCount = 1, maxCount = 101): number {\r\n if (stepSize <= 0)\r\n return minCount;\r\n total = Math.abs(total);\r\n if (stepSize >= total)\r\n return minCount;\r\n const stepCount = Math.floor((total + 0.999999 * stepSize) / stepSize);\r\n if (stepCount < minCount)\r\n return minCount;\r\n if (stepCount > maxCount)\r\n return maxCount;\r\n return stepCount;\r\n }\r\n /** Test if x is in simple 0..1 interval. But optionally skip the test. (this odd behavior is very convenient for code that sometimes does not do the filtering.)\r\n * @param x value to test.\r\n * @param apply01 if false, accept all x.\r\n */\r\n public static isIn01(x: number, apply01: boolean = true): boolean { return apply01 ? x >= 0.0 && x <= 1.0 : true; }\r\n /** Test if x is in simple 0..1 interval. But optionally skip the test. (this odd behavior is very convenient for code that sometimes does not do the filtering.)\r\n * @param x value to test.\r\n * @param apply01 if false, accept all x.\r\n */\r\n public static isIn01WithTolerance(x: number, tolerance: number): boolean { return x + tolerance >= 0.0 && x - tolerance <= 1.0; }\r\n /**\r\n * restrict x so it is in the interval `[a,b]`, allowing a,b to be in either order.\r\n * @param x\r\n * @param a (usually the lower) interval limit\r\n * @param b (usually the upper) interval limit\r\n */\r\n public static restrictToInterval(x: number, a: number, b: number): number {\r\n if (a <= b) {\r\n if (x < a) return a;\r\n if (x > b) return b;\r\n return x;\r\n }\r\n // reversed interval ....\r\n if (x < b) return b;\r\n if (x > a) return a;\r\n return x;\r\n }\r\n /**\r\n * Case-insensitive string comparison.\r\n * * Return true if the toUpperCase values match.\r\n */\r\n public static equalStringNoCase(string1: string, string2: string): boolean {\r\n return string1.toUpperCase() === string2.toUpperCase();\r\n }\r\n /** test for EXACT match of number arrays. */\r\n public static exactEqualNumberArrays(a: number[] | undefined, b: number[] | undefined): boolean {\r\n if (Array.isArray(a) && a.length === 0)\r\n a = undefined;\r\n if (Array.isArray(b) && b.length === 0)\r\n b = undefined;\r\n if (a === undefined && b === undefined)\r\n return true;\r\n if (Array.isArray(a) && Array.isArray(b)) {\r\n if (a.length !== b.length)\r\n return false;\r\n for (let i = 0; i < a.length; i++)\r\n if (a[i] !== b[i])\r\n return false;\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /** test for match of XYZ arrays. */\r\n public static almostEqualArrays<T>(a: T[] | undefined, b: T[] | undefined,\r\n testFunction: (p: T, q: T) => boolean): boolean {\r\n if (Array.isArray(a) && a.length === 0)\r\n a = undefined;\r\n if (Array.isArray(b) && b.length === 0)\r\n b = undefined;\r\n if (a === undefined && b === undefined)\r\n return true;\r\n if (Array.isArray(a) && Array.isArray(b)) {\r\n if (a.length !== b.length)\r\n return false;\r\n for (let i = 0; i < a.length; i++) {\r\n if (!testFunction(a[i], b[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /** test for match of typed arrays (e.g. Float64Array). */\r\n public static almostEqualNumberArrays(a: number[] | Float64Array | undefined, b: number[] | Float64Array | undefined,\r\n testFunction: (p: number, q: number) => boolean): boolean {\r\n if (Array.isArray(a) && a.length === 0)\r\n a = undefined;\r\n if (Array.isArray(b) && b.length === 0)\r\n b = undefined;\r\n if (a === undefined && b === undefined)\r\n return true;\r\n if (Array.isArray(a) && Array.isArray(b)) {\r\n if (a.length !== b.length)\r\n return false;\r\n for (let i = 0; i < a.length; i++) {\r\n if (!testFunction(a[i], b[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Return\r\n * * true if both values are defined and equal (with ===).\r\n * * false if both defined by not equal\r\n * * return (option arg) resultIfBothUndefined when both are undefined.\r\n * * return false if one is defined and the other undefined\r\n * @param a first value\r\n * @param b second value\r\n * @param resultIfBothUndefined return value when both are undefined.\r\n * @returns\r\n */\r\n public static areEqualAllowUndefined<T>(a: T | undefined, b: T | undefined, resultIfBothUndefined: boolean = true): boolean {\r\n if (a === undefined && b === undefined)\r\n return resultIfBothUndefined;\r\n if (a !== undefined && b !== undefined)\r\n return a === b;\r\n return false;\r\n }\r\n\r\n /** clone an array whose members have a clone method.\r\n * * undefined return from clone is forced into the output array.\r\n */\r\n public static cloneMembers<T extends Cloneable<T>>(a: T[] | undefined): T[] | undefined {\r\n if (a === undefined)\r\n return undefined;\r\n const b: T[] = [];\r\n for (const p of a) {\r\n b.push(p.clone()!);\r\n }\r\n return b;\r\n }\r\n}\r\n\r\n/**\r\n * interface for method with a clone operation\r\n * @public\r\n */\r\nexport interface Cloneable<T> {\r\n /** required method to return a deep clone. */\r\n clone(): T | undefined;\r\n}\r\n\r\n/** Options used for methods like [[Vector2d.isPerpendicularTo]] and [[Vector3d.isParallelTo]].\r\n * @public\r\n */\r\nexport interface PerpParallelOptions {\r\n /** Squared radian tolerance for comparing the angle between two vectors.\r\n * Default: [[Geometry.smallAngleRadiansSquared]].\r\n */\r\n radianSquaredTol?: number;\r\n /** Squared distance tolerance for detecting a zero-length vector.\r\n * Default: [[Geometry.smallMetricDistanceSquared]].\r\n */\r\n distanceSquaredTol?: number;\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"Geometry.js","sourceRoot":"","sources":["../../src/Geometry.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;;;AAO/F,kEAAqE;AACrE,kEAAsE;AAItE,mEAAmE;AAEnE;;;;;;;GAOG;AACH,IAAY,SAaX;AAbD,WAAY,SAAS;IACnB,2CAA2C;IAC3C,uCAAO,CAAA;IACP,2CAA2C;IAC3C,uCAAO,CAAA;IACP,2CAA2C;IAC3C,uCAAO,CAAA;IACP,0CAA0C;IAC1C,uCAAO,CAAA;IACP,0CAA0C;IAC1C,uCAAO,CAAA;IACP,0CAA0C;IAC1C,uCAAO,CAAA;AACT,CAAC,EAbW,SAAS,GAAT,iBAAS,KAAT,iBAAS,QAapB;AACD;;GAEG;AACH,IAAY,SAOX;AAPD,WAAY,SAAS;IACnB,wBAAwB;IACxB,mCAAK,CAAA;IACL,wBAAwB;IACxB,mCAAK,CAAA;IACL,wBAAwB;IACxB,mCAAK,CAAA;AACP,CAAC,EAPW,SAAS,GAAT,iBAAS,KAAT,iBAAS,QAOpB;AACD;;GAEG;AACH,IAAY,iBAiBX;AAjBD,WAAY,iBAAiB;IAC3B,uBAAuB;IACvB,uDAAO,CAAA;IACP,gCAAgC;IAChC,6DAAU,CAAA;IACV,gCAAgC;IAChC,yDAAQ,CAAA;IACR,wBAAwB;IACxB,2DAAS,CAAA;IACT,uBAAuB;IACvB,2DAAS,CAAA;IACT,gCAAgC;IAChC,yDAAQ,CAAA;IACR,oDAAoD;IACpD,uDAAO,CAAA;IACP,yDAAyD;IACzD,iEAAY,CAAA;AACd,CAAC,EAjBW,iBAAiB,GAAjB,yBAAiB,KAAjB,yBAAiB,QAiB5B;AACD;;GAEG;AACH,IAAY,eAOX;AAPD,WAAY,eAAe;IACzB,+BAA+B;IAC/B,qDAAQ,CAAA;IACR,yFAAyF;IACzF,uFAAyB,CAAA;IACzB,gGAAgG;IAChG,iGAA8B,CAAA;AAChC,CAAC,EAPW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAO1B;AA4FD;;;;;;;GAOG;AACH,MAAa,QAAQ;IA2BnB;;OAEG;IACI,MAAM,CAAC,gBAAgB,CAAC,CAAS;QACtC,OAAO,CAAC,GAAG,IAAI,CAAC,cAAc,IAAI,CAAC,GAAG,CAAE,IAAI,CAAC,cAAc,CAAC;IAC9D,CAAC;IAED;OACG;IACI,MAAM,CAAC,KAAK,CAAC,CAAS;QAC3B,OAAO,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC;IAC5B,CAAC;IAGD,iHAAiH;IAC1G,MAAM,CAAC,0BAA0B,CAAC,QAA4B,EAAE,cAAsB,GAAG;QAC9F,IAAI,QAAQ,KAAK,SAAS,IAAI,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,mBAAmB,EAAE;YAC/E,OAAO,WAAW,CAAC;SACpB;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD;;;KAGC;IACM,MAAM,CAAC,qBAAqB,CAAC,CAAS;QAC3C,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IAC7E,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,4BAA4B,CAAC,CAAS;QAClD,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IACpF,CAAC;IACD,uDAAuD;IAChD,MAAM,CAAC,gBAAgB,CAAC,CAAS,EAAE,CAAS,EAAE,GAAY;QAC/D,IAAI,GAAG;YACL,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACzC,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC;IACxD,CAAC;IACD,sHAAsH;IAC/G,MAAM,CAAC,mCAAmC,CAAC,CAAS,EAAE,CAAS,EAAE,eAAuB;QAC7F,OAAO,QAAQ,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,eAAe,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC;IACzF,CAAC;IACD,oEAAoE;IAC7D,MAAM,CAAC,kBAAkB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,MAAc,QAAQ,CAAC,mBAAmB;QACzH,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,GAAG,CAAC;YACP,CAAC,GAAG,CAAC,CAAC,CAAC;QACT,IAAI,CAAC,GAAG,GAAG;YACT,OAAO,KAAK,CAAC;QACf,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;QACZ,IAAI,CAAC,GAAG,CAAC;YACP,CAAC,GAAG,CAAC,CAAC,CAAC;QACT,OAAO,CAAC,GAAG,GAAG,CAAC;IACjB,CAAC;IACD,+DAA+D;IACxD,MAAM,CAAC,uBAAuB,CAAC,CAAS,EAAE,CAAS;QACxD,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC;IAC9E,CAAC;IACD,oFAAoF;IAC7E,MAAM,CAAC,aAAa,CAAC,KAAc,EAAE,KAAc,IAAa,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;IACrI;;OAEG;IACI,MAAM,CAAC,SAAS,CAAC,KAAU,EAAE,KAAU,IAAa,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;IACzH,sFAAsF;IAC/E,MAAM,CAAC,eAAe,CAAC,KAAc,EAAE,KAAc,IAAa,OAAO,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;IACzI,sFAAsF;IAC/E,MAAM,CAAC,cAAc,CAAC,KAAe,EAAE,KAAe,IAAa,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;IACxI,sFAAsF;IAC/E,MAAM,CAAC,aAAa,CAAC,KAAc,EAAE,KAAc,IAAa,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;IACrI,sFAAsF;IAC/E,MAAM,CAAC,cAAc,CAAC,KAAe,EAAE,KAAe,IAAa,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC;IACxI;;;OAGG;IACI,MAAM,CAAC,iBAAiB,CAAC,CAAW,EAAE,CAAW;QACtD,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,iBAAiB,CAAC,CAAW,EAAE,CAAW;QACtD,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;OAEG;IACI,MAAM,CAAC,kBAAkB,CAAC,CAAM,EAAE,CAAM;QAC7C,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACX,OAAO,CAAC,CAAC,CAAC;aACP,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC;QACX,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;OAEG;IACI,MAAM,CAAC,eAAe,CAAC,KAAa;QACzC,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,iBAAiB,CAAC;IACtD,CAAC;IACD,+DAA+D;IACxD,MAAM,CAAC,mBAAmB,CAAC,KAAa;QAC7C,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,iBAAiB,CAAC;IACtD,CAAC;IACD;;MAEE;IACK,MAAM,CAAC,qBAAqB,CAAC,CAAqB,EAAE,CAAqB,EAAE,SAAiB;QACjG,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS,EAAE;YACtC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS;gBAC7B,OAAO,KAAK,CAAC;SAChB;aAAM;YACL,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS;gBACpC,OAAO,KAAK,CAAC;SAChB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD;;MAEE;IACK,MAAM,CAAC,mBAAmB,CAAC,CAAS,EAAE,CAAS;QACpD,MAAM,MAAM,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC/C,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,QAAQ,CAAC,iBAAiB,GAAG,MAAM,CAAC;IAChE,CAAC;IACD;;MAEE;IACK,MAAM,CAAC,kBAAkB,CAAC,CAAQ,EAAE,CAAQ;QACjD,MAAM,MAAM,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnF,MAAM,SAAS,GAAG,QAAQ,CAAC,iBAAiB,GAAG,MAAM,CAAC;QACtD,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC;IAC9E,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,mBAAmB,CAAC,QAAgB,EAAE,GAAY;QAC9D,IAAI,GAAG,KAAK,SAAS;YACnB,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAC7C,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,mBAAmB,CAAC;IAC5D,CAAC;IACD,uEAAuE;IAChE,MAAM,CAAC,qBAAqB,CAAC,QAAgB;QAClD,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,mBAAmB,CAAC;IAC5D,CAAC;IAED,yEAAyE;IAClE,MAAM,CAAC,4BAA4B,CAAC,eAAuB;QAChE,OAAO,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,IAAI,QAAQ,CAAC,0BAA0B,CAAC;IAC1E,CAAC;IACD;;;UAGM;IACC,MAAM,CAAC,YAAY,CAAC,IAAY;QACrC,yDAAyD;QACzD,IAAI,IAAI,IAAI,CAAC,EAAE;YACb,IAAI,IAAI,GAAG,CAAC;gBACV,OAAO,IAAI,CAAC;YACd,IAAI,IAAI,GAAG,CAAC;gBACV,OAAO,IAAI,GAAG,CAAC,CAAC;YAClB,OAAO,IAAI,GAAG,CAAC,CAAC;SACjB;QACD,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,IAAI,CAAC;YACR,OAAO,CAAC,CAAC;QACX,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC/B,CAAC;IACD;;;;OAIG;IACI,MAAM,CAAC,+BAA+B,CAAC,SAAoB;QAChE,IAAI,SAAS,KAAK,CAAC;YAAE,OAAO,SAAS,CAAC,GAAG,CAAC;QAC1C,IAAI,SAAS,KAAK,CAAC;YAAE,OAAO,SAAS,CAAC,GAAG,CAAC;QAC1C,IAAI,SAAS,KAAK,CAAC;YAAE,OAAO,SAAS,CAAC,GAAG,CAAC;QAC1C,OAAO,QAAQ,CAAC,+BAA+B,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC;IACpF,CAAC;IACD,wEAAwE;IACjE,MAAM,CAAC,UAAU,CAAC,CAAS,EAAE,EAAU,EAAE,EAAU,IAAY,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5H,6DAA6D;IACtD,MAAM,CAAC,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACrD,OAAO,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAChE,CAAC;IACD,2DAA2D;IACpD,MAAM,CAAC,QAAQ,CAAC,CAAS,EAAE,CAAS;QACzC,OAAO,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IACD,oDAAoD;IAC7C,MAAM,CAAC,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAClD,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC;YAAE,CAAC,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,GAAG,CAAC;YAAE,CAAC,GAAG,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;;;OAIG;IACI,MAAM,CAAC,aAAa,CAAC,CAAS,EAAE,WAAmB,EAAE,OAAe,EAAE,WAAmB;QAC9F,IAAI,CAAC,GAAG,CAAC;YACP,OAAO,WAAW,CAAC;QACrB,IAAI,CAAC,GAAG,GAAG;YACT,OAAO,WAAW,CAAC;QACrB,OAAO,OAAO,CAAC;IACjB,CAAC;IACD,iDAAiD;IAC1C,MAAM,CAAC,KAAK,CAAC,CAAS,EAAE,CAAS;QACtC,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC;YAAE,CAAC,GAAG,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IACD,kDAAkD;IAC3C,MAAM,CAAC,KAAK,CAAC,CAAS,EAAE,CAAS;QACtC,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC;YAAE,CAAC,GAAG,CAAC,CAAC;QACjB,OAAO,CAAC,CAAC;IACX,CAAC;IACD,2FAA2F;IACpF,MAAM,CAAC,YAAY,CAAC,CAAS,EAAE,CAAS,IAAY,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7F,mDAAmD;IAC5C,MAAM,CAAC,mBAAmB,CAAC,CAAS,EAAE,CAAS,IAAY,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACzF,6BAA6B;IACtB,MAAM,CAAC,MAAM,CAAC,CAAS,IAAY,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACzD,mGAAmG;IAC5F,MAAM,CAAC,aAAa,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,IAAY,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACjH,uGAAuG;IAChG,MAAM,CAAC,oBAAoB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,IAAY,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC7G,qHAAqH;IAC9G,MAAM,CAAC,cAAc,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,IAAY,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACrI,2GAA2G;IACpG,MAAM,CAAC,qBAAqB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,IAAY,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACjI;;;;;;OAMG;IACI,MAAM,CAAC,YAAY,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACvE,OAAO,QAAQ,CAAC,YAAY,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;IACjD,CAAC;IACD;;;;;;;;OAQG;IACI,MAAM,CAAC,cAAc,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACjG,OAAO,QAAQ,CAAC,aAAa,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;IAC3D,CAAC;IACD;;;;;;;;;;;;;OAaG;IACI,MAAM,CAAC,aAAa,CACzB,EAAU,EAAE,EAAU,EAAE,EAAU,EAClC,EAAU,EAAE,EAAU,EAAE,EAAU,EAClC,EAAU,EAAE,EAAU,EAAE,EAAU;QAClC,OAAO,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;cAC3B,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;cACxB,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;IAC/B,CAAC;IACD;OACG;IACI,MAAM,CAAC,cAAc,CAC1B,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAC9C,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAC9C,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAC9C,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QAC9C,OAAO,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;cAC9D,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;cAC3D,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;cAC3D,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IAClE,CAAC;IACD,kFAAkF;IAC3E,MAAM,CAAC,oBAAoB,CAAC,EAAU,EAAE,EAAU;QACvD,OAAO,GAAG,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IACvF,CAAC;IACD;;;;;;;;KAQC;IACM,MAAM,CAAC,kBAAkB,CAC9B,EAAU,EAAE,EAAU,EAAE,EAAU,EAClC,EAAU,EAAE,EAAU,EAAE,EAAU;QAClC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QAC1B,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAChB,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QACtB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;QACb,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QACtB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;QACb,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;QACjD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACzB,mCAAmC;QACnC,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACtB,iCAAiC;QACjC,oBAAoB;QACpB,MAAM,GAAG,GAAG,QAAQ,CAAC,iBAAiB,CAAC;QACvC,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;YACf,OAAO,CAAC,GAAG,GAAG,CAAC;QACjB,OAAO,CAAC,CAAC,CAAC,iCAAiC;IAC7C,CAAC;IACD;;OAEG;IACI,MAAM,CAAC,gBAAgB,CAC5B,OAAc,EAAE,OAAe,EAC/B,OAAc,EAAE,OAAe,EAC/B,OAAc,EAAE,OAAe;QAC/B,OAAO,QAAQ,CAAC,aAAa,CAC3B,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAC/B,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAC/B,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;IAC/B,CAAC;IACD;;OAEG;IACI,MAAM,CAAC,uBAAuB,CACnC,OAAgB,EAChB,OAAgB,EAChB,OAAgB;QAChB,OAAO,QAAQ,CAAC,aAAa,CAC3B,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAC/B,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAC/B,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IACrC,CAAC;IACD,wDAAwD;IACjD,MAAM,CAAC,gBAAgB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QAC3E,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAC3B,CAAC;IACD,wDAAwD;IACjD,MAAM,CAAC,kBAAkB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,MAAiB;QACxH,OAAO,0BAAQ,CAAC,MAAM,CACpB,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EACjB,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EACjB,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,MAAM,CAAC,CAAC;IAC/B,CAAC;IACD,8EAA8E;IACvE,MAAM,CAAC,qBAAqB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACxG,OAAO,QAAQ,CAAC,aAAa,CAC3B,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EACjB,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,EACjB,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;IACvB,CAAC;IACD,sDAAsD;IAC/C,MAAM,CAAC,gBAAgB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACnG,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACrC,CAAC;IACD,sDAAsD;IAC/C,MAAM,CAAC,cAAc,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACzE,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAC3B,CAAC;IACD;;;;;;OAMG;IACI,MAAM,CAAC,eAAe,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAC3D,IAAI,CAAC,GAAG,CAAC;YACP,OAAO,QAAQ,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG,CAAC;YACP,OAAO,CAAC,CAAC;QACX,IAAI,CAAC,GAAG,CAAC;YACP,OAAO,CAAC,CAAC;QACX,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,KAAa,EAAE,GAAW,EAAE,GAAW,IAAY,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACpH,iFAAiF;IAC1E,MAAM,CAAC,aAAa,CAAC,KAAyB,EAAE,eAAuB,CAAC;QAC7E,OAAO,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,YAAY,CAAC;IACpD,CAAC;IACD,gFAAgF;IACzE,MAAM,CAAC,YAAY,CAAI,KAAoB,EAAE,YAAe;QACjE,OAAO,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,YAAY,CAAC;IACpD,CAAC;IACD,uFAAuF;IAChF,MAAM,CAAC,kBAAkB,CAAI,KAAoB,EAAE,WAAc;QACtE,OAAO,KAAK,KAAK,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC;IACnD,CAAC;IACD,2HAA2H;IACpH,MAAM,CAAC,WAAW,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACvD,OAAO,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC9D,CAAC;IACD;;;;;;;SAOK;IACE,MAAM,CAAC,eAAe,CAAC,KAAgB,EAAE,KAAa;QAC3D,MAAM,IAAI,GAAG,KAAK,IAAI,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QACtF,OAAO,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IACrC,CAAC;IACD,oGAAoG;IAC7F,MAAM,CAAC,MAAM,CAAC,CAAS,EAAE,MAAc;QAC5C,IAAI,MAAM,IAAI,CAAC,EAAE;YACf,IAAI,MAAM,KAAK,CAAC;gBACd,OAAO,CAAC,CAAC;YACX,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;SACtC;QAED,IAAI,CAAC,IAAI,CAAC,EAAE;YACV,IAAI,CAAC,GAAG,MAAM;gBACZ,OAAO,CAAC,CAAC;YACX,IAAI,CAAC,GAAG,CAAC,GAAG,MAAM;gBAChB,OAAO,CAAC,GAAG,MAAM,CAAC;SACrB;aAAM;YACL,CAAC,IAAI,MAAM,CAAC,CAAE,gEAAgE;YAC9E,IAAI,CAAC,GAAG,CAAC;gBACP,OAAO,CAAC,CAAC;SACZ;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;QACjC,OAAO,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC;IACxB,CAAC;IACD,wDAAwD;IACjD,MAAM,CAAC,SAAS,CAAC,KAAU,IAAY,OAAO,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnF;;OAEG;IACI,MAAM,CAAC,yBAAyB,CAAC,SAAiB,EAAE,WAAmB;QAC5E,IAAI,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,QAAQ,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC;YAC5E,OAAO,SAAS,GAAG,WAAW,CAAC;QACjC,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;OAEG;IACI,MAAM,CAAC,2BAA2B,CAAC,SAAiB,EAAE,WAAmB,EAAE,gBAAwB,QAAQ,CAAC,qBAAqB;QACtI,IAAI,IAAI,CAAC,GAAG,CAAC,WAAW,GAAG,aAAa,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC;YAC7D,OAAO,SAAS,GAAG,WAAW,CAAC;QACjC,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,aAAa,CAAC,SAAiB,EAAE,OAAe,EAAE,OAAe;QAC7E;YACE,MAAM,MAAM,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,CAAC;YACrD,MAAM,UAAU,GAAG,SAAS,GAAG,SAAS,CAAC;YACzC,gBAAgB;YAChB,IAAI,MAAM,CAAC;YACX,IAAI,MAAM,GAAG,GAAG,EAAE;gBAChB,MAAM,MAAM,GAAG,CAAE,SAAS,GAAG,MAAM,CAAC;gBACpC,MAAM,EAAE,GAAG,UAAU,GAAG,MAAM,CAAC;gBAC/B,MAAM,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;gBACpB,IAAI,CAAC,QAAQ,CAAC,0BAA0B,GAAG,EAAE,IAAI,EAAE,IAAI,GAAG,EAAE,EAAE,4CAA4C;oBACxG,gBAAgB;oBAChB,MAAM,EAAE,GAAG,MAAM,GAAG,OAAO,CAAC;oBAC5B,MAAM,EAAE,GAAG,MAAM,GAAG,OAAO,CAAC;oBAC5B,MAAM,GAAG,CAAC,0BAAQ,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;iBACpC;qBAAM,IAAI,EAAE,GAAG,GAAG,EAAE;oBACnB,MAAM,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,CAAC;oBAClC,gDAAgD;oBAChD,MAAM,EAAE,GAAG,MAAM,GAAG,OAAO,CAAC;oBAC5B,MAAM,EAAE,GAAG,MAAM,GAAG,OAAO,CAAC;oBAC5B,gBAAgB;oBAChB,MAAM,GAAG,CAAC,0BAAQ,CAAC,MAAM,CAAC,EAAE,GAAG,EAAE,GAAG,OAAO,EAAE,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC,EAAE,0BAAQ,CAAC,MAAM,CAAC,EAAE,GAAG,EAAE,GAAG,OAAO,EAAE,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC;iBACzH;aACF;YACD,OAAO,MAAM,CAAC;SACf;IACH,CAAC;IACD;;OAEG;IACI,MAAM,CAAC,kBAAkB,CAAC,SAAiB,EAAE,WAAmB,EAAE,aAAqB;QAC5F,MAAM,CAAC,GAAG,QAAQ,CAAC,yBAAyB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;QACrE,IAAI,CAAC,KAAK,SAAS;YACjB,OAAO,CAAC,CAAC;QACX,OAAO,aAAa,CAAC;IACvB,CAAC;IACD,kHAAkH;IAC3G,MAAM,CAAC,kBAAkB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,UAAkB,CAAC,EAClG,aAAsB;QACtB,MAAM,CAAC,GAAG,QAAQ,CAAC,yBAAyB,CAAC,OAAO,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC;YACH,OAAO,QAAQ,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;QACzC,OAAO,aAAa,CAAC;IACvB,CAAC;IACD,oHAAoH;IAC7G,MAAM,CAAC,oBAAoB,CAAC,EAAU,EAAE,EAAU,EAAE,UAAkB,CAAC;QAC5E,OAAO,QAAQ,CAAC,yBAAyB,CAAC,OAAO,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;IACnE,CAAC;IACD,gIAAgI;IACzH,MAAM,CAAC,aAAa,CAAC,IAAS,EAAE,aAAqB,CAAC;QAC3D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,MAAM,IAAI,UAAU,EAAE;YACpD,IAAI,KAAK,CAAC;YACV,KAAK,KAAK,IAAI,IAAI,EAAE;gBAClB,kDAAkD;gBAClD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;oBACzB,OAAO,KAAK,CAAC;aAChB;YACD,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD;OACG;IACI,MAAM,CAAC,oBAAoB,CAAC,IAAS,EAAE,cAAsB,EAAE,aAAqB,CAAC;QAC1F,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,MAAM,IAAI,cAAc,EAAE;YACxD,IAAI,KAAK,CAAC;YACV,KAAK,KAAK,IAAI,IAAI;gBAChB,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC;oBAAE,OAAO,KAAK,CAAC;YAC/D,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD;;;MAGE;IACK,MAAM,CAAC,SAAS,CAAC,QAAgB,EAAE,KAAa,EAAE,QAAQ,GAAG,CAAC,EAAE,QAAQ,GAAG,GAAG;QACnF,IAAI,QAAQ,IAAI,CAAC;YACf,OAAO,QAAQ,CAAC;QAClB,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,QAAQ,IAAI,KAAK;YACnB,OAAO,QAAQ,CAAC;QAClB,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,QAAQ,GAAG,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;QACvE,IAAI,SAAS,GAAG,QAAQ;YACtB,OAAO,QAAQ,CAAC;QAClB,IAAI,SAAS,GAAG,QAAQ;YACtB,OAAO,QAAQ,CAAC;QAClB,OAAO,SAAS,CAAC;IACnB,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,MAAM,CAAC,CAAS,EAAE,UAAmB,IAAI,IAAa,OAAO,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IACnH;;;OAGG;IACI,MAAM,CAAC,mBAAmB,CAAC,CAAS,EAAE,SAAiB,IAAa,OAAO,CAAC,GAAG,SAAS,IAAI,GAAG,IAAI,CAAC,GAAG,SAAS,IAAI,GAAG,CAAC,CAAC,CAAC;IACjI;;;;;OAKG;IACI,MAAM,CAAC,kBAAkB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAC9D,IAAI,CAAC,IAAI,CAAC,EAAE;YACV,IAAI,CAAC,GAAG,CAAC;gBAAE,OAAO,CAAC,CAAC;YACpB,IAAI,CAAC,GAAG,CAAC;gBAAE,OAAO,CAAC,CAAC;YACpB,OAAO,CAAC,CAAC;SACV;QACD,yBAAyB;QACzB,IAAI,CAAC,GAAG,CAAC;YAAE,OAAO,CAAC,CAAC;QACpB,IAAI,CAAC,GAAG,CAAC;YAAE,OAAO,CAAC,CAAC;QACpB,OAAO,CAAC,CAAC;IACX,CAAC;IACD;;;OAGG;IACI,MAAM,CAAC,iBAAiB,CAAC,OAAe,EAAE,OAAe;QAC9D,OAAO,OAAO,CAAC,WAAW,EAAE,KAAK,OAAO,CAAC,WAAW,EAAE,CAAC;IACzD,CAAC;IACD,6CAA6C;IACtC,MAAM,CAAC,sBAAsB,CAAC,CAAuB,EAAE,CAAuB;QACnF,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACpC,CAAC,GAAG,SAAS,CAAC;QAChB,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACpC,CAAC,GAAG,SAAS,CAAC;QAChB,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS;YACpC,OAAO,IAAI,CAAC;QACd,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACxC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;gBACvB,OAAO,KAAK,CAAC;YACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE;gBAC/B,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;oBACf,OAAO,KAAK,CAAC;YACjB,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD,qCAAqC;IAC9B,MAAM,CAAC,iBAAiB,CAAI,CAAkB,EAAE,CAAkB,EACvE,YAAqC;QACrC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACpC,CAAC,GAAG,SAAS,CAAC;QAChB,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACpC,CAAC,GAAG,SAAS,CAAC;QAChB,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS;YACpC,OAAO,IAAI,CAAC;QACd,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACxC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;gBACvB,OAAO,KAAK,CAAC;YACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACjC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC3B,OAAO,KAAK,CAAC;aAChB;YACD,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD,2DAA2D;IACpD,MAAM,CAAC,uBAAuB,CAAC,CAAsC,EAAE,CAAsC,EAClH,YAA+C;QAC/C,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACpC,CAAC,GAAG,SAAS,CAAC;QAChB,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YACpC,CAAC,GAAG,SAAS,CAAC;QAChB,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS;YACpC,OAAO,IAAI,CAAC;QACd,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACxC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;gBACvB,OAAO,KAAK,CAAC;YACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACjC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC3B,OAAO,KAAK,CAAC;aAChB;YACD,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD;;;;;;;;;;OAUG;IACI,MAAM,CAAC,sBAAsB,CAAI,CAAgB,EAAE,CAAgB,EAAE,wBAAiC,IAAI;QAC/G,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS;YACpC,OAAO,qBAAqB,CAAC;QAC/B,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS;YACpC,OAAO,CAAC,KAAK,CAAC,CAAC;QACjB,OAAO,KAAK,CAAC;IACf,CAAC;IACD;;MAEE;IACK,MAAM,CAAC,YAAY,CAAyB,CAAkB;QACnE,IAAI,CAAC,KAAK,SAAS;YACjB,OAAO,SAAS,CAAC;QACnB,MAAM,CAAC,GAAQ,EAAE,CAAC;QAClB,KAAK,MAAM,CAAC,IAAI,CAAC,EAAE;YACjB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAG,CAAC,CAAC;SACpB;QACD,OAAO,CAAC,CAAC;IACX,CAAC;;AA7tBH,4BA8tBC;AA7tBC,0DAA0D;AACnC,4BAAmB,GAAG,MAAM,CAAC;AACpD,uCAAuC;AAChB,mCAA0B,GAAG,OAAO,CAAC;AAC5D,qDAAqD;AAC9B,0BAAiB,GAAG,OAAO,CAAC;AACnD,oCAAoC;AACb,iCAAwB,GAAG,OAAO,CAAC;AAC1D,qDAAqD;AAC9B,0BAAiB,GAAG,OAAO,CAAC;AACnD,yDAAyD;AAClC,0BAAiB,GAAG,IAAI,CAAC;AAChD;;GAEG;AACoB,4BAAmB,GAAG,MAAM,CAAC;AACpD,+EAA+E;AACxD,sBAAa,GAAG,OAAO,CAAC;AAC/C;;GAEG;AACoB,8BAAqB,GAAG,MAAM,CAAC;AACtD;;GAEG;AACoB,uBAAc,GAAG,MAAM,CAAC;AAa/C,0EAA0E;AACnD,yCAAgC,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,OAAO,CAAC,CAAI,yCAAyC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleSweep } from \"./geometry3d/AngleSweep\";\r\nimport { Point2d, Vector2d, XY } from \"./geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d, XYZ } from \"./geometry3d/Point3dVector3d\";\r\nimport { XAndY } from \"./geometry3d/XYZProps\";\r\nimport { Point4d } from \"./geometry4d/Point4d\";\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention, no-empty */\r\n\r\n/** Enumeration of the 6 possible orderings of XYZ axis order\r\n *\r\n * * **Note:** There are 3 axis order with right hand system (XYZ = 0, YZX = 1, ZXY = 2) and 3 axis order with\r\n * left hand system (XZY = 4, YXZ = 5, ZYX = 6). Note that AxisOrder is encoding the handedness as well. Cross\r\n * product of the i_th axis in an ordering (i=0,1,2), with the i+1_th in that ordering, will produce the i+2_th\r\n * axis in that ordering.\r\n * @public\r\n */\r\nexport enum AxisOrder {\r\n /** Right handed system, X then Y then Z */\r\n XYZ = 0, /* eslint-disable-line @typescript-eslint/no-shadow */\r\n /** Right handed system, Y then Z then X */\r\n YZX = 1,\r\n /** Right handed system, Z then X then Y */\r\n ZXY = 2,\r\n /** Left handed system, X then Z then Y */\r\n XZY = 4,\r\n /** Left handed system, Y then X then Z */\r\n YXZ = 5,\r\n /** Left handed system, Z then Y then X */\r\n ZYX = 6,\r\n}\r\n/** Enumeration of numeric indices of 3 axes AxisIndex.X, AxisIndex.Y, AxisIndex.Z\r\n * @public\r\n */\r\nexport enum AxisIndex {\r\n /** x axis is index 0 */\r\n X = 0,\r\n /** y axis is index 1 */\r\n Y = 1,\r\n /** 2 axis is index 2 */\r\n Z = 2,\r\n}\r\n/** Standard views. Used in `Matrix3d.createStandardViewAxes(index: StandardViewIndex, invert: boolean)`\r\n * @public\r\n */\r\nexport enum StandardViewIndex {\r\n /** X to right, Y up */\r\n Top = 1,\r\n /** X to right, negative Y up */\r\n Bottom = 2,\r\n /** negative Y to right, Z up */\r\n Left = 3,\r\n /** Y to right, Z up */\r\n Right = 4,\r\n /** X to right, Z up */\r\n Front = 5,\r\n /** negative X to right, Z up */\r\n Back = 6,\r\n /** isometric: view towards origin from (-1,-1,1) */\r\n Iso = 7, //\r\n /** right isometric: view towards origin from (1,-1,1) */\r\n RightIso = 8,\r\n}\r\n/** Enumeration among choice for how a coordinate transformation should incorporate scaling.\r\n * @public\r\n */\r\nexport enum AxisScaleSelect {\r\n /** All axes of unit length. */\r\n Unit = 0,\r\n /** On each axis, the vector length matches the longest side of the range of the data. */\r\n LongestRangeDirection = 1,\r\n /** On each axis, the vector length matches he length of the corresponding edge of the range. */\r\n NonUniformRangeContainment = 2,\r\n}\r\n/** object with a radians value and its associated cosine and sine values.\r\n * @public\r\n */\r\nexport interface TrigValues {\r\n /** the cosine value */\r\n c: number;\r\n /** the sine value */\r\n s: number;\r\n /** the radians value */\r\n radians: number;\r\n}\r\n/**\r\n * Interface so various plane representations can be used by algorithms that just want altitude evaluations.\r\n *\r\n * Specific implementors are\r\n * * Plane3dByOriginAndUnitNormal\r\n * * Point4d (used for homogeneous plane coefficients)\r\n * @public\r\n */\r\nexport interface PlaneAltitudeEvaluator {\r\n /**\r\n * Return the altitude of the point from the plane.\r\n * @param point point for evaluation\r\n */\r\n altitude(point: Point3d): number;\r\n /**\r\n * Return the altitude of the point from the plane, with the point supplied as simple x,y,z\r\n * @param x x coordinate\r\n * @param y y coordinate\r\n * @param z z coordinate\r\n */\r\n altitudeXYZ(x: number, y: number, z: number): number;\r\n /**\r\n * Return the derivative of altitude wrt motion along a vector.\r\n * @param point point for evaluation\r\n */\r\n velocity(vector: Vector3d): number;\r\n /**\r\n * Return the derivative of altitude wrt motion along a vector given by components\r\n * @param point point for evaluation\r\n */\r\n velocityXYZ(x: number, y: number, z: number): number;\r\n /**\r\n * Return the weighted altitude\r\n * @param point xyzw data.\r\n */\r\n weightedAltitude(point: Point4d): number;\r\n /** x part of normal vector */\r\n normalX(): number;\r\n /** x part of normal vector */\r\n normalY(): number;\r\n /** x part of normal vector */\r\n normalZ(): number;\r\n}\r\n/**\r\n * Interface for `toJSON` and `setFromJSON` methods\r\n * @public\r\n */\r\nexport interface BeJSONFunctions {\r\n /**\r\n * Set content from a JSON object.\r\n * If the json object is undefined or unrecognized, always set a default value.\r\n */\r\n setFromJSON(json: any): void;\r\n /** Return a json object with this object's contents. */\r\n toJSON(): any;\r\n}\r\n/** The Properties for a JSON representation of an Angle.\r\n * If value is a number, it is in *degrees*.\r\n * If value is an object, it can have either degrees or radians.\r\n * @public\r\n */\r\nexport type AngleProps =\r\n { degrees: number } |\r\n { radians: number } |\r\n { _radians: number } |\r\n { _degrees: number } |\r\n number;\r\n/** The Properties for a JSON representation of an AngleSweep.\r\n * * The json data is always start and end angles as a pair in an array.\r\n * If AngleProps data is an array of two numbers, it is an angle in degrees.\r\n * If the AngleProps is an object with key degrees, the degrees value must be an array with the two degrees angles as numbers\r\n * If the AngleProps is an object with key radians, the radians value must be an array with the two radians angles as numbers\r\n * @public\r\n */\r\nexport type AngleSweepProps =\r\n AngleSweep |\r\n { degrees: [number, number] } |\r\n { radians: [number, number] } |\r\n [number, number];\r\n\r\n/**\r\n * Class containing static methods for typical numeric operations.\r\n * * Experimentally, methods like Geometry.hypotenuse are observed to be faster than the system intrinsics.\r\n * * This is probably due to\r\n * * Fixed length arg lists\r\n * * strongly typed parameters\r\n * @public\r\n */\r\nexport class Geometry {\r\n /** Tolerance for small distances in metric coordinates */\r\n public static readonly smallMetricDistance = 1.0e-6;\r\n /** Square of `smallMetricTolerance` */\r\n public static readonly smallMetricDistanceSquared = 1.0e-12;\r\n /** tolerance for small angle measured in radians. */\r\n public static readonly smallAngleRadians = 1.0e-12;\r\n /** square of `smallAngleRadians` */\r\n public static readonly smallAngleRadiansSquared = 1.0e-24;\r\n /** tolerance for small angle measured in degrees. */\r\n public static readonly smallAngleDegrees = 5.7e-11;\r\n /** tolerance for small angle measured in arc-seconds. */\r\n public static readonly smallAngleSeconds = 2e-7;\r\n /** numeric value that may be considered huge for a ratio of numbers.\r\n * * Note that the \"allowed\" result value is vastly larger than 1.\r\n */\r\n public static readonly largeFractionResult = 1.0e10;\r\n /** numeric value that may be considered zero for fractions between 0 and 1. */\r\n public static readonly smallFraction = 1.0e-10;\r\n /** numeric value that may considered huge for numbers expected to be coordinates.\r\n * * This allows larger results than `largeFractionResult`.\r\n */\r\n public static readonly largeCoordinateResult = 1.0e13;\r\n /** numeric value that may considered infinite for metric coordinates.\r\n * * This coordinate should be used only as a placeholder indicating \"at infinity\" -- computing actual points at this coordinate invites numerical problems.\r\n */\r\n public static readonly hugeCoordinate = 1.0e12;\r\n /** Test if absolute value of x is huge.\r\n * * See `Geometry.hugeCoordinate`\r\n */\r\n public static isHugeCoordinate(x: number): boolean {\r\n return x > this.hugeCoordinate || x < - this.hugeCoordinate;\r\n }\r\n\r\n /** Test if a number is odd.\r\n */\r\n public static isOdd(x: number): boolean {\r\n return (x & (0x01)) === 1;\r\n }\r\n /** Radians value for full circle 2PI radians minus `smallAngleRadians` */\r\n public static readonly fullCircleRadiansMinusSmallAngle = 2.0 * Math.PI - 1.0e-12; // smallAngleRadians less than 360degrees\r\n /** Correct `distance` to zero if undefined or smaller than metric tolerance. Otherwise return it unchanged. */\r\n public static correctSmallMetricDistance(distance: number | undefined, replacement: number = 0.0): number {\r\n if (distance === undefined || Math.abs(distance) < Geometry.smallMetricDistance) {\r\n return replacement;\r\n }\r\n return distance;\r\n }\r\n /**\r\n * If `a` is large enough for safe division, return `1/a`, using Geometry.smallMetricDistance as the tolerance for declaring it as divide by zero. Otherwise return `undefined`.\r\n * @param a denominator of division\r\n */\r\n public static inverseMetricDistance(a: number): number | undefined {\r\n return (Math.abs(a) <= Geometry.smallMetricDistance) ? undefined : 1.0 / a;\r\n }\r\n /**\r\n * If `a` is large enough, return `1/a`, using the square of Geometry.smallMetricDistance as the tolerance for declaring it as divide by zero. Otherwise return `undefined`.\r\n * @param a denominator of division\r\n */\r\n public static inverseMetricDistanceSquared(a: number): number | undefined {\r\n return (Math.abs(a) <= Geometry.smallMetricDistanceSquared) ? undefined : 1.0 / a;\r\n }\r\n /** Boolean test for metric coordinate near-equality */\r\n public static isSameCoordinate(x: number, y: number, tol?: number): boolean {\r\n if (tol)\r\n return Math.abs(x - y) < Math.abs(tol);\r\n return Math.abs(x - y) < Geometry.smallMetricDistance;\r\n }\r\n /** Boolean test for metric coordinate near-equality, with toleranceFactor applied to the usual smallMetricDistance */\r\n public static isSameCoordinateWithToleranceFactor(x: number, y: number, toleranceFactor: number): boolean {\r\n return Geometry.isSameCoordinate(x, y, toleranceFactor * Geometry.smallMetricDistance);\r\n }\r\n /** Boolean test for metric coordinate near-equality of x, y pair */\r\n public static isSameCoordinateXY(x0: number, y0: number, x1: number, y1: number, tol: number = Geometry.smallMetricDistance): boolean {\r\n let d = x1 - x0;\r\n if (d < 0)\r\n d = -d;\r\n if (d > tol)\r\n return false;\r\n d = y1 - y0;\r\n if (d < 0)\r\n d = -d;\r\n return d < tol;\r\n }\r\n /** Boolean test for squared metric coordinate near-equality */\r\n public static isSameCoordinateSquared(x: number, y: number): boolean {\r\n return Math.abs(Math.sqrt(x) - Math.sqrt(y)) < Geometry.smallMetricDistance;\r\n }\r\n /** boolean test for small `dataA.distance (dataB)` within `smallMetricDistance` */\r\n public static isSamePoint3d(dataA: Point3d, dataB: Point3d): boolean { return dataA.distance(dataB) < Geometry.smallMetricDistance; }\r\n /** boolean test for distance between `XYZ` objects within `smallMetricDistance`\r\n * * Note that Point3d and Vector3d are both derived from XYZ, so this method tolerates mixed types.\r\n */\r\n public static isSameXYZ(dataA: XYZ, dataB: XYZ): boolean { return dataA.distance(dataB) < Geometry.smallMetricDistance; }\r\n /** boolean test for small `dataA.distanceXY (dataB)` within `smallMetricDistance` */\r\n public static isSamePoint3dXY(dataA: Point3d, dataB: Point3d): boolean { return dataA.distanceXY(dataB) < Geometry.smallMetricDistance; }\r\n /** boolean test for small `dataA.distanceXY (dataB)` within `smallMetricDistance` */\r\n public static isSameVector3d(dataA: Vector3d, dataB: Vector3d): boolean { return dataA.distance(dataB) < Geometry.smallMetricDistance; }\r\n /** boolean test for small `dataA.distanceXY (dataB)` within `smallMetricDistance` */\r\n public static isSamePoint2d(dataA: Point2d, dataB: Point2d): boolean { return dataA.distance(dataB) < Geometry.smallMetricDistance; }\r\n /** boolean test for small `dataA.distanceXY (dataB)` within `smallMetricDistance` */\r\n public static isSameVector2d(dataA: Vector2d, dataB: Vector2d): boolean { return dataA.distance(dataB) < Geometry.smallMetricDistance; }\r\n /**\r\n * Lexical comparison of (a.x,a.y) (b.x,b.y) with x as first test, y second.\r\n * * This is appropriate for a horizontal sweep in the plane.\r\n */\r\n public static lexicalXYLessThan(a: XY | XYZ, b: XY | XYZ): -1 | 0 | 1 {\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n return 0;\r\n }\r\n /**\r\n * Lexical comparison of (a.x,a.y) (b.x,b.y) with y as first test, x second.\r\n * * This is appropriate for a vertical sweep in the plane.\r\n */\r\n public static lexicalYXLessThan(a: XY | XYZ, b: XY | XYZ): -1 | 0 | 1 {\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n return 0;\r\n }\r\n /**\r\n * Lexical test, based on x first, y second, z third.\r\n */\r\n public static lexicalXYZLessThan(a: XYZ, b: XYZ): -1 | 0 | 1 {\r\n if (a.x < b.x)\r\n return -1;\r\n else if (a.x > b.x)\r\n return 1;\r\n if (a.y < b.y)\r\n return -1;\r\n else if (a.y > b.y)\r\n return 1;\r\n if (a.z < b.z)\r\n return -1;\r\n else if (a.z > b.z)\r\n return 1;\r\n return 0;\r\n }\r\n /** Test if `value` is small compared to `smallAngleRadians`.\r\n * * This is appropriate if `value` is know to be a typical 0..1 fraction.\r\n */\r\n public static isSmallRelative(value: number): boolean {\r\n return Math.abs(value) < Geometry.smallAngleRadians;\r\n }\r\n /** Test if `value` is small compared to `smallAngleRadians` */\r\n public static isSmallAngleRadians(value: number): boolean {\r\n return Math.abs(value) < Geometry.smallAngleRadians;\r\n }\r\n /** Returns true if both values are undefined or if both are defined and almost equal within tolerance.\r\n * If one is undefined and the other is not then false is returned.\r\n */\r\n public static isAlmostEqualOptional(a: number | undefined, b: number | undefined, tolerance: number): boolean {\r\n if (a !== undefined && b !== undefined) {\r\n if (Math.abs(a - b) > tolerance)\r\n return false;\r\n } else {\r\n if (a !== undefined || b !== undefined)\r\n return false;\r\n }\r\n return true;\r\n }\r\n /** Toleranced equality test, using tolerance `smallAngleRadians * ( 1 + abs(a) + (abs(b)))`\r\n * * Effectively an absolute tolerance of `smallAngleRadians`, with tolerance increasing for larger values of a and b.\r\n */\r\n public static isAlmostEqualNumber(a: number, b: number): boolean {\r\n const sumAbs = 1.0 + Math.abs(a) + Math.abs(b);\r\n return Math.abs(a - b) <= Geometry.smallAngleRadians * sumAbs;\r\n }\r\n /** Toleranced equality test, using tolerance `smallAngleRadians * ( 1 + abs(a) + (abs(b)))`\r\n * * Effectively an absolute tolerance of `smallAngleRadians`, with tolerance increasing for larger values of a and b.\r\n */\r\n public static isAlmostEqualXAndY(a: XAndY, b: XAndY): boolean {\r\n const sumAbs = 1.0 + Math.abs(a.x) + Math.abs(b.x) + Math.abs(a.y) + Math.abs(b.y);\r\n const tolerance = Geometry.smallAngleRadians * sumAbs;\r\n return Math.abs(a.x - b.x) <= tolerance && Math.abs(a.y - b.y) <= tolerance;\r\n }\r\n /**\r\n * Toleranced equality test, using caller-supplied tolerance.\r\n * If no tolerance is given, use smallMetricDistance.\r\n */\r\n public static isDistanceWithinTol(distance: number, tol?: number): boolean {\r\n if (tol !== undefined)\r\n return Math.abs(distance) <= Math.abs(tol);\r\n return Math.abs(distance) <= Geometry.smallMetricDistance;\r\n }\r\n /** Toleranced equality test, using `smallMetricDistance` tolerance. */\r\n public static isSmallMetricDistance(distance: number): boolean {\r\n return Math.abs(distance) <= Geometry.smallMetricDistance;\r\n }\r\n\r\n /** Toleranced equality, using `smallMetricDistanceSquared` tolerance. */\r\n public static isSmallMetricDistanceSquared(distanceSquared: number): boolean {\r\n return Math.abs(distanceSquared) <= Geometry.smallMetricDistanceSquared;\r\n }\r\n /**\r\n * Return `axis modulo 3` with proper handling of negative indices\r\n * ..., -3:x, -2:y, -1:z, 0:x, 1:y, 2:z, 3:x, 4:y, 5:z, 6:x, 7:y, 8:z, ...\r\n * */\r\n public static cyclic3dAxis(axis: number): number {\r\n /* Direct test for the most common cases, avoid modulo */\r\n if (axis >= 0) {\r\n if (axis < 3)\r\n return axis;\r\n if (axis < 6)\r\n return axis - 3;\r\n return axis % 3;\r\n }\r\n const j = axis + 3;\r\n if (j >= 0)\r\n return j;\r\n return 2 - ((-axis - 1) % 3);\r\n }\r\n /** Return the AxisOrder for which axisIndex is the first named axis.\r\n * * `axisIndex===0`returns AxisOrder.XYZ\r\n * * `axisIndex===1`returns AxisOrder.YZX\r\n * * `axisIndex===2`returns AxisOrder.ZXY\r\n */\r\n public static axisIndexToRightHandedAxisOrder(axisIndex: AxisIndex): AxisOrder {\r\n if (axisIndex === 0) return AxisOrder.XYZ;\r\n if (axisIndex === 1) return AxisOrder.YZX;\r\n if (axisIndex === 2) return AxisOrder.ZXY;\r\n return Geometry.axisIndexToRightHandedAxisOrder(Geometry.cyclic3dAxis(axisIndex));\r\n }\r\n /** Return the largest absolute distance from a to either of b0 or b1 */\r\n public static maxAbsDiff(a: number, b0: number, b1: number): number { return Math.max(Math.abs(a - b0), Math.abs(a - b1)); }\r\n /** Return the largest absolute absolute value among x,y,z */\r\n public static maxAbsXYZ(x: number, y: number, z: number): number {\r\n return Geometry.maxXYZ(Math.abs(x), Math.abs(y), Math.abs(z));\r\n }\r\n /** Return the largest absolute absolute value among x,y */\r\n public static maxAbsXY(x: number, y: number): number {\r\n return Geometry.maxXY(Math.abs(x), Math.abs(y));\r\n }\r\n /** Return the largest signed value among a, b, c */\r\n public static maxXYZ(a: number, b: number, c: number): number {\r\n let q = a;\r\n if (b > q) q = b;\r\n if (c > q) q = c;\r\n return q;\r\n }\r\n /** Examine the value (particularly sign) of x.\r\n * * If x is negative, return outNegative.\r\n * * If x is true zero, return outZero\r\n * * If x is positive, return outPositive\r\n */\r\n public static split3WaySign(x: number, outNegative: number, outZero: number, outPositive: number): number {\r\n if (x < 0)\r\n return outNegative;\r\n if (x > 0.0)\r\n return outPositive;\r\n return outZero;\r\n }\r\n /** Return the largest signed value among a, b */\r\n public static maxXY(a: number, b: number): number {\r\n let q = a;\r\n if (b > q) q = b;\r\n return q;\r\n }\r\n /** Return the smallest signed value among a, b */\r\n public static minXY(a: number, b: number): number {\r\n let q = a;\r\n if (b < q) q = b;\r\n return q;\r\n }\r\n /** Return the hypotenuse `sqrt(x*x + y*y)`. This is much faster than `Math.hypot(x,y)`. */\r\n public static hypotenuseXY(x: number, y: number): number { return Math.sqrt(x * x + y * y); }\r\n /** Return the squared `hypotenuse (x*x + y*y)`. */\r\n public static hypotenuseSquaredXY(x: number, y: number): number { return x * x + y * y; }\r\n /** Return the square of x */\r\n public static square(x: number): number { return x * x; }\r\n /** Return the hypotenuse `sqrt(x*x + y*y + z*z)`. This is much faster than `Math.hypot(x,y,z)`. */\r\n public static hypotenuseXYZ(x: number, y: number, z: number): number { return Math.sqrt(x * x + y * y + z * z); }\r\n /** Return the squared hypotenuse `(x*x + y*y + z*z)`. This is much faster than `Math.hypot(x,y,z)`. */\r\n public static hypotenuseSquaredXYZ(x: number, y: number, z: number): number { return x * x + y * y + z * z; }\r\n /** Return the (full 4d) hypotenuse `sqrt(x*x + y*y + z*z + w*w)`. This is much faster than `Math.hypot(x,y,z,w)`. */\r\n public static hypotenuseXYZW(x: number, y: number, z: number, w: number): number { return Math.sqrt(x * x + y * y + z * z + w * w); }\r\n /** Return the squared hypotenuse `(x*x + y*y + z*z+w*w)`. This is much faster than `Math.hypot(x,y,z)`. */\r\n public static hypotenuseSquaredXYZW(x: number, y: number, z: number, w: number): number { return x * x + y * y + z * z + w * w; }\r\n /**\r\n * Return the distance between xy points given as numbers.\r\n * @param x0 x coordinate of point 0\r\n * @param y0 y coordinate of point 0\r\n * @param x1 x coordinate of point 1\r\n * @param y1 y coordinate of point 1\r\n */\r\n public static distanceXYXY(x0: number, y0: number, x1: number, y1: number): number {\r\n return Geometry.hypotenuseXY(x1 - x0, y1 - y0);\r\n }\r\n /**\r\n * Return the distance between xyz points given as numbers.\r\n * @param x0 x coordinate of point 0\r\n * @param y0 y coordinate of point 0\r\n * @param z0 z coordinate of point 0\r\n * @param x1 x coordinate of point 1\r\n * @param y1 y coordinate of point 1\r\n * @param z1 z coordinate of point 1\r\n */\r\n public static distanceXYZXYZ(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): number {\r\n return Geometry.hypotenuseXYZ(x1 - x0, y1 - y0, z1 - z0);\r\n }\r\n /** Returns Returns the triple product of 3 vectors provided as x,y,z number sequences.\r\n *\r\n * * The triple product is the determinant of the 3x3 matrix with the 9 numbers (3 vectors placed in 3 rows).\r\n * * The triple product is positive if the 3 vectors form a right handed coordinate system.\r\n * * The triple product is negative if the 3 vectors form a left handed coordinate system.\r\n * * Treating the 9 numbers as 3 vectors U, V, W, any of these formulas gives the same result:\r\n * * U dot (V cross W)\r\n * * V dot (W cross U)\r\n * * W dot (U cross V)\r\n * * (-U dot (W cross V)) -- (note the negative -- reversing cross product order changes the sign)\r\n * * (-V dot (U cross W)) -- (note the negative -- reversing cross product order changes the sign)\r\n * * (-W dot (V cross U)) -- (note the negative -- reversing cross product order changes the sign)\r\n * * the triple product is 6 times the (signed) volume of the tetrahedron with the three vectors as edges from a common vertex.\r\n */\r\n public static tripleProduct(\r\n ux: number, uy: number, uz: number,\r\n vx: number, vy: number, vz: number,\r\n wx: number, wy: number, wz: number): number {\r\n return ux * (vy * wz - vz * wy)\r\n + uy * (vz * wx - vx * wz)\r\n + uz * (vx * wy - vy * wx);\r\n }\r\n /** Returns the determinant of the 4x4 matrix unrolled as the 16 parameters.\r\n */\r\n public static determinant4x4(\r\n xx: number, xy: number, xz: number, xw: number,\r\n yx: number, yy: number, yz: number, yw: number,\r\n zx: number, zy: number, zz: number, zw: number,\r\n wx: number, wy: number, wz: number, ww: number): number {\r\n return xx * this.tripleProduct(yy, yz, yw, zy, zz, zw, wy, wz, ww)\r\n - yx * this.tripleProduct(xy, xz, xw, zy, zz, zw, wy, wz, ww)\r\n + zx * this.tripleProduct(xy, xz, xw, yy, yz, yw, wy, wz, ww)\r\n - wx * this.tripleProduct(xy, xz, xw, yy, yz, yw, zy, zz, zw);\r\n }\r\n /** Return the mean curvature for two radii, with 0 radius implying 0 curvature */\r\n public static meanCurvatureOfRadii(r0: number, r1: number): number {\r\n return 0.5 * (this.safeDivideFraction(1, r0, 0) + this.safeDivideFraction(1, r1, 0));\r\n }\r\n /**\r\n * Returns curvature magnitude from a first and second derivative vector.\r\n * @param ux first derivative x component\r\n * @param uy first derivative y component\r\n * @param uz first derivative z component\r\n * @param vx second derivative x component\r\n * @param vy second derivative y component\r\n * @param vz second derivative z component\r\n */\r\n public static curvatureMagnitude(\r\n ux: number, uy: number, uz: number,\r\n vx: number, vy: number, vz: number): number {\r\n let q = uy * vz - uz * vy;\r\n let sum = q * q;\r\n q = uz * vx - ux * vz;\r\n sum += q * q;\r\n q = ux * vy - uy * vx;\r\n sum += q * q;\r\n const a = Math.sqrt(ux * ux + uy * uy + uz * uz);\r\n const b = Math.sqrt(sum);\r\n // (sum and a are both nonnegative)\r\n const aaa = a * a * a;\r\n // radius of curvature = aaa / b;\r\n // curvature = b/aaa\r\n const tol = Geometry.smallAngleRadians;\r\n if (aaa > tol * b)\r\n return b / aaa;\r\n return 0; // hm.. maybe should be infinite?\r\n }\r\n /** Returns the determinant of 3x3 matrix with x and y rows taken from 3 points, third row from corresponding numbers.\r\n *\r\n */\r\n public static tripleProductXYW(\r\n columnA: XAndY, weightA: number,\r\n columnB: XAndY, weightB: number,\r\n columnC: XAndY, weightC: number): number {\r\n return Geometry.tripleProduct(\r\n columnA.x, columnB.x, columnC.x,\r\n columnA.y, columnB.y, columnC.y,\r\n weightA, weightB, weightC);\r\n }\r\n /** Returns the determinant of 3x3 matrix with x and y rows taken from 3 points, third row from corresponding numbers.\r\n *\r\n */\r\n public static tripleProductPoint4dXYW(\r\n columnA: Point4d,\r\n columnB: Point4d,\r\n columnC: Point4d): number {\r\n return Geometry.tripleProduct(\r\n columnA.x, columnB.x, columnC.x,\r\n columnA.y, columnB.y, columnC.y,\r\n columnA.w, columnB.w, columnC.w);\r\n }\r\n /** 2D cross product of vectors layed out as scalars. */\r\n public static crossProductXYXY(ux: number, uy: number, vx: number, vy: number): number {\r\n return ux * vy - uy * vx;\r\n }\r\n /** 3D cross product of vectors layed out as scalars. */\r\n public static crossProductXYZXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number, result?: Vector3d): Vector3d {\r\n return Vector3d.create(\r\n uy * vz - uz * vy,\r\n uz * vx - ux * vz,\r\n ux * vy - uy * vx, result);\r\n }\r\n /** magnitude of 3D cross product of vectors, with the vectors presented as */\r\n public static crossProductMagnitude(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\r\n return Geometry.hypotenuseXYZ(\r\n uy * vz - uz * vy,\r\n uz * vx - ux * vz,\r\n ux * vy - uy * vx);\r\n }\r\n /** 3D dot product of vectors layed out as scalars. */\r\n public static dotProductXYZXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\r\n return ux * vx + uy * vy + uz * vz;\r\n }\r\n /** 2D dot product of vectors layed out as scalars. */\r\n public static dotProductXYXY(ux: number, uy: number, vx: number, vy: number): number {\r\n return ux * vx + uy * vy;\r\n }\r\n /**\r\n * Clamp to (min(a,b), max(a,b))\r\n * * always returns a number between a and b\r\n * @param x\r\n * @param a\r\n * @param b\r\n */\r\n public static clampToStartEnd(x: number, a: number, b: number): number {\r\n if (a > b)\r\n return Geometry.clampToStartEnd(x, b, a);\r\n if (x < a)\r\n return a;\r\n if (b < x)\r\n return b;\r\n return x;\r\n }\r\n /**\r\n * Clamp value to (min,max) with no test for order of (min,max)\r\n * @param value value to clamp\r\n * @param min smallest allowed output\r\n * @param max largest allowed result.\r\n */\r\n public static clamp(value: number, min: number, max: number): number { return Math.max(min, Math.min(max, value)); }\r\n /** If given a number, return it. If given undefined, return `defaultValue`. */\r\n public static resolveNumber(value: number | undefined, defaultValue: number = 0): number {\r\n return value !== undefined ? value : defaultValue;\r\n }\r\n /** If given a value, return it. If given undefined, return `defaultValue`. */\r\n public static resolveValue<T>(value: T | undefined, defaultValue: T): T {\r\n return value !== undefined ? value : defaultValue;\r\n }\r\n /** If given value matches a target, return undefined. Otherwise return the value. */\r\n public static resolveToUndefined<T>(value: T | undefined, targetValue: T): T | undefined {\r\n return value === targetValue ? undefined : value;\r\n }\r\n /** Simple interpolation between values, but choosing (based on fraction) a or b as starting point for maximum accuracy. */\r\n public static interpolate(a: number, f: number, b: number): number {\r\n return f <= 0.5 ? a + f * (b - a) : b - (1.0 - f) * (b - a);\r\n }\r\n /**\r\n * Given an axisOrder (e.g. XYZ, YZX, etc) and an index, returns the axis index at the given index.\r\n * * For example, if axisOrder = XYZ, then for index 0 returns X (or axis index 0), for index 1 returns\r\n * Y (or axis index 1), and for index 2 returns Z (or axis index 2). For indexes greater than 2 or smaller\r\n * than 0, it returns cyclic axis index. See Geometry.cyclic3dAxis for more info.\r\n * * Another example: if axisOrder = ZYX, then for index 0 returns Z (or axis index 2), for index 1 returns\r\n * Y (or axis index 1), and for index 2 returns X (or axis index 0).\r\n * */\r\n public static axisOrderToAxis(order: AxisOrder, index: number): number {\r\n const axis = order <= AxisOrder.ZXY ? order + index : (order - AxisOrder.XZY) - index;\r\n return Geometry.cyclic3dAxis(axis);\r\n }\r\n /** Return (a modulo period), e.g. for use as a cyclic index. Both a and period may be negative. */\r\n public static modulo(a: number, period: number): number {\r\n if (period <= 0) {\r\n if (period === 0)\r\n return a;\r\n return -Geometry.modulo(-a, -period);\r\n }\r\n\r\n if (a >= 0) {\r\n if (a < period)\r\n return a;\r\n if (a < 2 * period)\r\n return a - period;\r\n } else {\r\n a += period; // hopefully move into primary period without division and floor\r\n if (a > 0)\r\n return a;\r\n }\r\n const m = Math.floor(a / period);\r\n return a - m * period;\r\n }\r\n /** return 0 if the value is undefined, 1 if defined. */\r\n public static defined01(value: any): number { return value === undefined ? 0 : 1; }\r\n /** normally, return numerator/denominator.\r\n * but if the ratio would exceed Geometry.largeFractionResult, return undefined.\r\n */\r\n public static conditionalDivideFraction(numerator: number, denominator: number): number | undefined {\r\n if (Math.abs(denominator) * Geometry.largeFractionResult > Math.abs(numerator))\r\n return numerator / denominator;\r\n return undefined;\r\n }\r\n /** normally, return numerator/denominator.\r\n * but if the ratio would exceed Geometry.largestResult, return undefined.\r\n */\r\n public static conditionalDivideCoordinate(numerator: number, denominator: number, largestResult: number = Geometry.largeCoordinateResult): number | undefined {\r\n if (Math.abs(denominator * largestResult) > Math.abs(numerator))\r\n return numerator / denominator;\r\n return undefined;\r\n }\r\n /** return the 0, 1, or 2 pairs of (c,s) values that solve\r\n * {constCoff + cosCoff * c + sinCoff * s = 0}\r\n * with the constraint {c*c+s*s = 1}\r\n */\r\n public static solveTrigForm(constCoff: number, cosCoff: number, sinCoff: number): Vector2d[] | undefined {\r\n {\r\n const delta2 = cosCoff * cosCoff + sinCoff * sinCoff;\r\n const constCoff2 = constCoff * constCoff;\r\n // nSolution = 0\r\n let result;\r\n if (delta2 > 0.0) {\r\n const lambda = - constCoff / delta2;\r\n const a2 = constCoff2 / delta2;\r\n const D2 = 1.0 - a2;\r\n if (-Geometry.smallMetricDistanceSquared < D2 && D2 <= 0.0) { // observed D2 = -2.22e-16 in rotated system\r\n // nSolution = 1\r\n const c0 = lambda * cosCoff;\r\n const s0 = lambda * sinCoff;\r\n result = [Vector2d.create(c0, s0)];\r\n } else if (D2 > 0.0) {\r\n const mu = Math.sqrt(D2 / delta2);\r\n /* c0,s0 = closest approach of line to origin */\r\n const c0 = lambda * cosCoff;\r\n const s0 = lambda * sinCoff;\r\n // nSolution = 2\r\n result = [Vector2d.create(c0 - mu * sinCoff, s0 + mu * cosCoff), Vector2d.create(c0 + mu * sinCoff, s0 - mu * cosCoff)];\r\n }\r\n }\r\n return result;\r\n }\r\n }\r\n /** normally, return the number result of conditionalDivideFraction.\r\n * but if conditionalDivideFraction fails return specified default number.\r\n */\r\n public static safeDivideFraction(numerator: number, denominator: number, defaultResult: number): number {\r\n const a = Geometry.conditionalDivideFraction(numerator, denominator);\r\n if (a !== undefined)\r\n return a;\r\n return defaultResult;\r\n }\r\n /** For a line f(x) whose function values at x0 and x1 are f0 and f1, return the x value at which f(x)=fTarget; */\r\n public static inverseInterpolate(x0: number, f0: number, x1: number, f1: number, targetF: number = 0,\r\n defaultResult?: number): number | undefined {\r\n const g = Geometry.conditionalDivideFraction(targetF - f0, f1 - f0);\r\n if (g)\r\n return Geometry.interpolate(x0, g, x1);\r\n return defaultResult;\r\n }\r\n /** For a line f(x) whose function values at x=0 and x=1 are f0 and f1, return the x value at which f(x)=fTarget; */\r\n public static inverseInterpolate01(f0: number, f1: number, targetF: number = 0): number | undefined {\r\n return Geometry.conditionalDivideFraction(targetF - f0, f1 - f0);\r\n }\r\n /** Return true if json is an array with at least minEntries, and all entries are numbers (including those beyond minEntries) */\r\n public static isNumberArray(json: any, minEntries: number = 0): boolean {\r\n if (Array.isArray(json) && json.length >= minEntries) {\r\n let entry;\r\n for (entry of json) {\r\n // if (!(entry as number) && entry !== 0.0)\r\n if (!Number.isFinite(entry))\r\n return false;\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** Return true if json is an array of at least numNumberArrays, with at least minEntries in each number array.\r\n */\r\n public static isArrayOfNumberArray(json: any, numNumberArray: number, minEntries: number = 0): boolean {\r\n if (Array.isArray(json) && json.length >= numNumberArray) {\r\n let entry;\r\n for (entry of json)\r\n if (!Geometry.isNumberArray(entry, minEntries)) return false;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** return the number of steps to take so that numSteps * stepSize >= total.\r\n * minCount is returned for both (a) setSize 0 or less and (b) stepSize > total.\r\n * A small tolerance is applied for almost\r\n */\r\n public static stepCount(stepSize: number, total: number, minCount = 1, maxCount = 101): number {\r\n if (stepSize <= 0)\r\n return minCount;\r\n total = Math.abs(total);\r\n if (stepSize >= total)\r\n return minCount;\r\n const stepCount = Math.floor((total + 0.999999 * stepSize) / stepSize);\r\n if (stepCount < minCount)\r\n return minCount;\r\n if (stepCount > maxCount)\r\n return maxCount;\r\n return stepCount;\r\n }\r\n /** Test if x is in simple 0..1 interval. But optionally skip the test. (this odd behavior is very convenient for code that sometimes does not do the filtering.)\r\n * @param x value to test.\r\n * @param apply01 if false, accept all x.\r\n */\r\n public static isIn01(x: number, apply01: boolean = true): boolean { return apply01 ? x >= 0.0 && x <= 1.0 : true; }\r\n /** Test if x is in simple 0..1 interval. But optionally skip the test. (this odd behavior is very convenient for code that sometimes does not do the filtering.)\r\n * @param x value to test.\r\n * @param apply01 if false, accept all x.\r\n */\r\n public static isIn01WithTolerance(x: number, tolerance: number): boolean { return x + tolerance >= 0.0 && x - tolerance <= 1.0; }\r\n /**\r\n * restrict x so it is in the interval `[a,b]`, allowing a,b to be in either order.\r\n * @param x\r\n * @param a (usually the lower) interval limit\r\n * @param b (usually the upper) interval limit\r\n */\r\n public static restrictToInterval(x: number, a: number, b: number): number {\r\n if (a <= b) {\r\n if (x < a) return a;\r\n if (x > b) return b;\r\n return x;\r\n }\r\n // reversed interval ....\r\n if (x < b) return b;\r\n if (x > a) return a;\r\n return x;\r\n }\r\n /**\r\n * Case-insensitive string comparison.\r\n * * Return true if the toUpperCase values match.\r\n */\r\n public static equalStringNoCase(string1: string, string2: string): boolean {\r\n return string1.toUpperCase() === string2.toUpperCase();\r\n }\r\n /** test for EXACT match of number arrays. */\r\n public static exactEqualNumberArrays(a: number[] | undefined, b: number[] | undefined): boolean {\r\n if (Array.isArray(a) && a.length === 0)\r\n a = undefined;\r\n if (Array.isArray(b) && b.length === 0)\r\n b = undefined;\r\n if (a === undefined && b === undefined)\r\n return true;\r\n if (Array.isArray(a) && Array.isArray(b)) {\r\n if (a.length !== b.length)\r\n return false;\r\n for (let i = 0; i < a.length; i++)\r\n if (a[i] !== b[i])\r\n return false;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** test for match of XYZ arrays. */\r\n public static almostEqualArrays<T>(a: T[] | undefined, b: T[] | undefined,\r\n testFunction: (p: T, q: T) => boolean): boolean {\r\n if (Array.isArray(a) && a.length === 0)\r\n a = undefined;\r\n if (Array.isArray(b) && b.length === 0)\r\n b = undefined;\r\n if (a === undefined && b === undefined)\r\n return true;\r\n if (Array.isArray(a) && Array.isArray(b)) {\r\n if (a.length !== b.length)\r\n return false;\r\n for (let i = 0; i < a.length; i++) {\r\n if (!testFunction(a[i], b[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** test for match of typed arrays (e.g. Float64Array). */\r\n public static almostEqualNumberArrays(a: number[] | Float64Array | undefined, b: number[] | Float64Array | undefined,\r\n testFunction: (p: number, q: number) => boolean): boolean {\r\n if (Array.isArray(a) && a.length === 0)\r\n a = undefined;\r\n if (Array.isArray(b) && b.length === 0)\r\n b = undefined;\r\n if (a === undefined && b === undefined)\r\n return true;\r\n if (Array.isArray(a) && Array.isArray(b)) {\r\n if (a.length !== b.length)\r\n return false;\r\n for (let i = 0; i < a.length; i++) {\r\n if (!testFunction(a[i], b[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * Return\r\n * * true if both values are defined and equal (with ===).\r\n * * false if both defined by not equal\r\n * * return (option arg) resultIfBothUndefined when both are undefined.\r\n * * return false if one is defined and the other undefined\r\n * @param a first value\r\n * @param b second value\r\n * @param resultIfBothUndefined return value when both are undefined.\r\n * @returns\r\n */\r\n public static areEqualAllowUndefined<T>(a: T | undefined, b: T | undefined, resultIfBothUndefined: boolean = true): boolean {\r\n if (a === undefined && b === undefined)\r\n return resultIfBothUndefined;\r\n if (a !== undefined && b !== undefined)\r\n return a === b;\r\n return false;\r\n }\r\n /** clone an array whose members have a clone method.\r\n * * undefined return from clone is forced into the output array.\r\n */\r\n public static cloneMembers<T extends Cloneable<T>>(a: T[] | undefined): T[] | undefined {\r\n if (a === undefined)\r\n return undefined;\r\n const b: T[] = [];\r\n for (const p of a) {\r\n b.push(p.clone()!);\r\n }\r\n return b;\r\n }\r\n}\r\n/**\r\n * interface for method with a clone operation\r\n * @public\r\n */\r\nexport interface Cloneable<T> {\r\n /** required method to return a deep clone. */\r\n clone(): T | undefined;\r\n}\r\n/** Options used for methods like [[Vector2d.isPerpendicularTo]] and [[Vector3d.isParallelTo]].\r\n * @public\r\n */\r\nexport interface PerpParallelOptions {\r\n /** Squared radian tolerance for comparing the angle between two vectors.\r\n * Default: [[Geometry.smallAngleRadiansSquared]].\r\n */\r\n radianSquaredTol?: number;\r\n /** Squared distance tolerance for detecting a zero-length vector.\r\n * Default: [[Geometry.smallMetricDistanceSquared]].\r\n */\r\n distanceSquaredTol?: number;\r\n}\r\n"]}
|