@itwin/core-geometry 3.5.0-dev.7 → 3.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/CHANGELOG.md +78 -1
  2. package/lib/cjs/Geometry.d.ts +21 -5
  3. package/lib/cjs/Geometry.d.ts.map +1 -1
  4. package/lib/cjs/Geometry.js +17 -8
  5. package/lib/cjs/Geometry.js.map +1 -1
  6. package/lib/cjs/bspline/BSplineCurve.d.ts +11 -5
  7. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -1
  8. package/lib/cjs/bspline/BSplineCurve.js +47 -18
  9. package/lib/cjs/bspline/BSplineCurve.js.map +1 -1
  10. package/lib/cjs/bspline/BezierCurveBase.d.ts +10 -3
  11. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -1
  12. package/lib/cjs/bspline/BezierCurveBase.js +12 -4
  13. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -1
  14. package/lib/cjs/bspline/InterpolationCurve3d.d.ts.map +1 -1
  15. package/lib/cjs/bspline/InterpolationCurve3d.js +4 -1
  16. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -1
  17. package/lib/cjs/bspline/KnotVector.d.ts.map +1 -1
  18. package/lib/cjs/bspline/KnotVector.js +3 -0
  19. package/lib/cjs/bspline/KnotVector.js.map +1 -1
  20. package/lib/cjs/curve/Arc3d.d.ts +8 -2
  21. package/lib/cjs/curve/Arc3d.d.ts.map +1 -1
  22. package/lib/cjs/curve/Arc3d.js +15 -3
  23. package/lib/cjs/curve/Arc3d.js.map +1 -1
  24. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts +15 -7
  25. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  26. package/lib/cjs/curve/CurveChainWithDistanceIndex.js +46 -29
  27. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -1
  28. package/lib/cjs/curve/CurveCollection.d.ts +13 -4
  29. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -1
  30. package/lib/cjs/curve/CurveCollection.js +23 -2
  31. package/lib/cjs/curve/CurveCollection.js.map +1 -1
  32. package/lib/cjs/curve/CurveCurveIntersectXY.js +1 -1
  33. package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -1
  34. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts +4 -3
  35. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +1 -1
  36. package/lib/cjs/curve/CurveCurveIntersectXYZ.js +8 -6
  37. package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -1
  38. package/lib/cjs/curve/CurvePrimitive.d.ts +20 -18
  39. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -1
  40. package/lib/cjs/curve/CurvePrimitive.js +58 -339
  41. package/lib/cjs/curve/CurvePrimitive.js.map +1 -1
  42. package/lib/cjs/curve/LineSegment3d.d.ts +8 -2
  43. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -1
  44. package/lib/cjs/curve/LineSegment3d.js +9 -0
  45. package/lib/cjs/curve/LineSegment3d.js.map +1 -1
  46. package/lib/cjs/curve/LineString3d.d.ts +18 -2
  47. package/lib/cjs/curve/LineString3d.d.ts.map +1 -1
  48. package/lib/cjs/curve/LineString3d.js +39 -23
  49. package/lib/cjs/curve/LineString3d.js.map +1 -1
  50. package/lib/cjs/curve/ProxyCurve.d.ts +9 -7
  51. package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -1
  52. package/lib/cjs/curve/ProxyCurve.js +4 -0
  53. package/lib/cjs/curve/ProxyCurve.js.map +1 -1
  54. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts +2 -1
  55. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -1
  56. package/lib/cjs/curve/Query/PlanarSubdivision.js +5 -4
  57. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -1
  58. package/lib/cjs/curve/RegionOps.d.ts +5 -0
  59. package/lib/cjs/curve/RegionOps.d.ts.map +1 -1
  60. package/lib/cjs/curve/RegionOps.js +17 -3
  61. package/lib/cjs/curve/RegionOps.js.map +1 -1
  62. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts +9 -6
  63. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
  64. package/lib/cjs/curve/RegionOpsClassificationSweeps.js +55 -47
  65. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -1
  66. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts +55 -0
  67. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts.map +1 -0
  68. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js +143 -0
  69. package/lib/cjs/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -0
  70. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts +43 -0
  71. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -0
  72. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js +146 -0
  73. package/lib/cjs/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -0
  74. package/lib/cjs/curve/internalContexts/CurveLengthContext.d.ts +33 -0
  75. package/lib/cjs/curve/internalContexts/CurveLengthContext.d.ts.map +1 -0
  76. package/lib/cjs/curve/internalContexts/CurveLengthContext.js +91 -0
  77. package/lib/cjs/curve/internalContexts/CurveLengthContext.js.map +1 -0
  78. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts +21 -0
  79. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts.map +1 -0
  80. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js +34 -0
  81. package/lib/cjs/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -0
  82. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts +31 -8
  83. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -1
  84. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js +77 -12
  85. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  86. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +2 -2
  87. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
  88. package/lib/cjs/curve/spiral/DirectSpiral3d.js +15 -8
  89. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -1
  90. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts +12 -7
  91. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
  92. package/lib/cjs/curve/spiral/TransitionSpiral3d.js +12 -3
  93. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -1
  94. package/lib/cjs/geometry3d/Angle.d.ts +20 -10
  95. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -1
  96. package/lib/cjs/geometry3d/Angle.js +30 -15
  97. package/lib/cjs/geometry3d/Angle.js.map +1 -1
  98. package/lib/cjs/geometry3d/Matrix3d.d.ts +25 -8
  99. package/lib/cjs/geometry3d/Matrix3d.d.ts.map +1 -1
  100. package/lib/cjs/geometry3d/Matrix3d.js +67 -15
  101. package/lib/cjs/geometry3d/Matrix3d.js.map +1 -1
  102. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts +1 -0
  103. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
  104. package/lib/cjs/geometry3d/Point2dArrayCarrier.js +2 -1
  105. package/lib/cjs/geometry3d/Point2dArrayCarrier.js.map +1 -1
  106. package/lib/cjs/geometry3d/Point2dVector2d.d.ts +86 -25
  107. package/lib/cjs/geometry3d/Point2dVector2d.d.ts.map +1 -1
  108. package/lib/cjs/geometry3d/Point2dVector2d.js +230 -81
  109. package/lib/cjs/geometry3d/Point2dVector2d.js.map +1 -1
  110. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts +14 -4
  111. package/lib/cjs/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  112. package/lib/cjs/geometry3d/Point3dArrayCarrier.js +15 -5
  113. package/lib/cjs/geometry3d/Point3dArrayCarrier.js.map +1 -1
  114. package/lib/cjs/geometry3d/Point3dVector3d.d.ts +121 -67
  115. package/lib/cjs/geometry3d/Point3dVector3d.d.ts.map +1 -1
  116. package/lib/cjs/geometry3d/Point3dVector3d.js +318 -137
  117. package/lib/cjs/geometry3d/Point3dVector3d.js.map +1 -1
  118. package/lib/cjs/geometry3d/Range.d.ts +1 -2
  119. package/lib/cjs/geometry3d/Range.d.ts.map +1 -1
  120. package/lib/cjs/geometry3d/Range.js +1 -2
  121. package/lib/cjs/geometry3d/Range.js.map +1 -1
  122. package/lib/cjs/geometry3d/Ray3d.d.ts +5 -5
  123. package/lib/cjs/geometry3d/Ray3d.js +5 -5
  124. package/lib/cjs/geometry3d/Ray3d.js.map +1 -1
  125. package/lib/cjs/geometry3d/Transform.d.ts.map +1 -1
  126. package/lib/cjs/geometry3d/Transform.js.map +1 -1
  127. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -1
  128. package/lib/cjs/numerics/Polynomials.js +0 -1
  129. package/lib/cjs/numerics/Polynomials.js.map +1 -1
  130. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts +4 -4
  131. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts.map +1 -1
  132. package/lib/cjs/polyface/IndexedEdgeMatcher.js +3 -3
  133. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -1
  134. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -1
  135. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -1
  136. package/lib/cjs/polyface/Polyface.d.ts +7 -2
  137. package/lib/cjs/polyface/Polyface.d.ts.map +1 -1
  138. package/lib/cjs/polyface/Polyface.js +8 -1
  139. package/lib/cjs/polyface/Polyface.js.map +1 -1
  140. package/lib/cjs/polyface/PolyfaceBuilder.d.ts.map +1 -1
  141. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -1
  142. package/lib/cjs/polyface/PolyfaceQuery.d.ts +36 -8
  143. package/lib/cjs/polyface/PolyfaceQuery.d.ts.map +1 -1
  144. package/lib/cjs/polyface/PolyfaceQuery.js +112 -31
  145. package/lib/cjs/polyface/PolyfaceQuery.js.map +1 -1
  146. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -1
  147. package/lib/cjs/serialization/GeometrySamples.js.map +1 -1
  148. package/lib/cjs/serialization/IModelJsonSchema.d.ts +1 -1
  149. package/lib/cjs/serialization/IModelJsonSchema.d.ts.map +1 -1
  150. package/lib/cjs/serialization/IModelJsonSchema.js +4 -3
  151. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -1
  152. package/lib/cjs/solid/Sphere.d.ts +1 -1
  153. package/lib/cjs/solid/Sphere.js +3 -3
  154. package/lib/cjs/solid/Sphere.js.map +1 -1
  155. package/lib/cjs/solid/TorusPipe.d.ts +17 -13
  156. package/lib/cjs/solid/TorusPipe.d.ts.map +1 -1
  157. package/lib/cjs/solid/TorusPipe.js +67 -38
  158. package/lib/cjs/solid/TorusPipe.js.map +1 -1
  159. package/lib/cjs/topology/Graph.d.ts +1 -1
  160. package/lib/cjs/topology/Graph.js +1 -1
  161. package/lib/cjs/topology/Graph.js.map +1 -1
  162. package/lib/cjs/topology/Merging.d.ts.map +1 -1
  163. package/lib/cjs/topology/Merging.js +9 -1
  164. package/lib/cjs/topology/Merging.js.map +1 -1
  165. package/lib/cjs/topology/Triangulation.d.ts +1 -1
  166. package/lib/cjs/topology/Triangulation.js +1 -1
  167. package/lib/cjs/topology/Triangulation.js.map +1 -1
  168. package/lib/esm/Geometry.d.ts +21 -5
  169. package/lib/esm/Geometry.d.ts.map +1 -1
  170. package/lib/esm/Geometry.js +17 -8
  171. package/lib/esm/Geometry.js.map +1 -1
  172. package/lib/esm/bspline/BSplineCurve.d.ts +11 -5
  173. package/lib/esm/bspline/BSplineCurve.d.ts.map +1 -1
  174. package/lib/esm/bspline/BSplineCurve.js +47 -18
  175. package/lib/esm/bspline/BSplineCurve.js.map +1 -1
  176. package/lib/esm/bspline/BezierCurveBase.d.ts +10 -3
  177. package/lib/esm/bspline/BezierCurveBase.d.ts.map +1 -1
  178. package/lib/esm/bspline/BezierCurveBase.js +12 -4
  179. package/lib/esm/bspline/BezierCurveBase.js.map +1 -1
  180. package/lib/esm/bspline/InterpolationCurve3d.d.ts.map +1 -1
  181. package/lib/esm/bspline/InterpolationCurve3d.js +4 -1
  182. package/lib/esm/bspline/InterpolationCurve3d.js.map +1 -1
  183. package/lib/esm/bspline/KnotVector.d.ts.map +1 -1
  184. package/lib/esm/bspline/KnotVector.js +3 -0
  185. package/lib/esm/bspline/KnotVector.js.map +1 -1
  186. package/lib/esm/curve/Arc3d.d.ts +8 -2
  187. package/lib/esm/curve/Arc3d.d.ts.map +1 -1
  188. package/lib/esm/curve/Arc3d.js +15 -3
  189. package/lib/esm/curve/Arc3d.js.map +1 -1
  190. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts +15 -7
  191. package/lib/esm/curve/CurveChainWithDistanceIndex.d.ts.map +1 -1
  192. package/lib/esm/curve/CurveChainWithDistanceIndex.js +46 -29
  193. package/lib/esm/curve/CurveChainWithDistanceIndex.js.map +1 -1
  194. package/lib/esm/curve/CurveCollection.d.ts +13 -4
  195. package/lib/esm/curve/CurveCollection.d.ts.map +1 -1
  196. package/lib/esm/curve/CurveCollection.js +23 -2
  197. package/lib/esm/curve/CurveCollection.js.map +1 -1
  198. package/lib/esm/curve/CurveCurveIntersectXY.js +1 -1
  199. package/lib/esm/curve/CurveCurveIntersectXY.js.map +1 -1
  200. package/lib/esm/curve/CurveCurveIntersectXYZ.d.ts +4 -3
  201. package/lib/esm/curve/CurveCurveIntersectXYZ.d.ts.map +1 -1
  202. package/lib/esm/curve/CurveCurveIntersectXYZ.js +8 -6
  203. package/lib/esm/curve/CurveCurveIntersectXYZ.js.map +1 -1
  204. package/lib/esm/curve/CurvePrimitive.d.ts +20 -18
  205. package/lib/esm/curve/CurvePrimitive.d.ts.map +1 -1
  206. package/lib/esm/curve/CurvePrimitive.js +52 -333
  207. package/lib/esm/curve/CurvePrimitive.js.map +1 -1
  208. package/lib/esm/curve/LineSegment3d.d.ts +8 -2
  209. package/lib/esm/curve/LineSegment3d.d.ts.map +1 -1
  210. package/lib/esm/curve/LineSegment3d.js +9 -0
  211. package/lib/esm/curve/LineSegment3d.js.map +1 -1
  212. package/lib/esm/curve/LineString3d.d.ts +18 -2
  213. package/lib/esm/curve/LineString3d.d.ts.map +1 -1
  214. package/lib/esm/curve/LineString3d.js +39 -23
  215. package/lib/esm/curve/LineString3d.js.map +1 -1
  216. package/lib/esm/curve/ProxyCurve.d.ts +9 -7
  217. package/lib/esm/curve/ProxyCurve.d.ts.map +1 -1
  218. package/lib/esm/curve/ProxyCurve.js +4 -0
  219. package/lib/esm/curve/ProxyCurve.js.map +1 -1
  220. package/lib/esm/curve/Query/PlanarSubdivision.d.ts +2 -1
  221. package/lib/esm/curve/Query/PlanarSubdivision.d.ts.map +1 -1
  222. package/lib/esm/curve/Query/PlanarSubdivision.js +5 -4
  223. package/lib/esm/curve/Query/PlanarSubdivision.js.map +1 -1
  224. package/lib/esm/curve/RegionOps.d.ts +5 -0
  225. package/lib/esm/curve/RegionOps.d.ts.map +1 -1
  226. package/lib/esm/curve/RegionOps.js +17 -3
  227. package/lib/esm/curve/RegionOps.js.map +1 -1
  228. package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts +9 -6
  229. package/lib/esm/curve/RegionOpsClassificationSweeps.d.ts.map +1 -1
  230. package/lib/esm/curve/RegionOpsClassificationSweeps.js +56 -48
  231. package/lib/esm/curve/RegionOpsClassificationSweeps.js.map +1 -1
  232. package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts +55 -0
  233. package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.d.ts.map +1 -0
  234. package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js +139 -0
  235. package/lib/esm/curve/internalContexts/AppendPlaneIntersectionStrokeHandler.js.map +1 -0
  236. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.d.ts +43 -0
  237. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.d.ts.map +1 -0
  238. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js +142 -0
  239. package/lib/esm/curve/internalContexts/ClosestPointStrokeHandler.js.map +1 -0
  240. package/lib/esm/curve/internalContexts/CurveLengthContext.d.ts +33 -0
  241. package/lib/esm/curve/internalContexts/CurveLengthContext.d.ts.map +1 -0
  242. package/lib/esm/curve/internalContexts/CurveLengthContext.js +87 -0
  243. package/lib/esm/curve/internalContexts/CurveLengthContext.js.map +1 -0
  244. package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts +21 -0
  245. package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.d.ts.map +1 -0
  246. package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.js +30 -0
  247. package/lib/esm/curve/internalContexts/NewtonRtoRStrokeHandler.js.map +1 -0
  248. package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.d.ts +31 -8
  249. package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -1
  250. package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.js +77 -12
  251. package/lib/esm/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -1
  252. package/lib/esm/curve/spiral/DirectSpiral3d.d.ts +2 -2
  253. package/lib/esm/curve/spiral/DirectSpiral3d.d.ts.map +1 -1
  254. package/lib/esm/curve/spiral/DirectSpiral3d.js +15 -8
  255. package/lib/esm/curve/spiral/DirectSpiral3d.js.map +1 -1
  256. package/lib/esm/curve/spiral/TransitionSpiral3d.d.ts +12 -7
  257. package/lib/esm/curve/spiral/TransitionSpiral3d.d.ts.map +1 -1
  258. package/lib/esm/curve/spiral/TransitionSpiral3d.js +12 -3
  259. package/lib/esm/curve/spiral/TransitionSpiral3d.js.map +1 -1
  260. package/lib/esm/geometry3d/Angle.d.ts +20 -10
  261. package/lib/esm/geometry3d/Angle.d.ts.map +1 -1
  262. package/lib/esm/geometry3d/Angle.js +30 -15
  263. package/lib/esm/geometry3d/Angle.js.map +1 -1
  264. package/lib/esm/geometry3d/Matrix3d.d.ts +25 -8
  265. package/lib/esm/geometry3d/Matrix3d.d.ts.map +1 -1
  266. package/lib/esm/geometry3d/Matrix3d.js +67 -15
  267. package/lib/esm/geometry3d/Matrix3d.js.map +1 -1
  268. package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts +1 -0
  269. package/lib/esm/geometry3d/Point2dArrayCarrier.d.ts.map +1 -1
  270. package/lib/esm/geometry3d/Point2dArrayCarrier.js +2 -1
  271. package/lib/esm/geometry3d/Point2dArrayCarrier.js.map +1 -1
  272. package/lib/esm/geometry3d/Point2dVector2d.d.ts +86 -25
  273. package/lib/esm/geometry3d/Point2dVector2d.d.ts.map +1 -1
  274. package/lib/esm/geometry3d/Point2dVector2d.js +230 -81
  275. package/lib/esm/geometry3d/Point2dVector2d.js.map +1 -1
  276. package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts +14 -4
  277. package/lib/esm/geometry3d/Point3dArrayCarrier.d.ts.map +1 -1
  278. package/lib/esm/geometry3d/Point3dArrayCarrier.js +15 -5
  279. package/lib/esm/geometry3d/Point3dArrayCarrier.js.map +1 -1
  280. package/lib/esm/geometry3d/Point3dVector3d.d.ts +121 -67
  281. package/lib/esm/geometry3d/Point3dVector3d.d.ts.map +1 -1
  282. package/lib/esm/geometry3d/Point3dVector3d.js +318 -137
  283. package/lib/esm/geometry3d/Point3dVector3d.js.map +1 -1
  284. package/lib/esm/geometry3d/Range.d.ts +1 -2
  285. package/lib/esm/geometry3d/Range.d.ts.map +1 -1
  286. package/lib/esm/geometry3d/Range.js +1 -2
  287. package/lib/esm/geometry3d/Range.js.map +1 -1
  288. package/lib/esm/geometry3d/Ray3d.d.ts +5 -5
  289. package/lib/esm/geometry3d/Ray3d.js +5 -5
  290. package/lib/esm/geometry3d/Ray3d.js.map +1 -1
  291. package/lib/esm/geometry3d/Transform.d.ts.map +1 -1
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  293. package/lib/esm/numerics/Polynomials.d.ts.map +1 -1
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  313. package/lib/esm/serialization/GeometrySamples.js.map +1 -1
  314. package/lib/esm/serialization/IModelJsonSchema.d.ts +1 -1
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  318. package/lib/esm/solid/Sphere.d.ts +1 -1
  319. package/lib/esm/solid/Sphere.js +3 -3
  320. package/lib/esm/solid/Sphere.js.map +1 -1
  321. package/lib/esm/solid/TorusPipe.d.ts +17 -13
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  325. package/lib/esm/topology/Graph.d.ts +1 -1
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  334. package/package.json +5 -5
@@ -5,13 +5,14 @@
5
5
  /** @packageDocumentation
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  * @module Curve
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  */
8
- import { CurvePrimitive } from "../CurvePrimitive";
8
+ import { Geometry } from "../../Geometry";
9
+ import { Range3d } from "../../geometry3d/Range";
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  import { Segment1d } from "../../geometry3d/Segment1d";
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  import { Transform } from "../../geometry3d/Transform";
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- import { Geometry } from "../../Geometry";
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+ import { CurvePrimitive } from "../CurvePrimitive";
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  import { CurveOffsetXYHandler } from "../internalContexts/CurveOffsetXYHandler";
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+ import { PlaneAltitudeRangeContext } from "../internalContexts/PlaneAltitudeRangeContext";
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  import { OffsetOptions } from "../internalContexts/PolygonOffsetContext";
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- import { Range3d } from "../../geometry3d/Range";
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  /**
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  * TransitionSpiral3d is a base class for multiple variants of spirals.
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  * * The menagerie of spiral types have 2 broad categories:
@@ -148,5 +149,13 @@ export class TransitionSpiral3d extends CurvePrimitive {
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  count = Geometry.clamp(5, count, 30);
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  return this.rangeBetweenFractionsByCount(fractionA, fractionB, count, transform, 0.5);
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  }
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+ /** Project instance geometry (via dispatch) onto the given ray, and return the extreme fractional parameters of projection.
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+ * @param ray ray onto which the instance is projected. A `Vector3d` is treated as a `Ray3d` with zero origin.
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+ * @param lowHigh optional receiver for output
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+ * @returns range of fractional projection parameters onto the ray, where 0.0 is start of the ray and 1.0 is the end of the ray.
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+ */
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+ projectedParameterRange(ray, lowHigh) {
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+ return PlaneAltitudeRangeContext.findExtremeFractionsAlongDirection(this, ray, lowHigh);
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+ }
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  }
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  //# sourceMappingURL=TransitionSpiral3d.js.map
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { Matrix3d } from \"../../geometry3d/Matrix3d\";\r\nimport { Segment1d } from \"../../geometry3d/Segment1d\";\r\nimport { Transform } from \"../../geometry3d/Transform\";\r\nimport { TransitionConditionalProperties } from \"./TransitionConditionalProperties\";\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { LineString3d } from \"../LineString3d\";\r\nimport { CurveOffsetXYHandler } from \"../internalContexts/CurveOffsetXYHandler\";\r\nimport { OffsetOptions } from \"../internalContexts/PolygonOffsetContext\";\r\nimport { Range3d } from \"../../geometry3d/Range\";\r\n/**\r\n * This is the set of valid type names for \"integrated\" spirals\r\n * * Behavior is expressed by a `NormalizedTransition` snap function.\r\n * * The snap function varies smoothly from f(0)=0 to f(1)=1\r\n * * The various snap functions are:\r\n * * clothoid: linear\r\n * * biquadratic: 2 quadratics pieced together, joining with 1st derivative continuity at f(0.) = 0.5, with zero slope f'(0)=0 and f'(1)= 0\r\n * * bloss: A single cubic with zero slope at 0 and 1\r\n * * cosine: half of a cosine wave, centered around 0.5\r\n * * sine: full period of a sine wave added to the line f(u)=u\r\n * *\r\n * @public\r\n */\r\nexport type IntegratedSpiralTypeName = \"clothoid\" | \"bloss\" | \"biquadratic\" | \"cosine\" | \"sine\";\r\n\r\n/**\r\n * This is the set of valid type names for \"direct\" spirals.\r\n * \"Direct\" spirals can evaluate fractionToPoint by direct equations, i.e. not requiring the numeric integrations in \"Integrated\" spiral types.\r\n * @public\r\n */\r\nexport type DirectSpiralTypeName =\r\n \"JapaneseCubic\" // 1 term from each of the X,Y clothoid series expansions: y = x^3 / (6RL)\r\n | \"Arema\" // 2 terms from each of the X,Y clothoid series expansions. Identical to ChineseCubic!\r\n | \"ChineseCubic\" // Identical to Arema!\r\n | \"HalfCosine\" // high continuity cosine variation from quadratic.\r\n | \"AustralianRailCorp\" // cubic with high accuracy distance series\r\n | \"WesternAustralian\" // simple cubic -- 2 terms of x series, 1 term of y series.\r\n | \"Czech\" // simple cubic with two term distance approximation\r\n | \"MXCubicAlongArc\" // x obtained from fractional distance via 2-terms from series, y = x^3/ (6RL)\r\n | \"Polish\"\r\n | \"Italian\"\r\n ;\r\n\r\n/**\r\n * TransitionSpiral3d is a base class for multiple variants of spirals.\r\n * * The menagerie of spiral types have 2 broad categories:\r\n * * IntegratedSpiral3d -- a spiral whose direct function for curvature versus distance must be integrated to determine x,y\r\n * * The IntegratedSpiral3d types are enumerated in `IntegratedSpiralTypes`\r\n * * DirectSpiral3d -- a spiral implemented with direct calculation of x,y from fractional position along the spiral.\r\n * * The direct spiral types are enumerated in the `DirectSpiralType`\r\n * * The method set for CurvePrimitive support includes a `handleTransitionSpiral(g: TransitionSpiral3d)` which receives all the spiral types.\r\n * * The spiral class may impose expectations that its inflection is at the origin, with tangent along the x axis.\r\n * * This is generally necessary for direct spirals.\r\n * * This is not necessary for integrated spirals.\r\n * @public\r\n */\r\nexport abstract class TransitionSpiral3d extends CurvePrimitive {\r\n /** string name of spiral type */\r\n protected _spiralType: string;\r\n /** Original defining properties. */\r\n protected _designProperties: TransitionConditionalProperties | undefined;\r\n\r\n /** Fractional interval for the \"active\" part of a containing spiral.\r\n * (The radius, angle, and length conditions define a complete spiral, and some portion of it is \"active\")\r\n */\r\n protected _activeFractionInterval: Segment1d;\r\n /** Return (reference to) the active portion of the reference spiral. */\r\n public get activeFractionInterval(): Segment1d { return this._activeFractionInterval; }\r\n /** strokes in the active portion */\r\n public abstract get activeStrokes(): LineString3d;\r\n /** Placement transform */\r\n protected _localToWorld: Transform;\r\n /** (reference to) placement transform. */\r\n public get localToWorld(): Transform { return this._localToWorld; }\r\n\r\n protected constructor(spiralType: string | undefined, localToWorld: Transform, activeFractionInterval: Segment1d | undefined, designProperties: TransitionConditionalProperties | undefined) {\r\n super();\r\n this._spiralType = spiralType ? spiralType : \"unknownSpiralType\";\r\n this._designProperties = designProperties;\r\n this._localToWorld = localToWorld;\r\n this._activeFractionInterval = activeFractionInterval ? activeFractionInterval : Segment1d.create(0, 1);\r\n }\r\n\r\n public get spiralType(): string { return this._spiralType; }\r\n /** Return 1/r with convention that if true zero is given as radius it represents infinite radius (0 curvature, straight line) */\r\n public static radiusToCurvature(radius: number): number { return (radius === 0.0) ? 0.0 : 1.0 / radius; }\r\n\r\n /** Return 1/k with convention that if near-zero is given as curvature, its infinite radius is returned as 0 */\r\n public static curvatureToRadius(curvature: number): number {\r\n if (Math.abs(curvature) < Geometry.smallAngleRadians)\r\n return 0.0;\r\n return 1.0 / curvature;\r\n }\r\n\r\n /** Return a deep clone. */\r\n public abstract override clone(): TransitionSpiral3d;\r\n\r\n /** Recompute strokes */\r\n public abstract refreshComputedProperties(): void;\r\n\r\n /** Return (if possible) a spiral which is a portion of this curve. */\r\n public override clonePartialCurve(fractionA: number, fractionB: number): TransitionSpiral3d {\r\n const spiralB = this.clone();\r\n const globalFractionA = this._activeFractionInterval.fractionToPoint(fractionA);\r\n const globalFractionB = this._activeFractionInterval.fractionToPoint(fractionB);\r\n spiralB._activeFractionInterval.set(globalFractionA, globalFractionB);\r\n spiralB.refreshComputedProperties();\r\n return spiralB;\r\n }\r\n\r\n /** Clone with a transform applied */\r\n public override cloneTransformed(transform: Transform): TransitionSpiral3d {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform); // ok, we're confident it will always work.\r\n return result;\r\n }\r\n\r\n /** Return the average of the start and end curvatures. */\r\n public static averageCurvature(radiusLimits: Segment1d): number {\r\n return 0.5 * (TransitionSpiral3d.radiusToCurvature(radiusLimits.x0) + TransitionSpiral3d.radiusToCurvature(radiusLimits.x1));\r\n }\r\n /**\r\n * Given two radii (or zeros for 0 curvature) return the average curvature\r\n * @param r0 start radius, or 0 for line\r\n * @param r1 end radius, or 0 for line\r\n */\r\n public static averageCurvatureR0R1(r0: number, r1: number): number {\r\n return 0.5 * (TransitionSpiral3d.radiusToCurvature(r0) + TransitionSpiral3d.radiusToCurvature(r1));\r\n }\r\n /**\r\n * Given two radii (or zeros for 0 curvature) return the average curvature\r\n * @param r0 start radius, or 0 for line\r\n * @param r1 end radius, or 0 for line\r\n */\r\n public static interpolateCurvatureR0R1(r0: number, fraction: number, r1: number): number {\r\n return Geometry.interpolate(TransitionSpiral3d.radiusToCurvature(r0), fraction, TransitionSpiral3d.radiusToCurvature(r1));\r\n }\r\n\r\n /** Return the arc length of a transition spiral with given sweep and radius pair. */\r\n public static radiusRadiusSweepRadiansToArcLength(radius0: number, radius1: number, sweepRadians: number): number {\r\n return Math.abs(sweepRadians / TransitionSpiral3d.averageCurvatureR0R1(radius0, radius1));\r\n }\r\n\r\n /** Return the turn angle for spiral of given length between two radii */\r\n public static radiusRadiusLengthToSweepRadians(radius0: number, radius1: number, arcLength: number): number {\r\n return TransitionSpiral3d.averageCurvatureR0R1(radius0, radius1) * arcLength;\r\n }\r\n\r\n /** Return the end radius for spiral of given start radius, length, and turn angle. */\r\n public static radius0LengthSweepRadiansToRadius1(radius0: number, arcLength: number, sweepRadians: number) {\r\n return TransitionSpiral3d.curvatureToRadius((2.0 * sweepRadians / arcLength) - TransitionSpiral3d.radiusToCurvature(radius0));\r\n }\r\n /** Return the start radius for spiral of given end radius, length, and turn angle. */\r\n public static radius1LengthSweepRadiansToRadius0(radius1: number, arcLength: number, sweepRadians: number) {\r\n return TransitionSpiral3d.curvatureToRadius((2.0 * sweepRadians / arcLength) - TransitionSpiral3d.radiusToCurvature(radius1));\r\n }\r\n /** Return the original defining properties (if any) saved by the constructor. */\r\n public get designProperties(): TransitionConditionalProperties | undefined { return this._designProperties; }\r\n /**\r\n * * If transformA is rigid with uniform scale, apply the rigid part of transformA to the localToWorld transform and return the scale and rigid separation.\r\n * * If not rigid, do nothing and return undefined.\r\n * * Also apply the scale factor to the designProperties.\r\n * @param transformA\r\n */\r\n protected applyRigidPartOfTransform(transformA: Transform): { rigidAxes: Matrix3d, scale: number } | undefined {\r\n const rigidData = transformA.matrix.factorRigidWithSignedScale();\r\n if (rigidData !== undefined) {\r\n // [sQ a][R b] = [sQ*R sQb+a]\r\n // but we save it as [Q*R sQb+a] with spiral data scaled by s.\r\n const transformC0 = transformA.multiplyTransformTransform(this.localToWorld);\r\n // BUT pull the scale part out of the matrix ...\r\n const matrixC = rigidData.rigidAxes.multiplyMatrixMatrix(this.localToWorld.matrix);\r\n this._localToWorld = Transform.createOriginAndMatrix(transformC0.origin, matrixC);\r\n if (this.designProperties)\r\n this.designProperties.applyScaleFactor(rigidData.scale);\r\n\r\n return rigidData;\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Construct an offset of the instance curve as viewed in the xy-plane (ignoring z).\r\n * * No attempt is made to join the offsets of smaller constituent primitives. To construct a fully joined offset\r\n * for an aggregate instance (e.g., LineString3d, CurveChainWithDistanceIndex), use RegionOps.constructCurveXYOffset() instead.\r\n * @param offsetDistanceOrOptions offset distance (positive to left of the instance curve), or options object\r\n */\r\n public override constructOffsetXY(offsetDistanceOrOptions: number | OffsetOptions): CurvePrimitive | CurvePrimitive[] | undefined {\r\n const options = OffsetOptions.create(offsetDistanceOrOptions);\r\n const handler = new CurveOffsetXYHandler(this, options.leftOffsetDistance);\r\n this.emitStrokableParts(handler, options.strokeOptions);\r\n return handler.claimResult();\r\n }\r\n /** extend the range by the strokes of the spiral */\r\n public override extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n const myRange = this.rangeBetweenFractions (0.0, 1.0, transform);\r\n rangeToExtend.extendRange (myRange);\r\n }\r\n\r\n /** return the range of spiral between fractions of the activeStrokes.\r\n * * Use activeStrokes point count times interval factor for initial evaluation count, but do at least 5\r\n */\r\n public override rangeBetweenFractions(fractionA: number, fractionB: number, transform?: Transform): Range3d {\r\n const strokes = this.activeStrokes;\r\n if (undefined === strokes)\r\n return Range3d.createNull ();\r\n let count = Math.ceil (strokes.numPoints() * Math.abs (fractionB - fractionA));\r\n count = Geometry.clamp (5, count, 30);\r\n return this.rangeBetweenFractionsByCount (fractionA, fractionB, count, transform, 0.5);\r\n }\r\n}\r\n"]}
1
+ 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------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\nimport { Geometry } from \"../../Geometry\";\r\nimport { Matrix3d } from \"../../geometry3d/Matrix3d\";\r\nimport { Range1d, Range3d } from \"../../geometry3d/Range\";\r\nimport { Segment1d } from \"../../geometry3d/Segment1d\";\r\nimport { Transform } from \"../../geometry3d/Transform\";\r\nimport { CurvePrimitive } from \"../CurvePrimitive\";\r\nimport { CurveOffsetXYHandler } from \"../internalContexts/CurveOffsetXYHandler\";\r\nimport { PlaneAltitudeRangeContext } from \"../internalContexts/PlaneAltitudeRangeContext\";\r\nimport { OffsetOptions } from \"../internalContexts/PolygonOffsetContext\";\r\nimport { LineString3d } from \"../LineString3d\";\r\nimport { TransitionConditionalProperties } from \"./TransitionConditionalProperties\";\r\n\r\nimport type { Vector3d } from \"../../geometry3d/Point3dVector3d\";\r\nimport type { Ray3d } from \"../../geometry3d/Ray3d\";\r\n\r\n/**\r\n * This is the set of valid type names for \"integrated\" spirals\r\n * * Behavior is expressed by a `NormalizedTransition` snap function.\r\n * * The snap function varies smoothly from f(0)=0 to f(1)=1\r\n * * The various snap functions are:\r\n * * clothoid: linear\r\n * * biquadratic: 2 quadratics pieced together, joining with 1st derivative continuity at f(0.) = 0.5, with zero slope f'(0)=0 and f'(1)= 0\r\n * * bloss: A single cubic with zero slope at 0 and 1\r\n * * cosine: half of a cosine wave, centered around 0.5\r\n * * sine: full period of a sine wave added to the line f(u)=u\r\n * *\r\n * @public\r\n */\r\nexport type IntegratedSpiralTypeName = \"clothoid\" | \"bloss\" | \"biquadratic\" | \"cosine\" | \"sine\";\r\n\r\n/**\r\n * This is the set of valid type names for \"direct\" spirals.\r\n * \"Direct\" spirals can evaluate fractionToPoint by direct equations, i.e. not requiring the numeric integrations in \"Integrated\" spiral types.\r\n * @public\r\n */\r\nexport type DirectSpiralTypeName =\r\n \"JapaneseCubic\" // 1 term from each of the X,Y clothoid series expansions: y = x^3 / (6RL)\r\n | \"Arema\" // 2 terms from each of the X,Y clothoid series expansions. Identical to ChineseCubic!\r\n | \"ChineseCubic\" // Identical to Arema!\r\n | \"HalfCosine\" // high continuity cosine variation from quadratic.\r\n | \"AustralianRailCorp\" // cubic with high accuracy distance series\r\n | \"WesternAustralian\" // simple cubic -- 2 terms of x series, 1 term of y series.\r\n | \"Czech\" // simple cubic with two term distance approximation\r\n | \"MXCubicAlongArc\" // x obtained from fractional distance via 2-terms from series, y = x^3/ (6RL)\r\n | \"Polish\"\r\n | \"Italian\"\r\n ;\r\n\r\n/**\r\n * TransitionSpiral3d is a base class for multiple variants of spirals.\r\n * * The menagerie of spiral types have 2 broad categories:\r\n * * IntegratedSpiral3d -- a spiral whose direct function for curvature versus distance must be integrated to determine x,y\r\n * * The IntegratedSpiral3d types are enumerated in `IntegratedSpiralTypes`\r\n * * DirectSpiral3d -- a spiral implemented with direct calculation of x,y from fractional position along the spiral.\r\n * * The direct spiral types are enumerated in the `DirectSpiralType`\r\n * * The method set for CurvePrimitive support includes a `handleTransitionSpiral(g: TransitionSpiral3d)` which receives all the spiral types.\r\n * * The spiral class may impose expectations that its inflection is at the origin, with tangent along the x axis.\r\n * * This is generally necessary for direct spirals.\r\n * * This is not necessary for integrated spirals.\r\n * @public\r\n */\r\nexport abstract class TransitionSpiral3d extends CurvePrimitive {\r\n /** string name of spiral type */\r\n protected _spiralType: string;\r\n /** Original defining properties. */\r\n protected _designProperties: TransitionConditionalProperties | undefined;\r\n\r\n /** Fractional interval for the \"active\" part of a containing spiral.\r\n * (The radius, angle, and length conditions define a complete spiral, and some portion of it is \"active\")\r\n */\r\n protected _activeFractionInterval: Segment1d;\r\n /** Return (reference to) the active portion of the reference spiral. */\r\n public get activeFractionInterval(): Segment1d { return this._activeFractionInterval; }\r\n /** strokes in the active portion */\r\n public abstract get activeStrokes(): LineString3d;\r\n /** Placement transform */\r\n protected _localToWorld: Transform;\r\n /** (reference to) placement transform. */\r\n public get localToWorld(): Transform { return this._localToWorld; }\r\n\r\n protected constructor(spiralType: string | undefined, localToWorld: Transform, activeFractionInterval: Segment1d | undefined, designProperties: TransitionConditionalProperties | undefined) {\r\n super();\r\n this._spiralType = spiralType ? spiralType : \"unknownSpiralType\";\r\n this._designProperties = designProperties;\r\n this._localToWorld = localToWorld;\r\n this._activeFractionInterval = activeFractionInterval ? activeFractionInterval : Segment1d.create(0, 1);\r\n }\r\n\r\n public get spiralType(): string { return this._spiralType; }\r\n /** Return 1/r with convention that if true zero is given as radius it represents infinite radius (0 curvature, straight line) */\r\n public static radiusToCurvature(radius: number): number { return (radius === 0.0) ? 0.0 : 1.0 / radius; }\r\n\r\n /** Return 1/k with convention that if near-zero is given as curvature, its infinite radius is returned as 0 */\r\n public static curvatureToRadius(curvature: number): number {\r\n if (Math.abs(curvature) < Geometry.smallAngleRadians)\r\n return 0.0;\r\n return 1.0 / curvature;\r\n }\r\n\r\n /** Return a deep clone. */\r\n public abstract override clone(): TransitionSpiral3d;\r\n\r\n /** Recompute strokes */\r\n public abstract refreshComputedProperties(): void;\r\n\r\n /** Return (if possible) a spiral which is a portion of this curve. */\r\n public override clonePartialCurve(fractionA: number, fractionB: number): TransitionSpiral3d {\r\n const spiralB = this.clone();\r\n const globalFractionA = this._activeFractionInterval.fractionToPoint(fractionA);\r\n const globalFractionB = this._activeFractionInterval.fractionToPoint(fractionB);\r\n spiralB._activeFractionInterval.set(globalFractionA, globalFractionB);\r\n spiralB.refreshComputedProperties();\r\n return spiralB;\r\n }\r\n\r\n /** Clone with a transform applied */\r\n public override cloneTransformed(transform: Transform): TransitionSpiral3d {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform); // ok, we're confident it will always work.\r\n return result;\r\n }\r\n\r\n /** Return the average of the start and end curvatures. */\r\n public static averageCurvature(radiusLimits: Segment1d): number {\r\n return 0.5 * (TransitionSpiral3d.radiusToCurvature(radiusLimits.x0) + TransitionSpiral3d.radiusToCurvature(radiusLimits.x1));\r\n }\r\n /**\r\n * Given two radii (or zeros for 0 curvature) return the average curvature\r\n * @param r0 start radius, or 0 for line\r\n * @param r1 end radius, or 0 for line\r\n */\r\n public static averageCurvatureR0R1(r0: number, r1: number): number {\r\n return 0.5 * (TransitionSpiral3d.radiusToCurvature(r0) + TransitionSpiral3d.radiusToCurvature(r1));\r\n }\r\n /**\r\n * Given two radii (or zeros for 0 curvature) return the average curvature\r\n * @param r0 start radius, or 0 for line\r\n * @param r1 end radius, or 0 for line\r\n */\r\n public static interpolateCurvatureR0R1(r0: number, fraction: number, r1: number): number {\r\n return Geometry.interpolate(TransitionSpiral3d.radiusToCurvature(r0), fraction, TransitionSpiral3d.radiusToCurvature(r1));\r\n }\r\n\r\n /** Return the arc length of a transition spiral with given sweep and radius pair. */\r\n public static radiusRadiusSweepRadiansToArcLength(radius0: number, radius1: number, sweepRadians: number): number {\r\n return Math.abs(sweepRadians / TransitionSpiral3d.averageCurvatureR0R1(radius0, radius1));\r\n }\r\n\r\n /** Return the turn angle for spiral of given length between two radii */\r\n public static radiusRadiusLengthToSweepRadians(radius0: number, radius1: number, arcLength: number): number {\r\n return TransitionSpiral3d.averageCurvatureR0R1(radius0, radius1) * arcLength;\r\n }\r\n\r\n /** Return the end radius for spiral of given start radius, length, and turn angle. */\r\n public static radius0LengthSweepRadiansToRadius1(radius0: number, arcLength: number, sweepRadians: number) {\r\n return TransitionSpiral3d.curvatureToRadius((2.0 * sweepRadians / arcLength) - TransitionSpiral3d.radiusToCurvature(radius0));\r\n }\r\n /** Return the start radius for spiral of given end radius, length, and turn angle. */\r\n public static radius1LengthSweepRadiansToRadius0(radius1: number, arcLength: number, sweepRadians: number) {\r\n return TransitionSpiral3d.curvatureToRadius((2.0 * sweepRadians / arcLength) - TransitionSpiral3d.radiusToCurvature(radius1));\r\n }\r\n /** Return the original defining properties (if any) saved by the constructor. */\r\n public get designProperties(): TransitionConditionalProperties | undefined { return this._designProperties; }\r\n /**\r\n * * If transformA is rigid with uniform scale, apply the rigid part of transformA to the localToWorld transform and return the scale and rigid separation.\r\n * * If not rigid, do nothing and return undefined.\r\n * * Also apply the scale factor to the designProperties.\r\n * @param transformA\r\n */\r\n protected applyRigidPartOfTransform(transformA: Transform): { rigidAxes: Matrix3d, scale: number } | undefined {\r\n const rigidData = transformA.matrix.factorRigidWithSignedScale();\r\n if (rigidData !== undefined) {\r\n // [sQ a][R b] = [sQ*R sQb+a]\r\n // but we save it as [Q*R sQb+a] with spiral data scaled by s.\r\n const transformC0 = transformA.multiplyTransformTransform(this.localToWorld);\r\n // BUT pull the scale part out of the matrix ...\r\n const matrixC = rigidData.rigidAxes.multiplyMatrixMatrix(this.localToWorld.matrix);\r\n this._localToWorld = Transform.createOriginAndMatrix(transformC0.origin, matrixC);\r\n if (this.designProperties)\r\n this.designProperties.applyScaleFactor(rigidData.scale);\r\n\r\n return rigidData;\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Construct an offset of the instance curve as viewed in the xy-plane (ignoring z).\r\n * * No attempt is made to join the offsets of smaller constituent primitives. To construct a fully joined offset\r\n * for an aggregate instance (e.g., LineString3d, CurveChainWithDistanceIndex), use RegionOps.constructCurveXYOffset() instead.\r\n * @param offsetDistanceOrOptions offset distance (positive to left of the instance curve), or options object\r\n */\r\n public override constructOffsetXY(offsetDistanceOrOptions: number | OffsetOptions): CurvePrimitive | CurvePrimitive[] | undefined {\r\n const options = OffsetOptions.create(offsetDistanceOrOptions);\r\n const handler = new CurveOffsetXYHandler(this, options.leftOffsetDistance);\r\n this.emitStrokableParts(handler, options.strokeOptions);\r\n return handler.claimResult();\r\n }\r\n /** extend the range by the strokes of the spiral */\r\n public override extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n const myRange = this.rangeBetweenFractions (0.0, 1.0, transform);\r\n rangeToExtend.extendRange (myRange);\r\n }\r\n\r\n /** return the range of spiral between fractions of the activeStrokes.\r\n * * Use activeStrokes point count times interval factor for initial evaluation count, but do at least 5\r\n */\r\n public override rangeBetweenFractions(fractionA: number, fractionB: number, transform?: Transform): Range3d {\r\n const strokes = this.activeStrokes;\r\n if (undefined === strokes)\r\n return Range3d.createNull ();\r\n let count = Math.ceil (strokes.numPoints() * Math.abs (fractionB - fractionA));\r\n count = Geometry.clamp (5, count, 30);\r\n return this.rangeBetweenFractionsByCount (fractionA, fractionB, count, transform, 0.5);\r\n }\r\n /** Project instance geometry (via dispatch) onto the given ray, and return the extreme fractional parameters of projection.\r\n * @param ray ray onto which the instance is projected. A `Vector3d` is treated as a `Ray3d` with zero origin.\r\n * @param lowHigh optional receiver for output\r\n * @returns range of fractional projection parameters onto the ray, where 0.0 is start of the ray and 1.0 is the end of the ray.\r\n */\r\n public override projectedParameterRange(ray: Vector3d | Ray3d, lowHigh?: Range1d): Range1d | undefined {\r\n return PlaneAltitudeRangeContext.findExtremeFractionsAlongDirection(this, ray, lowHigh);\r\n }\r\n}\r\n"]}
@@ -152,25 +152,35 @@ export declare class Angle implements BeJSONFunctions {
152
152
  * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)
153
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  * @param radiansA first radians value
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  * @param radiansB second radians value
155
+ * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians
155
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  */
156
- static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number): boolean;
157
+ static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number, radianTol?: number): boolean;
157
158
  /**
158
- * Test if this angle and other are equivalent, allowing shift by full circle (i.e. by a multiple of 360 degrees)
159
+ * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).
160
+ * @param other the other angle
161
+ * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians
159
162
  */
160
- isAlmostEqualAllowPeriodShift(other: Angle): boolean;
163
+ isAlmostEqualAllowPeriodShift(other: Angle, radianTol?: number): boolean;
161
164
  /**
162
- * Test if two this angle and other are almost equal, NOT allowing shift by full circle multiples of 360 degrees.
165
+ * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).
166
+ * @param radiansA first radians value
167
+ * @param radiansB second radians value
168
+ * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians
163
169
  */
164
- isAlmostEqualNoPeriodShift(other: Angle): boolean;
170
+ static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number, radianTol?: number): boolean;
165
171
  /**
166
- * Test if two angle (in radians) almost equal, NOT allowing shift by full circle multiples of `2 * PI`.
167
- * * (Same test as isAlmostEqualRadiansNoPeriodShift)
172
+ * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).
173
+ * @param other the other angle
174
+ * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians
168
175
  */
169
- isAlmostEqual(other: Angle): boolean;
176
+ isAlmostEqualNoPeriodShift(other: Angle, radianTol?: number): boolean;
170
177
  /**
171
- * Test if two angle (in radians) almost equal, NOT allowing shift by full circle multiples of `2 * PI`.
178
+ * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).
179
+ * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.
180
+ * @param other the other angle
181
+ * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians
172
182
  */
173
- static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number): boolean;
183
+ isAlmostEqual(other: Angle, radianTol?: number): boolean;
174
184
  /**
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  * Test if dot product values indicate non-zero length perpendicular vectors.
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186
  * @param dotUU dot product of vectorU with itself
@@ -1 +1 @@
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@@ -243,38 +243,53 @@ export class Angle {
243
243
  * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)
244
244
  * @param radiansA first radians value
245
245
  * @param radiansB second radians value
246
+ * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians
246
247
  */
247
- static isAlmostEqualRadiansAllowPeriodShift(radiansA, radiansB) {
248
- // try to get simple conclusions with un-shifted radians ...
248
+ static isAlmostEqualRadiansAllowPeriodShift(radiansA, radiansB, radianTol = Geometry.smallAngleRadians) {
249
249
  const delta = Math.abs(radiansA - radiansB);
250
- if (delta <= Geometry.smallAngleRadians)
250
+ if (delta <= radianTol)
251
251
  return true;
252
252
  const period = Math.PI * 2.0;
253
- if (Math.abs(delta - period) <= Geometry.smallAngleRadians)
253
+ if (Math.abs(delta - period) <= radianTol)
254
254
  return true;
255
255
  const numPeriod = Math.round(delta / period);
256
256
  const delta1 = delta - numPeriod * period;
257
- return Math.abs(delta1) <= Geometry.smallAngleRadians;
257
+ return Math.abs(delta1) <= radianTol;
258
258
  }
259
259
  /**
260
- * Test if this angle and other are equivalent, allowing shift by full circle (i.e. by a multiple of 360 degrees)
260
+ * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).
261
+ * @param other the other angle
262
+ * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians
261
263
  */
262
- isAlmostEqualAllowPeriodShift(other) {
263
- return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians);
264
+ isAlmostEqualAllowPeriodShift(other, radianTol = Geometry.smallAngleRadians) {
265
+ return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);
264
266
  }
265
267
  /**
266
- * Test if two this angle and other are almost equal, NOT allowing shift by full circle multiples of 360 degrees.
268
+ * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).
269
+ * @param radiansA first radians value
270
+ * @param radiansB second radians value
271
+ * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians
267
272
  */
268
- isAlmostEqualNoPeriodShift(other) { return Math.abs(this._radians - other._radians) < Geometry.smallAngleRadians; }
273
+ static isAlmostEqualRadiansNoPeriodShift(radiansA, radiansB, radianTol = Geometry.smallAngleRadians) {
274
+ return Math.abs(radiansA - radiansB) < radianTol;
275
+ }
269
276
  /**
270
- * Test if two angle (in radians) almost equal, NOT allowing shift by full circle multiples of `2 * PI`.
271
- * * (Same test as isAlmostEqualRadiansNoPeriodShift)
277
+ * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).
278
+ * @param other the other angle
279
+ * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians
272
280
  */
273
- isAlmostEqual(other) { return this.isAlmostEqualNoPeriodShift(other); }
281
+ isAlmostEqualNoPeriodShift(other, radianTol = Geometry.smallAngleRadians) {
282
+ return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);
283
+ }
274
284
  /**
275
- * Test if two angle (in radians) almost equal, NOT allowing shift by full circle multiples of `2 * PI`.
285
+ * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).
286
+ * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.
287
+ * @param other the other angle
288
+ * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians
276
289
  */
277
- static isAlmostEqualRadiansNoPeriodShift(radiansA, radiansB) { return Math.abs(radiansA - radiansB) < Geometry.smallAngleRadians; }
290
+ isAlmostEqual(other, radianTol = Geometry.smallAngleRadians) {
291
+ return this.isAlmostEqualNoPeriodShift(other, radianTol);
292
+ }
278
293
  /**
279
294
  * Test if dot product values indicate non-zero length perpendicular vectors.
280
295
  * @param dotUU dot product of vectorU with itself
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to be clear about whether their angle is degrees or radians.\r\n * * The numeric value is private, and callers should not know or care whether it is in degrees or radians.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or out are degrees or radians.\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/4 ( 45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.85398163397448280000e-001;\r\n /** maximal accuracy value of pi/2 ( 90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.57079632679489660000e+000;\r\n /** maximal accuracy value of pi ( 180 degrees), in radians */\r\n public static readonly piRadians = 3.14159265358979310000e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.28318530717958620000e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n /** maximal accuracy value of pi/12 ( 15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914943653855361527329;\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) { this._radians = radians; this._degrees = degrees; }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle { return new Angle(this._radians, this._degrees); }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> { return Object.freeze(this); }\r\n\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number) { return new Angle(Angle.degreesToRadians(degrees), degrees); }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number) { return new Angle(radians); }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs\r\n * @param radians angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle) {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number) { return new Angle(this.radians * scale); }\r\n\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) { this._radians = radians; this._degrees = undefined; }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) { this._radians = Angle.degreesToRadians(degrees); this._degrees = degrees; }\r\n /** Create an angle for a full circle. */\r\n public static create360() { return new Angle(Math.PI * 2.0, 360.0); }\r\n /**\r\n * @return a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in determining the (otherwise ambiguous)\r\n * quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle { return new Angle(Math.atan2(numerator, denominator)); }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) { this._radians = other._radians; this._degrees = other._degrees; }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /**\r\n * set an Angle from a JSON object\r\n * * A simple number is degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps { return this.degrees; }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps { return { radians: this.radians }; }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number { return this._radians; }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number { return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians); }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number) { return degrees * Math.PI / 180; }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /**\r\n * Return the cosine of this Angle object's angle.\r\n */\r\n public cos(): number { return Math.cos(this._radians); }\r\n /**\r\n * Return the sine of this Angle object's angle.\r\n */\r\n public sin(): number { return Math.sin(this._radians); }\r\n /**\r\n * Return the tangent of this Angle object's angle.\r\n */\r\n public tan(): number { return Math.tan(this._radians); }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger (!) */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a complete circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** test if the angle is aa full circle */\r\n public get isFullCircle(): boolean { return Angle.isFullCircleRadians(this._radians); }\r\n\r\n /** test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean { return Angle.isHalfCircleRadians(this._radians); }\r\n /** Adjust a radians value so it is positive in 0..360 */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n const radians1 = Angle.adjustDegrees0To360(-degrees);\r\n return 360.0 - radians1;\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is in -180..180 */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in 0..2Pi */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n const radians1 = Angle.adjustRadians0To2Pi(-radians);\r\n return Math.PI * 2.0 - radians1;\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in -PI..PI */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** return a (newly allocated) Angle object with value 0 radians */\r\n public static zero() { return new Angle(0); }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero() { return this.radians === 0; }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero() { return Math.abs(this.radians) < Geometry.smallAngleRadians; }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole() { return Angle.isHalfCircleRadians(this.radians * 2.0); }\r\n\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle { return Angle.createDegrees(Angle.adjustDegrees0To360(degrees)); }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle { return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees)); }\r\n /**\r\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number): boolean {\r\n // try to get simple conclusions with un-shifted radians ...\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= Geometry.smallAngleRadians)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= Geometry.smallAngleRadians)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= Geometry.smallAngleRadians;\r\n }\r\n /**\r\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e. by a multiple of 360 degrees)\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians);\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle multiples of 360 degrees.\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle): boolean { return Math.abs(this._radians - other._radians) < Geometry.smallAngleRadians; }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle multiples of `2 * PI`.\r\n * * (Same test as isAlmostEqualRadiansNoPeriodShift)\r\n */\r\n public isAlmostEqual(other: Angle): boolean { return this.isAlmostEqualNoPeriodShift(other); }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle multiples of `2 * PI`.\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number): boolean { return Math.abs(radiansA - radiansB) < Geometry.smallAngleRadians; }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Return cosine, sine, and radians for the half angle of a cosine,sine pair.\r\n * @param rCos2A cosine value (scaled by radius) for initial angle.\r\n * @param rSin2A sine value (scaled by radius) for final angle.\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,*/\r\n /* to allow scaled values -- e.g. the x and y components of any vector -- we normalize*/\r\n /* right here. This adds an extra sqrt and 2 divides to the whole process, but improves*/\r\n /* both the usefulness and robustness of the computation.*/\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n if (cos2A >= 0.0) {\r\n /* Original angle in NE and SE quadrants. Half angle in same quadrant */\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A));\r\n sinA = sin2A / (2.0 * (cosA));\r\n } else {\r\n if (sin2A > 0.0) {\r\n /* Original angle in NW quadrant. Half angle in NE quadrant */\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A));\r\n } else {\r\n /* Original angle in SW quadrant. Half angle in SE quadrant*/\r\n /* cosA comes out positive because both sines are negative. */\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A));\r\n }\r\n cosA = sin2A / (2.0 * (sinA));\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = 1.0e-15): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for given dot products between vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static dotProductsToHalfAngleTrigValues(dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true): TrigValues {\r\n const rCos = dotUU - dotVV;\r\n const rSin = 2.0 * dotUV;\r\n if (favorZero && Math.abs(rSin) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(rCos, rSin);\r\n }\r\n /**\r\n * * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n *\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\r\n // const uu = ux * ux + uy * uy + uz * uz;\r\n const uDotV = ux * vx + uy * vy + uz * vz; // magU magV cos(theta)\r\n // const vv = vx * vx + vy * vy + vz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module CartesianGeometry\r\n */\r\n\r\nimport { AngleProps, BeJSONFunctions, Geometry, TrigValues } from \"../Geometry\";\r\n\r\n/**\r\n * An `Angle` carries the numeric value of an angle, with methods to allow (require!) callers to be clear about whether their angle is degrees or radians.\r\n * * The numeric value is private, and callers should not know or care whether it is in degrees or radians.\r\n * * The various access method are named so that callers can specify whether untyped numbers passed in or out are degrees or radians.\r\n * @public\r\n */\r\nexport class Angle implements BeJSONFunctions {\r\n /** maximal accuracy value of pi/4 ( 45 degrees), in radians */\r\n public static readonly piOver4Radians = 7.85398163397448280000e-001;\r\n /** maximal accuracy value of pi/2 ( 90 degrees), in radians */\r\n public static readonly piOver2Radians = 1.57079632679489660000e+000;\r\n /** maximal accuracy value of pi ( 180 degrees), in radians */\r\n public static readonly piRadians = 3.14159265358979310000e+000;\r\n /** maximal accuracy value of 2*pi (360 degrees), in radians */\r\n public static readonly pi2Radians = 6.28318530717958620000e+000;\r\n /** scale factor for converting radians to degrees */\r\n public static readonly degreesPerRadian = (45.0 / Angle.piOver4Radians);\r\n /** scale factor for converting degrees to radians */\r\n public static readonly radiansPerDegree = (Angle.piOver4Radians / 45.0);\r\n /** maximal accuracy value of pi/12 ( 15 degrees), in radians */\r\n public static readonly piOver12Radians = 0.26179938779914943653855361527329;\r\n private _radians: number;\r\n private _degrees?: number;\r\n private constructor(radians = 0, degrees?: number) { this._radians = radians; this._degrees = degrees; }\r\n /** Return a new angle with the same content. */\r\n public clone(): Angle { return new Angle(this._radians, this._degrees); }\r\n /** Freeze this instance so it is read-only */\r\n public freeze(): Readonly<this> { return Object.freeze(this); }\r\n\r\n /**\r\n * Return a new Angle object for angle given in degrees.\r\n * @param degrees angle in degrees\r\n */\r\n public static createDegrees(degrees: number) { return new Angle(Angle.degreesToRadians(degrees), degrees); }\r\n /**\r\n * Return a (new) Angle object for a value given in radians.\r\n * @param radians angle in radians\r\n */\r\n public static createRadians(radians: number) { return new Angle(radians); }\r\n /**\r\n * Return a (new) Angle object that is interpolated between two inputs\r\n * @param radians angle in radians\r\n */\r\n public static createInterpolate(angle0: Angle, fraction: number, angle1: Angle) {\r\n return new Angle(Geometry.interpolate(angle0.radians, fraction, angle1.radians));\r\n }\r\n /**\r\n * Return a (new) Angle object, with angle scaled from existing angle.\r\n * @param scale scale factor to apply to angle.\r\n */\r\n public cloneScaled(scale: number) { return new Angle(this.radians * scale); }\r\n\r\n /**\r\n * Set this angle to a value given in radians.\r\n * @param radians angle given in radians\r\n */\r\n public setRadians(radians: number) { this._radians = radians; this._degrees = undefined; }\r\n /**\r\n * Set this angle to a value given in degrees.\r\n * @param degrees angle given in degrees.\r\n */\r\n public setDegrees(degrees: number) { this._radians = Angle.degreesToRadians(degrees); this._degrees = degrees; }\r\n /** Create an angle for a full circle. */\r\n public static create360() { return new Angle(Math.PI * 2.0, 360.0); }\r\n /**\r\n * @return a (strongly typed) Angle whose tangent is `numerator/denominator`, using the signs of both in determining the (otherwise ambiguous)\r\n * quadrant.\r\n * @param numerator numerator for tangent\r\n * @param denominator denominator for tangent\r\n */\r\n public static createAtan2(numerator: number, denominator: number): Angle { return new Angle(Math.atan2(numerator, denominator)); }\r\n /**\r\n * Copy all contents of `other` to this Angle.\r\n * @param other source data\r\n */\r\n public setFrom(other: Angle) { this._radians = other._radians; this._degrees = other._degrees; }\r\n /**\r\n * Create an Angle from a JSON object\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n * @return a new Angle\r\n */\r\n public static fromJSON(json?: AngleProps, defaultValRadians?: number): Angle {\r\n const val = new Angle();\r\n val.setFromJSON(json, defaultValRadians);\r\n return val;\r\n }\r\n /**\r\n * set an Angle from a JSON object\r\n * * A simple number is degrees.\r\n * * specified `json.degrees` or `json._degrees` is degree value.\r\n * * specified `son.radians` or `json._radians` is radians value.\r\n * @param json object from JSON.parse. If a number, value is in *DEGREES*\r\n * @param defaultValRadians if json is undefined, default value in radians.\r\n */\r\n public setFromJSON(json?: AngleProps, defaultValRadians?: number) {\r\n this._radians = defaultValRadians ? defaultValRadians : 0;\r\n if (!json)\r\n return;\r\n if (typeof json === \"number\") {\r\n this.setDegrees(json);\r\n } else if (typeof (json as any).degrees === \"number\") {\r\n this.setDegrees((json as any).degrees);\r\n } else if (typeof (json as any)._degrees === \"number\") {\r\n this.setDegrees((json as any)._degrees);\r\n } else if (typeof (json as any).radians === \"number\") {\r\n this.setRadians((json as any).radians);\r\n } else if (typeof (json as any)._radians === \"number\") {\r\n this.setRadians((json as any)._radians);\r\n }\r\n }\r\n /** Convert an Angle to a JSON object as a number in degrees */\r\n public toJSON(): AngleProps { return this.degrees; }\r\n /** Return a json object with radians keyword, e.g. `{ radians: 0.10}` */\r\n public toJSONRadians(): AngleProps { return { radians: this.radians }; }\r\n /** Return the angle measured in radians. */\r\n public get radians(): number { return this._radians; }\r\n /** Return the angle measured in degrees. */\r\n public get degrees(): number { return this._degrees !== undefined ? this._degrees : Angle.radiansToDegrees(this._radians); }\r\n /**\r\n * Convert an angle in degrees to radians.\r\n * @param degrees angle in degrees\r\n */\r\n public static degreesToRadians(degrees: number) { return degrees * Math.PI / 180; }\r\n /**\r\n * Convert an angle in radians to degrees.\r\n * @param degrees angle in radians\r\n */\r\n public static radiansToDegrees(radians: number): number {\r\n if (radians < 0)\r\n return -Angle.radiansToDegrees(-radians);\r\n // Now radians is positive ...\r\n const pi = Math.PI;\r\n const factor = 180.0 / pi;\r\n if (radians <= 0.25 * pi)\r\n return factor * radians;\r\n if (radians < 0.75 * pi)\r\n return 90.0 + 180 * ((radians - 0.5 * pi) / pi);\r\n if (radians <= 1.25 * pi)\r\n return 180.0 + 180 * ((radians - pi) / pi);\r\n if (radians <= 1.75 * pi)\r\n return 270.0 + 180 * ((radians - 1.5 * pi) / pi);\r\n // all larger radians reference from 360 degrees (2PI)\r\n return 360.0 + 180 * ((radians - 2.0 * pi) / pi);\r\n }\r\n /**\r\n * Return the cosine of this Angle object's angle.\r\n */\r\n public cos(): number { return Math.cos(this._radians); }\r\n /**\r\n * Return the sine of this Angle object's angle.\r\n */\r\n public sin(): number { return Math.sin(this._radians); }\r\n /**\r\n * Return the tangent of this Angle object's angle.\r\n */\r\n public tan(): number { return Math.tan(this._radians); }\r\n /** Test if a radians (absolute) value is nearly 2PI or larger (!) */\r\n public static isFullCircleRadians(radians: number): boolean {\r\n return Math.abs(radians) >= Geometry.fullCircleRadiansMinusSmallAngle;\r\n }\r\n /** Test if the radians value is a complete circle */\r\n public static isHalfCircleRadians(radians: number): boolean {\r\n return Math.abs(Math.abs(radians) - Math.PI) <= Geometry.smallAngleRadians;\r\n }\r\n /** test if the angle is aa full circle */\r\n public get isFullCircle(): boolean { return Angle.isFullCircleRadians(this._radians); }\r\n\r\n /** test if the angle is a half circle (in either direction) */\r\n public get isHalfCircle(): boolean { return Angle.isHalfCircleRadians(this._radians); }\r\n /** Adjust a radians value so it is positive in 0..360 */\r\n public static adjustDegrees0To360(degrees: number): number {\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n if (degrees < period)\r\n return degrees;\r\n const numPeriods = Math.floor(degrees / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n const radians1 = Angle.adjustDegrees0To360(-degrees);\r\n return 360.0 - radians1;\r\n }\r\n // fall through for Nan (disaster) !!!\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is in -180..180 */\r\n public static adjustDegreesSigned180(degrees: number): number {\r\n if (Math.abs(degrees) <= 180.0)\r\n return degrees;\r\n if (degrees >= 0) {\r\n const period = 360.0;\r\n const numPeriods = 1 + Math.floor((degrees - 180.0) / period);\r\n return degrees - numPeriods * period;\r\n } else if (degrees < 0) {\r\n // negative angle ...\r\n return -Angle.adjustDegreesSigned180(-degrees);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in 0..2Pi */\r\n public static adjustRadians0To2Pi(radians: number): number {\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n if (radians < period)\r\n return radians;\r\n const numPeriods = Math.floor(radians / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n const radians1 = Angle.adjustRadians0To2Pi(-radians);\r\n return Math.PI * 2.0 - radians1;\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** Adjust a radians value so it is positive in -PI..PI */\r\n public static adjustRadiansMinusPiPlusPi(radians: number): number {\r\n if (Math.abs(radians) <= Math.PI)\r\n return radians;\r\n if (radians >= 0) {\r\n const period = Math.PI * 2.0;\r\n const numPeriods = 1 + Math.floor((radians - Math.PI) / period);\r\n return radians - numPeriods * period;\r\n } else if (radians < 0) {\r\n // negative angle ...\r\n return -Angle.adjustRadiansMinusPiPlusPi(-radians);\r\n }\r\n // fall through for NaN disaster.\r\n return 0;\r\n }\r\n /** return a (newly allocated) Angle object with value 0 radians */\r\n public static zero() { return new Angle(0); }\r\n /** Test if the angle is exactly zero. */\r\n public get isExactZero() { return this.radians === 0; }\r\n /** Test if the angle is almost zero (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostZero() { return Math.abs(this.radians) < Geometry.smallAngleRadians; }\r\n /** Test if the angle is almost a north or south pole (within tolerance `Geometry.smallAngleRadians`) */\r\n public get isAlmostNorthOrSouthPole() { return Angle.isHalfCircleRadians(this.radians * 2.0); }\r\n\r\n /** Create an angle object with degrees adjusted into 0..360. */\r\n public static createDegreesAdjustPositive(degrees: number): Angle { return Angle.createDegrees(Angle.adjustDegrees0To360(degrees)); }\r\n /** Create an angle object with degrees adjusted into -180..180. */\r\n public static createDegreesAdjustSigned180(degrees: number): Angle { return Angle.createDegrees(Angle.adjustDegreesSigned180(degrees)); }\r\n /**\r\n * Test if two radians values are equivalent, allowing shift by full circle (i.e. by a multiple of `2*PI`)\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansAllowPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n const delta = Math.abs(radiansA - radiansB);\r\n if (delta <= radianTol)\r\n return true;\r\n const period = Math.PI * 2.0;\r\n if (Math.abs(delta - period) <= radianTol)\r\n return true;\r\n const numPeriod = Math.round(delta / period);\r\n const delta1 = delta - numPeriod * period;\r\n return Math.abs(delta1) <= radianTol;\r\n }\r\n /**\r\n * Test if this angle and other are equivalent, allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualAllowPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansAllowPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two angle (in radians) almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param radiansA first radians value\r\n * @param radiansB second radians value\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public static isAlmostEqualRadiansNoPeriodShift(radiansA: number, radiansB: number,\r\n radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Math.abs(radiansA - radiansB) < radianTol;\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqualNoPeriodShift(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return Angle.isAlmostEqualRadiansNoPeriodShift(this._radians, other._radians, radianTol);\r\n }\r\n /**\r\n * Test if two this angle and other are almost equal, NOT allowing shift by full circle (i.e., multiples of `2 * PI`).\r\n * * This function is same as isAlmostEqualRadiansNoPeriodShift. Please use isAlmostEqualRadiansNoPeriodShift.\r\n * @param other the other angle\r\n * @param radianTol radian tolerance with default value of Geometry.smallAngleRadians\r\n */\r\n public isAlmostEqual(other: Angle, radianTol: number = Geometry.smallAngleRadians): boolean {\r\n return this.isAlmostEqualNoPeriodShift(other, radianTol);\r\n }\r\n /**\r\n * Test if dot product values indicate non-zero length perpendicular vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static isPerpendicularDotSet(dotUU: number, dotVV: number, dotUV: number): boolean {\r\n return dotUU > Geometry.smallMetricDistanceSquared\r\n && dotVV > Geometry.smallMetricDistanceSquared\r\n && dotUV * dotUV <= Geometry.smallAngleRadiansSquared * dotUU * dotVV;\r\n }\r\n /**\r\n * Return cosine, sine, and radians for the half angle of a cosine,sine pair.\r\n * @param rCos2A cosine value (scaled by radius) for initial angle.\r\n * @param rSin2A sine value (scaled by radius) for final angle.\r\n */\r\n public static trigValuesToHalfAngleTrigValues(rCos2A: number, rSin2A: number): TrigValues {\r\n const r = Geometry.hypotenuseXY(rCos2A, rSin2A);\r\n if (r < Geometry.smallMetricDistance) {\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n } else {\r\n /* If the caller really gave you sine and cosine values, r should be 1. However,*/\r\n /* to allow scaled values -- e.g. the x and y components of any vector -- we normalize*/\r\n /* right here. This adds an extra sqrt and 2 divides to the whole process, but improves*/\r\n /* both the usefulness and robustness of the computation.*/\r\n let cosA;\r\n let sinA = 0.0;\r\n const cos2A = rCos2A / r;\r\n const sin2A = rSin2A / r;\r\n if (cos2A >= 0.0) {\r\n /* Original angle in NE and SE quadrants. Half angle in same quadrant */\r\n cosA = Math.sqrt(0.5 * (1.0 + cos2A));\r\n sinA = sin2A / (2.0 * (cosA));\r\n } else {\r\n if (sin2A > 0.0) {\r\n /* Original angle in NW quadrant. Half angle in NE quadrant */\r\n sinA = Math.sqrt(0.5 * (1.0 - cos2A));\r\n } else {\r\n /* Original angle in SW quadrant. Half angle in SE quadrant*/\r\n /* cosA comes out positive because both sines are negative. */\r\n sinA = -Math.sqrt(0.5 * (1.0 - cos2A));\r\n }\r\n cosA = sin2A / (2.0 * (sinA));\r\n }\r\n return { c: cosA, s: sinA, radians: Math.atan2(sinA, cosA) };\r\n }\r\n }\r\n /** If value is close to -1, -0.5, 0, 0.5, 1, adjust it to the exact value. */\r\n public static cleanupTrigValue(value: number, tolerance: number = 1.0e-15): number {\r\n const absValue = Math.abs(value);\r\n if (absValue <= tolerance)\r\n return 0;\r\n let a = Math.abs(absValue - 0.5);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -0.5 : 0.5;\r\n a = Math.abs(absValue - 1.0);\r\n if (a <= tolerance)\r\n return value < 0.0 ? -1.0 : 1.0;\r\n return value;\r\n }\r\n /**\r\n * Return the half angle cosine, sine, and radians for given dot products between vectors.\r\n * @param dotUU dot product of vectorU with itself\r\n * @param dotVV dot product of vectorV with itself\r\n * @param dotUV dot product of vectorU with vectorV\r\n */\r\n public static dotProductsToHalfAngleTrigValues(dotUU: number, dotVV: number, dotUV: number, favorZero: boolean = true): TrigValues {\r\n const rCos = dotUU - dotVV;\r\n const rSin = 2.0 * dotUV;\r\n if (favorZero && Math.abs(rSin) < Geometry.smallAngleRadians * (Math.abs(dotUU) + Math.abs(dotVV)))\r\n return { c: 1.0, s: 0.0, radians: 0.0 };\r\n return Angle.trigValuesToHalfAngleTrigValues(rCos, rSin);\r\n }\r\n /**\r\n * * Returns the angle between two vectors, with the vectors given as xyz components\r\n * * The returned angle is between 0 and PI\r\n *\r\n * @param ux x component of vector u\r\n * @param uy y component of vector u\r\n * @param uz z component of vector u\r\n * @param vx x component of vector v\r\n * @param vy y component of vector v\r\n * @param vz z component of vector v\r\n */\r\n public static radiansBetweenVectorsXYZ(ux: number, uy: number, uz: number, vx: number, vy: number, vz: number): number {\r\n // const uu = ux * ux + uy * uy + uz * uz;\r\n const uDotV = ux * vx + uy * vy + uz * vz; // magU magV cos(theta)\r\n // const vv = vx * vx + vy * vy + vz * vz;\r\n return Math.atan2(Geometry.crossProductMagnitude(ux, uy, uz, vx, vy, vz), uDotV);\r\n }\r\n /**\r\n * Add a multiple of a full circle angle (360 degrees, 2PI) in place.\r\n * @param multiple multiplier factor\r\n */\r\n public addMultipleOf2PiInPlace(multiple: number) {\r\n if (this._degrees !== undefined) {\r\n this._degrees += multiple * 360.0;\r\n this._radians = Angle.degreesToRadians(this._degrees);\r\n } else {\r\n this._radians += multiple * Angle.pi2Radians;\r\n }\r\n }\r\n}\r\n"]}
@@ -442,9 +442,16 @@ export declare class Matrix3d implements BeJSONFunctions {
442
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  * Factor this as a product C * U where C has mutually perpendicular columns and
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  * U is orthogonal.
444
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  * @param matrixC (allocate by caller, computed here)
445
- * @param factor (allocate by caller, computed here)
445
+ * @param matrixU (allocate by caller, computed here)
446
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  */
447
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  factorPerpendicularColumns(matrixC: Matrix3d, matrixU: Matrix3d): boolean;
448
+ /**
449
+ * Factor this matrix M as a product M = V * D * U where V and U are orthogonal, and D is diagonal (scale matrix).
450
+ * @param matrixV left orthogonal factor (allocate by caller, computed here)
451
+ * @param scale diagonal entries of D (allocate by caller, computed here)
452
+ * @param matrixU right orthogonal factor (allocate by caller, computed here)
453
+ */
454
+ factorOrthogonalScaleOrthogonal(matrixV: Matrix3d, scale: Point3d, matrixU: Matrix3d): boolean;
448
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  /** Apply a jacobi step to lambda which evolves towards diagonal. */
449
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  private applySymmetricJacobi;
450
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  /**
@@ -769,17 +776,16 @@ export declare class Matrix3d implements BeJSONFunctions {
769
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  /** Set the entry at specific row and column */
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  setAt(row: number, column: number, value: number): void;
771
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  /** create a Matrix3d whose columns are scaled copies of this Matrix3d.
772
- * @param scaleX scale factor for columns x
779
+ * @param scaleX scale factor for column x
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  * @param scaleY scale factor for column y
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  * @param scaleZ scale factor for column z
775
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  * @param result optional result.
776
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  */
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784
  scaleColumns(scaleX: number, scaleY: number, scaleZ: number, result?: Matrix3d): Matrix3d;
778
- /** create a Matrix3d whose columns are scaled copies of this Matrix3d.
779
- * @param scaleX scale factor for columns x
785
+ /** Scale the columns of this Matrix3d.
786
+ * @param scaleX scale factor for column x
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  * @param scaleY scale factor for column y
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  * @param scaleZ scale factor for column z
782
- * @param result optional result.
783
789
  */
784
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  scaleColumnsInPlace(scaleX: number, scaleY: number, scaleZ: number): void;
785
791
  /** create a Matrix3d whose rows are scaled copies of this Matrix3d.
@@ -845,7 +851,9 @@ export declare class Matrix3d implements BeJSONFunctions {
845
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  sameDiagonalScale(): number | undefined;
846
852
  /** Sum of squared differences between symmetric pairs */
847
853
  sumSkewSquares(): number;
848
- /** Test if the matrix is a pure rotation. */
854
+ /** Test if the matrix is a pure rotation.
855
+ * @param allowMirror whether to widen the test to return true if the matrix is orthogonal (a pure rotation or a mirror)
856
+ */
849
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  isRigid(allowMirror?: boolean): boolean;
850
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  /** Test if all rows and columns are perpendicular to each other and have equal length.
851
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  * If so, the length (or its negative) is the scale factor from a set of rigid axes to these axes.
@@ -865,8 +873,17 @@ export declare class Matrix3d implements BeJSONFunctions {
865
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  * vectorB is projected perpendicular to vectorA within their plane and placed in the second column.
866
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  */
867
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  static createRigidFromColumns(vectorA: Vector3d, vectorB: Vector3d, axisOrder: AxisOrder, result?: Matrix3d): Matrix3d | undefined;
868
- /** create a new orthogonal matrix (perpendicular columns, unit length, transpose is inverse).
869
- * columns are taken from the source Matrix3d in order indicated by the axis order.
876
+ /** Adjust the matrix in place so that:
877
+ * * columns are perpendicular and have unit length
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+ * * transpose equals inverse
879
+ * * mirroring is removed
880
+ * @param axisOrder how to reorder the matrix columns
881
+ * @return whether the instance is rigid on return
882
+ */
883
+ makeRigid(axisOrder?: AxisOrder): boolean;
884
+ /** Create a new orthogonal matrix (perpendicular columns, unit length, transpose is inverse).
885
+ * * Columns are taken from the source Matrix3d in order indicated by the axis order.
886
+ * * Mirroring in the matrix is removed.
870
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  */
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  static createRigidFromMatrix3d(source: Matrix3d, axisOrder?: AxisOrder, result?: Matrix3d): Matrix3d | undefined;
872
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  private static computeQuatTerm;
@@ -1 +1 @@
1
- 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