@itwin/core-frontend 5.2.0-dev.3 → 5.2.0-dev.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +76 -1
- package/lib/cjs/BackgroundMapGeometry.js +13 -13
- package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
- package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
- package/lib/cjs/BriefcaseConnection.js +2 -2
- package/lib/cjs/BriefcaseConnection.js.map +1 -1
- package/lib/cjs/CheckpointConnection.d.ts.map +1 -1
- package/lib/cjs/CheckpointConnection.js +3 -3
- package/lib/cjs/CheckpointConnection.js.map +1 -1
- package/lib/cjs/ContextRealityModelState.js.map +1 -1
- package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
- package/lib/cjs/ElementLocateManager.js +7 -6
- package/lib/cjs/ElementLocateManager.js.map +1 -1
- package/lib/cjs/EmphasizeElements.d.ts.map +1 -1
- package/lib/cjs/EmphasizeElements.js +3 -1
- package/lib/cjs/EmphasizeElements.js.map +1 -1
- package/lib/cjs/EnvironmentDecorations.d.ts.map +1 -1
- package/lib/cjs/EnvironmentDecorations.js +4 -0
- package/lib/cjs/EnvironmentDecorations.js.map +1 -1
- package/lib/cjs/FrustumAnimator.d.ts.map +1 -1
- package/lib/cjs/FrustumAnimator.js +3 -2
- package/lib/cjs/FrustumAnimator.js.map +1 -1
- package/lib/cjs/GlobeAnimator.d.ts.map +1 -1
- package/lib/cjs/GlobeAnimator.js +7 -6
- package/lib/cjs/GlobeAnimator.js.map +1 -1
- package/lib/cjs/HitDetail.d.ts.map +1 -1
- package/lib/cjs/HitDetail.js +12 -7
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/IModelApp.d.ts.map +1 -1
- package/lib/cjs/IModelApp.js +5 -1
- package/lib/cjs/IModelApp.js.map +1 -1
- package/lib/cjs/IModelConnection.d.ts +4 -0
- package/lib/cjs/IModelConnection.d.ts.map +1 -1
- package/lib/cjs/IModelConnection.js +156 -14
- package/lib/cjs/IModelConnection.js.map +1 -1
- package/lib/cjs/IpcApp.d.ts.map +1 -1
- package/lib/cjs/IpcApp.js +1 -1
- package/lib/cjs/IpcApp.js.map +1 -1
- package/lib/cjs/LinePlaneIntersect.d.ts.map +1 -1
- package/lib/cjs/LinePlaneIntersect.js +2 -0
- package/lib/cjs/LinePlaneIntersect.js.map +1 -1
- package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
- package/lib/cjs/LocalhostIpcApp.js +2 -1
- package/lib/cjs/LocalhostIpcApp.js.map +1 -1
- package/lib/cjs/Marker.d.ts.map +1 -1
- package/lib/cjs/Marker.js +4 -3
- package/lib/cjs/Marker.js.map +1 -1
- package/lib/cjs/ModelState.d.ts.map +1 -1
- package/lib/cjs/ModelState.js +2 -2
- package/lib/cjs/ModelState.js.map +1 -1
- package/lib/cjs/NativeApp.d.ts.map +1 -1
- package/lib/cjs/NativeApp.js +5 -4
- package/lib/cjs/NativeApp.js.map +1 -1
- package/lib/cjs/NativeAppLogger.d.ts.map +1 -1
- package/lib/cjs/NativeAppLogger.js +1 -0
- package/lib/cjs/NativeAppLogger.js.map +1 -1
- package/lib/cjs/PlanarClipMaskState.d.ts +3 -0
- package/lib/cjs/PlanarClipMaskState.d.ts.map +1 -1
- package/lib/cjs/PlanarClipMaskState.js +8 -4
- package/lib/cjs/PlanarClipMaskState.js.map +1 -1
- package/lib/cjs/RealityDataSource.d.ts.map +1 -1
- package/lib/cjs/RealityDataSource.js +5 -1
- package/lib/cjs/RealityDataSource.js.map +1 -1
- package/lib/cjs/SelectionSet.d.ts.map +1 -1
- package/lib/cjs/SelectionSet.js +1 -0
- package/lib/cjs/SelectionSet.js.map +1 -1
- package/lib/cjs/SheetViewState.d.ts.map +1 -1
- package/lib/cjs/SheetViewState.js +5 -5
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/SpatialViewState.d.ts.map +1 -1
- package/lib/cjs/SpatialViewState.js +1 -1
- package/lib/cjs/SpatialViewState.js.map +1 -1
- package/lib/cjs/Sprites.js +2 -2
- package/lib/cjs/Sprites.js.map +1 -1
- package/lib/cjs/TentativePoint.d.ts.map +1 -1
- package/lib/cjs/TentativePoint.js +10 -9
- package/lib/cjs/TentativePoint.js.map +1 -1
- package/lib/cjs/ViewContext.d.ts +10 -1
- package/lib/cjs/ViewContext.d.ts.map +1 -1
- package/lib/cjs/ViewContext.js +12 -1
- package/lib/cjs/ViewContext.js.map +1 -1
- package/lib/cjs/ViewCreator2d.js +1 -1
- package/lib/cjs/ViewCreator2d.js.map +1 -1
- package/lib/cjs/ViewCreator3d.js +1 -1
- package/lib/cjs/ViewCreator3d.js.map +1 -1
- package/lib/cjs/ViewPose.d.ts.map +1 -1
- package/lib/cjs/ViewPose.js +4 -1
- package/lib/cjs/ViewPose.js.map +1 -1
- package/lib/cjs/ViewState.d.ts.map +1 -1
- package/lib/cjs/ViewState.js +17 -12
- package/lib/cjs/ViewState.js.map +1 -1
- package/lib/cjs/ViewingSpace.d.ts.map +1 -1
- package/lib/cjs/ViewingSpace.js +2 -0
- package/lib/cjs/ViewingSpace.js.map +1 -1
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +17 -10
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/common/ImageUtil.d.ts.map +1 -1
- package/lib/cjs/common/ImageUtil.js +2 -1
- package/lib/cjs/common/ImageUtil.js.map +1 -1
- package/lib/cjs/common/internal/render/GeometryAccumulator.d.ts.map +1 -1
- package/lib/cjs/common/internal/render/GeometryAccumulator.js +4 -3
- package/lib/cjs/common/internal/render/GeometryAccumulator.js.map +1 -1
- package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -1
- package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js +2 -0
- package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -1
- package/lib/cjs/common/internal/render/MeshBuilder.js +1 -1
- package/lib/cjs/common/internal/render/MeshBuilder.js.map +1 -1
- package/lib/cjs/common/internal/render/VertexTableBuilder.d.ts.map +1 -1
- package/lib/cjs/common/internal/render/VertexTableBuilder.js +16 -7
- package/lib/cjs/common/internal/render/VertexTableBuilder.js.map +1 -1
- package/lib/cjs/extension/ExtensionAdmin.js +2 -2
- package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
- package/lib/cjs/internal/GoogleMapsDecorator.js +7 -7
- package/lib/cjs/internal/GoogleMapsDecorator.js.map +1 -1
- package/lib/cjs/internal/ScriptUtils.js +1 -0
- package/lib/cjs/internal/ScriptUtils.js.map +1 -1
- package/lib/cjs/internal/cross-package.d.ts +1 -1
- package/lib/cjs/internal/cross-package.d.ts.map +1 -1
- package/lib/cjs/internal/cross-package.js +2 -1
- package/lib/cjs/internal/cross-package.js.map +1 -1
- package/lib/cjs/internal/render/UpsampleRealityMeshParams.d.ts.map +1 -1
- package/lib/cjs/internal/render/UpsampleRealityMeshParams.js +2 -1
- package/lib/cjs/internal/render/UpsampleRealityMeshParams.js.map +1 -1
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js +7 -2
- package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/AttributeBuffers.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/AttributeBuffers.js +5 -3
- package/lib/cjs/internal/render/webgl/AttributeBuffers.js.map +1 -1
- package/lib/cjs/internal/render/webgl/AttributeMap.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/AttributeMap.js +2 -0
- package/lib/cjs/internal/render/webgl/AttributeMap.js.map +1 -1
- package/lib/cjs/internal/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js +3 -3
- package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
- package/lib/cjs/internal/render/webgl/BatchUniforms.d.ts +4 -1
- package/lib/cjs/internal/render/webgl/BatchUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/BatchUniforms.js +16 -5
- package/lib/cjs/internal/render/webgl/BatchUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/BranchState.js +2 -1
- package/lib/cjs/internal/render/webgl/BranchState.js.map +1 -1
- package/lib/cjs/internal/render/webgl/BranchUniforms.js +2 -2
- package/lib/cjs/internal/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/CachedGeometry.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/CachedGeometry.js +2 -2
- package/lib/cjs/internal/render/webgl/CachedGeometry.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ClipStack.js +1 -1
- package/lib/cjs/internal/render/webgl/ClipStack.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ColorInfo.js +1 -1
- package/lib/cjs/internal/render/webgl/ColorInfo.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Contours.js +3 -3
- package/lib/cjs/internal/render/webgl/Contours.js.map +1 -1
- package/lib/cjs/internal/render/webgl/EDL.js +18 -18
- package/lib/cjs/internal/render/webgl/EDL.js.map +1 -1
- package/lib/cjs/internal/render/webgl/FeatureOverrides.d.ts +3 -3
- package/lib/cjs/internal/render/webgl/FeatureOverrides.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/FeatureOverrides.js +14 -14
- package/lib/cjs/internal/render/webgl/FeatureOverrides.js.map +1 -1
- package/lib/cjs/internal/render/webgl/FrameBuffer.js +3 -3
- package/lib/cjs/internal/render/webgl/FrameBuffer.js.map +1 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.js +2 -1
- package/lib/cjs/internal/render/webgl/FrustumUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/GLTimer.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/GLTimer.js +2 -0
- package/lib/cjs/internal/render/webgl/GLTimer.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Graphic.d.ts +3 -3
- package/lib/cjs/internal/render/webgl/Graphic.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/Graphic.js +7 -7
- package/lib/cjs/internal/render/webgl/Graphic.js.map +1 -1
- package/lib/cjs/internal/render/webgl/MapLayerParams.js +2 -2
- package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -1
- package/lib/cjs/internal/render/webgl/MeshData.js +2 -2
- package/lib/cjs/internal/render/webgl/MeshData.js.map +1 -1
- package/lib/cjs/internal/render/webgl/PerformanceMetrics.js +1 -1
- package/lib/cjs/internal/render/webgl/PerformanceMetrics.js.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarClassifier.d.ts +1 -0
- package/lib/cjs/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarClassifier.js +27 -11
- package/lib/cjs/internal/render/webgl/PlanarClassifier.js.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarGrid.js +1 -1
- package/lib/cjs/internal/render/webgl/PlanarGrid.js.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts +0 -3
- package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js +6 -5
- package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js.map +1 -1
- package/lib/cjs/internal/render/webgl/PointCloud.js +1 -1
- package/lib/cjs/internal/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/internal/render/webgl/RealityMesh.js +1 -1
- package/lib/cjs/internal/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/internal/render/webgl/RenderBuffer.js +2 -2
- package/lib/cjs/internal/render/webgl/RenderBuffer.js.map +1 -1
- package/lib/cjs/internal/render/webgl/RenderCommands.d.ts +2 -1
- package/lib/cjs/internal/render/webgl/RenderCommands.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/RenderCommands.js +3 -1
- package/lib/cjs/internal/render/webgl/RenderCommands.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SceneCompositor.js +118 -85
- package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ScratchDrawParams.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ScratchDrawParams.js +11 -10
- package/lib/cjs/internal/render/webgl/ScratchDrawParams.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js +3 -3
- package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ShaderProgram.js +3 -3
- package/lib/cjs/internal/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/internal/render/webgl/ShadowUniforms.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/ShadowUniforms.js +2 -1
- package/lib/cjs/internal/render/webgl/ShadowUniforms.js.map +1 -1
- package/lib/cjs/internal/render/webgl/SolarShadowMap.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/SolarShadowMap.js +6 -4
- package/lib/cjs/internal/render/webgl/SolarShadowMap.js.map +1 -1
- package/lib/cjs/internal/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/System.js +1 -1
- package/lib/cjs/internal/render/webgl/System.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/Target.js +12 -9
- package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
- package/lib/cjs/internal/render/webgl/Texture.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/Texture.js +10 -8
- package/lib/cjs/internal/render/webgl/Texture.js.map +1 -1
- package/lib/cjs/internal/render/webgl/VisibleTileFeatures.js +1 -1
- package/lib/cjs/internal/render/webgl/VisibleTileFeatures.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Animation.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Animation.js +4 -2
- package/lib/cjs/internal/render/webgl/glsl/Animation.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Color.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Color.js +2 -1
- package/lib/cjs/internal/render/webgl/glsl/Color.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Composite.js +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Composite.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js +3 -2
- package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js +3 -3
- package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js +4 -3
- package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +8 -8
- package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Surface.js +10 -10
- package/lib/cjs/internal/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/internal/render/webgl/glsl/Vertex.js +2 -2
- package/lib/cjs/internal/render/webgl/glsl/Vertex.js.map +1 -1
- package/lib/cjs/internal/tile/B3dmReader.d.ts.map +1 -1
- package/lib/cjs/internal/tile/B3dmReader.js +1 -1
- package/lib/cjs/internal/tile/B3dmReader.js.map +1 -1
- package/lib/cjs/internal/tile/DynamicIModelTile.js +1 -0
- package/lib/cjs/internal/tile/DynamicIModelTile.js.map +1 -1
- package/lib/cjs/internal/tile/FetchCloudStorage.js +1 -1
- package/lib/cjs/internal/tile/FetchCloudStorage.js.map +1 -1
- package/lib/cjs/internal/tile/LRUTileList.d.ts.map +1 -1
- package/lib/cjs/internal/tile/LRUTileList.js +4 -0
- package/lib/cjs/internal/tile/LRUTileList.js.map +1 -1
- package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -1
- package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js +2 -1
- package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -1
- package/lib/cjs/internal/tile/OPCFormatInterpreter.js +4 -4
- package/lib/cjs/internal/tile/OPCFormatInterpreter.js.map +1 -1
- package/lib/cjs/internal/tile/OrbitGtTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/OrbitGtTileTree.js +2 -2
- package/lib/cjs/internal/tile/OrbitGtTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/PrimaryTileTree.d.ts +2 -0
- package/lib/cjs/internal/tile/PrimaryTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/PrimaryTileTree.js +17 -12
- package/lib/cjs/internal/tile/PrimaryTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityModelTileTree.js +3 -3
- package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
- package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
- package/lib/cjs/internal/tile/RealityTileLoader.js +3 -0
- package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
- package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js +3 -3
- package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js.map +1 -1
- package/lib/cjs/internal/tile/TileUserSet.d.ts.map +1 -1
- package/lib/cjs/internal/tile/TileUserSet.js +4 -0
- package/lib/cjs/internal/tile/TileUserSet.js.map +1 -1
- package/lib/cjs/internal/tile/map/ArcGISTileMap.js +1 -1
- package/lib/cjs/internal/tile/map/ArcGISTileMap.js.map +1 -1
- package/lib/cjs/internal/tile/map/ArcGisUtilities.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ArcGisUtilities.js +4 -0
- package/lib/cjs/internal/tile/map/ArcGisUtilities.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +3 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js +2 -2
- package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
- package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
- package/lib/cjs/internal/tile/map/MapTileAvailability.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/MapTileAvailability.js +5 -2
- package/lib/cjs/internal/tile/map/MapTileAvailability.js.map +1 -1
- package/lib/cjs/internal/tile/map/WmtsCapabilities.d.ts.map +1 -1
- package/lib/cjs/internal/tile/map/WmtsCapabilities.js +3 -2
- package/lib/cjs/internal/tile/map/WmtsCapabilities.js.map +1 -1
- package/lib/cjs/properties/FormattedQuantityDescription.d.ts.map +1 -1
- package/lib/cjs/properties/FormattedQuantityDescription.js +2 -0
- package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +2 -0
- package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
- package/lib/cjs/quantity-formatting/QuantityFormatter.js +5 -3
- package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
- package/lib/cjs/tile/GltfReader.d.ts +5 -2
- package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
- package/lib/cjs/tile/GltfReader.js +69 -17
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
- package/lib/cjs/tile/RealityTile.js +2 -2
- package/lib/cjs/tile/RealityTile.js.map +1 -1
- package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { BeEvent, dispose } from \"@itwin/core-bentley\";\r\nimport {\r\n ColorDef, Frustum, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, TextureTransparency,\r\n} from \"@itwin/core-common\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { PlanarClipMaskState } from \"../../../PlanarClipMaskState\";\r\nimport { GraphicsCollectorDrawArgs, SpatialClassifierTileTreeReference, TileTreeReference } from \"../../../tile/internal\";\r\nimport { SceneContext } from \"../../../ViewContext\";\r\nimport { FeatureSymbology } from \"../../../render/FeatureSymbology\";\r\nimport { RenderGraphic } from \"../../../render/RenderGraphic\";\r\nimport { RenderMemory } from \"../../../render/RenderMemory\";\r\nimport { PlanarClassifierTarget, RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { CachedGeometry, Combine3TexturesGeometry, CombineTexturesGeometry, ViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { DrawCommands } from \"./DrawCommand\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { Batch, Branch } from \"./Graphic\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\nimport { ActiveSpatialClassifier } from \"../../../SpatialClassifiersState\";\r\n\r\nexport enum PlanarClassifierContent { None = 0, MaskOnly = 1, ClassifierOnly = 2, ClassifierAndMask = 3 }\r\n\r\nfunction createTexture(handle: TextureHandle): Texture {\r\n return new Texture({\r\n handle,\r\n ownership: \"external\",\r\n type: RenderTexture.Type.TileSection,\r\n transparency: TextureTransparency.Opaque,\r\n });\r\n}\r\n\r\nfunction createTextureHandle(width: number, height: number, heightMult = 1.0) {\r\n return TextureHandle.createForAttachment(width, height * heightMult, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n}\r\n\r\nclass ClassifierTextures implements WebGLDisposable {\r\n private constructor(public readonly color: Texture,\r\n public readonly feature: Texture,\r\n public readonly hilite: Texture) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.color.isDisposed\r\n && this.feature.isDisposed\r\n && this.hilite.isDisposed;\r\n }\r\n\r\n public [Symbol.dispose](): void {\r\n dispose(this.color);\r\n dispose(this.feature);\r\n dispose(this.hilite);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addPlanarClassifier(this.color.bytesUsed);\r\n stats.addPlanarClassifier(this.feature.bytesUsed);\r\n stats.addPlanarClassifier(this.hilite.bytesUsed);\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierTextures | undefined {\r\n const hColor = createTextureHandle(width, height);\r\n const hFeature = createTextureHandle(width, height);\r\n const hHilite = createTextureHandle(width, height);\r\n if (!hColor || !hFeature || !hHilite)\r\n return undefined;\r\n\r\n const color = createTexture(hColor);\r\n const feature = createTexture(hFeature);\r\n const hilite = createTexture(hHilite);\r\n if (!color || !feature || !hilite)\r\n return undefined;\r\n\r\n return new ClassifierTextures(color, feature, hilite);\r\n }\r\n}\r\n\r\nclass ClassifierFrameBuffers implements WebGLDisposable {\r\n private constructor(\r\n public readonly textures: ClassifierTextures,\r\n private readonly _hilite: FrameBuffer,\r\n private readonly _fbo: FrameBuffer,\r\n private readonly _clearGeom: ViewportQuadGeometry) {\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.textures.isDisposed && this._hilite.isDisposed && this._fbo.isDisposed && this._clearGeom.isDisposed;\r\n }\r\n\r\n public [Symbol.dispose](): void {\r\n dispose(this._fbo);\r\n dispose(this._clearGeom);\r\n dispose(this.textures);\r\n dispose(this._hilite);\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n System.instance.frameBufferStack.execute(this._fbo, true, false, () => {\r\n target.techniques.draw(getDrawParams(target, this._clearGeom));\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n\r\n public drawHilite(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.frameBufferStack.execute(this._hilite, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.Hilite);\r\n });\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierFrameBuffers | undefined {\r\n const textures = ClassifierTextures.create(width, height);\r\n if (undefined === textures)\r\n return undefined;\r\n\r\n const hiliteFbo = FrameBuffer.create([textures.hilite.texture]);\r\n if (undefined === hiliteFbo)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([textures.color.texture, textures.feature.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n const geom = ViewportQuadGeometry.create(TechniqueId.ClearPickAndColor);\r\n return undefined !== geom ? new this(textures, hiliteFbo, fbo, geom) : undefined;\r\n }\r\n}\r\n\r\ninterface TextureAndFbo {\r\n texture: Texture;\r\n fbo: FrameBuffer;\r\n}\r\n\r\nabstract class SingleTextureFrameBuffer implements WebGLDisposable {\r\n public texture: Texture;\r\n protected fbo: FrameBuffer;\r\n public get isDisposed(): boolean { return this.texture.isDisposed && this.fbo.isDisposed; }\r\n public collectStatistics(stats: RenderMemory.Statistics): void { stats.addPlanarClassifier(this.texture.bytesUsed); }\r\n protected constructor(textureAndFbo: TextureAndFbo) {\r\n this.texture = textureAndFbo.texture;\r\n this.fbo = textureAndFbo.fbo;\r\n }\r\n public [Symbol.dispose](): void {\r\n dispose(this.texture);\r\n dispose(this.fbo);\r\n }\r\n public static createTextureAndFrameBuffer(width: number, height: number): TextureAndFbo | undefined {\r\n const hTexture = TextureHandle.createForAttachment(width, height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (!hTexture)\r\n return undefined;\r\n\r\n const texture = new Texture({ type: RenderTexture.Type.TileSection, ownership: \"external\", handle: hTexture, transparency: TextureTransparency.Opaque });\r\n if (!texture)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([texture.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n return { texture, fbo };\r\n }\r\n}\r\nclass MaskFrameBuffer extends SingleTextureFrameBuffer {\r\n public static create(width: number, height: number): MaskFrameBuffer | undefined {\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, height);\r\n return undefined === textureFbo ? undefined : new MaskFrameBuffer(textureFbo);\r\n }\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\nabstract class CombineTexturesFrameBuffer extends SingleTextureFrameBuffer {\r\n constructor(textureAndFbo: TextureAndFbo, private _combineGeom: CachedGeometry, private _width: number, private _height: number, private _heightMult: number) { super(textureAndFbo); }\r\n public compose(target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.context.viewport(0, 0, this._width, this._heightMult * this._height);\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.draw(getDrawParams(target, this._combineGeom));\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = CombineTexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 2 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierCombinationBuffer(textureFbo, combineGeom, width, height, 2);\r\n }\r\n}\r\nclass ClassifierAndMaskCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture, mask: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = Combine3TexturesGeometry.createGeometry(classifierColor.texture.getHandle()!, classifierFeature.texture.getHandle()!, mask.texture.getHandle()!);\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 3 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierAndMaskCombinationBuffer(textureFbo, combineGeom, width, height, 3);\r\n }\r\n}\r\n\r\nconst scratchPrevRenderState = new RenderState();\r\n\r\n/** @internal */\r\nexport class PlanarClassifier extends RenderPlanarClassifier implements RenderMemory.Consumer, WebGLDisposable {\r\n private _classifierBuffers?: ClassifierFrameBuffers;\r\n private _maskBuffer?: MaskFrameBuffer;\r\n private _classifierCombinedBuffer?: ClassifierCombinationBuffer;\r\n private _classifierAndMaskCombinedBuffer?: ClassifierAndMaskCombinationBuffer;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics?: RenderGraphic[];\r\n private readonly _classifierGraphics: RenderGraphic[] = [];\r\n private readonly _maskGraphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _baseBatchId = 0;\r\n private _anyHilited = false;\r\n private _anyOpaque = false;\r\n private _anyTranslucent = false;\r\n private _classifier?: ActiveSpatialClassifier;\r\n private readonly _plane = Plane3dByOriginAndUnitNormal.create(new Point3d(0, 0, 0), new Vector3d(0, 0, 1))!; // TBD -- Support other planes - default to X-Y for now.\r\n private readonly _renderState = new RenderState();\r\n private readonly _renderCommands: RenderCommands;\r\n private readonly _branchStack = new BranchStack();\r\n private readonly _batchState: BatchState;\r\n private _planarClipMask?: PlanarClipMaskState;\r\n private _classifierTreeRef?: SpatialClassifierTileTreeReference;\r\n private _planarClipMaskOverrides?: FeatureSymbology.Overrides;\r\n private _contentMode: PlanarClassifierContent = PlanarClassifierContent.None;\r\n private _removeMe?: () => void;\r\n private _featureSymbologySource: FeatureSymbology.Source = {\r\n onSourceDisposed: new BeEvent<() => void>(),\r\n };;\r\n\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _doDebugFrustum = false;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private _isClassifyingPointCloud?: boolean; // we will detect this the first time we draw\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n\r\n private constructor(classifier: ActiveSpatialClassifier | undefined, target: Target) {\r\n super();\r\n this._classifier = classifier;\r\n\r\n const flags = this._renderState.flags;\r\n flags.depthMask = flags.blend = flags.depthTest = false;\r\n\r\n this._batchState = new BatchState(this._branchStack);\r\n this._renderCommands = new RenderCommands(target, this._branchStack, this._batchState);\r\n }\r\n public get textureImageCount(): number { return this._contentMode; }\r\n\r\n public getParams(params: Float32Array): void {\r\n params[0] = this.insideDisplay;\r\n params[1] = this.outsideDisplay;\r\n params[2] = this._contentMode;\r\n if (this._planarClipMask?.settings.invert) // If the mask sense is inverted, negate the contentMode to indicate this to the shader.\r\n params[2] = - params[2];\r\n\r\n params[3] = (this._planarClipMask?.settings.transparency === undefined) ? -1 : this._planarClipMask.settings.transparency;\r\n\r\n }\r\n\r\n public get hiliteTexture(): Texture | undefined { return undefined !== this._classifierBuffers ? this._classifierBuffers.textures.hilite : undefined; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n // public get properties(): SpatialClassifier { return this._classifier; }\r\n public get baseBatchId(): number { return this._baseBatchId; }\r\n public get anyHilited(): boolean { return this._anyHilited; }\r\n public get anyOpaque(): boolean { return this._anyOpaque; }\r\n public get anyTranslucent(): boolean { return this._anyTranslucent; }\r\n public get insideDisplay(): SpatialClassifierInsideDisplay { return this._classifier ? this._classifier.flags.inside : SpatialClassifierInsideDisplay.Off; }\r\n public get outsideDisplay(): SpatialClassifierOutsideDisplay { return this._classifier ? this._classifier.flags.outside : SpatialClassifierOutsideDisplay.On; }\r\n public get isClassifyingPointCloud(): boolean { return true === this._isClassifyingPointCloud; }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n this._graphics!.push(graphic);\r\n }\r\n\r\n public static create(properties: ActiveSpatialClassifier | undefined, target: Target): PlanarClassifier {\r\n return new PlanarClassifier(properties, target);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (undefined !== this._classifierBuffers)\r\n this._classifierBuffers.textures.collectStatistics(stats);\r\n\r\n if (undefined !== this._maskBuffer)\r\n this._maskBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierAndMaskCombinedBuffer)\r\n this._classifierAndMaskCombinedBuffer.collectStatistics(stats);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._classifierBuffers; }\r\n\r\n public [Symbol.dispose]() {\r\n this._classifierBuffers = dispose(this._classifierBuffers);\r\n this._maskBuffer = dispose(this._maskBuffer);\r\n this._classifierCombinedBuffer = dispose(this._classifierCombinedBuffer);\r\n this._classifierAndMaskCombinedBuffer = dispose(this._classifierAndMaskCombinedBuffer);\r\n if (this._removeMe) {\r\n this._removeMe();\r\n this._removeMe = undefined;\r\n }\r\n this._featureSymbologySource.onSourceDisposed.raiseEvent();\r\n }\r\n\r\n public get texture(): Texture | undefined {\r\n switch (this._contentMode) {\r\n case PlanarClassifierContent.None:\r\n return undefined;\r\n case PlanarClassifierContent.ClassifierOnly:\r\n return this._classifierCombinedBuffer?.texture;\r\n case PlanarClassifierContent.MaskOnly:\r\n return this._maskBuffer?.texture;\r\n case PlanarClassifierContent.ClassifierAndMask:\r\n return this._classifierAndMaskCombinedBuffer?.texture;\r\n }\r\n }\r\n public getOrCreateClassifierTexture(): Texture | undefined {\r\n if (undefined === this._classifierBuffers)\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined !== this._classifierBuffers && undefined === this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n\r\n return this._classifierCombinedBuffer?.texture;\r\n }\r\n\r\n private pushBatches(batchState: BatchState, graphics: RenderGraphic[]) {\r\n graphics.forEach((graphic) => {\r\n if (graphic instanceof Batch) {\r\n batchState.push(graphic, true);\r\n batchState.pop();\r\n } else if (graphic instanceof Branch) {\r\n this.pushBatches(batchState, graphic.branch.entries);\r\n }\r\n });\r\n }\r\n public get sourceTransparency() {\r\n return this._classifierTreeRef?.transparency;\r\n }\r\n\r\n public pushBatchState(batchState: BatchState) {\r\n this._baseBatchId = batchState.nextBatchId - 1;\r\n if (undefined !== this._classifierGraphics)\r\n this.pushBatches(batchState, this._classifierGraphics);\r\n }\r\n\r\n public setSource(classifierTreeRef?: SpatialClassifierTileTreeReference, planarClipMask?: PlanarClipMaskState) {\r\n this._classifierTreeRef = classifierTreeRef;\r\n this._classifier = classifierTreeRef?.activeClassifier;\r\n this._planarClipMask = planarClipMask;\r\n }\r\n\r\n public collectGraphics(context: SceneContext, target: PlanarClassifierTarget): void {\r\n this._classifierGraphics.length = this._maskGraphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view;\r\n if (!viewState.isSpatialView())\r\n return;\r\n\r\n this._doDebugFrustum = context.target.debugControl?.displayMaskFrustum ?? false;\r\n\r\n const maxTextureSize = System.instance.maxTexSizeAllow;\r\n const requiredHeight = maxTextureSize;\r\n const requiredWidth = maxTextureSize;\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this[Symbol.dispose]();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n const maskRange = Range3d.createNull();\r\n const maskTrees = this._planarClipMask?.getTileTrees(context, target.modelId, maskRange);\r\n if (!maskTrees && !this._classifierTreeRef)\r\n return;\r\n\r\n const allTrees = maskTrees ? maskTrees.slice() : new Array<TileTreeReference>();\r\n if (this._classifierTreeRef)\r\n allTrees.push(this._classifierTreeRef);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, target, allTrees, viewState, this._width, this._height, maskRange);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._projectionMatrix = projection.projectionMatrix;\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides(context, this._featureSymbologySource);\r\n if (!this._planarClipMask?.usingViewportOverrides && this._removeMe) {\r\n this._removeMe();\r\n this._removeMe = undefined;\r\n } else if (this._planarClipMask?.usingViewportOverrides && !this._removeMe) {\r\n this._removeMe = context.viewport.onFeatureOverridesChanged.addListener(() => {\r\n this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides(context, this._featureSymbologySource);\r\n context.viewport.requestRedraw();\r\n });\r\n }\r\n\r\n const drawTree = (treeRef: TileTreeReference, graphics: RenderGraphic[]) => {\r\n this._graphics = graphics;\r\n const frustumPlanes = this._frustum ? FrustumPlanes.fromFrustum(this._frustum) : FrustumPlanes.createEmpty();\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, treeRef, frustumPlanes, projection.worldToViewMap!);\r\n if (undefined !== drawArgs)\r\n treeRef.draw(drawArgs);\r\n\r\n this._graphics = undefined;\r\n };\r\n if (this._classifierTreeRef)\r\n drawTree(this._classifierTreeRef, this._classifierGraphics);\r\n\r\n if (maskTrees)\r\n maskTrees.forEach((maskTree) => drawTree(maskTree, this._maskGraphics));\r\n\r\n // Shader behaves slightly differently when classifying surfaces vs point clouds.\r\n this._isClassifyingPointCloud = target.isPointCloud;\r\n\r\n if (this._doDebugFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 2);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 2);\r\n builder.addFrustum(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.blue, ColorDef.blue, 2);\r\n builder.addFrustum(this._frustum);\r\n\r\n builder.setSymbology(ColorDef.from(0, 200, 0, 222), ColorDef.from(0, 200, 0, 222), 2);\r\n builder.addFrustumSides(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.from(200, 0, 0, 222), ColorDef.from(200, 0, 0, 222), 2);\r\n builder.addFrustumSides(this._debugFrustum!);\r\n builder.setSymbology(ColorDef.from(0, 0, 200, 222), ColorDef.from(0, 0, 200, 222), 2);\r\n builder.addFrustumSides(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n context.outputGraphic(this._debugFrustumGraphic);\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined === this._frustum)\r\n return;\r\n\r\n this._contentMode = PlanarClassifierContent.None;\r\n let combinationBuffer: ClassifierCombinationBuffer | undefined;\r\n if (this._classifierGraphics.length === 0) {\r\n if (this._maskGraphics.length === 0) {\r\n return;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.MaskOnly;\r\n }\r\n } else {\r\n if (undefined === this._classifierBuffers) {\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined === this._classifierBuffers)\r\n return;\r\n }\r\n if (this._maskGraphics.length === 0) {\r\n if (undefined === this._classifierCombinedBuffer) {\r\n combinationBuffer = this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n if (undefined === this._classifierCombinedBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.ClassifierOnly;\r\n combinationBuffer = this._classifierCombinedBuffer;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n if (undefined === this._classifierAndMaskCombinedBuffer) {\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer = ClassifierAndMaskCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature, this._maskBuffer.texture);\r\n if (undefined === this._classifierAndMaskCombinedBuffer)\r\n return;\r\n }\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer;\r\n this._contentMode = PlanarClassifierContent.ClassifierAndMask;\r\n }\r\n }\r\n\r\n // Temporarily override the Target's state.\r\n const system = System.instance;\r\n const maskViewFlags = {\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: !this.isClassifyingPointCloud, // point clouds don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n };\r\n const prevState = system.currentRenderState.clone(scratchPrevRenderState);\r\n system.context.viewport(0, 0, this._width, this._height);\r\n const vf = target.currentViewFlags.copy(this._classifierTreeRef ? this._classifierTreeRef.viewFlags : maskViewFlags);\r\n\r\n system.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n const prevOverrides = target.currentFeatureSymbologyOverrides;\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset in changeRenderPlan below.\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n this._anyTranslucent = false;\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(PlanarClassifier._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n target.uniforms.branch.changeRenderPlan(vf, target.plan.is3d, target.plan.hline);\r\n\r\n const addCmds = (oldCmds: DrawCommands, newCmds: DrawCommands) => {\r\n if (undefined === newCmds)\r\n return oldCmds;\r\n if (newCmds.length > 50000) {\r\n \t// This method is slower for smaller array sizes, but when the size of newCmds gets larger it's performance is ok.\r\n return oldCmds.concat(newCmds);\r\n } else {\r\n \t// This method runs faster, but gets a stack overflow when the size of newCmds is too large.\r\n oldCmds.push(...newCmds);\r\n return oldCmds;\r\n }\r\n }\r\n\r\n const renderCommands = this._renderCommands;\r\n const getDrawCommands = (graphics: RenderGraphic[]) => {\r\n this._batchState.reset();\r\n renderCommands.reset(target, this._branchStack, this._batchState);\r\n renderCommands.collectGraphicsForPlanarProjection(graphics);\r\n\r\n // Draw the classifiers into our attachments.\r\n // When using Display.ElementColor, the color and transparency come from the classifier geometry. Therefore we may need to draw the classified geometry\r\n // in a different pass - or both passes - depending on the transparency of the classifiers.\r\n // NB: \"Outside\" geometry by definition cannot take color/transparency from element...\r\n let cmds = renderCommands.getCommands(RenderPass.OpaquePlanar);\r\n\r\n // NB: We don't strictly require the classifier geometry to be planar, and sometimes (e.g., \"planar\" polyface/bspsurf) we do not detect planarity.\r\n cmds = addCmds(cmds, renderCommands.getCommands(RenderPass.OpaqueGeneral));\r\n cmds = addCmds(cmds, renderCommands.getCommands(RenderPass.OpaqueLinear));\r\n this._anyOpaque = cmds.length > 0;\r\n const transCmds = renderCommands.getCommands(RenderPass.Translucent);\r\n if (transCmds.length > 0) {\r\n cmds = addCmds(cmds, renderCommands.getCommands(RenderPass.Translucent));\r\n this._anyTranslucent = true;\r\n }\r\n return cmds;\r\n };\r\n\r\n if (this._classifierGraphics.length > 0 && this._classifierBuffers) {\r\n this._classifierBuffers.draw(getDrawCommands(this._classifierGraphics), target);\r\n\r\n // Draw any hilited classifiers.\r\n const hiliteCommands = renderCommands.getCommands(RenderPass.Hilite);\r\n this._anyHilited = 0 !== hiliteCommands.length;\r\n if (this._anyHilited)\r\n this._classifierBuffers.drawHilite(hiliteCommands, target);\r\n }\r\n if (this._maskGraphics.length > 0 && this._maskBuffer) {\r\n if (this._planarClipMaskOverrides)\r\n target.overrideFeatureSymbology(this._planarClipMaskOverrides);\r\n if (this._planarClipMask && this._planarClipMask.settings.transparency !== undefined && this._planarClipMask.settings.transparency > 0.0)\r\n this._anyTranslucent = true;\r\n\r\n this._maskBuffer.draw(getDrawCommands(this._maskGraphics), target);\r\n\r\n }\r\n if (combinationBuffer)\r\n combinationBuffer.compose(target);\r\n\r\n this._batchState.reset();\r\n target.changeRenderPlan(prevPlan);\r\n target.overrideFeatureSymbology(prevOverrides);\r\n\r\n system.applyRenderState(prevState);\r\n system.context.viewport(0, 0, target.viewRect.width, target.viewRect.height);\r\n }\r\n}\r\n\r\n"]}
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1
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { BeEvent, dispose, expectDefined } from \"@itwin/core-bentley\";\r\nimport {\r\n ColorDef, Frustum, FrustumPlanes, RenderMode, RenderTexture, SpatialClassifierInsideDisplay, SpatialClassifierOutsideDisplay, TextureTransparency,\r\n} from \"@itwin/core-common\";\r\nimport { Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { PlanarClipMaskState } from \"../../../PlanarClipMaskState\";\r\nimport { GraphicsCollectorDrawArgs, SpatialClassifierTileTreeReference, TileTreeReference } from \"../../../tile/internal\";\r\nimport { SceneContext } from \"../../../ViewContext\";\r\nimport { FeatureSymbology } from \"../../../render/FeatureSymbology\";\r\nimport { RenderGraphic } from \"../../../render/RenderGraphic\";\r\nimport { RenderMemory } from \"../../../render/RenderMemory\";\r\nimport { PlanarClassifierTarget, RenderPlanarClassifier } from \"../RenderPlanarClassifier\";\r\nimport { BatchState } from \"./BatchState\";\r\nimport { BranchStack } from \"./BranchStack\";\r\nimport { CachedGeometry, Combine3TexturesGeometry, CombineTexturesGeometry, ViewportQuadGeometry } from \"./CachedGeometry\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { DrawCommands } from \"./DrawCommand\";\r\nimport { FrameBuffer } from \"./FrameBuffer\";\r\nimport { GL } from \"./GL\";\r\nimport { Batch, Branch } from \"./Graphic\";\r\nimport { PlanarTextureProjection } from \"./PlanarTextureProjection\";\r\nimport { RenderCommands } from \"./RenderCommands\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { getDrawParams } from \"./ScratchDrawParams\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { Texture, TextureHandle } from \"./Texture\";\r\nimport { ActiveSpatialClassifier } from \"../../../SpatialClassifiersState\";\r\n\r\nexport enum PlanarClassifierContent { None = 0, MaskOnly = 1, ClassifierOnly = 2, ClassifierAndMask = 3 }\r\n\r\nfunction createTexture(handle: TextureHandle): Texture {\r\n return new Texture({\r\n handle,\r\n ownership: \"external\",\r\n type: RenderTexture.Type.TileSection,\r\n transparency: TextureTransparency.Opaque,\r\n });\r\n}\r\n\r\nfunction createTextureHandle(width: number, height: number, heightMult = 1.0) {\r\n return TextureHandle.createForAttachment(width, height * heightMult, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n}\r\n\r\nclass ClassifierTextures implements WebGLDisposable {\r\n private constructor(public readonly color: Texture,\r\n public readonly feature: Texture,\r\n public readonly hilite: Texture) { }\r\n\r\n public get isDisposed(): boolean {\r\n return this.color.isDisposed\r\n && this.feature.isDisposed\r\n && this.hilite.isDisposed;\r\n }\r\n\r\n public [Symbol.dispose](): void {\r\n dispose(this.color);\r\n dispose(this.feature);\r\n dispose(this.hilite);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n stats.addPlanarClassifier(this.color.bytesUsed);\r\n stats.addPlanarClassifier(this.feature.bytesUsed);\r\n stats.addPlanarClassifier(this.hilite.bytesUsed);\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierTextures | undefined {\r\n const hColor = createTextureHandle(width, height);\r\n const hFeature = createTextureHandle(width, height);\r\n const hHilite = createTextureHandle(width, height);\r\n if (!hColor || !hFeature || !hHilite)\r\n return undefined;\r\n\r\n const color = createTexture(hColor);\r\n const feature = createTexture(hFeature);\r\n const hilite = createTexture(hHilite);\r\n if (!color || !feature || !hilite)\r\n return undefined;\r\n\r\n return new ClassifierTextures(color, feature, hilite);\r\n }\r\n}\r\n\r\nclass ClassifierFrameBuffers implements WebGLDisposable {\r\n private constructor(\r\n public readonly textures: ClassifierTextures,\r\n private readonly _hilite: FrameBuffer,\r\n private readonly _fbo: FrameBuffer,\r\n private readonly _clearGeom: ViewportQuadGeometry) {\r\n }\r\n\r\n public get isDisposed(): boolean {\r\n return this.textures.isDisposed && this._hilite.isDisposed && this._fbo.isDisposed && this._clearGeom.isDisposed;\r\n }\r\n\r\n public [Symbol.dispose](): void {\r\n dispose(this._fbo);\r\n dispose(this._clearGeom);\r\n dispose(this.textures);\r\n dispose(this._hilite);\r\n }\r\n\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n System.instance.frameBufferStack.execute(this._fbo, true, false, () => {\r\n target.techniques.draw(getDrawParams(target, this._clearGeom));\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n\r\n public drawHilite(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.frameBufferStack.execute(this._hilite, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.Hilite);\r\n });\r\n }\r\n\r\n public static create(width: number, height: number): ClassifierFrameBuffers | undefined {\r\n const textures = ClassifierTextures.create(width, height);\r\n if (undefined === textures)\r\n return undefined;\r\n\r\n const hiliteFbo = FrameBuffer.create([textures.hilite.texture]);\r\n if (undefined === hiliteFbo)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([textures.color.texture, textures.feature.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n const geom = ViewportQuadGeometry.create(TechniqueId.ClearPickAndColor);\r\n return undefined !== geom ? new this(textures, hiliteFbo, fbo, geom) : undefined;\r\n }\r\n}\r\n\r\ninterface TextureAndFbo {\r\n texture: Texture;\r\n fbo: FrameBuffer;\r\n}\r\n\r\nabstract class SingleTextureFrameBuffer implements WebGLDisposable {\r\n public texture: Texture;\r\n protected fbo: FrameBuffer;\r\n public get isDisposed(): boolean { return this.texture.isDisposed && this.fbo.isDisposed; }\r\n public collectStatistics(stats: RenderMemory.Statistics): void { stats.addPlanarClassifier(this.texture.bytesUsed); }\r\n protected constructor(textureAndFbo: TextureAndFbo) {\r\n this.texture = textureAndFbo.texture;\r\n this.fbo = textureAndFbo.fbo;\r\n }\r\n public [Symbol.dispose](): void {\r\n dispose(this.texture);\r\n dispose(this.fbo);\r\n }\r\n public static createTextureAndFrameBuffer(width: number, height: number): TextureAndFbo | undefined {\r\n const hTexture = TextureHandle.createForAttachment(width, height, GL.Texture.Format.Rgba, GL.Texture.DataType.UnsignedByte);\r\n if (!hTexture)\r\n return undefined;\r\n\r\n const texture = new Texture({ type: RenderTexture.Type.TileSection, ownership: \"external\", handle: hTexture, transparency: TextureTransparency.Opaque });\r\n if (!texture)\r\n return undefined;\r\n\r\n const fbo = FrameBuffer.create([texture.texture]);\r\n if (undefined === fbo)\r\n return undefined;\r\n\r\n return { texture, fbo };\r\n }\r\n}\r\nclass MaskFrameBuffer extends SingleTextureFrameBuffer {\r\n public static create(width: number, height: number): MaskFrameBuffer | undefined {\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, height);\r\n return undefined === textureFbo ? undefined : new MaskFrameBuffer(textureFbo);\r\n }\r\n public draw(cmds: DrawCommands, target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.execute(target, cmds, RenderPass.PlanarClassification);\r\n });\r\n }\r\n}\r\nabstract class CombineTexturesFrameBuffer extends SingleTextureFrameBuffer {\r\n constructor(textureAndFbo: TextureAndFbo, private _combineGeom: CachedGeometry, private _width: number, private _height: number, private _heightMult: number) { super(textureAndFbo); }\r\n public compose(target: Target): void {\r\n const system = System.instance;\r\n const gl = system.context;\r\n system.context.viewport(0, 0, this._width, this._heightMult * this._height);\r\n system.frameBufferStack.execute(this.fbo, true, false, () => {\r\n gl.clearColor(0, 0, 0, 0);\r\n gl.clear(GL.BufferBit.Color);\r\n target.techniques.draw(getDrawParams(target, this._combineGeom));\r\n });\r\n }\r\n}\r\n\r\nclass ClassifierCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = CombineTexturesGeometry.createGeometry(expectDefined(classifierColor.texture.getHandle()), expectDefined(classifierFeature.texture.getHandle()));\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 2 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierCombinationBuffer(textureFbo, combineGeom, width, height, 2);\r\n }\r\n}\r\nclass ClassifierAndMaskCombinationBuffer extends CombineTexturesFrameBuffer {\r\n public static create(width: number, height: number, classifierColor: Texture, classifierFeature: Texture, mask: Texture): ClassifierAndMaskCombinationBuffer | undefined {\r\n const combineGeom = Combine3TexturesGeometry.createGeometry(expectDefined(classifierColor.texture.getHandle()), expectDefined(classifierFeature.texture.getHandle()), expectDefined(mask.texture.getHandle()));\r\n if (undefined === combineGeom)\r\n return undefined;\r\n\r\n const textureFbo = SingleTextureFrameBuffer.createTextureAndFrameBuffer(width, 3 * height);\r\n return undefined === textureFbo ? undefined : new ClassifierAndMaskCombinationBuffer(textureFbo, combineGeom, width, height, 3);\r\n }\r\n}\r\n\r\nconst scratchPrevRenderState = new RenderState();\r\n\r\n/** @internal */\r\nexport class PlanarClassifier extends RenderPlanarClassifier implements RenderMemory.Consumer, WebGLDisposable {\r\n private _classifierBuffers?: ClassifierFrameBuffers;\r\n private _maskBuffer?: MaskFrameBuffer;\r\n private _classifierCombinedBuffer?: ClassifierCombinationBuffer;\r\n private _classifierAndMaskCombinedBuffer?: ClassifierAndMaskCombinationBuffer;\r\n private _projectionMatrix = Matrix4d.createIdentity();\r\n private _graphics?: RenderGraphic[];\r\n private readonly _classifierGraphics: RenderGraphic[] = [];\r\n private readonly _maskGraphics: RenderGraphic[] = [];\r\n private _frustum?: Frustum;\r\n private _width = 0;\r\n private _height = 0;\r\n private _baseBatchId = 0;\r\n private _anyHilited = false;\r\n private _anyOpaque = false;\r\n private _anyTranslucent = false;\r\n private _classifier?: ActiveSpatialClassifier;\r\n private readonly _plane = expectDefined(Plane3dByOriginAndUnitNormal.create(new Point3d(0, 0, 0), new Vector3d(0, 0, 1))); // TBD -- Support other planes - default to X-Y for now.\r\n private readonly _renderState = new RenderState();\r\n private readonly _renderCommands: RenderCommands;\r\n private readonly _branchStack = new BranchStack();\r\n private readonly _batchState: BatchState;\r\n private _planarClipMask?: PlanarClipMaskState;\r\n private _classifierTreeRef?: SpatialClassifierTileTreeReference;\r\n private _planarClipMaskOverrides?: FeatureSymbology.Overrides;\r\n private _overridesDirty = true;\r\n private _contentMode: PlanarClassifierContent = PlanarClassifierContent.None;\r\n private _removeMe?: () => void;\r\n private _featureSymbologySource: FeatureSymbology.Source = {\r\n onSourceDisposed: new BeEvent<() => void>(),\r\n };;\r\n\r\n private static _postProjectionMatrix = Matrix4d.createRowValues(\r\n 0, 1, 0, 0,\r\n 0, 0, -1, 0,\r\n 1, 0, 0, 0,\r\n 0, 0, 0, 1);\r\n private _debugFrustum?: Frustum;\r\n private _doDebugFrustum = false;\r\n private _debugFrustumGraphic?: RenderGraphic = undefined;\r\n private _isClassifyingPointCloud?: boolean; // we will detect this the first time we draw\r\n private readonly _bgColor = ColorDef.from(0, 0, 0, 255);\r\n\r\n private constructor(classifier: ActiveSpatialClassifier | undefined, target: Target) {\r\n super();\r\n this._classifier = classifier;\r\n\r\n const flags = this._renderState.flags;\r\n flags.depthMask = flags.blend = flags.depthTest = false;\r\n\r\n this._batchState = new BatchState(this._branchStack);\r\n this._renderCommands = new RenderCommands(target, this._branchStack, this._batchState);\r\n }\r\n public get textureImageCount(): number { return this._contentMode; }\r\n\r\n public getParams(params: Float32Array): void {\r\n params[0] = this.insideDisplay;\r\n params[1] = this.outsideDisplay;\r\n params[2] = this._contentMode;\r\n if (this._planarClipMask?.settings.invert) // If the mask sense is inverted, negate the contentMode to indicate this to the shader.\r\n params[2] = - params[2];\r\n\r\n params[3] = (this._planarClipMask?.settings.transparency === undefined) ? -1 : this._planarClipMask.settings.transparency;\r\n\r\n }\r\n\r\n public get hiliteTexture(): Texture | undefined { return undefined !== this._classifierBuffers ? this._classifierBuffers.textures.hilite : undefined; }\r\n public get projectionMatrix(): Matrix4d { return this._projectionMatrix; }\r\n // public get properties(): SpatialClassifier { return this._classifier; }\r\n public get baseBatchId(): number { return this._baseBatchId; }\r\n public get anyHilited(): boolean { return this._anyHilited; }\r\n public get anyOpaque(): boolean { return this._anyOpaque; }\r\n public get anyTranslucent(): boolean { return this._anyTranslucent; }\r\n public get insideDisplay(): SpatialClassifierInsideDisplay { return this._classifier ? this._classifier.flags.inside : SpatialClassifierInsideDisplay.Off; }\r\n public get outsideDisplay(): SpatialClassifierOutsideDisplay { return this._classifier ? this._classifier.flags.outside : SpatialClassifierOutsideDisplay.On; }\r\n public get isClassifyingPointCloud(): boolean { return true === this._isClassifyingPointCloud; }\r\n\r\n public addGraphic(graphic: RenderGraphic) {\r\n expectDefined(this._graphics).push(graphic);\r\n }\r\n\r\n public static create(properties: ActiveSpatialClassifier | undefined, target: Target): PlanarClassifier {\r\n return new PlanarClassifier(properties, target);\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n if (undefined !== this._classifierBuffers)\r\n this._classifierBuffers.textures.collectStatistics(stats);\r\n\r\n if (undefined !== this._maskBuffer)\r\n this._maskBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer.collectStatistics(stats);\r\n\r\n if (undefined !== this._classifierAndMaskCombinedBuffer)\r\n this._classifierAndMaskCombinedBuffer.collectStatistics(stats);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._classifierBuffers; }\r\n\r\n public [Symbol.dispose]() {\r\n this._classifierBuffers = dispose(this._classifierBuffers);\r\n this._maskBuffer = dispose(this._maskBuffer);\r\n this._classifierCombinedBuffer = dispose(this._classifierCombinedBuffer);\r\n this._classifierAndMaskCombinedBuffer = dispose(this._classifierAndMaskCombinedBuffer);\r\n if (this._removeMe) {\r\n this._removeMe();\r\n this._removeMe = undefined;\r\n }\r\n this._featureSymbologySource.onSourceDisposed.raiseEvent();\r\n }\r\n\r\n public get texture(): Texture | undefined {\r\n switch (this._contentMode) {\r\n case PlanarClassifierContent.None:\r\n return undefined;\r\n case PlanarClassifierContent.ClassifierOnly:\r\n return this._classifierCombinedBuffer?.texture;\r\n case PlanarClassifierContent.MaskOnly:\r\n return this._maskBuffer?.texture;\r\n case PlanarClassifierContent.ClassifierAndMask:\r\n return this._classifierAndMaskCombinedBuffer?.texture;\r\n }\r\n }\r\n public getOrCreateClassifierTexture(): Texture | undefined {\r\n if (undefined === this._classifierBuffers)\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined !== this._classifierBuffers && undefined === this._classifierCombinedBuffer)\r\n this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n\r\n return this._classifierCombinedBuffer?.texture;\r\n }\r\n\r\n private pushBatches(batchState: BatchState, graphics: RenderGraphic[]) {\r\n graphics.forEach((graphic) => {\r\n if (graphic instanceof Batch) {\r\n batchState.push(graphic, true);\r\n batchState.pop();\r\n } else if (graphic instanceof Branch) {\r\n this.pushBatches(batchState, graphic.branch.entries);\r\n }\r\n });\r\n }\r\n public get sourceTransparency() {\r\n return this._classifierTreeRef?.transparency;\r\n }\r\n\r\n public pushBatchState(batchState: BatchState) {\r\n this._baseBatchId = batchState.nextBatchId - 1;\r\n if (undefined !== this._classifierGraphics)\r\n this.pushBatches(batchState, this._classifierGraphics);\r\n }\r\n\r\n public setSource(classifierTreeRef?: SpatialClassifierTileTreeReference, planarClipMask?: PlanarClipMaskState) {\r\n this._classifierTreeRef = classifierTreeRef;\r\n this._classifier = classifierTreeRef?.activeClassifier;\r\n this._planarClipMask = planarClipMask;\r\n }\r\n\r\n public collectGraphics(context: SceneContext, target: PlanarClassifierTarget): void {\r\n this._classifierGraphics.length = this._maskGraphics.length = 0;\r\n if (undefined === context.viewingSpace)\r\n return;\r\n\r\n const viewState = context.viewingSpace.view;\r\n if (!viewState.isSpatialView())\r\n return;\r\n\r\n this._doDebugFrustum = context.target.debugControl?.displayMaskFrustum ?? false;\r\n\r\n const maxTextureSize = System.instance.maxTexSizeAllow;\r\n const requiredHeight = maxTextureSize;\r\n const requiredWidth = maxTextureSize;\r\n if (requiredWidth !== this._width || requiredHeight !== this._height)\r\n this[Symbol.dispose]();\r\n\r\n this._width = requiredWidth;\r\n this._height = requiredHeight;\r\n const maskRange = Range3d.createNull();\r\n const maskTrees = this._planarClipMask?.getTileTrees(context, target.modelId, maskRange);\r\n if (!maskTrees && !this._classifierTreeRef)\r\n return;\r\n\r\n const allTrees = maskTrees ? maskTrees.slice() : new Array<TileTreeReference>();\r\n if (this._classifierTreeRef)\r\n allTrees.push(this._classifierTreeRef);\r\n\r\n const projection = PlanarTextureProjection.computePlanarTextureProjection(this._plane, context, target, allTrees, viewState, this._width, this._height, maskRange);\r\n if (!projection.textureFrustum || !projection.projectionMatrix || !projection.worldToViewMap)\r\n return;\r\n\r\n this._projectionMatrix = projection.projectionMatrix;\r\n this._frustum = projection.textureFrustum;\r\n this._debugFrustum = projection.debugFrustum;\r\n if (this._overridesDirty) {\r\n this._overridesDirty = false;\r\n this._planarClipMaskOverrides = this._planarClipMask?.getPlanarClipMaskSymbologyOverrides(context, this._featureSymbologySource);\r\n }\r\n\r\n if (!this._planarClipMask?.usingViewportOverrides && this._removeMe) {\r\n this._removeMe();\r\n this._removeMe = undefined;\r\n } else if (this._planarClipMask?.usingViewportOverrides && !this._removeMe) {\r\n this._removeMe = context.viewport.onFeatureOverridesChanged.addListener(() => {\r\n this._overridesDirty = true;\r\n context.viewport.requestRedraw();\r\n });\r\n }\r\n\r\n const drawTree = (treeRef: TileTreeReference, graphics: RenderGraphic[]) => {\r\n this._graphics = graphics;\r\n const frustumPlanes = this._frustum ? FrustumPlanes.fromFrustum(this._frustum) : FrustumPlanes.createEmpty();\r\n const drawArgs = GraphicsCollectorDrawArgs.create(context, this, treeRef, frustumPlanes, expectDefined(projection.worldToViewMap));\r\n if (undefined !== drawArgs)\r\n treeRef.draw(drawArgs);\r\n\r\n this._graphics = undefined;\r\n };\r\n if (this._classifierTreeRef)\r\n drawTree(this._classifierTreeRef, this._classifierGraphics);\r\n\r\n if (maskTrees)\r\n maskTrees.forEach((maskTree) => drawTree(maskTree, this._maskGraphics));\r\n\r\n // Shader behaves slightly differently when classifying surfaces vs point clouds.\r\n this._isClassifyingPointCloud = target.isPointCloud;\r\n\r\n if (this._doDebugFrustum) {\r\n this._debugFrustumGraphic = dispose(this._debugFrustumGraphic);\r\n const builder = context.createSceneGraphicBuilder();\r\n\r\n builder.setSymbology(ColorDef.green, ColorDef.green, 2);\r\n builder.addFrustum(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.red, ColorDef.red, 2);\r\n builder.addFrustum(expectDefined(this._debugFrustum));\r\n builder.setSymbology(ColorDef.blue, ColorDef.blue, 2);\r\n builder.addFrustum(this._frustum);\r\n\r\n builder.setSymbology(ColorDef.from(0, 200, 0, 222), ColorDef.from(0, 200, 0, 222), 2);\r\n builder.addFrustumSides(context.viewingSpace.getFrustum());\r\n builder.setSymbology(ColorDef.from(200, 0, 0, 222), ColorDef.from(200, 0, 0, 222), 2);\r\n builder.addFrustumSides(expectDefined(this._debugFrustum));\r\n builder.setSymbology(ColorDef.from(0, 0, 200, 222), ColorDef.from(0, 0, 200, 222), 2);\r\n builder.addFrustumSides(this._frustum);\r\n this._debugFrustumGraphic = builder.finish();\r\n context.outputGraphic(this._debugFrustumGraphic);\r\n }\r\n }\r\n\r\n public draw(target: Target) {\r\n if (undefined === this._frustum)\r\n return;\r\n\r\n this._contentMode = PlanarClassifierContent.None;\r\n let combinationBuffer: ClassifierCombinationBuffer | undefined;\r\n if (this._classifierGraphics.length === 0) {\r\n if (this._maskGraphics.length === 0) {\r\n return;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.MaskOnly;\r\n }\r\n } else {\r\n if (undefined === this._classifierBuffers) {\r\n this._classifierBuffers = ClassifierFrameBuffers.create(this._width, this._height);\r\n if (undefined === this._classifierBuffers)\r\n return;\r\n }\r\n if (this._maskGraphics.length === 0) {\r\n if (undefined === this._classifierCombinedBuffer) {\r\n combinationBuffer = this._classifierCombinedBuffer = ClassifierCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature);\r\n if (undefined === this._classifierCombinedBuffer)\r\n return;\r\n }\r\n this._contentMode = PlanarClassifierContent.ClassifierOnly;\r\n combinationBuffer = this._classifierCombinedBuffer;\r\n } else {\r\n if (undefined === this._maskBuffer) {\r\n this._maskBuffer = MaskFrameBuffer.create(this._width, this._height);\r\n if (undefined === this._maskBuffer)\r\n return;\r\n }\r\n if (undefined === this._classifierAndMaskCombinedBuffer) {\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer = ClassifierAndMaskCombinationBuffer.create(this._width, this._height, this._classifierBuffers.textures.color, this._classifierBuffers.textures.feature, this._maskBuffer.texture);\r\n if (undefined === this._classifierAndMaskCombinedBuffer)\r\n return;\r\n }\r\n combinationBuffer = this._classifierAndMaskCombinedBuffer;\r\n this._contentMode = PlanarClassifierContent.ClassifierAndMask;\r\n }\r\n }\r\n\r\n // Temporarily override the Target's state.\r\n const system = System.instance;\r\n const maskViewFlags = {\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: !this.isClassifyingPointCloud, // point clouds don't support transparency.\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n };\r\n const prevState = system.currentRenderState.clone(scratchPrevRenderState);\r\n system.context.viewport(0, 0, this._width, this._height);\r\n const vf = target.currentViewFlags.copy(this._classifierTreeRef ? this._classifierTreeRef.viewFlags : maskViewFlags);\r\n\r\n system.applyRenderState(this._renderState);\r\n const prevPlan = target.plan;\r\n const prevOverrides = target.currentFeatureSymbologyOverrides;\r\n\r\n target.uniforms.style.changeBackgroundColor(this._bgColor); // Avoid white on white reversal. Will be reset in changeRenderPlan below.\r\n target.changeFrustum(this._frustum, this._frustum.getFraction(), true);\r\n this._anyTranslucent = false;\r\n\r\n const prevProjMatrix = target.uniforms.frustum.projectionMatrix;\r\n target.uniforms.frustum.changeProjectionMatrix(PlanarClassifier._postProjectionMatrix.multiplyMatrixMatrix(prevProjMatrix));\r\n target.uniforms.branch.changeRenderPlan(vf, target.plan.is3d, target.plan.hline, target.plan.contours);\r\n\r\n const addCmds = (oldCmds: DrawCommands, newCmds: DrawCommands) => {\r\n if (undefined === newCmds)\r\n return oldCmds;\r\n if (newCmds.length > 50000) {\r\n \t// This method is slower for smaller array sizes, but when the size of newCmds gets larger it's performance is ok.\r\n return oldCmds.concat(newCmds);\r\n } else {\r\n \t// This method runs faster, but gets a stack overflow when the size of newCmds is too large.\r\n oldCmds.push(...newCmds);\r\n return oldCmds;\r\n }\r\n }\r\n\r\n const renderCommands = this._renderCommands;\r\n const getDrawCommands = (graphics: RenderGraphic[]) => {\r\n this._batchState.reset();\r\n renderCommands.reset(target, this._branchStack, this._batchState);\r\n if (this._planarClipMask?.overridesModelVisibility) {\r\n // We're using batched tiles and the mask is overriding which models are visible versus those visible in the view.\r\n // We don't want the BatchedTileTreeReference to hide models that belong in the mask.\r\n // The target's root branch's symbology overrides are set up correctly for the mask, and we never push branches to the target\r\n // (we have a separate branch stack), so just use the root branch as the appearance provider instead of the branch stack.\r\n // NOTE: this doesn't work if we're inside a GraphicalEditingScope displaying temporary graphics for some elements, because those\r\n // elements are hidden in the tiles by a FeatureAppearanceProvider. But we'll never use a GraphicalEditingScope with batched tiles,\r\n // and non-batched tiles never hide models using symbology overrides.\r\n renderCommands.appearanceProvider = target.currentBranch;\r\n }\r\n\r\n renderCommands.collectGraphicsForPlanarProjection(graphics);\r\n\r\n // Draw the classifiers into our attachments.\r\n // When using Display.ElementColor, the color and transparency come from the classifier geometry. Therefore we may need to draw the classified geometry\r\n // in a different pass - or both passes - depending on the transparency of the classifiers.\r\n // NB: \"Outside\" geometry by definition cannot take color/transparency from element...\r\n let cmds = renderCommands.getCommands(RenderPass.OpaquePlanar);\r\n\r\n // NB: We don't strictly require the classifier geometry to be planar, and sometimes (e.g., \"planar\" polyface/bspsurf) we do not detect planarity.\r\n cmds = addCmds(cmds, renderCommands.getCommands(RenderPass.OpaqueGeneral));\r\n cmds = addCmds(cmds, renderCommands.getCommands(RenderPass.OpaqueLinear));\r\n this._anyOpaque = cmds.length > 0;\r\n const transCmds = renderCommands.getCommands(RenderPass.Translucent);\r\n if (transCmds.length > 0) {\r\n cmds = addCmds(cmds, renderCommands.getCommands(RenderPass.Translucent));\r\n this._anyTranslucent = true;\r\n }\r\n return cmds;\r\n };\r\n\r\n if (this._classifierGraphics.length > 0 && this._classifierBuffers) {\r\n this._classifierBuffers.draw(getDrawCommands(this._classifierGraphics), target);\r\n\r\n // Draw any hilited classifiers.\r\n const hiliteCommands = renderCommands.getCommands(RenderPass.Hilite);\r\n this._anyHilited = 0 !== hiliteCommands.length;\r\n if (this._anyHilited)\r\n this._classifierBuffers.drawHilite(hiliteCommands, target);\r\n }\r\n if (this._maskGraphics.length > 0 && this._maskBuffer) {\r\n if (this._planarClipMaskOverrides) {\r\n target.overrideFeatureSymbology(this._planarClipMaskOverrides);\r\n this._branchStack.setSymbologyOverrides(this._planarClipMaskOverrides);\r\n }\r\n\r\n if (this._planarClipMask && this._planarClipMask.settings.transparency !== undefined && this._planarClipMask.settings.transparency > 0.0)\r\n this._anyTranslucent = true;\r\n\r\n this._maskBuffer.draw(getDrawCommands(this._maskGraphics), target);\r\n\r\n }\r\n if (combinationBuffer)\r\n combinationBuffer.compose(target);\r\n\r\n this._batchState.reset();\r\n target.changeRenderPlan(prevPlan);\r\n target.overrideFeatureSymbology(prevOverrides);\r\n\r\n system.applyRenderState(prevState);\r\n system.context.viewport(0, 0, target.viewRect.width, target.viewRect.height);\r\n }\r\n}\r\n\r\n"]}
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@@ -43,7 +43,7 @@ class PlanarGridGeometry extends CachedGeometry_1.IndexedGeometry {
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43
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this.props = params.props;
|
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44
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}
|
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45
45
|
static create(frustum, grid, system) {
|
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46
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-
const plane = core_geometry_1.Plane3dByOriginAndUnitNormal.create(grid.origin, grid.rMatrix.rowZ());
|
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46
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+
const plane = (0, core_bentley_1.expectDefined)(core_geometry_1.Plane3dByOriginAndUnitNormal.create(grid.origin, grid.rMatrix.rowZ()));
|
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47
47
|
const polygon = frustum.getIntersectionWithPlane(plane);
|
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48
48
|
if (!polygon || polygon.length < 3)
|
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return undefined;
|
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"PlanarGrid.js","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/PlanarGrid.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,
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1
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+
{"version":3,"file":"PlanarGrid.js","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/PlanarGrid.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA4D;AAC5D,wDAAwF;AACxF,oDAAyE;AACzE,iEAA8D;AAI9D,yDAAsG;AACtG,iDAA8C;AAC9C,qDAA0E;AAC1E,6BAA0B;AAC1B,2CAAwC;AAIxC,MAAM,wBAAyB,SAAQ,sCAAqB;IAI2E;IAFrH,QAAQ,CAAkB;IAE1C,YAAmB,SAA0B,EAAE,QAAyB,EAAE,OAAqB,EAAE,UAAkB,EAAkB,KAAsB;QACzJ,KAAK,CAAC,SAAS,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;QAD6F,UAAK,GAAL,KAAK,CAAiB;QAEzJ,MAAM,UAAU,GAAG,2BAAY,CAAC,aAAa,CAAC,WAAW,kCAA0B,KAAK,CAAC,CAAC;QAC1F,IAAA,qBAAM,EAAC,UAAU,KAAK,SAAS,CAAC,CAAC;QACjC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,mCAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAE,CAAC,QAAQ,CAAC,aAAa,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACnI,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,CAAC;CACF;AAED,MAAa,kBAAmB,SAAQ,gCAAe;IACrD,IAAW,WAAW,KAAkB,sCAA8B,CAAC,CAAC;IACxD,OAAO,KAAW,OAAO,aAAa,CAAC,CAAC,CAAC;IAClD,iBAAiB,CAAC,MAA+B,IAAU,CAAC;IACnE,IAAW,WAAW,KAAkB,wCAAgC,CAAC,CAAC;IAC1D,QAAQ,CAAkB;IAC1B,KAAK,CAAkB;IACvC,IAAoB,YAAY,KAAqC,OAAO,IAAI,CAAC,CAAC,CAAC;IAEnF,YAAoB,MAAgC;QAClD,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;QAChC,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;IAC5B,CAAC;IAEM,MAAM,CAAC,MAAM,CAAC,OAAgB,EAAE,IAAqB,EAAE,MAAoB;QAChF,MAAM,KAAK,GAAG,IAAA,4BAAa,EAAC,4CAA4B,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACnG,MAAM,OAAO,GAAG,OAAO,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;QAExD,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,GAAG,CAAC;YAChC,OAAO,SAAS,CAAC;QAEnB,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QACpC,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QACpC,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAClD,MAAM,OAAO,GAAG,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAChD,MAAM,OAAO,GAAG,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAChD,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,KAAK,MAAM,YAAY,IAAI,OAAO,EAAE,CAAC;YACnC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;YACxE,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;YACxE,MAAM,CAAC,IAAI,CAAC,uBAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACpC,CAAC;QAED,MAAM,OAAO,GAAG,0BAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QACjD,MAAM,OAAO,GAAG,0BAAY,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAEhD,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,WAAW,CAAC;QAChE,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,WAAW,CAAC;QAEhE,IAAI,SAAS,CAAC;QACd,mHAAmH;QACnH,IAAI,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,EAAE,GAAG,KAAK,EAAE,CAAC;YAC9C,SAAS,GAAG,yBAAS,CAAC,oBAAoB,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACtH,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QAClC,CAAC;QAED,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QACtC,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC;QAChD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3C,OAAO,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACrB,OAAO,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACvB,CAAC;QACD,MAAM,WAAW,GAAG,kCAAe,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,YAAY,EAAE,CAAC,CAAC;QACnF,MAAM,WAAW,GAAG,kCAAe,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,YAAY,EAAE,CAAC,CAAC;QACnF,MAAM,SAAS,GAAG,+BAAY,CAAC,YAAY,CAAC,OAAE,CAAC,MAAM,CAAC,MAAM,CAAC,kBAAkB,EAAE,OAAO,CAAC,CAAC;QAC1F,IAAI,CAAC,WAAW,IAAI,CAAC,WAAW,IAAI,CAAC,SAAS;YAC5C,OAAO,SAAS,CAAC;QAEnB,MAAM,UAAU,GAAG,IAAI,wBAAwB,CAAC,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC3G,IAAI,CAAC,UAAU;YACb,OAAO,SAAS,CAAC;QAEnB,MAAM,IAAI,GAAG,IAAI,kBAAkB,CAAC,UAAU,CAAC,CAAC;QAChD,IAAI,OAAO,GAA8B,qBAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEhE,IAAI,SAAS,IAAI,OAAO,EAAE,CAAC;YACzB,MAAM,MAAM,GAAG,IAAI,6BAAa,CAAC,IAAI,CAAC,CAAC;YACvC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;YACpB,OAAO,GAAG,MAAM,CAAC,YAAY,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QACnD,CAAC;QAED,OAAO,OAAO,CAAC;IACjB,CAAC;CACF;AA3ED,gDA2EC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, expectDefined } from \"@itwin/core-bentley\";\r\nimport { Plane3dByOriginAndUnitNormal, Point2d, Transform } from \"@itwin/core-geometry\";\r\nimport { Frustum, QPoint2dList, QPoint3dList } from \"@itwin/core-common\";\r\nimport { GraphicBranch } from \"../../../render/GraphicBranch\";\r\nimport { RenderGraphic } from \"../../../render/RenderGraphic\";\r\nimport { RenderMemory } from \"../../../render/RenderMemory\";\r\nimport { PlanarGridProps, RenderSystem } from \"../../../render/RenderSystem\";\r\nimport { BufferHandle, BufferParameters, QBufferHandle2d, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { IndexedGeometry, IndexedGeometryParams } from \"./CachedGeometry\";\r\nimport { GL } from \"./GL\";\r\nimport { Primitive } from \"./Primitive\";\r\nimport { Pass, RenderOrder } from \"./RenderFlags\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\n\r\nclass PlanarGridGeometryParams extends IndexedGeometryParams {\r\n\r\n public readonly uvParams: QBufferHandle2d;\r\n\r\n public constructor(positions: QBufferHandle3d, uvParams: QBufferHandle2d, indices: BufferHandle, numIndices: number, public readonly props: PlanarGridProps) {\r\n super(positions, indices, numIndices);\r\n const attrParams = AttributeMap.findAttribute(\"a_uvParam\", TechniqueId.PlanarGrid, false);\r\n assert(attrParams !== undefined);\r\n this.buffers.addBuffer(uvParams, [BufferParameters.create(attrParams.location, 2, GL.DataType.UnsignedShort, false, 0, 0, false)]);\r\n this.uvParams = uvParams;\r\n }\r\n}\r\n\r\nexport class PlanarGridGeometry extends IndexedGeometry {\r\n public get techniqueId(): TechniqueId { return TechniqueId.PlanarGrid; }\r\n public override getPass(): Pass { return \"translucent\"; }\r\n public collectStatistics(_stats: RenderMemory.Statistics): void { }\r\n public get renderOrder(): RenderOrder { return RenderOrder.UnlitSurface; }\r\n public readonly uvParams: QBufferHandle2d;\r\n public readonly props: PlanarGridProps;\r\n public override get asPlanarGrid(): PlanarGridGeometry | undefined { return this; }\r\n\r\n private constructor(params: PlanarGridGeometryParams) {\r\n super(params);\r\n this.uvParams = params.uvParams;\r\n this.props = params.props;\r\n }\r\n\r\n public static create(frustum: Frustum, grid: PlanarGridProps, system: RenderSystem): RenderGraphic | undefined {\r\n const plane = expectDefined(Plane3dByOriginAndUnitNormal.create(grid.origin, grid.rMatrix.rowZ()));\r\n const polygon = frustum.getIntersectionWithPlane(plane);\r\n\r\n if (!polygon || polygon.length < 3)\r\n return undefined;\r\n\r\n const xVector = grid.rMatrix.rowX();\r\n const yVector = grid.rMatrix.rowY();\r\n const gridsPerRef = Math.max(1, grid.gridsPerRef);\r\n const xOrigin = xVector.dotProduct(grid.origin);\r\n const yOrigin = yVector.dotProduct(grid.origin);\r\n const params = [];\r\n for (const polygonPoint of polygon) {\r\n const x = (xVector.dotProduct(polygonPoint) - xOrigin) / grid.spacing.x;\r\n const y = (yVector.dotProduct(polygonPoint) - yOrigin) / grid.spacing.y;\r\n params.push(Point2d.create(x, y));\r\n }\r\n\r\n const qPoints = QPoint3dList.fromPoints(polygon);\r\n const qParams = QPoint2dList.fromPoints(params);\r\n\r\n qParams.params.origin.x = qParams.params.origin.x % gridsPerRef;\r\n qParams.params.origin.y = qParams.params.origin.y % gridsPerRef;\r\n\r\n let transform;\r\n // If the grid is far from the origin, create a branch to avoid large coordinate accuracy issues. (Reality models).\r\n if (qPoints.params.origin.magnitude() > 1.0E4) {\r\n transform = Transform.createTranslationXYZ(qPoints.params.origin.x, qPoints.params.origin.y, qPoints.params.origin.z);\r\n qPoints.params.origin.setZero();\r\n }\r\n\r\n const nTriangles = polygon.length - 2;\r\n const indices = new Uint32Array(3 * nTriangles);\r\n for (let i = 0, j = 0; i < nTriangles; i++) {\r\n indices[j++] = 0;\r\n indices[j++] = i + 1;\r\n indices[j++] = i + 2;\r\n }\r\n const pointBuffer = QBufferHandle3d.create(qPoints.params, qPoints.toTypedArray());\r\n const paramBuffer = QBufferHandle2d.create(qParams.params, qParams.toTypedArray());\r\n const indBuffer = BufferHandle.createBuffer(GL.Buffer.Target.ElementArrayBuffer, indices);\r\n if (!pointBuffer || !paramBuffer || !indBuffer)\r\n return undefined;\r\n\r\n const geomParams = new PlanarGridGeometryParams(pointBuffer, paramBuffer, indBuffer, indices.length, grid);\r\n if (!geomParams)\r\n return undefined;\r\n\r\n const geom = new PlanarGridGeometry(geomParams);\r\n let graphic: RenderGraphic | undefined = Primitive.create(geom);\r\n\r\n if (transform && graphic) {\r\n const branch = new GraphicBranch(true);\r\n branch.add(graphic);\r\n graphic = system.createBranch(branch, transform);\r\n }\r\n\r\n return graphic;\r\n }\r\n}\r\n\r\n"]}
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@@ -1,6 +1,3 @@
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1
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-
/** @packageDocumentation
|
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2
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-
* @module Rendering
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3
|
-
*/
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4
1
|
import { Frustum } from "@itwin/core-common";
|
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5
2
|
import { Map4d, Matrix4d, Plane3dByOriginAndUnitNormal, Range1d, Range3d, Transform } from "@itwin/core-geometry";
|
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6
3
|
import { Tile, TileTreeReference } from "../../../tile/internal";
|
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"PlanarTextureProjection.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/PlanarTextureProjection.ts"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"PlanarTextureProjection.d.ts","sourceRoot":"","sources":["../../../../../src/internal/render/webgl/PlanarTextureProjection.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,OAAO,EAAkC,MAAM,oBAAoB,CAAC;AAC7E,OAAO,EACgD,KAAK,EAAY,QAAQ,EAAE,4BAA4B,EAAW,OAAO,EAAW,OAAO,EACzI,SAAS,EACjB,MAAM,sBAAsB,CAAC;AAE9B,OAAO,EAAE,IAAI,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AACjD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAKlC,qBAAa,uBAAuB;IAClC,OAAO,CAAC,MAAM,CAAC,wBAAwB,CAA4H;IAEnK,OAAO,CAAC,MAAM,CAAC,mBAAmB;WASpB,8BAA8B,CAC1C,YAAY,EAAE,4BAA4B,EAC1C,YAAY,EAAE,YAAY,EAC1B,MAAM,EAAE;QAAE,KAAK,EAAE,IAAI,EAAE,CAAC;QAAC,QAAQ,EAAE,SAAS,CAAA;KAAE,EAC9C,SAAS,EAAE,iBAAiB,EAAE,EAC9B,SAAS,EAAE,WAAW,EACtB,YAAY,EAAE,MAAM,EACpB,aAAa,EAAE,MAAM,EACrB,SAAS,EAAE,OAAO,EAClB,YAAY,CAAC,EAAE,OAAO,GAAG;QAAE,cAAc,CAAC,EAAE,OAAO,CAAC;QAAC,cAAc,CAAC,EAAE,KAAK,CAAC;QAAC,gBAAgB,CAAC,EAAE,QAAQ,CAAC;QAAC,YAAY,CAAC,EAAE,OAAO,CAAA;KAAE;WA0KtH,uBAAuB,CAAC,MAAM,EAAE,MAAM;;;;CAsBrD"}
|
|
@@ -8,6 +8,7 @@ exports.PlanarTextureProjection = void 0;
|
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|
8
8
|
/** @packageDocumentation
|
|
9
9
|
* @module Rendering
|
|
10
10
|
*/
|
|
11
|
+
const core_bentley_1 = require("@itwin/core-bentley");
|
|
11
12
|
const core_common_1 = require("@itwin/core-common");
|
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12
13
|
const core_geometry_1 = require("@itwin/core-geometry");
|
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13
14
|
const ApproximateTerrainHeights_1 = require("../../../ApproximateTerrainHeights");
|
|
@@ -37,11 +38,11 @@ class PlanarTextureProjection {
|
|
|
37
38
|
let textureY;
|
|
38
39
|
if (textureX.magnitude() < minCrossMagnitude) {
|
|
39
40
|
textureY = viewX.crossProduct(textureZ);
|
|
40
|
-
textureX = textureY.crossProduct(textureZ).normalize();
|
|
41
|
+
textureX = (0, core_bentley_1.expectDefined)(textureY.crossProduct(textureZ).normalize());
|
|
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|
}
|
|
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|
else {
|
|
43
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|
textureX.normalizeInPlace();
|
|
44
|
-
textureY = textureZ.crossProduct(textureX).normalize();
|
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|
+
textureY = (0, core_bentley_1.expectDefined)(textureZ.crossProduct(textureX).normalize());
|
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}
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const frustumX = textureZ, frustumY = textureX, frustumZ = textureY;
|
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48
|
const textureMatrix = core_geometry_1.Matrix3d.createRows(frustumX, frustumY, frustumZ);
|
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@@ -119,8 +120,8 @@ class PlanarTextureProjection {
|
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120
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if (viewState.isCameraOn && viewState.getEyePoint().z > textureRange.low.x && viewZVecZ > 0.09) {
|
|
120
121
|
// NB moved the eyePlane from the center to the bottom of the textureRange to solve problems when the eye was below the eyePlane.
|
|
121
122
|
const eyePlane = core_geometry_1.Plane3dByOriginAndUnitNormal.create(core_geometry_1.Point3d.createScale(textureZ, textureRange.low.x), textureZ); // at bottom of range - parallel to texture.
|
|
122
|
-
const projectionRay = core_geometry_1.Ray3d.create(viewState.getEyePoint(), viewZ.crossProduct(textureX).normalize());
|
|
123
|
-
let projectionDistance = projectionRay.intersectionWithPlane(eyePlane);
|
|
123
|
+
const projectionRay = core_geometry_1.Ray3d.create(viewState.getEyePoint(), (0, core_bentley_1.expectDefined)(viewZ.crossProduct(textureX).normalize()));
|
|
124
|
+
let projectionDistance = projectionRay.intersectionWithPlane((0, core_bentley_1.expectDefined)(eyePlane));
|
|
124
125
|
const minNearToFarRatio = .01; // Smaller value allows texture projection to conform tightly to view frustum.
|
|
125
126
|
if (undefined !== projectionDistance) {
|
|
126
127
|
projectionDistance = Math.max(.1, projectionDistance);
|
|
@@ -170,7 +171,7 @@ class PlanarTextureProjection {
|
|
|
170
171
|
return {};
|
|
171
172
|
}
|
|
172
173
|
const worldToNpc = PlanarTextureProjection._postProjectionMatrixNpc.multiplyMatrixMatrix(frustumMap.transform0);
|
|
173
|
-
const npcToView = core_geometry_1.Map4d.createBoxMap(core_geometry_1.Point3d.create(0, 0, 0), core_geometry_1.Point3d.create(1, 1, 1), core_geometry_1.Point3d.create(0, 0, 0), core_geometry_1.Point3d.create(textureWidth, textureHeight, 1), scratchMap4d);
|
|
174
|
+
const npcToView = (0, core_bentley_1.expectDefined)(core_geometry_1.Map4d.createBoxMap(core_geometry_1.Point3d.create(0, 0, 0), core_geometry_1.Point3d.create(1, 1, 1), core_geometry_1.Point3d.create(0, 0, 0), core_geometry_1.Point3d.create(textureWidth, textureHeight, 1), scratchMap4d));
|
|
174
175
|
const npcToWorld = worldToNpc.createInverse(scratchMatrix4d);
|
|
175
176
|
if (undefined === npcToWorld) {
|
|
176
177
|
return {};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { Frustum, FrustumPlanes, Npc, RenderMode } from \"@itwin/core-common\";\r\nimport {\r\n ClipUtilities, ConvexClipPlaneSet, GrowableXYZArray, Map4d, Matrix3d, Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range1d, Range2d, Range3d,\r\n Ray3d, Transform,\r\n} from \"@itwin/core-geometry\";\r\nimport { ApproximateTerrainHeights } from \"../../../ApproximateTerrainHeights\";\r\nimport { Tile, TileTreeReference } from \"../../../tile/internal\";\r\nimport { SceneContext } from \"../../../ViewContext\";\r\nimport { ViewState3d } from \"../../../ViewState\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { Target } from \"./Target\";\r\n\r\nconst scratchRange = Range3d.createNull();\r\nconst scratchMap4d = Map4d.createIdentity();\r\nconst scratchMatrix4d = Matrix4d.createIdentity();\r\nexport class PlanarTextureProjection {\r\n private static _postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 2 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);\r\n\r\n private static isTileRangeInBounds(tileRange: Range3d, drapeRange: Range3d): boolean {\r\n // return false if tile is outside of drapeRange, ignoring height (x) for this\r\n if (tileRange.low.y > drapeRange.high.y || tileRange.high.y < drapeRange.low.y)\r\n return false;\r\n if (tileRange.low.z > drapeRange.high.z || tileRange.high.z < drapeRange.low.z)\r\n return false;\r\n return true;\r\n }\r\n\r\n public static computePlanarTextureProjection(\r\n texturePlane: Plane3dByOriginAndUnitNormal,\r\n sceneContext: SceneContext,\r\n target: { tiles: Tile[], location: Transform },\r\n drapeRefs: TileTreeReference[],\r\n viewState: ViewState3d,\r\n textureWidth: number,\r\n textureHeight: number,\r\n maskRange: Range3d,\r\n _heightRange?: Range1d): { textureFrustum?: Frustum, worldToViewMap?: Map4d, projectionMatrix?: Matrix4d, debugFrustum?: Frustum } {\r\n const textureZ = texturePlane.getNormalRef();\r\n const viewingSpace = sceneContext.viewingSpace;\r\n const viewX = viewingSpace.rotation.rowX();\r\n const viewZ = viewingSpace.rotation.rowZ();\r\n const minCrossMagnitude = 1.0E-4;\r\n\r\n if (viewZ === undefined)\r\n return {}; // View without depth?....\r\n\r\n let textureX = viewZ.crossProduct(textureZ);\r\n let textureY;\r\n if (textureX.magnitude() < minCrossMagnitude) {\r\n textureY = viewX.crossProduct(textureZ);\r\n textureX = textureY.crossProduct(textureZ).normalize()!;\r\n } else {\r\n textureX.normalizeInPlace();\r\n textureY = textureZ.crossProduct(textureX).normalize()!;\r\n }\r\n\r\n const frustumX = textureZ, frustumY = textureX, frustumZ = textureY;\r\n const textureMatrix = Matrix3d.createRows(frustumX, frustumY, frustumZ);\r\n const textureTransform = Transform.createRefs(Point3d.createZero(), textureMatrix);\r\n const viewFrustum = viewingSpace.getFrustum().transformBy(textureTransform);\r\n const viewPlanes = FrustumPlanes.fromFrustum(viewFrustum);\r\n const viewClipPlanes = ConvexClipPlaneSet.createPlanes(viewPlanes.planes);\r\n\r\n const contentUnBoundedRange = Range1d.createNull();\r\n\r\n // calculate drapeRange from drapeRefs (mask references or drape reference).\r\n const drapeRange = Range3d.createNull();\r\n for (const drapeRef of drapeRefs) {\r\n const drapeTree = drapeRef.treeOwner.tileTree;\r\n if (!drapeTree)\r\n return {};\r\n if (drapeTree.isContentUnbounded) {\r\n let heightRange = viewingSpace.getTerrainHeightRange();\r\n if (!heightRange)\r\n heightRange = ApproximateTerrainHeights.instance.globalHeightRange;\r\n contentUnBoundedRange.low = Math.min(contentUnBoundedRange.low, heightRange.low);\r\n contentUnBoundedRange.high = Math.max(contentUnBoundedRange.high, heightRange.high);\r\n } else if (maskRange.isNull) {\r\n const r = Range3d.createNull();\r\n drapeRef.unionFitRange(r);\r\n const contentRange = textureTransform.multiplyRange(r);\r\n if (!contentRange.isNull)\r\n drapeRange.extendRange(contentRange);\r\n } else {\r\n const contentRange = textureTransform.multiplyRange(maskRange);\r\n drapeRange.extendRange(contentRange);\r\n }\r\n }\r\n\r\n // get range of only the tiles to be masked or draped onto.\r\n let textureRange = Range3d.createNull();\r\n const tileToTexture = textureTransform.multiplyTransformTransform(target.location);\r\n for (const tile of target.tiles) {\r\n tileToTexture.multiplyRange(tile.range, scratchRange);\r\n // Skip tile if it is outside of drapeRange because we don't want the extra heights from distant tiles included.\r\n if (drapeRange.isNull || PlanarTextureProjection.isTileRangeInBounds(scratchRange, drapeRange))\r\n textureRange.extendRange(scratchRange);\r\n }\r\n\r\n if (textureRange.isNull)\r\n return {};\r\n\r\n textureRange = ClipUtilities.rangeOfClipperIntersectionWithRange(viewClipPlanes, textureRange);\r\n\r\n if (!contentUnBoundedRange.isNull) {\r\n // Union of height\r\n textureRange.low.x = Math.min(textureRange.low.x, contentUnBoundedRange.low);\r\n textureRange.high.x = Math.max(textureRange.high.x, contentUnBoundedRange.high);\r\n }\r\n\r\n if (!drapeRange.isNull) {\r\n // Union of height\r\n textureRange.low.x = Math.min(textureRange.low.x, drapeRange.low.x);\r\n textureRange.high.x = Math.max(textureRange.high.x, drapeRange.high.x);\r\n\r\n // Intersection of texture extents.\r\n textureRange.low.y = Math.max(textureRange.low.y, drapeRange.low.y);\r\n textureRange.high.y = Math.min(textureRange.high.y, drapeRange.high.y);\r\n textureRange.low.z = Math.max(textureRange.low.z, drapeRange.low.z);\r\n textureRange.high.z = Math.min(textureRange.high.z, drapeRange.high.z);\r\n }\r\n\r\n const epsilon = .01;\r\n textureRange.low.x -= epsilon;\r\n textureRange.high.x += epsilon;\r\n\r\n const textureFrustum = Frustum.fromRange(textureRange);\r\n let debugFrustum;\r\n if (true) // debugFrustum as textureRange.\r\n debugFrustum = textureFrustum.clone();\r\n else // debugFrustum as drapeRange.\r\n debugFrustum = Frustum.fromRange(drapeRange);\r\n\r\n textureTransform.multiplyInversePoint3dArray(debugFrustum.points, debugFrustum.points);\r\n\r\n const viewZVecZ = viewState.getRotation().rowZ().z;\r\n\r\n // This code attempts to use a projection frustum that aligns to the camera frustum in order to get higher mask resolution closer to the eye.\r\n // Limit its use to views that have an eyepoint above the bottom of the frustum and are looking down at a view angle > 5 degrees, otherwise it causes issues.\r\n // viewZVecZ is negative when looking up, positive when looking down.\r\n if (viewState.isCameraOn && viewState.getEyePoint().z > textureRange.low.x && viewZVecZ > 0.09) {\r\n // NB moved the eyePlane from the center to the bottom of the textureRange to solve problems when the eye was below the eyePlane.\r\n const eyePlane = Plane3dByOriginAndUnitNormal.create(Point3d.createScale(textureZ, textureRange.low.x), textureZ); // at bottom of range - parallel to texture.\r\n const projectionRay = Ray3d.create(viewState.getEyePoint(), viewZ.crossProduct(textureX).normalize()!);\r\n let projectionDistance = projectionRay.intersectionWithPlane(eyePlane!);\r\n const minNearToFarRatio = .01; // Smaller value allows texture projection to conform tightly to view frustum.\r\n if (undefined !== projectionDistance) {\r\n projectionDistance = Math.max(.1, projectionDistance);\r\n const eyePoint = textureTransform.multiplyPoint3d(projectionRay.fractionToPoint(projectionDistance));\r\n let near = eyePoint.z - textureRange.high.z;\r\n let far = eyePoint.z - textureRange.low.z;\r\n\r\n if (near / far < minNearToFarRatio) {\r\n // If the near-far ratio is less than minimum move the camera back.\r\n far = (textureRange.high.z - textureRange.low.z) / (1.0 - minNearToFarRatio);\r\n near = far * minNearToFarRatio;\r\n eyePoint.z = near + textureRange.high.z;\r\n }\r\n const farRange = Range2d.createNull();\r\n const nearRange = Range2d.createNull();\r\n // Create a frustum that includes the entire view frustum and all Z values.\r\n nearRange.low.x = textureRange.low.x;\r\n nearRange.high.x = textureRange.high.x;\r\n farRange.low.x = eyePoint.x + far / near * (textureRange.low.x - eyePoint.x);\r\n farRange.high.x = eyePoint.x + far / near * (textureRange.high.x - eyePoint.x);\r\n ClipUtilities.announceLoopsOfConvexClipPlaneSetIntersectRange(viewClipPlanes, textureRange, (points: GrowableXYZArray) => {\r\n points.getPoint3dArray().forEach((rangePoint) => {\r\n const farScale = far / (eyePoint.z - rangePoint.z);\r\n const nearScale = near / (eyePoint.z - rangePoint.z);\r\n const nearY = eyePoint.y + nearScale * (rangePoint.y - eyePoint.y);\r\n const farY = eyePoint.y + farScale * (rangePoint.y - eyePoint.y);\r\n nearRange.low.y = Math.min(nearRange.low.y, nearY);\r\n nearRange.high.y = Math.max(nearRange.high.y, nearY);\r\n farRange.low.y = Math.min(farRange.low.y, farY);\r\n farRange.high.y = Math.max(farRange.high.y, farY);\r\n });\r\n });\r\n // Set NPC from results.\r\n textureFrustum.points[Npc._000].set(farRange.low.x, farRange.low.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._100].set(farRange.high.x, farRange.low.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._010].set(farRange.low.x, farRange.high.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._110].set(farRange.high.x, farRange.high.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._001].set(nearRange.low.x, nearRange.low.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._101].set(nearRange.high.x, nearRange.low.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._011].set(nearRange.low.x, nearRange.high.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._111].set(nearRange.high.x, nearRange.high.y, eyePoint.z - near);\r\n }\r\n }\r\n textureMatrix.transposeInPlace();\r\n textureMatrix.multiplyVectorArrayInPlace(textureFrustum.points);\r\n const frustumMap = textureFrustum.toMap4d();\r\n if (undefined === frustumMap) {\r\n return {};\r\n }\r\n const worldToNpc = PlanarTextureProjection._postProjectionMatrixNpc.multiplyMatrixMatrix(frustumMap.transform0);\r\n const npcToView = Map4d.createBoxMap(Point3d.create(0, 0, 0), Point3d.create(1, 1, 1), Point3d.create(0, 0, 0), Point3d.create(textureWidth, textureHeight, 1), scratchMap4d)!;\r\n const npcToWorld = worldToNpc.createInverse(scratchMatrix4d);\r\n if (undefined === npcToWorld) {\r\n return {};\r\n }\r\n const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);\r\n const worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);\r\n\r\n return { textureFrustum, worldToViewMap, projectionMatrix: worldToNpc, debugFrustum };\r\n }\r\n\r\n public static getTextureDrawingParams(target: Target) {\r\n const state = new RenderState();\r\n state.flags.depthMask = false;\r\n state.flags.blend = false;\r\n state.flags.depthTest = false;\r\n\r\n const viewFlags = target.currentViewFlags.copy({\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: false,\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n });\r\n\r\n return { state, viewFlags };\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { expectDefined } from \"@itwin/core-bentley\";\r\nimport { Frustum, FrustumPlanes, Npc, RenderMode } from \"@itwin/core-common\";\r\nimport {\r\n ClipUtilities, ConvexClipPlaneSet, GrowableXYZArray, Map4d, Matrix3d, Matrix4d, Plane3dByOriginAndUnitNormal, Point3d, Range1d, Range2d, Range3d,\r\n Ray3d, Transform,\r\n} from \"@itwin/core-geometry\";\r\nimport { ApproximateTerrainHeights } from \"../../../ApproximateTerrainHeights\";\r\nimport { Tile, TileTreeReference } from \"../../../tile/internal\";\r\nimport { SceneContext } from \"../../../ViewContext\";\r\nimport { ViewState3d } from \"../../../ViewState\";\r\nimport { RenderState } from \"./RenderState\";\r\nimport { Target } from \"./Target\";\r\n\r\nconst scratchRange = Range3d.createNull();\r\nconst scratchMap4d = Map4d.createIdentity();\r\nconst scratchMatrix4d = Matrix4d.createIdentity();\r\nexport class PlanarTextureProjection {\r\n private static _postProjectionMatrixNpc = Matrix4d.createRowValues(/* Row 1 */ 0, 1, 0, 0, /* Row 2 */ 0, 0, 1, 0, /* Row 3 */ 1, 0, 0, 0, /* Row 4 */ 0, 0, 0, 1);\r\n\r\n private static isTileRangeInBounds(tileRange: Range3d, drapeRange: Range3d): boolean {\r\n // return false if tile is outside of drapeRange, ignoring height (x) for this\r\n if (tileRange.low.y > drapeRange.high.y || tileRange.high.y < drapeRange.low.y)\r\n return false;\r\n if (tileRange.low.z > drapeRange.high.z || tileRange.high.z < drapeRange.low.z)\r\n return false;\r\n return true;\r\n }\r\n\r\n public static computePlanarTextureProjection(\r\n texturePlane: Plane3dByOriginAndUnitNormal,\r\n sceneContext: SceneContext,\r\n target: { tiles: Tile[], location: Transform },\r\n drapeRefs: TileTreeReference[],\r\n viewState: ViewState3d,\r\n textureWidth: number,\r\n textureHeight: number,\r\n maskRange: Range3d,\r\n _heightRange?: Range1d): { textureFrustum?: Frustum, worldToViewMap?: Map4d, projectionMatrix?: Matrix4d, debugFrustum?: Frustum } {\r\n const textureZ = texturePlane.getNormalRef();\r\n const viewingSpace = sceneContext.viewingSpace;\r\n const viewX = viewingSpace.rotation.rowX();\r\n const viewZ = viewingSpace.rotation.rowZ();\r\n const minCrossMagnitude = 1.0E-4;\r\n\r\n if (viewZ === undefined)\r\n return {}; // View without depth?....\r\n\r\n let textureX = viewZ.crossProduct(textureZ);\r\n let textureY;\r\n if (textureX.magnitude() < minCrossMagnitude) {\r\n textureY = viewX.crossProduct(textureZ);\r\n textureX = expectDefined(textureY.crossProduct(textureZ).normalize());\r\n } else {\r\n textureX.normalizeInPlace();\r\n textureY = expectDefined(textureZ.crossProduct(textureX).normalize());\r\n }\r\n\r\n const frustumX = textureZ, frustumY = textureX, frustumZ = textureY;\r\n const textureMatrix = Matrix3d.createRows(frustumX, frustumY, frustumZ);\r\n const textureTransform = Transform.createRefs(Point3d.createZero(), textureMatrix);\r\n const viewFrustum = viewingSpace.getFrustum().transformBy(textureTransform);\r\n const viewPlanes = FrustumPlanes.fromFrustum(viewFrustum);\r\n const viewClipPlanes = ConvexClipPlaneSet.createPlanes(viewPlanes.planes);\r\n\r\n const contentUnBoundedRange = Range1d.createNull();\r\n\r\n // calculate drapeRange from drapeRefs (mask references or drape reference).\r\n const drapeRange = Range3d.createNull();\r\n for (const drapeRef of drapeRefs) {\r\n const drapeTree = drapeRef.treeOwner.tileTree;\r\n if (!drapeTree)\r\n return {};\r\n if (drapeTree.isContentUnbounded) {\r\n let heightRange = viewingSpace.getTerrainHeightRange();\r\n if (!heightRange)\r\n heightRange = ApproximateTerrainHeights.instance.globalHeightRange;\r\n contentUnBoundedRange.low = Math.min(contentUnBoundedRange.low, heightRange.low);\r\n contentUnBoundedRange.high = Math.max(contentUnBoundedRange.high, heightRange.high);\r\n } else if (maskRange.isNull) {\r\n const r = Range3d.createNull();\r\n drapeRef.unionFitRange(r);\r\n const contentRange = textureTransform.multiplyRange(r);\r\n if (!contentRange.isNull)\r\n drapeRange.extendRange(contentRange);\r\n } else {\r\n const contentRange = textureTransform.multiplyRange(maskRange);\r\n drapeRange.extendRange(contentRange);\r\n }\r\n }\r\n\r\n // get range of only the tiles to be masked or draped onto.\r\n let textureRange = Range3d.createNull();\r\n const tileToTexture = textureTransform.multiplyTransformTransform(target.location);\r\n for (const tile of target.tiles) {\r\n tileToTexture.multiplyRange(tile.range, scratchRange);\r\n // Skip tile if it is outside of drapeRange because we don't want the extra heights from distant tiles included.\r\n if (drapeRange.isNull || PlanarTextureProjection.isTileRangeInBounds(scratchRange, drapeRange))\r\n textureRange.extendRange(scratchRange);\r\n }\r\n\r\n if (textureRange.isNull)\r\n return {};\r\n\r\n textureRange = ClipUtilities.rangeOfClipperIntersectionWithRange(viewClipPlanes, textureRange);\r\n\r\n if (!contentUnBoundedRange.isNull) {\r\n // Union of height\r\n textureRange.low.x = Math.min(textureRange.low.x, contentUnBoundedRange.low);\r\n textureRange.high.x = Math.max(textureRange.high.x, contentUnBoundedRange.high);\r\n }\r\n\r\n if (!drapeRange.isNull) {\r\n // Union of height\r\n textureRange.low.x = Math.min(textureRange.low.x, drapeRange.low.x);\r\n textureRange.high.x = Math.max(textureRange.high.x, drapeRange.high.x);\r\n\r\n // Intersection of texture extents.\r\n textureRange.low.y = Math.max(textureRange.low.y, drapeRange.low.y);\r\n textureRange.high.y = Math.min(textureRange.high.y, drapeRange.high.y);\r\n textureRange.low.z = Math.max(textureRange.low.z, drapeRange.low.z);\r\n textureRange.high.z = Math.min(textureRange.high.z, drapeRange.high.z);\r\n }\r\n\r\n const epsilon = .01;\r\n textureRange.low.x -= epsilon;\r\n textureRange.high.x += epsilon;\r\n\r\n const textureFrustum = Frustum.fromRange(textureRange);\r\n let debugFrustum;\r\n if (true) // debugFrustum as textureRange.\r\n debugFrustum = textureFrustum.clone();\r\n else // debugFrustum as drapeRange.\r\n debugFrustum = Frustum.fromRange(drapeRange);\r\n\r\n textureTransform.multiplyInversePoint3dArray(debugFrustum.points, debugFrustum.points);\r\n\r\n const viewZVecZ = viewState.getRotation().rowZ().z;\r\n\r\n // This code attempts to use a projection frustum that aligns to the camera frustum in order to get higher mask resolution closer to the eye.\r\n // Limit its use to views that have an eyepoint above the bottom of the frustum and are looking down at a view angle > 5 degrees, otherwise it causes issues.\r\n // viewZVecZ is negative when looking up, positive when looking down.\r\n if (viewState.isCameraOn && viewState.getEyePoint().z > textureRange.low.x && viewZVecZ > 0.09) {\r\n // NB moved the eyePlane from the center to the bottom of the textureRange to solve problems when the eye was below the eyePlane.\r\n const eyePlane = Plane3dByOriginAndUnitNormal.create(Point3d.createScale(textureZ, textureRange.low.x), textureZ); // at bottom of range - parallel to texture.\r\n const projectionRay = Ray3d.create(viewState.getEyePoint(), expectDefined(viewZ.crossProduct(textureX).normalize()));\r\n let projectionDistance = projectionRay.intersectionWithPlane(expectDefined(eyePlane));\r\n const minNearToFarRatio = .01; // Smaller value allows texture projection to conform tightly to view frustum.\r\n if (undefined !== projectionDistance) {\r\n projectionDistance = Math.max(.1, projectionDistance);\r\n const eyePoint = textureTransform.multiplyPoint3d(projectionRay.fractionToPoint(projectionDistance));\r\n let near = eyePoint.z - textureRange.high.z;\r\n let far = eyePoint.z - textureRange.low.z;\r\n\r\n if (near / far < minNearToFarRatio) {\r\n // If the near-far ratio is less than minimum move the camera back.\r\n far = (textureRange.high.z - textureRange.low.z) / (1.0 - minNearToFarRatio);\r\n near = far * minNearToFarRatio;\r\n eyePoint.z = near + textureRange.high.z;\r\n }\r\n const farRange = Range2d.createNull();\r\n const nearRange = Range2d.createNull();\r\n // Create a frustum that includes the entire view frustum and all Z values.\r\n nearRange.low.x = textureRange.low.x;\r\n nearRange.high.x = textureRange.high.x;\r\n farRange.low.x = eyePoint.x + far / near * (textureRange.low.x - eyePoint.x);\r\n farRange.high.x = eyePoint.x + far / near * (textureRange.high.x - eyePoint.x);\r\n ClipUtilities.announceLoopsOfConvexClipPlaneSetIntersectRange(viewClipPlanes, textureRange, (points: GrowableXYZArray) => {\r\n points.getPoint3dArray().forEach((rangePoint) => {\r\n const farScale = far / (eyePoint.z - rangePoint.z);\r\n const nearScale = near / (eyePoint.z - rangePoint.z);\r\n const nearY = eyePoint.y + nearScale * (rangePoint.y - eyePoint.y);\r\n const farY = eyePoint.y + farScale * (rangePoint.y - eyePoint.y);\r\n nearRange.low.y = Math.min(nearRange.low.y, nearY);\r\n nearRange.high.y = Math.max(nearRange.high.y, nearY);\r\n farRange.low.y = Math.min(farRange.low.y, farY);\r\n farRange.high.y = Math.max(farRange.high.y, farY);\r\n });\r\n });\r\n // Set NPC from results.\r\n textureFrustum.points[Npc._000].set(farRange.low.x, farRange.low.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._100].set(farRange.high.x, farRange.low.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._010].set(farRange.low.x, farRange.high.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._110].set(farRange.high.x, farRange.high.y, eyePoint.z - far);\r\n textureFrustum.points[Npc._001].set(nearRange.low.x, nearRange.low.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._101].set(nearRange.high.x, nearRange.low.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._011].set(nearRange.low.x, nearRange.high.y, eyePoint.z - near);\r\n textureFrustum.points[Npc._111].set(nearRange.high.x, nearRange.high.y, eyePoint.z - near);\r\n }\r\n }\r\n textureMatrix.transposeInPlace();\r\n textureMatrix.multiplyVectorArrayInPlace(textureFrustum.points);\r\n const frustumMap = textureFrustum.toMap4d();\r\n if (undefined === frustumMap) {\r\n return {};\r\n }\r\n const worldToNpc = PlanarTextureProjection._postProjectionMatrixNpc.multiplyMatrixMatrix(frustumMap.transform0);\r\n const npcToView = expectDefined(Map4d.createBoxMap(Point3d.create(0, 0, 0), Point3d.create(1, 1, 1), Point3d.create(0, 0, 0), Point3d.create(textureWidth, textureHeight, 1), scratchMap4d));\r\n const npcToWorld = worldToNpc.createInverse(scratchMatrix4d);\r\n if (undefined === npcToWorld) {\r\n return {};\r\n }\r\n const worldToNpcMap = Map4d.createRefs(worldToNpc, npcToWorld);\r\n const worldToViewMap = npcToView.multiplyMapMap(worldToNpcMap);\r\n\r\n return { textureFrustum, worldToViewMap, projectionMatrix: worldToNpc, debugFrustum };\r\n }\r\n\r\n public static getTextureDrawingParams(target: Target) {\r\n const state = new RenderState();\r\n state.flags.depthMask = false;\r\n state.flags.blend = false;\r\n state.flags.depthTest = false;\r\n\r\n const viewFlags = target.currentViewFlags.copy({\r\n renderMode: RenderMode.SmoothShade,\r\n wiremesh: false,\r\n transparency: false,\r\n textures: false,\r\n lighting: false,\r\n shadows: false,\r\n monochrome: false,\r\n materials: false,\r\n ambientOcclusion: false,\r\n visibleEdges: false,\r\n hiddenEdges: false,\r\n });\r\n\r\n return { state, viewFlags };\r\n }\r\n}\r\n"]}
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@@ -53,7 +53,7 @@ class PointCloudGeometry extends CachedGeometry_1.CachedGeometry {
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53
53
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this._colorHandle = AttributeBuffers_1.BufferHandle.createArrayBuffer(pointCloud.colors);
|
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54
54
|
const attrColor = AttributeMap_1.AttributeMap.findAttribute("a_color", 2 /* TechniqueId.PointCloud */, false);
|
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55
55
|
(0, core_bentley_1.assert)(undefined !== attrColor);
|
|
56
|
-
this.buffers.addBuffer(this._colorHandle, [AttributeBuffers_1.BufferParameters.create(attrColor.location, 3, GL_1.GL.DataType.UnsignedByte, true, 0, 0, false)]);
|
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56
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+
this.buffers.addBuffer((0, core_bentley_1.expectDefined)(this._colorHandle), [AttributeBuffers_1.BufferParameters.create(attrColor.location, 3, GL_1.GL.DataType.UnsignedByte, true, 0, 0, false)]);
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57
57
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}
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58
58
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}
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59
59
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collectStatistics(stats) {
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@@ -1 +1 @@
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1
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-
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1
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+
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, expectDefined } from \"@itwin/core-bentley\";\r\nimport { FeatureIndexType } from \"@itwin/core-common\";\r\nimport { PointCloudArgs } from \"../../../common/internal/render/PointCloudPrimitive\";\r\nimport { RenderMemory } from \"../../../render/RenderMemory\";\r\nimport { AttributeMap } from \"./AttributeMap\";\r\nimport { CachedGeometry } from \"./CachedGeometry\";\r\nimport { ShaderProgramParams } from \"./DrawCommand\";\r\nimport { GL } from \"./GL\";\r\nimport { BufferHandle, BufferParameters, BuffersContainer, QBufferHandle3d } from \"./AttributeBuffers\";\r\nimport { Pass, RenderOrder } from \"./RenderFlags\";\r\nimport { System } from \"./System\";\r\nimport { Target } from \"./Target\";\r\nimport { TechniqueId } from \"./TechniqueId\";\r\nimport { RenderGeometry } from \"../../../internal/render/RenderGeometry\";\r\n\r\n/** @internal */\r\nexport class PointCloudGeometry extends CachedGeometry implements RenderGeometry {\r\n public readonly renderGeometryType: \"point-cloud\" = \"point-cloud\" as const;\r\n public readonly isInstanceable = false;\r\n public noDispose = false;\r\n public readonly buffers: BuffersContainer;\r\n private readonly _vertices: QBufferHandle3d;\r\n private readonly _vertexCount: number;\r\n private readonly _colorHandle: BufferHandle | undefined = undefined;\r\n private readonly _hasFeatures: boolean;\r\n\r\n public readonly voxelSize: number;\r\n public readonly colorIsBgr: boolean;\r\n\r\n public get isDisposed(): boolean { return this.buffers.isDisposed && this._vertices.isDisposed; }\r\n public override get asPointCloud(): PointCloudGeometry | undefined { return this; }\r\n public override get supportsThematicDisplay() { return true; }\r\n public get overrideColorMix() { return .5; } // This could be a setting from either the mesh or the override if required.\r\n\r\n public [Symbol.dispose]() {\r\n if (!this.noDispose) {\r\n dispose(this.buffers);\r\n dispose(this._vertices);\r\n }\r\n }\r\n\r\n constructor(pointCloud: PointCloudArgs) {\r\n super();\r\n this.buffers = BuffersContainer.create();\r\n this._vertices = QBufferHandle3d.create(pointCloud.qparams, pointCloud.positions) as QBufferHandle3d;\r\n const attrPos = AttributeMap.findAttribute(\"a_pos\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrPos);\r\n const vertexDataType = (pointCloud.positions instanceof Float32Array) ? GL.DataType.Float : ((pointCloud.positions instanceof Uint8Array) ? GL.DataType.UnsignedByte : GL.DataType.UnsignedShort);\r\n this.buffers.addBuffer(this._vertices, [BufferParameters.create(attrPos.location, 3, vertexDataType, false, 0, 0, false)]);\r\n this._vertexCount = pointCloud.positions.length / 3;\r\n this._hasFeatures = FeatureIndexType.Empty !== pointCloud.features.type;\r\n this.voxelSize = pointCloud.voxelSize;\r\n this.colorIsBgr = \"bgr\" === pointCloud.colorFormat;\r\n\r\n if (undefined !== pointCloud.colors) {\r\n this._colorHandle = BufferHandle.createArrayBuffer(pointCloud.colors);\r\n const attrColor = AttributeMap.findAttribute(\"a_color\", TechniqueId.PointCloud, false);\r\n assert(undefined !== attrColor);\r\n this.buffers.addBuffer(expectDefined(this._colorHandle), [BufferParameters.create(attrColor.location, 3, GL.DataType.UnsignedByte, true, 0, 0, false)]);\r\n }\r\n }\r\n\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const bytesUsed = this._vertices.bytesUsed + (undefined !== this._colorHandle ? this._colorHandle.bytesUsed : 0);\r\n stats.addPointCloud(bytesUsed);\r\n }\r\n\r\n protected _wantWoWReversal(_target: Target): boolean { return false; }\r\n\r\n public get techniqueId(): TechniqueId { return TechniqueId.PointCloud; }\r\n public override getPass(target: Target): Pass {\r\n // Point clouds don't cast shadows.\r\n return target.isDrawingShadowMap ? \"none\" : \"point-clouds\";\r\n }\r\n public get renderOrder(): RenderOrder { return RenderOrder.Linear; }\r\n public get qOrigin(): Float32Array { return this._vertices.origin; }\r\n public get qScale(): Float32Array { return this._vertices.scale; }\r\n public get colors(): BufferHandle | undefined { return this._colorHandle; }\r\n public override get hasFeatures() { return this._hasFeatures; }\r\n public override get hasBakedLighting() { return true; }\r\n\r\n public draw(): void {\r\n this.buffers.bind();\r\n System.instance.context.drawArrays(GL.PrimitiveType.Points, 0, this._vertexCount);\r\n this.buffers.unbind();\r\n }\r\n\r\n // ###TODO delete this.\r\n public override getLineWeight(_params: ShaderProgramParams): number {\r\n // If line weight < 0 it is real size in meters (voxel size).\r\n return (this.voxelSize > 0) ? - this.voxelSize : 1;\r\n }\r\n}\r\n"]}
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@@ -229,7 +229,7 @@ class RealityMeshGeometry extends CachedGeometry_1.IndexedGeometry {
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for (const mesh of meshes) {
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const primitive = Primitive_1.Primitive.create(mesh);
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if (featureTable) {
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-
branch.add(system.createBatch(primitive, featureTable, mesh.getRange(), { tileId }));
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+
branch.add(system.createBatch((0, core_bentley_1.expectDefined)(primitive), featureTable, mesh.getRange(), { tileId }));
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}
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}
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return system.createBranch(branch, realityMesh._transform ? realityMesh._transform : core_geometry_1.Transform.createIdentity(), { disableClipStyle: params.disableClipStyle });
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