@itwin/core-frontend 5.2.0-dev.2 → 5.2.0-dev.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (627) hide show
  1. package/CHANGELOG.md +57 -1
  2. package/lib/cjs/BackgroundMapGeometry.js +13 -13
  3. package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
  4. package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
  5. package/lib/cjs/BriefcaseConnection.js +2 -2
  6. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  7. package/lib/cjs/CheckpointConnection.d.ts.map +1 -1
  8. package/lib/cjs/CheckpointConnection.js +3 -3
  9. package/lib/cjs/CheckpointConnection.js.map +1 -1
  10. package/lib/cjs/ContextRealityModelState.js.map +1 -1
  11. package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
  12. package/lib/cjs/ElementLocateManager.js +7 -6
  13. package/lib/cjs/ElementLocateManager.js.map +1 -1
  14. package/lib/cjs/EmphasizeElements.d.ts.map +1 -1
  15. package/lib/cjs/EmphasizeElements.js +3 -1
  16. package/lib/cjs/EmphasizeElements.js.map +1 -1
  17. package/lib/cjs/EnvironmentDecorations.d.ts.map +1 -1
  18. package/lib/cjs/EnvironmentDecorations.js +4 -0
  19. package/lib/cjs/EnvironmentDecorations.js.map +1 -1
  20. package/lib/cjs/FrustumAnimator.d.ts.map +1 -1
  21. package/lib/cjs/FrustumAnimator.js +3 -2
  22. package/lib/cjs/FrustumAnimator.js.map +1 -1
  23. package/lib/cjs/GlobeAnimator.d.ts.map +1 -1
  24. package/lib/cjs/GlobeAnimator.js +7 -6
  25. package/lib/cjs/GlobeAnimator.js.map +1 -1
  26. package/lib/cjs/HitDetail.d.ts.map +1 -1
  27. package/lib/cjs/HitDetail.js +12 -7
  28. package/lib/cjs/HitDetail.js.map +1 -1
  29. package/lib/cjs/IModelApp.d.ts.map +1 -1
  30. package/lib/cjs/IModelApp.js +2 -1
  31. package/lib/cjs/IModelApp.js.map +1 -1
  32. package/lib/cjs/IModelConnection.d.ts +4 -0
  33. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  34. package/lib/cjs/IModelConnection.js +156 -14
  35. package/lib/cjs/IModelConnection.js.map +1 -1
  36. package/lib/cjs/IpcApp.d.ts.map +1 -1
  37. package/lib/cjs/IpcApp.js +1 -1
  38. package/lib/cjs/IpcApp.js.map +1 -1
  39. package/lib/cjs/LinePlaneIntersect.d.ts.map +1 -1
  40. package/lib/cjs/LinePlaneIntersect.js +2 -0
  41. package/lib/cjs/LinePlaneIntersect.js.map +1 -1
  42. package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
  43. package/lib/cjs/LocalhostIpcApp.js +2 -1
  44. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  45. package/lib/cjs/Marker.d.ts.map +1 -1
  46. package/lib/cjs/Marker.js +4 -3
  47. package/lib/cjs/Marker.js.map +1 -1
  48. package/lib/cjs/ModelState.d.ts.map +1 -1
  49. package/lib/cjs/ModelState.js +2 -2
  50. package/lib/cjs/ModelState.js.map +1 -1
  51. package/lib/cjs/NativeApp.d.ts.map +1 -1
  52. package/lib/cjs/NativeApp.js +5 -4
  53. package/lib/cjs/NativeApp.js.map +1 -1
  54. package/lib/cjs/NativeAppLogger.d.ts.map +1 -1
  55. package/lib/cjs/NativeAppLogger.js +1 -0
  56. package/lib/cjs/NativeAppLogger.js.map +1 -1
  57. package/lib/cjs/PlanarClipMaskState.js +3 -3
  58. package/lib/cjs/PlanarClipMaskState.js.map +1 -1
  59. package/lib/cjs/SelectionSet.d.ts.map +1 -1
  60. package/lib/cjs/SelectionSet.js +1 -0
  61. package/lib/cjs/SelectionSet.js.map +1 -1
  62. package/lib/cjs/SheetViewState.d.ts.map +1 -1
  63. package/lib/cjs/SheetViewState.js +5 -5
  64. package/lib/cjs/SheetViewState.js.map +1 -1
  65. package/lib/cjs/SpatialViewState.d.ts.map +1 -1
  66. package/lib/cjs/SpatialViewState.js +1 -1
  67. package/lib/cjs/SpatialViewState.js.map +1 -1
  68. package/lib/cjs/Sprites.js +2 -2
  69. package/lib/cjs/Sprites.js.map +1 -1
  70. package/lib/cjs/TentativePoint.d.ts.map +1 -1
  71. package/lib/cjs/TentativePoint.js +10 -9
  72. package/lib/cjs/TentativePoint.js.map +1 -1
  73. package/lib/cjs/ViewContext.d.ts +10 -1
  74. package/lib/cjs/ViewContext.d.ts.map +1 -1
  75. package/lib/cjs/ViewContext.js +12 -1
  76. package/lib/cjs/ViewContext.js.map +1 -1
  77. package/lib/cjs/ViewCreator2d.js +1 -1
  78. package/lib/cjs/ViewCreator2d.js.map +1 -1
  79. package/lib/cjs/ViewCreator3d.js +1 -1
  80. package/lib/cjs/ViewCreator3d.js.map +1 -1
  81. package/lib/cjs/ViewPose.d.ts.map +1 -1
  82. package/lib/cjs/ViewPose.js +4 -1
  83. package/lib/cjs/ViewPose.js.map +1 -1
  84. package/lib/cjs/ViewState.d.ts.map +1 -1
  85. package/lib/cjs/ViewState.js +17 -12
  86. package/lib/cjs/ViewState.js.map +1 -1
  87. package/lib/cjs/ViewingSpace.d.ts.map +1 -1
  88. package/lib/cjs/ViewingSpace.js +2 -0
  89. package/lib/cjs/ViewingSpace.js.map +1 -1
  90. package/lib/cjs/Viewport.d.ts.map +1 -1
  91. package/lib/cjs/Viewport.js +17 -10
  92. package/lib/cjs/Viewport.js.map +1 -1
  93. package/lib/cjs/common/ImageUtil.d.ts.map +1 -1
  94. package/lib/cjs/common/ImageUtil.js +2 -1
  95. package/lib/cjs/common/ImageUtil.js.map +1 -1
  96. package/lib/cjs/common/internal/render/GeometryAccumulator.d.ts.map +1 -1
  97. package/lib/cjs/common/internal/render/GeometryAccumulator.js +4 -3
  98. package/lib/cjs/common/internal/render/GeometryAccumulator.js.map +1 -1
  99. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -1
  100. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js +2 -0
  101. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -1
  102. package/lib/cjs/common/internal/render/MeshBuilder.js +1 -1
  103. package/lib/cjs/common/internal/render/MeshBuilder.js.map +1 -1
  104. package/lib/cjs/common/internal/render/VertexTableBuilder.d.ts.map +1 -1
  105. package/lib/cjs/common/internal/render/VertexTableBuilder.js +16 -7
  106. package/lib/cjs/common/internal/render/VertexTableBuilder.js.map +1 -1
  107. package/lib/cjs/extension/ExtensionAdmin.js +2 -2
  108. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
  109. package/lib/cjs/internal/GoogleMapsDecorator.js +1 -1
  110. package/lib/cjs/internal/GoogleMapsDecorator.js.map +1 -1
  111. package/lib/cjs/internal/ScriptUtils.js +1 -0
  112. package/lib/cjs/internal/ScriptUtils.js.map +1 -1
  113. package/lib/cjs/internal/render/UpsampleRealityMeshParams.d.ts.map +1 -1
  114. package/lib/cjs/internal/render/UpsampleRealityMeshParams.js +2 -1
  115. package/lib/cjs/internal/render/UpsampleRealityMeshParams.js.map +1 -1
  116. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.d.ts.map +1 -1
  117. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js +7 -2
  118. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
  119. package/lib/cjs/internal/render/webgl/AttributeBuffers.d.ts.map +1 -1
  120. package/lib/cjs/internal/render/webgl/AttributeBuffers.js +5 -3
  121. package/lib/cjs/internal/render/webgl/AttributeBuffers.js.map +1 -1
  122. package/lib/cjs/internal/render/webgl/AttributeMap.d.ts.map +1 -1
  123. package/lib/cjs/internal/render/webgl/AttributeMap.js +2 -0
  124. package/lib/cjs/internal/render/webgl/AttributeMap.js.map +1 -1
  125. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
  126. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js +3 -3
  127. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
  128. package/lib/cjs/internal/render/webgl/BatchUniforms.js +1 -1
  129. package/lib/cjs/internal/render/webgl/BatchUniforms.js.map +1 -1
  130. package/lib/cjs/internal/render/webgl/BranchState.d.ts.map +1 -1
  131. package/lib/cjs/internal/render/webgl/BranchState.js +2 -1
  132. package/lib/cjs/internal/render/webgl/BranchState.js.map +1 -1
  133. package/lib/cjs/internal/render/webgl/BranchUniforms.js +2 -2
  134. package/lib/cjs/internal/render/webgl/BranchUniforms.js.map +1 -1
  135. package/lib/cjs/internal/render/webgl/CachedGeometry.d.ts.map +1 -1
  136. package/lib/cjs/internal/render/webgl/CachedGeometry.js +2 -2
  137. package/lib/cjs/internal/render/webgl/CachedGeometry.js.map +1 -1
  138. package/lib/cjs/internal/render/webgl/ClipStack.js +1 -1
  139. package/lib/cjs/internal/render/webgl/ClipStack.js.map +1 -1
  140. package/lib/cjs/internal/render/webgl/ColorInfo.js +1 -1
  141. package/lib/cjs/internal/render/webgl/ColorInfo.js.map +1 -1
  142. package/lib/cjs/internal/render/webgl/Contours.js +3 -3
  143. package/lib/cjs/internal/render/webgl/Contours.js.map +1 -1
  144. package/lib/cjs/internal/render/webgl/EDL.js +18 -18
  145. package/lib/cjs/internal/render/webgl/EDL.js.map +1 -1
  146. package/lib/cjs/internal/render/webgl/FeatureOverrides.js +4 -4
  147. package/lib/cjs/internal/render/webgl/FeatureOverrides.js.map +1 -1
  148. package/lib/cjs/internal/render/webgl/FrameBuffer.js +3 -3
  149. package/lib/cjs/internal/render/webgl/FrameBuffer.js.map +1 -1
  150. package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
  151. package/lib/cjs/internal/render/webgl/FrustumUniforms.js +2 -1
  152. package/lib/cjs/internal/render/webgl/FrustumUniforms.js.map +1 -1
  153. package/lib/cjs/internal/render/webgl/GLTimer.d.ts.map +1 -1
  154. package/lib/cjs/internal/render/webgl/GLTimer.js +2 -0
  155. package/lib/cjs/internal/render/webgl/GLTimer.js.map +1 -1
  156. package/lib/cjs/internal/render/webgl/MapLayerParams.js +2 -2
  157. package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -1
  158. package/lib/cjs/internal/render/webgl/MeshData.js +2 -2
  159. package/lib/cjs/internal/render/webgl/MeshData.js.map +1 -1
  160. package/lib/cjs/internal/render/webgl/PerformanceMetrics.js +1 -1
  161. package/lib/cjs/internal/render/webgl/PerformanceMetrics.js.map +1 -1
  162. package/lib/cjs/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
  163. package/lib/cjs/internal/render/webgl/PlanarClassifier.js +8 -8
  164. package/lib/cjs/internal/render/webgl/PlanarClassifier.js.map +1 -1
  165. package/lib/cjs/internal/render/webgl/PlanarGrid.js +1 -1
  166. package/lib/cjs/internal/render/webgl/PlanarGrid.js.map +1 -1
  167. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts +0 -3
  168. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  169. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js +6 -5
  170. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js.map +1 -1
  171. package/lib/cjs/internal/render/webgl/PointCloud.js +1 -1
  172. package/lib/cjs/internal/render/webgl/PointCloud.js.map +1 -1
  173. package/lib/cjs/internal/render/webgl/RealityMesh.js +1 -1
  174. package/lib/cjs/internal/render/webgl/RealityMesh.js.map +1 -1
  175. package/lib/cjs/internal/render/webgl/RenderBuffer.js +2 -2
  176. package/lib/cjs/internal/render/webgl/RenderBuffer.js.map +1 -1
  177. package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
  178. package/lib/cjs/internal/render/webgl/SceneCompositor.js +118 -85
  179. package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
  180. package/lib/cjs/internal/render/webgl/ScratchDrawParams.d.ts.map +1 -1
  181. package/lib/cjs/internal/render/webgl/ScratchDrawParams.js +11 -10
  182. package/lib/cjs/internal/render/webgl/ScratchDrawParams.js.map +1 -1
  183. package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js +3 -3
  184. package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js.map +1 -1
  185. package/lib/cjs/internal/render/webgl/ShaderProgram.js +3 -3
  186. package/lib/cjs/internal/render/webgl/ShaderProgram.js.map +1 -1
  187. package/lib/cjs/internal/render/webgl/ShadowUniforms.d.ts.map +1 -1
  188. package/lib/cjs/internal/render/webgl/ShadowUniforms.js +2 -1
  189. package/lib/cjs/internal/render/webgl/ShadowUniforms.js.map +1 -1
  190. package/lib/cjs/internal/render/webgl/SolarShadowMap.d.ts.map +1 -1
  191. package/lib/cjs/internal/render/webgl/SolarShadowMap.js +6 -4
  192. package/lib/cjs/internal/render/webgl/SolarShadowMap.js.map +1 -1
  193. package/lib/cjs/internal/render/webgl/System.d.ts.map +1 -1
  194. package/lib/cjs/internal/render/webgl/System.js +1 -1
  195. package/lib/cjs/internal/render/webgl/System.js.map +1 -1
  196. package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
  197. package/lib/cjs/internal/render/webgl/Target.js +10 -7
  198. package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
  199. package/lib/cjs/internal/render/webgl/Texture.d.ts.map +1 -1
  200. package/lib/cjs/internal/render/webgl/Texture.js +10 -8
  201. package/lib/cjs/internal/render/webgl/Texture.js.map +1 -1
  202. package/lib/cjs/internal/render/webgl/glsl/Animation.d.ts.map +1 -1
  203. package/lib/cjs/internal/render/webgl/glsl/Animation.js +4 -2
  204. package/lib/cjs/internal/render/webgl/glsl/Animation.js.map +1 -1
  205. package/lib/cjs/internal/render/webgl/glsl/Color.d.ts.map +1 -1
  206. package/lib/cjs/internal/render/webgl/glsl/Color.js +2 -1
  207. package/lib/cjs/internal/render/webgl/glsl/Color.js.map +1 -1
  208. package/lib/cjs/internal/render/webgl/glsl/Composite.js +1 -1
  209. package/lib/cjs/internal/render/webgl/glsl/Composite.js.map +1 -1
  210. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
  211. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js +3 -2
  212. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js.map +1 -1
  213. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js +3 -3
  214. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js.map +1 -1
  215. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
  216. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js +4 -3
  217. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js.map +1 -1
  218. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +8 -8
  219. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
  220. package/lib/cjs/internal/render/webgl/glsl/Surface.js +10 -10
  221. package/lib/cjs/internal/render/webgl/glsl/Surface.js.map +1 -1
  222. package/lib/cjs/internal/render/webgl/glsl/Vertex.js +2 -2
  223. package/lib/cjs/internal/render/webgl/glsl/Vertex.js.map +1 -1
  224. package/lib/cjs/internal/tile/B3dmReader.d.ts.map +1 -1
  225. package/lib/cjs/internal/tile/B3dmReader.js +1 -1
  226. package/lib/cjs/internal/tile/B3dmReader.js.map +1 -1
  227. package/lib/cjs/internal/tile/DynamicIModelTile.js +1 -0
  228. package/lib/cjs/internal/tile/DynamicIModelTile.js.map +1 -1
  229. package/lib/cjs/internal/tile/FetchCloudStorage.js +1 -1
  230. package/lib/cjs/internal/tile/FetchCloudStorage.js.map +1 -1
  231. package/lib/cjs/internal/tile/LRUTileList.d.ts.map +1 -1
  232. package/lib/cjs/internal/tile/LRUTileList.js +4 -0
  233. package/lib/cjs/internal/tile/LRUTileList.js.map +1 -1
  234. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -1
  235. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js +2 -1
  236. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -1
  237. package/lib/cjs/internal/tile/OPCFormatInterpreter.js +4 -4
  238. package/lib/cjs/internal/tile/OPCFormatInterpreter.js.map +1 -1
  239. package/lib/cjs/internal/tile/OrbitGtTileTree.d.ts.map +1 -1
  240. package/lib/cjs/internal/tile/OrbitGtTileTree.js +2 -2
  241. package/lib/cjs/internal/tile/OrbitGtTileTree.js.map +1 -1
  242. package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
  243. package/lib/cjs/internal/tile/RealityModelTileTree.js +3 -3
  244. package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
  245. package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
  246. package/lib/cjs/internal/tile/RealityTileLoader.js +3 -0
  247. package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
  248. package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js +3 -3
  249. package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  250. package/lib/cjs/internal/tile/TileUserSet.d.ts.map +1 -1
  251. package/lib/cjs/internal/tile/TileUserSet.js +4 -0
  252. package/lib/cjs/internal/tile/TileUserSet.js.map +1 -1
  253. package/lib/cjs/internal/tile/map/ArcGISTileMap.js +1 -1
  254. package/lib/cjs/internal/tile/map/ArcGISTileMap.js.map +1 -1
  255. package/lib/cjs/internal/tile/map/ArcGisUtilities.d.ts.map +1 -1
  256. package/lib/cjs/internal/tile/map/ArcGisUtilities.js +4 -0
  257. package/lib/cjs/internal/tile/map/ArcGisUtilities.js.map +1 -1
  258. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  259. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +3 -1
  260. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  261. package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js +2 -2
  262. package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  263. package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
  264. package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  265. package/lib/cjs/internal/tile/map/MapTileAvailability.d.ts.map +1 -1
  266. package/lib/cjs/internal/tile/map/MapTileAvailability.js +5 -2
  267. package/lib/cjs/internal/tile/map/MapTileAvailability.js.map +1 -1
  268. package/lib/cjs/internal/tile/map/WmtsCapabilities.d.ts.map +1 -1
  269. package/lib/cjs/internal/tile/map/WmtsCapabilities.js +3 -2
  270. package/lib/cjs/internal/tile/map/WmtsCapabilities.js.map +1 -1
  271. package/lib/cjs/properties/FormattedQuantityDescription.d.ts.map +1 -1
  272. package/lib/cjs/properties/FormattedQuantityDescription.js +2 -0
  273. package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
  274. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
  275. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +2 -0
  276. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  277. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
  278. package/lib/cjs/quantity-formatting/QuantityFormatter.js +7 -4
  279. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  280. package/lib/cjs/tile/GltfReader.d.ts +5 -2
  281. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  282. package/lib/cjs/tile/GltfReader.js +62 -19
  283. package/lib/cjs/tile/GltfReader.js.map +1 -1
  284. package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
  285. package/lib/cjs/tile/RealityTile.js +2 -2
  286. package/lib/cjs/tile/RealityTile.js.map +1 -1
  287. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
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  289. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  290. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  291. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  292. package/lib/cjs/tile/TileDrawArgs.js +2 -1
  293. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
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  591. package/lib/esm/tile/GltfReader.d.ts +5 -2
  592. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  593. package/lib/esm/tile/GltfReader.js +63 -20
  594. package/lib/esm/tile/GltfReader.js.map +1 -1
  595. package/lib/esm/tile/RealityTile.d.ts.map +1 -1
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  597. package/lib/esm/tile/RealityTile.js.map +1 -1
  598. package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
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  600. package/lib/esm/tile/RealityTileTree.js.map +1 -1
  601. package/lib/esm/tile/TileAdmin.js.map +1 -1
  602. package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
  603. package/lib/esm/tile/TileDrawArgs.js +2 -1
  604. package/lib/esm/tile/TileDrawArgs.js.map +1 -1
  605. package/lib/esm/tile/map/ImageryTileTree.js +2 -2
  606. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  607. package/lib/esm/tile/map/MapLayerFormatRegistry.js +2 -2
  608. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  609. package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
  610. package/lib/esm/tile/map/MapLayerSources.js +10 -2
  611. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  612. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  613. package/lib/esm/tile/map/MapTile.js +11 -9
  614. package/lib/esm/tile/map/MapTile.js.map +1 -1
  615. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  616. package/lib/esm/tile/map/MapTileTree.js +9 -8
  617. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  618. package/lib/esm/tile/map/MapTilingScheme.d.ts.map +1 -1
  619. package/lib/esm/tile/map/MapTilingScheme.js +2 -1
  620. package/lib/esm/tile/map/MapTilingScheme.js.map +1 -1
  621. package/lib/esm/tools/Tool.js +2 -2
  622. package/lib/esm/tools/Tool.js.map +1 -1
  623. package/lib/esm/workers/ImdlParser/webpack.config.js +8 -0
  624. package/lib/public/draco_decoder.wasm +0 -0
  625. package/lib/public/scripts/parse-imdl-worker.js +1 -1
  626. package/lib/workers/webpack/parse-imdl-worker.js +1 -1
  627. package/package.json +26 -23
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { DrawParams } from \"../DrawCommand\";\r\nimport { UniformHandle } from \"../UniformHandle\";\r\nimport { Matrix4 } from \"../Matrix\";\r\nimport { Pass, TextureUnit } from \"../RenderFlags\";\r\nimport { PositionType } from \"../TechniqueFlags\";\r\nimport { VariableType, VertexShaderBuilder } from \"../ShaderBuilder\";\r\nimport { decodeUint16, decodeUint24 } from \"./Decode\";\r\nimport { addInstanceOverrides } from \"./Instancing\";\r\nimport { addLookupTable } from \"./LookupTable\";\r\n\r\nconst initializeVertLUTCoords = `\r\n g_vertexLUTIndex = decodeUInt24(qpos);\r\n g_vertexBaseCoords = compute_vert_coords(g_vertexLUTIndex);\r\n`;\r\n\r\n/** @internal */\r\nexport const unquantizePosition = `\r\nvec4 unquantizePosition(vec3 pos, vec3 origin, vec3 scale) { return vec4(origin + scale * pos, 1.0); }\r\n`;\r\n\r\nconst computeQuantizedPosition = `\r\nvec4 computeVertexPosition(vec3 pos) { return unquantizePosition(pos, u_qOrigin, u_qScale); }\r\n`;\r\n\r\n// Need to read 2 rgba values to obtain 6 16-bit integers for position\r\nconst computeVertexPositionFromLUT = `\r\nvec4 computeVertexPosition(vec3 encodedIndex) {\r\n vec3 qpos = vec3(decodeUInt16(g_vertLutData0.xy), decodeUInt16(g_vertLutData0.zw), decodeUInt16(g_vertLutData1.xy));\r\n g_featureAndMaterialIndex = g_vertLutData2;\r\n return unquantizePosition(qpos, u_qOrigin, u_qScale);\r\n}\r\n`;\r\n\r\nconst computeUnquantizedPosition = `\r\nvec4 computeVertexPosition(vec3 encodedIndex) {\r\n uvec3 vux = uvec3(g_vertLutData0.xyz);\r\n g_featureAndMaterialIndex.x = g_vertLutData0.w;\r\n uvec3 vuy = uvec3(g_vertLutData1.xyz);\r\n g_featureAndMaterialIndex.y = g_vertLutData1.w;\r\n uvec3 vuz = uvec3(g_vertLutData2.xyz);\r\n g_featureAndMaterialIndex.z = g_vertLutData2.w;\r\n uvec3 vuw = uvec3(g_vertLutData3.xyz);\r\n g_featureAndMaterialIndex.w = g_vertLutData3.w;\r\n uvec3 u = (vuw << 24) | (vuz << 16) | (vuy << 8) | vux;\r\n return vec4(uintBitsToFloat(u), 1.0);\r\n}\r\n`;\r\n\r\nconst computeLineWeight = \"\\nfloat computeLineWeight() { return g_lineWeight; }\\n\";\r\nconst computeLineCode = \"\\nfloat computeLineCode() { return g_lineCode; }\\n\";\r\n\r\nexport function addSamplePosition(vert: VertexShaderBuilder): void {\r\n vert.addFunction(getSamplePosition(vert.positionType));\r\n}\r\n\r\nconst getSamplePositionPrelude = `\r\nvec4 samplePosition(float index) {\r\n vec2 tc = compute_vert_coords(index);`;\r\n\r\nconst getSamplePositionQuantizedPostlude = `\r\n vec4 e0 = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\r\n tc.x += g_vert_stepX;\r\n vec4 e1 = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\r\n vec3 qpos = vec3(decodeUInt16(e0.xy), decodeUInt16(e0.zw), decodeUInt16(e1.xy));\r\n return unquantizePosition(qpos, u_qOrigin, u_qScale);\r\n}\r\n`;\r\n\r\nconst getSamplePositionUnquantizedPostlude = `\r\n uvec3 vux = uvec3(floor(TEXTURE(u_vertLUT, tc).xyz * 255.0 + 0.5));\r\n tc.x += g_vert_stepX;\r\n uvec3 vuy = uvec3(floor(TEXTURE(u_vertLUT, tc).xyz * 255.0 + 0.5));\r\n tc.x += g_vert_stepX;\r\n uvec3 vuz = uvec3(floor(TEXTURE(u_vertLUT, tc).xyz * 255.0 + 0.5));\r\n tc.x += g_vert_stepX;\r\n uvec3 vuw = uvec3(floor(TEXTURE(u_vertLUT, tc).xyz * 255.0 + 0.5));\r\n uvec3 u = (vuw << 24) | (vuz << 16) | (vuy << 8) | vux;\r\n return vec4(uintBitsToFloat(u), 1.0);\r\n}\r\n`;\r\n\r\nfunction getSamplePosition(type: PositionType): string {\r\n return `${getSamplePositionPrelude}${\"quantized\" === type ? getSamplePositionQuantizedPostlude : getSamplePositionUnquantizedPostlude}`;\r\n}\r\n\r\n/** @internal */\r\nexport function addModelViewProjectionMatrix(vert: VertexShaderBuilder): void {\r\n if (vert.usesInstancedGeometry) {\r\n addModelViewMatrix(vert);\r\n addProjectionMatrix(vert);\r\n vert.addGlobal(\"g_mvp\", VariableType.Mat4);\r\n vert.addInitializer(\"g_mvp = u_proj * g_mv;\");\r\n } else {\r\n vert.addUniform(\"u_mvp\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_mvp\", (uniform, params) => {\r\n params.target.uniforms.branch.bindModelViewProjectionMatrix(uniform, params.geometry, params.isViewCoords);\r\n });\r\n });\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function addProjectionMatrix(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_proj\", VariableType.Mat4, (prog) => {\r\n prog.addProgramUniform(\"u_proj\", (uniform, params) => {\r\n params.bindProjectionMatrix(uniform);\r\n });\r\n });\r\n}\r\n\r\nconst computeInstancedRtcMatrix = `\r\n g_instancedRtcMatrix = u_instanced_rtc * g_modelMatrixRTC;\r\n`;\r\n\r\n/** @internal */\r\nexport function addInstancedRtcMatrix(vert: VertexShaderBuilder): void {\r\n if (!vert.usesInstancedGeometry)\r\n return;\r\n\r\n assert(undefined !== vert.find(\"g_modelMatrixRTC\")); // set up in VertexShaderBuilder constructor...\r\n vert.addUniform(\"u_instanced_rtc\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_instanced_rtc\", (uniform, params) => {\r\n const modelt = params.geometry.asInstanced!.getRtcOnlyTransform();\r\n uniform.setMatrix4(Matrix4.fromTransform(modelt));\r\n });\r\n });\r\n\r\n vert.addGlobal(\"g_instancedRtcMatrix\", VariableType.Mat4);\r\n vert.addInitializer(computeInstancedRtcMatrix);\r\n}\r\n\r\n/** @internal */\r\nexport function addModelViewMatrix(vert: VertexShaderBuilder): void {\r\n const bind = (uniform: UniformHandle, params: DrawParams) => {\r\n params.target.uniforms.branch.bindModelViewMatrix(uniform, params.geometry, params.isViewCoords);\r\n };\r\n\r\n if (vert.usesInstancedGeometry) {\r\n vert.addUniform(\"u_instanced_modelView\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_instanced_modelView\", bind);\r\n });\r\n\r\n vert.addGlobal(\"g_mv\", VariableType.Mat4);\r\n vert.addInitializer(\"g_mv = u_instanced_modelView * g_modelMatrixRTC;\");\r\n } else {\r\n vert.addUniform(\"u_mv\", VariableType.Mat4, (prog) => {\r\n // ###TODO: We only need 3 rows, not 4...\r\n prog.addGraphicUniform(\"u_mv\", bind);\r\n });\r\n }\r\n}\r\n\r\nconst computeNormalMatrix = `\r\n g_nmx = transpose(inverse(mat3(MAT_MV)));\r\n g_nmx[0][0] *= u_frustumScale.x;\r\n g_nmx[1][1] *= u_frustumScale.y;\r\n`;\r\n\r\n/** @internal */\r\nexport function addNormalMatrix(vert: VertexShaderBuilder) {\r\n vert.addGlobal(\"g_nmx\", VariableType.Mat3);\r\n vert.addUniform(\"u_frustumScale\", VariableType.Vec2, (prog) => {\r\n prog.addGraphicUniform(\"u_frustumScale\", (uniform, params) => {\r\n const scale = params.target.uniforms.branch.top.frustumScale;\r\n uniform.setUniform2fv([scale.x, scale.y]);\r\n });\r\n });\r\n\r\n vert.addInitializer(computeNormalMatrix);\r\n}\r\n\r\nfunction readVertexData(index: number): string {\r\n return `g_vertLutData${index} = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);`;\r\n}\r\n\r\nconst nextVertexData = \"tc.x += g_vert_stepX;\";\r\n\r\nfunction readNextVertexData(index: number): string {\r\n return `\r\n ${nextVertexData}\r\n ${readVertexData(index)}`;\r\n}\r\n\r\nconst prereadVertexDataPrelude = `\r\n vec2 tc = g_vertexBaseCoords;\r\n ${readVertexData(0)}\r\n ${readNextVertexData(1)}\r\n ${readNextVertexData(2)}\r\n`;\r\n\r\nconst prereadQuantizedVertexData = `${prereadVertexDataPrelude}\r\n if (3.0 < u_vertParams.z) {\r\n ${readNextVertexData(3)}\r\n }\r\n`;\r\n\r\nconst prereadUnquantizedVertexData = `${prereadVertexDataPrelude}\r\n ${readNextVertexData(3)}\r\n ${readNextVertexData(4)}\r\n if (5.0 < u_vertParams.z) {\r\n ${readNextVertexData(5)}\r\n }\r\n`;\r\n\r\nconst scratchLutParams = new Float32Array(4);\r\nfunction addPositionFromLUT(vert: VertexShaderBuilder) {\r\n vert.addGlobal(\"g_vertexLUTIndex\", VariableType.Float);\r\n vert.addGlobal(\"g_vertexBaseCoords\", VariableType.Vec2);\r\n\r\n const unquantized = \"unquantized\" === vert.positionType;\r\n const maxRgbaPerVert = unquantized ? 6 : 4;\r\n for (let i = 0; i < maxRgbaPerVert; i++)\r\n vert.addGlobal(`g_vertLutData${i}`, VariableType.Vec4);\r\n\r\n vert.addFunction(decodeUint24);\r\n vert.addFunction(decodeUint16);\r\n\r\n vert.addFunction(unquantized ? computeUnquantizedPosition : computeVertexPositionFromLUT);\r\n\r\n vert.addUniform(\"u_vertLUT\", VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(\"u_vertLUT\", (uniform, params) => {\r\n (params.geometry.asLUT!).lut.texture.bindSampler(uniform, TextureUnit.VertexLUT);\r\n });\r\n });\r\n\r\n vert.addUniform(\"u_vertParams\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_vertParams\", (uniform, params) => {\r\n assert(undefined !== params.geometry.asLUT);\r\n const lut = params.geometry.asLUT.lut;\r\n const lutParams = scratchLutParams;\r\n lutParams[0] = lut.texture.width;\r\n lutParams[1] = lut.texture.height;\r\n lutParams[2] = lut.numRgbaPerVertex;\r\n lutParams[3] = lut.numVertices;\r\n uniform.setUniform4fv(lutParams);\r\n });\r\n });\r\n\r\n addLookupTable(vert, \"vert\", \"u_vertParams.z\");\r\n vert.addInitializer(initializeVertLUTCoords);\r\n\r\n vert.addGlobal(\"g_featureAndMaterialIndex\", VariableType.Vec4);\r\n\r\n // Read the vertex data from the vertex table up front. Yields a consistent (if unexplainable) small performance boost.\r\n vert.addInitializer(unquantized ? prereadUnquantizedVertexData : prereadQuantizedVertexData);\r\n}\r\n\r\n/** @internal */\r\nexport function addPosition(vert: VertexShaderBuilder, fromLUT: boolean) {\r\n if (!fromLUT || \"quantized\" === vert.positionType) {\r\n vert.addFunction(unquantizePosition);\r\n vert.addUniform(\"u_qScale\", VariableType.Vec3, (prog) => {\r\n prog.addGraphicUniform(\"u_qScale\", (uniform, params) => {\r\n assert(params.geometry.usesQuantizedPositions);\r\n uniform.setUniform3fv(params.geometry.qScale);\r\n });\r\n });\r\n vert.addUniform(\"u_qOrigin\", VariableType.Vec3, (prog) => {\r\n prog.addGraphicUniform(\"u_qOrigin\", (uniform, params) => {\r\n assert(params.geometry.usesQuantizedPositions);\r\n uniform.setUniform3fv(params.geometry.qOrigin);\r\n });\r\n });\r\n }\r\n\r\n if (!fromLUT) {\r\n vert.addFunction(computeQuantizedPosition);\r\n } else {\r\n addPositionFromLUT(vert);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function addAlpha(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_hasAlpha\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_hasAlpha\", (uniform, params) => {\r\n uniform.setUniform1f(Pass.rendersTranslucent(params.geometry.getPass(params.target)) ? 1 : 0);\r\n });\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function addLineWeight(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_lineWeight\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_lineWeight\", (attr, params) => {\r\n attr.setUniform1f(params.geometry.getLineWeight(params.programParams));\r\n });\r\n });\r\n\r\n vert.addGlobal(\"g_lineWeight\", VariableType.Float);\r\n if (vert.usesInstancedGeometry) {\r\n addInstanceOverrides(vert);\r\n vert.addInitializer(\"g_lineWeight = mix(u_lineWeight, a_instanceOverrides.g, extractInstanceBit(kOvrBit_Weight));\");\r\n } else {\r\n vert.addInitializer(\"g_lineWeight = u_lineWeight;\");\r\n }\r\n\r\n vert.addFunction(computeLineWeight);\r\n}\r\n\r\n/** @internal */\r\nexport function replaceLineWeight(vert: VertexShaderBuilder, func: string): void {\r\n vert.replaceFunction(computeLineWeight, func);\r\n}\r\n\r\n/** @internal */\r\nexport function addLineCode(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_lineCode\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_lineCode\", (attr, params) => {\r\n attr.setUniform1f(params.geometry.getLineCode(params.programParams));\r\n });\r\n });\r\n\r\n vert.addGlobal(\"g_lineCode\", VariableType.Float);\r\n if (vert.usesInstancedGeometry) {\r\n addInstanceOverrides(vert);\r\n vert.addInitializer(\"g_lineCode = mix(u_lineCode, a_instanceOverrides.b, extractInstanceBit(kOvrBit_LineCode));\");\r\n } else {\r\n vert.addInitializer(\"g_lineCode = u_lineCode;\");\r\n }\r\n\r\n vert.addFunction(computeLineCode);\r\n}\r\n\r\n/** @internal */\r\nexport function replaceLineCode(vert: VertexShaderBuilder, func: string): void {\r\n vert.replaceFunction(computeLineCode, func);\r\n}\r\n\r\n// This vertex belongs to a triangle which should not be rendered. Produce a degenerate triangle.\r\n// Also place it outside NDC range (for GL_POINTS)\r\nconst discardVertex = ` {\r\n gl_Position = vec4(2.0, 2.0, 2.0, 1.0);\r\n return;\r\n }\r\n`;\r\n\r\n/** @internal */\r\nexport const earlyVertexDiscard = ` if (checkForEarlyDiscard(rawPosition))${discardVertex}`;\r\n/** @internal */\r\nexport const vertexDiscard = ` if (checkForDiscard())${discardVertex}`;\r\n/** @internal */\r\nexport const lateVertexDiscard = ` if (checkForLateDiscard())${discardVertex}`;\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, expectDefined } from \"@itwin/core-bentley\";\r\nimport { DrawParams } from \"../DrawCommand\";\r\nimport { UniformHandle } from \"../UniformHandle\";\r\nimport { Matrix4 } from \"../Matrix\";\r\nimport { Pass, TextureUnit } from \"../RenderFlags\";\r\nimport { PositionType } from \"../TechniqueFlags\";\r\nimport { VariableType, VertexShaderBuilder } from \"../ShaderBuilder\";\r\nimport { decodeUint16, decodeUint24 } from \"./Decode\";\r\nimport { addInstanceOverrides } from \"./Instancing\";\r\nimport { addLookupTable } from \"./LookupTable\";\r\n\r\nconst initializeVertLUTCoords = `\r\n g_vertexLUTIndex = decodeUInt24(qpos);\r\n g_vertexBaseCoords = compute_vert_coords(g_vertexLUTIndex);\r\n`;\r\n\r\n/** @internal */\r\nexport const unquantizePosition = `\r\nvec4 unquantizePosition(vec3 pos, vec3 origin, vec3 scale) { return vec4(origin + scale * pos, 1.0); }\r\n`;\r\n\r\nconst computeQuantizedPosition = `\r\nvec4 computeVertexPosition(vec3 pos) { return unquantizePosition(pos, u_qOrigin, u_qScale); }\r\n`;\r\n\r\n// Need to read 2 rgba values to obtain 6 16-bit integers for position\r\nconst computeVertexPositionFromLUT = `\r\nvec4 computeVertexPosition(vec3 encodedIndex) {\r\n vec3 qpos = vec3(decodeUInt16(g_vertLutData0.xy), decodeUInt16(g_vertLutData0.zw), decodeUInt16(g_vertLutData1.xy));\r\n g_featureAndMaterialIndex = g_vertLutData2;\r\n return unquantizePosition(qpos, u_qOrigin, u_qScale);\r\n}\r\n`;\r\n\r\nconst computeUnquantizedPosition = `\r\nvec4 computeVertexPosition(vec3 encodedIndex) {\r\n uvec3 vux = uvec3(g_vertLutData0.xyz);\r\n g_featureAndMaterialIndex.x = g_vertLutData0.w;\r\n uvec3 vuy = uvec3(g_vertLutData1.xyz);\r\n g_featureAndMaterialIndex.y = g_vertLutData1.w;\r\n uvec3 vuz = uvec3(g_vertLutData2.xyz);\r\n g_featureAndMaterialIndex.z = g_vertLutData2.w;\r\n uvec3 vuw = uvec3(g_vertLutData3.xyz);\r\n g_featureAndMaterialIndex.w = g_vertLutData3.w;\r\n uvec3 u = (vuw << 24) | (vuz << 16) | (vuy << 8) | vux;\r\n return vec4(uintBitsToFloat(u), 1.0);\r\n}\r\n`;\r\n\r\nconst computeLineWeight = \"\\nfloat computeLineWeight() { return g_lineWeight; }\\n\";\r\nconst computeLineCode = \"\\nfloat computeLineCode() { return g_lineCode; }\\n\";\r\n\r\nexport function addSamplePosition(vert: VertexShaderBuilder): void {\r\n vert.addFunction(getSamplePosition(vert.positionType));\r\n}\r\n\r\nconst getSamplePositionPrelude = `\r\nvec4 samplePosition(float index) {\r\n vec2 tc = compute_vert_coords(index);`;\r\n\r\nconst getSamplePositionQuantizedPostlude = `\r\n vec4 e0 = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\r\n tc.x += g_vert_stepX;\r\n vec4 e1 = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);\r\n vec3 qpos = vec3(decodeUInt16(e0.xy), decodeUInt16(e0.zw), decodeUInt16(e1.xy));\r\n return unquantizePosition(qpos, u_qOrigin, u_qScale);\r\n}\r\n`;\r\n\r\nconst getSamplePositionUnquantizedPostlude = `\r\n uvec3 vux = uvec3(floor(TEXTURE(u_vertLUT, tc).xyz * 255.0 + 0.5));\r\n tc.x += g_vert_stepX;\r\n uvec3 vuy = uvec3(floor(TEXTURE(u_vertLUT, tc).xyz * 255.0 + 0.5));\r\n tc.x += g_vert_stepX;\r\n uvec3 vuz = uvec3(floor(TEXTURE(u_vertLUT, tc).xyz * 255.0 + 0.5));\r\n tc.x += g_vert_stepX;\r\n uvec3 vuw = uvec3(floor(TEXTURE(u_vertLUT, tc).xyz * 255.0 + 0.5));\r\n uvec3 u = (vuw << 24) | (vuz << 16) | (vuy << 8) | vux;\r\n return vec4(uintBitsToFloat(u), 1.0);\r\n}\r\n`;\r\n\r\nfunction getSamplePosition(type: PositionType): string {\r\n return `${getSamplePositionPrelude}${\"quantized\" === type ? getSamplePositionQuantizedPostlude : getSamplePositionUnquantizedPostlude}`;\r\n}\r\n\r\n/** @internal */\r\nexport function addModelViewProjectionMatrix(vert: VertexShaderBuilder): void {\r\n if (vert.usesInstancedGeometry) {\r\n addModelViewMatrix(vert);\r\n addProjectionMatrix(vert);\r\n vert.addGlobal(\"g_mvp\", VariableType.Mat4);\r\n vert.addInitializer(\"g_mvp = u_proj * g_mv;\");\r\n } else {\r\n vert.addUniform(\"u_mvp\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_mvp\", (uniform, params) => {\r\n params.target.uniforms.branch.bindModelViewProjectionMatrix(uniform, params.geometry, params.isViewCoords);\r\n });\r\n });\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function addProjectionMatrix(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_proj\", VariableType.Mat4, (prog) => {\r\n prog.addProgramUniform(\"u_proj\", (uniform, params) => {\r\n params.bindProjectionMatrix(uniform);\r\n });\r\n });\r\n}\r\n\r\nconst computeInstancedRtcMatrix = `\r\n g_instancedRtcMatrix = u_instanced_rtc * g_modelMatrixRTC;\r\n`;\r\n\r\n/** @internal */\r\nexport function addInstancedRtcMatrix(vert: VertexShaderBuilder): void {\r\n if (!vert.usesInstancedGeometry)\r\n return;\r\n\r\n assert(undefined !== vert.find(\"g_modelMatrixRTC\")); // set up in VertexShaderBuilder constructor...\r\n vert.addUniform(\"u_instanced_rtc\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_instanced_rtc\", (uniform, params) => {\r\n const modelt = expectDefined(params.geometry.asInstanced).getRtcOnlyTransform();\r\n uniform.setMatrix4(Matrix4.fromTransform(modelt));\r\n });\r\n });\r\n\r\n vert.addGlobal(\"g_instancedRtcMatrix\", VariableType.Mat4);\r\n vert.addInitializer(computeInstancedRtcMatrix);\r\n}\r\n\r\n/** @internal */\r\nexport function addModelViewMatrix(vert: VertexShaderBuilder): void {\r\n const bind = (uniform: UniformHandle, params: DrawParams) => {\r\n params.target.uniforms.branch.bindModelViewMatrix(uniform, params.geometry, params.isViewCoords);\r\n };\r\n\r\n if (vert.usesInstancedGeometry) {\r\n vert.addUniform(\"u_instanced_modelView\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_instanced_modelView\", bind);\r\n });\r\n\r\n vert.addGlobal(\"g_mv\", VariableType.Mat4);\r\n vert.addInitializer(\"g_mv = u_instanced_modelView * g_modelMatrixRTC;\");\r\n } else {\r\n vert.addUniform(\"u_mv\", VariableType.Mat4, (prog) => {\r\n // ###TODO: We only need 3 rows, not 4...\r\n prog.addGraphicUniform(\"u_mv\", bind);\r\n });\r\n }\r\n}\r\n\r\nconst computeNormalMatrix = `\r\n g_nmx = transpose(inverse(mat3(MAT_MV)));\r\n g_nmx[0][0] *= u_frustumScale.x;\r\n g_nmx[1][1] *= u_frustumScale.y;\r\n`;\r\n\r\n/** @internal */\r\nexport function addNormalMatrix(vert: VertexShaderBuilder) {\r\n vert.addGlobal(\"g_nmx\", VariableType.Mat3);\r\n vert.addUniform(\"u_frustumScale\", VariableType.Vec2, (prog) => {\r\n prog.addGraphicUniform(\"u_frustumScale\", (uniform, params) => {\r\n const scale = params.target.uniforms.branch.top.frustumScale;\r\n uniform.setUniform2fv([scale.x, scale.y]);\r\n });\r\n });\r\n\r\n vert.addInitializer(computeNormalMatrix);\r\n}\r\n\r\nfunction readVertexData(index: number): string {\r\n return `g_vertLutData${index} = floor(TEXTURE(u_vertLUT, tc) * 255.0 + 0.5);`;\r\n}\r\n\r\nconst nextVertexData = \"tc.x += g_vert_stepX;\";\r\n\r\nfunction readNextVertexData(index: number): string {\r\n return `\r\n ${nextVertexData}\r\n ${readVertexData(index)}`;\r\n}\r\n\r\nconst prereadVertexDataPrelude = `\r\n vec2 tc = g_vertexBaseCoords;\r\n ${readVertexData(0)}\r\n ${readNextVertexData(1)}\r\n ${readNextVertexData(2)}\r\n`;\r\n\r\nconst prereadQuantizedVertexData = `${prereadVertexDataPrelude}\r\n if (3.0 < u_vertParams.z) {\r\n ${readNextVertexData(3)}\r\n }\r\n`;\r\n\r\nconst prereadUnquantizedVertexData = `${prereadVertexDataPrelude}\r\n ${readNextVertexData(3)}\r\n ${readNextVertexData(4)}\r\n if (5.0 < u_vertParams.z) {\r\n ${readNextVertexData(5)}\r\n }\r\n`;\r\n\r\nconst scratchLutParams = new Float32Array(4);\r\nfunction addPositionFromLUT(vert: VertexShaderBuilder) {\r\n vert.addGlobal(\"g_vertexLUTIndex\", VariableType.Float);\r\n vert.addGlobal(\"g_vertexBaseCoords\", VariableType.Vec2);\r\n\r\n const unquantized = \"unquantized\" === vert.positionType;\r\n const maxRgbaPerVert = unquantized ? 6 : 4;\r\n for (let i = 0; i < maxRgbaPerVert; i++)\r\n vert.addGlobal(`g_vertLutData${i}`, VariableType.Vec4);\r\n\r\n vert.addFunction(decodeUint24);\r\n vert.addFunction(decodeUint16);\r\n\r\n vert.addFunction(unquantized ? computeUnquantizedPosition : computeVertexPositionFromLUT);\r\n\r\n vert.addUniform(\"u_vertLUT\", VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(\"u_vertLUT\", (uniform, params) => {\r\n expectDefined(params.geometry.asLUT).lut.texture.bindSampler(uniform, TextureUnit.VertexLUT);\r\n });\r\n });\r\n\r\n vert.addUniform(\"u_vertParams\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_vertParams\", (uniform, params) => {\r\n assert(undefined !== params.geometry.asLUT);\r\n const lut = params.geometry.asLUT.lut;\r\n const lutParams = scratchLutParams;\r\n lutParams[0] = lut.texture.width;\r\n lutParams[1] = lut.texture.height;\r\n lutParams[2] = lut.numRgbaPerVertex;\r\n lutParams[3] = lut.numVertices;\r\n uniform.setUniform4fv(lutParams);\r\n });\r\n });\r\n\r\n addLookupTable(vert, \"vert\", \"u_vertParams.z\");\r\n vert.addInitializer(initializeVertLUTCoords);\r\n\r\n vert.addGlobal(\"g_featureAndMaterialIndex\", VariableType.Vec4);\r\n\r\n // Read the vertex data from the vertex table up front. Yields a consistent (if unexplainable) small performance boost.\r\n vert.addInitializer(unquantized ? prereadUnquantizedVertexData : prereadQuantizedVertexData);\r\n}\r\n\r\n/** @internal */\r\nexport function addPosition(vert: VertexShaderBuilder, fromLUT: boolean) {\r\n if (!fromLUT || \"quantized\" === vert.positionType) {\r\n vert.addFunction(unquantizePosition);\r\n vert.addUniform(\"u_qScale\", VariableType.Vec3, (prog) => {\r\n prog.addGraphicUniform(\"u_qScale\", (uniform, params) => {\r\n assert(params.geometry.usesQuantizedPositions);\r\n uniform.setUniform3fv(params.geometry.qScale);\r\n });\r\n });\r\n vert.addUniform(\"u_qOrigin\", VariableType.Vec3, (prog) => {\r\n prog.addGraphicUniform(\"u_qOrigin\", (uniform, params) => {\r\n assert(params.geometry.usesQuantizedPositions);\r\n uniform.setUniform3fv(params.geometry.qOrigin);\r\n });\r\n });\r\n }\r\n\r\n if (!fromLUT) {\r\n vert.addFunction(computeQuantizedPosition);\r\n } else {\r\n addPositionFromLUT(vert);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function addAlpha(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_hasAlpha\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_hasAlpha\", (uniform, params) => {\r\n uniform.setUniform1f(Pass.rendersTranslucent(params.geometry.getPass(params.target)) ? 1 : 0);\r\n });\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function addLineWeight(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_lineWeight\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_lineWeight\", (attr, params) => {\r\n attr.setUniform1f(params.geometry.getLineWeight(params.programParams));\r\n });\r\n });\r\n\r\n vert.addGlobal(\"g_lineWeight\", VariableType.Float);\r\n if (vert.usesInstancedGeometry) {\r\n addInstanceOverrides(vert);\r\n vert.addInitializer(\"g_lineWeight = mix(u_lineWeight, a_instanceOverrides.g, extractInstanceBit(kOvrBit_Weight));\");\r\n } else {\r\n vert.addInitializer(\"g_lineWeight = u_lineWeight;\");\r\n }\r\n\r\n vert.addFunction(computeLineWeight);\r\n}\r\n\r\n/** @internal */\r\nexport function replaceLineWeight(vert: VertexShaderBuilder, func: string): void {\r\n vert.replaceFunction(computeLineWeight, func);\r\n}\r\n\r\n/** @internal */\r\nexport function addLineCode(vert: VertexShaderBuilder): void {\r\n vert.addUniform(\"u_lineCode\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_lineCode\", (attr, params) => {\r\n attr.setUniform1f(params.geometry.getLineCode(params.programParams));\r\n });\r\n });\r\n\r\n vert.addGlobal(\"g_lineCode\", VariableType.Float);\r\n if (vert.usesInstancedGeometry) {\r\n addInstanceOverrides(vert);\r\n vert.addInitializer(\"g_lineCode = mix(u_lineCode, a_instanceOverrides.b, extractInstanceBit(kOvrBit_LineCode));\");\r\n } else {\r\n vert.addInitializer(\"g_lineCode = u_lineCode;\");\r\n }\r\n\r\n vert.addFunction(computeLineCode);\r\n}\r\n\r\n/** @internal */\r\nexport function replaceLineCode(vert: VertexShaderBuilder, func: string): void {\r\n vert.replaceFunction(computeLineCode, func);\r\n}\r\n\r\n// This vertex belongs to a triangle which should not be rendered. Produce a degenerate triangle.\r\n// Also place it outside NDC range (for GL_POINTS)\r\nconst discardVertex = ` {\r\n gl_Position = vec4(2.0, 2.0, 2.0, 1.0);\r\n return;\r\n }\r\n`;\r\n\r\n/** @internal */\r\nexport const earlyVertexDiscard = ` if (checkForEarlyDiscard(rawPosition))${discardVertex}`;\r\n/** @internal */\r\nexport const vertexDiscard = ` if (checkForDiscard())${discardVertex}`;\r\n/** @internal */\r\nexport const lateVertexDiscard = ` if (checkForLateDiscard())${discardVertex}`;\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"B3dmReader.d.ts","sourceRoot":"","sources":["../../../../src/internal/tile/B3dmReader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,UAAU,EAAa,MAAM,qBAAqB,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AACpE,OAAO,EAAwB,mBAAmB,EAAyC,MAAM,oBAAoB,CAAC;AACtH,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,IAAI,EAAE,MAAM,6CAA6C,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAgB,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AAC/E,OAAO,EACL,gBAAgB,EAAkB,UAAU,EAAmB,gBAAgB,EAAE,mBAAmB,EACrG,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAG/D;;GAEG;AACH,qBAAa,UAAW,SAAQ,UAAU;IAsCtC,OAAO,CAAC,MAAM;IAAuB,OAAO,CAAC,OAAO;IAAW,OAAO,CAAC,iBAAiB;IAAU,OAAO,CAAC,gBAAgB,CAAC;IAAa,OAAO,CAAC,eAAe,CAAC;IAChG,OAAO,CAAC,cAAc,CAAC;IAtCzF,OAAO,CAAC,aAAa,CAA6B;IAClD,OAAO,CAAC,OAAO,CAAC,CAAgB;IAChC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAa;WAExB,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,mBAAmB,EAC/H,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,eAAe,CAAC,EAAE,SAAS,EACzG,UAAU,CAAC,EAAE,mBAAmB,EAAE,KAAK,CAAC,EAAE,gBAAgB,EAAE,mBAAmB,UAAM,EAAE,QAAQ,CAAC,EAAE,aAAa,GAAG,UAAU,GAAG,SAAS;IA8B1I,OAAO;IAUM,IAAI,IAAI,OAAO,CAAC,gBAAgB,CAAC;cAiF3B,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,iBAAiB;CA+BtE"}
1
+ {"version":3,"file":"B3dmReader.d.ts","sourceRoot":"","sources":["../../../../src/internal/tile/B3dmReader.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAiB,UAAU,EAAa,MAAM,qBAAqB,CAAC;AACvF,OAAO,EAAE,OAAO,EAAE,SAAS,EAAY,MAAM,sBAAsB,CAAC;AACpE,OAAO,EAAwB,mBAAmB,EAAyC,MAAM,oBAAoB,CAAC;AACtH,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,IAAI,EAAE,MAAM,6CAA6C,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAgB,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AAC/E,OAAO,EACL,gBAAgB,EAAkB,UAAU,EAAmB,gBAAgB,EAAE,mBAAmB,EACrG,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAG/D;;GAEG;AACH,qBAAa,UAAW,SAAQ,UAAU;IAsCtC,OAAO,CAAC,MAAM;IAAuB,OAAO,CAAC,OAAO;IAAW,OAAO,CAAC,iBAAiB;IAAU,OAAO,CAAC,gBAAgB,CAAC;IAAa,OAAO,CAAC,eAAe,CAAC;IAChG,OAAO,CAAC,cAAc,CAAC;IAtCzF,OAAO,CAAC,aAAa,CAA6B;IAClD,OAAO,CAAC,OAAO,CAAC,CAAgB;IAChC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAa;WAExB,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,mBAAmB,EAC/H,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,eAAe,CAAC,EAAE,SAAS,EACzG,UAAU,CAAC,EAAE,mBAAmB,EAAE,KAAK,CAAC,EAAE,gBAAgB,EAAE,mBAAmB,UAAM,EAAE,QAAQ,CAAC,EAAE,aAAa,GAAG,UAAU,GAAG,SAAS;IA8B1I,OAAO;IAUM,IAAI,IAAI,OAAO,CAAC,gBAAgB,CAAC;cAiF3B,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,iBAAiB;CA+BtE"}
@@ -5,7 +5,7 @@
5
5
  /** @packageDocumentation
6
6
  * @module Tiles
7
7
  */
8
- import { JsonUtils } from "@itwin/core-bentley";
8
+ import { expectDefined, JsonUtils } from "@itwin/core-bentley";
9
9
  import { Transform, Vector3d } from "@itwin/core-geometry";
10
10
  import { B3dmHeader, ColorDef, Feature, FeatureTable, TileReadStatus } from "@itwin/core-common";
11
11
  import { GltfDataType } from "../../common/gltf/GltfSchema";
@@ -95,7 +95,7 @@ export class B3dmReader extends GltfReader {
95
95
  instance[key] = value;
96
96
  }
97
97
  if (parentIds !== undefined) {
98
- const thisParents = parentMap[instanceIndex];
98
+ const thisParents = expectDefined(parentMap)[instanceIndex];
99
99
  for (const parentId of thisParents) {
100
100
  if (parentId !== instanceIndex)
101
101
  getProperties(instance, parentId);
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { ByteStream, Id64String, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { Point3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { B3dmHeader, ColorDef, ElementAlignedBox3d, Feature, FeatureTable, TileReadStatus } from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { Mesh } from \"../../common/internal/render/MeshPrimitives\";\r\nimport { RenderSystem } from \"../../render/RenderSystem\";\r\nimport { GltfDataType, GltfMeshPrimitive } from \"../../common/gltf/GltfSchema\";\r\nimport {\r\n BatchedTileIdMap, GltfBufferData, GltfReader, GltfReaderProps, GltfReaderResult, ShouldAbortReadGltf,\r\n} from \"../../tile/internal\";\r\nimport { LayerTileData } from \"../render/webgl/MapLayerParams\";\r\n\r\n\r\n/**\r\n * Deserializes a tile in [b3dm](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Batched3DModel) format.\r\n */\r\nexport class B3dmReader extends GltfReader {\r\n private _batchIdRemap = new Map<number, number>();\r\n private _colors?: Array<number>;\r\n private readonly _modelId: Id64String;\r\n\r\n public static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d,\r\n system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, tileCenter: Point3d, transformToRoot?: Transform,\r\n isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices=false, tileData?: LayerTileData): B3dmReader | undefined {\r\n const header = new B3dmHeader(stream);\r\n if (!header.isValid)\r\n return undefined;\r\n\r\n let returnToCenterTransform, pseudoRtcBias;\r\n if (header.featureTableJson && Array.isArray(header.featureTableJson.RTC_CENTER)) {\r\n returnToCenterTransform = Transform.createTranslationXYZ(header.featureTableJson.RTC_CENTER[0], header.featureTableJson.RTC_CENTER[1], header.featureTableJson.RTC_CENTER[2]);\r\n } else {\r\n /**\r\n * This is a workaround for tiles generated by\r\n * context capture which have a large offset from the tileset origin that exceeds the\r\n * capacity of 32 bit integers. It is essentially an ad hoc RTC applied at read time only if the tile is far from the\r\n * origin and there is no RTC supplied either with the B3DM of the GLTF.\r\n * as the vertices are supplied in a quantized format, applying the RTC bias to\r\n * quantization origin will make these tiles work correctly.\r\n */\r\n pseudoRtcBias = Vector3d.create(tileCenter.x, tileCenter.y, tileCenter.z);\r\n }\r\n\r\n if (undefined !== returnToCenterTransform)\r\n transformToRoot = transformToRoot ? transformToRoot.multiplyTransformTransform(returnToCenterTransform) : returnToCenterTransform;\r\n\r\n const props = GltfReaderProps.create(stream.nextBytes(header.length - stream.curPos), yAxisUp);\r\n const batchTableLength = header.featureTableJson ? JsonUtils.asInt(header.featureTableJson.BATCH_LENGTH, 0) : 0;\r\n\r\n return undefined !== props ? new B3dmReader(props, iModel, modelId, is3d, system, range, isLeaf, batchTableLength,\r\n transformToRoot, header.batchTableJson, isCanceled, idMap, pseudoRtcBias, deduplicateVertices, tileData) : undefined;\r\n }\r\n\r\n private constructor(props: GltfReaderProps, iModel: IModelConnection, modelId: Id64String, is3d: boolean, system: RenderSystem,\r\n private _range: ElementAlignedBox3d, private _isLeaf: boolean, private _batchTableLength: number, private _transformToRoot?: Transform, private _batchTableJson?: any\r\n , shouldAbort?: ShouldAbortReadGltf, _idMap?: BatchedTileIdMap, private _pseudoRtcBias?: Vector3d, deduplicateVertices=false, tileData?: LayerTileData) {\r\n super({\r\n props, iModel, system, shouldAbort, deduplicateVertices,\r\n is2d: !is3d, idMap: _idMap, tileData\r\n });\r\n this._modelId = modelId;\r\n }\r\n\r\n public async read(): Promise<GltfReaderResult> {\r\n // NB: For reality models with no batch table, we want the model ID in the feature table\r\n const featureTable: FeatureTable = new FeatureTable(this._batchTableLength ? this._batchTableLength : 1, this._modelId, this._type);\r\n if (this._batchTableLength > 0 && this._idMap !== undefined && this._batchTableJson !== undefined) {\r\n if (this._batchTableJson.extensions && this._batchTableJson.extensions[\"3DTILES_batch_table_hierarchy\"]) {\r\n const hierarchy = this._batchTableJson.extensions[\"3DTILES_batch_table_hierarchy\"];\r\n const { classIds, classes, parentIds, parentCounts, instancesLength } = hierarchy;\r\n if (classes !== undefined && classIds !== undefined && instancesLength !== 0) {\r\n const classCounts = new Array<number>(classes.length);\r\n classCounts.fill(0);\r\n const classIndexes = new Uint16Array(instancesLength);\r\n for (let i = 0; i < instancesLength; ++i) {\r\n const classId = classIds[i];\r\n classIndexes[i] = classCounts[classId]++;\r\n }\r\n\r\n let parentMap: [][] | undefined;\r\n if (parentIds) {\r\n parentMap = new Array<[]>();\r\n for (let i = 0, parentIndex = 0; i < instancesLength; i++) {\r\n const parentCount = parentCounts === undefined ? 1 : parentCounts[i];\r\n parentMap[i] = parentIds.slice(parentIndex, parentIndex += parentCount);\r\n }\r\n }\r\n\r\n const getProperties = (instance: any, instanceIndex: number) => {\r\n const classId = classIds[instanceIndex];\r\n const instanceClass = classes[classId];\r\n const instances = instanceClass.instances;\r\n const indexInClass = classIndexes[instanceIndex];\r\n for (const key in instances) { // eslint-disable-line guard-for-in\r\n const value = instances[key][indexInClass];\r\n if (value !== undefined && value !== null)\r\n instance[key] = value;\r\n }\r\n if (parentIds !== undefined) {\r\n const thisParents = parentMap![instanceIndex];\r\n for (const parentId of thisParents) {\r\n if (parentId !== instanceIndex)\r\n getProperties(instance, parentId);\r\n }\r\n }\r\n };\r\n for (let batchId = 0; batchId < instancesLength; batchId++) {\r\n const instance: any = {};\r\n getProperties(instance, batchId);\r\n this._batchIdRemap.set(batchId, featureTable.insert(new Feature(this._idMap.getBatchId(instance))));\r\n const cesiumColor = instance[\"cesium#color\"];\r\n if (undefined !== cesiumColor) {\r\n if (!this._colors) {\r\n this._colors = new Array<number>(instancesLength);\r\n this._colors.fill(ColorDef.white.tbgr);\r\n }\r\n this._colors[batchId] = ColorDef.create(cesiumColor).tbgr;\r\n }\r\n }\r\n }\r\n } else {\r\n for (let i = 0; i < this._batchTableLength; i++) {\r\n const feature: any = {};\r\n for (const key in this._batchTableJson) // eslint-disable-line guard-for-in\r\n feature[key] = this._batchTableJson[key][i];\r\n\r\n this._batchIdRemap.set(i, featureTable.insert(new Feature(this._idMap.getBatchId(feature))));\r\n }\r\n }\r\n }\r\n\r\n if (featureTable.isEmpty) {\r\n this._batchIdRemap.set(0, 0);\r\n const feature = new Feature(this._modelId);\r\n featureTable.insert(feature);\r\n }\r\n\r\n await this.resolveResources();\r\n if (this._isCanceled)\r\n return { readStatus: TileReadStatus.Canceled, isLeaf: this._isLeaf };\r\n\r\n return this.readGltfAndCreateGraphics(this._isLeaf, featureTable, this._range, this._transformToRoot, this._pseudoRtcBias, undefined);\r\n }\r\n\r\n protected override readBatchTable(mesh: Mesh, json: GltfMeshPrimitive) {\r\n if (mesh.features !== undefined) {\r\n if (this._batchTableLength > 0 && undefined !== this._batchTableJson && undefined !== json.attributes) {\r\n const view = this.getBufferView(json.attributes, \"_BATCHID\");\r\n let batchIds: undefined | GltfBufferData;\r\n if (undefined !== view && (undefined !== (batchIds = view.toBufferData(GltfDataType.UInt32)) || undefined !== (batchIds = view.toBufferData(GltfDataType.Float)))) {\r\n const indices = [];\r\n const { colors, colorMap } = mesh;\r\n let colorRemap: Uint32Array | undefined;\r\n if (this._colors && this._colors.length === this._batchTableLength) {\r\n colorRemap = new Uint32Array(this._batchTableLength);\r\n\r\n for (let i = 0; i < this._batchTableLength; i++)\r\n colorRemap[i] = colorMap.insert(this._colors[i]);\r\n }\r\n\r\n for (let i = 0; i < batchIds.count; i++) {\r\n const batchId = batchIds.buffer[i * view.stride];\r\n const remapId = this._batchIdRemap.get(batchId);\r\n indices.push(remapId === undefined ? 0 : remapId);\r\n if (colorRemap)\r\n colors.push(colorRemap[batchId]);\r\n }\r\n mesh.features.setIndices(indices);\r\n\r\n }\r\n } else {\r\n mesh.features.add(new Feature(this._modelId), 1);\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { ByteStream, expectDefined, Id64String, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { Point3d, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { B3dmHeader, ColorDef, ElementAlignedBox3d, Feature, FeatureTable, TileReadStatus } from \"@itwin/core-common\";\r\nimport { IModelConnection } from \"../../IModelConnection\";\r\nimport { Mesh } from \"../../common/internal/render/MeshPrimitives\";\r\nimport { RenderSystem } from \"../../render/RenderSystem\";\r\nimport { GltfDataType, GltfMeshPrimitive } from \"../../common/gltf/GltfSchema\";\r\nimport {\r\n BatchedTileIdMap, GltfBufferData, GltfReader, GltfReaderProps, GltfReaderResult, ShouldAbortReadGltf,\r\n} from \"../../tile/internal\";\r\nimport { LayerTileData } from \"../render/webgl/MapLayerParams\";\r\n\r\n\r\n/**\r\n * Deserializes a tile in [b3dm](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification/TileFormats/Batched3DModel) format.\r\n */\r\nexport class B3dmReader extends GltfReader {\r\n private _batchIdRemap = new Map<number, number>();\r\n private _colors?: Array<number>;\r\n private readonly _modelId: Id64String;\r\n\r\n public static create(stream: ByteStream, iModel: IModelConnection, modelId: Id64String, is3d: boolean, range: ElementAlignedBox3d,\r\n system: RenderSystem, yAxisUp: boolean, isLeaf: boolean, tileCenter: Point3d, transformToRoot?: Transform,\r\n isCanceled?: ShouldAbortReadGltf, idMap?: BatchedTileIdMap, deduplicateVertices=false, tileData?: LayerTileData): B3dmReader | undefined {\r\n const header = new B3dmHeader(stream);\r\n if (!header.isValid)\r\n return undefined;\r\n\r\n let returnToCenterTransform, pseudoRtcBias;\r\n if (header.featureTableJson && Array.isArray(header.featureTableJson.RTC_CENTER)) {\r\n returnToCenterTransform = Transform.createTranslationXYZ(header.featureTableJson.RTC_CENTER[0], header.featureTableJson.RTC_CENTER[1], header.featureTableJson.RTC_CENTER[2]);\r\n } else {\r\n /**\r\n * This is a workaround for tiles generated by\r\n * context capture which have a large offset from the tileset origin that exceeds the\r\n * capacity of 32 bit integers. It is essentially an ad hoc RTC applied at read time only if the tile is far from the\r\n * origin and there is no RTC supplied either with the B3DM of the GLTF.\r\n * as the vertices are supplied in a quantized format, applying the RTC bias to\r\n * quantization origin will make these tiles work correctly.\r\n */\r\n pseudoRtcBias = Vector3d.create(tileCenter.x, tileCenter.y, tileCenter.z);\r\n }\r\n\r\n if (undefined !== returnToCenterTransform)\r\n transformToRoot = transformToRoot ? transformToRoot.multiplyTransformTransform(returnToCenterTransform) : returnToCenterTransform;\r\n\r\n const props = GltfReaderProps.create(stream.nextBytes(header.length - stream.curPos), yAxisUp);\r\n const batchTableLength = header.featureTableJson ? JsonUtils.asInt(header.featureTableJson.BATCH_LENGTH, 0) : 0;\r\n\r\n return undefined !== props ? new B3dmReader(props, iModel, modelId, is3d, system, range, isLeaf, batchTableLength,\r\n transformToRoot, header.batchTableJson, isCanceled, idMap, pseudoRtcBias, deduplicateVertices, tileData) : undefined;\r\n }\r\n\r\n private constructor(props: GltfReaderProps, iModel: IModelConnection, modelId: Id64String, is3d: boolean, system: RenderSystem,\r\n private _range: ElementAlignedBox3d, private _isLeaf: boolean, private _batchTableLength: number, private _transformToRoot?: Transform, private _batchTableJson?: any\r\n , shouldAbort?: ShouldAbortReadGltf, _idMap?: BatchedTileIdMap, private _pseudoRtcBias?: Vector3d, deduplicateVertices=false, tileData?: LayerTileData) {\r\n super({\r\n props, iModel, system, shouldAbort, deduplicateVertices,\r\n is2d: !is3d, idMap: _idMap, tileData\r\n });\r\n this._modelId = modelId;\r\n }\r\n\r\n public async read(): Promise<GltfReaderResult> {\r\n // NB: For reality models with no batch table, we want the model ID in the feature table\r\n const featureTable: FeatureTable = new FeatureTable(this._batchTableLength ? this._batchTableLength : 1, this._modelId, this._type);\r\n if (this._batchTableLength > 0 && this._idMap !== undefined && this._batchTableJson !== undefined) {\r\n if (this._batchTableJson.extensions && this._batchTableJson.extensions[\"3DTILES_batch_table_hierarchy\"]) {\r\n const hierarchy = this._batchTableJson.extensions[\"3DTILES_batch_table_hierarchy\"];\r\n const { classIds, classes, parentIds, parentCounts, instancesLength } = hierarchy;\r\n if (classes !== undefined && classIds !== undefined && instancesLength !== 0) {\r\n const classCounts = new Array<number>(classes.length);\r\n classCounts.fill(0);\r\n const classIndexes = new Uint16Array(instancesLength);\r\n for (let i = 0; i < instancesLength; ++i) {\r\n const classId = classIds[i];\r\n classIndexes[i] = classCounts[classId]++;\r\n }\r\n\r\n let parentMap: [][] | undefined;\r\n if (parentIds) {\r\n parentMap = new Array<[]>();\r\n for (let i = 0, parentIndex = 0; i < instancesLength; i++) {\r\n const parentCount = parentCounts === undefined ? 1 : parentCounts[i];\r\n parentMap[i] = parentIds.slice(parentIndex, parentIndex += parentCount);\r\n }\r\n }\r\n\r\n const getProperties = (instance: any, instanceIndex: number) => {\r\n const classId = classIds[instanceIndex];\r\n const instanceClass = classes[classId];\r\n const instances = instanceClass.instances;\r\n const indexInClass = classIndexes[instanceIndex];\r\n for (const key in instances) { // eslint-disable-line guard-for-in\r\n const value = instances[key][indexInClass];\r\n if (value !== undefined && value !== null)\r\n instance[key] = value;\r\n }\r\n if (parentIds !== undefined) {\r\n const thisParents = expectDefined(parentMap)[instanceIndex];\r\n for (const parentId of thisParents) {\r\n if (parentId !== instanceIndex)\r\n getProperties(instance, parentId);\r\n }\r\n }\r\n };\r\n for (let batchId = 0; batchId < instancesLength; batchId++) {\r\n const instance: any = {};\r\n getProperties(instance, batchId);\r\n this._batchIdRemap.set(batchId, featureTable.insert(new Feature(this._idMap.getBatchId(instance))));\r\n const cesiumColor = instance[\"cesium#color\"];\r\n if (undefined !== cesiumColor) {\r\n if (!this._colors) {\r\n this._colors = new Array<number>(instancesLength);\r\n this._colors.fill(ColorDef.white.tbgr);\r\n }\r\n this._colors[batchId] = ColorDef.create(cesiumColor).tbgr;\r\n }\r\n }\r\n }\r\n } else {\r\n for (let i = 0; i < this._batchTableLength; i++) {\r\n const feature: any = {};\r\n for (const key in this._batchTableJson) // eslint-disable-line guard-for-in\r\n feature[key] = this._batchTableJson[key][i];\r\n\r\n this._batchIdRemap.set(i, featureTable.insert(new Feature(this._idMap.getBatchId(feature))));\r\n }\r\n }\r\n }\r\n\r\n if (featureTable.isEmpty) {\r\n this._batchIdRemap.set(0, 0);\r\n const feature = new Feature(this._modelId);\r\n featureTable.insert(feature);\r\n }\r\n\r\n await this.resolveResources();\r\n if (this._isCanceled)\r\n return { readStatus: TileReadStatus.Canceled, isLeaf: this._isLeaf };\r\n\r\n return this.readGltfAndCreateGraphics(this._isLeaf, featureTable, this._range, this._transformToRoot, this._pseudoRtcBias, undefined);\r\n }\r\n\r\n protected override readBatchTable(mesh: Mesh, json: GltfMeshPrimitive) {\r\n if (mesh.features !== undefined) {\r\n if (this._batchTableLength > 0 && undefined !== this._batchTableJson && undefined !== json.attributes) {\r\n const view = this.getBufferView(json.attributes, \"_BATCHID\");\r\n let batchIds: undefined | GltfBufferData;\r\n if (undefined !== view && (undefined !== (batchIds = view.toBufferData(GltfDataType.UInt32)) || undefined !== (batchIds = view.toBufferData(GltfDataType.Float)))) {\r\n const indices = [];\r\n const { colors, colorMap } = mesh;\r\n let colorRemap: Uint32Array | undefined;\r\n if (this._colors && this._colors.length === this._batchTableLength) {\r\n colorRemap = new Uint32Array(this._batchTableLength);\r\n\r\n for (let i = 0; i < this._batchTableLength; i++)\r\n colorRemap[i] = colorMap.insert(this._colors[i]);\r\n }\r\n\r\n for (let i = 0; i < batchIds.count; i++) {\r\n const batchId = batchIds.buffer[i * view.stride];\r\n const remapId = this._batchIdRemap.get(batchId);\r\n indices.push(remapId === undefined ? 0 : remapId);\r\n if (colorRemap)\r\n colors.push(colorRemap[batchId]);\r\n }\r\n mesh.features.setIndices(indices);\r\n\r\n }\r\n } else {\r\n mesh.features.add(new Feature(this._modelId), 1);\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -283,6 +283,7 @@ class GraphicsTile extends Tile {
283
283
  smoothPolyfaceEdges: this.tree.edgeOptions && this.tree.edgeOptions.smooth,
284
284
  clipToProjectExtents: this.tree.is3d,
285
285
  sectionCut: this.tree.stringifiedSectionClip,
286
+ useAbsolutePositions: true,
286
287
  };
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  return IModelApp.tileAdmin.requestElementGraphics(this.tree.iModel, props);
288
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  }
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport {\r\n assert, BeTimePoint, ByteStream, compareStrings, DbOpcode, Id64, Id64Array, Id64String, partitionArray, SortedArray,\r\n} from \"@itwin/core-bentley\";\r\nimport { Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n BatchType, ElementGeometryChange, ElementGraphicsRequestProps, FeatureAppearance, FeatureAppearanceProvider, FeatureAppearanceSource, GeometryClass, TileFormat,\r\n} from \"@itwin/core-common\";\r\nimport { RenderSystem } from \"../../render/RenderSystem\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport {\r\n ImdlReader, IModelTileTree, RootIModelTile, Tile, TileContent, TileDrawArgs, TileParams, TileRequest, TileRequestChannel, TileTree,\r\n} from \"../../tile/internal\";\r\n\r\n/** The root tile for the branch of an [[IModelTileTree]] containing graphics for elements that have been modified during the current\r\n * Not intended for direct consumption - exported for use by [[IModelTileTree]].\r\n * [[GraphicalEditingScope]].\r\n */\r\nexport abstract class DynamicIModelTile extends Tile {\r\n protected constructor(params: TileParams, tree: TileTree) {\r\n super(params, tree);\r\n }\r\n\r\n public static create(root: RootIModelTile, elements: Iterable<ElementGeometryChange>): DynamicIModelTile {\r\n return new RootTile(root, elements);\r\n }\r\n\r\n /** Updates the tiles when elements are modified during the editing scope. */\r\n public abstract handleGeometryChanges(changes: Iterable<ElementGeometryChange>): void;\r\n\r\n /** Overrides symbology of the *static* [[IModelTile]]s to hide elements that have been deleted or modified. */\r\n public abstract get appearanceProvider(): FeatureAppearanceProvider;\r\n\r\n /** Exposed strictly for tests. */\r\n public abstract get hiddenElements(): Id64Array;\r\n\r\n /** Select tiles for display, requesting content for tiles as necessary. */\r\n public abstract selectTiles(selected: Tile[], args: TileDrawArgs): void;\r\n\r\n /** Discard tiles that have not been used since the specified time point. */\r\n public abstract pruneChildren(olderThan: BeTimePoint): void;\r\n}\r\n\r\n/** The child tiles of the root tile, representing inserted or modified elements and sorted by element Id. */\r\nclass ElementTiles extends SortedArray<ElementTile> {\r\n public constructor() {\r\n super((lhs, rhs) => compareStrings(lhs.contentId, rhs.contentId));\r\n }\r\n\r\n public get array(): ElementTile[] {\r\n return this._array;\r\n }\r\n}\r\n\r\n/** The root tile. Each of its children represent a newly-inserted or modified element. */\r\nclass RootTile extends DynamicIModelTile implements FeatureAppearanceProvider {\r\n private readonly _hiddenElements: Id64.Uint32Set;\r\n public readonly transformToTree: Transform;\r\n private readonly _elements: ElementTiles;\r\n\r\n private get _imodelRoot() { return this.parent as RootIModelTile; }\r\n\r\n private get _elementChildren(): ElementTile[] {\r\n assert(undefined !== this.children);\r\n assert(this.children === this._elements.array);\r\n return this._elements.array;\r\n }\r\n\r\n public constructor(parent: RootIModelTile, elements: Iterable<ElementGeometryChange>) {\r\n const params: TileParams = {\r\n parent,\r\n isLeaf: false,\r\n contentId: \"dynamic\",\r\n range: Range3d.createNull(),\r\n maximumSize: parent.tileScreenSize,\r\n };\r\n\r\n super(params, parent.tree);\r\n\r\n this._hiddenElements = new Id64.Uint32Set();\r\n\r\n const inverseTransform = parent.tree.iModelTransform.inverse();\r\n assert(undefined !== inverseTransform);\r\n this.transformToTree = inverseTransform;\r\n\r\n this._elements = new ElementTiles();\r\n this.loadChildren(); // initially empty.\r\n assert(undefined !== this.children);\r\n\r\n this.setIsReady();\r\n this.handleGeometryChanges(elements);\r\n }\r\n\r\n public get hiddenElements(): Id64Array {\r\n return this._hiddenElements.toId64Array();\r\n }\r\n\r\n public get appearanceProvider(): FeatureAppearanceProvider {\r\n return this;\r\n }\r\n\r\n public getFeatureAppearance(source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this._hiddenElements.has(elemLo, elemHi))\r\n return undefined;\r\n\r\n return source.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n }\r\n\r\n public handleGeometryChanges(changes: Iterable<ElementGeometryChange>): void {\r\n assert(undefined !== this.children);\r\n\r\n for (const change of changes) {\r\n if (change.type !== DbOpcode.Insert)\r\n this._hiddenElements.addId(change.id);\r\n\r\n let tile = this._elements.findEquivalent((t: ElementTile) => compareStrings(t.contentId, change.id));\r\n if (change.type === DbOpcode.Delete) {\r\n if (tile) {\r\n tile[Symbol.dispose]();\r\n this._elements.remove(tile);\r\n }\r\n } else {\r\n const range = change.range.isNull ? change.range.clone() : this.transformToTree.multiplyRange(change.range);\r\n if (tile)\r\n tile.update(range);\r\n else\r\n this._elements.insert(tile = new ElementTile(this, change.id, range));\r\n }\r\n }\r\n\r\n // Recompute range.\r\n this.range.setNull();\r\n for (const element of this._elements)\r\n this.range.extendRange(element.range);\r\n\r\n this._imodelRoot.updateDynamicRange(this);\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (errpr: Error) => void): void {\r\n // This is invoked from constructor. We will add a child per element later - for now just mark the children as having been loaded.\r\n resolve(this._elements.array);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n throw new Error(\"Root dynamic tile has no content\");\r\n }\r\n\r\n public async requestContent(): Promise<TileRequest.Response> {\r\n assert(false, \"Root dynamic tile has no content\");\r\n return undefined;\r\n }\r\n\r\n public async readContent(_data: TileRequest.ResponseData, _system: RenderSystem, _isCanceled: () => boolean): Promise<TileContent> {\r\n throw new Error(\"Root dynamic tile has no content\");\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs): void {\r\n for (const child of this._elementChildren)\r\n child.selectTiles(selected, args);\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n // Never discard ElementTiles - do discard not-recently-used graphics.\r\n for (const child of this._elementChildren)\r\n child.pruneChildren(olderThan);\r\n }\r\n}\r\n\r\n/** Represents a single element that has been inserted or had its geometric properties modified during the current [[GraphicalEditingScope]].\r\n * It has no graphics of its own; it has any number of child tiles, each of which have graphics of a different level of detail.\r\n * Its contentId is the element's Id.\r\n */\r\nclass ElementTile extends Tile {\r\n public constructor(parent: RootTile, elementId: Id64String, range: Range3d) {\r\n super({\r\n parent,\r\n isLeaf: false,\r\n contentId: elementId,\r\n range,\r\n maximumSize: parent.maximumSize,\r\n }, parent.tree);\r\n\r\n this.loadChildren();\r\n this.setIsReady();\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n // Invoked from constructor. We'll add child tiles later as needed.\r\n resolve([]);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n throw new Error(\"ElementTile has no content\");\r\n }\r\n\r\n public async requestContent(_isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n assert(false, \"ElementTile has no content\");\r\n return undefined;\r\n }\r\n\r\n public async readContent(_data: TileRequest.ResponseData, _system: RenderSystem, _isCanceled: () => boolean): Promise<TileContent> {\r\n throw new Error(\"ElementTile has no content\");\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n const children = this.children as GraphicsTile[];\r\n assert(undefined !== children);\r\n\r\n const partitionIndex = partitionArray(children, (child) => !child.usageMarker.isExpired(olderThan));\r\n\r\n // Remove expired children.\r\n if (partitionIndex < children.length) {\r\n const expired = children.splice(partitionIndex);\r\n for (const child of expired)\r\n child[Symbol.dispose]();\r\n }\r\n\r\n // Restore ordering.\r\n children.sort((x, y) => y.toleranceLog10 - x.toleranceLog10);\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs): void {\r\n assert(undefined !== this.children);\r\n if (this.isRegionCulled(args))\r\n return;\r\n\r\n args.markUsed(this);\r\n\r\n // ###TODO: Test content range culled.\r\n\r\n // Compute the ideal chord tolerance.\r\n assert(this.maximumSize > 0);\r\n const pixelSize = args.getPixelSizeInMetersAtClosestPoint(this);\r\n assert(pixelSize > 0);\r\n\r\n // Round down to the nearest power of ten.\r\n const toleranceLog10 = Math.floor(Math.log10(pixelSize));\r\n\r\n // Find (or create) a child tile of desired tolerance. Also find a child tile that can be substituted for the desired tile if that tile's content is not yet loaded.\r\n // NB: Children are sorted in descending order by log10(tolerance)\r\n const children = this.children as GraphicsTile[];\r\n let closestMatch: GraphicsTile | undefined;\r\n let exactMatch: GraphicsTile | undefined;\r\n for (let i = 0; i < children.length; i++) {\r\n const child = children[i];\r\n const tol = child.toleranceLog10;\r\n if (tol > toleranceLog10) {\r\n assert(undefined === exactMatch);\r\n if (child.hasGraphics)\r\n closestMatch = child;\r\n } else if (tol === toleranceLog10) {\r\n exactMatch = child;\r\n } else if (tol < toleranceLog10) {\r\n if (!exactMatch)\r\n children.splice(i++, 0, exactMatch = new GraphicsTile(this, toleranceLog10));\r\n\r\n if (child.hasGraphics && (!closestMatch || closestMatch.toleranceLog10 > toleranceLog10))\r\n closestMatch = child;\r\n }\r\n }\r\n\r\n if (!exactMatch) {\r\n assert(children.length === 0 || children[children.length - 1].toleranceLog10 > toleranceLog10);\r\n children.push(exactMatch = new GraphicsTile(this, toleranceLog10));\r\n }\r\n\r\n if (!exactMatch.isReady) {\r\n args.insertMissing(exactMatch);\r\n if (closestMatch) {\r\n selected.push(closestMatch);\r\n args.markUsed(closestMatch);\r\n }\r\n } else if (exactMatch.hasGraphics) {\r\n selected.push(exactMatch);\r\n args.markUsed(exactMatch);\r\n }\r\n }\r\n\r\n public update(range: Range3d): void {\r\n range.clone(this.range);\r\n const center = this.range.low.interpolate(0.5, this.range.high);\r\n const radius = 0.5 * this.range.low.distance(this.range.high);\r\n this.boundingSphere.init(center, radius);\r\n\r\n // Discard out-dated graphics.\r\n assert(undefined !== this.children);\r\n for (const child of this.children)\r\n child[Symbol.dispose]();\r\n\r\n this.children.length = 0;\r\n }\r\n}\r\n\r\nfunction* makeIdSequence() {\r\n let current = 0;\r\n while (true) {\r\n if (current >= Number.MAX_SAFE_INTEGER)\r\n current = 0;\r\n\r\n yield ++current;\r\n }\r\n}\r\n\r\nconst requestIdSequence = makeIdSequence();\r\n\r\n/** Supplies graphics of a specific LOD for a single element. */\r\nclass GraphicsTile extends Tile {\r\n public readonly toleranceLog10: number;\r\n public readonly tolerance: number;\r\n\r\n public constructor(parent: ElementTile, toleranceLog10: number) {\r\n assert(Math.round(toleranceLog10) === toleranceLog10);\r\n super({\r\n parent,\r\n isLeaf: true,\r\n contentId: `${parent.contentId}_${toleranceLog10}`,\r\n range: parent.range,\r\n maximumSize: parent.maximumSize,\r\n }, parent.tree);\r\n\r\n this.toleranceLog10 = toleranceLog10;\r\n this.tolerance = 10 ** toleranceLog10;\r\n }\r\n\r\n public override computeLoadPriority(): number {\r\n // We want the element's graphics to be updated as soon as possible\r\n return 0;\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n resolve(undefined);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return IModelApp.tileAdmin.channels.elementGraphicsRpc;\r\n }\r\n\r\n public async requestContent(_isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n // ###TODO tree flags (enforce display priority)\r\n // ###TODO classifiers, animation\r\n\r\n assert(undefined !== this.parent);\r\n\r\n const requestId = requestIdSequence.next();\r\n assert(!requestId.done);\r\n\r\n assert(this.tree instanceof IModelTileTree);\r\n const idProvider = this.tree.contentIdProvider;\r\n\r\n const props: ElementGraphicsRequestProps = {\r\n id: requestId.value.toString(16),\r\n elementId: this.parent.contentId,\r\n toleranceLog10: this.toleranceLog10,\r\n formatVersion: idProvider.majorFormatVersion,\r\n location: this.tree.iModelTransform.toJSON(),\r\n contentFlags: idProvider.contentFlags,\r\n omitEdges: !this.tree.edgeOptions,\r\n edgeType: this.tree.edgeOptions && \"non-indexed\" !== this.tree.edgeOptions.type ? 2 : 1,\r\n smoothPolyfaceEdges: this.tree.edgeOptions && this.tree.edgeOptions.smooth,\r\n clipToProjectExtents: this.tree.is3d,\r\n sectionCut: this.tree.stringifiedSectionClip,\r\n };\r\n\r\n return IModelApp.tileAdmin.requestElementGraphics(this.tree.iModel, props);\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled: () => boolean): Promise<TileContent> {\r\n if (undefined === isCanceled)\r\n isCanceled = () => !this.isLoading;\r\n\r\n assert(data instanceof Uint8Array);\r\n const stream = ByteStream.fromUint8Array(data);\r\n\r\n const position = stream.curPos;\r\n const format = stream.readUint32();\r\n stream.curPos = position;\r\n\r\n // ###TODO: IModelGraphics format wraps IModel format.\r\n assert(TileFormat.IModel === format);\r\n\r\n const tree = this.tree;\r\n assert(tree instanceof IModelTileTree);\r\n const { iModel, modelId, is3d, containsTransformNodes } = tree;\r\n const reader = ImdlReader.create({\r\n stream, iModel, modelId, is3d, system, isCanceled, containsTransformNodes,\r\n type: tree.batchType,\r\n loadEdges: false !== tree.edgeOptions,\r\n options: { tileId: this.contentId },\r\n timeline: tree.timeline,\r\n });\r\n\r\n let content: TileContent = { isLeaf: true };\r\n if (reader) {\r\n try {\r\n content = await reader.read();\r\n } catch {\r\n //\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport {\r\n assert, BeTimePoint, ByteStream, compareStrings, DbOpcode, Id64, Id64Array, Id64String, partitionArray, SortedArray,\r\n} from \"@itwin/core-bentley\";\r\nimport { Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport {\r\n BatchType, ElementGeometryChange, ElementGraphicsRequestProps, FeatureAppearance, FeatureAppearanceProvider, FeatureAppearanceSource, GeometryClass, TileFormat,\r\n} from \"@itwin/core-common\";\r\nimport { RenderSystem } from \"../../render/RenderSystem\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport {\r\n ImdlReader, IModelTileTree, RootIModelTile, Tile, TileContent, TileDrawArgs, TileParams, TileRequest, TileRequestChannel, TileTree,\r\n} from \"../../tile/internal\";\r\n\r\n/** The root tile for the branch of an [[IModelTileTree]] containing graphics for elements that have been modified during the current\r\n * Not intended for direct consumption - exported for use by [[IModelTileTree]].\r\n * [[GraphicalEditingScope]].\r\n */\r\nexport abstract class DynamicIModelTile extends Tile {\r\n protected constructor(params: TileParams, tree: TileTree) {\r\n super(params, tree);\r\n }\r\n\r\n public static create(root: RootIModelTile, elements: Iterable<ElementGeometryChange>): DynamicIModelTile {\r\n return new RootTile(root, elements);\r\n }\r\n\r\n /** Updates the tiles when elements are modified during the editing scope. */\r\n public abstract handleGeometryChanges(changes: Iterable<ElementGeometryChange>): void;\r\n\r\n /** Overrides symbology of the *static* [[IModelTile]]s to hide elements that have been deleted or modified. */\r\n public abstract get appearanceProvider(): FeatureAppearanceProvider;\r\n\r\n /** Exposed strictly for tests. */\r\n public abstract get hiddenElements(): Id64Array;\r\n\r\n /** Select tiles for display, requesting content for tiles as necessary. */\r\n public abstract selectTiles(selected: Tile[], args: TileDrawArgs): void;\r\n\r\n /** Discard tiles that have not been used since the specified time point. */\r\n public abstract pruneChildren(olderThan: BeTimePoint): void;\r\n}\r\n\r\n/** The child tiles of the root tile, representing inserted or modified elements and sorted by element Id. */\r\nclass ElementTiles extends SortedArray<ElementTile> {\r\n public constructor() {\r\n super((lhs, rhs) => compareStrings(lhs.contentId, rhs.contentId));\r\n }\r\n\r\n public get array(): ElementTile[] {\r\n return this._array;\r\n }\r\n}\r\n\r\n/** The root tile. Each of its children represent a newly-inserted or modified element. */\r\nclass RootTile extends DynamicIModelTile implements FeatureAppearanceProvider {\r\n private readonly _hiddenElements: Id64.Uint32Set;\r\n public readonly transformToTree: Transform;\r\n private readonly _elements: ElementTiles;\r\n\r\n private get _imodelRoot() { return this.parent as RootIModelTile; }\r\n\r\n private get _elementChildren(): ElementTile[] {\r\n assert(undefined !== this.children);\r\n assert(this.children === this._elements.array);\r\n return this._elements.array;\r\n }\r\n\r\n public constructor(parent: RootIModelTile, elements: Iterable<ElementGeometryChange>) {\r\n const params: TileParams = {\r\n parent,\r\n isLeaf: false,\r\n contentId: \"dynamic\",\r\n range: Range3d.createNull(),\r\n maximumSize: parent.tileScreenSize,\r\n };\r\n\r\n super(params, parent.tree);\r\n\r\n this._hiddenElements = new Id64.Uint32Set();\r\n\r\n const inverseTransform = parent.tree.iModelTransform.inverse();\r\n assert(undefined !== inverseTransform);\r\n this.transformToTree = inverseTransform;\r\n\r\n this._elements = new ElementTiles();\r\n this.loadChildren(); // initially empty.\r\n assert(undefined !== this.children);\r\n\r\n this.setIsReady();\r\n this.handleGeometryChanges(elements);\r\n }\r\n\r\n public get hiddenElements(): Id64Array {\r\n return this._hiddenElements.toId64Array();\r\n }\r\n\r\n public get appearanceProvider(): FeatureAppearanceProvider {\r\n return this;\r\n }\r\n\r\n public getFeatureAppearance(source: FeatureAppearanceSource, elemLo: number, elemHi: number, subcatLo: number, subcatHi: number, geomClass: GeometryClass, modelLo: number, modelHi: number, type: BatchType, animationNodeId: number): FeatureAppearance | undefined {\r\n if (this._hiddenElements.has(elemLo, elemHi))\r\n return undefined;\r\n\r\n return source.getAppearance(elemLo, elemHi, subcatLo, subcatHi, geomClass, modelLo, modelHi, type, animationNodeId);\r\n }\r\n\r\n public handleGeometryChanges(changes: Iterable<ElementGeometryChange>): void {\r\n assert(undefined !== this.children);\r\n\r\n for (const change of changes) {\r\n if (change.type !== DbOpcode.Insert)\r\n this._hiddenElements.addId(change.id);\r\n\r\n let tile = this._elements.findEquivalent((t: ElementTile) => compareStrings(t.contentId, change.id));\r\n if (change.type === DbOpcode.Delete) {\r\n if (tile) {\r\n tile[Symbol.dispose]();\r\n this._elements.remove(tile);\r\n }\r\n } else {\r\n const range = change.range.isNull ? change.range.clone() : this.transformToTree.multiplyRange(change.range);\r\n if (tile)\r\n tile.update(range);\r\n else\r\n this._elements.insert(tile = new ElementTile(this, change.id, range));\r\n }\r\n }\r\n\r\n // Recompute range.\r\n this.range.setNull();\r\n for (const element of this._elements)\r\n this.range.extendRange(element.range);\r\n\r\n this._imodelRoot.updateDynamicRange(this);\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (errpr: Error) => void): void {\r\n // This is invoked from constructor. We will add a child per element later - for now just mark the children as having been loaded.\r\n resolve(this._elements.array);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n throw new Error(\"Root dynamic tile has no content\");\r\n }\r\n\r\n public async requestContent(): Promise<TileRequest.Response> {\r\n assert(false, \"Root dynamic tile has no content\");\r\n return undefined;\r\n }\r\n\r\n public async readContent(_data: TileRequest.ResponseData, _system: RenderSystem, _isCanceled: () => boolean): Promise<TileContent> {\r\n throw new Error(\"Root dynamic tile has no content\");\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs): void {\r\n for (const child of this._elementChildren)\r\n child.selectTiles(selected, args);\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n // Never discard ElementTiles - do discard not-recently-used graphics.\r\n for (const child of this._elementChildren)\r\n child.pruneChildren(olderThan);\r\n }\r\n}\r\n\r\n/** Represents a single element that has been inserted or had its geometric properties modified during the current [[GraphicalEditingScope]].\r\n * It has no graphics of its own; it has any number of child tiles, each of which have graphics of a different level of detail.\r\n * Its contentId is the element's Id.\r\n */\r\nclass ElementTile extends Tile {\r\n public constructor(parent: RootTile, elementId: Id64String, range: Range3d) {\r\n super({\r\n parent,\r\n isLeaf: false,\r\n contentId: elementId,\r\n range,\r\n maximumSize: parent.maximumSize,\r\n }, parent.tree);\r\n\r\n this.loadChildren();\r\n this.setIsReady();\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n // Invoked from constructor. We'll add child tiles later as needed.\r\n resolve([]);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n throw new Error(\"ElementTile has no content\");\r\n }\r\n\r\n public async requestContent(_isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n assert(false, \"ElementTile has no content\");\r\n return undefined;\r\n }\r\n\r\n public async readContent(_data: TileRequest.ResponseData, _system: RenderSystem, _isCanceled: () => boolean): Promise<TileContent> {\r\n throw new Error(\"ElementTile has no content\");\r\n }\r\n\r\n public pruneChildren(olderThan: BeTimePoint): void {\r\n const children = this.children as GraphicsTile[];\r\n assert(undefined !== children);\r\n\r\n const partitionIndex = partitionArray(children, (child) => !child.usageMarker.isExpired(olderThan));\r\n\r\n // Remove expired children.\r\n if (partitionIndex < children.length) {\r\n const expired = children.splice(partitionIndex);\r\n for (const child of expired)\r\n child[Symbol.dispose]();\r\n }\r\n\r\n // Restore ordering.\r\n children.sort((x, y) => y.toleranceLog10 - x.toleranceLog10);\r\n }\r\n\r\n public selectTiles(selected: Tile[], args: TileDrawArgs): void {\r\n assert(undefined !== this.children);\r\n if (this.isRegionCulled(args))\r\n return;\r\n\r\n args.markUsed(this);\r\n\r\n // ###TODO: Test content range culled.\r\n\r\n // Compute the ideal chord tolerance.\r\n assert(this.maximumSize > 0);\r\n const pixelSize = args.getPixelSizeInMetersAtClosestPoint(this);\r\n assert(pixelSize > 0);\r\n\r\n // Round down to the nearest power of ten.\r\n const toleranceLog10 = Math.floor(Math.log10(pixelSize));\r\n\r\n // Find (or create) a child tile of desired tolerance. Also find a child tile that can be substituted for the desired tile if that tile's content is not yet loaded.\r\n // NB: Children are sorted in descending order by log10(tolerance)\r\n const children = this.children as GraphicsTile[];\r\n let closestMatch: GraphicsTile | undefined;\r\n let exactMatch: GraphicsTile | undefined;\r\n for (let i = 0; i < children.length; i++) {\r\n const child = children[i];\r\n const tol = child.toleranceLog10;\r\n if (tol > toleranceLog10) {\r\n assert(undefined === exactMatch);\r\n if (child.hasGraphics)\r\n closestMatch = child;\r\n } else if (tol === toleranceLog10) {\r\n exactMatch = child;\r\n } else if (tol < toleranceLog10) {\r\n if (!exactMatch)\r\n children.splice(i++, 0, exactMatch = new GraphicsTile(this, toleranceLog10));\r\n\r\n if (child.hasGraphics && (!closestMatch || closestMatch.toleranceLog10 > toleranceLog10))\r\n closestMatch = child;\r\n }\r\n }\r\n\r\n if (!exactMatch) {\r\n assert(children.length === 0 || children[children.length - 1].toleranceLog10 > toleranceLog10);\r\n children.push(exactMatch = new GraphicsTile(this, toleranceLog10));\r\n }\r\n\r\n if (!exactMatch.isReady) {\r\n args.insertMissing(exactMatch);\r\n if (closestMatch) {\r\n selected.push(closestMatch);\r\n args.markUsed(closestMatch);\r\n }\r\n } else if (exactMatch.hasGraphics) {\r\n selected.push(exactMatch);\r\n args.markUsed(exactMatch);\r\n }\r\n }\r\n\r\n public update(range: Range3d): void {\r\n range.clone(this.range);\r\n const center = this.range.low.interpolate(0.5, this.range.high);\r\n const radius = 0.5 * this.range.low.distance(this.range.high);\r\n this.boundingSphere.init(center, radius);\r\n\r\n // Discard out-dated graphics.\r\n assert(undefined !== this.children);\r\n for (const child of this.children)\r\n child[Symbol.dispose]();\r\n\r\n this.children.length = 0;\r\n }\r\n}\r\n\r\nfunction* makeIdSequence() {\r\n let current = 0;\r\n while (true) {\r\n if (current >= Number.MAX_SAFE_INTEGER)\r\n current = 0;\r\n\r\n yield ++current;\r\n }\r\n}\r\n\r\nconst requestIdSequence = makeIdSequence();\r\n\r\n/** Supplies graphics of a specific LOD for a single element. */\r\nclass GraphicsTile extends Tile {\r\n public readonly toleranceLog10: number;\r\n public readonly tolerance: number;\r\n\r\n public constructor(parent: ElementTile, toleranceLog10: number) {\r\n assert(Math.round(toleranceLog10) === toleranceLog10);\r\n super({\r\n parent,\r\n isLeaf: true,\r\n contentId: `${parent.contentId}_${toleranceLog10}`,\r\n range: parent.range,\r\n maximumSize: parent.maximumSize,\r\n }, parent.tree);\r\n\r\n this.toleranceLog10 = toleranceLog10;\r\n this.tolerance = 10 ** toleranceLog10;\r\n }\r\n\r\n public override computeLoadPriority(): number {\r\n // We want the element's graphics to be updated as soon as possible\r\n return 0;\r\n }\r\n\r\n protected _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n resolve(undefined);\r\n }\r\n\r\n public get channel(): TileRequestChannel {\r\n return IModelApp.tileAdmin.channels.elementGraphicsRpc;\r\n }\r\n\r\n public async requestContent(_isCanceled: () => boolean): Promise<TileRequest.Response> {\r\n // ###TODO tree flags (enforce display priority)\r\n // ###TODO classifiers, animation\r\n\r\n assert(undefined !== this.parent);\r\n\r\n const requestId = requestIdSequence.next();\r\n assert(!requestId.done);\r\n\r\n assert(this.tree instanceof IModelTileTree);\r\n const idProvider = this.tree.contentIdProvider;\r\n\r\n const props: ElementGraphicsRequestProps = {\r\n id: requestId.value.toString(16),\r\n elementId: this.parent.contentId,\r\n toleranceLog10: this.toleranceLog10,\r\n formatVersion: idProvider.majorFormatVersion,\r\n location: this.tree.iModelTransform.toJSON(),\r\n contentFlags: idProvider.contentFlags,\r\n omitEdges: !this.tree.edgeOptions,\r\n edgeType: this.tree.edgeOptions && \"non-indexed\" !== this.tree.edgeOptions.type ? 2 : 1,\r\n smoothPolyfaceEdges: this.tree.edgeOptions && this.tree.edgeOptions.smooth,\r\n clipToProjectExtents: this.tree.is3d,\r\n sectionCut: this.tree.stringifiedSectionClip,\r\n useAbsolutePositions: true,\r\n };\r\n\r\n return IModelApp.tileAdmin.requestElementGraphics(this.tree.iModel, props);\r\n }\r\n\r\n public async readContent(data: TileRequest.ResponseData, system: RenderSystem, isCanceled: () => boolean): Promise<TileContent> {\r\n if (undefined === isCanceled)\r\n isCanceled = () => !this.isLoading;\r\n\r\n assert(data instanceof Uint8Array);\r\n const stream = ByteStream.fromUint8Array(data);\r\n\r\n const position = stream.curPos;\r\n const format = stream.readUint32();\r\n stream.curPos = position;\r\n\r\n // ###TODO: IModelGraphics format wraps IModel format.\r\n assert(TileFormat.IModel === format);\r\n\r\n const tree = this.tree;\r\n assert(tree instanceof IModelTileTree);\r\n const { iModel, modelId, is3d, containsTransformNodes } = tree;\r\n const reader = ImdlReader.create({\r\n stream, iModel, modelId, is3d, system, isCanceled, containsTransformNodes,\r\n type: tree.batchType,\r\n loadEdges: false !== tree.edgeOptions,\r\n options: { tileId: this.contentId },\r\n timeline: tree.timeline,\r\n });\r\n\r\n let content: TileContent = { isLeaf: true };\r\n if (reader) {\r\n try {\r\n content = await reader.read();\r\n } catch {\r\n //\r\n }\r\n }\r\n\r\n return content;\r\n }\r\n}\r\n"]}
@@ -7,7 +7,7 @@ export class FetchCloudStorage {
7
7
  }
8
8
  if (!("authentication" in input.transferConfig))
9
9
  throw new Error("authentication missing in transferConfig");
10
- const url = `${input.transferConfig.baseUrl}/${this.buildObjectKey(input.reference)}?${input.transferConfig.authentication}`;
10
+ const url = `${input.transferConfig.baseUrl}/${this.buildObjectKey(input.reference)}?${String(input.transferConfig.authentication)}`;
11
11
  const resp = await fetch(url);
12
12
  if (!resp.ok)
13
13
  throw new Error(resp.statusText);
@@ -1 +1 @@
1
- {"version":3,"file":"FetchCloudStorage.js","sourceRoot":"","sources":["../../../../src/internal/tile/FetchCloudStorage.ts"],"names":[],"mappings":"AAMA,MAAM,OAAO,iBAAiB;IAGrB,KAAK,CAAC,QAAQ,CAAC,KAA6D;QACjF,IAAI,KAAK,CAAC,YAAY,KAAK,QAAQ;YACjC,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;QAC7C,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,CAAC;YAC3B,OAAO,CAAC,MAAM,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;QAChD,CAAC;QACD,IAAI,CAAC,CAAC,gBAAgB,IAAI,KAAK,CAAC,cAAc,CAAC;YAC7C,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;QAC9D,MAAM,GAAG,GAAG,GAAG,KAAK,CAAC,cAAc,CAAC,OAAO,IAAI,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,KAAK,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC;QAC7H,MAAM,IAAI,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,IAAI,CAAC,EAAE;YACV,MAAM,IAAI,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACnC,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC;IAC5B,CAAC;IACO,cAAc,CAAC,GAAoB;QACzC,MAAM,QAAQ,GAAG,GAAG,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC1E,OAAO,GAAG,GAAG,CAAC,aAAa,GAAG,QAAQ,IAAI,GAAG,CAAC,UAAU,EAAE,CAAC;IAC7D,CAAC;IACO,UAAU,CAAC,KAA6D;QAC9E,OAAO,KAAK,IAAK,KAAkC,CAAC;IACtD,CAAC;IACM,KAAK,CAAC,MAAM,CAAC,MAA0D;QAC5E,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;IAC7C,CAAC;IACM,KAAK,CAAC,qBAAqB,CAAC,MAA0C;QAC3E,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;IAC7C,CAAC;CACF","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\nimport type { FrontendConfigDownloadInput, FrontendConfigUploadInput, FrontendStorage, FrontendUploadInMultiplePartsInput, FrontendUrlDownloadInput, FrontendUrlUploadInput, ObjectReference } from \"@itwin/object-storage-core/lib/frontend\";\r\n\r\nexport class FetchCloudStorage implements FrontendStorage {\r\n public download(input: (FrontendUrlDownloadInput | FrontendConfigDownloadInput) & { transferType: \"buffer\" }): Promise<ArrayBuffer>;\r\n public download(input: (FrontendUrlDownloadInput | FrontendConfigDownloadInput) & { transferType: \"stream\" }): Promise<ReadableStream<any>>;\r\n public async download(input: FrontendUrlDownloadInput | FrontendConfigDownloadInput): Promise<ArrayBuffer | ReadableStream<any>> {\r\n if (input.transferType === \"stream\")\r\n throw new Error(\"Method not implemented.\");\r\n if (this.isUrlInput(input)) {\r\n return (await fetch(input.url)).arrayBuffer();\r\n }\r\n if (!(\"authentication\" in input.transferConfig))\r\n throw new Error(\"authentication missing in transferConfig\");\r\n const url = `${input.transferConfig.baseUrl}/${this.buildObjectKey(input.reference)}?${input.transferConfig.authentication}`;\r\n const resp = await fetch(url);\r\n if (!resp.ok)\r\n throw new Error(resp.statusText);\r\n return resp.arrayBuffer();\r\n }\r\n private buildObjectKey(ref: ObjectReference): string {\r\n const relative = ref.relativeDirectory ? `/${ref.relativeDirectory}` : \"\";\r\n return `${ref.baseDirectory}${relative}/${ref.objectName}`;\r\n }\r\n private isUrlInput(input: FrontendUrlDownloadInput | FrontendConfigDownloadInput): input is FrontendUrlDownloadInput {\r\n return \"url\" in (input as FrontendUrlDownloadInput);\r\n }\r\n public async upload(_input: FrontendUrlUploadInput | FrontendConfigUploadInput): Promise<void> {\r\n throw new Error(\"Method not implemented.\");\r\n }\r\n public async uploadInMultipleParts(_input: FrontendUploadInMultiplePartsInput): Promise<void> {\r\n throw new Error(\"Method not implemented.\");\r\n }\r\n}\r\n"]}
1
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@@ -1 +1 @@
1
- {"version":3,"file":"LRUTileList.d.ts","sourceRoot":"","sources":["../../../../src/internal/tile/LRUTileList.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,mBAAmB,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAC/E,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,IAAI,EAAE,MAAM,qBAAqB,CAAC;AAE3C;;;GAGG;AACH,qBAAa,aAAc,SAAQ,mBAAmB,CAAC,MAAM,CAAC;gBACzC,MAAM,CAAC,EAAE,MAAM;IAM3B,MAAM,CAAC,GAAG,EAAE,aAAa,GAAG,OAAO;IAWnC,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIzB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAI1B,KAAK,IAAI,IAAI;IAIb,QAAQ,CAAC,GAAG,EAAE,aAAa,GAAG,IAAI;IAOlC,KAAK,IAAI,aAAa;CAK9B;AAED;;;GAGG;AACH,qBAAa,cAAe,SAAQ,WAAW,CAAC,aAAa,CAAC;IAC5D,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAuB;;IAuBhD,0FAA0F;IACnF,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAsBjC,gGAAgG;IACzF,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,aAAa;IAMnE,kKAAkK;IAC3J,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,aAAa,GAAG,SAAS;IAMhF,OAAO,CAAC,OAAO;IAUf,OAAO,CAAC,aAAa;CAWtB;AAED;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,EAAE,eAAe,CAAC;IAC3B,IAAI,CAAC,EAAE,eAAe,CAAC;IACvB,+JAA+J;IAC/J,SAAS,EAAE,MAAM,CAAC;IAClB;;OAEG;IACH,WAAW,CAAC,EAAE,aAAa,GAAG,SAAS,CAAC;CACzC;AAeD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,qBAAa,WAAW;IACtB,SAAS,CAAC,QAAQ,CAAC,SAAS,EAAE,eAAe,CAAC;IAC9C,SAAS,CAAC,QAAQ,CAAC,MAAM,0BAAiC;IAC1D,SAAS,CAAC,QAAQ,CAAC,WAAW,iBAAwB;IACtD,SAAS,CAAC,KAAK,EAAE,eAAe,CAAC;IACjC,SAAS,CAAC,KAAK,EAAE,eAAe,CAAC;IACjC,SAAS,CAAC,eAAe,SAAK;IAE9B,8EAA8E;IAC9E,IAAW,cAAc,IAAI,MAAM,CAElC;;IAMM,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAgB/B;;OAEG;IACI,GAAG,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAuB5B;;OAEG;IACI,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAgB7B,iHAAiH;IAC1G,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI;IAc5D;;OAEG;IACI,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IActC;;OAEG;IACI,UAAU,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAczC,iEAAiE;IACjE,IAAW,eAAe,IAAI,QAAQ,CAAC,IAAI,CAAC,CAK3C;IAED,+DAA+D;IAC/D,IAAW,aAAa,IAAI,QAAQ,CAAC,IAAI,CAAC,CAIzC;IAED,SAAS,CAAC,gBAAgB,CAAC,IAAI,EAAE,IAAI,GAAG,MAAM;IAM9C,SAAS,CAAC,UAAU,IAAI,IAAI;IAK5B,SAAS,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAUlC,SAAS,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAiClC,SAAS,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAKrC,SAAS,CAAC,kBAAkB,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAY9C,SAAS,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;CAW9C"}
1
+ {"version":3,"file":"LRUTileList.d.ts","sourceRoot":"","sources":["../../../../src/internal/tile/LRUTileList.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAU,mBAAmB,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAC/E,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,IAAI,EAAE,MAAM,qBAAqB,CAAC;AAE3C;;;GAGG;AACH,qBAAa,aAAc,SAAQ,mBAAmB,CAAC,MAAM,CAAC;gBACzC,MAAM,CAAC,EAAE,MAAM;IAM3B,MAAM,CAAC,GAAG,EAAE,aAAa,GAAG,OAAO;IAWnC,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIzB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAI1B,KAAK,IAAI,IAAI;IAIb,QAAQ,CAAC,GAAG,EAAE,aAAa,GAAG,IAAI;IAOlC,KAAK,IAAI,aAAa;CAK9B;AAED;;;GAGG;AACH,qBAAa,cAAe,SAAQ,WAAW,CAAC,aAAa,CAAC;IAC5D,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAuB;;IA2BhD,0FAA0F;IACnF,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAsBjC,gGAAgG;IACzF,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,aAAa;IAMnE,kKAAkK;IAC3J,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,aAAa,GAAG,SAAS;IAMhF,OAAO,CAAC,OAAO;IAUf,OAAO,CAAC,aAAa;CAWtB;AAED;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,EAAE,eAAe,CAAC;IAC3B,IAAI,CAAC,EAAE,eAAe,CAAC;IACvB,+JAA+J;IAC/J,SAAS,EAAE,MAAM,CAAC;IAClB;;OAEG;IACH,WAAW,CAAC,EAAE,aAAa,GAAG,SAAS,CAAC;CACzC;AAeD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,qBAAa,WAAW;IACtB,SAAS,CAAC,QAAQ,CAAC,SAAS,EAAE,eAAe,CAAC;IAC9C,SAAS,CAAC,QAAQ,CAAC,MAAM,0BAAiC;IAC1D,SAAS,CAAC,QAAQ,CAAC,WAAW,iBAAwB;IACtD,SAAS,CAAC,KAAK,EAAE,eAAe,CAAC;IACjC,SAAS,CAAC,KAAK,EAAE,eAAe,CAAC;IACjC,SAAS,CAAC,eAAe,SAAK;IAE9B,8EAA8E;IAC9E,IAAW,cAAc,IAAI,MAAM,CAElC;;IAMM,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAgB/B;;OAEG;IACI,GAAG,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAuB5B;;OAEG;IACI,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAgB7B,iHAAiH;IAC1G,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI;IAc5D;;OAEG;IACI,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IActC;;OAEG;IACI,UAAU,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAczC,iEAAiE;IACjE,IAAW,eAAe,IAAI,QAAQ,CAAC,IAAI,CAAC,CAK3C;IAED,+DAA+D;IAC/D,IAAW,aAAa,IAAI,QAAQ,CAAC,IAAI,CAAC,CAIzC;IAED,SAAS,CAAC,gBAAgB,CAAC,IAAI,EAAE,IAAI,GAAG,MAAM;IAM9C,SAAS,CAAC,UAAU,IAAI,IAAI;IAK5B,SAAS,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAUlC,SAAS,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAiClC,SAAS,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAKrC,SAAS,CAAC,kBAAkB,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAY9C,SAAS,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;CAW9C"}
@@ -60,7 +60,11 @@ export class TileUserIdSets extends SortedArray {
60
60
  if (0 !== diff)
61
61
  return diff;
62
62
  for (let i = 0; i < lhs.length; i++) {
63
+ // Looping through i means lhs.get(i) will always be defined.
64
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
63
65
  const lhId = lhs.get(i);
66
+ // rhs.length is same as lhs.length, so rhs.get(i) will always be defined.
67
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
64
68
  const rhId = rhs.get(i);
65
69
  diff = lhId - rhId;
66
70
  if (0 !== diff)
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ReadonlySortedArray, SortedArray } from \"@itwin/core-bentley\";\r\nimport { RenderMemory } from \"../../render/RenderMemory\";\r\nimport { Tile } from \"../../tile/internal\";\r\n\r\n/** Maintains in sorted order a set of [[TileUser]] Ids for which a given tile has been selected for display. The number of users in a set is expected to be very small - often only 1 for a typical application.\r\n * Strictly for use by LRUTileList.\r\n * @see TileUserIdSets.\r\n */\r\nexport class TileUserIdSet extends ReadonlySortedArray<number> {\r\n public constructor(userId?: number) {\r\n super((lhs, rhs) => lhs - rhs);\r\n if (undefined !== userId)\r\n this._array.push(userId);\r\n }\r\n\r\n public equals(set: TileUserIdSet): boolean {\r\n if (this.length !== set.length)\r\n return false;\r\n\r\n for (let i = 0; i < this.length; i++)\r\n if (this._array[i] !== set._array[i])\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n public add(userId: number): void {\r\n this._insert(userId);\r\n }\r\n\r\n public drop(userId: number): void {\r\n this._remove(userId);\r\n }\r\n\r\n public clear(): void {\r\n this._clear();\r\n }\r\n\r\n public copyFrom(src: TileUserIdSet): void {\r\n this._array.length = src.length;\r\n let i = 0;\r\n for (const userId of src)\r\n this._array[i++] = userId;\r\n }\r\n\r\n public clone(): TileUserIdSet {\r\n const clone = new TileUserIdSet();\r\n clone.copyFrom(this);\r\n return clone;\r\n }\r\n}\r\n\r\n/** Maintains a set of TileUserIdSets such that each set represents a unique combination of TileUser ids and each set contains at least one TileUser id.\r\n * Exported strictly for tests.\r\n * @see LRUTileList.\r\n */\r\nexport class TileUserIdSets extends SortedArray<TileUserIdSet> {\r\n private readonly _scratch = new TileUserIdSet();\r\n\r\n public constructor() {\r\n super((lhs, rhs) => {\r\n if (lhs === rhs)\r\n return 0;\r\n\r\n let diff = lhs.length - rhs.length;\r\n if (0 !== diff)\r\n return diff;\r\n\r\n for (let i = 0; i < lhs.length; i++) {\r\n const lhId = lhs.get(i)!;\r\n const rhId = rhs.get(i)!;\r\n diff = lhId - rhId;\r\n if (0 !== diff)\r\n return diff;\r\n }\r\n\r\n return 0;\r\n });\r\n }\r\n\r\n /** Remove the specified TileUser Id from all sets and remove empty and duplicate sets. */\r\n public drop(userId: number): void {\r\n // Remove from all sets, and delete empty sets.\r\n let i = 0;\r\n for (/* */; i < this._array.length; i++) {\r\n const set = this._array[i];\r\n set.drop(userId);\r\n if (set.length === 0)\r\n this._array.splice(i, 1);\r\n }\r\n\r\n // Collapse equivalent sets.\r\n i = 0;\r\n for (let j = 1; j < this._array.length; /* */) {\r\n if (this._array[i].equals(this._array[j])) {\r\n this._array.splice(i, 1);\r\n } else {\r\n i++;\r\n j++;\r\n }\r\n }\r\n }\r\n\r\n /** Obtain a TileUserIdSet owned by this object containing userId and (if specified) userIds. */\r\n public plus(userId: number, userIds?: TileUserIdSet): TileUserIdSet {\r\n const scratch = this.scratch(userIds);\r\n scratch.add(userId);\r\n return this.getEquivalent(scratch);\r\n }\r\n\r\n /** Obtain a TileUserIdSet owned by this object containing all of userIds (if specified) but not userId. Returns undefined if the resultant set would be empty. */\r\n public minus(userId: number, userIds?: TileUserIdSet): TileUserIdSet | undefined {\r\n const scratch = this.scratch(userIds);\r\n scratch.drop(userId);\r\n return scratch.length > 0 ? this.getEquivalent(scratch) : undefined;\r\n }\r\n\r\n private scratch(userIds?: TileUserIdSet): TileUserIdSet {\r\n const scratch = this._scratch;\r\n if (userIds)\r\n scratch.copyFrom(userIds);\r\n else\r\n scratch.clear();\r\n\r\n return scratch;\r\n }\r\n\r\n private getEquivalent(sought: TileUserIdSet): TileUserIdSet {\r\n assert(sought.length > 0);\r\n\r\n for (const set of this)\r\n if (set.equals(sought))\r\n return set;\r\n\r\n const newSet = sought.clone();\r\n this.insert(newSet);\r\n return newSet;\r\n }\r\n}\r\n\r\n/** A node in an LRUTileList. It is either a [[Tile]], or a sentinel node used to partition the list.\r\n * Strictly for use by LRUTileList.\r\n */\r\nexport interface LRUTileListNode {\r\n previous?: LRUTileListNode;\r\n next?: LRUTileListNode;\r\n /** The number of bytes of GPU memory allocated to the tile's content. The only node in a LRUTileListNode with `bytesUsed` less than 1 is the sentinel node. */\r\n bytesUsed: number;\r\n /** For a tile, the Ids of all of the TileUsers for which the tile is currently in use. The TileUserIdSet is owned by the LRUTileList's TileUserIdSets member.\r\n * Undefined if the tile is not in use by any TileUser.\r\n */\r\n tileUserIds?: TileUserIdSet | undefined;\r\n}\r\n\r\nfunction isLinked(node: LRUTileListNode): boolean {\r\n return undefined !== node.previous || undefined !== node.next;\r\n}\r\n\r\nfunction* lruListIterator(start: Tile | undefined, end: LRUTileListNode | undefined): Iterator<Tile> {\r\n let cur = start;\r\n while (cur && cur !== end) {\r\n const prev = cur;\r\n cur = cur.next as Tile | undefined;\r\n yield prev;\r\n }\r\n}\r\n\r\n/** An intrusive doubly-linked list of LRUTileListNodes, containing Tiles partitioned by a singleton sentinel node into two partitions and ordered from least-recently- to most-recently-used by any TileUser.\r\n * Used by TileAdmin to keep track of and impose limits upon the total amount of GPU memory allocated to tile content.\r\n *\r\n * Illustration of the structure of the list:\r\n *\r\n * ```\r\n * v------------- Not selected --------------v v----------------- Selected ------------------v\r\n * ______ ______ __________ ______ ______\r\n * | head |.next => | |.next => ... | sentinel |.next => ... | |.next => | tail |\r\n * | 12kb | | 8kb | | 0kb | | 19kb | | 23kb |\r\n * |______| <= previous.|______| ... <= previous.|__________| ... <= previous.|______| <= previous.|______|\r\n *\r\n * least-recently-selected --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> most-recently-selected\r\n * ```\r\n *\r\n * The sentinel node is always present and floats freely as the contents of each partition change. Note that the `next` and `previous` pointers are stored directly on the tiles - no link nodes are allocated to hold the entries in the list. This of course means that a Tile can only ever belong to one LRUTileList - the one owned by the TileAdmin.\r\n *\r\n * The list contains only those tiles whose content has been loaded. Each node records the amount of GPU memory allocated for the tile's content. The list keeps track of the total amount of GPU memory allocated by all tiles. The list's contents are updated as follows:\r\n *\r\n * - When a tile's content is loaded, it is added to the end of the \"not selected\" partition. Its memory usage is computed and added to the list's total.\r\n * - When a tile's content is unloaded, it is removed from the list. Its memory usage is deducted from the list's totla.\r\n * - Just before a TileUser selects tiles for use (e.g., Viewport selects tiles for display), it is removed from each tile's set of viewports in which they are selected. If a tile's set of users becomes empty as a result, it is moved to the end of the \"not selected\" partition.\r\n * - When a tile becomes selected for use by a TileUser, the user is added to its user set and the tile is moved to the end of the \"selected\" partition.\r\n *\r\n * When the system determines that GPU memory should be freed up, it can simply pop nodes off the beginning of the \"not selected\" partition, freeing their content, until the target memory usage is reached or no more non-selected nodes exist.\r\n *\r\n * Strictly for use by [[TileAdmin]].\r\n */\r\nexport class LRUTileList {\r\n protected readonly _sentinel: LRUTileListNode;\r\n protected readonly _stats = new RenderMemory.Statistics();\r\n protected readonly _userIdSets = new TileUserIdSets();\r\n protected _head: LRUTileListNode;\r\n protected _tail: LRUTileListNode;\r\n protected _totalBytesUsed = 0;\r\n\r\n /** The amount of GPU memory, in bytes, allocated to all tiles in the list. */\r\n public get totalBytesUsed(): number {\r\n return this._totalBytesUsed;\r\n }\r\n\r\n public constructor() {\r\n this._head = this._tail = this._sentinel = { bytesUsed: 0 };\r\n }\r\n\r\n public [Symbol.dispose](): void {\r\n let node: LRUTileListNode | undefined = this._head;\r\n let next: LRUTileListNode | undefined;\r\n while (node) {\r\n next = node.next;\r\n node.previous = node.next = undefined;\r\n node.bytesUsed = 0;\r\n node.tileUserIds = undefined;\r\n node = next;\r\n }\r\n\r\n this._head = this._tail = this._sentinel;\r\n this._totalBytesUsed = 0;\r\n this._userIdSets.clear();\r\n }\r\n\r\n /** Compute the amount of GPU memory allocated to the tile's content and, if greater than zero, add the tile to the beginning of the \"selected\" partition.\r\n * Invoked by TileAdmin whenever a tile's content is set to a valid RenderGraphic.\r\n */\r\n public add(tile: Tile): void {\r\n assert(!isLinked(tile));\r\n if (isLinked(tile))\r\n return;\r\n\r\n assert(tile.bytesUsed === 0);\r\n assert(tile.tileUserIds === undefined);\r\n\r\n this._stats.clear();\r\n tile.collectStatistics(this._stats, false);\r\n tile.bytesUsed = this.computeBytesUsed(tile);\r\n assert(tile.bytesUsed >= 0);\r\n assert(tile.bytesUsed === Math.floor(tile.bytesUsed));\r\n\r\n if (tile.bytesUsed <= 0)\r\n return;\r\n\r\n // Insert just after the sentinel, indicating this is the least-recently-used selected tile.\r\n this._totalBytesUsed += tile.bytesUsed;\r\n this.append(tile);\r\n this.moveAfterSentinel(tile);\r\n }\r\n\r\n /** Remove the tile from the list and deduct its previously-used GPU memory from the list's running total.\r\n * Invoked by TileAdmin when a tile's content is unloaded, including when the list itself disposes of the content in its `freeMemory` method.\r\n */\r\n public drop(tile: Tile): void {\r\n assert(isLinked(tile) || tile.bytesUsed === 0);\r\n if (!isLinked(tile))\r\n return;\r\n\r\n assert(tile.bytesUsed > 0);\r\n this._totalBytesUsed -= tile.bytesUsed;\r\n assert(this._totalBytesUsed >= 0);\r\n\r\n this.unlink(tile);\r\n tile.tileUserIds = undefined;\r\n tile.bytesUsed = 0;\r\n\r\n this.assertList();\r\n }\r\n\r\n /** Mark the tiles as in use by the specified TileUser. They are moved to the end of the \"selected\" partition. */\r\n public markUsed(userId: number, tiles: Iterable<Tile>): void {\r\n for (const tile of tiles) {\r\n if (tile.bytesUsed <= 0)\r\n continue;\r\n\r\n assert(isLinked(tile));\r\n\r\n if (isLinked(tile)) {\r\n tile.tileUserIds = this._userIdSets.plus(userId, tile.tileUserIds);\r\n this.moveToEnd(tile);\r\n }\r\n }\r\n }\r\n\r\n /** Mark the tiles as no longer in user by the specified TileUser.\r\n * If this results in a tile being no longer selected for any user, it is moved to the end of the \"not selected\" partition.\r\n */\r\n public clearUsed(userId: number): void {\r\n this._userIdSets.drop(userId);\r\n let prev: LRUTileListNode | undefined = this._sentinel;\r\n while (prev && prev.next) {\r\n const tile = prev.next as Tile;\r\n assert(tile !== this._sentinel);\r\n tile.tileUserIds = this._userIdSets.minus(userId, tile.tileUserIds);\r\n if (undefined === tile.tileUserIds)\r\n this.moveBeforeSentinel(tile);\r\n else\r\n prev = tile;\r\n }\r\n }\r\n\r\n /** Dispose of the contents of tiles currently not selected for display until the total amount of memory consumed is no more than `maxBytes`\r\n * or until the contents of all un-selected tiles have been disposed.\r\n */\r\n public freeMemory(maxBytes: number): void {\r\n let prev: LRUTileListNode | undefined = this._head;\r\n while (prev && prev !== this._sentinel && this.totalBytesUsed > maxBytes) {\r\n const tile = prev as Tile;\r\n prev = tile.next;\r\n tile.freeMemory();\r\n\r\n // Some tiles (ImageryMapTile) use reference-counting, in which case freeMemory() may not actually free the contents.\r\n // If the contents *were* disposed, then `this.drop` will have been called, and `tile` is no longer in the list.\r\n // Otherwise, `tile` remains in the list. Either way, we proceed to the next entry in the list.\r\n assert((this.computeBytesUsed(tile) > 0) === isLinked(tile));\r\n }\r\n }\r\n\r\n /** Iterate over all of the tiles in the unselected partition. */\r\n public get unselectedTiles(): Iterable<Tile> {\r\n const start = this._head === this._sentinel ? undefined : this._head as Tile | undefined;\r\n return {\r\n [Symbol.iterator]: () => lruListIterator(start, this._sentinel),\r\n };\r\n }\r\n\r\n /** Iterate over all of the tiles in the selected partition. */\r\n public get selectedTiles(): Iterable<Tile> {\r\n return {\r\n [Symbol.iterator]: () => lruListIterator(this._sentinel.next as Tile | undefined, undefined),\r\n };\r\n }\r\n\r\n protected computeBytesUsed(tile: Tile): number {\r\n this._stats.clear();\r\n tile.collectStatistics(this._stats, false);\r\n return this._stats.totalBytes;\r\n }\r\n\r\n protected assertList(): void {\r\n assert(this._head !== undefined);\r\n assert(this._tail !== undefined);\r\n }\r\n\r\n protected append(tile: Tile): void {\r\n assert(!isLinked(tile));\r\n if (isLinked(tile))\r\n this.unlink(tile);\r\n\r\n this._tail.next = tile;\r\n tile.previous = this._tail;\r\n this._tail = tile;\r\n }\r\n\r\n protected unlink(tile: Tile): void {\r\n assert(isLinked(tile));\r\n if (!isLinked(tile))\r\n return;\r\n\r\n if (tile.next && tile.previous) {\r\n assert(tile !== this._head);\r\n assert(tile !== this._tail);\r\n assert(tile.previous.next === tile);\r\n assert(tile.next.previous === tile);\r\n\r\n tile.previous.next = tile.next;\r\n tile.next.previous = tile.previous;\r\n } else if (tile.previous) {\r\n assert(tile === this._tail);\r\n assert(undefined === tile.next);\r\n assert(tile.previous.next === tile);\r\n\r\n tile.previous.next = undefined;\r\n this._tail = tile.previous;\r\n } else {\r\n assert(tile === this._head);\r\n assert(undefined !== tile.next);\r\n assert(tile.next.previous === tile);\r\n\r\n tile.next.previous = undefined;\r\n this._head = tile.next;\r\n }\r\n\r\n tile.next = tile.previous = undefined;\r\n this.assertList();\r\n }\r\n\r\n protected moveToEnd(tile: Tile): void {\r\n this.unlink(tile);\r\n this.append(tile);\r\n }\r\n\r\n protected moveBeforeSentinel(tile: Tile): void {\r\n this.unlink(tile);\r\n tile.previous = this._sentinel.previous;\r\n this._sentinel.previous = tile;\r\n tile.next = this._sentinel;\r\n\r\n if (!tile.previous)\r\n this._head = tile;\r\n else\r\n tile.previous.next = tile;\r\n }\r\n\r\n protected moveAfterSentinel(tile: Tile): void {\r\n this.unlink(tile);\r\n tile.next = this._sentinel.next;\r\n this._sentinel.next = tile;\r\n tile.previous = this._sentinel;\r\n\r\n if (!tile.next)\r\n this._tail = tile;\r\n else\r\n tile.next.previous = tile;\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, ReadonlySortedArray, SortedArray } from \"@itwin/core-bentley\";\r\nimport { RenderMemory } from \"../../render/RenderMemory\";\r\nimport { Tile } from \"../../tile/internal\";\r\n\r\n/** Maintains in sorted order a set of [[TileUser]] Ids for which a given tile has been selected for display. The number of users in a set is expected to be very small - often only 1 for a typical application.\r\n * Strictly for use by LRUTileList.\r\n * @see TileUserIdSets.\r\n */\r\nexport class TileUserIdSet extends ReadonlySortedArray<number> {\r\n public constructor(userId?: number) {\r\n super((lhs, rhs) => lhs - rhs);\r\n if (undefined !== userId)\r\n this._array.push(userId);\r\n }\r\n\r\n public equals(set: TileUserIdSet): boolean {\r\n if (this.length !== set.length)\r\n return false;\r\n\r\n for (let i = 0; i < this.length; i++)\r\n if (this._array[i] !== set._array[i])\r\n return false;\r\n\r\n return true;\r\n }\r\n\r\n public add(userId: number): void {\r\n this._insert(userId);\r\n }\r\n\r\n public drop(userId: number): void {\r\n this._remove(userId);\r\n }\r\n\r\n public clear(): void {\r\n this._clear();\r\n }\r\n\r\n public copyFrom(src: TileUserIdSet): void {\r\n this._array.length = src.length;\r\n let i = 0;\r\n for (const userId of src)\r\n this._array[i++] = userId;\r\n }\r\n\r\n public clone(): TileUserIdSet {\r\n const clone = new TileUserIdSet();\r\n clone.copyFrom(this);\r\n return clone;\r\n }\r\n}\r\n\r\n/** Maintains a set of TileUserIdSets such that each set represents a unique combination of TileUser ids and each set contains at least one TileUser id.\r\n * Exported strictly for tests.\r\n * @see LRUTileList.\r\n */\r\nexport class TileUserIdSets extends SortedArray<TileUserIdSet> {\r\n private readonly _scratch = new TileUserIdSet();\r\n\r\n public constructor() {\r\n super((lhs, rhs) => {\r\n if (lhs === rhs)\r\n return 0;\r\n\r\n let diff = lhs.length - rhs.length;\r\n if (0 !== diff)\r\n return diff;\r\n\r\n for (let i = 0; i < lhs.length; i++) {\r\n // Looping through i means lhs.get(i) will always be defined.\r\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\r\n const lhId = lhs.get(i)!;\r\n // rhs.length is same as lhs.length, so rhs.get(i) will always be defined.\r\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\r\n const rhId = rhs.get(i)!;\r\n diff = lhId - rhId;\r\n if (0 !== diff)\r\n return diff;\r\n }\r\n\r\n return 0;\r\n });\r\n }\r\n\r\n /** Remove the specified TileUser Id from all sets and remove empty and duplicate sets. */\r\n public drop(userId: number): void {\r\n // Remove from all sets, and delete empty sets.\r\n let i = 0;\r\n for (/* */; i < this._array.length; i++) {\r\n const set = this._array[i];\r\n set.drop(userId);\r\n if (set.length === 0)\r\n this._array.splice(i, 1);\r\n }\r\n\r\n // Collapse equivalent sets.\r\n i = 0;\r\n for (let j = 1; j < this._array.length; /* */) {\r\n if (this._array[i].equals(this._array[j])) {\r\n this._array.splice(i, 1);\r\n } else {\r\n i++;\r\n j++;\r\n }\r\n }\r\n }\r\n\r\n /** Obtain a TileUserIdSet owned by this object containing userId and (if specified) userIds. */\r\n public plus(userId: number, userIds?: TileUserIdSet): TileUserIdSet {\r\n const scratch = this.scratch(userIds);\r\n scratch.add(userId);\r\n return this.getEquivalent(scratch);\r\n }\r\n\r\n /** Obtain a TileUserIdSet owned by this object containing all of userIds (if specified) but not userId. Returns undefined if the resultant set would be empty. */\r\n public minus(userId: number, userIds?: TileUserIdSet): TileUserIdSet | undefined {\r\n const scratch = this.scratch(userIds);\r\n scratch.drop(userId);\r\n return scratch.length > 0 ? this.getEquivalent(scratch) : undefined;\r\n }\r\n\r\n private scratch(userIds?: TileUserIdSet): TileUserIdSet {\r\n const scratch = this._scratch;\r\n if (userIds)\r\n scratch.copyFrom(userIds);\r\n else\r\n scratch.clear();\r\n\r\n return scratch;\r\n }\r\n\r\n private getEquivalent(sought: TileUserIdSet): TileUserIdSet {\r\n assert(sought.length > 0);\r\n\r\n for (const set of this)\r\n if (set.equals(sought))\r\n return set;\r\n\r\n const newSet = sought.clone();\r\n this.insert(newSet);\r\n return newSet;\r\n }\r\n}\r\n\r\n/** A node in an LRUTileList. It is either a [[Tile]], or a sentinel node used to partition the list.\r\n * Strictly for use by LRUTileList.\r\n */\r\nexport interface LRUTileListNode {\r\n previous?: LRUTileListNode;\r\n next?: LRUTileListNode;\r\n /** The number of bytes of GPU memory allocated to the tile's content. The only node in a LRUTileListNode with `bytesUsed` less than 1 is the sentinel node. */\r\n bytesUsed: number;\r\n /** For a tile, the Ids of all of the TileUsers for which the tile is currently in use. The TileUserIdSet is owned by the LRUTileList's TileUserIdSets member.\r\n * Undefined if the tile is not in use by any TileUser.\r\n */\r\n tileUserIds?: TileUserIdSet | undefined;\r\n}\r\n\r\nfunction isLinked(node: LRUTileListNode): boolean {\r\n return undefined !== node.previous || undefined !== node.next;\r\n}\r\n\r\nfunction* lruListIterator(start: Tile | undefined, end: LRUTileListNode | undefined): Iterator<Tile> {\r\n let cur = start;\r\n while (cur && cur !== end) {\r\n const prev = cur;\r\n cur = cur.next as Tile | undefined;\r\n yield prev;\r\n }\r\n}\r\n\r\n/** An intrusive doubly-linked list of LRUTileListNodes, containing Tiles partitioned by a singleton sentinel node into two partitions and ordered from least-recently- to most-recently-used by any TileUser.\r\n * Used by TileAdmin to keep track of and impose limits upon the total amount of GPU memory allocated to tile content.\r\n *\r\n * Illustration of the structure of the list:\r\n *\r\n * ```\r\n * v------------- Not selected --------------v v----------------- Selected ------------------v\r\n * ______ ______ __________ ______ ______\r\n * | head |.next => | |.next => ... | sentinel |.next => ... | |.next => | tail |\r\n * | 12kb | | 8kb | | 0kb | | 19kb | | 23kb |\r\n * |______| <= previous.|______| ... <= previous.|__________| ... <= previous.|______| <= previous.|______|\r\n *\r\n * least-recently-selected --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> most-recently-selected\r\n * ```\r\n *\r\n * The sentinel node is always present and floats freely as the contents of each partition change. Note that the `next` and `previous` pointers are stored directly on the tiles - no link nodes are allocated to hold the entries in the list. This of course means that a Tile can only ever belong to one LRUTileList - the one owned by the TileAdmin.\r\n *\r\n * The list contains only those tiles whose content has been loaded. Each node records the amount of GPU memory allocated for the tile's content. The list keeps track of the total amount of GPU memory allocated by all tiles. The list's contents are updated as follows:\r\n *\r\n * - When a tile's content is loaded, it is added to the end of the \"not selected\" partition. Its memory usage is computed and added to the list's total.\r\n * - When a tile's content is unloaded, it is removed from the list. Its memory usage is deducted from the list's totla.\r\n * - Just before a TileUser selects tiles for use (e.g., Viewport selects tiles for display), it is removed from each tile's set of viewports in which they are selected. If a tile's set of users becomes empty as a result, it is moved to the end of the \"not selected\" partition.\r\n * - When a tile becomes selected for use by a TileUser, the user is added to its user set and the tile is moved to the end of the \"selected\" partition.\r\n *\r\n * When the system determines that GPU memory should be freed up, it can simply pop nodes off the beginning of the \"not selected\" partition, freeing their content, until the target memory usage is reached or no more non-selected nodes exist.\r\n *\r\n * Strictly for use by [[TileAdmin]].\r\n */\r\nexport class LRUTileList {\r\n protected readonly _sentinel: LRUTileListNode;\r\n protected readonly _stats = new RenderMemory.Statistics();\r\n protected readonly _userIdSets = new TileUserIdSets();\r\n protected _head: LRUTileListNode;\r\n protected _tail: LRUTileListNode;\r\n protected _totalBytesUsed = 0;\r\n\r\n /** The amount of GPU memory, in bytes, allocated to all tiles in the list. */\r\n public get totalBytesUsed(): number {\r\n return this._totalBytesUsed;\r\n }\r\n\r\n public constructor() {\r\n this._head = this._tail = this._sentinel = { bytesUsed: 0 };\r\n }\r\n\r\n public [Symbol.dispose](): void {\r\n let node: LRUTileListNode | undefined = this._head;\r\n let next: LRUTileListNode | undefined;\r\n while (node) {\r\n next = node.next;\r\n node.previous = node.next = undefined;\r\n node.bytesUsed = 0;\r\n node.tileUserIds = undefined;\r\n node = next;\r\n }\r\n\r\n this._head = this._tail = this._sentinel;\r\n this._totalBytesUsed = 0;\r\n this._userIdSets.clear();\r\n }\r\n\r\n /** Compute the amount of GPU memory allocated to the tile's content and, if greater than zero, add the tile to the beginning of the \"selected\" partition.\r\n * Invoked by TileAdmin whenever a tile's content is set to a valid RenderGraphic.\r\n */\r\n public add(tile: Tile): void {\r\n assert(!isLinked(tile));\r\n if (isLinked(tile))\r\n return;\r\n\r\n assert(tile.bytesUsed === 0);\r\n assert(tile.tileUserIds === undefined);\r\n\r\n this._stats.clear();\r\n tile.collectStatistics(this._stats, false);\r\n tile.bytesUsed = this.computeBytesUsed(tile);\r\n assert(tile.bytesUsed >= 0);\r\n assert(tile.bytesUsed === Math.floor(tile.bytesUsed));\r\n\r\n if (tile.bytesUsed <= 0)\r\n return;\r\n\r\n // Insert just after the sentinel, indicating this is the least-recently-used selected tile.\r\n this._totalBytesUsed += tile.bytesUsed;\r\n this.append(tile);\r\n this.moveAfterSentinel(tile);\r\n }\r\n\r\n /** Remove the tile from the list and deduct its previously-used GPU memory from the list's running total.\r\n * Invoked by TileAdmin when a tile's content is unloaded, including when the list itself disposes of the content in its `freeMemory` method.\r\n */\r\n public drop(tile: Tile): void {\r\n assert(isLinked(tile) || tile.bytesUsed === 0);\r\n if (!isLinked(tile))\r\n return;\r\n\r\n assert(tile.bytesUsed > 0);\r\n this._totalBytesUsed -= tile.bytesUsed;\r\n assert(this._totalBytesUsed >= 0);\r\n\r\n this.unlink(tile);\r\n tile.tileUserIds = undefined;\r\n tile.bytesUsed = 0;\r\n\r\n this.assertList();\r\n }\r\n\r\n /** Mark the tiles as in use by the specified TileUser. They are moved to the end of the \"selected\" partition. */\r\n public markUsed(userId: number, tiles: Iterable<Tile>): void {\r\n for (const tile of tiles) {\r\n if (tile.bytesUsed <= 0)\r\n continue;\r\n\r\n assert(isLinked(tile));\r\n\r\n if (isLinked(tile)) {\r\n tile.tileUserIds = this._userIdSets.plus(userId, tile.tileUserIds);\r\n this.moveToEnd(tile);\r\n }\r\n }\r\n }\r\n\r\n /** Mark the tiles as no longer in user by the specified TileUser.\r\n * If this results in a tile being no longer selected for any user, it is moved to the end of the \"not selected\" partition.\r\n */\r\n public clearUsed(userId: number): void {\r\n this._userIdSets.drop(userId);\r\n let prev: LRUTileListNode | undefined = this._sentinel;\r\n while (prev && prev.next) {\r\n const tile = prev.next as Tile;\r\n assert(tile !== this._sentinel);\r\n tile.tileUserIds = this._userIdSets.minus(userId, tile.tileUserIds);\r\n if (undefined === tile.tileUserIds)\r\n this.moveBeforeSentinel(tile);\r\n else\r\n prev = tile;\r\n }\r\n }\r\n\r\n /** Dispose of the contents of tiles currently not selected for display until the total amount of memory consumed is no more than `maxBytes`\r\n * or until the contents of all un-selected tiles have been disposed.\r\n */\r\n public freeMemory(maxBytes: number): void {\r\n let prev: LRUTileListNode | undefined = this._head;\r\n while (prev && prev !== this._sentinel && this.totalBytesUsed > maxBytes) {\r\n const tile = prev as Tile;\r\n prev = tile.next;\r\n tile.freeMemory();\r\n\r\n // Some tiles (ImageryMapTile) use reference-counting, in which case freeMemory() may not actually free the contents.\r\n // If the contents *were* disposed, then `this.drop` will have been called, and `tile` is no longer in the list.\r\n // Otherwise, `tile` remains in the list. Either way, we proceed to the next entry in the list.\r\n assert((this.computeBytesUsed(tile) > 0) === isLinked(tile));\r\n }\r\n }\r\n\r\n /** Iterate over all of the tiles in the unselected partition. */\r\n public get unselectedTiles(): Iterable<Tile> {\r\n const start = this._head === this._sentinel ? undefined : this._head as Tile | undefined;\r\n return {\r\n [Symbol.iterator]: () => lruListIterator(start, this._sentinel),\r\n };\r\n }\r\n\r\n /** Iterate over all of the tiles in the selected partition. */\r\n public get selectedTiles(): Iterable<Tile> {\r\n return {\r\n [Symbol.iterator]: () => lruListIterator(this._sentinel.next as Tile | undefined, undefined),\r\n };\r\n }\r\n\r\n protected computeBytesUsed(tile: Tile): number {\r\n this._stats.clear();\r\n tile.collectStatistics(this._stats, false);\r\n return this._stats.totalBytes;\r\n }\r\n\r\n protected assertList(): void {\r\n assert(this._head !== undefined);\r\n assert(this._tail !== undefined);\r\n }\r\n\r\n protected append(tile: Tile): void {\r\n assert(!isLinked(tile));\r\n if (isLinked(tile))\r\n this.unlink(tile);\r\n\r\n this._tail.next = tile;\r\n tile.previous = this._tail;\r\n this._tail = tile;\r\n }\r\n\r\n protected unlink(tile: Tile): void {\r\n assert(isLinked(tile));\r\n if (!isLinked(tile))\r\n return;\r\n\r\n if (tile.next && tile.previous) {\r\n assert(tile !== this._head);\r\n assert(tile !== this._tail);\r\n assert(tile.previous.next === tile);\r\n assert(tile.next.previous === tile);\r\n\r\n tile.previous.next = tile.next;\r\n tile.next.previous = tile.previous;\r\n } else if (tile.previous) {\r\n assert(tile === this._tail);\r\n assert(undefined === tile.next);\r\n assert(tile.previous.next === tile);\r\n\r\n tile.previous.next = undefined;\r\n this._tail = tile.previous;\r\n } else {\r\n assert(tile === this._head);\r\n assert(undefined !== tile.next);\r\n assert(tile.next.previous === tile);\r\n\r\n tile.next.previous = undefined;\r\n this._head = tile.next;\r\n }\r\n\r\n tile.next = tile.previous = undefined;\r\n this.assertList();\r\n }\r\n\r\n protected moveToEnd(tile: Tile): void {\r\n this.unlink(tile);\r\n this.append(tile);\r\n }\r\n\r\n protected moveBeforeSentinel(tile: Tile): void {\r\n this.unlink(tile);\r\n tile.previous = this._sentinel.previous;\r\n this._sentinel.previous = tile;\r\n tile.next = this._sentinel;\r\n\r\n if (!tile.previous)\r\n this._head = tile;\r\n else\r\n tile.previous.next = tile;\r\n }\r\n\r\n protected moveAfterSentinel(tile: Tile): void {\r\n this.unlink(tile);\r\n tile.next = this._sentinel.next;\r\n this._sentinel.next = tile;\r\n tile.previous = this._sentinel;\r\n\r\n if (!tile.next)\r\n this._tail = tile;\r\n else\r\n tile.next.previous = tile;\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"LayerTileTreeReferenceHandler.d.ts","sourceRoot":"","sources":["../../../../src/internal/tile/LayerTileTreeReferenceHandler.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,iBAAiB,EAAE,QAAQ,EAAsB,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACvG,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAgD,oBAAoB,EAAoD,yBAAyB,EAAsD,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACzP,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE1D,gBAAgB;AAChB,MAAM,WAAW,sBAAsB;IACrC,MAAM,EAAE,gBAAgB,CAAC;IACzB,SAAS,EAAE,aAAa,CAAC;IACzB,gBAAgB,EAAE,CAAC,YAAY,CAAC,EAAE,yBAAyB,KAAK,OAAO,CAAC;CACzE;AAED,gBAAgB;AAChB,qBAAa,6BAA6B;IACxC,SAAS,CAAC,QAAQ,CAAC,WAAW,4CAAsD;IAC7E,SAAS,EAAE,OAAO,CAAC;IAC1B,SAAS,CAAC,yBAAyB,UAAS;IAC5C,SAAS,CAAC,kBAAkB,CAAC,EAAE,iBAAiB,CAAC;IACjD,SAAS,CAAC,gBAAgB,UAAS;IACnC,SAAS,CAAC,UAAU,CAAC,EAAE,QAAQ,CAAC;IAChC,SAAS,CAAC,cAAc,EAAE,gBAAgB,EAAE,CAAC;IAC7C,OAAO,CAAC,IAAI,CAAyB;IACrC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAU;IACnC,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAsB;IAE9D,IAAW,UAAU,8CAA+B;IACpD,IAAW,SAAS,yBAA8B;IAClD,IAAW,eAAe,YAAoC;IAC9D,IAAW,wBAAwB,YAA6C;IAChF,IAAW,aAAa,uBAAkC;IAEnD,iBAAiB,CAAC,KAAK,EAAE,oBAAoB,GAAG,IAAI;gBAMxC,GAAG,EAAE,sBAAsB,EAAE,UAAU,EAAE,OAAO,EAAE,iBAAiB,CAAC,EAAE,iBAAiB,EAAE,aAAa,CAAC,EAAE,gBAAgB,EAAE,EAAE,OAAO,GAAE,OAAe;IA4BjK,gBAAgB,CAAC,OAAO,EAAE,YAAY,GAAG,OAAO;IAoFhD,oBAAoB,CAAC,iBAAiB,EAAE,iBAAiB;IA0BzD,WAAW;IAOX,gBAAgB,CAAC,aAAa,EAAE,gBAAgB,EAAE;CAY1D"}
1
+ {"version":3,"file":"LayerTileTreeReferenceHandler.d.ts","sourceRoot":"","sources":["../../../../src/internal/tile/LayerTileTreeReferenceHandler.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,iBAAiB,EAAE,QAAQ,EAAsB,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACvG,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAgD,oBAAoB,EAAoD,yBAAyB,EAAsD,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACzP,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE1D,gBAAgB;AAChB,MAAM,WAAW,sBAAsB;IACrC,MAAM,EAAE,gBAAgB,CAAC;IACzB,SAAS,EAAE,aAAa,CAAC;IACzB,gBAAgB,EAAE,CAAC,YAAY,CAAC,EAAE,yBAAyB,KAAK,OAAO,CAAC;CACzE;AAED,gBAAgB;AAChB,qBAAa,6BAA6B;IACxC,SAAS,CAAC,QAAQ,CAAC,WAAW,4CAAsD;IAC7E,SAAS,EAAE,OAAO,CAAC;IAC1B,SAAS,CAAC,yBAAyB,UAAS;IAC5C,SAAS,CAAC,kBAAkB,CAAC,EAAE,iBAAiB,CAAC;IACjD,SAAS,CAAC,gBAAgB,UAAS;IACnC,SAAS,CAAC,UAAU,CAAC,EAAE,QAAQ,CAAC;IAChC,SAAS,CAAC,cAAc,EAAE,gBAAgB,EAAE,CAAC;IAC7C,OAAO,CAAC,IAAI,CAAyB;IACrC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAU;IACnC,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAsB;IAE9D,IAAW,UAAU,8CAA+B;IACpD,IAAW,SAAS,yBAA8B;IAClD,IAAW,eAAe,YAAoC;IAC9D,IAAW,wBAAwB,YAA6C;IAChF,IAAW,aAAa,uBAAkC;IAEnD,iBAAiB,CAAC,KAAK,EAAE,oBAAoB,GAAG,IAAI;gBAMxC,GAAG,EAAE,sBAAsB,EAAE,UAAU,EAAE,OAAO,EAAE,iBAAiB,CAAC,EAAE,iBAAiB,EAAE,aAAa,CAAC,EAAE,gBAAgB,EAAE,EAAE,OAAO,GAAE,OAAe;IA4BjK,gBAAgB,CAAC,OAAO,EAAE,YAAY,GAAG,OAAO;IAoFhD,oBAAoB,CAAC,iBAAiB,EAAE,iBAAiB;IA0BzD,WAAW;IAOX,gBAAgB,CAAC,aAAa,EAAE,gBAAgB,EAAE;CAY1D"}
@@ -5,6 +5,7 @@
5
5
  /** @packageDocumentation
6
6
  * @module Tiles
7
7
  */
8
+ import { expectDefined } from "@itwin/core-bentley";
8
9
  import { MapLayerSettings } from "@itwin/core-common";
9
10
  import { compareMapLayer, createMapLayerTreeReference, ImageryMapLayerTreeReference, ImageryMapTileTree, ModelMapLayerTileTreeReference, TileTreeLoadStatus } from "../../tile/internal";
10
11
  /** @internal */
@@ -169,7 +170,7 @@ export class LayerTileTreeReferenceHandler {
169
170
  for (let i = 0; i < layerSettings.length; i++) {
170
171
  const treeIndex = i + baseLayerIndex;
171
172
  if (treeIndex >= this._layerTrees.length || !this._layerTrees[treeIndex]?.layerSettings.displayMatches(layerSettings[i]))
172
- this._layerTrees[treeIndex] = createMapLayerTreeReference(layerSettings[i], treeIndex, this._ref.iModel);
173
+ this._layerTrees[treeIndex] = expectDefined(createMapLayerTreeReference(layerSettings[i], treeIndex, this._ref.iModel));
173
174
  }
174
175
  this.clearLayers();
175
176
  }