@itwin/core-frontend 5.2.0-dev.2 → 5.2.0-dev.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (627) hide show
  1. package/CHANGELOG.md +57 -1
  2. package/lib/cjs/BackgroundMapGeometry.js +13 -13
  3. package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
  4. package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
  5. package/lib/cjs/BriefcaseConnection.js +2 -2
  6. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  7. package/lib/cjs/CheckpointConnection.d.ts.map +1 -1
  8. package/lib/cjs/CheckpointConnection.js +3 -3
  9. package/lib/cjs/CheckpointConnection.js.map +1 -1
  10. package/lib/cjs/ContextRealityModelState.js.map +1 -1
  11. package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
  12. package/lib/cjs/ElementLocateManager.js +7 -6
  13. package/lib/cjs/ElementLocateManager.js.map +1 -1
  14. package/lib/cjs/EmphasizeElements.d.ts.map +1 -1
  15. package/lib/cjs/EmphasizeElements.js +3 -1
  16. package/lib/cjs/EmphasizeElements.js.map +1 -1
  17. package/lib/cjs/EnvironmentDecorations.d.ts.map +1 -1
  18. package/lib/cjs/EnvironmentDecorations.js +4 -0
  19. package/lib/cjs/EnvironmentDecorations.js.map +1 -1
  20. package/lib/cjs/FrustumAnimator.d.ts.map +1 -1
  21. package/lib/cjs/FrustumAnimator.js +3 -2
  22. package/lib/cjs/FrustumAnimator.js.map +1 -1
  23. package/lib/cjs/GlobeAnimator.d.ts.map +1 -1
  24. package/lib/cjs/GlobeAnimator.js +7 -6
  25. package/lib/cjs/GlobeAnimator.js.map +1 -1
  26. package/lib/cjs/HitDetail.d.ts.map +1 -1
  27. package/lib/cjs/HitDetail.js +12 -7
  28. package/lib/cjs/HitDetail.js.map +1 -1
  29. package/lib/cjs/IModelApp.d.ts.map +1 -1
  30. package/lib/cjs/IModelApp.js +2 -1
  31. package/lib/cjs/IModelApp.js.map +1 -1
  32. package/lib/cjs/IModelConnection.d.ts +4 -0
  33. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  34. package/lib/cjs/IModelConnection.js +156 -14
  35. package/lib/cjs/IModelConnection.js.map +1 -1
  36. package/lib/cjs/IpcApp.d.ts.map +1 -1
  37. package/lib/cjs/IpcApp.js +1 -1
  38. package/lib/cjs/IpcApp.js.map +1 -1
  39. package/lib/cjs/LinePlaneIntersect.d.ts.map +1 -1
  40. package/lib/cjs/LinePlaneIntersect.js +2 -0
  41. package/lib/cjs/LinePlaneIntersect.js.map +1 -1
  42. package/lib/cjs/LocalhostIpcApp.d.ts.map +1 -1
  43. package/lib/cjs/LocalhostIpcApp.js +2 -1
  44. package/lib/cjs/LocalhostIpcApp.js.map +1 -1
  45. package/lib/cjs/Marker.d.ts.map +1 -1
  46. package/lib/cjs/Marker.js +4 -3
  47. package/lib/cjs/Marker.js.map +1 -1
  48. package/lib/cjs/ModelState.d.ts.map +1 -1
  49. package/lib/cjs/ModelState.js +2 -2
  50. package/lib/cjs/ModelState.js.map +1 -1
  51. package/lib/cjs/NativeApp.d.ts.map +1 -1
  52. package/lib/cjs/NativeApp.js +5 -4
  53. package/lib/cjs/NativeApp.js.map +1 -1
  54. package/lib/cjs/NativeAppLogger.d.ts.map +1 -1
  55. package/lib/cjs/NativeAppLogger.js +1 -0
  56. package/lib/cjs/NativeAppLogger.js.map +1 -1
  57. package/lib/cjs/PlanarClipMaskState.js +3 -3
  58. package/lib/cjs/PlanarClipMaskState.js.map +1 -1
  59. package/lib/cjs/SelectionSet.d.ts.map +1 -1
  60. package/lib/cjs/SelectionSet.js +1 -0
  61. package/lib/cjs/SelectionSet.js.map +1 -1
  62. package/lib/cjs/SheetViewState.d.ts.map +1 -1
  63. package/lib/cjs/SheetViewState.js +5 -5
  64. package/lib/cjs/SheetViewState.js.map +1 -1
  65. package/lib/cjs/SpatialViewState.d.ts.map +1 -1
  66. package/lib/cjs/SpatialViewState.js +1 -1
  67. package/lib/cjs/SpatialViewState.js.map +1 -1
  68. package/lib/cjs/Sprites.js +2 -2
  69. package/lib/cjs/Sprites.js.map +1 -1
  70. package/lib/cjs/TentativePoint.d.ts.map +1 -1
  71. package/lib/cjs/TentativePoint.js +10 -9
  72. package/lib/cjs/TentativePoint.js.map +1 -1
  73. package/lib/cjs/ViewContext.d.ts +10 -1
  74. package/lib/cjs/ViewContext.d.ts.map +1 -1
  75. package/lib/cjs/ViewContext.js +12 -1
  76. package/lib/cjs/ViewContext.js.map +1 -1
  77. package/lib/cjs/ViewCreator2d.js +1 -1
  78. package/lib/cjs/ViewCreator2d.js.map +1 -1
  79. package/lib/cjs/ViewCreator3d.js +1 -1
  80. package/lib/cjs/ViewCreator3d.js.map +1 -1
  81. package/lib/cjs/ViewPose.d.ts.map +1 -1
  82. package/lib/cjs/ViewPose.js +4 -1
  83. package/lib/cjs/ViewPose.js.map +1 -1
  84. package/lib/cjs/ViewState.d.ts.map +1 -1
  85. package/lib/cjs/ViewState.js +17 -12
  86. package/lib/cjs/ViewState.js.map +1 -1
  87. package/lib/cjs/ViewingSpace.d.ts.map +1 -1
  88. package/lib/cjs/ViewingSpace.js +2 -0
  89. package/lib/cjs/ViewingSpace.js.map +1 -1
  90. package/lib/cjs/Viewport.d.ts.map +1 -1
  91. package/lib/cjs/Viewport.js +17 -10
  92. package/lib/cjs/Viewport.js.map +1 -1
  93. package/lib/cjs/common/ImageUtil.d.ts.map +1 -1
  94. package/lib/cjs/common/ImageUtil.js +2 -1
  95. package/lib/cjs/common/ImageUtil.js.map +1 -1
  96. package/lib/cjs/common/internal/render/GeometryAccumulator.d.ts.map +1 -1
  97. package/lib/cjs/common/internal/render/GeometryAccumulator.js +4 -3
  98. package/lib/cjs/common/internal/render/GeometryAccumulator.js.map +1 -1
  99. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -1
  100. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js +2 -0
  101. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -1
  102. package/lib/cjs/common/internal/render/MeshBuilder.js +1 -1
  103. package/lib/cjs/common/internal/render/MeshBuilder.js.map +1 -1
  104. package/lib/cjs/common/internal/render/VertexTableBuilder.d.ts.map +1 -1
  105. package/lib/cjs/common/internal/render/VertexTableBuilder.js +16 -7
  106. package/lib/cjs/common/internal/render/VertexTableBuilder.js.map +1 -1
  107. package/lib/cjs/extension/ExtensionAdmin.js +2 -2
  108. package/lib/cjs/extension/ExtensionAdmin.js.map +1 -1
  109. package/lib/cjs/internal/GoogleMapsDecorator.js +1 -1
  110. package/lib/cjs/internal/GoogleMapsDecorator.js.map +1 -1
  111. package/lib/cjs/internal/ScriptUtils.js +1 -0
  112. package/lib/cjs/internal/ScriptUtils.js.map +1 -1
  113. package/lib/cjs/internal/render/UpsampleRealityMeshParams.d.ts.map +1 -1
  114. package/lib/cjs/internal/render/UpsampleRealityMeshParams.js +2 -1
  115. package/lib/cjs/internal/render/UpsampleRealityMeshParams.js.map +1 -1
  116. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.d.ts.map +1 -1
  117. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js +7 -2
  118. package/lib/cjs/internal/render/webgl/AtmosphereUniforms.js.map +1 -1
  119. package/lib/cjs/internal/render/webgl/AttributeBuffers.d.ts.map +1 -1
  120. package/lib/cjs/internal/render/webgl/AttributeBuffers.js +5 -3
  121. package/lib/cjs/internal/render/webgl/AttributeBuffers.js.map +1 -1
  122. package/lib/cjs/internal/render/webgl/AttributeMap.d.ts.map +1 -1
  123. package/lib/cjs/internal/render/webgl/AttributeMap.js +2 -0
  124. package/lib/cjs/internal/render/webgl/AttributeMap.js.map +1 -1
  125. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.d.ts.map +1 -1
  126. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js +3 -3
  127. package/lib/cjs/internal/render/webgl/BackgroundMapDrape.js.map +1 -1
  128. package/lib/cjs/internal/render/webgl/BatchUniforms.js +1 -1
  129. package/lib/cjs/internal/render/webgl/BatchUniforms.js.map +1 -1
  130. package/lib/cjs/internal/render/webgl/BranchState.d.ts.map +1 -1
  131. package/lib/cjs/internal/render/webgl/BranchState.js +2 -1
  132. package/lib/cjs/internal/render/webgl/BranchState.js.map +1 -1
  133. package/lib/cjs/internal/render/webgl/BranchUniforms.js +2 -2
  134. package/lib/cjs/internal/render/webgl/BranchUniforms.js.map +1 -1
  135. package/lib/cjs/internal/render/webgl/CachedGeometry.d.ts.map +1 -1
  136. package/lib/cjs/internal/render/webgl/CachedGeometry.js +2 -2
  137. package/lib/cjs/internal/render/webgl/CachedGeometry.js.map +1 -1
  138. package/lib/cjs/internal/render/webgl/ClipStack.js +1 -1
  139. package/lib/cjs/internal/render/webgl/ClipStack.js.map +1 -1
  140. package/lib/cjs/internal/render/webgl/ColorInfo.js +1 -1
  141. package/lib/cjs/internal/render/webgl/ColorInfo.js.map +1 -1
  142. package/lib/cjs/internal/render/webgl/Contours.js +3 -3
  143. package/lib/cjs/internal/render/webgl/Contours.js.map +1 -1
  144. package/lib/cjs/internal/render/webgl/EDL.js +18 -18
  145. package/lib/cjs/internal/render/webgl/EDL.js.map +1 -1
  146. package/lib/cjs/internal/render/webgl/FeatureOverrides.js +4 -4
  147. package/lib/cjs/internal/render/webgl/FeatureOverrides.js.map +1 -1
  148. package/lib/cjs/internal/render/webgl/FrameBuffer.js +3 -3
  149. package/lib/cjs/internal/render/webgl/FrameBuffer.js.map +1 -1
  150. package/lib/cjs/internal/render/webgl/FrustumUniforms.d.ts.map +1 -1
  151. package/lib/cjs/internal/render/webgl/FrustumUniforms.js +2 -1
  152. package/lib/cjs/internal/render/webgl/FrustumUniforms.js.map +1 -1
  153. package/lib/cjs/internal/render/webgl/GLTimer.d.ts.map +1 -1
  154. package/lib/cjs/internal/render/webgl/GLTimer.js +2 -0
  155. package/lib/cjs/internal/render/webgl/GLTimer.js.map +1 -1
  156. package/lib/cjs/internal/render/webgl/MapLayerParams.js +2 -2
  157. package/lib/cjs/internal/render/webgl/MapLayerParams.js.map +1 -1
  158. package/lib/cjs/internal/render/webgl/MeshData.js +2 -2
  159. package/lib/cjs/internal/render/webgl/MeshData.js.map +1 -1
  160. package/lib/cjs/internal/render/webgl/PerformanceMetrics.js +1 -1
  161. package/lib/cjs/internal/render/webgl/PerformanceMetrics.js.map +1 -1
  162. package/lib/cjs/internal/render/webgl/PlanarClassifier.d.ts.map +1 -1
  163. package/lib/cjs/internal/render/webgl/PlanarClassifier.js +8 -8
  164. package/lib/cjs/internal/render/webgl/PlanarClassifier.js.map +1 -1
  165. package/lib/cjs/internal/render/webgl/PlanarGrid.js +1 -1
  166. package/lib/cjs/internal/render/webgl/PlanarGrid.js.map +1 -1
  167. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts +0 -3
  168. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.d.ts.map +1 -1
  169. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js +6 -5
  170. package/lib/cjs/internal/render/webgl/PlanarTextureProjection.js.map +1 -1
  171. package/lib/cjs/internal/render/webgl/PointCloud.js +1 -1
  172. package/lib/cjs/internal/render/webgl/PointCloud.js.map +1 -1
  173. package/lib/cjs/internal/render/webgl/RealityMesh.js +1 -1
  174. package/lib/cjs/internal/render/webgl/RealityMesh.js.map +1 -1
  175. package/lib/cjs/internal/render/webgl/RenderBuffer.js +2 -2
  176. package/lib/cjs/internal/render/webgl/RenderBuffer.js.map +1 -1
  177. package/lib/cjs/internal/render/webgl/SceneCompositor.d.ts.map +1 -1
  178. package/lib/cjs/internal/render/webgl/SceneCompositor.js +118 -85
  179. package/lib/cjs/internal/render/webgl/SceneCompositor.js.map +1 -1
  180. package/lib/cjs/internal/render/webgl/ScratchDrawParams.d.ts.map +1 -1
  181. package/lib/cjs/internal/render/webgl/ScratchDrawParams.js +11 -10
  182. package/lib/cjs/internal/render/webgl/ScratchDrawParams.js.map +1 -1
  183. package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js +3 -3
  184. package/lib/cjs/internal/render/webgl/ScreenSpaceEffect.js.map +1 -1
  185. package/lib/cjs/internal/render/webgl/ShaderProgram.js +3 -3
  186. package/lib/cjs/internal/render/webgl/ShaderProgram.js.map +1 -1
  187. package/lib/cjs/internal/render/webgl/ShadowUniforms.d.ts.map +1 -1
  188. package/lib/cjs/internal/render/webgl/ShadowUniforms.js +2 -1
  189. package/lib/cjs/internal/render/webgl/ShadowUniforms.js.map +1 -1
  190. package/lib/cjs/internal/render/webgl/SolarShadowMap.d.ts.map +1 -1
  191. package/lib/cjs/internal/render/webgl/SolarShadowMap.js +6 -4
  192. package/lib/cjs/internal/render/webgl/SolarShadowMap.js.map +1 -1
  193. package/lib/cjs/internal/render/webgl/System.d.ts.map +1 -1
  194. package/lib/cjs/internal/render/webgl/System.js +1 -1
  195. package/lib/cjs/internal/render/webgl/System.js.map +1 -1
  196. package/lib/cjs/internal/render/webgl/Target.d.ts.map +1 -1
  197. package/lib/cjs/internal/render/webgl/Target.js +10 -7
  198. package/lib/cjs/internal/render/webgl/Target.js.map +1 -1
  199. package/lib/cjs/internal/render/webgl/Texture.d.ts.map +1 -1
  200. package/lib/cjs/internal/render/webgl/Texture.js +10 -8
  201. package/lib/cjs/internal/render/webgl/Texture.js.map +1 -1
  202. package/lib/cjs/internal/render/webgl/glsl/Animation.d.ts.map +1 -1
  203. package/lib/cjs/internal/render/webgl/glsl/Animation.js +4 -2
  204. package/lib/cjs/internal/render/webgl/glsl/Animation.js.map +1 -1
  205. package/lib/cjs/internal/render/webgl/glsl/Color.d.ts.map +1 -1
  206. package/lib/cjs/internal/render/webgl/glsl/Color.js +2 -1
  207. package/lib/cjs/internal/render/webgl/glsl/Color.js.map +1 -1
  208. package/lib/cjs/internal/render/webgl/glsl/Composite.js +1 -1
  209. package/lib/cjs/internal/render/webgl/glsl/Composite.js.map +1 -1
  210. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.d.ts.map +1 -1
  211. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js +3 -2
  212. package/lib/cjs/internal/render/webgl/glsl/CopyStencil.js.map +1 -1
  213. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js +3 -3
  214. package/lib/cjs/internal/render/webgl/glsl/PlanarClassification.js.map +1 -1
  215. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.d.ts.map +1 -1
  216. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js +4 -3
  217. package/lib/cjs/internal/render/webgl/glsl/PlanarGrid.js.map +1 -1
  218. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js +8 -8
  219. package/lib/cjs/internal/render/webgl/glsl/RealityMesh.js.map +1 -1
  220. package/lib/cjs/internal/render/webgl/glsl/Surface.js +10 -10
  221. package/lib/cjs/internal/render/webgl/glsl/Surface.js.map +1 -1
  222. package/lib/cjs/internal/render/webgl/glsl/Vertex.js +2 -2
  223. package/lib/cjs/internal/render/webgl/glsl/Vertex.js.map +1 -1
  224. package/lib/cjs/internal/tile/B3dmReader.d.ts.map +1 -1
  225. package/lib/cjs/internal/tile/B3dmReader.js +1 -1
  226. package/lib/cjs/internal/tile/B3dmReader.js.map +1 -1
  227. package/lib/cjs/internal/tile/DynamicIModelTile.js +1 -0
  228. package/lib/cjs/internal/tile/DynamicIModelTile.js.map +1 -1
  229. package/lib/cjs/internal/tile/FetchCloudStorage.js +1 -1
  230. package/lib/cjs/internal/tile/FetchCloudStorage.js.map +1 -1
  231. package/lib/cjs/internal/tile/LRUTileList.d.ts.map +1 -1
  232. package/lib/cjs/internal/tile/LRUTileList.js +4 -0
  233. package/lib/cjs/internal/tile/LRUTileList.js.map +1 -1
  234. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.d.ts.map +1 -1
  235. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js +2 -1
  236. package/lib/cjs/internal/tile/LayerTileTreeReferenceHandler.js.map +1 -1
  237. package/lib/cjs/internal/tile/OPCFormatInterpreter.js +4 -4
  238. package/lib/cjs/internal/tile/OPCFormatInterpreter.js.map +1 -1
  239. package/lib/cjs/internal/tile/OrbitGtTileTree.d.ts.map +1 -1
  240. package/lib/cjs/internal/tile/OrbitGtTileTree.js +2 -2
  241. package/lib/cjs/internal/tile/OrbitGtTileTree.js.map +1 -1
  242. package/lib/cjs/internal/tile/RealityModelTileTree.d.ts.map +1 -1
  243. package/lib/cjs/internal/tile/RealityModelTileTree.js +3 -3
  244. package/lib/cjs/internal/tile/RealityModelTileTree.js.map +1 -1
  245. package/lib/cjs/internal/tile/RealityTileLoader.d.ts.map +1 -1
  246. package/lib/cjs/internal/tile/RealityTileLoader.js +3 -0
  247. package/lib/cjs/internal/tile/RealityTileLoader.js.map +1 -1
  248. package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js +3 -3
  249. package/lib/cjs/internal/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  250. package/lib/cjs/internal/tile/TileUserSet.d.ts.map +1 -1
  251. package/lib/cjs/internal/tile/TileUserSet.js +4 -0
  252. package/lib/cjs/internal/tile/TileUserSet.js.map +1 -1
  253. package/lib/cjs/internal/tile/map/ArcGISTileMap.js +1 -1
  254. package/lib/cjs/internal/tile/map/ArcGISTileMap.js.map +1 -1
  255. package/lib/cjs/internal/tile/map/ArcGisUtilities.d.ts.map +1 -1
  256. package/lib/cjs/internal/tile/map/ArcGisUtilities.js +4 -0
  257. package/lib/cjs/internal/tile/map/ArcGisUtilities.js.map +1 -1
  258. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.d.ts.map +1 -1
  259. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js +3 -1
  260. package/lib/cjs/internal/tile/map/ImageryProviders/ArcGISMapLayerImageryProvider.js.map +1 -1
  261. package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js +2 -2
  262. package/lib/cjs/internal/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  263. package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js +1 -1
  264. package/lib/cjs/internal/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  265. package/lib/cjs/internal/tile/map/MapTileAvailability.d.ts.map +1 -1
  266. package/lib/cjs/internal/tile/map/MapTileAvailability.js +5 -2
  267. package/lib/cjs/internal/tile/map/MapTileAvailability.js.map +1 -1
  268. package/lib/cjs/internal/tile/map/WmtsCapabilities.d.ts.map +1 -1
  269. package/lib/cjs/internal/tile/map/WmtsCapabilities.js +3 -2
  270. package/lib/cjs/internal/tile/map/WmtsCapabilities.js.map +1 -1
  271. package/lib/cjs/properties/FormattedQuantityDescription.d.ts.map +1 -1
  272. package/lib/cjs/properties/FormattedQuantityDescription.js +2 -0
  273. package/lib/cjs/properties/FormattedQuantityDescription.js.map +1 -1
  274. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
  275. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +2 -0
  276. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  277. package/lib/cjs/quantity-formatting/QuantityFormatter.d.ts.map +1 -1
  278. package/lib/cjs/quantity-formatting/QuantityFormatter.js +7 -4
  279. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  280. package/lib/cjs/tile/GltfReader.d.ts +5 -2
  281. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  282. package/lib/cjs/tile/GltfReader.js +62 -19
  283. package/lib/cjs/tile/GltfReader.js.map +1 -1
  284. package/lib/cjs/tile/RealityTile.d.ts.map +1 -1
  285. package/lib/cjs/tile/RealityTile.js +2 -2
  286. package/lib/cjs/tile/RealityTile.js.map +1 -1
  287. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
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  289. package/lib/cjs/tile/RealityTileTree.js.map +1 -1
  290. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  291. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  292. package/lib/cjs/tile/TileDrawArgs.js +2 -1
  293. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
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  589. package/lib/esm/quantity-formatting/QuantityFormatter.js +7 -4
  590. package/lib/esm/quantity-formatting/QuantityFormatter.js.map +1 -1
  591. package/lib/esm/tile/GltfReader.d.ts +5 -2
  592. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  593. package/lib/esm/tile/GltfReader.js +63 -20
  594. package/lib/esm/tile/GltfReader.js.map +1 -1
  595. package/lib/esm/tile/RealityTile.d.ts.map +1 -1
  596. package/lib/esm/tile/RealityTile.js +3 -3
  597. package/lib/esm/tile/RealityTile.js.map +1 -1
  598. package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
  599. package/lib/esm/tile/RealityTileTree.js +6 -6
  600. package/lib/esm/tile/RealityTileTree.js.map +1 -1
  601. package/lib/esm/tile/TileAdmin.js.map +1 -1
  602. package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
  603. package/lib/esm/tile/TileDrawArgs.js +2 -1
  604. package/lib/esm/tile/TileDrawArgs.js.map +1 -1
  605. package/lib/esm/tile/map/ImageryTileTree.js +2 -2
  606. package/lib/esm/tile/map/ImageryTileTree.js.map +1 -1
  607. package/lib/esm/tile/map/MapLayerFormatRegistry.js +2 -2
  608. package/lib/esm/tile/map/MapLayerFormatRegistry.js.map +1 -1
  609. package/lib/esm/tile/map/MapLayerSources.d.ts.map +1 -1
  610. package/lib/esm/tile/map/MapLayerSources.js +10 -2
  611. package/lib/esm/tile/map/MapLayerSources.js.map +1 -1
  612. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  613. package/lib/esm/tile/map/MapTile.js +11 -9
  614. package/lib/esm/tile/map/MapTile.js.map +1 -1
  615. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  616. package/lib/esm/tile/map/MapTileTree.js +9 -8
  617. package/lib/esm/tile/map/MapTileTree.js.map +1 -1
  618. package/lib/esm/tile/map/MapTilingScheme.d.ts.map +1 -1
  619. package/lib/esm/tile/map/MapTilingScheme.js +2 -1
  620. package/lib/esm/tile/map/MapTilingScheme.js.map +1 -1
  621. package/lib/esm/tools/Tool.js +2 -2
  622. package/lib/esm/tools/Tool.js.map +1 -1
  623. package/lib/esm/workers/ImdlParser/webpack.config.js +8 -0
  624. package/lib/public/draco_decoder.wasm +0 -0
  625. package/lib/public/scripts/parse-imdl-worker.js +1 -1
  626. package/lib/workers/webpack/parse-imdl-worker.js +1 -1
  627. package/package.json +26 -23
@@ -249,10 +249,10 @@ class FrameBuffers {
249
249
  init(textures, depth, depthMS) {
250
250
  if (!this.initPotentialMSFbos(textures, depth, depthMS))
251
251
  return false;
252
- this.depthAndOrder = FrameBuffer_1.FrameBuffer.create([textures.depthAndOrder], depth);
253
- this.contours = FrameBuffer_1.FrameBuffer.create([textures.contours], depth);
254
- this.hilite = FrameBuffer_1.FrameBuffer.create([textures.hilite], depth);
255
- this.hiliteUsingStencil = FrameBuffer_1.FrameBuffer.create([textures.hilite], depth);
252
+ this.depthAndOrder = FrameBuffer_1.FrameBuffer.create([(0, core_bentley_1.expectDefined)(textures.depthAndOrder)], depth);
253
+ this.contours = FrameBuffer_1.FrameBuffer.create([(0, core_bentley_1.expectDefined)(textures.contours)], depth);
254
+ this.hilite = FrameBuffer_1.FrameBuffer.create([(0, core_bentley_1.expectDefined)(textures.hilite)], depth);
255
+ this.hiliteUsingStencil = FrameBuffer_1.FrameBuffer.create([(0, core_bentley_1.expectDefined)(textures.hilite)], depth);
256
256
  if (!this.depthAndOrder || !this.contours || !this.hilite || !this.hiliteUsingStencil)
257
257
  return false;
258
258
  (0, core_bentley_1.assert)(undefined === this.opaqueAll);
@@ -363,7 +363,13 @@ class FrameBuffers {
363
363
  if (undefined === boundColor)
364
364
  return;
365
365
  if (undefined === this.stencilSet) {
366
+ if (undefined === textures.volClassBlend) {
367
+ throw new Error("Volume classifier blend texture is not defined.");
368
+ }
366
369
  if (undefined !== depthMS) { // if multisampling use the multisampled depth everywhere
370
+ if (undefined === textures.volClassBlendMsBuff) {
371
+ throw new Error("Volume classifier blend multisample buffer is not defined.");
372
+ }
367
373
  this.stencilSet = FrameBuffer_1.FrameBuffer.create([], depth, [], [], depthMS);
368
374
  this.altZOnly = FrameBuffer_1.FrameBuffer.create([], volClassDepth, [], [], volClassDepthMS);
369
375
  this.volClassCreateBlend = FrameBuffer_1.FrameBuffer.create([textures.volClassBlend], depth, [textures.volClassBlendMsBuff], [GL_1.GL.MultiSampling.Filter.Nearest], depthMS);
@@ -488,25 +494,25 @@ class Geometry {
488
494
  }
489
495
  init(textures) {
490
496
  (0, core_bentley_1.assert)(undefined === this.composite);
491
- this.composite = CachedGeometry_1.CompositeGeometry.createGeometry(textures.color.getHandle(), textures.accumulation.getHandle(), textures.revealage.getHandle(), textures.hilite.getHandle());
497
+ this.composite = CachedGeometry_1.CompositeGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.color?.getHandle()), (0, core_bentley_1.expectDefined)(textures.accumulation?.getHandle()), (0, core_bentley_1.expectDefined)(textures.revealage?.getHandle()), (0, core_bentley_1.expectDefined)(textures.hilite?.getHandle()));
492
498
  if (undefined === this.composite)
493
499
  return false;
494
500
  (0, core_bentley_1.assert)(undefined === this.copyPickBuffers);
495
- this.copyPickBuffers = CachedGeometry_1.CopyPickBufferGeometry.createGeometry(textures.featureId.getHandle(), textures.depthAndOrder.getHandle());
501
+ this.copyPickBuffers = CachedGeometry_1.CopyPickBufferGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.featureId?.getHandle()), (0, core_bentley_1.expectDefined)(textures.depthAndOrder?.getHandle()));
496
502
  this.clearTranslucent = CachedGeometry_1.ViewportQuadGeometry.create(16 /* TechniqueId.OITClearTranslucent */);
497
503
  this.clearPickAndColor = CachedGeometry_1.ViewportQuadGeometry.create(21 /* TechniqueId.ClearPickAndColor */);
498
504
  return undefined !== this.copyPickBuffers && undefined !== this.clearTranslucent && undefined !== this.clearPickAndColor;
499
505
  }
500
506
  enableOcclusion(textures, depth) {
501
507
  (0, core_bentley_1.assert)(undefined !== textures.occlusion && undefined !== textures.occlusionBlur && undefined !== textures.depthAndOrder && undefined !== textures.occlusionBlur);
502
- this.composite.occlusion = textures.occlusion.getHandle();
503
- this.occlusion = CachedGeometry_1.AmbientOcclusionGeometry.createGeometry(textures.depthAndOrder.getHandle(), depth.getHandle());
504
- this.occlusionXBlur = CachedGeometry_1.BlurGeometry.createGeometry(textures.occlusion.getHandle(), textures.depthAndOrder.getHandle(), undefined, new core_geometry_1.Vector2d(1.0, 0.0), CachedGeometry_1.BlurType.NoTest);
508
+ (0, core_bentley_1.expectDefined)(this.composite).occlusion = textures.occlusion.getHandle();
509
+ this.occlusion = CachedGeometry_1.AmbientOcclusionGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.depthAndOrder.getHandle()), (0, core_bentley_1.expectDefined)(depth.getHandle()));
510
+ this.occlusionXBlur = CachedGeometry_1.BlurGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.occlusion.getHandle()), (0, core_bentley_1.expectDefined)(textures.depthAndOrder.getHandle()), undefined, new core_geometry_1.Vector2d(1.0, 0.0), CachedGeometry_1.BlurType.NoTest);
505
511
  const depthAndOrderHidden = (undefined === textures.depthAndOrderHidden ? textures.revealage?.getHandle() : textures.depthAndOrderHidden.getHandle());
506
- this.occlusionYBlur = CachedGeometry_1.BlurGeometry.createGeometry(textures.occlusionBlur.getHandle(), textures.depthAndOrder.getHandle(), depthAndOrderHidden, new core_geometry_1.Vector2d(0.0, 1.0), CachedGeometry_1.BlurType.TestOrder);
512
+ this.occlusionYBlur = CachedGeometry_1.BlurGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.occlusionBlur.getHandle()), (0, core_bentley_1.expectDefined)(textures.depthAndOrder.getHandle()), depthAndOrderHidden, new core_geometry_1.Vector2d(0.0, 1.0), CachedGeometry_1.BlurType.TestOrder);
507
513
  }
508
514
  disableOcclusion() {
509
- this.composite.occlusion = undefined;
515
+ (0, core_bentley_1.expectDefined)(this.composite).occlusion = undefined;
510
516
  this.occlusion = (0, core_bentley_1.dispose)(this.occlusion);
511
517
  this.occlusionXBlur = (0, core_bentley_1.dispose)(this.occlusionXBlur);
512
518
  this.occlusionYBlur = (0, core_bentley_1.dispose)(this.occlusionYBlur);
@@ -514,9 +520,9 @@ class Geometry {
514
520
  enableVolumeClassifier(textures, depth) {
515
521
  (0, core_bentley_1.assert)(undefined === this.volClassColorStencil && undefined === this.volClassCopyZ && undefined === this.volClassSetBlend && undefined === this.volClassBlend);
516
522
  this.volClassColorStencil = CachedGeometry_1.ViewportQuadGeometry.create(20 /* TechniqueId.VolClassColorUsingStencil */);
517
- this.volClassCopyZ = CachedGeometry_1.SingleTexturedViewportQuadGeometry.createGeometry(depth.getHandle(), 31 /* TechniqueId.VolClassCopyZ */);
518
- this.volClassSetBlend = CachedGeometry_1.VolumeClassifierGeometry.createVCGeometry(depth.getHandle());
519
- this.volClassBlend = CachedGeometry_1.SingleTexturedViewportQuadGeometry.createGeometry(textures.volClassBlend.getHandle(), 33 /* TechniqueId.VolClassBlend */);
523
+ this.volClassCopyZ = CachedGeometry_1.SingleTexturedViewportQuadGeometry.createGeometry((0, core_bentley_1.expectDefined)(depth.getHandle()), 31 /* TechniqueId.VolClassCopyZ */);
524
+ this.volClassSetBlend = CachedGeometry_1.VolumeClassifierGeometry.createVCGeometry((0, core_bentley_1.expectDefined)(depth.getHandle()));
525
+ this.volClassBlend = CachedGeometry_1.SingleTexturedViewportQuadGeometry.createGeometry((0, core_bentley_1.expectDefined)(textures.volClassBlend?.getHandle()), 33 /* TechniqueId.VolClassBlend */);
520
526
  return undefined !== this.volClassColorStencil && undefined !== this.volClassCopyZ && undefined !== this.volClassSetBlend && undefined !== this.volClassBlend;
521
527
  }
522
528
  disableVolumeClassifier() {
@@ -801,7 +807,7 @@ class Compositor extends SceneCompositor {
801
807
  forceBufferChange() { this._width = this._height = -1; }
802
808
  get featureIds() { return this.getSamplerTexture(this._readPickDataFromPingPong ? 0 : 1); }
803
809
  get depthAndOrder() { return this.getSamplerTexture(this._readPickDataFromPingPong ? 1 : 2); }
804
- get _samplerFbo() { return this._readPickDataFromPingPong ? this._fbos.pingPong : this._fbos.opaqueAll; }
810
+ get _samplerFbo() { return this._readPickDataFromPingPong ? (0, core_bentley_1.expectDefined)(this._fbos.pingPong) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll); }
805
811
  getSamplerTexture(index) { return this._samplerFbo.getColor(index); }
806
812
  drawPrimitive(primitive, exec, outputsToPick) {
807
813
  if ((outputsToPick && this._primitiveDrawState !== PrimitiveDrawState.NonPickable) ||
@@ -809,14 +815,14 @@ class Compositor extends SceneCompositor {
809
815
  primitive.draw(exec);
810
816
  }
811
817
  clearOpaque(needComposite) {
812
- const fbo = needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll;
818
+ const fbo = needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll);
813
819
  const system = System_1.System.instance;
814
820
  system.frameBufferStack.execute(fbo, true, this.useMsBuffers, () => {
815
821
  // Clear pick data buffers to 0's and color buffer to background color
816
822
  // (0,0,0,0) in elementID0 and ElementID1 buffers indicates invalid element id
817
823
  // (0,0,0,0) in DepthAndOrder buffer indicates render order 0 and encoded depth of 0 (= far plane)
818
824
  system.applyRenderState(this._noDepthMaskRenderState);
819
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.clearPickAndColor);
825
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.clearPickAndColor));
820
826
  this.target.techniques.draw(params);
821
827
  // Clear depth buffer
822
828
  system.applyRenderState(RenderState_1.RenderState.defaults); // depthMask == true.
@@ -825,7 +831,7 @@ class Compositor extends SceneCompositor {
825
831
  });
826
832
  }
827
833
  renderLayers(commands, needComposite, pass) {
828
- const fbo = (needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll);
834
+ const fbo = (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll));
829
835
  const useMsBuffers = 1 /* RenderPass.OpaqueLayers */ === pass && fbo.isMultisampled && this.useMsBuffers;
830
836
  this._readPickDataFromPingPong = !useMsBuffers;
831
837
  System_1.System.instance.frameBufferStack.execute(fbo, true, useMsBuffers, () => {
@@ -841,7 +847,7 @@ class Compositor extends SceneCompositor {
841
847
  const needComposite = 0 /* CompositeFlags.None */ !== compositeFlags;
842
848
  const fbStack = System_1.System.instance.frameBufferStack;
843
849
  // Output the first 2 passes to color and pick data buffers. (All 3 in the case of rendering for readPixels() or ambient occlusion).
844
- let fbo = (needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll);
850
+ let fbo = (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll));
845
851
  const useMsBuffers = fbo.isMultisampled && this.useMsBuffers;
846
852
  this._readPickDataFromPingPong = !useMsBuffers; // if multisampling then can read pick textures directly.
847
853
  fbStack.execute(fbo, true, useMsBuffers, () => {
@@ -857,7 +863,7 @@ class Compositor extends SceneCompositor {
857
863
  this._readPickDataFromPingPong = false;
858
864
  // The general pass (and following) will not bother to write to pick buffers and so can read from the actual pick buffers.
859
865
  if (!renderForReadPixels) {
860
- fbo = (needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor);
866
+ fbo = (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueColor));
861
867
  fbStack.execute(fbo, true, useMsBuffers, () => {
862
868
  this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, false);
863
869
  this.drawPass(commands, 9 /* RenderPass.HiddenEdge */, false);
@@ -871,7 +877,7 @@ class Compositor extends SceneCompositor {
871
877
  const fbStack = System_1.System.instance.frameBufferStack;
872
878
  const haveHiddenEdges = 0 !== commands.getCommands(9 /* RenderPass.HiddenEdge */).length;
873
879
  // Output the linear, planar, and pickable surfaces to color and pick data buffers.
874
- let fbo = this._fbos.opaqueAndCompositeAll;
880
+ let fbo = (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll);
875
881
  const useMsBuffers = fbo.isMultisampled && this.useMsBuffers;
876
882
  this._readPickDataFromPingPong = !useMsBuffers; // if multisampling then can read pick textures directly.
877
883
  fbStack.execute(fbo, true, useMsBuffers, () => {
@@ -885,7 +891,7 @@ class Compositor extends SceneCompositor {
885
891
  });
886
892
  this._readPickDataFromPingPong = false;
887
893
  // Output the non-pickable surfaces and hidden edges to just the color buffer.
888
- fbo = this._fbos.opaqueAndCompositeColor;
894
+ fbo = (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor);
889
895
  fbStack.execute(fbo, true, useMsBuffers, () => {
890
896
  this._primitiveDrawState = PrimitiveDrawState.NonPickable;
891
897
  this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, false);
@@ -902,16 +908,16 @@ class Compositor extends SceneCompositor {
902
908
  // If multisampling then we will use the accumulation texture for featureIDs and a special texture for depthAndOrder since the revealage texture is not the right type for multisampling.
903
909
  // First we will need to copy what's in the pick buffers so far into the hidden pick buffers.
904
910
  System_1.System.instance.applyRenderState(this._noDepthMaskRenderState);
905
- fbo = (useMsBuffers ? this._fbos.pingPongMS : this._fbos.pingPong);
911
+ fbo = (useMsBuffers ? (0, core_bentley_1.expectDefined)(this._fbos.pingPongMS) : (0, core_bentley_1.expectDefined)(this._fbos.pingPong));
906
912
  fbStack.execute(fbo, true, useMsBuffers, () => {
907
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.copyPickBuffers);
913
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.copyPickBuffers));
908
914
  this.target.techniques.draw(params);
909
915
  });
910
916
  if (useMsBuffers)
911
917
  fbo.blitMsBuffersToTextures(false, 1); // only want to blit the depth/order target
912
918
  // Now draw the hidden edges, using an fbo which places their depth/order into the hidden pick buffers.
913
919
  // Since we are not writing to the actual pick buffers we let this._readPickDataFromPingPong remain false.
914
- fbo = this._fbos.opaqueAndCompositeAllHidden;
920
+ fbo = (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAllHidden);
915
921
  this._primitiveDrawState = PrimitiveDrawState.Pickable;
916
922
  fbStack.execute(fbo, true, useMsBuffers, () => {
917
923
  this.drawPass(commands, 9 /* RenderPass.HiddenEdge */, false);
@@ -957,7 +963,7 @@ class Compositor extends SceneCompositor {
957
963
  }
958
964
  }
959
965
  const needComposite = 0 /* CompositeFlags.None */ !== compositeFlags;
960
- const fbo = (needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor);
966
+ const fbo = (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueColor));
961
967
  const useMsBuffers = fbo.isMultisampled && this.useMsBuffers;
962
968
  const system = System_1.System.instance;
963
969
  const fbStack = system.frameBufferStack;
@@ -1028,21 +1034,21 @@ class Compositor extends SceneCompositor {
1028
1034
  const fbStack = System_1.System.instance.frameBufferStack;
1029
1035
  if (renderForReadPixels || needAO) {
1030
1036
  this._readPickDataFromPingPong = true;
1031
- fbStack.execute(needComposite ? this._fbos.opaqueAndCompositeAll : this._fbos.opaqueAll, true, this.useMsBuffers, () => {
1037
+ fbStack.execute(needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeAll) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueAll), true, this.useMsBuffers, () => {
1032
1038
  this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, true, 20 /* RenderPass.VolumeClassifiedRealityData */);
1033
1039
  });
1034
1040
  }
1035
1041
  else {
1036
1042
  this._readPickDataFromPingPong = false;
1037
- fbStack.execute(needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor, true, this.useMsBuffers, () => {
1043
+ fbStack.execute(needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueColor), true, this.useMsBuffers, () => {
1038
1044
  this.drawPass(commands, 5 /* RenderPass.OpaqueGeneral */, false, 20 /* RenderPass.VolumeClassifiedRealityData */);
1039
1045
  });
1040
1046
  }
1041
1047
  }
1042
1048
  renderIndexedClassifierForReadPixels(cmds, state, renderForIntersectingVolumes, needComposite) {
1043
1049
  this._readPickDataFromPingPong = true;
1044
- const fbo = (renderForIntersectingVolumes ? (needComposite ? this._fbos.idsAndZComposite : this._fbos.idsAndZ)
1045
- : (needComposite ? this._fbos.idsAndAltZComposite : this._fbos.idsAndAltZ));
1050
+ const fbo = (renderForIntersectingVolumes ? (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.idsAndZComposite) : (0, core_bentley_1.expectDefined)(this._fbos.idsAndZ))
1051
+ : (needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.idsAndAltZComposite) : (0, core_bentley_1.expectDefined)(this._fbos.idsAndAltZ)));
1046
1052
  System_1.System.instance.frameBufferStack.execute(fbo, true, false, () => {
1047
1053
  System_1.System.instance.applyRenderState(state);
1048
1054
  this.target.techniques.execute(this.target, cmds, 5 /* RenderPass.OpaqueGeneral */);
@@ -1051,29 +1057,29 @@ class Compositor extends SceneCompositor {
1051
1057
  }
1052
1058
  clearTranslucent() {
1053
1059
  System_1.System.instance.applyRenderState(this._noDepthMaskRenderState);
1054
- System_1.System.instance.frameBufferStack.execute(this._fbos.clearTranslucent, true, false, () => {
1055
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.clearTranslucent);
1060
+ System_1.System.instance.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.clearTranslucent), true, false, () => {
1061
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.clearTranslucent));
1056
1062
  this.target.techniques.draw(params);
1057
1063
  });
1058
1064
  }
1059
1065
  renderTranslucent(commands) {
1060
- System_1.System.instance.frameBufferStack.execute(this._fbos.translucent, true, false, () => {
1066
+ System_1.System.instance.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.translucent), true, false, () => {
1061
1067
  this.drawPass(commands, 8 /* RenderPass.Translucent */);
1062
1068
  });
1063
1069
  }
1064
1070
  getBackgroundFbo(needComposite) {
1065
- return needComposite ? this._fbos.opaqueAndCompositeColor : this._fbos.opaqueColor;
1071
+ return needComposite ? (0, core_bentley_1.expectDefined)(this._fbos.opaqueAndCompositeColor) : (0, core_bentley_1.expectDefined)(this._fbos.opaqueColor);
1066
1072
  }
1067
1073
  pingPong() {
1068
- if (this._fbos.opaqueAll.isMultisampled && this.useMsBuffers) {
1074
+ if ((0, core_bentley_1.expectDefined)(this._fbos.opaqueAll).isMultisampled && this.useMsBuffers) {
1069
1075
  // If we are multisampling we can just blit the FeatureId and DepthAndOrder MS buffers to their textures.
1070
- this._fbos.opaqueAll.blitMsBuffersToTextures(false, 1);
1071
- this._fbos.opaqueAll.blitMsBuffersToTextures(false, 2);
1076
+ this._fbos.opaqueAll?.blitMsBuffersToTextures(false, 1);
1077
+ this._fbos.opaqueAll?.blitMsBuffersToTextures(false, 2);
1072
1078
  }
1073
1079
  else {
1074
1080
  System_1.System.instance.applyRenderState(this._noDepthMaskRenderState);
1075
- System_1.System.instance.frameBufferStack.execute(this._fbos.pingPong, true, this.useMsBuffers, () => {
1076
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.copyPickBuffers);
1081
+ System_1.System.instance.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.pingPong), true, this.useMsBuffers, () => {
1082
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.copyPickBuffers));
1077
1083
  this.target.techniques.draw(params);
1078
1084
  });
1079
1085
  }
@@ -1090,29 +1096,29 @@ class Compositor extends SceneCompositor {
1090
1096
  renderAmbientOcclusion() {
1091
1097
  const system = System_1.System.instance;
1092
1098
  // Render unblurred ambient occlusion based on depth buffer
1093
- let fbo = this._fbos.occlusion;
1099
+ let fbo = (0, core_bentley_1.expectDefined)(this._fbos.occlusion);
1094
1100
  this.target.beginPerfMetricRecord("Compute AO");
1095
1101
  system.frameBufferStack.execute(fbo, true, false, () => {
1096
1102
  System_1.System.instance.applyRenderState(RenderState_1.RenderState.defaults);
1097
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.occlusion);
1103
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.occlusion));
1098
1104
  this.target.techniques.draw(params);
1099
1105
  });
1100
1106
  this.target.endPerfMetricRecord();
1101
1107
  // Render the X-blurred ambient occlusion based on unblurred ambient occlusion
1102
- fbo = this._fbos.occlusionBlur;
1108
+ fbo = (0, core_bentley_1.expectDefined)(this._fbos.occlusionBlur);
1103
1109
  this.target.beginPerfMetricRecord("Blur AO X");
1104
1110
  system.frameBufferStack.execute(fbo, true, false, () => {
1105
1111
  System_1.System.instance.applyRenderState(RenderState_1.RenderState.defaults);
1106
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.occlusionXBlur);
1112
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.occlusionXBlur));
1107
1113
  this.target.techniques.draw(params);
1108
1114
  });
1109
1115
  this.target.endPerfMetricRecord();
1110
1116
  // Render the Y-blurred ambient occlusion based on X-blurred ambient occlusion (render into original occlusion framebuffer)
1111
- fbo = this._fbos.occlusion;
1117
+ fbo = (0, core_bentley_1.expectDefined)(this._fbos.occlusion);
1112
1118
  this.target.beginPerfMetricRecord("Blur AO Y");
1113
1119
  system.frameBufferStack.execute(fbo, true, false, () => {
1114
1120
  System_1.System.instance.applyRenderState(RenderState_1.RenderState.defaults);
1115
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.occlusionYBlur);
1121
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.occlusionYBlur));
1116
1122
  this.target.techniques.draw(params);
1117
1123
  });
1118
1124
  this.target.endPerfMetricRecord();
@@ -1214,11 +1220,11 @@ class Compositor extends SceneCompositor {
1214
1220
  (0, core_bentley_1.assert)(false, "Failed to initialize occlusion textures");
1215
1221
  return false;
1216
1222
  }
1217
- if (!this._fbos.enableOcclusion(this._textures, this._depth, this._depthMS)) {
1223
+ if (!this._fbos.enableOcclusion(this._textures, (0, core_bentley_1.expectDefined)(this._depth), this._depthMS)) {
1218
1224
  (0, core_bentley_1.assert)(false, "Failed to initialize occlusion frame buffers");
1219
1225
  return false;
1220
1226
  }
1221
- this._geom.enableOcclusion(this._textures, this._depth);
1227
+ this._geom.enableOcclusion(this._textures, (0, core_bentley_1.expectDefined)(this._depth));
1222
1228
  }
1223
1229
  else {
1224
1230
  this._geom.disableOcclusion();
@@ -1236,9 +1242,9 @@ class Compositor extends SceneCompositor {
1236
1242
  return false;
1237
1243
  if (!this._textures.enableVolumeClassifier(width, height, this._antialiasSamples))
1238
1244
  return false;
1239
- if (!this._geom.enableVolumeClassifier(this._textures, this._depth))
1245
+ if (!this._geom.enableVolumeClassifier(this._textures, (0, core_bentley_1.expectDefined)(this._depth)))
1240
1246
  return false;
1241
- this.enableVolumeClassifierFbos(this._textures, this._depth, this._vcAltDepthStencil, this._depthMS, this._vcAltDepthStencilMS);
1247
+ this.enableVolumeClassifierFbos(this._textures, (0, core_bentley_1.expectDefined)(this._depth), this._vcAltDepthStencil, this._depthMS, this._vcAltDepthStencilMS);
1242
1248
  this._haveVolumeClassifier = true;
1243
1249
  }
1244
1250
  else {
@@ -1319,7 +1325,7 @@ class Compositor extends SceneCompositor {
1319
1325
  this.renderLayers(commands, needComposite, 7 /* RenderPass.TranslucentLayers */);
1320
1326
  this.target.endPerfMetricRecord();
1321
1327
  if (needComposite) {
1322
- this._geom.composite.update(compositeFlags);
1328
+ (0, core_bentley_1.expectDefined)(this._geom.composite).update(compositeFlags);
1323
1329
  this.target.beginPerfMetricRecord("Render Translucent");
1324
1330
  this.clearTranslucent();
1325
1331
  this.renderTranslucent(commands);
@@ -1397,7 +1403,7 @@ class Compositor extends SceneCompositor {
1397
1403
  // (If *only* overlays exist, then clearOpaque() above already took care of this).
1398
1404
  if (haveRenderCommands) {
1399
1405
  const system = System_1.System.instance;
1400
- system.frameBufferStack.execute(this._fbos.opaqueColor, true, this.useMsBuffers, () => {
1406
+ system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.opaqueColor), true, this.useMsBuffers, () => {
1401
1407
  system.applyRenderState(RenderState_1.RenderState.defaults);
1402
1408
  system.context.clearDepth(1.0);
1403
1409
  system.context.clear(GL_1.GL.BufferBit.Depth);
@@ -1674,14 +1680,14 @@ class Compositor extends SceneCompositor {
1674
1680
  }
1675
1681
  renderIndexedVolumeClassifier(cmdsByIndex, needComposite) {
1676
1682
  // Set the stencil for the given classifier stencil volume.
1677
- System_1.System.instance.frameBufferStack.execute(this._fbos.stencilSet, false, this.useMsBuffers, () => {
1678
- this.target.pushState(this._vcBranchState);
1679
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
1683
+ System_1.System.instance.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.stencilSet), false, this.useMsBuffers, () => {
1684
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
1685
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1680
1686
  this.target.techniques.executeForIndexedClassifier(this.target, cmdsByIndex, 6 /* RenderPass.Classification */);
1681
1687
  this.target.popBranch();
1682
1688
  });
1683
1689
  // Process the stencil for the pick data.
1684
- this.renderIndexedClassifierForReadPixels(cmdsByIndex, this._vcPickDataRenderState, true, needComposite);
1690
+ this.renderIndexedClassifierForReadPixels(cmdsByIndex, (0, core_bentley_1.expectDefined)(this._vcPickDataRenderState), true, needComposite);
1685
1691
  }
1686
1692
  renderVolumeClassification(commands, compositeFlags, renderForReadPixels) {
1687
1693
  // Sometimes we need to render the classifier stencil volumes one at a time, if so draw them from the cmdsByIndex list
@@ -1719,8 +1725,8 @@ class Compositor extends SceneCompositor {
1719
1725
  this.target.techniques.execute(this.target, cmds, 5 /* RenderPass.OpaqueGeneral */);
1720
1726
  }
1721
1727
  else {
1722
- this.target.pushState(this._vcBranchState);
1723
- System_1.System.instance.applyRenderState(this._vcDebugRenderState);
1728
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
1729
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcDebugRenderState));
1724
1730
  this.target.techniques.execute(this.target, cmds, 6 /* RenderPass.Classification */);
1725
1731
  this.target.popBranch();
1726
1732
  }
@@ -1748,7 +1754,7 @@ class Compositor extends SceneCompositor {
1748
1754
  const needAltZ = (doColorByElement && !doColorByElementForIntersectingVolumes) || needOutsideDraw;
1749
1755
  let zOnlyFbo = this._fbos.stencilSet;
1750
1756
  let volClassBlendFbo = this._fbos.volClassCreateBlend;
1751
- let volClassBlendReadZTexture = this._vcAltDepthStencil.getHandle();
1757
+ let volClassBlendReadZTexture = (0, core_bentley_1.expectDefined)(this._vcAltDepthStencil?.getHandle());
1752
1758
  let volClassBlendReadZTextureFbo = this._fbos.altZOnly;
1753
1759
  if (!needAltZ) {
1754
1760
  // Initialize the blend texture and the stencil.
@@ -1765,15 +1771,15 @@ class Compositor extends SceneCompositor {
1765
1771
  zOnlyFbo = this._fbos.altZOnly;
1766
1772
  volClassBlendFbo = this._fbos.volClassCreateBlendAltZ;
1767
1773
  (0, core_bentley_1.assert)(undefined !== volClassBlendFbo);
1768
- volClassBlendReadZTexture = this._depth.getHandle();
1774
+ volClassBlendReadZTexture = (0, core_bentley_1.expectDefined)(this._depth?.getHandle());
1769
1775
  volClassBlendReadZTextureFbo = this._fbos.stencilSet;
1770
1776
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1771
1777
  volClassBlendReadZTextureFbo.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1772
1778
  // Copy the current Z into the Alt-Z. At the same time go ahead and clear the stencil and the blend texture.
1773
1779
  fbStack.execute(volClassBlendFbo, true, this.useMsBuffers, () => {
1774
1780
  this.target.pushState(this.target.decorationsState);
1775
- System_1.System.instance.applyRenderState(this._vcCopyZRenderState);
1776
- this.target.techniques.draw((0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.volClassCopyZ)); // This method uses the EXT_frag_depth extension
1781
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcCopyZRenderState));
1782
+ this.target.techniques.draw((0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.volClassCopyZ))); // This method uses the EXT_frag_depth extension
1777
1783
  System_1.System.instance.bindTexture2d(RenderFlags_1.TextureUnit.Zero, undefined);
1778
1784
  this.target.popBranch();
1779
1785
  });
@@ -1781,26 +1787,29 @@ class Compositor extends SceneCompositor {
1781
1787
  if (renderForReadPixels) {
1782
1788
  // Set the stencil for all of the classifier volumes.
1783
1789
  System_1.System.instance.frameBufferStack.execute(this._fbos.altZOnly, false, this.useMsBuffers, () => {
1784
- this.target.pushState(this._vcBranchState);
1785
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
1790
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
1791
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1786
1792
  this.target.techniques.execute(this.target, cmds, 6 /* RenderPass.Classification */);
1787
1793
  // After we create the stencil we need to clear the Z for the next step (so also must turn on z writing temporarily).
1788
- this._vcSetStencilRenderState.flags.depthMask = true;
1789
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
1794
+ (0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState).flags.depthMask = true;
1795
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1790
1796
  System_1.System.instance.context.clearDepth(1.0);
1791
1797
  System_1.System.instance.context.clear(GL_1.GL.BufferBit.Depth);
1792
- this._vcSetStencilRenderState.flags.depthMask = false;
1798
+ (0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState).flags.depthMask = false;
1793
1799
  this.target.popBranch();
1794
1800
  System_1.System.instance.bindTexture2d(RenderFlags_1.TextureUnit.Two, undefined);
1795
1801
  System_1.System.instance.bindTexture2d(RenderFlags_1.TextureUnit.Five, undefined);
1796
1802
  });
1803
+ if (undefined === this._vcColorRenderState || undefined === this._vcBranchState) {
1804
+ throw new Error("this._vcColorRenderState or this._vcBranchState is undefined");
1805
+ }
1797
1806
  this.target.pushState(this._vcBranchState);
1798
1807
  this._vcColorRenderState.flags.depthTest = true;
1799
1808
  this._vcColorRenderState.flags.depthMask = true;
1800
1809
  this._vcColorRenderState.flags.cull = true;
1801
1810
  this._vcColorRenderState.flags.blend = false;
1802
1811
  this.setAllStencilOps(this._vcColorRenderState, GL_1.GL.StencilOperation.Keep); // don't clear the stencil so that all classifiers behind reality mesh will still draw
1803
- this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ.texture;
1812
+ this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ?.texture;
1804
1813
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1805
1814
  this._fbos.stencilSet.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1806
1815
  this.renderIndexedClassifierForReadPixels(cmds, this._vcColorRenderState, false, needComposite);
@@ -1820,8 +1829,8 @@ class Compositor extends SceneCompositor {
1820
1829
  // Set the stencil using all of the volume classifiers. This will be used to do the outside and/or the inside if they need to be done.
1821
1830
  // If we are not modifying the outside and the inside is using color-by-element for intersecting volumes, then the stencil will get set later.
1822
1831
  fbStack.execute(zOnlyFbo, false, this.useMsBuffers, () => {
1823
- this.target.pushState(this._vcBranchState);
1824
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
1832
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
1833
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1825
1834
  this.target.techniques.execute(this.target, cmds, 6 /* RenderPass.Classification */);
1826
1835
  this.target.popBranch();
1827
1836
  System_1.System.instance.bindTexture2d(RenderFlags_1.TextureUnit.Two, undefined);
@@ -1832,6 +1841,9 @@ class Compositor extends SceneCompositor {
1832
1841
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1833
1842
  volClassBlendReadZTextureFbo.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1834
1843
  fbStack.execute(volClassBlendFbo, false, this.useMsBuffers, () => {
1844
+ if (undefined === this._geom.volClassSetBlend || undefined === this._vcColorRenderState) {
1845
+ throw new Error("this._geom.volClassSetBlend or this._vcColorRenderState is undefined");
1846
+ }
1835
1847
  this._geom.volClassSetBlend.boundaryType = CachedGeometry_1.BoundaryType.Outside;
1836
1848
  this._geom.volClassSetBlend.texture = volClassBlendReadZTexture;
1837
1849
  this.target.pushState(this.target.decorationsState);
@@ -1858,6 +1870,9 @@ class Compositor extends SceneCompositor {
1858
1870
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1859
1871
  volClassBlendReadZTextureFbo.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1860
1872
  fbStack.execute(volClassBlendFbo, false, this.useMsBuffers, () => {
1873
+ if (undefined === this._geom.volClassSetBlend || undefined === this._vcColorRenderState) {
1874
+ throw new Error("this._geom.volClassSetBlend or this._vcColorRenderState is undefined");
1875
+ }
1861
1876
  this._geom.volClassSetBlend.boundaryType = CachedGeometry_1.BoundaryType.Inside;
1862
1877
  this._geom.volClassSetBlend.texture = volClassBlendReadZTexture;
1863
1878
  this.target.pushState(this.target.decorationsState);
@@ -1876,13 +1891,16 @@ class Compositor extends SceneCompositor {
1876
1891
  const nxtCmds = cmdsByIndex.slice(i, i + numCmdsPerClassifier);
1877
1892
  // Set the stencil for this one classifier.
1878
1893
  fbStack.execute(zOnlyFbo, false, this.useMsBuffers, () => {
1879
- this.target.pushState(this._vcBranchState);
1880
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
1894
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
1895
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1881
1896
  this.target.techniques.execute(this.target, nxtCmds, 6 /* RenderPass.Classification */);
1882
1897
  this.target.popBranch();
1883
1898
  });
1884
1899
  // Process the stencil. Just render the volume normally (us opaque pass), but use blending to modify the source alpha that gets written to the blend texture.
1885
1900
  fbStack.execute(volClassBlendFbo, true, this.useMsBuffers, () => {
1901
+ if (undefined === this._vcColorRenderState || undefined === this._vcBranchState) {
1902
+ throw new Error("this._vcColorRenderState or this._vcBranchState is undefined");
1903
+ }
1886
1904
  this.target.pushState(this._vcBranchState);
1887
1905
  this._vcColorRenderState.blend.color = [1.0, 1.0, 1.0, 0.35];
1888
1906
  this._vcColorRenderState.blend.setBlendFuncSeparate(GL_1.GL.BlendFactor.One, GL_1.GL.BlendFactor.ConstAlpha, GL_1.GL.BlendFactor.Zero, GL_1.GL.BlendFactor.Zero);
@@ -1899,6 +1917,9 @@ class Compositor extends SceneCompositor {
1899
1917
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1900
1918
  this._fbos.stencilSet.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1901
1919
  fbStack.execute(volClassBlendFbo, false, this.useMsBuffers, () => {
1920
+ if (undefined === this._vcColorRenderState || undefined === this._vcBranchState) {
1921
+ throw new Error("this._vcColorRenderState or this._vcBranchState is undefined");
1922
+ }
1902
1923
  // For coloring the inside by element color we will draw the inside using the the classifiers themselves.
1903
1924
  // To do this we need to first clear our Alt-Z. The shader will then test and write Z and will discard
1904
1925
  // anything that is in front of the reality model by reading the Z texture from the standard Z buffer (which has the reality mesh Z's in it).
@@ -1914,7 +1935,7 @@ class Compositor extends SceneCompositor {
1914
1935
  System_1.System.instance.applyRenderState(this._vcColorRenderState);
1915
1936
  System_1.System.instance.context.clearDepth(1.0);
1916
1937
  System_1.System.instance.context.clear(GL_1.GL.BufferBit.Depth);
1917
- this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ.texture;
1938
+ this.target.activeVolumeClassifierTexture = this._geom.volClassCopyZ?.texture;
1918
1939
  this.target.techniques.execute(this.target, cmds, 5 /* RenderPass.OpaqueGeneral */);
1919
1940
  this.target.activeVolumeClassifierTexture = undefined;
1920
1941
  this._vcColorRenderState.flags.depthTest = false;
@@ -1938,8 +1959,8 @@ class Compositor extends SceneCompositor {
1938
1959
  if (!doColorByElement && cmdsSelected.length > 0 && insideFlags !== core_common_1.SpatialClassifierInsideDisplay.Hilite) { // assume selected ones are always hilited
1939
1960
  // Set the stencil using just the hilited volume classifiers.
1940
1961
  fbStack.execute(this._fbos.stencilSet, false, this.useMsBuffers, () => {
1941
- this.target.pushState(this._vcBranchState);
1942
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
1962
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
1963
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1943
1964
  if (needAltZ) {
1944
1965
  // If we are using the alternate Z then the stencil that goes with the original Z has not been cleared yet, so clear it here.
1945
1966
  System_1.System.instance.context.clearStencil(0);
@@ -1950,9 +1971,15 @@ class Compositor extends SceneCompositor {
1950
1971
  });
1951
1972
  if (this._antialiasSamples > 1 && undefined !== this._depthMS && this.useMsBuffers)
1952
1973
  this._fbos.altZOnly.blitMsBuffersToTextures(true, -1); // make sure that the Z buffer that we are about to read has been blitted
1974
+ if (undefined === this._fbos.volClassCreateBlend) {
1975
+ throw new Error("this._fbos.volClassCreateBlend is undefined");
1976
+ }
1953
1977
  fbStack.execute(this._fbos.volClassCreateBlend, false, this.useMsBuffers, () => {
1978
+ if (undefined === this._geom.volClassSetBlend || undefined === this._vcColorRenderState) {
1979
+ throw new Error("this._geom.volClassSetBlend or this._vcColorRenderState is undefined");
1980
+ }
1954
1981
  this._geom.volClassSetBlend.boundaryType = CachedGeometry_1.BoundaryType.Selected;
1955
- this._geom.volClassSetBlend.texture = this._vcAltDepthStencil.getHandle(); // need to attach the alt depth instead of the real one since it is bound to the frame buffer
1982
+ this._geom.volClassSetBlend.texture = (0, core_bentley_1.expectDefined)(this._vcAltDepthStencil?.getHandle()); // need to attach the alt depth instead of the real one since it is bound to the frame buffer
1956
1983
  this.target.pushState(this.target.decorationsState);
1957
1984
  this._vcColorRenderState.flags.blend = false;
1958
1985
  System_1.System.instance.applyRenderState(this._vcColorRenderState);
@@ -1968,6 +1995,9 @@ class Compositor extends SceneCompositor {
1968
1995
  volClassBlendFbo.blitMsBuffersToTextures(false); // make sure the volClassBlend texture that we are about to read has been blitted
1969
1996
  }
1970
1997
  fbStack.execute(fboColorAndZ, false, this.useMsBuffers, () => {
1998
+ if (undefined === this._vcBlendRenderState || undefined === this._geom.volClassBlend) {
1999
+ throw new Error("this._vcBlendRenderState or this._geom.volClassBlend is undefined");
2000
+ }
1971
2001
  this.target.pushState(this.target.decorationsState);
1972
2002
  this._vcBlendRenderState.blend.setBlendFuncSeparate(GL_1.GL.BlendFactor.SrcAlpha, GL_1.GL.BlendFactor.Zero, GL_1.GL.BlendFactor.OneMinusSrcAlpha, GL_1.GL.BlendFactor.One);
1973
2003
  System_1.System.instance.applyRenderState(this._vcBlendRenderState);
@@ -1982,13 +2012,16 @@ class Compositor extends SceneCompositor {
1982
2012
  if (undefined !== flashedClassifierCmds && !doColorByElement) {
1983
2013
  // Set the stencil for this one classifier.
1984
2014
  fbStack.execute(this._fbos.stencilSet, false, this.useMsBuffers, () => {
1985
- this.target.pushState(this._vcBranchState);
1986
- System_1.System.instance.applyRenderState(this._vcSetStencilRenderState);
2015
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
2016
+ System_1.System.instance.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
1987
2017
  this.target.techniques.executeForIndexedClassifier(this.target, flashedClassifierCmds, 5 /* RenderPass.OpaqueGeneral */);
1988
2018
  this.target.popBranch();
1989
2019
  });
1990
2020
  // Process the stencil to flash the contents.
1991
2021
  fbStack.execute(fboColorAndZ, true, this.useMsBuffers, () => {
2022
+ if (undefined === this._vcColorRenderState || undefined === this._geom.volClassColorStencil) {
2023
+ throw new Error("this._vcColorRenderState or this._geom.volClassColorStencil is undefined");
2024
+ }
1992
2025
  this.target.pushState(this.target.decorationsState);
1993
2026
  this._vcColorRenderState.blend.color = [1.0, 1.0, 1.0, this.target.flashIntensity * 0.2];
1994
2027
  this._vcColorRenderState.blend.setBlendFuncSeparate(GL_1.GL.BlendFactor.ConstAlpha, GL_1.GL.BlendFactor.Zero, GL_1.GL.BlendFactor.One, GL_1.GL.BlendFactor.One);
@@ -2001,7 +2034,7 @@ class Compositor extends SceneCompositor {
2001
2034
  }
2002
2035
  renderHilite(commands) {
2003
2036
  const system = System_1.System.instance;
2004
- system.frameBufferStack.execute(this._fbos.hilite, true, false, () => {
2037
+ system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.hilite), true, false, () => {
2005
2038
  // Clear the hilite buffer.
2006
2039
  system.context.clearColor(0, 0, 0, 0);
2007
2040
  system.context.clear(GL_1.GL.BufferBit.Color);
@@ -2011,7 +2044,7 @@ class Compositor extends SceneCompositor {
2011
2044
  // Process planar classifiers
2012
2045
  const planarClassifierCmds = commands.getCommands(18 /* RenderPass.HilitePlanarClassification */);
2013
2046
  if (0 !== planarClassifierCmds.length) {
2014
- system.frameBufferStack.execute(this._fbos.hiliteUsingStencil, true, false, () => {
2047
+ system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.hiliteUsingStencil), true, false, () => {
2015
2048
  system.applyRenderState(this._opaqueRenderState);
2016
2049
  this.target.techniques.execute(this.target, planarClassifierCmds, 18 /* RenderPass.HilitePlanarClassification */);
2017
2050
  });
@@ -2020,22 +2053,22 @@ class Compositor extends SceneCompositor {
2020
2053
  const vcHiliteCmds = commands.getCommands(16 /* RenderPass.HiliteClassification */);
2021
2054
  if (0 !== vcHiliteCmds.length && undefined !== this._vcBranchState) {
2022
2055
  // Set the stencil for the given classifier stencil volume.
2023
- system.frameBufferStack.execute(this._fbos.stencilSet, false, false, () => {
2024
- this.target.pushState(this._vcBranchState);
2025
- system.applyRenderState(this._vcSetStencilRenderState);
2056
+ system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.stencilSet), false, false, () => {
2057
+ this.target.pushState((0, core_bentley_1.expectDefined)(this._vcBranchState));
2058
+ system.applyRenderState((0, core_bentley_1.expectDefined)(this._vcSetStencilRenderState));
2026
2059
  this.target.techniques.execute(this.target, vcHiliteCmds, 10 /* RenderPass.Hilite */);
2027
2060
  this.target.popBranch();
2028
2061
  });
2029
2062
  // Process the stencil for the hilite data.
2030
- system.frameBufferStack.execute(this._fbos.hiliteUsingStencil, true, false, () => {
2031
- system.applyRenderState(this._vcPickDataRenderState);
2063
+ system.frameBufferStack.execute((0, core_bentley_1.expectDefined)(this._fbos.hiliteUsingStencil), true, false, () => {
2064
+ system.applyRenderState((0, core_bentley_1.expectDefined)(this._vcPickDataRenderState));
2032
2065
  this.target.techniques.execute(this.target, vcHiliteCmds, 10 /* RenderPass.Hilite */);
2033
2066
  });
2034
2067
  }
2035
2068
  }
2036
2069
  composite() {
2037
2070
  System_1.System.instance.applyRenderState(RenderState_1.RenderState.defaults);
2038
- const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, this._geom.composite);
2071
+ const params = (0, ScratchDrawParams_1.getDrawParams)(this.target, (0, core_bentley_1.expectDefined)(this._geom.composite));
2039
2072
  this.target.techniques.draw(params);
2040
2073
  }
2041
2074
  getRenderState(pass) {