@itwin/core-frontend 4.10.0-dev.8 → 5.0.0-dev.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (820) hide show
  1. package/CHANGELOG.md +23 -1
  2. package/lib/cjs/AccuDraw.d.ts.map +1 -1
  3. package/lib/cjs/AccuDraw.js +0 -2
  4. package/lib/cjs/AccuDraw.js.map +1 -1
  5. package/lib/cjs/AccuSnap.d.ts.map +1 -1
  6. package/lib/cjs/AccuSnap.js +17 -8
  7. package/lib/cjs/AccuSnap.js.map +1 -1
  8. package/lib/cjs/BackgroundMapGeometry.js +3 -3
  9. package/lib/cjs/BackgroundMapGeometry.js.map +1 -1
  10. package/lib/cjs/BingLocation.js +1 -1
  11. package/lib/cjs/BingLocation.js.map +1 -1
  12. package/lib/cjs/BriefcaseConnection.d.ts +0 -1
  13. package/lib/cjs/BriefcaseConnection.d.ts.map +1 -1
  14. package/lib/cjs/BriefcaseConnection.js +2 -3
  15. package/lib/cjs/BriefcaseConnection.js.map +1 -1
  16. package/lib/cjs/BriefcaseTxns.d.ts.map +1 -1
  17. package/lib/cjs/ChangeFlags.d.ts +1 -1
  18. package/lib/cjs/ChangeFlags.d.ts.map +1 -1
  19. package/lib/cjs/ChangeFlags.js.map +1 -1
  20. package/lib/cjs/CheckpointConnection.js +1 -1
  21. package/lib/cjs/CheckpointConnection.js.map +1 -1
  22. package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
  23. package/lib/cjs/DisplayStyleState.js +6 -6
  24. package/lib/cjs/DisplayStyleState.js.map +1 -1
  25. package/lib/cjs/DrawingViewState.d.ts +8 -6
  26. package/lib/cjs/DrawingViewState.d.ts.map +1 -1
  27. package/lib/cjs/DrawingViewState.js +20 -10
  28. package/lib/cjs/DrawingViewState.js.map +1 -1
  29. package/lib/cjs/EnvironmentDecorations.js +1 -1
  30. package/lib/cjs/EnvironmentDecorations.js.map +1 -1
  31. package/lib/cjs/GraphicalEditingScope.d.ts.map +1 -1
  32. package/lib/cjs/HitDetail.d.ts +37 -5
  33. package/lib/cjs/HitDetail.d.ts.map +1 -1
  34. package/lib/cjs/HitDetail.js +12 -2
  35. package/lib/cjs/HitDetail.js.map +1 -1
  36. package/lib/cjs/IModelApp.d.ts.map +1 -1
  37. package/lib/cjs/IModelApp.js +1 -2
  38. package/lib/cjs/IModelApp.js.map +1 -1
  39. package/lib/cjs/IModelConnection.d.ts +1 -0
  40. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  41. package/lib/cjs/IModelConnection.js +9 -8
  42. package/lib/cjs/IModelConnection.js.map +1 -1
  43. package/lib/cjs/IpcApp.d.ts.map +1 -1
  44. package/lib/cjs/IpcApp.js +8 -1
  45. package/lib/cjs/IpcApp.js.map +1 -1
  46. package/lib/cjs/LinePlaneIntersect.js +1 -2
  47. package/lib/cjs/LinePlaneIntersect.js.map +1 -1
  48. package/lib/cjs/ModelState.d.ts +0 -8
  49. package/lib/cjs/ModelState.d.ts.map +1 -1
  50. package/lib/cjs/ModelState.js +0 -8
  51. package/lib/cjs/ModelState.js.map +1 -1
  52. package/lib/cjs/NativeApp.d.ts +1 -1
  53. package/lib/cjs/NativeApp.d.ts.map +1 -1
  54. package/lib/cjs/NativeApp.js.map +1 -1
  55. package/lib/cjs/NoRenderApp.d.ts.map +1 -1
  56. package/lib/cjs/NotificationManager.d.ts +2 -2
  57. package/lib/cjs/NotificationManager.d.ts.map +1 -1
  58. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
  59. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js +1 -2
  60. package/lib/cjs/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
  61. package/lib/cjs/RealityDataSourceContextShareImpl.d.ts.map +1 -1
  62. package/lib/cjs/RealityDataSourceContextShareImpl.js +2 -3
  63. package/lib/cjs/RealityDataSourceContextShareImpl.js.map +1 -1
  64. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js +1 -1
  65. package/lib/cjs/RealityDataSourceTilesetUrlImpl.js.map +1 -1
  66. package/lib/cjs/SheetViewState.d.ts +4 -11
  67. package/lib/cjs/SheetViewState.d.ts.map +1 -1
  68. package/lib/cjs/SheetViewState.js +18 -12
  69. package/lib/cjs/SheetViewState.js.map +1 -1
  70. package/lib/cjs/SpatialViewState.d.ts +0 -1
  71. package/lib/cjs/SpatialViewState.d.ts.map +1 -1
  72. package/lib/cjs/SpatialViewState.js +1 -2
  73. package/lib/cjs/SpatialViewState.js.map +1 -1
  74. package/lib/cjs/SubCategoriesCache.js +1 -1
  75. package/lib/cjs/SubCategoriesCache.js.map +1 -1
  76. package/lib/cjs/TentativePoint.js +1 -1
  77. package/lib/cjs/TentativePoint.js.map +1 -1
  78. package/lib/cjs/ViewCreator3d.js +1 -1
  79. package/lib/cjs/ViewCreator3d.js.map +1 -1
  80. package/lib/cjs/ViewGlobalLocation.js +9 -9
  81. package/lib/cjs/ViewGlobalLocation.js.map +1 -1
  82. package/lib/cjs/ViewState.d.ts +14 -1
  83. package/lib/cjs/ViewState.d.ts.map +1 -1
  84. package/lib/cjs/ViewState.js +4 -2
  85. package/lib/cjs/ViewState.js.map +1 -1
  86. package/lib/cjs/ViewingSpace.d.ts.map +1 -1
  87. package/lib/cjs/ViewingSpace.js +3 -0
  88. package/lib/cjs/ViewingSpace.js.map +1 -1
  89. package/lib/cjs/Viewport.d.ts.map +1 -1
  90. package/lib/cjs/Viewport.js +2 -4
  91. package/lib/cjs/Viewport.js.map +1 -1
  92. package/lib/cjs/ViewportSync.js +6 -6
  93. package/lib/cjs/ViewportSync.js.map +1 -1
  94. package/lib/cjs/common/ImageUtil.js +15 -16
  95. package/lib/cjs/common/ImageUtil.js.map +1 -1
  96. package/lib/cjs/common/WorkerProxy.d.ts +8 -4
  97. package/lib/cjs/common/WorkerProxy.d.ts.map +1 -1
  98. package/lib/cjs/common/WorkerProxy.js +1 -2
  99. package/lib/cjs/common/WorkerProxy.js.map +1 -1
  100. package/lib/cjs/common/gltf/GltfParser.js +7 -8
  101. package/lib/cjs/common/gltf/GltfParser.js.map +1 -1
  102. package/lib/cjs/common/gltf/GltfSchema.d.ts +1 -1
  103. package/lib/cjs/common/gltf/GltfSchema.d.ts.map +1 -1
  104. package/lib/cjs/common/gltf/GltfSchema.js +5 -5
  105. package/lib/cjs/common/gltf/GltfSchema.js.map +1 -1
  106. package/lib/cjs/common/imdl/CompactEdges.js +1 -2
  107. package/lib/cjs/common/imdl/CompactEdges.js.map +1 -1
  108. package/lib/cjs/common/imdl/ImdlModel.js +2 -3
  109. package/lib/cjs/common/imdl/ImdlModel.js.map +1 -1
  110. package/lib/cjs/common/imdl/ImdlSchema.d.ts.map +1 -1
  111. package/lib/cjs/common/imdl/ImdlSchema.js.map +1 -1
  112. package/lib/cjs/common/imdl/ParseImdlDocument.d.ts.map +1 -1
  113. package/lib/cjs/common/imdl/ParseImdlDocument.js +10 -12
  114. package/lib/cjs/common/imdl/ParseImdlDocument.js.map +1 -1
  115. package/lib/cjs/common/internal/render/DisplayParams.js.map +1 -1
  116. package/lib/cjs/common/internal/render/EdgeParams.js +2 -3
  117. package/lib/cjs/common/internal/render/EdgeParams.js.map +1 -1
  118. package/lib/cjs/common/internal/render/GeometryList.d.ts +1 -1
  119. package/lib/cjs/common/internal/render/GraphicDescriptionBuilderImpl.js +3 -3
  120. package/lib/cjs/common/internal/render/GraphicDescriptionBuilderImpl.js.map +1 -1
  121. package/lib/cjs/common/internal/render/LineCode.js +1 -2
  122. package/lib/cjs/common/internal/render/LineCode.js.map +1 -1
  123. package/lib/cjs/common/internal/render/MeshBuilder.js.map +1 -1
  124. package/lib/cjs/common/internal/render/MeshBuilderMap.js.map +1 -1
  125. package/lib/cjs/common/internal/render/MeshPrimitives.js +3 -3
  126. package/lib/cjs/common/internal/render/MeshPrimitives.js.map +1 -1
  127. package/lib/cjs/common/internal/render/OvrFlags.d.ts +4 -2
  128. package/lib/cjs/common/internal/render/OvrFlags.d.ts.map +1 -1
  129. package/lib/cjs/common/internal/render/OvrFlags.js.map +1 -1
  130. package/lib/cjs/common/internal/render/PointStringParams.js +1 -2
  131. package/lib/cjs/common/internal/render/PointStringParams.js.map +1 -1
  132. package/lib/cjs/common/internal/render/PolylineParams.js +4 -5
  133. package/lib/cjs/common/internal/render/PolylineParams.js.map +1 -1
  134. package/lib/cjs/common/internal/render/SurfaceParams.js +3 -3
  135. package/lib/cjs/common/internal/render/SurfaceParams.js.map +1 -1
  136. package/lib/cjs/common/internal/render/VertexTable.d.ts.map +1 -1
  137. package/lib/cjs/common/internal/render/VertexTable.js +4 -7
  138. package/lib/cjs/common/internal/render/VertexTable.js.map +1 -1
  139. package/lib/cjs/common/internal/render/VertexTableBuilder.js +2 -2
  140. package/lib/cjs/common/internal/render/VertexTableBuilder.js.map +1 -1
  141. package/lib/cjs/common/internal/render/VertexTableSplitter.js +4 -4
  142. package/lib/cjs/common/internal/render/VertexTableSplitter.js.map +1 -1
  143. package/lib/cjs/common/render/InstancedGraphicParams.js.map +1 -1
  144. package/lib/cjs/extension/providers/ExtensionLoadScript.js +1 -2
  145. package/lib/cjs/extension/providers/ExtensionLoadScript.js.map +1 -1
  146. package/lib/cjs/internal/render/RenderInstancesParamsImpl.js +2 -3
  147. package/lib/cjs/internal/render/RenderInstancesParamsImpl.js.map +1 -1
  148. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
  149. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js +1 -1
  150. package/lib/cjs/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  151. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js +2 -2
  152. package/lib/cjs/quantity-formatting/BasicUnitsProvider.js.map +1 -1
  153. package/lib/cjs/quantity-formatting/LocalUnitFormatProvider.js +2 -2
  154. package/lib/cjs/quantity-formatting/LocalUnitFormatProvider.js.map +1 -1
  155. package/lib/cjs/quantity-formatting/QuantityFormatter.js +3 -3
  156. package/lib/cjs/quantity-formatting/QuantityFormatter.js.map +1 -1
  157. package/lib/cjs/quantity-formatting/QuantityTypesEditorSpecs.d.ts.map +1 -1
  158. package/lib/cjs/render/GraphicBranch.d.ts +12 -1
  159. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  160. package/lib/cjs/render/GraphicBranch.js +2 -2
  161. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  162. package/lib/cjs/render/GraphicTemplate.js +1 -2
  163. package/lib/cjs/render/GraphicTemplate.js.map +1 -1
  164. package/lib/cjs/render/MockRender.d.ts.map +1 -1
  165. package/lib/cjs/render/Pixel.d.ts +14 -4
  166. package/lib/cjs/render/Pixel.d.ts.map +1 -1
  167. package/lib/cjs/render/Pixel.js +22 -5
  168. package/lib/cjs/render/Pixel.js.map +1 -1
  169. package/lib/cjs/render/RealityMeshGraphicParams.d.ts +1 -0
  170. package/lib/cjs/render/RealityMeshGraphicParams.d.ts.map +1 -1
  171. package/lib/cjs/render/RealityMeshGraphicParams.js.map +1 -1
  172. package/lib/cjs/render/RenderMemory.d.ts +2 -0
  173. package/lib/cjs/render/RenderMemory.d.ts.map +1 -1
  174. package/lib/cjs/render/RenderMemory.js +2 -0
  175. package/lib/cjs/render/RenderMemory.js.map +1 -1
  176. package/lib/cjs/render/RenderPlan.d.ts +2 -1
  177. package/lib/cjs/render/RenderPlan.d.ts.map +1 -1
  178. package/lib/cjs/render/RenderPlan.js +5 -3
  179. package/lib/cjs/render/RenderPlan.js.map +1 -1
  180. package/lib/cjs/render/RenderSystem.d.ts +1 -1
  181. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  182. package/lib/cjs/render/RenderSystem.js +8 -9
  183. package/lib/cjs/render/RenderSystem.js.map +1 -1
  184. package/lib/cjs/render/UpsampleRealityMeshParams.js +1 -2
  185. package/lib/cjs/render/UpsampleRealityMeshParams.js.map +1 -1
  186. package/lib/cjs/render/VisibleFeature.js +1 -2
  187. package/lib/cjs/render/VisibleFeature.js.map +1 -1
  188. package/lib/cjs/render/webgl/AttributeBuffers.js +5 -5
  189. package/lib/cjs/render/webgl/AttributeBuffers.js.map +1 -1
  190. package/lib/cjs/render/webgl/BatchUniforms.d.ts +4 -0
  191. package/lib/cjs/render/webgl/BatchUniforms.d.ts.map +1 -1
  192. package/lib/cjs/render/webgl/BatchUniforms.js +18 -0
  193. package/lib/cjs/render/webgl/BatchUniforms.js.map +1 -1
  194. package/lib/cjs/render/webgl/BranchState.d.ts +9 -0
  195. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  196. package/lib/cjs/render/webgl/BranchState.js +6 -0
  197. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  198. package/lib/cjs/render/webgl/BranchUniforms.d.ts +1 -0
  199. package/lib/cjs/render/webgl/BranchUniforms.d.ts.map +1 -1
  200. package/lib/cjs/render/webgl/BranchUniforms.js +14 -1
  201. package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
  202. package/lib/cjs/render/webgl/CachedGeometry.js.map +1 -1
  203. package/lib/cjs/render/webgl/ClippingProgram.js +2 -2
  204. package/lib/cjs/render/webgl/ClippingProgram.js.map +1 -1
  205. package/lib/cjs/render/webgl/ContourUniforms.d.ts +22 -0
  206. package/lib/cjs/render/webgl/ContourUniforms.d.ts.map +1 -0
  207. package/lib/cjs/render/webgl/ContourUniforms.js +98 -0
  208. package/lib/cjs/render/webgl/ContourUniforms.js.map +1 -0
  209. package/lib/cjs/render/webgl/Contours.d.ts +34 -0
  210. package/lib/cjs/render/webgl/Contours.d.ts.map +1 -0
  211. package/lib/cjs/render/webgl/Contours.js +127 -0
  212. package/lib/cjs/render/webgl/Contours.js.map +1 -0
  213. package/lib/cjs/render/webgl/DrawCommand.js +3 -3
  214. package/lib/cjs/render/webgl/DrawCommand.js.map +1 -1
  215. package/lib/cjs/render/webgl/EdgeSettings.js +1 -1
  216. package/lib/cjs/render/webgl/EdgeSettings.js.map +1 -1
  217. package/lib/cjs/render/webgl/FeatureOverrides.d.ts +1 -0
  218. package/lib/cjs/render/webgl/FeatureOverrides.d.ts.map +1 -1
  219. package/lib/cjs/render/webgl/FeatureOverrides.js +48 -51
  220. package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
  221. package/lib/cjs/render/webgl/FrustumUniforms.js +2 -2
  222. package/lib/cjs/render/webgl/FrustumUniforms.js.map +1 -1
  223. package/lib/cjs/render/webgl/GL.d.ts +2 -1
  224. package/lib/cjs/render/webgl/GL.d.ts.map +1 -1
  225. package/lib/cjs/render/webgl/GL.js +1 -0
  226. package/lib/cjs/render/webgl/GL.js.map +1 -1
  227. package/lib/cjs/render/webgl/Graphic.d.ts +12 -0
  228. package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
  229. package/lib/cjs/render/webgl/Graphic.js +31 -0
  230. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  231. package/lib/cjs/render/webgl/InstancedGeometry.js +2 -2
  232. package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
  233. package/lib/cjs/render/webgl/Material.js +4 -4
  234. package/lib/cjs/render/webgl/Material.js.map +1 -1
  235. package/lib/cjs/render/webgl/Matrix.js +3 -3
  236. package/lib/cjs/render/webgl/Matrix.js.map +1 -1
  237. package/lib/cjs/render/webgl/RealityMesh.js +1 -1
  238. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  239. package/lib/cjs/render/webgl/RenderFlags.d.ts +2 -1
  240. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  241. package/lib/cjs/render/webgl/RenderFlags.js +4 -2
  242. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  243. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  244. package/lib/cjs/render/webgl/SceneCompositor.js +19 -7
  245. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  246. package/lib/cjs/render/webgl/ScratchDrawParams.js +2 -3
  247. package/lib/cjs/render/webgl/ScratchDrawParams.js.map +1 -1
  248. package/lib/cjs/render/webgl/ScreenSpaceEffect.js +2 -2
  249. package/lib/cjs/render/webgl/ScreenSpaceEffect.js.map +1 -1
  250. package/lib/cjs/render/webgl/ShaderBuilder.d.ts +15 -13
  251. package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
  252. package/lib/cjs/render/webgl/ShaderBuilder.js +18 -10
  253. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  254. package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
  255. package/lib/cjs/render/webgl/ShaderProgram.js +26 -0
  256. package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
  257. package/lib/cjs/render/webgl/SurfaceGeometry.js +2 -2
  258. package/lib/cjs/render/webgl/SurfaceGeometry.js.map +1 -1
  259. package/lib/cjs/render/webgl/Sync.js +3 -4
  260. package/lib/cjs/render/webgl/Sync.js.map +1 -1
  261. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  262. package/lib/cjs/render/webgl/System.js +7 -7
  263. package/lib/cjs/render/webgl/System.js.map +1 -1
  264. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  265. package/lib/cjs/render/webgl/Target.js +2 -1
  266. package/lib/cjs/render/webgl/Target.js.map +1 -1
  267. package/lib/cjs/render/webgl/TargetUniforms.d.ts +2 -0
  268. package/lib/cjs/render/webgl/TargetUniforms.d.ts.map +1 -1
  269. package/lib/cjs/render/webgl/TargetUniforms.js +2 -0
  270. package/lib/cjs/render/webgl/TargetUniforms.js.map +1 -1
  271. package/lib/cjs/render/webgl/TechniqueFlags.d.ts.map +1 -1
  272. package/lib/cjs/render/webgl/TechniqueId.js +1 -2
  273. package/lib/cjs/render/webgl/TechniqueId.js.map +1 -1
  274. package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
  275. package/lib/cjs/render/webgl/Texture.js +2 -2
  276. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  277. package/lib/cjs/render/webgl/UniformHandle.js.map +1 -1
  278. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +2 -3
  279. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js.map +1 -1
  280. package/lib/cjs/render/webgl/glsl/Animation.js +1 -2
  281. package/lib/cjs/render/webgl/glsl/Animation.js.map +1 -1
  282. package/lib/cjs/render/webgl/glsl/Atmosphere.js +2 -3
  283. package/lib/cjs/render/webgl/glsl/Atmosphere.js.map +1 -1
  284. package/lib/cjs/render/webgl/glsl/Blur.js +2 -3
  285. package/lib/cjs/render/webgl/glsl/Blur.js.map +1 -1
  286. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +2 -3
  287. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js.map +1 -1
  288. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +2 -3
  289. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js.map +1 -1
  290. package/lib/cjs/render/webgl/glsl/Clipping.js +3 -3
  291. package/lib/cjs/render/webgl/glsl/Clipping.js.map +1 -1
  292. package/lib/cjs/render/webgl/glsl/Color.js +2 -3
  293. package/lib/cjs/render/webgl/glsl/Color.js.map +1 -1
  294. package/lib/cjs/render/webgl/glsl/Combine3Textures.js +2 -3
  295. package/lib/cjs/render/webgl/glsl/Combine3Textures.js.map +1 -1
  296. package/lib/cjs/render/webgl/glsl/CombineTextures.js +2 -3
  297. package/lib/cjs/render/webgl/glsl/CombineTextures.js.map +1 -1
  298. package/lib/cjs/render/webgl/glsl/Common.js +7 -7
  299. package/lib/cjs/render/webgl/glsl/Common.js.map +1 -1
  300. package/lib/cjs/render/webgl/glsl/Composite.js +2 -3
  301. package/lib/cjs/render/webgl/glsl/Composite.js.map +1 -1
  302. package/lib/cjs/render/webgl/glsl/Contours.d.ts +4 -0
  303. package/lib/cjs/render/webgl/glsl/Contours.d.ts.map +1 -0
  304. package/lib/cjs/render/webgl/glsl/Contours.js +137 -0
  305. package/lib/cjs/render/webgl/glsl/Contours.js.map +1 -0
  306. package/lib/cjs/render/webgl/glsl/CopyColor.js +2 -3
  307. package/lib/cjs/render/webgl/glsl/CopyColor.js.map +1 -1
  308. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +2 -3
  309. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js.map +1 -1
  310. package/lib/cjs/render/webgl/glsl/CopyStencil.js +9 -10
  311. package/lib/cjs/render/webgl/glsl/CopyStencil.js.map +1 -1
  312. package/lib/cjs/render/webgl/glsl/Decode.js +2 -2
  313. package/lib/cjs/render/webgl/glsl/Decode.js.map +1 -1
  314. package/lib/cjs/render/webgl/glsl/EDL.js +8 -9
  315. package/lib/cjs/render/webgl/glsl/EDL.js.map +1 -1
  316. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +2 -3
  317. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js.map +1 -1
  318. package/lib/cjs/render/webgl/glsl/Edge.js +3 -4
  319. package/lib/cjs/render/webgl/glsl/Edge.js.map +1 -1
  320. package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts +2 -1
  321. package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  322. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +35 -28
  323. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  324. package/lib/cjs/render/webgl/glsl/Fragment.js +15 -15
  325. package/lib/cjs/render/webgl/glsl/Fragment.js.map +1 -1
  326. package/lib/cjs/render/webgl/glsl/Instancing.js +3 -4
  327. package/lib/cjs/render/webgl/glsl/Instancing.js.map +1 -1
  328. package/lib/cjs/render/webgl/glsl/Lighting.js +1 -2
  329. package/lib/cjs/render/webgl/glsl/Lighting.js.map +1 -1
  330. package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js +2 -3
  331. package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js.map +1 -1
  332. package/lib/cjs/render/webgl/glsl/LookupTable.js +1 -2
  333. package/lib/cjs/render/webgl/glsl/LookupTable.js.map +1 -1
  334. package/lib/cjs/render/webgl/glsl/Monochrome.js +2 -3
  335. package/lib/cjs/render/webgl/glsl/Monochrome.js.map +1 -1
  336. package/lib/cjs/render/webgl/glsl/PlanarClassification.js +9 -9
  337. package/lib/cjs/render/webgl/glsl/PlanarClassification.js.map +1 -1
  338. package/lib/cjs/render/webgl/glsl/PlanarGrid.js +1 -1
  339. package/lib/cjs/render/webgl/glsl/PlanarGrid.js.map +1 -1
  340. package/lib/cjs/render/webgl/glsl/PointCloud.js +3 -4
  341. package/lib/cjs/render/webgl/glsl/PointCloud.js.map +1 -1
  342. package/lib/cjs/render/webgl/glsl/PointString.js +2 -3
  343. package/lib/cjs/render/webgl/glsl/PointString.js.map +1 -1
  344. package/lib/cjs/render/webgl/glsl/Polyline.js +6 -6
  345. package/lib/cjs/render/webgl/glsl/Polyline.js.map +1 -1
  346. package/lib/cjs/render/webgl/glsl/RealityMesh.js +8 -8
  347. package/lib/cjs/render/webgl/glsl/RealityMesh.js.map +1 -1
  348. package/lib/cjs/render/webgl/glsl/RenderPass.js +1 -2
  349. package/lib/cjs/render/webgl/glsl/RenderPass.js.map +1 -1
  350. package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +2 -3
  351. package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js.map +1 -1
  352. package/lib/cjs/render/webgl/glsl/SkyBox.js +2 -3
  353. package/lib/cjs/render/webgl/glsl/SkyBox.js.map +1 -1
  354. package/lib/cjs/render/webgl/glsl/SkySphere.js +2 -3
  355. package/lib/cjs/render/webgl/glsl/SkySphere.js.map +1 -1
  356. package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js +4 -4
  357. package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js.map +1 -1
  358. package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
  359. package/lib/cjs/render/webgl/glsl/Surface.js +11 -9
  360. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  361. package/lib/cjs/render/webgl/glsl/Thematic.js +2 -3
  362. package/lib/cjs/render/webgl/glsl/Thematic.js.map +1 -1
  363. package/lib/cjs/render/webgl/glsl/Translucency.js +3 -3
  364. package/lib/cjs/render/webgl/glsl/Translucency.js.map +1 -1
  365. package/lib/cjs/render/webgl/glsl/Vertex.js +13 -13
  366. package/lib/cjs/render/webgl/glsl/Vertex.js.map +1 -1
  367. package/lib/cjs/render/webgl/glsl/Viewport.js +3 -4
  368. package/lib/cjs/render/webgl/glsl/Viewport.js.map +1 -1
  369. package/lib/cjs/render/webgl/glsl/ViewportQuad.js +1 -2
  370. package/lib/cjs/render/webgl/glsl/ViewportQuad.js.map +1 -1
  371. package/lib/cjs/render/webgl/glsl/Wiremesh.js +2 -3
  372. package/lib/cjs/render/webgl/glsl/Wiremesh.js.map +1 -1
  373. package/lib/cjs/request/Request.d.ts.map +1 -1
  374. package/lib/cjs/request/Request.js +2 -2
  375. package/lib/cjs/request/Request.js.map +1 -1
  376. package/lib/cjs/request/utils.js +3 -4
  377. package/lib/cjs/request/utils.js.map +1 -1
  378. package/lib/cjs/tile/ClassifierTileTree.js +3 -3
  379. package/lib/cjs/tile/ClassifierTileTree.js.map +1 -1
  380. package/lib/cjs/tile/ContextShareProvider.js +2 -2
  381. package/lib/cjs/tile/ContextShareProvider.js.map +1 -1
  382. package/lib/cjs/tile/GltfReader.d.ts +1 -1
  383. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  384. package/lib/cjs/tile/GltfReader.js +18 -16
  385. package/lib/cjs/tile/GltfReader.js.map +1 -1
  386. package/lib/cjs/tile/IModelTile.js +2 -2
  387. package/lib/cjs/tile/IModelTile.js.map +1 -1
  388. package/lib/cjs/tile/IModelTileTree.js +2 -2
  389. package/lib/cjs/tile/IModelTileTree.js.map +1 -1
  390. package/lib/cjs/tile/ImdlDecoder.js +1 -2
  391. package/lib/cjs/tile/ImdlDecoder.js.map +1 -1
  392. package/lib/cjs/tile/ImdlGraphicsCreator.js +7 -8
  393. package/lib/cjs/tile/ImdlGraphicsCreator.js.map +1 -1
  394. package/lib/cjs/tile/ImdlParser.js +1 -2
  395. package/lib/cjs/tile/ImdlParser.js.map +1 -1
  396. package/lib/cjs/tile/ImdlReader.d.ts.map +1 -1
  397. package/lib/cjs/tile/ImdlReader.js +3 -3
  398. package/lib/cjs/tile/ImdlReader.js.map +1 -1
  399. package/lib/cjs/tile/MeshoptCompression.js +1 -2
  400. package/lib/cjs/tile/MeshoptCompression.js.map +1 -1
  401. package/lib/cjs/tile/OrbitGtTileTree.d.ts.map +1 -1
  402. package/lib/cjs/tile/OrbitGtTileTree.js +3 -4
  403. package/lib/cjs/tile/OrbitGtTileTree.js.map +1 -1
  404. package/lib/cjs/tile/PntsReader.js +2 -3
  405. package/lib/cjs/tile/PntsReader.js.map +1 -1
  406. package/lib/cjs/tile/PrimaryTileTree.d.ts.map +1 -1
  407. package/lib/cjs/tile/PrimaryTileTree.js +12 -12
  408. package/lib/cjs/tile/PrimaryTileTree.js.map +1 -1
  409. package/lib/cjs/tile/RealityModelTileTree.d.ts.map +1 -1
  410. package/lib/cjs/tile/RealityModelTileTree.js +3 -4
  411. package/lib/cjs/tile/RealityModelTileTree.js.map +1 -1
  412. package/lib/cjs/tile/RealityTileDrawArgs.d.ts.map +1 -1
  413. package/lib/cjs/tile/RealityTileLoader.d.ts.map +1 -1
  414. package/lib/cjs/tile/RealityTileLoader.js +1 -1
  415. package/lib/cjs/tile/RealityTileLoader.js.map +1 -1
  416. package/lib/cjs/tile/RealityTileTree.d.ts.map +1 -1
  417. package/lib/cjs/tile/RenderGraphicTileTree.js +1 -2
  418. package/lib/cjs/tile/RenderGraphicTileTree.js.map +1 -1
  419. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js +1 -1
  420. package/lib/cjs/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  421. package/lib/cjs/tile/Tile.js +2 -2
  422. package/lib/cjs/tile/Tile.js.map +1 -1
  423. package/lib/cjs/tile/TileAdmin.d.ts.map +1 -1
  424. package/lib/cjs/tile/TileAdmin.js +3 -4
  425. package/lib/cjs/tile/TileAdmin.js.map +1 -1
  426. package/lib/cjs/tile/TileDrawArgs.d.ts +4 -0
  427. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  428. package/lib/cjs/tile/TileDrawArgs.js +2 -0
  429. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  430. package/lib/cjs/tile/TileRequest.js +1 -1
  431. package/lib/cjs/tile/TileRequest.js.map +1 -1
  432. package/lib/cjs/tile/TileRequestChannel.js +1 -1
  433. package/lib/cjs/tile/TileRequestChannel.js.map +1 -1
  434. package/lib/cjs/tile/TileStorage.js +1 -1
  435. package/lib/cjs/tile/TileStorage.js.map +1 -1
  436. package/lib/cjs/tile/TileTreeReference.d.ts +2 -0
  437. package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
  438. package/lib/cjs/tile/TileTreeReference.js +3 -0
  439. package/lib/cjs/tile/TileTreeReference.js.map +1 -1
  440. package/lib/cjs/tile/ViewFlagOverrides.js +1 -2
  441. package/lib/cjs/tile/ViewFlagOverrides.js.map +1 -1
  442. package/lib/cjs/tile/map/ArcGISTileMap.d.ts.map +1 -1
  443. package/lib/cjs/tile/map/ArcGISTileMap.js +0 -1
  444. package/lib/cjs/tile/map/ArcGISTileMap.js.map +1 -1
  445. package/lib/cjs/tile/map/ArcGisUtilities.js +1 -1
  446. package/lib/cjs/tile/map/ArcGisUtilities.js.map +1 -1
  447. package/lib/cjs/tile/map/BingElevation.js +3 -3
  448. package/lib/cjs/tile/map/BingElevation.js.map +1 -1
  449. package/lib/cjs/tile/map/CesiumTerrainProvider.js +7 -8
  450. package/lib/cjs/tile/map/CesiumTerrainProvider.js.map +1 -1
  451. package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js +1 -1
  452. package/lib/cjs/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
  453. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  454. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js +4 -5
  455. package/lib/cjs/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  456. package/lib/cjs/tile/map/ImageryProviders/CoordinatesUtils.js +1 -2
  457. package/lib/cjs/tile/map/ImageryProviders/CoordinatesUtils.js.map +1 -1
  458. package/lib/cjs/tile/map/ImageryProviders/FeatureGraphicsRenderer.js +1 -1
  459. package/lib/cjs/tile/map/ImageryProviders/FeatureGraphicsRenderer.js.map +1 -1
  460. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
  461. package/lib/cjs/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  462. package/lib/cjs/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  463. package/lib/cjs/tile/map/MapLayerTileTreeReference.js +2 -2
  464. package/lib/cjs/tile/map/MapLayerTileTreeReference.js.map +1 -1
  465. package/lib/cjs/tile/map/MapTile.d.ts.map +1 -1
  466. package/lib/cjs/tile/map/MapTile.js +1 -1
  467. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  468. package/lib/cjs/tile/map/MapTileLoader.js +1 -1
  469. package/lib/cjs/tile/map/MapTileLoader.js.map +1 -1
  470. package/lib/cjs/tile/map/MapTileTree.d.ts.map +1 -1
  471. package/lib/cjs/tile/map/MapTileTree.js +2 -2
  472. package/lib/cjs/tile/map/MapTileTree.js.map +1 -1
  473. package/lib/cjs/tile/map/MapTilingScheme.d.ts.map +1 -1
  474. package/lib/cjs/tile/map/MapTilingScheme.js +4 -0
  475. package/lib/cjs/tile/map/MapTilingScheme.js.map +1 -1
  476. package/lib/cjs/tile/map/UrlUtils.js +1 -2
  477. package/lib/cjs/tile/map/UrlUtils.js.map +1 -1
  478. package/lib/cjs/tile/map/WmsCapabilities.d.ts.map +1 -1
  479. package/lib/cjs/tools/ClipViewTool.d.ts.map +1 -1
  480. package/lib/cjs/tools/MeasureTool.js +2 -2
  481. package/lib/cjs/tools/MeasureTool.js.map +1 -1
  482. package/lib/cjs/tools/Tool.d.ts +1 -1
  483. package/lib/cjs/tools/Tool.d.ts.map +1 -1
  484. package/lib/cjs/tools/ViewTool.d.ts.map +1 -1
  485. package/lib/cjs/tools/ViewTool.js +2 -2
  486. package/lib/cjs/tools/ViewTool.js.map +1 -1
  487. package/lib/cjs/workers/RegisterWorker.js +1 -2
  488. package/lib/cjs/workers/RegisterWorker.js.map +1 -1
  489. package/lib/esm/AccuDraw.d.ts.map +1 -1
  490. package/lib/esm/AccuDraw.js +0 -2
  491. package/lib/esm/AccuDraw.js.map +1 -1
  492. package/lib/esm/AccuSnap.d.ts.map +1 -1
  493. package/lib/esm/AccuSnap.js +17 -8
  494. package/lib/esm/AccuSnap.js.map +1 -1
  495. package/lib/esm/BingLocation.js +1 -1
  496. package/lib/esm/BingLocation.js.map +1 -1
  497. package/lib/esm/BriefcaseConnection.d.ts +0 -1
  498. package/lib/esm/BriefcaseConnection.d.ts.map +1 -1
  499. package/lib/esm/BriefcaseConnection.js +2 -3
  500. package/lib/esm/BriefcaseConnection.js.map +1 -1
  501. package/lib/esm/BriefcaseTxns.d.ts.map +1 -1
  502. package/lib/esm/ChangeFlags.d.ts +1 -1
  503. package/lib/esm/ChangeFlags.d.ts.map +1 -1
  504. package/lib/esm/ChangeFlags.js.map +1 -1
  505. package/lib/esm/CheckpointConnection.js +1 -1
  506. package/lib/esm/CheckpointConnection.js.map +1 -1
  507. package/lib/esm/DisplayStyleState.d.ts.map +1 -1
  508. package/lib/esm/DisplayStyleState.js +6 -6
  509. package/lib/esm/DisplayStyleState.js.map +1 -1
  510. package/lib/esm/DrawingViewState.d.ts +8 -6
  511. package/lib/esm/DrawingViewState.d.ts.map +1 -1
  512. package/lib/esm/DrawingViewState.js +20 -10
  513. package/lib/esm/DrawingViewState.js.map +1 -1
  514. package/lib/esm/EnvironmentDecorations.js +1 -1
  515. package/lib/esm/EnvironmentDecorations.js.map +1 -1
  516. package/lib/esm/GraphicalEditingScope.d.ts.map +1 -1
  517. package/lib/esm/HitDetail.d.ts +37 -5
  518. package/lib/esm/HitDetail.d.ts.map +1 -1
  519. package/lib/esm/HitDetail.js +12 -2
  520. package/lib/esm/HitDetail.js.map +1 -1
  521. package/lib/esm/IModelApp.d.ts.map +1 -1
  522. package/lib/esm/IModelApp.js +1 -2
  523. package/lib/esm/IModelApp.js.map +1 -1
  524. package/lib/esm/IModelConnection.d.ts +1 -0
  525. package/lib/esm/IModelConnection.d.ts.map +1 -1
  526. package/lib/esm/IModelConnection.js +9 -8
  527. package/lib/esm/IModelConnection.js.map +1 -1
  528. package/lib/esm/IpcApp.d.ts.map +1 -1
  529. package/lib/esm/IpcApp.js +8 -1
  530. package/lib/esm/IpcApp.js.map +1 -1
  531. package/lib/esm/ModelState.d.ts +0 -8
  532. package/lib/esm/ModelState.d.ts.map +1 -1
  533. package/lib/esm/ModelState.js +0 -8
  534. package/lib/esm/ModelState.js.map +1 -1
  535. package/lib/esm/NativeApp.d.ts +1 -1
  536. package/lib/esm/NativeApp.d.ts.map +1 -1
  537. package/lib/esm/NativeApp.js.map +1 -1
  538. package/lib/esm/NoRenderApp.d.ts.map +1 -1
  539. package/lib/esm/NotificationManager.d.ts +2 -2
  540. package/lib/esm/NotificationManager.d.ts.map +1 -1
  541. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.d.ts.map +1 -1
  542. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js +1 -2
  543. package/lib/esm/RealityDataSourceCesiumIonAssetImpl.js.map +1 -1
  544. package/lib/esm/RealityDataSourceContextShareImpl.d.ts.map +1 -1
  545. package/lib/esm/RealityDataSourceContextShareImpl.js +2 -3
  546. package/lib/esm/RealityDataSourceContextShareImpl.js.map +1 -1
  547. package/lib/esm/RealityDataSourceTilesetUrlImpl.js +1 -1
  548. package/lib/esm/RealityDataSourceTilesetUrlImpl.js.map +1 -1
  549. package/lib/esm/SheetViewState.d.ts +4 -11
  550. package/lib/esm/SheetViewState.d.ts.map +1 -1
  551. package/lib/esm/SheetViewState.js +18 -12
  552. package/lib/esm/SheetViewState.js.map +1 -1
  553. package/lib/esm/SpatialViewState.d.ts +0 -1
  554. package/lib/esm/SpatialViewState.d.ts.map +1 -1
  555. package/lib/esm/SpatialViewState.js +1 -2
  556. package/lib/esm/SpatialViewState.js.map +1 -1
  557. package/lib/esm/SubCategoriesCache.js +1 -1
  558. package/lib/esm/SubCategoriesCache.js.map +1 -1
  559. package/lib/esm/TentativePoint.js +1 -1
  560. package/lib/esm/TentativePoint.js.map +1 -1
  561. package/lib/esm/ViewCreator3d.js +1 -1
  562. package/lib/esm/ViewCreator3d.js.map +1 -1
  563. package/lib/esm/ViewState.d.ts +14 -1
  564. package/lib/esm/ViewState.d.ts.map +1 -1
  565. package/lib/esm/ViewState.js +4 -2
  566. package/lib/esm/ViewState.js.map +1 -1
  567. package/lib/esm/ViewingSpace.d.ts.map +1 -1
  568. package/lib/esm/ViewingSpace.js +3 -0
  569. package/lib/esm/ViewingSpace.js.map +1 -1
  570. package/lib/esm/Viewport.d.ts.map +1 -1
  571. package/lib/esm/Viewport.js +2 -4
  572. package/lib/esm/Viewport.js.map +1 -1
  573. package/lib/esm/common/WorkerProxy.d.ts +8 -4
  574. package/lib/esm/common/WorkerProxy.d.ts.map +1 -1
  575. package/lib/esm/common/WorkerProxy.js.map +1 -1
  576. package/lib/esm/common/gltf/GltfParser.js +6 -6
  577. package/lib/esm/common/gltf/GltfParser.js.map +1 -1
  578. package/lib/esm/common/gltf/GltfSchema.d.ts +1 -1
  579. package/lib/esm/common/gltf/GltfSchema.d.ts.map +1 -1
  580. package/lib/esm/common/gltf/GltfSchema.js.map +1 -1
  581. package/lib/esm/common/imdl/ImdlSchema.d.ts.map +1 -1
  582. package/lib/esm/common/imdl/ImdlSchema.js.map +1 -1
  583. package/lib/esm/common/imdl/ParseImdlDocument.d.ts.map +1 -1
  584. package/lib/esm/common/imdl/ParseImdlDocument.js +4 -5
  585. package/lib/esm/common/imdl/ParseImdlDocument.js.map +1 -1
  586. package/lib/esm/common/internal/render/DisplayParams.js.map +1 -1
  587. package/lib/esm/common/internal/render/GeometryList.d.ts +1 -1
  588. package/lib/esm/common/internal/render/MeshBuilder.js.map +1 -1
  589. package/lib/esm/common/internal/render/MeshBuilderMap.js.map +1 -1
  590. package/lib/esm/common/internal/render/MeshPrimitives.js.map +1 -1
  591. package/lib/esm/common/internal/render/OvrFlags.d.ts +4 -2
  592. package/lib/esm/common/internal/render/OvrFlags.d.ts.map +1 -1
  593. package/lib/esm/common/internal/render/OvrFlags.js.map +1 -1
  594. package/lib/esm/common/internal/render/VertexTable.d.ts.map +1 -1
  595. package/lib/esm/common/internal/render/VertexTable.js +3 -5
  596. package/lib/esm/common/internal/render/VertexTable.js.map +1 -1
  597. package/lib/esm/common/render/InstancedGraphicParams.js.map +1 -1
  598. package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.d.ts.map +1 -1
  599. package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js +1 -1
  600. package/lib/esm/quantity-formatting/BaseUnitFormattingSettingsProvider.js.map +1 -1
  601. package/lib/esm/quantity-formatting/LocalUnitFormatProvider.js +2 -2
  602. package/lib/esm/quantity-formatting/LocalUnitFormatProvider.js.map +1 -1
  603. package/lib/esm/quantity-formatting/QuantityTypesEditorSpecs.d.ts.map +1 -1
  604. package/lib/esm/render/GraphicBranch.d.ts +12 -1
  605. package/lib/esm/render/GraphicBranch.d.ts.map +1 -1
  606. package/lib/esm/render/GraphicBranch.js.map +1 -1
  607. package/lib/esm/render/MockRender.d.ts.map +1 -1
  608. package/lib/esm/render/Pixel.d.ts +14 -4
  609. package/lib/esm/render/Pixel.d.ts.map +1 -1
  610. package/lib/esm/render/Pixel.js +22 -5
  611. package/lib/esm/render/Pixel.js.map +1 -1
  612. package/lib/esm/render/RealityMeshGraphicParams.d.ts +1 -0
  613. package/lib/esm/render/RealityMeshGraphicParams.d.ts.map +1 -1
  614. package/lib/esm/render/RealityMeshGraphicParams.js.map +1 -1
  615. package/lib/esm/render/RenderMemory.d.ts +2 -0
  616. package/lib/esm/render/RenderMemory.d.ts.map +1 -1
  617. package/lib/esm/render/RenderMemory.js +2 -0
  618. package/lib/esm/render/RenderMemory.js.map +1 -1
  619. package/lib/esm/render/RenderPlan.d.ts +2 -1
  620. package/lib/esm/render/RenderPlan.d.ts.map +1 -1
  621. package/lib/esm/render/RenderPlan.js +2 -0
  622. package/lib/esm/render/RenderPlan.js.map +1 -1
  623. package/lib/esm/render/RenderSystem.d.ts +1 -1
  624. package/lib/esm/render/RenderSystem.d.ts.map +1 -1
  625. package/lib/esm/render/RenderSystem.js +8 -9
  626. package/lib/esm/render/RenderSystem.js.map +1 -1
  627. package/lib/esm/render/webgl/BatchUniforms.d.ts +4 -0
  628. package/lib/esm/render/webgl/BatchUniforms.d.ts.map +1 -1
  629. package/lib/esm/render/webgl/BatchUniforms.js +18 -0
  630. package/lib/esm/render/webgl/BatchUniforms.js.map +1 -1
  631. package/lib/esm/render/webgl/BranchState.d.ts +9 -0
  632. package/lib/esm/render/webgl/BranchState.d.ts.map +1 -1
  633. package/lib/esm/render/webgl/BranchState.js +6 -0
  634. package/lib/esm/render/webgl/BranchState.js.map +1 -1
  635. package/lib/esm/render/webgl/BranchUniforms.d.ts +1 -0
  636. package/lib/esm/render/webgl/BranchUniforms.d.ts.map +1 -1
  637. package/lib/esm/render/webgl/BranchUniforms.js +14 -1
  638. package/lib/esm/render/webgl/BranchUniforms.js.map +1 -1
  639. package/lib/esm/render/webgl/CachedGeometry.js.map +1 -1
  640. package/lib/esm/render/webgl/ContourUniforms.d.ts +22 -0
  641. package/lib/esm/render/webgl/ContourUniforms.d.ts.map +1 -0
  642. package/lib/esm/render/webgl/ContourUniforms.js +94 -0
  643. package/lib/esm/render/webgl/ContourUniforms.js.map +1 -0
  644. package/lib/esm/render/webgl/Contours.d.ts +34 -0
  645. package/lib/esm/render/webgl/Contours.d.ts.map +1 -0
  646. package/lib/esm/render/webgl/Contours.js +123 -0
  647. package/lib/esm/render/webgl/Contours.js.map +1 -0
  648. package/lib/esm/render/webgl/EdgeSettings.js +1 -1
  649. package/lib/esm/render/webgl/EdgeSettings.js.map +1 -1
  650. package/lib/esm/render/webgl/FeatureOverrides.d.ts +1 -0
  651. package/lib/esm/render/webgl/FeatureOverrides.d.ts.map +1 -1
  652. package/lib/esm/render/webgl/FeatureOverrides.js +46 -49
  653. package/lib/esm/render/webgl/FeatureOverrides.js.map +1 -1
  654. package/lib/esm/render/webgl/GL.d.ts +2 -1
  655. package/lib/esm/render/webgl/GL.d.ts.map +1 -1
  656. package/lib/esm/render/webgl/GL.js +1 -0
  657. package/lib/esm/render/webgl/GL.js.map +1 -1
  658. package/lib/esm/render/webgl/Graphic.d.ts +12 -0
  659. package/lib/esm/render/webgl/Graphic.d.ts.map +1 -1
  660. package/lib/esm/render/webgl/Graphic.js +31 -0
  661. package/lib/esm/render/webgl/Graphic.js.map +1 -1
  662. package/lib/esm/render/webgl/Material.js +2 -2
  663. package/lib/esm/render/webgl/Material.js.map +1 -1
  664. package/lib/esm/render/webgl/RealityMesh.js +1 -1
  665. package/lib/esm/render/webgl/RealityMesh.js.map +1 -1
  666. package/lib/esm/render/webgl/RenderFlags.d.ts +2 -1
  667. package/lib/esm/render/webgl/RenderFlags.d.ts.map +1 -1
  668. package/lib/esm/render/webgl/RenderFlags.js +2 -0
  669. package/lib/esm/render/webgl/RenderFlags.js.map +1 -1
  670. package/lib/esm/render/webgl/SceneCompositor.d.ts.map +1 -1
  671. package/lib/esm/render/webgl/SceneCompositor.js +16 -4
  672. package/lib/esm/render/webgl/SceneCompositor.js.map +1 -1
  673. package/lib/esm/render/webgl/ShaderBuilder.d.ts +15 -13
  674. package/lib/esm/render/webgl/ShaderBuilder.d.ts.map +1 -1
  675. package/lib/esm/render/webgl/ShaderBuilder.js +18 -10
  676. package/lib/esm/render/webgl/ShaderBuilder.js.map +1 -1
  677. package/lib/esm/render/webgl/ShaderProgram.d.ts.map +1 -1
  678. package/lib/esm/render/webgl/ShaderProgram.js +26 -0
  679. package/lib/esm/render/webgl/ShaderProgram.js.map +1 -1
  680. package/lib/esm/render/webgl/System.d.ts.map +1 -1
  681. package/lib/esm/render/webgl/System.js +7 -7
  682. package/lib/esm/render/webgl/System.js.map +1 -1
  683. package/lib/esm/render/webgl/Target.d.ts.map +1 -1
  684. package/lib/esm/render/webgl/Target.js +2 -1
  685. package/lib/esm/render/webgl/Target.js.map +1 -1
  686. package/lib/esm/render/webgl/TargetUniforms.d.ts +2 -0
  687. package/lib/esm/render/webgl/TargetUniforms.d.ts.map +1 -1
  688. package/lib/esm/render/webgl/TargetUniforms.js +2 -0
  689. package/lib/esm/render/webgl/TargetUniforms.js.map +1 -1
  690. package/lib/esm/render/webgl/TechniqueFlags.d.ts.map +1 -1
  691. package/lib/esm/render/webgl/Texture.d.ts.map +1 -1
  692. package/lib/esm/render/webgl/Texture.js +2 -2
  693. package/lib/esm/render/webgl/Texture.js.map +1 -1
  694. package/lib/esm/render/webgl/UniformHandle.js.map +1 -1
  695. package/lib/esm/render/webgl/glsl/AmbientOcclusion.js +1 -1
  696. package/lib/esm/render/webgl/glsl/Atmosphere.js +1 -1
  697. package/lib/esm/render/webgl/glsl/Blur.js +1 -1
  698. package/lib/esm/render/webgl/glsl/ClearPickAndColor.js +1 -1
  699. package/lib/esm/render/webgl/glsl/ClearTranslucent.js +1 -1
  700. package/lib/esm/render/webgl/glsl/Clipping.js +1 -1
  701. package/lib/esm/render/webgl/glsl/Combine3Textures.js +1 -1
  702. package/lib/esm/render/webgl/glsl/CombineTextures.js +1 -1
  703. package/lib/esm/render/webgl/glsl/Composite.js +1 -1
  704. package/lib/esm/render/webgl/glsl/Contours.d.ts +4 -0
  705. package/lib/esm/render/webgl/glsl/Contours.d.ts.map +1 -0
  706. package/lib/esm/render/webgl/glsl/Contours.js +134 -0
  707. package/lib/esm/render/webgl/glsl/Contours.js.map +1 -0
  708. package/lib/esm/render/webgl/glsl/CopyColor.js +1 -1
  709. package/lib/esm/render/webgl/glsl/CopyPickBuffers.js +1 -1
  710. package/lib/esm/render/webgl/glsl/CopyStencil.js +5 -5
  711. package/lib/esm/render/webgl/glsl/EDL.js +4 -4
  712. package/lib/esm/render/webgl/glsl/EVSMFromDepth.js +1 -1
  713. package/lib/esm/render/webgl/glsl/Edge.js +1 -1
  714. package/lib/esm/render/webgl/glsl/FeatureSymbology.d.ts +2 -1
  715. package/lib/esm/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  716. package/lib/esm/render/webgl/glsl/FeatureSymbology.js +21 -15
  717. package/lib/esm/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  718. package/lib/esm/render/webgl/glsl/Fragment.js +9 -9
  719. package/lib/esm/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
  720. package/lib/esm/render/webgl/glsl/PlanarClassification.js +4 -4
  721. package/lib/esm/render/webgl/glsl/PointCloud.js +1 -1
  722. package/lib/esm/render/webgl/glsl/RealityMesh.js +3 -3
  723. package/lib/esm/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
  724. package/lib/esm/render/webgl/glsl/SkyBox.js +1 -1
  725. package/lib/esm/render/webgl/glsl/SkySphere.js +1 -1
  726. package/lib/esm/render/webgl/glsl/SolarShadowMapping.js +1 -1
  727. package/lib/esm/render/webgl/glsl/Surface.d.ts.map +1 -1
  728. package/lib/esm/render/webgl/glsl/Surface.js +5 -3
  729. package/lib/esm/render/webgl/glsl/Surface.js.map +1 -1
  730. package/lib/esm/render/webgl/glsl/Translucency.js +1 -1
  731. package/lib/esm/render/webgl/glsl/Wiremesh.js +1 -1
  732. package/lib/esm/request/Request.d.ts.map +1 -1
  733. package/lib/esm/request/Request.js.map +1 -1
  734. package/lib/esm/tile/ClassifierTileTree.js +1 -1
  735. package/lib/esm/tile/ClassifierTileTree.js.map +1 -1
  736. package/lib/esm/tile/ContextShareProvider.js +2 -2
  737. package/lib/esm/tile/ContextShareProvider.js.map +1 -1
  738. package/lib/esm/tile/GltfReader.d.ts +1 -1
  739. package/lib/esm/tile/GltfReader.d.ts.map +1 -1
  740. package/lib/esm/tile/GltfReader.js +14 -12
  741. package/lib/esm/tile/GltfReader.js.map +1 -1
  742. package/lib/esm/tile/ImdlGraphicsCreator.js +4 -4
  743. package/lib/esm/tile/ImdlGraphicsCreator.js.map +1 -1
  744. package/lib/esm/tile/ImdlReader.d.ts.map +1 -1
  745. package/lib/esm/tile/ImdlReader.js.map +1 -1
  746. package/lib/esm/tile/OrbitGtTileTree.d.ts.map +1 -1
  747. package/lib/esm/tile/OrbitGtTileTree.js +1 -2
  748. package/lib/esm/tile/OrbitGtTileTree.js.map +1 -1
  749. package/lib/esm/tile/PntsReader.js +1 -1
  750. package/lib/esm/tile/PntsReader.js.map +1 -1
  751. package/lib/esm/tile/PrimaryTileTree.d.ts.map +1 -1
  752. package/lib/esm/tile/PrimaryTileTree.js +6 -6
  753. package/lib/esm/tile/PrimaryTileTree.js.map +1 -1
  754. package/lib/esm/tile/RealityModelTileTree.d.ts.map +1 -1
  755. package/lib/esm/tile/RealityModelTileTree.js +1 -2
  756. package/lib/esm/tile/RealityModelTileTree.js.map +1 -1
  757. package/lib/esm/tile/RealityTileDrawArgs.d.ts.map +1 -1
  758. package/lib/esm/tile/RealityTileLoader.d.ts.map +1 -1
  759. package/lib/esm/tile/RealityTileLoader.js +1 -1
  760. package/lib/esm/tile/RealityTileLoader.js.map +1 -1
  761. package/lib/esm/tile/RealityTileTree.d.ts.map +1 -1
  762. package/lib/esm/tile/ThreeDTileFormatInterpreter.js +1 -1
  763. package/lib/esm/tile/ThreeDTileFormatInterpreter.js.map +1 -1
  764. package/lib/esm/tile/TileAdmin.d.ts.map +1 -1
  765. package/lib/esm/tile/TileAdmin.js +1 -2
  766. package/lib/esm/tile/TileAdmin.js.map +1 -1
  767. package/lib/esm/tile/TileDrawArgs.d.ts +4 -0
  768. package/lib/esm/tile/TileDrawArgs.d.ts.map +1 -1
  769. package/lib/esm/tile/TileDrawArgs.js +2 -0
  770. package/lib/esm/tile/TileDrawArgs.js.map +1 -1
  771. package/lib/esm/tile/TileRequest.js +1 -1
  772. package/lib/esm/tile/TileRequest.js.map +1 -1
  773. package/lib/esm/tile/TileRequestChannel.js +1 -1
  774. package/lib/esm/tile/TileRequestChannel.js.map +1 -1
  775. package/lib/esm/tile/TileStorage.js +1 -1
  776. package/lib/esm/tile/TileStorage.js.map +1 -1
  777. package/lib/esm/tile/TileTreeReference.d.ts +2 -0
  778. package/lib/esm/tile/TileTreeReference.d.ts.map +1 -1
  779. package/lib/esm/tile/TileTreeReference.js +3 -0
  780. package/lib/esm/tile/TileTreeReference.js.map +1 -1
  781. package/lib/esm/tile/map/ArcGISTileMap.d.ts.map +1 -1
  782. package/lib/esm/tile/map/ArcGISTileMap.js +0 -1
  783. package/lib/esm/tile/map/ArcGISTileMap.js.map +1 -1
  784. package/lib/esm/tile/map/ArcGisUtilities.js +1 -1
  785. package/lib/esm/tile/map/ArcGisUtilities.js.map +1 -1
  786. package/lib/esm/tile/map/BingElevation.js +3 -3
  787. package/lib/esm/tile/map/BingElevation.js.map +1 -1
  788. package/lib/esm/tile/map/CesiumTerrainProvider.js +3 -3
  789. package/lib/esm/tile/map/CesiumTerrainProvider.js.map +1 -1
  790. package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js +1 -1
  791. package/lib/esm/tile/map/ImageryProviders/ArcGISImageryProvider.js.map +1 -1
  792. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.d.ts.map +1 -1
  793. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js +4 -5
  794. package/lib/esm/tile/map/ImageryProviders/BingImageryProvider.js.map +1 -1
  795. package/lib/esm/tile/map/ImageryProviders/FeatureGraphicsRenderer.js +1 -1
  796. package/lib/esm/tile/map/ImageryProviders/FeatureGraphicsRenderer.js.map +1 -1
  797. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.d.ts.map +1 -1
  798. package/lib/esm/tile/map/ImageryProviders/WmsMapLayerImageryProvider.js.map +1 -1
  799. package/lib/esm/tile/map/ImageryProviders/WmtsMapLayerImageryProvider.js.map +1 -1
  800. package/lib/esm/tile/map/MapTile.d.ts.map +1 -1
  801. package/lib/esm/tile/map/MapTile.js +1 -1
  802. package/lib/esm/tile/map/MapTile.js.map +1 -1
  803. package/lib/esm/tile/map/MapTileLoader.js +1 -1
  804. package/lib/esm/tile/map/MapTileLoader.js.map +1 -1
  805. package/lib/esm/tile/map/MapTileTree.d.ts.map +1 -1
  806. package/lib/esm/tile/map/MapTilingScheme.d.ts.map +1 -1
  807. package/lib/esm/tile/map/MapTilingScheme.js +4 -0
  808. package/lib/esm/tile/map/MapTilingScheme.js.map +1 -1
  809. package/lib/esm/tile/map/WmsCapabilities.d.ts.map +1 -1
  810. package/lib/esm/tools/ClipViewTool.d.ts.map +1 -1
  811. package/lib/esm/tools/MeasureTool.js +2 -2
  812. package/lib/esm/tools/MeasureTool.js.map +1 -1
  813. package/lib/esm/tools/Tool.d.ts +1 -1
  814. package/lib/esm/tools/Tool.d.ts.map +1 -1
  815. package/lib/esm/tools/ViewTool.d.ts.map +1 -1
  816. package/lib/esm/tools/ViewTool.js +2 -2
  817. package/lib/esm/tools/ViewTool.js.map +1 -1
  818. package/lib/public/scripts/parse-imdl-worker.js +1 -1
  819. package/lib/workers/webpack/parse-imdl-worker.js +1 -1
  820. package/package.json +30 -36
@@ -1 +1 @@
1
- {"version":3,"file":"PlanarGrid.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/PlanarGrid.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AAEH,qDAA4D;AAC5D,kDAA+C;AAC/C,oDAAgH;AAEhH,sCAAmC;AAEnC,qCAA0C;AAC1C,qCAAwC;AACxC,qEAAuD;AACvD,iDAAiD;AACjD,qCAAwD;AAExD,MAAM,eAAe,GAAG,8CAA8C,CAAC;AACvE,MAAM,eAAe,GAAG,oDAAoD,CAAC;AAE7E,MAAM,gBAAgB,GAAG;;;;;;;;CAQxB,CAAC;AAEF,MAAM,YAAY,GAAG;;;;;;;;;;;;;;CAcpB,CAAC;AAEF,MAAM,QAAQ,GAAI,uEAAuE,CAAC;AAE1F,MAAM,mBAAmB,GAAG,IAAI,qCAAsB,EAAE,CAAC;AACzD,gBAAgB;AAChB,SAAwB,uBAAuB,CAAC,OAA+B;IAC7E,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,iCAAyB,KAAK,CAAC,CAAC,CAAC;IACjG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAA,qCAA4B,EAAC,IAAI,CAAC,CAAC;IACnC,IAAA,uBAAc,EAAC,OAAO,CAAC,CAAC;IAExB,IAAA,8BAAe,EAAC,OAAO,CAAC,CAAC;IACzB,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAE3B,IAAI,eAAM,CAAC,QAAQ,CAAC,kBAAkB;QACpC,IAAA,oCAAW,EAAC,OAAO,CAAC,CAAC;IAEvB,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;IAE/B,IAAI,CAAC,GAAG,mDAA2C,gBAAgB,CAAC,CAAC;IAErE,IAAI,CAAC,aAAa,GAAG,kBAAkB,CAAC;IACxC,IAAI,CAAC,aAAa,GAAG,kBAAkB,CAAC;IAExC,IAAI,CAAC,WAAW,CAAC,qBAAY,CAAC,CAAC;IAC/B,OAAO,CAAC,0BAA0B,CAAC,YAAY,6BAAqB,iBAAiB,EAAE,eAAe,CAAC,CAAC;IACxG,IAAI,CAAC,UAAU,CAAC,mBAAmB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC/D,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC9D,MAAM,UAAU,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAa,CAAC;YACjD,OAAO,CAAC,aAAa,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACpD,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,IAAI,CAAC,UAAU,CAAC,aAAa,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACzD,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACxD,MAAM,UAAU,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAa,CAAC;YACjD,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;YAC5C,OAAO,CAAC,aAAa,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,IAAI,CAAC,UAAU,CAAC,aAAa,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACzD,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACxD,MAAM,eAAe,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAa,CAAC,KAAK,CAAC;YAC5D,MAAM,YAAY,GAAG,eAAe,CAAC,YAAY,CAAC,CAAC,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC,CAAC,mBAAmB,CAAC;YACvG,OAAO,CAAC,aAAa,CAAC,CAAC,eAAe,CAAC,WAAW,EAAG,GAAG,GAAG,YAAY,CAAC,iBAAiB,EAAE,GAAG,GAAG,YAAY,CAAC,gBAAgB,EAAE,GAAG,GAAG,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC;QACvK,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC;AA7CD,0CA6CC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { PlanarGridTransparency } from \"../../RenderSystem\";\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\nimport { ShaderProgram } from \"../ShaderProgram\";\r\nimport { System } from \"../System\";\r\nimport { TechniqueId } from \"../TechniqueId\";\r\nimport { addShaderFlags } from \"./Common\";\r\nimport { unquantize2d } from \"./Decode\";\r\nimport { addLogDepth } from \"./LogarithmicDepthBuffer\";\r\nimport { addTranslucency } from \"./Translucency\";\r\nimport { addModelViewProjectionMatrix } from \"./Vertex\";\r\n\r\nconst computePosition = \"gl_PointSize = 1.0; return MAT_MVP * rawPos;\";\r\nconst computeTexCoord = \"return unquantize2d(a_uvParam, u_qTexCoordParams);\";\r\n\r\nconst computeBaseColor = `\r\n // u_gridProps - x = gridsPerRef, y - planeAlpha, z = line alpha, w = ref alpha.\r\n vec4 color = vec4(u_gridColor, u_gridProps.y);\r\n float refsPerGrid = u_gridProps.x;\r\n if (0.0 == refsPerGrid || !drawGridLine(color, 1.0 / refsPerGrid, u_gridProps.w - color.a))\r\n drawGridLine(color, 1.0, u_gridProps.z - color.a);\r\n\r\n return color;\r\n`;\r\n\r\nconst drawGridLine = `\r\n bool drawGridLine(inout vec4 color, float mult, float alphaScale) {\r\n vec2 scaledTexCoord = v_texCoord * mult;\r\n vec2 deriv = mult * screenSpaceDeriv(v_texCoord);\r\n if (deriv.x != 0.0 && deriv.y != 0.0) {\r\n vec2 grid = abs(fract(mult * v_texCoord - 0.5) - 0.5) / deriv;\r\n float line = min(grid.x, grid.y);\r\n if (line < 1.0) {\r\n color.a += alphaScale * (1.0 - min(line, 1.0)) / max(1.0, length(deriv));\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n`;\r\n\r\nconst fwidth2d = `\\nvec2 screenSpaceDeriv(vec2 screenXY) { return fwidth(screenXY); }\\n`;\r\n\r\nconst defaultTransparency = new PlanarGridTransparency();\r\n/** @internal */\r\nexport default function createPlanarGridProgram(context: WebGL2RenderingContext): ShaderProgram {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.PlanarGrid, false));\r\n const vert = builder.vert;\r\n const frag = builder.frag;\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n addShaderFlags(builder);\r\n\r\n addTranslucency(builder);\r\n frag.addFunction(fwidth2d);\r\n\r\n if (System.instance.supportsLogZBuffer)\r\n addLogDepth(builder);\r\n\r\n frag.addFunction(drawGridLine);\r\n\r\n frag.set(FragmentShaderComponent.ComputeBaseColor, computeBaseColor);\r\n\r\n vert.headerComment = `//!V! PlanarGrid`;\r\n frag.headerComment = `//!F! PlanarGrid`;\r\n\r\n vert.addFunction(unquantize2d);\r\n builder.addFunctionComputedVarying(\"v_texCoord\", VariableType.Vec2, \"computeTexCoord\", computeTexCoord);\r\n vert.addUniform(\"u_qTexCoordParams\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_qTexCoordParams\", (uniform, params) => {\r\n const planarGrid = params.geometry.asPlanarGrid!;\r\n uniform.setUniform4fv(planarGrid.uvParams.params);\r\n });\r\n });\r\n frag.addUniform(\"u_gridColor\", VariableType.Vec3, (prog) => {\r\n prog.addGraphicUniform(\"u_gridColor\", (uniform, params) => {\r\n const planarGrid = params.geometry.asPlanarGrid!;\r\n const color = planarGrid.props.color.colors;\r\n uniform.setUniform3fv([color.r / 255, color.g / 255, color.b / 255]);\r\n });\r\n });\r\n frag.addUniform(\"u_gridProps\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_gridProps\", (uniform, params) => {\r\n const planarGridProps = params.geometry.asPlanarGrid!.props;\r\n const transparency = planarGridProps.transparency ? planarGridProps.transparency : defaultTransparency;\r\n uniform.setUniform4fv([planarGridProps.gridsPerRef, 1.0 - transparency.planeTransparency, 1.0 - transparency.lineTransparency, 1.0 - transparency.refTransparency]);\r\n });\r\n });\r\n\r\n return builder.buildProgram(context);\r\n}\r\n\r\n"]}
1
+ {"version":3,"file":"PlanarGrid.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/PlanarGrid.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AA+CH,0CA6CC;AA1FD,qDAA4D;AAC5D,kDAA+C;AAC/C,oDAAgH;AAEhH,sCAAmC;AAEnC,qCAA0C;AAC1C,qCAAwC;AACxC,qEAAuD;AACvD,iDAAiD;AACjD,qCAAwD;AAExD,MAAM,eAAe,GAAG,8CAA8C,CAAC;AACvE,MAAM,eAAe,GAAG,oDAAoD,CAAC;AAE7E,MAAM,gBAAgB,GAAG;;;;;;;;CAQxB,CAAC;AAEF,MAAM,YAAY,GAAG;;;;;;;;;;;;;;CAcpB,CAAC;AAEF,MAAM,QAAQ,GAAI,uEAAuE,CAAC;AAE1F,MAAM,mBAAmB,GAAG,IAAI,qCAAsB,EAAE,CAAC;AACzD,gBAAgB;AAChB,SAAwB,uBAAuB,CAAC,OAA+B;IAC7E,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,iCAAyB,KAAK,CAAC,CAAC,CAAC;IACjG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAA,qCAA4B,EAAC,IAAI,CAAC,CAAC;IACnC,IAAA,uBAAc,EAAC,OAAO,CAAC,CAAC;IAExB,IAAA,8BAAe,EAAC,OAAO,CAAC,CAAC;IACzB,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAE3B,IAAI,eAAM,CAAC,QAAQ,CAAC,kBAAkB;QACpC,IAAA,oCAAW,EAAC,OAAO,CAAC,CAAC;IAEvB,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;IAE/B,IAAI,CAAC,GAAG,mDAA2C,gBAAgB,CAAC,CAAC;IAErE,IAAI,CAAC,aAAa,GAAG,kBAAkB,CAAC;IACxC,IAAI,CAAC,aAAa,GAAG,kBAAkB,CAAC;IAExC,IAAI,CAAC,WAAW,CAAC,qBAAY,CAAC,CAAC;IAC/B,OAAO,CAAC,0BAA0B,CAAC,YAAY,6BAAqB,iBAAiB,EAAE,eAAe,CAAC,CAAC;IACxG,IAAI,CAAC,UAAU,CAAC,mBAAmB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAC/D,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC9D,MAAM,UAAU,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAa,CAAC;YACjD,OAAO,CAAC,aAAa,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACpD,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,IAAI,CAAC,UAAU,CAAC,aAAa,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACzD,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACxD,MAAM,UAAU,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAa,CAAC;YACjD,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;YAC5C,OAAO,CAAC,aAAa,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,IAAI,CAAC,UAAU,CAAC,aAAa,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACzD,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACxD,MAAM,eAAe,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAa,CAAC,KAAK,CAAC;YAC5D,MAAM,YAAY,GAAG,eAAe,CAAC,YAAY,CAAC,CAAC,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC,CAAC,mBAAmB,CAAC;YACvG,OAAO,CAAC,aAAa,CAAC,CAAC,eAAe,CAAC,WAAW,EAAG,GAAG,GAAG,YAAY,CAAC,iBAAiB,EAAE,GAAG,GAAG,YAAY,CAAC,gBAAgB,EAAE,GAAG,GAAG,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC;QACvK,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;AACvC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { PlanarGridTransparency } from \"../../RenderSystem\";\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\nimport { ShaderProgram } from \"../ShaderProgram\";\r\nimport { System } from \"../System\";\r\nimport { TechniqueId } from \"../TechniqueId\";\r\nimport { addShaderFlags } from \"./Common\";\r\nimport { unquantize2d } from \"./Decode\";\r\nimport { addLogDepth } from \"./LogarithmicDepthBuffer\";\r\nimport { addTranslucency } from \"./Translucency\";\r\nimport { addModelViewProjectionMatrix } from \"./Vertex\";\r\n\r\nconst computePosition = \"gl_PointSize = 1.0; return MAT_MVP * rawPos;\";\r\nconst computeTexCoord = \"return unquantize2d(a_uvParam, u_qTexCoordParams);\";\r\n\r\nconst computeBaseColor = `\r\n // u_gridProps - x = gridsPerRef, y - planeAlpha, z = line alpha, w = ref alpha.\r\n vec4 color = vec4(u_gridColor, u_gridProps.y);\r\n float refsPerGrid = u_gridProps.x;\r\n if (0.0 == refsPerGrid || !drawGridLine(color, 1.0 / refsPerGrid, u_gridProps.w - color.a))\r\n drawGridLine(color, 1.0, u_gridProps.z - color.a);\r\n\r\n return color;\r\n`;\r\n\r\nconst drawGridLine = `\r\n bool drawGridLine(inout vec4 color, float mult, float alphaScale) {\r\n vec2 scaledTexCoord = v_texCoord * mult;\r\n vec2 deriv = mult * screenSpaceDeriv(v_texCoord);\r\n if (deriv.x != 0.0 && deriv.y != 0.0) {\r\n vec2 grid = abs(fract(mult * v_texCoord - 0.5) - 0.5) / deriv;\r\n float line = min(grid.x, grid.y);\r\n if (line < 1.0) {\r\n color.a += alphaScale * (1.0 - min(line, 1.0)) / max(1.0, length(deriv));\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n`;\r\n\r\nconst fwidth2d = `\\nvec2 screenSpaceDeriv(vec2 screenXY) { return fwidth(screenXY); }\\n`;\r\n\r\nconst defaultTransparency = new PlanarGridTransparency();\r\n/** @internal */\r\nexport default function createPlanarGridProgram(context: WebGL2RenderingContext): ShaderProgram {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.PlanarGrid, false));\r\n const vert = builder.vert;\r\n const frag = builder.frag;\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n addShaderFlags(builder);\r\n\r\n addTranslucency(builder);\r\n frag.addFunction(fwidth2d);\r\n\r\n if (System.instance.supportsLogZBuffer)\r\n addLogDepth(builder);\r\n\r\n frag.addFunction(drawGridLine);\r\n\r\n frag.set(FragmentShaderComponent.ComputeBaseColor, computeBaseColor);\r\n\r\n vert.headerComment = `//!V! PlanarGrid`;\r\n frag.headerComment = `//!F! PlanarGrid`;\r\n\r\n vert.addFunction(unquantize2d);\r\n builder.addFunctionComputedVarying(\"v_texCoord\", VariableType.Vec2, \"computeTexCoord\", computeTexCoord);\r\n vert.addUniform(\"u_qTexCoordParams\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_qTexCoordParams\", (uniform, params) => {\r\n const planarGrid = params.geometry.asPlanarGrid!;\r\n uniform.setUniform4fv(planarGrid.uvParams.params);\r\n });\r\n });\r\n frag.addUniform(\"u_gridColor\", VariableType.Vec3, (prog) => {\r\n prog.addGraphicUniform(\"u_gridColor\", (uniform, params) => {\r\n const planarGrid = params.geometry.asPlanarGrid!;\r\n const color = planarGrid.props.color.colors;\r\n uniform.setUniform3fv([color.r / 255, color.g / 255, color.b / 255]);\r\n });\r\n });\r\n frag.addUniform(\"u_gridProps\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_gridProps\", (uniform, params) => {\r\n const planarGridProps = params.geometry.asPlanarGrid!.props;\r\n const transparency = planarGridProps.transparency ? planarGridProps.transparency : defaultTransparency;\r\n uniform.setUniform4fv([planarGridProps.gridsPerRef, 1.0 - transparency.planeTransparency, 1.0 - transparency.lineTransparency, 1.0 - transparency.refTransparency]);\r\n });\r\n });\r\n\r\n return builder.buildProgram(context);\r\n}\r\n\r\n"]}
@@ -7,7 +7,8 @@
7
7
  * @module WebGL
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.createPointCloudHiliter = exports.createPointCloudBuilder = void 0;
10
+ exports.createPointCloudBuilder = createPointCloudBuilder;
11
+ exports.createPointCloudHiliter = createPointCloudHiliter;
11
12
  const core_bentley_1 = require("@itwin/core-bentley");
12
13
  const AttributeMap_1 = require("../AttributeMap");
13
14
  const ShaderBuilder_1 = require("../ShaderBuilder");
@@ -96,18 +97,16 @@ function createPointCloudBuilder(classified, featureMode, thematic) {
96
97
  }
97
98
  return builder;
98
99
  }
99
- exports.createPointCloudBuilder = createPointCloudBuilder;
100
100
  /** @internal */
101
101
  function createPointCloudHiliter(classified) {
102
102
  const builder = createBuilder();
103
103
  if (classified) {
104
104
  (0, PlanarClassification_1.addHilitePlanarClassifier)(builder, false);
105
- builder.frag.set(16 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
105
+ builder.frag.set(17 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
106
106
  }
107
107
  else {
108
108
  (0, FeatureSymbology_1.addUniformHiliter)(builder);
109
109
  }
110
110
  return builder;
111
111
  }
112
- exports.createPointCloudHiliter = createPointCloudHiliter;
113
112
  //# sourceMappingURL=PointCloud.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"PointCloud.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/PointCloud.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,kDAA+C;AAC/C,oDAAgH;AAGhH,yDAAuD;AACvD,iEAAyH;AACzH,qCAAwD;AACxD,yCAAuD;AACvD,yCAAgD;AAChD,uCAAuC;AACvC,yCAA6C;AAE7C,2DAA2D;AAC3D,MAAM,YAAY,GAAG;;CAEpB,CAAC;AAEF,MAAM,gBAAgB,GAAG,iBAAiB,CAAC;AAE3C,gDAAgD;AAChD,MAAM,iBAAiB,GAAG;;;;;;CAMzB,CAAC;AAEF,MAAM,yBAAyB,GAAG,4BAA4B,CAAC;AAE/D,MAAM,eAAe,GAAG;;;;;;;;;;;;;;;;;;;;CAoBvB,CAAC;AAEF,SAAS,aAAa;IACpB,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,iCAAyB,KAAK,CAAC,CAAC,CAAC;IACjG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAA,oCAAyB,EAAC,IAAI,CAAC,CAAC;IAChC,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAA,qCAA4B,EAAC,IAAI,CAAC,CAAC;IAEnC,OAAO,CAAC,IAAI,CAAC,GAAG,uDAA+C,iBAAiB,CAAC,CAAC;IAElF,mDAAmD;IACnD,OAAO,CAAC,UAAU,CAAC,sBAAsB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACrE,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,4CAA4C;IAC5C,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAClE,IAAI,CAAC,iBAAiB,CAAC,cAAc,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzD,IAAA,qBAAM,EAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC;YACnD,iBAAiB,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC;YAC9D,iBAAiB,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,OAAO,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,iBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAEnD,gBAAgB;AAChB,SAAgB,uBAAuB,CAAC,UAAwB,EAAE,WAAwB,EAAE,QAAoB;IAC9G,MAAM,OAAO,GAAG,aAAa,EAAE,CAAC;IAEhC,OAAO,CAAC,UAAU,CAAC,SAAS,4BAAoB,CAAC;IACjD,OAAO,CAAC,IAAI,CAAC,GAAG,iDAAyC,YAAY,CAAC,CAAC;IAEvE,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,gBAAgB,CAAC,CAAC;IAC7E,IAAI,UAAU,EAAE,CAAC;QACf,IAAA,+CAAwB,EAAC,OAAO,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QACnD,OAAO,CAAC,IAAI,CAAC,GAAG,kDAA0C,yBAAyB,CAAC,CAAC;QAErF,IAAI,6BAAqB,WAAW;YAClC,IAAA,iDAA0B,EAAC,OAAO,CAAC,CAAC;IACxC,CAAC;IAED,IAAI,2BAAmB,QAAQ,EAAE,CAAC;QAChC,IAAA,6BAAkB,EAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAClC,IAAA,oBAAU,EAAC,OAAO,iDAAiC,IAAI,EAAE,KAAK,CAAC,CAAC;IAClE,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC;AArBD,0DAqBC;AAED,gBAAgB;AAChB,SAAgB,uBAAuB,CAAC,UAAwB;IAC9D,MAAM,OAAO,GAAG,aAAa,EAAE,CAAC;IAChC,IAAI,UAAU,EAAE,CAAC;QACf,IAAA,gDAAyB,EAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1C,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAC5E,CAAC;SAAM,CAAC;QACN,IAAA,oCAAiB,EAAC,OAAO,CAAC,CAAC;IAC7B,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC;AAVD,0DAUC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\nimport { FeatureMode, IsAnimated, IsClassified, IsThematic } from \"../TechniqueFlags\";\r\nimport { TechniqueId } from \"../TechniqueId\";\r\nimport { addUniformHiliter } from \"./FeatureSymbology\";\r\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier } from \"./PlanarClassification\";\r\nimport { addModelViewProjectionMatrix } from \"./Vertex\";\r\nimport { addViewportTransformation } from \"./Viewport\";\r\nimport { addThematicDisplay } from \"./Thematic\";\r\nimport { addTexture } from \"./Surface\";\r\nimport { assignFragColor } from \"./Fragment\";\r\n\r\n// Revert components if color format is BGR instead of RGB.\r\nconst computeColor = `\r\n return u_pointCloud.y == 1.0 ? vec4(a_color.b, a_color.g, a_color.r, 1.0) : vec4(a_color, 1.0);\r\n`;\r\n\r\nconst computeBaseColor = \"return v_color;\";\r\n\r\n// Round the point unless drawing square points.\r\nconst roundPointDiscard = `\r\n if (u_pointCloudSettings.w == 1.0)\r\n return false;\r\n\r\n vec2 pointXY = (2.0 * gl_PointCoord - 1.0);\r\n return dot(pointXY, pointXY) > 1.0;\r\n`;\r\n\r\nconst checkForClassifiedDiscard = \"return baseColor.a == 0.0;\";\r\n\r\nconst computePosition = `\r\n gl_PointSize = 1.0;\r\n vec4 pos = MAT_MVP * rawPos;\r\n if (u_pointCloudSettings.x > 0.0) {\r\n // Size is specified in pixels.\r\n gl_PointSize = u_pointCloudSettings.x;\r\n return pos;\r\n }\r\n\r\n // Point size is in meters (voxel size).\r\n if (pos.w <= 0.0) {\r\n // Cannot perform perspective divide below.\r\n return pos;\r\n }\r\n\r\n // Convert voxel size in meters into pixel size, then compute pixel size, taking perspective into account.\r\n mat4 toView = u_viewportTransformation * MAT_MVP;\r\n float scale = length(toView[0].xyz);\r\n gl_PointSize = -u_pointCloudSettings.x * clamp(u_pointCloud.x * scale / pos.w, u_pointCloudSettings.y, u_pointCloudSettings.z);\r\n return pos;\r\n`;\r\n\r\nfunction createBuilder(): ProgramBuilder {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.PointCloud, false));\r\n const vert = builder.vert;\r\n addViewportTransformation(vert);\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n\r\n builder.frag.set(FragmentShaderComponent.CheckForEarlyDiscard, roundPointDiscard);\r\n\r\n // Uniforms based on the PointCloudDisplaySettings.\r\n builder.addUniform(\"u_pointCloudSettings\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_pointCloudSettings\", (uniform, params) => {\r\n params.target.uniforms.realityModel.pointCloud.bind(uniform);\r\n });\r\n });\r\n\r\n // Uniforms based on the PointCloudGeometry.\r\n builder.vert.addUniform(\"u_pointCloud\", VariableType.Vec2, (prog) => {\r\n prog.addGraphicUniform(\"u_pointCloud\", (uniform, params) => {\r\n assert(params.geometry.asPointCloud !== undefined);\r\n scratchPointCloud[0] = params.geometry.asPointCloud.voxelSize;\r\n scratchPointCloud[1] = params.geometry.asPointCloud.colorIsBgr ? 1 : 0;\r\n uniform.setUniform2fv(scratchPointCloud);\r\n });\r\n });\r\n\r\n return builder;\r\n}\r\n\r\nconst scratchPointCloud = new Float32Array([0, 0]);\r\n\r\n/** @internal */\r\nexport function createPointCloudBuilder(classified: IsClassified, featureMode: FeatureMode, thematic: IsThematic): ProgramBuilder {\r\n const builder = createBuilder();\r\n\r\n builder.addVarying(\"v_color\", VariableType.Vec4);\r\n builder.vert.set(VertexShaderComponent.ComputeBaseColor, computeColor);\r\n\r\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeBaseColor);\r\n if (classified) {\r\n addColorPlanarClassifier(builder, false, thematic);\r\n builder.frag.set(FragmentShaderComponent.CheckForDiscard, checkForClassifiedDiscard);\r\n\r\n if (FeatureMode.None !== featureMode)\r\n addFeaturePlanarClassifier(builder);\r\n }\r\n\r\n if (IsThematic.Yes === thematic) {\r\n addThematicDisplay(builder, true);\r\n addTexture(builder, IsAnimated.No, IsThematic.Yes, true, false);\r\n }\r\n\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createPointCloudHiliter(classified: IsClassified): ProgramBuilder {\r\n const builder = createBuilder();\r\n if (classified) {\r\n addHilitePlanarClassifier(builder, false);\r\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\r\n } else {\r\n addUniformHiliter(builder);\r\n }\r\n\r\n return builder;\r\n}\r\n"]}
1
+ {"version":3,"file":"PointCloud.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/PointCloud.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AAuFH,0DAqBC;AAGD,0DAUC;AAvHD,sDAA6C;AAC7C,kDAA+C;AAC/C,oDAAgH;AAGhH,yDAAuD;AACvD,iEAAyH;AACzH,qCAAwD;AACxD,yCAAuD;AACvD,yCAAgD;AAChD,uCAAuC;AACvC,yCAA6C;AAE7C,2DAA2D;AAC3D,MAAM,YAAY,GAAG;;CAEpB,CAAC;AAEF,MAAM,gBAAgB,GAAG,iBAAiB,CAAC;AAE3C,gDAAgD;AAChD,MAAM,iBAAiB,GAAG;;;;;;CAMzB,CAAC;AAEF,MAAM,yBAAyB,GAAG,4BAA4B,CAAC;AAE/D,MAAM,eAAe,GAAG;;;;;;;;;;;;;;;;;;;;CAoBvB,CAAC;AAEF,SAAS,aAAa;IACpB,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,iCAAyB,KAAK,CAAC,CAAC,CAAC;IACjG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAA,oCAAyB,EAAC,IAAI,CAAC,CAAC;IAChC,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAA,qCAA4B,EAAC,IAAI,CAAC,CAAC;IAEnC,OAAO,CAAC,IAAI,CAAC,GAAG,uDAA+C,iBAAiB,CAAC,CAAC;IAElF,mDAAmD;IACnD,OAAO,CAAC,UAAU,CAAC,sBAAsB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACrE,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,4CAA4C;IAC5C,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,6BAAqB,CAAC,IAAI,EAAE,EAAE;QAClE,IAAI,CAAC,iBAAiB,CAAC,cAAc,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzD,IAAA,qBAAM,EAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC;YACnD,iBAAiB,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC;YAC9D,iBAAiB,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,OAAO,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,iBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAEnD,gBAAgB;AAChB,SAAgB,uBAAuB,CAAC,UAAwB,EAAE,WAAwB,EAAE,QAAoB;IAC9G,MAAM,OAAO,GAAG,aAAa,EAAE,CAAC;IAEhC,OAAO,CAAC,UAAU,CAAC,SAAS,4BAAoB,CAAC;IACjD,OAAO,CAAC,IAAI,CAAC,GAAG,iDAAyC,YAAY,CAAC,CAAC;IAEvE,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,gBAAgB,CAAC,CAAC;IAC7E,IAAI,UAAU,EAAE,CAAC;QACf,IAAA,+CAAwB,EAAC,OAAO,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QACnD,OAAO,CAAC,IAAI,CAAC,GAAG,kDAA0C,yBAAyB,CAAC,CAAC;QAErF,IAAI,6BAAqB,WAAW;YAClC,IAAA,iDAA0B,EAAC,OAAO,CAAC,CAAC;IACxC,CAAC;IAED,IAAI,2BAAmB,QAAQ,EAAE,CAAC;QAChC,IAAA,6BAAkB,EAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAClC,IAAA,oBAAU,EAAC,OAAO,iDAAiC,IAAI,EAAE,KAAK,CAAC,CAAC;IAClE,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,SAAgB,uBAAuB,CAAC,UAAwB;IAC9D,MAAM,OAAO,GAAG,aAAa,EAAE,CAAC;IAChC,IAAI,UAAU,EAAE,CAAC;QACf,IAAA,gDAAyB,EAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1C,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAC5E,CAAC;SAAM,CAAC;QACN,IAAA,oCAAiB,EAAC,OAAO,CAAC,CAAC;IAC7B,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\nimport { FeatureMode, IsAnimated, IsClassified, IsThematic } from \"../TechniqueFlags\";\r\nimport { TechniqueId } from \"../TechniqueId\";\r\nimport { addUniformHiliter } from \"./FeatureSymbology\";\r\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier } from \"./PlanarClassification\";\r\nimport { addModelViewProjectionMatrix } from \"./Vertex\";\r\nimport { addViewportTransformation } from \"./Viewport\";\r\nimport { addThematicDisplay } from \"./Thematic\";\r\nimport { addTexture } from \"./Surface\";\r\nimport { assignFragColor } from \"./Fragment\";\r\n\r\n// Revert components if color format is BGR instead of RGB.\r\nconst computeColor = `\r\n return u_pointCloud.y == 1.0 ? vec4(a_color.b, a_color.g, a_color.r, 1.0) : vec4(a_color, 1.0);\r\n`;\r\n\r\nconst computeBaseColor = \"return v_color;\";\r\n\r\n// Round the point unless drawing square points.\r\nconst roundPointDiscard = `\r\n if (u_pointCloudSettings.w == 1.0)\r\n return false;\r\n\r\n vec2 pointXY = (2.0 * gl_PointCoord - 1.0);\r\n return dot(pointXY, pointXY) > 1.0;\r\n`;\r\n\r\nconst checkForClassifiedDiscard = \"return baseColor.a == 0.0;\";\r\n\r\nconst computePosition = `\r\n gl_PointSize = 1.0;\r\n vec4 pos = MAT_MVP * rawPos;\r\n if (u_pointCloudSettings.x > 0.0) {\r\n // Size is specified in pixels.\r\n gl_PointSize = u_pointCloudSettings.x;\r\n return pos;\r\n }\r\n\r\n // Point size is in meters (voxel size).\r\n if (pos.w <= 0.0) {\r\n // Cannot perform perspective divide below.\r\n return pos;\r\n }\r\n\r\n // Convert voxel size in meters into pixel size, then compute pixel size, taking perspective into account.\r\n mat4 toView = u_viewportTransformation * MAT_MVP;\r\n float scale = length(toView[0].xyz);\r\n gl_PointSize = -u_pointCloudSettings.x * clamp(u_pointCloud.x * scale / pos.w, u_pointCloudSettings.y, u_pointCloudSettings.z);\r\n return pos;\r\n`;\r\n\r\nfunction createBuilder(): ProgramBuilder {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.PointCloud, false));\r\n const vert = builder.vert;\r\n addViewportTransformation(vert);\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n\r\n builder.frag.set(FragmentShaderComponent.CheckForEarlyDiscard, roundPointDiscard);\r\n\r\n // Uniforms based on the PointCloudDisplaySettings.\r\n builder.addUniform(\"u_pointCloudSettings\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_pointCloudSettings\", (uniform, params) => {\r\n params.target.uniforms.realityModel.pointCloud.bind(uniform);\r\n });\r\n });\r\n\r\n // Uniforms based on the PointCloudGeometry.\r\n builder.vert.addUniform(\"u_pointCloud\", VariableType.Vec2, (prog) => {\r\n prog.addGraphicUniform(\"u_pointCloud\", (uniform, params) => {\r\n assert(params.geometry.asPointCloud !== undefined);\r\n scratchPointCloud[0] = params.geometry.asPointCloud.voxelSize;\r\n scratchPointCloud[1] = params.geometry.asPointCloud.colorIsBgr ? 1 : 0;\r\n uniform.setUniform2fv(scratchPointCloud);\r\n });\r\n });\r\n\r\n return builder;\r\n}\r\n\r\nconst scratchPointCloud = new Float32Array([0, 0]);\r\n\r\n/** @internal */\r\nexport function createPointCloudBuilder(classified: IsClassified, featureMode: FeatureMode, thematic: IsThematic): ProgramBuilder {\r\n const builder = createBuilder();\r\n\r\n builder.addVarying(\"v_color\", VariableType.Vec4);\r\n builder.vert.set(VertexShaderComponent.ComputeBaseColor, computeColor);\r\n\r\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeBaseColor);\r\n if (classified) {\r\n addColorPlanarClassifier(builder, false, thematic);\r\n builder.frag.set(FragmentShaderComponent.CheckForDiscard, checkForClassifiedDiscard);\r\n\r\n if (FeatureMode.None !== featureMode)\r\n addFeaturePlanarClassifier(builder);\r\n }\r\n\r\n if (IsThematic.Yes === thematic) {\r\n addThematicDisplay(builder, true);\r\n addTexture(builder, IsAnimated.No, IsThematic.Yes, true, false);\r\n }\r\n\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createPointCloudHiliter(classified: IsClassified): ProgramBuilder {\r\n const builder = createBuilder();\r\n if (classified) {\r\n addHilitePlanarClassifier(builder, false);\r\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\r\n } else {\r\n addUniformHiliter(builder);\r\n }\r\n\r\n return builder;\r\n}\r\n"]}
@@ -7,7 +7,8 @@
7
7
  * @module WebGL
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.createPointStringBuilder = exports.createPointStringHiliter = void 0;
10
+ exports.createPointStringHiliter = createPointStringHiliter;
11
+ exports.createPointStringBuilder = createPointStringBuilder;
11
12
  const AttributeMap_1 = require("../AttributeMap");
12
13
  const ShaderBuilder_1 = require("../ShaderBuilder");
13
14
  const Color_1 = require("./Color");
@@ -48,7 +49,6 @@ function createPointStringHiliter(instanced, posType) {
48
49
  (0, FeatureSymbology_1.addHiliter)(builder, true);
49
50
  return builder;
50
51
  }
51
- exports.createPointStringHiliter = createPointStringHiliter;
52
52
  /** @internal */
53
53
  function createPointStringBuilder(instanced, posType) {
54
54
  const builder = createBase(instanced, posType);
@@ -57,5 +57,4 @@ function createPointStringBuilder(instanced, posType) {
57
57
  (0, Fragment_1.addWhiteOnWhiteReversal)(builder.frag);
58
58
  return builder;
59
59
  }
60
- exports.createPointStringBuilder = createPointStringBuilder;
61
60
  //# sourceMappingURL=PointString.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"PointString.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/PointString.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,kDAA+C;AAC/C,oDAAgH;AAGhH,mCAAmC;AACnC,qCAA0C;AAC1C,yDAAgD;AAChD,yCAAqD;AACrD,qCAAuE;AAEvE,MAAM,eAAe,GAAG;;;;;CAKvB,CAAC;AAEF,uFAAuF;AACvF,4GAA4G;AAC5G,2EAA2E;AAC3E,6BAA6B;AAC7B,MAAM,YAAY,GAAG;;;;CAIpB,CAAC;AAEF,MAAM,mBAAmB,GAAG,oDAAoD,CAAC;AAEjF,SAAS,UAAU,CAAC,SAAsB,EAAE,YAA0B;IACpE,MAAM,OAAO,GAAG,2BAAY,CAAC,gBAAgB,kCAA0B,4BAAoB,SAAS,CAAC,CAAC;IAEtG,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,OAAO,EAAE,EAAE,YAAY,EAAE,SAAS,EAAE,4BAAoB,SAAS,EAAE,CAAC,CAAC;IACxG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAA,qCAA4B,EAAC,IAAI,CAAC,CAAC;IAEnC,IAAA,sBAAa,EAAC,IAAI,CAAC,CAAC;IACpB,OAAO,CAAC,wBAAwB,CAAC,gBAAgB,8BAAsB,mBAAmB,CAAC,CAAC;IAC5F,OAAO,CAAC,IAAI,CAAC,GAAG,uDAA+C,YAAY,CAAC,CAAC;IAE7E,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,SAAgB,wBAAwB,CAAC,SAAsB,EAAE,OAAqB;IACpF,MAAM,OAAO,GAAG,UAAU,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;IAC/C,IAAA,6BAAU,EAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAC1B,OAAO,OAAO,CAAC;AACjB,CAAC;AAJD,4DAIC;AAED,gBAAgB;AAChB,SAAgB,wBAAwB,CAAC,SAAsB,EAAE,OAAqB;IACpF,MAAM,OAAO,GAAG,UAAU,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;IAC/C,IAAA,uBAAc,EAAC,OAAO,CAAC,CAAC;IACxB,IAAA,gBAAQ,EAAC,OAAO,CAAC,CAAC;IAClB,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtC,OAAO,OAAO,CAAC;AACjB,CAAC;AAND,4DAMC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\nimport { IsInstanced, PositionType } from \"../TechniqueFlags\";\r\nimport { TechniqueId } from \"../TechniqueId\";\r\nimport { addColor } from \"./Color\";\r\nimport { addShaderFlags } from \"./Common\";\r\nimport { addHiliter } from \"./FeatureSymbology\";\r\nimport { addWhiteOnWhiteReversal } from \"./Fragment\";\r\nimport { addLineWeight, addModelViewProjectionMatrix } from \"./Vertex\";\r\n\r\nconst computePosition = `\r\n float lineWeight = computeLineWeight();\r\n lineWeight += 0.5 * float(lineWeight > 4.0); // fudge factor for rounding fat points...\r\n gl_PointSize = lineWeight;\r\n return MAT_MVP * rawPos;\r\n`;\r\n\r\n// gl_PointSize specifies coordinates of this fragment within the point in range [0,1].\r\n// This should be the most precise of the many approaches we've tried, but it still yields some asymmetry...\r\n// Discarding if it meets radius precisely seems to reduce that slightly...\r\n// ###TODO try point sprites?\r\nconst roundCorners = `\r\n const vec2 center = vec2(0.5, 0.5);\r\n vec2 vt = gl_PointCoord - center;\r\n return dot(vt, vt) * v_roundCorners >= 0.25; // meets or exceeds radius of circle\r\n`;\r\n\r\nconst computeRoundCorners = \" v_roundCorners = gl_PointSize > 4.0 ? 1.0 : 0.0;\";\r\n\r\nfunction createBase(instanced: IsInstanced, positionType: PositionType): ProgramBuilder {\r\n const attrMap = AttributeMap.findAttributeMap(TechniqueId.PointString, IsInstanced.Yes === instanced);\r\n\r\n const builder = new ProgramBuilder(attrMap, { positionType, instanced: IsInstanced.Yes === instanced });\r\n const vert = builder.vert;\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n\r\n addLineWeight(vert);\r\n builder.addInlineComputedVarying(\"v_roundCorners\", VariableType.Float, computeRoundCorners);\r\n builder.frag.set(FragmentShaderComponent.CheckForEarlyDiscard, roundCorners);\r\n\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createPointStringHiliter(instanced: IsInstanced, posType: PositionType): ProgramBuilder {\r\n const builder = createBase(instanced, posType);\r\n addHiliter(builder, true);\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createPointStringBuilder(instanced: IsInstanced, posType: PositionType): ProgramBuilder {\r\n const builder = createBase(instanced, posType);\r\n addShaderFlags(builder);\r\n addColor(builder);\r\n addWhiteOnWhiteReversal(builder.frag);\r\n return builder;\r\n}\r\n"]}
1
+ {"version":3,"file":"PointString.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/PointString.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AA+CH,4DAIC;AAGD,4DAMC;AA1DD,kDAA+C;AAC/C,oDAAgH;AAGhH,mCAAmC;AACnC,qCAA0C;AAC1C,yDAAgD;AAChD,yCAAqD;AACrD,qCAAuE;AAEvE,MAAM,eAAe,GAAG;;;;;CAKvB,CAAC;AAEF,uFAAuF;AACvF,4GAA4G;AAC5G,2EAA2E;AAC3E,6BAA6B;AAC7B,MAAM,YAAY,GAAG;;;;CAIpB,CAAC;AAEF,MAAM,mBAAmB,GAAG,oDAAoD,CAAC;AAEjF,SAAS,UAAU,CAAC,SAAsB,EAAE,YAA0B;IACpE,MAAM,OAAO,GAAG,2BAAY,CAAC,gBAAgB,kCAA0B,4BAAoB,SAAS,CAAC,CAAC;IAEtG,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,OAAO,EAAE,EAAE,YAAY,EAAE,SAAS,EAAE,4BAAoB,SAAS,EAAE,CAAC,CAAC;IACxG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAA,qCAA4B,EAAC,IAAI,CAAC,CAAC;IAEnC,IAAA,sBAAa,EAAC,IAAI,CAAC,CAAC;IACpB,OAAO,CAAC,wBAAwB,CAAC,gBAAgB,8BAAsB,mBAAmB,CAAC,CAAC;IAC5F,OAAO,CAAC,IAAI,CAAC,GAAG,uDAA+C,YAAY,CAAC,CAAC;IAE7E,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,SAAgB,wBAAwB,CAAC,SAAsB,EAAE,OAAqB;IACpF,MAAM,OAAO,GAAG,UAAU,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;IAC/C,IAAA,6BAAU,EAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAC1B,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,SAAgB,wBAAwB,CAAC,SAAsB,EAAE,OAAqB;IACpF,MAAM,OAAO,GAAG,UAAU,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;IAC/C,IAAA,uBAAc,EAAC,OAAO,CAAC,CAAC;IACxB,IAAA,gBAAQ,EAAC,OAAO,CAAC,CAAC;IAClB,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtC,OAAO,OAAO,CAAC;AACjB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\nimport { IsInstanced, PositionType } from \"../TechniqueFlags\";\r\nimport { TechniqueId } from \"../TechniqueId\";\r\nimport { addColor } from \"./Color\";\r\nimport { addShaderFlags } from \"./Common\";\r\nimport { addHiliter } from \"./FeatureSymbology\";\r\nimport { addWhiteOnWhiteReversal } from \"./Fragment\";\r\nimport { addLineWeight, addModelViewProjectionMatrix } from \"./Vertex\";\r\n\r\nconst computePosition = `\r\n float lineWeight = computeLineWeight();\r\n lineWeight += 0.5 * float(lineWeight > 4.0); // fudge factor for rounding fat points...\r\n gl_PointSize = lineWeight;\r\n return MAT_MVP * rawPos;\r\n`;\r\n\r\n// gl_PointSize specifies coordinates of this fragment within the point in range [0,1].\r\n// This should be the most precise of the many approaches we've tried, but it still yields some asymmetry...\r\n// Discarding if it meets radius precisely seems to reduce that slightly...\r\n// ###TODO try point sprites?\r\nconst roundCorners = `\r\n const vec2 center = vec2(0.5, 0.5);\r\n vec2 vt = gl_PointCoord - center;\r\n return dot(vt, vt) * v_roundCorners >= 0.25; // meets or exceeds radius of circle\r\n`;\r\n\r\nconst computeRoundCorners = \" v_roundCorners = gl_PointSize > 4.0 ? 1.0 : 0.0;\";\r\n\r\nfunction createBase(instanced: IsInstanced, positionType: PositionType): ProgramBuilder {\r\n const attrMap = AttributeMap.findAttributeMap(TechniqueId.PointString, IsInstanced.Yes === instanced);\r\n\r\n const builder = new ProgramBuilder(attrMap, { positionType, instanced: IsInstanced.Yes === instanced });\r\n const vert = builder.vert;\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n\r\n addLineWeight(vert);\r\n builder.addInlineComputedVarying(\"v_roundCorners\", VariableType.Float, computeRoundCorners);\r\n builder.frag.set(FragmentShaderComponent.CheckForEarlyDiscard, roundCorners);\r\n\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createPointStringHiliter(instanced: IsInstanced, posType: PositionType): ProgramBuilder {\r\n const builder = createBase(instanced, posType);\r\n addHiliter(builder, true);\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createPointStringBuilder(instanced: IsInstanced, posType: PositionType): ProgramBuilder {\r\n const builder = createBase(instanced, posType);\r\n addShaderFlags(builder);\r\n addColor(builder);\r\n addWhiteOnWhiteReversal(builder.frag);\r\n return builder;\r\n}\r\n"]}
@@ -7,7 +7,12 @@
7
7
  * @module WebGL
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.createPolylineHiliter = exports.createPolylineBuilder = exports.addLineCode = exports.addLineCodeTexture = exports.addAdjustWidth = exports.adjustWidth = void 0;
10
+ exports.adjustWidth = void 0;
11
+ exports.addAdjustWidth = addAdjustWidth;
12
+ exports.addLineCodeTexture = addLineCodeTexture;
13
+ exports.addLineCode = addLineCode;
14
+ exports.createPolylineBuilder = createPolylineBuilder;
15
+ exports.createPolylineHiliter = createPolylineHiliter;
11
16
  const core_bentley_1 = require("@itwin/core-bentley");
12
17
  const AttributeMap_1 = require("../AttributeMap");
13
18
  const RenderFlags_1 = require("../RenderFlags");
@@ -135,7 +140,6 @@ function addAdjustWidth(vert) {
135
140
  });
136
141
  vert.addFunction(exports.adjustWidth);
137
142
  }
138
- exports.addAdjustWidth = addAdjustWidth;
139
143
  /** @internal */
140
144
  function addLineCodeTexture(frag) {
141
145
  frag.addUniform("u_lineCodeTexture", 8 /* VariableType.Sampler2D */, (prog) => {
@@ -147,7 +151,6 @@ function addLineCodeTexture(frag) {
147
151
  });
148
152
  });
149
153
  }
150
- exports.addLineCodeTexture = addLineCodeTexture;
151
154
  /** @internal */
152
155
  function addLineCode(prog, args) {
153
156
  const vert = prog.vert;
@@ -161,7 +164,6 @@ function addLineCode(prog, args) {
161
164
  frag.set(4 /* FragmentShaderComponent.CheckForDiscard */, checkForDiscard);
162
165
  frag.addGlobal("discardByLineCode", 0 /* VariableType.Boolean */, "false");
163
166
  }
164
- exports.addLineCode = addLineCode;
165
167
  function polylineAddLineCode(prog) {
166
168
  addLineCode(prog, lineCodeArgs);
167
169
  (0, Vertex_1.addModelViewMatrix)(prog.vert);
@@ -318,7 +320,6 @@ function createPolylineBuilder(isInstanced, positionType) {
318
320
  (0, Fragment_1.addWhiteOnWhiteReversal)(builder.frag);
319
321
  return builder;
320
322
  }
321
- exports.createPolylineBuilder = createPolylineBuilder;
322
323
  /** @internal */
323
324
  function createPolylineHiliter(isInstanced, positionType) {
324
325
  const instanced = 1 /* IsInstanced.Yes */ === isInstanced;
@@ -329,5 +330,4 @@ function createPolylineHiliter(isInstanced, positionType) {
329
330
  (0, FeatureSymbology_1.addHiliter)(builder, true);
330
331
  return builder;
331
332
  }
332
- exports.createPolylineHiliter = createPolylineHiliter;
333
333
  //# sourceMappingURL=Polyline.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Polyline.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/Polyline.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,kDAA+C;AAC/C,gDAA6C;AAC7C,oDAE0B;AAC1B,sCAAmC;AAGnC,mCAAmC;AACnC,iCAAyC;AACzC,qCAAsD;AACtD,qCAAwC;AACxC,yDAAgD;AAChD,yCAAqD;AACrD,qCAEkB;AAClB,yCAAsE;AAEtE,MAAM,eAAe,GAAG,2BAA2B,CAAC;AAEpD,MAAM,aAAa,GAAG;;;;;;;;;;;;;;;;;;;CAmBrB,CAAC;AAEF,MAAM,mBAAmB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;CA0B3B,CAAC;AAEF,gBAAgB;AACH,QAAA,WAAW,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsD1B,CAAC;AAEF,gBAAgB;AAChB,SAAgB,cAAc,CAAC,IAAyB;IACtD,IAAI,CAAC,UAAU,CAAC,aAAa,4BAAoB,CAAC,IAAI,EAAE,EAAE;QACxD,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE;YACrD,MAAM,UAAU,GAAG,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1H,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,IAAI,CAAC,WAAW,CAAC,mBAAW,CAAC,CAAC;AAChC,CAAC;AARD,wCAQC;AAED,gBAAgB;AAChB,SAAgB,kBAAkB,CAAC,IAA2B;IAC5D,IAAI,CAAC,UAAU,CAAC,mBAAmB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,EAAE;YACtD,MAAM,GAAG,GAAG,eAAM,CAAC,QAAQ,CAAC,eAAe,CAAC;YAC5C,IAAA,qBAAM,EAAC,SAAS,KAAK,GAAG,CAAC,CAAC;YAC1B,IAAI,SAAS,KAAK,GAAG;gBACnB,GAAG,CAAC,WAAW,CAAC,OAAO,EAAE,yBAAW,CAAC,QAAQ,CAAC,CAAC;QACnD,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AATD,gDASC;AAED,gBAAgB;AAChB,SAAgB,WAAW,CAAC,IAAoB,EAAE,IAAY;IAC5D,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IACvB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IAEvB,IAAA,oBAAkB,EAAC,IAAI,CAAC,CAAC;IAEzB,MAAM,QAAQ,GAAW,gCAAgC,IAAI,GAAG,CAAC;IAEjE,IAAI,CAAC,kCAAkC,CAAC,QAAQ,6BAAqB,QAAQ,EAAE,mBAAmB,CAAC,CAAC;IAEpG,IAAA,mBAAU,EAAC,IAAI,CAAC,CAAC;IACjB,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAE9B,IAAI,CAAC,GAAG,oDAA4C,aAAa,CAAC,CAAC;IACnE,IAAI,CAAC,GAAG,kDAA0C,eAAe,CAAC,CAAC;IACnE,IAAI,CAAC,SAAS,CAAC,mBAAmB,gCAAwB,OAAO,CAAC,CAAC;AACrE,CAAC;AAhBD,kCAgBC;AAED,SAAS,mBAAmB,CAAC,IAAoB;IAC/C,WAAW,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC;IAChC,IAAA,2BAAkB,EAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAChC,CAAC;AAED,SAAS,SAAS,CAAC,IAAoB;IACrC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IACvB,IAAA,sCAA2B,EAAC,IAAI,CAAC,CAAC,CAAC,uCAAuC;IAC1E,IAAA,4BAAmB,EAAC,IAAI,CAAC,CAAC;IAC1B,IAAA,2BAAkB,EAAC,IAAI,CAAC,CAAC;IACzB,IAAA,sBAAW,EAAC,IAAI,CAAC,CAAC;IAElB,IAAI,CAAC,SAAS,CAAC,aAAa,4BAAoB,CAAC;IACjD,IAAI,CAAC,SAAS,CAAC,WAAW,4BAAoB,CAAC;IAC/C,IAAI,CAAC,SAAS,CAAC,WAAW,4BAAoB,CAAC;IAC/C,IAAI,CAAC,SAAS,CAAC,aAAa,4BAAoB,CAAC;IACjD,IAAI,CAAC,cAAc,CAAC,uBAAuB,CAAC,CAAC;IAE7C,IAAI,CAAC,WAAW,CAAC,qBAAY,CAAC,CAAC;IAE/B,IAAA,sBAAa,EAAC,IAAI,CAAC,CAAC;IAEpB,IAAI,CAAC,SAAS,CAAC,aAAa,8BAAsB,KAAK,CAAC,CAAC;IACzD,IAAI,CAAC,UAAU,CAAC,YAAY,4BAAoB,CAAC;IACjD,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAI,CAAC,UAAU,CAAC,UAAU,4BAAoB,CAAC;IAC/C,cAAc,CAAC,IAAI,CAAC,CAAC;IAErB,IAAA,0BAAiB,EAAC,IAAI,CAAC,CAAC;IACxB,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;AACnC,CAAC;AAED,MAAM,cAAc,GAAG;;;;;CAKtB,CAAC;AAEF,MAAM,uBAAuB,GAAG;;;CAG/B,CAAC;AAEF,MAAM,eAAe,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0GvB,CAAC;AAEF,MAAM,YAAY,GAAG,uCAAuC,CAAC;AAE7D,gBAAgB;AAChB,SAAgB,qBAAqB,CAAC,WAAwB,EAAE,YAA0B;IACxF,MAAM,SAAS,GAAG,4BAAoB,WAAW,CAAC;IAClD,MAAM,OAAO,GAAG,2BAAY,CAAC,gBAAgB,+BAAuB,SAAS,CAAC,CAAC;IAC/E,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,OAAO,EAAE,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC,CAAC;IAEzE,IAAA,uBAAc,EAAC,OAAO,CAAC,CAAC;IAExB,SAAS,CAAC,OAAO,CAAC,CAAC;IAEnB,mBAAmB,CAAC,OAAO,CAAC,CAAC;IAE7B,IAAA,gBAAQ,EAAC,OAAO,CAAC,CAAC;IAClB,IAAA,sBAAe,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9B,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAEtC,OAAO,OAAO,CAAC;AACjB,CAAC;AAhBD,sDAgBC;AAED,gBAAgB;AAChB,SAAgB,qBAAqB,CAAC,WAAwB,EAAE,YAA0B;IACxF,MAAM,SAAS,GAAG,4BAAoB,WAAW,CAAC;IAClD,MAAM,OAAO,GAAG,2BAAY,CAAC,gBAAgB,+BAAuB,SAAS,CAAC,CAAC;IAC/E,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,OAAO,EAAE,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC,CAAC;IAEzE,SAAS,CAAC,OAAO,CAAC,CAAC;IACnB,IAAA,mBAAU,EAAC,OAAO,CAAC,CAAC;IACpB,IAAA,6BAAU,EAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAC1B,OAAO,OAAO,CAAC;AACjB,CAAC;AATD,sDASC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { TextureUnit } from \"../RenderFlags\";\r\nimport {\r\n FragmentShaderBuilder, FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderBuilder, VertexShaderComponent,\r\n} from \"../ShaderBuilder\";\r\nimport { System } from \"../System\";\r\nimport { IsInstanced, PositionType } from \"../TechniqueFlags\";\r\nimport { TechniqueId } from \"../TechniqueId\";\r\nimport { addColor } from \"./Color\";\r\nimport { addEdgeContrast } from \"./Edge\";\r\nimport { addFrustum, addShaderFlags } from \"./Common\";\r\nimport { unquantize2d } from \"./Decode\";\r\nimport { addHiliter } from \"./FeatureSymbology\";\r\nimport { addWhiteOnWhiteReversal } from \"./Fragment\";\r\nimport {\r\n addLineCode as addLineCodeUniform, addLineWeight, addModelViewMatrix, addProjectionMatrix, addSamplePosition,\r\n} from \"./Vertex\";\r\nimport { addModelToWindowCoordinates, addViewport } from \"./Viewport\";\r\n\r\nconst checkForDiscard = \"return discardByLineCode;\";\r\n\r\nconst applyLineCode = `\r\n if (v_texc.x >= 0.0) { // v_texc = (-1,-1) for solid lines - don't bother with any of this\r\n vec4 texColor = TEXTURE(u_lineCodeTexture, v_texc);\r\n discardByLineCode = (0.0 == texColor.r);\r\n }\r\n\r\n if (v_lnInfo.w > 0.5) { // line needs pixel trimming\r\n // calculate pixel distance from pixel center to expected line center, opposite dir from major\r\n vec2 dxy = gl_FragCoord.xy - v_lnInfo.xy;\r\n if (v_lnInfo.w < 1.5) // not x-major\r\n dxy = dxy.yx;\r\n\r\n float dist = v_lnInfo.z * dxy.x - dxy.y;\r\n float distA = abs(dist);\r\n if (distA > 0.5 || (distA == 0.5 && dist < 0.0))\r\n discardByLineCode = true; // borrow this flag to force discard\r\n }\r\n\r\n return baseColor;\r\n`;\r\n\r\nconst computeTextureCoord = `\r\nvec2 computeLineCodeTextureCoords(vec2 windowDir, vec4 projPos, float adjust) {\r\n vec2 texc;\r\n float lineCode = computeLineCode();\r\n if (0.0 == lineCode) {\r\n // Solid line - tell frag shader not to bother.\r\n texc = vec2(-1.0, -1.0);\r\n } else {\r\n const float imagesPerPixel = 1.0/32.0;\r\n const float textureCoordinateBase = 8192.0; // Temp workardound for clipping problem in perspective views (negative values don't seem to interpolate correctly).\r\n\r\n if (abs(windowDir.x) > abs(windowDir.y))\r\n texc.x = textureCoordinateBase + imagesPerPixel * (projPos.x + adjust * windowDir.x);\r\n else\r\n texc.x = textureCoordinateBase + imagesPerPixel * (projPos.y + adjust * windowDir.y);\r\n\r\n const float numLineCodes = 16.0; // NB: Actually only 10, but texture is 16px tall because it needs to be a power of 2.\r\n const float rowsPerCode = 1.0;\r\n const float numRows = numLineCodes*rowsPerCode;\r\n const float centerY = 0.5/numRows;\r\n const float stepY = rowsPerCode/numRows;\r\n texc.y = stepY * lineCode + centerY;\r\n }\r\n\r\n return texc;\r\n}\r\n`;\r\n\r\n/** @internal */\r\nexport const adjustWidth = `\r\nvoid adjustWidth(inout float width, vec2 d2, vec2 org) {\r\n if (u_aaSamples > 1) {\r\n if (width < 5.0)\r\n width += (5.0 - width) * 0.125;\r\n return;\r\n }\r\n\r\n // calculate slope based width adjustment for non-AA lines, widths 1 to 4\r\n vec2 d2A = abs(d2);\r\n const float s_myFltEpsilon = 0.0001; // limit test resolution to 4 digits in case 24 bit (s16e7) is used in hardware\r\n if (d2A.y > s_myFltEpsilon && width < 4.5) {\r\n float len = length(d2A);\r\n float tan = d2A.x / d2A.y;\r\n\r\n if (width < 1.5) { // width 1\r\n if (tan <= 1.0)\r\n width = d2A.y;\r\n else\r\n width = d2A.x;\r\n // width 1 requires additional adjustment plus trimming in frag shader using v_lnInfo\r\n width *= 1.01;\r\n v_lnInfo.xy = org;\r\n v_lnInfo.w = 1.0; // set flag to do trimming\r\n // set slope in v_lnInfo.z\r\n if (d2A.x - d2A.y > s_myFltEpsilon) {\r\n v_lnInfo.z = d2.y / d2.x;\r\n v_lnInfo.w += 2.0; // add in x-major flag\r\n } else\r\n v_lnInfo.z = d2.x / d2.y;\r\n\r\n } else if (width < 2.5) { // width 2\r\n if (tan <= 0.5)\r\n width = 2.0 * d2A.y;\r\n else\r\n width = (d2A.y + 2.0 * d2A.x);\r\n\r\n } else if (width < 3.5) { // width 3\r\n if (tan <= 1.0)\r\n width = (3.0 * d2A.y + d2A.x);\r\n else\r\n width = (d2A.y + 3.0 * d2A.x);\r\n\r\n } else { // if (width < 4.5) // width 4\r\n if (tan <= 0.5)\r\n width = (4.0 * d2A.y + d2A.x);\r\n else if (tan <= 2.0)\r\n width = (3.0 * d2A.y + 3.0 * d2A.x);\r\n else\r\n width = (d2A.y + 4.0 * d2A.x);\r\n }\r\n width /= len;\r\n }\r\n}\r\n`;\r\n\r\n/** @internal */\r\nexport function addAdjustWidth(vert: VertexShaderBuilder) {\r\n vert.addUniform(\"u_aaSamples\", VariableType.Int, (prog) => {\r\n prog.addGraphicUniform(\"u_aaSamples\", (attr, params) => {\r\n const numSamples = System.instance.frameBufferStack.currentFbMultisampled ? params.target.compositor.antialiasSamples : 1;\r\n attr.setUniform1i(numSamples);\r\n });\r\n });\r\n vert.addFunction(adjustWidth);\r\n}\r\n\r\n/** @internal */\r\nexport function addLineCodeTexture(frag: FragmentShaderBuilder) {\r\n frag.addUniform(\"u_lineCodeTexture\", VariableType.Sampler2D, (prog) => {\r\n prog.addProgramUniform(\"u_lineCodeTexture\", (uniform) => {\r\n const lct = System.instance.lineCodeTexture;\r\n assert(undefined !== lct);\r\n if (undefined !== lct)\r\n lct.bindSampler(uniform, TextureUnit.LineCode);\r\n });\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function addLineCode(prog: ProgramBuilder, args: string) {\r\n const vert = prog.vert;\r\n const frag = prog.frag;\r\n\r\n addLineCodeUniform(vert);\r\n\r\n const funcCall: string = `computeLineCodeTextureCoords(${args})`;\r\n\r\n prog.addFunctionComputedVaryingWithArgs(\"v_texc\", VariableType.Vec2, funcCall, computeTextureCoord);\r\n\r\n addFrustum(prog);\r\n addLineCodeTexture(prog.frag);\r\n\r\n frag.set(FragmentShaderComponent.FinalizeBaseColor, applyLineCode);\r\n frag.set(FragmentShaderComponent.CheckForDiscard, checkForDiscard);\r\n frag.addGlobal(\"discardByLineCode\", VariableType.Boolean, \"false\");\r\n}\r\n\r\nfunction polylineAddLineCode(prog: ProgramBuilder) {\r\n addLineCode(prog, lineCodeArgs);\r\n addModelViewMatrix(prog.vert);\r\n}\r\n\r\nfunction addCommon(prog: ProgramBuilder) {\r\n const vert = prog.vert;\r\n addModelToWindowCoordinates(vert); // adds u_mvp, u_viewportTransformation\r\n addProjectionMatrix(vert);\r\n addModelViewMatrix(vert);\r\n addViewport(vert);\r\n\r\n vert.addGlobal(\"g_windowPos\", VariableType.Vec4);\r\n vert.addGlobal(\"g_prevPos\", VariableType.Vec4);\r\n vert.addGlobal(\"g_nextPos\", VariableType.Vec4);\r\n vert.addGlobal(\"g_windowDir\", VariableType.Vec2);\r\n vert.addInitializer(decodeAdjacentPositions);\r\n\r\n vert.addFunction(unquantize2d);\r\n\r\n addLineWeight(vert);\r\n\r\n vert.addGlobal(\"miterAdjust\", VariableType.Float, \"0.0\");\r\n prog.addVarying(\"v_eyeSpace\", VariableType.Vec3);\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n prog.addVarying(\"v_lnInfo\", VariableType.Vec4);\r\n addAdjustWidth(vert);\r\n\r\n addSamplePosition(vert);\r\n vert.addFunction(decodePosition);\r\n}\r\n\r\nconst decodePosition = `\r\nvec4 decodePosition(vec3 baseIndex) {\r\n float index = decodeUInt24(baseIndex);\r\n return samplePosition(index);\r\n}\r\n`;\r\n\r\nconst decodeAdjacentPositions = `\r\n g_prevPos = decodePosition(a_prevIndex);\r\n g_nextPos = decodePosition(a_nextIndex);\r\n`;\r\n\r\nconst computePosition = `\r\n const float kNone = 0.0,\r\n kSquare = 1.0*3.0,\r\n kMiter = 2.0*3.0,\r\n kMiterInsideOnly = 3.0*3.0,\r\n kJointBase = 4.0*3.0,\r\n kNegatePerp = 8.0*3.0,\r\n kNegateAlong = 16.0*3.0,\r\n kNoneAdjWt = 32.0*3.0;\r\n\r\n v_lnInfo = vec4(0.0, 0.0, 0.0, 0.0); // init and set flag to false\r\n\r\n vec4 next = g_nextPos;\r\n vec4 pos;\r\n g_windowPos = modelToWindowCoordinates(rawPos, next, pos, v_eyeSpace);\r\n if (g_windowPos.w == 0.0)\r\n return g_windowPos;\r\n\r\n float param = a_param;\r\n float weight = computeLineWeight();\r\n float scale = 1.0, directionScale = 1.0;\r\n\r\n if (param >= kNoneAdjWt)\r\n param -= kNoneAdjWt;\r\n\r\n if (param >= kNegateAlong) {\r\n directionScale = -directionScale;\r\n param -= kNegateAlong;\r\n }\r\n\r\n if (param >= kNegatePerp) {\r\n scale = -1.0;\r\n param -= kNegatePerp;\r\n }\r\n\r\n vec4 otherPos;\r\n vec3 otherMvPos;\r\n vec4 projNext = modelToWindowCoordinates(next, rawPos, otherPos, otherMvPos);\r\n g_windowDir = projNext.xy - g_windowPos.xy;\r\n\r\n if (param < kJointBase) {\r\n vec2 dir = (directionScale > 0.0) ? g_windowDir : -g_windowDir;\r\n vec2 pos = (directionScale > 0.0) ? g_windowPos.xy : projNext.xy;\r\n adjustWidth(weight, dir, pos);\r\n }\r\n\r\n if (kNone != param) {\r\n vec2 delta = vec2(0.0);\r\n vec4 prev = g_prevPos;\r\n vec4 projPrev = modelToWindowCoordinates(prev, rawPos, otherPos, otherMvPos);\r\n vec2 prevDir = g_windowPos.xy - projPrev.xy;\r\n float thisLength = sqrt(g_windowDir.x * g_windowDir.x + g_windowDir.y * g_windowDir.y);\r\n const float s_minNormalizeLength = 1.0E-5; // avoid normalizing zero length vectors.\r\n float dist = weight / 2.0;\r\n\r\n if (thisLength > s_minNormalizeLength) {\r\n g_windowDir /= thisLength;\r\n\r\n float prevLength = sqrt(prevDir.x * prevDir.x + prevDir.y * prevDir.y);\r\n\r\n if (prevLength > s_minNormalizeLength) {\r\n prevDir /= prevLength;\r\n const float s_minParallelDot= -.9999, s_maxParallelDot = .9999;\r\n float prevNextDot = dot(prevDir, g_windowDir);\r\n\r\n if (prevNextDot < s_minParallelDot || prevNextDot > s_maxParallelDot) // No miter if parallel or antiparallel.\r\n param = kSquare;\r\n } else\r\n param = kSquare;\r\n } else {\r\n g_windowDir = -normalize(prevDir);\r\n param = kSquare;\r\n }\r\n\r\n vec2 perp = scale * vec2(-g_windowDir.y, g_windowDir.x);\r\n\r\n if (param == kSquare) {\r\n delta = perp;\r\n } else {\r\n vec2 bisector = normalize(prevDir - g_windowDir);\r\n float dotP = dot (bisector, perp);\r\n\r\n if (dotP != 0.0) { // Should never occur - but avoid divide by zero.\r\n const float maxMiter = 3.0;\r\n float miterDistance = 1.0/dotP;\r\n\r\n if (param == kMiter) { // Straight miter.\r\n delta = (abs(miterDistance) > maxMiter) ? perp : bisector * miterDistance;\r\n\r\n } else if (param == kMiterInsideOnly) { // Miter at inside, square at outside (to make room for joint).\r\n delta = (dotP > 0.0 || abs(miterDistance) > maxMiter) ? perp : bisector * miterDistance;\r\n\r\n } else {\r\n const float jointTriangleCount = 3.0;\r\n float ratio = (param - kJointBase) / jointTriangleCount; // 3 triangles per half-joint as defined in Graphics.cpp\r\n delta = normalize((1.0 - ratio) * bisector + (dotP < 0.0 ? -ratio : ratio) * perp); // Miter/Straight combination.\r\n }\r\n }\r\n }\r\n\r\n miterAdjust = dot(g_windowDir, delta) * dist; // Not actually used for hilite shader but meh.\r\n pos.x += dist * delta.x * 2.0 * pos.w / u_viewport.x;\r\n pos.y += dist * delta.y * 2.0 * pos.w / u_viewport.y;\r\n }\r\n\r\n return pos;\r\n`;\r\n\r\nconst lineCodeArgs = \"g_windowDir, g_windowPos, miterAdjust\";\r\n\r\n/** @internal */\r\nexport function createPolylineBuilder(isInstanced: IsInstanced, positionType: PositionType): ProgramBuilder {\r\n const instanced = IsInstanced.Yes === isInstanced;\r\n const attrMap = AttributeMap.findAttributeMap(TechniqueId.Polyline, instanced);\r\n const builder = new ProgramBuilder(attrMap, { positionType, instanced });\r\n\r\n addShaderFlags(builder);\r\n\r\n addCommon(builder);\r\n\r\n polylineAddLineCode(builder);\r\n\r\n addColor(builder);\r\n addEdgeContrast(builder.vert);\r\n addWhiteOnWhiteReversal(builder.frag);\r\n\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createPolylineHiliter(isInstanced: IsInstanced, positionType: PositionType): ProgramBuilder {\r\n const instanced = IsInstanced.Yes === isInstanced;\r\n const attrMap = AttributeMap.findAttributeMap(TechniqueId.Polyline, instanced);\r\n const builder = new ProgramBuilder(attrMap, { positionType, instanced });\r\n\r\n addCommon(builder);\r\n addFrustum(builder);\r\n addHiliter(builder, true);\r\n return builder;\r\n}\r\n"]}
1
+ {"version":3,"file":"Polyline.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/Polyline.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAmIH,wCAQC;AAGD,gDASC;AAGD,kCAgBC;AA6JD,sDAgBC;AAGD,sDASC;AAjWD,sDAA6C;AAC7C,kDAA+C;AAC/C,gDAA6C;AAC7C,oDAE0B;AAC1B,sCAAmC;AAGnC,mCAAmC;AACnC,iCAAyC;AACzC,qCAAsD;AACtD,qCAAwC;AACxC,yDAAgD;AAChD,yCAAqD;AACrD,qCAEkB;AAClB,yCAAsE;AAEtE,MAAM,eAAe,GAAG,2BAA2B,CAAC;AAEpD,MAAM,aAAa,GAAG;;;;;;;;;;;;;;;;;;;CAmBrB,CAAC;AAEF,MAAM,mBAAmB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;CA0B3B,CAAC;AAEF,gBAAgB;AACH,QAAA,WAAW,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsD1B,CAAC;AAEF,gBAAgB;AAChB,SAAgB,cAAc,CAAC,IAAyB;IACtD,IAAI,CAAC,UAAU,CAAC,aAAa,4BAAoB,CAAC,IAAI,EAAE,EAAE;QACxD,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE;YACrD,MAAM,UAAU,GAAG,eAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1H,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,IAAI,CAAC,WAAW,CAAC,mBAAW,CAAC,CAAC;AAChC,CAAC;AAED,gBAAgB;AAChB,SAAgB,kBAAkB,CAAC,IAA2B;IAC5D,IAAI,CAAC,UAAU,CAAC,mBAAmB,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,EAAE;YACtD,MAAM,GAAG,GAAG,eAAM,CAAC,QAAQ,CAAC,eAAe,CAAC;YAC5C,IAAA,qBAAM,EAAC,SAAS,KAAK,GAAG,CAAC,CAAC;YAC1B,IAAI,SAAS,KAAK,GAAG;gBACnB,GAAG,CAAC,WAAW,CAAC,OAAO,EAAE,yBAAW,CAAC,QAAQ,CAAC,CAAC;QACnD,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,gBAAgB;AAChB,SAAgB,WAAW,CAAC,IAAoB,EAAE,IAAY;IAC5D,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IACvB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IAEvB,IAAA,oBAAkB,EAAC,IAAI,CAAC,CAAC;IAEzB,MAAM,QAAQ,GAAW,gCAAgC,IAAI,GAAG,CAAC;IAEjE,IAAI,CAAC,kCAAkC,CAAC,QAAQ,6BAAqB,QAAQ,EAAE,mBAAmB,CAAC,CAAC;IAEpG,IAAA,mBAAU,EAAC,IAAI,CAAC,CAAC;IACjB,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAE9B,IAAI,CAAC,GAAG,oDAA4C,aAAa,CAAC,CAAC;IACnE,IAAI,CAAC,GAAG,kDAA0C,eAAe,CAAC,CAAC;IACnE,IAAI,CAAC,SAAS,CAAC,mBAAmB,gCAAwB,OAAO,CAAC,CAAC;AACrE,CAAC;AAED,SAAS,mBAAmB,CAAC,IAAoB;IAC/C,WAAW,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC;IAChC,IAAA,2BAAkB,EAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAChC,CAAC;AAED,SAAS,SAAS,CAAC,IAAoB;IACrC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IACvB,IAAA,sCAA2B,EAAC,IAAI,CAAC,CAAC,CAAC,uCAAuC;IAC1E,IAAA,4BAAmB,EAAC,IAAI,CAAC,CAAC;IAC1B,IAAA,2BAAkB,EAAC,IAAI,CAAC,CAAC;IACzB,IAAA,sBAAW,EAAC,IAAI,CAAC,CAAC;IAElB,IAAI,CAAC,SAAS,CAAC,aAAa,4BAAoB,CAAC;IACjD,IAAI,CAAC,SAAS,CAAC,WAAW,4BAAoB,CAAC;IAC/C,IAAI,CAAC,SAAS,CAAC,WAAW,4BAAoB,CAAC;IAC/C,IAAI,CAAC,SAAS,CAAC,aAAa,4BAAoB,CAAC;IACjD,IAAI,CAAC,cAAc,CAAC,uBAAuB,CAAC,CAAC;IAE7C,IAAI,CAAC,WAAW,CAAC,qBAAY,CAAC,CAAC;IAE/B,IAAA,sBAAa,EAAC,IAAI,CAAC,CAAC;IAEpB,IAAI,CAAC,SAAS,CAAC,aAAa,8BAAsB,KAAK,CAAC,CAAC;IACzD,IAAI,CAAC,UAAU,CAAC,YAAY,4BAAoB,CAAC;IACjD,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAI,CAAC,UAAU,CAAC,UAAU,4BAAoB,CAAC;IAC/C,cAAc,CAAC,IAAI,CAAC,CAAC;IAErB,IAAA,0BAAiB,EAAC,IAAI,CAAC,CAAC;IACxB,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;AACnC,CAAC;AAED,MAAM,cAAc,GAAG;;;;;CAKtB,CAAC;AAEF,MAAM,uBAAuB,GAAG;;;CAG/B,CAAC;AAEF,MAAM,eAAe,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0GvB,CAAC;AAEF,MAAM,YAAY,GAAG,uCAAuC,CAAC;AAE7D,gBAAgB;AAChB,SAAgB,qBAAqB,CAAC,WAAwB,EAAE,YAA0B;IACxF,MAAM,SAAS,GAAG,4BAAoB,WAAW,CAAC;IAClD,MAAM,OAAO,GAAG,2BAAY,CAAC,gBAAgB,+BAAuB,SAAS,CAAC,CAAC;IAC/E,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,OAAO,EAAE,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC,CAAC;IAEzE,IAAA,uBAAc,EAAC,OAAO,CAAC,CAAC;IAExB,SAAS,CAAC,OAAO,CAAC,CAAC;IAEnB,mBAAmB,CAAC,OAAO,CAAC,CAAC;IAE7B,IAAA,gBAAQ,EAAC,OAAO,CAAC,CAAC;IAClB,IAAA,sBAAe,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9B,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAEtC,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,SAAgB,qBAAqB,CAAC,WAAwB,EAAE,YAA0B;IACxF,MAAM,SAAS,GAAG,4BAAoB,WAAW,CAAC;IAClD,MAAM,OAAO,GAAG,2BAAY,CAAC,gBAAgB,+BAAuB,SAAS,CAAC,CAAC;IAC/E,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,OAAO,EAAE,EAAE,YAAY,EAAE,SAAS,EAAE,CAAC,CAAC;IAEzE,SAAS,CAAC,OAAO,CAAC,CAAC;IACnB,IAAA,mBAAU,EAAC,OAAO,CAAC,CAAC;IACpB,IAAA,6BAAU,EAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAC1B,OAAO,OAAO,CAAC;AACjB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { TextureUnit } from \"../RenderFlags\";\r\nimport {\r\n FragmentShaderBuilder, FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderBuilder, VertexShaderComponent,\r\n} from \"../ShaderBuilder\";\r\nimport { System } from \"../System\";\r\nimport { IsInstanced, PositionType } from \"../TechniqueFlags\";\r\nimport { TechniqueId } from \"../TechniqueId\";\r\nimport { addColor } from \"./Color\";\r\nimport { addEdgeContrast } from \"./Edge\";\r\nimport { addFrustum, addShaderFlags } from \"./Common\";\r\nimport { unquantize2d } from \"./Decode\";\r\nimport { addHiliter } from \"./FeatureSymbology\";\r\nimport { addWhiteOnWhiteReversal } from \"./Fragment\";\r\nimport {\r\n addLineCode as addLineCodeUniform, addLineWeight, addModelViewMatrix, addProjectionMatrix, addSamplePosition,\r\n} from \"./Vertex\";\r\nimport { addModelToWindowCoordinates, addViewport } from \"./Viewport\";\r\n\r\nconst checkForDiscard = \"return discardByLineCode;\";\r\n\r\nconst applyLineCode = `\r\n if (v_texc.x >= 0.0) { // v_texc = (-1,-1) for solid lines - don't bother with any of this\r\n vec4 texColor = TEXTURE(u_lineCodeTexture, v_texc);\r\n discardByLineCode = (0.0 == texColor.r);\r\n }\r\n\r\n if (v_lnInfo.w > 0.5) { // line needs pixel trimming\r\n // calculate pixel distance from pixel center to expected line center, opposite dir from major\r\n vec2 dxy = gl_FragCoord.xy - v_lnInfo.xy;\r\n if (v_lnInfo.w < 1.5) // not x-major\r\n dxy = dxy.yx;\r\n\r\n float dist = v_lnInfo.z * dxy.x - dxy.y;\r\n float distA = abs(dist);\r\n if (distA > 0.5 || (distA == 0.5 && dist < 0.0))\r\n discardByLineCode = true; // borrow this flag to force discard\r\n }\r\n\r\n return baseColor;\r\n`;\r\n\r\nconst computeTextureCoord = `\r\nvec2 computeLineCodeTextureCoords(vec2 windowDir, vec4 projPos, float adjust) {\r\n vec2 texc;\r\n float lineCode = computeLineCode();\r\n if (0.0 == lineCode) {\r\n // Solid line - tell frag shader not to bother.\r\n texc = vec2(-1.0, -1.0);\r\n } else {\r\n const float imagesPerPixel = 1.0/32.0;\r\n const float textureCoordinateBase = 8192.0; // Temp workardound for clipping problem in perspective views (negative values don't seem to interpolate correctly).\r\n\r\n if (abs(windowDir.x) > abs(windowDir.y))\r\n texc.x = textureCoordinateBase + imagesPerPixel * (projPos.x + adjust * windowDir.x);\r\n else\r\n texc.x = textureCoordinateBase + imagesPerPixel * (projPos.y + adjust * windowDir.y);\r\n\r\n const float numLineCodes = 16.0; // NB: Actually only 10, but texture is 16px tall because it needs to be a power of 2.\r\n const float rowsPerCode = 1.0;\r\n const float numRows = numLineCodes*rowsPerCode;\r\n const float centerY = 0.5/numRows;\r\n const float stepY = rowsPerCode/numRows;\r\n texc.y = stepY * lineCode + centerY;\r\n }\r\n\r\n return texc;\r\n}\r\n`;\r\n\r\n/** @internal */\r\nexport const adjustWidth = `\r\nvoid adjustWidth(inout float width, vec2 d2, vec2 org) {\r\n if (u_aaSamples > 1) {\r\n if (width < 5.0)\r\n width += (5.0 - width) * 0.125;\r\n return;\r\n }\r\n\r\n // calculate slope based width adjustment for non-AA lines, widths 1 to 4\r\n vec2 d2A = abs(d2);\r\n const float s_myFltEpsilon = 0.0001; // limit test resolution to 4 digits in case 24 bit (s16e7) is used in hardware\r\n if (d2A.y > s_myFltEpsilon && width < 4.5) {\r\n float len = length(d2A);\r\n float tan = d2A.x / d2A.y;\r\n\r\n if (width < 1.5) { // width 1\r\n if (tan <= 1.0)\r\n width = d2A.y;\r\n else\r\n width = d2A.x;\r\n // width 1 requires additional adjustment plus trimming in frag shader using v_lnInfo\r\n width *= 1.01;\r\n v_lnInfo.xy = org;\r\n v_lnInfo.w = 1.0; // set flag to do trimming\r\n // set slope in v_lnInfo.z\r\n if (d2A.x - d2A.y > s_myFltEpsilon) {\r\n v_lnInfo.z = d2.y / d2.x;\r\n v_lnInfo.w += 2.0; // add in x-major flag\r\n } else\r\n v_lnInfo.z = d2.x / d2.y;\r\n\r\n } else if (width < 2.5) { // width 2\r\n if (tan <= 0.5)\r\n width = 2.0 * d2A.y;\r\n else\r\n width = (d2A.y + 2.0 * d2A.x);\r\n\r\n } else if (width < 3.5) { // width 3\r\n if (tan <= 1.0)\r\n width = (3.0 * d2A.y + d2A.x);\r\n else\r\n width = (d2A.y + 3.0 * d2A.x);\r\n\r\n } else { // if (width < 4.5) // width 4\r\n if (tan <= 0.5)\r\n width = (4.0 * d2A.y + d2A.x);\r\n else if (tan <= 2.0)\r\n width = (3.0 * d2A.y + 3.0 * d2A.x);\r\n else\r\n width = (d2A.y + 4.0 * d2A.x);\r\n }\r\n width /= len;\r\n }\r\n}\r\n`;\r\n\r\n/** @internal */\r\nexport function addAdjustWidth(vert: VertexShaderBuilder) {\r\n vert.addUniform(\"u_aaSamples\", VariableType.Int, (prog) => {\r\n prog.addGraphicUniform(\"u_aaSamples\", (attr, params) => {\r\n const numSamples = System.instance.frameBufferStack.currentFbMultisampled ? params.target.compositor.antialiasSamples : 1;\r\n attr.setUniform1i(numSamples);\r\n });\r\n });\r\n vert.addFunction(adjustWidth);\r\n}\r\n\r\n/** @internal */\r\nexport function addLineCodeTexture(frag: FragmentShaderBuilder) {\r\n frag.addUniform(\"u_lineCodeTexture\", VariableType.Sampler2D, (prog) => {\r\n prog.addProgramUniform(\"u_lineCodeTexture\", (uniform) => {\r\n const lct = System.instance.lineCodeTexture;\r\n assert(undefined !== lct);\r\n if (undefined !== lct)\r\n lct.bindSampler(uniform, TextureUnit.LineCode);\r\n });\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function addLineCode(prog: ProgramBuilder, args: string) {\r\n const vert = prog.vert;\r\n const frag = prog.frag;\r\n\r\n addLineCodeUniform(vert);\r\n\r\n const funcCall: string = `computeLineCodeTextureCoords(${args})`;\r\n\r\n prog.addFunctionComputedVaryingWithArgs(\"v_texc\", VariableType.Vec2, funcCall, computeTextureCoord);\r\n\r\n addFrustum(prog);\r\n addLineCodeTexture(prog.frag);\r\n\r\n frag.set(FragmentShaderComponent.FinalizeBaseColor, applyLineCode);\r\n frag.set(FragmentShaderComponent.CheckForDiscard, checkForDiscard);\r\n frag.addGlobal(\"discardByLineCode\", VariableType.Boolean, \"false\");\r\n}\r\n\r\nfunction polylineAddLineCode(prog: ProgramBuilder) {\r\n addLineCode(prog, lineCodeArgs);\r\n addModelViewMatrix(prog.vert);\r\n}\r\n\r\nfunction addCommon(prog: ProgramBuilder) {\r\n const vert = prog.vert;\r\n addModelToWindowCoordinates(vert); // adds u_mvp, u_viewportTransformation\r\n addProjectionMatrix(vert);\r\n addModelViewMatrix(vert);\r\n addViewport(vert);\r\n\r\n vert.addGlobal(\"g_windowPos\", VariableType.Vec4);\r\n vert.addGlobal(\"g_prevPos\", VariableType.Vec4);\r\n vert.addGlobal(\"g_nextPos\", VariableType.Vec4);\r\n vert.addGlobal(\"g_windowDir\", VariableType.Vec2);\r\n vert.addInitializer(decodeAdjacentPositions);\r\n\r\n vert.addFunction(unquantize2d);\r\n\r\n addLineWeight(vert);\r\n\r\n vert.addGlobal(\"miterAdjust\", VariableType.Float, \"0.0\");\r\n prog.addVarying(\"v_eyeSpace\", VariableType.Vec3);\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n prog.addVarying(\"v_lnInfo\", VariableType.Vec4);\r\n addAdjustWidth(vert);\r\n\r\n addSamplePosition(vert);\r\n vert.addFunction(decodePosition);\r\n}\r\n\r\nconst decodePosition = `\r\nvec4 decodePosition(vec3 baseIndex) {\r\n float index = decodeUInt24(baseIndex);\r\n return samplePosition(index);\r\n}\r\n`;\r\n\r\nconst decodeAdjacentPositions = `\r\n g_prevPos = decodePosition(a_prevIndex);\r\n g_nextPos = decodePosition(a_nextIndex);\r\n`;\r\n\r\nconst computePosition = `\r\n const float kNone = 0.0,\r\n kSquare = 1.0*3.0,\r\n kMiter = 2.0*3.0,\r\n kMiterInsideOnly = 3.0*3.0,\r\n kJointBase = 4.0*3.0,\r\n kNegatePerp = 8.0*3.0,\r\n kNegateAlong = 16.0*3.0,\r\n kNoneAdjWt = 32.0*3.0;\r\n\r\n v_lnInfo = vec4(0.0, 0.0, 0.0, 0.0); // init and set flag to false\r\n\r\n vec4 next = g_nextPos;\r\n vec4 pos;\r\n g_windowPos = modelToWindowCoordinates(rawPos, next, pos, v_eyeSpace);\r\n if (g_windowPos.w == 0.0)\r\n return g_windowPos;\r\n\r\n float param = a_param;\r\n float weight = computeLineWeight();\r\n float scale = 1.0, directionScale = 1.0;\r\n\r\n if (param >= kNoneAdjWt)\r\n param -= kNoneAdjWt;\r\n\r\n if (param >= kNegateAlong) {\r\n directionScale = -directionScale;\r\n param -= kNegateAlong;\r\n }\r\n\r\n if (param >= kNegatePerp) {\r\n scale = -1.0;\r\n param -= kNegatePerp;\r\n }\r\n\r\n vec4 otherPos;\r\n vec3 otherMvPos;\r\n vec4 projNext = modelToWindowCoordinates(next, rawPos, otherPos, otherMvPos);\r\n g_windowDir = projNext.xy - g_windowPos.xy;\r\n\r\n if (param < kJointBase) {\r\n vec2 dir = (directionScale > 0.0) ? g_windowDir : -g_windowDir;\r\n vec2 pos = (directionScale > 0.0) ? g_windowPos.xy : projNext.xy;\r\n adjustWidth(weight, dir, pos);\r\n }\r\n\r\n if (kNone != param) {\r\n vec2 delta = vec2(0.0);\r\n vec4 prev = g_prevPos;\r\n vec4 projPrev = modelToWindowCoordinates(prev, rawPos, otherPos, otherMvPos);\r\n vec2 prevDir = g_windowPos.xy - projPrev.xy;\r\n float thisLength = sqrt(g_windowDir.x * g_windowDir.x + g_windowDir.y * g_windowDir.y);\r\n const float s_minNormalizeLength = 1.0E-5; // avoid normalizing zero length vectors.\r\n float dist = weight / 2.0;\r\n\r\n if (thisLength > s_minNormalizeLength) {\r\n g_windowDir /= thisLength;\r\n\r\n float prevLength = sqrt(prevDir.x * prevDir.x + prevDir.y * prevDir.y);\r\n\r\n if (prevLength > s_minNormalizeLength) {\r\n prevDir /= prevLength;\r\n const float s_minParallelDot= -.9999, s_maxParallelDot = .9999;\r\n float prevNextDot = dot(prevDir, g_windowDir);\r\n\r\n if (prevNextDot < s_minParallelDot || prevNextDot > s_maxParallelDot) // No miter if parallel or antiparallel.\r\n param = kSquare;\r\n } else\r\n param = kSquare;\r\n } else {\r\n g_windowDir = -normalize(prevDir);\r\n param = kSquare;\r\n }\r\n\r\n vec2 perp = scale * vec2(-g_windowDir.y, g_windowDir.x);\r\n\r\n if (param == kSquare) {\r\n delta = perp;\r\n } else {\r\n vec2 bisector = normalize(prevDir - g_windowDir);\r\n float dotP = dot (bisector, perp);\r\n\r\n if (dotP != 0.0) { // Should never occur - but avoid divide by zero.\r\n const float maxMiter = 3.0;\r\n float miterDistance = 1.0/dotP;\r\n\r\n if (param == kMiter) { // Straight miter.\r\n delta = (abs(miterDistance) > maxMiter) ? perp : bisector * miterDistance;\r\n\r\n } else if (param == kMiterInsideOnly) { // Miter at inside, square at outside (to make room for joint).\r\n delta = (dotP > 0.0 || abs(miterDistance) > maxMiter) ? perp : bisector * miterDistance;\r\n\r\n } else {\r\n const float jointTriangleCount = 3.0;\r\n float ratio = (param - kJointBase) / jointTriangleCount; // 3 triangles per half-joint as defined in Graphics.cpp\r\n delta = normalize((1.0 - ratio) * bisector + (dotP < 0.0 ? -ratio : ratio) * perp); // Miter/Straight combination.\r\n }\r\n }\r\n }\r\n\r\n miterAdjust = dot(g_windowDir, delta) * dist; // Not actually used for hilite shader but meh.\r\n pos.x += dist * delta.x * 2.0 * pos.w / u_viewport.x;\r\n pos.y += dist * delta.y * 2.0 * pos.w / u_viewport.y;\r\n }\r\n\r\n return pos;\r\n`;\r\n\r\nconst lineCodeArgs = \"g_windowDir, g_windowPos, miterAdjust\";\r\n\r\n/** @internal */\r\nexport function createPolylineBuilder(isInstanced: IsInstanced, positionType: PositionType): ProgramBuilder {\r\n const instanced = IsInstanced.Yes === isInstanced;\r\n const attrMap = AttributeMap.findAttributeMap(TechniqueId.Polyline, instanced);\r\n const builder = new ProgramBuilder(attrMap, { positionType, instanced });\r\n\r\n addShaderFlags(builder);\r\n\r\n addCommon(builder);\r\n\r\n polylineAddLineCode(builder);\r\n\r\n addColor(builder);\r\n addEdgeContrast(builder.vert);\r\n addWhiteOnWhiteReversal(builder.frag);\r\n\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createPolylineHiliter(isInstanced: IsInstanced, positionType: PositionType): ProgramBuilder {\r\n const instanced = IsInstanced.Yes === isInstanced;\r\n const attrMap = AttributeMap.findAttributeMap(TechniqueId.Polyline, instanced);\r\n const builder = new ProgramBuilder(attrMap, { positionType, instanced });\r\n\r\n addCommon(builder);\r\n addFrustum(builder);\r\n addHiliter(builder, true);\r\n return builder;\r\n}\r\n"]}
@@ -7,7 +7,11 @@
7
7
  * @module WebGL
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.createRealityMeshBuilder = exports.createRealityMeshHiliter = exports.createClassifierRealityMeshHiliter = exports.addColorOverrideMix = exports.finalizeNormal = void 0;
10
+ exports.finalizeNormal = void 0;
11
+ exports.addColorOverrideMix = addColorOverrideMix;
12
+ exports.createClassifierRealityMeshHiliter = createClassifierRealityMeshHiliter;
13
+ exports.createRealityMeshHiliter = createRealityMeshHiliter;
14
+ exports.createRealityMeshBuilder = createRealityMeshBuilder;
11
15
  const core_bentley_1 = require("@itwin/core-bentley");
12
16
  const core_common_1 = require("@itwin/core-common");
13
17
  const core_geometry_1 = require("@itwin/core-geometry");
@@ -223,7 +227,7 @@ function addThematicToRealityMesh(builder, gradientTextureUnit) {
223
227
  builder.vert.addGlobal("g_hillshadeIndex", 2 /* VariableType.Float */);
224
228
  builder.addFunctionComputedVarying("v_n", 4 /* VariableType.Vec3 */, "computeLightingNormal", computeNormal);
225
229
  builder.frag.addGlobal("g_normal", 4 /* VariableType.Vec3 */);
226
- builder.frag.set(22 /* FragmentShaderComponent.FinalizeNormal */, exports.finalizeNormal);
230
+ builder.frag.set(23 /* FragmentShaderComponent.FinalizeNormal */, exports.finalizeNormal);
227
231
  (0, Thematic_1.addThematicDisplay)(builder, false, true);
228
232
  builder.addInlineComputedVarying("v_thematicIndex", 2 /* VariableType.Float */, (0, Thematic_1.getComputeThematicIndex)(builder.vert.usesInstancedGeometry, false, false));
229
233
  builder.vert.addUniform("u_worldToViewN", 6 /* VariableType.Mat3 */, (prog) => {
@@ -245,13 +249,12 @@ function addColorOverrideMix(frag) {
245
249
  });
246
250
  });
247
251
  }
248
- exports.addColorOverrideMix = addColorOverrideMix;
249
252
  function createRealityMeshHiliterBuilder() {
250
253
  const builder = new ShaderBuilder_1.ProgramBuilder(AttributeMap_1.AttributeMap.findAttributeMap(7 /* TechniqueId.RealityMesh */, false));
251
254
  const vert = builder.vert;
252
255
  vert.set(10 /* VertexShaderComponent.ComputePosition */, computePosition);
253
256
  (0, Vertex_1.addModelViewProjectionMatrix)(vert);
254
- builder.frag.set(16 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
257
+ builder.frag.set(17 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
255
258
  return builder;
256
259
  }
257
260
  /** @internal */
@@ -260,14 +263,12 @@ function createClassifierRealityMeshHiliter() {
260
263
  (0, PlanarClassification_1.addHilitePlanarClassifier)(builder, false);
261
264
  return builder;
262
265
  }
263
- exports.createClassifierRealityMeshHiliter = createClassifierRealityMeshHiliter;
264
266
  /** @internal */
265
267
  function createRealityMeshHiliter() {
266
268
  const builder = createRealityMeshHiliterBuilder();
267
269
  (0, FeatureSymbology_1.addHiliter)(builder, false);
268
270
  return builder;
269
271
  }
270
- exports.createRealityMeshHiliter = createRealityMeshHiliter;
271
272
  /** @internal */
272
273
  function createRealityMeshBuilder(flags) {
273
274
  const builder = new ShaderBuilder_1.ProgramBuilder(AttributeMap_1.AttributeMap.findAttributeMap(7 /* TechniqueId.RealityMesh */, false));
@@ -279,7 +280,7 @@ function createRealityMeshBuilder(flags) {
279
280
  const frag = builder.frag;
280
281
  frag.addGlobal("featureIncrement", 2 /* VariableType.Float */, "0.0");
281
282
  frag.addGlobal("classifierId", 5 /* VariableType.Vec4 */);
282
- frag.set(17 /* FragmentShaderComponent.OverrideFeatureId */, overrideFeatureId);
283
+ frag.set(18 /* FragmentShaderComponent.OverrideFeatureId */, overrideFeatureId);
283
284
  const textureCount = System_1.System.instance.maxRealityImageryLayers;
284
285
  const gradientTextureUnit = RenderFlags_1.TextureUnit.RealityMeshThematicGradient;
285
286
  const feat = flags.featureMode;
@@ -331,5 +332,4 @@ function createRealityMeshBuilder(flags) {
331
332
  (0, Atmosphere_1.addAtmosphericScatteringEffect)(builder, false, false);
332
333
  return builder;
333
334
  }
334
- exports.createRealityMeshBuilder = createRealityMeshBuilder;
335
335
  //# sourceMappingURL=RealityMesh.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RealityMesh.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/RealityMesh.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,sDAA6C;AAC7C,oDAA8C;AAC9C,wDAAgD;AAChD,kDAA+C;AAC/C,sCAAoC;AACpC,gDAA6C;AAC7C,oDAA+H;AAC/H,sCAAmC;AAInC,6CAA8D;AAC9D,mCAA0C;AAC1C,qCAAmE;AACnE,qCAAwD;AACxD,yDAA8F;AAC9F,yCAA4F;AAC5F,iEAAyH;AACzH,6DAAyD;AACzD,uCAAkF;AAClF,yCAAyE;AACzE,qCAAyE;AACzE,yCAAyC;AAEzC,MAAM,eAAe,GAAG,8CAA8C,CAAC;AACvE,MAAM,aAAa,GAAG;;;;CAIrB,CAAC;AAEW,QAAA,cAAc,GAAG;;CAE7B,CAAC;AAEF,MAAM,UAAU,GAAG;;;;;;CAMlB,CAAC;AAEF;;;;;;;;;;EAUE;AACF,MAAM,YAAY,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiEpB,CAAC;AAEF,MAAM,eAAe,GAAG,oDAAoD,CAAC;AAC7E,MAAM,gBAAgB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;AACnD,MAAM,gBAAgB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;AACnD,MAAM,aAAa,GAAG,IAAI,gBAAO,EAAE,CAAC;AAEpC,MAAM,iBAAiB,GAAG,oIAAoI,CAAC;AAE/J,SAAS,WAAW,CAAC,OAAuB,EAAE,kBAA0B;IACtE,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,qBAAY,CAAC,CAAC;IACvC,OAAO,CAAC,0BAA0B,CAAC,YAAY,6BAAqB,iBAAiB,EAAE,eAAe,CAAC,CAAC;IACxG,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC9D,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;YACnD,IAAI,SAAS,KAAK,WAAW,CAAC,SAAS,EAAE,CAAC;gBACxC,OAAO,CAAC,aAAa,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;YAC/C,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,gCAAwB,CAAC,OAAO,EAAE,EAAE;QAC7E,OAAO,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5C,MAAM,YAAY,GAAG,YAAY,CAAC,EAAE,CAAC;QACrC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,kCAA0B,CAAC,IAAI,EAAE,EAAE;YACrE,IAAI,CAAC,iBAAiB,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACvD,MAAM,YAAY,GAAG,CAAC,yBAAW,CAAC,YAAY,EAAE,yBAAW,CAAC,YAAY,EAAE,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,yBAAW,CAAC,SAAS,CAAC,CAAC,CAAC,yBAAW,CAAC,iBAAiB,EAAE,yBAAW,CAAC,YAAY,EAAE,yBAAW,CAAC,YAAY,EAAE,yBAAW,CAAC,YAAY,CAAC,CAAC;gBACjP,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;gBACnD,MAAM,cAAc,GAAG,WAAW,CAAC,aAAa,CAAC,CAAC,CAAC,WAAW,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,CAAC;gBAC3G,IAAI,cAAc,KAAK,SAAS,EAAE,CAAC;oBACjC,MAAM,OAAO,GAAG,cAAyB,CAAC;oBAC1C,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxD,CAAC;qBAAM,CAAC;oBACN,6EAA6E;oBAC7E,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/D,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QACH,MAAM,WAAW,GAAG,cAAc,CAAC,EAAE,EAAE,WAAW,GAAG,cAAc,CAAC,EAAE,CAAC;QACvE,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;YAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACtD,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;gBACnD,MAAM,YAAY,GAAG,WAAW,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC1D,IAAA,qBAAM,EAAC,SAAS,KAAK,YAAY,CAAC,CAAC;gBACnC,IAAI,SAAS,KAAK,YAAY,EAAE,CAAC;oBAC/B,MAAM,gBAAgB,GAAG,YAAY,CAAC,mBAAmB,EAAE,CAAC;oBAC5D,IAAI,gBAAgB,EAAE,CAAC;wBACrB,MAAM,UAAU,GAAG,wBAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,OAAO,EAAG,EAAE,gBAAgB,CAAC,CAAC;wBACpH,MAAM,YAAY,GAAG,gBAAgB,CAAC,oBAAoB,CAAC,UAAU,EAAE,gBAAgB,CAAC,CAAC;wBACzF,OAAO,CAAC,UAAU,CAAC,gBAAO,CAAC,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAC,CAAC;oBACxE,CAAC;;wBACC,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,gBAAgB,EAAG,CAAC,CAAC;gBACzD,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;YAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACtD,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;gBACnD,MAAM,YAAY,GAAG,WAAW,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC1D,IAAA,qBAAM,EAAC,SAAS,KAAK,YAAY,CAAC,CAAC;gBACnC,IAAI,SAAS,KAAK,YAAY,EAAE,CAAC;oBAC/B,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC;gBAC5D,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;AACH,CAAC;AACD,SAAS,qBAAqB,CAAC,YAAoB,EAAE,iBAAyB;IAC5E,MAAM,mBAAmB,GAAG,EAAE,CAAC;IAE/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE;QACnC,mBAAmB,CAAC,IAAI,CAAC,kCAAkC,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,CAAC;IAE1H,OAAO;;;MAGH,iBAAiB;;;;;;IAMnB,mBAAmB,CAAC,IAAI,CAAC,MAAM,CAAC;;;;IAIhC,iBAAiB;;;CAGpB,CAAC;AACF,CAAC;AAED,gEAAgE;AAChE,4DAA4D;AAC5D,MAAM,eAAe,GAAG;;;GAGrB,CAAC;AAEJ,SAAS,wBAAwB,CAAC,OAAuB,EAAE,mBAAgC;IACzF,IAAA,wBAAe,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9B,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,yBAAe,CAAC,CAAC;IAC1C,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,kBAAkB,6BAAqB,CAAC;IAC/D,OAAO,CAAC,0BAA0B,CAAC,KAAK,6BAAqB,uBAAuB,EAAE,aAAa,CAAC,CAAC;IACrG,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,UAAU,4BAAoB,CAAC;IACtD,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,sBAAc,CAAC,CAAC;IACzE,IAAA,6BAAkB,EAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IACzC,OAAO,CAAC,wBAAwB,CAAC,iBAAiB,8BAAsB,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;IACnJ,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,yBAAyB,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAC3F,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,OAAO,EAAE,mBAAmB,IAAI,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,yBAAW,CAAC,SAAS,CAAC,CAAC,CAAC,yBAAW,CAAC,iBAAiB,CAAC,CAAC,CAAC;QACnM,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,gBAAgB;AAChB,SAAgB,mBAAmB,CAAC,IAAmB;IACrD,IAAI,CAAC,UAAU,CAAC,oBAAoB,8BAAsB,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC/D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACpE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAND,kDAMC;AAED,SAAS,+BAA+B;IACtC,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,kCAA0B,KAAK,CAAC,CAAC,CAAC;IAClG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAA,qCAA4B,EAAC,IAAI,CAAC,CAAC;IACnC,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAC1E,OAAO,OAAO,CAAC;AAEjB,CAAC;AAED,gBAAgB;AAChB,SAAgB,kCAAkC;IAChD,MAAM,OAAO,GAAG,+BAA+B,EAAE,CAAC;IAClD,IAAA,gDAAyB,EAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAC1C,OAAO,OAAO,CAAC;AACjB,CAAC;AAJD,gFAIC;AAED,gBAAgB;AAChB,SAAgB,wBAAwB;IACtC,MAAM,OAAO,GAAG,+BAA+B,EAAE,CAAC;IAClD,IAAA,6BAAU,EAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAC3B,OAAO,OAAO,CAAC;AACjB,CAAC;AAJD,4DAIC;AAED,gBAAgB;AAChB,SAAgB,wBAAwB,CAAC,KAAqB;IAC5D,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,kCAA0B,KAAK,CAAC,CAAC,CAAC;IAClG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAA,qCAA4B,EAAC,IAAI,CAAC,CAAC;IAEnC,IAAI,KAAK,CAAC,YAAY,6BAAqB;QACzC,IAAA,sCAAiB,EAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAEnC,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,SAAS,CAAC,kBAAkB,8BAAsB,KAAK,CAAC,CAAC;IAC9D,IAAI,CAAC,SAAS,CAAC,cAAc,4BAAoB,CAAC;IAClD,IAAI,CAAC,GAAG,qDAA4C,iBAAiB,CAAC,CAAC;IACvE,MAAM,YAAY,GAAG,eAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;IAC7D,MAAM,mBAAmB,GAAG,yBAAW,CAAC,2BAA2B,CAAC;IAEpE,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC;IAC/B,IAAI,IAAI,GAAG,kCAA0B,IAAI,CAAC,CAAC,0CAAiC,CAAC,qCAA6B,CAAC;IAC3G,IAAI,yBAAyB,GAAG,EAAE,CAAC;IAEnC,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QACvB,IAAI,IAAI,uCAA8B,CAAC;QACvC,IAAA,+CAAwB,EAAC,OAAO,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;QACzE,IAAA,8CAAoC,EAAC,OAAO,CAAC,CAAC;IAChD,CAAC;IAED,IAAA,sCAAmB,EAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzC,IAAI,IAAI,kCAA0B,EAAE,CAAC;QACnC,IAAA,uBAAc,EAAC,OAAO,CAAC,CAAC;QACxB,IAAA,uBAAe,EAAC,OAAO,EAAE,sCAAsC,CAAC,CAAC;QACjE,yBAAyB,GAAG,eAAe,CAAC;QAC5C,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IACD,MAAM,wBAAwB,GAAG,qBAAqB,CAAC,YAAY,EAAE,yBAAyB,CAAC,CAAC;IAEhG,IAAI,CAAC,WAAW,CAAC,mBAAU,CAAC,CAAC;IAC7B,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;IAC7B,IAAA,oBAAW,EAAC,OAAO,CAAC,CAAC;IACrB,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;IAC/B,IAAI,CAAC,GAAG,mDAA2C,wBAAwB,CAAC,CAAC;IAC7E,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACxD,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;YACnD,MAAM,SAAS,GAAG,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,sBAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC;YACvG,OAAO,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAC1G,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,wBAAwB,CAAC,CAAC;IACrF,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;QACzB,IAAI,6BAAqB,IAAI,EAAE,CAAC;YAC9B,IAAI,KAAK,CAAC,YAAY;gBACpB,IAAA,iDAA0B,EAAC,OAAO,CAAC,CAAC;YAEtC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAc,CAAC,CAAC;YACzC,IAAI,KAAK,CAAC,YAAY;gBACpB,IAAA,+BAAoB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;;gBAEnC,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;IACH,CAAC;IAED,WAAW,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;IAEnC,IAAI,2BAAmB,KAAK,CAAC,UAAU;QACrC,wBAAwB,CAAC,OAAO,EAAE,mBAAmB,CAAC,CAAC;IAEzD,IAAI,KAAK,CAAC,UAAU;QAClB,IAAA,sBAAW,EAAC,OAAO,CAAC,CAAC;IAEvB,IAAI,KAAK,CAAC,gBAAgB;QACxB,IAAA,2CAA8B,EAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAExD,OAAO,OAAO,CAAC;AACjB,CAAC;AAzED,4DAyEC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ColorDef } from \"@itwin/core-common\";\r\nimport { Matrix4d } from \"@itwin/core-geometry\";\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { Matrix4 } from \"../Matrix\";\r\nimport { TextureUnit } from \"../RenderFlags\";\r\nimport { FragmentShaderComponent, ProgramBuilder, ShaderBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\nimport { System } from \"../System\";\r\nimport { FeatureMode, IsShadowable, IsThematic, TechniqueFlags } from \"../TechniqueFlags\";\r\nimport { TechniqueId } from \"../TechniqueId\";\r\nimport { Texture } from \"../Texture\";\r\nimport { addAtmosphericScatteringEffect } from \"./Atmosphere\";\r\nimport { addVaryingColor } from \"./Color\";\r\nimport { addEyeSpace, addShaderFlags, addUInt32s } from \"./Common\";\r\nimport { decodeDepthRgb, unquantize2d } from \"./Decode\";\r\nimport { addFeatureSymbology, addHiliter, FeatureSymbologyOptions } from \"./FeatureSymbology\";\r\nimport { addAltPickBufferOutputs, addPickBufferOutputs, assignFragColor } from \"./Fragment\";\r\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier } from \"./PlanarClassification\";\r\nimport { addSolarShadowMap } from \"./SolarShadowMapping\";\r\nimport { addClassificationTranslucencyDiscard, octDecodeNormal } from \"./Surface\";\r\nimport { addThematicDisplay, getComputeThematicIndex } from \"./Thematic\";\r\nimport { addModelViewProjectionMatrix, addNormalMatrix } from \"./Vertex\";\r\nimport { addWiremesh } from \"./Wiremesh\";\r\n\r\nconst computePosition = \"gl_PointSize = 1.0; return MAT_MVP * rawPos;\";\r\nconst computeNormal = `\r\n vec3 normal = octDecodeNormal(a_norm); // normal coming in for is already in world space\r\n g_hillshadeIndex = normal.z; // save off world Z for thematic hill shade mode index\r\n return normalize(u_worldToViewN * normal);\r\n`;\r\n\r\nexport const finalizeNormal = `\r\n return normalize(v_n) * (2.0 * float(gl_FrontFacing) - 1.0);\r\n`;\r\n\r\nconst testInside = `\r\nbool testInside(float x0, float y0, float x1, float y1, float x, float y) {\r\n vec2 perp = vec2(y0 - y1, x1 - x0), test = vec2(x - x0, y - y0);\r\n float dot = (test.x * perp.x + test.y * perp.y) / sqrt(perp.x * perp.x + perp.y * perp.y);\r\n return dot >= -0.001;\r\n}\r\n`;\r\n\r\n/* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a projected texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"projected\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\nconst applyTexture = `\r\nbool applyTexture(inout vec4 col, sampler2D sampler, mat4 params, mat4 matrix) {\r\n vec2 uv;\r\n float layerAlpha;\r\n bool isProjected = params[0][0] != 0.0;\r\n float imageCount = params[0][1];\r\n vec2 classPos;\r\n\r\n if (isProjected) {\r\n vec4 eye4 = vec4(v_eyeSpace, 1.0);\r\n vec4 classPos4 = matrix * eye4;\r\n classPos = classPos4.xy / classPos4.w;\r\n\r\n if (!testInside(params[2].x, params[2].y, params[2].z, params[2].w, classPos.x, classPos.y) ||\r\n !testInside(params[2].z, params[2].w, params[3].x, params[3].y, classPos.x, classPos.y) ||\r\n !testInside(params[3].x, params[3].y, params[3].z, params[3].w, classPos.x, classPos.y) ||\r\n !testInside(params[3].z, params[3].w, params[2].x, params[2].y, classPos.x, classPos.y))\r\n return false;\r\n\r\n uv.x = classPos.x;\r\n uv.y = classPos.y / imageCount;\r\n layerAlpha = params[0][2];\r\n\r\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0)\r\n return false;\r\n\r\n } else {\r\n vec4 texTransform = matrix[0].xyzw;\r\n vec4 texClip = matrix[1].xyzw;\r\n layerAlpha = matrix[2].x;\r\n uv = vec2(texTransform[0] + texTransform[2] * v_texCoord.x, texTransform[1] + texTransform[3] * v_texCoord.y);\r\n\r\n if (uv.x < texClip[0] || uv.x > texClip[2] || uv.y < texClip[1] || uv.y > texClip[3])\r\n return false;\r\n\r\n uv.y = 1.0 - uv.y;\r\n }\r\n\r\n vec4 texCol = TEXTURE(sampler, uv);\r\n float alpha = layerAlpha * texCol.a;\r\n\r\n if (alpha > 0.05) {\r\n vec3 texRgb = isProjected ? (texCol.rgb / texCol.a) : texCol.rgb; // If projected, undo premultiplication\r\n // Texture color is premultiplied earlier by alpha only if projected (from classification).\r\n\r\n col.rgb = (1.0 - alpha) * col.rgb + alpha * texRgb;\r\n\r\n if (isProjected) {\r\n vec4 featureTexel = TEXTURE(sampler, vec2(uv.x, (1.0 + classPos.y) / imageCount));\r\n classifierId = addUInt32s(params[1], featureTexel * 255.0) / 255.0;\r\n } else {\r\n featureIncrement = matrix[2].y;\r\n classifierId = vec4(0);\r\n }\r\n\r\n if (alpha > col.a)\r\n col.a = alpha;\r\n\r\n return true;\r\n }\r\n\r\n // If texture color is transparent but base color is not, return true (don't discard)\r\n // Else return false (discard) if both the texture and base color are transparent\r\n return (col.a > 0.05);\r\n}\r\n`;\r\n\r\nconst computeTexCoord = \"return unquantize2d(a_uvParam, u_qTexCoordParams);\";\r\nconst scratchMatrix4d1 = Matrix4d.createIdentity();\r\nconst scratchMatrix4d2 = Matrix4d.createIdentity();\r\nconst scratchMatrix = new Matrix4();\r\n\r\nconst overrideFeatureId = `return (classifierId == vec4(0)) ? (addUInt32s(feature_id * 255.0, vec4(featureIncrement, 0.0, 0.0, 0.0)) / 255.0) : classifierId;`;\r\n\r\nfunction addTextures(builder: ProgramBuilder, maxTexturesPerMesh: number) {\r\n builder.vert.addFunction(unquantize2d);\r\n builder.addFunctionComputedVarying(\"v_texCoord\", VariableType.Vec2, \"computeTexCoord\", computeTexCoord);\r\n builder.vert.addUniform(\"u_qTexCoordParams\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_qTexCoordParams\", (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n if (undefined !== realityMesh.uvQParams) {\r\n uniform.setUniform4fv(realityMesh.uvQParams);\r\n }\r\n });\r\n });\r\n\r\n builder.frag.addUniform(\"u_texturesPresent\", VariableType.Boolean, (program) => {\r\n program.addGraphicUniform(\"u_texturesPresent\", (uniform, params) => {\r\n uniform.setUniform1i(params.geometry.asRealityMesh!.hasTextures ? 1 : 0);\r\n });\r\n });\r\n\r\n for (let i = 0; i < maxTexturesPerMesh; i++) {\r\n const textureLabel = `s_texture${i}`;\r\n builder.frag.addUniform(textureLabel, VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(textureLabel, (uniform, params) => {\r\n const textureUnits = [TextureUnit.RealityMesh0, TextureUnit.RealityMesh1, params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder, TextureUnit.RealityMesh3, TextureUnit.RealityMesh4, TextureUnit.RealityMesh5];\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const realityTexture = realityMesh.textureParams ? realityMesh.textureParams.params[i].texture : undefined;\r\n if (realityTexture !== undefined) {\r\n const texture = realityTexture as Texture;\r\n texture.texture.bindSampler(uniform, textureUnits[i]);\r\n } else {\r\n // assert(false, \"Terrain Mesh texture not defined when beginning texture.\");\r\n System.instance.ensureSamplerBound(uniform, textureUnits[i]);\r\n }\r\n });\r\n });\r\n const paramsLabel = `u_texParams${i}`, matrixLabel = `u_texMatrix${i}`;\r\n builder.frag.addUniform(matrixLabel, VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(matrixLabel, (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const textureParam = realityMesh.textureParams?.params[i];\r\n assert(undefined !== textureParam);\r\n if (undefined !== textureParam) {\r\n const projectionMatrix = textureParam.getProjectionMatrix();\r\n if (projectionMatrix) {\r\n const eyeToModel = Matrix4d.createTransform(params.target.uniforms.frustum.viewMatrix.inverse()!, scratchMatrix4d1);\r\n const eyeToTexture = projectionMatrix.multiplyMatrixMatrix(eyeToModel, scratchMatrix4d2);\r\n uniform.setMatrix4(Matrix4.fromMatrix4d(eyeToTexture, scratchMatrix));\r\n } else\r\n uniform.setMatrix4(textureParam.getTerrainMatrix()!);\r\n }\r\n });\r\n });\r\n builder.frag.addUniform(paramsLabel, VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(paramsLabel, (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const textureParam = realityMesh.textureParams?.params[i];\r\n assert(undefined !== textureParam);\r\n if (undefined !== textureParam) {\r\n uniform.setMatrix4(textureParam.getParams(scratchMatrix));\r\n }\r\n });\r\n });\r\n }\r\n}\r\nfunction baseColorFromTextures(textureCount: number, applyFeatureColor: string) {\r\n const applyTextureStrings = [];\r\n\r\n for (let i = 0; i < textureCount; i++)\r\n applyTextureStrings.push(`if (applyTexture(col, s_texture${i}, u_texParams${i}, u_texMatrix${i})) doDiscard = false; `);\r\n\r\n return `\r\n if (!u_texturesPresent) {\r\n vec4 col = u_baseColor;\r\n ${applyFeatureColor}\r\n return col;\r\n }\r\n\r\n bool doDiscard = true;\r\n vec4 col = u_baseColor;\r\n ${applyTextureStrings.join(\"\\n \")}\r\n if (doDiscard)\r\n discard;\r\n\r\n ${applyFeatureColor}\r\n\r\n return col;\r\n`;\r\n}\r\n\r\n// feature_rgb.r = -1.0 if rgb color not overridden for feature.\r\n// feature_alpha = -1.0 if alpha not overridden for feature.\r\nconst mixFeatureColor = `\r\n col.rgb = mix(col.rgb, mix(col.rgb, v_color.rgb, u_overrideColorMix), step(0.0, v_color.r));\r\n col.a = mix(col.a, v_color.a, step(0.0, v_color.a));\r\n `;\r\n\r\nfunction addThematicToRealityMesh(builder: ProgramBuilder, gradientTextureUnit: TextureUnit) {\r\n addNormalMatrix(builder.vert);\r\n builder.vert.addFunction(octDecodeNormal);\r\n builder.vert.addGlobal(\"g_hillshadeIndex\", VariableType.Float);\r\n builder.addFunctionComputedVarying(\"v_n\", VariableType.Vec3, \"computeLightingNormal\", computeNormal);\r\n builder.frag.addGlobal(\"g_normal\", VariableType.Vec3);\r\n builder.frag.set(FragmentShaderComponent.FinalizeNormal, finalizeNormal);\r\n addThematicDisplay(builder, false, true);\r\n builder.addInlineComputedVarying(\"v_thematicIndex\", VariableType.Float, getComputeThematicIndex(builder.vert.usesInstancedGeometry, false, false));\r\n builder.vert.addUniform(\"u_worldToViewN\", VariableType.Mat3, (prog) => {\r\n prog.addGraphicUniform(\"u_worldToViewN\", (uniform, params) => {\r\n params.target.uniforms.branch.bindWorldToViewNTransform(uniform, params.geometry, false);\r\n });\r\n });\r\n builder.frag.addUniform(\"s_texture\", VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(\"s_texture\", (uniform, params) => {\r\n params.target.uniforms.thematic.bindTexture(uniform, gradientTextureUnit >= 0 ? gradientTextureUnit : (params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder));\r\n });\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function addColorOverrideMix(frag: ShaderBuilder) {\r\n frag.addUniform(\"u_overrideColorMix\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_overrideColorMix\", (uniform, params) => {\r\n params.target.uniforms.realityModel.bindOverrideColorMix(uniform);\r\n });\r\n });\r\n}\r\n\r\nfunction createRealityMeshHiliterBuilder(): ProgramBuilder {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.RealityMesh, false));\r\n const vert = builder.vert;\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\r\n return builder;\r\n\r\n}\r\n\r\n/** @internal */\r\nexport function createClassifierRealityMeshHiliter(): ProgramBuilder {\r\n const builder = createRealityMeshHiliterBuilder();\r\n addHilitePlanarClassifier(builder, false);\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createRealityMeshHiliter(): ProgramBuilder {\r\n const builder = createRealityMeshHiliterBuilder();\r\n addHiliter(builder, false);\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createRealityMeshBuilder(flags: TechniqueFlags): ProgramBuilder {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.RealityMesh, false));\r\n const vert = builder.vert;\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n\r\n if (flags.isShadowable === IsShadowable.Yes)\r\n addSolarShadowMap(builder, true);\r\n\r\n const frag = builder.frag;\r\n frag.addGlobal(\"featureIncrement\", VariableType.Float, \"0.0\");\r\n frag.addGlobal(\"classifierId\", VariableType.Vec4);\r\n frag.set(FragmentShaderComponent.OverrideFeatureId, overrideFeatureId);\r\n const textureCount = System.instance.maxRealityImageryLayers;\r\n const gradientTextureUnit = TextureUnit.RealityMeshThematicGradient;\r\n\r\n const feat = flags.featureMode;\r\n let opts = FeatureMode.Overrides === feat ? FeatureSymbologyOptions.Surface : FeatureSymbologyOptions.None;\r\n let applyFragmentFeatureColor = \"\";\r\n\r\n if (flags.isClassified) {\r\n opts &= ~FeatureSymbologyOptions.Alpha;\r\n addColorPlanarClassifier(builder, flags.isTranslucent, flags.isThematic);\r\n addClassificationTranslucencyDiscard(builder);\r\n }\r\n\r\n addFeatureSymbology(builder, feat, opts);\r\n if (feat === FeatureMode.Overrides) {\r\n addShaderFlags(builder);\r\n addVaryingColor(builder, \"return vec4(-1.0, -1.0, -1.0, -1.0);\");\r\n applyFragmentFeatureColor = mixFeatureColor;\r\n addColorOverrideMix(builder.frag);\r\n }\r\n const computeFragmentBaseColor = baseColorFromTextures(textureCount, applyFragmentFeatureColor);\r\n\r\n frag.addFunction(addUInt32s);\r\n frag.addFunction(testInside);\r\n addEyeSpace(builder);\r\n frag.addFunction(applyTexture);\r\n frag.set(FragmentShaderComponent.ComputeBaseColor, computeFragmentBaseColor);\r\n builder.frag.addUniform(\"u_baseColor\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_baseColor\", (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const baseColor = (realityMesh.baseColor ? realityMesh.baseColor : ColorDef.create(0xff000000)).colors;\r\n uniform.setUniform4fv([baseColor.r / 255, baseColor.g / 255, baseColor.b / 255, 1 - baseColor.t / 255]);\r\n });\r\n });\r\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeFragmentBaseColor);\r\n if (!flags.isTranslucent) {\r\n if (FeatureMode.None !== feat) {\r\n if (flags.isClassified)\r\n addFeaturePlanarClassifier(builder);\r\n\r\n builder.frag.addFunction(decodeDepthRgb);\r\n if (flags.isClassified)\r\n addPickBufferOutputs(builder.frag);\r\n else\r\n addAltPickBufferOutputs(builder.frag);\r\n }\r\n }\r\n\r\n addTextures(builder, textureCount);\r\n\r\n if (IsThematic.Yes === flags.isThematic)\r\n addThematicToRealityMesh(builder, gradientTextureUnit);\r\n\r\n if (flags.isWiremesh)\r\n addWiremesh(builder);\r\n\r\n if (flags.enableAtmosphere)\r\n addAtmosphericScatteringEffect(builder, false, false);\r\n\r\n return builder;\r\n}\r\n"]}
1
+ {"version":3,"file":"RealityMesh.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/RealityMesh.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAuPH,kDAMC;AAaD,gFAIC;AAGD,4DAIC;AAGD,4DAyEC;AA/VD,sDAA6C;AAC7C,oDAA8C;AAC9C,wDAAgD;AAChD,kDAA+C;AAC/C,sCAAoC;AACpC,gDAA6C;AAC7C,oDAA+H;AAC/H,sCAAmC;AAInC,6CAA8D;AAC9D,mCAA0C;AAC1C,qCAAmE;AACnE,qCAAwD;AACxD,yDAA8F;AAC9F,yCAA4F;AAC5F,iEAAyH;AACzH,6DAAyD;AACzD,uCAAkF;AAClF,yCAAyE;AACzE,qCAAyE;AACzE,yCAAyC;AAEzC,MAAM,eAAe,GAAG,8CAA8C,CAAC;AACvE,MAAM,aAAa,GAAG;;;;CAIrB,CAAC;AAEW,QAAA,cAAc,GAAG;;CAE7B,CAAC;AAEF,MAAM,UAAU,GAAG;;;;;;CAMlB,CAAC;AAEF;;;;;;;;;;EAUE;AACF,MAAM,YAAY,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiEpB,CAAC;AAEF,MAAM,eAAe,GAAG,oDAAoD,CAAC;AAC7E,MAAM,gBAAgB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;AACnD,MAAM,gBAAgB,GAAG,wBAAQ,CAAC,cAAc,EAAE,CAAC;AACnD,MAAM,aAAa,GAAG,IAAI,gBAAO,EAAE,CAAC;AAEpC,MAAM,iBAAiB,GAAG,oIAAoI,CAAC;AAE/J,SAAS,WAAW,CAAC,OAAuB,EAAE,kBAA0B;IACtE,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,qBAAY,CAAC,CAAC;IACvC,OAAO,CAAC,0BAA0B,CAAC,YAAY,6BAAqB,iBAAiB,EAAE,eAAe,CAAC,CAAC;IACxG,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACvE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC9D,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;YACnD,IAAI,SAAS,KAAK,WAAW,CAAC,SAAS,EAAE,CAAC;gBACxC,OAAO,CAAC,aAAa,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;YAC/C,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,gCAAwB,CAAC,OAAO,EAAE,EAAE;QAC7E,OAAO,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACjE,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5C,MAAM,YAAY,GAAG,YAAY,CAAC,EAAE,CAAC;QACrC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,kCAA0B,CAAC,IAAI,EAAE,EAAE;YACrE,IAAI,CAAC,iBAAiB,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACvD,MAAM,YAAY,GAAG,CAAC,yBAAW,CAAC,YAAY,EAAE,yBAAW,CAAC,YAAY,EAAE,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,yBAAW,CAAC,SAAS,CAAC,CAAC,CAAC,yBAAW,CAAC,iBAAiB,EAAE,yBAAW,CAAC,YAAY,EAAE,yBAAW,CAAC,YAAY,EAAE,yBAAW,CAAC,YAAY,CAAC,CAAC;gBACjP,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;gBACnD,MAAM,cAAc,GAAG,WAAW,CAAC,aAAa,CAAC,CAAC,CAAC,WAAW,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,CAAC;gBAC3G,IAAI,cAAc,KAAK,SAAS,EAAE,CAAC;oBACjC,MAAM,OAAO,GAAG,cAAyB,CAAC;oBAC1C,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxD,CAAC;qBAAM,CAAC;oBACN,6EAA6E;oBAC7E,eAAM,CAAC,QAAQ,CAAC,kBAAkB,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/D,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QACH,MAAM,WAAW,GAAG,cAAc,CAAC,EAAE,EAAE,WAAW,GAAG,cAAc,CAAC,EAAE,CAAC;QACvE,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;YAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACtD,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;gBACnD,MAAM,YAAY,GAAG,WAAW,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC1D,IAAA,qBAAM,EAAC,SAAS,KAAK,YAAY,CAAC,CAAC;gBACnC,IAAI,SAAS,KAAK,YAAY,EAAE,CAAC;oBAC/B,MAAM,gBAAgB,GAAG,YAAY,CAAC,mBAAmB,EAAE,CAAC;oBAC5D,IAAI,gBAAgB,EAAE,CAAC;wBACrB,MAAM,UAAU,GAAG,wBAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,OAAO,EAAG,EAAE,gBAAgB,CAAC,CAAC;wBACpH,MAAM,YAAY,GAAG,gBAAgB,CAAC,oBAAoB,CAAC,UAAU,EAAE,gBAAgB,CAAC,CAAC;wBACzF,OAAO,CAAC,UAAU,CAAC,gBAAO,CAAC,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAC,CAAC;oBACxE,CAAC;;wBACC,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,gBAAgB,EAAG,CAAC,CAAC;gBACzD,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,6BAAqB,CAAC,IAAI,EAAE,EAAE;YAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBACtD,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;gBACnD,MAAM,YAAY,GAAG,WAAW,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC1D,IAAA,qBAAM,EAAC,SAAS,KAAK,YAAY,CAAC,CAAC;gBACnC,IAAI,SAAS,KAAK,YAAY,EAAE,CAAC;oBAC/B,OAAO,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC;gBAC5D,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;AACH,CAAC;AACD,SAAS,qBAAqB,CAAC,YAAoB,EAAE,iBAAyB;IAC5E,MAAM,mBAAmB,GAAG,EAAE,CAAC;IAE/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE;QACnC,mBAAmB,CAAC,IAAI,CAAC,kCAAkC,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,CAAC;IAE1H,OAAO;;;MAGH,iBAAiB;;;;;;IAMnB,mBAAmB,CAAC,IAAI,CAAC,MAAM,CAAC;;;;IAIhC,iBAAiB;;;CAGpB,CAAC;AACF,CAAC;AAED,gEAAgE;AAChE,4DAA4D;AAC5D,MAAM,eAAe,GAAG;;;GAGrB,CAAC;AAEJ,SAAS,wBAAwB,CAAC,OAAuB,EAAE,mBAAgC;IACzF,IAAA,wBAAe,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9B,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,yBAAe,CAAC,CAAC;IAC1C,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,kBAAkB,6BAAqB,CAAC;IAC/D,OAAO,CAAC,0BAA0B,CAAC,KAAK,6BAAqB,uBAAuB,EAAE,aAAa,CAAC,CAAC;IACrG,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,UAAU,4BAAoB,CAAC;IACtD,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,sBAAc,CAAC,CAAC;IACzE,IAAA,6BAAkB,EAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IACzC,OAAO,CAAC,wBAAwB,CAAC,iBAAiB,8BAAsB,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;IACnJ,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC3D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,yBAAyB,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAC3F,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACpE,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACtD,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,OAAO,EAAE,mBAAmB,IAAI,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,yBAAW,CAAC,SAAS,CAAC,CAAC,CAAC,yBAAW,CAAC,iBAAiB,CAAC,CAAC,CAAC;QACnM,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,gBAAgB;AAChB,SAAgB,mBAAmB,CAAC,IAAmB;IACrD,IAAI,CAAC,UAAU,CAAC,oBAAoB,8BAAsB,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC/D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACpE,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,+BAA+B;IACtC,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,kCAA0B,KAAK,CAAC,CAAC,CAAC;IAClG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAA,qCAA4B,EAAC,IAAI,CAAC,CAAC;IACnC,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAC1E,OAAO,OAAO,CAAC;AAEjB,CAAC;AAED,gBAAgB;AAChB,SAAgB,kCAAkC;IAChD,MAAM,OAAO,GAAG,+BAA+B,EAAE,CAAC;IAClD,IAAA,gDAAyB,EAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAC1C,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,SAAgB,wBAAwB;IACtC,MAAM,OAAO,GAAG,+BAA+B,EAAE,CAAC;IAClD,IAAA,6BAAU,EAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAC3B,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,SAAgB,wBAAwB,CAAC,KAAqB;IAC5D,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,kCAA0B,KAAK,CAAC,CAAC,CAAC;IAClG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IACjE,IAAA,qCAA4B,EAAC,IAAI,CAAC,CAAC;IAEnC,IAAI,KAAK,CAAC,YAAY,6BAAqB;QACzC,IAAA,sCAAiB,EAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAEnC,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,CAAC,SAAS,CAAC,kBAAkB,8BAAsB,KAAK,CAAC,CAAC;IAC9D,IAAI,CAAC,SAAS,CAAC,cAAc,4BAAoB,CAAC;IAClD,IAAI,CAAC,GAAG,qDAA4C,iBAAiB,CAAC,CAAC;IACvE,MAAM,YAAY,GAAG,eAAM,CAAC,QAAQ,CAAC,uBAAuB,CAAC;IAC7D,MAAM,mBAAmB,GAAG,yBAAW,CAAC,2BAA2B,CAAC;IAEpE,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC;IAC/B,IAAI,IAAI,GAAG,kCAA0B,IAAI,CAAC,CAAC,0CAAiC,CAAC,qCAA6B,CAAC;IAC3G,IAAI,yBAAyB,GAAG,EAAE,CAAC;IAEnC,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QACvB,IAAI,IAAI,uCAA8B,CAAC;QACvC,IAAA,+CAAwB,EAAC,OAAO,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;QACzE,IAAA,8CAAoC,EAAC,OAAO,CAAC,CAAC;IAChD,CAAC;IAED,IAAA,sCAAmB,EAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzC,IAAI,IAAI,kCAA0B,EAAE,CAAC;QACnC,IAAA,uBAAc,EAAC,OAAO,CAAC,CAAC;QACxB,IAAA,uBAAe,EAAC,OAAO,EAAE,sCAAsC,CAAC,CAAC;QACjE,yBAAyB,GAAG,eAAe,CAAC;QAC5C,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IACD,MAAM,wBAAwB,GAAG,qBAAqB,CAAC,YAAY,EAAE,yBAAyB,CAAC,CAAC;IAEhG,IAAI,CAAC,WAAW,CAAC,mBAAU,CAAC,CAAC;IAC7B,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;IAC7B,IAAA,oBAAW,EAAC,OAAO,CAAC,CAAC;IACrB,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;IAC/B,IAAI,CAAC,GAAG,mDAA2C,wBAAwB,CAAC,CAAC;IAC7E,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACjE,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACxD,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,aAAc,CAAC;YACnD,MAAM,SAAS,GAAG,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,sBAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC;YACvG,OAAO,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAC1G,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IACH,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,wBAAwB,CAAC,CAAC;IACrF,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;QACzB,IAAI,6BAAqB,IAAI,EAAE,CAAC;YAC9B,IAAI,KAAK,CAAC,YAAY;gBACpB,IAAA,iDAA0B,EAAC,OAAO,CAAC,CAAC;YAEtC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAc,CAAC,CAAC;YACzC,IAAI,KAAK,CAAC,YAAY;gBACpB,IAAA,+BAAoB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;;gBAEnC,IAAA,kCAAuB,EAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;IACH,CAAC;IAED,WAAW,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;IAEnC,IAAI,2BAAmB,KAAK,CAAC,UAAU;QACrC,wBAAwB,CAAC,OAAO,EAAE,mBAAmB,CAAC,CAAC;IAEzD,IAAI,KAAK,CAAC,UAAU;QAClB,IAAA,sBAAW,EAAC,OAAO,CAAC,CAAC;IAEvB,IAAI,KAAK,CAAC,gBAAgB;QACxB,IAAA,2CAA8B,EAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAExD,OAAO,OAAO,CAAC;AACjB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ColorDef } from \"@itwin/core-common\";\r\nimport { Matrix4d } from \"@itwin/core-geometry\";\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { Matrix4 } from \"../Matrix\";\r\nimport { TextureUnit } from \"../RenderFlags\";\r\nimport { FragmentShaderComponent, ProgramBuilder, ShaderBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\nimport { System } from \"../System\";\r\nimport { FeatureMode, IsShadowable, IsThematic, TechniqueFlags } from \"../TechniqueFlags\";\r\nimport { TechniqueId } from \"../TechniqueId\";\r\nimport { Texture } from \"../Texture\";\r\nimport { addAtmosphericScatteringEffect } from \"./Atmosphere\";\r\nimport { addVaryingColor } from \"./Color\";\r\nimport { addEyeSpace, addShaderFlags, addUInt32s } from \"./Common\";\r\nimport { decodeDepthRgb, unquantize2d } from \"./Decode\";\r\nimport { addFeatureSymbology, addHiliter, FeatureSymbologyOptions } from \"./FeatureSymbology\";\r\nimport { addAltPickBufferOutputs, addPickBufferOutputs, assignFragColor } from \"./Fragment\";\r\nimport { addColorPlanarClassifier, addFeaturePlanarClassifier, addHilitePlanarClassifier } from \"./PlanarClassification\";\r\nimport { addSolarShadowMap } from \"./SolarShadowMapping\";\r\nimport { addClassificationTranslucencyDiscard, octDecodeNormal } from \"./Surface\";\r\nimport { addThematicDisplay, getComputeThematicIndex } from \"./Thematic\";\r\nimport { addModelViewProjectionMatrix, addNormalMatrix } from \"./Vertex\";\r\nimport { addWiremesh } from \"./Wiremesh\";\r\n\r\nconst computePosition = \"gl_PointSize = 1.0; return MAT_MVP * rawPos;\";\r\nconst computeNormal = `\r\n vec3 normal = octDecodeNormal(a_norm); // normal coming in for is already in world space\r\n g_hillshadeIndex = normal.z; // save off world Z for thematic hill shade mode index\r\n return normalize(u_worldToViewN * normal);\r\n`;\r\n\r\nexport const finalizeNormal = `\r\n return normalize(v_n) * (2.0 * float(gl_FrontFacing) - 1.0);\r\n`;\r\n\r\nconst testInside = `\r\nbool testInside(float x0, float y0, float x1, float y1, float x, float y) {\r\n vec2 perp = vec2(y0 - y1, x1 - x0), test = vec2(x - x0, y - y0);\r\n float dot = (test.x * perp.x + test.y * perp.y) / sqrt(perp.x * perp.x + perp.y * perp.y);\r\n return dot >= -0.001;\r\n}\r\n`;\r\n\r\n/* There are two methods of applying a texture to a reality mesh. the first member of \"params\" denotes which\r\n method is to be used. A value of zero indicates a standard texture and one represents a projected texture.\r\n\r\n A standard (nonprojected) texture is generated by multiplying v_textCoord by the scaling and translation packed into the first row\r\n of \"matrix\". A clip rectangle is packed into second row of \"matrix\".\r\n\r\n A \"projected\" reality mesh texture is used for map layers. It does not uses v_texCoord, the texture coordinates\r\n are instead generated by a projection of the model position onto the X-Y plane. We only have eye position, not model position\r\n so the matrix in this case is a real transform matrix that contains a mapping from eye to model position\r\n followed by the model to texture projection.\r\n*/\r\nconst applyTexture = `\r\nbool applyTexture(inout vec4 col, sampler2D sampler, mat4 params, mat4 matrix) {\r\n vec2 uv;\r\n float layerAlpha;\r\n bool isProjected = params[0][0] != 0.0;\r\n float imageCount = params[0][1];\r\n vec2 classPos;\r\n\r\n if (isProjected) {\r\n vec4 eye4 = vec4(v_eyeSpace, 1.0);\r\n vec4 classPos4 = matrix * eye4;\r\n classPos = classPos4.xy / classPos4.w;\r\n\r\n if (!testInside(params[2].x, params[2].y, params[2].z, params[2].w, classPos.x, classPos.y) ||\r\n !testInside(params[2].z, params[2].w, params[3].x, params[3].y, classPos.x, classPos.y) ||\r\n !testInside(params[3].x, params[3].y, params[3].z, params[3].w, classPos.x, classPos.y) ||\r\n !testInside(params[3].z, params[3].w, params[2].x, params[2].y, classPos.x, classPos.y))\r\n return false;\r\n\r\n uv.x = classPos.x;\r\n uv.y = classPos.y / imageCount;\r\n layerAlpha = params[0][2];\r\n\r\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0)\r\n return false;\r\n\r\n } else {\r\n vec4 texTransform = matrix[0].xyzw;\r\n vec4 texClip = matrix[1].xyzw;\r\n layerAlpha = matrix[2].x;\r\n uv = vec2(texTransform[0] + texTransform[2] * v_texCoord.x, texTransform[1] + texTransform[3] * v_texCoord.y);\r\n\r\n if (uv.x < texClip[0] || uv.x > texClip[2] || uv.y < texClip[1] || uv.y > texClip[3])\r\n return false;\r\n\r\n uv.y = 1.0 - uv.y;\r\n }\r\n\r\n vec4 texCol = TEXTURE(sampler, uv);\r\n float alpha = layerAlpha * texCol.a;\r\n\r\n if (alpha > 0.05) {\r\n vec3 texRgb = isProjected ? (texCol.rgb / texCol.a) : texCol.rgb; // If projected, undo premultiplication\r\n // Texture color is premultiplied earlier by alpha only if projected (from classification).\r\n\r\n col.rgb = (1.0 - alpha) * col.rgb + alpha * texRgb;\r\n\r\n if (isProjected) {\r\n vec4 featureTexel = TEXTURE(sampler, vec2(uv.x, (1.0 + classPos.y) / imageCount));\r\n classifierId = addUInt32s(params[1], featureTexel * 255.0) / 255.0;\r\n } else {\r\n featureIncrement = matrix[2].y;\r\n classifierId = vec4(0);\r\n }\r\n\r\n if (alpha > col.a)\r\n col.a = alpha;\r\n\r\n return true;\r\n }\r\n\r\n // If texture color is transparent but base color is not, return true (don't discard)\r\n // Else return false (discard) if both the texture and base color are transparent\r\n return (col.a > 0.05);\r\n}\r\n`;\r\n\r\nconst computeTexCoord = \"return unquantize2d(a_uvParam, u_qTexCoordParams);\";\r\nconst scratchMatrix4d1 = Matrix4d.createIdentity();\r\nconst scratchMatrix4d2 = Matrix4d.createIdentity();\r\nconst scratchMatrix = new Matrix4();\r\n\r\nconst overrideFeatureId = `return (classifierId == vec4(0)) ? (addUInt32s(feature_id * 255.0, vec4(featureIncrement, 0.0, 0.0, 0.0)) / 255.0) : classifierId;`;\r\n\r\nfunction addTextures(builder: ProgramBuilder, maxTexturesPerMesh: number) {\r\n builder.vert.addFunction(unquantize2d);\r\n builder.addFunctionComputedVarying(\"v_texCoord\", VariableType.Vec2, \"computeTexCoord\", computeTexCoord);\r\n builder.vert.addUniform(\"u_qTexCoordParams\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_qTexCoordParams\", (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n if (undefined !== realityMesh.uvQParams) {\r\n uniform.setUniform4fv(realityMesh.uvQParams);\r\n }\r\n });\r\n });\r\n\r\n builder.frag.addUniform(\"u_texturesPresent\", VariableType.Boolean, (program) => {\r\n program.addGraphicUniform(\"u_texturesPresent\", (uniform, params) => {\r\n uniform.setUniform1i(params.geometry.asRealityMesh!.hasTextures ? 1 : 0);\r\n });\r\n });\r\n\r\n for (let i = 0; i < maxTexturesPerMesh; i++) {\r\n const textureLabel = `s_texture${i}`;\r\n builder.frag.addUniform(textureLabel, VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(textureLabel, (uniform, params) => {\r\n const textureUnits = [TextureUnit.RealityMesh0, TextureUnit.RealityMesh1, params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder, TextureUnit.RealityMesh3, TextureUnit.RealityMesh4, TextureUnit.RealityMesh5];\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const realityTexture = realityMesh.textureParams ? realityMesh.textureParams.params[i].texture : undefined;\r\n if (realityTexture !== undefined) {\r\n const texture = realityTexture as Texture;\r\n texture.texture.bindSampler(uniform, textureUnits[i]);\r\n } else {\r\n // assert(false, \"Terrain Mesh texture not defined when beginning texture.\");\r\n System.instance.ensureSamplerBound(uniform, textureUnits[i]);\r\n }\r\n });\r\n });\r\n const paramsLabel = `u_texParams${i}`, matrixLabel = `u_texMatrix${i}`;\r\n builder.frag.addUniform(matrixLabel, VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(matrixLabel, (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const textureParam = realityMesh.textureParams?.params[i];\r\n assert(undefined !== textureParam);\r\n if (undefined !== textureParam) {\r\n const projectionMatrix = textureParam.getProjectionMatrix();\r\n if (projectionMatrix) {\r\n const eyeToModel = Matrix4d.createTransform(params.target.uniforms.frustum.viewMatrix.inverse()!, scratchMatrix4d1);\r\n const eyeToTexture = projectionMatrix.multiplyMatrixMatrix(eyeToModel, scratchMatrix4d2);\r\n uniform.setMatrix4(Matrix4.fromMatrix4d(eyeToTexture, scratchMatrix));\r\n } else\r\n uniform.setMatrix4(textureParam.getTerrainMatrix()!);\r\n }\r\n });\r\n });\r\n builder.frag.addUniform(paramsLabel, VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(paramsLabel, (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const textureParam = realityMesh.textureParams?.params[i];\r\n assert(undefined !== textureParam);\r\n if (undefined !== textureParam) {\r\n uniform.setMatrix4(textureParam.getParams(scratchMatrix));\r\n }\r\n });\r\n });\r\n }\r\n}\r\nfunction baseColorFromTextures(textureCount: number, applyFeatureColor: string) {\r\n const applyTextureStrings = [];\r\n\r\n for (let i = 0; i < textureCount; i++)\r\n applyTextureStrings.push(`if (applyTexture(col, s_texture${i}, u_texParams${i}, u_texMatrix${i})) doDiscard = false; `);\r\n\r\n return `\r\n if (!u_texturesPresent) {\r\n vec4 col = u_baseColor;\r\n ${applyFeatureColor}\r\n return col;\r\n }\r\n\r\n bool doDiscard = true;\r\n vec4 col = u_baseColor;\r\n ${applyTextureStrings.join(\"\\n \")}\r\n if (doDiscard)\r\n discard;\r\n\r\n ${applyFeatureColor}\r\n\r\n return col;\r\n`;\r\n}\r\n\r\n// feature_rgb.r = -1.0 if rgb color not overridden for feature.\r\n// feature_alpha = -1.0 if alpha not overridden for feature.\r\nconst mixFeatureColor = `\r\n col.rgb = mix(col.rgb, mix(col.rgb, v_color.rgb, u_overrideColorMix), step(0.0, v_color.r));\r\n col.a = mix(col.a, v_color.a, step(0.0, v_color.a));\r\n `;\r\n\r\nfunction addThematicToRealityMesh(builder: ProgramBuilder, gradientTextureUnit: TextureUnit) {\r\n addNormalMatrix(builder.vert);\r\n builder.vert.addFunction(octDecodeNormal);\r\n builder.vert.addGlobal(\"g_hillshadeIndex\", VariableType.Float);\r\n builder.addFunctionComputedVarying(\"v_n\", VariableType.Vec3, \"computeLightingNormal\", computeNormal);\r\n builder.frag.addGlobal(\"g_normal\", VariableType.Vec3);\r\n builder.frag.set(FragmentShaderComponent.FinalizeNormal, finalizeNormal);\r\n addThematicDisplay(builder, false, true);\r\n builder.addInlineComputedVarying(\"v_thematicIndex\", VariableType.Float, getComputeThematicIndex(builder.vert.usesInstancedGeometry, false, false));\r\n builder.vert.addUniform(\"u_worldToViewN\", VariableType.Mat3, (prog) => {\r\n prog.addGraphicUniform(\"u_worldToViewN\", (uniform, params) => {\r\n params.target.uniforms.branch.bindWorldToViewNTransform(uniform, params.geometry, false);\r\n });\r\n });\r\n builder.frag.addUniform(\"s_texture\", VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(\"s_texture\", (uniform, params) => {\r\n params.target.uniforms.thematic.bindTexture(uniform, gradientTextureUnit >= 0 ? gradientTextureUnit : (params.target.drawForReadPixels ? TextureUnit.ShadowMap : TextureUnit.PickDepthAndOrder));\r\n });\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function addColorOverrideMix(frag: ShaderBuilder) {\r\n frag.addUniform(\"u_overrideColorMix\", VariableType.Float, (prog) => {\r\n prog.addGraphicUniform(\"u_overrideColorMix\", (uniform, params) => {\r\n params.target.uniforms.realityModel.bindOverrideColorMix(uniform);\r\n });\r\n });\r\n}\r\n\r\nfunction createRealityMeshHiliterBuilder(): ProgramBuilder {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.RealityMesh, false));\r\n const vert = builder.vert;\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\r\n return builder;\r\n\r\n}\r\n\r\n/** @internal */\r\nexport function createClassifierRealityMeshHiliter(): ProgramBuilder {\r\n const builder = createRealityMeshHiliterBuilder();\r\n addHilitePlanarClassifier(builder, false);\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createRealityMeshHiliter(): ProgramBuilder {\r\n const builder = createRealityMeshHiliterBuilder();\r\n addHiliter(builder, false);\r\n return builder;\r\n}\r\n\r\n/** @internal */\r\nexport function createRealityMeshBuilder(flags: TechniqueFlags): ProgramBuilder {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(TechniqueId.RealityMesh, false));\r\n const vert = builder.vert;\r\n vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n addModelViewProjectionMatrix(vert);\r\n\r\n if (flags.isShadowable === IsShadowable.Yes)\r\n addSolarShadowMap(builder, true);\r\n\r\n const frag = builder.frag;\r\n frag.addGlobal(\"featureIncrement\", VariableType.Float, \"0.0\");\r\n frag.addGlobal(\"classifierId\", VariableType.Vec4);\r\n frag.set(FragmentShaderComponent.OverrideFeatureId, overrideFeatureId);\r\n const textureCount = System.instance.maxRealityImageryLayers;\r\n const gradientTextureUnit = TextureUnit.RealityMeshThematicGradient;\r\n\r\n const feat = flags.featureMode;\r\n let opts = FeatureMode.Overrides === feat ? FeatureSymbologyOptions.Surface : FeatureSymbologyOptions.None;\r\n let applyFragmentFeatureColor = \"\";\r\n\r\n if (flags.isClassified) {\r\n opts &= ~FeatureSymbologyOptions.Alpha;\r\n addColorPlanarClassifier(builder, flags.isTranslucent, flags.isThematic);\r\n addClassificationTranslucencyDiscard(builder);\r\n }\r\n\r\n addFeatureSymbology(builder, feat, opts);\r\n if (feat === FeatureMode.Overrides) {\r\n addShaderFlags(builder);\r\n addVaryingColor(builder, \"return vec4(-1.0, -1.0, -1.0, -1.0);\");\r\n applyFragmentFeatureColor = mixFeatureColor;\r\n addColorOverrideMix(builder.frag);\r\n }\r\n const computeFragmentBaseColor = baseColorFromTextures(textureCount, applyFragmentFeatureColor);\r\n\r\n frag.addFunction(addUInt32s);\r\n frag.addFunction(testInside);\r\n addEyeSpace(builder);\r\n frag.addFunction(applyTexture);\r\n frag.set(FragmentShaderComponent.ComputeBaseColor, computeFragmentBaseColor);\r\n builder.frag.addUniform(\"u_baseColor\", VariableType.Vec4, (prog) => {\r\n prog.addGraphicUniform(\"u_baseColor\", (uniform, params) => {\r\n const realityMesh = params.geometry.asRealityMesh!;\r\n const baseColor = (realityMesh.baseColor ? realityMesh.baseColor : ColorDef.create(0xff000000)).colors;\r\n uniform.setUniform4fv([baseColor.r / 255, baseColor.g / 255, baseColor.b / 255, 1 - baseColor.t / 255]);\r\n });\r\n });\r\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeFragmentBaseColor);\r\n if (!flags.isTranslucent) {\r\n if (FeatureMode.None !== feat) {\r\n if (flags.isClassified)\r\n addFeaturePlanarClassifier(builder);\r\n\r\n builder.frag.addFunction(decodeDepthRgb);\r\n if (flags.isClassified)\r\n addPickBufferOutputs(builder.frag);\r\n else\r\n addAltPickBufferOutputs(builder.frag);\r\n }\r\n }\r\n\r\n addTextures(builder, textureCount);\r\n\r\n if (IsThematic.Yes === flags.isThematic)\r\n addThematicToRealityMesh(builder, gradientTextureUnit);\r\n\r\n if (flags.isWiremesh)\r\n addWiremesh(builder);\r\n\r\n if (flags.enableAtmosphere)\r\n addAtmosphericScatteringEffect(builder, false, false);\r\n\r\n return builder;\r\n}\r\n"]}
@@ -7,7 +7,7 @@
7
7
  * @module WebGL
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.addRenderPass = void 0;
10
+ exports.addRenderPass = addRenderPass;
11
11
  // render passes actually used in shader code.
12
12
  const renderPasses = [
13
13
  [0 /* RenderPass.Background */, "Background"],
@@ -47,5 +47,4 @@ function addRenderPass(builder) {
47
47
  for (const renderPass of renderPasses)
48
48
  builder.addGlobal(`kRenderPass_${renderPass[1]}`, 2 /* VariableType.Float */, `${renderPass[0].toString()}.0`, true);
49
49
  }
50
- exports.addRenderPass = addRenderPass;
51
50
  //# sourceMappingURL=RenderPass.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RenderPass.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/RenderPass.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAKH,8CAA8C;AAC9C,MAAM,YAAY,GAAG;IACnB,gCAAwB,YAAY,CAAC;IACrC,kCAA0B,QAAQ,CAAC,EAAE,0CAA0C;IAC/E,kCAA0B,cAAc,CAAC;IACzC,kCAA0B,cAAc,CAAC;IACzC,mCAA2B,eAAe,CAAC;IAC3C,oCAA4B,gBAAgB,CAAC;IAC7C,iCAAyB,aAAa,CAAC;IACvC,gCAAwB,YAAY,CAAC;IACrC,6BAAoB,QAAQ,CAAC;IAC7B,mCAA0B,cAAc,CAAC;IACzC,kCAAyB,aAAa,CAAC;IACvC,2CAAkC,sBAAsB,CAAC;CAC1D,CAAC;AAEF;;;;GAIG;AACH,SAAgB,aAAa,CAAC,OAAsB;IAClD,OAAO,CAAC,UAAU,CAAC,cAAc,8BAAsB,CAAC,IAAI,EAAE,EAAE;QAC9D,IAAI,CAAC,iBAAiB,CAAC,cAAc,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzD,IAAI,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;YACnC,QAAQ,UAAU,EAAE,CAAC;gBACnB;oBACE,UAAU,mCAA2B,CAAC,CAAC,oCAAoC;oBAC3E,MAAM;gBACR,uCAA8B;gBAC9B;oBACE,UAAU,kCAA0B,CAAC,CAAC,oCAAoC;oBAC1E,MAAM;YACV,CAAC;YAED,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,MAAM,UAAU,IAAI,YAAY;QACnC,OAAO,CAAC,SAAS,CAAC,eAAe,UAAU,CAAC,CAAC,CAAC,EAAE,8BAAsB,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AACjH,CAAC;AApBD,sCAoBC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { RenderPass } from \"../RenderFlags\";\r\nimport { ShaderBuilder, VariableType } from \"../ShaderBuilder\";\r\n\r\n// render passes actually used in shader code.\r\nconst renderPasses = [\r\n [RenderPass.Background, \"Background\"],\r\n [RenderPass.OpaqueLayers, \"Layers\"], // Shaders treat all layer passes the same\r\n [RenderPass.OpaqueLinear, \"OpaqueLinear\"],\r\n [RenderPass.OpaquePlanar, \"OpaquePlanar\"],\r\n [RenderPass.OpaqueGeneral, \"OpaqueGeneral\"],\r\n [RenderPass.Classification, \"Classification\"],\r\n [RenderPass.Translucent, \"Translucent\"],\r\n [RenderPass.HiddenEdge, \"HiddenEdge\"],\r\n [RenderPass.Hilite, \"Hilite\"],\r\n [RenderPass.WorldOverlay, \"WorldOverlay\"],\r\n [RenderPass.ViewOverlay, \"ViewOverlay\"],\r\n [RenderPass.PlanarClassification, \"PlanarClassification\"],\r\n];\r\n\r\n/**\r\n * Adds a uniform holding the current render pass and a set of kRenderPass_* constants\r\n * uniform float u_renderPass\r\n * @internal\r\n */\r\nexport function addRenderPass(builder: ShaderBuilder) {\r\n builder.addUniform(\"u_renderPass\", VariableType.Float, (prog) => {\r\n prog.addProgramUniform(\"u_renderPass\", (uniform, params) => {\r\n let renderPass = params.renderPass;\r\n switch (renderPass) {\r\n case RenderPass.HiddenEdge:\r\n renderPass = RenderPass.OpaqueGeneral; // no distinction from shader POV...\r\n break;\r\n case RenderPass.OverlayLayers:\r\n case RenderPass.TranslucentLayers:\r\n renderPass = RenderPass.OpaqueLayers; // no distinction from shader POV...\r\n break;\r\n }\r\n\r\n uniform.setUniform1f(renderPass);\r\n });\r\n });\r\n\r\n for (const renderPass of renderPasses)\r\n builder.addGlobal(`kRenderPass_${renderPass[1]}`, VariableType.Float, `${renderPass[0].toString()}.0`, true);\r\n}\r\n"]}
1
+ {"version":3,"file":"RenderPass.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/RenderPass.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AA0BH,sCAoBC;AAzCD,8CAA8C;AAC9C,MAAM,YAAY,GAAG;IACnB,gCAAwB,YAAY,CAAC;IACrC,kCAA0B,QAAQ,CAAC,EAAE,0CAA0C;IAC/E,kCAA0B,cAAc,CAAC;IACzC,kCAA0B,cAAc,CAAC;IACzC,mCAA2B,eAAe,CAAC;IAC3C,oCAA4B,gBAAgB,CAAC;IAC7C,iCAAyB,aAAa,CAAC;IACvC,gCAAwB,YAAY,CAAC;IACrC,6BAAoB,QAAQ,CAAC;IAC7B,mCAA0B,cAAc,CAAC;IACzC,kCAAyB,aAAa,CAAC;IACvC,2CAAkC,sBAAsB,CAAC;CAC1D,CAAC;AAEF;;;;GAIG;AACH,SAAgB,aAAa,CAAC,OAAsB;IAClD,OAAO,CAAC,UAAU,CAAC,cAAc,8BAAsB,CAAC,IAAI,EAAE,EAAE;QAC9D,IAAI,CAAC,iBAAiB,CAAC,cAAc,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzD,IAAI,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;YACnC,QAAQ,UAAU,EAAE,CAAC;gBACnB;oBACE,UAAU,mCAA2B,CAAC,CAAC,oCAAoC;oBAC3E,MAAM;gBACR,uCAA8B;gBAC9B;oBACE,UAAU,kCAA0B,CAAC,CAAC,oCAAoC;oBAC1E,MAAM;YACV,CAAC;YAED,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,KAAK,MAAM,UAAU,IAAI,YAAY;QACnC,OAAO,CAAC,SAAS,CAAC,eAAe,UAAU,CAAC,CAAC,CAAC,EAAE,8BAAsB,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AACjH,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { RenderPass } from \"../RenderFlags\";\r\nimport { ShaderBuilder, VariableType } from \"../ShaderBuilder\";\r\n\r\n// render passes actually used in shader code.\r\nconst renderPasses = [\r\n [RenderPass.Background, \"Background\"],\r\n [RenderPass.OpaqueLayers, \"Layers\"], // Shaders treat all layer passes the same\r\n [RenderPass.OpaqueLinear, \"OpaqueLinear\"],\r\n [RenderPass.OpaquePlanar, \"OpaquePlanar\"],\r\n [RenderPass.OpaqueGeneral, \"OpaqueGeneral\"],\r\n [RenderPass.Classification, \"Classification\"],\r\n [RenderPass.Translucent, \"Translucent\"],\r\n [RenderPass.HiddenEdge, \"HiddenEdge\"],\r\n [RenderPass.Hilite, \"Hilite\"],\r\n [RenderPass.WorldOverlay, \"WorldOverlay\"],\r\n [RenderPass.ViewOverlay, \"ViewOverlay\"],\r\n [RenderPass.PlanarClassification, \"PlanarClassification\"],\r\n];\r\n\r\n/**\r\n * Adds a uniform holding the current render pass and a set of kRenderPass_* constants\r\n * uniform float u_renderPass\r\n * @internal\r\n */\r\nexport function addRenderPass(builder: ShaderBuilder) {\r\n builder.addUniform(\"u_renderPass\", VariableType.Float, (prog) => {\r\n prog.addProgramUniform(\"u_renderPass\", (uniform, params) => {\r\n let renderPass = params.renderPass;\r\n switch (renderPass) {\r\n case RenderPass.HiddenEdge:\r\n renderPass = RenderPass.OpaqueGeneral; // no distinction from shader POV...\r\n break;\r\n case RenderPass.OverlayLayers:\r\n case RenderPass.TranslucentLayers:\r\n renderPass = RenderPass.OpaqueLayers; // no distinction from shader POV...\r\n break;\r\n }\r\n\r\n uniform.setUniform1f(renderPass);\r\n });\r\n });\r\n\r\n for (const renderPass of renderPasses)\r\n builder.addGlobal(`kRenderPass_${renderPass[1]}`, VariableType.Float, `${renderPass[0].toString()}.0`, true);\r\n}\r\n"]}
@@ -7,7 +7,7 @@
7
7
  * @module WebGL
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.createScreenSpaceEffectProgramBuilder = void 0;
10
+ exports.createScreenSpaceEffectProgramBuilder = createScreenSpaceEffectProgramBuilder;
11
11
  const RenderFlags_1 = require("../RenderFlags");
12
12
  const AttributeMap_1 = require("../AttributeMap");
13
13
  const ShaderBuilder_1 = require("../ShaderBuilder");
@@ -41,7 +41,7 @@ function createScreenSpaceEffectProgramBuilder(params) {
41
41
  texture.bindSampler(uniform, RenderFlags_1.TextureUnit.Zero);
42
42
  });
43
43
  });
44
- builder.frag.set(16 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
44
+ builder.frag.set(17 /* FragmentShaderComponent.AssignFragData */, Fragment_1.assignFragColor);
45
45
  if (!params.source.sampleSourcePixel) {
46
46
  builder.frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeBaseColor);
47
47
  }
@@ -55,5 +55,4 @@ function createScreenSpaceEffectProgramBuilder(params) {
55
55
  }
56
56
  return builder;
57
57
  }
58
- exports.createScreenSpaceEffectProgramBuilder = createScreenSpaceEffectProgramBuilder;
59
58
  //# sourceMappingURL=ScreenSpaceEffect.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"ScreenSpaceEffect.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/ScreenSpaceEffect.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAGH,gDAA6C;AAC7C,kDAA+C;AAC/C,oDAAgH;AAChH,yCAA6C;AAE7C,MAAM,eAAe,GAAG;;;CAGvB,CAAC;AAEF,MAAM,wBAAwB,GAAG;;;;CAIhC,CAAC;AAEF,MAAM,gBAAgB,GAAG,wBAAwB,CAAC;AAElD,MAAM,yBAAyB,GAAG;;CAEjC,CAAC;AAEF,gBAAgB;AAChB,SAAgB,qCAAqC,CAAC,MAAsC;IAC1F,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC;IAEpF,IAAI,MAAM,CAAC,wBAAwB;QACjC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IAErD,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/C,OAAO,CAAC,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IAEzE,IAAI,MAAM,CAAC,MAAM,CAAC,iBAAiB;QACjC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,0BAA0B,EAAE,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;IAExF,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IACjD,OAAO,CAAC,UAAU,CAAC,WAAW,kCAA0B,CAAC,IAAI,EAAE,EAAE;QAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE;YAC1D,MAAM,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC9E,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAE1E,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QACrC,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,gBAAgB,CAAC,CAAC;IAC/E,CAAC;SAAM,CAAC;QACN,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,yBAAyB,CAAC,CAAC;QACtF,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,gCAAwB,CAAC,IAAI,EAAE,EAAE;YACxE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE;gBAChE,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,MAAM,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzE,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC;AAlCD,sFAkCC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilderParams } from \"../../ScreenSpaceEffectBuilder\";\r\nimport { TextureUnit } from \"../RenderFlags\";\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\nimport { assignFragColor } from \"./Fragment\";\r\n\r\nconst computePosition = `\r\n effectMain(rawPos);\r\n return rawPos;\r\n`;\r\n\r\nconst textureCoordFromPosition = `\r\n vec2 textureCoordFromPosition(vec4 pos) {\r\n return (pos.xy + 1.0) * 0.5;\r\n }\r\n`;\r\n\r\nconst computeBaseColor = \" return effectMain();\";\r\n\r\nconst computeBaseColorWithShift = `\r\n return u_readingPixels ? sampleSourcePixel() : effectMain();\r\n`;\r\n\r\n/** @internal */\r\nexport function createScreenSpaceEffectProgramBuilder(params: ScreenSpaceEffectBuilderParams): ProgramBuilder {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(undefined, false));\r\n\r\n if (params.textureCoordFromPosition)\r\n builder.vert.addFunction(textureCoordFromPosition);\r\n\r\n builder.vert.addFunction(params.source.vertex);\r\n builder.vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n\r\n if (params.source.sampleSourcePixel)\r\n builder.frag.addFunction(\"vec4 sampleSourcePixel()\", params.source.sampleSourcePixel);\r\n\r\n builder.frag.addFunction(params.source.fragment);\r\n builder.addUniform(\"u_diffuse\", VariableType.Sampler2D, (prog) => {\r\n prog.addProgramUniform(\"u_diffuse\", (uniform, progParams) => {\r\n const texture = progParams.target.compositor.screenSpaceEffectFbo.getColor(0);\r\n texture.bindSampler(uniform, TextureUnit.Zero);\r\n });\r\n });\r\n\r\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\r\n\r\n if (!params.source.sampleSourcePixel) {\r\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeBaseColor);\r\n } else {\r\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeBaseColorWithShift);\r\n builder.frag.addUniform(\"u_readingPixels\", VariableType.Boolean, (prog) => {\r\n prog.addProgramUniform(\"u_readingPixels\", (uniform, progParams) => {\r\n uniform.setUniform1i(progParams.target.isReadPixelsInProgress ? 1 : 0);\r\n });\r\n });\r\n }\r\n\r\n return builder;\r\n}\r\n"]}
1
+ {"version":3,"file":"ScreenSpaceEffect.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/ScreenSpaceEffect.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;AA0BH,sFAkCC;AAzDD,gDAA6C;AAC7C,kDAA+C;AAC/C,oDAAgH;AAChH,yCAA6C;AAE7C,MAAM,eAAe,GAAG;;;CAGvB,CAAC;AAEF,MAAM,wBAAwB,GAAG;;;;CAIhC,CAAC;AAEF,MAAM,gBAAgB,GAAG,wBAAwB,CAAC;AAElD,MAAM,yBAAyB,GAAG;;CAEjC,CAAC;AAEF,gBAAgB;AAChB,SAAgB,qCAAqC,CAAC,MAAsC;IAC1F,MAAM,OAAO,GAAG,IAAI,8BAAc,CAAC,2BAAY,CAAC,gBAAgB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC;IAEpF,IAAI,MAAM,CAAC,wBAAwB;QACjC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,CAAC;IAErD,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/C,OAAO,CAAC,IAAI,CAAC,GAAG,iDAAwC,eAAe,CAAC,CAAC;IAEzE,IAAI,MAAM,CAAC,MAAM,CAAC,iBAAiB;QACjC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,0BAA0B,EAAE,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;IAExF,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IACjD,OAAO,CAAC,UAAU,CAAC,WAAW,kCAA0B,CAAC,IAAI,EAAE,EAAE;QAC/D,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE;YAC1D,MAAM,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC9E,OAAO,CAAC,WAAW,CAAC,OAAO,EAAE,yBAAW,CAAC,IAAI,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,GAAG,kDAAyC,0BAAe,CAAC,CAAC;IAE1E,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QACrC,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,gBAAgB,CAAC,CAAC;IAC/E,CAAC;SAAM,CAAC;QACN,OAAO,CAAC,IAAI,CAAC,GAAG,mDAA2C,yBAAyB,CAAC,CAAC;QACtF,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,gCAAwB,CAAC,IAAI,EAAE,EAAE;YACxE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE;gBAChE,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,MAAM,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzE,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilderParams } from \"../../ScreenSpaceEffectBuilder\";\r\nimport { TextureUnit } from \"../RenderFlags\";\r\nimport { AttributeMap } from \"../AttributeMap\";\r\nimport { FragmentShaderComponent, ProgramBuilder, VariableType, VertexShaderComponent } from \"../ShaderBuilder\";\r\nimport { assignFragColor } from \"./Fragment\";\r\n\r\nconst computePosition = `\r\n effectMain(rawPos);\r\n return rawPos;\r\n`;\r\n\r\nconst textureCoordFromPosition = `\r\n vec2 textureCoordFromPosition(vec4 pos) {\r\n return (pos.xy + 1.0) * 0.5;\r\n }\r\n`;\r\n\r\nconst computeBaseColor = \" return effectMain();\";\r\n\r\nconst computeBaseColorWithShift = `\r\n return u_readingPixels ? sampleSourcePixel() : effectMain();\r\n`;\r\n\r\n/** @internal */\r\nexport function createScreenSpaceEffectProgramBuilder(params: ScreenSpaceEffectBuilderParams): ProgramBuilder {\r\n const builder = new ProgramBuilder(AttributeMap.findAttributeMap(undefined, false));\r\n\r\n if (params.textureCoordFromPosition)\r\n builder.vert.addFunction(textureCoordFromPosition);\r\n\r\n builder.vert.addFunction(params.source.vertex);\r\n builder.vert.set(VertexShaderComponent.ComputePosition, computePosition);\r\n\r\n if (params.source.sampleSourcePixel)\r\n builder.frag.addFunction(\"vec4 sampleSourcePixel()\", params.source.sampleSourcePixel);\r\n\r\n builder.frag.addFunction(params.source.fragment);\r\n builder.addUniform(\"u_diffuse\", VariableType.Sampler2D, (prog) => {\r\n prog.addProgramUniform(\"u_diffuse\", (uniform, progParams) => {\r\n const texture = progParams.target.compositor.screenSpaceEffectFbo.getColor(0);\r\n texture.bindSampler(uniform, TextureUnit.Zero);\r\n });\r\n });\r\n\r\n builder.frag.set(FragmentShaderComponent.AssignFragData, assignFragColor);\r\n\r\n if (!params.source.sampleSourcePixel) {\r\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeBaseColor);\r\n } else {\r\n builder.frag.set(FragmentShaderComponent.ComputeBaseColor, computeBaseColorWithShift);\r\n builder.frag.addUniform(\"u_readingPixels\", VariableType.Boolean, (prog) => {\r\n prog.addProgramUniform(\"u_readingPixels\", (uniform, progParams) => {\r\n uniform.setUniform1i(progParams.target.isReadPixelsInProgress ? 1 : 0);\r\n });\r\n });\r\n }\r\n\r\n return builder;\r\n}\r\n"]}
@@ -7,7 +7,7 @@
7
7
  * @module WebGL
8
8
  */
9
9
  Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.createSkyBoxProgram = void 0;
10
+ exports.createSkyBoxProgram = createSkyBoxProgram;
11
11
  const AttributeMap_1 = require("../AttributeMap");
12
12
  const Matrix_1 = require("../Matrix");
13
13
  const RenderFlags_1 = require("../RenderFlags");
@@ -21,7 +21,7 @@ const scratchRotMatrix = new Matrix_1.Matrix3();
21
21
  function createSkyBoxProgram(context) {
22
22
  const prog = new ShaderBuilder_1.ProgramBuilder(AttributeMap_1.AttributeMap.findAttributeMap(undefined, false));
23
23
  prog.frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeBaseColor);
24
- prog.frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragData);
24
+ prog.frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragData);
25
25
  prog.vert.set(10 /* VertexShaderComponent.ComputePosition */, computePosition);
26
26
  prog.vert.addUniform("u_rot", 6 /* VariableType.Mat3 */, (prg) => {
27
27
  prg.addGraphicUniform("u_rot", (uniform, params) => {
@@ -50,5 +50,4 @@ function createSkyBoxProgram(context) {
50
50
  prog.frag.headerComment = "//!F! SkyBox";
51
51
  return prog.buildProgram(context);
52
52
  }
53
- exports.createSkyBoxProgram = createSkyBoxProgram;
54
53
  //# sourceMappingURL=SkyBox.js.map