@itwin/core-frontend 4.10.0-dev.2 → 4.10.0-dev.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (546) hide show
  1. package/CHANGELOG.md +33 -1
  2. package/lib/cjs/AccuSnap.d.ts.map +1 -1
  3. package/lib/cjs/AccuSnap.js +9 -5
  4. package/lib/cjs/AccuSnap.js.map +1 -1
  5. package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
  6. package/lib/cjs/DisplayStyleState.js +5 -1
  7. package/lib/cjs/DisplayStyleState.js.map +1 -1
  8. package/lib/cjs/ElementLocateManager.d.ts +7 -1
  9. package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
  10. package/lib/cjs/ElementLocateManager.js +34 -10
  11. package/lib/cjs/ElementLocateManager.js.map +1 -1
  12. package/lib/cjs/HitDetail.d.ts +4 -0
  13. package/lib/cjs/HitDetail.d.ts.map +1 -1
  14. package/lib/cjs/HitDetail.js +3 -0
  15. package/lib/cjs/HitDetail.js.map +1 -1
  16. package/lib/cjs/IModelConnection.d.ts +1 -0
  17. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  18. package/lib/cjs/IModelConnection.js +2 -1
  19. package/lib/cjs/IModelConnection.js.map +1 -1
  20. package/lib/cjs/NoRenderApp.d.ts +1 -0
  21. package/lib/cjs/NoRenderApp.d.ts.map +1 -1
  22. package/lib/cjs/NoRenderApp.js +1 -0
  23. package/lib/cjs/NoRenderApp.js.map +1 -1
  24. package/lib/cjs/SheetViewState.d.ts +0 -1
  25. package/lib/cjs/SheetViewState.d.ts.map +1 -1
  26. package/lib/cjs/SheetViewState.js +0 -1
  27. package/lib/cjs/SheetViewState.js.map +1 -1
  28. package/lib/cjs/Viewport.d.ts +25 -1
  29. package/lib/cjs/Viewport.d.ts.map +1 -1
  30. package/lib/cjs/Viewport.js +20 -12
  31. package/lib/cjs/Viewport.js.map +1 -1
  32. package/lib/cjs/common/WorkerProxy.d.ts +8 -4
  33. package/lib/cjs/common/WorkerProxy.d.ts.map +1 -1
  34. package/lib/cjs/common/WorkerProxy.js.map +1 -1
  35. package/lib/cjs/common/imdl/ImdlModel.d.ts +3 -8
  36. package/lib/cjs/common/imdl/ImdlModel.d.ts.map +1 -1
  37. package/lib/cjs/common/imdl/ImdlModel.js.map +1 -1
  38. package/lib/cjs/common/internal/Symbols.d.ts +7 -0
  39. package/lib/cjs/common/internal/Symbols.d.ts.map +1 -1
  40. package/lib/cjs/common/internal/Symbols.js +8 -1
  41. package/lib/cjs/common/internal/Symbols.js.map +1 -1
  42. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts +15 -0
  43. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -0
  44. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js +95 -0
  45. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -0
  46. package/lib/cjs/common/internal/render/LineCode.d.ts +9 -0
  47. package/lib/cjs/common/internal/render/LineCode.d.ts.map +1 -0
  48. package/lib/cjs/common/internal/render/LineCode.js +31 -0
  49. package/lib/cjs/common/internal/render/LineCode.js.map +1 -0
  50. package/lib/cjs/common/internal/render/OvrFlags.d.ts +27 -0
  51. package/lib/cjs/common/internal/render/OvrFlags.d.ts.map +1 -0
  52. package/lib/cjs/common/internal/render/OvrFlags.js +10 -0
  53. package/lib/cjs/common/internal/render/OvrFlags.js.map +1 -0
  54. package/lib/cjs/common/internal/render/VertexTable.d.ts.map +1 -1
  55. package/lib/cjs/common/internal/render/VertexTable.js +3 -5
  56. package/lib/cjs/common/internal/render/VertexTable.js.map +1 -1
  57. package/lib/cjs/common/render/InstancedGraphicParams.d.ts +25 -1
  58. package/lib/cjs/common/render/InstancedGraphicParams.d.ts.map +1 -1
  59. package/lib/cjs/common/render/InstancedGraphicParams.js +59 -0
  60. package/lib/cjs/common/render/InstancedGraphicParams.js.map +1 -1
  61. package/lib/cjs/common/render/RenderInstancesParams.d.ts +76 -0
  62. package/lib/cjs/common/render/RenderInstancesParams.d.ts.map +1 -0
  63. package/lib/cjs/common/render/RenderInstancesParams.js +33 -0
  64. package/lib/cjs/common/render/RenderInstancesParams.js.map +1 -0
  65. package/lib/cjs/common.d.ts +1 -0
  66. package/lib/cjs/common.d.ts.map +1 -1
  67. package/lib/cjs/common.js +1 -0
  68. package/lib/cjs/common.js.map +1 -1
  69. package/lib/cjs/core-frontend.d.ts +1 -0
  70. package/lib/cjs/core-frontend.d.ts.map +1 -1
  71. package/lib/cjs/core-frontend.js +1 -0
  72. package/lib/cjs/core-frontend.js.map +1 -1
  73. package/lib/cjs/internal/render/PrimitiveBuilder.d.ts +4 -1
  74. package/lib/cjs/internal/render/PrimitiveBuilder.d.ts.map +1 -1
  75. package/lib/cjs/internal/render/PrimitiveBuilder.js +82 -35
  76. package/lib/cjs/internal/render/PrimitiveBuilder.js.map +1 -1
  77. package/lib/cjs/internal/render/RenderGeometry.d.ts +20 -0
  78. package/lib/cjs/internal/render/RenderGeometry.d.ts.map +1 -0
  79. package/lib/cjs/internal/render/RenderGeometry.js +10 -0
  80. package/lib/cjs/internal/render/RenderGeometry.js.map +1 -0
  81. package/lib/cjs/internal/render/RenderInstancesParamsImpl.d.ts +24 -0
  82. package/lib/cjs/internal/render/RenderInstancesParamsImpl.d.ts.map +1 -0
  83. package/lib/cjs/internal/render/RenderInstancesParamsImpl.js +69 -0
  84. package/lib/cjs/internal/render/RenderInstancesParamsImpl.js.map +1 -0
  85. package/lib/cjs/render/GraphicBranch.d.ts +10 -1
  86. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  87. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  88. package/lib/cjs/render/GraphicBuilder.d.ts +17 -3
  89. package/lib/cjs/render/GraphicBuilder.d.ts.map +1 -1
  90. package/lib/cjs/render/GraphicBuilder.js +7 -1
  91. package/lib/cjs/render/GraphicBuilder.js.map +1 -1
  92. package/lib/cjs/render/GraphicTemplate.d.ts +76 -0
  93. package/lib/cjs/render/GraphicTemplate.d.ts.map +1 -0
  94. package/lib/cjs/render/GraphicTemplate.js +41 -0
  95. package/lib/cjs/render/GraphicTemplate.js.map +1 -0
  96. package/lib/cjs/render/MockRender.d.ts +12 -2
  97. package/lib/cjs/render/MockRender.d.ts.map +1 -1
  98. package/lib/cjs/render/MockRender.js +19 -5
  99. package/lib/cjs/render/MockRender.js.map +1 -1
  100. package/lib/cjs/render/Pixel.d.ts +6 -0
  101. package/lib/cjs/render/Pixel.d.ts.map +1 -1
  102. package/lib/cjs/render/Pixel.js +2 -0
  103. package/lib/cjs/render/Pixel.js.map +1 -1
  104. package/lib/cjs/render/RealityMeshGraphicParams.d.ts +1 -0
  105. package/lib/cjs/render/RealityMeshGraphicParams.d.ts.map +1 -1
  106. package/lib/cjs/render/RealityMeshGraphicParams.js.map +1 -1
  107. package/lib/cjs/render/RenderMemory.d.ts +2 -0
  108. package/lib/cjs/render/RenderMemory.d.ts.map +1 -1
  109. package/lib/cjs/render/RenderMemory.js +2 -0
  110. package/lib/cjs/render/RenderMemory.js.map +1 -1
  111. package/lib/cjs/render/RenderPlan.d.ts +2 -1
  112. package/lib/cjs/render/RenderPlan.d.ts.map +1 -1
  113. package/lib/cjs/render/RenderPlan.js +2 -0
  114. package/lib/cjs/render/RenderPlan.js.map +1 -1
  115. package/lib/cjs/render/RenderSystem.d.ts +59 -11
  116. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  117. package/lib/cjs/render/RenderSystem.js +44 -6
  118. package/lib/cjs/render/RenderSystem.js.map +1 -1
  119. package/lib/cjs/render/RenderTarget.d.ts +1 -1
  120. package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
  121. package/lib/cjs/render/RenderTarget.js.map +1 -1
  122. package/lib/cjs/render/webgl/BatchUniforms.d.ts +4 -0
  123. package/lib/cjs/render/webgl/BatchUniforms.d.ts.map +1 -1
  124. package/lib/cjs/render/webgl/BatchUniforms.js +18 -0
  125. package/lib/cjs/render/webgl/BatchUniforms.js.map +1 -1
  126. package/lib/cjs/render/webgl/BranchState.d.ts +7 -0
  127. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  128. package/lib/cjs/render/webgl/BranchState.js +4 -0
  129. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  130. package/lib/cjs/render/webgl/BranchUniforms.d.ts +1 -0
  131. package/lib/cjs/render/webgl/BranchUniforms.d.ts.map +1 -1
  132. package/lib/cjs/render/webgl/BranchUniforms.js +14 -1
  133. package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
  134. package/lib/cjs/render/webgl/ContourUniforms.d.ts +22 -0
  135. package/lib/cjs/render/webgl/ContourUniforms.d.ts.map +1 -0
  136. package/lib/cjs/render/webgl/ContourUniforms.js +98 -0
  137. package/lib/cjs/render/webgl/ContourUniforms.js.map +1 -0
  138. package/lib/cjs/render/webgl/Contours.d.ts +34 -0
  139. package/lib/cjs/render/webgl/Contours.d.ts.map +1 -0
  140. package/lib/cjs/render/webgl/Contours.js +127 -0
  141. package/lib/cjs/render/webgl/Contours.js.map +1 -0
  142. package/lib/cjs/render/webgl/EdgeSettings.d.ts +2 -1
  143. package/lib/cjs/render/webgl/EdgeSettings.d.ts.map +1 -1
  144. package/lib/cjs/render/webgl/EdgeSettings.js +1 -1
  145. package/lib/cjs/render/webgl/EdgeSettings.js.map +1 -1
  146. package/lib/cjs/render/webgl/FeatureOverrides.d.ts +2 -0
  147. package/lib/cjs/render/webgl/FeatureOverrides.d.ts.map +1 -1
  148. package/lib/cjs/render/webgl/FeatureOverrides.js +83 -69
  149. package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
  150. package/lib/cjs/render/webgl/GL.d.ts +2 -1
  151. package/lib/cjs/render/webgl/GL.d.ts.map +1 -1
  152. package/lib/cjs/render/webgl/GL.js +1 -0
  153. package/lib/cjs/render/webgl/GL.js.map +1 -1
  154. package/lib/cjs/render/webgl/Graphic.d.ts +9 -0
  155. package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
  156. package/lib/cjs/render/webgl/Graphic.js +27 -0
  157. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  158. package/lib/cjs/render/webgl/InstancedGeometry.d.ts +40 -10
  159. package/lib/cjs/render/webgl/InstancedGeometry.d.ts.map +1 -1
  160. package/lib/cjs/render/webgl/InstancedGeometry.js +99 -31
  161. package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
  162. package/lib/cjs/render/webgl/LineCode.d.ts.map +1 -1
  163. package/lib/cjs/render/webgl/LineCode.js +2 -14
  164. package/lib/cjs/render/webgl/LineCode.js.map +1 -1
  165. package/lib/cjs/render/webgl/Mesh.d.ts +9 -4
  166. package/lib/cjs/render/webgl/Mesh.d.ts.map +1 -1
  167. package/lib/cjs/render/webgl/Mesh.js +18 -16
  168. package/lib/cjs/render/webgl/Mesh.js.map +1 -1
  169. package/lib/cjs/render/webgl/PointCloud.d.ts +5 -1
  170. package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
  171. package/lib/cjs/render/webgl/PointCloud.js +7 -2
  172. package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
  173. package/lib/cjs/render/webgl/PointString.d.ts +5 -1
  174. package/lib/cjs/render/webgl/PointString.d.ts.map +1 -1
  175. package/lib/cjs/render/webgl/PointString.js +8 -3
  176. package/lib/cjs/render/webgl/PointString.js.map +1 -1
  177. package/lib/cjs/render/webgl/Polyline.d.ts +5 -1
  178. package/lib/cjs/render/webgl/Polyline.d.ts.map +1 -1
  179. package/lib/cjs/render/webgl/Polyline.js +7 -2
  180. package/lib/cjs/render/webgl/Polyline.js.map +1 -1
  181. package/lib/cjs/render/webgl/Primitive.d.ts +1 -3
  182. package/lib/cjs/render/webgl/Primitive.d.ts.map +1 -1
  183. package/lib/cjs/render/webgl/Primitive.js +1 -6
  184. package/lib/cjs/render/webgl/Primitive.js.map +1 -1
  185. package/lib/cjs/render/webgl/RealityMesh.d.ts +5 -1
  186. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  187. package/lib/cjs/render/webgl/RealityMesh.js +7 -1
  188. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  189. package/lib/cjs/render/webgl/RenderFlags.d.ts +2 -19
  190. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  191. package/lib/cjs/render/webgl/RenderFlags.js +2 -0
  192. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  193. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  194. package/lib/cjs/render/webgl/SceneCompositor.js +12 -3
  195. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  196. package/lib/cjs/render/webgl/ShaderBuilder.d.ts +15 -13
  197. package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
  198. package/lib/cjs/render/webgl/ShaderBuilder.js +18 -10
  199. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  200. package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
  201. package/lib/cjs/render/webgl/ShaderProgram.js +26 -0
  202. package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
  203. package/lib/cjs/render/webgl/System.d.ts +11 -5
  204. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  205. package/lib/cjs/render/webgl/System.js +81 -13
  206. package/lib/cjs/render/webgl/System.js.map +1 -1
  207. package/lib/cjs/render/webgl/Target.d.ts +6 -2
  208. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  209. package/lib/cjs/render/webgl/Target.js +24 -1
  210. package/lib/cjs/render/webgl/Target.js.map +1 -1
  211. package/lib/cjs/render/webgl/TargetUniforms.d.ts +2 -0
  212. package/lib/cjs/render/webgl/TargetUniforms.d.ts.map +1 -1
  213. package/lib/cjs/render/webgl/TargetUniforms.js +2 -0
  214. package/lib/cjs/render/webgl/TargetUniforms.js.map +1 -1
  215. package/lib/cjs/render/webgl/Texture.d.ts +2 -1
  216. package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
  217. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  218. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +1 -1
  219. package/lib/cjs/render/webgl/glsl/Atmosphere.js +1 -1
  220. package/lib/cjs/render/webgl/glsl/Blur.js +1 -1
  221. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +1 -1
  222. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +1 -1
  223. package/lib/cjs/render/webgl/glsl/Clipping.js +1 -1
  224. package/lib/cjs/render/webgl/glsl/Combine3Textures.js +1 -1
  225. package/lib/cjs/render/webgl/glsl/CombineTextures.js +1 -1
  226. package/lib/cjs/render/webgl/glsl/Composite.js +1 -1
  227. package/lib/cjs/render/webgl/glsl/Contours.d.ts +4 -0
  228. package/lib/cjs/render/webgl/glsl/Contours.d.ts.map +1 -0
  229. package/lib/cjs/render/webgl/glsl/Contours.js +138 -0
  230. package/lib/cjs/render/webgl/glsl/Contours.js.map +1 -0
  231. package/lib/cjs/render/webgl/glsl/CopyColor.js +1 -1
  232. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +1 -1
  233. package/lib/cjs/render/webgl/glsl/CopyStencil.js +5 -5
  234. package/lib/cjs/render/webgl/glsl/EDL.js +4 -4
  235. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +1 -1
  236. package/lib/cjs/render/webgl/glsl/Edge.js +1 -1
  237. package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts +2 -1
  238. package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  239. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +28 -15
  240. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  241. package/lib/cjs/render/webgl/glsl/Fragment.js +9 -9
  242. package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
  243. package/lib/cjs/render/webgl/glsl/PlanarClassification.js +4 -4
  244. package/lib/cjs/render/webgl/glsl/PointCloud.js +1 -1
  245. package/lib/cjs/render/webgl/glsl/RealityMesh.js +3 -3
  246. package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
  247. package/lib/cjs/render/webgl/glsl/SkyBox.js +1 -1
  248. package/lib/cjs/render/webgl/glsl/SkySphere.js +1 -1
  249. package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js +1 -1
  250. package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
  251. package/lib/cjs/render/webgl/glsl/Surface.js +5 -3
  252. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  253. package/lib/cjs/render/webgl/glsl/Translucency.js +1 -1
  254. package/lib/cjs/render/webgl/glsl/Wiremesh.js +1 -1
  255. package/lib/cjs/tile/GltfReader.d.ts +27 -7
  256. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  257. package/lib/cjs/tile/GltfReader.js +84 -68
  258. package/lib/cjs/tile/GltfReader.js.map +1 -1
  259. package/lib/cjs/tile/ImdlGraphicsCreator.d.ts +4 -1
  260. package/lib/cjs/tile/ImdlGraphicsCreator.d.ts.map +1 -1
  261. package/lib/cjs/tile/ImdlGraphicsCreator.js +32 -22
  262. package/lib/cjs/tile/ImdlGraphicsCreator.js.map +1 -1
  263. package/lib/cjs/tile/TileDrawArgs.d.ts +4 -0
  264. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  265. package/lib/cjs/tile/TileDrawArgs.js +2 -0
  266. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  267. package/lib/cjs/tile/TileTreeReference.d.ts +2 -0
  268. package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
  269. package/lib/cjs/tile/TileTreeReference.js +3 -0
  270. package/lib/cjs/tile/TileTreeReference.js.map +1 -1
  271. package/lib/cjs/tile/map/MapTile.js +1 -1
  272. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  273. package/lib/esm/AccuSnap.d.ts.map +1 -1
  274. package/lib/esm/AccuSnap.js +9 -5
  275. package/lib/esm/AccuSnap.js.map +1 -1
  276. package/lib/esm/DisplayStyleState.d.ts.map +1 -1
  277. package/lib/esm/DisplayStyleState.js +5 -1
  278. package/lib/esm/DisplayStyleState.js.map +1 -1
  279. package/lib/esm/ElementLocateManager.d.ts +7 -1
  280. package/lib/esm/ElementLocateManager.d.ts.map +1 -1
  281. package/lib/esm/ElementLocateManager.js +34 -10
  282. package/lib/esm/ElementLocateManager.js.map +1 -1
  283. package/lib/esm/HitDetail.d.ts +4 -0
  284. package/lib/esm/HitDetail.d.ts.map +1 -1
  285. package/lib/esm/HitDetail.js +3 -0
  286. package/lib/esm/HitDetail.js.map +1 -1
  287. package/lib/esm/IModelConnection.d.ts +1 -0
  288. package/lib/esm/IModelConnection.d.ts.map +1 -1
  289. package/lib/esm/IModelConnection.js +2 -1
  290. package/lib/esm/IModelConnection.js.map +1 -1
  291. package/lib/esm/NoRenderApp.d.ts +1 -0
  292. package/lib/esm/NoRenderApp.d.ts.map +1 -1
  293. package/lib/esm/NoRenderApp.js +1 -0
  294. package/lib/esm/NoRenderApp.js.map +1 -1
  295. package/lib/esm/SheetViewState.d.ts +0 -1
  296. package/lib/esm/SheetViewState.d.ts.map +1 -1
  297. package/lib/esm/SheetViewState.js +0 -1
  298. package/lib/esm/SheetViewState.js.map +1 -1
  299. package/lib/esm/Viewport.d.ts +25 -1
  300. package/lib/esm/Viewport.d.ts.map +1 -1
  301. package/lib/esm/Viewport.js +20 -12
  302. package/lib/esm/Viewport.js.map +1 -1
  303. package/lib/esm/common/WorkerProxy.d.ts +8 -4
  304. package/lib/esm/common/WorkerProxy.d.ts.map +1 -1
  305. package/lib/esm/common/WorkerProxy.js.map +1 -1
  306. package/lib/esm/common/imdl/ImdlModel.d.ts +3 -8
  307. package/lib/esm/common/imdl/ImdlModel.d.ts.map +1 -1
  308. package/lib/esm/common/imdl/ImdlModel.js.map +1 -1
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@@ -0,0 +1,134 @@
1
+ /*---------------------------------------------------------------------------------------------
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+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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+ * See LICENSE.md in the project root for license terms and full copyright notice.
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+ *--------------------------------------------------------------------------------------------*/
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+ /** @packageDocumentation
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+ * @module WebGL
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+ */
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+ import { ContourDisplay } from "@itwin/core-common";
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+ import { TextureUnit } from "../RenderFlags";
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+ import { addFeatureIndex } from "./FeatureSymbology";
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+ import { addInstancedRtcMatrix } from "./Vertex";
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+ const computeContourNdx = `
13
+ if (u_contourLUTWidth == 0u)
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+ return 15.0;
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+ uint lutIndex = uint(getFeatureIndex());
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+ bool odd = bool(lutIndex & 1u);
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+ lutIndex /= 2u;
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+ uint byteSel = lutIndex & 0x3u;
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+ lutIndex /= 4u;
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+ ivec2 coords = ivec2(lutIndex % u_contourLUTWidth, lutIndex / u_contourLUTWidth);
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+ uvec4 contourNdx4 = uvec4(texelFetch(u_contourLUT, coords, 0) * 255.0 + 0.5);
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+ uvec2 contourNdx2 = bool(byteSel & 2u) ? contourNdx4.ba : contourNdx4.rg;
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+ uint contourNdx = bool(byteSel & 1u) ? contourNdx2.g : contourNdx2.r;
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+ return float(odd ? contourNdx >> 4u : contourNdx & 0xFu);
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+ `;
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+ const unpack2BytesVec4 = `
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+ vec4 unpack2BytesVec4(vec4 f, bool upper) {
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+ f = floor(f + 0.5);
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+ vec4 outUpper = floor(f / 256.0);
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+ vec4 outLower = floor(f - outUpper * 256.0);
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+ return upper ? outUpper : outLower;
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+ }
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+ `;
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+ const unpackAndNormalize2BytesVec4 = `
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+ vec4 unpackAndNormalize2BytesVec4(vec4 f, bool upper) {
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+ return unpack2BytesVec4(f, upper) / 255.0;
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+ }
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+ `;
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+ const applyContours = `
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+ int contourNdx = int(v_contourNdx + 0.5);
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+ if (contourNdx > 14) // 15 => no contours
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+ return baseColor;
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+
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+ const int maxDefs = ${ContourDisplay.maxContourGroups}; // max number of contour definitions allowed, have to change index arrays if this changes
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+ int contourNdxC = clamp(contourNdx, 0, maxDefs - 1);
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+
47
+ bool even = (contourNdxC & 1) == 0;
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+ vec4 rgbfp = u_contourDefs[even ? contourNdxC * 3 / 2 : (contourNdxC - 1) * 3 / 2 + 2];
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+ vec4 intervalsPair = u_contourDefs[(contourNdxC / 2) * 3 + 1];
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+ // intervals.r => minor interval distance, intervals.g => major index count
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+ vec2 intervals = even ? intervalsPair.rg : intervalsPair.ba;
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+
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+ float coord = v_height / intervals.r;
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+ // determine if this is in the vicinity of a major contour line (1/2 an interval either way, which is one limit of drawing width)
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+ bool maj = (fract((abs(coord) + 0.5) / intervals.g) < (1.0 / intervals.g));
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+ vec4 rgbf = unpackAndNormalize2BytesVec4(rgbfp, maj);
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+ // rgbf.a => (4-bit linecode / 4-bit weight) maj/min, where the 4-bit weight is a 3-bit weight value with one fraction bit and a 1.5 offset.
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+ // This gives a weight range of 1.5 to 9 in 0.5 increments.
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+ // NB: the showGeometry bit flag is stuck in at bit 16 of this, so the major line code has an extra bit in it that needs to be masked out
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+ int lineCodeWt = int((rgbf.a * 255.0) + 0.5);
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+ // first * 0.5 is for fractional part of width, then have to add 1.0 for offset, then another 1.0 for actual width bias
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+ float lineRadius = (float(lineCodeWt & 0xf) * 0.5 + 2.0) * 0.5;
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+
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+ // abs(fract(coord - 0.5) - 0.5) will produce 0.0 at the contour line, and 0.5 at the mid-point between contour lines
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+ // fwidth(coord) is sum of absolute diffs in coord in adjacent pixels
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+ float line = abs(fract(coord - 0.5) - 0.5) / fwidth(coord);
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+ // If line is 0 (like at contour line), contourAlpha = lineRadius, so will use draw in contour color
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+ // If line >= lineRadius, contourAlpha = 0, so won't show contour
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+ float contourAlpha = lineRadius - min(line, lineRadius);
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+
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+ // figure out which direction line is going, to know which screen pattern offset to use
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+ float dx = dFdx(contourAlpha);
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+ float dy = dFdy(contourAlpha);
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+
75
+ const float patLength = 32.0;
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+ uint patterns[10] = uint[](0xffffffffu, 0x80808080u, 0xf8f8f8f8u, 0xffe0ffe0u, 0xfe10fe10u, 0xe0e0e0e0u, 0xf888f888u, 0xff18ff18u, 0xccccccccu, 0x00000001u);
77
+
78
+ float offset = trunc((abs(dx) > abs(dy)) ? gl_FragCoord.y : gl_FragCoord.x);
79
+ offset = mod(offset, patLength);
80
+ uint msk = 1u << uint(offset);
81
+ contourAlpha *= (patterns[(lineCodeWt / 16) & 0xf] & msk) > 0u ? 1.0 : 0.0;
82
+ contourAlpha = min(contourAlpha, 1.0);
83
+ if (rgbfp.a / 65536.0 < 0.5) { // showGeometry == 0
84
+ if (contourAlpha < 0.5)
85
+ discard;
86
+ return vec4(rgbf.rgb, 1.0);
87
+ }
88
+ // set contour opaque even if base color is transparent
89
+ float alpha = contourAlpha >= 0.5 ? 1.0 : baseColor.a;
90
+ return vec4(mix(baseColor.rgb, rgbf.rgb, contourAlpha), alpha);
91
+ `;
92
+ /** @internal */
93
+ export function addApplyContours(builder) {
94
+ const modelPos = builder.vert.usesInstancedGeometry ? "(g_instancedRtcMatrix * rawPosition)" : "rawPosition";
95
+ const computeWorldHeight = `
96
+ float computeWorldHeight(vec4 rawPosition) {
97
+ float height = (u_modelToWorldC * ${modelPos}).z;
98
+ // TODO: apply ECEF correction to height
99
+ return height;
100
+ }
101
+ `;
102
+ addFeatureIndex(builder.vert);
103
+ builder.addFunctionComputedVarying("v_contourNdx", 2 /* VariableType.Float */, "computeContourNdx", computeContourNdx);
104
+ builder.addFunctionComputedVaryingWithArgs("v_height", 2 /* VariableType.Float */, "computeWorldHeight(rawPosition)", computeWorldHeight);
105
+ if (builder.vert.usesInstancedGeometry)
106
+ addInstancedRtcMatrix(builder.vert);
107
+ builder.vert.addUniform("u_contourLUT", 8 /* VariableType.Sampler2D */, (prog) => {
108
+ prog.addGraphicUniform("u_contourLUT", (uniform, params) => {
109
+ // set this uniform here so that it won't cause problems (e.g.: loopback) if it does not end up being set by bindContourLUT call
110
+ uniform.setUniform1i(TextureUnit.Contours - TextureUnit.Zero);
111
+ params.target.uniforms.batch.bindContourLUT(uniform);
112
+ });
113
+ });
114
+ builder.vert.addUniform("u_contourLUTWidth", 10 /* VariableType.Uint */, (prog) => {
115
+ prog.addGraphicUniform("u_contourLUTWidth", (uniform, params) => {
116
+ params.target.uniforms.batch.bindContourLUTWidth(uniform);
117
+ });
118
+ });
119
+ builder.vert.addUniform("u_modelToWorldC", 7 /* VariableType.Mat4 */, (prog) => {
120
+ prog.addGraphicUniform("u_modelToWorldC", (uniform, params) => {
121
+ params.target.uniforms.branch.bindModelToWorldTransform(uniform, params.geometry, false);
122
+ });
123
+ });
124
+ const contourDefsSize = 8;
125
+ builder.frag.addUniformArray("u_contourDefs", 5 /* VariableType.Vec4 */, contourDefsSize, (prog) => {
126
+ prog.addGraphicUniform("u_contourDefs", (uniform, params) => {
127
+ params.target.uniforms.contours.bindcontourDefs(uniform);
128
+ });
129
+ });
130
+ builder.frag.addFunction(unpack2BytesVec4);
131
+ builder.frag.addFunction(unpackAndNormalize2BytesVec4);
132
+ builder.frag.set(11 /* FragmentShaderComponent.ApplyContours */, applyContours);
133
+ }
134
+ //# sourceMappingURL=Contours.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Contours.js","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/Contours.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AACH,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAI7C,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,EAAE,qBAAqB,EAAE,MAAM,UAAU,CAAC;AAEjD,MAAM,iBAAiB,GAAG;;;;;;;;;;;;;CAazB,CAAC;AAEF,MAAM,gBAAgB,GAAG;;;;;;;CAOxB,CAAC;AAEF,MAAM,4BAA4B,GAAG;;;;CAIpC,CAAC;AAEF,MAAM,aAAa,GAAG;;;;;wBAKE,cAAc,CAAC,gBAAgB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+CtD,CAAC;AAEF,gBAAgB;AAChB,MAAM,UAAU,gBAAgB,CAAC,OAAuB;IACtD,MAAM,QAAQ,GAAG,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,sCAAsC,CAAC,CAAC,CAAC,aAAa,CAAC;IAE7G,MAAM,kBAAkB,GAAG;;sCAES,QAAQ;;;;CAI7C,CAAC;IAEA,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAE9B,OAAO,CAAC,0BAA0B,CAAC,cAAc,8BAAsB,mBAAmB,EAAE,iBAAiB,CAAC,CAAC;IAC/G,OAAO,CAAC,kCAAkC,CAAC,UAAU,8BAAsB,iCAAiC,EAAE,kBAAkB,CAAC,CAAC;IAElI,IAAI,OAAO,CAAC,IAAI,CAAC,qBAAqB;QACpC,qBAAqB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAEtC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,kCAA0B,CAAC,IAAI,EAAE,EAAE;QACvE,IAAI,CAAC,iBAAiB,CAAC,cAAc,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzD,gIAAgI;YAChI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,QAAQ,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC;YAC9D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QACvD,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,8BAAqB,CAAC,IAAI,EAAE,EAAE;QACvE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC9D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,6BAAqB,CAAC,IAAI,EAAE,EAAE;QACrE,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC5D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,yBAAyB,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAC3F,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,MAAM,eAAe,GAAG,CAAC,CAAC;IAC1B,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,eAAe,6BAAqB,eAAe,EAAE,CAAC,IAAI,EAAE,EAAE;QACzF,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YAC1D,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QAC3D,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;IAC3C,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,4BAA4B,CAAC,CAAC;IACvD,OAAO,CAAC,IAAI,CAAC,GAAG,iDAAwC,aAAa,CAAC,CAAC;AACzE,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\nimport { ContourDisplay } from \"@itwin/core-common\";\r\nimport { TextureUnit } from \"../RenderFlags\";\r\nimport {\r\n FragmentShaderComponent, ProgramBuilder, VariableType,\r\n} from \"../ShaderBuilder\";\r\nimport { addFeatureIndex } from \"./FeatureSymbology\";\r\nimport { addInstancedRtcMatrix } from \"./Vertex\";\r\n\r\nconst computeContourNdx = `\r\n if (u_contourLUTWidth == 0u)\r\n return 15.0;\r\n uint lutIndex = uint(getFeatureIndex());\r\n bool odd = bool(lutIndex & 1u);\r\n lutIndex /= 2u;\r\n uint byteSel = lutIndex & 0x3u;\r\n lutIndex /= 4u;\r\n ivec2 coords = ivec2(lutIndex % u_contourLUTWidth, lutIndex / u_contourLUTWidth);\r\n uvec4 contourNdx4 = uvec4(texelFetch(u_contourLUT, coords, 0) * 255.0 + 0.5);\r\n uvec2 contourNdx2 = bool(byteSel & 2u) ? contourNdx4.ba : contourNdx4.rg;\r\n uint contourNdx = bool(byteSel & 1u) ? contourNdx2.g : contourNdx2.r;\r\n return float(odd ? contourNdx >> 4u : contourNdx & 0xFu);\r\n`;\r\n\r\nconst unpack2BytesVec4 = `\r\nvec4 unpack2BytesVec4(vec4 f, bool upper) {\r\n f = floor(f + 0.5);\r\n vec4 outUpper = floor(f / 256.0);\r\n vec4 outLower = floor(f - outUpper * 256.0);\r\n return upper ? outUpper : outLower;\r\n}\r\n`;\r\n\r\nconst unpackAndNormalize2BytesVec4 = `\r\nvec4 unpackAndNormalize2BytesVec4(vec4 f, bool upper) {\r\n return unpack2BytesVec4(f, upper) / 255.0;\r\n}\r\n`;\r\n\r\nconst applyContours = `\r\n int contourNdx = int(v_contourNdx + 0.5);\r\n if (contourNdx > 14) // 15 => no contours\r\n return baseColor;\r\n\r\n const int maxDefs = ${ContourDisplay.maxContourGroups}; // max number of contour definitions allowed, have to change index arrays if this changes\r\n int contourNdxC = clamp(contourNdx, 0, maxDefs - 1);\r\n\r\n bool even = (contourNdxC & 1) == 0;\r\n vec4 rgbfp = u_contourDefs[even ? contourNdxC * 3 / 2 : (contourNdxC - 1) * 3 / 2 + 2];\r\n vec4 intervalsPair = u_contourDefs[(contourNdxC / 2) * 3 + 1];\r\n // intervals.r => minor interval distance, intervals.g => major index count\r\n vec2 intervals = even ? intervalsPair.rg : intervalsPair.ba;\r\n\r\n float coord = v_height / intervals.r;\r\n // determine if this is in the vicinity of a major contour line (1/2 an interval either way, which is one limit of drawing width)\r\n bool maj = (fract((abs(coord) + 0.5) / intervals.g) < (1.0 / intervals.g));\r\n vec4 rgbf = unpackAndNormalize2BytesVec4(rgbfp, maj);\r\n // rgbf.a => (4-bit linecode / 4-bit weight) maj/min, where the 4-bit weight is a 3-bit weight value with one fraction bit and a 1.5 offset.\r\n // This gives a weight range of 1.5 to 9 in 0.5 increments.\r\n // NB: the showGeometry bit flag is stuck in at bit 16 of this, so the major line code has an extra bit in it that needs to be masked out\r\n int lineCodeWt = int((rgbf.a * 255.0) + 0.5);\r\n // first * 0.5 is for fractional part of width, then have to add 1.0 for offset, then another 1.0 for actual width bias\r\n float lineRadius = (float(lineCodeWt & 0xf) * 0.5 + 2.0) * 0.5;\r\n\r\n // abs(fract(coord - 0.5) - 0.5) will produce 0.0 at the contour line, and 0.5 at the mid-point between contour lines\r\n // fwidth(coord) is sum of absolute diffs in coord in adjacent pixels\r\n float line = abs(fract(coord - 0.5) - 0.5) / fwidth(coord);\r\n // If line is 0 (like at contour line), contourAlpha = lineRadius, so will use draw in contour color\r\n\t// If line >= lineRadius, contourAlpha = 0, so won't show contour\r\n float contourAlpha = lineRadius - min(line, lineRadius);\r\n\r\n // figure out which direction line is going, to know which screen pattern offset to use\r\n float dx = dFdx(contourAlpha);\r\n float dy = dFdy(contourAlpha);\r\n\r\n const float patLength = 32.0;\r\n uint patterns[10] = uint[](0xffffffffu, 0x80808080u, 0xf8f8f8f8u, 0xffe0ffe0u, 0xfe10fe10u, 0xe0e0e0e0u, 0xf888f888u, 0xff18ff18u, 0xccccccccu, 0x00000001u);\r\n\r\n float offset = trunc((abs(dx) > abs(dy)) ? gl_FragCoord.y : gl_FragCoord.x);\r\n offset = mod(offset, patLength);\r\n uint msk = 1u << uint(offset);\r\n contourAlpha *= (patterns[(lineCodeWt / 16) & 0xf] & msk) > 0u ? 1.0 : 0.0;\r\n contourAlpha = min(contourAlpha, 1.0);\r\n if (rgbfp.a / 65536.0 < 0.5) { // showGeometry == 0\r\n if (contourAlpha < 0.5)\r\n discard;\r\n return vec4(rgbf.rgb, 1.0);\r\n }\r\n // set contour opaque even if base color is transparent\r\n float alpha = contourAlpha >= 0.5 ? 1.0 : baseColor.a;\r\n return vec4(mix(baseColor.rgb, rgbf.rgb, contourAlpha), alpha);\r\n`;\r\n\r\n/** @internal */\r\nexport function addApplyContours(builder: ProgramBuilder) {\r\n const modelPos = builder.vert.usesInstancedGeometry ? \"(g_instancedRtcMatrix * rawPosition)\" : \"rawPosition\";\r\n\r\n const computeWorldHeight = `\r\nfloat computeWorldHeight(vec4 rawPosition) {\r\n float height = (u_modelToWorldC * ${modelPos}).z;\r\n // TODO: apply ECEF correction to height\r\n return height;\r\n}\r\n`;\r\n\r\n addFeatureIndex(builder.vert);\r\n\r\n builder.addFunctionComputedVarying(\"v_contourNdx\", VariableType.Float, \"computeContourNdx\", computeContourNdx);\r\n builder.addFunctionComputedVaryingWithArgs(\"v_height\", VariableType.Float, \"computeWorldHeight(rawPosition)\", computeWorldHeight);\r\n\r\n if (builder.vert.usesInstancedGeometry)\r\n addInstancedRtcMatrix(builder.vert);\r\n\r\n builder.vert.addUniform(\"u_contourLUT\", VariableType.Sampler2D, (prog) => {\r\n prog.addGraphicUniform(\"u_contourLUT\", (uniform, params) => {\r\n // set this uniform here so that it won't cause problems (e.g.: loopback) if it does not end up being set by bindContourLUT call\r\n uniform.setUniform1i(TextureUnit.Contours - TextureUnit.Zero);\r\n params.target.uniforms.batch.bindContourLUT(uniform);\r\n });\r\n });\r\n\r\n builder.vert.addUniform(\"u_contourLUTWidth\", VariableType.Uint, (prog) => {\r\n prog.addGraphicUniform(\"u_contourLUTWidth\", (uniform, params) => {\r\n params.target.uniforms.batch.bindContourLUTWidth(uniform);\r\n });\r\n });\r\n\r\n builder.vert.addUniform(\"u_modelToWorldC\", VariableType.Mat4, (prog) => {\r\n prog.addGraphicUniform(\"u_modelToWorldC\", (uniform, params) => {\r\n params.target.uniforms.branch.bindModelToWorldTransform(uniform, params.geometry, false);\r\n });\r\n });\r\n\r\n const contourDefsSize = 8;\r\n builder.frag.addUniformArray(\"u_contourDefs\", VariableType.Vec4, contourDefsSize, (prog) => {\r\n prog.addGraphicUniform(\"u_contourDefs\", (uniform, params) => {\r\n params.target.uniforms.contours.bindcontourDefs(uniform);\r\n });\r\n });\r\n\r\n builder.frag.addFunction(unpack2BytesVec4);\r\n builder.frag.addFunction(unpackAndNormalize2BytesVec4);\r\n builder.frag.set(FragmentShaderComponent.ApplyContours, applyContours);\r\n}\r\n"]}
@@ -24,7 +24,7 @@ export function createCopyColorProgram(context, copyAlpha = true) {
24
24
  const builder = createViewportQuadBuilder(true);
25
25
  const frag = builder.frag;
26
26
  frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, copyAlpha ? computeColor : computeColorNoAlpha);
27
- frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
27
+ frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
28
28
  frag.addUniform("u_color", 8 /* VariableType.Sampler2D */, (prog) => {
29
29
  prog.addGraphicUniform("u_color", (uniform, params) => {
30
30
  const geom = params.geometry;
@@ -29,7 +29,7 @@ export function createCopyPickBuffersProgram(context) {
29
29
  });
30
30
  }, 3 /* VariablePrecision.High */);
31
31
  frag.addDrawBuffersExtension(2);
32
- frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragData);
32
+ frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragData);
33
33
  builder.vert.headerComment = "//!V! CopyPickBuffers";
34
34
  builder.frag.headerComment = "//!F! CopyPickBuffers";
35
35
  return builder.buildProgram(context);
@@ -52,7 +52,7 @@ export function createVolClassColorUsingStencilProgram(context) {
52
52
  const builder = createViewportQuadBuilder(false);
53
53
  const frag = builder.frag;
54
54
  frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computehiliteColor);
55
- frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
55
+ frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
56
56
  frag.addUniform("u_hilite_color", 5 /* VariableType.Vec4 */, (prog) => {
57
57
  prog.addGraphicUniform("u_hilite_color", (uniform, params) => {
58
58
  const useLighting = params.geometry.getFlashMode(params);
@@ -75,7 +75,7 @@ export function createVolClassCopyZProgram(context) {
75
75
  builder.addInlineComputedVarying("v_texCoord", 3 /* VariableType.Vec2 */, computeTexCoord); // TODO: I think this is not necessary because it's already added from the create above
76
76
  const frag = builder.frag;
77
77
  frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeSetBlendColor);
78
- frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
78
+ frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
79
79
  frag.addUniform("u_blend_color", 5 /* VariableType.Vec4 */, (prog) => {
80
80
  prog.addGraphicUniform("u_blend_color", (uniform, _params) => {
81
81
  scratchColor.set(0.0, 0.0, 0.0, 0.0);
@@ -88,7 +88,7 @@ export function createVolClassCopyZProgram(context) {
88
88
  Texture2DHandle.bindSampler(uniform, geom.texture, TextureUnit.Zero);
89
89
  });
90
90
  });
91
- frag.set(18 /* FragmentShaderComponent.FinalizeDepth */, depthFromTexture);
91
+ frag.set(19 /* FragmentShaderComponent.FinalizeDepth */, depthFromTexture);
92
92
  builder.vert.headerComment = "//!V! VolClassCopyZ";
93
93
  builder.frag.headerComment = "//!F! VolClassCopyZ";
94
94
  return builder.buildProgram(context);
@@ -101,7 +101,7 @@ export function createVolClassSetBlendProgram(context) {
101
101
  addBoundaryTypeConstants(frag);
102
102
  frag.set(0 /* FragmentShaderComponent.CheckForEarlyDiscard */, checkDiscardBackgroundByZ);
103
103
  frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeSetBlendColor);
104
- frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
104
+ frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
105
105
  frag.addUniform("u_boundaryType", 1 /* VariableType.Int */, (prog) => {
106
106
  prog.addGraphicUniform("u_boundaryType", (uniform, params) => {
107
107
  const geom = params.geometry;
@@ -144,7 +144,7 @@ export function createVolClassBlendProgram(context) {
144
144
  builder.addInlineComputedVarying("v_texCoord", 3 /* VariableType.Vec2 */, computeTexCoord);
145
145
  const frag = builder.frag;
146
146
  frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeBlendTextureColor);
147
- frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
147
+ frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
148
148
  frag.addUniform("u_blendTexture", 8 /* VariableType.Sampler2D */, (prog) => {
149
149
  prog.addGraphicUniform("u_blendTexture", (uniform, params) => {
150
150
  const geom = params.geometry;
@@ -45,7 +45,7 @@ export function createEDLCalcBasicProgram(context) {
45
45
  const builder = createViewportQuadBuilder(true);
46
46
  const frag = builder.frag;
47
47
  frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, calcBasicEDL);
48
- frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
48
+ frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
49
49
  frag.addUniform("u_texInfo", 4 /* VariableType.Vec3 */, (prog) => {
50
50
  prog.addGraphicUniform("u_texInfo", (uniform, params) => {
51
51
  const geom = params.geometry;
@@ -111,7 +111,7 @@ export function createEDLCalcFullProgram(context) {
111
111
  const builder = createViewportQuadBuilder(true);
112
112
  const frag = builder.frag;
113
113
  frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, calcFullEDL);
114
- frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
114
+ frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
115
115
  frag.addUniform("u_texInfo", 4 /* VariableType.Vec3 */, (prog) => {
116
116
  prog.addGraphicUniform("u_texInfo", (uniform, params) => {
117
117
  const geom = params.geometry;
@@ -182,7 +182,7 @@ export function createEDLFilterProgram(context) {
182
182
  const builder = createViewportQuadBuilder(true);
183
183
  const frag = builder.frag;
184
184
  frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, filterEDL);
185
- frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
185
+ frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
186
186
  frag.addUniform("u_texInfo", 4 /* VariableType.Vec3 */, (prog) => {
187
187
  prog.addGraphicUniform("u_texInfo", (uniform, params) => {
188
188
  const geom = params.geometry;
@@ -221,7 +221,7 @@ export function createEDLMixProgram(context) {
221
221
  const builder = createViewportQuadBuilder(true);
222
222
  const frag = builder.frag;
223
223
  frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, mixEDL);
224
- frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
224
+ frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
225
225
  frag.addUniform("u_colorTexture1", 8 /* VariableType.Sampler2D */, (prog) => {
226
226
  prog.addGraphicUniform("u_colorTexture1", (uniform, params) => {
227
227
  const geom = params.geometry;
@@ -63,7 +63,7 @@ export function createEVSMProgram(context) {
63
63
  addEvsmExponent(frag);
64
64
  frag.addFunction(warpDepth);
65
65
  frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeEVSM);
66
- frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
66
+ frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
67
67
  builder.vert.headerComment = "//!V! EVSMFromDepth";
68
68
  builder.frag.headerComment = "//!F! EVSMFromDepth";
69
69
  return builder.buildProgram(context);
@@ -237,7 +237,7 @@ function createBase(type, instanced, isAnimated, positionType) {
237
237
  addRenderOrder(vert);
238
238
  addRenderOrderConstants(vert);
239
239
  builder.addInlineComputedVarying("v_renderOrder", 2 /* VariableType.Float */, computeIndexedRenderOrder);
240
- builder.frag.set(20 /* FragmentShaderComponent.OverrideRenderOrder */, "return v_renderOrder;");
240
+ builder.frag.set(21 /* FragmentShaderComponent.OverrideRenderOrder */, "return v_renderOrder;");
241
241
  }
242
242
  else {
243
243
  vert.addInitializer(decodeEndPointAndQuadIndices);
@@ -1,7 +1,7 @@
1
1
  /** @packageDocumentation
2
2
  * @module WebGL
3
3
  */
4
- import { FragmentShaderBuilder, ProgramBuilder, ShaderBuilder } from "../ShaderBuilder";
4
+ import { FragmentShaderBuilder, ProgramBuilder, ShaderBuilder, VertexShaderBuilder } from "../ShaderBuilder";
5
5
  import { FeatureMode, TechniqueFlags } from "../TechniqueFlags";
6
6
  /** @internal */
7
7
  export declare const enum FeatureSymbologyOptions {
@@ -17,6 +17,7 @@ export declare const enum FeatureSymbologyOptions {
17
17
  }
18
18
  /** @internal */
19
19
  export declare function addOvrFlagConstants(builder: ShaderBuilder): void;
20
+ export declare function addFeatureIndex(vert: VertexShaderBuilder): void;
20
21
  export declare function addMaxAlpha(builder: ShaderBuilder): void;
21
22
  /** @internal */
22
23
  export declare function addSurfaceHiliter(builder: ProgramBuilder, wantWeight?: boolean): void;
@@ -1 +1 @@
1
- {"version":3,"file":"FeatureSymbology.d.ts","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/FeatureSymbology.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EACL,qBAAqB,EAA2B,cAAc,EAAE,aAAa,EAE9E,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAUhE,gBAAgB;AAChB,0BAAkB,uBAAuB;IACvC,IAAI,IAAI;IACR,MAAM,IAAS;IACf,QAAQ,IAAS;IACjB,YAAY,IAAS;IACrB,KAAK,IAAS;IACd,KAAK,KAAS;IAEd,OAAO,KAA+B;IACtC,KAAK,KAAwC;IAC7C,MAAM,KAAmD;CAC1D;AAED,gBAAgB;AAChB,wBAAgB,mBAAmB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI,CAehE;AAmOD,wBAAgB,WAAW,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI,CAIxD;AA6DD,gBAAgB;AAChB,wBAAgB,iBAAiB,CAAC,OAAO,EAAE,cAAc,EAAE,UAAU,GAAE,OAAe,GAAG,IAAI,CAG5F;AAED,gBAAgB;AAChB,wBAAgB,UAAU,CAAC,OAAO,EAAE,cAAc,EAAE,UAAU,GAAE,OAAe,GAAG,IAAI,CAkBrF;AAkBD,gBAAgB;AAChB,eAAO,MAAM,iBAAiB,yLAM7B,CAAC;AAuEF,wBAAgB,uBAAuB,CAAC,OAAO,EAAE,aAAa,QAa7D;AAED,gBAAgB;AAChB,wBAAgB,cAAc,CAAC,OAAO,EAAE,aAAa,QAOpD;AAED,wBAAgB,mBAAmB,CAAC,OAAO,EAAE,aAAa,QAMzD;AAgBD,gBAAgB;AAChB,wBAAgB,YAAY,CAAC,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,OAAO,QAiB3E;AASD,gBAAgB;AAChB,wBAAgB,iBAAiB,CAAC,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,cAAc,QA4D/E;AA4DD,eAAO,MAAM,eAAe,sOAIzB,CAAC;AAwCJ,gBAAgB;AAChB,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,qBAAqB,GAAG,IAAI,CAIpE;AAoBD,gBAAgB;AAChB,wBAAgB,mBAAmB,CAAC,OAAO,EAAE,cAAc,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,uBAAuB,GAAG,IAAI,CAoBnH;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,OAAO,EAAE,cAAc,GAAG,IAAI,CAW/D;AAED;;;;;;;;GAQG;AACH,wBAAgB,0BAA0B,CAAC,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,OAAO,GAAG,IAAI,CA0ClG"}
1
+ {"version":3,"file":"FeatureSymbology.d.ts","sourceRoot":"","sources":["../../../../../src/render/webgl/glsl/FeatureSymbology.ts"],"names":[],"mappings":"AAIA;;GAEG;AAIH,OAAO,EACL,qBAAqB,EAA2B,cAAc,EAAE,aAAa,EAAmC,mBAAmB,EAEpI,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAWhE,gBAAgB;AAChB,0BAAkB,uBAAuB;IACvC,IAAI,IAAI;IACR,MAAM,IAAS;IACf,QAAQ,IAAS;IACjB,YAAY,IAAS;IACrB,KAAK,IAAS;IACd,KAAK,KAAS;IAEd,OAAO,KAA+B;IACtC,KAAK,KAAwC;IAC7C,MAAM,KAAmD;CAC1D;AAED,gBAAgB;AAChB,wBAAgB,mBAAmB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI,CAkBhE;AAwED,wBAAgB,eAAe,CAAC,IAAI,EAAE,mBAAmB,GAAG,IAAI,CAK/D;AAsJD,wBAAgB,WAAW,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI,CAIxD;AA6DD,gBAAgB;AAChB,wBAAgB,iBAAiB,CAAC,OAAO,EAAE,cAAc,EAAE,UAAU,GAAE,OAAe,GAAG,IAAI,CAG5F;AAED,gBAAgB;AAChB,wBAAgB,UAAU,CAAC,OAAO,EAAE,cAAc,EAAE,UAAU,GAAE,OAAe,GAAG,IAAI,CAkBrF;AAkBD,gBAAgB;AAChB,eAAO,MAAM,iBAAiB,yLAM7B,CAAC;AAuEF,wBAAgB,uBAAuB,CAAC,OAAO,EAAE,aAAa,QAc7D;AAED,gBAAgB;AAChB,wBAAgB,cAAc,CAAC,OAAO,EAAE,aAAa,QAOpD;AAED,wBAAgB,mBAAmB,CAAC,OAAO,EAAE,aAAa,QAMzD;AAgBD,gBAAgB;AAChB,wBAAgB,YAAY,CAAC,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,OAAO,QAiB3E;AASD,gBAAgB;AAChB,wBAAgB,iBAAiB,CAAC,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,cAAc,QA4D/E;AAkED,eAAO,MAAM,eAAe,sOAIzB,CAAC;AAwCJ,gBAAgB;AAChB,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,qBAAqB,GAAG,IAAI,CAIpE;AAoBD,gBAAgB;AAChB,wBAAgB,mBAAmB,CAAC,OAAO,EAAE,cAAc,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,uBAAuB,GAAG,IAAI,CAsBnH;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,OAAO,EAAE,cAAc,GAAG,IAAI,CAW/D;AAED;;;;;;;;GAQG;AACH,wBAAgB,0BAA0B,CAAC,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,OAAO,GAAG,IAAI,CA0ClG"}
@@ -16,10 +16,10 @@ import { addAlpha, addLineWeight, replaceLineCode, replaceLineWeight } from "./V
16
16
  /** @internal */
17
17
  export function addOvrFlagConstants(builder) {
18
18
  // NB: These are the bit positions of each flag in OvrFlags enum - not the flag values
19
- builder.addBitFlagConstant("kOvrBit_Visibility", 0);
19
+ builder.addBitFlagConstant("kOvrBit_LineRgb", 0);
20
20
  builder.addBitFlagConstant("kOvrBit_Rgb", 1);
21
21
  builder.addBitFlagConstant("kOvrBit_Alpha", 2);
22
- builder.addBitFlagConstant("kOvrBit_IgnoreMaterial", 3);
22
+ builder.addBitFlagConstant("kOvrBit_LineAlpha", 3);
23
23
  builder.addBitFlagConstant("kOvrBit_Flashed", 4);
24
24
  builder.addBitFlagConstant("kOvrBit_NonLocatable", 5);
25
25
  builder.addBitFlagConstant("kOvrBit_LineCode", 6);
@@ -28,6 +28,9 @@ export function addOvrFlagConstants(builder) {
28
28
  builder.addBitFlagConstant("kOvrBit_Hilited", 0);
29
29
  builder.addBitFlagConstant("kOvrBit_Emphasized", 1);
30
30
  builder.addBitFlagConstant("kOvrBit_ViewIndependentTransparency", 2);
31
+ builder.addBitFlagConstant("kOvrBit_InvisibleDuringPick", 3);
32
+ builder.addBitFlagConstant("kOvrBit_Visibility", 4);
33
+ builder.addBitFlagConstant("kOvrBit_IgnoreMaterial", 5);
31
34
  }
32
35
  const computeLUTFeatureIndex = `g_featureAndMaterialIndex.xyz`;
33
36
  const computeInstanceFeatureIndex = `g_isAreaPattern ? u_patternFeatureId : a_featureId`;
@@ -73,9 +76,9 @@ vec4 getFirstFeatureRgba() {
73
76
  }
74
77
  `;
75
78
  const getSecondFeatureRgba = `
76
- vec4 getSecondFeatureRgba() {
79
+ vec4 getSecondFeatureRgba(bool isLinear) {
77
80
  vec2 coord = feature_texCoord;
78
- coord.x += g_feature_stepX;
81
+ coord.x += g_feature_stepX * (isLinear ? 2.0 : 1.0);
79
82
  return TEXTURE(u_featureLUT, coord);
80
83
  }
81
84
  `;
@@ -89,7 +92,7 @@ float computeLineCode() {
89
92
  return linear_feature_overrides.z > 0.5 ? linear_feature_overrides.w : g_lineCode;
90
93
  }
91
94
  `;
92
- function addFeatureIndex(vert) {
95
+ export function addFeatureIndex(vert) {
93
96
  vert.addGlobal("g_featureIndex", 4 /* VariableType.Vec3 */);
94
97
  vert.addFunction(decodeUint24);
95
98
  vert.addFunction(getFeatureIndex(vert));
@@ -193,7 +196,7 @@ function addCommon(builder, mode, opts, wantGlobalOvrFlags = true) {
193
196
  });
194
197
  });
195
198
  }
196
- addLookupTable(vert, "feature", "2.0");
199
+ addLookupTable(vert, "feature", "3.0");
197
200
  vert.addGlobal("feature_texCoord", 3 /* VariableType.Vec2 */);
198
201
  vert.addFunction(computeFeatureTextureCoords);
199
202
  vert.addFunction(getFirstFeatureRgba);
@@ -294,7 +297,7 @@ export function addHiliter(builder, wantWeight = false) {
294
297
  addEmphasisFlags(builder.frag);
295
298
  addExtractNthBit(builder.frag);
296
299
  builder.frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeHiliteColor);
297
- builder.frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
300
+ builder.frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
298
301
  }
299
302
  function addSamplers(frag, testFeatureId) {
300
303
  if (testFeatureId) {
@@ -388,6 +391,7 @@ const checkForEarlySurfaceDiscardWithFeatureID = `
388
391
  export function addRenderOrderConstants(builder) {
389
392
  builder.addConstant("kRenderOrder_BlankingRegion", 2 /* VariableType.Float */, 2 /* RenderOrder.BlankingRegion */.toFixed(1));
390
393
  builder.addConstant("kRenderOrder_Linear", 2 /* VariableType.Float */, 5 /* RenderOrder.Linear */.toFixed(1));
394
+ builder.addConstant("kRenderOrder_PlanarLinear", 2 /* VariableType.Float */, 13 /* RenderOrder.PlanarLinear */.toFixed(1));
391
395
  builder.addConstant("kRenderOrder_Edge", 2 /* VariableType.Float */, 6 /* RenderOrder.Edge */.toFixed(1));
392
396
  builder.addConstant("kRenderOrder_PlanarEdge", 2 /* VariableType.Float */, 14 /* RenderOrder.PlanarEdge */.toFixed(1));
393
397
  builder.addConstant("kRenderOrder_Silhouette", 2 /* VariableType.Float */, 7 /* RenderOrder.Silhouette */.toFixed(1));
@@ -515,23 +519,29 @@ const computeFeatureOverrides = `
515
519
  vec4 value = getFirstFeatureRgba();
516
520
 
517
521
  float emphFlags = value.y * 256.0;
522
+ if (nthFeatureBitSet(emphFlags, kOvrBit_InvisibleDuringPick)) {
523
+ feature_invisible = true;
524
+ return;
525
+ }
526
+
518
527
  v_feature_emphasis = kEmphFlag_Hilite * extractNthBit(emphFlags, kOvrBit_Hilited) + kEmphFlag_Emphasize * extractNthBit(emphFlags, kOvrBit_Emphasized);
519
528
 
520
529
  float flags = value.x * 256.0;
521
- if (0.0 == flags)
530
+ if (0.0 == flags && 0.0 == emphFlags)
522
531
  return; // nothing overridden for this feature
523
532
 
524
533
  bool nonLocatable = (u_shaderFlags[kShaderBit_IgnoreNonLocatable] ? nthFeatureBitSet(flags, kOvrBit_NonLocatable) : false);
525
534
  v_feature_emphasis += kEmphFlag_NonLocatable * float(nthFeatureBitSet(flags, kOvrBit_NonLocatable));
526
- bool invisible = nthFeatureBitSet(flags, kOvrBit_Visibility);
535
+ bool invisible = nthFeatureBitSet(emphFlags, kOvrBit_Visibility);
527
536
  feature_invisible = invisible || nonLocatable;
528
537
  if (feature_invisible)
529
538
  return;
530
539
 
531
- bool rgbOverridden = nthFeatureBitSet(flags, kOvrBit_Rgb);
532
- bool alphaOverridden = nthFeatureBitSet(flags, kOvrBit_Alpha);
540
+ bool isLinear = u_renderOrder == kRenderOrder_Linear || u_renderOrder == kRenderOrder_PlanarLinear || u_renderOrder == kRenderOrder_PlanarEdge;
541
+ bool rgbOverridden = isLinear ? nthFeatureBitSet(flags, kOvrBit_LineRgb) : nthFeatureBitSet(flags, kOvrBit_Rgb);
542
+ bool alphaOverridden = isLinear ? nthFeatureBitSet(flags, kOvrBit_LineAlpha) : nthFeatureBitSet(flags, kOvrBit_Alpha);
533
543
  if (alphaOverridden || rgbOverridden) {
534
- vec4 rgba = getSecondFeatureRgba();
544
+ vec4 rgba = getSecondFeatureRgba(isLinear);
535
545
  if (rgbOverridden)
536
546
  feature_rgb = rgba.rgb;
537
547
 
@@ -546,7 +556,7 @@ const computeFeatureOverrides = `
546
556
  nthFeatureBitSet(flags, kOvrBit_LineCode),
547
557
  value.z * 256.0);
548
558
 
549
- feature_ignore_material = nthFeatureBitSet(flags, kOvrBit_IgnoreMaterial);
559
+ feature_ignore_material = nthFeatureBitSet(emphFlags, kOvrBit_IgnoreMaterial);
550
560
  use_material = use_material && !feature_ignore_material;
551
561
 
552
562
  v_feature_emphasis += kEmphFlag_Flash * extractNthFeatureBit(flags, kOvrBit_Flashed);
@@ -618,7 +628,7 @@ function addApplyFlash(frag) {
618
628
  addEmphasisFlags(frag);
619
629
  addExtractNthBit(frag);
620
630
  frag.addFunction(doApplyFlash);
621
- frag.set(11 /* FragmentShaderComponent.ApplyFlash */, applyFlash);
631
+ frag.set(12 /* FragmentShaderComponent.ApplyFlash */, applyFlash);
622
632
  addFlashIntensity(frag);
623
633
  }
624
634
  /** @internal */
@@ -634,6 +644,8 @@ export function addFeatureSymbology(builder, feat, opts) {
634
644
  vert.addGlobal("feature_viewIndependentTransparency", 0 /* VariableType.Boolean */, "false");
635
645
  addEmphasisFlags(vert);
636
646
  vert.addGlobal("use_material", 0 /* VariableType.Boolean */, "true");
647
+ addRenderOrder(vert);
648
+ addRenderOrderConstants(vert);
637
649
  vert.set(3 /* VertexShaderComponent.ComputeFeatureOverrides */, computeFeatureOverrides);
638
650
  vert.set(7 /* VertexShaderComponent.ApplyFeatureColor */, applyFeatureColor);
639
651
  addApplyFlash(builder.frag);
@@ -651,7 +663,7 @@ export function addUniformHiliter(builder) {
651
663
  addEmphasisFlags(builder.frag);
652
664
  addExtractNthBit(builder.frag);
653
665
  builder.frag.set(1 /* FragmentShaderComponent.ComputeBaseColor */, computeHiliteColor);
654
- builder.frag.set(16 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
666
+ builder.frag.set(17 /* FragmentShaderComponent.AssignFragData */, assignFragColor);
655
667
  }
656
668
  /** For a uniform feature table, the feature ID output to pick buffers is equal to the batch ID.
657
669
  * The following symbology overrides are supported: