@itwin/core-frontend 4.10.0-dev.2 → 4.10.0-dev.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (546) hide show
  1. package/CHANGELOG.md +33 -1
  2. package/lib/cjs/AccuSnap.d.ts.map +1 -1
  3. package/lib/cjs/AccuSnap.js +9 -5
  4. package/lib/cjs/AccuSnap.js.map +1 -1
  5. package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
  6. package/lib/cjs/DisplayStyleState.js +5 -1
  7. package/lib/cjs/DisplayStyleState.js.map +1 -1
  8. package/lib/cjs/ElementLocateManager.d.ts +7 -1
  9. package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
  10. package/lib/cjs/ElementLocateManager.js +34 -10
  11. package/lib/cjs/ElementLocateManager.js.map +1 -1
  12. package/lib/cjs/HitDetail.d.ts +4 -0
  13. package/lib/cjs/HitDetail.d.ts.map +1 -1
  14. package/lib/cjs/HitDetail.js +3 -0
  15. package/lib/cjs/HitDetail.js.map +1 -1
  16. package/lib/cjs/IModelConnection.d.ts +1 -0
  17. package/lib/cjs/IModelConnection.d.ts.map +1 -1
  18. package/lib/cjs/IModelConnection.js +2 -1
  19. package/lib/cjs/IModelConnection.js.map +1 -1
  20. package/lib/cjs/NoRenderApp.d.ts +1 -0
  21. package/lib/cjs/NoRenderApp.d.ts.map +1 -1
  22. package/lib/cjs/NoRenderApp.js +1 -0
  23. package/lib/cjs/NoRenderApp.js.map +1 -1
  24. package/lib/cjs/SheetViewState.d.ts +0 -1
  25. package/lib/cjs/SheetViewState.d.ts.map +1 -1
  26. package/lib/cjs/SheetViewState.js +0 -1
  27. package/lib/cjs/SheetViewState.js.map +1 -1
  28. package/lib/cjs/Viewport.d.ts +25 -1
  29. package/lib/cjs/Viewport.d.ts.map +1 -1
  30. package/lib/cjs/Viewport.js +20 -12
  31. package/lib/cjs/Viewport.js.map +1 -1
  32. package/lib/cjs/common/WorkerProxy.d.ts +8 -4
  33. package/lib/cjs/common/WorkerProxy.d.ts.map +1 -1
  34. package/lib/cjs/common/WorkerProxy.js.map +1 -1
  35. package/lib/cjs/common/imdl/ImdlModel.d.ts +3 -8
  36. package/lib/cjs/common/imdl/ImdlModel.d.ts.map +1 -1
  37. package/lib/cjs/common/imdl/ImdlModel.js.map +1 -1
  38. package/lib/cjs/common/internal/Symbols.d.ts +7 -0
  39. package/lib/cjs/common/internal/Symbols.d.ts.map +1 -1
  40. package/lib/cjs/common/internal/Symbols.js +8 -1
  41. package/lib/cjs/common/internal/Symbols.js.map +1 -1
  42. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts +15 -0
  43. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -0
  44. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js +95 -0
  45. package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -0
  46. package/lib/cjs/common/internal/render/LineCode.d.ts +9 -0
  47. package/lib/cjs/common/internal/render/LineCode.d.ts.map +1 -0
  48. package/lib/cjs/common/internal/render/LineCode.js +31 -0
  49. package/lib/cjs/common/internal/render/LineCode.js.map +1 -0
  50. package/lib/cjs/common/internal/render/OvrFlags.d.ts +27 -0
  51. package/lib/cjs/common/internal/render/OvrFlags.d.ts.map +1 -0
  52. package/lib/cjs/common/internal/render/OvrFlags.js +10 -0
  53. package/lib/cjs/common/internal/render/OvrFlags.js.map +1 -0
  54. package/lib/cjs/common/internal/render/VertexTable.d.ts.map +1 -1
  55. package/lib/cjs/common/internal/render/VertexTable.js +3 -5
  56. package/lib/cjs/common/internal/render/VertexTable.js.map +1 -1
  57. package/lib/cjs/common/render/InstancedGraphicParams.d.ts +25 -1
  58. package/lib/cjs/common/render/InstancedGraphicParams.d.ts.map +1 -1
  59. package/lib/cjs/common/render/InstancedGraphicParams.js +59 -0
  60. package/lib/cjs/common/render/InstancedGraphicParams.js.map +1 -1
  61. package/lib/cjs/common/render/RenderInstancesParams.d.ts +76 -0
  62. package/lib/cjs/common/render/RenderInstancesParams.d.ts.map +1 -0
  63. package/lib/cjs/common/render/RenderInstancesParams.js +33 -0
  64. package/lib/cjs/common/render/RenderInstancesParams.js.map +1 -0
  65. package/lib/cjs/common.d.ts +1 -0
  66. package/lib/cjs/common.d.ts.map +1 -1
  67. package/lib/cjs/common.js +1 -0
  68. package/lib/cjs/common.js.map +1 -1
  69. package/lib/cjs/core-frontend.d.ts +1 -0
  70. package/lib/cjs/core-frontend.d.ts.map +1 -1
  71. package/lib/cjs/core-frontend.js +1 -0
  72. package/lib/cjs/core-frontend.js.map +1 -1
  73. package/lib/cjs/internal/render/PrimitiveBuilder.d.ts +4 -1
  74. package/lib/cjs/internal/render/PrimitiveBuilder.d.ts.map +1 -1
  75. package/lib/cjs/internal/render/PrimitiveBuilder.js +82 -35
  76. package/lib/cjs/internal/render/PrimitiveBuilder.js.map +1 -1
  77. package/lib/cjs/internal/render/RenderGeometry.d.ts +20 -0
  78. package/lib/cjs/internal/render/RenderGeometry.d.ts.map +1 -0
  79. package/lib/cjs/internal/render/RenderGeometry.js +10 -0
  80. package/lib/cjs/internal/render/RenderGeometry.js.map +1 -0
  81. package/lib/cjs/internal/render/RenderInstancesParamsImpl.d.ts +24 -0
  82. package/lib/cjs/internal/render/RenderInstancesParamsImpl.d.ts.map +1 -0
  83. package/lib/cjs/internal/render/RenderInstancesParamsImpl.js +69 -0
  84. package/lib/cjs/internal/render/RenderInstancesParamsImpl.js.map +1 -0
  85. package/lib/cjs/render/GraphicBranch.d.ts +10 -1
  86. package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
  87. package/lib/cjs/render/GraphicBranch.js.map +1 -1
  88. package/lib/cjs/render/GraphicBuilder.d.ts +17 -3
  89. package/lib/cjs/render/GraphicBuilder.d.ts.map +1 -1
  90. package/lib/cjs/render/GraphicBuilder.js +7 -1
  91. package/lib/cjs/render/GraphicBuilder.js.map +1 -1
  92. package/lib/cjs/render/GraphicTemplate.d.ts +76 -0
  93. package/lib/cjs/render/GraphicTemplate.d.ts.map +1 -0
  94. package/lib/cjs/render/GraphicTemplate.js +41 -0
  95. package/lib/cjs/render/GraphicTemplate.js.map +1 -0
  96. package/lib/cjs/render/MockRender.d.ts +12 -2
  97. package/lib/cjs/render/MockRender.d.ts.map +1 -1
  98. package/lib/cjs/render/MockRender.js +19 -5
  99. package/lib/cjs/render/MockRender.js.map +1 -1
  100. package/lib/cjs/render/Pixel.d.ts +6 -0
  101. package/lib/cjs/render/Pixel.d.ts.map +1 -1
  102. package/lib/cjs/render/Pixel.js +2 -0
  103. package/lib/cjs/render/Pixel.js.map +1 -1
  104. package/lib/cjs/render/RealityMeshGraphicParams.d.ts +1 -0
  105. package/lib/cjs/render/RealityMeshGraphicParams.d.ts.map +1 -1
  106. package/lib/cjs/render/RealityMeshGraphicParams.js.map +1 -1
  107. package/lib/cjs/render/RenderMemory.d.ts +2 -0
  108. package/lib/cjs/render/RenderMemory.d.ts.map +1 -1
  109. package/lib/cjs/render/RenderMemory.js +2 -0
  110. package/lib/cjs/render/RenderMemory.js.map +1 -1
  111. package/lib/cjs/render/RenderPlan.d.ts +2 -1
  112. package/lib/cjs/render/RenderPlan.d.ts.map +1 -1
  113. package/lib/cjs/render/RenderPlan.js +2 -0
  114. package/lib/cjs/render/RenderPlan.js.map +1 -1
  115. package/lib/cjs/render/RenderSystem.d.ts +59 -11
  116. package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
  117. package/lib/cjs/render/RenderSystem.js +44 -6
  118. package/lib/cjs/render/RenderSystem.js.map +1 -1
  119. package/lib/cjs/render/RenderTarget.d.ts +1 -1
  120. package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
  121. package/lib/cjs/render/RenderTarget.js.map +1 -1
  122. package/lib/cjs/render/webgl/BatchUniforms.d.ts +4 -0
  123. package/lib/cjs/render/webgl/BatchUniforms.d.ts.map +1 -1
  124. package/lib/cjs/render/webgl/BatchUniforms.js +18 -0
  125. package/lib/cjs/render/webgl/BatchUniforms.js.map +1 -1
  126. package/lib/cjs/render/webgl/BranchState.d.ts +7 -0
  127. package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
  128. package/lib/cjs/render/webgl/BranchState.js +4 -0
  129. package/lib/cjs/render/webgl/BranchState.js.map +1 -1
  130. package/lib/cjs/render/webgl/BranchUniforms.d.ts +1 -0
  131. package/lib/cjs/render/webgl/BranchUniforms.d.ts.map +1 -1
  132. package/lib/cjs/render/webgl/BranchUniforms.js +14 -1
  133. package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
  134. package/lib/cjs/render/webgl/ContourUniforms.d.ts +22 -0
  135. package/lib/cjs/render/webgl/ContourUniforms.d.ts.map +1 -0
  136. package/lib/cjs/render/webgl/ContourUniforms.js +98 -0
  137. package/lib/cjs/render/webgl/ContourUniforms.js.map +1 -0
  138. package/lib/cjs/render/webgl/Contours.d.ts +34 -0
  139. package/lib/cjs/render/webgl/Contours.d.ts.map +1 -0
  140. package/lib/cjs/render/webgl/Contours.js +127 -0
  141. package/lib/cjs/render/webgl/Contours.js.map +1 -0
  142. package/lib/cjs/render/webgl/EdgeSettings.d.ts +2 -1
  143. package/lib/cjs/render/webgl/EdgeSettings.d.ts.map +1 -1
  144. package/lib/cjs/render/webgl/EdgeSettings.js +1 -1
  145. package/lib/cjs/render/webgl/EdgeSettings.js.map +1 -1
  146. package/lib/cjs/render/webgl/FeatureOverrides.d.ts +2 -0
  147. package/lib/cjs/render/webgl/FeatureOverrides.d.ts.map +1 -1
  148. package/lib/cjs/render/webgl/FeatureOverrides.js +83 -69
  149. package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
  150. package/lib/cjs/render/webgl/GL.d.ts +2 -1
  151. package/lib/cjs/render/webgl/GL.d.ts.map +1 -1
  152. package/lib/cjs/render/webgl/GL.js +1 -0
  153. package/lib/cjs/render/webgl/GL.js.map +1 -1
  154. package/lib/cjs/render/webgl/Graphic.d.ts +9 -0
  155. package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
  156. package/lib/cjs/render/webgl/Graphic.js +27 -0
  157. package/lib/cjs/render/webgl/Graphic.js.map +1 -1
  158. package/lib/cjs/render/webgl/InstancedGeometry.d.ts +40 -10
  159. package/lib/cjs/render/webgl/InstancedGeometry.d.ts.map +1 -1
  160. package/lib/cjs/render/webgl/InstancedGeometry.js +99 -31
  161. package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
  162. package/lib/cjs/render/webgl/LineCode.d.ts.map +1 -1
  163. package/lib/cjs/render/webgl/LineCode.js +2 -14
  164. package/lib/cjs/render/webgl/LineCode.js.map +1 -1
  165. package/lib/cjs/render/webgl/Mesh.d.ts +9 -4
  166. package/lib/cjs/render/webgl/Mesh.d.ts.map +1 -1
  167. package/lib/cjs/render/webgl/Mesh.js +18 -16
  168. package/lib/cjs/render/webgl/Mesh.js.map +1 -1
  169. package/lib/cjs/render/webgl/PointCloud.d.ts +5 -1
  170. package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
  171. package/lib/cjs/render/webgl/PointCloud.js +7 -2
  172. package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
  173. package/lib/cjs/render/webgl/PointString.d.ts +5 -1
  174. package/lib/cjs/render/webgl/PointString.d.ts.map +1 -1
  175. package/lib/cjs/render/webgl/PointString.js +8 -3
  176. package/lib/cjs/render/webgl/PointString.js.map +1 -1
  177. package/lib/cjs/render/webgl/Polyline.d.ts +5 -1
  178. package/lib/cjs/render/webgl/Polyline.d.ts.map +1 -1
  179. package/lib/cjs/render/webgl/Polyline.js +7 -2
  180. package/lib/cjs/render/webgl/Polyline.js.map +1 -1
  181. package/lib/cjs/render/webgl/Primitive.d.ts +1 -3
  182. package/lib/cjs/render/webgl/Primitive.d.ts.map +1 -1
  183. package/lib/cjs/render/webgl/Primitive.js +1 -6
  184. package/lib/cjs/render/webgl/Primitive.js.map +1 -1
  185. package/lib/cjs/render/webgl/RealityMesh.d.ts +5 -1
  186. package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
  187. package/lib/cjs/render/webgl/RealityMesh.js +7 -1
  188. package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
  189. package/lib/cjs/render/webgl/RenderFlags.d.ts +2 -19
  190. package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
  191. package/lib/cjs/render/webgl/RenderFlags.js +2 -0
  192. package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
  193. package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
  194. package/lib/cjs/render/webgl/SceneCompositor.js +12 -3
  195. package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
  196. package/lib/cjs/render/webgl/ShaderBuilder.d.ts +15 -13
  197. package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
  198. package/lib/cjs/render/webgl/ShaderBuilder.js +18 -10
  199. package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
  200. package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
  201. package/lib/cjs/render/webgl/ShaderProgram.js +26 -0
  202. package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
  203. package/lib/cjs/render/webgl/System.d.ts +11 -5
  204. package/lib/cjs/render/webgl/System.d.ts.map +1 -1
  205. package/lib/cjs/render/webgl/System.js +81 -13
  206. package/lib/cjs/render/webgl/System.js.map +1 -1
  207. package/lib/cjs/render/webgl/Target.d.ts +6 -2
  208. package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
  209. package/lib/cjs/render/webgl/Target.js +24 -1
  210. package/lib/cjs/render/webgl/Target.js.map +1 -1
  211. package/lib/cjs/render/webgl/TargetUniforms.d.ts +2 -0
  212. package/lib/cjs/render/webgl/TargetUniforms.d.ts.map +1 -1
  213. package/lib/cjs/render/webgl/TargetUniforms.js +2 -0
  214. package/lib/cjs/render/webgl/TargetUniforms.js.map +1 -1
  215. package/lib/cjs/render/webgl/Texture.d.ts +2 -1
  216. package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
  217. package/lib/cjs/render/webgl/Texture.js.map +1 -1
  218. package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +1 -1
  219. package/lib/cjs/render/webgl/glsl/Atmosphere.js +1 -1
  220. package/lib/cjs/render/webgl/glsl/Blur.js +1 -1
  221. package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +1 -1
  222. package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +1 -1
  223. package/lib/cjs/render/webgl/glsl/Clipping.js +1 -1
  224. package/lib/cjs/render/webgl/glsl/Combine3Textures.js +1 -1
  225. package/lib/cjs/render/webgl/glsl/CombineTextures.js +1 -1
  226. package/lib/cjs/render/webgl/glsl/Composite.js +1 -1
  227. package/lib/cjs/render/webgl/glsl/Contours.d.ts +4 -0
  228. package/lib/cjs/render/webgl/glsl/Contours.d.ts.map +1 -0
  229. package/lib/cjs/render/webgl/glsl/Contours.js +138 -0
  230. package/lib/cjs/render/webgl/glsl/Contours.js.map +1 -0
  231. package/lib/cjs/render/webgl/glsl/CopyColor.js +1 -1
  232. package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +1 -1
  233. package/lib/cjs/render/webgl/glsl/CopyStencil.js +5 -5
  234. package/lib/cjs/render/webgl/glsl/EDL.js +4 -4
  235. package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +1 -1
  236. package/lib/cjs/render/webgl/glsl/Edge.js +1 -1
  237. package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts +2 -1
  238. package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
  239. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +28 -15
  240. package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
  241. package/lib/cjs/render/webgl/glsl/Fragment.js +9 -9
  242. package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
  243. package/lib/cjs/render/webgl/glsl/PlanarClassification.js +4 -4
  244. package/lib/cjs/render/webgl/glsl/PointCloud.js +1 -1
  245. package/lib/cjs/render/webgl/glsl/RealityMesh.js +3 -3
  246. package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
  247. package/lib/cjs/render/webgl/glsl/SkyBox.js +1 -1
  248. package/lib/cjs/render/webgl/glsl/SkySphere.js +1 -1
  249. package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js +1 -1
  250. package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
  251. package/lib/cjs/render/webgl/glsl/Surface.js +5 -3
  252. package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
  253. package/lib/cjs/render/webgl/glsl/Translucency.js +1 -1
  254. package/lib/cjs/render/webgl/glsl/Wiremesh.js +1 -1
  255. package/lib/cjs/tile/GltfReader.d.ts +27 -7
  256. package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
  257. package/lib/cjs/tile/GltfReader.js +84 -68
  258. package/lib/cjs/tile/GltfReader.js.map +1 -1
  259. package/lib/cjs/tile/ImdlGraphicsCreator.d.ts +4 -1
  260. package/lib/cjs/tile/ImdlGraphicsCreator.d.ts.map +1 -1
  261. package/lib/cjs/tile/ImdlGraphicsCreator.js +32 -22
  262. package/lib/cjs/tile/ImdlGraphicsCreator.js.map +1 -1
  263. package/lib/cjs/tile/TileDrawArgs.d.ts +4 -0
  264. package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
  265. package/lib/cjs/tile/TileDrawArgs.js +2 -0
  266. package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
  267. package/lib/cjs/tile/TileTreeReference.d.ts +2 -0
  268. package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
  269. package/lib/cjs/tile/TileTreeReference.js +3 -0
  270. package/lib/cjs/tile/TileTreeReference.js.map +1 -1
  271. package/lib/cjs/tile/map/MapTile.js +1 -1
  272. package/lib/cjs/tile/map/MapTile.js.map +1 -1
  273. package/lib/esm/AccuSnap.d.ts.map +1 -1
  274. package/lib/esm/AccuSnap.js +9 -5
  275. package/lib/esm/AccuSnap.js.map +1 -1
  276. package/lib/esm/DisplayStyleState.d.ts.map +1 -1
  277. package/lib/esm/DisplayStyleState.js +5 -1
  278. package/lib/esm/DisplayStyleState.js.map +1 -1
  279. package/lib/esm/ElementLocateManager.d.ts +7 -1
  280. package/lib/esm/ElementLocateManager.d.ts.map +1 -1
  281. package/lib/esm/ElementLocateManager.js +34 -10
  282. package/lib/esm/ElementLocateManager.js.map +1 -1
  283. package/lib/esm/HitDetail.d.ts +4 -0
  284. package/lib/esm/HitDetail.d.ts.map +1 -1
  285. package/lib/esm/HitDetail.js +3 -0
  286. package/lib/esm/HitDetail.js.map +1 -1
  287. package/lib/esm/IModelConnection.d.ts +1 -0
  288. package/lib/esm/IModelConnection.d.ts.map +1 -1
  289. package/lib/esm/IModelConnection.js +2 -1
  290. package/lib/esm/IModelConnection.js.map +1 -1
  291. package/lib/esm/NoRenderApp.d.ts +1 -0
  292. package/lib/esm/NoRenderApp.d.ts.map +1 -1
  293. package/lib/esm/NoRenderApp.js +1 -0
  294. package/lib/esm/NoRenderApp.js.map +1 -1
  295. package/lib/esm/SheetViewState.d.ts +0 -1
  296. package/lib/esm/SheetViewState.d.ts.map +1 -1
  297. package/lib/esm/SheetViewState.js +0 -1
  298. package/lib/esm/SheetViewState.js.map +1 -1
  299. package/lib/esm/Viewport.d.ts +25 -1
  300. package/lib/esm/Viewport.d.ts.map +1 -1
  301. package/lib/esm/Viewport.js +20 -12
  302. package/lib/esm/Viewport.js.map +1 -1
  303. package/lib/esm/common/WorkerProxy.d.ts +8 -4
  304. package/lib/esm/common/WorkerProxy.d.ts.map +1 -1
  305. package/lib/esm/common/WorkerProxy.js.map +1 -1
  306. package/lib/esm/common/imdl/ImdlModel.d.ts +3 -8
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@@ -56,7 +56,7 @@ export class EdgeSettings {
56
56
  if (!this.isOverridden(vf))
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  return 0 /* OvrFlags.None */;
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  // Alpha always overridden - transparent edges only supported in wireframe mode.
59
- let flags = this.getColor(vf) ? 6 /* OvrFlags.Rgba */ : 4 /* OvrFlags.Alpha */;
59
+ let flags = this.getColor(vf) ? (6 /* OvrFlags.Rgba */ | 1 /* OvrFlags.LineRgb */ | 8 /* OvrFlags.LineAlpha */) : (4 /* OvrFlags.Alpha */ | 8 /* OvrFlags.LineAlpha */);
60
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  if (undefined !== this.getLineCode(pass, vf))
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  flags |= 64 /* OvrFlags.LineCode */;
62
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  if (undefined !== this.getWeight(pass, vf))
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { ColorDef, HiddenLine, RenderMode, ViewFlags } from \"@itwin/core-common\";\r\nimport { FloatRgba } from \"./FloatRGBA\";\r\nimport { OvrFlags, RenderPass } from \"./RenderFlags\";\r\nimport { LineCode } from \"./LineCode\";\r\n\r\n/** Controls symbology of edges based on ViewFlags and HiddenLine.Settings. Typically these come from the Target's\r\n * RenderPlan, but a GraphicBranch may override those settings.\r\n * @internal\r\n */\r\nexport class EdgeSettings {\r\n /** The color applies to both hidden and visible edges. */\r\n private readonly _color = FloatRgba.fromColorDef(ColorDef.white);\r\n private _colorOverridden = false;\r\n private _visibleLineCode?: number;\r\n private _visibleWeight?: number;\r\n private _hiddenLineCode?: number;\r\n private _hiddenWeight?: number;\r\n /** Controls how opaque a surface must be to be displayed in SolidFill or HiddenLine modes; or how opaque it must be to\r\n * block shadow-casting lights in SmoothShade mode.\r\n */\r\n private _transparencyThreshold = 0;\r\n\r\n public static create(hline: HiddenLine.Settings | undefined): EdgeSettings {\r\n const settings = new EdgeSettings();\r\n settings.init(hline);\r\n return settings;\r\n }\r\n\r\n public init(hline: HiddenLine.Settings | undefined): void {\r\n this.clear();\r\n if (!hline)\r\n return;\r\n\r\n // The threshold is HiddenLine.Settings is a transparency value. Convert it to an alpha value and clamp to [0..1].\r\n let threshold = hline.transparencyThreshold;\r\n threshold = Math.min(1, Math.max(0, threshold));\r\n this._transparencyThreshold = 1.0 - threshold;\r\n\r\n const vis = hline.visible;\r\n if (vis.color) {\r\n this._colorOverridden = true;\r\n this._color.setColorDef(vis.color);\r\n }\r\n\r\n this._visibleLineCode = (undefined !== vis.pattern ? LineCode.valueFromLinePixels(vis.pattern) : undefined);\r\n this._visibleWeight = vis.width;\r\n\r\n // Hidden edge settings default to matching visible edge settings.\r\n const hid = hline.hidden;\r\n this._hiddenLineCode = undefined !== hid.pattern ? LineCode.valueFromLinePixels(hid.pattern) : this._visibleLineCode;\r\n\r\n this._hiddenWeight = undefined !== hid.width ? hid.width : this._visibleWeight;\r\n if (undefined !== this._hiddenWeight && undefined !== this._visibleWeight) {\r\n // Hidden edges cannot be wider than visible edges.\r\n this._hiddenWeight = Math.min(this._visibleWeight, this._hiddenWeight);\r\n }\r\n }\r\n\r\n public computeOvrFlags(pass: RenderPass, vf: ViewFlags): OvrFlags {\r\n // Edge overrides never apply in wireframe mode\r\n if (!this.isOverridden(vf))\r\n return OvrFlags.None;\r\n\r\n // Alpha always overridden - transparent edges only supported in wireframe mode.\r\n let flags = this.getColor(vf) ? OvrFlags.Rgba : OvrFlags.Alpha;\r\n\r\n if (undefined !== this.getLineCode(pass, vf))\r\n flags |= OvrFlags.LineCode;\r\n\r\n if (undefined !== this.getWeight(pass, vf))\r\n flags |= OvrFlags.Weight;\r\n\r\n return flags;\r\n }\r\n\r\n public get transparencyThreshold(): number {\r\n return this._transparencyThreshold;\r\n }\r\n\r\n public getColor(vf: ViewFlags): FloatRgba | undefined {\r\n return this._colorOverridden && this.isOverridden(vf) ? this._color : undefined;\r\n }\r\n\r\n public getLineCode(pass: RenderPass, vf: ViewFlags): number | undefined {\r\n if (!this.isOverridden(vf))\r\n return undefined;\r\n\r\n return RenderPass.HiddenEdge === pass ? this._hiddenLineCode : this._visibleLineCode;\r\n }\r\n\r\n public getWeight(pass: RenderPass, vf: ViewFlags): number | undefined {\r\n if (!this.isOverridden(vf))\r\n return undefined;\r\n\r\n return RenderPass.HiddenEdge === pass ? this._hiddenWeight : this._visibleWeight;\r\n }\r\n\r\n private clear(): void {\r\n this._colorOverridden = false;\r\n this._visibleLineCode = this._visibleWeight = undefined;\r\n this._hiddenLineCode = this._hiddenWeight = undefined;\r\n this._transparencyThreshold = 0;\r\n }\r\n\r\n public wantContrastingColor(renderMode: RenderMode): boolean {\r\n return !this._colorOverridden && RenderMode.SolidFill === renderMode;\r\n }\r\n\r\n private isOverridden(vf: ViewFlags): boolean {\r\n switch (vf.renderMode) {\r\n case RenderMode.Wireframe:\r\n return false; // edge overrides don't apply in wireframe mode\r\n case RenderMode.SmoothShade:\r\n return vf.visibleEdges;\r\n default:\r\n return true; // Edges always displayed in solid fill and hidden line modes\r\n }\r\n }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { ColorDef, HiddenLine, RenderMode, ViewFlags } from \"@itwin/core-common\";\r\nimport { FloatRgba } from \"./FloatRGBA\";\r\nimport { RenderPass } from \"./RenderFlags\";\r\nimport { LineCode } from \"./LineCode\";\r\nimport { OvrFlags } from \"../../common/internal/render/OvrFlags\";\r\n\r\n/** Controls symbology of edges based on ViewFlags and HiddenLine.Settings. Typically these come from the Target's\r\n * RenderPlan, but a GraphicBranch may override those settings.\r\n * @internal\r\n */\r\nexport class EdgeSettings {\r\n /** The color applies to both hidden and visible edges. */\r\n private readonly _color = FloatRgba.fromColorDef(ColorDef.white);\r\n private _colorOverridden = false;\r\n private _visibleLineCode?: number;\r\n private _visibleWeight?: number;\r\n private _hiddenLineCode?: number;\r\n private _hiddenWeight?: number;\r\n /** Controls how opaque a surface must be to be displayed in SolidFill or HiddenLine modes; or how opaque it must be to\r\n * block shadow-casting lights in SmoothShade mode.\r\n */\r\n private _transparencyThreshold = 0;\r\n\r\n public static create(hline: HiddenLine.Settings | undefined): EdgeSettings {\r\n const settings = new EdgeSettings();\r\n settings.init(hline);\r\n return settings;\r\n }\r\n\r\n public init(hline: HiddenLine.Settings | undefined): void {\r\n this.clear();\r\n if (!hline)\r\n return;\r\n\r\n // The threshold is HiddenLine.Settings is a transparency value. Convert it to an alpha value and clamp to [0..1].\r\n let threshold = hline.transparencyThreshold;\r\n threshold = Math.min(1, Math.max(0, threshold));\r\n this._transparencyThreshold = 1.0 - threshold;\r\n\r\n const vis = hline.visible;\r\n if (vis.color) {\r\n this._colorOverridden = true;\r\n this._color.setColorDef(vis.color);\r\n }\r\n\r\n this._visibleLineCode = (undefined !== vis.pattern ? LineCode.valueFromLinePixels(vis.pattern) : undefined);\r\n this._visibleWeight = vis.width;\r\n\r\n // Hidden edge settings default to matching visible edge settings.\r\n const hid = hline.hidden;\r\n this._hiddenLineCode = undefined !== hid.pattern ? LineCode.valueFromLinePixels(hid.pattern) : this._visibleLineCode;\r\n\r\n this._hiddenWeight = undefined !== hid.width ? hid.width : this._visibleWeight;\r\n if (undefined !== this._hiddenWeight && undefined !== this._visibleWeight) {\r\n // Hidden edges cannot be wider than visible edges.\r\n this._hiddenWeight = Math.min(this._visibleWeight, this._hiddenWeight);\r\n }\r\n }\r\n\r\n public computeOvrFlags(pass: RenderPass, vf: ViewFlags): OvrFlags {\r\n // Edge overrides never apply in wireframe mode\r\n if (!this.isOverridden(vf))\r\n return OvrFlags.None;\r\n\r\n // Alpha always overridden - transparent edges only supported in wireframe mode.\r\n let flags = this.getColor(vf) ? (OvrFlags.Rgba | OvrFlags.LineRgb | OvrFlags.LineAlpha) : (OvrFlags.Alpha | OvrFlags.LineAlpha);\r\n\r\n if (undefined !== this.getLineCode(pass, vf))\r\n flags |= OvrFlags.LineCode;\r\n\r\n if (undefined !== this.getWeight(pass, vf))\r\n flags |= OvrFlags.Weight;\r\n\r\n return flags;\r\n }\r\n\r\n public get transparencyThreshold(): number {\r\n return this._transparencyThreshold;\r\n }\r\n\r\n public getColor(vf: ViewFlags): FloatRgba | undefined {\r\n return this._colorOverridden && this.isOverridden(vf) ? this._color : undefined;\r\n }\r\n\r\n public getLineCode(pass: RenderPass, vf: ViewFlags): number | undefined {\r\n if (!this.isOverridden(vf))\r\n return undefined;\r\n\r\n return RenderPass.HiddenEdge === pass ? this._hiddenLineCode : this._visibleLineCode;\r\n }\r\n\r\n public getWeight(pass: RenderPass, vf: ViewFlags): number | undefined {\r\n if (!this.isOverridden(vf))\r\n return undefined;\r\n\r\n return RenderPass.HiddenEdge === pass ? this._hiddenWeight : this._visibleWeight;\r\n }\r\n\r\n private clear(): void {\r\n this._colorOverridden = false;\r\n this._visibleLineCode = this._visibleWeight = undefined;\r\n this._hiddenLineCode = this._hiddenWeight = undefined;\r\n this._transparencyThreshold = 0;\r\n }\r\n\r\n public wantContrastingColor(renderMode: RenderMode): boolean {\r\n return !this._colorOverridden && RenderMode.SolidFill === renderMode;\r\n }\r\n\r\n private isOverridden(vf: ViewFlags): boolean {\r\n switch (vf.renderMode) {\r\n case RenderMode.Wireframe:\r\n return false; // edge overrides don't apply in wireframe mode\r\n case RenderMode.SmoothShade:\r\n return vf.visibleEdges;\r\n default:\r\n return true; // Edges always displayed in solid fill and hidden line modes\r\n }\r\n }\r\n}\r\n"]}
@@ -17,6 +17,7 @@ export declare class FeatureOverrides implements WebGLDisposable {
17
17
  private _mostRecentSymbologyOverrides?;
18
18
  private _lastFlashId;
19
19
  private _hiliteSyncObserver;
20
+ private _pickExclusionsSyncObserver;
20
21
  private _anyOverridden;
21
22
  private _allHidden;
22
23
  private _anyTranslucent;
@@ -40,6 +41,7 @@ export declare class FeatureOverrides implements WebGLDisposable {
40
41
  getUniformOverrides(): Uint8Array;
41
42
  private _initialize;
42
43
  private _update;
44
+ private setTransparency;
43
45
  private buildLookupTable;
44
46
  private updateFlashedAndHilited;
45
47
  private updateFlashed;
@@ -1 +1 @@
1
- {"version":3,"file":"FeatureOverrides.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/FeatureOverrides.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AAEvE,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAG/C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAIhD,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAE3C,OAAO,EAAE,YAAY,EAAE,MAAM,kCAAkC,CAAC;AAkChE,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE,OAAO,GAAG,OAAO,CAQ3G;AAED,gBAAgB;AAChB,MAAM,MAAM,uBAAuB,GAAG,MAAM,IAAI,CAAC;AAIjD,gBAAgB;AAChB,qBAAa,gBAAiB,YAAW,eAAe;IACtD,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAe;IACxC,OAAO,CAAC,IAAI,CAAC,CAAkB;IAC/B,OAAO,CAAC,6BAA6B,CAAC,CAA6B;IACnE,OAAO,CAAC,YAAY,CAAgB;IACpC,OAAO,CAAC,mBAAmB,CAAoB;IAC/C,OAAO,CAAC,cAAc,CAAQ;IAC9B,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,eAAe,CAAQ;IAC/B,OAAO,CAAC,8BAA8B,CAAQ;IAC9C,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,UAAU,CAAuB;IACzC,OAAO,CAAC,sBAAsB,CAAqC;IACnE,OAAO,CAAC,QAAQ,CAAC,CAA0B;IAE3C,IAAW,aAAa,YAAkC;IAC1D,IAAW,SAAS,YAA8B;IAClD,IAAW,cAAc,YAAmC;IAC5D,IAAW,6BAA6B,YAAkD;IAC1F,IAAW,SAAS,YAA8B;IAClD,IAAW,UAAU,YAA+B;IAEpD,iBAAiB;IACjB,IAAW,OAAO,IAAI,UAAU,GAAG,SAAS,CAAiC;IAC7E,IAAW,UAAU,IAAI,MAAM,CAA8D;IAC7F,IAAW,SAAS,YAAmE;IAEvF,OAAO,CAAC,2BAA2B;IAuB5B,mBAAmB,IAAI,UAAU;IAOxC,OAAO,CAAC,WAAW;IAiBnB,OAAO,CAAC,OAAO;IAaf,OAAO,CAAC,gBAAgB;IA0HxB,OAAO,CAAC,uBAAuB;IA6C/B,OAAO,CAAC,aAAa;IA8BrB,OAAO;WAMO,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,EAAE,OAAO,EAAE,uBAAuB,GAAG,SAAS;IAIlH,IAAW,UAAU,IAAI,OAAO,CAAoC;IAE7D,OAAO;IAQP,WAAW,CAAC,GAAG,EAAE,kBAAkB;IAcnC,MAAM,CAAC,QAAQ,EAAE,kBAAkB;IAuBnC,aAAa,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAI3C,OAAO,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKrC,yBAAyB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;CAG/D"}
1
+ {"version":3,"file":"FeatureOverrides.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/FeatureOverrides.ts"],"names":[],"mappings":"AAIA;;GAEG;AAGH,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AAEvE,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAG/C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAIhD,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAE3C,OAAO,EAAE,YAAY,EAAE,MAAM,kCAAkC,CAAC;AAKhE,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE,OAAO,GAAG,OAAO,CAQ3G;AAED,gBAAgB;AAChB,MAAM,MAAM,uBAAuB,GAAG,MAAM,IAAI,CAAC;AAIjD,gBAAgB;AAChB,qBAAa,gBAAiB,YAAW,eAAe;IACtD,SAAgB,MAAM,EAAE,MAAM,CAAC;IAC/B,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAe;IACxC,OAAO,CAAC,IAAI,CAAC,CAAkB;IAC/B,OAAO,CAAC,6BAA6B,CAAC,CAA6B;IACnE,OAAO,CAAC,YAAY,CAAgB;IACpC,OAAO,CAAC,mBAAmB,CAAoB;IAC/C,OAAO,CAAC,2BAA2B,CAAoB;IACvD,OAAO,CAAC,cAAc,CAAQ;IAC9B,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,eAAe,CAAQ;IAC/B,OAAO,CAAC,8BAA8B,CAAQ;IAC9C,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,UAAU,CAAuB;IACzC,OAAO,CAAC,sBAAsB,CAAqC;IACnE,OAAO,CAAC,QAAQ,CAAC,CAA0B;IAE3C,IAAW,aAAa,YAAkC;IAC1D,IAAW,SAAS,YAA8B;IAClD,IAAW,cAAc,YAAmC;IAC5D,IAAW,6BAA6B,YAAkD;IAC1F,IAAW,SAAS,YAA8B;IAClD,IAAW,UAAU,YAA+B;IAEpD,iBAAiB;IACjB,IAAW,OAAO,IAAI,UAAU,GAAG,SAAS,CAAiC;IAC7E,IAAW,UAAU,IAAI,MAAM,CAA8D;IAC7F,IAAW,SAAS,YAAmE;IAEvF,OAAO,CAAC,2BAA2B;IAuB5B,mBAAmB,IAAI,UAAU;IAOxC,OAAO,CAAC,WAAW;IAiBnB,OAAO,CAAC,OAAO;IAaf,OAAO,CAAC,eAAe;IAqBvB,OAAO,CAAC,gBAAgB;IAiIxB,OAAO,CAAC,uBAAuB;IAgD/B,OAAO,CAAC,aAAa;IAuCrB,OAAO;WAMO,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,EAAE,OAAO,EAAE,uBAAuB,GAAG,SAAS;IAIlH,IAAW,UAAU,IAAI,OAAO,CAAoC;IAE7D,OAAO;IAQP,WAAW,CAAC,GAAG,EAAE,kBAAkB;IAenC,MAAM,CAAC,QAAQ,EAAE,kBAAkB;IA8BnC,aAAa,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAI3C,OAAO,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAKrC,yBAAyB,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;CAG/D"}
@@ -14,29 +14,7 @@ import { sync } from "./Sync";
14
14
  import { System } from "./System";
15
15
  import { Texture2DDataUpdater, TextureHandle } from "./Texture";
16
16
  import { DisplayParams } from "../../common/internal/render/DisplayParams";
17
- function computeWidthAndHeight(nEntries, nRgbaPerEntry, nExtraRgba = 0, nTables = 1) {
18
- const maxSize = System.instance.maxTextureSize;
19
- const nRgba = nEntries * nRgbaPerEntry * nTables + nExtraRgba;
20
- if (nRgba < maxSize)
21
- return { width: nRgba, height: 1 };
22
- // Make roughly square to reduce unused space in last row
23
- let width = Math.ceil(Math.sqrt(nRgba));
24
- // Ensure a given entry's RGBA values all fit on the same row.
25
- const remainder = width % nRgbaPerEntry;
26
- if (0 !== remainder) {
27
- width += nRgbaPerEntry - remainder;
28
- }
29
- // Compute height
30
- const height = Math.ceil(nRgba / width);
31
- assert(height <= maxSize);
32
- assert(width <= maxSize);
33
- assert(width * height >= nRgba);
34
- assert(Math.floor(height) === height);
35
- assert(Math.floor(width) === width);
36
- // Row padding should never be necessary...
37
- assert(0 === width % nRgbaPerEntry);
38
- return { width, height };
39
- }
17
+ import { computeDimensions } from "../../common/internal/render/VertexTable";
40
18
  export function isFeatureHilited(feature, hilites, isModelHilited) {
41
19
  if (hilites.isEmpty)
42
20
  return false;
@@ -56,7 +34,7 @@ export class FeatureOverrides {
56
34
  /** For tests. */
57
35
  get lutData() { return this._lut?.dataBytes; }
58
36
  get byteLength() { return undefined !== this._lut ? this._lut.bytesUsed : 0; }
59
- get isUniform() { return 2 === this._lutParams[0] && 1 === this._lutParams[1]; }
37
+ get isUniform() { return 3 === this._lutParams[0] && 1 === this._lutParams[1]; }
60
38
  updateUniformSymbologyFlags() {
61
39
  this._uniformSymbologyFlags = 0 /* EmphasisFlags.None */;
62
40
  if (!this.isUniform || !this._lut)
@@ -80,9 +58,9 @@ export class FeatureOverrides {
80
58
  assert(undefined !== this._lut.dataBytes);
81
59
  return this._lut.dataBytes;
82
60
  }
83
- _initialize(map, ovrs, hilite, flashed) {
61
+ _initialize(map, ovrs, pickExcludes, hilite, flashed) {
84
62
  const nFeatures = map.numFeatures;
85
- const dims = computeWidthAndHeight(nFeatures, 2);
63
+ const dims = computeDimensions(nFeatures, 3, 0, System.instance.maxTextureSize);
86
64
  const width = dims.width;
87
65
  const height = dims.height;
88
66
  assert(width * height >= nFeatures);
@@ -90,21 +68,40 @@ export class FeatureOverrides {
90
68
  this._lutParams[1] = height;
91
69
  const data = new Uint8Array(width * height * 4);
92
70
  const creator = new Texture2DDataUpdater(data);
93
- this.buildLookupTable(creator, map, ovrs, flashed, hilite);
71
+ this.buildLookupTable(creator, map, ovrs, pickExcludes, flashed, hilite);
94
72
  return TextureHandle.createForData(width, height, data, true, GL.Texture.WrapMode.ClampToEdge);
95
73
  }
96
- _update(map, lut, flashed, hilites, ovrs) {
74
+ _update(map, lut, pickExcludes, flashed, hilites, ovrs) {
97
75
  const updater = new Texture2DDataUpdater(lut.dataBytes);
98
76
  if (undefined === ovrs) {
99
- this.updateFlashedAndHilited(updater, map, flashed, hilites);
77
+ this.updateFlashedAndHilited(updater, map, pickExcludes, flashed, hilites);
100
78
  }
101
79
  else {
102
80
  assert(undefined !== hilites);
103
- this.buildLookupTable(updater, map, ovrs, flashed, hilites);
81
+ this.buildLookupTable(updater, map, ovrs, pickExcludes, flashed, hilites);
104
82
  }
105
83
  lut.update(updater);
106
84
  }
107
- buildLookupTable(data, map, ovr, flashedIdParts, hilites) {
85
+ setTransparency(transparency, viewDependentTransparency, data, transparencyByteIndex, curFlags) {
86
+ // transparency in range [0, 1]...convert to byte and invert so 0=transparent...
87
+ let alpha = 1.0 - transparency;
88
+ alpha = Math.floor(0xff * alpha + 0.5);
89
+ if ((0xff - alpha) < DisplayParams.minTransparency)
90
+ alpha = 0xff;
91
+ data.setByteAtIndex(transparencyByteIndex, alpha);
92
+ if (0xff === alpha) {
93
+ this._anyOpaque = true;
94
+ }
95
+ else {
96
+ this._anyTranslucent = true;
97
+ if (!viewDependentTransparency) {
98
+ curFlags |= 1024 /* OvrFlags.ViewIndependentTransparency */;
99
+ this._anyViewIndependentTranslucent = true;
100
+ }
101
+ }
102
+ return curFlags;
103
+ }
104
+ buildLookupTable(data, map, ovr, pickExclude, flashedIdParts, hilites) {
108
105
  const allowHilite = true !== this._options.noHilite;
109
106
  const allowFlash = true !== this._options.noFlash;
110
107
  const allowEmphasis = true !== this._options.noEmphasis;
@@ -113,7 +110,7 @@ export class FeatureOverrides {
113
110
  this._anyOpaque = this._anyTranslucent = this._anyViewIndependentTranslucent = this._anyHilited = false;
114
111
  let nHidden = 0;
115
112
  let nOverridden = 0;
116
- // NB: We currently use 2 RGBA values per feature as follows:
113
+ // NB: We currently use 3 RGBA values per feature as follows:
117
114
  // [0]
118
115
  // RG = override flags (see OvrFlags enum)
119
116
  // B = line code
@@ -121,9 +118,12 @@ export class FeatureOverrides {
121
118
  // [1]
122
119
  // RGB = rgb
123
120
  // A = alpha
121
+ // [2]
122
+ // RGB = line rgb
123
+ // A = line alpha
124
124
  for (const feature of map.iterable(scratchPackedFeature)) {
125
125
  const i = feature.index;
126
- const dataIndex = i * 4 * 2;
126
+ const dataIndex = i * 4 * 3;
127
127
  if (prevModelId.lower !== feature.modelId.lower || prevModelId.upper !== feature.modelId.upper) {
128
128
  prevModelId.lower = feature.modelId.lower;
129
129
  prevModelId.upper = feature.modelId.upper;
@@ -136,7 +136,7 @@ export class FeatureOverrides {
136
136
  // (The latter is how we clip the classified model using the classifiers).
137
137
  if (undefined === app) {
138
138
  // The feature is not visible. We don't care about any of the other overrides, because we're not going to render it.
139
- data.setOvrFlagsAtIndex(dataIndex, 1 /* OvrFlags.Visibility */);
139
+ data.setOvrFlagsAtIndex(dataIndex, 4096 /* OvrFlags.Visibility */);
140
140
  nHidden++;
141
141
  nOverridden++;
142
142
  continue;
@@ -158,23 +158,20 @@ export class FeatureOverrides {
158
158
  data.setByteAtIndex(dataIndex + 6, rgb.b);
159
159
  }
160
160
  if (undefined !== app.transparency) {
161
- // transparency in range [0, 1]...convert to byte and invert so 0=transparent...
162
161
  flags |= 4 /* OvrFlags.Alpha */;
163
- let alpha = 1.0 - app.transparency;
164
- alpha = Math.floor(0xff * alpha + 0.5);
165
- if ((0xff - alpha) < DisplayParams.minTransparency)
166
- alpha = 0xff;
167
- data.setByteAtIndex(dataIndex + 7, alpha);
168
- if (0xff === alpha) {
169
- this._anyOpaque = true;
170
- }
171
- else {
172
- this._anyTranslucent = true;
173
- if (!app.viewDependentTransparency) {
174
- flags |= 1024 /* OvrFlags.ViewIndependentTransparency */;
175
- this._anyViewIndependentTranslucent = true;
176
- }
177
- }
162
+ flags = this.setTransparency(app.transparency, app.viewDependentTransparency, data, dataIndex + 7, flags);
163
+ }
164
+ const lineRgb = app.getLineRgb();
165
+ if (lineRgb) {
166
+ flags |= 1 /* OvrFlags.LineRgb */;
167
+ data.setByteAtIndex(dataIndex + 8, lineRgb.r);
168
+ data.setByteAtIndex(dataIndex + 9, lineRgb.g);
169
+ data.setByteAtIndex(dataIndex + 10, lineRgb.b);
170
+ }
171
+ const lineTransp = app.getLineTransparency();
172
+ if (undefined !== lineTransp) {
173
+ flags |= 8 /* OvrFlags.LineAlpha */;
174
+ flags = this.setTransparency(lineTransp, app.viewDependentTransparency, data, dataIndex + 11, flags);
178
175
  }
179
176
  if (app.overridesWeight && app.weight) {
180
177
  flags |= 128 /* OvrFlags.Weight */;
@@ -189,9 +186,13 @@ export class FeatureOverrides {
189
186
  data.setByteAtIndex(dataIndex + 2, lineCode);
190
187
  }
191
188
  if (app.ignoresMaterial)
192
- flags |= 8 /* OvrFlags.IgnoreMaterial */;
189
+ flags |= 8192 /* OvrFlags.IgnoreMaterial */;
193
190
  if (allowFlash && undefined !== flashedIdParts && feature.elementId.lower === flashedIdParts.lower && feature.elementId.upper === flashedIdParts.upper)
194
191
  flags |= 16 /* OvrFlags.Flashed */;
192
+ if (pickExclude?.hasPair(feature.elementId)) {
193
+ flags |= 2048 /* OvrFlags.InvisibleDuringPick */;
194
+ ++nHidden;
195
+ }
195
196
  data.setOvrFlagsAtIndex(dataIndex, flags);
196
197
  if (0 /* OvrFlags.None */ !== flags)
197
198
  nOverridden++;
@@ -201,18 +202,18 @@ export class FeatureOverrides {
201
202
  this.updateUniformSymbologyFlags();
202
203
  }
203
204
  // NB: If hilites is undefined, it means that the hilited set has not changed.
204
- updateFlashedAndHilited(data, map, flashed, hilites) {
205
+ updateFlashedAndHilited(data, map, pickExcludes, flashed, hilites) {
205
206
  if (!hilites || true === this._options.noHilite) {
206
- this.updateFlashed(data, map, flashed);
207
+ this.updateFlashed(data, map, pickExcludes, flashed);
207
208
  return;
208
209
  }
209
210
  const allowFlash = true !== this._options.noFlash;
210
211
  const intersect = "intersection" === hilites.modelSubCategoryMode;
211
212
  this._anyOverridden = this._anyHilited = false;
212
213
  for (const feature of map.iterable(scratchPackedFeature)) {
213
- const dataIndex = feature.index * 4 * 2;
214
+ const dataIndex = feature.index * 4 * 3;
214
215
  const oldFlags = data.getOvrFlagsAtIndex(dataIndex);
215
- if (0 /* OvrFlags.None */ !== (oldFlags & 1 /* OvrFlags.Visibility */)) {
216
+ if (0 /* OvrFlags.None */ !== (oldFlags & 4096 /* OvrFlags.Visibility */)) {
216
217
  // If it's invisible, none of the other flags matter. We can't flash it and don't want to hilite it.
217
218
  this._anyOverridden = true;
218
219
  continue;
@@ -229,6 +230,9 @@ export class FeatureOverrides {
229
230
  isFlashed = feature.elementId.lower === flashed.lower && feature.elementId.upper === flashed.upper;
230
231
  let newFlags = isFlashed ? (oldFlags | 16 /* OvrFlags.Flashed */) : (oldFlags & ~16 /* OvrFlags.Flashed */);
231
232
  newFlags = isHilited ? (newFlags | 256 /* OvrFlags.Hilited */) : (newFlags & ~256 /* OvrFlags.Hilited */);
233
+ if (pickExcludes) {
234
+ newFlags = pickExcludes.hasPair(feature.elementId) ? (newFlags | 2048 /* OvrFlags.InvisibleDuringPick */) : (newFlags & ~2048 /* OvrFlags.InvisibleDuringPick */);
235
+ }
232
236
  data.setOvrFlagsAtIndex(dataIndex, newFlags);
233
237
  if (0 /* OvrFlags.None */ !== newFlags) {
234
238
  this._anyOverridden = true;
@@ -237,25 +241,32 @@ export class FeatureOverrides {
237
241
  }
238
242
  this.updateUniformSymbologyFlags();
239
243
  }
240
- updateFlashed(data, map, flashed) {
241
- if (true === this._options.noFlash)
244
+ updateFlashed(data, map, pickExcludes, flashed) {
245
+ if (true === this._options.noFlash && !pickExcludes)
242
246
  return;
243
247
  this._anyOverridden = false;
244
248
  const elemId = { lower: 0, upper: 0 };
245
249
  for (let i = 0; i < map.numFeatures; i++) {
246
- const dataIndex = i * 4 * 2;
250
+ const dataIndex = i * 4 * 3;
247
251
  const oldFlags = data.getOvrFlagsAtIndex(dataIndex);
248
- if (0 /* OvrFlags.None */ !== (oldFlags & 1 /* OvrFlags.Visibility */)) {
252
+ if (0 /* OvrFlags.None */ !== (oldFlags & 4096 /* OvrFlags.Visibility */)) {
249
253
  // If it's invisible, none of the other flags matter and we can't flash it.
250
254
  this._anyOverridden = true;
251
255
  continue;
252
256
  }
253
257
  let isFlashed = false;
254
- if (flashed) {
255
- map.getElementIdPair(i, elemId);
256
- isFlashed = elemId.lower === flashed.lower && elemId.upper === flashed.upper;
258
+ let thisElemId;
259
+ if (flashed && !this._options.noFlash) {
260
+ thisElemId = map.getElementIdPair(i, elemId);
261
+ isFlashed = thisElemId.lower === flashed.lower && thisElemId.upper === flashed.upper;
262
+ }
263
+ let newFlags = isFlashed ? (oldFlags | 16 /* OvrFlags.Flashed */) : (oldFlags & ~16 /* OvrFlags.Flashed */);
264
+ if (pickExcludes) {
265
+ if (!thisElemId) {
266
+ thisElemId = map.getElementIdPair(i, elemId);
267
+ }
268
+ newFlags = pickExcludes.hasPair(thisElemId) ? (newFlags | 2048 /* OvrFlags.InvisibleDuringPick */) : (newFlags & ~2048 /* OvrFlags.InvisibleDuringPick */);
257
269
  }
258
- const newFlags = isFlashed ? (oldFlags | 16 /* OvrFlags.Flashed */) : (oldFlags & ~16 /* OvrFlags.Flashed */);
259
270
  data.setOvrFlagsAtIndex(dataIndex, newFlags);
260
271
  if (0 /* OvrFlags.None */ !== newFlags)
261
272
  this._anyOverridden = true;
@@ -265,6 +276,7 @@ export class FeatureOverrides {
265
276
  constructor(target, options, cleanup) {
266
277
  this._lastFlashId = Id64.invalid;
267
278
  this._hiliteSyncObserver = {};
279
+ this._pickExclusionsSyncObserver = {};
268
280
  this._anyOverridden = true;
269
281
  this._allHidden = true;
270
282
  this._anyTranslucent = true;
@@ -295,9 +307,10 @@ export class FeatureOverrides {
295
307
  const ovrs = this.target.currentFeatureSymbologyOverrides;
296
308
  this._mostRecentSymbologyOverrides = ovrs;
297
309
  const hilite = this.target.hilites;
298
- this._lut = this._initialize(map, ovrs, hilite, this.target.flashed);
310
+ this._lut = this._initialize(map, ovrs, this.target.pickExclusions, hilite, this.target.flashed);
299
311
  this._lastFlashId = Id64.invalid;
300
312
  this._hiliteSyncObserver = {};
313
+ this._pickExclusionsSyncObserver = {};
301
314
  }
302
315
  update(features) {
303
316
  let ovrs = this.target.currentFeatureSymbologyOverrides;
@@ -307,13 +320,14 @@ export class FeatureOverrides {
307
320
  else
308
321
  ovrs = undefined;
309
322
  const flashedId = this.target.flashedId;
310
- const hiliteSyncTarget = this.target.hiliteSyncTarget;
311
- const hiliteUpdated = !sync(hiliteSyncTarget, this._hiliteSyncObserver);
312
323
  const hilite = this.target.hilites;
313
- if (ovrsUpdated || hiliteUpdated || flashedId !== this._lastFlashId) {
324
+ const hiliteUpdated = !sync(this.target.hiliteSyncTarget, this._hiliteSyncObserver);
325
+ const pickExcludesUpdated = !sync(this.target.pickExclusionsSyncTarget, this._pickExclusionsSyncObserver);
326
+ if (ovrsUpdated || hiliteUpdated || flashedId !== this._lastFlashId || pickExcludesUpdated) {
314
327
  // _lut can be undefined if context was lost, (gl.createTexture returns null)
315
- if (this._lut)
316
- this._update(features, this._lut, this.target.flashed, undefined !== ovrs || hiliteUpdated ? hilite : undefined, ovrs);
328
+ if (this._lut) {
329
+ this._update(features, this._lut, undefined !== ovrs || pickExcludesUpdated ? this.target.pickExclusions : undefined, this.target.flashed, undefined !== ovrs || hiliteUpdated ? hilite : undefined, ovrs);
330
+ }
317
331
  this._lastFlashId = flashedId;
318
332
  }
319
333
  }
@@ -1 +1 @@
1
- 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, Id64 } from \"@itwin/core-bentley\";\r\nimport { PackedFeature, RenderFeatureTable } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { LineCode } from \"./LineCode\";\r\nimport { GL } from \"./GL\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { EmphasisFlags, OvrFlags, TextureUnit } from \"./RenderFlags\";\r\nimport { sync, SyncObserver } from \"./Sync\";\r\nimport { System } from \"./System\";\r\nimport { Hilites, Target } from \"./Target\";\r\nimport { Texture2DDataUpdater, Texture2DHandle, TextureHandle } from \"./Texture\";\r\nimport { BatchOptions } from \"../../common/render/BatchOptions\";\r\nimport { DisplayParams } from \"../../common/internal/render/DisplayParams\";\r\n\r\nfunction computeWidthAndHeight(nEntries: number, nRgbaPerEntry: number, nExtraRgba: number = 0, nTables: number = 1): { width: number, height: number } {\r\n const maxSize = System.instance.maxTextureSize;\r\n const nRgba = nEntries * nRgbaPerEntry * nTables + nExtraRgba;\r\n\r\n if (nRgba < maxSize)\r\n return { width: nRgba, height: 1 };\r\n\r\n // Make roughly square to reduce unused space in last row\r\n let width = Math.ceil(Math.sqrt(nRgba));\r\n\r\n // Ensure a given entry's RGBA values all fit on the same row.\r\n const remainder = width % nRgbaPerEntry;\r\n if (0 !== remainder) {\r\n width += nRgbaPerEntry - remainder;\r\n }\r\n\r\n // Compute height\r\n const height = Math.ceil(nRgba / width);\r\n\r\n assert(height <= maxSize);\r\n assert(width <= maxSize);\r\n assert(width * height >= nRgba);\r\n assert(Math.floor(height) === height);\r\n assert(Math.floor(width) === width);\r\n\r\n // Row padding should never be necessary...\r\n assert(0 === width % nRgbaPerEntry);\r\n\r\n return { width, height };\r\n}\r\n\r\nexport function isFeatureHilited(feature: PackedFeature, hilites: Hilites, isModelHilited: boolean): boolean {\r\n if (hilites.isEmpty)\r\n return false;\r\n\r\n if (\"union\" === hilites.modelSubCategoryMode)\r\n return isModelHilited || hilites.elements.hasPair(feature.elementId) || hilites.subcategories.hasPair(feature.subCategoryId);\r\n\r\n return hilites.elements.hasPair(feature.elementId) || (isModelHilited && hilites.subcategories.hasPair(feature.subCategoryId));\r\n}\r\n\r\n/** @internal */\r\nexport type FeatureOverridesCleanup = () => void;\r\n\r\nconst scratchPackedFeature = PackedFeature.createWithIndex();\r\n\r\n/** @internal */\r\nexport class FeatureOverrides implements WebGLDisposable {\r\n public readonly target: Target;\r\n private readonly _options: BatchOptions;\r\n private _lut?: Texture2DHandle;\r\n private _mostRecentSymbologyOverrides?: FeatureSymbology.Overrides;\r\n private _lastFlashId = Id64.invalid;\r\n private _hiliteSyncObserver: SyncObserver = {};\r\n private _anyOverridden = true;\r\n private _allHidden = true;\r\n private _anyTranslucent = true;\r\n private _anyViewIndependentTranslucent = true;\r\n private _anyOpaque = true;\r\n private _anyHilited = true;\r\n private _lutParams = new Float32Array(2);\r\n private _uniformSymbologyFlags: EmphasisFlags = EmphasisFlags.None;\r\n private _cleanup?: FeatureOverridesCleanup;\r\n\r\n public get anyOverridden() { return this._anyOverridden; }\r\n public get allHidden() { return this._allHidden; }\r\n public get anyTranslucent() { return this._anyTranslucent; }\r\n public get anyViewIndependentTranslucent() { return this._anyViewIndependentTranslucent; }\r\n public get anyOpaque() { return this._anyOpaque; }\r\n public get anyHilited() { return this._anyHilited; }\r\n\r\n /** For tests. */\r\n public get lutData(): Uint8Array | undefined { return this._lut?.dataBytes; }\r\n public get byteLength(): number { return undefined !== this._lut ? this._lut.bytesUsed : 0; }\r\n public get isUniform() { return 2 === this._lutParams[0] && 1 === this._lutParams[1]; }\r\n\r\n private updateUniformSymbologyFlags(): void {\r\n this._uniformSymbologyFlags = EmphasisFlags.None;\r\n if (!this.isUniform || !this._lut)\r\n return;\r\n\r\n let flags = this._lut.dataBytes![0];\r\n if (0 !== (flags & OvrFlags.Flashed))\r\n this._uniformSymbologyFlags |= EmphasisFlags.Flashed;\r\n\r\n if (0 !== (flags & OvrFlags.NonLocatable))\r\n this._uniformSymbologyFlags |= EmphasisFlags.NonLocatable;\r\n\r\n if (!this._anyHilited)\r\n return;\r\n\r\n flags = this._lut.dataBytes![1] << 8;\r\n if (0 !== (flags & OvrFlags.Hilited))\r\n this._uniformSymbologyFlags |= EmphasisFlags.Hilite;\r\n\r\n if (0 !== (flags & OvrFlags.Emphasized))\r\n this._uniformSymbologyFlags |= EmphasisFlags.Emphasized;\r\n }\r\n\r\n public getUniformOverrides(): Uint8Array {\r\n assert(this.isUniform);\r\n assert(undefined !== this._lut);\r\n assert(undefined !== this._lut.dataBytes);\r\n return this._lut.dataBytes;\r\n }\r\n\r\n private _initialize(map: RenderFeatureTable, ovrs: FeatureSymbology.Overrides, hilite: Hilites, flashed?: Id64.Uint32Pair): Texture2DHandle | undefined {\r\n const nFeatures = map.numFeatures;\r\n const dims = computeWidthAndHeight(nFeatures, 2);\r\n const width = dims.width;\r\n const height = dims.height;\r\n assert(width * height >= nFeatures);\r\n\r\n this._lutParams[0] = width;\r\n this._lutParams[1] = height;\r\n\r\n const data = new Uint8Array(width * height * 4);\r\n const creator = new Texture2DDataUpdater(data);\r\n this.buildLookupTable(creator, map, ovrs, flashed, hilite);\r\n\r\n return TextureHandle.createForData(width, height, data, true, GL.Texture.WrapMode.ClampToEdge);\r\n }\r\n\r\n private _update(map: RenderFeatureTable, lut: Texture2DHandle, flashed?: Id64.Uint32Pair, hilites?: Hilites, ovrs?: FeatureSymbology.Overrides) {\r\n const updater = new Texture2DDataUpdater(lut.dataBytes!);\r\n\r\n if (undefined === ovrs) {\r\n this.updateFlashedAndHilited(updater, map, flashed, hilites);\r\n } else {\r\n assert(undefined !== hilites);\r\n this.buildLookupTable(updater, map, ovrs, flashed, hilites);\r\n }\r\n\r\n lut.update(updater);\r\n }\r\n\r\n private buildLookupTable(data: Texture2DDataUpdater, map: RenderFeatureTable, ovr: FeatureSymbology.Overrides, flashedIdParts: Id64.Uint32Pair | undefined, hilites: Hilites) {\r\n const allowHilite = true !== this._options.noHilite;\r\n const allowFlash = true !== this._options.noFlash;\r\n const allowEmphasis = true !== this._options.noEmphasis;\r\n\r\n let isModelHilited = false;\r\n const prevModelId = { lower: -1, upper: -1 };\r\n\r\n this._anyOpaque = this._anyTranslucent = this._anyViewIndependentTranslucent = this._anyHilited = false;\r\n\r\n let nHidden = 0;\r\n let nOverridden = 0;\r\n\r\n // NB: We currently use 2 RGBA values per feature as follows:\r\n // [0]\r\n // RG = override flags (see OvrFlags enum)\r\n // B = line code\r\n // A = line weight (if we need an extra byte in future, could combine code+weight into a single byte).\r\n // [1]\r\n // RGB = rgb\r\n // A = alpha\r\n for (const feature of map.iterable(scratchPackedFeature)) {\r\n const i = feature.index;\r\n const dataIndex = i * 4 * 2;\r\n\r\n if (prevModelId.lower !== feature.modelId.lower || prevModelId.upper !== feature.modelId.upper) {\r\n prevModelId.lower = feature.modelId.lower;\r\n prevModelId.upper = feature.modelId.upper;\r\n isModelHilited = allowHilite && hilites.models.hasPair(feature.modelId);\r\n }\r\n\r\n const app = this.target.currentBranch.getFeatureAppearance(\r\n ovr,\r\n feature.elementId.lower, feature.elementId.upper,\r\n feature.subCategoryId.lower, feature.subCategoryId.upper,\r\n feature.geometryClass,\r\n feature.modelId.lower, feature.modelId.upper,\r\n map.type, feature.animationNodeId);\r\n\r\n // NB: If the appearance is fully transparent, then:\r\n // - For normal (\"primary\") models, getAppearance() returns undefined.\r\n // - For classifier models, getAppearance() returns the appearance, and classification shader will discard fully-transparent classified pixels.\r\n // (The latter is how we clip the classified model using the classifiers).\r\n if (undefined === app) {\r\n // The feature is not visible. We don't care about any of the other overrides, because we're not going to render it.\r\n data.setOvrFlagsAtIndex(dataIndex, OvrFlags.Visibility);\r\n nHidden++;\r\n nOverridden++;\r\n continue;\r\n }\r\n\r\n let flags = app.nonLocatable ? OvrFlags.NonLocatable : OvrFlags.None;\r\n if (allowHilite && isFeatureHilited(feature, hilites, isModelHilited)) {\r\n flags |= OvrFlags.Hilited;\r\n this._anyHilited = true;\r\n }\r\n\r\n if (allowEmphasis && app.emphasized) {\r\n flags |= OvrFlags.Emphasized;\r\n this._anyHilited = true;\r\n }\r\n\r\n if (app.overridesRgb && app.rgb) {\r\n flags |= OvrFlags.Rgb;\r\n const rgb = app.rgb;\r\n data.setByteAtIndex(dataIndex + 4, rgb.r);\r\n data.setByteAtIndex(dataIndex + 5, rgb.g);\r\n data.setByteAtIndex(dataIndex + 6, rgb.b);\r\n }\r\n\r\n if (undefined !== app.transparency) {\r\n // transparency in range [0, 1]...convert to byte and invert so 0=transparent...\r\n flags |= OvrFlags.Alpha;\r\n let alpha = 1.0 - app.transparency;\r\n alpha = Math.floor(0xff * alpha + 0.5);\r\n if ((0xff - alpha) < DisplayParams.minTransparency)\r\n alpha = 0xff;\r\n\r\n data.setByteAtIndex(dataIndex + 7, alpha);\r\n if (0xff === alpha) {\r\n this._anyOpaque = true;\r\n } else {\r\n this._anyTranslucent = true;\r\n if (!app.viewDependentTransparency) {\r\n flags |= OvrFlags.ViewIndependentTransparency;\r\n this._anyViewIndependentTranslucent = true;\r\n }\r\n }\r\n }\r\n\r\n if (app.overridesWeight && app.weight) {\r\n flags |= OvrFlags.Weight;\r\n let weight = app.weight;\r\n weight = Math.min(31, weight);\r\n weight = Math.max(1, weight);\r\n data.setByteAtIndex(dataIndex + 3, weight);\r\n }\r\n\r\n if (app.overridesLinePixels && app.linePixels) {\r\n flags |= OvrFlags.LineCode;\r\n const lineCode = LineCode.valueFromLinePixels(app.linePixels);\r\n data.setByteAtIndex(dataIndex + 2, lineCode);\r\n }\r\n\r\n if (app.ignoresMaterial)\r\n flags |= OvrFlags.IgnoreMaterial;\r\n\r\n if (allowFlash && undefined !== flashedIdParts && feature.elementId.lower === flashedIdParts.lower && feature.elementId.upper === flashedIdParts.upper)\r\n flags |= OvrFlags.Flashed;\r\n\r\n data.setOvrFlagsAtIndex(dataIndex, flags);\r\n if (OvrFlags.None !== flags)\r\n nOverridden++;\r\n }\r\n\r\n this._allHidden = (nHidden === map.numFeatures);\r\n this._anyOverridden = (nOverridden > 0);\r\n\r\n this.updateUniformSymbologyFlags();\r\n }\r\n\r\n // NB: If hilites is undefined, it means that the hilited set has not changed.\r\n private updateFlashedAndHilited(data: Texture2DDataUpdater, map: RenderFeatureTable, flashed?: Id64.Uint32Pair, hilites?: Hilites) {\r\n if (!hilites || true === this._options.noHilite) {\r\n this.updateFlashed(data, map, flashed);\r\n return;\r\n }\r\n\r\n const allowFlash = true !== this._options.noFlash;\r\n const intersect = \"intersection\" === hilites.modelSubCategoryMode;\r\n\r\n this._anyOverridden = this._anyHilited = false;\r\n for (const feature of map.iterable(scratchPackedFeature)) {\r\n const dataIndex = feature.index * 4 * 2;\r\n const oldFlags = data.getOvrFlagsAtIndex(dataIndex);\r\n if (OvrFlags.None !== (oldFlags & OvrFlags.Visibility)) {\r\n // If it's invisible, none of the other flags matter. We can't flash it and don't want to hilite it.\r\n this._anyOverridden = true;\r\n continue;\r\n }\r\n\r\n const isModelHilited = hilites.models.hasPair(feature.modelId);\r\n let isHilited = isModelHilited && !intersect;\r\n if (!isHilited)\r\n isHilited = hilites.elements.hasPair(feature.elementId);\r\n\r\n if (!isHilited)\r\n if (isModelHilited || !intersect)\r\n isHilited = hilites.subcategories.hasPair(feature.subCategoryId);\r\n\r\n let isFlashed = false;\r\n if (flashed && allowFlash)\r\n isFlashed = feature.elementId.lower === flashed.lower && feature.elementId.upper === flashed.upper;\r\n\r\n let newFlags = isFlashed ? (oldFlags | OvrFlags.Flashed) : (oldFlags & ~OvrFlags.Flashed);\r\n newFlags = isHilited ? (newFlags | OvrFlags.Hilited) : (newFlags & ~OvrFlags.Hilited);\r\n\r\n data.setOvrFlagsAtIndex(dataIndex, newFlags);\r\n if (OvrFlags.None !== newFlags) {\r\n this._anyOverridden = true;\r\n this._anyHilited = this._anyHilited || isHilited || OvrFlags.None !== (newFlags & OvrFlags.Emphasized);\r\n }\r\n }\r\n\r\n this.updateUniformSymbologyFlags();\r\n }\r\n\r\n private updateFlashed(data: Texture2DDataUpdater, map: RenderFeatureTable, flashed?: Id64.Uint32Pair): void {\r\n if (true === this._options.noFlash)\r\n return;\r\n\r\n this._anyOverridden = false;\r\n const elemId = { lower: 0, upper: 0 };\r\n for (let i = 0; i < map.numFeatures; i++) {\r\n const dataIndex = i * 4 * 2;\r\n const oldFlags = data.getOvrFlagsAtIndex(dataIndex);\r\n if (OvrFlags.None !== (oldFlags & OvrFlags.Visibility)) {\r\n // If it's invisible, none of the other flags matter and we can't flash it.\r\n this._anyOverridden = true;\r\n continue;\r\n }\r\n\r\n let isFlashed = false;\r\n if (flashed) {\r\n map.getElementIdPair(i, elemId);\r\n isFlashed = elemId.lower === flashed.lower && elemId.upper === flashed.upper;\r\n }\r\n\r\n const newFlags = isFlashed ? (oldFlags | OvrFlags.Flashed) : (oldFlags & ~OvrFlags.Flashed);\r\n data.setOvrFlagsAtIndex(dataIndex, newFlags);\r\n if (OvrFlags.None !== newFlags)\r\n this._anyOverridden = true;\r\n }\r\n\r\n this.updateUniformSymbologyFlags();\r\n }\r\n\r\n private constructor(target: Target, options: BatchOptions, cleanup: FeatureOverridesCleanup | undefined) {\r\n this.target = target;\r\n this._options = options;\r\n this._cleanup = cleanup;\r\n }\r\n\r\n public static createFromTarget(target: Target, options: BatchOptions, cleanup: FeatureOverridesCleanup | undefined) {\r\n return new FeatureOverrides(target, options, cleanup);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._lut; }\r\n\r\n public dispose() {\r\n this._lut = dispose(this._lut);\r\n if (this._cleanup) {\r\n this._cleanup();\r\n this._cleanup = undefined;\r\n }\r\n }\r\n\r\n public initFromMap(map: RenderFeatureTable) {\r\n const nFeatures = map.numFeatures;\r\n assert(0 < nFeatures);\r\n\r\n this._lut = dispose(this._lut);\r\n\r\n const ovrs: FeatureSymbology.Overrides = this.target.currentFeatureSymbologyOverrides;\r\n this._mostRecentSymbologyOverrides = ovrs;\r\n const hilite = this.target.hilites;\r\n this._lut = this._initialize(map, ovrs, hilite, this.target.flashed);\r\n this._lastFlashId = Id64.invalid;\r\n this._hiliteSyncObserver = {};\r\n }\r\n\r\n public update(features: RenderFeatureTable) {\r\n let ovrs: FeatureSymbology.Overrides | undefined = this.target.currentFeatureSymbologyOverrides;\r\n const ovrsUpdated = ovrs !== this._mostRecentSymbologyOverrides;\r\n if (ovrsUpdated)\r\n this._mostRecentSymbologyOverrides = ovrs;\r\n else\r\n ovrs = undefined;\r\n\r\n const flashedId = this.target.flashedId;\r\n\r\n const hiliteSyncTarget = this.target.hiliteSyncTarget;\r\n const hiliteUpdated = !sync(hiliteSyncTarget, this._hiliteSyncObserver);\r\n\r\n const hilite = this.target.hilites;\r\n if (ovrsUpdated || hiliteUpdated || flashedId !== this._lastFlashId) {\r\n // _lut can be undefined if context was lost, (gl.createTexture returns null)\r\n if (this._lut)\r\n this._update(features, this._lut, this.target.flashed, undefined !== ovrs || hiliteUpdated ? hilite : undefined, ovrs);\r\n\r\n this._lastFlashId = flashedId;\r\n }\r\n }\r\n\r\n public bindLUTParams(uniform: UniformHandle): void {\r\n uniform.setUniform2fv(this._lutParams);\r\n }\r\n\r\n public bindLUT(uniform: UniformHandle): void {\r\n if (this._lut)\r\n this._lut.bindSampler(uniform, TextureUnit.FeatureSymbology);\r\n }\r\n\r\n public bindUniformSymbologyFlags(uniform: UniformHandle): void {\r\n uniform.setUniform1f(this._uniformSymbologyFlags);\r\n }\r\n}\r\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module WebGL\r\n */\r\n\r\nimport { assert, dispose, Id64 } from \"@itwin/core-bentley\";\r\nimport { PackedFeature, RenderFeatureTable } from \"@itwin/core-common\";\r\nimport { FeatureSymbology } from \"../FeatureSymbology\";\r\nimport { WebGLDisposable } from \"./Disposable\";\r\nimport { LineCode } from \"./LineCode\";\r\nimport { GL } from \"./GL\";\r\nimport { UniformHandle } from \"./UniformHandle\";\r\nimport { EmphasisFlags, TextureUnit } from \"./RenderFlags\";\r\nimport { sync, SyncObserver } from \"./Sync\";\r\nimport { System } from \"./System\";\r\nimport { Hilites, Target } from \"./Target\";\r\nimport { Texture2DDataUpdater, Texture2DHandle, TextureHandle } from \"./Texture\";\r\nimport { BatchOptions } from \"../../common/render/BatchOptions\";\r\nimport { DisplayParams } from \"../../common/internal/render/DisplayParams\";\r\nimport { OvrFlags } from \"../../common/internal/render/OvrFlags\";\r\nimport { computeDimensions } from \"../../common/internal/render/VertexTable\";\r\n\r\nexport function isFeatureHilited(feature: PackedFeature, hilites: Hilites, isModelHilited: boolean): boolean {\r\n if (hilites.isEmpty)\r\n return false;\r\n\r\n if (\"union\" === hilites.modelSubCategoryMode)\r\n return isModelHilited || hilites.elements.hasPair(feature.elementId) || hilites.subcategories.hasPair(feature.subCategoryId);\r\n\r\n return hilites.elements.hasPair(feature.elementId) || (isModelHilited && hilites.subcategories.hasPair(feature.subCategoryId));\r\n}\r\n\r\n/** @internal */\r\nexport type FeatureOverridesCleanup = () => void;\r\n\r\nconst scratchPackedFeature = PackedFeature.createWithIndex();\r\n\r\n/** @internal */\r\nexport class FeatureOverrides implements WebGLDisposable {\r\n public readonly target: Target;\r\n private readonly _options: BatchOptions;\r\n private _lut?: Texture2DHandle;\r\n private _mostRecentSymbologyOverrides?: FeatureSymbology.Overrides;\r\n private _lastFlashId = Id64.invalid;\r\n private _hiliteSyncObserver: SyncObserver = {};\r\n private _pickExclusionsSyncObserver: SyncObserver = {};\r\n private _anyOverridden = true;\r\n private _allHidden = true;\r\n private _anyTranslucent = true;\r\n private _anyViewIndependentTranslucent = true;\r\n private _anyOpaque = true;\r\n private _anyHilited = true;\r\n private _lutParams = new Float32Array(2);\r\n private _uniformSymbologyFlags: EmphasisFlags = EmphasisFlags.None;\r\n private _cleanup?: FeatureOverridesCleanup;\r\n\r\n public get anyOverridden() { return this._anyOverridden; }\r\n public get allHidden() { return this._allHidden; }\r\n public get anyTranslucent() { return this._anyTranslucent; }\r\n public get anyViewIndependentTranslucent() { return this._anyViewIndependentTranslucent; }\r\n public get anyOpaque() { return this._anyOpaque; }\r\n public get anyHilited() { return this._anyHilited; }\r\n\r\n /** For tests. */\r\n public get lutData(): Uint8Array | undefined { return this._lut?.dataBytes; }\r\n public get byteLength(): number { return undefined !== this._lut ? this._lut.bytesUsed : 0; }\r\n public get isUniform() { return 3 === this._lutParams[0] && 1 === this._lutParams[1]; }\r\n\r\n private updateUniformSymbologyFlags(): void {\r\n this._uniformSymbologyFlags = EmphasisFlags.None;\r\n if (!this.isUniform || !this._lut)\r\n return;\r\n\r\n let flags = this._lut.dataBytes![0];\r\n if (0 !== (flags & OvrFlags.Flashed))\r\n this._uniformSymbologyFlags |= EmphasisFlags.Flashed;\r\n\r\n if (0 !== (flags & OvrFlags.NonLocatable))\r\n this._uniformSymbologyFlags |= EmphasisFlags.NonLocatable;\r\n\r\n if (!this._anyHilited)\r\n return;\r\n\r\n flags = this._lut.dataBytes![1] << 8;\r\n if (0 !== (flags & OvrFlags.Hilited))\r\n this._uniformSymbologyFlags |= EmphasisFlags.Hilite;\r\n\r\n if (0 !== (flags & OvrFlags.Emphasized))\r\n this._uniformSymbologyFlags |= EmphasisFlags.Emphasized;\r\n }\r\n\r\n public getUniformOverrides(): Uint8Array {\r\n assert(this.isUniform);\r\n assert(undefined !== this._lut);\r\n assert(undefined !== this._lut.dataBytes);\r\n return this._lut.dataBytes;\r\n }\r\n\r\n private _initialize(map: RenderFeatureTable, ovrs: FeatureSymbology.Overrides, pickExcludes: Id64.Uint32Set, hilite: Hilites, flashed?: Id64.Uint32Pair): Texture2DHandle | undefined {\r\n const nFeatures = map.numFeatures;\r\n const dims = computeDimensions(nFeatures, 3, 0, System.instance.maxTextureSize);\r\n const width = dims.width;\r\n const height = dims.height;\r\n assert(width * height >= nFeatures);\r\n\r\n this._lutParams[0] = width;\r\n this._lutParams[1] = height;\r\n\r\n const data = new Uint8Array(width * height * 4);\r\n const creator = new Texture2DDataUpdater(data);\r\n this.buildLookupTable(creator, map, ovrs, pickExcludes, flashed, hilite);\r\n\r\n return TextureHandle.createForData(width, height, data, true, GL.Texture.WrapMode.ClampToEdge);\r\n }\r\n\r\n private _update(map: RenderFeatureTable, lut: Texture2DHandle, pickExcludes: Id64.Uint32Set | undefined, flashed?: Id64.Uint32Pair, hilites?: Hilites, ovrs?: FeatureSymbology.Overrides) {\r\n const updater = new Texture2DDataUpdater(lut.dataBytes!);\r\n\r\n if (undefined === ovrs) {\r\n this.updateFlashedAndHilited(updater, map, pickExcludes, flashed, hilites);\r\n } else {\r\n assert(undefined !== hilites);\r\n this.buildLookupTable(updater, map, ovrs, pickExcludes, flashed, hilites);\r\n }\r\n\r\n lut.update(updater);\r\n }\r\n\r\n private setTransparency(transparency: number, viewDependentTransparency: true | undefined, data: Texture2DDataUpdater, transparencyByteIndex: number, curFlags: OvrFlags): OvrFlags {\r\n // transparency in range [0, 1]...convert to byte and invert so 0=transparent...\r\n let alpha = 1.0 - transparency;\r\n alpha = Math.floor(0xff * alpha + 0.5);\r\n if ((0xff - alpha) < DisplayParams.minTransparency)\r\n alpha = 0xff;\r\n\r\n data.setByteAtIndex(transparencyByteIndex, alpha);\r\n if (0xff === alpha) {\r\n this._anyOpaque = true;\r\n } else {\r\n this._anyTranslucent = true;\r\n if (!viewDependentTransparency) {\r\n curFlags |= OvrFlags.ViewIndependentTransparency;\r\n this._anyViewIndependentTranslucent = true;\r\n }\r\n }\r\n\r\n return curFlags;\r\n }\r\n\r\n private buildLookupTable(data: Texture2DDataUpdater, map: RenderFeatureTable, ovr: FeatureSymbology.Overrides, pickExclude: Id64.Uint32Set | undefined, flashedIdParts: Id64.Uint32Pair | undefined, hilites: Hilites) {\r\n const allowHilite = true !== this._options.noHilite;\r\n const allowFlash = true !== this._options.noFlash;\r\n const allowEmphasis = true !== this._options.noEmphasis;\r\n\r\n let isModelHilited = false;\r\n const prevModelId = { lower: -1, upper: -1 };\r\n\r\n this._anyOpaque = this._anyTranslucent = this._anyViewIndependentTranslucent = this._anyHilited = false;\r\n\r\n let nHidden = 0;\r\n let nOverridden = 0;\r\n\r\n // NB: We currently use 3 RGBA values per feature as follows:\r\n // [0]\r\n // RG = override flags (see OvrFlags enum)\r\n // B = line code\r\n // A = line weight (if we need an extra byte in future, could combine code+weight into a single byte).\r\n // [1]\r\n // RGB = rgb\r\n // A = alpha\r\n // [2]\r\n // RGB = line rgb\r\n // A = line alpha\r\n for (const feature of map.iterable(scratchPackedFeature)) {\r\n const i = feature.index;\r\n const dataIndex = i * 4 * 3;\r\n\r\n if (prevModelId.lower !== feature.modelId.lower || prevModelId.upper !== feature.modelId.upper) {\r\n prevModelId.lower = feature.modelId.lower;\r\n prevModelId.upper = feature.modelId.upper;\r\n isModelHilited = allowHilite && hilites.models.hasPair(feature.modelId);\r\n }\r\n\r\n const app = this.target.currentBranch.getFeatureAppearance(\r\n ovr,\r\n feature.elementId.lower, feature.elementId.upper,\r\n feature.subCategoryId.lower, feature.subCategoryId.upper,\r\n feature.geometryClass,\r\n feature.modelId.lower, feature.modelId.upper,\r\n map.type, feature.animationNodeId);\r\n\r\n // NB: If the appearance is fully transparent, then:\r\n // - For normal (\"primary\") models, getAppearance() returns undefined.\r\n // - For classifier models, getAppearance() returns the appearance, and classification shader will discard fully-transparent classified pixels.\r\n // (The latter is how we clip the classified model using the classifiers).\r\n if (undefined === app) {\r\n // The feature is not visible. We don't care about any of the other overrides, because we're not going to render it.\r\n data.setOvrFlagsAtIndex(dataIndex, OvrFlags.Visibility);\r\n nHidden++;\r\n nOverridden++;\r\n continue;\r\n }\r\n\r\n let flags = app.nonLocatable ? OvrFlags.NonLocatable : OvrFlags.None;\r\n if (allowHilite && isFeatureHilited(feature, hilites, isModelHilited)) {\r\n flags |= OvrFlags.Hilited;\r\n this._anyHilited = true;\r\n }\r\n\r\n if (allowEmphasis && app.emphasized) {\r\n flags |= OvrFlags.Emphasized;\r\n this._anyHilited = true;\r\n }\r\n\r\n if (app.overridesRgb && app.rgb) {\r\n flags |= OvrFlags.Rgb;\r\n const rgb = app.rgb;\r\n data.setByteAtIndex(dataIndex + 4, rgb.r);\r\n data.setByteAtIndex(dataIndex + 5, rgb.g);\r\n data.setByteAtIndex(dataIndex + 6, rgb.b);\r\n }\r\n\r\n if (undefined !== app.transparency) {\r\n flags |= OvrFlags.Alpha;\r\n flags = this.setTransparency(app.transparency, app.viewDependentTransparency, data, dataIndex + 7, flags);\r\n }\r\n\r\n const lineRgb = app.getLineRgb();\r\n if (lineRgb) {\r\n flags |= OvrFlags.LineRgb;\r\n data.setByteAtIndex(dataIndex + 8, lineRgb.r);\r\n data.setByteAtIndex(dataIndex + 9, lineRgb.g);\r\n data.setByteAtIndex(dataIndex + 10, lineRgb.b);\r\n }\r\n\r\n const lineTransp = app.getLineTransparency();\r\n if (undefined !== lineTransp) {\r\n flags |= OvrFlags.LineAlpha;\r\n flags = this.setTransparency(lineTransp, app.viewDependentTransparency, data, dataIndex + 11, flags);\r\n }\r\n\r\n if (app.overridesWeight && app.weight) {\r\n flags |= OvrFlags.Weight;\r\n let weight = app.weight;\r\n weight = Math.min(31, weight);\r\n weight = Math.max(1, weight);\r\n data.setByteAtIndex(dataIndex + 3, weight);\r\n }\r\n\r\n if (app.overridesLinePixels && app.linePixels) {\r\n flags |= OvrFlags.LineCode;\r\n const lineCode = LineCode.valueFromLinePixels(app.linePixels);\r\n data.setByteAtIndex(dataIndex + 2, lineCode);\r\n }\r\n\r\n if (app.ignoresMaterial)\r\n flags |= OvrFlags.IgnoreMaterial;\r\n\r\n if (allowFlash && undefined !== flashedIdParts && feature.elementId.lower === flashedIdParts.lower && feature.elementId.upper === flashedIdParts.upper)\r\n flags |= OvrFlags.Flashed;\r\n\r\n if (pickExclude?.hasPair(feature.elementId)) {\r\n flags |= OvrFlags.InvisibleDuringPick;\r\n ++nHidden;\r\n }\r\n\r\n data.setOvrFlagsAtIndex(dataIndex, flags);\r\n if (OvrFlags.None !== flags)\r\n nOverridden++;\r\n }\r\n\r\n this._allHidden = (nHidden === map.numFeatures);\r\n this._anyOverridden = (nOverridden > 0);\r\n\r\n this.updateUniformSymbologyFlags();\r\n }\r\n\r\n // NB: If hilites is undefined, it means that the hilited set has not changed.\r\n private updateFlashedAndHilited(data: Texture2DDataUpdater, map: RenderFeatureTable, pickExcludes: Id64.Uint32Set | undefined, flashed?: Id64.Uint32Pair, hilites?: Hilites) {\r\n if (!hilites || true === this._options.noHilite) {\r\n this.updateFlashed(data, map, pickExcludes, flashed);\r\n return;\r\n }\r\n\r\n const allowFlash = true !== this._options.noFlash;\r\n const intersect = \"intersection\" === hilites.modelSubCategoryMode;\r\n\r\n this._anyOverridden = this._anyHilited = false;\r\n for (const feature of map.iterable(scratchPackedFeature)) {\r\n const dataIndex = feature.index * 4 * 3;\r\n const oldFlags = data.getOvrFlagsAtIndex(dataIndex);\r\n if (OvrFlags.None !== (oldFlags & OvrFlags.Visibility)) {\r\n // If it's invisible, none of the other flags matter. We can't flash it and don't want to hilite it.\r\n this._anyOverridden = true;\r\n continue;\r\n }\r\n\r\n const isModelHilited = hilites.models.hasPair(feature.modelId);\r\n let isHilited = isModelHilited && !intersect;\r\n if (!isHilited)\r\n isHilited = hilites.elements.hasPair(feature.elementId);\r\n\r\n if (!isHilited)\r\n if (isModelHilited || !intersect)\r\n isHilited = hilites.subcategories.hasPair(feature.subCategoryId);\r\n\r\n let isFlashed = false;\r\n if (flashed && allowFlash)\r\n isFlashed = feature.elementId.lower === flashed.lower && feature.elementId.upper === flashed.upper;\r\n\r\n let newFlags = isFlashed ? (oldFlags | OvrFlags.Flashed) : (oldFlags & ~OvrFlags.Flashed);\r\n newFlags = isHilited ? (newFlags | OvrFlags.Hilited) : (newFlags & ~OvrFlags.Hilited);\r\n if (pickExcludes) {\r\n newFlags = pickExcludes.hasPair(feature.elementId) ? (newFlags | OvrFlags.InvisibleDuringPick) : (newFlags & ~OvrFlags.InvisibleDuringPick);\r\n }\r\n\r\n data.setOvrFlagsAtIndex(dataIndex, newFlags);\r\n if (OvrFlags.None !== newFlags) {\r\n this._anyOverridden = true;\r\n this._anyHilited = this._anyHilited || isHilited || OvrFlags.None !== (newFlags & OvrFlags.Emphasized);\r\n }\r\n }\r\n\r\n this.updateUniformSymbologyFlags();\r\n }\r\n\r\n private updateFlashed(data: Texture2DDataUpdater, map: RenderFeatureTable, pickExcludes: Id64.Uint32Set | undefined, flashed?: Id64.Uint32Pair): void {\r\n if (true === this._options.noFlash && !pickExcludes)\r\n return;\r\n\r\n this._anyOverridden = false;\r\n const elemId = { lower: 0, upper: 0 };\r\n for (let i = 0; i < map.numFeatures; i++) {\r\n const dataIndex = i * 4 * 3;\r\n const oldFlags = data.getOvrFlagsAtIndex(dataIndex);\r\n if (OvrFlags.None !== (oldFlags & OvrFlags.Visibility)) {\r\n // If it's invisible, none of the other flags matter and we can't flash it.\r\n this._anyOverridden = true;\r\n continue;\r\n }\r\n\r\n let isFlashed = false;\r\n let thisElemId: Id64.Uint32Pair | undefined;\r\n if (flashed && !this._options.noFlash) {\r\n thisElemId = map.getElementIdPair(i, elemId);\r\n isFlashed = thisElemId.lower === flashed.lower && thisElemId.upper === flashed.upper;\r\n }\r\n\r\n let newFlags = isFlashed ? (oldFlags | OvrFlags.Flashed) : (oldFlags & ~OvrFlags.Flashed);\r\n if (pickExcludes) {\r\n if (!thisElemId) {\r\n thisElemId = map.getElementIdPair(i, elemId);\r\n }\r\n\r\n newFlags = pickExcludes.hasPair(thisElemId) ? (newFlags | OvrFlags.InvisibleDuringPick) : (newFlags & ~OvrFlags.InvisibleDuringPick);\r\n }\r\n\r\n data.setOvrFlagsAtIndex(dataIndex, newFlags);\r\n if (OvrFlags.None !== newFlags)\r\n this._anyOverridden = true;\r\n }\r\n\r\n this.updateUniformSymbologyFlags();\r\n }\r\n\r\n private constructor(target: Target, options: BatchOptions, cleanup: FeatureOverridesCleanup | undefined) {\r\n this.target = target;\r\n this._options = options;\r\n this._cleanup = cleanup;\r\n }\r\n\r\n public static createFromTarget(target: Target, options: BatchOptions, cleanup: FeatureOverridesCleanup | undefined) {\r\n return new FeatureOverrides(target, options, cleanup);\r\n }\r\n\r\n public get isDisposed(): boolean { return undefined === this._lut; }\r\n\r\n public dispose() {\r\n this._lut = dispose(this._lut);\r\n if (this._cleanup) {\r\n this._cleanup();\r\n this._cleanup = undefined;\r\n }\r\n }\r\n\r\n public initFromMap(map: RenderFeatureTable) {\r\n const nFeatures = map.numFeatures;\r\n assert(0 < nFeatures);\r\n\r\n this._lut = dispose(this._lut);\r\n\r\n const ovrs: FeatureSymbology.Overrides = this.target.currentFeatureSymbologyOverrides;\r\n this._mostRecentSymbologyOverrides = ovrs;\r\n const hilite = this.target.hilites;\r\n this._lut = this._initialize(map, ovrs, this.target.pickExclusions, hilite, this.target.flashed);\r\n this._lastFlashId = Id64.invalid;\r\n this._hiliteSyncObserver = {};\r\n this._pickExclusionsSyncObserver = {};\r\n }\r\n\r\n public update(features: RenderFeatureTable) {\r\n let ovrs: FeatureSymbology.Overrides | undefined = this.target.currentFeatureSymbologyOverrides;\r\n const ovrsUpdated = ovrs !== this._mostRecentSymbologyOverrides;\r\n if (ovrsUpdated)\r\n this._mostRecentSymbologyOverrides = ovrs;\r\n else\r\n ovrs = undefined;\r\n\r\n const flashedId = this.target.flashedId;\r\n\r\n const hilite = this.target.hilites;\r\n const hiliteUpdated = !sync(this.target.hiliteSyncTarget, this._hiliteSyncObserver);\r\n const pickExcludesUpdated = !sync(this.target.pickExclusionsSyncTarget, this._pickExclusionsSyncObserver);\r\n\r\n if (ovrsUpdated || hiliteUpdated || flashedId !== this._lastFlashId || pickExcludesUpdated) {\r\n // _lut can be undefined if context was lost, (gl.createTexture returns null)\r\n if (this._lut) {\r\n this._update(\r\n features,\r\n this._lut,\r\n undefined !== ovrs || pickExcludesUpdated ? this.target.pickExclusions : undefined,\r\n this.target.flashed,\r\n undefined !== ovrs || hiliteUpdated ? hilite : undefined, ovrs,\r\n );\r\n }\r\n\r\n this._lastFlashId = flashedId;\r\n }\r\n }\r\n\r\n public bindLUTParams(uniform: UniformHandle): void {\r\n uniform.setUniform2fv(this._lutParams);\r\n }\r\n\r\n public bindLUT(uniform: UniformHandle): void {\r\n if (this._lut)\r\n this._lut.bindSampler(uniform, TextureUnit.FeatureSymbology);\r\n }\r\n\r\n public bindUniformSymbologyFlags(uniform: UniformHandle): void {\r\n uniform.setUniform1f(this._uniformSymbologyFlags);\r\n }\r\n}\r\n"]}
@@ -168,7 +168,8 @@ export declare namespace GL {
168
168
  CompileStatus
169
169
  }
170
170
  enum ProgramParameter {
171
- LinkStatus
171
+ LinkStatus,
172
+ ActiveUniforms
172
173
  }
173
174
  enum PrimitiveType {
174
175
  Points,
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"GL.d.ts","sourceRoot":"","sources":["../../../../src/render/webgl/GL.ts"],"names":[],"mappings":"AAIA;;GAEG;AAMH,gBAAgB;AAChB,yBAAiB,EAAE,CAAC;IAClB,KAAY,aAAa;QACvB,GAAoC;QACpC,QAA8C;QAC9C,eAA6D;QAC7D,OAAa;KACd;IAED,KAAY,WAAW;QACrB,IAAiC;QACjC,GAA+B;QAC/B,QAA0C;QAC1C,gBAA4D;QAC5D,QAA0C;QAC1C,gBAA4D;QAC5D,QAA0C;QAC1C,gBAA4D;QAC5D,QAA0C;QAC1C,gBAA4D;QAC5D,UAAiD;QACjD,kBAAmE;QACnE,UAAiD;QACjD,kBAAmE;QACnE,aAAwD;QACxD,UAAgB;QAChB,UAAiB;KAClB;IAED,UAAiB,MAAM,CAAC;QACtB,KAAY,MAAM;YAChB,WAAgD;YAChD,kBAA+D;SAChE;QAED,KAAY,OAAO;YACjB,WAAwD;YACxD,kBAAuE;SACxE;QAED,KAAY,SAAS;YACnB,IAAwC;YACxC,KAA0C;SAC3C;QAED,KAAY,KAAK;YACf,WAAgD;YAChD,UAA8C;YAC9C,UAA8C;SAC/C;KACF;IAED,KAAY,gBAAgB;QAC1B,IAAiC;QACjC,IAAiC;QACjC,OAAuC;QACvC,IAAiC;QACjC,QAA0C;QAC1C,IAAiC;QACjC,QAA0C;QAC1C,MAAqC;QACrC,OAAc;KACf;IAED,KAAY,eAAe;QACzB,KAAmC;QACnC,IAAiC;QACjC,MAAqC;QACrC,OAAuC;QACvC,MAAqC;QACrC,KAAmC;QACnC,QAAyC;QACzC,MAAqC;QACrC,OAAgB;KACjB;IAED,KAAY,QAAQ;QAClB,KAAmC;QACnC,IAAiC;QACjC,YAAmD;QACnD,OAAc;KACf;IAED,KAAY,QAAQ;QAClB,IAAiC;QACjC,KAAmC;QACnC,YAAkD;QAClD,aAAoD;QACpD,WAAgD;QAChD,KAAmC;KAGpC;IAED,KAAY,SAAS;QACnB,gBAA4C;QAC5C,SAAoC;QACpC,OAA0B;KAC3B;IAED,KAAY,SAAS;QACnB,KAAmC;QACnC,IAAiC;QACjC,KAAmC;QACnC,WAA0C;QAC1C,OAAuC;QACvC,QAAyC;QACzC,cAA6C;QAC7C,MAAqC;QACrC,OAAqB;KACtB;IAED,KAAY,UAAU;QACpB,KAAmC;QACnC,UAA8C;QAC9C,kBAA+D;QAC/D,gBAA2D;QAC3D,aAAqD;QACrD,WAAiD;QACjD,aAAqD;QACrD,WAAiD;QACjD,QAA0C,CAAE,mDAAmD;QAC/F,YAAmD;QACnD,SAA4C,CAAE,mDAAmD;QACjG,SAA4C;QAC5C,cAAsD;QACtD,SAA4C,CAAE,mDAAmD;QACjG,gBAAqD;QACrD,eAAmD;QACnD,qBAAgE;QAChE,qBAA+D;QAC/D,kBAAuD;QACvD,mBAAmE;QACnE,mBAAmE;QACnE,eAAyD;QACzD,cAAuD;QACvD,oBAAoE;QACpE,oBAAmE;QACnE,iBAA2D;QAC3D,kBAAuE;QACvE,kBAAuE;QACvE,WAAgD;QAChD,gBAA0D;KAC3D;IAED,UAAiB,OAAO,CAAC;QACvB,KAAY,MAAM;YAChB,MAAyC,CAAE,qBAAqB;YAChE,OAAgD,CAAE,4BAA4B;YAC9E,gBAAoE,CAAE,aAAa;YACnF,gBAAoE,CAAE,YAAY;YAClF,gBAAoE,CAAE,WAAW;YACjF,gBAAoE,CAAE,cAAc;YACpF,gBAAoE,CAAE,YAAY;YAClF,gBAAoE;SACrE;QACD,KAAY,MAAM;YAChB,GAA+B;YAC/B,IAAiC;YACjC,YAAkD;YAClD,SAA2C;YAC3C,cAAsD;SACvD;QAGD,KAAY,QAAQ;YAClB,KAAmC;YACnC,YAAkD;YAElD,WAAgD;SACjD;QAED,KAAY,QAAQ;YAClB,MAAqC;YACrC,cAAsD;YACtD,WAAiD;SAClD;KACF;IAED,KAAY,UAAU;QACpB,QAAgD;QAChD,MAA4C;KAC7C;IAED,KAAY,eAAe;QACzB,aAAoD;KACrD;IAED,KAAY,gBAAgB;QAC1B,UAA8C;QAC9C,cAAsD;KACvD;IAED,KAAY,aAAa;QACvB,MAAqC;QACrC,KAAmC;QACnC,SAA2C;KAC5C;IAED,UAAiB,YAAY,CAAC;QACrB,MAAM,MAAM,OAAqC,CAAC;QAEzD,KAAY,MAAM;YAChB,gBAA0D;SAC3D;KACF;IAED,UAAiB,WAAW,CAAC;QACpB,MAAM,MAAM,OAAoC,CAAC;QACxD,KAAY,MAAM;YAChB,QAAqD;YACrD,oBAA8E;YAC9E,2BAA6F;YAC7F,oBAA8E;YAC9E,WAA2D;SAC5D;KACF;IAED,KAAY,SAAS;QACnB,KAA8C;QAC9C,KAA8C;QAC9C,OAAkD;KACnD;IAED,UAAiB,aAAa,CAAC;QAC7B,KAAY,MAAM;YAChB,OAAuC;YACvC,MAAqC;SACtC;KACF;IAEM,MAAM,mBAAmB,OAA4C,CAAC;CAC9E"}
@@ -203,6 +203,7 @@ export var GL;
203
203
  let ProgramParameter;
204
204
  (function (ProgramParameter) {
205
205
  ProgramParameter[ProgramParameter["LinkStatus"] = WebGLRenderingContext.LINK_STATUS] = "LinkStatus";
206
+ ProgramParameter[ProgramParameter["ActiveUniforms"] = WebGLRenderingContext.ACTIVE_UNIFORMS] = "ActiveUniforms";
206
207
  })(ProgramParameter = GL.ProgramParameter || (GL.ProgramParameter = {}));
207
208
  let PrimitiveType;
208
209
  (function (PrimitiveType) {