@itwin/core-frontend 4.10.0-dev.2 → 4.10.0-dev.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +33 -1
- package/lib/cjs/AccuSnap.d.ts.map +1 -1
- package/lib/cjs/AccuSnap.js +9 -5
- package/lib/cjs/AccuSnap.js.map +1 -1
- package/lib/cjs/DisplayStyleState.d.ts.map +1 -1
- package/lib/cjs/DisplayStyleState.js +5 -1
- package/lib/cjs/DisplayStyleState.js.map +1 -1
- package/lib/cjs/ElementLocateManager.d.ts +7 -1
- package/lib/cjs/ElementLocateManager.d.ts.map +1 -1
- package/lib/cjs/ElementLocateManager.js +34 -10
- package/lib/cjs/ElementLocateManager.js.map +1 -1
- package/lib/cjs/HitDetail.d.ts +4 -0
- package/lib/cjs/HitDetail.d.ts.map +1 -1
- package/lib/cjs/HitDetail.js +3 -0
- package/lib/cjs/HitDetail.js.map +1 -1
- package/lib/cjs/IModelConnection.d.ts +1 -0
- package/lib/cjs/IModelConnection.d.ts.map +1 -1
- package/lib/cjs/IModelConnection.js +2 -1
- package/lib/cjs/IModelConnection.js.map +1 -1
- package/lib/cjs/NoRenderApp.d.ts +1 -0
- package/lib/cjs/NoRenderApp.d.ts.map +1 -1
- package/lib/cjs/NoRenderApp.js +1 -0
- package/lib/cjs/NoRenderApp.js.map +1 -1
- package/lib/cjs/SheetViewState.d.ts +0 -1
- package/lib/cjs/SheetViewState.d.ts.map +1 -1
- package/lib/cjs/SheetViewState.js +0 -1
- package/lib/cjs/SheetViewState.js.map +1 -1
- package/lib/cjs/Viewport.d.ts +25 -1
- package/lib/cjs/Viewport.d.ts.map +1 -1
- package/lib/cjs/Viewport.js +20 -12
- package/lib/cjs/Viewport.js.map +1 -1
- package/lib/cjs/common/WorkerProxy.d.ts +8 -4
- package/lib/cjs/common/WorkerProxy.d.ts.map +1 -1
- package/lib/cjs/common/WorkerProxy.js.map +1 -1
- package/lib/cjs/common/imdl/ImdlModel.d.ts +3 -8
- package/lib/cjs/common/imdl/ImdlModel.d.ts.map +1 -1
- package/lib/cjs/common/imdl/ImdlModel.js.map +1 -1
- package/lib/cjs/common/internal/Symbols.d.ts +7 -0
- package/lib/cjs/common/internal/Symbols.d.ts.map +1 -1
- package/lib/cjs/common/internal/Symbols.js +8 -1
- package/lib/cjs/common/internal/Symbols.js.map +1 -1
- package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts +15 -0
- package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -0
- package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js +95 -0
- package/lib/cjs/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -0
- package/lib/cjs/common/internal/render/LineCode.d.ts +9 -0
- package/lib/cjs/common/internal/render/LineCode.d.ts.map +1 -0
- package/lib/cjs/common/internal/render/LineCode.js +31 -0
- package/lib/cjs/common/internal/render/LineCode.js.map +1 -0
- package/lib/cjs/common/internal/render/OvrFlags.d.ts +27 -0
- package/lib/cjs/common/internal/render/OvrFlags.d.ts.map +1 -0
- package/lib/cjs/common/internal/render/OvrFlags.js +10 -0
- package/lib/cjs/common/internal/render/OvrFlags.js.map +1 -0
- package/lib/cjs/common/internal/render/VertexTable.d.ts.map +1 -1
- package/lib/cjs/common/internal/render/VertexTable.js +3 -5
- package/lib/cjs/common/internal/render/VertexTable.js.map +1 -1
- package/lib/cjs/common/render/InstancedGraphicParams.d.ts +25 -1
- package/lib/cjs/common/render/InstancedGraphicParams.d.ts.map +1 -1
- package/lib/cjs/common/render/InstancedGraphicParams.js +59 -0
- package/lib/cjs/common/render/InstancedGraphicParams.js.map +1 -1
- package/lib/cjs/common/render/RenderInstancesParams.d.ts +76 -0
- package/lib/cjs/common/render/RenderInstancesParams.d.ts.map +1 -0
- package/lib/cjs/common/render/RenderInstancesParams.js +33 -0
- package/lib/cjs/common/render/RenderInstancesParams.js.map +1 -0
- package/lib/cjs/common.d.ts +1 -0
- package/lib/cjs/common.d.ts.map +1 -1
- package/lib/cjs/common.js +1 -0
- package/lib/cjs/common.js.map +1 -1
- package/lib/cjs/core-frontend.d.ts +1 -0
- package/lib/cjs/core-frontend.d.ts.map +1 -1
- package/lib/cjs/core-frontend.js +1 -0
- package/lib/cjs/core-frontend.js.map +1 -1
- package/lib/cjs/internal/render/PrimitiveBuilder.d.ts +4 -1
- package/lib/cjs/internal/render/PrimitiveBuilder.d.ts.map +1 -1
- package/lib/cjs/internal/render/PrimitiveBuilder.js +82 -35
- package/lib/cjs/internal/render/PrimitiveBuilder.js.map +1 -1
- package/lib/cjs/internal/render/RenderGeometry.d.ts +20 -0
- package/lib/cjs/internal/render/RenderGeometry.d.ts.map +1 -0
- package/lib/cjs/internal/render/RenderGeometry.js +10 -0
- package/lib/cjs/internal/render/RenderGeometry.js.map +1 -0
- package/lib/cjs/internal/render/RenderInstancesParamsImpl.d.ts +24 -0
- package/lib/cjs/internal/render/RenderInstancesParamsImpl.d.ts.map +1 -0
- package/lib/cjs/internal/render/RenderInstancesParamsImpl.js +69 -0
- package/lib/cjs/internal/render/RenderInstancesParamsImpl.js.map +1 -0
- package/lib/cjs/render/GraphicBranch.d.ts +10 -1
- package/lib/cjs/render/GraphicBranch.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBranch.js.map +1 -1
- package/lib/cjs/render/GraphicBuilder.d.ts +17 -3
- package/lib/cjs/render/GraphicBuilder.d.ts.map +1 -1
- package/lib/cjs/render/GraphicBuilder.js +7 -1
- package/lib/cjs/render/GraphicBuilder.js.map +1 -1
- package/lib/cjs/render/GraphicTemplate.d.ts +76 -0
- package/lib/cjs/render/GraphicTemplate.d.ts.map +1 -0
- package/lib/cjs/render/GraphicTemplate.js +41 -0
- package/lib/cjs/render/GraphicTemplate.js.map +1 -0
- package/lib/cjs/render/MockRender.d.ts +12 -2
- package/lib/cjs/render/MockRender.d.ts.map +1 -1
- package/lib/cjs/render/MockRender.js +19 -5
- package/lib/cjs/render/MockRender.js.map +1 -1
- package/lib/cjs/render/Pixel.d.ts +6 -0
- package/lib/cjs/render/Pixel.d.ts.map +1 -1
- package/lib/cjs/render/Pixel.js +2 -0
- package/lib/cjs/render/Pixel.js.map +1 -1
- package/lib/cjs/render/RealityMeshGraphicParams.d.ts +1 -0
- package/lib/cjs/render/RealityMeshGraphicParams.d.ts.map +1 -1
- package/lib/cjs/render/RealityMeshGraphicParams.js.map +1 -1
- package/lib/cjs/render/RenderMemory.d.ts +2 -0
- package/lib/cjs/render/RenderMemory.d.ts.map +1 -1
- package/lib/cjs/render/RenderMemory.js +2 -0
- package/lib/cjs/render/RenderMemory.js.map +1 -1
- package/lib/cjs/render/RenderPlan.d.ts +2 -1
- package/lib/cjs/render/RenderPlan.d.ts.map +1 -1
- package/lib/cjs/render/RenderPlan.js +2 -0
- package/lib/cjs/render/RenderPlan.js.map +1 -1
- package/lib/cjs/render/RenderSystem.d.ts +59 -11
- package/lib/cjs/render/RenderSystem.d.ts.map +1 -1
- package/lib/cjs/render/RenderSystem.js +44 -6
- package/lib/cjs/render/RenderSystem.js.map +1 -1
- package/lib/cjs/render/RenderTarget.d.ts +1 -1
- package/lib/cjs/render/RenderTarget.d.ts.map +1 -1
- package/lib/cjs/render/RenderTarget.js.map +1 -1
- package/lib/cjs/render/webgl/BatchUniforms.d.ts +4 -0
- package/lib/cjs/render/webgl/BatchUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BatchUniforms.js +18 -0
- package/lib/cjs/render/webgl/BatchUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/BranchState.d.ts +7 -0
- package/lib/cjs/render/webgl/BranchState.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BranchState.js +4 -0
- package/lib/cjs/render/webgl/BranchState.js.map +1 -1
- package/lib/cjs/render/webgl/BranchUniforms.d.ts +1 -0
- package/lib/cjs/render/webgl/BranchUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/BranchUniforms.js +14 -1
- package/lib/cjs/render/webgl/BranchUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/ContourUniforms.d.ts +22 -0
- package/lib/cjs/render/webgl/ContourUniforms.d.ts.map +1 -0
- package/lib/cjs/render/webgl/ContourUniforms.js +98 -0
- package/lib/cjs/render/webgl/ContourUniforms.js.map +1 -0
- package/lib/cjs/render/webgl/Contours.d.ts +34 -0
- package/lib/cjs/render/webgl/Contours.d.ts.map +1 -0
- package/lib/cjs/render/webgl/Contours.js +127 -0
- package/lib/cjs/render/webgl/Contours.js.map +1 -0
- package/lib/cjs/render/webgl/EdgeSettings.d.ts +2 -1
- package/lib/cjs/render/webgl/EdgeSettings.d.ts.map +1 -1
- package/lib/cjs/render/webgl/EdgeSettings.js +1 -1
- package/lib/cjs/render/webgl/EdgeSettings.js.map +1 -1
- package/lib/cjs/render/webgl/FeatureOverrides.d.ts +2 -0
- package/lib/cjs/render/webgl/FeatureOverrides.d.ts.map +1 -1
- package/lib/cjs/render/webgl/FeatureOverrides.js +83 -69
- package/lib/cjs/render/webgl/FeatureOverrides.js.map +1 -1
- package/lib/cjs/render/webgl/GL.d.ts +2 -1
- package/lib/cjs/render/webgl/GL.d.ts.map +1 -1
- package/lib/cjs/render/webgl/GL.js +1 -0
- package/lib/cjs/render/webgl/GL.js.map +1 -1
- package/lib/cjs/render/webgl/Graphic.d.ts +9 -0
- package/lib/cjs/render/webgl/Graphic.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Graphic.js +27 -0
- package/lib/cjs/render/webgl/Graphic.js.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.d.ts +40 -10
- package/lib/cjs/render/webgl/InstancedGeometry.d.ts.map +1 -1
- package/lib/cjs/render/webgl/InstancedGeometry.js +99 -31
- package/lib/cjs/render/webgl/InstancedGeometry.js.map +1 -1
- package/lib/cjs/render/webgl/LineCode.d.ts.map +1 -1
- package/lib/cjs/render/webgl/LineCode.js +2 -14
- package/lib/cjs/render/webgl/LineCode.js.map +1 -1
- package/lib/cjs/render/webgl/Mesh.d.ts +9 -4
- package/lib/cjs/render/webgl/Mesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Mesh.js +18 -16
- package/lib/cjs/render/webgl/Mesh.js.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.d.ts +5 -1
- package/lib/cjs/render/webgl/PointCloud.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PointCloud.js +7 -2
- package/lib/cjs/render/webgl/PointCloud.js.map +1 -1
- package/lib/cjs/render/webgl/PointString.d.ts +5 -1
- package/lib/cjs/render/webgl/PointString.d.ts.map +1 -1
- package/lib/cjs/render/webgl/PointString.js +8 -3
- package/lib/cjs/render/webgl/PointString.js.map +1 -1
- package/lib/cjs/render/webgl/Polyline.d.ts +5 -1
- package/lib/cjs/render/webgl/Polyline.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Polyline.js +7 -2
- package/lib/cjs/render/webgl/Polyline.js.map +1 -1
- package/lib/cjs/render/webgl/Primitive.d.ts +1 -3
- package/lib/cjs/render/webgl/Primitive.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Primitive.js +1 -6
- package/lib/cjs/render/webgl/Primitive.js.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts +5 -1
- package/lib/cjs/render/webgl/RealityMesh.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RealityMesh.js +7 -1
- package/lib/cjs/render/webgl/RealityMesh.js.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.d.ts +2 -19
- package/lib/cjs/render/webgl/RenderFlags.d.ts.map +1 -1
- package/lib/cjs/render/webgl/RenderFlags.js +2 -0
- package/lib/cjs/render/webgl/RenderFlags.js.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.d.ts.map +1 -1
- package/lib/cjs/render/webgl/SceneCompositor.js +12 -3
- package/lib/cjs/render/webgl/SceneCompositor.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts +15 -13
- package/lib/cjs/render/webgl/ShaderBuilder.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderBuilder.js +18 -10
- package/lib/cjs/render/webgl/ShaderBuilder.js.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.d.ts.map +1 -1
- package/lib/cjs/render/webgl/ShaderProgram.js +26 -0
- package/lib/cjs/render/webgl/ShaderProgram.js.map +1 -1
- package/lib/cjs/render/webgl/System.d.ts +11 -5
- package/lib/cjs/render/webgl/System.d.ts.map +1 -1
- package/lib/cjs/render/webgl/System.js +81 -13
- package/lib/cjs/render/webgl/System.js.map +1 -1
- package/lib/cjs/render/webgl/Target.d.ts +6 -2
- package/lib/cjs/render/webgl/Target.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Target.js +24 -1
- package/lib/cjs/render/webgl/Target.js.map +1 -1
- package/lib/cjs/render/webgl/TargetUniforms.d.ts +2 -0
- package/lib/cjs/render/webgl/TargetUniforms.d.ts.map +1 -1
- package/lib/cjs/render/webgl/TargetUniforms.js +2 -0
- package/lib/cjs/render/webgl/TargetUniforms.js.map +1 -1
- package/lib/cjs/render/webgl/Texture.d.ts +2 -1
- package/lib/cjs/render/webgl/Texture.d.ts.map +1 -1
- package/lib/cjs/render/webgl/Texture.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/AmbientOcclusion.js +1 -1
- package/lib/cjs/render/webgl/glsl/Atmosphere.js +1 -1
- package/lib/cjs/render/webgl/glsl/Blur.js +1 -1
- package/lib/cjs/render/webgl/glsl/ClearPickAndColor.js +1 -1
- package/lib/cjs/render/webgl/glsl/ClearTranslucent.js +1 -1
- package/lib/cjs/render/webgl/glsl/Clipping.js +1 -1
- package/lib/cjs/render/webgl/glsl/Combine3Textures.js +1 -1
- package/lib/cjs/render/webgl/glsl/CombineTextures.js +1 -1
- package/lib/cjs/render/webgl/glsl/Composite.js +1 -1
- package/lib/cjs/render/webgl/glsl/Contours.d.ts +4 -0
- package/lib/cjs/render/webgl/glsl/Contours.d.ts.map +1 -0
- package/lib/cjs/render/webgl/glsl/Contours.js +138 -0
- package/lib/cjs/render/webgl/glsl/Contours.js.map +1 -0
- package/lib/cjs/render/webgl/glsl/CopyColor.js +1 -1
- package/lib/cjs/render/webgl/glsl/CopyPickBuffers.js +1 -1
- package/lib/cjs/render/webgl/glsl/CopyStencil.js +5 -5
- package/lib/cjs/render/webgl/glsl/EDL.js +4 -4
- package/lib/cjs/render/webgl/glsl/EVSMFromDepth.js +1 -1
- package/lib/cjs/render/webgl/glsl/Edge.js +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts +2 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js +28 -15
- package/lib/cjs/render/webgl/glsl/FeatureSymbology.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Fragment.js +9 -9
- package/lib/cjs/render/webgl/glsl/LogarithmicDepthBuffer.js +1 -1
- package/lib/cjs/render/webgl/glsl/PlanarClassification.js +4 -4
- package/lib/cjs/render/webgl/glsl/PointCloud.js +1 -1
- package/lib/cjs/render/webgl/glsl/RealityMesh.js +3 -3
- package/lib/cjs/render/webgl/glsl/ScreenSpaceEffect.js +1 -1
- package/lib/cjs/render/webgl/glsl/SkyBox.js +1 -1
- package/lib/cjs/render/webgl/glsl/SkySphere.js +1 -1
- package/lib/cjs/render/webgl/glsl/SolarShadowMapping.js +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.d.ts.map +1 -1
- package/lib/cjs/render/webgl/glsl/Surface.js +5 -3
- package/lib/cjs/render/webgl/glsl/Surface.js.map +1 -1
- package/lib/cjs/render/webgl/glsl/Translucency.js +1 -1
- package/lib/cjs/render/webgl/glsl/Wiremesh.js +1 -1
- package/lib/cjs/tile/GltfReader.d.ts +27 -7
- package/lib/cjs/tile/GltfReader.d.ts.map +1 -1
- package/lib/cjs/tile/GltfReader.js +84 -68
- package/lib/cjs/tile/GltfReader.js.map +1 -1
- package/lib/cjs/tile/ImdlGraphicsCreator.d.ts +4 -1
- package/lib/cjs/tile/ImdlGraphicsCreator.d.ts.map +1 -1
- package/lib/cjs/tile/ImdlGraphicsCreator.js +32 -22
- package/lib/cjs/tile/ImdlGraphicsCreator.js.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.d.ts +4 -0
- package/lib/cjs/tile/TileDrawArgs.d.ts.map +1 -1
- package/lib/cjs/tile/TileDrawArgs.js +2 -0
- package/lib/cjs/tile/TileDrawArgs.js.map +1 -1
- package/lib/cjs/tile/TileTreeReference.d.ts +2 -0
- package/lib/cjs/tile/TileTreeReference.d.ts.map +1 -1
- package/lib/cjs/tile/TileTreeReference.js +3 -0
- package/lib/cjs/tile/TileTreeReference.js.map +1 -1
- package/lib/cjs/tile/map/MapTile.js +1 -1
- package/lib/cjs/tile/map/MapTile.js.map +1 -1
- package/lib/esm/AccuSnap.d.ts.map +1 -1
- package/lib/esm/AccuSnap.js +9 -5
- package/lib/esm/AccuSnap.js.map +1 -1
- package/lib/esm/DisplayStyleState.d.ts.map +1 -1
- package/lib/esm/DisplayStyleState.js +5 -1
- package/lib/esm/DisplayStyleState.js.map +1 -1
- package/lib/esm/ElementLocateManager.d.ts +7 -1
- package/lib/esm/ElementLocateManager.d.ts.map +1 -1
- package/lib/esm/ElementLocateManager.js +34 -10
- package/lib/esm/ElementLocateManager.js.map +1 -1
- package/lib/esm/HitDetail.d.ts +4 -0
- package/lib/esm/HitDetail.d.ts.map +1 -1
- package/lib/esm/HitDetail.js +3 -0
- package/lib/esm/HitDetail.js.map +1 -1
- package/lib/esm/IModelConnection.d.ts +1 -0
- package/lib/esm/IModelConnection.d.ts.map +1 -1
- package/lib/esm/IModelConnection.js +2 -1
- package/lib/esm/IModelConnection.js.map +1 -1
- package/lib/esm/NoRenderApp.d.ts +1 -0
- package/lib/esm/NoRenderApp.d.ts.map +1 -1
- package/lib/esm/NoRenderApp.js +1 -0
- package/lib/esm/NoRenderApp.js.map +1 -1
- package/lib/esm/SheetViewState.d.ts +0 -1
- package/lib/esm/SheetViewState.d.ts.map +1 -1
- package/lib/esm/SheetViewState.js +0 -1
- package/lib/esm/SheetViewState.js.map +1 -1
- package/lib/esm/Viewport.d.ts +25 -1
- package/lib/esm/Viewport.d.ts.map +1 -1
- package/lib/esm/Viewport.js +20 -12
- package/lib/esm/Viewport.js.map +1 -1
- package/lib/esm/common/WorkerProxy.d.ts +8 -4
- package/lib/esm/common/WorkerProxy.d.ts.map +1 -1
- package/lib/esm/common/WorkerProxy.js.map +1 -1
- package/lib/esm/common/imdl/ImdlModel.d.ts +3 -8
- package/lib/esm/common/imdl/ImdlModel.d.ts.map +1 -1
- package/lib/esm/common/imdl/ImdlModel.js.map +1 -1
- package/lib/esm/common/internal/Symbols.d.ts +7 -0
- package/lib/esm/common/internal/Symbols.d.ts.map +1 -1
- package/lib/esm/common/internal/Symbols.js +7 -0
- package/lib/esm/common/internal/Symbols.js.map +1 -1
- package/lib/esm/common/internal/render/InstancedGraphicPropsBuilder.d.ts +15 -0
- package/lib/esm/common/internal/render/InstancedGraphicPropsBuilder.d.ts.map +1 -0
- package/lib/esm/common/internal/render/InstancedGraphicPropsBuilder.js +91 -0
- package/lib/esm/common/internal/render/InstancedGraphicPropsBuilder.js.map +1 -0
- package/lib/esm/common/internal/render/LineCode.d.ts +9 -0
- package/lib/esm/common/internal/render/LineCode.d.ts.map +1 -0
- package/lib/esm/common/internal/render/LineCode.js +27 -0
- package/lib/esm/common/internal/render/LineCode.js.map +1 -0
- package/lib/esm/common/internal/render/OvrFlags.d.ts +27 -0
- package/lib/esm/common/internal/render/OvrFlags.d.ts.map +1 -0
- package/lib/esm/common/internal/render/OvrFlags.js +9 -0
- package/lib/esm/common/internal/render/OvrFlags.js.map +1 -0
- package/lib/esm/common/internal/render/VertexTable.d.ts.map +1 -1
- package/lib/esm/common/internal/render/VertexTable.js +3 -5
- package/lib/esm/common/internal/render/VertexTable.js.map +1 -1
- package/lib/esm/common/render/InstancedGraphicParams.d.ts +25 -1
- package/lib/esm/common/render/InstancedGraphicParams.d.ts.map +1 -1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport { Matrix4d, Range1d, Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { ElementAlignedBox3d, FeatureAppearanceProvider, FrustumPlanes, HiddenLine, PlanarClipMaskPriority, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { HitDetail } from \"../HitDetail\";\r\nimport { FeatureSymbology } from \"../render/FeatureSymbology\";\r\nimport { RenderClipVolume } from \"../render/RenderClipVolume\";\r\nimport { RenderMemory } from \"../render/RenderMemory\";\r\nimport { DecorateContext, SceneContext } from \"../ViewContext\";\r\nimport { ScreenViewport } from \"../Viewport\";\r\nimport {\r\n DisclosedTileTreeSet, GeometryTileTreeReference, MapFeatureInfoOptions, MapLayerFeatureInfo, RenderGraphicTileTreeArgs, TileDrawArgs, TileGeometryCollector, TileTree, TileTreeLoadStatus, TileTreeOwner, tileTreeReferenceFromRenderGraphic,\r\n} from \"./internal\";\r\n\r\n/** Describes the type of graphics produced by a [[TileTreeReference]].\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileGraphicType {\r\n /** Rendered behind all other geometry without depth. */\r\n BackgroundMap = 0,\r\n /** Rendered with normal scene graphics. */\r\n Scene = 1,\r\n /** Rendered in front of all other geometry. */\r\n Overlay = 2,\r\n}\r\n\r\n/** A reference to a [[TileTree]] suitable for drawing within a [[Viewport]]. The reference does not *own* its tile tree - it merely refers to it by\r\n * way of the tree's [[TileTreeOwner]].\r\n * The specific [[TileTree]] referenced by this object may change based on the current state of the Viewport in which it is drawn - for example,\r\n * as a result of changing the RenderMode, or animation settings, or classification settings, etc.\r\n * A reference to a TileTree is typically associated with a [[ViewState]], a [[DisplayStyleState]], or a [[Viewport]].\r\n * Multiple TileTreeReferences can refer to the same TileTree with different parameters and logic - for example, the same background map tiles can be displayed in two viewports with\r\n * differing levels of transparency.\r\n * @see [[TiledGraphicsProvider]] to supply custom [[TileTreeReference]]s to be drawn within a [[Viewport]].\r\n * @public\r\n * @extensions\r\n */\r\nexport abstract class TileTreeReference /* implements RenderMemory.Consumer */ {\r\n /** The owner of the currently-referenced [[TileTree]]. Do not store a direct reference to it, because it may change or become disposed at any time. */\r\n public abstract get treeOwner(): TileTreeOwner;\r\n\r\n /** Force a new tree owner / tile tree to be created for the current tile tree reference\r\n * @internal\r\n */\r\n public resetTreeOwner() {}\r\n\r\n /** Disclose *all* TileTrees use by this reference. This may include things like map tiles used for draping on terrain.\r\n * Override this and call super if you have such auxiliary trees.\r\n * @note Any tree *NOT* disclosed becomes a candidate for *purging* (being unloaded from memory along with all of its tiles and graphics).\r\n */\r\n public discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined !== tree)\r\n trees.add(tree);\r\n }\r\n\r\n /** Adds this reference's graphics to the scene. By default this invokes [[draw]]. */\r\n public addToScene(context: SceneContext): void {\r\n const args = this.createDrawArgs(context);\r\n if (undefined !== args)\r\n this.draw(args);\r\n }\r\n\r\n /** Adds this reference's graphics to the scene. By default this invokes [[TileTree.draw]] on the referenced TileTree, if it is loaded. */\r\n public draw(args: TileDrawArgs): void {\r\n args.tree.draw(args);\r\n }\r\n\r\n /** Return a tooltip describing the hit, or `undefined` if no tooltip can be supplied.\r\n * If you override this method, make sure to check that `hit` represents an entity belonging to your tile tree, e.g., by checking `hit.modelId` and `hit.sourceId`.\r\n * If you *don't* override this method, override [[canSupplyToolTip]] to return false.\r\n * Callers who want to obtain a tooltip should prefer [[getToolTipPromise]].\r\n */\r\n public async getToolTip(_hit: HitDetail): Promise<HTMLElement | string | undefined> { return undefined; }\r\n\r\n /** Return whether this TileTreeReference can supply a tooltip describing the entity represented by the specified hit.\r\n * [[getToolTipPromise]] calls [[getToolTip]] if and only if `canSupplyToolTip` returns `true`.\r\n * If your tile tree never supplies tooltips, override this to return `false`.\r\n */\r\n public canSupplyToolTip(_hit: HitDetail): boolean {\r\n return true;\r\n }\r\n\r\n /** Obtain a tooltip describing the specified `hit`, or `undefined` if this tile tree reference cannot supply a tooltip for the hit. */\r\n public getToolTipPromise(hit: HitDetail): Promise<HTMLElement | string | undefined> | undefined {\r\n return this.canSupplyToolTip(hit) ? this.getToolTip(hit).catch(() => undefined) : undefined;\r\n }\r\n\r\n /** Optionally return a MapLayerFeatureInfo object describing the hit.].\r\n * @alpha\r\n */\r\n public async getMapFeatureInfo(_hit: HitDetail, _options?: MapFeatureInfoOptions): Promise<MapLayerFeatureInfo[] | undefined> { return undefined; }\r\n\r\n /** Optionally add any decorations specific to this reference. For example, map tile trees may add a logo image and/or copyright attributions.\r\n * @note This is currently only invoked for background maps and TiledGraphicsProviders - others have no decorations, but if they did implement this it would not be called.\r\n */\r\n public decorate(_context: DecorateContext): void { }\r\n\r\n /** Unions this reference's range with the supplied range to help compute a volume in world space for fitting a viewport to its contents.\r\n * Override this function if a reference's range should not be included in the fit range, or a range different from its tile tree's range should be used.\r\n */\r\n public unionFitRange(union: Range3d): void {\r\n const contentRange = this.computeWorldContentRange();\r\n if (!contentRange.isNull)\r\n union.extendRange(contentRange);\r\n }\r\n\r\n /** Record graphics memory consumed by this tile tree reference. */\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined !== tree)\r\n tree.collectStatistics(stats);\r\n }\r\n\r\n /** Return true if the tile tree is fully loaded and ready to draw.\r\n * The default implementation returns true if the tile tree loading process completed (whether it resulted in success or failure).\r\n * @note Do *not* override this property - override [[_isLoadingComplete]] instead..\r\n * @public\r\n */\r\n public get isLoadingComplete(): boolean {\r\n switch (this.treeOwner.loadStatus) {\r\n case TileTreeLoadStatus.NotLoaded:\r\n case TileTreeLoadStatus.Loading:\r\n return false;\r\n case TileTreeLoadStatus.NotFound:\r\n return true; // we tried, and failed, to load.\r\n case TileTreeLoadStatus.Loaded:\r\n return this._isLoadingComplete;\r\n }\r\n }\r\n\r\n /** Override if additional asynchronous loading is required after the tile tree is successfully loaded, to indicate when that loading has completed.\r\n * @public\r\n */\r\n protected get _isLoadingComplete(): boolean {\r\n return true;\r\n }\r\n\r\n /** Create context for drawing the tile tree, if it is ready for drawing.\r\n * TileTreeReferences can override individual portions of the context, e.g. apply their own transform.\r\n * Returns undefined if, e.g., the tile tree is not yet loaded.\r\n */\r\n public createDrawArgs(context: SceneContext): TileDrawArgs | undefined {\r\n const tree = this.treeOwner.load();\r\n if (undefined === tree)\r\n return undefined;\r\n\r\n return new TileDrawArgs({\r\n context,\r\n tree,\r\n now: BeTimePoint.now(),\r\n location: this.computeTransform(tree),\r\n viewFlagOverrides: this.getViewFlagOverrides(tree),\r\n clipVolume: this.getClipVolume(tree),\r\n parentsAndChildrenExclusive: tree.parentsAndChildrenExclusive,\r\n symbologyOverrides: this.getSymbologyOverrides(tree),\r\n appearanceProvider: this.getAppearanceProvider(tree),\r\n hiddenLineSettings: this.getHiddenLineSettings(tree),\r\n animationTransformNodeId: this.getAnimationTransformNodeId(tree),\r\n groupNodeId: this.getGroupNodeId(tree),\r\n });\r\n }\r\n\r\n /** @internal */\r\n protected getAnimationTransformNodeId(_tree: TileTree): number | undefined {\r\n return undefined;\r\n }\r\n /** @internal */\r\n protected getGroupNodeId(_tree: TileTree): number | undefined {\r\n return undefined;\r\n }\r\n\r\n /** Supply transform from this tile tree reference's location to iModel coordinate space.\r\n * @returns undefined if the TileTree is not yet loaded.\r\n */\r\n public getLocation(): Transform | undefined {\r\n const tree = this.treeOwner.load();\r\n return undefined !== tree ? this.computeTransform(tree) : undefined;\r\n }\r\n\r\n /** Compute a transform from this tile tree reference's coordinate space to the [[IModelConnection]]'s coordinate space. */\r\n protected computeTransform(tree: TileTree): Transform {\r\n return tree.iModelTransform.clone();\r\n }\r\n\r\n /** Compute the range of this tile tree's contents in world coordinates.\r\n * @returns The content range in world coodinates, or a null range if the tile tree is not loaded or has a null content range.\r\n */\r\n public computeWorldContentRange(): ElementAlignedBox3d {\r\n const range = new Range3d();\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined !== tree && !tree.rootTile.contentRange.isNull)\r\n this.computeTransform(tree).multiplyRange(tree.rootTile.contentRange, range);\r\n\r\n return range;\r\n }\r\n\r\n /** Return the clip volume applied to this reference's tile tree, if any. */\r\n protected getClipVolume(tree: TileTree): RenderClipVolume | undefined {\r\n return tree.clipVolume;\r\n }\r\n\r\n /** Supply overrides that should be applied to the [[ViewState]]'s [ViewFlags]($common) when drawing this tile tree reference. */\r\n protected getViewFlagOverrides(tree: TileTree): ViewFlagOverrides {\r\n return tree.viewFlagOverrides;\r\n }\r\n\r\n /** Return overrides that *replace* any defined for the view. */\r\n protected getSymbologyOverrides(_tree: TileTree): FeatureSymbology.Overrides | undefined {\r\n return undefined;\r\n }\r\n\r\n /** Return a provider that can supplement the view's symbology overrides. */\r\n protected getAppearanceProvider(_tree: TileTree): FeatureAppearanceProvider | undefined {\r\n return undefined;\r\n }\r\n\r\n /** Return hidden line settings to replace those defined for the view. */\r\n protected getHiddenLineSettings(_tree: TileTree): HiddenLine.Settings | undefined {\r\n return undefined;\r\n }\r\n\r\n /* Extend range to include transformed range of this tile tree.\r\n * @internal\r\n */\r\n public accumulateTransformedRange(range: Range3d, matrix: Matrix4d, frustumPlanes?: FrustumPlanes) {\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined === tree)\r\n return;\r\n\r\n const location = this.computeTransform(tree);\r\n tree.accumulateTransformedRange(range, matrix, location, frustumPlanes);\r\n }\r\n\r\n /** @internal */\r\n public getTerrainHeight(_terrainHeights: Range1d): void { }\r\n\r\n /** Return whether the geometry exposed by this tile tree reference should cast shadows on other geometry. */\r\n public get castsShadows(): boolean {\r\n return true;\r\n }\r\n\r\n /** Return whether this reference has global coverage. Mapping data is global and some non-primary models such as the OSM building layer have global coverage */\r\n public get isGlobal(): boolean { return false; }\r\n\r\n /** The [PlanarClipMaskPriority]($common) of this tile tree used to determine which tile trees contribute to a clip mask when\r\n * using [PlanarClipMaskMode.Priority]($common).\r\n * @beta\r\n */\r\n public get planarClipMaskPriority(): number { return PlanarClipMaskPriority.DesignModel; }\r\n\r\n /** Add attribution logo cards for the tile tree source logo cards to the viewport's logo div. */\r\n public addLogoCards(_cards: HTMLTableElement, _vp: ScreenViewport): void { }\r\n\r\n /** Create a tile tree reference equivalent to this one that also supplies an implementation of [[GeometryTileTreeReference.collectTileGeometry]].\r\n * Return `undefined` if geometry collection is not supported.\r\n * @see [[createGeometryTreeReference]].\r\n */\r\n protected _createGeometryTreeReference(): GeometryTileTreeReference | undefined {\r\n return undefined;\r\n }\r\n\r\n /** If defined, supplies the implementation of [[GeometryTileTreeReference.collectTileGeometry]].\r\n */\r\n public collectTileGeometry?: (collector: TileGeometryCollector) => void;\r\n\r\n /** A function that can be assigned to [[collectTileGeometry]] to enable geometry collection for references to tile trees that support geometry collection.\r\n */\r\n protected _collectTileGeometry(collector: TileGeometryCollector): void {\r\n const tree = this.treeOwner.load();\r\n switch (this.treeOwner.loadStatus) {\r\n case TileTreeLoadStatus.Loaded:\r\n assert(undefined !== tree);\r\n tree.collectTileGeometry(collector);\r\n break;\r\n case TileTreeLoadStatus.Loading:\r\n collector.markLoading();\r\n break;\r\n }\r\n }\r\n\r\n /** Obtain a tile tree reference equivalent to this one that also supplies an implementation of [[GeometryTileTreeReference.collectTileGeometry]], or\r\n * undefined if geometry collection is not supported.\r\n * Currently, only terrain and reality model tiles support geometry collection.\r\n * @note Do not override this method - override [[_createGeometryTreeReference]] instead.\r\n */\r\n public createGeometryTreeReference(): GeometryTileTreeReference | undefined {\r\n if (this.collectTileGeometry) {\r\n // Unclear why compiler doesn't detect that `this` satisfies the GeometryTileTreeReference interface...it must be looking only at the types, not this particular instance.\r\n return this as GeometryTileTreeReference;\r\n }\r\n\r\n return this._createGeometryTreeReference();\r\n }\r\n\r\n /** Create a [[TileTreeReference]] that displays a pre-defined [[RenderGraphic]].\r\n * The reference can be used to add dynamic content to a [[Viewport]]'s scene as a [[TiledGraphicsProvider]], as in the following example:\r\n * ```ts\r\n * [[include:TileTreeReference_createFromRenderGraphic]]\r\n *```\r\n * Or, it can be used as a [[DynamicSpatialClassifier]] to contextualize a reality model, like so:\r\n * ```ts\r\n * [[include:TileTreeReference_DynamicClassifier]]\r\n * ```\r\n * It can also be used to mask out portions of the background map or terrain via [PlanarClipMaskSettings]($common), as shown below:\r\n * ```ts\r\n * [[include:TileTreeReference_DynamicClipMask]]\r\n * ```\r\n * @beta\r\n */\r\n public static createFromRenderGraphic(args: RenderGraphicTileTreeArgs): TileTreeReference {\r\n return tileTreeReferenceFromRenderGraphic(args);\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, BeTimePoint } from \"@itwin/core-bentley\";\r\nimport { Matrix4d, Range1d, Range3d, Transform } from \"@itwin/core-geometry\";\r\nimport { ElementAlignedBox3d, FeatureAppearanceProvider, FrustumPlanes, HiddenLine, PlanarClipMaskPriority, ViewFlagOverrides } from \"@itwin/core-common\";\r\nimport { HitDetail } from \"../HitDetail\";\r\nimport { FeatureSymbology } from \"../render/FeatureSymbology\";\r\nimport { RenderClipVolume } from \"../render/RenderClipVolume\";\r\nimport { RenderMemory } from \"../render/RenderMemory\";\r\nimport { DecorateContext, SceneContext } from \"../ViewContext\";\r\nimport { ScreenViewport } from \"../Viewport\";\r\nimport {\r\n DisclosedTileTreeSet, GeometryTileTreeReference, MapFeatureInfoOptions, MapLayerFeatureInfo, RenderGraphicTileTreeArgs, TileDrawArgs, TileGeometryCollector, TileTree, TileTreeLoadStatus, TileTreeOwner, tileTreeReferenceFromRenderGraphic,\r\n} from \"./internal\";\r\n\r\n/** Describes the type of graphics produced by a [[TileTreeReference]].\r\n * @public\r\n * @extensions\r\n */\r\nexport enum TileGraphicType {\r\n /** Rendered behind all other geometry without depth. */\r\n BackgroundMap = 0,\r\n /** Rendered with normal scene graphics. */\r\n Scene = 1,\r\n /** Rendered in front of all other geometry. */\r\n Overlay = 2,\r\n}\r\n\r\n/** A reference to a [[TileTree]] suitable for drawing within a [[Viewport]]. The reference does not *own* its tile tree - it merely refers to it by\r\n * way of the tree's [[TileTreeOwner]].\r\n * The specific [[TileTree]] referenced by this object may change based on the current state of the Viewport in which it is drawn - for example,\r\n * as a result of changing the RenderMode, or animation settings, or classification settings, etc.\r\n * A reference to a TileTree is typically associated with a [[ViewState]], a [[DisplayStyleState]], or a [[Viewport]].\r\n * Multiple TileTreeReferences can refer to the same TileTree with different parameters and logic - for example, the same background map tiles can be displayed in two viewports with\r\n * differing levels of transparency.\r\n * @see [[TiledGraphicsProvider]] to supply custom [[TileTreeReference]]s to be drawn within a [[Viewport]].\r\n * @public\r\n * @extensions\r\n */\r\nexport abstract class TileTreeReference /* implements RenderMemory.Consumer */ {\r\n /** The owner of the currently-referenced [[TileTree]]. Do not store a direct reference to it, because it may change or become disposed at any time. */\r\n public abstract get treeOwner(): TileTreeOwner;\r\n\r\n /** Force a new tree owner / tile tree to be created for the current tile tree reference\r\n * @internal\r\n */\r\n public resetTreeOwner() {}\r\n\r\n /** Disclose *all* TileTrees use by this reference. This may include things like map tiles used for draping on terrain.\r\n * Override this and call super if you have such auxiliary trees.\r\n * @note Any tree *NOT* disclosed becomes a candidate for *purging* (being unloaded from memory along with all of its tiles and graphics).\r\n */\r\n public discloseTileTrees(trees: DisclosedTileTreeSet): void {\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined !== tree)\r\n trees.add(tree);\r\n }\r\n\r\n /** Adds this reference's graphics to the scene. By default this invokes [[draw]]. */\r\n public addToScene(context: SceneContext): void {\r\n const args = this.createDrawArgs(context);\r\n if (undefined !== args)\r\n this.draw(args);\r\n }\r\n\r\n /** Adds this reference's graphics to the scene. By default this invokes [[TileTree.draw]] on the referenced TileTree, if it is loaded. */\r\n public draw(args: TileDrawArgs): void {\r\n args.tree.draw(args);\r\n }\r\n\r\n /** Return a tooltip describing the hit, or `undefined` if no tooltip can be supplied.\r\n * If you override this method, make sure to check that `hit` represents an entity belonging to your tile tree, e.g., by checking `hit.modelId` and `hit.sourceId`.\r\n * If you *don't* override this method, override [[canSupplyToolTip]] to return false.\r\n * Callers who want to obtain a tooltip should prefer [[getToolTipPromise]].\r\n */\r\n public async getToolTip(_hit: HitDetail): Promise<HTMLElement | string | undefined> { return undefined; }\r\n\r\n /** Return whether this TileTreeReference can supply a tooltip describing the entity represented by the specified hit.\r\n * [[getToolTipPromise]] calls [[getToolTip]] if and only if `canSupplyToolTip` returns `true`.\r\n * If your tile tree never supplies tooltips, override this to return `false`.\r\n */\r\n public canSupplyToolTip(_hit: HitDetail): boolean {\r\n return true;\r\n }\r\n\r\n /** Obtain a tooltip describing the specified `hit`, or `undefined` if this tile tree reference cannot supply a tooltip for the hit. */\r\n public getToolTipPromise(hit: HitDetail): Promise<HTMLElement | string | undefined> | undefined {\r\n return this.canSupplyToolTip(hit) ? this.getToolTip(hit).catch(() => undefined) : undefined;\r\n }\r\n\r\n /** Optionally return a MapLayerFeatureInfo object describing the hit.].\r\n * @alpha\r\n */\r\n public async getMapFeatureInfo(_hit: HitDetail, _options?: MapFeatureInfoOptions): Promise<MapLayerFeatureInfo[] | undefined> { return undefined; }\r\n\r\n /** Optionally add any decorations specific to this reference. For example, map tile trees may add a logo image and/or copyright attributions.\r\n * @note This is currently only invoked for background maps and TiledGraphicsProviders - others have no decorations, but if they did implement this it would not be called.\r\n */\r\n public decorate(_context: DecorateContext): void { }\r\n\r\n /** Unions this reference's range with the supplied range to help compute a volume in world space for fitting a viewport to its contents.\r\n * Override this function if a reference's range should not be included in the fit range, or a range different from its tile tree's range should be used.\r\n */\r\n public unionFitRange(union: Range3d): void {\r\n const contentRange = this.computeWorldContentRange();\r\n if (!contentRange.isNull)\r\n union.extendRange(contentRange);\r\n }\r\n\r\n /** Record graphics memory consumed by this tile tree reference. */\r\n public collectStatistics(stats: RenderMemory.Statistics): void {\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined !== tree)\r\n tree.collectStatistics(stats);\r\n }\r\n\r\n /** Return true if the tile tree is fully loaded and ready to draw.\r\n * The default implementation returns true if the tile tree loading process completed (whether it resulted in success or failure).\r\n * @note Do *not* override this property - override [[_isLoadingComplete]] instead..\r\n * @public\r\n */\r\n public get isLoadingComplete(): boolean {\r\n switch (this.treeOwner.loadStatus) {\r\n case TileTreeLoadStatus.NotLoaded:\r\n case TileTreeLoadStatus.Loading:\r\n return false;\r\n case TileTreeLoadStatus.NotFound:\r\n return true; // we tried, and failed, to load.\r\n case TileTreeLoadStatus.Loaded:\r\n return this._isLoadingComplete;\r\n }\r\n }\r\n\r\n /** Override if additional asynchronous loading is required after the tile tree is successfully loaded, to indicate when that loading has completed.\r\n * @public\r\n */\r\n protected get _isLoadingComplete(): boolean {\r\n return true;\r\n }\r\n\r\n /** Create context for drawing the tile tree, if it is ready for drawing.\r\n * TileTreeReferences can override individual portions of the context, e.g. apply their own transform.\r\n * Returns undefined if, e.g., the tile tree is not yet loaded.\r\n */\r\n public createDrawArgs(context: SceneContext): TileDrawArgs | undefined {\r\n const tree = this.treeOwner.load();\r\n if (undefined === tree)\r\n return undefined;\r\n\r\n return new TileDrawArgs({\r\n context,\r\n tree,\r\n now: BeTimePoint.now(),\r\n location: this.computeTransform(tree),\r\n viewFlagOverrides: this.getViewFlagOverrides(tree),\r\n clipVolume: this.getClipVolume(tree),\r\n parentsAndChildrenExclusive: tree.parentsAndChildrenExclusive,\r\n symbologyOverrides: this.getSymbologyOverrides(tree),\r\n appearanceProvider: this.getAppearanceProvider(tree),\r\n hiddenLineSettings: this.getHiddenLineSettings(tree),\r\n animationTransformNodeId: this.getAnimationTransformNodeId(tree),\r\n groupNodeId: this.getGroupNodeId(tree),\r\n transformFromIModel: this.getTransformFromIModel(),\r\n });\r\n }\r\n\r\n /** @beta */\r\n public getTransformFromIModel(): Transform | undefined { return undefined; }\r\n\r\n /** @internal */\r\n protected getAnimationTransformNodeId(_tree: TileTree): number | undefined {\r\n return undefined;\r\n }\r\n /** @internal */\r\n protected getGroupNodeId(_tree: TileTree): number | undefined {\r\n return undefined;\r\n }\r\n\r\n /** Supply transform from this tile tree reference's location to iModel coordinate space.\r\n * @returns undefined if the TileTree is not yet loaded.\r\n */\r\n public getLocation(): Transform | undefined {\r\n const tree = this.treeOwner.load();\r\n return undefined !== tree ? this.computeTransform(tree) : undefined;\r\n }\r\n\r\n /** Compute a transform from this tile tree reference's coordinate space to the [[IModelConnection]]'s coordinate space. */\r\n protected computeTransform(tree: TileTree): Transform {\r\n return tree.iModelTransform.clone();\r\n }\r\n\r\n /** Compute the range of this tile tree's contents in world coordinates.\r\n * @returns The content range in world coodinates, or a null range if the tile tree is not loaded or has a null content range.\r\n */\r\n public computeWorldContentRange(): ElementAlignedBox3d {\r\n const range = new Range3d();\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined !== tree && !tree.rootTile.contentRange.isNull)\r\n this.computeTransform(tree).multiplyRange(tree.rootTile.contentRange, range);\r\n\r\n return range;\r\n }\r\n\r\n /** Return the clip volume applied to this reference's tile tree, if any. */\r\n protected getClipVolume(tree: TileTree): RenderClipVolume | undefined {\r\n return tree.clipVolume;\r\n }\r\n\r\n /** Supply overrides that should be applied to the [[ViewState]]'s [ViewFlags]($common) when drawing this tile tree reference. */\r\n protected getViewFlagOverrides(tree: TileTree): ViewFlagOverrides {\r\n return tree.viewFlagOverrides;\r\n }\r\n\r\n /** Return overrides that *replace* any defined for the view. */\r\n protected getSymbologyOverrides(_tree: TileTree): FeatureSymbology.Overrides | undefined {\r\n return undefined;\r\n }\r\n\r\n /** Return a provider that can supplement the view's symbology overrides. */\r\n protected getAppearanceProvider(_tree: TileTree): FeatureAppearanceProvider | undefined {\r\n return undefined;\r\n }\r\n\r\n /** Return hidden line settings to replace those defined for the view. */\r\n protected getHiddenLineSettings(_tree: TileTree): HiddenLine.Settings | undefined {\r\n return undefined;\r\n }\r\n\r\n /* Extend range to include transformed range of this tile tree.\r\n * @internal\r\n */\r\n public accumulateTransformedRange(range: Range3d, matrix: Matrix4d, frustumPlanes?: FrustumPlanes) {\r\n const tree = this.treeOwner.tileTree;\r\n if (undefined === tree)\r\n return;\r\n\r\n const location = this.computeTransform(tree);\r\n tree.accumulateTransformedRange(range, matrix, location, frustumPlanes);\r\n }\r\n\r\n /** @internal */\r\n public getTerrainHeight(_terrainHeights: Range1d): void { }\r\n\r\n /** Return whether the geometry exposed by this tile tree reference should cast shadows on other geometry. */\r\n public get castsShadows(): boolean {\r\n return true;\r\n }\r\n\r\n /** Return whether this reference has global coverage. Mapping data is global and some non-primary models such as the OSM building layer have global coverage */\r\n public get isGlobal(): boolean { return false; }\r\n\r\n /** The [PlanarClipMaskPriority]($common) of this tile tree used to determine which tile trees contribute to a clip mask when\r\n * using [PlanarClipMaskMode.Priority]($common).\r\n * @beta\r\n */\r\n public get planarClipMaskPriority(): number { return PlanarClipMaskPriority.DesignModel; }\r\n\r\n /** Add attribution logo cards for the tile tree source logo cards to the viewport's logo div. */\r\n public addLogoCards(_cards: HTMLTableElement, _vp: ScreenViewport): void { }\r\n\r\n /** Create a tile tree reference equivalent to this one that also supplies an implementation of [[GeometryTileTreeReference.collectTileGeometry]].\r\n * Return `undefined` if geometry collection is not supported.\r\n * @see [[createGeometryTreeReference]].\r\n */\r\n protected _createGeometryTreeReference(): GeometryTileTreeReference | undefined {\r\n return undefined;\r\n }\r\n\r\n /** If defined, supplies the implementation of [[GeometryTileTreeReference.collectTileGeometry]].\r\n */\r\n public collectTileGeometry?: (collector: TileGeometryCollector) => void;\r\n\r\n /** A function that can be assigned to [[collectTileGeometry]] to enable geometry collection for references to tile trees that support geometry collection.\r\n */\r\n protected _collectTileGeometry(collector: TileGeometryCollector): void {\r\n const tree = this.treeOwner.load();\r\n switch (this.treeOwner.loadStatus) {\r\n case TileTreeLoadStatus.Loaded:\r\n assert(undefined !== tree);\r\n tree.collectTileGeometry(collector);\r\n break;\r\n case TileTreeLoadStatus.Loading:\r\n collector.markLoading();\r\n break;\r\n }\r\n }\r\n\r\n /** Obtain a tile tree reference equivalent to this one that also supplies an implementation of [[GeometryTileTreeReference.collectTileGeometry]], or\r\n * undefined if geometry collection is not supported.\r\n * Currently, only terrain and reality model tiles support geometry collection.\r\n * @note Do not override this method - override [[_createGeometryTreeReference]] instead.\r\n */\r\n public createGeometryTreeReference(): GeometryTileTreeReference | undefined {\r\n if (this.collectTileGeometry) {\r\n // Unclear why compiler doesn't detect that `this` satisfies the GeometryTileTreeReference interface...it must be looking only at the types, not this particular instance.\r\n return this as GeometryTileTreeReference;\r\n }\r\n\r\n return this._createGeometryTreeReference();\r\n }\r\n\r\n /** Create a [[TileTreeReference]] that displays a pre-defined [[RenderGraphic]].\r\n * The reference can be used to add dynamic content to a [[Viewport]]'s scene as a [[TiledGraphicsProvider]], as in the following example:\r\n * ```ts\r\n * [[include:TileTreeReference_createFromRenderGraphic]]\r\n *```\r\n * Or, it can be used as a [[DynamicSpatialClassifier]] to contextualize a reality model, like so:\r\n * ```ts\r\n * [[include:TileTreeReference_DynamicClassifier]]\r\n * ```\r\n * It can also be used to mask out portions of the background map or terrain via [PlanarClipMaskSettings]($common), as shown below:\r\n * ```ts\r\n * [[include:TileTreeReference_DynamicClipMask]]\r\n * ```\r\n * @beta\r\n */\r\n public static createFromRenderGraphic(args: RenderGraphicTileTreeArgs): TileTreeReference {\r\n return tileTreeReferenceFromRenderGraphic(args);\r\n }\r\n}\r\n"]}
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@@ -420,7 +420,7 @@ class MapTile extends internal_1.RealityTile {
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420
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return undefined;
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421
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const textures = this.getDrapeTextures();
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422
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const { baseColor, baseTransparent, layerClassifiers } = this.mapTree;
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423
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-
const graphic = IModelApp_1.IModelApp.renderSystem.createRealityMeshGraphic({ realityMesh: geometry, projection: this.getProjection(), tileRectangle: this.rectangle, featureTable: core_common_1.PackedFeatureTable.pack(this.mapLoader.featureTable), tileId: this.contentId, baseColor, baseTransparent, textures, layerClassifiers }, true);
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423
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+
const graphic = IModelApp_1.IModelApp.renderSystem.createRealityMeshGraphic({ realityMesh: geometry, projection: this.getProjection(), tileRectangle: this.rectangle, featureTable: core_common_1.PackedFeatureTable.pack(this.mapLoader.featureTable), tileId: this.contentId, baseColor, baseTransparent, textures, layerClassifiers, disableClipStyle: true }, true);
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424
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// If there are no layer classifiers then we can save this graphic for re-use. If layer classifiers exist they are regenerated based on view and we must collate them with the imagery.
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425
425
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if (this.imageryIsReady && 0 === this.mapTree.layerClassifiers.size)
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426
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this._graphic = graphic;
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@@ -1 +1 @@
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1
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-
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { ColorByName, ColorDef, FrustumPlanes, GlobeMode, PackedFeatureTable, RenderTexture } from \"@itwin/core-common\";\r\nimport { AxisOrder, BilinearPatch, ClipPlane, ClipPrimitive, ClipShape, ClipVector, Constant, ConvexClipPlaneSet, EllipsoidPatch, LongitudeLatitudeNumber, Matrix3d, Point3d, PolygonOps, Range1d, Range2d, Range3d, Ray3d, Transform, Vector2d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { GraphicBuilder } from \"../../render/GraphicBuilder\";\r\nimport { RealityMeshParams } from \"../../render/RealityMeshParams\";\r\nimport { upsampleRealityMeshParams } from \"../../render/UpsampleRealityMeshParams\";\r\nimport { RenderGraphic } from \"../../render/RenderGraphic\";\r\nimport { RenderMemory } from \"../../render/RenderMemory\";\r\nimport { RenderSystem, RenderTerrainGeometry, TerrainTexture } from \"../../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../../ViewingSpace\";\r\nimport {\r\n ImageryMapTile, MapCartoRectangle, MapTileLoader, MapTileTree, QuadId, RealityTile, RealityTileParams, Tile, TileContent, TileDrawArgs, TileGraphicType,\r\n TileLoadStatus, TileTreeLoadStatus, TraversalSelectionContext,\r\n} from \"../internal\";\r\n\r\n/** @internal */\r\nexport class PlanarTilePatch {\r\n constructor(public corners: Point3d[], public normal: Vector3d, private _chordHeight: number) {\r\n }\r\n\r\n public getRangeCorners(heightRange: Range1d, result: Point3d[]): Point3d[] {\r\n let index = 0;\r\n for (const corner of this.corners)\r\n corner.plusScaled(this.normal, heightRange.low - this._chordHeight, result[index++]);\r\n\r\n for (const corner of this.corners)\r\n corner.plusScaled(this.normal, heightRange.high + this._chordHeight, result[index++]);\r\n\r\n return result;\r\n }\r\n public getClipShape(): Point3d[] {\r\n return [this.corners[0], this.corners[1], this.corners[3], this.corners[2]];\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport type TilePatch = PlanarTilePatch | EllipsoidPatch;\r\n\r\n/** Projects points within the rectangular region of a [[MapTile]] into 3d space.\r\n * @see [[MapTile.getProjection]] to obtain the projection for a [[MapTile]].\r\n * @public\r\n */\r\nexport abstract class MapTileProjection {\r\n /** The extents of the volume of space associated with the projected [[MapTile]]. */\r\n public abstract get localRange(): Range3d;\r\n /** @alpha */\r\n public abstract get transformFromLocal(): Transform;\r\n\r\n /** Given parametric coordinates in [0, 1] within the tile's rectangular region, and an elevation above the Earth,\r\n * compute the 3d position in space.\r\n */\r\n public abstract getPoint(u: number, v: number, height: number, result?: Point3d): Point3d;\r\n\r\n /** @alpha */\r\n public get ellipsoidPatch(): EllipsoidPatch | undefined { return undefined; }\r\n\r\n /** @alpha */\r\n public getGlobalPoint(u: number, v: number, z: number, result?: Point3d): Point3d {\r\n const point = this.getPoint(u, v, z, result);\r\n return this.transformFromLocal.multiplyPoint3d(point, point);\r\n }\r\n}\r\n\r\n/** @alpha */\r\nclass EllipsoidProjection extends MapTileProjection {\r\n public transformFromLocal = Transform.createIdentity();\r\n public localRange: Range3d;\r\n constructor(private _patch: EllipsoidPatch, heightRange?: Range1d) {\r\n super();\r\n this.localRange = _patch.range();\r\n this.localRange.expandInPlace(heightRange ? (heightRange.high - heightRange.low) : 0);\r\n }\r\n private static _scratchAngles = LongitudeLatitudeNumber.createZero();\r\n private static _scratchRay = Ray3d.createZero();\r\n public getPoint(u: number, v: number, height: number, result?: Point3d): Point3d {\r\n const angles = this._patch.uvFractionToAngles(u, v, height, EllipsoidProjection._scratchAngles);\r\n const ray = this._patch.anglesToUnitNormalRay(angles, EllipsoidProjection._scratchRay);\r\n return Point3d.createFrom(ray!.origin, result);\r\n }\r\n public override get ellipsoidPatch() { return this._patch; }\r\n}\r\n\r\n/** @alpha */\r\nclass PlanarProjection extends MapTileProjection {\r\n private _bilinearPatch: BilinearPatch;\r\n public transformFromLocal: Transform;\r\n public localRange: Range3d;\r\n constructor(patch: PlanarTilePatch, heightRange?: Range1d) {\r\n super();\r\n this.transformFromLocal = Transform.createOriginAndMatrix(patch.corners[0], Matrix3d.createRigidHeadsUp(patch.normal, AxisOrder.ZYX));\r\n const planeCorners = this.transformFromLocal.multiplyInversePoint3dArray([patch.corners[0], patch.corners[1], patch.corners[2], patch.corners[3]])!;\r\n this.localRange = Range3d.createArray(planeCorners);\r\n this.localRange.low.z += heightRange ? heightRange.low : 0;\r\n this.localRange.high.z += heightRange ? heightRange.high : 0;\r\n this._bilinearPatch = new BilinearPatch(planeCorners[0], planeCorners[1], planeCorners[2], planeCorners[3]);\r\n }\r\n public getPoint(u: number, v: number, z: number, result?: Point3d): Point3d {\r\n result = this._bilinearPatch.uvFractionToPoint(u, v, result);\r\n result.z += z;\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface TerrainTileContent extends TileContent {\r\n terrain?: {\r\n renderGeometry?: RenderTerrainGeometry;\r\n /** Used on leaves to support up-sampling. */\r\n mesh?: RealityMeshParams;\r\n };\r\n}\r\n\r\nconst scratchNormal = Vector3d.create();\r\nconst scratchViewZ = Vector3d.create();\r\nconst scratchPoint = Point3d.create();\r\nconst scratchClipPlanes = [ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint)];\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\n\r\n/** A [[Tile]] belonging to a [[MapTileTree]] representing a rectangular region of a map of the Earth.\r\n * @public\r\n */\r\nexport class MapTile extends RealityTile {\r\n private static _maxParentHeightDepth = 4;\r\n private _imageryTiles?: ImageryMapTile[];\r\n private _hiddenTiles?: ImageryMapTile[];\r\n private _highResolutionReplacementTiles?: ImageryMapTile[];\r\n /** @internal */\r\n public everLoaded = false; // If the tile is only required for availability metadata, load it once and then allow it to be unloaded.\r\n /** @internal */\r\n protected _heightRange: Range1d | undefined;\r\n /** @internal */\r\n protected _renderGeometry?: RenderTerrainGeometry;\r\n /** @internal */\r\n protected _mesh?: RealityMeshParams; // Primitive retained on leaves only for upsampling.\r\n /** @internal */\r\n public override get isReady(): boolean {\r\n return super.isReady && this.baseImageryIsReady;\r\n }\r\n\r\n /** @internal */\r\n public override get hasGraphics(): boolean {\r\n return this._renderGeometry !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public get renderGeometry() { return this._renderGeometry; }\r\n /** @internal */\r\n public get mesh() { return this._mesh; }\r\n /** @internal */\r\n public get loadableTerrainTile() { return this.loadableTile as MapTile; }\r\n /** @internal */\r\n public get isPlanar(): boolean { return this._patch instanceof PlanarTilePatch; }\r\n /** @internal */\r\n public get imageryTiles(): ImageryMapTile[] | undefined { return this._imageryTiles; }\r\n /** List of selected tiles but are currently in hidden state (i.e. scale range visibility)\r\n * @internal\r\n */\r\n public get hiddenImageryTiles(): ImageryMapTile[] | undefined { return this._hiddenTiles; }\r\n\r\n /** List of leafs tiles that have been selected as a replacement for missing high resolution tiles.\r\n * When this list is non-empty this means we are past the maximum LOD available of the tile tree.\r\n * By using those tiles, you are likely to get a display where tiles looks pixelated..\r\n * in some cases this is preferred to have no tile at all.\r\n * @internal\r\n */\r\n public get highResolutionReplacementTiles(): ImageryMapTile[] | undefined { return this._highResolutionReplacementTiles; }\r\n\r\n /** The [[MapTileTree]] to which this tile belongs. */\r\n public readonly mapTree: MapTileTree;\r\n /** Uniquely identifies this tile within its [[mapTree]]. */\r\n public readonly quadId: QuadId;\r\n private _patch: TilePatch;\r\n /** The area of the surface of the Earth that this tile represents. */\r\n public readonly rectangle: MapCartoRectangle;\r\n /** @internal */\r\n protected _cornerRays?: Ray3d[];\r\n\r\n /** @internal */\r\n constructor(params: RealityTileParams, mapTree: MapTileTree, quadId: QuadId, patch: TilePatch, rectangle: MapCartoRectangle, heightRange: Range1d | undefined, cornerRays: Ray3d[] | undefined) {\r\n super(params, mapTree);\r\n this.mapTree = mapTree;\r\n this.quadId = quadId;\r\n this._patch = patch;\r\n this.rectangle = rectangle;\r\n this._cornerRays = cornerRays;\r\n this._heightRange = heightRange?.clone();\r\n }\r\n\r\n /** @internal */\r\n public getRangeCorners(result: Point3d[]): Point3d[] {\r\n return this._patch instanceof PlanarTilePatch ? this._patch.getRangeCorners(this.heightRange!, result) : this.range.corners(result);\r\n }\r\n\r\n /** @internal */\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n // Use only the first 4 corners -- On terrain tiles the height is initially exagerated to world height range which can cause excessive tile loading.\r\n const rangeCorners = this.getRangeCorners(scratchCorners);\r\n return rangeCorners.slice(0, 4);\r\n }\r\n\r\n /** @internal */\r\n public override markUsed(args: TileDrawArgs) {\r\n super.markUsed(args);\r\n if (this._imageryTiles)\r\n for (const imageryTile of this._imageryTiles)\r\n imageryTile.markUsed(args);\r\n }\r\n\r\n /** @internal */\r\n public override get graphicType() {\r\n if (this.mapTree.isOverlay)\r\n return TileGraphicType.Overlay;\r\n\r\n return (this.mapTree.useDepthBuffer || this._forceDepthBuffer) ? TileGraphicType.Scene : TileGraphicType.BackgroundMap;\r\n }\r\n\r\n /** @internal */\r\n public get mapLoader() { return this.realityRoot.loader as MapTileLoader; }\r\n /** @internal */\r\n public get isUpsampled() { return false; }\r\n\r\n /** @internal */\r\n public tileFromQuadId(quadId: QuadId): MapTile | undefined {\r\n if (0 === quadId.compare(this.quadId))\r\n return this;\r\n\r\n assert(quadId.level > this.quadId.level);\r\n if (quadId.level <= this.quadId.level)\r\n return undefined;\r\n\r\n if (this.children) {\r\n const shift = quadId.level - this.quadId.level - 1;\r\n const childRow = quadId.row >> shift;\r\n const childColumn = quadId.column >> shift;\r\n for (const child of this.children) {\r\n const mapChild = child as MapTile;\r\n const childQuadId = mapChild.quadId;\r\n if (childQuadId.row === childRow && childQuadId.column === childColumn)\r\n return mapChild.tileFromQuadId(quadId);\r\n }\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n private get _forceDepthBuffer() {\r\n // For large ellipsoidal globe tile force the depth buffer on to avoid anomalies at horizon.\r\n return this.mapTree.globeMode === GlobeMode.Ellipsoid && this.depth < 8;\r\n }\r\n\r\n /** @internal */\r\n public override addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n if (!this.isDisplayable)\r\n return;\r\n\r\n const heightRange = (this.heightRange === undefined) ? Range1d.createXX(-1, 1) : this.heightRange;\r\n const lows = [], highs = [], reorder = [0, 1, 3, 2, 0];\r\n const cornerRays = this._cornerRays!;\r\n if (this._patch instanceof PlanarTilePatch) {\r\n const normal = this._patch.normal;\r\n for (let i = 0; i < 5; i++) {\r\n const corner = this._patch.corners[reorder[i]];\r\n lows.push(corner.plusScaled(normal, heightRange.low));\r\n highs.push(corner.plusScaled(normal, heightRange.high));\r\n }\r\n } else {\r\n for (let i = 0; i < 5; i++) {\r\n const cornerRay = cornerRays[reorder[i]];\r\n lows.push(cornerRay.origin.plusScaled(cornerRay.direction, heightRange.low));\r\n highs.push(cornerRay.origin.plusScaled(cornerRay.direction, heightRange.high));\r\n }\r\n }\r\n\r\n builder.setSymbology(color, color, 1);\r\n builder.addLineString(lows);\r\n builder.addLineString(highs);\r\n for (let i = 0; i < 4; i++)\r\n builder.addLineString([lows[i], highs[i]]);\r\n\r\n const inColor = ColorDef.create(ColorByName.cornflowerBlue);\r\n const outColor = ColorDef.create(ColorByName.chartreuse);\r\n const transitionColor = ColorDef.create(ColorByName.aquamarine);\r\n\r\n const inPoints = [], outPoints = [], transitionPoints = [];\r\n\r\n for (const point of highs)\r\n if (this.mapTree.cartesianRange.containsPoint(point))\r\n inPoints.push(point);\r\n else if (this.mapTree.cartesianRange.distanceToPoint(point) < this.mapTree.cartesianTransitionDistance)\r\n transitionPoints.push(point);\r\n else\r\n outPoints.push(point);\r\n\r\n builder.setSymbology(inColor, inColor, 15);\r\n builder.addPointString(inPoints);\r\n builder.setSymbology(outColor, outColor, 15);\r\n builder.addPointString(outPoints);\r\n builder.setSymbology(transitionColor, transitionColor, 31);\r\n builder.addPointString(transitionPoints);\r\n }\r\n\r\n /** @internal */\r\n public override getContentClip(): ClipVector | undefined {\r\n const points = this.getClipShape();\r\n if (points.length < 3)\r\n return undefined;\r\n if (this.mapTree.globeMode === GlobeMode.Ellipsoid) {\r\n const normal = PolygonOps.areaNormal(points);\r\n const globeOrigin = this.mapTree.globeOrigin;\r\n const globeNormal = Vector3d.createStartEnd(globeOrigin, points[0]);\r\n const negate = normal.dotProduct(globeNormal) < 0;\r\n const clipPlanes = [];\r\n for (let i = 0; i < 4; i++) {\r\n const point = points[i];\r\n const clipNormal = globeOrigin.crossProductToPoints(point, points[(i + 1) % 4], scratchNormal);\r\n if (negate)\r\n clipNormal.negate(clipNormal);\r\n\r\n const clipPlane = ClipPlane.createNormalAndPoint(clipNormal, point, false, false, scratchClipPlanes[i]);\r\n if (clipPlane !== undefined) // Undefined at pole tiles...\r\n clipPlanes.push(clipPlane);\r\n }\r\n\r\n const planeSet = ConvexClipPlaneSet.createPlanes(clipPlanes);\r\n const clipPrimitive = ClipPrimitive.createCapture(planeSet);\r\n\r\n return ClipVector.createCapture([clipPrimitive]);\r\n } else {\r\n return ClipVector.createCapture([ClipShape.createShape(points)!]);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public override setNotFound(): void {\r\n super.setNotFound();\r\n\r\n // For map tiles assume that an unfound tile implies descendants and siblings will also be unfound.\r\n if (undefined !== this.parent)\r\n this.parent.setLeaf();\r\n }\r\n\r\n /** @internal */\r\n public getGraphic(_system: RenderSystem, _texture: RenderTexture): RenderGraphic | undefined {\r\n return undefined;\r\n }\r\n\r\n /** For globe tiles displaying less then depth 2 appears distorted\r\n * @internal\r\n */\r\n public override get isDisplayable() {\r\n return this.mapTree.globeMode === GlobeMode.Ellipsoid ? (this.depth >= MapTileTree.minDisplayableDepth) : super.isDisplayable;\r\n }\r\n\r\n /** @internal */\r\n public override isOccluded(viewingSpace: ViewingSpace): boolean {\r\n if (undefined === this._cornerRays || this.mapTree.globeMode !== GlobeMode.Ellipsoid)\r\n return false;\r\n\r\n if (viewingSpace.eyePoint !== undefined) {\r\n if (!this.mapTree.pointAboveEllipsoid(viewingSpace.eyePoint))\r\n return false;\r\n\r\n for (const cornerNormal of this._cornerRays) {\r\n const eyeNormal = Vector3d.createStartEnd(viewingSpace.eyePoint, cornerNormal.origin, scratchNormal);\r\n eyeNormal.normalizeInPlace();\r\n if (eyeNormal.dotProduct(cornerNormal.direction) < .01)\r\n return false;\r\n }\r\n } else {\r\n const viewZ = viewingSpace.rotation.getRow(2, scratchViewZ);\r\n for (const cornerNormal of this._cornerRays)\r\n if (cornerNormal.direction.dotProduct(viewZ) > 0)\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n const mapTree = this.mapTree;\r\n const childLevel = this.quadId.level + 1;\r\n const rowCount = mapTree.sourceTilingScheme.getNumberOfYChildrenAtLevel(childLevel);\r\n const columnCount = mapTree.sourceTilingScheme.getNumberOfXChildrenAtLevel(childLevel);\r\n\r\n const resolveChildren = (children: Tile[]) => {\r\n const childrenRange = Range3d.createNull();\r\n for (const child of children)\r\n childrenRange.extendRange(child.range);\r\n\r\n if (!this.range.containsRange(childrenRange))\r\n this.range.extendRange(childrenRange);\r\n\r\n resolve(children);\r\n };\r\n\r\n if (mapTree.doCreateGlobeChildren(this)) {\r\n this.createGlobeChildren(columnCount, rowCount, resolveChildren);\r\n return;\r\n }\r\n\r\n const resolvePlanarChildren = (childCorners: Point3d[][]) => {\r\n const level = this.quadId.level + 1;\r\n const column = this.quadId.column * 2;\r\n const row = this.quadId.row * 2;\r\n const children = [];\r\n const childrenAreLeaves = (this.depth + 1) === mapTree.loader.maxDepth;\r\n const globeMode = this.mapTree.globeMode;\r\n for (let j = 0; j < rowCount; j++) {\r\n for (let i = 0; i < columnCount; i++) {\r\n const quadId = new QuadId(level, column + i, row + j);\r\n const corners = childCorners[j * columnCount + i];\r\n const rectangle = mapTree.getTileRectangle(quadId);\r\n const normal = PolygonOps.areaNormal([corners[0], corners[1], corners[3], corners[2]]);\r\n normal.normalizeInPlace();\r\n\r\n const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);\r\n const diagonal = Math.max(corners[0].distance(corners[3]), corners[1].distance(corners[2])) / 2.0;\r\n const chordHeight = globeMode === GlobeMode.Ellipsoid ? Math.sqrt(diagonal * diagonal + Constant.earthRadiusWGS84.equator * Constant.earthRadiusWGS84.equator) - Constant.earthRadiusWGS84.equator : 0.0;\r\n const rangeCorners = MapTile.computeRangeCorners(corners, normal, chordHeight, undefined, heightRange);\r\n const range = Range3d.createArray(rangeCorners);\r\n const child = this.mapTree.createPlanarChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: childrenAreLeaves }, quadId, corners, normal, rectangle, chordHeight, heightRange);\r\n if (child)\r\n children.push(child);\r\n }\r\n }\r\n\r\n resolveChildren(children);\r\n };\r\n\r\n mapTree.getPlanarChildCorners(this, columnCount, rowCount, resolvePlanarChildren);\r\n }\r\n\r\n private createGlobeChildren(columnCount: number, rowCount: number, resolve: (children: MapTile[]) => void) {\r\n const level = this.quadId.level + 1;\r\n const column = this.quadId.column * 2;\r\n const row = this.quadId.row * 2;\r\n const mapTree = this.mapTree;\r\n const children = [];\r\n\r\n for (let j = 0; j < rowCount; j++) {\r\n for (let i = 0; i < columnCount; i++) {\r\n const quadId = new QuadId(level, column + i, row + j);\r\n const angleSweep = quadId.getAngleSweep(mapTree.sourceTilingScheme);\r\n const ellipsoidPatch = EllipsoidPatch.createCapture(this.mapTree.earthEllipsoid, angleSweep.longitude, angleSweep.latitude);\r\n const range = ellipsoidPatch.range();\r\n const rectangle = mapTree.getTileRectangle(quadId);\r\n const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);\r\n if (undefined !== heightRange)\r\n range.expandInPlace(heightRange.high - heightRange.low);\r\n\r\n children.push(this.mapTree.createGlobeChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: false }, quadId, range.corners(), rectangle, ellipsoidPatch, heightRange));\r\n }\r\n }\r\n\r\n resolve(children);\r\n return children;\r\n }\r\n\r\n /** @internal */\r\n public static computeRangeCorners(corners: Point3d[], normal: Vector3d, chordHeight: number, result?: Point3d[], heightRange?: Range1d) {\r\n if (result === undefined) {\r\n result = [];\r\n for (let i = 0; i < 8; i++)\r\n result.push(Point3d.create());\r\n }\r\n\r\n let index = 0;\r\n assert(corners.length === 4);\r\n const deltaLow = normal.scale(- chordHeight + (heightRange ? heightRange.low : 0));\r\n const deltaHigh = normal.scale(chordHeight + (heightRange ? heightRange.high : 0));\r\n\r\n for (const corner of corners)\r\n corner.plus(deltaLow, result[index++]);\r\n\r\n for (const corner of corners)\r\n corner.plus(deltaHigh, result[index++]);\r\n\r\n return result;\r\n }\r\n\r\n /** @internal */\r\n public override isRegionCulled(args: TileDrawArgs): boolean {\r\n return this.isContentCulled(args);\r\n }\r\n\r\n /** @internal */\r\n public override isContentCulled(args: TileDrawArgs): boolean {\r\n return FrustumPlanes.Containment.Outside === args.frustumPlanes.computeContainment(this.getRangeCorners(scratchCorners));\r\n }\r\n\r\n /** @internal */\r\n public clearLayers() {\r\n this.clearImageryTiles();\r\n this._graphic = undefined;\r\n if (this.children)\r\n for (const child of this.children)\r\n (child as MapTile).clearLayers();\r\n }\r\n\r\n private clearImageryTiles() {\r\n if (this._imageryTiles) {\r\n this._imageryTiles.forEach((tile) => tile.releaseMapTileUsage());\r\n this._imageryTiles = undefined;\r\n }\r\n if (this._hiddenTiles) {\r\n this._hiddenTiles = undefined;\r\n }\r\n if (this._highResolutionReplacementTiles) {\r\n this._highResolutionReplacementTiles = undefined;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined !== this._graphic && this.imageryIsReady)\r\n return this._graphic;\r\n\r\n const geometry = this.renderGeometry;\r\n if (undefined === geometry)\r\n return undefined;\r\n\r\n const textures = this.getDrapeTextures();\r\n const { baseColor, baseTransparent, layerClassifiers } = this.mapTree;\r\n const graphic = IModelApp.renderSystem.createRealityMeshGraphic({ realityMesh: geometry, projection: this.getProjection(), tileRectangle: this.rectangle, featureTable: PackedFeatureTable.pack(this.mapLoader.featureTable), tileId: this.contentId, baseColor, baseTransparent, textures, layerClassifiers }, true);\r\n\r\n // If there are no layer classifiers then we can save this graphic for re-use. If layer classifiers exist they are regenerated based on view and we must collate them with the imagery.\r\n if (this.imageryIsReady && 0 === this.mapTree.layerClassifiers.size)\r\n this._graphic = graphic;\r\n\r\n return graphic;\r\n }\r\n\r\n /** @internal */\r\n public getClipShape(): Point3d[] {\r\n return (this._patch instanceof PlanarTilePatch) ? this._patch.getClipShape() : [this._cornerRays![0].origin, this._cornerRays![1].origin, this._cornerRays![3].origin, this._cornerRays![2].origin];\r\n }\r\n\r\n /** @internal */\r\n protected override _collectStatistics(stats: RenderMemory.Statistics): void {\r\n super._collectStatistics(stats);\r\n\r\n this._renderGeometry?.collectStatistics(stats);\r\n if (this._mesh) {\r\n stats.addTerrain(this._mesh.indices.byteLength\r\n + this._mesh.positions.points.byteLength\r\n + this._mesh.uvs.points.byteLength\r\n + (this._mesh.normals ? this._mesh.normals.byteLength : 0),\r\n );\r\n }\r\n }\r\n\r\n /** Height range is along with the tile corners to detect if tile intersects view frustum.\r\n * Range will be single value fo ron-terrain tiles -- if terrain tile is not loaded it will\r\n * inherit height from ancestors.\r\n * @internal\r\n */\r\n public get heightRange(): Range1d | undefined {\r\n if (undefined !== this._heightRange)\r\n return this._heightRange;\r\n\r\n for (let parent = this.parent; undefined !== parent; parent = parent.parent) {\r\n const mapParent = parent as MapTile;\r\n if (undefined !== mapParent._heightRange)\r\n return mapParent._heightRange;\r\n }\r\n\r\n assert(false);\r\n return Range1d.createNull();\r\n }\r\n\r\n /** @internal */\r\n public get mapTilingScheme() {\r\n return this.mapTree.sourceTilingScheme;\r\n }\r\n\r\n /** Adjust the minimum and maximum elevations of the terrain within this tile. */\r\n public adjustHeights(minHeight: number, maxHeight: number) {\r\n if (undefined === this._heightRange)\r\n this._heightRange = Range1d.createXX(minHeight, maxHeight);\r\n else {\r\n this._heightRange.low = Math.max(this.heightRange!.low, minHeight);\r\n this._heightRange.high = Math.min(this.heightRange!.high, maxHeight);\r\n }\r\n\r\n if (this.rangeCorners && this._patch instanceof PlanarTilePatch)\r\n this._patch.getRangeCorners(this.heightRange!, this.rangeCorners);\r\n }\r\n\r\n /** Obtain a [[MapTileProjection]] to project positions within this tile's area into 3d space. */\r\n public getProjection(heightRange?: Range1d): MapTileProjection {\r\n return this._patch instanceof PlanarTilePatch ? new PlanarProjection(this._patch, heightRange) : new EllipsoidProjection(this._patch, heightRange);\r\n }\r\n\r\n /** @internal */\r\n public get baseImageryIsReady(): boolean {\r\n if (undefined !== this.mapTree.baseColor || 0 === this.mapTree.layerImageryTrees.length)\r\n return true;\r\n\r\n if (undefined === this._imageryTiles)\r\n return false;\r\n\r\n const baseTreeId = this.mapTree.layerImageryTrees[0].tree.modelId;\r\n return this._imageryTiles.every((imageryTile) => imageryTile.imageryTree.modelId !== baseTreeId || imageryTile.isReady);\r\n }\r\n\r\n /** @internal */\r\n public get imageryIsReady(): boolean {\r\n if (undefined === this._imageryTiles)\r\n return 0 === this.mapTree.layerImageryTrees.length;\r\n\r\n return this._imageryTiles.every((tile) => tile.isReady);\r\n }\r\n\r\n /** Select secondary (imagery) tiles\r\n * @internal\r\n */\r\n public override selectSecondaryTiles(args: TileDrawArgs, context: TraversalSelectionContext) {\r\n if (0 === this.mapTree.layerImageryTrees.length || this.imageryIsReady)\r\n return;\r\n\r\n this.clearImageryTiles();\r\n this._imageryTiles = new Array<ImageryMapTile>();\r\n this._hiddenTiles = new Array<ImageryMapTile>();\r\n this._highResolutionReplacementTiles = new Array<ImageryMapTile>();\r\n for (const layerImageryTree of this.mapTree.layerImageryTrees) {\r\n let tmpTiles = new Array<ImageryMapTile>();\r\n const tmpLeafTiles = new Array<ImageryMapTile>();\r\n if (TileTreeLoadStatus.Loaded !== layerImageryTree.tree.selectCartoDrapeTiles(tmpTiles, tmpLeafTiles, this, args)) {\r\n this._imageryTiles = undefined;\r\n return;\r\n }\r\n\r\n // When the base layer is zoomed-in beyond it's max resolution,\r\n // we display leaf tiles and stretched them if needed.\r\n // We don't want the same behavior non-base layers, in the case,\r\n // the layer will simply disappear past its max resolution.\r\n // Note: Replacement leaf tiles are kept as a mean to determine which\r\n // imagery tree has reached it's maximum zoom level.\r\n if (layerImageryTree.baseImageryLayer) {\r\n tmpTiles = [...tmpTiles, ...tmpLeafTiles];\r\n } else {\r\n this._highResolutionReplacementTiles = [...this._highResolutionReplacementTiles, ...tmpLeafTiles];\r\n }\r\n\r\n // MapTileTree might include a non-visible imagery tree, we need to check for that.\r\n if (layerImageryTree.settings.visible && !layerImageryTree.settings.allSubLayersInvisible) {\r\n for (const imageryTile of tmpTiles) {\r\n imageryTile.markMapTileUsage();\r\n if (imageryTile.isReady)\r\n args.markReady(imageryTile);\r\n else\r\n context.missing.push(imageryTile);\r\n this._imageryTiles.push(imageryTile);\r\n }\r\n } else {\r\n // Even though those selected imagery tile are not visible,\r\n // we keep track of them for scale range reporting.\r\n for (const imageryTile of tmpTiles) {\r\n this._hiddenTiles.push(imageryTile);\r\n }\r\n }\r\n }\r\n }\r\n\r\n private static _scratchRectangle1 = MapCartoRectangle.createZero();\r\n private static _scratchRectangle2 = MapCartoRectangle.createZero();\r\n\r\n /** The height range for terrain tiles is not known until the tiles are unloaded. We use \"ApproximateTerrainHeight\" for first 6 levels but below\r\n * that the tiles inherit height range from parents. This is problematic as tiles with large height range will be unnecessarily selected as\r\n * they apparently intersect view frustum. To avoid this force loading of terrain tiles if they exceed \"_maxParentHightDepth\".\r\n * @internal\r\n */\r\n protected override forceSelectRealityTile(): boolean {\r\n let parentHeightDepth = 0;\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-this-alias\r\n for (let parent: MapTile = this; parent !== undefined && parent._heightRange === undefined; parent = parent.parent as MapTile)\r\n parentHeightDepth++;\r\n\r\n return parentHeightDepth > MapTile._maxParentHeightDepth;\r\n }\r\n\r\n /** @internal */\r\n protected override minimumVisibleFactor(): number {\r\n // if minimumVisibleFactor is more than 0, it stops parents from loading when children are not ready, to fill in gaps\r\n return 0.0;\r\n }\r\n\r\n private static _scratchThisDiagonal = Vector2d.create();\r\n private static _scratchDrapeDiagonal = Vector2d.create();\r\n\r\n /** @internal */\r\n public getDrapeTextures(): TerrainTexture[] | undefined {\r\n if (undefined === this._imageryTiles)\r\n return undefined;\r\n\r\n const drapeTextures: TerrainTexture[] = [];\r\n const thisRectangle = this.loadableTerrainTile.rectangle;\r\n const thisDiagonal = thisRectangle.diagonal(MapTile._scratchThisDiagonal);\r\n const bordersNorthPole = this.quadId.bordersNorthPole(this.mapTree.sourceTilingScheme);\r\n const bordersSouthPole = this.quadId.bordersSouthPole(this.mapTree.sourceTilingScheme);\r\n for (const imageryTile of this._imageryTiles) {\r\n if (imageryTile.texture) {\r\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, imageryTile, imageryTile.rectangle));\r\n\r\n if ((bordersNorthPole && imageryTile.quadId.bordersNorthPole(imageryTile.tilingScheme) && imageryTile.rectangle.high.y < thisRectangle.high.y) ||\r\n (bordersSouthPole && imageryTile.quadId.bordersSouthPole(imageryTile.tilingScheme) && imageryTile.rectangle.low.y > thisRectangle.low.y)) {\r\n // Add separate texture stretching last sliver of tile imagery to cover pole.\r\n const sliverRectangle = imageryTile.rectangle.clone(MapTile._scratchRectangle1);\r\n const clipRectangle = thisRectangle.clone(MapTile._scratchRectangle2);\r\n const sliverHeight = sliverRectangle.high.y - sliverRectangle.low.y;\r\n\r\n if (bordersSouthPole) {\r\n clipRectangle.high.y = sliverRectangle.low.y;\r\n sliverRectangle.low.y = thisRectangle.low.y;\r\n sliverRectangle.high.y += 1 / sliverHeight;\r\n } else {\r\n clipRectangle.low.y = sliverRectangle.high.y;\r\n sliverRectangle.high.y = thisRectangle.high.y;\r\n sliverRectangle.low.y -= 1 / sliverHeight;\r\n }\r\n\r\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, imageryTile, sliverRectangle, clipRectangle));\r\n }\r\n } else {\r\n for (let parent = imageryTile.parent; undefined !== parent; parent = parent.parent) {\r\n const mapTile = parent as ImageryMapTile;\r\n if (mapTile.texture) {\r\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, mapTile, mapTile.rectangle, imageryTile.rectangle));\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return drapeTextures.length > 0 ? drapeTextures : undefined;\r\n }\r\n\r\n private static _scratchIntersectRange = Range2d.createNull();\r\n\r\n private computeDrapeTexture(thisRectangle: Range2d, thisDiagonal: Vector2d, imageryTile: ImageryMapTile, drapeRectangle: Range2d, clipRectangle?: Range2d): TerrainTexture {\r\n assert(imageryTile.texture !== undefined);\r\n\r\n // Compute transformation from the terrain tile texture coordinates (0-1) to the drape tile texture coordinates.\r\n const drapeDiagonal = drapeRectangle.diagonal(MapTile._scratchDrapeDiagonal);\r\n const translate = Vector2d.create((thisRectangle.low.x - drapeRectangle.low.x) / drapeDiagonal.x, (thisRectangle.low.y - drapeRectangle.low.y) / drapeDiagonal.y);\r\n const scale = Vector2d.create(thisDiagonal.x / drapeDiagonal.x, thisDiagonal.y / drapeDiagonal.y);\r\n const featureIndex = this.mapLoader.getFeatureIndex(imageryTile.imageryTree.modelId);\r\n let clipRect;\r\n if (undefined !== clipRectangle) {\r\n const intersect = clipRectangle.intersect(drapeRectangle, MapTile._scratchIntersectRange);\r\n assert(!intersect.isNull);\r\n clipRect = Range2d.createXYXY((intersect.low.x - drapeRectangle.low.x) / drapeDiagonal.x, (intersect.low.y - drapeRectangle.low.y) / drapeDiagonal.y, (intersect.high.x - drapeRectangle.low.x) / drapeDiagonal.x, (intersect.high.y - drapeRectangle.low.y) / drapeDiagonal.y);\r\n }\r\n\r\n const imageryModelId = imageryTile.tree.modelId;\r\n return new TerrainTexture(imageryTile.texture, featureIndex, scale, translate, drapeRectangle, this.mapTree.getLayerIndex(imageryModelId), this.mapTree.getLayerTransparency(imageryModelId), clipRect);\r\n }\r\n\r\n /** @internal */\r\n public override setContent(content: TerrainTileContent): void {\r\n\r\n if (this.quadId.level < this.maxDepth) {\r\n const childIds = this.quadId.getChildIds();\r\n for (const childId of childIds) {\r\n if (!this.mapLoader.isTileAvailable(childId)) {\r\n this._mesh = content.terrain?.mesh; // If a child is unavailable retain mesh for upsampling.\r\n break;\r\n }\r\n }\r\n }\r\n\r\n if (this.mapTree.produceGeometry) {\r\n const iModelTransform = this.mapTree.iModelTransform;\r\n const geometryTransform = content.terrain?.renderGeometry?.transform;\r\n const transform = geometryTransform ? iModelTransform.multiplyTransformTransform(geometryTransform) : iModelTransform;\r\n const polyface = content.terrain?.mesh ? RealityMeshParams.toPolyface(content.terrain.mesh, { transform }) : undefined;\r\n this._geometry = polyface ? { polyfaces: [polyface] } : undefined;\r\n\r\n } else {\r\n dispose(this._renderGeometry);\r\n this._renderGeometry = content.terrain?.renderGeometry;\r\n }\r\n\r\n this.everLoaded = true;\r\n\r\n if (undefined !== content.contentRange)\r\n this._contentRange = content.contentRange;\r\n\r\n this.setIsReady();\r\n }\r\n\r\n /** @internal */\r\n public override freeMemory(): void {\r\n // ###TODO MapTiles and ImageryMapTiles share resources and don't currently interact well with TileAdmin.freeMemory(). Opt out for now.\r\n }\r\n\r\n /** @internal */\r\n public override disposeContents() {\r\n super.disposeContents();\r\n this._renderGeometry = dispose(this._renderGeometry);\r\n this.clearImageryTiles();\r\n // Note - don't dispose of mesh - these should only ever exist on terrain leaf tile and are required by children. Let garbage collector handle them.\r\n }\r\n}\r\n\r\n/** A child tile that has no content of its own available. It instead produces content by up-sampling the content of an ancestor tile.\r\n * @internal\r\n */\r\nexport class UpsampledMapTile extends MapTile {\r\n /** The ancestor tile whose content will be up-sampled. */\r\n private readonly _loadableTile: MapTile;\r\n\r\n constructor(params: RealityTileParams, mapTree: MapTileTree, quadId: QuadId, patch: TilePatch, rectangle: MapCartoRectangle, heightRange: Range1d | undefined, cornerRays: Ray3d[] | undefined, loadableTile: MapTile) {\r\n super(params, mapTree, quadId, patch, rectangle, heightRange, cornerRays);\r\n this._loadableTile = loadableTile;\r\n }\r\n\r\n public override get isUpsampled() { return true; }\r\n public override get isEmpty() { return false; }\r\n public override get loadableTile(): RealityTile { return this._loadableTile; }\r\n\r\n private upsampleFromParent() {\r\n const parent = this.loadableTerrainTile;\r\n const parentMesh = parent.mesh;\r\n if (undefined === parentMesh) {\r\n return undefined;\r\n }\r\n const thisId = this.quadId, parentId = parent.quadId;\r\n const levelDelta = thisId.level - parentId.level;\r\n const thisColumn = thisId.column - (parentId.column << levelDelta);\r\n const thisRow = thisId.row - (parentId.row << levelDelta);\r\n const scale = 1.0 / (1 << levelDelta);\r\n const parentParameterRange = Range2d.createXYXY(scale * thisColumn, scale * thisRow, scale * (thisColumn + 1), scale * (thisRow + 1));\r\n const upsample = upsampleRealityMeshParams(parentMesh, parentParameterRange);\r\n this.adjustHeights(upsample.heightRange.low, upsample.heightRange.high);\r\n return upsample;\r\n }\r\n\r\n public override get renderGeometry() {\r\n if (undefined === this._renderGeometry) {\r\n const upsample = this.upsampleFromParent();\r\n const projection = this.loadableTerrainTile.getProjection(this.heightRange);\r\n if (upsample)\r\n this._renderGeometry = IModelApp.renderSystem.createTerrainMesh(upsample.mesh, projection.transformFromLocal, true);\r\n }\r\n return this._renderGeometry;\r\n }\r\n\r\n public override get isLoading(): boolean { return this.loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this.loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this.loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return (this._renderGeometry !== undefined || this.loadableTile.loadStatus === TileLoadStatus.Ready) && this.baseImageryIsReady; }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this.loadableTile);\r\n }\r\n}\r\n"]}
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+
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Tiles\r\n */\r\n\r\nimport { assert, dispose } from \"@itwin/core-bentley\";\r\nimport { ColorByName, ColorDef, FrustumPlanes, GlobeMode, PackedFeatureTable, RenderTexture } from \"@itwin/core-common\";\r\nimport { AxisOrder, BilinearPatch, ClipPlane, ClipPrimitive, ClipShape, ClipVector, Constant, ConvexClipPlaneSet, EllipsoidPatch, LongitudeLatitudeNumber, Matrix3d, Point3d, PolygonOps, Range1d, Range2d, Range3d, Ray3d, Transform, Vector2d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { IModelApp } from \"../../IModelApp\";\r\nimport { GraphicBuilder } from \"../../render/GraphicBuilder\";\r\nimport { RealityMeshParams } from \"../../render/RealityMeshParams\";\r\nimport { upsampleRealityMeshParams } from \"../../render/UpsampleRealityMeshParams\";\r\nimport { RenderGraphic } from \"../../render/RenderGraphic\";\r\nimport { RenderMemory } from \"../../render/RenderMemory\";\r\nimport { RenderSystem, RenderTerrainGeometry, TerrainTexture } from \"../../render/RenderSystem\";\r\nimport { ViewingSpace } from \"../../ViewingSpace\";\r\nimport {\r\n ImageryMapTile, MapCartoRectangle, MapTileLoader, MapTileTree, QuadId, RealityTile, RealityTileParams, Tile, TileContent, TileDrawArgs, TileGraphicType,\r\n TileLoadStatus, TileTreeLoadStatus, TraversalSelectionContext,\r\n} from \"../internal\";\r\n\r\n/** @internal */\r\nexport class PlanarTilePatch {\r\n constructor(public corners: Point3d[], public normal: Vector3d, private _chordHeight: number) {\r\n }\r\n\r\n public getRangeCorners(heightRange: Range1d, result: Point3d[]): Point3d[] {\r\n let index = 0;\r\n for (const corner of this.corners)\r\n corner.plusScaled(this.normal, heightRange.low - this._chordHeight, result[index++]);\r\n\r\n for (const corner of this.corners)\r\n corner.plusScaled(this.normal, heightRange.high + this._chordHeight, result[index++]);\r\n\r\n return result;\r\n }\r\n public getClipShape(): Point3d[] {\r\n return [this.corners[0], this.corners[1], this.corners[3], this.corners[2]];\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport type TilePatch = PlanarTilePatch | EllipsoidPatch;\r\n\r\n/** Projects points within the rectangular region of a [[MapTile]] into 3d space.\r\n * @see [[MapTile.getProjection]] to obtain the projection for a [[MapTile]].\r\n * @public\r\n */\r\nexport abstract class MapTileProjection {\r\n /** The extents of the volume of space associated with the projected [[MapTile]]. */\r\n public abstract get localRange(): Range3d;\r\n /** @alpha */\r\n public abstract get transformFromLocal(): Transform;\r\n\r\n /** Given parametric coordinates in [0, 1] within the tile's rectangular region, and an elevation above the Earth,\r\n * compute the 3d position in space.\r\n */\r\n public abstract getPoint(u: number, v: number, height: number, result?: Point3d): Point3d;\r\n\r\n /** @alpha */\r\n public get ellipsoidPatch(): EllipsoidPatch | undefined { return undefined; }\r\n\r\n /** @alpha */\r\n public getGlobalPoint(u: number, v: number, z: number, result?: Point3d): Point3d {\r\n const point = this.getPoint(u, v, z, result);\r\n return this.transformFromLocal.multiplyPoint3d(point, point);\r\n }\r\n}\r\n\r\n/** @alpha */\r\nclass EllipsoidProjection extends MapTileProjection {\r\n public transformFromLocal = Transform.createIdentity();\r\n public localRange: Range3d;\r\n constructor(private _patch: EllipsoidPatch, heightRange?: Range1d) {\r\n super();\r\n this.localRange = _patch.range();\r\n this.localRange.expandInPlace(heightRange ? (heightRange.high - heightRange.low) : 0);\r\n }\r\n private static _scratchAngles = LongitudeLatitudeNumber.createZero();\r\n private static _scratchRay = Ray3d.createZero();\r\n public getPoint(u: number, v: number, height: number, result?: Point3d): Point3d {\r\n const angles = this._patch.uvFractionToAngles(u, v, height, EllipsoidProjection._scratchAngles);\r\n const ray = this._patch.anglesToUnitNormalRay(angles, EllipsoidProjection._scratchRay);\r\n return Point3d.createFrom(ray!.origin, result);\r\n }\r\n public override get ellipsoidPatch() { return this._patch; }\r\n}\r\n\r\n/** @alpha */\r\nclass PlanarProjection extends MapTileProjection {\r\n private _bilinearPatch: BilinearPatch;\r\n public transformFromLocal: Transform;\r\n public localRange: Range3d;\r\n constructor(patch: PlanarTilePatch, heightRange?: Range1d) {\r\n super();\r\n this.transformFromLocal = Transform.createOriginAndMatrix(patch.corners[0], Matrix3d.createRigidHeadsUp(patch.normal, AxisOrder.ZYX));\r\n const planeCorners = this.transformFromLocal.multiplyInversePoint3dArray([patch.corners[0], patch.corners[1], patch.corners[2], patch.corners[3]])!;\r\n this.localRange = Range3d.createArray(planeCorners);\r\n this.localRange.low.z += heightRange ? heightRange.low : 0;\r\n this.localRange.high.z += heightRange ? heightRange.high : 0;\r\n this._bilinearPatch = new BilinearPatch(planeCorners[0], planeCorners[1], planeCorners[2], planeCorners[3]);\r\n }\r\n public getPoint(u: number, v: number, z: number, result?: Point3d): Point3d {\r\n result = this._bilinearPatch.uvFractionToPoint(u, v, result);\r\n result.z += z;\r\n return result;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport interface TerrainTileContent extends TileContent {\r\n terrain?: {\r\n renderGeometry?: RenderTerrainGeometry;\r\n /** Used on leaves to support up-sampling. */\r\n mesh?: RealityMeshParams;\r\n };\r\n}\r\n\r\nconst scratchNormal = Vector3d.create();\r\nconst scratchViewZ = Vector3d.create();\r\nconst scratchPoint = Point3d.create();\r\nconst scratchClipPlanes = [ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint), ClipPlane.createNormalAndPoint(scratchNormal, scratchPoint)];\r\nconst scratchCorners = [Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero(), Point3d.createZero()];\r\n\r\n/** A [[Tile]] belonging to a [[MapTileTree]] representing a rectangular region of a map of the Earth.\r\n * @public\r\n */\r\nexport class MapTile extends RealityTile {\r\n private static _maxParentHeightDepth = 4;\r\n private _imageryTiles?: ImageryMapTile[];\r\n private _hiddenTiles?: ImageryMapTile[];\r\n private _highResolutionReplacementTiles?: ImageryMapTile[];\r\n /** @internal */\r\n public everLoaded = false; // If the tile is only required for availability metadata, load it once and then allow it to be unloaded.\r\n /** @internal */\r\n protected _heightRange: Range1d | undefined;\r\n /** @internal */\r\n protected _renderGeometry?: RenderTerrainGeometry;\r\n /** @internal */\r\n protected _mesh?: RealityMeshParams; // Primitive retained on leaves only for upsampling.\r\n /** @internal */\r\n public override get isReady(): boolean {\r\n return super.isReady && this.baseImageryIsReady;\r\n }\r\n\r\n /** @internal */\r\n public override get hasGraphics(): boolean {\r\n return this._renderGeometry !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public get renderGeometry() { return this._renderGeometry; }\r\n /** @internal */\r\n public get mesh() { return this._mesh; }\r\n /** @internal */\r\n public get loadableTerrainTile() { return this.loadableTile as MapTile; }\r\n /** @internal */\r\n public get isPlanar(): boolean { return this._patch instanceof PlanarTilePatch; }\r\n /** @internal */\r\n public get imageryTiles(): ImageryMapTile[] | undefined { return this._imageryTiles; }\r\n /** List of selected tiles but are currently in hidden state (i.e. scale range visibility)\r\n * @internal\r\n */\r\n public get hiddenImageryTiles(): ImageryMapTile[] | undefined { return this._hiddenTiles; }\r\n\r\n /** List of leafs tiles that have been selected as a replacement for missing high resolution tiles.\r\n * When this list is non-empty this means we are past the maximum LOD available of the tile tree.\r\n * By using those tiles, you are likely to get a display where tiles looks pixelated..\r\n * in some cases this is preferred to have no tile at all.\r\n * @internal\r\n */\r\n public get highResolutionReplacementTiles(): ImageryMapTile[] | undefined { return this._highResolutionReplacementTiles; }\r\n\r\n /** The [[MapTileTree]] to which this tile belongs. */\r\n public readonly mapTree: MapTileTree;\r\n /** Uniquely identifies this tile within its [[mapTree]]. */\r\n public readonly quadId: QuadId;\r\n private _patch: TilePatch;\r\n /** The area of the surface of the Earth that this tile represents. */\r\n public readonly rectangle: MapCartoRectangle;\r\n /** @internal */\r\n protected _cornerRays?: Ray3d[];\r\n\r\n /** @internal */\r\n constructor(params: RealityTileParams, mapTree: MapTileTree, quadId: QuadId, patch: TilePatch, rectangle: MapCartoRectangle, heightRange: Range1d | undefined, cornerRays: Ray3d[] | undefined) {\r\n super(params, mapTree);\r\n this.mapTree = mapTree;\r\n this.quadId = quadId;\r\n this._patch = patch;\r\n this.rectangle = rectangle;\r\n this._cornerRays = cornerRays;\r\n this._heightRange = heightRange?.clone();\r\n }\r\n\r\n /** @internal */\r\n public getRangeCorners(result: Point3d[]): Point3d[] {\r\n return this._patch instanceof PlanarTilePatch ? this._patch.getRangeCorners(this.heightRange!, result) : this.range.corners(result);\r\n }\r\n\r\n /** @internal */\r\n public override getSizeProjectionCorners(): Point3d[] | undefined {\r\n // Use only the first 4 corners -- On terrain tiles the height is initially exagerated to world height range which can cause excessive tile loading.\r\n const rangeCorners = this.getRangeCorners(scratchCorners);\r\n return rangeCorners.slice(0, 4);\r\n }\r\n\r\n /** @internal */\r\n public override markUsed(args: TileDrawArgs) {\r\n super.markUsed(args);\r\n if (this._imageryTiles)\r\n for (const imageryTile of this._imageryTiles)\r\n imageryTile.markUsed(args);\r\n }\r\n\r\n /** @internal */\r\n public override get graphicType() {\r\n if (this.mapTree.isOverlay)\r\n return TileGraphicType.Overlay;\r\n\r\n return (this.mapTree.useDepthBuffer || this._forceDepthBuffer) ? TileGraphicType.Scene : TileGraphicType.BackgroundMap;\r\n }\r\n\r\n /** @internal */\r\n public get mapLoader() { return this.realityRoot.loader as MapTileLoader; }\r\n /** @internal */\r\n public get isUpsampled() { return false; }\r\n\r\n /** @internal */\r\n public tileFromQuadId(quadId: QuadId): MapTile | undefined {\r\n if (0 === quadId.compare(this.quadId))\r\n return this;\r\n\r\n assert(quadId.level > this.quadId.level);\r\n if (quadId.level <= this.quadId.level)\r\n return undefined;\r\n\r\n if (this.children) {\r\n const shift = quadId.level - this.quadId.level - 1;\r\n const childRow = quadId.row >> shift;\r\n const childColumn = quadId.column >> shift;\r\n for (const child of this.children) {\r\n const mapChild = child as MapTile;\r\n const childQuadId = mapChild.quadId;\r\n if (childQuadId.row === childRow && childQuadId.column === childColumn)\r\n return mapChild.tileFromQuadId(quadId);\r\n }\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n private get _forceDepthBuffer() {\r\n // For large ellipsoidal globe tile force the depth buffer on to avoid anomalies at horizon.\r\n return this.mapTree.globeMode === GlobeMode.Ellipsoid && this.depth < 8;\r\n }\r\n\r\n /** @internal */\r\n public override addBoundingGraphic(builder: GraphicBuilder, color: ColorDef) {\r\n if (!this.isDisplayable)\r\n return;\r\n\r\n const heightRange = (this.heightRange === undefined) ? Range1d.createXX(-1, 1) : this.heightRange;\r\n const lows = [], highs = [], reorder = [0, 1, 3, 2, 0];\r\n const cornerRays = this._cornerRays!;\r\n if (this._patch instanceof PlanarTilePatch) {\r\n const normal = this._patch.normal;\r\n for (let i = 0; i < 5; i++) {\r\n const corner = this._patch.corners[reorder[i]];\r\n lows.push(corner.plusScaled(normal, heightRange.low));\r\n highs.push(corner.plusScaled(normal, heightRange.high));\r\n }\r\n } else {\r\n for (let i = 0; i < 5; i++) {\r\n const cornerRay = cornerRays[reorder[i]];\r\n lows.push(cornerRay.origin.plusScaled(cornerRay.direction, heightRange.low));\r\n highs.push(cornerRay.origin.plusScaled(cornerRay.direction, heightRange.high));\r\n }\r\n }\r\n\r\n builder.setSymbology(color, color, 1);\r\n builder.addLineString(lows);\r\n builder.addLineString(highs);\r\n for (let i = 0; i < 4; i++)\r\n builder.addLineString([lows[i], highs[i]]);\r\n\r\n const inColor = ColorDef.create(ColorByName.cornflowerBlue);\r\n const outColor = ColorDef.create(ColorByName.chartreuse);\r\n const transitionColor = ColorDef.create(ColorByName.aquamarine);\r\n\r\n const inPoints = [], outPoints = [], transitionPoints = [];\r\n\r\n for (const point of highs)\r\n if (this.mapTree.cartesianRange.containsPoint(point))\r\n inPoints.push(point);\r\n else if (this.mapTree.cartesianRange.distanceToPoint(point) < this.mapTree.cartesianTransitionDistance)\r\n transitionPoints.push(point);\r\n else\r\n outPoints.push(point);\r\n\r\n builder.setSymbology(inColor, inColor, 15);\r\n builder.addPointString(inPoints);\r\n builder.setSymbology(outColor, outColor, 15);\r\n builder.addPointString(outPoints);\r\n builder.setSymbology(transitionColor, transitionColor, 31);\r\n builder.addPointString(transitionPoints);\r\n }\r\n\r\n /** @internal */\r\n public override getContentClip(): ClipVector | undefined {\r\n const points = this.getClipShape();\r\n if (points.length < 3)\r\n return undefined;\r\n if (this.mapTree.globeMode === GlobeMode.Ellipsoid) {\r\n const normal = PolygonOps.areaNormal(points);\r\n const globeOrigin = this.mapTree.globeOrigin;\r\n const globeNormal = Vector3d.createStartEnd(globeOrigin, points[0]);\r\n const negate = normal.dotProduct(globeNormal) < 0;\r\n const clipPlanes = [];\r\n for (let i = 0; i < 4; i++) {\r\n const point = points[i];\r\n const clipNormal = globeOrigin.crossProductToPoints(point, points[(i + 1) % 4], scratchNormal);\r\n if (negate)\r\n clipNormal.negate(clipNormal);\r\n\r\n const clipPlane = ClipPlane.createNormalAndPoint(clipNormal, point, false, false, scratchClipPlanes[i]);\r\n if (clipPlane !== undefined) // Undefined at pole tiles...\r\n clipPlanes.push(clipPlane);\r\n }\r\n\r\n const planeSet = ConvexClipPlaneSet.createPlanes(clipPlanes);\r\n const clipPrimitive = ClipPrimitive.createCapture(planeSet);\r\n\r\n return ClipVector.createCapture([clipPrimitive]);\r\n } else {\r\n return ClipVector.createCapture([ClipShape.createShape(points)!]);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public override setNotFound(): void {\r\n super.setNotFound();\r\n\r\n // For map tiles assume that an unfound tile implies descendants and siblings will also be unfound.\r\n if (undefined !== this.parent)\r\n this.parent.setLeaf();\r\n }\r\n\r\n /** @internal */\r\n public getGraphic(_system: RenderSystem, _texture: RenderTexture): RenderGraphic | undefined {\r\n return undefined;\r\n }\r\n\r\n /** For globe tiles displaying less then depth 2 appears distorted\r\n * @internal\r\n */\r\n public override get isDisplayable() {\r\n return this.mapTree.globeMode === GlobeMode.Ellipsoid ? (this.depth >= MapTileTree.minDisplayableDepth) : super.isDisplayable;\r\n }\r\n\r\n /** @internal */\r\n public override isOccluded(viewingSpace: ViewingSpace): boolean {\r\n if (undefined === this._cornerRays || this.mapTree.globeMode !== GlobeMode.Ellipsoid)\r\n return false;\r\n\r\n if (viewingSpace.eyePoint !== undefined) {\r\n if (!this.mapTree.pointAboveEllipsoid(viewingSpace.eyePoint))\r\n return false;\r\n\r\n for (const cornerNormal of this._cornerRays) {\r\n const eyeNormal = Vector3d.createStartEnd(viewingSpace.eyePoint, cornerNormal.origin, scratchNormal);\r\n eyeNormal.normalizeInPlace();\r\n if (eyeNormal.dotProduct(cornerNormal.direction) < .01)\r\n return false;\r\n }\r\n } else {\r\n const viewZ = viewingSpace.rotation.getRow(2, scratchViewZ);\r\n for (const cornerNormal of this._cornerRays)\r\n if (cornerNormal.direction.dotProduct(viewZ) > 0)\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n protected override _loadChildren(resolve: (children: Tile[] | undefined) => void, _reject: (error: Error) => void): void {\r\n const mapTree = this.mapTree;\r\n const childLevel = this.quadId.level + 1;\r\n const rowCount = mapTree.sourceTilingScheme.getNumberOfYChildrenAtLevel(childLevel);\r\n const columnCount = mapTree.sourceTilingScheme.getNumberOfXChildrenAtLevel(childLevel);\r\n\r\n const resolveChildren = (children: Tile[]) => {\r\n const childrenRange = Range3d.createNull();\r\n for (const child of children)\r\n childrenRange.extendRange(child.range);\r\n\r\n if (!this.range.containsRange(childrenRange))\r\n this.range.extendRange(childrenRange);\r\n\r\n resolve(children);\r\n };\r\n\r\n if (mapTree.doCreateGlobeChildren(this)) {\r\n this.createGlobeChildren(columnCount, rowCount, resolveChildren);\r\n return;\r\n }\r\n\r\n const resolvePlanarChildren = (childCorners: Point3d[][]) => {\r\n const level = this.quadId.level + 1;\r\n const column = this.quadId.column * 2;\r\n const row = this.quadId.row * 2;\r\n const children = [];\r\n const childrenAreLeaves = (this.depth + 1) === mapTree.loader.maxDepth;\r\n const globeMode = this.mapTree.globeMode;\r\n for (let j = 0; j < rowCount; j++) {\r\n for (let i = 0; i < columnCount; i++) {\r\n const quadId = new QuadId(level, column + i, row + j);\r\n const corners = childCorners[j * columnCount + i];\r\n const rectangle = mapTree.getTileRectangle(quadId);\r\n const normal = PolygonOps.areaNormal([corners[0], corners[1], corners[3], corners[2]]);\r\n normal.normalizeInPlace();\r\n\r\n const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);\r\n const diagonal = Math.max(corners[0].distance(corners[3]), corners[1].distance(corners[2])) / 2.0;\r\n const chordHeight = globeMode === GlobeMode.Ellipsoid ? Math.sqrt(diagonal * diagonal + Constant.earthRadiusWGS84.equator * Constant.earthRadiusWGS84.equator) - Constant.earthRadiusWGS84.equator : 0.0;\r\n const rangeCorners = MapTile.computeRangeCorners(corners, normal, chordHeight, undefined, heightRange);\r\n const range = Range3d.createArray(rangeCorners);\r\n const child = this.mapTree.createPlanarChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: childrenAreLeaves }, quadId, corners, normal, rectangle, chordHeight, heightRange);\r\n if (child)\r\n children.push(child);\r\n }\r\n }\r\n\r\n resolveChildren(children);\r\n };\r\n\r\n mapTree.getPlanarChildCorners(this, columnCount, rowCount, resolvePlanarChildren);\r\n }\r\n\r\n private createGlobeChildren(columnCount: number, rowCount: number, resolve: (children: MapTile[]) => void) {\r\n const level = this.quadId.level + 1;\r\n const column = this.quadId.column * 2;\r\n const row = this.quadId.row * 2;\r\n const mapTree = this.mapTree;\r\n const children = [];\r\n\r\n for (let j = 0; j < rowCount; j++) {\r\n for (let i = 0; i < columnCount; i++) {\r\n const quadId = new QuadId(level, column + i, row + j);\r\n const angleSweep = quadId.getAngleSweep(mapTree.sourceTilingScheme);\r\n const ellipsoidPatch = EllipsoidPatch.createCapture(this.mapTree.earthEllipsoid, angleSweep.longitude, angleSweep.latitude);\r\n const range = ellipsoidPatch.range();\r\n const rectangle = mapTree.getTileRectangle(quadId);\r\n const heightRange = this.mapTree.getChildHeightRange(quadId, rectangle, this);\r\n if (undefined !== heightRange)\r\n range.expandInPlace(heightRange.high - heightRange.low);\r\n\r\n children.push(this.mapTree.createGlobeChild({ contentId: quadId.contentId, maximumSize: 512, range, parent: this, isLeaf: false }, quadId, range.corners(), rectangle, ellipsoidPatch, heightRange));\r\n }\r\n }\r\n\r\n resolve(children);\r\n return children;\r\n }\r\n\r\n /** @internal */\r\n public static computeRangeCorners(corners: Point3d[], normal: Vector3d, chordHeight: number, result?: Point3d[], heightRange?: Range1d) {\r\n if (result === undefined) {\r\n result = [];\r\n for (let i = 0; i < 8; i++)\r\n result.push(Point3d.create());\r\n }\r\n\r\n let index = 0;\r\n assert(corners.length === 4);\r\n const deltaLow = normal.scale(- chordHeight + (heightRange ? heightRange.low : 0));\r\n const deltaHigh = normal.scale(chordHeight + (heightRange ? heightRange.high : 0));\r\n\r\n for (const corner of corners)\r\n corner.plus(deltaLow, result[index++]);\r\n\r\n for (const corner of corners)\r\n corner.plus(deltaHigh, result[index++]);\r\n\r\n return result;\r\n }\r\n\r\n /** @internal */\r\n public override isRegionCulled(args: TileDrawArgs): boolean {\r\n return this.isContentCulled(args);\r\n }\r\n\r\n /** @internal */\r\n public override isContentCulled(args: TileDrawArgs): boolean {\r\n return FrustumPlanes.Containment.Outside === args.frustumPlanes.computeContainment(this.getRangeCorners(scratchCorners));\r\n }\r\n\r\n /** @internal */\r\n public clearLayers() {\r\n this.clearImageryTiles();\r\n this._graphic = undefined;\r\n if (this.children)\r\n for (const child of this.children)\r\n (child as MapTile).clearLayers();\r\n }\r\n\r\n private clearImageryTiles() {\r\n if (this._imageryTiles) {\r\n this._imageryTiles.forEach((tile) => tile.releaseMapTileUsage());\r\n this._imageryTiles = undefined;\r\n }\r\n if (this._hiddenTiles) {\r\n this._hiddenTiles = undefined;\r\n }\r\n if (this._highResolutionReplacementTiles) {\r\n this._highResolutionReplacementTiles = undefined;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public override produceGraphics(): RenderGraphic | undefined {\r\n if (undefined !== this._graphic && this.imageryIsReady)\r\n return this._graphic;\r\n\r\n const geometry = this.renderGeometry;\r\n if (undefined === geometry)\r\n return undefined;\r\n\r\n const textures = this.getDrapeTextures();\r\n const { baseColor, baseTransparent, layerClassifiers } = this.mapTree;\r\n const graphic = IModelApp.renderSystem.createRealityMeshGraphic({ realityMesh: geometry, projection: this.getProjection(), tileRectangle: this.rectangle, featureTable: PackedFeatureTable.pack(this.mapLoader.featureTable), tileId: this.contentId, baseColor, baseTransparent, textures, layerClassifiers, disableClipStyle: true }, true);\r\n\r\n // If there are no layer classifiers then we can save this graphic for re-use. If layer classifiers exist they are regenerated based on view and we must collate them with the imagery.\r\n if (this.imageryIsReady && 0 === this.mapTree.layerClassifiers.size)\r\n this._graphic = graphic;\r\n\r\n return graphic;\r\n }\r\n\r\n /** @internal */\r\n public getClipShape(): Point3d[] {\r\n return (this._patch instanceof PlanarTilePatch) ? this._patch.getClipShape() : [this._cornerRays![0].origin, this._cornerRays![1].origin, this._cornerRays![3].origin, this._cornerRays![2].origin];\r\n }\r\n\r\n /** @internal */\r\n protected override _collectStatistics(stats: RenderMemory.Statistics): void {\r\n super._collectStatistics(stats);\r\n\r\n this._renderGeometry?.collectStatistics(stats);\r\n if (this._mesh) {\r\n stats.addTerrain(this._mesh.indices.byteLength\r\n + this._mesh.positions.points.byteLength\r\n + this._mesh.uvs.points.byteLength\r\n + (this._mesh.normals ? this._mesh.normals.byteLength : 0),\r\n );\r\n }\r\n }\r\n\r\n /** Height range is along with the tile corners to detect if tile intersects view frustum.\r\n * Range will be single value fo ron-terrain tiles -- if terrain tile is not loaded it will\r\n * inherit height from ancestors.\r\n * @internal\r\n */\r\n public get heightRange(): Range1d | undefined {\r\n if (undefined !== this._heightRange)\r\n return this._heightRange;\r\n\r\n for (let parent = this.parent; undefined !== parent; parent = parent.parent) {\r\n const mapParent = parent as MapTile;\r\n if (undefined !== mapParent._heightRange)\r\n return mapParent._heightRange;\r\n }\r\n\r\n assert(false);\r\n return Range1d.createNull();\r\n }\r\n\r\n /** @internal */\r\n public get mapTilingScheme() {\r\n return this.mapTree.sourceTilingScheme;\r\n }\r\n\r\n /** Adjust the minimum and maximum elevations of the terrain within this tile. */\r\n public adjustHeights(minHeight: number, maxHeight: number) {\r\n if (undefined === this._heightRange)\r\n this._heightRange = Range1d.createXX(minHeight, maxHeight);\r\n else {\r\n this._heightRange.low = Math.max(this.heightRange!.low, minHeight);\r\n this._heightRange.high = Math.min(this.heightRange!.high, maxHeight);\r\n }\r\n\r\n if (this.rangeCorners && this._patch instanceof PlanarTilePatch)\r\n this._patch.getRangeCorners(this.heightRange!, this.rangeCorners);\r\n }\r\n\r\n /** Obtain a [[MapTileProjection]] to project positions within this tile's area into 3d space. */\r\n public getProjection(heightRange?: Range1d): MapTileProjection {\r\n return this._patch instanceof PlanarTilePatch ? new PlanarProjection(this._patch, heightRange) : new EllipsoidProjection(this._patch, heightRange);\r\n }\r\n\r\n /** @internal */\r\n public get baseImageryIsReady(): boolean {\r\n if (undefined !== this.mapTree.baseColor || 0 === this.mapTree.layerImageryTrees.length)\r\n return true;\r\n\r\n if (undefined === this._imageryTiles)\r\n return false;\r\n\r\n const baseTreeId = this.mapTree.layerImageryTrees[0].tree.modelId;\r\n return this._imageryTiles.every((imageryTile) => imageryTile.imageryTree.modelId !== baseTreeId || imageryTile.isReady);\r\n }\r\n\r\n /** @internal */\r\n public get imageryIsReady(): boolean {\r\n if (undefined === this._imageryTiles)\r\n return 0 === this.mapTree.layerImageryTrees.length;\r\n\r\n return this._imageryTiles.every((tile) => tile.isReady);\r\n }\r\n\r\n /** Select secondary (imagery) tiles\r\n * @internal\r\n */\r\n public override selectSecondaryTiles(args: TileDrawArgs, context: TraversalSelectionContext) {\r\n if (0 === this.mapTree.layerImageryTrees.length || this.imageryIsReady)\r\n return;\r\n\r\n this.clearImageryTiles();\r\n this._imageryTiles = new Array<ImageryMapTile>();\r\n this._hiddenTiles = new Array<ImageryMapTile>();\r\n this._highResolutionReplacementTiles = new Array<ImageryMapTile>();\r\n for (const layerImageryTree of this.mapTree.layerImageryTrees) {\r\n let tmpTiles = new Array<ImageryMapTile>();\r\n const tmpLeafTiles = new Array<ImageryMapTile>();\r\n if (TileTreeLoadStatus.Loaded !== layerImageryTree.tree.selectCartoDrapeTiles(tmpTiles, tmpLeafTiles, this, args)) {\r\n this._imageryTiles = undefined;\r\n return;\r\n }\r\n\r\n // When the base layer is zoomed-in beyond it's max resolution,\r\n // we display leaf tiles and stretched them if needed.\r\n // We don't want the same behavior non-base layers, in the case,\r\n // the layer will simply disappear past its max resolution.\r\n // Note: Replacement leaf tiles are kept as a mean to determine which\r\n // imagery tree has reached it's maximum zoom level.\r\n if (layerImageryTree.baseImageryLayer) {\r\n tmpTiles = [...tmpTiles, ...tmpLeafTiles];\r\n } else {\r\n this._highResolutionReplacementTiles = [...this._highResolutionReplacementTiles, ...tmpLeafTiles];\r\n }\r\n\r\n // MapTileTree might include a non-visible imagery tree, we need to check for that.\r\n if (layerImageryTree.settings.visible && !layerImageryTree.settings.allSubLayersInvisible) {\r\n for (const imageryTile of tmpTiles) {\r\n imageryTile.markMapTileUsage();\r\n if (imageryTile.isReady)\r\n args.markReady(imageryTile);\r\n else\r\n context.missing.push(imageryTile);\r\n this._imageryTiles.push(imageryTile);\r\n }\r\n } else {\r\n // Even though those selected imagery tile are not visible,\r\n // we keep track of them for scale range reporting.\r\n for (const imageryTile of tmpTiles) {\r\n this._hiddenTiles.push(imageryTile);\r\n }\r\n }\r\n }\r\n }\r\n\r\n private static _scratchRectangle1 = MapCartoRectangle.createZero();\r\n private static _scratchRectangle2 = MapCartoRectangle.createZero();\r\n\r\n /** The height range for terrain tiles is not known until the tiles are unloaded. We use \"ApproximateTerrainHeight\" for first 6 levels but below\r\n * that the tiles inherit height range from parents. This is problematic as tiles with large height range will be unnecessarily selected as\r\n * they apparently intersect view frustum. To avoid this force loading of terrain tiles if they exceed \"_maxParentHightDepth\".\r\n * @internal\r\n */\r\n protected override forceSelectRealityTile(): boolean {\r\n let parentHeightDepth = 0;\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-this-alias\r\n for (let parent: MapTile = this; parent !== undefined && parent._heightRange === undefined; parent = parent.parent as MapTile)\r\n parentHeightDepth++;\r\n\r\n return parentHeightDepth > MapTile._maxParentHeightDepth;\r\n }\r\n\r\n /** @internal */\r\n protected override minimumVisibleFactor(): number {\r\n // if minimumVisibleFactor is more than 0, it stops parents from loading when children are not ready, to fill in gaps\r\n return 0.0;\r\n }\r\n\r\n private static _scratchThisDiagonal = Vector2d.create();\r\n private static _scratchDrapeDiagonal = Vector2d.create();\r\n\r\n /** @internal */\r\n public getDrapeTextures(): TerrainTexture[] | undefined {\r\n if (undefined === this._imageryTiles)\r\n return undefined;\r\n\r\n const drapeTextures: TerrainTexture[] = [];\r\n const thisRectangle = this.loadableTerrainTile.rectangle;\r\n const thisDiagonal = thisRectangle.diagonal(MapTile._scratchThisDiagonal);\r\n const bordersNorthPole = this.quadId.bordersNorthPole(this.mapTree.sourceTilingScheme);\r\n const bordersSouthPole = this.quadId.bordersSouthPole(this.mapTree.sourceTilingScheme);\r\n for (const imageryTile of this._imageryTiles) {\r\n if (imageryTile.texture) {\r\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, imageryTile, imageryTile.rectangle));\r\n\r\n if ((bordersNorthPole && imageryTile.quadId.bordersNorthPole(imageryTile.tilingScheme) && imageryTile.rectangle.high.y < thisRectangle.high.y) ||\r\n (bordersSouthPole && imageryTile.quadId.bordersSouthPole(imageryTile.tilingScheme) && imageryTile.rectangle.low.y > thisRectangle.low.y)) {\r\n // Add separate texture stretching last sliver of tile imagery to cover pole.\r\n const sliverRectangle = imageryTile.rectangle.clone(MapTile._scratchRectangle1);\r\n const clipRectangle = thisRectangle.clone(MapTile._scratchRectangle2);\r\n const sliverHeight = sliverRectangle.high.y - sliverRectangle.low.y;\r\n\r\n if (bordersSouthPole) {\r\n clipRectangle.high.y = sliverRectangle.low.y;\r\n sliverRectangle.low.y = thisRectangle.low.y;\r\n sliverRectangle.high.y += 1 / sliverHeight;\r\n } else {\r\n clipRectangle.low.y = sliverRectangle.high.y;\r\n sliverRectangle.high.y = thisRectangle.high.y;\r\n sliverRectangle.low.y -= 1 / sliverHeight;\r\n }\r\n\r\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, imageryTile, sliverRectangle, clipRectangle));\r\n }\r\n } else {\r\n for (let parent = imageryTile.parent; undefined !== parent; parent = parent.parent) {\r\n const mapTile = parent as ImageryMapTile;\r\n if (mapTile.texture) {\r\n drapeTextures.push(this.computeDrapeTexture(thisRectangle, thisDiagonal, mapTile, mapTile.rectangle, imageryTile.rectangle));\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return drapeTextures.length > 0 ? drapeTextures : undefined;\r\n }\r\n\r\n private static _scratchIntersectRange = Range2d.createNull();\r\n\r\n private computeDrapeTexture(thisRectangle: Range2d, thisDiagonal: Vector2d, imageryTile: ImageryMapTile, drapeRectangle: Range2d, clipRectangle?: Range2d): TerrainTexture {\r\n assert(imageryTile.texture !== undefined);\r\n\r\n // Compute transformation from the terrain tile texture coordinates (0-1) to the drape tile texture coordinates.\r\n const drapeDiagonal = drapeRectangle.diagonal(MapTile._scratchDrapeDiagonal);\r\n const translate = Vector2d.create((thisRectangle.low.x - drapeRectangle.low.x) / drapeDiagonal.x, (thisRectangle.low.y - drapeRectangle.low.y) / drapeDiagonal.y);\r\n const scale = Vector2d.create(thisDiagonal.x / drapeDiagonal.x, thisDiagonal.y / drapeDiagonal.y);\r\n const featureIndex = this.mapLoader.getFeatureIndex(imageryTile.imageryTree.modelId);\r\n let clipRect;\r\n if (undefined !== clipRectangle) {\r\n const intersect = clipRectangle.intersect(drapeRectangle, MapTile._scratchIntersectRange);\r\n assert(!intersect.isNull);\r\n clipRect = Range2d.createXYXY((intersect.low.x - drapeRectangle.low.x) / drapeDiagonal.x, (intersect.low.y - drapeRectangle.low.y) / drapeDiagonal.y, (intersect.high.x - drapeRectangle.low.x) / drapeDiagonal.x, (intersect.high.y - drapeRectangle.low.y) / drapeDiagonal.y);\r\n }\r\n\r\n const imageryModelId = imageryTile.tree.modelId;\r\n return new TerrainTexture(imageryTile.texture, featureIndex, scale, translate, drapeRectangle, this.mapTree.getLayerIndex(imageryModelId), this.mapTree.getLayerTransparency(imageryModelId), clipRect);\r\n }\r\n\r\n /** @internal */\r\n public override setContent(content: TerrainTileContent): void {\r\n\r\n if (this.quadId.level < this.maxDepth) {\r\n const childIds = this.quadId.getChildIds();\r\n for (const childId of childIds) {\r\n if (!this.mapLoader.isTileAvailable(childId)) {\r\n this._mesh = content.terrain?.mesh; // If a child is unavailable retain mesh for upsampling.\r\n break;\r\n }\r\n }\r\n }\r\n\r\n if (this.mapTree.produceGeometry) {\r\n const iModelTransform = this.mapTree.iModelTransform;\r\n const geometryTransform = content.terrain?.renderGeometry?.transform;\r\n const transform = geometryTransform ? iModelTransform.multiplyTransformTransform(geometryTransform) : iModelTransform;\r\n const polyface = content.terrain?.mesh ? RealityMeshParams.toPolyface(content.terrain.mesh, { transform }) : undefined;\r\n this._geometry = polyface ? { polyfaces: [polyface] } : undefined;\r\n\r\n } else {\r\n dispose(this._renderGeometry);\r\n this._renderGeometry = content.terrain?.renderGeometry;\r\n }\r\n\r\n this.everLoaded = true;\r\n\r\n if (undefined !== content.contentRange)\r\n this._contentRange = content.contentRange;\r\n\r\n this.setIsReady();\r\n }\r\n\r\n /** @internal */\r\n public override freeMemory(): void {\r\n // ###TODO MapTiles and ImageryMapTiles share resources and don't currently interact well with TileAdmin.freeMemory(). Opt out for now.\r\n }\r\n\r\n /** @internal */\r\n public override disposeContents() {\r\n super.disposeContents();\r\n this._renderGeometry = dispose(this._renderGeometry);\r\n this.clearImageryTiles();\r\n // Note - don't dispose of mesh - these should only ever exist on terrain leaf tile and are required by children. Let garbage collector handle them.\r\n }\r\n}\r\n\r\n/** A child tile that has no content of its own available. It instead produces content by up-sampling the content of an ancestor tile.\r\n * @internal\r\n */\r\nexport class UpsampledMapTile extends MapTile {\r\n /** The ancestor tile whose content will be up-sampled. */\r\n private readonly _loadableTile: MapTile;\r\n\r\n constructor(params: RealityTileParams, mapTree: MapTileTree, quadId: QuadId, patch: TilePatch, rectangle: MapCartoRectangle, heightRange: Range1d | undefined, cornerRays: Ray3d[] | undefined, loadableTile: MapTile) {\r\n super(params, mapTree, quadId, patch, rectangle, heightRange, cornerRays);\r\n this._loadableTile = loadableTile;\r\n }\r\n\r\n public override get isUpsampled() { return true; }\r\n public override get isEmpty() { return false; }\r\n public override get loadableTile(): RealityTile { return this._loadableTile; }\r\n\r\n private upsampleFromParent() {\r\n const parent = this.loadableTerrainTile;\r\n const parentMesh = parent.mesh;\r\n if (undefined === parentMesh) {\r\n return undefined;\r\n }\r\n const thisId = this.quadId, parentId = parent.quadId;\r\n const levelDelta = thisId.level - parentId.level;\r\n const thisColumn = thisId.column - (parentId.column << levelDelta);\r\n const thisRow = thisId.row - (parentId.row << levelDelta);\r\n const scale = 1.0 / (1 << levelDelta);\r\n const parentParameterRange = Range2d.createXYXY(scale * thisColumn, scale * thisRow, scale * (thisColumn + 1), scale * (thisRow + 1));\r\n const upsample = upsampleRealityMeshParams(parentMesh, parentParameterRange);\r\n this.adjustHeights(upsample.heightRange.low, upsample.heightRange.high);\r\n return upsample;\r\n }\r\n\r\n public override get renderGeometry() {\r\n if (undefined === this._renderGeometry) {\r\n const upsample = this.upsampleFromParent();\r\n const projection = this.loadableTerrainTile.getProjection(this.heightRange);\r\n if (upsample)\r\n this._renderGeometry = IModelApp.renderSystem.createTerrainMesh(upsample.mesh, projection.transformFromLocal, true);\r\n }\r\n return this._renderGeometry;\r\n }\r\n\r\n public override get isLoading(): boolean { return this.loadableTile.isLoading; }\r\n public override get isQueued(): boolean { return this.loadableTile.isQueued; }\r\n public override get isNotFound(): boolean { return this.loadableTile.isNotFound; }\r\n public override get isReady(): boolean { return (this._renderGeometry !== undefined || this.loadableTile.loadStatus === TileLoadStatus.Ready) && this.baseImageryIsReady; }\r\n\r\n public override markUsed(args: TileDrawArgs): void {\r\n args.markUsed(this);\r\n args.markUsed(this.loadableTile);\r\n }\r\n}\r\n"]}
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|
-
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|
|
1
|
+
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|
package/lib/esm/AccuSnap.js
CHANGED
|
@@ -582,6 +582,7 @@ export class AccuSnap {
|
|
|
582
582
|
snapDivisor: keypointDivisor,
|
|
583
583
|
subCategoryId: thisHit.subCategoryId,
|
|
584
584
|
geometryClass: thisHit.geometryClass,
|
|
585
|
+
modelToWorld: thisHit.transformFromSourceIModel?.toJSON(),
|
|
585
586
|
};
|
|
586
587
|
const thisGeom = (thisHit.isElementHit ? IModelApp.viewManager.overrideElementGeometry(thisHit) : IModelApp.viewManager.getDecorationGeometry(thisHit));
|
|
587
588
|
if (undefined !== thisGeom) {
|
|
@@ -631,12 +632,15 @@ export class AccuSnap {
|
|
|
631
632
|
const parsed = undefined !== json ? GeomJson.Reader.parse(json) : undefined;
|
|
632
633
|
return parsed instanceof GeometryQuery && "curvePrimitive" === parsed.geometryCategory ? parsed : undefined;
|
|
633
634
|
};
|
|
635
|
+
let displayTransform;
|
|
636
|
+
if (undefined !== thisHit.modelId) {
|
|
637
|
+
displayTransform = thisHit.viewport.view.computeDisplayTransform({
|
|
638
|
+
modelId: thisHit.modelId,
|
|
639
|
+
elementId: thisHit.sourceId,
|
|
640
|
+
viewAttachmentId: thisHit.viewAttachment?.id,
|
|
641
|
+
});
|
|
642
|
+
}
|
|
634
643
|
const snapPoint = Point3d.fromJSON(result.snapPoint);
|
|
635
|
-
const displayTransform = undefined !== thisHit.modelId ? thisHit.viewport.view.computeDisplayTransform({
|
|
636
|
-
modelId: thisHit.modelId,
|
|
637
|
-
elementId: thisHit.sourceId,
|
|
638
|
-
viewAttachmentId: thisHit.viewAttachment?.id,
|
|
639
|
-
}) : undefined;
|
|
640
644
|
displayTransform?.multiplyPoint3d(snapPoint, snapPoint);
|
|
641
645
|
const snap = new SnapDetail(thisHit, result.snapMode, result.heat, snapPoint);
|
|
642
646
|
snap.setCurvePrimitive(parseCurve(result.curve), displayTransform, result.geomType);
|