@itwin/core-common 4.0.0-dev.1 → 4.0.0-dev.100

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (994) hide show
  1. package/CHANGELOG.md +64 -1
  2. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  3. package/lib/cjs/AmbientOcclusion.js +55 -55
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/Atmosphere.d.ts +99 -0
  8. package/lib/cjs/Atmosphere.d.ts.map +1 -0
  9. package/lib/cjs/Atmosphere.js +134 -0
  10. package/lib/cjs/Atmosphere.js.map +1 -0
  11. package/lib/cjs/AuthorizationClient.d.ts +17 -17
  12. package/lib/cjs/AuthorizationClient.js +9 -9
  13. package/lib/cjs/BackendTypes.d.ts +13 -12
  14. package/lib/cjs/BackendTypes.d.ts.map +1 -1
  15. package/lib/cjs/BackendTypes.js +9 -9
  16. package/lib/cjs/BackendTypes.js.map +1 -1
  17. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  18. package/lib/cjs/BackgroundMapProvider.d.ts.map +1 -1
  19. package/lib/cjs/BackgroundMapProvider.js +67 -68
  20. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  21. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  22. package/lib/cjs/BackgroundMapSettings.d.ts.map +1 -1
  23. package/lib/cjs/BackgroundMapSettings.js +154 -156
  24. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  25. package/lib/cjs/Base64EncodedString.d.ts +32 -32
  26. package/lib/cjs/Base64EncodedString.d.ts.map +1 -1
  27. package/lib/cjs/Base64EncodedString.js +66 -66
  28. package/lib/cjs/Base64EncodedString.js.map +1 -1
  29. package/lib/cjs/BlobReader.d.ts +31 -31
  30. package/lib/cjs/BlobReader.js +84 -84
  31. package/lib/cjs/BriefcaseTypes.d.ts +191 -189
  32. package/lib/cjs/BriefcaseTypes.d.ts.map +1 -1
  33. package/lib/cjs/BriefcaseTypes.js +95 -95
  34. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  35. package/lib/cjs/Camera.d.ts +42 -42
  36. package/lib/cjs/Camera.js +62 -62
  37. package/lib/cjs/Camera.js.map +1 -1
  38. package/lib/cjs/ChangedElements.d.ts +85 -85
  39. package/lib/cjs/ChangedElements.js +23 -23
  40. package/lib/cjs/ChangedEntities.d.ts +45 -45
  41. package/lib/cjs/ChangedEntities.d.ts.map +1 -1
  42. package/lib/cjs/ChangedEntities.js +9 -9
  43. package/lib/cjs/ChangesetProps.d.ts +98 -98
  44. package/lib/cjs/ChangesetProps.d.ts.map +1 -1
  45. package/lib/cjs/ChangesetProps.js +22 -22
  46. package/lib/cjs/ChangesetProps.js.map +1 -1
  47. package/lib/cjs/ClipStyle.d.ts +89 -89
  48. package/lib/cjs/ClipStyle.js +121 -123
  49. package/lib/cjs/ClipStyle.js.map +1 -1
  50. package/lib/cjs/Code.d.ts +278 -277
  51. package/lib/cjs/Code.d.ts.map +1 -1
  52. package/lib/cjs/Code.js +271 -269
  53. package/lib/cjs/Code.js.map +1 -1
  54. package/lib/cjs/ColorByName.d.ts +161 -161
  55. package/lib/cjs/ColorByName.js +169 -169
  56. package/lib/cjs/ColorDef.d.ts +210 -208
  57. package/lib/cjs/ColorDef.d.ts.map +1 -1
  58. package/lib/cjs/ColorDef.js +572 -571
  59. package/lib/cjs/ColorDef.js.map +1 -1
  60. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  61. package/lib/cjs/CommonLoggerCategory.js +26 -26
  62. package/lib/cjs/ConcurrentQuery.d.ts +421 -421
  63. package/lib/cjs/ConcurrentQuery.d.ts.map +1 -1
  64. package/lib/cjs/ConcurrentQuery.js +552 -552
  65. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  66. package/lib/cjs/ContextRealityModel.d.ts +303 -303
  67. package/lib/cjs/ContextRealityModel.js +371 -373
  68. package/lib/cjs/ContextRealityModel.js.map +1 -1
  69. package/lib/cjs/DisplayStyleSettings.d.ts +593 -588
  70. package/lib/cjs/DisplayStyleSettings.d.ts.map +1 -1
  71. package/lib/cjs/DisplayStyleSettings.js +990 -985
  72. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  73. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  74. package/lib/cjs/ECSchemaProps.js +9 -9
  75. package/lib/cjs/ECSqlReader.d.ts +72 -70
  76. package/lib/cjs/ECSqlReader.d.ts.map +1 -1
  77. package/lib/cjs/ECSqlReader.js +297 -280
  78. package/lib/cjs/ECSqlReader.js.map +1 -1
  79. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  80. package/lib/cjs/ECSqlTypes.js +189 -189
  81. package/lib/cjs/ElementMesh.d.ts +39 -39
  82. package/lib/cjs/ElementMesh.js +56 -56
  83. package/lib/cjs/ElementProps.d.ts +483 -483
  84. package/lib/cjs/ElementProps.d.ts.map +1 -1
  85. package/lib/cjs/ElementProps.js +99 -99
  86. package/lib/cjs/ElementProps.js.map +1 -1
  87. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  88. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  89. package/lib/cjs/EntityProps.d.ts +177 -177
  90. package/lib/cjs/EntityProps.d.ts.map +1 -1
  91. package/lib/cjs/EntityProps.js +113 -113
  92. package/lib/cjs/EntityReference.d.ts +51 -51
  93. package/lib/cjs/EntityReference.d.ts.map +1 -1
  94. package/lib/cjs/EntityReference.js +56 -56
  95. package/lib/cjs/Environment.d.ts +74 -61
  96. package/lib/cjs/Environment.d.ts.map +1 -1
  97. package/lib/cjs/Environment.js +78 -73
  98. package/lib/cjs/Environment.js.map +1 -1
  99. package/lib/cjs/FeatureIndex.d.ts +39 -39
  100. package/lib/cjs/FeatureIndex.js +63 -63
  101. package/lib/cjs/FeatureIndex.js.map +1 -1
  102. package/lib/cjs/FeatureSymbology.d.ts +449 -444
  103. package/lib/cjs/FeatureSymbology.d.ts.map +1 -1
  104. package/lib/cjs/FeatureSymbology.js +618 -614
  105. package/lib/cjs/FeatureSymbology.js.map +1 -1
  106. package/lib/cjs/FeatureTable.d.ts +255 -141
  107. package/lib/cjs/FeatureTable.d.ts.map +1 -1
  108. package/lib/cjs/FeatureTable.js +484 -278
  109. package/lib/cjs/FeatureTable.js.map +1 -1
  110. package/lib/cjs/Fonts.d.ts +51 -51
  111. package/lib/cjs/Fonts.d.ts.map +1 -1
  112. package/lib/cjs/Fonts.js +53 -53
  113. package/lib/cjs/Frustum.d.ts +114 -114
  114. package/lib/cjs/Frustum.js +292 -292
  115. package/lib/cjs/GeoCoordinateServices.d.ts +123 -119
  116. package/lib/cjs/GeoCoordinateServices.d.ts.map +1 -1
  117. package/lib/cjs/GeoCoordinateServices.js +81 -80
  118. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  119. package/lib/cjs/GeometryContainment.d.ts +28 -28
  120. package/lib/cjs/GeometryContainment.js +9 -9
  121. package/lib/cjs/GeometryParams.d.ts +130 -130
  122. package/lib/cjs/GeometryParams.js +174 -174
  123. package/lib/cjs/GeometrySummary.d.ts +45 -45
  124. package/lib/cjs/GeometrySummary.js +23 -23
  125. package/lib/cjs/Gradient.d.ts +139 -139
  126. package/lib/cjs/Gradient.js +453 -455
  127. package/lib/cjs/Gradient.js.map +1 -1
  128. package/lib/cjs/GraphicParams.d.ts +58 -58
  129. package/lib/cjs/GraphicParams.js +85 -85
  130. package/lib/cjs/GraphicParams.js.map +1 -1
  131. package/lib/cjs/GroundPlane.d.ts +52 -52
  132. package/lib/cjs/GroundPlane.d.ts.map +1 -1
  133. package/lib/cjs/GroundPlane.js +63 -64
  134. package/lib/cjs/GroundPlane.js.map +1 -1
  135. package/lib/cjs/HSLColor.d.ts +20 -20
  136. package/lib/cjs/HSLColor.js +32 -32
  137. package/lib/cjs/HSLColor.js.map +1 -1
  138. package/lib/cjs/HSVColor.d.ts +30 -30
  139. package/lib/cjs/HSVColor.js +59 -59
  140. package/lib/cjs/HSVColor.js.map +1 -1
  141. package/lib/cjs/HiddenLine.d.ts +97 -97
  142. package/lib/cjs/HiddenLine.js +160 -162
  143. package/lib/cjs/HiddenLine.js.map +1 -1
  144. package/lib/cjs/Hilite.d.ts +50 -50
  145. package/lib/cjs/Hilite.js +64 -64
  146. package/lib/cjs/Hilite.js.map +1 -1
  147. package/lib/cjs/IModel.d.ts +358 -359
  148. package/lib/cjs/IModel.d.ts.map +1 -1
  149. package/lib/cjs/IModel.js +347 -347
  150. package/lib/cjs/IModel.js.map +1 -1
  151. package/lib/cjs/IModelError.d.ts +42 -42
  152. package/lib/cjs/IModelError.d.ts.map +1 -1
  153. package/lib/cjs/IModelError.js +71 -71
  154. package/lib/cjs/IModelError.js.map +1 -1
  155. package/lib/cjs/IModelVersion.d.ts +68 -68
  156. package/lib/cjs/IModelVersion.d.ts.map +1 -1
  157. package/lib/cjs/IModelVersion.js +79 -79
  158. package/lib/cjs/Image.d.ts +86 -86
  159. package/lib/cjs/Image.js +128 -128
  160. package/lib/cjs/Image.js.map +1 -1
  161. package/lib/cjs/IpcAppProps.d.ts +141 -141
  162. package/lib/cjs/IpcAppProps.js +23 -23
  163. package/lib/cjs/LightSettings.d.ts +224 -224
  164. package/lib/cjs/LightSettings.js +304 -309
  165. package/lib/cjs/LightSettings.js.map +1 -1
  166. package/lib/cjs/LinePixels.d.ts +34 -34
  167. package/lib/cjs/LinePixels.js +42 -42
  168. package/lib/cjs/Localization.d.ts +117 -113
  169. package/lib/cjs/Localization.d.ts.map +1 -1
  170. package/lib/cjs/Localization.js +33 -33
  171. package/lib/cjs/Localization.js.map +1 -1
  172. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  173. package/lib/cjs/MapImagerySettings.d.ts.map +1 -1
  174. package/lib/cjs/MapImagerySettings.js +80 -80
  175. package/lib/cjs/MapImagerySettings.js.map +1 -1
  176. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  177. package/lib/cjs/MapLayerSettings.d.ts.map +1 -1
  178. package/lib/cjs/MapLayerSettings.js +407 -411
  179. package/lib/cjs/MapLayerSettings.js.map +1 -1
  180. package/lib/cjs/MassProperties.d.ts +64 -64
  181. package/lib/cjs/MassProperties.js +23 -23
  182. package/lib/cjs/MaterialProps.d.ts +165 -153
  183. package/lib/cjs/MaterialProps.d.ts.map +1 -1
  184. package/lib/cjs/MaterialProps.js +37 -35
  185. package/lib/cjs/MaterialProps.js.map +1 -1
  186. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  187. package/lib/cjs/ModelClipGroup.js +96 -98
  188. package/lib/cjs/ModelClipGroup.js.map +1 -1
  189. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  190. package/lib/cjs/ModelGeometryChanges.d.ts.map +1 -1
  191. package/lib/cjs/ModelGeometryChanges.js +83 -83
  192. package/lib/cjs/ModelProps.d.ts +67 -67
  193. package/lib/cjs/ModelProps.js +9 -9
  194. package/lib/cjs/NativeAppProps.d.ts +122 -122
  195. package/lib/cjs/NativeAppProps.d.ts.map +1 -1
  196. package/lib/cjs/NativeAppProps.js +30 -30
  197. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  198. package/lib/cjs/OctEncodedNormal.js +98 -98
  199. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  200. package/lib/cjs/PlanProjectionSettings.js +63 -63
  201. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  202. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  203. package/lib/cjs/PlanarClipMask.js +136 -136
  204. package/lib/cjs/PlanarClipMask.js.map +1 -1
  205. package/lib/cjs/QPoint.d.ts +479 -479
  206. package/lib/cjs/QPoint.js +824 -826
  207. package/lib/cjs/QPoint.js.map +1 -1
  208. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  209. package/lib/cjs/RealityDataAccessProps.js +19 -19
  210. package/lib/cjs/RealityModelDisplaySettings.d.ts +183 -183
  211. package/lib/cjs/RealityModelDisplaySettings.d.ts.map +1 -1
  212. package/lib/cjs/RealityModelDisplaySettings.js +141 -142
  213. package/lib/cjs/RealityModelDisplaySettings.js.map +1 -1
  214. package/lib/cjs/Render.d.ts +89 -89
  215. package/lib/cjs/Render.js +177 -177
  216. package/lib/cjs/RenderMaterial.d.ts +58 -58
  217. package/lib/cjs/RenderMaterial.js +75 -76
  218. package/lib/cjs/RenderMaterial.js.map +1 -1
  219. package/lib/cjs/RenderSchedule.d.ts +557 -543
  220. package/lib/cjs/RenderSchedule.d.ts.map +1 -1
  221. package/lib/cjs/RenderSchedule.js +1028 -1002
  222. package/lib/cjs/RenderSchedule.js.map +1 -1
  223. package/lib/cjs/RenderTexture.d.ts +70 -70
  224. package/lib/cjs/RenderTexture.d.ts.map +1 -1
  225. package/lib/cjs/RenderTexture.js +59 -59
  226. package/lib/cjs/RenderTexture.js.map +1 -1
  227. package/lib/cjs/RgbColor.d.ts +47 -47
  228. package/lib/cjs/RgbColor.js +77 -77
  229. package/lib/cjs/RpcInterface.d.ts +42 -33
  230. package/lib/cjs/RpcInterface.d.ts.map +1 -1
  231. package/lib/cjs/RpcInterface.js +158 -137
  232. package/lib/cjs/RpcInterface.js.map +1 -1
  233. package/lib/cjs/RpcManager.d.ts +40 -40
  234. package/lib/cjs/RpcManager.js +55 -55
  235. package/lib/cjs/RpcManager.js.map +1 -1
  236. package/lib/cjs/SessionProps.d.ts +16 -16
  237. package/lib/cjs/SessionProps.js +9 -9
  238. package/lib/cjs/SkyBox.d.ts +217 -215
  239. package/lib/cjs/SkyBox.d.ts.map +1 -1
  240. package/lib/cjs/SkyBox.js +209 -210
  241. package/lib/cjs/SkyBox.js.map +1 -1
  242. package/lib/cjs/Snapping.d.ts +49 -49
  243. package/lib/cjs/Snapping.js +9 -9
  244. package/lib/cjs/SolarCalculate.d.ts +27 -27
  245. package/lib/cjs/SolarCalculate.js +211 -211
  246. package/lib/cjs/SolarShadows.d.ts +35 -35
  247. package/lib/cjs/SolarShadows.js +61 -62
  248. package/lib/cjs/SolarShadows.js.map +1 -1
  249. package/lib/cjs/SpatialClassification.d.ts +208 -208
  250. package/lib/cjs/SpatialClassification.js +339 -340
  251. package/lib/cjs/SpatialClassification.js.map +1 -1
  252. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  253. package/lib/cjs/SubCategoryAppearance.js +96 -96
  254. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  255. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  256. package/lib/cjs/SubCategoryOverride.js +104 -104
  257. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  258. package/lib/cjs/TerrainSettings.d.ts +82 -82
  259. package/lib/cjs/TerrainSettings.d.ts.map +1 -1
  260. package/lib/cjs/TerrainSettings.js +100 -102
  261. package/lib/cjs/TerrainSettings.js.map +1 -1
  262. package/lib/cjs/TextureMapping.d.ts +151 -118
  263. package/lib/cjs/TextureMapping.d.ts.map +1 -1
  264. package/lib/cjs/TextureMapping.js +180 -174
  265. package/lib/cjs/TextureMapping.js.map +1 -1
  266. package/lib/cjs/TextureProps.d.ts +65 -65
  267. package/lib/cjs/TextureProps.js +28 -28
  268. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  269. package/lib/cjs/ThematicDisplay.js +343 -344
  270. package/lib/cjs/ThematicDisplay.js.map +1 -1
  271. package/lib/cjs/Thumbnail.d.ts +26 -26
  272. package/lib/cjs/Thumbnail.js +9 -9
  273. package/lib/cjs/TileProps.d.ts +88 -82
  274. package/lib/cjs/TileProps.d.ts.map +1 -1
  275. package/lib/cjs/TileProps.js +29 -29
  276. package/lib/cjs/TileProps.js.map +1 -1
  277. package/lib/cjs/Tween.d.ts +191 -191
  278. package/lib/cjs/Tween.d.ts.map +1 -1
  279. package/lib/cjs/Tween.js +570 -570
  280. package/lib/cjs/TxnAction.d.ts +21 -21
  281. package/lib/cjs/TxnAction.js +29 -29
  282. package/lib/cjs/ViewDetails.d.ts +125 -125
  283. package/lib/cjs/ViewDetails.js +166 -166
  284. package/lib/cjs/ViewDetails.js.map +1 -1
  285. package/lib/cjs/ViewFlags.d.ts +287 -287
  286. package/lib/cjs/ViewFlags.d.ts.map +1 -1
  287. package/lib/cjs/ViewFlags.js +367 -368
  288. package/lib/cjs/ViewFlags.js.map +1 -1
  289. package/lib/cjs/ViewProps.d.ts +205 -205
  290. package/lib/cjs/ViewProps.js +9 -9
  291. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  292. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  293. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  294. package/lib/cjs/core-common.d.ts +244 -244
  295. package/lib/cjs/core-common.d.ts.map +1 -1
  296. package/lib/cjs/core-common.js +264 -260
  297. package/lib/cjs/core-common.js.map +1 -1
  298. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  299. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  300. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  301. package/lib/cjs/domains/GenericElementProps.js +9 -9
  302. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  303. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  304. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  305. package/lib/cjs/geometry/AreaPattern.js +203 -204
  306. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  307. package/lib/cjs/geometry/BoundingSphere.d.ts +27 -27
  308. package/lib/cjs/geometry/BoundingSphere.js +44 -44
  309. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  310. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  311. package/lib/cjs/geometry/Cartographic.js +345 -345
  312. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  313. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  314. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts.map +1 -1
  315. package/lib/cjs/geometry/CoordinateReferenceSystem.js +260 -261
  316. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  317. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  318. package/lib/cjs/geometry/ElementGeometry.d.ts.map +1 -1
  319. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  320. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  321. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  322. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  323. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  324. package/lib/cjs/geometry/FrustumPlanes.d.ts +83 -81
  325. package/lib/cjs/geometry/FrustumPlanes.d.ts.map +1 -1
  326. package/lib/cjs/geometry/FrustumPlanes.js +227 -193
  327. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  328. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  329. package/lib/cjs/geometry/GeodeticDatum.d.ts.map +1 -1
  330. package/lib/cjs/geometry/GeodeticDatum.js +400 -401
  331. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  332. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  333. package/lib/cjs/geometry/GeodeticEllipsoid.js +71 -72
  334. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  335. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  336. package/lib/cjs/geometry/GeometryStream.d.ts.map +1 -1
  337. package/lib/cjs/geometry/GeometryStream.js +468 -469
  338. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  339. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  340. package/lib/cjs/geometry/ImageGraphic.d.ts.map +1 -1
  341. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  342. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  343. package/lib/cjs/geometry/LineStyle.js +129 -129
  344. package/lib/cjs/geometry/Placement.d.ts +95 -95
  345. package/lib/cjs/geometry/Placement.d.ts.map +1 -1
  346. package/lib/cjs/geometry/Placement.js +131 -131
  347. package/lib/cjs/geometry/Projection.d.ts +251 -251
  348. package/lib/cjs/geometry/Projection.d.ts.map +1 -1
  349. package/lib/cjs/geometry/Projection.js +198 -198
  350. package/lib/cjs/geometry/Projection.js.map +1 -1
  351. package/lib/cjs/geometry/TextString.d.ts +55 -55
  352. package/lib/cjs/geometry/TextString.js +65 -65
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@@ -1,289 +1,289 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Views
7
- */
8
- import { AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Point3d, Range3d, Vector3d, } from "@itwin/core-geometry";
9
- /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
10
- * @public
11
- * @extensions
12
- */
13
- export var Npc;
14
- (function (Npc) {
15
- /** Left bottom rear */
16
- Npc[Npc["_000"] = 0] = "_000";
17
- /** Right bottom rear */
18
- Npc[Npc["_100"] = 1] = "_100";
19
- /** Left top rear */
20
- Npc[Npc["_010"] = 2] = "_010";
21
- /** Right top rear */
22
- Npc[Npc["_110"] = 3] = "_110";
23
- /** Left bottom front */
24
- Npc[Npc["_001"] = 4] = "_001";
25
- /** Right bottom front */
26
- Npc[Npc["_101"] = 5] = "_101";
27
- /** Left top front */
28
- Npc[Npc["_011"] = 6] = "_011";
29
- /** Right top front */
30
- Npc[Npc["_111"] = 7] = "_111";
31
- Npc[Npc["LeftBottomRear"] = 0] = "LeftBottomRear";
32
- Npc[Npc["RightBottomRear"] = 1] = "RightBottomRear";
33
- Npc[Npc["LeftTopRear"] = 2] = "LeftTopRear";
34
- Npc[Npc["RightTopRear"] = 3] = "RightTopRear";
35
- Npc[Npc["LeftBottomFront"] = 4] = "LeftBottomFront";
36
- Npc[Npc["RightBottomFront"] = 5] = "RightBottomFront";
37
- Npc[Npc["LeftTopFront"] = 6] = "LeftTopFront";
38
- Npc[Npc["RightTopFront"] = 7] = "RightTopFront";
39
- /** useful for sizing arrays */
40
- Npc[Npc["CORNER_COUNT"] = 8] = "CORNER_COUNT";
41
- })(Npc || (Npc = {}));
42
- /** The 8 corners of an [[Npc]] Frustum.
43
- * @public
44
- */
45
- export const NpcCorners = [
46
- new Point3d(0.0, 0.0, 0.0),
47
- new Point3d(1.0, 0.0, 0.0),
48
- new Point3d(0.0, 1.0, 0.0),
49
- new Point3d(1.0, 1.0, 0.0),
50
- new Point3d(0.0, 0.0, 1.0),
51
- new Point3d(1.0, 0.0, 1.0),
52
- new Point3d(0.0, 1.0, 1.0),
53
- new Point3d(1.0, 1.0, 1.0),
54
- ];
55
- NpcCorners.forEach((corner) => Object.freeze(corner));
56
- Object.freeze(NpcCorners);
57
- /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
58
- * @public
59
- */
60
- export const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention
61
- Object.freeze(NpcCenter);
62
- /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
63
- * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
64
- * @public
65
- */
66
- export class Frustum {
67
- /** Constructor for Frustum. Members are initialized to the Npc cube. */
68
- constructor() {
69
- /** Array of the 8 points of this Frustum. */
70
- this.points = [];
71
- for (let i = 0; i < 8; ++i)
72
- this.points[i] = NpcCorners[i].clone();
73
- }
74
- /** Initialize this Frustum to the 8 corners of the NPC cube. */
75
- initNpc() {
76
- for (let i = 0; i < 8; ++i)
77
- Point3d.createFrom(NpcCorners[i], this.points[i]);
78
- return this;
79
- }
80
- /** Get a corner Point from this Frustum. */
81
- getCorner(i) { return this.points[i]; }
82
- /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
83
- getCenter() {
84
- return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));
85
- }
86
- /** Get the distance between two corners of this Frustum. */
87
- distance(corner1, corner2) {
88
- return this.getCorner(corner1).distance(this.getCorner(corner2));
89
- }
90
- /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
91
- getFraction() {
92
- return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);
93
- }
94
- /** Multiply all the points of this Frustum by a Transform, in place. */
95
- multiply(trans) {
96
- trans.multiplyPoint3dArrayInPlace(this.points);
97
- }
98
- /** Offset all of the points of this Frustum by a vector. */
99
- translate(offset) {
100
- for (const pt of this.points)
101
- pt.plus(offset, pt);
102
- }
103
- /** Transform all the points of this Frustum and return the result in another Frustum. */
104
- transformBy(trans, result) {
105
- result = result ? result : new Frustum();
106
- trans.multiplyPoint3dArray(this.points, result.points);
107
- return result;
108
- }
109
- /** Calculate a bounding range from the 8 points in this Frustum. */
110
- toRange(range) {
111
- return Range3d.createArray(this.points, range);
112
- }
113
- /** Make a copy of this Frustum.
114
- * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
115
- */
116
- clone(result) {
117
- result = result ? result : new Frustum();
118
- result.setFrom(this);
119
- return result;
120
- }
121
- /** Set the points of this Frustum to be copies of the points in another Frustum. */
122
- setFrom(other) { this.setFromCorners(other.points); }
123
- /** Set the points of this frustum from array of corner points in NPC order. */
124
- setFromCorners(corners) {
125
- for (let i = 0; i < 8; ++i)
126
- this.points[i].setFrom(corners[i]);
127
- }
128
- /** Scale this Frustum, in place, about its center by a scale factor. */
129
- scaleAboutCenter(scale) {
130
- const orig = this.clone();
131
- const f = 0.5 * (1.0 + scale);
132
- orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);
133
- orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);
134
- orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);
135
- orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);
136
- orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);
137
- orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);
138
- orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);
139
- orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);
140
- }
141
- /** The point at the center of the front face of this frustum */
142
- get frontCenter() {
143
- return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));
144
- }
145
- /** The point at the center of the rear face of this frustum */
146
- get rearCenter() {
147
- return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));
148
- }
149
- /** Scale this frustum's XY (viewing) plane about its center */
150
- scaleXYAboutCenter(scale) {
151
- const frontCenter = this.frontCenter, rearCenter = this.rearCenter;
152
- frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);
153
- frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);
154
- frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);
155
- frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);
156
- rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);
157
- rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);
158
- rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);
159
- rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);
160
- }
161
- /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
162
- toMap4d() {
163
- const org = this.getCorner(Npc.LeftBottomRear);
164
- const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
165
- const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
166
- const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
167
- return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());
168
- }
169
- /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
170
- getRotation(result) {
171
- const org = this.getCorner(Npc.LeftBottomRear);
172
- const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
173
- const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
174
- const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);
175
- if (matrix)
176
- matrix.transposeInPlace();
177
- return matrix;
178
- }
179
- /** Get the eye point - undefined if parallel projection */
180
- getEyePoint(result) {
181
- const fraction = this.getFraction();
182
- if (Math.abs(fraction - 1) < 1E-8)
183
- return undefined; // Parallel.
184
- const org = this.getCorner(Npc.LeftBottomRear);
185
- const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
186
- return org.plusScaled(zVec, 1 / (1 - fraction), result);
187
- }
188
- /** Invalidate this Frustum by setting all 8 points to zero. */
189
- invalidate() {
190
- for (let i = 0; i < 8; ++i)
191
- this.points[i].set(0, 0, 0);
192
- }
193
- /** Return true if this Frustum is equal to another Frustum */
194
- equals(rhs) {
195
- for (let i = 0; i < 8; ++i) {
196
- if (!this.points[i].isExactEqual(rhs.points[i]))
197
- return false;
198
- }
199
- return true;
200
- }
201
- /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
202
- * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
203
- */
204
- isSame(other) {
205
- for (let i = 0; i < 8; ++i) {
206
- if (!this.points[i].isAlmostEqual(other.points[i]))
207
- return false;
208
- }
209
- return true;
210
- }
211
- /** Initialize this Frustum from a Range */
212
- initFromRange(range) {
213
- const getZ = (arg) => arg.z !== undefined ? arg.z : 0;
214
- const pts = this.points;
215
- pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;
216
- pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;
217
- pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;
218
- pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;
219
- pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);
220
- pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);
221
- }
222
- /** Create a new Frustum from a Range3d */
223
- static fromRange(range, out) {
224
- const frustum = undefined !== out ? out : new Frustum();
225
- frustum.initFromRange(range);
226
- return frustum;
227
- }
228
- /** Return true if this Frustum has a mirror (is not in the correct order.) */
229
- get hasMirror() {
230
- const pts = this.points;
231
- const u = pts[Npc._000].vectorTo(pts[Npc._001]);
232
- const v = pts[Npc._000].vectorTo(pts[Npc._010]);
233
- const w = pts[Npc._000].vectorTo(pts[Npc._100]);
234
- return (u.tripleProduct(v, w) > 0);
235
- }
236
- /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
237
- fixPointOrder() {
238
- if (!this.hasMirror)
239
- return;
240
- // frustum has mirroring, reverse points
241
- const pts = this.points;
242
- for (let i = 0; i < 8; i += 2) {
243
- const tmpPoint = pts[i];
244
- pts[i] = pts[i + 1];
245
- pts[i + 1] = tmpPoint;
246
- }
247
- }
248
- /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
249
- getRangePlanes(clipFront, clipBack, expandPlaneDistance) {
250
- const convexSet = ConvexClipPlaneSet.createEmpty();
251
- const scratchNormal = Vector3d.create();
252
- Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);
253
- if (scratchNormal.normalizeInPlace())
254
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));
255
- Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);
256
- if (scratchNormal.normalizeInPlace())
257
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
258
- Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);
259
- if (scratchNormal.normalizeInPlace())
260
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));
261
- Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);
262
- if (scratchNormal.normalizeInPlace())
263
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
264
- if (clipBack) {
265
- Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);
266
- if (scratchNormal.normalizeInPlace())
267
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
268
- }
269
- if (clipFront) {
270
- Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);
271
- if (scratchNormal.normalizeInPlace())
272
- convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));
273
- }
274
- return convexSet;
275
- }
276
- /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
277
- getIntersectionWithPlane(plane) {
278
- const clipPlane = ClipPlane.createPlane(plane);
279
- const loopPoints = clipPlane.intersectRange(this.toRange(), true);
280
- if (undefined === loopPoints)
281
- return undefined;
282
- const convexSet = this.getRangePlanes(false, false, 0);
283
- const workPoints = new GrowableXYZArray();
284
- const outPoints = new GrowableXYZArray();
285
- convexSet.polygonClip(loopPoints, outPoints, workPoints);
286
- return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();
287
- }
288
- }
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Views
7
+ */
8
+ import { AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, Map4d, Matrix3d, Point3d, Range3d, Vector3d, } from "@itwin/core-geometry";
9
+ /** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
10
+ * @public
11
+ * @extensions
12
+ */
13
+ export var Npc;
14
+ (function (Npc) {
15
+ /** Left bottom rear */
16
+ Npc[Npc["_000"] = 0] = "_000";
17
+ /** Right bottom rear */
18
+ Npc[Npc["_100"] = 1] = "_100";
19
+ /** Left top rear */
20
+ Npc[Npc["_010"] = 2] = "_010";
21
+ /** Right top rear */
22
+ Npc[Npc["_110"] = 3] = "_110";
23
+ /** Left bottom front */
24
+ Npc[Npc["_001"] = 4] = "_001";
25
+ /** Right bottom front */
26
+ Npc[Npc["_101"] = 5] = "_101";
27
+ /** Left top front */
28
+ Npc[Npc["_011"] = 6] = "_011";
29
+ /** Right top front */
30
+ Npc[Npc["_111"] = 7] = "_111";
31
+ Npc[Npc["LeftBottomRear"] = 0] = "LeftBottomRear";
32
+ Npc[Npc["RightBottomRear"] = 1] = "RightBottomRear";
33
+ Npc[Npc["LeftTopRear"] = 2] = "LeftTopRear";
34
+ Npc[Npc["RightTopRear"] = 3] = "RightTopRear";
35
+ Npc[Npc["LeftBottomFront"] = 4] = "LeftBottomFront";
36
+ Npc[Npc["RightBottomFront"] = 5] = "RightBottomFront";
37
+ Npc[Npc["LeftTopFront"] = 6] = "LeftTopFront";
38
+ Npc[Npc["RightTopFront"] = 7] = "RightTopFront";
39
+ /** useful for sizing arrays */
40
+ Npc[Npc["CORNER_COUNT"] = 8] = "CORNER_COUNT";
41
+ })(Npc || (Npc = {}));
42
+ /** The 8 corners of an [[Npc]] Frustum.
43
+ * @public
44
+ */
45
+ export const NpcCorners = [
46
+ new Point3d(0.0, 0.0, 0.0),
47
+ new Point3d(1.0, 0.0, 0.0),
48
+ new Point3d(0.0, 1.0, 0.0),
49
+ new Point3d(1.0, 1.0, 0.0),
50
+ new Point3d(0.0, 0.0, 1.0),
51
+ new Point3d(1.0, 0.0, 1.0),
52
+ new Point3d(0.0, 1.0, 1.0),
53
+ new Point3d(1.0, 1.0, 1.0),
54
+ ];
55
+ NpcCorners.forEach((corner) => Object.freeze(corner));
56
+ Object.freeze(NpcCorners);
57
+ /** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.
58
+ * @public
59
+ */
60
+ export const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention
61
+ Object.freeze(NpcCenter);
62
+ /** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.
63
+ * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.
64
+ * @public
65
+ */
66
+ export class Frustum {
67
+ /** Constructor for Frustum. Members are initialized to the Npc cube. */
68
+ constructor() {
69
+ /** Array of the 8 points of this Frustum. */
70
+ this.points = [];
71
+ for (let i = 0; i < 8; ++i)
72
+ this.points[i] = NpcCorners[i].clone();
73
+ }
74
+ /** Initialize this Frustum to the 8 corners of the NPC cube. */
75
+ initNpc() {
76
+ for (let i = 0; i < 8; ++i)
77
+ Point3d.createFrom(NpcCorners[i], this.points[i]);
78
+ return this;
79
+ }
80
+ /** Get a corner Point from this Frustum. */
81
+ getCorner(i) { return this.points[i]; }
82
+ /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */
83
+ getCenter() {
84
+ return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear));
85
+ }
86
+ /** Get the distance between two corners of this Frustum. */
87
+ distance(corner1, corner2) {
88
+ return this.getCorner(corner1).distance(this.getCorner(corner2));
89
+ }
90
+ /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */
91
+ getFraction() {
92
+ return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0);
93
+ }
94
+ /** Multiply all the points of this Frustum by a Transform, in place. */
95
+ multiply(trans) {
96
+ trans.multiplyPoint3dArrayInPlace(this.points);
97
+ }
98
+ /** Offset all of the points of this Frustum by a vector. */
99
+ translate(offset) {
100
+ for (const pt of this.points)
101
+ pt.plus(offset, pt);
102
+ }
103
+ /** Transform all the points of this Frustum and return the result in another Frustum. */
104
+ transformBy(trans, result) {
105
+ result = result ? result : new Frustum();
106
+ trans.multiplyPoint3dArray(this.points, result.points);
107
+ return result;
108
+ }
109
+ /** Calculate a bounding range from the 8 points in this Frustum. */
110
+ toRange(range) {
111
+ return Range3d.createArray(this.points, range);
112
+ }
113
+ /** Make a copy of this Frustum.
114
+ * @param result Optional Frustum for copy. If undefined allocate a new Frustum.
115
+ */
116
+ clone(result) {
117
+ result = result ? result : new Frustum();
118
+ result.setFrom(this);
119
+ return result;
120
+ }
121
+ /** Set the points of this Frustum to be copies of the points in another Frustum. */
122
+ setFrom(other) { this.setFromCorners(other.points); }
123
+ /** Set the points of this frustum from array of corner points in NPC order. */
124
+ setFromCorners(corners) {
125
+ for (let i = 0; i < 8; ++i)
126
+ this.points[i].setFrom(corners[i]);
127
+ }
128
+ /** Scale this Frustum, in place, about its center by a scale factor. */
129
+ scaleAboutCenter(scale) {
130
+ const orig = this.clone();
131
+ const f = 0.5 * (1.0 + scale);
132
+ orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);
133
+ orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);
134
+ orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);
135
+ orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);
136
+ orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);
137
+ orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);
138
+ orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);
139
+ orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);
140
+ }
141
+ /** The point at the center of the front face of this frustum */
142
+ get frontCenter() {
143
+ return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront));
144
+ }
145
+ /** The point at the center of the rear face of this frustum */
146
+ get rearCenter() {
147
+ return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear));
148
+ }
149
+ /** Scale this frustum's XY (viewing) plane about its center */
150
+ scaleXYAboutCenter(scale) {
151
+ const frontCenter = this.frontCenter, rearCenter = this.rearCenter;
152
+ frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);
153
+ frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);
154
+ frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);
155
+ frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);
156
+ rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);
157
+ rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);
158
+ rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);
159
+ rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);
160
+ }
161
+ /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */
162
+ toMap4d() {
163
+ const org = this.getCorner(Npc.LeftBottomRear);
164
+ const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
165
+ const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
166
+ const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
167
+ return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());
168
+ }
169
+ /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */
170
+ getRotation(result) {
171
+ const org = this.getCorner(Npc.LeftBottomRear);
172
+ const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));
173
+ const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));
174
+ const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);
175
+ if (matrix)
176
+ matrix.transposeInPlace();
177
+ return matrix;
178
+ }
179
+ /** Get the eye point - undefined if parallel projection */
180
+ getEyePoint(result) {
181
+ const fraction = this.getFraction();
182
+ if (Math.abs(fraction - 1) < 1E-8)
183
+ return undefined; // Parallel.
184
+ const org = this.getCorner(Npc.LeftBottomRear);
185
+ const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));
186
+ return org.plusScaled(zVec, 1 / (1 - fraction), result);
187
+ }
188
+ /** Invalidate this Frustum by setting all 8 points to zero. */
189
+ invalidate() {
190
+ for (let i = 0; i < 8; ++i)
191
+ this.points[i].set(0, 0, 0);
192
+ }
193
+ /** Return true if this Frustum is equal to another Frustum */
194
+ equals(rhs) {
195
+ for (let i = 0; i < 8; ++i) {
196
+ if (!this.points[i].isExactEqual(rhs.points[i]))
197
+ return false;
198
+ }
199
+ return true;
200
+ }
201
+ /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.
202
+ * @see [[equals]], [XYZ.isAlmostEqual]($geometry)
203
+ */
204
+ isSame(other) {
205
+ for (let i = 0; i < 8; ++i) {
206
+ if (!this.points[i].isAlmostEqual(other.points[i]))
207
+ return false;
208
+ }
209
+ return true;
210
+ }
211
+ /** Initialize this Frustum from a Range */
212
+ initFromRange(range) {
213
+ const getZ = (arg) => arg.z !== undefined ? arg.z : 0;
214
+ const pts = this.points;
215
+ pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;
216
+ pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;
217
+ pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;
218
+ pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;
219
+ pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);
220
+ pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);
221
+ }
222
+ /** Create a new Frustum from a Range3d */
223
+ static fromRange(range, out) {
224
+ const frustum = undefined !== out ? out : new Frustum();
225
+ frustum.initFromRange(range);
226
+ return frustum;
227
+ }
228
+ /** Return true if this Frustum has a mirror (is not in the correct order.) */
229
+ get hasMirror() {
230
+ const pts = this.points;
231
+ const u = pts[Npc._000].vectorTo(pts[Npc._001]);
232
+ const v = pts[Npc._000].vectorTo(pts[Npc._010]);
233
+ const w = pts[Npc._000].vectorTo(pts[Npc._100]);
234
+ return (u.tripleProduct(v, w) > 0);
235
+ }
236
+ /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */
237
+ fixPointOrder() {
238
+ if (!this.hasMirror)
239
+ return;
240
+ // frustum has mirroring, reverse points
241
+ const pts = this.points;
242
+ for (let i = 0; i < 8; i += 2) {
243
+ const tmpPoint = pts[i];
244
+ pts[i] = pts[i + 1];
245
+ pts[i + 1] = tmpPoint;
246
+ }
247
+ }
248
+ /** Get a convex set of clipping planes bounding the region contained by this Frustum. */
249
+ getRangePlanes(clipFront, clipBack, expandPlaneDistance) {
250
+ const convexSet = ConvexClipPlaneSet.createEmpty();
251
+ const scratchNormal = Vector3d.create();
252
+ Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);
253
+ if (scratchNormal.normalizeInPlace())
254
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));
255
+ Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);
256
+ if (scratchNormal.normalizeInPlace())
257
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
258
+ Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);
259
+ if (scratchNormal.normalizeInPlace())
260
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));
261
+ Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);
262
+ if (scratchNormal.normalizeInPlace())
263
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
264
+ if (clipBack) {
265
+ Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);
266
+ if (scratchNormal.normalizeInPlace())
267
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));
268
+ }
269
+ if (clipFront) {
270
+ Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);
271
+ if (scratchNormal.normalizeInPlace())
272
+ convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));
273
+ }
274
+ return convexSet;
275
+ }
276
+ /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */
277
+ getIntersectionWithPlane(plane) {
278
+ const clipPlane = ClipPlane.createPlane(plane);
279
+ const loopPoints = clipPlane.intersectRange(this.toRange(), true);
280
+ if (undefined === loopPoints)
281
+ return undefined;
282
+ const convexSet = this.getRangePlanes(false, false, 0);
283
+ const workPoints = new GrowableXYZArray();
284
+ const outPoints = new GrowableXYZArray();
285
+ convexSet.polygonClip(loopPoints, outPoints, workPoints);
286
+ return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();
287
+ }
288
+ }
289
289
  //# sourceMappingURL=Frustum.js.map