@itwin/core-common 3.4.0-dev.58 → 3.4.0-dev.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (927) hide show
  1. package/lib/cjs/AmbientOcclusion.d.ts +49 -49
  2. package/lib/cjs/AmbientOcclusion.js +55 -55
  3. package/lib/cjs/AmbientOcclusion.js.map +1 -1
  4. package/lib/cjs/AnalysisStyle.d.ts +134 -134
  5. package/lib/cjs/AnalysisStyle.js +165 -165
  6. package/lib/cjs/AnalysisStyle.js.map +1 -1
  7. package/lib/cjs/AuthorizationClient.d.ts +11 -11
  8. package/lib/cjs/AuthorizationClient.js +9 -9
  9. package/lib/cjs/AuthorizationClient.js.map +1 -1
  10. package/lib/cjs/BackgroundMapProvider.d.ts +51 -51
  11. package/lib/cjs/BackgroundMapProvider.js +68 -68
  12. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  13. package/lib/cjs/BackgroundMapSettings.d.ts +136 -136
  14. package/lib/cjs/BackgroundMapSettings.js +156 -156
  15. package/lib/cjs/BackgroundMapSettings.js.map +1 -1
  16. package/lib/cjs/Base64EncodedString.d.ts +30 -30
  17. package/lib/cjs/Base64EncodedString.js +56 -56
  18. package/lib/cjs/Base64EncodedString.js.map +1 -1
  19. package/lib/cjs/BlobReader.d.ts +31 -31
  20. package/lib/cjs/BlobReader.js +84 -84
  21. package/lib/cjs/BlobReader.js.map +1 -1
  22. package/lib/cjs/BriefcaseTypes.d.ts +189 -189
  23. package/lib/cjs/BriefcaseTypes.js +95 -95
  24. package/lib/cjs/BriefcaseTypes.js.map +1 -1
  25. package/lib/cjs/Camera.d.ts +42 -42
  26. package/lib/cjs/Camera.js +62 -62
  27. package/lib/cjs/Camera.js.map +1 -1
  28. package/lib/cjs/ChangedElements.d.ts +83 -83
  29. package/lib/cjs/ChangedElements.js +21 -21
  30. package/lib/cjs/ChangedElements.js.map +1 -1
  31. package/lib/cjs/ChangedEntities.d.ts +45 -45
  32. package/lib/cjs/ChangedEntities.js +9 -9
  33. package/lib/cjs/ChangedEntities.js.map +1 -1
  34. package/lib/cjs/ChangesetProps.d.ts +98 -98
  35. package/lib/cjs/ChangesetProps.js +22 -22
  36. package/lib/cjs/ChangesetProps.js.map +1 -1
  37. package/lib/cjs/ClipStyle.d.ts +89 -89
  38. package/lib/cjs/ClipStyle.js +123 -123
  39. package/lib/cjs/ClipStyle.js.map +1 -1
  40. package/lib/cjs/CloudStorage.d.ts +62 -62
  41. package/lib/cjs/CloudStorage.js +113 -113
  42. package/lib/cjs/CloudStorage.js.map +1 -1
  43. package/lib/cjs/CloudStorageTileCache.d.ts +27 -27
  44. package/lib/cjs/CloudStorageTileCache.js +66 -66
  45. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  46. package/lib/cjs/Code.d.ts +256 -256
  47. package/lib/cjs/Code.js +281 -281
  48. package/lib/cjs/Code.js.map +1 -1
  49. package/lib/cjs/ColorByName.d.ts +161 -161
  50. package/lib/cjs/ColorByName.js +169 -169
  51. package/lib/cjs/ColorByName.js.map +1 -1
  52. package/lib/cjs/ColorDef.d.ts +208 -208
  53. package/lib/cjs/ColorDef.js +571 -571
  54. package/lib/cjs/ColorDef.js.map +1 -1
  55. package/lib/cjs/CommonLoggerCategory.d.ts +18 -18
  56. package/lib/cjs/CommonLoggerCategory.js +26 -26
  57. package/lib/cjs/CommonLoggerCategory.js.map +1 -1
  58. package/lib/cjs/ConcurrentQuery.d.ts +241 -241
  59. package/lib/cjs/ConcurrentQuery.js +380 -380
  60. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  61. package/lib/cjs/ContextRealityModel.d.ts +255 -255
  62. package/lib/cjs/ContextRealityModel.js +325 -325
  63. package/lib/cjs/ContextRealityModel.js.map +1 -1
  64. package/lib/cjs/DisplayStyleSettings.d.ts +552 -552
  65. package/lib/cjs/DisplayStyleSettings.js +951 -951
  66. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  67. package/lib/cjs/ECSchemaProps.d.ts +39 -39
  68. package/lib/cjs/ECSchemaProps.js +9 -9
  69. package/lib/cjs/ECSchemaProps.js.map +1 -1
  70. package/lib/cjs/ECSqlReader.d.ts +70 -70
  71. package/lib/cjs/ECSqlReader.js +280 -280
  72. package/lib/cjs/ECSqlReader.js.map +1 -1
  73. package/lib/cjs/ECSqlTypes.d.ts +128 -128
  74. package/lib/cjs/ECSqlTypes.js +189 -189
  75. package/lib/cjs/ECSqlTypes.js.map +1 -1
  76. package/lib/cjs/ElementProps.d.ts +476 -476
  77. package/lib/cjs/ElementProps.js +99 -99
  78. package/lib/cjs/ElementProps.js.map +1 -1
  79. package/lib/cjs/EmphasizeElementsProps.d.ts +55 -55
  80. package/lib/cjs/EmphasizeElementsProps.js +25 -25
  81. package/lib/cjs/EmphasizeElementsProps.js.map +1 -1
  82. package/lib/cjs/EntityProps.d.ts +176 -176
  83. package/lib/cjs/EntityProps.js +112 -112
  84. package/lib/cjs/EntityProps.js.map +1 -1
  85. package/lib/cjs/Environment.d.ts +61 -61
  86. package/lib/cjs/Environment.js +73 -73
  87. package/lib/cjs/Environment.js.map +1 -1
  88. package/lib/cjs/FeatureGates.d.ts +31 -31
  89. package/lib/cjs/FeatureGates.js +55 -55
  90. package/lib/cjs/FeatureGates.js.map +1 -1
  91. package/lib/cjs/FeatureIndex.d.ts +39 -39
  92. package/lib/cjs/FeatureIndex.js +63 -63
  93. package/lib/cjs/FeatureIndex.js.map +1 -1
  94. package/lib/cjs/FeatureSymbology.d.ts +444 -444
  95. package/lib/cjs/FeatureSymbology.js +614 -614
  96. package/lib/cjs/FeatureSymbology.js.map +1 -1
  97. package/lib/cjs/FeatureTable.d.ts +141 -141
  98. package/lib/cjs/FeatureTable.js +278 -278
  99. package/lib/cjs/FeatureTable.js.map +1 -1
  100. package/lib/cjs/Fonts.d.ts +51 -51
  101. package/lib/cjs/Fonts.js +53 -53
  102. package/lib/cjs/Fonts.js.map +1 -1
  103. package/lib/cjs/Frustum.d.ts +114 -114
  104. package/lib/cjs/Frustum.js +292 -292
  105. package/lib/cjs/Frustum.js.map +1 -1
  106. package/lib/cjs/GeoCoordinateServices.d.ts +119 -119
  107. package/lib/cjs/GeoCoordinateServices.js +80 -80
  108. package/lib/cjs/GeoCoordinateServices.js.map +1 -1
  109. package/lib/cjs/GeometryContainment.d.ts +28 -28
  110. package/lib/cjs/GeometryContainment.js +9 -9
  111. package/lib/cjs/GeometryContainment.js.map +1 -1
  112. package/lib/cjs/GeometryParams.d.ts +130 -130
  113. package/lib/cjs/GeometryParams.js +174 -174
  114. package/lib/cjs/GeometryParams.js.map +1 -1
  115. package/lib/cjs/GeometrySummary.d.ts +45 -45
  116. package/lib/cjs/GeometrySummary.js +23 -23
  117. package/lib/cjs/GeometrySummary.js.map +1 -1
  118. package/lib/cjs/Gradient.d.ts +139 -139
  119. package/lib/cjs/Gradient.js +455 -455
  120. package/lib/cjs/Gradient.js.map +1 -1
  121. package/lib/cjs/GraphicParams.d.ts +58 -58
  122. package/lib/cjs/GraphicParams.js +85 -85
  123. package/lib/cjs/GraphicParams.js.map +1 -1
  124. package/lib/cjs/GroundPlane.d.ts +52 -52
  125. package/lib/cjs/GroundPlane.js +64 -64
  126. package/lib/cjs/GroundPlane.js.map +1 -1
  127. package/lib/cjs/HSLColor.d.ts +20 -20
  128. package/lib/cjs/HSLColor.js +32 -32
  129. package/lib/cjs/HSLColor.js.map +1 -1
  130. package/lib/cjs/HSVColor.d.ts +30 -30
  131. package/lib/cjs/HSVColor.js +59 -59
  132. package/lib/cjs/HSVColor.js.map +1 -1
  133. package/lib/cjs/HiddenLine.d.ts +97 -97
  134. package/lib/cjs/HiddenLine.js +162 -162
  135. package/lib/cjs/HiddenLine.js.map +1 -1
  136. package/lib/cjs/Hilite.d.ts +50 -50
  137. package/lib/cjs/Hilite.js +64 -64
  138. package/lib/cjs/Hilite.js.map +1 -1
  139. package/lib/cjs/IModel.d.ts +359 -355
  140. package/lib/cjs/IModel.d.ts.map +1 -1
  141. package/lib/cjs/IModel.js +347 -340
  142. package/lib/cjs/IModel.js.map +1 -1
  143. package/lib/cjs/IModelError.d.ts +36 -36
  144. package/lib/cjs/IModelError.js +72 -72
  145. package/lib/cjs/IModelError.js.map +1 -1
  146. package/lib/cjs/IModelVersion.d.ts +68 -68
  147. package/lib/cjs/IModelVersion.js +79 -79
  148. package/lib/cjs/IModelVersion.js.map +1 -1
  149. package/lib/cjs/Image.d.ts +86 -86
  150. package/lib/cjs/Image.js +128 -128
  151. package/lib/cjs/Image.js.map +1 -1
  152. package/lib/cjs/IpcAppProps.d.ts +124 -124
  153. package/lib/cjs/IpcAppProps.js +18 -18
  154. package/lib/cjs/IpcAppProps.js.map +1 -1
  155. package/lib/cjs/LightSettings.d.ts +224 -224
  156. package/lib/cjs/LightSettings.js +309 -309
  157. package/lib/cjs/LightSettings.js.map +1 -1
  158. package/lib/cjs/LinePixels.d.ts +34 -34
  159. package/lib/cjs/LinePixels.js +42 -42
  160. package/lib/cjs/LinePixels.js.map +1 -1
  161. package/lib/cjs/Localization.d.ts +111 -111
  162. package/lib/cjs/Localization.js +26 -26
  163. package/lib/cjs/Localization.js.map +1 -1
  164. package/lib/cjs/MapImagerySettings.d.ts +62 -62
  165. package/lib/cjs/MapImagerySettings.js +80 -80
  166. package/lib/cjs/MapImagerySettings.js.map +1 -1
  167. package/lib/cjs/MapLayerSettings.d.ts +272 -272
  168. package/lib/cjs/MapLayerSettings.js +411 -411
  169. package/lib/cjs/MapLayerSettings.js.map +1 -1
  170. package/lib/cjs/MassProperties.d.ts +64 -64
  171. package/lib/cjs/MassProperties.js +23 -23
  172. package/lib/cjs/MassProperties.js.map +1 -1
  173. package/lib/cjs/MaterialProps.d.ts +118 -118
  174. package/lib/cjs/MaterialProps.js +23 -23
  175. package/lib/cjs/MaterialProps.js.map +1 -1
  176. package/lib/cjs/ModelClipGroup.d.ts +67 -67
  177. package/lib/cjs/ModelClipGroup.js +98 -98
  178. package/lib/cjs/ModelClipGroup.js.map +1 -1
  179. package/lib/cjs/ModelGeometryChanges.d.ts +107 -107
  180. package/lib/cjs/ModelGeometryChanges.js +83 -83
  181. package/lib/cjs/ModelGeometryChanges.js.map +1 -1
  182. package/lib/cjs/ModelProps.d.ts +66 -66
  183. package/lib/cjs/ModelProps.js +9 -9
  184. package/lib/cjs/ModelProps.js.map +1 -1
  185. package/lib/cjs/NativeAppProps.d.ts +122 -122
  186. package/lib/cjs/NativeAppProps.js +30 -30
  187. package/lib/cjs/NativeAppProps.js.map +1 -1
  188. package/lib/cjs/OctEncodedNormal.d.ts +33 -33
  189. package/lib/cjs/OctEncodedNormal.js +98 -98
  190. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  191. package/lib/cjs/PlanProjectionSettings.d.ts +47 -47
  192. package/lib/cjs/PlanProjectionSettings.js +63 -63
  193. package/lib/cjs/PlanProjectionSettings.js.map +1 -1
  194. package/lib/cjs/PlanarClipMask.d.ts +177 -177
  195. package/lib/cjs/PlanarClipMask.js +136 -136
  196. package/lib/cjs/PlanarClipMask.js.map +1 -1
  197. package/lib/cjs/QPoint.d.ts +479 -479
  198. package/lib/cjs/QPoint.js +826 -826
  199. package/lib/cjs/QPoint.js.map +1 -1
  200. package/lib/cjs/RealityDataAccessProps.d.ts +41 -41
  201. package/lib/cjs/RealityDataAccessProps.js +19 -19
  202. package/lib/cjs/RealityDataAccessProps.js.map +1 -1
  203. package/lib/cjs/Render.d.ts +89 -89
  204. package/lib/cjs/Render.js +177 -177
  205. package/lib/cjs/Render.js.map +1 -1
  206. package/lib/cjs/RenderMaterial.d.ts +58 -58
  207. package/lib/cjs/RenderMaterial.js +76 -76
  208. package/lib/cjs/RenderMaterial.js.map +1 -1
  209. package/lib/cjs/RenderSchedule.d.ts +540 -540
  210. package/lib/cjs/RenderSchedule.js +1000 -1000
  211. package/lib/cjs/RenderTexture.d.ts +70 -70
  212. package/lib/cjs/RenderTexture.js +59 -59
  213. package/lib/cjs/RenderTexture.js.map +1 -1
  214. package/lib/cjs/RgbColor.d.ts +39 -39
  215. package/lib/cjs/RgbColor.js +67 -67
  216. package/lib/cjs/RgbColor.js.map +1 -1
  217. package/lib/cjs/RpcInterface.d.ts +33 -33
  218. package/lib/cjs/RpcInterface.js +137 -137
  219. package/lib/cjs/RpcInterface.js.map +1 -1
  220. package/lib/cjs/RpcManager.d.ts +40 -40
  221. package/lib/cjs/RpcManager.js +55 -55
  222. package/lib/cjs/RpcManager.js.map +1 -1
  223. package/lib/cjs/SessionProps.d.ts +16 -16
  224. package/lib/cjs/SessionProps.js +9 -9
  225. package/lib/cjs/SessionProps.js.map +1 -1
  226. package/lib/cjs/SkyBox.d.ts +215 -215
  227. package/lib/cjs/SkyBox.js +210 -210
  228. package/lib/cjs/SkyBox.js.map +1 -1
  229. package/lib/cjs/Snapping.d.ts +49 -49
  230. package/lib/cjs/Snapping.js +9 -9
  231. package/lib/cjs/Snapping.js.map +1 -1
  232. package/lib/cjs/SolarCalculate.d.ts +27 -27
  233. package/lib/cjs/SolarCalculate.js +211 -211
  234. package/lib/cjs/SolarCalculate.js.map +1 -1
  235. package/lib/cjs/SolarShadows.d.ts +35 -35
  236. package/lib/cjs/SolarShadows.js +62 -62
  237. package/lib/cjs/SolarShadows.js.map +1 -1
  238. package/lib/cjs/SpatialClassification.d.ts +208 -208
  239. package/lib/cjs/SpatialClassification.js +340 -340
  240. package/lib/cjs/SpatialClassification.js.map +1 -1
  241. package/lib/cjs/SubCategoryAppearance.d.ts +91 -91
  242. package/lib/cjs/SubCategoryAppearance.js +96 -96
  243. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  244. package/lib/cjs/SubCategoryOverride.d.ts +46 -46
  245. package/lib/cjs/SubCategoryOverride.js +104 -104
  246. package/lib/cjs/SubCategoryOverride.js.map +1 -1
  247. package/lib/cjs/TerrainSettings.d.ts +82 -82
  248. package/lib/cjs/TerrainSettings.js +102 -102
  249. package/lib/cjs/TerrainSettings.js.map +1 -1
  250. package/lib/cjs/TextureMapping.d.ts +101 -101
  251. package/lib/cjs/TextureMapping.js +174 -174
  252. package/lib/cjs/TextureMapping.js.map +1 -1
  253. package/lib/cjs/TextureProps.d.ts +65 -65
  254. package/lib/cjs/TextureProps.js +28 -28
  255. package/lib/cjs/TextureProps.js.map +1 -1
  256. package/lib/cjs/ThematicDisplay.d.ts +230 -230
  257. package/lib/cjs/ThematicDisplay.js +344 -344
  258. package/lib/cjs/ThematicDisplay.js.map +1 -1
  259. package/lib/cjs/Thumbnail.d.ts +26 -26
  260. package/lib/cjs/Thumbnail.js +9 -9
  261. package/lib/cjs/Thumbnail.js.map +1 -1
  262. package/lib/cjs/TileProps.d.ts +82 -82
  263. package/lib/cjs/TileProps.js +29 -29
  264. package/lib/cjs/TileProps.js.map +1 -1
  265. package/lib/cjs/Tween.d.ts +191 -191
  266. package/lib/cjs/Tween.js +570 -570
  267. package/lib/cjs/Tween.js.map +1 -1
  268. package/lib/cjs/TxnAction.d.ts +21 -21
  269. package/lib/cjs/TxnAction.js +29 -29
  270. package/lib/cjs/TxnAction.js.map +1 -1
  271. package/lib/cjs/ViewDetails.d.ts +125 -125
  272. package/lib/cjs/ViewDetails.js +158 -158
  273. package/lib/cjs/ViewDetails.js.map +1 -1
  274. package/lib/cjs/ViewFlags.d.ts +291 -291
  275. package/lib/cjs/ViewFlags.js +368 -368
  276. package/lib/cjs/ViewFlags.js.map +1 -1
  277. package/lib/cjs/ViewProps.d.ts +205 -205
  278. package/lib/cjs/ViewProps.js +9 -9
  279. package/lib/cjs/ViewProps.js.map +1 -1
  280. package/lib/cjs/WhiteOnWhiteReversalSettings.d.ts +36 -36
  281. package/lib/cjs/WhiteOnWhiteReversalSettings.js +37 -37
  282. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  283. package/lib/cjs/core-common.d.ts +240 -240
  284. package/lib/cjs/core-common.js +256 -256
  285. package/lib/cjs/core-common.js.map +1 -1
  286. package/lib/cjs/domains/FunctionalElementProps.d.ts +11 -11
  287. package/lib/cjs/domains/FunctionalElementProps.js +9 -9
  288. package/lib/cjs/domains/FunctionalElementProps.js.map +1 -1
  289. package/lib/cjs/domains/GenericElementProps.d.ts +18 -18
  290. package/lib/cjs/domains/GenericElementProps.js +9 -9
  291. package/lib/cjs/domains/GenericElementProps.js.map +1 -1
  292. package/lib/cjs/geometry/AdditionalTransform.d.ts +84 -84
  293. package/lib/cjs/geometry/AdditionalTransform.js +85 -85
  294. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  295. package/lib/cjs/geometry/AreaPattern.d.ts +82 -82
  296. package/lib/cjs/geometry/AreaPattern.js +204 -204
  297. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  298. package/lib/cjs/geometry/BoundingSphere.d.ts +14 -14
  299. package/lib/cjs/geometry/BoundingSphere.js +30 -30
  300. package/lib/cjs/geometry/BoundingSphere.js.map +1 -1
  301. package/lib/cjs/geometry/Cartographic.d.ts +137 -137
  302. package/lib/cjs/geometry/Cartographic.js +345 -345
  303. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  304. package/lib/cjs/geometry/CoordinateReferenceSystem.d.ts +269 -269
  305. package/lib/cjs/geometry/CoordinateReferenceSystem.js +261 -261
  306. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  307. package/lib/cjs/geometry/ElementGeometry.d.ts +402 -402
  308. package/lib/cjs/geometry/ElementGeometry.js +1719 -1719
  309. package/lib/cjs/geometry/ElementGeometry.js.map +1 -1
  310. package/lib/cjs/geometry/ElementGeometryFB.d.ts +2372 -2372
  311. package/lib/cjs/geometry/ElementGeometryFB.js +3814 -3814
  312. package/lib/cjs/geometry/ElementGeometryFB.js.map +1 -1
  313. package/lib/cjs/geometry/FrustumPlanes.d.ts +32 -32
  314. package/lib/cjs/geometry/FrustumPlanes.js +132 -132
  315. package/lib/cjs/geometry/FrustumPlanes.js.map +1 -1
  316. package/lib/cjs/geometry/GeodeticDatum.d.ts +409 -409
  317. package/lib/cjs/geometry/GeodeticDatum.js +401 -401
  318. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  319. package/lib/cjs/geometry/GeodeticEllipsoid.d.ts +72 -72
  320. package/lib/cjs/geometry/GeodeticEllipsoid.js +72 -72
  321. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  322. package/lib/cjs/geometry/GeometryStream.d.ts +347 -347
  323. package/lib/cjs/geometry/GeometryStream.js +469 -469
  324. package/lib/cjs/geometry/GeometryStream.js.map +1 -1
  325. package/lib/cjs/geometry/ImageGraphic.d.ts +74 -74
  326. package/lib/cjs/geometry/ImageGraphic.js +98 -98
  327. package/lib/cjs/geometry/ImageGraphic.js.map +1 -1
  328. package/lib/cjs/geometry/LineStyle.d.ts +71 -71
  329. package/lib/cjs/geometry/LineStyle.js +129 -129
  330. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  331. package/lib/cjs/geometry/Placement.d.ts +95 -95
  332. package/lib/cjs/geometry/Placement.js +131 -131
  333. package/lib/cjs/geometry/Placement.js.map +1 -1
  334. package/lib/cjs/geometry/Projection.d.ts +251 -251
  335. package/lib/cjs/geometry/Projection.js +198 -198
  336. package/lib/cjs/geometry/Projection.js.map +1 -1
  337. package/lib/cjs/geometry/TextString.d.ts +55 -55
  338. package/lib/cjs/geometry/TextString.js +65 -65
  339. package/lib/cjs/geometry/TextString.js.map +1 -1
  340. package/lib/cjs/ipc/IpcSession.d.ts +23 -23
  341. package/lib/cjs/ipc/IpcSession.js +27 -27
  342. package/lib/cjs/ipc/IpcSession.js.map +1 -1
  343. package/lib/cjs/ipc/IpcSocket.d.ts +96 -96
  344. package/lib/cjs/ipc/IpcSocket.js +16 -16
  345. package/lib/cjs/ipc/IpcSocket.js.map +1 -1
  346. package/lib/cjs/ipc/IpcWebSocket.d.ts +61 -61
  347. package/lib/cjs/ipc/IpcWebSocket.js +151 -151
  348. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  349. package/lib/cjs/ipc/IpcWebSocketTransport.d.ts +15 -15
  350. package/lib/cjs/ipc/IpcWebSocketTransport.js +158 -158
  351. package/lib/cjs/ipc/IpcWebSocketTransport.js.map +1 -1
  352. package/lib/cjs/rpc/DevToolsRpcInterface.d.ts +32 -32
  353. package/lib/cjs/rpc/DevToolsRpcInterface.js +48 -48
  354. package/lib/cjs/rpc/DevToolsRpcInterface.js.map +1 -1
  355. package/lib/cjs/rpc/IModelReadRpcInterface.d.ts +75 -75
  356. package/lib/cjs/rpc/IModelReadRpcInterface.js +115 -115
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  700. package/lib/esm/SolarShadows.js.map +1 -1
  701. package/lib/esm/SpatialClassification.d.ts +208 -208
  702. package/lib/esm/SpatialClassification.js +334 -334
  703. package/lib/esm/SpatialClassification.js.map +1 -1
  704. package/lib/esm/SubCategoryAppearance.d.ts +91 -91
  705. package/lib/esm/SubCategoryAppearance.js +92 -92
  706. package/lib/esm/SubCategoryAppearance.js.map +1 -1
  707. package/lib/esm/SubCategoryOverride.d.ts +46 -46
  708. package/lib/esm/SubCategoryOverride.js +100 -100
  709. package/lib/esm/SubCategoryOverride.js.map +1 -1
  710. package/lib/esm/TerrainSettings.d.ts +82 -82
  711. package/lib/esm/TerrainSettings.js +98 -98
  712. package/lib/esm/TerrainSettings.js.map +1 -1
  713. package/lib/esm/TextureMapping.d.ts +101 -101
  714. package/lib/esm/TextureMapping.js +170 -170
  715. package/lib/esm/TextureMapping.js.map +1 -1
  716. package/lib/esm/TextureProps.d.ts +65 -65
  717. package/lib/esm/TextureProps.js +25 -25
  718. package/lib/esm/TextureProps.js.map +1 -1
  719. package/lib/esm/ThematicDisplay.d.ts +230 -230
  720. package/lib/esm/ThematicDisplay.js +337 -337
  721. package/lib/esm/ThematicDisplay.js.map +1 -1
  722. package/lib/esm/Thumbnail.d.ts +26 -26
  723. package/lib/esm/Thumbnail.js +8 -8
  724. package/lib/esm/Thumbnail.js.map +1 -1
  725. package/lib/esm/TileProps.d.ts +82 -82
  726. package/lib/esm/TileProps.js +25 -25
  727. package/lib/esm/TileProps.js.map +1 -1
  728. package/lib/esm/Tween.d.ts +191 -191
  729. package/lib/esm/Tween.js +565 -565
  730. package/lib/esm/Tween.js.map +1 -1
  731. package/lib/esm/TxnAction.d.ts +21 -21
  732. package/lib/esm/TxnAction.js +26 -26
  733. package/lib/esm/TxnAction.js.map +1 -1
  734. package/lib/esm/ViewDetails.d.ts +125 -125
  735. package/lib/esm/ViewDetails.js +153 -153
  736. package/lib/esm/ViewDetails.js.map +1 -1
  737. package/lib/esm/ViewFlags.d.ts +291 -291
  738. package/lib/esm/ViewFlags.js +364 -364
  739. package/lib/esm/ViewFlags.js.map +1 -1
  740. package/lib/esm/ViewProps.d.ts +205 -205
  741. package/lib/esm/ViewProps.js +8 -8
  742. package/lib/esm/ViewProps.js.map +1 -1
  743. package/lib/esm/WhiteOnWhiteReversalSettings.d.ts +36 -36
  744. package/lib/esm/WhiteOnWhiteReversalSettings.js +33 -33
  745. package/lib/esm/WhiteOnWhiteReversalSettings.js.map +1 -1
  746. package/lib/esm/core-common.d.ts +240 -240
  747. package/lib/esm/core-common.js +244 -244
  748. package/lib/esm/core-common.js.map +1 -1
  749. package/lib/esm/domains/FunctionalElementProps.d.ts +11 -11
  750. package/lib/esm/domains/FunctionalElementProps.js +8 -8
  751. package/lib/esm/domains/FunctionalElementProps.js.map +1 -1
  752. package/lib/esm/domains/GenericElementProps.d.ts +18 -18
  753. package/lib/esm/domains/GenericElementProps.js +8 -8
  754. package/lib/esm/domains/GenericElementProps.js.map +1 -1
  755. package/lib/esm/geometry/AdditionalTransform.d.ts +84 -84
  756. package/lib/esm/geometry/AdditionalTransform.js +80 -80
  757. package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
  758. package/lib/esm/geometry/AreaPattern.d.ts +82 -82
  759. package/lib/esm/geometry/AreaPattern.js +201 -201
  760. package/lib/esm/geometry/AreaPattern.js.map +1 -1
  761. package/lib/esm/geometry/BoundingSphere.d.ts +14 -14
  762. package/lib/esm/geometry/BoundingSphere.js +26 -26
  763. package/lib/esm/geometry/BoundingSphere.js.map +1 -1
  764. package/lib/esm/geometry/Cartographic.d.ts +137 -137
  765. package/lib/esm/geometry/Cartographic.js +340 -340
  766. package/lib/esm/geometry/Cartographic.js.map +1 -1
  767. package/lib/esm/geometry/CoordinateReferenceSystem.d.ts +269 -269
  768. package/lib/esm/geometry/CoordinateReferenceSystem.js +254 -254
  769. package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
  770. package/lib/esm/geometry/ElementGeometry.d.ts +402 -402
  771. package/lib/esm/geometry/ElementGeometry.js +1716 -1716
  772. package/lib/esm/geometry/ElementGeometry.js.map +1 -1
  773. package/lib/esm/geometry/ElementGeometryFB.d.ts +2372 -2372
  774. package/lib/esm/geometry/ElementGeometryFB.js +3811 -3811
  775. package/lib/esm/geometry/ElementGeometryFB.js.map +1 -1
  776. package/lib/esm/geometry/FrustumPlanes.d.ts +32 -32
  777. package/lib/esm/geometry/FrustumPlanes.js +128 -128
  778. package/lib/esm/geometry/FrustumPlanes.js.map +1 -1
  779. package/lib/esm/geometry/GeodeticDatum.d.ts +409 -409
  780. package/lib/esm/geometry/GeodeticDatum.js +390 -390
  781. package/lib/esm/geometry/GeodeticDatum.js.map +1 -1
  782. package/lib/esm/geometry/GeodeticEllipsoid.d.ts +72 -72
  783. package/lib/esm/geometry/GeodeticEllipsoid.js +68 -68
  784. package/lib/esm/geometry/GeodeticEllipsoid.js.map +1 -1
  785. package/lib/esm/geometry/GeometryStream.d.ts +347 -347
  786. package/lib/esm/geometry/GeometryStream.js +464 -464
  787. package/lib/esm/geometry/GeometryStream.js.map +1 -1
  788. package/lib/esm/geometry/ImageGraphic.d.ts +74 -74
  789. package/lib/esm/geometry/ImageGraphic.js +93 -93
  790. package/lib/esm/geometry/ImageGraphic.js.map +1 -1
  791. package/lib/esm/geometry/LineStyle.d.ts +71 -71
  792. package/lib/esm/geometry/LineStyle.js +126 -126
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  794. package/lib/esm/geometry/Placement.d.ts +95 -95
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  797. package/lib/esm/geometry/Projection.d.ts +251 -251
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  800. package/lib/esm/geometry/TextString.d.ts +55 -55
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  803. package/lib/esm/ipc/IpcSession.d.ts +23 -23
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  806. package/lib/esm/ipc/IpcSocket.d.ts +96 -96
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  815. package/lib/esm/rpc/DevToolsRpcInterface.d.ts +32 -32
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  831. package/lib/esm/rpc/WipRpcInterface.d.ts +29 -29
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  927. package/package.json +7 -7
@@ -1,171 +1,171 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Rendering
7
- */
8
- import { Matrix3d, Point2d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
9
- /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
10
- * @public
11
- */
12
- export class TextureMapping {
13
- constructor(tx, params) {
14
- this.texture = tx;
15
- this.params = params;
16
- }
17
- /** @internal */
18
- computeUVParams(visitor, transformToImodel) {
19
- return this.params.computeUVParams(visitor, transformToImodel);
20
- }
21
- }
22
- /** @public */
23
- (function (TextureMapping) {
24
- /** Enumerates the possible texture mapping modes. */
25
- let Mode;
26
- (function (Mode) {
27
- Mode[Mode["None"] = -1] = "None";
28
- Mode[Mode["Parametric"] = 0] = "Parametric";
29
- Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
30
- Mode[Mode["Planar"] = 2] = "Planar";
31
- /** @internal */
32
- Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
33
- /** @internal */
34
- Mode[Mode["Cubic"] = 4] = "Cubic";
35
- /** @internal */
36
- Mode[Mode["Spherical"] = 5] = "Spherical";
37
- /** @internal */
38
- Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
39
- /** @internal */
40
- Mode[Mode["Solid"] = 7] = "Solid";
41
- /** @internal Only valid for lights */
42
- Mode[Mode["FrontProject"] = 8] = "FrontProject";
43
- })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
44
- /** A 2x3 matrix for mapping a texture image to a surface. */
45
- class Trans2x3 {
46
- /** Construct from the two rows of the matrix:
47
- * ```
48
- * | m00 m01 originX |
49
- * | m10 m11 originY |
50
- * ```
51
- * Producing the [Transform]($core-geometry):
52
- * ```
53
- * | m00 m01 0 originX |
54
- * | m10 m11 0 originY |
55
- * | 0 0 1 0 |
56
- * ```
57
- */
58
- constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
59
- const origin = new Point3d(originX, originY, 0);
60
- const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
61
- this.transform = Transform.createRefs(origin, matrix);
62
- }
63
- }
64
- /** An immutable 2x3 identity matrix. */
65
- Trans2x3.identity = new Trans2x3();
66
- TextureMapping.Trans2x3 = Trans2x3;
67
- /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
68
- class Params {
69
- constructor(props) {
70
- var _a, _b, _c, _d;
71
- this.textureMatrix = (_a = props === null || props === void 0 ? void 0 : props.textureMat2x3) !== null && _a !== void 0 ? _a : Trans2x3.identity;
72
- this.weight = (_b = props === null || props === void 0 ? void 0 : props.textureWeight) !== null && _b !== void 0 ? _b : 1;
73
- this.mode = (_c = props === null || props === void 0 ? void 0 : props.mapMode) !== null && _c !== void 0 ? _c : Mode.Parametric;
74
- this.worldMapping = (_d = props === null || props === void 0 ? void 0 : props.worldMapping) !== null && _d !== void 0 ? _d : false;
75
- }
76
- /**
77
- * Generates UV parameters for textured surfaces. Returns undefined on failure.
78
- * @internal
79
- */
80
- computeUVParams(visitor, transformToImodel) {
81
- switch (this.mode) {
82
- default: // Fall through to parametric in default case
83
- case TextureMapping.Mode.Parametric: {
84
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
85
- }
86
- case TextureMapping.Mode.Planar: {
87
- const normalIndices = visitor.normalIndex;
88
- if (!normalIndices)
89
- return undefined;
90
- // Ignore planar mode unless master or sub units for scaleMode and facet is planar
91
- if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
92
- return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
93
- }
94
- else {
95
- return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
96
- }
97
- }
98
- case TextureMapping.Mode.ElevationDrape: {
99
- return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
100
- }
101
- }
102
- }
103
- /** Computes UV parameters given a texture mapping mode of parametric. */
104
- computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
105
- const params = [];
106
- for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
107
- let param = Point2d.create();
108
- if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
109
- if (!visitor.tryGetNormalizedParameter(i, param)) {
110
- // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
111
- param = visitor.getParam(i);
112
- }
113
- }
114
- params.push(uvTransform.multiplyPoint2d(param));
115
- }
116
- return params;
117
- }
118
- /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
119
- computePlanarUVParams(visitor, uvTransform) {
120
- const params = [];
121
- const points = visitor.point;
122
- let normal;
123
- if (visitor.normal === undefined)
124
- normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
125
- else
126
- normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
127
- if (!normal.normalize(normal))
128
- return undefined;
129
- // adjust U texture coordinate to be a continuous length starting at the
130
- // origin. V coordinate stays the same. This mode assumes Z is up vector
131
- // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
132
- normal.scale(-1.0, normal);
133
- // pick the first vertex normal
134
- const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);
135
- // if the magnitude of the normal is near zero, the real normal points
136
- // almost straighten up.. In this case, use Y as the up vector to match QV
137
- const magnitude = sideVector.magnitude();
138
- sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
139
- if (magnitude < 1e-3) {
140
- normal.set(0, 0, -1);
141
- sideVector.set(1, 0, 0);
142
- }
143
- const upVector = sideVector.crossProduct(normal).normalize();
144
- if (!upVector)
145
- return undefined;
146
- const numEdges = visitor.numEdgesThisFacet;
147
- for (let i = 0; i < numEdges; i++) {
148
- const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
149
- params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
150
- uvTransform.multiplyPoint2d(params[i], params[i]);
151
- }
152
- return params;
153
- }
154
- /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
155
- computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
156
- const params = [];
157
- const numEdges = visitor.numEdgesThisFacet;
158
- for (let i = 0; i < numEdges; i++) {
159
- const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
160
- if (transformToIModel !== undefined)
161
- transformToIModel.multiplyPoint3d(point, point);
162
- params.push(Point2d.createFrom(point));
163
- uvTransform.multiplyPoint2d(params[i], params[i]);
164
- }
165
- return params;
166
- }
167
- }
168
- TextureMapping.Params = Params;
169
- })(TextureMapping || (TextureMapping = {}));
170
- Object.freeze(TextureMapping.Trans2x3.identity);
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Rendering
7
+ */
8
+ import { Matrix3d, Point2d, Point3d, Transform, Vector3d } from "@itwin/core-geometry";
9
+ /** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].
10
+ * @public
11
+ */
12
+ export class TextureMapping {
13
+ constructor(tx, params) {
14
+ this.texture = tx;
15
+ this.params = params;
16
+ }
17
+ /** @internal */
18
+ computeUVParams(visitor, transformToImodel) {
19
+ return this.params.computeUVParams(visitor, transformToImodel);
20
+ }
21
+ }
22
+ /** @public */
23
+ (function (TextureMapping) {
24
+ /** Enumerates the possible texture mapping modes. */
25
+ let Mode;
26
+ (function (Mode) {
27
+ Mode[Mode["None"] = -1] = "None";
28
+ Mode[Mode["Parametric"] = 0] = "Parametric";
29
+ Mode[Mode["ElevationDrape"] = 1] = "ElevationDrape";
30
+ Mode[Mode["Planar"] = 2] = "Planar";
31
+ /** @internal */
32
+ Mode[Mode["DirectionalDrape"] = 3] = "DirectionalDrape";
33
+ /** @internal */
34
+ Mode[Mode["Cubic"] = 4] = "Cubic";
35
+ /** @internal */
36
+ Mode[Mode["Spherical"] = 5] = "Spherical";
37
+ /** @internal */
38
+ Mode[Mode["Cylindrical"] = 6] = "Cylindrical";
39
+ /** @internal */
40
+ Mode[Mode["Solid"] = 7] = "Solid";
41
+ /** @internal Only valid for lights */
42
+ Mode[Mode["FrontProject"] = 8] = "FrontProject";
43
+ })(Mode = TextureMapping.Mode || (TextureMapping.Mode = {}));
44
+ /** A 2x3 matrix for mapping a texture image to a surface. */
45
+ class Trans2x3 {
46
+ /** Construct from the two rows of the matrix:
47
+ * ```
48
+ * | m00 m01 originX |
49
+ * | m10 m11 originY |
50
+ * ```
51
+ * Producing the [Transform]($core-geometry):
52
+ * ```
53
+ * | m00 m01 0 originX |
54
+ * | m10 m11 0 originY |
55
+ * | 0 0 1 0 |
56
+ * ```
57
+ */
58
+ constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {
59
+ const origin = new Point3d(originX, originY, 0);
60
+ const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);
61
+ this.transform = Transform.createRefs(origin, matrix);
62
+ }
63
+ }
64
+ /** An immutable 2x3 identity matrix. */
65
+ Trans2x3.identity = new Trans2x3();
66
+ TextureMapping.Trans2x3 = Trans2x3;
67
+ /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */
68
+ class Params {
69
+ constructor(props) {
70
+ var _a, _b, _c, _d;
71
+ this.textureMatrix = (_a = props === null || props === void 0 ? void 0 : props.textureMat2x3) !== null && _a !== void 0 ? _a : Trans2x3.identity;
72
+ this.weight = (_b = props === null || props === void 0 ? void 0 : props.textureWeight) !== null && _b !== void 0 ? _b : 1;
73
+ this.mode = (_c = props === null || props === void 0 ? void 0 : props.mapMode) !== null && _c !== void 0 ? _c : Mode.Parametric;
74
+ this.worldMapping = (_d = props === null || props === void 0 ? void 0 : props.worldMapping) !== null && _d !== void 0 ? _d : false;
75
+ }
76
+ /**
77
+ * Generates UV parameters for textured surfaces. Returns undefined on failure.
78
+ * @internal
79
+ */
80
+ computeUVParams(visitor, transformToImodel) {
81
+ switch (this.mode) {
82
+ default: // Fall through to parametric in default case
83
+ case TextureMapping.Mode.Parametric: {
84
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
85
+ }
86
+ case TextureMapping.Mode.Planar: {
87
+ const normalIndices = visitor.normalIndex;
88
+ if (!normalIndices)
89
+ return undefined;
90
+ // Ignore planar mode unless master or sub units for scaleMode and facet is planar
91
+ if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {
92
+ return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);
93
+ }
94
+ else {
95
+ return this.computePlanarUVParams(visitor, this.textureMatrix.transform);
96
+ }
97
+ }
98
+ case TextureMapping.Mode.ElevationDrape: {
99
+ return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);
100
+ }
101
+ }
102
+ }
103
+ /** Computes UV parameters given a texture mapping mode of parametric. */
104
+ computeParametricUVParams(visitor, uvTransform, isRelativeUnits) {
105
+ const params = [];
106
+ for (let i = 0; i < visitor.numEdgesThisFacet; i++) {
107
+ let param = Point2d.create();
108
+ if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {
109
+ if (!visitor.tryGetNormalizedParameter(i, param)) {
110
+ // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present
111
+ param = visitor.getParam(i);
112
+ }
113
+ }
114
+ params.push(uvTransform.multiplyPoint2d(param));
115
+ }
116
+ return params;
117
+ }
118
+ /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */
119
+ computePlanarUVParams(visitor, uvTransform) {
120
+ const params = [];
121
+ const points = visitor.point;
122
+ let normal;
123
+ if (visitor.normal === undefined)
124
+ normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));
125
+ else
126
+ normal = visitor.normal.getVector3dAtCheckedVectorIndex(0);
127
+ if (!normal.normalize(normal))
128
+ return undefined;
129
+ // adjust U texture coordinate to be a continuous length starting at the
130
+ // origin. V coordinate stays the same. This mode assumes Z is up vector
131
+ // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system
132
+ normal.scale(-1.0, normal);
133
+ // pick the first vertex normal
134
+ const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);
135
+ // if the magnitude of the normal is near zero, the real normal points
136
+ // almost straighten up.. In this case, use Y as the up vector to match QV
137
+ const magnitude = sideVector.magnitude();
138
+ sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..
139
+ if (magnitude < 1e-3) {
140
+ normal.set(0, 0, -1);
141
+ sideVector.set(1, 0, 0);
142
+ }
143
+ const upVector = sideVector.crossProduct(normal).normalize();
144
+ if (!upVector)
145
+ return undefined;
146
+ const numEdges = visitor.numEdgesThisFacet;
147
+ for (let i = 0; i < numEdges; i++) {
148
+ const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));
149
+ params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));
150
+ uvTransform.multiplyPoint2d(params[i], params[i]);
151
+ }
152
+ return params;
153
+ }
154
+ /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */
155
+ computeElevationDrapeUVParams(visitor, uvTransform, transformToIModel) {
156
+ const params = [];
157
+ const numEdges = visitor.numEdgesThisFacet;
158
+ for (let i = 0; i < numEdges; i++) {
159
+ const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);
160
+ if (transformToIModel !== undefined)
161
+ transformToIModel.multiplyPoint3d(point, point);
162
+ params.push(Point2d.createFrom(point));
163
+ uvTransform.multiplyPoint2d(params[i], params[i]);
164
+ }
165
+ return params;
166
+ }
167
+ }
168
+ TextureMapping.Params = Params;
169
+ })(TextureMapping || (TextureMapping = {}));
170
+ Object.freeze(TextureMapping.Trans2x3.identity);
171
171
  //# sourceMappingURL=TextureMapping.js.map
@@ -1 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture } from \"./RenderTexture\";\r\n\r\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\r\n * @public\r\n */\r\nexport class TextureMapping {\r\n /** The texture to be mapped to the surface. */\r\n public readonly texture: RenderTexture;\r\n /** The parameters describing how the texture image is mapped to the surface. */\r\n public readonly params: TextureMapping.Params;\r\n\r\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\r\n this.texture = tx;\r\n this.params = params;\r\n }\r\n\r\n /** @internal */\r\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\r\n }\r\n}\r\n\r\n/** @public */\r\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\r\n /** Enumerates the possible texture mapping modes. */\r\n export enum Mode {\r\n None = -1,\r\n Parametric = 0,\r\n ElevationDrape = 1,\r\n Planar = 2,\r\n /** @internal */\r\n DirectionalDrape = 3,\r\n /** @internal */\r\n Cubic = 4,\r\n /** @internal */\r\n Spherical = 5,\r\n /** @internal */\r\n Cylindrical = 6,\r\n /** @internal */\r\n Solid = 7,\r\n /** @internal Only valid for lights */\r\n FrontProject = 8,\r\n }\r\n\r\n /** A 2x3 matrix for mapping a texture image to a surface. */\r\n export class Trans2x3 {\r\n /** The 3x4 transform produced from the 2x3 matrix. */\r\n public readonly transform: Transform;\r\n\r\n /** Construct from the two rows of the matrix:\r\n * ```\r\n * | m00 m01 originX |\r\n * | m10 m11 originY |\r\n * ```\r\n * Producing the [Transform]($core-geometry):\r\n * ```\r\n * | m00 m01 0 originX |\r\n * | m10 m11 0 originY |\r\n * | 0 0 1 0 |\r\n * ```\r\n */\r\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\r\n const origin = new Point3d(originX, originY, 0);\r\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\r\n this.transform = Transform.createRefs(origin, matrix);\r\n }\r\n\r\n /** An immutable 2x3 identity matrix. */\r\n public static readonly identity = new Trans2x3();\r\n }\r\n\r\n /** Properties used to construct a [[TextureMapping.Params]]. */\r\n export interface ParamProps {\r\n /** The matrix used to map the image to a surface. */\r\n textureMat2x3?: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\r\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\r\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\r\n * @note Defaults to 1.0\r\n */\r\n textureWeight?: number;\r\n /** The mode by which to map the image to a surface.\r\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\r\n */\r\n mapMode?: TextureMapping.Mode;\r\n /** @internal */\r\n worldMapping?: boolean;\r\n }\r\n\r\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\r\n export class Params {\r\n /** The matrix used to map the image to a surface. */\r\n public textureMatrix: TextureMapping.Trans2x3;\r\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\r\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\r\n */\r\n public weight: number;\r\n /** The mode by which to map the image to a surface. */\r\n public mode: TextureMapping.Mode;\r\n /** @internal */\r\n public worldMapping: boolean;\r\n\r\n public constructor(props?: TextureMapping.ParamProps) {\r\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\r\n this.weight = props?.textureWeight ?? 1;\r\n this.mode = props?.mapMode ?? Mode.Parametric;\r\n this.worldMapping = props?.worldMapping ?? false;\r\n }\r\n\r\n /**\r\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\r\n * @internal\r\n */\r\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\r\n switch (this.mode) {\r\n default: // Fall through to parametric in default case\r\n case TextureMapping.Mode.Parametric: {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n }\r\n case TextureMapping.Mode.Planar: {\r\n const normalIndices = visitor.normalIndex;\r\n if (!normalIndices)\r\n return undefined;\r\n\r\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\r\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\r\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\r\n } else {\r\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\r\n }\r\n }\r\n case TextureMapping.Mode.ElevationDrape: {\r\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\r\n }\r\n }\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of parametric. */\r\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\r\n const params: Point2d[] = [];\r\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\r\n let param = Point2d.create();\r\n\r\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\r\n if (!visitor.tryGetNormalizedParameter(i, param)) {\r\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\r\n param = visitor.getParam(i)!;\r\n }\r\n }\r\n\r\n params.push(uvTransform.multiplyPoint2d(param));\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\r\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\r\n const params: Point2d[] = [];\r\n const points = visitor.point;\r\n let normal: Vector3d;\r\n\r\n if (visitor.normal === undefined)\r\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\r\n else\r\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\r\n\r\n if (!normal.normalize(normal))\r\n return undefined;\r\n\r\n // adjust U texture coordinate to be a continuous length starting at the\r\n // origin. V coordinate stays the same. This mode assumes Z is up vector\r\n\r\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\r\n normal.scale(-1.0, normal);\r\n\r\n // pick the first vertex normal\r\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\r\n\r\n // if the magnitude of the normal is near zero, the real normal points\r\n // almost straighten up.. In this case, use Y as the up vector to match QV\r\n\r\n const magnitude = sideVector.magnitude();\r\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\r\n\r\n if (magnitude < 1e-3) {\r\n normal.set(0, 0, -1);\r\n sideVector.set(1, 0, 0);\r\n }\r\n\r\n const upVector = sideVector.crossProduct(normal).normalize();\r\n if (!upVector)\r\n return undefined;\r\n\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\r\n\r\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n\r\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\r\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\r\n const params: Point2d[] = [];\r\n const numEdges = visitor.numEdgesThisFacet;\r\n for (let i = 0; i < numEdges; i++) {\r\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\r\n\r\n if (transformToIModel !== undefined)\r\n transformToIModel.multiplyPoint3d(point, point);\r\n\r\n params.push(Point2d.createFrom(point));\r\n uvTransform.multiplyPoint2d(params[i], params[i]);\r\n }\r\n return params;\r\n }\r\n }\r\n}\r\n\r\nObject.freeze(TextureMapping.Trans2x3.identity);\r\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { IndexedPolyfaceVisitor, Matrix3d, Point2d, Point3d, PolyfaceVisitor, Transform, Vector3d } from \"@itwin/core-geometry\";\nimport { RenderTexture } from \"./RenderTexture\";\n\n/** Describes how to map a [[RenderTexture]]'s image onto a surface as part of a [[RenderMaterial]].\n * @public\n */\nexport class TextureMapping {\n /** The texture to be mapped to the surface. */\n public readonly texture: RenderTexture;\n /** The parameters describing how the texture image is mapped to the surface. */\n public readonly params: TextureMapping.Params;\n\n public constructor(tx: RenderTexture, params: TextureMapping.Params) {\n this.texture = tx;\n this.params = params;\n }\n\n /** @internal */\n public computeUVParams(visitor: PolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n return this.params.computeUVParams(visitor as IndexedPolyfaceVisitor, transformToImodel);\n }\n}\n\n/** @public */\nexport namespace TextureMapping { // eslint-disable-line no-redeclare\n /** Enumerates the possible texture mapping modes. */\n export enum Mode {\n None = -1,\n Parametric = 0,\n ElevationDrape = 1,\n Planar = 2,\n /** @internal */\n DirectionalDrape = 3,\n /** @internal */\n Cubic = 4,\n /** @internal */\n Spherical = 5,\n /** @internal */\n Cylindrical = 6,\n /** @internal */\n Solid = 7,\n /** @internal Only valid for lights */\n FrontProject = 8,\n }\n\n /** A 2x3 matrix for mapping a texture image to a surface. */\n export class Trans2x3 {\n /** The 3x4 transform produced from the 2x3 matrix. */\n public readonly transform: Transform;\n\n /** Construct from the two rows of the matrix:\n * ```\n * | m00 m01 originX |\n * | m10 m11 originY |\n * ```\n * Producing the [Transform]($core-geometry):\n * ```\n * | m00 m01 0 originX |\n * | m10 m11 0 originY |\n * | 0 0 1 0 |\n * ```\n */\n public constructor(m00 = 1, m01 = 0, originX = 0, m10 = 0, m11 = 1, originY = 0) {\n const origin = new Point3d(originX, originY, 0);\n const matrix = Matrix3d.createRowValues(m00, m01, 0, m10, m11, 0, 0, 0, 1);\n this.transform = Transform.createRefs(origin, matrix);\n }\n\n /** An immutable 2x3 identity matrix. */\n public static readonly identity = new Trans2x3();\n }\n\n /** Properties used to construct a [[TextureMapping.Params]]. */\n export interface ParamProps {\n /** The matrix used to map the image to a surface. */\n textureMat2x3?: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the surface's color.\n * A value of 0.0 uses only the surface color. A value of 1.0 uses only the texture color. A value of 0.5 uses an even mix of both.\n * @note This affects only the red, green, and blue components of the color. The alpha sampled from the texture is always multiplied by the surface color's alpha.\n * @note Defaults to 1.0\n */\n textureWeight?: number;\n /** The mode by which to map the image to a surface.\n * @note Defaults to [[TextureMapping.Mode.Parametric]].\n */\n mapMode?: TextureMapping.Mode;\n /** @internal */\n worldMapping?: boolean;\n }\n\n /** Parameters describing how a [[RenderTexture]]'s image is mapped to a surface. */\n export class Params {\n /** The matrix used to map the image to a surface. */\n public textureMatrix: TextureMapping.Trans2x3;\n /** The ratio in [0, 1] with which to mix the color sampled from the texture with the element's color.\n * A value of 0.0 uses only the element color. A value of 1.0 uses only the texture color.\n */\n public weight: number;\n /** The mode by which to map the image to a surface. */\n public mode: TextureMapping.Mode;\n /** @internal */\n public worldMapping: boolean;\n\n public constructor(props?: TextureMapping.ParamProps) {\n this.textureMatrix = props?.textureMat2x3 ?? Trans2x3.identity;\n this.weight = props?.textureWeight ?? 1;\n this.mode = props?.mapMode ?? Mode.Parametric;\n this.worldMapping = props?.worldMapping ?? false;\n }\n\n /**\n * Generates UV parameters for textured surfaces. Returns undefined on failure.\n * @internal\n */\n public computeUVParams(visitor: IndexedPolyfaceVisitor, transformToImodel: Transform): Point2d[] | undefined {\n switch (this.mode) {\n default: // Fall through to parametric in default case\n case TextureMapping.Mode.Parametric: {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n }\n case TextureMapping.Mode.Planar: {\n const normalIndices = visitor.normalIndex;\n if (!normalIndices)\n return undefined;\n\n // Ignore planar mode unless master or sub units for scaleMode and facet is planar\n if (!this.worldMapping || (visitor.normalIndex !== undefined && (normalIndices[0] !== normalIndices[1] || normalIndices[0] !== normalIndices[2]))) {\n return this.computeParametricUVParams(visitor, this.textureMatrix.transform, !this.worldMapping);\n } else {\n return this.computePlanarUVParams(visitor, this.textureMatrix.transform);\n }\n }\n case TextureMapping.Mode.ElevationDrape: {\n return this.computeElevationDrapeUVParams(visitor, this.textureMatrix.transform, transformToImodel);\n }\n }\n }\n\n /** Computes UV parameters given a texture mapping mode of parametric. */\n private computeParametricUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, isRelativeUnits: boolean): Point2d[] {\n const params: Point2d[] = [];\n for (let i = 0; i < visitor.numEdgesThisFacet; i++) {\n let param = Point2d.create();\n\n if (isRelativeUnits || !visitor.tryGetDistanceParameter(i, param)) {\n if (!visitor.tryGetNormalizedParameter(i, param)) {\n // If mesh does not have facetFaceData, we still want to use the texture coordinates if they are present\n param = visitor.getParam(i)!;\n }\n }\n\n params.push(uvTransform.multiplyPoint2d(param));\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of planar. The result is stored in the Point2d array given. */\n private computePlanarUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform): Point2d[] | undefined {\n const params: Point2d[] = [];\n const points = visitor.point;\n let normal: Vector3d;\n\n if (visitor.normal === undefined)\n normal = points.getPoint3dAtUncheckedPointIndex(0).crossProductToPoints(points.getPoint3dAtUncheckedPointIndex(1), points.getPoint3dAtUncheckedPointIndex(2));\n else\n normal = visitor.normal.getVector3dAtCheckedVectorIndex(0)!;\n\n if (!normal.normalize(normal))\n return undefined;\n\n // adjust U texture coordinate to be a continuous length starting at the\n // origin. V coordinate stays the same. This mode assumes Z is up vector\n\n // Flipping normal puts us in a planar coordinate system consistent with MicroStation's display system\n normal.scale(-1.0, normal);\n\n // pick the first vertex normal\n const sideVector = Vector3d.create(normal.y, -normal.x, 0.0);\n\n // if the magnitude of the normal is near zero, the real normal points\n // almost straighten up.. In this case, use Y as the up vector to match QV\n\n const magnitude = sideVector.magnitude();\n sideVector.normalize(sideVector); // won't remain undefined if failed due to following check..\n\n if (magnitude < 1e-3) {\n normal.set(0, 0, -1);\n sideVector.set(1, 0, 0);\n }\n\n const upVector = sideVector.crossProduct(normal).normalize();\n if (!upVector)\n return undefined;\n\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const vector = Vector3d.createFrom(points.getPoint3dAtUncheckedPointIndex(i));\n\n params.push(Point2d.create(vector.dotProduct(sideVector), vector.dotProduct(upVector)));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n\n /** Computes UV parameters given a texture mapping mode of elevation drape. The result is stored in the Point2d array given. */\n private computeElevationDrapeUVParams(visitor: IndexedPolyfaceVisitor, uvTransform: Transform, transformToIModel?: Transform): Point2d[] {\n const params: Point2d[] = [];\n const numEdges = visitor.numEdgesThisFacet;\n for (let i = 0; i < numEdges; i++) {\n const point = visitor.point.getPoint3dAtUncheckedPointIndex(i);\n\n if (transformToIModel !== undefined)\n transformToIModel.multiplyPoint3d(point, point);\n\n params.push(Point2d.createFrom(point));\n uvTransform.multiplyPoint2d(params[i], params[i]);\n }\n return params;\n }\n }\n}\n\nObject.freeze(TextureMapping.Trans2x3.identity);\n"]}
@@ -1,66 +1,66 @@
1
- /** @packageDocumentation
2
- * @module Entities
3
- */
4
- import { Id64String } from "@itwin/core-bentley";
5
- import { DefinitionElementProps } from "./ElementProps";
6
- import { ImageSourceFormat } from "./Image";
7
- import { Base64EncodedString } from "./Base64EncodedString";
8
- /** Properties that define a [Texture]($backend) element.
9
- * @public
10
- * @extensions
11
- */
12
- export interface TextureProps extends DefinitionElementProps {
13
- /** Format of the image data. */
14
- format: ImageSourceFormat;
15
- /** The image data stored in a Base64-encoded string according to the specified format.
16
- * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
- * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
- */
19
- data: Base64EncodedString;
20
- /** An optional description of the texture. */
21
- description?: string;
22
- }
23
- /** Properties that specify what texture should be loaded and how it should be loaded.
24
- * @public
25
- * @extensions
26
- */
27
- export interface TextureLoadProps {
28
- /** A valid Id64 string identifying the texture */
29
- name: Id64String;
30
- /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
- maxTextureSize?: number;
32
- }
33
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
- * Each pixel can be classified as either opaque or translucent.
35
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
- * @see [TextureImage.transparency]($frontend).
38
- * @public
39
- */
40
- export declare enum TextureTransparency {
41
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
- Opaque = 0,
43
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
- Translucent = 1,
45
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
- */
48
- Mixed = 2
49
- }
50
- /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
- * @public
52
- * @extensions
53
- */
54
- export interface TextureData {
55
- /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
- width: number;
57
- /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
- height: number;
59
- /** The format of the image (Jpeg or Png). */
60
- format: ImageSourceFormat;
61
- /** The encoded image bytes. */
62
- bytes: Uint8Array;
63
- /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
- transparency?: TextureTransparency;
65
- }
1
+ /** @packageDocumentation
2
+ * @module Entities
3
+ */
4
+ import { Id64String } from "@itwin/core-bentley";
5
+ import { DefinitionElementProps } from "./ElementProps";
6
+ import { ImageSourceFormat } from "./Image";
7
+ import { Base64EncodedString } from "./Base64EncodedString";
8
+ /** Properties that define a [Texture]($backend) element.
9
+ * @public
10
+ * @extensions
11
+ */
12
+ export interface TextureProps extends DefinitionElementProps {
13
+ /** Format of the image data. */
14
+ format: ImageSourceFormat;
15
+ /** The image data stored in a Base64-encoded string according to the specified format.
16
+ * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.
17
+ * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.
18
+ */
19
+ data: Base64EncodedString;
20
+ /** An optional description of the texture. */
21
+ description?: string;
22
+ }
23
+ /** Properties that specify what texture should be loaded and how it should be loaded.
24
+ * @public
25
+ * @extensions
26
+ */
27
+ export interface TextureLoadProps {
28
+ /** A valid Id64 string identifying the texture */
29
+ name: Id64String;
30
+ /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */
31
+ maxTextureSize?: number;
32
+ }
33
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
34
+ * Each pixel can be classified as either opaque or translucent.
35
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
36
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
37
+ * @see [TextureImage.transparency]($frontend).
38
+ * @public
39
+ */
40
+ export declare enum TextureTransparency {
41
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
42
+ Opaque = 0,
43
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
44
+ Translucent = 1,
45
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
46
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
47
+ */
48
+ Mixed = 2
49
+ }
50
+ /** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].
51
+ * @public
52
+ * @extensions
53
+ */
54
+ export interface TextureData {
55
+ /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */
56
+ width: number;
57
+ /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */
58
+ height: number;
59
+ /** The format of the image (Jpeg or Png). */
60
+ format: ImageSourceFormat;
61
+ /** The encoded image bytes. */
62
+ bytes: Uint8Array;
63
+ /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */
64
+ transparency?: TextureTransparency;
65
+ }
66
66
  //# sourceMappingURL=TextureProps.d.ts.map
@@ -1,26 +1,26 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Entities
7
- */
8
- /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
9
- * Each pixel can be classified as either opaque or translucent.
10
- * The transparency of the image as a whole is based on the combination of pixel transparencies.
11
- * If this information is known, it should be supplied when creating a texture for more efficient rendering.
12
- * @see [TextureImage.transparency]($frontend).
13
- * @public
14
- */
15
- export var TextureTransparency;
16
- (function (TextureTransparency) {
17
- /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
18
- TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
19
- /** The image contains only translucent pixels. It should blend with other objects in the scene. */
20
- TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
21
- /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
22
- * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
23
- */
24
- TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
25
- })(TextureTransparency || (TextureTransparency = {}));
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Entities
7
+ */
8
+ /** Describes the type of transparency in the pixels of a [TextureImage]($frontend).
9
+ * Each pixel can be classified as either opaque or translucent.
10
+ * The transparency of the image as a whole is based on the combination of pixel transparencies.
11
+ * If this information is known, it should be supplied when creating a texture for more efficient rendering.
12
+ * @see [TextureImage.transparency]($frontend).
13
+ * @public
14
+ */
15
+ export var TextureTransparency;
16
+ (function (TextureTransparency) {
17
+ /** The image contains only opaque pixels. It should not blend with other objects in the scene. */
18
+ TextureTransparency[TextureTransparency["Opaque"] = 0] = "Opaque";
19
+ /** The image contains only translucent pixels. It should blend with other objects in the scene. */
20
+ TextureTransparency[TextureTransparency["Translucent"] = 1] = "Translucent";
21
+ /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while
22
+ * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.
23
+ */
24
+ TextureTransparency[TextureTransparency["Mixed"] = 2] = "Mixed";
25
+ })(TextureTransparency || (TextureTransparency = {}));
26
26
  //# sourceMappingURL=TextureProps.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"TextureProps.js","sourceRoot":"","sources":["../../src/TextureProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAkCH;;;;;;GAMG;AACH,MAAM,CAAN,IAAY,mBASX;AATD,WAAY,mBAAmB;IAC7B,kGAAkG;IAClG,iEAAM,CAAA;IACN,mGAAmG;IACnG,2EAAW,CAAA;IACX;;OAEG;IACH,+DAAK,CAAA;AACP,CAAC,EATW,mBAAmB,KAAnB,mBAAmB,QAS9B","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { DefinitionElementProps } from \"./ElementProps\";\r\nimport { ImageSourceFormat } from \"./Image\";\r\nimport { Base64EncodedString } from \"./Base64EncodedString\";\r\n\r\n/** Properties that define a [Texture]($backend) element.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureProps extends DefinitionElementProps {\r\n /** Format of the image data. */\r\n format: ImageSourceFormat;\r\n /** The image data stored in a Base64-encoded string according to the specified format.\r\n * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.\r\n * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.\r\n */\r\n data: Base64EncodedString;\r\n /** An optional description of the texture. */\r\n description?: string;\r\n}\r\n\r\n/** Properties that specify what texture should be loaded and how it should be loaded.\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureLoadProps {\r\n /** A valid Id64 string identifying the texture */\r\n name: Id64String;\r\n /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */\r\n maxTextureSize?: number;\r\n}\r\n\r\n/** Describes the type of transparency in the pixels of a [TextureImage]($frontend).\r\n * Each pixel can be classified as either opaque or translucent.\r\n * The transparency of the image as a whole is based on the combination of pixel transparencies.\r\n * If this information is known, it should be supplied when creating a texture for more efficient rendering.\r\n * @see [TextureImage.transparency]($frontend).\r\n * @public\r\n */\r\nexport enum TextureTransparency {\r\n /** The image contains only opaque pixels. It should not blend with other objects in the scene. */\r\n Opaque,\r\n /** The image contains only translucent pixels. It should blend with other objects in the scene. */\r\n Translucent,\r\n /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while\r\n * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.\r\n */\r\n Mixed,\r\n}\r\n\r\n/** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].\r\n * @public\r\n * @extensions\r\n */\r\nexport interface TextureData {\r\n /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */\r\n width: number;\r\n /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */\r\n height: number;\r\n /** The format of the image (Jpeg or Png). */\r\n format: ImageSourceFormat;\r\n /** The encoded image bytes. */\r\n bytes: Uint8Array;\r\n /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */\r\n transparency?: TextureTransparency;\r\n}\r\n"]}
1
+ {"version":3,"file":"TextureProps.js","sourceRoot":"","sources":["../../src/TextureProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAkCH;;;;;;GAMG;AACH,MAAM,CAAN,IAAY,mBASX;AATD,WAAY,mBAAmB;IAC7B,kGAAkG;IAClG,iEAAM,CAAA;IACN,mGAAmG;IACnG,2EAAW,CAAA;IACX;;OAEG;IACH,+DAAK,CAAA;AACP,CAAC,EATW,mBAAmB,KAAnB,mBAAmB,QAS9B","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { DefinitionElementProps } from \"./ElementProps\";\nimport { ImageSourceFormat } from \"./Image\";\nimport { Base64EncodedString } from \"./Base64EncodedString\";\n\n/** Properties that define a [Texture]($backend) element.\n * @public\n * @extensions\n */\nexport interface TextureProps extends DefinitionElementProps {\n /** Format of the image data. */\n format: ImageSourceFormat;\n /** The image data stored in a Base64-encoded string according to the specified format.\n * @see [[Base64EncodedString.fromUint8Array]] to produce a well-formed base-64-encoded string.\n * @see [[Base64EncodedString.toUint8Array]] to decode the bytes.\n */\n data: Base64EncodedString;\n /** An optional description of the texture. */\n description?: string;\n}\n\n/** Properties that specify what texture should be loaded and how it should be loaded.\n * @public\n * @extensions\n */\nexport interface TextureLoadProps {\n /** A valid Id64 string identifying the texture */\n name: Id64String;\n /** Maximum texture size supported by the client. If specified, the texture will be downsampled so both of its dimensions adhere to this size. */\n maxTextureSize?: number;\n}\n\n/** Describes the type of transparency in the pixels of a [TextureImage]($frontend).\n * Each pixel can be classified as either opaque or translucent.\n * The transparency of the image as a whole is based on the combination of pixel transparencies.\n * If this information is known, it should be supplied when creating a texture for more efficient rendering.\n * @see [TextureImage.transparency]($frontend).\n * @public\n */\nexport enum TextureTransparency {\n /** The image contains only opaque pixels. It should not blend with other objects in the scene. */\n Opaque,\n /** The image contains only translucent pixels. It should blend with other objects in the scene. */\n Translucent,\n /** The image contains both opaque and translucent pixels. The translucent pixels should blend with other objects in the scene, while\n * the opaque pixels should not. Rendering this type of transparency is somewhat more expensive.\n */\n Mixed,\n}\n\n/** Information about [Texture]($backend) data returned by [[IModelReadRpcInterface.queryTextureData]].\n * @public\n * @extensions\n */\nexport interface TextureData {\n /** The width of the image, possibly reduced from the original width based on [[TextureLoadProps.maxTextureSize]]. */\n width: number;\n /** The height of the image, possibly reduced from the original height based on [[TextureLoadProps.maxTextureSize]]. */\n height: number;\n /** The format of the image (Jpeg or Png). */\n format: ImageSourceFormat;\n /** The encoded image bytes. */\n bytes: Uint8Array;\n /** Information about the transparency of the texture image. Default: [[TextureTransparency.Mixed]]. */\n transparency?: TextureTransparency;\n}\n"]}