@itwin/core-common 3.0.0-dev.81 → 3.0.0-dev.85
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +1248 -1248
- package/README.md +11 -11
- package/lib/cjs/AuthorizationClient.js.map +1 -1
- package/lib/cjs/BackgroundMapProvider.js.map +1 -1
- package/lib/cjs/Base64EncodedString.js.map +1 -1
- package/lib/cjs/BlobReader.js.map +1 -1
- package/lib/cjs/ChangedElements.js.map +1 -1
- package/lib/cjs/ChangedEntities.js.map +1 -1
- package/lib/cjs/ClipStyle.js.map +1 -1
- package/lib/cjs/CloudStorage.js.map +1 -1
- package/lib/cjs/CloudStorageTileCache.js.map +1 -1
- package/lib/cjs/Code.js.map +1 -1
- package/lib/cjs/ConcurrentQuery.js.map +1 -1
- package/lib/cjs/ContextRealityModel.js.map +1 -1
- package/lib/cjs/DisplayStyleSettings.js.map +1 -1
- package/lib/cjs/ECSqlReader.js.map +1 -1
- package/lib/cjs/ECSqlTypes.js.map +1 -1
- package/lib/cjs/EntityProps.js.map +1 -1
- package/lib/cjs/FeatureGates.js.map +1 -1
- package/lib/cjs/FeatureIndex.js.map +1 -1
- package/lib/cjs/Fonts.js.map +1 -1
- package/lib/cjs/Frustum.js.map +1 -1
- package/lib/cjs/IModelError.js.map +1 -1
- package/lib/cjs/Image.js.map +1 -1
- package/lib/cjs/Localization.d.ts +87 -10
- package/lib/cjs/Localization.d.ts.map +1 -1
- package/lib/cjs/Localization.js +8 -6
- package/lib/cjs/Localization.js.map +1 -1
- package/lib/cjs/MapImagerySettings.js.map +1 -1
- package/lib/cjs/ModelClipGroup.js.map +1 -1
- package/lib/cjs/ModelProps.js.map +1 -1
- package/lib/cjs/OctEncodedNormal.js.map +1 -1
- package/lib/cjs/PlanarClipMask.js.map +1 -1
- package/lib/cjs/QPoint.js.map +1 -1
- package/lib/cjs/Render.js.map +1 -1
- package/lib/cjs/RpcInterface.js.map +1 -1
- package/lib/cjs/RpcManager.js.map +1 -1
- package/lib/cjs/SpatialClassification.js.map +1 -1
- package/lib/cjs/SubCategoryAppearance.js.map +1 -1
- package/lib/cjs/Thumbnail.js.map +1 -1
- package/lib/cjs/TxnAction.js.map +1 -1
- package/lib/cjs/ViewDetails.js.map +1 -1
- package/lib/cjs/ViewProps.js.map +1 -1
- package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
- package/lib/cjs/core-common.js.map +1 -1
- package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
- package/lib/cjs/geometry/AreaPattern.js.map +1 -1
- package/lib/cjs/geometry/Cartographic.js.map +1 -1
- package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
- package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
- package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
- package/lib/cjs/geometry/LineStyle.js.map +1 -1
- package/lib/cjs/geometry/Projection.js.map +1 -1
- package/lib/cjs/geometry/TextString.js.map +1 -1
- package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
- package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/SnapshotIModelRpcInterface.js.map +1 -1
- package/lib/cjs/rpc/TestRpcManager.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConfiguration.js.map +1 -1
- package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
- package/lib/cjs/rpc/core/RpcControl.js.map +1 -1
- package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/cjs/rpc/core/RpcMarshaling.js.map +1 -1
- package/lib/cjs/rpc/core/RpcOperation.js.map +1 -1
- package/lib/cjs/rpc/core/RpcPendingQueue.js.map +1 -1
- package/lib/cjs/rpc/core/RpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRegistry.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
- package/lib/cjs/rpc/core/RpcRoutingToken.js.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcManager.js.map +1 -1
- package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/OpenAPI.js.map +1 -1
- package/lib/cjs/rpc/web/RpcMultipart.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcLogging.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/cjs/tile/ElementGraphics.js.map +1 -1
- package/lib/esm/AuthorizationClient.js.map +1 -1
- package/lib/esm/BackgroundMapProvider.js.map +1 -1
- package/lib/esm/Base64EncodedString.js.map +1 -1
- package/lib/esm/BlobReader.js.map +1 -1
- package/lib/esm/ChangedElements.js.map +1 -1
- package/lib/esm/ChangedEntities.js.map +1 -1
- package/lib/esm/ClipStyle.js.map +1 -1
- package/lib/esm/CloudStorage.js.map +1 -1
- package/lib/esm/CloudStorageTileCache.js.map +1 -1
- package/lib/esm/Code.js.map +1 -1
- package/lib/esm/ConcurrentQuery.js.map +1 -1
- package/lib/esm/ContextRealityModel.js.map +1 -1
- package/lib/esm/DisplayStyleSettings.js.map +1 -1
- package/lib/esm/ECSqlReader.js.map +1 -1
- package/lib/esm/ECSqlTypes.js.map +1 -1
- package/lib/esm/EntityProps.js.map +1 -1
- package/lib/esm/FeatureGates.js.map +1 -1
- package/lib/esm/FeatureIndex.js.map +1 -1
- package/lib/esm/Fonts.js.map +1 -1
- package/lib/esm/Frustum.js.map +1 -1
- package/lib/esm/IModelError.js.map +1 -1
- package/lib/esm/Image.js.map +1 -1
- package/lib/esm/Localization.d.ts +87 -10
- package/lib/esm/Localization.d.ts.map +1 -1
- package/lib/esm/Localization.js +8 -6
- package/lib/esm/Localization.js.map +1 -1
- package/lib/esm/MapImagerySettings.js.map +1 -1
- package/lib/esm/ModelClipGroup.js.map +1 -1
- package/lib/esm/ModelProps.js.map +1 -1
- package/lib/esm/OctEncodedNormal.js.map +1 -1
- package/lib/esm/PlanarClipMask.js.map +1 -1
- package/lib/esm/QPoint.js.map +1 -1
- package/lib/esm/Render.js.map +1 -1
- package/lib/esm/RpcInterface.js.map +1 -1
- package/lib/esm/RpcManager.js.map +1 -1
- package/lib/esm/SpatialClassification.js.map +1 -1
- package/lib/esm/SubCategoryAppearance.js.map +1 -1
- package/lib/esm/Thumbnail.js.map +1 -1
- package/lib/esm/TxnAction.js.map +1 -1
- package/lib/esm/ViewDetails.js.map +1 -1
- package/lib/esm/ViewProps.js.map +1 -1
- package/lib/esm/WhiteOnWhiteReversalSettings.js.map +1 -1
- package/lib/esm/core-common.js.map +1 -1
- package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
- package/lib/esm/geometry/AreaPattern.js.map +1 -1
- package/lib/esm/geometry/Cartographic.js.map +1 -1
- package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
- package/lib/esm/geometry/GeodeticDatum.js.map +1 -1
- package/lib/esm/geometry/GeodeticEllipsoid.js.map +1 -1
- package/lib/esm/geometry/LineStyle.js.map +1 -1
- package/lib/esm/geometry/Projection.js.map +1 -1
- package/lib/esm/geometry/TextString.js.map +1 -1
- package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
- package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
- package/lib/esm/rpc/SnapshotIModelRpcInterface.js.map +1 -1
- package/lib/esm/rpc/TestRpcManager.js.map +1 -1
- package/lib/esm/rpc/core/RpcConfiguration.js.map +1 -1
- package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
- package/lib/esm/rpc/core/RpcControl.js.map +1 -1
- package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
- package/lib/esm/rpc/core/RpcMarshaling.js.map +1 -1
- package/lib/esm/rpc/core/RpcOperation.js.map +1 -1
- package/lib/esm/rpc/core/RpcPendingQueue.js.map +1 -1
- package/lib/esm/rpc/core/RpcProtocol.js.map +1 -1
- package/lib/esm/rpc/core/RpcRegistry.js.map +1 -1
- package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
- package/lib/esm/rpc/core/RpcRoutingToken.js.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcManager.js.map +1 -1
- package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
- package/lib/esm/rpc/web/RpcMultipart.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcLogging.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
- package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
- package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
- package/lib/esm/tile/ElementGraphics.js.map +1 -1
- package/package.json +9 -9
package/lib/cjs/QPoint.js.map
CHANGED
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Geometry\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { Point2d, Point3d, Range2d, Range3d, Vector2d, Vector3d } from \"@itwin/core-geometry\";\n\n/**\n * Provides facilities for quantizing floating point values within a specified range into 16-bit unsigned integers.\n * This is a lossy compression technique.\n * Given a floating point range [min, max], a floating point value `x` within that range is quantized by subtracting\n * `min`, scaling the result according to `max`, and truncating the result to an integer.\n * Therefore min quantizes to 0, max to 0xffff, (min+max)/2 to 0x7fff, and so on.\n * These routines are chiefly used by classes like [[QPoint2d]] and [[QPoint3d]] to reduce the space required to store\n * coordinate values for [RenderGraphic]($frontend)s.\n * @public\n */\nexport namespace Quantization {\n export const rangeScale16 = 0xffff;\n export const rangeScale8 = 0xff;\n\n /** Compute the scale factor required to quantize `extent` to `rangeScale` discrete values. */\n export function computeScale(extent: number, rangeScale = rangeScale16): number {\n return 0.0 === extent ? extent : rangeScale / extent;\n }\n\n /** @internal */\n export function isInRange(qpos: number, rangeScale = rangeScale16): boolean {\n return qpos >= 0.0 && qpos < rangeScale + 1.0;\n }\n\n /** Return `pos` quantized to the range [`origin`, `origin + rangeScale`].\n * @see [[Quantization.unquantize]] for the inverse operation.\n */\n export function quantize(pos: number, origin: number, scale: number, rangeScale = rangeScale16): number {\n return Math.floor(Math.max(0.0, Math.min(rangeScale, 0.5 + (pos - origin) * scale)));\n }\n\n /** @internal */\n export function isQuantizable(pos: number, origin: number, scale: number, rangeScale = rangeScale16) {\n return isInRange(quantize(pos, origin, scale, rangeScale));\n }\n\n /** Give `qpos` quantized to the range [`origin`, `origin + rangeScale`], return the unquantized value.\n * @see [[Quantization.quantize]] for the inverse operation.\n */\n export function unquantize(qpos: number, origin: number, scale: number): number {\n return 0.0 === scale ? origin : origin + qpos / scale;\n }\n\n /** @internal */\n export function isQuantized(qpos: number) {\n return isInRange(qpos) && qpos === Math.floor(qpos);\n }\n}\n\n/** Parameters used for [[Quantization]] of 2d points such that the `x` and `y` components are each quantized to 16-bit unsigned integers.\n * @see [[QPoint2d]] for the quantized representation of a [Point2d]($core-geometry).\n * @see [[QPoint2dList]] for a list of [[QPoint2d]]s quantized using a [[QParams2d]].\n * @public\n */\nexport class QParams2d {\n /** The origin of the quantization range. */\n public readonly origin = new Point2d();\n /** The scale applied to coordinates to quantize them. */\n public readonly scale = new Point2d();\n\n private constructor(ox = 0, oy = 0, sx = 0, sy = 0) { this.setFrom(ox, oy, sx, sy); }\n\n private setFrom(ox: number, oy: number, sx: number, sy: number) {\n this.origin.x = ox;\n this.origin.y = oy;\n this.scale.x = sx;\n this.scale.y = sy;\n }\n\n /** Set [[origin]] and [[scale]] from `src`. */\n public copyFrom(src: QParams2d): void {\n this.setFrom(src.origin.x, src.origin.y, src.scale.x, src.scale.y);\n }\n\n /** Create a copy of these params.\n * @param out If supplied, these QParams2d will be modified and returned; otherwise a new QParams2d object will be created and returned.\n */\n public clone(out?: QParams2d): QParams2d {\n const result = undefined !== out ? out : new QParams2d();\n result.copyFrom(this);\n return result;\n }\n\n /** Initialize these parameters to support quantization of values within the specified range. */\n public setFromRange(range: Range2d, rangeScale = Quantization.rangeScale16) {\n if (!range.isNull) {\n this.setFrom(range.low.x, range.low.y, Quantization.computeScale(range.high.x - range.low.x, rangeScale), Quantization.computeScale(range.high.y - range.low.y, rangeScale));\n } else {\n this.origin.x = this.origin.y = this.scale.x = this.scale.y = 0;\n }\n }\n\n /** Create parameters to support quantization of values within the specified range. */\n public static fromRange(range: Range2d, out?: QParams2d, rangeScale = Quantization.rangeScale16) {\n const params = undefined !== out ? out : new QParams2d();\n params.setFromRange(range, rangeScale);\n return params;\n }\n\n /** Return the unquantized point for the input `x` and `y` components. If `out` is supplied, it will be modified to hold the result and returned. */\n public unquantize(x: number, y: number, out?: Point2d): Point2d {\n out = out ?? new Point2d();\n out.x = Quantization.unquantize(x, this.origin.x, this.scale.x);\n out.y = Quantization.unquantize(y, this.origin.y, this.scale.y);\n return out;\n }\n\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0], appropriate for normalized 2d vectors. */\n public static fromNormalizedRange(rangeScale = Quantization.rangeScale16) {\n return QParams2d.fromRange(Range2d.createArray([Point2d.create(-1, -1), Point2d.create(1, 1)]), undefined, rangeScale);\n }\n\n /** Create parameters supporting quantization of values within the range [0.0, 1.0]. */\n public static fromZeroToOne(rangeScale = Quantization.rangeScale16) {\n return QParams2d.fromRange(Range2d.createArray([Point2d.create(0, 0), Point2d.create(1, 1)]), undefined, rangeScale);\n }\n\n /** Create parameters from origin and scale components */\n public static fromOriginAndScale(originX: number, originY: number, scaleX: number, scaleY: number) {\n return new QParams2d(originX, originY, scaleX, scaleY);\n }\n\n /** @internal */\n public get rangeDiagonal(): Vector2d {\n return Vector2d.createFrom({ x: 0 === this.scale.x ? 0 : Quantization.rangeScale16 / this.scale.x, y: 0 === this.scale.y ? 0 : Quantization.rangeScale16 / this.scale.y });\n }\n\n /** Return true if the point point is quantizable using these parameters. */\n public isQuantizable(point: Point2d) {\n return Quantization.isQuantizable(point.x, this.origin.x, this.scale.x) && Quantization.isQuantizable(point.y, this.origin.y, this.scale.y);\n }\n}\n\n/** Represents a [Point2d]($core-geometry) compressed such that each component `x` and `y` is quantized to the 16-bit integer range [0, 0xffff].\n * These are primarily used to reduce the space required for coordinates used by [RenderGraphic]($frontend)s.\n * @see [[QParams2d]] to define quantization parameters for a range of points.\n * @see [[QPoint2dList]] for a list of points all quantized to the same range.\n * @public\n */\nexport class QPoint2d {\n private _x: number = 0;\n private _y: number = 0;\n\n /** The quantized x component. */\n public get x() { return this._x; }\n public set x(x: number) {\n assert(Quantization.isQuantized(x));\n this._x = x;\n }\n\n /** The quantized y component. */\n public get y() { return this._y; }\n public set y(y: number) {\n assert(Quantization.isQuantized(y));\n this._y = y;\n }\n\n /** Construct with `x` and `y` initialized to zero. */\n public constructor() { }\n\n /** Initialize this point by quantizing the supplied Point2d using the specified params */\n public init(pos: Point2d, params: QParams2d) {\n this.x = Quantization.quantize(pos.x, params.origin.x, params.scale.x);\n this.y = Quantization.quantize(pos.y, params.origin.y, params.scale.y);\n }\n\n /** Create a quantized point from the supplied Point2d using the specified params */\n public static create(pos: Point2d, params: QParams2d) {\n const qpt = new QPoint2d();\n qpt.init(pos, params);\n return qpt;\n }\n\n /** Initialize `x` and `y` from `src`. */\n public copyFrom(src: QPoint2d) {\n this.x = src.x;\n this.y = src.y;\n }\n\n /** Create a copy of this point.\n * @param out If supplied, it will be modified in-place and returned; otherwise a new QPoint2d will be allocated and returned.\n */\n public clone(out?: QPoint2d) {\n const result = undefined !== out ? out : new QPoint2d();\n result.copyFrom(this);\n return result;\n }\n\n /**\n * Set the x and y components directly.\n * @param x Must be an integer in the range [0, 0xffff]\n * @param y Must be an integer in the range [0, 0xffff]\n */\n public setFromScalars(x: number, y: number) {\n this.x = x;\n this.y = y;\n }\n\n /**\n * Create a QPoint2d directly from x and y components.\n * @param x Must be an integer in the range [0, 0xffff]\n * @param y Must be an integer in the range [0, 0xffff]\n */\n public static fromScalars(x: number, y: number) {\n const pt = new QPoint2d();\n pt.setFromScalars(x, y);\n return pt;\n }\n\n /** Return a Point2d unquantized according to the supplied `params`. If `out` is supplied, it will be modified in-place and returned. */\n public unquantize(params: QParams2d, out?: Point2d): Point2d {\n const pt: Point2d = undefined !== out ? out : new Point2d();\n pt.x = Quantization.unquantize(this.x, params.origin.x, params.scale.x);\n pt.y = Quantization.unquantize(this.y, params.origin.y, params.scale.y);\n return pt;\n }\n}\n\n/** A list of [[QPoint2d]]s all quantized to the same range.\n * @public\n */\nexport class QPoint2dList {\n /** Parameters used to quantize the points. */\n public readonly params: QParams2d;\n private readonly _list = new Array<QPoint2d>();\n\n /** The list of quantized points. */\n public get list(): ReadonlyArray<QPoint2d> {\n return this._list;\n }\n\n /** Construct an empty list set up to use the supplied quantization parameters. */\n public constructor(params: QParams2d) {\n this.params = params.clone();\n }\n\n /** Removes all points from the list. */\n public clear() {\n this._list.length = 0;\n }\n\n /** Removes all points from the list and change the quantization parameters. */\n public reset(params: QParams2d) {\n this.clear();\n this.params.copyFrom(params);\n }\n\n /** Quantizes the supplied Point2d to this list's range and appends it to the list. */\n public add(pt: Point2d) {\n this._list.push(QPoint2d.create(pt, this.params));\n }\n\n /** Adds a previously-quantized point to this list. */\n public push(qpt: QPoint2d) {\n this._list.push(qpt.clone());\n }\n\n /** The number of points in the list. */\n public get length() {\n return this._list.length;\n }\n\n /** Returns the unquantized value of the point at the specified index in the list. */\n public unquantize(index: number, out?: Point2d): Point2d {\n assert(index < this.length);\n if (index < this.length) {\n return this._list[index].unquantize(this.params, out);\n } else {\n return undefined !== out ? out : new Point2d();\n }\n }\n\n /** Changes the quantization parameters and requantizes all points in the list to the new range.\n * @note The loss of precision is compounded each time the points are requantized to a new range.\n */\n public requantize(params: QParams2d) {\n for (let i = 0; i < this.length; i++) {\n const pt = this.unquantize(i);\n this._list[i].init(pt, params);\n }\n\n this.params.copyFrom(params);\n }\n\n /** Extracts the current contents of the list as a Uint16Array such that the first element of the array corresponds to the first point's `x` component,\n * the second to the first point's `y` component, and so on.\n */\n public toTypedArray(): Uint16Array {\n const array = new Uint16Array(this.length * 2);\n const pts = this._list;\n for (let i = 0; i < this.length; i++) {\n const pt = pts[i];\n array[i * 2] = pt.x;\n array[i * 2 + 1] = pt.y;\n }\n\n return array;\n }\n\n /** Create from a Uint16Array laid out such that `array[0]` corresponds to the first point's `x` component, `array[1]` to the first point's `y` component, and so on. */\n public fromTypedArray(range: Range2d, array: Uint16Array) {\n this.params.setFromRange(range);\n this._list.length = array.length / 2;\n for (let i = 0, j = 0; i < this.list.length; i++)\n this._list[i] = QPoint2d.fromScalars(array[j++], array[j++]);\n }\n\n /** Construct a QPoint2dList containing all points in the supplied list, quantized to the range of those points. */\n public static fromPoints(points: Point2d[], out?: QPoint2dList) {\n let qPoints;\n const qParams = QParams2d.fromRange(Range2d.createArray(points));\n if (out) {\n qPoints = out;\n qPoints.reset(qParams);\n } else qPoints = new QPoint2dList(qParams);\n for (const point of points)\n qPoints.add(point);\n\n return qPoints;\n }\n}\n\n/** Parameters used for [[Quantization]] of 3d points such that the `x`, `y`, and `z` components are each quantized to 16-bit unsigned integers.\n * @see [[QPoint3d]] for the quantized representation of a [Point3d]($core-geometry).\n * @see [[QPoint3dList]] for a list of [[QPoint3d]]s quantized using a [[QParams3d]].\n * @public\n */\nexport class QParams3d {\n /** The origin of the quantization range. */\n public readonly origin = new Point3d();\n /** The scale applied to coordinates to quantize them. */\n public readonly scale = new Point3d();\n\n private constructor(ox = 0, oy = 0, oz = 0, sx = 0, sy = 0, sz = 0) {\n this.setFrom(ox, oy, oz, sx, sy, sz);\n }\n\n private setFrom(ox: number, oy: number, oz: number, sx: number, sy: number, sz: number) {\n this.origin.x = ox;\n this.origin.y = oy;\n this.origin.z = oz;\n this.scale.x = sx;\n this.scale.y = sy;\n this.scale.z = sz;\n }\n\n /** Set `x`, `y`, and `z` from `src. */\n public copyFrom(src: QParams3d): void {\n this.setFrom(src.origin.x, src.origin.y, src.origin.z, src.scale.x, src.scale.y, src.scale.z);\n }\n\n /** Create a copy of these parameters.\n * @param out If supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\n */\n public clone(out?: QParams3d): QParams3d {\n const result = undefined !== out ? out : new QParams3d();\n result.copyFrom(this);\n return result;\n }\n\n /** Initialize from origin and scale */\n public setFromOriginAndScale(origin: Point3d, scale: Point3d) {\n this.setFrom(origin.x, origin.y, origin.z, scale.x, scale.y, scale.z);\n }\n\n /** Initialize these parameters to support quantization of values within the specified range. */\n public setFromRange(range: Range3d, rangeScale = Quantization.rangeScale16) {\n if (!range.isNull) {\n this.setFrom(range.low.x, range.low.y, range.low.z,\n Quantization.computeScale(range.high.x - range.low.x, rangeScale), Quantization.computeScale(range.high.y - range.low.y, rangeScale), Quantization.computeScale(range.high.z - range.low.z, rangeScale));\n } else {\n this.origin.x = this.origin.y = this.origin.z = 0;\n this.scale.x = this.scale.y = this.scale.z = 0;\n }\n }\n\n /** Return the unquantized point for the input components.\n * @param out If supplied, it will be modified in-place and returned instead of allocating a new Point3d.\n */\n public unquantize(x: number, y: number, z: number, out?: Point3d): Point3d {\n const pt: Point3d = undefined !== out ? out : new Point3d();\n pt.x = Quantization.unquantize(x, this.origin.x, this.scale.x);\n pt.y = Quantization.unquantize(y, this.origin.y, this.scale.y);\n pt.z = Quantization.unquantize(z, this.origin.z, this.scale.z);\n return pt;\n }\n\n /** Creates parameters to support quantization of values within the specified range.\n * If `out` is supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\n */\n public static fromRange(range: Range3d, out?: QParams3d, rangeScale = Quantization.rangeScale16): QParams3d {\n const params = undefined !== out ? out : new QParams3d();\n params.setFromRange(range, rangeScale);\n return params;\n }\n\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0].\n * If `out` is supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\n */\n public static fromOriginAndScale(origin: Point3d, scale: Point3d, out?: QParams3d): QParams3d {\n const params = undefined !== out ? out : new QParams3d();\n params.setFromOriginAndScale(origin, scale);\n return params;\n }\n\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0]. */\n public static fromNormalizedRange(rangeScale = Quantization.rangeScale16) {\n return QParams3d.fromRange(Range3d.createArray([Point3d.create(-1, -1, -1), Point3d.create(1, 1, 1)]), undefined, rangeScale);\n }\n\n /** Creates parameters supporting quantization of values within the range [0.0, 1.0]. */\n public static fromZeroToOne(rangeScale = Quantization.rangeScale16) {\n return QParams3d.fromRange(Range3d.createArray([Point3d.create(0, 0, 0), Point3d.create(1, 1, 1)]), undefined, rangeScale);\n }\n\n /** @internal */\n public get rangeDiagonal(): Vector3d {\n return Vector3d.createFrom({\n x: this.scale.x === 0 ? 0 : Quantization.rangeScale16 / this.scale.x,\n y: this.scale.y === 0 ? 0 : Quantization.rangeScale16 / this.scale.y,\n z: this.scale.z === 0 ? 0 : Quantization.rangeScale16 / this.scale.z,\n });\n }\n\n /** Return true if the point point is quantizable using these parameters. */\n public isQuantizable(point: Point3d) {\n return Quantization.isQuantizable(point.x, this.origin.x, this.scale.x) && Quantization.isQuantizable(point.y, this.origin.y, this.scale.y) && Quantization.isQuantizable(point.z, this.origin.z, this.scale.z);\n }\n\n /** Compute the range to which these parameters quantize. */\n public computeRange(out?: Range3d): Range3d {\n const range = Range3d.createNull(out);\n range.extendPoint(this.origin);\n range.extendPoint(this.origin.plus(this.rangeDiagonal));\n return range;\n }\n}\n\n/** Represents a [Point3d]($core-geometry) compressed such that each component `x`, `y`, and `z` is quantized to the 16-bit integer range [0, 0xffff].\n * These are primarily used to reduce the space required for coordinates used by [RenderGraphic]($frontend)s.\n * @see [[QParams3d]] to define quantization parameters for a range of points.\n * @see [[QPoint3dList]] for a list of points all quantized to the same range.\n * @public\n */\nexport class QPoint3d {\n private _x: number = 0;\n private _y: number = 0;\n private _z: number = 0;\n\n /** The quantized x component. */\n public get x() { return this._x; }\n public set x(x: number) {\n assert(Quantization.isQuantized(x));\n this._x = x;\n }\n\n /** The quantized y component. */\n public get y() { return this._y; }\n public set y(y: number) {\n assert(Quantization.isQuantized(y));\n this._y = y;\n }\n\n /** The quantized z component. */\n public get z() { return this._z; }\n public set z(z: number) {\n assert(Quantization.isQuantized(z));\n this._z = z;\n }\n\n /** Construct with all components initialized to zero. */\n public constructor() { }\n\n /** Initialize this point by quantizing the supplied Point3d using the specified params */\n public init(pos: Point3d, params: QParams3d): void {\n this.x = Quantization.quantize(pos.x, params.origin.x, params.scale.x);\n this.y = Quantization.quantize(pos.y, params.origin.y, params.scale.y);\n this.z = Quantization.quantize(pos.z, params.origin.z, params.scale.z);\n }\n\n /** Creates a quantized point from the supplied Point3d using the specified params */\n public static create(pos: Point3d, params: QParams3d): QPoint3d {\n const qpt = new QPoint3d();\n qpt.init(pos, params);\n return qpt;\n }\n\n /** Set this points components from `src`. */\n public copyFrom(src: QPoint3d): void {\n this.x = src.x;\n this.y = src.y;\n this.z = src.z;\n }\n\n /** Create a copy of this point.\n * @param out If supplied, it will be modified in-place instead of allocating a new QPoint3d.\n */\n public clone(out?: QPoint3d): QPoint3d {\n const result = undefined !== out ? out : new QPoint3d();\n result.copyFrom(this);\n return result;\n }\n\n /**\n * Sets the x, y, and z components directly.\n * @param x Must be an integer in the range [0, 0xffff]\n * @param y Must be an integer in the range [0, 0xffff]\n * @param z Must be an integer in the range [0, 0xffff]\n */\n public setFromScalars(x: number, y: number, z: number) {\n this.x = x;\n this.y = y;\n this.z = z;\n }\n\n /**\n * Creates a QPoint3d directly from x, y, and z components.\n * @param x Must be an integer in the range [0, 0xffff]\n * @param y Must be an integer in the range [0, 0xffff]\n * @param z Must be an integer in the range [0, 0xffff]\n * @param out If supplied, it will be modified in-place instead of allocating a new QPoint3d.\n */\n public static fromScalars(x: number, y: number, z: number, out?: QPoint3d): QPoint3d {\n const pt = undefined === out ? new QPoint3d() : out;\n pt.setFromScalars(x, y, z);\n return pt;\n }\n\n /** Returns a Point3d unquantized according to the supplied params.\n * If `out` is supplied, it will be modified in-place instead of allocating a new Point3d.\n */\n public unquantize(params: QParams3d, out?: Point3d): Point3d {\n const pt: Point3d = undefined !== out ? out : new Point3d();\n pt.x = Quantization.unquantize(this.x, params.origin.x, params.scale.x);\n pt.y = Quantization.unquantize(this.y, params.origin.y, params.scale.y);\n pt.z = Quantization.unquantize(this.z, params.origin.z, params.scale.z);\n return pt;\n }\n\n /** Return true if this point's components are identical to the other point's components. */\n public equals(other: QPoint3d): boolean {\n return this.x === other.x && this.y === other.y && this.z === other.z;\n }\n\n /** Perform ordinal comparison to another point. The function returns:\n * - Zero if this point is identical to `rhs`; or\n * - A number less than zero if this point is ordered before `rhs`; or\n * - A number greater than zero if this point is ordered after `rhs`.\n * @see [OrderedComparator]($core-bentley).\n */\n public compare(rhs: QPoint3d): number {\n let diff = this.x - rhs.x;\n if (0 === diff) {\n diff = this.y - rhs.y;\n if (0 === diff) {\n diff = this.z - rhs.z;\n }\n }\n\n return diff;\n }\n}\n\n/** A list of [[QPoint3d]]s all quantized to the same range.\n * @public\n */\nexport class QPoint3dList {\n /** Parameters used to quantize the points. */\n public readonly params: QParams3d;\n private readonly _list: QPoint3d[] = [];\n\n /** The list of quantized points. */\n public get list(): ReadonlyArray<QPoint3d> {\n return this._list;\n }\n\n /** Construct an empty list set up to quantize to the supplied range.\n * @param The quantization parameters. If omitted, a null range will be used.\n */\n public constructor(params?: QParams3d) {\n this.params = params ? params.clone() : QParams3d.fromRange(Range3d.createNull());\n }\n\n /** Construct a QPoint3dList containing all points in the supplied list, quantized to the range of those points.\n * @param The points to quantize and add to the list.\n * @param out If supplied, it will be cleared, its parameters recomputed, and the points will be added to it; otherwise, a new QPoint3dList will be created and returned.\n */\n public static fromPoints(points: Point3d[], out?: QPoint3dList): QPoint3dList {\n let qPoints;\n const qParams = QParams3d.fromRange(Range3d.createArray(points));\n if (out) {\n qPoints = out;\n qPoints.reset(qParams);\n } else {\n qPoints = new QPoint3dList(qParams);\n }\n\n for (const point of points)\n qPoints.add(point);\n\n return qPoints;\n }\n\n /** Removes all points from the list. */\n public clear() {\n this._list.length = 0;\n }\n\n /** Clears out the contents of the list and changes the quantization parameters. */\n public reset(params: QParams3d) {\n this.clear();\n this.params.copyFrom(params);\n }\n\n /** Quantizes the supplied Point3d to this list's range and appends it to the list. */\n public add(pt: Point3d) {\n this._list.push(QPoint3d.create(pt, this.params));\n }\n\n /** Adds a previously-quantized point to this list. */\n public push(qpt: QPoint3d) {\n this._list.push(qpt.clone());\n }\n\n /** The number of points in the list. */\n public get length() {\n return this._list.length;\n }\n\n /** Returns the unquantized value of the point at the specified index in the list. */\n public unquantize(index: number, out?: Point3d): Point3d {\n assert(index < this.length);\n if (index < this.length) {\n return this._list[index].unquantize(this.params, out);\n } else {\n return undefined !== out ? out : new Point3d();\n }\n }\n\n /** Changes the quantization parameters and requantizes all points in the list to the new range.\n * @note The loss of precision is compounded each time the points are requantized to a new range.\n */\n public requantize(params: QParams3d): void {\n for (let i = 0; i < this.length; i++) {\n const pt = this.unquantize(i);\n this._list[i].init(pt, params);\n }\n\n this.params.copyFrom(params);\n }\n\n /** Extracts the current contents of the list as a Uint16Array such that the first 3 elements contain the first point's x, y, and z components,\n * the second three elements contain the second point's components, and so on.\n */\n public toTypedArray(): Uint16Array {\n const array = new Uint16Array(this.length * 3);\n const pts = this._list;\n for (let i = 0; i < this.length; i++) {\n const pt = pts[i];\n array[i * 3 + 0] = pt.x;\n array[i * 3 + 1] = pt.y;\n array[i * 3 + 2] = pt.z;\n }\n\n return array;\n }\n\n /** Reinitialize from a Uint16Array in which the first three elements specify the x, y, and z components of the first point, the second three elements specify the components\n * of the second point, and so on.\n */\n public fromTypedArray(range: Range3d, array: Uint16Array): void {\n this.params.setFromRange(range);\n this._list.length = array.length / 3;\n for (let i = 0, j = 0; i < this.list.length; i++)\n this._list[i] = QPoint3d.fromScalars(array[j++], array[j++], array[j++]);\n }\n\n /** Construct a list containing all points in the supplied list, quantized using the supplied parameters. */\n public static createFrom(points: Point3d[], params: QParams3d): QPoint3dList {\n const list = new QPoint3dList(params);\n for (const point of points)\n list.add(point);\n\n return list;\n }\n\n /** An iterator over the points in the list. */\n public [Symbol.iterator]() {\n return this.list[Symbol.iterator]();\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d, Range2d, Range3d, Vector2d, Vector3d } from \"@itwin/core-geometry\";\r\n\r\n/**\r\n * Provides facilities for quantizing floating point values within a specified range into 16-bit unsigned integers.\r\n * This is a lossy compression technique.\r\n * Given a floating point range [min, max], a floating point value `x` within that range is quantized by subtracting\r\n * `min`, scaling the result according to `max`, and truncating the result to an integer.\r\n * Therefore min quantizes to 0, max to 0xffff, (min+max)/2 to 0x7fff, and so on.\r\n * These routines are chiefly used by classes like [[QPoint2d]] and [[QPoint3d]] to reduce the space required to store\r\n * coordinate values for [RenderGraphic]($frontend)s.\r\n * @public\r\n */\r\nexport namespace Quantization {\r\n export const rangeScale16 = 0xffff;\r\n export const rangeScale8 = 0xff;\r\n\r\n /** Compute the scale factor required to quantize `extent` to `rangeScale` discrete values. */\r\n export function computeScale(extent: number, rangeScale = rangeScale16): number {\r\n return 0.0 === extent ? extent : rangeScale / extent;\r\n }\r\n\r\n /** @internal */\r\n export function isInRange(qpos: number, rangeScale = rangeScale16): boolean {\r\n return qpos >= 0.0 && qpos < rangeScale + 1.0;\r\n }\r\n\r\n /** Return `pos` quantized to the range [`origin`, `origin + rangeScale`].\r\n * @see [[Quantization.unquantize]] for the inverse operation.\r\n */\r\n export function quantize(pos: number, origin: number, scale: number, rangeScale = rangeScale16): number {\r\n return Math.floor(Math.max(0.0, Math.min(rangeScale, 0.5 + (pos - origin) * scale)));\r\n }\r\n\r\n /** @internal */\r\n export function isQuantizable(pos: number, origin: number, scale: number, rangeScale = rangeScale16) {\r\n return isInRange(quantize(pos, origin, scale, rangeScale));\r\n }\r\n\r\n /** Give `qpos` quantized to the range [`origin`, `origin + rangeScale`], return the unquantized value.\r\n * @see [[Quantization.quantize]] for the inverse operation.\r\n */\r\n export function unquantize(qpos: number, origin: number, scale: number): number {\r\n return 0.0 === scale ? origin : origin + qpos / scale;\r\n }\r\n\r\n /** @internal */\r\n export function isQuantized(qpos: number) {\r\n return isInRange(qpos) && qpos === Math.floor(qpos);\r\n }\r\n}\r\n\r\n/** Parameters used for [[Quantization]] of 2d points such that the `x` and `y` components are each quantized to 16-bit unsigned integers.\r\n * @see [[QPoint2d]] for the quantized representation of a [Point2d]($core-geometry).\r\n * @see [[QPoint2dList]] for a list of [[QPoint2d]]s quantized using a [[QParams2d]].\r\n * @public\r\n */\r\nexport class QParams2d {\r\n /** The origin of the quantization range. */\r\n public readonly origin = new Point2d();\r\n /** The scale applied to coordinates to quantize them. */\r\n public readonly scale = new Point2d();\r\n\r\n private constructor(ox = 0, oy = 0, sx = 0, sy = 0) { this.setFrom(ox, oy, sx, sy); }\r\n\r\n private setFrom(ox: number, oy: number, sx: number, sy: number) {\r\n this.origin.x = ox;\r\n this.origin.y = oy;\r\n this.scale.x = sx;\r\n this.scale.y = sy;\r\n }\r\n\r\n /** Set [[origin]] and [[scale]] from `src`. */\r\n public copyFrom(src: QParams2d): void {\r\n this.setFrom(src.origin.x, src.origin.y, src.scale.x, src.scale.y);\r\n }\r\n\r\n /** Create a copy of these params.\r\n * @param out If supplied, these QParams2d will be modified and returned; otherwise a new QParams2d object will be created and returned.\r\n */\r\n public clone(out?: QParams2d): QParams2d {\r\n const result = undefined !== out ? out : new QParams2d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /** Initialize these parameters to support quantization of values within the specified range. */\r\n public setFromRange(range: Range2d, rangeScale = Quantization.rangeScale16) {\r\n if (!range.isNull) {\r\n this.setFrom(range.low.x, range.low.y, Quantization.computeScale(range.high.x - range.low.x, rangeScale), Quantization.computeScale(range.high.y - range.low.y, rangeScale));\r\n } else {\r\n this.origin.x = this.origin.y = this.scale.x = this.scale.y = 0;\r\n }\r\n }\r\n\r\n /** Create parameters to support quantization of values within the specified range. */\r\n public static fromRange(range: Range2d, out?: QParams2d, rangeScale = Quantization.rangeScale16) {\r\n const params = undefined !== out ? out : new QParams2d();\r\n params.setFromRange(range, rangeScale);\r\n return params;\r\n }\r\n\r\n /** Return the unquantized point for the input `x` and `y` components. If `out` is supplied, it will be modified to hold the result and returned. */\r\n public unquantize(x: number, y: number, out?: Point2d): Point2d {\r\n out = out ?? new Point2d();\r\n out.x = Quantization.unquantize(x, this.origin.x, this.scale.x);\r\n out.y = Quantization.unquantize(y, this.origin.y, this.scale.y);\r\n return out;\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0], appropriate for normalized 2d vectors. */\r\n public static fromNormalizedRange(rangeScale = Quantization.rangeScale16) {\r\n return QParams2d.fromRange(Range2d.createArray([Point2d.create(-1, -1), Point2d.create(1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** Create parameters supporting quantization of values within the range [0.0, 1.0]. */\r\n public static fromZeroToOne(rangeScale = Quantization.rangeScale16) {\r\n return QParams2d.fromRange(Range2d.createArray([Point2d.create(0, 0), Point2d.create(1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** Create parameters from origin and scale components */\r\n public static fromOriginAndScale(originX: number, originY: number, scaleX: number, scaleY: number) {\r\n return new QParams2d(originX, originY, scaleX, scaleY);\r\n }\r\n\r\n /** @internal */\r\n public get rangeDiagonal(): Vector2d {\r\n return Vector2d.createFrom({ x: 0 === this.scale.x ? 0 : Quantization.rangeScale16 / this.scale.x, y: 0 === this.scale.y ? 0 : Quantization.rangeScale16 / this.scale.y });\r\n }\r\n\r\n /** Return true if the point point is quantizable using these parameters. */\r\n public isQuantizable(point: Point2d) {\r\n return Quantization.isQuantizable(point.x, this.origin.x, this.scale.x) && Quantization.isQuantizable(point.y, this.origin.y, this.scale.y);\r\n }\r\n}\r\n\r\n/** Represents a [Point2d]($core-geometry) compressed such that each component `x` and `y` is quantized to the 16-bit integer range [0, 0xffff].\r\n * These are primarily used to reduce the space required for coordinates used by [RenderGraphic]($frontend)s.\r\n * @see [[QParams2d]] to define quantization parameters for a range of points.\r\n * @see [[QPoint2dList]] for a list of points all quantized to the same range.\r\n * @public\r\n */\r\nexport class QPoint2d {\r\n private _x: number = 0;\r\n private _y: number = 0;\r\n\r\n /** The quantized x component. */\r\n public get x() { return this._x; }\r\n public set x(x: number) {\r\n assert(Quantization.isQuantized(x));\r\n this._x = x;\r\n }\r\n\r\n /** The quantized y component. */\r\n public get y() { return this._y; }\r\n public set y(y: number) {\r\n assert(Quantization.isQuantized(y));\r\n this._y = y;\r\n }\r\n\r\n /** Construct with `x` and `y` initialized to zero. */\r\n public constructor() { }\r\n\r\n /** Initialize this point by quantizing the supplied Point2d using the specified params */\r\n public init(pos: Point2d, params: QParams2d) {\r\n this.x = Quantization.quantize(pos.x, params.origin.x, params.scale.x);\r\n this.y = Quantization.quantize(pos.y, params.origin.y, params.scale.y);\r\n }\r\n\r\n /** Create a quantized point from the supplied Point2d using the specified params */\r\n public static create(pos: Point2d, params: QParams2d) {\r\n const qpt = new QPoint2d();\r\n qpt.init(pos, params);\r\n return qpt;\r\n }\r\n\r\n /** Initialize `x` and `y` from `src`. */\r\n public copyFrom(src: QPoint2d) {\r\n this.x = src.x;\r\n this.y = src.y;\r\n }\r\n\r\n /** Create a copy of this point.\r\n * @param out If supplied, it will be modified in-place and returned; otherwise a new QPoint2d will be allocated and returned.\r\n */\r\n public clone(out?: QPoint2d) {\r\n const result = undefined !== out ? out : new QPoint2d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /**\r\n * Set the x and y components directly.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n */\r\n public setFromScalars(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n }\r\n\r\n /**\r\n * Create a QPoint2d directly from x and y components.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n */\r\n public static fromScalars(x: number, y: number) {\r\n const pt = new QPoint2d();\r\n pt.setFromScalars(x, y);\r\n return pt;\r\n }\r\n\r\n /** Return a Point2d unquantized according to the supplied `params`. If `out` is supplied, it will be modified in-place and returned. */\r\n public unquantize(params: QParams2d, out?: Point2d): Point2d {\r\n const pt: Point2d = undefined !== out ? out : new Point2d();\r\n pt.x = Quantization.unquantize(this.x, params.origin.x, params.scale.x);\r\n pt.y = Quantization.unquantize(this.y, params.origin.y, params.scale.y);\r\n return pt;\r\n }\r\n}\r\n\r\n/** A list of [[QPoint2d]]s all quantized to the same range.\r\n * @public\r\n */\r\nexport class QPoint2dList {\r\n /** Parameters used to quantize the points. */\r\n public readonly params: QParams2d;\r\n private readonly _list = new Array<QPoint2d>();\r\n\r\n /** The list of quantized points. */\r\n public get list(): ReadonlyArray<QPoint2d> {\r\n return this._list;\r\n }\r\n\r\n /** Construct an empty list set up to use the supplied quantization parameters. */\r\n public constructor(params: QParams2d) {\r\n this.params = params.clone();\r\n }\r\n\r\n /** Removes all points from the list. */\r\n public clear() {\r\n this._list.length = 0;\r\n }\r\n\r\n /** Removes all points from the list and change the quantization parameters. */\r\n public reset(params: QParams2d) {\r\n this.clear();\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Quantizes the supplied Point2d to this list's range and appends it to the list. */\r\n public add(pt: Point2d) {\r\n this._list.push(QPoint2d.create(pt, this.params));\r\n }\r\n\r\n /** Adds a previously-quantized point to this list. */\r\n public push(qpt: QPoint2d) {\r\n this._list.push(qpt.clone());\r\n }\r\n\r\n /** The number of points in the list. */\r\n public get length() {\r\n return this._list.length;\r\n }\r\n\r\n /** Returns the unquantized value of the point at the specified index in the list. */\r\n public unquantize(index: number, out?: Point2d): Point2d {\r\n assert(index < this.length);\r\n if (index < this.length) {\r\n return this._list[index].unquantize(this.params, out);\r\n } else {\r\n return undefined !== out ? out : new Point2d();\r\n }\r\n }\r\n\r\n /** Changes the quantization parameters and requantizes all points in the list to the new range.\r\n * @note The loss of precision is compounded each time the points are requantized to a new range.\r\n */\r\n public requantize(params: QParams2d) {\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = this.unquantize(i);\r\n this._list[i].init(pt, params);\r\n }\r\n\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Extracts the current contents of the list as a Uint16Array such that the first element of the array corresponds to the first point's `x` component,\r\n * the second to the first point's `y` component, and so on.\r\n */\r\n public toTypedArray(): Uint16Array {\r\n const array = new Uint16Array(this.length * 2);\r\n const pts = this._list;\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = pts[i];\r\n array[i * 2] = pt.x;\r\n array[i * 2 + 1] = pt.y;\r\n }\r\n\r\n return array;\r\n }\r\n\r\n /** Create from a Uint16Array laid out such that `array[0]` corresponds to the first point's `x` component, `array[1]` to the first point's `y` component, and so on. */\r\n public fromTypedArray(range: Range2d, array: Uint16Array) {\r\n this.params.setFromRange(range);\r\n this._list.length = array.length / 2;\r\n for (let i = 0, j = 0; i < this.list.length; i++)\r\n this._list[i] = QPoint2d.fromScalars(array[j++], array[j++]);\r\n }\r\n\r\n /** Construct a QPoint2dList containing all points in the supplied list, quantized to the range of those points. */\r\n public static fromPoints(points: Point2d[], out?: QPoint2dList) {\r\n let qPoints;\r\n const qParams = QParams2d.fromRange(Range2d.createArray(points));\r\n if (out) {\r\n qPoints = out;\r\n qPoints.reset(qParams);\r\n } else qPoints = new QPoint2dList(qParams);\r\n for (const point of points)\r\n qPoints.add(point);\r\n\r\n return qPoints;\r\n }\r\n}\r\n\r\n/** Parameters used for [[Quantization]] of 3d points such that the `x`, `y`, and `z` components are each quantized to 16-bit unsigned integers.\r\n * @see [[QPoint3d]] for the quantized representation of a [Point3d]($core-geometry).\r\n * @see [[QPoint3dList]] for a list of [[QPoint3d]]s quantized using a [[QParams3d]].\r\n * @public\r\n */\r\nexport class QParams3d {\r\n /** The origin of the quantization range. */\r\n public readonly origin = new Point3d();\r\n /** The scale applied to coordinates to quantize them. */\r\n public readonly scale = new Point3d();\r\n\r\n private constructor(ox = 0, oy = 0, oz = 0, sx = 0, sy = 0, sz = 0) {\r\n this.setFrom(ox, oy, oz, sx, sy, sz);\r\n }\r\n\r\n private setFrom(ox: number, oy: number, oz: number, sx: number, sy: number, sz: number) {\r\n this.origin.x = ox;\r\n this.origin.y = oy;\r\n this.origin.z = oz;\r\n this.scale.x = sx;\r\n this.scale.y = sy;\r\n this.scale.z = sz;\r\n }\r\n\r\n /** Set `x`, `y`, and `z` from `src. */\r\n public copyFrom(src: QParams3d): void {\r\n this.setFrom(src.origin.x, src.origin.y, src.origin.z, src.scale.x, src.scale.y, src.scale.z);\r\n }\r\n\r\n /** Create a copy of these parameters.\r\n * @param out If supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\r\n */\r\n public clone(out?: QParams3d): QParams3d {\r\n const result = undefined !== out ? out : new QParams3d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /** Initialize from origin and scale */\r\n public setFromOriginAndScale(origin: Point3d, scale: Point3d) {\r\n this.setFrom(origin.x, origin.y, origin.z, scale.x, scale.y, scale.z);\r\n }\r\n\r\n /** Initialize these parameters to support quantization of values within the specified range. */\r\n public setFromRange(range: Range3d, rangeScale = Quantization.rangeScale16) {\r\n if (!range.isNull) {\r\n this.setFrom(range.low.x, range.low.y, range.low.z,\r\n Quantization.computeScale(range.high.x - range.low.x, rangeScale), Quantization.computeScale(range.high.y - range.low.y, rangeScale), Quantization.computeScale(range.high.z - range.low.z, rangeScale));\r\n } else {\r\n this.origin.x = this.origin.y = this.origin.z = 0;\r\n this.scale.x = this.scale.y = this.scale.z = 0;\r\n }\r\n }\r\n\r\n /** Return the unquantized point for the input components.\r\n * @param out If supplied, it will be modified in-place and returned instead of allocating a new Point3d.\r\n */\r\n public unquantize(x: number, y: number, z: number, out?: Point3d): Point3d {\r\n const pt: Point3d = undefined !== out ? out : new Point3d();\r\n pt.x = Quantization.unquantize(x, this.origin.x, this.scale.x);\r\n pt.y = Quantization.unquantize(y, this.origin.y, this.scale.y);\r\n pt.z = Quantization.unquantize(z, this.origin.z, this.scale.z);\r\n return pt;\r\n }\r\n\r\n /** Creates parameters to support quantization of values within the specified range.\r\n * If `out` is supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\r\n */\r\n public static fromRange(range: Range3d, out?: QParams3d, rangeScale = Quantization.rangeScale16): QParams3d {\r\n const params = undefined !== out ? out : new QParams3d();\r\n params.setFromRange(range, rangeScale);\r\n return params;\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0].\r\n * If `out` is supplied, it will be modified in-place and returned instead of allocating a new QParams3d.\r\n */\r\n public static fromOriginAndScale(origin: Point3d, scale: Point3d, out?: QParams3d): QParams3d {\r\n const params = undefined !== out ? out : new QParams3d();\r\n params.setFromOriginAndScale(origin, scale);\r\n return params;\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [-1.0, 1.0]. */\r\n public static fromNormalizedRange(rangeScale = Quantization.rangeScale16) {\r\n return QParams3d.fromRange(Range3d.createArray([Point3d.create(-1, -1, -1), Point3d.create(1, 1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** Creates parameters supporting quantization of values within the range [0.0, 1.0]. */\r\n public static fromZeroToOne(rangeScale = Quantization.rangeScale16) {\r\n return QParams3d.fromRange(Range3d.createArray([Point3d.create(0, 0, 0), Point3d.create(1, 1, 1)]), undefined, rangeScale);\r\n }\r\n\r\n /** @internal */\r\n public get rangeDiagonal(): Vector3d {\r\n return Vector3d.createFrom({\r\n x: this.scale.x === 0 ? 0 : Quantization.rangeScale16 / this.scale.x,\r\n y: this.scale.y === 0 ? 0 : Quantization.rangeScale16 / this.scale.y,\r\n z: this.scale.z === 0 ? 0 : Quantization.rangeScale16 / this.scale.z,\r\n });\r\n }\r\n\r\n /** Return true if the point point is quantizable using these parameters. */\r\n public isQuantizable(point: Point3d) {\r\n return Quantization.isQuantizable(point.x, this.origin.x, this.scale.x) && Quantization.isQuantizable(point.y, this.origin.y, this.scale.y) && Quantization.isQuantizable(point.z, this.origin.z, this.scale.z);\r\n }\r\n\r\n /** Compute the range to which these parameters quantize. */\r\n public computeRange(out?: Range3d): Range3d {\r\n const range = Range3d.createNull(out);\r\n range.extendPoint(this.origin);\r\n range.extendPoint(this.origin.plus(this.rangeDiagonal));\r\n return range;\r\n }\r\n}\r\n\r\n/** Represents a [Point3d]($core-geometry) compressed such that each component `x`, `y`, and `z` is quantized to the 16-bit integer range [0, 0xffff].\r\n * These are primarily used to reduce the space required for coordinates used by [RenderGraphic]($frontend)s.\r\n * @see [[QParams3d]] to define quantization parameters for a range of points.\r\n * @see [[QPoint3dList]] for a list of points all quantized to the same range.\r\n * @public\r\n */\r\nexport class QPoint3d {\r\n private _x: number = 0;\r\n private _y: number = 0;\r\n private _z: number = 0;\r\n\r\n /** The quantized x component. */\r\n public get x() { return this._x; }\r\n public set x(x: number) {\r\n assert(Quantization.isQuantized(x));\r\n this._x = x;\r\n }\r\n\r\n /** The quantized y component. */\r\n public get y() { return this._y; }\r\n public set y(y: number) {\r\n assert(Quantization.isQuantized(y));\r\n this._y = y;\r\n }\r\n\r\n /** The quantized z component. */\r\n public get z() { return this._z; }\r\n public set z(z: number) {\r\n assert(Quantization.isQuantized(z));\r\n this._z = z;\r\n }\r\n\r\n /** Construct with all components initialized to zero. */\r\n public constructor() { }\r\n\r\n /** Initialize this point by quantizing the supplied Point3d using the specified params */\r\n public init(pos: Point3d, params: QParams3d): void {\r\n this.x = Quantization.quantize(pos.x, params.origin.x, params.scale.x);\r\n this.y = Quantization.quantize(pos.y, params.origin.y, params.scale.y);\r\n this.z = Quantization.quantize(pos.z, params.origin.z, params.scale.z);\r\n }\r\n\r\n /** Creates a quantized point from the supplied Point3d using the specified params */\r\n public static create(pos: Point3d, params: QParams3d): QPoint3d {\r\n const qpt = new QPoint3d();\r\n qpt.init(pos, params);\r\n return qpt;\r\n }\r\n\r\n /** Set this points components from `src`. */\r\n public copyFrom(src: QPoint3d): void {\r\n this.x = src.x;\r\n this.y = src.y;\r\n this.z = src.z;\r\n }\r\n\r\n /** Create a copy of this point.\r\n * @param out If supplied, it will be modified in-place instead of allocating a new QPoint3d.\r\n */\r\n public clone(out?: QPoint3d): QPoint3d {\r\n const result = undefined !== out ? out : new QPoint3d();\r\n result.copyFrom(this);\r\n return result;\r\n }\r\n\r\n /**\r\n * Sets the x, y, and z components directly.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n * @param z Must be an integer in the range [0, 0xffff]\r\n */\r\n public setFromScalars(x: number, y: number, z: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.z = z;\r\n }\r\n\r\n /**\r\n * Creates a QPoint3d directly from x, y, and z components.\r\n * @param x Must be an integer in the range [0, 0xffff]\r\n * @param y Must be an integer in the range [0, 0xffff]\r\n * @param z Must be an integer in the range [0, 0xffff]\r\n * @param out If supplied, it will be modified in-place instead of allocating a new QPoint3d.\r\n */\r\n public static fromScalars(x: number, y: number, z: number, out?: QPoint3d): QPoint3d {\r\n const pt = undefined === out ? new QPoint3d() : out;\r\n pt.setFromScalars(x, y, z);\r\n return pt;\r\n }\r\n\r\n /** Returns a Point3d unquantized according to the supplied params.\r\n * If `out` is supplied, it will be modified in-place instead of allocating a new Point3d.\r\n */\r\n public unquantize(params: QParams3d, out?: Point3d): Point3d {\r\n const pt: Point3d = undefined !== out ? out : new Point3d();\r\n pt.x = Quantization.unquantize(this.x, params.origin.x, params.scale.x);\r\n pt.y = Quantization.unquantize(this.y, params.origin.y, params.scale.y);\r\n pt.z = Quantization.unquantize(this.z, params.origin.z, params.scale.z);\r\n return pt;\r\n }\r\n\r\n /** Return true if this point's components are identical to the other point's components. */\r\n public equals(other: QPoint3d): boolean {\r\n return this.x === other.x && this.y === other.y && this.z === other.z;\r\n }\r\n\r\n /** Perform ordinal comparison to another point. The function returns:\r\n * - Zero if this point is identical to `rhs`; or\r\n * - A number less than zero if this point is ordered before `rhs`; or\r\n * - A number greater than zero if this point is ordered after `rhs`.\r\n * @see [OrderedComparator]($core-bentley).\r\n */\r\n public compare(rhs: QPoint3d): number {\r\n let diff = this.x - rhs.x;\r\n if (0 === diff) {\r\n diff = this.y - rhs.y;\r\n if (0 === diff) {\r\n diff = this.z - rhs.z;\r\n }\r\n }\r\n\r\n return diff;\r\n }\r\n}\r\n\r\n/** A list of [[QPoint3d]]s all quantized to the same range.\r\n * @public\r\n */\r\nexport class QPoint3dList {\r\n /** Parameters used to quantize the points. */\r\n public readonly params: QParams3d;\r\n private readonly _list: QPoint3d[] = [];\r\n\r\n /** The list of quantized points. */\r\n public get list(): ReadonlyArray<QPoint3d> {\r\n return this._list;\r\n }\r\n\r\n /** Construct an empty list set up to quantize to the supplied range.\r\n * @param The quantization parameters. If omitted, a null range will be used.\r\n */\r\n public constructor(params?: QParams3d) {\r\n this.params = params ? params.clone() : QParams3d.fromRange(Range3d.createNull());\r\n }\r\n\r\n /** Construct a QPoint3dList containing all points in the supplied list, quantized to the range of those points.\r\n * @param The points to quantize and add to the list.\r\n * @param out If supplied, it will be cleared, its parameters recomputed, and the points will be added to it; otherwise, a new QPoint3dList will be created and returned.\r\n */\r\n public static fromPoints(points: Point3d[], out?: QPoint3dList): QPoint3dList {\r\n let qPoints;\r\n const qParams = QParams3d.fromRange(Range3d.createArray(points));\r\n if (out) {\r\n qPoints = out;\r\n qPoints.reset(qParams);\r\n } else {\r\n qPoints = new QPoint3dList(qParams);\r\n }\r\n\r\n for (const point of points)\r\n qPoints.add(point);\r\n\r\n return qPoints;\r\n }\r\n\r\n /** Removes all points from the list. */\r\n public clear() {\r\n this._list.length = 0;\r\n }\r\n\r\n /** Clears out the contents of the list and changes the quantization parameters. */\r\n public reset(params: QParams3d) {\r\n this.clear();\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Quantizes the supplied Point3d to this list's range and appends it to the list. */\r\n public add(pt: Point3d) {\r\n this._list.push(QPoint3d.create(pt, this.params));\r\n }\r\n\r\n /** Adds a previously-quantized point to this list. */\r\n public push(qpt: QPoint3d) {\r\n this._list.push(qpt.clone());\r\n }\r\n\r\n /** The number of points in the list. */\r\n public get length() {\r\n return this._list.length;\r\n }\r\n\r\n /** Returns the unquantized value of the point at the specified index in the list. */\r\n public unquantize(index: number, out?: Point3d): Point3d {\r\n assert(index < this.length);\r\n if (index < this.length) {\r\n return this._list[index].unquantize(this.params, out);\r\n } else {\r\n return undefined !== out ? out : new Point3d();\r\n }\r\n }\r\n\r\n /** Changes the quantization parameters and requantizes all points in the list to the new range.\r\n * @note The loss of precision is compounded each time the points are requantized to a new range.\r\n */\r\n public requantize(params: QParams3d): void {\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = this.unquantize(i);\r\n this._list[i].init(pt, params);\r\n }\r\n\r\n this.params.copyFrom(params);\r\n }\r\n\r\n /** Extracts the current contents of the list as a Uint16Array such that the first 3 elements contain the first point's x, y, and z components,\r\n * the second three elements contain the second point's components, and so on.\r\n */\r\n public toTypedArray(): Uint16Array {\r\n const array = new Uint16Array(this.length * 3);\r\n const pts = this._list;\r\n for (let i = 0; i < this.length; i++) {\r\n const pt = pts[i];\r\n array[i * 3 + 0] = pt.x;\r\n array[i * 3 + 1] = pt.y;\r\n array[i * 3 + 2] = pt.z;\r\n }\r\n\r\n return array;\r\n }\r\n\r\n /** Reinitialize from a Uint16Array in which the first three elements specify the x, y, and z components of the first point, the second three elements specify the components\r\n * of the second point, and so on.\r\n */\r\n public fromTypedArray(range: Range3d, array: Uint16Array): void {\r\n this.params.setFromRange(range);\r\n this._list.length = array.length / 3;\r\n for (let i = 0, j = 0; i < this.list.length; i++)\r\n this._list[i] = QPoint3d.fromScalars(array[j++], array[j++], array[j++]);\r\n }\r\n\r\n /** Construct a list containing all points in the supplied list, quantized using the supplied parameters. */\r\n public static createFrom(points: Point3d[], params: QParams3d): QPoint3dList {\r\n const list = new QPoint3dList(params);\r\n for (const point of points)\r\n list.add(point);\r\n\r\n return list;\r\n }\r\n\r\n /** An iterator over the points in the list. */\r\n public [Symbol.iterator]() {\r\n return this.list[Symbol.iterator]();\r\n }\r\n}\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { OctEncodedNormalPair } from \"./OctEncodedNormal\";\n\n// cSpell:ignore vals\n\n/** @internal */\nexport enum PolylineTypeFlags {\n Normal = 0, // Just an ordinary polyline\n Edge = 1 << 0, // A polyline used to define the edges of a planar region.\n Outline = 1 << 1, // Like Edge, but the edges are only displayed in wireframe mode when surface fill is undisplayed.\n}\n\n/** Flags describing a polyline. A polyline may represent a continuous line string, or a set of discrete points.\n * @internal\n */\nexport class PolylineFlags {\n public isDisjoint: boolean;\n public isPlanar: boolean;\n public is2d: boolean;\n public type: PolylineTypeFlags;\n\n public constructor(is2d = false, isPlanar = false, isDisjoint = false, type = PolylineTypeFlags.Normal) {\n this.isDisjoint = isDisjoint;\n this.isPlanar = isPlanar;\n this.is2d = is2d;\n this.type = type;\n }\n\n public clone(): PolylineFlags { return new PolylineFlags(this.is2d, this.isPlanar, this.isDisjoint, this.type); }\n\n /** Create a PolylineFlags from a serialized numeric representation. */\n public static unpack(value: number): PolylineFlags {\n const isDisjoint = 0 !== (value & 1);\n const isPlanar = 0 !== (value & 2);\n const is2d = 0 !== (value & 4);\n const type: PolylineTypeFlags = (value >> 3);\n assert(type === PolylineTypeFlags.Normal || type === PolylineTypeFlags.Edge || type === PolylineTypeFlags.Outline);\n\n return new PolylineFlags(is2d, isPlanar, isDisjoint, type);\n }\n\n public initDefaults() {\n this.isDisjoint = this.isPlanar = this.is2d = false;\n this.type = PolylineTypeFlags.Normal;\n }\n\n public get isOutlineEdge(): boolean { return PolylineTypeFlags.Outline === this.type; }\n public get isNormalEdge(): boolean { return PolylineTypeFlags.Edge === this.type; }\n public get isAnyEdge(): boolean { return PolylineTypeFlags.Normal !== this.type; }\n public setIsNormalEdge(): void { this.type = PolylineTypeFlags.Edge; }\n public setIsOutlineEdge(): void { this.type = PolylineTypeFlags.Outline; }\n\n /** Convert these flags to a numeric representation for serialization. */\n public pack(): number {\n let val: number = 0;\n if (this.isDisjoint)\n val += 1;\n if (this.isPlanar)\n val += 1 << 1;\n if (this.is2d)\n val += 1 << 2;\n val += (this.type as number) << 3;\n return val;\n }\n\n public equals(other: PolylineFlags) {\n return this.type === other.type && this.is2d === other.is2d && this.isPlanar === other.isPlanar && this.isDisjoint === other.isDisjoint;\n }\n}\n\n/** @internal */\nexport class PolylineData {\n public vertIndices: number[];\n public numIndices: number;\n public constructor(vertIndices: number[] = [], numIndices = 0) {\n this.vertIndices = vertIndices;\n this.numIndices = numIndices;\n }\n public get isValid(): boolean { return 0 < this.numIndices; }\n public reset(): void { this.numIndices = 0; this.vertIndices = []; }\n public init(polyline: MeshPolyline) {\n this.numIndices = polyline.indices.length;\n this.vertIndices = 0 < this.numIndices ? polyline.indices : [];\n return this.isValid;\n }\n}\n\n/** @internal */\nexport class MeshPolyline {\n public readonly indices: number[];\n public constructor(indices: number[] = []) {\n this.indices = indices.slice();\n }\n public addIndex(index: number) {\n const { indices } = this;\n if (indices.length === 0 || indices[indices.length - 1] !== index)\n indices.push(index);\n }\n public clear() { this.indices.length = 0; }\n}\n\n/** @internal */\nexport class MeshPolylineList extends Array<MeshPolyline> { constructor(...args: MeshPolyline[]) { super(...args); } }\n\n/** @internal */\nexport class MeshEdge {\n public indices = [0, 0];\n\n public constructor(index0?: number, index1?: number) {\n if (undefined === index0 || undefined === index1)\n return;\n if (index0 < index1) {\n this.indices[0] = index0;\n this.indices[1] = index1;\n } else {\n this.indices[0] = index1;\n this.indices[1] = index0;\n }\n }\n\n public compareTo(other: MeshEdge): number {\n let diff = this.indices[0] - other.indices[0];\n if (0 === diff)\n diff = this.indices[1] - other.indices[1];\n\n return diff;\n }\n}\n\n/** @internal */\nexport class MeshEdges {\n public visible: MeshEdge[] = [];\n public silhouette: MeshEdge[] = [];\n public polylines: MeshPolylineList = new MeshPolylineList();\n public silhouetteNormals: OctEncodedNormalPair[] = [];\n public constructor() { }\n}\n\n/** @internal */\nexport class EdgeArgs {\n public edges?: MeshEdge[];\n\n public init(meshEdges?: MeshEdges): boolean {\n this.clear();\n if (undefined !== meshEdges && 0 < meshEdges.visible.length)\n this.edges = meshEdges.visible;\n\n return this.isValid;\n }\n\n public clear(): void { this.edges = undefined; }\n public get isValid(): boolean { return 0 < this.numEdges; }\n public get numEdges() { return undefined !== this.edges ? this.edges.length : 0; }\n}\n\n/** @internal */\nexport class SilhouetteEdgeArgs extends EdgeArgs {\n public normals?: OctEncodedNormalPair[];\n\n public override init(meshEdges?: MeshEdges) {\n this.clear();\n if (undefined !== meshEdges && 0 < meshEdges.silhouette.length) {\n this.edges = meshEdges.silhouette;\n this.normals = meshEdges.silhouetteNormals;\n }\n\n return this.isValid;\n }\n\n public override clear() { this.normals = undefined; super.clear(); }\n}\n\n/** @internal */\nexport class PolylineEdgeArgs {\n public lines?: PolylineData[];\n\n public constructor(lines?: PolylineData[]) { this.init(lines); }\n\n public init(lines?: PolylineData[]): boolean {\n this.lines = undefined !== lines && 0 < lines.length ? lines : undefined;\n return this.isValid;\n }\n\n public get numLines() { return undefined !== this.lines ? this.lines.length : 0; }\n public get isValid() { return this.numLines > 0; }\n public clear() { this.lines = undefined; }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { OctEncodedNormalPair } from \"./OctEncodedNormal\";\r\n\r\n// cSpell:ignore vals\r\n\r\n/** @internal */\r\nexport enum PolylineTypeFlags {\r\n Normal = 0, // Just an ordinary polyline\r\n Edge = 1 << 0, // A polyline used to define the edges of a planar region.\r\n Outline = 1 << 1, // Like Edge, but the edges are only displayed in wireframe mode when surface fill is undisplayed.\r\n}\r\n\r\n/** Flags describing a polyline. A polyline may represent a continuous line string, or a set of discrete points.\r\n * @internal\r\n */\r\nexport class PolylineFlags {\r\n public isDisjoint: boolean;\r\n public isPlanar: boolean;\r\n public is2d: boolean;\r\n public type: PolylineTypeFlags;\r\n\r\n public constructor(is2d = false, isPlanar = false, isDisjoint = false, type = PolylineTypeFlags.Normal) {\r\n this.isDisjoint = isDisjoint;\r\n this.isPlanar = isPlanar;\r\n this.is2d = is2d;\r\n this.type = type;\r\n }\r\n\r\n public clone(): PolylineFlags { return new PolylineFlags(this.is2d, this.isPlanar, this.isDisjoint, this.type); }\r\n\r\n /** Create a PolylineFlags from a serialized numeric representation. */\r\n public static unpack(value: number): PolylineFlags {\r\n const isDisjoint = 0 !== (value & 1);\r\n const isPlanar = 0 !== (value & 2);\r\n const is2d = 0 !== (value & 4);\r\n const type: PolylineTypeFlags = (value >> 3);\r\n assert(type === PolylineTypeFlags.Normal || type === PolylineTypeFlags.Edge || type === PolylineTypeFlags.Outline);\r\n\r\n return new PolylineFlags(is2d, isPlanar, isDisjoint, type);\r\n }\r\n\r\n public initDefaults() {\r\n this.isDisjoint = this.isPlanar = this.is2d = false;\r\n this.type = PolylineTypeFlags.Normal;\r\n }\r\n\r\n public get isOutlineEdge(): boolean { return PolylineTypeFlags.Outline === this.type; }\r\n public get isNormalEdge(): boolean { return PolylineTypeFlags.Edge === this.type; }\r\n public get isAnyEdge(): boolean { return PolylineTypeFlags.Normal !== this.type; }\r\n public setIsNormalEdge(): void { this.type = PolylineTypeFlags.Edge; }\r\n public setIsOutlineEdge(): void { this.type = PolylineTypeFlags.Outline; }\r\n\r\n /** Convert these flags to a numeric representation for serialization. */\r\n public pack(): number {\r\n let val: number = 0;\r\n if (this.isDisjoint)\r\n val += 1;\r\n if (this.isPlanar)\r\n val += 1 << 1;\r\n if (this.is2d)\r\n val += 1 << 2;\r\n val += (this.type as number) << 3;\r\n return val;\r\n }\r\n\r\n public equals(other: PolylineFlags) {\r\n return this.type === other.type && this.is2d === other.is2d && this.isPlanar === other.isPlanar && this.isDisjoint === other.isDisjoint;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class PolylineData {\r\n public vertIndices: number[];\r\n public numIndices: number;\r\n public constructor(vertIndices: number[] = [], numIndices = 0) {\r\n this.vertIndices = vertIndices;\r\n this.numIndices = numIndices;\r\n }\r\n public get isValid(): boolean { return 0 < this.numIndices; }\r\n public reset(): void { this.numIndices = 0; this.vertIndices = []; }\r\n public init(polyline: MeshPolyline) {\r\n this.numIndices = polyline.indices.length;\r\n this.vertIndices = 0 < this.numIndices ? polyline.indices : [];\r\n return this.isValid;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshPolyline {\r\n public readonly indices: number[];\r\n public constructor(indices: number[] = []) {\r\n this.indices = indices.slice();\r\n }\r\n public addIndex(index: number) {\r\n const { indices } = this;\r\n if (indices.length === 0 || indices[indices.length - 1] !== index)\r\n indices.push(index);\r\n }\r\n public clear() { this.indices.length = 0; }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshPolylineList extends Array<MeshPolyline> { constructor(...args: MeshPolyline[]) { super(...args); } }\r\n\r\n/** @internal */\r\nexport class MeshEdge {\r\n public indices = [0, 0];\r\n\r\n public constructor(index0?: number, index1?: number) {\r\n if (undefined === index0 || undefined === index1)\r\n return;\r\n if (index0 < index1) {\r\n this.indices[0] = index0;\r\n this.indices[1] = index1;\r\n } else {\r\n this.indices[0] = index1;\r\n this.indices[1] = index0;\r\n }\r\n }\r\n\r\n public compareTo(other: MeshEdge): number {\r\n let diff = this.indices[0] - other.indices[0];\r\n if (0 === diff)\r\n diff = this.indices[1] - other.indices[1];\r\n\r\n return diff;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class MeshEdges {\r\n public visible: MeshEdge[] = [];\r\n public silhouette: MeshEdge[] = [];\r\n public polylines: MeshPolylineList = new MeshPolylineList();\r\n public silhouetteNormals: OctEncodedNormalPair[] = [];\r\n public constructor() { }\r\n}\r\n\r\n/** @internal */\r\nexport class EdgeArgs {\r\n public edges?: MeshEdge[];\r\n\r\n public init(meshEdges?: MeshEdges): boolean {\r\n this.clear();\r\n if (undefined !== meshEdges && 0 < meshEdges.visible.length)\r\n this.edges = meshEdges.visible;\r\n\r\n return this.isValid;\r\n }\r\n\r\n public clear(): void { this.edges = undefined; }\r\n public get isValid(): boolean { return 0 < this.numEdges; }\r\n public get numEdges() { return undefined !== this.edges ? this.edges.length : 0; }\r\n}\r\n\r\n/** @internal */\r\nexport class SilhouetteEdgeArgs extends EdgeArgs {\r\n public normals?: OctEncodedNormalPair[];\r\n\r\n public override init(meshEdges?: MeshEdges) {\r\n this.clear();\r\n if (undefined !== meshEdges && 0 < meshEdges.silhouette.length) {\r\n this.edges = meshEdges.silhouette;\r\n this.normals = meshEdges.silhouetteNormals;\r\n }\r\n\r\n return this.isValid;\r\n }\r\n\r\n public override clear() { this.normals = undefined; super.clear(); }\r\n}\r\n\r\n/** @internal */\r\nexport class PolylineEdgeArgs {\r\n public lines?: PolylineData[];\r\n\r\n public constructor(lines?: PolylineData[]) { this.init(lines); }\r\n\r\n public init(lines?: PolylineData[]): boolean {\r\n this.lines = undefined !== lines && 0 < lines.length ? lines : undefined;\r\n return this.isValid;\r\n }\r\n\r\n public get numLines() { return undefined !== this.lines ? this.lines.length : 0; }\r\n public get isValid() { return this.numLines > 0; }\r\n public clear() { this.lines = undefined; }\r\n}\r\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module RpcInterface\r\n */\r\n\r\nimport * as semver from \"semver\";\r\nimport { RpcConfiguration, RpcConfigurationSupplier } from \"./rpc/core/RpcConfiguration\";\r\nimport { CURRENT_REQUEST } from \"./rpc/core/RpcRegistry\";\r\nimport { RpcRequest } from \"./rpc/core/RpcRequest\";\r\nimport { RpcRoutingToken } from \"./rpc/core/RpcRoutingToken\";\r\n\r\n/** @internal */\r\nexport interface RpcInterfaceDefinition<T extends RpcInterface = RpcInterface> { prototype: T, interfaceName: string, interfaceVersion: string }\r\n\r\n/** @internal */\r\nexport type RpcInterfaceImplementation<T extends RpcInterface = RpcInterface> = new () => T;\r\n\r\n/** An RPC interface is a set of operations exposed by a service that a client can call, using configurable protocols,\r\n * in a platform-independent way. TheRpcInterface class is the base class for RPC interface definitions and implementations.\r\n * @public\r\n */\r\nexport abstract class RpcInterface {\r\n /** Determines whether the backend version of an RPC interface is compatible (according to semantic versioning) with the frontend version of the interface. */\r\n public static isVersionCompatible(backend: string, frontend: string): boolean {\r\n const difference = semver.diff(backend, frontend);\r\n if (semver.prerelease(backend) || semver.prerelease(frontend)) {\r\n return difference === null;\r\n } else if (semver.major(backend) === 0 || semver.major(frontend) === 0) {\r\n return difference === null || (difference === \"patch\" && semver.patch(frontend) < semver.patch(backend));\r\n } else {\r\n return difference === null || difference === \"patch\" || (difference === \"minor\" && semver.minor(frontend) < semver.minor(backend));\r\n }\r\n }\r\n\r\n /** The configuration for the RPC interface.\r\n * @internal\r\n */\r\n public readonly configuration: RpcConfiguration;\r\n\r\n /** @internal */\r\n public readonly routing: RpcRoutingToken;\r\n\r\n /** @internal */\r\n public constructor(routing: RpcRoutingToken = RpcRoutingToken.default) {\r\n this.routing = routing;\r\n this.configuration = RpcConfiguration.supply(this);\r\n }\r\n\r\n /** Obtains the implementation result for an RPC operation. */\r\n public async forward<T = any>(parameters: IArguments): Promise<T> {\r\n const parametersCompat = (arguments.length === 1 && typeof (parameters) === \"object\") ? parameters : arguments;\r\n const parametersArray = Array.isArray(parametersCompat) ? parametersCompat : Array.prototype.slice.call(parametersCompat);\r\n const operationName = parametersArray.pop();\r\n const request = new (this.configuration.protocol.requestType as any)(this, operationName, parametersArray) as RpcRequest;\r\n request.submit(); // eslint-disable-line @typescript-eslint/no-floating-promises\r\n (this as any)[CURRENT_REQUEST] = request;\r\n return request.response;\r\n }\r\n\r\n /** @internal */\r\n public configurationSupplier: RpcConfigurationSupplier | undefined;\r\n}\r\n\r\nRpcInterface.prototype.configurationSupplier = undefined;\r\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { assert, Id64String } from \"@itwin/core-bentley\";\n\n/** Describes how a [[SpatialClassifier]] affects the display of classified geometry - that is, geometry intersecting\n * the classifier.\n * @public\n */\nexport enum SpatialClassifierInsideDisplay {\n /** The geometry is not displayed. */\n Off = 0,\n /** The geometry is displayed without alteration. */\n On = 1,\n /** The geometry is darkened. */\n Dimmed = 2,\n /** The geometry is tinted by the [Viewport.hilite]($frontend) color. */\n Hilite = 3,\n /** The geometry is tinted with the colors of the classifier elements. */\n ElementColor = 4,\n}\n\n/** Describes how a [[SpatialClassifier]] affects the display of unclassified geometry - that is, geometry not intersecting\n * the classifier.\n * @public\n */\nexport enum SpatialClassifierOutsideDisplay {\n /** The geometry is not displayed. */\n Off = 0,\n /** The geometry is displayed without alteration. */\n On = 1,\n /** The geometry is darkened. */\n Dimmed = 2,\n}\n\n/** JSON representation of a [[SpatialClassifierFlags]].\n * @public\n */\nexport interface SpatialClassifierFlagsProps {\n /** @see [[SpatialClassifierFlags.inside]]. */\n inside: SpatialClassifierInsideDisplay;\n /** @see [[SpatialClassifierFlags.outside]]. */\n outside: SpatialClassifierOutsideDisplay;\n /** @see [[SpatialClassifierFlags.isVolumeClassifier]]. */\n isVolumeClassifier?: boolean;\n}\n\n/** Flags affecting how a [[SpatialClassifier]] is applied.\n * @public\n */\nexport class SpatialClassifierFlags {\n /** How geometry intersecting the classifier should be displayed. */\n public readonly inside: SpatialClassifierInsideDisplay;\n /** How geometry not intersecting the classifier should be displayed. */\n public readonly outside: SpatialClassifierOutsideDisplay;\n /** True for volume classification; false for planar classification. */\n public readonly isVolumeClassifier: boolean;\n\n /** Construct new flags. */\n public constructor(inside = SpatialClassifierInsideDisplay.ElementColor, outside = SpatialClassifierOutsideDisplay.Dimmed, isVolumeClassifier = false) {\n this.inside = insideDisplay(inside);\n this.outside = outsideDisplay(outside);\n this.isVolumeClassifier = isVolumeClassifier;\n }\n\n /** Construct from JSON representation. */\n public static fromJSON(props: SpatialClassifierFlagsProps): SpatialClassifierFlags {\n return new SpatialClassifierFlags(props.inside, props.outside, true === props.isVolumeClassifier);\n }\n\n /** Convert to JSON representation. */\n public toJSON(): SpatialClassifierFlagsProps {\n const props: SpatialClassifierFlagsProps = {\n inside: this.inside,\n outside: this.outside,\n };\n\n if (this.isVolumeClassifier)\n props.isVolumeClassifier = true;\n\n return props;\n }\n\n /** Create flags indentical to these ones except for any properties explicitly specified by `changedProps`. */\n public clone(changedProps?: Partial<SpatialClassifierFlagsProps>): SpatialClassifierFlags {\n if (!changedProps)\n return this;\n\n return SpatialClassifierFlags.fromJSON({ ...this.toJSON(), ...changedProps });\n }\n\n /** Return true if these flags are equivalent to `other`. */\n public equals(other: SpatialClassifierFlags): boolean {\n if (other === this)\n return true;\n\n return other.inside === this.inside && other.outside === this.outside && other.isVolumeClassifier === this.isVolumeClassifier;\n }\n\n /** Return true if these flags are equivalent to `props`. */\n public equalsProps(props: SpatialClassifierFlagsProps): boolean {\n return this.inside === props.inside && this.outside === props.outside && this.isVolumeClassifier === (true === props.isVolumeClassifier);\n }\n}\n\n/** JSON representation of a [[SpatialClassifier]].\n * @public\n */\nexport interface SpatialClassifierProps {\n /** @see [[SpatialClassifier.modelId]]. */\n modelId: Id64String;\n /** @see [[SpatialClassifier.expand]]. */\n expand: number;\n /** @see [[SpatialClassifier.flags]]. */\n flags: SpatialClassifierFlagsProps;\n /** @see [[SpatialClassifier.name]]. */\n name: string;\n /** Records whether this is the active classifier.\n * @see [[SpatialClassifier.active]].\n */\n isActive?: boolean;\n}\n\n/** Describes how to use the geometry of one [GeometricModel]($backend) to classify the contents of other models - most typically, reality models.\n * Applying a classifier divides the geometry of the classified model into two groups:\n * - Classified (intersecting the classifier); and\n * - Unclassified (not intersecting the classifier).\n * For example, a model containing the building footprints for a city block could be used to classify a reality mesh captured from photographs of the\n * real-world block. Then, buildings within the reality mesh can be selected individually, and present the properties of the classifier geometry (e.g.,\n * the address of the building). The appearance of the geometry can also be customized based using [[SpatialClassifierInsideDisplay]] and [[SpatialClassifierOutsideDisplay]].\n * Two types of classification are supported:\n * - Planar classification, in which the geometry of the classifier model is projected onto a plane to classify geometry within a region extruded perpendicular\n * the plane (e.g., the building footprints example); and\n * - Volume classification, in which closed volumes within the classifier classify geometry that intersects those same volumes (e.g., imagine using boxes instead\n * of footprints to classify buildings, or floors of buildings).\n * @see this (interactive example)[https://www.itwinjs.org/sample-showcase/?group=Viewer+Features&sample=classifier-sample].\n * @see [[SpatialClassifiers]] to define a set of classifiers.\n * @see [[ContextRealityModel.classifiers]] to classify a context reality model.\n * @see [SpatialModelState.classifiers]($frontend) to classify a persistent reality model.\n * @public\n */\nexport class SpatialClassifier {\n /** The Id of the [GeometricModel]($backend) whose geometry is used to produce the classifier. */\n public readonly modelId: Id64String;\n /** A distance in meters by which to expand the classifier geometry. For example, if line strings are used to represent streets,\n * you might expand them to the average width of a street.\n */\n public readonly expand: number;\n /** Flags controlling how to apply the classifier. */\n public readonly flags: SpatialClassifierFlags;\n /** A user-friendly name, useful for identifying individual classifiers within a [[SpatialClassifiers]]. */\n public readonly name: string;\n\n /** Construct a new classifier. */\n public constructor(modelId: Id64String, name: string, flags = new SpatialClassifierFlags(), expand = 0) {\n this.modelId = modelId;\n this.expand = expand;\n this.flags = flags;\n this.name = name;\n }\n\n /** Construct from JSON representation. */\n public static fromJSON(props: SpatialClassifierProps): SpatialClassifier {\n return new SpatialClassifier(props.modelId, props.name, SpatialClassifierFlags.fromJSON(props.flags), props.expand);\n }\n\n /** Convert to JSON representation.\n * @note This method always sets the [[SpatialClassifierProps.isActive]] property to `false`.\n */\n public toJSON(): SpatialClassifierProps {\n return {\n modelId: this.modelId,\n expand: this.expand,\n flags: this.flags.toJSON(),\n name: this.name,\n isActive: false,\n };\n }\n\n /** Create a classifier identical to this one except for any properties explicitly specified by `changedProps`. */\n public clone(changedProps?: Partial<SpatialClassifierProps>): SpatialClassifier {\n if (!changedProps)\n return this;\n\n return SpatialClassifier.fromJSON({ ...this.toJSON(), ...changedProps });\n }\n\n /** Return true if this classifier is equivalent to `other`. */\n public equals(other: SpatialClassifier): boolean {\n if (other === this)\n return true;\n\n return this.modelId === other.modelId && this.expand === other.expand && this.name === other.name && this.flags.equals(other.flags);\n }\n\n /** Return true if this classifier is equivalent to `props`. */\n public equalsProps(props: SpatialClassifierProps): boolean {\n return this.modelId === props.modelId && this.expand === props.expand && this.name === props.name && this.flags.equalsProps(props.flags);\n }\n}\n\n/** An object that can store the JSON representation of a list of [[SpatialClassifier]]s.\n * @see [[SpatialClassifiers]].\n * @public\n */\nexport interface SpatialClassifiersContainer {\n /** The list of classifiers. */\n classifiers?: SpatialClassifierProps[];\n}\n\n/** A set of [[SpatialClassifier]]s for a given reality model. At most one of the classifiers can be actively classifying the model at any given time.\n * The set of classifiers can be presented to the user, listed by name, so that the active classifier can be changed.\n * The set of classifiers is populated from its JSON representation and that representation is kept in sync as the set of classifiers is modified.\n * @see this (interactive example)[https://www.itwinjs.org/sample-showcase/?group=Viewer+Features&sample=classifier-sample].\n * @see [[SpatialClassifier]] for details on how spatial classification works.\n * @see [[ContextRealityModel.classifiers]] to define classifiers for a context reality model.\n * @see [SpatialModelState.classifiers]($frontend) to define classifiers for a persistent reality model.\n * @public\n */\nexport class SpatialClassifiers implements Iterable<SpatialClassifier> {\n private readonly _json: SpatialClassifiersContainer;\n private readonly _classifiers: SpatialClassifier[] = [];\n private _active?: SpatialClassifier;\n\n /** Construct a new set of classifiers from the JSON representation. The set will be initialized from `container.classifiers` and that JSON representation\n * will be kept in sync with changes made to the set. The caller should not directly modify `container.classifiers` or its contents as that will cause the set to become out\n * of sync with the JSON representation.\n * The [[active]] classifier will be determined by the first [[SpatialClassifierProps]] whose `isActive` property is set to `true`, if any.\n */\n public constructor(container: SpatialClassifiersContainer) {\n this._json = container;\n\n const json = this._array;\n if (!json)\n return;\n\n for (const props of json) {\n const classifier = SpatialClassifier.fromJSON(props);\n this._classifiers.push(classifier);\n if (props.isActive) {\n if (!this._active)\n this._active = classifier;\n else\n props.isActive = false;\n }\n }\n }\n\n /** The classifier currently classifying the target reality model. The classifier passed to the setter must be one obtained from this set, or one equivalent to\n * one contained in this set; in the latter case, the equivalent classifier contained in this set becomes active.\n */\n /** The classifier currently classifying the target reality model, if any.\n * @see [[setActive]] to change the active classifier.\n */\n public get active(): SpatialClassifier | undefined {\n return this._active;\n }\n\n /** Change the [[active]] classifier. The input must be a classifier belonging to this set, or equivalent to one in the set.\n * If no equivalent classifier exists in the set, the active classifier remains unchanged.\n * @param The classifier to set as active, or `undefined` to clear the active classifier.\n * @returns the active classifier.\n */\n public setActive(active: SpatialClassifier | undefined): SpatialClassifier | undefined {\n const array = this._array;\n if (!array)\n return this.active;\n\n if (active) {\n active = this.findEquivalent(active);\n if (!active)\n return this.active;\n }\n\n if (active === this.active)\n return this.active;\n\n let propsIndex = -1;\n if (active) {\n propsIndex = array.findIndex((x) => active!.equalsProps(x));\n if (-1 === propsIndex)\n return this.active;\n }\n\n this._active = active;\n for (let i = 0; i < array.length; i++)\n array[i].isActive = (i === propsIndex);\n\n return this.active;\n }\n\n /** Obtain an iterator over the classifiers contained in this set. */\n public [Symbol.iterator](): Iterator<SpatialClassifier> {\n return this._classifiers[Symbol.iterator]();\n }\n\n /** The number of classifiers in this set. */\n public get size(): number {\n return this._array?.length ?? 0;\n }\n\n /** Returns the first classifier that satisfies `criterion`, or `undefined` if no classifier satisfies it. */\n public find(criterion: (classifier: SpatialClassifier) => boolean): SpatialClassifier | undefined {\n return this._classifiers.find(criterion);\n }\n\n /** Find the first classifier that is equivalent to the supplied classifier, or `undefined` if no equivalent classifier exists in this set. */\n public findEquivalent(classifier: SpatialClassifier): SpatialClassifier | undefined {\n return this.find((x) => x.equals(classifier));\n }\n\n /** Return true if the specified classifier or one equivalent to it exists in this set. */\n public has(classifier: SpatialClassifier): boolean {\n return undefined !== this.findEquivalent(classifier);\n }\n\n /** Add a classifier to this set. If an equivalent classifier already exists, the supplied classifier is not added.\n * @param classifier The classifier to add.\n * @returns The equivalent pre-existing classifier, if one existed; or the supplied classifier, if it was added to the set.\n */\n public add(classifier: SpatialClassifier): SpatialClassifier {\n const existing = this.findEquivalent(classifier);\n if (existing)\n return existing;\n\n let array = this._array;\n if (!array)\n array = this._json.classifiers = [];\n\n this._classifiers.push(classifier);\n array.push(classifier.toJSON());\n return classifier;\n }\n\n /** Replace an existing classifier with a different one.\n * @param toReplace The classifier to be replaced.\n * @param replacement The classifier to replace `toReplace`.\n * @returns true if a classifier equivalent to `toReplace` existed in the set and was replaced by `replacement`.\n * @note If `toReplace` was the [[active]] classifier, `replacement` will become active.\n */\n public replace(toReplace: SpatialClassifier, replacement: SpatialClassifier): boolean {\n const list = this._array;\n if (!list)\n return false;\n\n const classifierIndex = this._classifiers.findIndex((x) => x.equals(toReplace));\n if (-1 === classifierIndex)\n return false;\n\n const propsIndex = list.findIndex((x) => toReplace.equalsProps(x));\n assert(propsIndex === classifierIndex);\n if (-1 === propsIndex)\n return false;\n\n toReplace = this._classifiers[classifierIndex];\n const wasActive = this.active === toReplace;\n\n this._classifiers[classifierIndex] = replacement;\n const props = list[propsIndex] = replacement.toJSON();\n\n if (wasActive) {\n props.isActive = true;\n this._active = replacement;\n }\n\n return true;\n }\n\n /** Remove the first classifier equivalent to `classifier` from this set.\n * @param classifier The classifier to remove.\n * @returns The classifier that was actually removed, or `undefined` if none was removed.\n */\n public delete(classifier: SpatialClassifier): SpatialClassifier | undefined {\n const list = this._array;\n if (!list)\n return undefined;\n\n const classifierIndex = this._classifiers.findIndex((x) => x.equals(classifier));\n if (-1 === classifierIndex)\n return undefined;\n\n classifier = this._classifiers[classifierIndex];\n const propsIndex = list.findIndex((x) => classifier.equalsProps(x));\n assert(propsIndex === classifierIndex);\n if (-1 === propsIndex)\n return undefined;\n\n list.splice(propsIndex, 1);\n this._classifiers.splice(classifierIndex, 1);\n if (list.length === 0)\n this._json.classifiers = undefined;\n\n if (classifier === this.active)\n this._active = undefined;\n\n return classifier;\n }\n\n /** Remove all classifiers from this set. */\n public clear(): void {\n this._classifiers.length = 0;\n this._json.classifiers = undefined;\n this._active = undefined;\n }\n\n private get _array(): SpatialClassifierProps[] | undefined {\n return Array.isArray(this._json.classifiers) ? this._json.classifiers : undefined;\n }\n}\n\nfunction insideDisplay(display: number): SpatialClassifierInsideDisplay {\n switch (display) {\n case SpatialClassifierInsideDisplay.Off:\n case SpatialClassifierInsideDisplay.On:\n case SpatialClassifierInsideDisplay.Dimmed:\n case SpatialClassifierInsideDisplay.Hilite:\n case SpatialClassifierInsideDisplay.ElementColor:\n return display;\n default:\n return SpatialClassifierInsideDisplay.ElementColor;\n }\n}\n\nfunction outsideDisplay(display: number): SpatialClassifierOutsideDisplay {\n switch (display) {\n case SpatialClassifierOutsideDisplay.Off:\n case SpatialClassifierOutsideDisplay.On:\n case SpatialClassifierOutsideDisplay.Dimmed:\n return display;\n default:\n return SpatialClassifierOutsideDisplay.Dimmed;\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { assert, Id64String } from \"@itwin/core-bentley\";\r\n\r\n/** Describes how a [[SpatialClassifier]] affects the display of classified geometry - that is, geometry intersecting\r\n * the classifier.\r\n * @public\r\n */\r\nexport enum SpatialClassifierInsideDisplay {\r\n /** The geometry is not displayed. */\r\n Off = 0,\r\n /** The geometry is displayed without alteration. */\r\n On = 1,\r\n /** The geometry is darkened. */\r\n Dimmed = 2,\r\n /** The geometry is tinted by the [Viewport.hilite]($frontend) color. */\r\n Hilite = 3,\r\n /** The geometry is tinted with the colors of the classifier elements. */\r\n ElementColor = 4,\r\n}\r\n\r\n/** Describes how a [[SpatialClassifier]] affects the display of unclassified geometry - that is, geometry not intersecting\r\n * the classifier.\r\n * @public\r\n */\r\nexport enum SpatialClassifierOutsideDisplay {\r\n /** The geometry is not displayed. */\r\n Off = 0,\r\n /** The geometry is displayed without alteration. */\r\n On = 1,\r\n /** The geometry is darkened. */\r\n Dimmed = 2,\r\n}\r\n\r\n/** JSON representation of a [[SpatialClassifierFlags]].\r\n * @public\r\n */\r\nexport interface SpatialClassifierFlagsProps {\r\n /** @see [[SpatialClassifierFlags.inside]]. */\r\n inside: SpatialClassifierInsideDisplay;\r\n /** @see [[SpatialClassifierFlags.outside]]. */\r\n outside: SpatialClassifierOutsideDisplay;\r\n /** @see [[SpatialClassifierFlags.isVolumeClassifier]]. */\r\n isVolumeClassifier?: boolean;\r\n}\r\n\r\n/** Flags affecting how a [[SpatialClassifier]] is applied.\r\n * @public\r\n */\r\nexport class SpatialClassifierFlags {\r\n /** How geometry intersecting the classifier should be displayed. */\r\n public readonly inside: SpatialClassifierInsideDisplay;\r\n /** How geometry not intersecting the classifier should be displayed. */\r\n public readonly outside: SpatialClassifierOutsideDisplay;\r\n /** True for volume classification; false for planar classification. */\r\n public readonly isVolumeClassifier: boolean;\r\n\r\n /** Construct new flags. */\r\n public constructor(inside = SpatialClassifierInsideDisplay.ElementColor, outside = SpatialClassifierOutsideDisplay.Dimmed, isVolumeClassifier = false) {\r\n this.inside = insideDisplay(inside);\r\n this.outside = outsideDisplay(outside);\r\n this.isVolumeClassifier = isVolumeClassifier;\r\n }\r\n\r\n /** Construct from JSON representation. */\r\n public static fromJSON(props: SpatialClassifierFlagsProps): SpatialClassifierFlags {\r\n return new SpatialClassifierFlags(props.inside, props.outside, true === props.isVolumeClassifier);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): SpatialClassifierFlagsProps {\r\n const props: SpatialClassifierFlagsProps = {\r\n inside: this.inside,\r\n outside: this.outside,\r\n };\r\n\r\n if (this.isVolumeClassifier)\r\n props.isVolumeClassifier = true;\r\n\r\n return props;\r\n }\r\n\r\n /** Create flags indentical to these ones except for any properties explicitly specified by `changedProps`. */\r\n public clone(changedProps?: Partial<SpatialClassifierFlagsProps>): SpatialClassifierFlags {\r\n if (!changedProps)\r\n return this;\r\n\r\n return SpatialClassifierFlags.fromJSON({ ...this.toJSON(), ...changedProps });\r\n }\r\n\r\n /** Return true if these flags are equivalent to `other`. */\r\n public equals(other: SpatialClassifierFlags): boolean {\r\n if (other === this)\r\n return true;\r\n\r\n return other.inside === this.inside && other.outside === this.outside && other.isVolumeClassifier === this.isVolumeClassifier;\r\n }\r\n\r\n /** Return true if these flags are equivalent to `props`. */\r\n public equalsProps(props: SpatialClassifierFlagsProps): boolean {\r\n return this.inside === props.inside && this.outside === props.outside && this.isVolumeClassifier === (true === props.isVolumeClassifier);\r\n }\r\n}\r\n\r\n/** JSON representation of a [[SpatialClassifier]].\r\n * @public\r\n */\r\nexport interface SpatialClassifierProps {\r\n /** @see [[SpatialClassifier.modelId]]. */\r\n modelId: Id64String;\r\n /** @see [[SpatialClassifier.expand]]. */\r\n expand: number;\r\n /** @see [[SpatialClassifier.flags]]. */\r\n flags: SpatialClassifierFlagsProps;\r\n /** @see [[SpatialClassifier.name]]. */\r\n name: string;\r\n /** Records whether this is the active classifier.\r\n * @see [[SpatialClassifier.active]].\r\n */\r\n isActive?: boolean;\r\n}\r\n\r\n/** Describes how to use the geometry of one [GeometricModel]($backend) to classify the contents of other models - most typically, reality models.\r\n * Applying a classifier divides the geometry of the classified model into two groups:\r\n * - Classified (intersecting the classifier); and\r\n * - Unclassified (not intersecting the classifier).\r\n * For example, a model containing the building footprints for a city block could be used to classify a reality mesh captured from photographs of the\r\n * real-world block. Then, buildings within the reality mesh can be selected individually, and present the properties of the classifier geometry (e.g.,\r\n * the address of the building). The appearance of the geometry can also be customized based using [[SpatialClassifierInsideDisplay]] and [[SpatialClassifierOutsideDisplay]].\r\n * Two types of classification are supported:\r\n * - Planar classification, in which the geometry of the classifier model is projected onto a plane to classify geometry within a region extruded perpendicular\r\n * the plane (e.g., the building footprints example); and\r\n * - Volume classification, in which closed volumes within the classifier classify geometry that intersects those same volumes (e.g., imagine using boxes instead\r\n * of footprints to classify buildings, or floors of buildings).\r\n * @see this (interactive example)[https://www.itwinjs.org/sample-showcase/?group=Viewer+Features&sample=classifier-sample].\r\n * @see [[SpatialClassifiers]] to define a set of classifiers.\r\n * @see [[ContextRealityModel.classifiers]] to classify a context reality model.\r\n * @see [SpatialModelState.classifiers]($frontend) to classify a persistent reality model.\r\n * @public\r\n */\r\nexport class SpatialClassifier {\r\n /** The Id of the [GeometricModel]($backend) whose geometry is used to produce the classifier. */\r\n public readonly modelId: Id64String;\r\n /** A distance in meters by which to expand the classifier geometry. For example, if line strings are used to represent streets,\r\n * you might expand them to the average width of a street.\r\n */\r\n public readonly expand: number;\r\n /** Flags controlling how to apply the classifier. */\r\n public readonly flags: SpatialClassifierFlags;\r\n /** A user-friendly name, useful for identifying individual classifiers within a [[SpatialClassifiers]]. */\r\n public readonly name: string;\r\n\r\n /** Construct a new classifier. */\r\n public constructor(modelId: Id64String, name: string, flags = new SpatialClassifierFlags(), expand = 0) {\r\n this.modelId = modelId;\r\n this.expand = expand;\r\n this.flags = flags;\r\n this.name = name;\r\n }\r\n\r\n /** Construct from JSON representation. */\r\n public static fromJSON(props: SpatialClassifierProps): SpatialClassifier {\r\n return new SpatialClassifier(props.modelId, props.name, SpatialClassifierFlags.fromJSON(props.flags), props.expand);\r\n }\r\n\r\n /** Convert to JSON representation.\r\n * @note This method always sets the [[SpatialClassifierProps.isActive]] property to `false`.\r\n */\r\n public toJSON(): SpatialClassifierProps {\r\n return {\r\n modelId: this.modelId,\r\n expand: this.expand,\r\n flags: this.flags.toJSON(),\r\n name: this.name,\r\n isActive: false,\r\n };\r\n }\r\n\r\n /** Create a classifier identical to this one except for any properties explicitly specified by `changedProps`. */\r\n public clone(changedProps?: Partial<SpatialClassifierProps>): SpatialClassifier {\r\n if (!changedProps)\r\n return this;\r\n\r\n return SpatialClassifier.fromJSON({ ...this.toJSON(), ...changedProps });\r\n }\r\n\r\n /** Return true if this classifier is equivalent to `other`. */\r\n public equals(other: SpatialClassifier): boolean {\r\n if (other === this)\r\n return true;\r\n\r\n return this.modelId === other.modelId && this.expand === other.expand && this.name === other.name && this.flags.equals(other.flags);\r\n }\r\n\r\n /** Return true if this classifier is equivalent to `props`. */\r\n public equalsProps(props: SpatialClassifierProps): boolean {\r\n return this.modelId === props.modelId && this.expand === props.expand && this.name === props.name && this.flags.equalsProps(props.flags);\r\n }\r\n}\r\n\r\n/** An object that can store the JSON representation of a list of [[SpatialClassifier]]s.\r\n * @see [[SpatialClassifiers]].\r\n * @public\r\n */\r\nexport interface SpatialClassifiersContainer {\r\n /** The list of classifiers. */\r\n classifiers?: SpatialClassifierProps[];\r\n}\r\n\r\n/** A set of [[SpatialClassifier]]s for a given reality model. At most one of the classifiers can be actively classifying the model at any given time.\r\n * The set of classifiers can be presented to the user, listed by name, so that the active classifier can be changed.\r\n * The set of classifiers is populated from its JSON representation and that representation is kept in sync as the set of classifiers is modified.\r\n * @see this (interactive example)[https://www.itwinjs.org/sample-showcase/?group=Viewer+Features&sample=classifier-sample].\r\n * @see [[SpatialClassifier]] for details on how spatial classification works.\r\n * @see [[ContextRealityModel.classifiers]] to define classifiers for a context reality model.\r\n * @see [SpatialModelState.classifiers]($frontend) to define classifiers for a persistent reality model.\r\n * @public\r\n */\r\nexport class SpatialClassifiers implements Iterable<SpatialClassifier> {\r\n private readonly _json: SpatialClassifiersContainer;\r\n private readonly _classifiers: SpatialClassifier[] = [];\r\n private _active?: SpatialClassifier;\r\n\r\n /** Construct a new set of classifiers from the JSON representation. The set will be initialized from `container.classifiers` and that JSON representation\r\n * will be kept in sync with changes made to the set. The caller should not directly modify `container.classifiers` or its contents as that will cause the set to become out\r\n * of sync with the JSON representation.\r\n * The [[active]] classifier will be determined by the first [[SpatialClassifierProps]] whose `isActive` property is set to `true`, if any.\r\n */\r\n public constructor(container: SpatialClassifiersContainer) {\r\n this._json = container;\r\n\r\n const json = this._array;\r\n if (!json)\r\n return;\r\n\r\n for (const props of json) {\r\n const classifier = SpatialClassifier.fromJSON(props);\r\n this._classifiers.push(classifier);\r\n if (props.isActive) {\r\n if (!this._active)\r\n this._active = classifier;\r\n else\r\n props.isActive = false;\r\n }\r\n }\r\n }\r\n\r\n /** The classifier currently classifying the target reality model. The classifier passed to the setter must be one obtained from this set, or one equivalent to\r\n * one contained in this set; in the latter case, the equivalent classifier contained in this set becomes active.\r\n */\r\n /** The classifier currently classifying the target reality model, if any.\r\n * @see [[setActive]] to change the active classifier.\r\n */\r\n public get active(): SpatialClassifier | undefined {\r\n return this._active;\r\n }\r\n\r\n /** Change the [[active]] classifier. The input must be a classifier belonging to this set, or equivalent to one in the set.\r\n * If no equivalent classifier exists in the set, the active classifier remains unchanged.\r\n * @param The classifier to set as active, or `undefined` to clear the active classifier.\r\n * @returns the active classifier.\r\n */\r\n public setActive(active: SpatialClassifier | undefined): SpatialClassifier | undefined {\r\n const array = this._array;\r\n if (!array)\r\n return this.active;\r\n\r\n if (active) {\r\n active = this.findEquivalent(active);\r\n if (!active)\r\n return this.active;\r\n }\r\n\r\n if (active === this.active)\r\n return this.active;\r\n\r\n let propsIndex = -1;\r\n if (active) {\r\n propsIndex = array.findIndex((x) => active!.equalsProps(x));\r\n if (-1 === propsIndex)\r\n return this.active;\r\n }\r\n\r\n this._active = active;\r\n for (let i = 0; i < array.length; i++)\r\n array[i].isActive = (i === propsIndex);\r\n\r\n return this.active;\r\n }\r\n\r\n /** Obtain an iterator over the classifiers contained in this set. */\r\n public [Symbol.iterator](): Iterator<SpatialClassifier> {\r\n return this._classifiers[Symbol.iterator]();\r\n }\r\n\r\n /** The number of classifiers in this set. */\r\n public get size(): number {\r\n return this._array?.length ?? 0;\r\n }\r\n\r\n /** Returns the first classifier that satisfies `criterion`, or `undefined` if no classifier satisfies it. */\r\n public find(criterion: (classifier: SpatialClassifier) => boolean): SpatialClassifier | undefined {\r\n return this._classifiers.find(criterion);\r\n }\r\n\r\n /** Find the first classifier that is equivalent to the supplied classifier, or `undefined` if no equivalent classifier exists in this set. */\r\n public findEquivalent(classifier: SpatialClassifier): SpatialClassifier | undefined {\r\n return this.find((x) => x.equals(classifier));\r\n }\r\n\r\n /** Return true if the specified classifier or one equivalent to it exists in this set. */\r\n public has(classifier: SpatialClassifier): boolean {\r\n return undefined !== this.findEquivalent(classifier);\r\n }\r\n\r\n /** Add a classifier to this set. If an equivalent classifier already exists, the supplied classifier is not added.\r\n * @param classifier The classifier to add.\r\n * @returns The equivalent pre-existing classifier, if one existed; or the supplied classifier, if it was added to the set.\r\n */\r\n public add(classifier: SpatialClassifier): SpatialClassifier {\r\n const existing = this.findEquivalent(classifier);\r\n if (existing)\r\n return existing;\r\n\r\n let array = this._array;\r\n if (!array)\r\n array = this._json.classifiers = [];\r\n\r\n this._classifiers.push(classifier);\r\n array.push(classifier.toJSON());\r\n return classifier;\r\n }\r\n\r\n /** Replace an existing classifier with a different one.\r\n * @param toReplace The classifier to be replaced.\r\n * @param replacement The classifier to replace `toReplace`.\r\n * @returns true if a classifier equivalent to `toReplace` existed in the set and was replaced by `replacement`.\r\n * @note If `toReplace` was the [[active]] classifier, `replacement` will become active.\r\n */\r\n public replace(toReplace: SpatialClassifier, replacement: SpatialClassifier): boolean {\r\n const list = this._array;\r\n if (!list)\r\n return false;\r\n\r\n const classifierIndex = this._classifiers.findIndex((x) => x.equals(toReplace));\r\n if (-1 === classifierIndex)\r\n return false;\r\n\r\n const propsIndex = list.findIndex((x) => toReplace.equalsProps(x));\r\n assert(propsIndex === classifierIndex);\r\n if (-1 === propsIndex)\r\n return false;\r\n\r\n toReplace = this._classifiers[classifierIndex];\r\n const wasActive = this.active === toReplace;\r\n\r\n this._classifiers[classifierIndex] = replacement;\r\n const props = list[propsIndex] = replacement.toJSON();\r\n\r\n if (wasActive) {\r\n props.isActive = true;\r\n this._active = replacement;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Remove the first classifier equivalent to `classifier` from this set.\r\n * @param classifier The classifier to remove.\r\n * @returns The classifier that was actually removed, or `undefined` if none was removed.\r\n */\r\n public delete(classifier: SpatialClassifier): SpatialClassifier | undefined {\r\n const list = this._array;\r\n if (!list)\r\n return undefined;\r\n\r\n const classifierIndex = this._classifiers.findIndex((x) => x.equals(classifier));\r\n if (-1 === classifierIndex)\r\n return undefined;\r\n\r\n classifier = this._classifiers[classifierIndex];\r\n const propsIndex = list.findIndex((x) => classifier.equalsProps(x));\r\n assert(propsIndex === classifierIndex);\r\n if (-1 === propsIndex)\r\n return undefined;\r\n\r\n list.splice(propsIndex, 1);\r\n this._classifiers.splice(classifierIndex, 1);\r\n if (list.length === 0)\r\n this._json.classifiers = undefined;\r\n\r\n if (classifier === this.active)\r\n this._active = undefined;\r\n\r\n return classifier;\r\n }\r\n\r\n /** Remove all classifiers from this set. */\r\n public clear(): void {\r\n this._classifiers.length = 0;\r\n this._json.classifiers = undefined;\r\n this._active = undefined;\r\n }\r\n\r\n private get _array(): SpatialClassifierProps[] | undefined {\r\n return Array.isArray(this._json.classifiers) ? this._json.classifiers : undefined;\r\n }\r\n}\r\n\r\nfunction insideDisplay(display: number): SpatialClassifierInsideDisplay {\r\n switch (display) {\r\n case SpatialClassifierInsideDisplay.Off:\r\n case SpatialClassifierInsideDisplay.On:\r\n case SpatialClassifierInsideDisplay.Dimmed:\r\n case SpatialClassifierInsideDisplay.Hilite:\r\n case SpatialClassifierInsideDisplay.ElementColor:\r\n return display;\r\n default:\r\n return SpatialClassifierInsideDisplay.ElementColor;\r\n }\r\n}\r\n\r\nfunction outsideDisplay(display: number): SpatialClassifierOutsideDisplay {\r\n switch (display) {\r\n case SpatialClassifierOutsideDisplay.Off:\r\n case SpatialClassifierOutsideDisplay.On:\r\n case SpatialClassifierOutsideDisplay.Dimmed:\r\n return display;\r\n default:\r\n return SpatialClassifierOutsideDisplay.Dimmed;\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\nimport { Id64, Id64String, JsonUtils } from \"@itwin/core-bentley\";\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\n\n/** Parameters that define the way geometry on a [[SubCategory]] appears.\n * SubCategoryAppearance describes the intrinsic appearance of geometry belonging to that SubCategory, independent of a particular [[ViewState]].\n * Aspects of a SubCategory's appearance can be overridden in the context of a particular [[ViewState]] through the use of [[SubCategoryOverride]]s.\n * @public\n */\nexport class SubCategoryAppearance {\n /** The color of the geometry.\n * @note The transparency component of the color is ignored.\n * @see [[SubCategoryAppearance.transparency]].\n */\n public readonly color: ColorDef;\n /** The line width, in pixels.\n * @note The renderer will clamp values to the integer range [1, 32].\n */\n public readonly weight: number;\n /** The display priority used to control which geometry draws in front of other geometry within a 2D view.\n * The priority is a number in the range [-8388576,8388576].\n * Where two pieces of geometry overlap, the one with the larger priority value draws on top of the one with the smaller priority.\n * If they have equal priorities, the order in which they draw is undefined, and z-fighting may result.\n * @note This property has no effect in 3D views unless [[PlanProjectionSettings]] are in effect.\n */\n public readonly priority: number;\n /** A value in the range [0, 1] indicating the transparency of the geometry where 0.0 means \"fully opaque\" and 1.0 means \"fully transparent\". */\n public readonly transparency: number;\n /** If true, geometry belonging to this SubCategory is not drawn. */\n public readonly invisible: boolean;\n /** @internal */\n public readonly dontPlot: boolean;\n /** @internal */\n public readonly dontSnap: boolean;\n /** @internal */\n public readonly dontLocate: boolean;\n /** The element ID of the line style used to draw curves, or an invalid ID if no line style is specified. */\n public readonly styleId: Id64String;\n /** The element ID of the material applied to surfaces, or an invalid ID if no material is specified. */\n public readonly materialId: Id64String;\n /** @internal */\n protected readonly _fillColor?: ColorDef;\n /** @internal */\n protected readonly _fillTransparency?: number;\n\n /** The fill color of geometry marked as being filled.\n * @note The transparency component of the fill color is ignored.\n * @see [[SubCategoryAppearance.fillTransparency]].\n */\n public get fillColor(): ColorDef { return (undefined !== this._fillColor ? this._fillColor : this.color); }\n /** A value in the range [0, 1] indicating the fill transparency of the geometry where 0.0 means \"fully opaque\" and 1.0 means \"fully transparent\". */\n public get fillTransparency(): number { return (undefined !== this._fillTransparency ? this._fillTransparency : this.transparency); }\n\n constructor(props?: SubCategoryAppearance.Props) {\n if (!props) {\n this.color = ColorDef.black;\n this.weight = 0;\n this.priority = 0;\n this.transparency = 0;\n this.invisible = this.dontPlot = this.dontSnap = this.dontLocate = false;\n this.styleId = Id64.invalid;\n this.materialId = Id64.invalid;\n return;\n }\n\n this.invisible = JsonUtils.asBool(props.invisible);\n this.dontSnap = JsonUtils.asBool(props.dontSnap);\n this.dontLocate = JsonUtils.asBool(props.dontLocate);\n this.dontPlot = JsonUtils.asBool(props.dontPlot);\n this.color = ColorDef.fromJSON(props.color);\n this.weight = JsonUtils.asInt(props.weight);\n this.styleId = Id64.fromJSON(props.style);\n this.priority = JsonUtils.asInt(props.priority);\n this.materialId = Id64.fromJSON(props.material);\n this.transparency = JsonUtils.asDouble(props.transp);\n if (props.fill)\n this._fillColor = ColorDef.fromJSON(props.fill);\n if (props.transpFill)\n this._fillTransparency = JsonUtils.asDouble(props.transpFill);\n }\n\n public equals(other: SubCategoryAppearance): boolean {\n return this.invisible === other.invisible &&\n this.dontPlot === other.dontPlot &&\n this.dontSnap === other.dontSnap &&\n this.dontLocate === other.dontLocate &&\n this.color.equals(other.color) &&\n this.weight === other.weight &&\n this.priority === other.priority &&\n this.styleId === other.styleId &&\n this.materialId === other.materialId &&\n this.transparency === other.transparency &&\n this.fillColor.equals(other.fillColor) &&\n this.fillTransparency === other.fillTransparency;\n }\n\n /** @internal */\n public toJSON(): SubCategoryAppearance.Props {\n const val: SubCategoryAppearance.Props = { color: this.color.toJSON() };\n if (this.invisible)\n val.invisible = true;\n\n if (this.dontPlot)\n val.dontPlot = true;\n\n if (this.dontSnap)\n val.dontSnap = true;\n\n if (this.dontLocate)\n val.dontLocate = true;\n\n if (0 !== this.weight)\n val.weight = this.weight;\n\n if (0 !== this.priority)\n val.priority = this.priority;\n\n if (Id64.isValid(this.styleId))\n val.style = this.styleId;\n\n if (Id64.isValid(this.materialId))\n val.material = this.materialId;\n\n if (0.0 !== this.transparency)\n val.transp = this.transparency;\n\n if (this._fillColor)\n val.fill = this._fillColor.toJSON();\n\n if (this._fillTransparency)\n val.transpFill = this._fillTransparency;\n\n return val;\n }\n\n public clone(): SubCategoryAppearance { return new SubCategoryAppearance(this.toJSON()); }\n\n public static defaults = new SubCategoryAppearance();\n}\n\n/** @public */\nexport namespace SubCategoryAppearance { // eslint-disable-line no-redeclare\n /** Properties used to create a SubCategoryAppearance\n * @see [[SubCategoryAppearance]]\n */\n export interface Props {\n /** @see [[SubCategoryAppearance.color]]. Defaults to black. */\n color?: ColorDefProps;\n /** @see [[SubCategoryAppearance.fillColor]]. Defaults to [[SubCategoryAppearance.color]]. */\n fill?: ColorDefProps;\n /** @see [[SubCategoryAppearance.invisible]]. Defaults to false. */\n invisible?: boolean;\n /** @internal */\n dontPlot?: boolean;\n /** @internal */\n dontSnap?: boolean;\n /** @internal */\n dontLocate?: boolean;\n /** @see [[SubCategoryAppearance.weight]]. Defaults to 0. */\n weight?: number;\n /** @see [[SubCategoryAppearance.styleId]]. Defaults to an invalid ID indicating \"no line style\". */\n style?: Id64String;\n /** @see [[SubCategoryAppearance.priority]]. Defaults to 0. */\n priority?: number;\n /** @see [[SubCategoryAppearance.materialId]]. Defaults to an invalid ID indicating \"no material\". */\n material?: Id64String;\n /** @see [[SubCategoryAppearance.transparency]]. Defaults to 0. */\n transp?: number;\n /** @see [[SubCategoryAppearance.fillTransparency]]. Defaults to [[SubCategoryAppearance.transparency]]. */\n transpFill?: number;\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { Id64, Id64String, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\n\r\n/** Parameters that define the way geometry on a [[SubCategory]] appears.\r\n * SubCategoryAppearance describes the intrinsic appearance of geometry belonging to that SubCategory, independent of a particular [[ViewState]].\r\n * Aspects of a SubCategory's appearance can be overridden in the context of a particular [[ViewState]] through the use of [[SubCategoryOverride]]s.\r\n * @public\r\n */\r\nexport class SubCategoryAppearance {\r\n /** The color of the geometry.\r\n * @note The transparency component of the color is ignored.\r\n * @see [[SubCategoryAppearance.transparency]].\r\n */\r\n public readonly color: ColorDef;\r\n /** The line width, in pixels.\r\n * @note The renderer will clamp values to the integer range [1, 32].\r\n */\r\n public readonly weight: number;\r\n /** The display priority used to control which geometry draws in front of other geometry within a 2D view.\r\n * The priority is a number in the range [-8388576,8388576].\r\n * Where two pieces of geometry overlap, the one with the larger priority value draws on top of the one with the smaller priority.\r\n * If they have equal priorities, the order in which they draw is undefined, and z-fighting may result.\r\n * @note This property has no effect in 3D views unless [[PlanProjectionSettings]] are in effect.\r\n */\r\n public readonly priority: number;\r\n /** A value in the range [0, 1] indicating the transparency of the geometry where 0.0 means \"fully opaque\" and 1.0 means \"fully transparent\". */\r\n public readonly transparency: number;\r\n /** If true, geometry belonging to this SubCategory is not drawn. */\r\n public readonly invisible: boolean;\r\n /** @internal */\r\n public readonly dontPlot: boolean;\r\n /** @internal */\r\n public readonly dontSnap: boolean;\r\n /** @internal */\r\n public readonly dontLocate: boolean;\r\n /** The element ID of the line style used to draw curves, or an invalid ID if no line style is specified. */\r\n public readonly styleId: Id64String;\r\n /** The element ID of the material applied to surfaces, or an invalid ID if no material is specified. */\r\n public readonly materialId: Id64String;\r\n /** @internal */\r\n protected readonly _fillColor?: ColorDef;\r\n /** @internal */\r\n protected readonly _fillTransparency?: number;\r\n\r\n /** The fill color of geometry marked as being filled.\r\n * @note The transparency component of the fill color is ignored.\r\n * @see [[SubCategoryAppearance.fillTransparency]].\r\n */\r\n public get fillColor(): ColorDef { return (undefined !== this._fillColor ? this._fillColor : this.color); }\r\n /** A value in the range [0, 1] indicating the fill transparency of the geometry where 0.0 means \"fully opaque\" and 1.0 means \"fully transparent\". */\r\n public get fillTransparency(): number { return (undefined !== this._fillTransparency ? this._fillTransparency : this.transparency); }\r\n\r\n constructor(props?: SubCategoryAppearance.Props) {\r\n if (!props) {\r\n this.color = ColorDef.black;\r\n this.weight = 0;\r\n this.priority = 0;\r\n this.transparency = 0;\r\n this.invisible = this.dontPlot = this.dontSnap = this.dontLocate = false;\r\n this.styleId = Id64.invalid;\r\n this.materialId = Id64.invalid;\r\n return;\r\n }\r\n\r\n this.invisible = JsonUtils.asBool(props.invisible);\r\n this.dontSnap = JsonUtils.asBool(props.dontSnap);\r\n this.dontLocate = JsonUtils.asBool(props.dontLocate);\r\n this.dontPlot = JsonUtils.asBool(props.dontPlot);\r\n this.color = ColorDef.fromJSON(props.color);\r\n this.weight = JsonUtils.asInt(props.weight);\r\n this.styleId = Id64.fromJSON(props.style);\r\n this.priority = JsonUtils.asInt(props.priority);\r\n this.materialId = Id64.fromJSON(props.material);\r\n this.transparency = JsonUtils.asDouble(props.transp);\r\n if (props.fill)\r\n this._fillColor = ColorDef.fromJSON(props.fill);\r\n if (props.transpFill)\r\n this._fillTransparency = JsonUtils.asDouble(props.transpFill);\r\n }\r\n\r\n public equals(other: SubCategoryAppearance): boolean {\r\n return this.invisible === other.invisible &&\r\n this.dontPlot === other.dontPlot &&\r\n this.dontSnap === other.dontSnap &&\r\n this.dontLocate === other.dontLocate &&\r\n this.color.equals(other.color) &&\r\n this.weight === other.weight &&\r\n this.priority === other.priority &&\r\n this.styleId === other.styleId &&\r\n this.materialId === other.materialId &&\r\n this.transparency === other.transparency &&\r\n this.fillColor.equals(other.fillColor) &&\r\n this.fillTransparency === other.fillTransparency;\r\n }\r\n\r\n /** @internal */\r\n public toJSON(): SubCategoryAppearance.Props {\r\n const val: SubCategoryAppearance.Props = { color: this.color.toJSON() };\r\n if (this.invisible)\r\n val.invisible = true;\r\n\r\n if (this.dontPlot)\r\n val.dontPlot = true;\r\n\r\n if (this.dontSnap)\r\n val.dontSnap = true;\r\n\r\n if (this.dontLocate)\r\n val.dontLocate = true;\r\n\r\n if (0 !== this.weight)\r\n val.weight = this.weight;\r\n\r\n if (0 !== this.priority)\r\n val.priority = this.priority;\r\n\r\n if (Id64.isValid(this.styleId))\r\n val.style = this.styleId;\r\n\r\n if (Id64.isValid(this.materialId))\r\n val.material = this.materialId;\r\n\r\n if (0.0 !== this.transparency)\r\n val.transp = this.transparency;\r\n\r\n if (this._fillColor)\r\n val.fill = this._fillColor.toJSON();\r\n\r\n if (this._fillTransparency)\r\n val.transpFill = this._fillTransparency;\r\n\r\n return val;\r\n }\r\n\r\n public clone(): SubCategoryAppearance { return new SubCategoryAppearance(this.toJSON()); }\r\n\r\n public static defaults = new SubCategoryAppearance();\r\n}\r\n\r\n/** @public */\r\nexport namespace SubCategoryAppearance { // eslint-disable-line no-redeclare\r\n /** Properties used to create a SubCategoryAppearance\r\n * @see [[SubCategoryAppearance]]\r\n */\r\n export interface Props {\r\n /** @see [[SubCategoryAppearance.color]]. Defaults to black. */\r\n color?: ColorDefProps;\r\n /** @see [[SubCategoryAppearance.fillColor]]. Defaults to [[SubCategoryAppearance.color]]. */\r\n fill?: ColorDefProps;\r\n /** @see [[SubCategoryAppearance.invisible]]. Defaults to false. */\r\n invisible?: boolean;\r\n /** @internal */\r\n dontPlot?: boolean;\r\n /** @internal */\r\n dontSnap?: boolean;\r\n /** @internal */\r\n dontLocate?: boolean;\r\n /** @see [[SubCategoryAppearance.weight]]. Defaults to 0. */\r\n weight?: number;\r\n /** @see [[SubCategoryAppearance.styleId]]. Defaults to an invalid ID indicating \"no line style\". */\r\n style?: Id64String;\r\n /** @see [[SubCategoryAppearance.priority]]. Defaults to 0. */\r\n priority?: number;\r\n /** @see [[SubCategoryAppearance.materialId]]. Defaults to an invalid ID indicating \"no material\". */\r\n material?: Id64String;\r\n /** @see [[SubCategoryAppearance.transparency]]. Defaults to 0. */\r\n transp?: number;\r\n /** @see [[SubCategoryAppearance.fillTransparency]]. Defaults to [[SubCategoryAppearance.transparency]]. */\r\n transpFill?: number;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"Thumbnail.js","sourceRoot":"","sources":["../../src/Thumbnail.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\n/** Metadata about a thumbnail image. Often this is redundant with information in the image itself, but is held\n * outside of the image so it can be obtained without having to decode the image data.\n * @see [[ThumbnailProps]]\n * @public\n */\nexport interface ThumbnailFormatProps {\n /** X size of the image, in pixels. */\n width: number;\n /** Y size of image, in pixels. */\n height: number;\n /** Encoding of the image */\n format: \"jpeg\" | \"png\";\n}\n\n/** Describes a thumbnail image for an [[IModel]] or [ViewDefinition]($backend).\n * @see [IModelDb.Views.getThumbnail]($backend) or [IModelConnection.Views.getThumbnail]($frontend) to obtain a thumbnail for a view.\n * @public\n */\nexport interface ThumbnailProps extends ThumbnailFormatProps {\n /** The image encoded as specified by [[ThumbnailFormatProps.format]]. */\n image: Uint8Array;\n}\n"]}
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{"version":3,"file":"Thumbnail.js","sourceRoot":"","sources":["../../src/Thumbnail.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\n/** Metadata about a thumbnail image. Often this is redundant with information in the image itself, but is held\r\n * outside of the image so it can be obtained without having to decode the image data.\r\n * @see [[ThumbnailProps]]\r\n * @public\r\n */\r\nexport interface ThumbnailFormatProps {\r\n /** X size of the image, in pixels. */\r\n width: number;\r\n /** Y size of image, in pixels. */\r\n height: number;\r\n /** Encoding of the image */\r\n format: \"jpeg\" | \"png\";\r\n}\r\n\r\n/** Describes a thumbnail image for an [[IModel]] or [ViewDefinition]($backend).\r\n * @see [IModelDb.Views.getThumbnail]($backend) or [IModelConnection.Views.getThumbnail]($frontend) to obtain a thumbnail for a view.\r\n * @public\r\n */\r\nexport interface ThumbnailProps extends ThumbnailFormatProps {\r\n /** The image encoded as specified by [[ThumbnailFormatProps.format]]. */\r\n image: Uint8Array;\r\n}\r\n"]}
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{"version":3,"file":"TxnAction.js","sourceRoot":"","sources":["../../src/TxnAction.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;GAEG;AACH,IAAY,SAaX;AAbD,WAAY,SAAS;IACnB,yCAAyC;IACzC,yCAAQ,CAAA;IACR,mIAAmI;IACnI,6CAAU,CAAA;IACV,iFAAiF;IACjF,+CAAW,CAAA;IACX,uIAAuI;IACvI,+CAAW,CAAA;IACX,6IAA6I;IAC7I,mDAAa,CAAA;IACb,4GAA4G;IAC5G,2CAAS,CAAA;AACX,CAAC,EAbW,SAAS,GAAT,iBAAS,KAAT,iBAAS,QAapB","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module iModels\n */\n\n/** Describes the types of actions associated with [Txns]($docs/learning/InteractiveEditing.md).\n * @public\n */\nexport enum TxnAction {\n /** Not currently processing anything. */\n None = 0,\n /** Processing a commit initiated by a call to [IModelDb.saveChanges]($backend) or [BriefcaseConnection.saveChanges]($frontend). */\n Commit = 1,\n /** Abandoning the current Txn, e.g., via [IModelDb.abandonChanges]($backend). */\n Abandon = 2,\n /** Reversing a previously-committed changeset, e.g., via [TxnManager.reverseTxns]($backend) [BriefcaseTxns.reverseTxns]($frontend). */\n Reverse = 3,\n /** Reinstating a previously reversed changeset, e.g., via [TxnManager.reinstateTxn]($backend) or [BriefcaseTxns.reinstateTxn]($frontend). */\n Reinstate = 4,\n /** Merging a changeset produced by a different briefcase, e.g., via [BriefcaseDb.pullChanges]($backend). */\n Merge = 5,\n}\n"]}
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1
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{"version":3,"file":"TxnAction.js","sourceRoot":"","sources":["../../src/TxnAction.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH;;GAEG;AACH,IAAY,SAaX;AAbD,WAAY,SAAS;IACnB,yCAAyC;IACzC,yCAAQ,CAAA;IACR,mIAAmI;IACnI,6CAAU,CAAA;IACV,iFAAiF;IACjF,+CAAW,CAAA;IACX,uIAAuI;IACvI,+CAAW,CAAA;IACX,6IAA6I;IAC7I,mDAAa,CAAA;IACb,4GAA4G;IAC5G,2CAAS,CAAA;AACX,CAAC,EAbW,SAAS,GAAT,iBAAS,KAAT,iBAAS,QAapB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\n\r\n/** Describes the types of actions associated with [Txns]($docs/learning/InteractiveEditing.md).\r\n * @public\r\n */\r\nexport enum TxnAction {\r\n /** Not currently processing anything. */\r\n None = 0,\r\n /** Processing a commit initiated by a call to [IModelDb.saveChanges]($backend) or [BriefcaseConnection.saveChanges]($frontend). */\r\n Commit = 1,\r\n /** Abandoning the current Txn, e.g., via [IModelDb.abandonChanges]($backend). */\r\n Abandon = 2,\r\n /** Reversing a previously-committed changeset, e.g., via [TxnManager.reverseTxns]($backend) [BriefcaseTxns.reverseTxns]($frontend). */\r\n Reverse = 3,\r\n /** Reinstating a previously reversed changeset, e.g., via [TxnManager.reinstateTxn]($backend) or [BriefcaseTxns.reinstateTxn]($frontend). */\r\n Reinstate = 4,\r\n /** Merging a changeset produced by a different briefcase, e.g., via [BriefcaseDb.pullChanges]($backend). */\r\n Merge = 5,\r\n}\r\n"]}
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