@itwin/core-common 3.0.0-dev.81 → 3.0.0-dev.85

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (155) hide show
  1. package/CHANGELOG.md +1248 -1248
  2. package/README.md +11 -11
  3. package/lib/cjs/AuthorizationClient.js.map +1 -1
  4. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  5. package/lib/cjs/Base64EncodedString.js.map +1 -1
  6. package/lib/cjs/BlobReader.js.map +1 -1
  7. package/lib/cjs/ChangedElements.js.map +1 -1
  8. package/lib/cjs/ChangedEntities.js.map +1 -1
  9. package/lib/cjs/ClipStyle.js.map +1 -1
  10. package/lib/cjs/CloudStorage.js.map +1 -1
  11. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  12. package/lib/cjs/Code.js.map +1 -1
  13. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  14. package/lib/cjs/ContextRealityModel.js.map +1 -1
  15. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  16. package/lib/cjs/ECSqlReader.js.map +1 -1
  17. package/lib/cjs/ECSqlTypes.js.map +1 -1
  18. package/lib/cjs/EntityProps.js.map +1 -1
  19. package/lib/cjs/FeatureGates.js.map +1 -1
  20. package/lib/cjs/FeatureIndex.js.map +1 -1
  21. package/lib/cjs/Fonts.js.map +1 -1
  22. package/lib/cjs/Frustum.js.map +1 -1
  23. package/lib/cjs/IModelError.js.map +1 -1
  24. package/lib/cjs/Image.js.map +1 -1
  25. package/lib/cjs/Localization.d.ts +87 -10
  26. package/lib/cjs/Localization.d.ts.map +1 -1
  27. package/lib/cjs/Localization.js +8 -6
  28. package/lib/cjs/Localization.js.map +1 -1
  29. package/lib/cjs/MapImagerySettings.js.map +1 -1
  30. package/lib/cjs/ModelClipGroup.js.map +1 -1
  31. package/lib/cjs/ModelProps.js.map +1 -1
  32. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  33. package/lib/cjs/PlanarClipMask.js.map +1 -1
  34. package/lib/cjs/QPoint.js.map +1 -1
  35. package/lib/cjs/Render.js.map +1 -1
  36. package/lib/cjs/RpcInterface.js.map +1 -1
  37. package/lib/cjs/RpcManager.js.map +1 -1
  38. package/lib/cjs/SpatialClassification.js.map +1 -1
  39. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  40. package/lib/cjs/Thumbnail.js.map +1 -1
  41. package/lib/cjs/TxnAction.js.map +1 -1
  42. package/lib/cjs/ViewDetails.js.map +1 -1
  43. package/lib/cjs/ViewProps.js.map +1 -1
  44. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  45. package/lib/cjs/core-common.js.map +1 -1
  46. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  47. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  48. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  49. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  50. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  51. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  52. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  53. package/lib/cjs/geometry/Projection.js.map +1 -1
  54. package/lib/cjs/geometry/TextString.js.map +1 -1
  55. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  56. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  57. package/lib/cjs/rpc/SnapshotIModelRpcInterface.js.map +1 -1
  58. package/lib/cjs/rpc/TestRpcManager.js.map +1 -1
  59. package/lib/cjs/rpc/core/RpcConfiguration.js.map +1 -1
  60. package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
  61. package/lib/cjs/rpc/core/RpcControl.js.map +1 -1
  62. package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
  63. package/lib/cjs/rpc/core/RpcMarshaling.js.map +1 -1
  64. package/lib/cjs/rpc/core/RpcOperation.js.map +1 -1
  65. package/lib/cjs/rpc/core/RpcPendingQueue.js.map +1 -1
  66. package/lib/cjs/rpc/core/RpcProtocol.js.map +1 -1
  67. package/lib/cjs/rpc/core/RpcRegistry.js.map +1 -1
  68. package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
  69. package/lib/cjs/rpc/core/RpcRoutingToken.js.map +1 -1
  70. package/lib/cjs/rpc/web/BentleyCloudRpcManager.js.map +1 -1
  71. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  72. package/lib/cjs/rpc/web/OpenAPI.js.map +1 -1
  73. package/lib/cjs/rpc/web/RpcMultipart.js.map +1 -1
  74. package/lib/cjs/rpc/web/WebAppRpcLogging.js.map +1 -1
  75. package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
  76. package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
  77. package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  78. package/lib/cjs/tile/ElementGraphics.js.map +1 -1
  79. package/lib/esm/AuthorizationClient.js.map +1 -1
  80. package/lib/esm/BackgroundMapProvider.js.map +1 -1
  81. package/lib/esm/Base64EncodedString.js.map +1 -1
  82. package/lib/esm/BlobReader.js.map +1 -1
  83. package/lib/esm/ChangedElements.js.map +1 -1
  84. package/lib/esm/ChangedEntities.js.map +1 -1
  85. package/lib/esm/ClipStyle.js.map +1 -1
  86. package/lib/esm/CloudStorage.js.map +1 -1
  87. package/lib/esm/CloudStorageTileCache.js.map +1 -1
  88. package/lib/esm/Code.js.map +1 -1
  89. package/lib/esm/ConcurrentQuery.js.map +1 -1
  90. package/lib/esm/ContextRealityModel.js.map +1 -1
  91. package/lib/esm/DisplayStyleSettings.js.map +1 -1
  92. package/lib/esm/ECSqlReader.js.map +1 -1
  93. package/lib/esm/ECSqlTypes.js.map +1 -1
  94. package/lib/esm/EntityProps.js.map +1 -1
  95. package/lib/esm/FeatureGates.js.map +1 -1
  96. package/lib/esm/FeatureIndex.js.map +1 -1
  97. package/lib/esm/Fonts.js.map +1 -1
  98. package/lib/esm/Frustum.js.map +1 -1
  99. package/lib/esm/IModelError.js.map +1 -1
  100. package/lib/esm/Image.js.map +1 -1
  101. package/lib/esm/Localization.d.ts +87 -10
  102. package/lib/esm/Localization.d.ts.map +1 -1
  103. package/lib/esm/Localization.js +8 -6
  104. package/lib/esm/Localization.js.map +1 -1
  105. package/lib/esm/MapImagerySettings.js.map +1 -1
  106. package/lib/esm/ModelClipGroup.js.map +1 -1
  107. package/lib/esm/ModelProps.js.map +1 -1
  108. package/lib/esm/OctEncodedNormal.js.map +1 -1
  109. package/lib/esm/PlanarClipMask.js.map +1 -1
  110. package/lib/esm/QPoint.js.map +1 -1
  111. package/lib/esm/Render.js.map +1 -1
  112. package/lib/esm/RpcInterface.js.map +1 -1
  113. package/lib/esm/RpcManager.js.map +1 -1
  114. package/lib/esm/SpatialClassification.js.map +1 -1
  115. package/lib/esm/SubCategoryAppearance.js.map +1 -1
  116. package/lib/esm/Thumbnail.js.map +1 -1
  117. package/lib/esm/TxnAction.js.map +1 -1
  118. package/lib/esm/ViewDetails.js.map +1 -1
  119. package/lib/esm/ViewProps.js.map +1 -1
  120. package/lib/esm/WhiteOnWhiteReversalSettings.js.map +1 -1
  121. package/lib/esm/core-common.js.map +1 -1
  122. package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
  123. package/lib/esm/geometry/AreaPattern.js.map +1 -1
  124. package/lib/esm/geometry/Cartographic.js.map +1 -1
  125. package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
  126. package/lib/esm/geometry/GeodeticDatum.js.map +1 -1
  127. package/lib/esm/geometry/GeodeticEllipsoid.js.map +1 -1
  128. package/lib/esm/geometry/LineStyle.js.map +1 -1
  129. package/lib/esm/geometry/Projection.js.map +1 -1
  130. package/lib/esm/geometry/TextString.js.map +1 -1
  131. package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
  132. package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
  133. package/lib/esm/rpc/SnapshotIModelRpcInterface.js.map +1 -1
  134. package/lib/esm/rpc/TestRpcManager.js.map +1 -1
  135. package/lib/esm/rpc/core/RpcConfiguration.js.map +1 -1
  136. package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
  137. package/lib/esm/rpc/core/RpcControl.js.map +1 -1
  138. package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
  139. package/lib/esm/rpc/core/RpcMarshaling.js.map +1 -1
  140. package/lib/esm/rpc/core/RpcOperation.js.map +1 -1
  141. package/lib/esm/rpc/core/RpcPendingQueue.js.map +1 -1
  142. package/lib/esm/rpc/core/RpcProtocol.js.map +1 -1
  143. package/lib/esm/rpc/core/RpcRegistry.js.map +1 -1
  144. package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
  145. package/lib/esm/rpc/core/RpcRoutingToken.js.map +1 -1
  146. package/lib/esm/rpc/web/BentleyCloudRpcManager.js.map +1 -1
  147. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  148. package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
  149. package/lib/esm/rpc/web/RpcMultipart.js.map +1 -1
  150. package/lib/esm/rpc/web/WebAppRpcLogging.js.map +1 -1
  151. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  152. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  153. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  154. package/lib/esm/tile/ElementGraphics.js.map +1 -1
  155. package/package.json +9 -9
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { assert, Id64String } from \"@itwin/core-bentley\";\n\n/** Describes how a [[SpatialClassifier]] affects the display of classified geometry - that is, geometry intersecting\n * the classifier.\n * @public\n */\nexport enum SpatialClassifierInsideDisplay {\n /** The geometry is not displayed. */\n Off = 0,\n /** The geometry is displayed without alteration. */\n On = 1,\n /** The geometry is darkened. */\n Dimmed = 2,\n /** The geometry is tinted by the [Viewport.hilite]($frontend) color. */\n Hilite = 3,\n /** The geometry is tinted with the colors of the classifier elements. */\n ElementColor = 4,\n}\n\n/** Describes how a [[SpatialClassifier]] affects the display of unclassified geometry - that is, geometry not intersecting\n * the classifier.\n * @public\n */\nexport enum SpatialClassifierOutsideDisplay {\n /** The geometry is not displayed. */\n Off = 0,\n /** The geometry is displayed without alteration. */\n On = 1,\n /** The geometry is darkened. */\n Dimmed = 2,\n}\n\n/** JSON representation of a [[SpatialClassifierFlags]].\n * @public\n */\nexport interface SpatialClassifierFlagsProps {\n /** @see [[SpatialClassifierFlags.inside]]. */\n inside: SpatialClassifierInsideDisplay;\n /** @see [[SpatialClassifierFlags.outside]]. */\n outside: SpatialClassifierOutsideDisplay;\n /** @see [[SpatialClassifierFlags.isVolumeClassifier]]. */\n isVolumeClassifier?: boolean;\n}\n\n/** Flags affecting how a [[SpatialClassifier]] is applied.\n * @public\n */\nexport class SpatialClassifierFlags {\n /** How geometry intersecting the classifier should be displayed. */\n public readonly inside: SpatialClassifierInsideDisplay;\n /** How geometry not intersecting the classifier should be displayed. */\n public readonly outside: SpatialClassifierOutsideDisplay;\n /** True for volume classification; false for planar classification. */\n public readonly isVolumeClassifier: boolean;\n\n /** Construct new flags. */\n public constructor(inside = SpatialClassifierInsideDisplay.ElementColor, outside = SpatialClassifierOutsideDisplay.Dimmed, isVolumeClassifier = false) {\n this.inside = insideDisplay(inside);\n this.outside = outsideDisplay(outside);\n this.isVolumeClassifier = isVolumeClassifier;\n }\n\n /** Construct from JSON representation. */\n public static fromJSON(props: SpatialClassifierFlagsProps): SpatialClassifierFlags {\n return new SpatialClassifierFlags(props.inside, props.outside, true === props.isVolumeClassifier);\n }\n\n /** Convert to JSON representation. */\n public toJSON(): SpatialClassifierFlagsProps {\n const props: SpatialClassifierFlagsProps = {\n inside: this.inside,\n outside: this.outside,\n };\n\n if (this.isVolumeClassifier)\n props.isVolumeClassifier = true;\n\n return props;\n }\n\n /** Create flags indentical to these ones except for any properties explicitly specified by `changedProps`. */\n public clone(changedProps?: Partial<SpatialClassifierFlagsProps>): SpatialClassifierFlags {\n if (!changedProps)\n return this;\n\n return SpatialClassifierFlags.fromJSON({ ...this.toJSON(), ...changedProps });\n }\n\n /** Return true if these flags are equivalent to `other`. */\n public equals(other: SpatialClassifierFlags): boolean {\n if (other === this)\n return true;\n\n return other.inside === this.inside && other.outside === this.outside && other.isVolumeClassifier === this.isVolumeClassifier;\n }\n\n /** Return true if these flags are equivalent to `props`. */\n public equalsProps(props: SpatialClassifierFlagsProps): boolean {\n return this.inside === props.inside && this.outside === props.outside && this.isVolumeClassifier === (true === props.isVolumeClassifier);\n }\n}\n\n/** JSON representation of a [[SpatialClassifier]].\n * @public\n */\nexport interface SpatialClassifierProps {\n /** @see [[SpatialClassifier.modelId]]. */\n modelId: Id64String;\n /** @see [[SpatialClassifier.expand]]. */\n expand: number;\n /** @see [[SpatialClassifier.flags]]. */\n flags: SpatialClassifierFlagsProps;\n /** @see [[SpatialClassifier.name]]. */\n name: string;\n /** Records whether this is the active classifier.\n * @see [[SpatialClassifier.active]].\n */\n isActive?: boolean;\n}\n\n/** Describes how to use the geometry of one [GeometricModel]($backend) to classify the contents of other models - most typically, reality models.\n * Applying a classifier divides the geometry of the classified model into two groups:\n * - Classified (intersecting the classifier); and\n * - Unclassified (not intersecting the classifier).\n * For example, a model containing the building footprints for a city block could be used to classify a reality mesh captured from photographs of the\n * real-world block. Then, buildings within the reality mesh can be selected individually, and present the properties of the classifier geometry (e.g.,\n * the address of the building). The appearance of the geometry can also be customized based using [[SpatialClassifierInsideDisplay]] and [[SpatialClassifierOutsideDisplay]].\n * Two types of classification are supported:\n * - Planar classification, in which the geometry of the classifier model is projected onto a plane to classify geometry within a region extruded perpendicular\n * the plane (e.g., the building footprints example); and\n * - Volume classification, in which closed volumes within the classifier classify geometry that intersects those same volumes (e.g., imagine using boxes instead\n * of footprints to classify buildings, or floors of buildings).\n * @see this (interactive example)[https://www.itwinjs.org/sample-showcase/?group=Viewer+Features&sample=classifier-sample].\n * @see [[SpatialClassifiers]] to define a set of classifiers.\n * @see [[ContextRealityModel.classifiers]] to classify a context reality model.\n * @see [SpatialModelState.classifiers]($frontend) to classify a persistent reality model.\n * @public\n */\nexport class SpatialClassifier {\n /** The Id of the [GeometricModel]($backend) whose geometry is used to produce the classifier. */\n public readonly modelId: Id64String;\n /** A distance in meters by which to expand the classifier geometry. For example, if line strings are used to represent streets,\n * you might expand them to the average width of a street.\n */\n public readonly expand: number;\n /** Flags controlling how to apply the classifier. */\n public readonly flags: SpatialClassifierFlags;\n /** A user-friendly name, useful for identifying individual classifiers within a [[SpatialClassifiers]]. */\n public readonly name: string;\n\n /** Construct a new classifier. */\n public constructor(modelId: Id64String, name: string, flags = new SpatialClassifierFlags(), expand = 0) {\n this.modelId = modelId;\n this.expand = expand;\n this.flags = flags;\n this.name = name;\n }\n\n /** Construct from JSON representation. */\n public static fromJSON(props: SpatialClassifierProps): SpatialClassifier {\n return new SpatialClassifier(props.modelId, props.name, SpatialClassifierFlags.fromJSON(props.flags), props.expand);\n }\n\n /** Convert to JSON representation.\n * @note This method always sets the [[SpatialClassifierProps.isActive]] property to `false`.\n */\n public toJSON(): SpatialClassifierProps {\n return {\n modelId: this.modelId,\n expand: this.expand,\n flags: this.flags.toJSON(),\n name: this.name,\n isActive: false,\n };\n }\n\n /** Create a classifier identical to this one except for any properties explicitly specified by `changedProps`. */\n public clone(changedProps?: Partial<SpatialClassifierProps>): SpatialClassifier {\n if (!changedProps)\n return this;\n\n return SpatialClassifier.fromJSON({ ...this.toJSON(), ...changedProps });\n }\n\n /** Return true if this classifier is equivalent to `other`. */\n public equals(other: SpatialClassifier): boolean {\n if (other === this)\n return true;\n\n return this.modelId === other.modelId && this.expand === other.expand && this.name === other.name && this.flags.equals(other.flags);\n }\n\n /** Return true if this classifier is equivalent to `props`. */\n public equalsProps(props: SpatialClassifierProps): boolean {\n return this.modelId === props.modelId && this.expand === props.expand && this.name === props.name && this.flags.equalsProps(props.flags);\n }\n}\n\n/** An object that can store the JSON representation of a list of [[SpatialClassifier]]s.\n * @see [[SpatialClassifiers]].\n * @public\n */\nexport interface SpatialClassifiersContainer {\n /** The list of classifiers. */\n classifiers?: SpatialClassifierProps[];\n}\n\n/** A set of [[SpatialClassifier]]s for a given reality model. At most one of the classifiers can be actively classifying the model at any given time.\n * The set of classifiers can be presented to the user, listed by name, so that the active classifier can be changed.\n * The set of classifiers is populated from its JSON representation and that representation is kept in sync as the set of classifiers is modified.\n * @see this (interactive example)[https://www.itwinjs.org/sample-showcase/?group=Viewer+Features&sample=classifier-sample].\n * @see [[SpatialClassifier]] for details on how spatial classification works.\n * @see [[ContextRealityModel.classifiers]] to define classifiers for a context reality model.\n * @see [SpatialModelState.classifiers]($frontend) to define classifiers for a persistent reality model.\n * @public\n */\nexport class SpatialClassifiers implements Iterable<SpatialClassifier> {\n private readonly _json: SpatialClassifiersContainer;\n private readonly _classifiers: SpatialClassifier[] = [];\n private _active?: SpatialClassifier;\n\n /** Construct a new set of classifiers from the JSON representation. The set will be initialized from `container.classifiers` and that JSON representation\n * will be kept in sync with changes made to the set. The caller should not directly modify `container.classifiers` or its contents as that will cause the set to become out\n * of sync with the JSON representation.\n * The [[active]] classifier will be determined by the first [[SpatialClassifierProps]] whose `isActive` property is set to `true`, if any.\n */\n public constructor(container: SpatialClassifiersContainer) {\n this._json = container;\n\n const json = this._array;\n if (!json)\n return;\n\n for (const props of json) {\n const classifier = SpatialClassifier.fromJSON(props);\n this._classifiers.push(classifier);\n if (props.isActive) {\n if (!this._active)\n this._active = classifier;\n else\n props.isActive = false;\n }\n }\n }\n\n /** The classifier currently classifying the target reality model. The classifier passed to the setter must be one obtained from this set, or one equivalent to\n * one contained in this set; in the latter case, the equivalent classifier contained in this set becomes active.\n */\n /** The classifier currently classifying the target reality model, if any.\n * @see [[setActive]] to change the active classifier.\n */\n public get active(): SpatialClassifier | undefined {\n return this._active;\n }\n\n /** Change the [[active]] classifier. The input must be a classifier belonging to this set, or equivalent to one in the set.\n * If no equivalent classifier exists in the set, the active classifier remains unchanged.\n * @param The classifier to set as active, or `undefined` to clear the active classifier.\n * @returns the active classifier.\n */\n public setActive(active: SpatialClassifier | undefined): SpatialClassifier | undefined {\n const array = this._array;\n if (!array)\n return this.active;\n\n if (active) {\n active = this.findEquivalent(active);\n if (!active)\n return this.active;\n }\n\n if (active === this.active)\n return this.active;\n\n let propsIndex = -1;\n if (active) {\n propsIndex = array.findIndex((x) => active!.equalsProps(x));\n if (-1 === propsIndex)\n return this.active;\n }\n\n this._active = active;\n for (let i = 0; i < array.length; i++)\n array[i].isActive = (i === propsIndex);\n\n return this.active;\n }\n\n /** Obtain an iterator over the classifiers contained in this set. */\n public [Symbol.iterator](): Iterator<SpatialClassifier> {\n return this._classifiers[Symbol.iterator]();\n }\n\n /** The number of classifiers in this set. */\n public get size(): number {\n return this._array?.length ?? 0;\n }\n\n /** Returns the first classifier that satisfies `criterion`, or `undefined` if no classifier satisfies it. */\n public find(criterion: (classifier: SpatialClassifier) => boolean): SpatialClassifier | undefined {\n return this._classifiers.find(criterion);\n }\n\n /** Find the first classifier that is equivalent to the supplied classifier, or `undefined` if no equivalent classifier exists in this set. */\n public findEquivalent(classifier: SpatialClassifier): SpatialClassifier | undefined {\n return this.find((x) => x.equals(classifier));\n }\n\n /** Return true if the specified classifier or one equivalent to it exists in this set. */\n public has(classifier: SpatialClassifier): boolean {\n return undefined !== this.findEquivalent(classifier);\n }\n\n /** Add a classifier to this set. If an equivalent classifier already exists, the supplied classifier is not added.\n * @param classifier The classifier to add.\n * @returns The equivalent pre-existing classifier, if one existed; or the supplied classifier, if it was added to the set.\n */\n public add(classifier: SpatialClassifier): SpatialClassifier {\n const existing = this.findEquivalent(classifier);\n if (existing)\n return existing;\n\n let array = this._array;\n if (!array)\n array = this._json.classifiers = [];\n\n this._classifiers.push(classifier);\n array.push(classifier.toJSON());\n return classifier;\n }\n\n /** Replace an existing classifier with a different one.\n * @param toReplace The classifier to be replaced.\n * @param replacement The classifier to replace `toReplace`.\n * @returns true if a classifier equivalent to `toReplace` existed in the set and was replaced by `replacement`.\n * @note If `toReplace` was the [[active]] classifier, `replacement` will become active.\n */\n public replace(toReplace: SpatialClassifier, replacement: SpatialClassifier): boolean {\n const list = this._array;\n if (!list)\n return false;\n\n const classifierIndex = this._classifiers.findIndex((x) => x.equals(toReplace));\n if (-1 === classifierIndex)\n return false;\n\n const propsIndex = list.findIndex((x) => toReplace.equalsProps(x));\n assert(propsIndex === classifierIndex);\n if (-1 === propsIndex)\n return false;\n\n toReplace = this._classifiers[classifierIndex];\n const wasActive = this.active === toReplace;\n\n this._classifiers[classifierIndex] = replacement;\n const props = list[propsIndex] = replacement.toJSON();\n\n if (wasActive) {\n props.isActive = true;\n this._active = replacement;\n }\n\n return true;\n }\n\n /** Remove the first classifier equivalent to `classifier` from this set.\n * @param classifier The classifier to remove.\n * @returns The classifier that was actually removed, or `undefined` if none was removed.\n */\n public delete(classifier: SpatialClassifier): SpatialClassifier | undefined {\n const list = this._array;\n if (!list)\n return undefined;\n\n const classifierIndex = this._classifiers.findIndex((x) => x.equals(classifier));\n if (-1 === classifierIndex)\n return undefined;\n\n classifier = this._classifiers[classifierIndex];\n const propsIndex = list.findIndex((x) => classifier.equalsProps(x));\n assert(propsIndex === classifierIndex);\n if (-1 === propsIndex)\n return undefined;\n\n list.splice(propsIndex, 1);\n this._classifiers.splice(classifierIndex, 1);\n if (list.length === 0)\n this._json.classifiers = undefined;\n\n if (classifier === this.active)\n this._active = undefined;\n\n return classifier;\n }\n\n /** Remove all classifiers from this set. */\n public clear(): void {\n this._classifiers.length = 0;\n this._json.classifiers = undefined;\n this._active = undefined;\n }\n\n private get _array(): SpatialClassifierProps[] | undefined {\n return Array.isArray(this._json.classifiers) ? this._json.classifiers : undefined;\n }\n}\n\nfunction insideDisplay(display: number): SpatialClassifierInsideDisplay {\n switch (display) {\n case SpatialClassifierInsideDisplay.Off:\n case SpatialClassifierInsideDisplay.On:\n case SpatialClassifierInsideDisplay.Dimmed:\n case SpatialClassifierInsideDisplay.Hilite:\n case SpatialClassifierInsideDisplay.ElementColor:\n return display;\n default:\n return SpatialClassifierInsideDisplay.ElementColor;\n }\n}\n\nfunction outsideDisplay(display: number): SpatialClassifierOutsideDisplay {\n switch (display) {\n case SpatialClassifierOutsideDisplay.Off:\n case SpatialClassifierOutsideDisplay.On:\n case SpatialClassifierOutsideDisplay.Dimmed:\n return display;\n default:\n return SpatialClassifierOutsideDisplay.Dimmed;\n }\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { assert, Id64String } from \"@itwin/core-bentley\";\r\n\r\n/** Describes how a [[SpatialClassifier]] affects the display of classified geometry - that is, geometry intersecting\r\n * the classifier.\r\n * @public\r\n */\r\nexport enum SpatialClassifierInsideDisplay {\r\n /** The geometry is not displayed. */\r\n Off = 0,\r\n /** The geometry is displayed without alteration. */\r\n On = 1,\r\n /** The geometry is darkened. */\r\n Dimmed = 2,\r\n /** The geometry is tinted by the [Viewport.hilite]($frontend) color. */\r\n Hilite = 3,\r\n /** The geometry is tinted with the colors of the classifier elements. */\r\n ElementColor = 4,\r\n}\r\n\r\n/** Describes how a [[SpatialClassifier]] affects the display of unclassified geometry - that is, geometry not intersecting\r\n * the classifier.\r\n * @public\r\n */\r\nexport enum SpatialClassifierOutsideDisplay {\r\n /** The geometry is not displayed. */\r\n Off = 0,\r\n /** The geometry is displayed without alteration. */\r\n On = 1,\r\n /** The geometry is darkened. */\r\n Dimmed = 2,\r\n}\r\n\r\n/** JSON representation of a [[SpatialClassifierFlags]].\r\n * @public\r\n */\r\nexport interface SpatialClassifierFlagsProps {\r\n /** @see [[SpatialClassifierFlags.inside]]. */\r\n inside: SpatialClassifierInsideDisplay;\r\n /** @see [[SpatialClassifierFlags.outside]]. */\r\n outside: SpatialClassifierOutsideDisplay;\r\n /** @see [[SpatialClassifierFlags.isVolumeClassifier]]. */\r\n isVolumeClassifier?: boolean;\r\n}\r\n\r\n/** Flags affecting how a [[SpatialClassifier]] is applied.\r\n * @public\r\n */\r\nexport class SpatialClassifierFlags {\r\n /** How geometry intersecting the classifier should be displayed. */\r\n public readonly inside: SpatialClassifierInsideDisplay;\r\n /** How geometry not intersecting the classifier should be displayed. */\r\n public readonly outside: SpatialClassifierOutsideDisplay;\r\n /** True for volume classification; false for planar classification. */\r\n public readonly isVolumeClassifier: boolean;\r\n\r\n /** Construct new flags. */\r\n public constructor(inside = SpatialClassifierInsideDisplay.ElementColor, outside = SpatialClassifierOutsideDisplay.Dimmed, isVolumeClassifier = false) {\r\n this.inside = insideDisplay(inside);\r\n this.outside = outsideDisplay(outside);\r\n this.isVolumeClassifier = isVolumeClassifier;\r\n }\r\n\r\n /** Construct from JSON representation. */\r\n public static fromJSON(props: SpatialClassifierFlagsProps): SpatialClassifierFlags {\r\n return new SpatialClassifierFlags(props.inside, props.outside, true === props.isVolumeClassifier);\r\n }\r\n\r\n /** Convert to JSON representation. */\r\n public toJSON(): SpatialClassifierFlagsProps {\r\n const props: SpatialClassifierFlagsProps = {\r\n inside: this.inside,\r\n outside: this.outside,\r\n };\r\n\r\n if (this.isVolumeClassifier)\r\n props.isVolumeClassifier = true;\r\n\r\n return props;\r\n }\r\n\r\n /** Create flags indentical to these ones except for any properties explicitly specified by `changedProps`. */\r\n public clone(changedProps?: Partial<SpatialClassifierFlagsProps>): SpatialClassifierFlags {\r\n if (!changedProps)\r\n return this;\r\n\r\n return SpatialClassifierFlags.fromJSON({ ...this.toJSON(), ...changedProps });\r\n }\r\n\r\n /** Return true if these flags are equivalent to `other`. */\r\n public equals(other: SpatialClassifierFlags): boolean {\r\n if (other === this)\r\n return true;\r\n\r\n return other.inside === this.inside && other.outside === this.outside && other.isVolumeClassifier === this.isVolumeClassifier;\r\n }\r\n\r\n /** Return true if these flags are equivalent to `props`. */\r\n public equalsProps(props: SpatialClassifierFlagsProps): boolean {\r\n return this.inside === props.inside && this.outside === props.outside && this.isVolumeClassifier === (true === props.isVolumeClassifier);\r\n }\r\n}\r\n\r\n/** JSON representation of a [[SpatialClassifier]].\r\n * @public\r\n */\r\nexport interface SpatialClassifierProps {\r\n /** @see [[SpatialClassifier.modelId]]. */\r\n modelId: Id64String;\r\n /** @see [[SpatialClassifier.expand]]. */\r\n expand: number;\r\n /** @see [[SpatialClassifier.flags]]. */\r\n flags: SpatialClassifierFlagsProps;\r\n /** @see [[SpatialClassifier.name]]. */\r\n name: string;\r\n /** Records whether this is the active classifier.\r\n * @see [[SpatialClassifier.active]].\r\n */\r\n isActive?: boolean;\r\n}\r\n\r\n/** Describes how to use the geometry of one [GeometricModel]($backend) to classify the contents of other models - most typically, reality models.\r\n * Applying a classifier divides the geometry of the classified model into two groups:\r\n * - Classified (intersecting the classifier); and\r\n * - Unclassified (not intersecting the classifier).\r\n * For example, a model containing the building footprints for a city block could be used to classify a reality mesh captured from photographs of the\r\n * real-world block. Then, buildings within the reality mesh can be selected individually, and present the properties of the classifier geometry (e.g.,\r\n * the address of the building). The appearance of the geometry can also be customized based using [[SpatialClassifierInsideDisplay]] and [[SpatialClassifierOutsideDisplay]].\r\n * Two types of classification are supported:\r\n * - Planar classification, in which the geometry of the classifier model is projected onto a plane to classify geometry within a region extruded perpendicular\r\n * the plane (e.g., the building footprints example); and\r\n * - Volume classification, in which closed volumes within the classifier classify geometry that intersects those same volumes (e.g., imagine using boxes instead\r\n * of footprints to classify buildings, or floors of buildings).\r\n * @see this (interactive example)[https://www.itwinjs.org/sample-showcase/?group=Viewer+Features&sample=classifier-sample].\r\n * @see [[SpatialClassifiers]] to define a set of classifiers.\r\n * @see [[ContextRealityModel.classifiers]] to classify a context reality model.\r\n * @see [SpatialModelState.classifiers]($frontend) to classify a persistent reality model.\r\n * @public\r\n */\r\nexport class SpatialClassifier {\r\n /** The Id of the [GeometricModel]($backend) whose geometry is used to produce the classifier. */\r\n public readonly modelId: Id64String;\r\n /** A distance in meters by which to expand the classifier geometry. For example, if line strings are used to represent streets,\r\n * you might expand them to the average width of a street.\r\n */\r\n public readonly expand: number;\r\n /** Flags controlling how to apply the classifier. */\r\n public readonly flags: SpatialClassifierFlags;\r\n /** A user-friendly name, useful for identifying individual classifiers within a [[SpatialClassifiers]]. */\r\n public readonly name: string;\r\n\r\n /** Construct a new classifier. */\r\n public constructor(modelId: Id64String, name: string, flags = new SpatialClassifierFlags(), expand = 0) {\r\n this.modelId = modelId;\r\n this.expand = expand;\r\n this.flags = flags;\r\n this.name = name;\r\n }\r\n\r\n /** Construct from JSON representation. */\r\n public static fromJSON(props: SpatialClassifierProps): SpatialClassifier {\r\n return new SpatialClassifier(props.modelId, props.name, SpatialClassifierFlags.fromJSON(props.flags), props.expand);\r\n }\r\n\r\n /** Convert to JSON representation.\r\n * @note This method always sets the [[SpatialClassifierProps.isActive]] property to `false`.\r\n */\r\n public toJSON(): SpatialClassifierProps {\r\n return {\r\n modelId: this.modelId,\r\n expand: this.expand,\r\n flags: this.flags.toJSON(),\r\n name: this.name,\r\n isActive: false,\r\n };\r\n }\r\n\r\n /** Create a classifier identical to this one except for any properties explicitly specified by `changedProps`. */\r\n public clone(changedProps?: Partial<SpatialClassifierProps>): SpatialClassifier {\r\n if (!changedProps)\r\n return this;\r\n\r\n return SpatialClassifier.fromJSON({ ...this.toJSON(), ...changedProps });\r\n }\r\n\r\n /** Return true if this classifier is equivalent to `other`. */\r\n public equals(other: SpatialClassifier): boolean {\r\n if (other === this)\r\n return true;\r\n\r\n return this.modelId === other.modelId && this.expand === other.expand && this.name === other.name && this.flags.equals(other.flags);\r\n }\r\n\r\n /** Return true if this classifier is equivalent to `props`. */\r\n public equalsProps(props: SpatialClassifierProps): boolean {\r\n return this.modelId === props.modelId && this.expand === props.expand && this.name === props.name && this.flags.equalsProps(props.flags);\r\n }\r\n}\r\n\r\n/** An object that can store the JSON representation of a list of [[SpatialClassifier]]s.\r\n * @see [[SpatialClassifiers]].\r\n * @public\r\n */\r\nexport interface SpatialClassifiersContainer {\r\n /** The list of classifiers. */\r\n classifiers?: SpatialClassifierProps[];\r\n}\r\n\r\n/** A set of [[SpatialClassifier]]s for a given reality model. At most one of the classifiers can be actively classifying the model at any given time.\r\n * The set of classifiers can be presented to the user, listed by name, so that the active classifier can be changed.\r\n * The set of classifiers is populated from its JSON representation and that representation is kept in sync as the set of classifiers is modified.\r\n * @see this (interactive example)[https://www.itwinjs.org/sample-showcase/?group=Viewer+Features&sample=classifier-sample].\r\n * @see [[SpatialClassifier]] for details on how spatial classification works.\r\n * @see [[ContextRealityModel.classifiers]] to define classifiers for a context reality model.\r\n * @see [SpatialModelState.classifiers]($frontend) to define classifiers for a persistent reality model.\r\n * @public\r\n */\r\nexport class SpatialClassifiers implements Iterable<SpatialClassifier> {\r\n private readonly _json: SpatialClassifiersContainer;\r\n private readonly _classifiers: SpatialClassifier[] = [];\r\n private _active?: SpatialClassifier;\r\n\r\n /** Construct a new set of classifiers from the JSON representation. The set will be initialized from `container.classifiers` and that JSON representation\r\n * will be kept in sync with changes made to the set. The caller should not directly modify `container.classifiers` or its contents as that will cause the set to become out\r\n * of sync with the JSON representation.\r\n * The [[active]] classifier will be determined by the first [[SpatialClassifierProps]] whose `isActive` property is set to `true`, if any.\r\n */\r\n public constructor(container: SpatialClassifiersContainer) {\r\n this._json = container;\r\n\r\n const json = this._array;\r\n if (!json)\r\n return;\r\n\r\n for (const props of json) {\r\n const classifier = SpatialClassifier.fromJSON(props);\r\n this._classifiers.push(classifier);\r\n if (props.isActive) {\r\n if (!this._active)\r\n this._active = classifier;\r\n else\r\n props.isActive = false;\r\n }\r\n }\r\n }\r\n\r\n /** The classifier currently classifying the target reality model. The classifier passed to the setter must be one obtained from this set, or one equivalent to\r\n * one contained in this set; in the latter case, the equivalent classifier contained in this set becomes active.\r\n */\r\n /** The classifier currently classifying the target reality model, if any.\r\n * @see [[setActive]] to change the active classifier.\r\n */\r\n public get active(): SpatialClassifier | undefined {\r\n return this._active;\r\n }\r\n\r\n /** Change the [[active]] classifier. The input must be a classifier belonging to this set, or equivalent to one in the set.\r\n * If no equivalent classifier exists in the set, the active classifier remains unchanged.\r\n * @param The classifier to set as active, or `undefined` to clear the active classifier.\r\n * @returns the active classifier.\r\n */\r\n public setActive(active: SpatialClassifier | undefined): SpatialClassifier | undefined {\r\n const array = this._array;\r\n if (!array)\r\n return this.active;\r\n\r\n if (active) {\r\n active = this.findEquivalent(active);\r\n if (!active)\r\n return this.active;\r\n }\r\n\r\n if (active === this.active)\r\n return this.active;\r\n\r\n let propsIndex = -1;\r\n if (active) {\r\n propsIndex = array.findIndex((x) => active!.equalsProps(x));\r\n if (-1 === propsIndex)\r\n return this.active;\r\n }\r\n\r\n this._active = active;\r\n for (let i = 0; i < array.length; i++)\r\n array[i].isActive = (i === propsIndex);\r\n\r\n return this.active;\r\n }\r\n\r\n /** Obtain an iterator over the classifiers contained in this set. */\r\n public [Symbol.iterator](): Iterator<SpatialClassifier> {\r\n return this._classifiers[Symbol.iterator]();\r\n }\r\n\r\n /** The number of classifiers in this set. */\r\n public get size(): number {\r\n return this._array?.length ?? 0;\r\n }\r\n\r\n /** Returns the first classifier that satisfies `criterion`, or `undefined` if no classifier satisfies it. */\r\n public find(criterion: (classifier: SpatialClassifier) => boolean): SpatialClassifier | undefined {\r\n return this._classifiers.find(criterion);\r\n }\r\n\r\n /** Find the first classifier that is equivalent to the supplied classifier, or `undefined` if no equivalent classifier exists in this set. */\r\n public findEquivalent(classifier: SpatialClassifier): SpatialClassifier | undefined {\r\n return this.find((x) => x.equals(classifier));\r\n }\r\n\r\n /** Return true if the specified classifier or one equivalent to it exists in this set. */\r\n public has(classifier: SpatialClassifier): boolean {\r\n return undefined !== this.findEquivalent(classifier);\r\n }\r\n\r\n /** Add a classifier to this set. If an equivalent classifier already exists, the supplied classifier is not added.\r\n * @param classifier The classifier to add.\r\n * @returns The equivalent pre-existing classifier, if one existed; or the supplied classifier, if it was added to the set.\r\n */\r\n public add(classifier: SpatialClassifier): SpatialClassifier {\r\n const existing = this.findEquivalent(classifier);\r\n if (existing)\r\n return existing;\r\n\r\n let array = this._array;\r\n if (!array)\r\n array = this._json.classifiers = [];\r\n\r\n this._classifiers.push(classifier);\r\n array.push(classifier.toJSON());\r\n return classifier;\r\n }\r\n\r\n /** Replace an existing classifier with a different one.\r\n * @param toReplace The classifier to be replaced.\r\n * @param replacement The classifier to replace `toReplace`.\r\n * @returns true if a classifier equivalent to `toReplace` existed in the set and was replaced by `replacement`.\r\n * @note If `toReplace` was the [[active]] classifier, `replacement` will become active.\r\n */\r\n public replace(toReplace: SpatialClassifier, replacement: SpatialClassifier): boolean {\r\n const list = this._array;\r\n if (!list)\r\n return false;\r\n\r\n const classifierIndex = this._classifiers.findIndex((x) => x.equals(toReplace));\r\n if (-1 === classifierIndex)\r\n return false;\r\n\r\n const propsIndex = list.findIndex((x) => toReplace.equalsProps(x));\r\n assert(propsIndex === classifierIndex);\r\n if (-1 === propsIndex)\r\n return false;\r\n\r\n toReplace = this._classifiers[classifierIndex];\r\n const wasActive = this.active === toReplace;\r\n\r\n this._classifiers[classifierIndex] = replacement;\r\n const props = list[propsIndex] = replacement.toJSON();\r\n\r\n if (wasActive) {\r\n props.isActive = true;\r\n this._active = replacement;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** Remove the first classifier equivalent to `classifier` from this set.\r\n * @param classifier The classifier to remove.\r\n * @returns The classifier that was actually removed, or `undefined` if none was removed.\r\n */\r\n public delete(classifier: SpatialClassifier): SpatialClassifier | undefined {\r\n const list = this._array;\r\n if (!list)\r\n return undefined;\r\n\r\n const classifierIndex = this._classifiers.findIndex((x) => x.equals(classifier));\r\n if (-1 === classifierIndex)\r\n return undefined;\r\n\r\n classifier = this._classifiers[classifierIndex];\r\n const propsIndex = list.findIndex((x) => classifier.equalsProps(x));\r\n assert(propsIndex === classifierIndex);\r\n if (-1 === propsIndex)\r\n return undefined;\r\n\r\n list.splice(propsIndex, 1);\r\n this._classifiers.splice(classifierIndex, 1);\r\n if (list.length === 0)\r\n this._json.classifiers = undefined;\r\n\r\n if (classifier === this.active)\r\n this._active = undefined;\r\n\r\n return classifier;\r\n }\r\n\r\n /** Remove all classifiers from this set. */\r\n public clear(): void {\r\n this._classifiers.length = 0;\r\n this._json.classifiers = undefined;\r\n this._active = undefined;\r\n }\r\n\r\n private get _array(): SpatialClassifierProps[] | undefined {\r\n return Array.isArray(this._json.classifiers) ? this._json.classifiers : undefined;\r\n }\r\n}\r\n\r\nfunction insideDisplay(display: number): SpatialClassifierInsideDisplay {\r\n switch (display) {\r\n case SpatialClassifierInsideDisplay.Off:\r\n case SpatialClassifierInsideDisplay.On:\r\n case SpatialClassifierInsideDisplay.Dimmed:\r\n case SpatialClassifierInsideDisplay.Hilite:\r\n case SpatialClassifierInsideDisplay.ElementColor:\r\n return display;\r\n default:\r\n return SpatialClassifierInsideDisplay.ElementColor;\r\n }\r\n}\r\n\r\nfunction outsideDisplay(display: number): SpatialClassifierOutsideDisplay {\r\n switch (display) {\r\n case SpatialClassifierOutsideDisplay.Off:\r\n case SpatialClassifierOutsideDisplay.On:\r\n case SpatialClassifierOutsideDisplay.Dimmed:\r\n return display;\r\n default:\r\n return SpatialClassifierOutsideDisplay.Dimmed;\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\nimport { Id64, Id64String, JsonUtils } from \"@itwin/core-bentley\";\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\n\n/** Parameters that define the way geometry on a [[SubCategory]] appears.\n * SubCategoryAppearance describes the intrinsic appearance of geometry belonging to that SubCategory, independent of a particular [[ViewState]].\n * Aspects of a SubCategory's appearance can be overridden in the context of a particular [[ViewState]] through the use of [[SubCategoryOverride]]s.\n * @public\n */\nexport class SubCategoryAppearance {\n /** The color of the geometry.\n * @note The transparency component of the color is ignored.\n * @see [[SubCategoryAppearance.transparency]].\n */\n public readonly color: ColorDef;\n /** The line width, in pixels.\n * @note The renderer will clamp values to the integer range [1, 32].\n */\n public readonly weight: number;\n /** The display priority used to control which geometry draws in front of other geometry within a 2D view.\n * The priority is a number in the range [-8388576,8388576].\n * Where two pieces of geometry overlap, the one with the larger priority value draws on top of the one with the smaller priority.\n * If they have equal priorities, the order in which they draw is undefined, and z-fighting may result.\n * @note This property has no effect in 3D views unless [[PlanProjectionSettings]] are in effect.\n */\n public readonly priority: number;\n /** A value in the range [0, 1] indicating the transparency of the geometry where 0.0 means \"fully opaque\" and 1.0 means \"fully transparent\". */\n public readonly transparency: number;\n /** If true, geometry belonging to this SubCategory is not drawn. */\n public readonly invisible: boolean;\n /** @internal */\n public readonly dontPlot: boolean;\n /** @internal */\n public readonly dontSnap: boolean;\n /** @internal */\n public readonly dontLocate: boolean;\n /** The element ID of the line style used to draw curves, or an invalid ID if no line style is specified. */\n public readonly styleId: Id64String;\n /** The element ID of the material applied to surfaces, or an invalid ID if no material is specified. */\n public readonly materialId: Id64String;\n /** @internal */\n protected readonly _fillColor?: ColorDef;\n /** @internal */\n protected readonly _fillTransparency?: number;\n\n /** The fill color of geometry marked as being filled.\n * @note The transparency component of the fill color is ignored.\n * @see [[SubCategoryAppearance.fillTransparency]].\n */\n public get fillColor(): ColorDef { return (undefined !== this._fillColor ? this._fillColor : this.color); }\n /** A value in the range [0, 1] indicating the fill transparency of the geometry where 0.0 means \"fully opaque\" and 1.0 means \"fully transparent\". */\n public get fillTransparency(): number { return (undefined !== this._fillTransparency ? this._fillTransparency : this.transparency); }\n\n constructor(props?: SubCategoryAppearance.Props) {\n if (!props) {\n this.color = ColorDef.black;\n this.weight = 0;\n this.priority = 0;\n this.transparency = 0;\n this.invisible = this.dontPlot = this.dontSnap = this.dontLocate = false;\n this.styleId = Id64.invalid;\n this.materialId = Id64.invalid;\n return;\n }\n\n this.invisible = JsonUtils.asBool(props.invisible);\n this.dontSnap = JsonUtils.asBool(props.dontSnap);\n this.dontLocate = JsonUtils.asBool(props.dontLocate);\n this.dontPlot = JsonUtils.asBool(props.dontPlot);\n this.color = ColorDef.fromJSON(props.color);\n this.weight = JsonUtils.asInt(props.weight);\n this.styleId = Id64.fromJSON(props.style);\n this.priority = JsonUtils.asInt(props.priority);\n this.materialId = Id64.fromJSON(props.material);\n this.transparency = JsonUtils.asDouble(props.transp);\n if (props.fill)\n this._fillColor = ColorDef.fromJSON(props.fill);\n if (props.transpFill)\n this._fillTransparency = JsonUtils.asDouble(props.transpFill);\n }\n\n public equals(other: SubCategoryAppearance): boolean {\n return this.invisible === other.invisible &&\n this.dontPlot === other.dontPlot &&\n this.dontSnap === other.dontSnap &&\n this.dontLocate === other.dontLocate &&\n this.color.equals(other.color) &&\n this.weight === other.weight &&\n this.priority === other.priority &&\n this.styleId === other.styleId &&\n this.materialId === other.materialId &&\n this.transparency === other.transparency &&\n this.fillColor.equals(other.fillColor) &&\n this.fillTransparency === other.fillTransparency;\n }\n\n /** @internal */\n public toJSON(): SubCategoryAppearance.Props {\n const val: SubCategoryAppearance.Props = { color: this.color.toJSON() };\n if (this.invisible)\n val.invisible = true;\n\n if (this.dontPlot)\n val.dontPlot = true;\n\n if (this.dontSnap)\n val.dontSnap = true;\n\n if (this.dontLocate)\n val.dontLocate = true;\n\n if (0 !== this.weight)\n val.weight = this.weight;\n\n if (0 !== this.priority)\n val.priority = this.priority;\n\n if (Id64.isValid(this.styleId))\n val.style = this.styleId;\n\n if (Id64.isValid(this.materialId))\n val.material = this.materialId;\n\n if (0.0 !== this.transparency)\n val.transp = this.transparency;\n\n if (this._fillColor)\n val.fill = this._fillColor.toJSON();\n\n if (this._fillTransparency)\n val.transpFill = this._fillTransparency;\n\n return val;\n }\n\n public clone(): SubCategoryAppearance { return new SubCategoryAppearance(this.toJSON()); }\n\n public static defaults = new SubCategoryAppearance();\n}\n\n/** @public */\nexport namespace SubCategoryAppearance { // eslint-disable-line no-redeclare\n /** Properties used to create a SubCategoryAppearance\n * @see [[SubCategoryAppearance]]\n */\n export interface Props {\n /** @see [[SubCategoryAppearance.color]]. Defaults to black. */\n color?: ColorDefProps;\n /** @see [[SubCategoryAppearance.fillColor]]. Defaults to [[SubCategoryAppearance.color]]. */\n fill?: ColorDefProps;\n /** @see [[SubCategoryAppearance.invisible]]. Defaults to false. */\n invisible?: boolean;\n /** @internal */\n dontPlot?: boolean;\n /** @internal */\n dontSnap?: boolean;\n /** @internal */\n dontLocate?: boolean;\n /** @see [[SubCategoryAppearance.weight]]. Defaults to 0. */\n weight?: number;\n /** @see [[SubCategoryAppearance.styleId]]. Defaults to an invalid ID indicating \"no line style\". */\n style?: Id64String;\n /** @see [[SubCategoryAppearance.priority]]. Defaults to 0. */\n priority?: number;\n /** @see [[SubCategoryAppearance.materialId]]. Defaults to an invalid ID indicating \"no material\". */\n material?: Id64String;\n /** @see [[SubCategoryAppearance.transparency]]. Defaults to 0. */\n transp?: number;\n /** @see [[SubCategoryAppearance.fillTransparency]]. Defaults to [[SubCategoryAppearance.transparency]]. */\n transpFill?: number;\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { Id64, Id64String, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\n\r\n/** Parameters that define the way geometry on a [[SubCategory]] appears.\r\n * SubCategoryAppearance describes the intrinsic appearance of geometry belonging to that SubCategory, independent of a particular [[ViewState]].\r\n * Aspects of a SubCategory's appearance can be overridden in the context of a particular [[ViewState]] through the use of [[SubCategoryOverride]]s.\r\n * @public\r\n */\r\nexport class SubCategoryAppearance {\r\n /** The color of the geometry.\r\n * @note The transparency component of the color is ignored.\r\n * @see [[SubCategoryAppearance.transparency]].\r\n */\r\n public readonly color: ColorDef;\r\n /** The line width, in pixels.\r\n * @note The renderer will clamp values to the integer range [1, 32].\r\n */\r\n public readonly weight: number;\r\n /** The display priority used to control which geometry draws in front of other geometry within a 2D view.\r\n * The priority is a number in the range [-8388576,8388576].\r\n * Where two pieces of geometry overlap, the one with the larger priority value draws on top of the one with the smaller priority.\r\n * If they have equal priorities, the order in which they draw is undefined, and z-fighting may result.\r\n * @note This property has no effect in 3D views unless [[PlanProjectionSettings]] are in effect.\r\n */\r\n public readonly priority: number;\r\n /** A value in the range [0, 1] indicating the transparency of the geometry where 0.0 means \"fully opaque\" and 1.0 means \"fully transparent\". */\r\n public readonly transparency: number;\r\n /** If true, geometry belonging to this SubCategory is not drawn. */\r\n public readonly invisible: boolean;\r\n /** @internal */\r\n public readonly dontPlot: boolean;\r\n /** @internal */\r\n public readonly dontSnap: boolean;\r\n /** @internal */\r\n public readonly dontLocate: boolean;\r\n /** The element ID of the line style used to draw curves, or an invalid ID if no line style is specified. */\r\n public readonly styleId: Id64String;\r\n /** The element ID of the material applied to surfaces, or an invalid ID if no material is specified. */\r\n public readonly materialId: Id64String;\r\n /** @internal */\r\n protected readonly _fillColor?: ColorDef;\r\n /** @internal */\r\n protected readonly _fillTransparency?: number;\r\n\r\n /** The fill color of geometry marked as being filled.\r\n * @note The transparency component of the fill color is ignored.\r\n * @see [[SubCategoryAppearance.fillTransparency]].\r\n */\r\n public get fillColor(): ColorDef { return (undefined !== this._fillColor ? this._fillColor : this.color); }\r\n /** A value in the range [0, 1] indicating the fill transparency of the geometry where 0.0 means \"fully opaque\" and 1.0 means \"fully transparent\". */\r\n public get fillTransparency(): number { return (undefined !== this._fillTransparency ? this._fillTransparency : this.transparency); }\r\n\r\n constructor(props?: SubCategoryAppearance.Props) {\r\n if (!props) {\r\n this.color = ColorDef.black;\r\n this.weight = 0;\r\n this.priority = 0;\r\n this.transparency = 0;\r\n this.invisible = this.dontPlot = this.dontSnap = this.dontLocate = false;\r\n this.styleId = Id64.invalid;\r\n this.materialId = Id64.invalid;\r\n return;\r\n }\r\n\r\n this.invisible = JsonUtils.asBool(props.invisible);\r\n this.dontSnap = JsonUtils.asBool(props.dontSnap);\r\n this.dontLocate = JsonUtils.asBool(props.dontLocate);\r\n this.dontPlot = JsonUtils.asBool(props.dontPlot);\r\n this.color = ColorDef.fromJSON(props.color);\r\n this.weight = JsonUtils.asInt(props.weight);\r\n this.styleId = Id64.fromJSON(props.style);\r\n this.priority = JsonUtils.asInt(props.priority);\r\n this.materialId = Id64.fromJSON(props.material);\r\n this.transparency = JsonUtils.asDouble(props.transp);\r\n if (props.fill)\r\n this._fillColor = ColorDef.fromJSON(props.fill);\r\n if (props.transpFill)\r\n this._fillTransparency = JsonUtils.asDouble(props.transpFill);\r\n }\r\n\r\n public equals(other: SubCategoryAppearance): boolean {\r\n return this.invisible === other.invisible &&\r\n this.dontPlot === other.dontPlot &&\r\n this.dontSnap === other.dontSnap &&\r\n this.dontLocate === other.dontLocate &&\r\n this.color.equals(other.color) &&\r\n this.weight === other.weight &&\r\n this.priority === other.priority &&\r\n this.styleId === other.styleId &&\r\n this.materialId === other.materialId &&\r\n this.transparency === other.transparency &&\r\n this.fillColor.equals(other.fillColor) &&\r\n this.fillTransparency === other.fillTransparency;\r\n }\r\n\r\n /** @internal */\r\n public toJSON(): SubCategoryAppearance.Props {\r\n const val: SubCategoryAppearance.Props = { color: this.color.toJSON() };\r\n if (this.invisible)\r\n val.invisible = true;\r\n\r\n if (this.dontPlot)\r\n val.dontPlot = true;\r\n\r\n if (this.dontSnap)\r\n val.dontSnap = true;\r\n\r\n if (this.dontLocate)\r\n val.dontLocate = true;\r\n\r\n if (0 !== this.weight)\r\n val.weight = this.weight;\r\n\r\n if (0 !== this.priority)\r\n val.priority = this.priority;\r\n\r\n if (Id64.isValid(this.styleId))\r\n val.style = this.styleId;\r\n\r\n if (Id64.isValid(this.materialId))\r\n val.material = this.materialId;\r\n\r\n if (0.0 !== this.transparency)\r\n val.transp = this.transparency;\r\n\r\n if (this._fillColor)\r\n val.fill = this._fillColor.toJSON();\r\n\r\n if (this._fillTransparency)\r\n val.transpFill = this._fillTransparency;\r\n\r\n return val;\r\n }\r\n\r\n public clone(): SubCategoryAppearance { return new SubCategoryAppearance(this.toJSON()); }\r\n\r\n public static defaults = new SubCategoryAppearance();\r\n}\r\n\r\n/** @public */\r\nexport namespace SubCategoryAppearance { // eslint-disable-line no-redeclare\r\n /** Properties used to create a SubCategoryAppearance\r\n * @see [[SubCategoryAppearance]]\r\n */\r\n export interface Props {\r\n /** @see [[SubCategoryAppearance.color]]. Defaults to black. */\r\n color?: ColorDefProps;\r\n /** @see [[SubCategoryAppearance.fillColor]]. Defaults to [[SubCategoryAppearance.color]]. */\r\n fill?: ColorDefProps;\r\n /** @see [[SubCategoryAppearance.invisible]]. Defaults to false. */\r\n invisible?: boolean;\r\n /** @internal */\r\n dontPlot?: boolean;\r\n /** @internal */\r\n dontSnap?: boolean;\r\n /** @internal */\r\n dontLocate?: boolean;\r\n /** @see [[SubCategoryAppearance.weight]]. Defaults to 0. */\r\n weight?: number;\r\n /** @see [[SubCategoryAppearance.styleId]]. Defaults to an invalid ID indicating \"no line style\". */\r\n style?: Id64String;\r\n /** @see [[SubCategoryAppearance.priority]]. Defaults to 0. */\r\n priority?: number;\r\n /** @see [[SubCategoryAppearance.materialId]]. Defaults to an invalid ID indicating \"no material\". */\r\n material?: Id64String;\r\n /** @see [[SubCategoryAppearance.transparency]]. Defaults to 0. */\r\n transp?: number;\r\n /** @see [[SubCategoryAppearance.fillTransparency]]. Defaults to [[SubCategoryAppearance.transparency]]. */\r\n transpFill?: number;\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
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- {"version":3,"file":"Thumbnail.js","sourceRoot":"","sources":["../../src/Thumbnail.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\n/** Metadata about a thumbnail image. Often this is redundant with information in the image itself, but is held\n * outside of the image so it can be obtained without having to decode the image data.\n * @see [[ThumbnailProps]]\n * @public\n */\nexport interface ThumbnailFormatProps {\n /** X size of the image, in pixels. */\n width: number;\n /** Y size of image, in pixels. */\n height: number;\n /** Encoding of the image */\n format: \"jpeg\" | \"png\";\n}\n\n/** Describes a thumbnail image for an [[IModel]] or [ViewDefinition]($backend).\n * @see [IModelDb.Views.getThumbnail]($backend) or [IModelConnection.Views.getThumbnail]($frontend) to obtain a thumbnail for a view.\n * @public\n */\nexport interface ThumbnailProps extends ThumbnailFormatProps {\n /** The image encoded as specified by [[ThumbnailFormatProps.format]]. */\n image: Uint8Array;\n}\n"]}
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@@ -1 +1 @@
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+ {"version":3,"file":"TxnAction.js","sourceRoot":"","sources":["../../src/TxnAction.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAEH;;GAEG;AACH,MAAM,CAAN,IAAY,SAaX;AAbD,WAAY,SAAS;IACnB,yCAAyC;IACzC,yCAAQ,CAAA;IACR,mIAAmI;IACnI,6CAAU,CAAA;IACV,iFAAiF;IACjF,+CAAW,CAAA;IACX,uIAAuI;IACvI,+CAAW,CAAA;IACX,6IAA6I;IAC7I,mDAAa,CAAA;IACb,4GAA4G;IAC5G,2CAAS,CAAA;AACX,CAAC,EAbW,SAAS,KAAT,SAAS,QAapB","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module iModels\r\n */\r\n\r\n/** Describes the types of actions associated with [Txns]($docs/learning/InteractiveEditing.md).\r\n * @public\r\n */\r\nexport enum TxnAction {\r\n /** Not currently processing anything. */\r\n None = 0,\r\n /** Processing a commit initiated by a call to [IModelDb.saveChanges]($backend) or [BriefcaseConnection.saveChanges]($frontend). */\r\n Commit = 1,\r\n /** Abandoning the current Txn, e.g., via [IModelDb.abandonChanges]($backend). */\r\n Abandon = 2,\r\n /** Reversing a previously-committed changeset, e.g., via [TxnManager.reverseTxns]($backend) [BriefcaseTxns.reverseTxns]($frontend). */\r\n Reverse = 3,\r\n /** Reinstating a previously reversed changeset, e.g., via [TxnManager.reinstateTxn]($backend) or [BriefcaseTxns.reinstateTxn]($frontend). */\r\n Reinstate = 4,\r\n /** Merging a changeset produced by a different briefcase, e.g., via [BriefcaseDb.pullChanges]($backend). */\r\n Merge = 5,\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Views\n */\n\nimport { BeEvent, Id64, Id64String, JsonUtils } from \"@itwin/core-bentley\";\nimport { ClipVector, ClipVectorProps, Geometry, XAndY } from \"@itwin/core-geometry\";\nimport { ModelClipGroupProps, ModelClipGroups } from \"./ModelClipGroup\";\n\n/** Properties of a [[ViewDefinitionProps]] stored as JSON.\n * @see [[ViewDefinitionProps.jsonProperties]].\n * @see [[ViewDetails3dProps]] for additional properties specific to 3d views.\n * @public\n */\nexport interface ViewDetailsProps {\n /** Id of the aux coord system. Default: invalid. */\n acs?: Id64String;\n /** Aspect ratio skew (x/y) used to exaggerate the y axis of the view. Default: 1.0. */\n aspectSkew?: number;\n /** Grid orientation. Default: WorldXY. */\n gridOrient?: GridOrientationType;\n /** Default: 10. */\n gridPerRef?: number;\n /** Default: 1.0. */\n gridSpaceX?: number;\n /** Default: same as gridSpaceX. */\n gridSpaceY?: number;\n /** Describes the [ClipVector]($core-geometry) applied to the view. */\n clip?: ClipVectorProps;\n}\n\n/** Describes the orientation of the grid displayed within a [Viewport]($frontend).\n * @public\n */\nexport enum GridOrientationType {\n /** Oriented with the view. */\n View = 0,\n /** Top */\n WorldXY = 1,\n /** Right */\n WorldYZ = 2,\n /** Front */\n WorldXZ = 3,\n /** Oriented by the auxiliary coordinate system. */\n AuxCoord = 4,\n}\n\n/** Properties of a [[ViewDefinition3dProps]] stored as JSON.\n * @see [[ViewDefinition3dProps.jsonProperties]].\n * @public\n */\nexport interface ViewDetails3dProps extends ViewDetailsProps {\n /** Whether viewing tools are prohibited from operating in 3 dimensions on this view. Default: false. */\n disable3dManipulations?: boolean;\n /** Defines how to clip groups of models. */\n modelClipGroups?: ModelClipGroupProps[];\n}\n\n/** Encapsulates access to optional view details stored in JSON properties.\n * @see [[ViewDetailsProps]] for the JSON representation.\n * @see [ViewDefinition.details]($backend) and [ViewState.details]($frontend).\n * @public\n */\nexport class ViewDetails {\n /** @internal */\n protected readonly _json: ViewDetailsProps;\n private _clipVector?: ClipVector;\n\n /** Event raised just before assignment to the [[clipVector]] property. */\n public readonly onClipVectorChanged = new BeEvent<(newClip: ClipVector | undefined) => void>();\n\n /** @internal */\n public constructor(jsonProperties: { viewDetails?: ViewDetailsProps }) {\n if (!jsonProperties.viewDetails)\n jsonProperties.viewDetails = {};\n\n this._json = jsonProperties.viewDetails;\n }\n\n /** The Id of the auxiliary coordinate system for the view. */\n public get auxiliaryCoordinateSystemId(): Id64String {\n return Id64.fromJSON(this._json.acs);\n }\n public set auxiliaryCoordinateSystemId(id: Id64String) {\n this._json.acs = Id64.isValidId64(id) ? id : undefined;\n }\n\n /** Maximum aspect ratio skew. Apps can override this by changing its value. */\n public static maxSkew = 25;\n\n /** The aspect ratio skew (x/y, usually 1.0) used to exaggerate the y axis of the view. */\n public get aspectRatioSkew(): number {\n const maxSkew = ViewDetails.maxSkew;\n const skew = JsonUtils.asDouble(this._json.aspectSkew, 1.0);\n return Geometry.clamp(skew, 1 / maxSkew, maxSkew);\n }\n public set aspectRatioSkew(skew: number) {\n this._json.aspectSkew = 1.0 !== skew ? skew : undefined;\n }\n\n /** The orientation of the view's grid. */\n public get gridOrientation(): GridOrientationType {\n return JsonUtils.asInt(this._json.gridOrient, GridOrientationType.WorldXY);\n }\n public set gridOrientation(orientation: GridOrientationType) {\n this._json.gridOrient = GridOrientationType.WorldXY === orientation ? undefined : orientation;\n }\n\n /** The number of grids per ref for the view. */\n public get gridsPerRef(): number {\n return JsonUtils.asInt(this._json.gridPerRef, 10);\n }\n public set gridsPerRef(gridsPerRef: number) {\n this._json.gridPerRef = 10 === gridsPerRef ? undefined : gridsPerRef;\n }\n\n /** The grid spacing for the view. */\n public get gridSpacing(): XAndY {\n const x = JsonUtils.asDouble(this._json.gridSpaceX, 1.0);\n const y = JsonUtils.asDouble(this._json.gridSpaceY, x);\n return { x, y };\n }\n public set gridSpacing(spacing: XAndY) {\n this._json.gridSpaceX = 1.0 !== spacing.x ? spacing.x : undefined;\n this._json.gridSpaceY = spacing.x !== spacing.y ? spacing.y : undefined;\n }\n\n /** Clipping volume for the view.\n * @note Do *not* modify the returned ClipVector. If you wish to change the ClipVector, clone the returned ClipVector, modify it as desired, and pass the clone back to the setter.\n */\n public get clipVector(): ClipVector | undefined {\n if (undefined === this._clipVector) {\n const clip = this._json.clip;\n this._clipVector = (undefined !== clip ? ClipVector.fromJSON(clip) : ClipVector.createEmpty());\n }\n\n return this._clipVector.isValid ? this._clipVector : undefined;\n }\n public set clipVector(clip: ClipVector | undefined) {\n if (!clip)\n clip = ClipVector.createEmpty();\n\n this.onClipVectorChanged.raiseEvent(clip.isValid ? clip : undefined);\n this._clipVector = clip;\n if (clip.isValid)\n this._json.clip = clip.toJSON();\n else\n delete this._json.clip;\n }\n\n /** Returns the internal JSON representation. This is *not* a copy.\n * @internal\n */\n public getJSON(): Readonly<ViewDetailsProps> {\n return this._json;\n }\n}\n\n/** Encapsulates access to optional 3d view details stored in JSON properties.\n * @see [[ViewDetails3dProps]] for the JSON representation.\n * @public\n */\nexport class ViewDetails3d extends ViewDetails {\n private _modelClipGroups?: ModelClipGroups;\n\n private get _json3d(): ViewDetails3dProps {\n return this._json as ViewDetails3dProps;\n }\n\n /** Event raised when just before assignment to the [[modelClipGroups]] property. */\n public readonly onModelClipGroupsChanged = new BeEvent<(newGroups: ModelClipGroups) => void>();\n\n /** @internal */\n public constructor(jsonProperties: { viewDetails?: ViewDetails3dProps }) {\n super(jsonProperties);\n }\n\n /** Controls whether viewing tools are allowed to operate on the view in 3 dimensions. */\n public get allow3dManipulations(): boolean {\n return !JsonUtils.asBool(this._json3d.disable3dManipulations, false);\n }\n public set allow3dManipulations(allow: boolean) {\n this._json3d.disable3dManipulations = allow ? undefined : true;\n }\n\n /** Groups of models associated with [ClipVector]($core-geometry)s by which those models should be clipped.\n * If the view and the model both have a clip vector defined, geometry in the model will be clipped by the intersection of the two clip vectors.\n * [[ViewFlags.clipVolume]] has no effect on model clips, only the view clip - model clips are always applied.\n * @note Do **not** modify the returned object directly. Instead, clone it, modify the clone, and pass the clone to the property setter.\n */\n public get modelClipGroups(): ModelClipGroups {\n if (!this._modelClipGroups)\n this._modelClipGroups = ModelClipGroups.fromJSON(this._json3d.modelClipGroups);\n\n return this._modelClipGroups;\n }\n public set modelClipGroups(groups: ModelClipGroups) {\n this.onModelClipGroupsChanged.raiseEvent(groups);\n this._modelClipGroups = groups;\n this._json3d.modelClipGroups = groups.toJSON();\n }\n\n /** Returns the internal JSON representation. This is *not* a copy.\n * @internal\n */\n public override getJSON(): Readonly<ViewDetails3dProps> {\n return this._json3d;\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { BeEvent, Id64, Id64String, JsonUtils } from \"@itwin/core-bentley\";\r\nimport { ClipVector, ClipVectorProps, Geometry, XAndY } from \"@itwin/core-geometry\";\r\nimport { ModelClipGroupProps, ModelClipGroups } from \"./ModelClipGroup\";\r\n\r\n/** Properties of a [[ViewDefinitionProps]] stored as JSON.\r\n * @see [[ViewDefinitionProps.jsonProperties]].\r\n * @see [[ViewDetails3dProps]] for additional properties specific to 3d views.\r\n * @public\r\n */\r\nexport interface ViewDetailsProps {\r\n /** Id of the aux coord system. Default: invalid. */\r\n acs?: Id64String;\r\n /** Aspect ratio skew (x/y) used to exaggerate the y axis of the view. Default: 1.0. */\r\n aspectSkew?: number;\r\n /** Grid orientation. Default: WorldXY. */\r\n gridOrient?: GridOrientationType;\r\n /** Default: 10. */\r\n gridPerRef?: number;\r\n /** Default: 1.0. */\r\n gridSpaceX?: number;\r\n /** Default: same as gridSpaceX. */\r\n gridSpaceY?: number;\r\n /** Describes the [ClipVector]($core-geometry) applied to the view. */\r\n clip?: ClipVectorProps;\r\n}\r\n\r\n/** Describes the orientation of the grid displayed within a [Viewport]($frontend).\r\n * @public\r\n */\r\nexport enum GridOrientationType {\r\n /** Oriented with the view. */\r\n View = 0,\r\n /** Top */\r\n WorldXY = 1,\r\n /** Right */\r\n WorldYZ = 2,\r\n /** Front */\r\n WorldXZ = 3,\r\n /** Oriented by the auxiliary coordinate system. */\r\n AuxCoord = 4,\r\n}\r\n\r\n/** Properties of a [[ViewDefinition3dProps]] stored as JSON.\r\n * @see [[ViewDefinition3dProps.jsonProperties]].\r\n * @public\r\n */\r\nexport interface ViewDetails3dProps extends ViewDetailsProps {\r\n /** Whether viewing tools are prohibited from operating in 3 dimensions on this view. Default: false. */\r\n disable3dManipulations?: boolean;\r\n /** Defines how to clip groups of models. */\r\n modelClipGroups?: ModelClipGroupProps[];\r\n}\r\n\r\n/** Encapsulates access to optional view details stored in JSON properties.\r\n * @see [[ViewDetailsProps]] for the JSON representation.\r\n * @see [ViewDefinition.details]($backend) and [ViewState.details]($frontend).\r\n * @public\r\n */\r\nexport class ViewDetails {\r\n /** @internal */\r\n protected readonly _json: ViewDetailsProps;\r\n private _clipVector?: ClipVector;\r\n\r\n /** Event raised just before assignment to the [[clipVector]] property. */\r\n public readonly onClipVectorChanged = new BeEvent<(newClip: ClipVector | undefined) => void>();\r\n\r\n /** @internal */\r\n public constructor(jsonProperties: { viewDetails?: ViewDetailsProps }) {\r\n if (!jsonProperties.viewDetails)\r\n jsonProperties.viewDetails = {};\r\n\r\n this._json = jsonProperties.viewDetails;\r\n }\r\n\r\n /** The Id of the auxiliary coordinate system for the view. */\r\n public get auxiliaryCoordinateSystemId(): Id64String {\r\n return Id64.fromJSON(this._json.acs);\r\n }\r\n public set auxiliaryCoordinateSystemId(id: Id64String) {\r\n this._json.acs = Id64.isValidId64(id) ? id : undefined;\r\n }\r\n\r\n /** Maximum aspect ratio skew. Apps can override this by changing its value. */\r\n public static maxSkew = 25;\r\n\r\n /** The aspect ratio skew (x/y, usually 1.0) used to exaggerate the y axis of the view. */\r\n public get aspectRatioSkew(): number {\r\n const maxSkew = ViewDetails.maxSkew;\r\n const skew = JsonUtils.asDouble(this._json.aspectSkew, 1.0);\r\n return Geometry.clamp(skew, 1 / maxSkew, maxSkew);\r\n }\r\n public set aspectRatioSkew(skew: number) {\r\n this._json.aspectSkew = 1.0 !== skew ? skew : undefined;\r\n }\r\n\r\n /** The orientation of the view's grid. */\r\n public get gridOrientation(): GridOrientationType {\r\n return JsonUtils.asInt(this._json.gridOrient, GridOrientationType.WorldXY);\r\n }\r\n public set gridOrientation(orientation: GridOrientationType) {\r\n this._json.gridOrient = GridOrientationType.WorldXY === orientation ? undefined : orientation;\r\n }\r\n\r\n /** The number of grids per ref for the view. */\r\n public get gridsPerRef(): number {\r\n return JsonUtils.asInt(this._json.gridPerRef, 10);\r\n }\r\n public set gridsPerRef(gridsPerRef: number) {\r\n this._json.gridPerRef = 10 === gridsPerRef ? undefined : gridsPerRef;\r\n }\r\n\r\n /** The grid spacing for the view. */\r\n public get gridSpacing(): XAndY {\r\n const x = JsonUtils.asDouble(this._json.gridSpaceX, 1.0);\r\n const y = JsonUtils.asDouble(this._json.gridSpaceY, x);\r\n return { x, y };\r\n }\r\n public set gridSpacing(spacing: XAndY) {\r\n this._json.gridSpaceX = 1.0 !== spacing.x ? spacing.x : undefined;\r\n this._json.gridSpaceY = spacing.x !== spacing.y ? spacing.y : undefined;\r\n }\r\n\r\n /** Clipping volume for the view.\r\n * @note Do *not* modify the returned ClipVector. If you wish to change the ClipVector, clone the returned ClipVector, modify it as desired, and pass the clone back to the setter.\r\n */\r\n public get clipVector(): ClipVector | undefined {\r\n if (undefined === this._clipVector) {\r\n const clip = this._json.clip;\r\n this._clipVector = (undefined !== clip ? ClipVector.fromJSON(clip) : ClipVector.createEmpty());\r\n }\r\n\r\n return this._clipVector.isValid ? this._clipVector : undefined;\r\n }\r\n public set clipVector(clip: ClipVector | undefined) {\r\n if (!clip)\r\n clip = ClipVector.createEmpty();\r\n\r\n this.onClipVectorChanged.raiseEvent(clip.isValid ? clip : undefined);\r\n this._clipVector = clip;\r\n if (clip.isValid)\r\n this._json.clip = clip.toJSON();\r\n else\r\n delete this._json.clip;\r\n }\r\n\r\n /** Returns the internal JSON representation. This is *not* a copy.\r\n * @internal\r\n */\r\n public getJSON(): Readonly<ViewDetailsProps> {\r\n return this._json;\r\n }\r\n}\r\n\r\n/** Encapsulates access to optional 3d view details stored in JSON properties.\r\n * @see [[ViewDetails3dProps]] for the JSON representation.\r\n * @public\r\n */\r\nexport class ViewDetails3d extends ViewDetails {\r\n private _modelClipGroups?: ModelClipGroups;\r\n\r\n private get _json3d(): ViewDetails3dProps {\r\n return this._json as ViewDetails3dProps;\r\n }\r\n\r\n /** Event raised when just before assignment to the [[modelClipGroups]] property. */\r\n public readonly onModelClipGroupsChanged = new BeEvent<(newGroups: ModelClipGroups) => void>();\r\n\r\n /** @internal */\r\n public constructor(jsonProperties: { viewDetails?: ViewDetails3dProps }) {\r\n super(jsonProperties);\r\n }\r\n\r\n /** Controls whether viewing tools are allowed to operate on the view in 3 dimensions. */\r\n public get allow3dManipulations(): boolean {\r\n return !JsonUtils.asBool(this._json3d.disable3dManipulations, false);\r\n }\r\n public set allow3dManipulations(allow: boolean) {\r\n this._json3d.disable3dManipulations = allow ? undefined : true;\r\n }\r\n\r\n /** Groups of models associated with [ClipVector]($core-geometry)s by which those models should be clipped.\r\n * If the view and the model both have a clip vector defined, geometry in the model will be clipped by the intersection of the two clip vectors.\r\n * [[ViewFlags.clipVolume]] has no effect on model clips, only the view clip - model clips are always applied.\r\n * @note Do **not** modify the returned object directly. Instead, clone it, modify the clone, and pass the clone to the property setter.\r\n */\r\n public get modelClipGroups(): ModelClipGroups {\r\n if (!this._modelClipGroups)\r\n this._modelClipGroups = ModelClipGroups.fromJSON(this._json3d.modelClipGroups);\r\n\r\n return this._modelClipGroups;\r\n }\r\n public set modelClipGroups(groups: ModelClipGroups) {\r\n this.onModelClipGroupsChanged.raiseEvent(groups);\r\n this._modelClipGroups = groups;\r\n this._json3d.modelClipGroups = groups.toJSON();\r\n }\r\n\r\n /** Returns the internal JSON representation. This is *not* a copy.\r\n * @internal\r\n */\r\n public override getJSON(): Readonly<ViewDetails3dProps> {\r\n return this._json3d;\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Views\n */\n\nimport { Id64Array, Id64String } from \"@itwin/core-bentley\";\nimport { AngleProps, Range3dProps, TransformProps, XYProps, XYZProps, YawPitchRollProps } from \"@itwin/core-geometry\";\nimport { CameraProps } from \"./Camera\";\nimport { DisplayStyleProps } from \"./DisplayStyleSettings\";\nimport { DefinitionElementProps, DisplayStyleLoadProps, ElementProps, SheetProps } from \"./ElementProps\";\nimport { EntityQueryParams } from \"./EntityProps\";\nimport { ViewDetails3dProps, ViewDetailsProps } from \"./ViewDetails\";\n\n/** As part of a [[ViewStateProps]], describes the [[SpatialViewDefinition]] from which a [SectionDrawing]($backend) was generated.\n * @see [[SectionDrawingProps]]\n * @public\n */\nexport interface SectionDrawingViewProps {\n /** The Id of the spatial view from which the SectionDrawing was generated. */\n spatialView: Id64String;\n /** If true, the spatial view should be displayed in the context of the drawing view. */\n displaySpatialView: boolean;\n /** Transform from drawing coordinates to spatial coordinates. If undefined, use identity transform. */\n drawingToSpatialTransform?: TransformProps;\n}\n\n/** Returned from [IModelDb.Views.getViewStateData]($backend).\n * @public\n */\nexport interface ViewStateProps {\n viewDefinitionProps: ViewDefinitionProps;\n categorySelectorProps: CategorySelectorProps;\n modelSelectorProps?: ModelSelectorProps;\n displayStyleProps: DisplayStyleProps;\n /** Sheet-specific properties, if this is a view of a [SheetModel]($backend). */\n sheetProps?: SheetProps;\n /** The Ids of the [ViewAttachment]($backend)s contained within the [SheetModel]($backend), if this is a sheet view. */\n sheetAttachments?: Id64Array;\n /** For a [DrawingViewState]($frontend), the extents of the [DrawingModel]($backend), used for determining the upper limits of the view's extents. */\n modelExtents?: Range3dProps;\n /** Information about the [SectionDrawing]($backend) relevant to displaying a drawing view. */\n sectionDrawing?: SectionDrawingViewProps;\n}\n\n/** Options for loading a [[ViewStateProps]] via [IModelConnection.Views.load]($frontend) or [IModelDb.Views.getViewStateData]($backend).\n * @public\n */\nexport interface ViewStateLoadProps {\n /** Options for loading the view's [[DisplayStyleProps]]. */\n displayStyle?: DisplayStyleLoadProps;\n}\n\n/** Properties that define a ModelSelector\n * @public\n */\nexport interface ModelSelectorProps extends DefinitionElementProps {\n models: Id64Array;\n}\n\n/** Properties that define a CategorySelector\n * @public\n */\nexport interface CategorySelectorProps extends DefinitionElementProps {\n categories: Id64Array;\n}\n\n/** Parameters for performing a query on [ViewDefinition]($backend) classes.\n * @public\n */\nexport interface ViewQueryParams extends EntityQueryParams {\n wantPrivate?: boolean;\n}\n\n/** Parameters used to construct a ViewDefinition\n * @public\n */\nexport interface ViewDefinitionProps extends DefinitionElementProps {\n categorySelectorId: Id64String;\n displayStyleId: Id64String;\n description?: string;\n jsonProperties?: {\n /** Additional properties of the view. */\n viewDetails?: ViewDetailsProps;\n };\n}\n\n/** Parameters to construct a ViewDefinition3d\n * @public\n */\nexport interface ViewDefinition3dProps extends ViewDefinitionProps {\n /** if true, camera is valid. */\n cameraOn: boolean;\n /** The lower left back corner of the view frustum. */\n origin: XYZProps;\n /** The extent of the view frustum. */\n extents: XYZProps;\n /** Rotation of the view frustum (could be undefined if going Matrix3d -> YawPitchRoll). */\n angles?: YawPitchRollProps;\n /** The camera used for this view. */\n camera: CameraProps;\n jsonProperties?: {\n /** Additional properties of the view. */\n viewDetails?: ViewDetails3dProps;\n };\n}\n\n/** Parameters to construct a SpatialViewDefinition\n * @public\n */\nexport interface SpatialViewDefinitionProps extends ViewDefinition3dProps {\n modelSelectorId: Id64String;\n}\n\n/** Parameters used to construct a ViewDefinition2d\n * @public\n */\nexport interface ViewDefinition2dProps extends ViewDefinitionProps {\n baseModelId: Id64String;\n origin: XYProps;\n delta: XYProps;\n angle: AngleProps;\n}\n\n/** @public */\nexport interface AuxCoordSystemProps extends ElementProps {\n type?: number;\n description?: string;\n}\n\n/** Properties of AuxCoordSystem2d\n * @public\n */\nexport interface AuxCoordSystem2dProps extends AuxCoordSystemProps {\n /** Origin of the AuxCoordSystem2d */\n origin?: XYProps;\n /** Rotation angle */\n angle?: AngleProps;\n}\n\n/** Properties of AuxCoordSystem3d\n * @public\n */\nexport interface AuxCoordSystem3dProps extends AuxCoordSystemProps {\n /** Origin of the AuxCoordSystem3d */\n origin?: XYZProps;\n /** Yaw angle */\n yaw?: AngleProps;\n /** Pitch angle */\n pitch?: AngleProps;\n /** Roll angle */\n roll?: AngleProps;\n}\n"]}
1
+ {"version":3,"file":"ViewProps.js","sourceRoot":"","sources":["../../src/ViewProps.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport { Id64Array, Id64String } from \"@itwin/core-bentley\";\r\nimport { AngleProps, Range3dProps, TransformProps, XYProps, XYZProps, YawPitchRollProps } from \"@itwin/core-geometry\";\r\nimport { CameraProps } from \"./Camera\";\r\nimport { DisplayStyleProps } from \"./DisplayStyleSettings\";\r\nimport { DefinitionElementProps, DisplayStyleLoadProps, ElementProps, SheetProps } from \"./ElementProps\";\r\nimport { EntityQueryParams } from \"./EntityProps\";\r\nimport { ViewDetails3dProps, ViewDetailsProps } from \"./ViewDetails\";\r\n\r\n/** As part of a [[ViewStateProps]], describes the [[SpatialViewDefinition]] from which a [SectionDrawing]($backend) was generated.\r\n * @see [[SectionDrawingProps]]\r\n * @public\r\n */\r\nexport interface SectionDrawingViewProps {\r\n /** The Id of the spatial view from which the SectionDrawing was generated. */\r\n spatialView: Id64String;\r\n /** If true, the spatial view should be displayed in the context of the drawing view. */\r\n displaySpatialView: boolean;\r\n /** Transform from drawing coordinates to spatial coordinates. If undefined, use identity transform. */\r\n drawingToSpatialTransform?: TransformProps;\r\n}\r\n\r\n/** Returned from [IModelDb.Views.getViewStateData]($backend).\r\n * @public\r\n */\r\nexport interface ViewStateProps {\r\n viewDefinitionProps: ViewDefinitionProps;\r\n categorySelectorProps: CategorySelectorProps;\r\n modelSelectorProps?: ModelSelectorProps;\r\n displayStyleProps: DisplayStyleProps;\r\n /** Sheet-specific properties, if this is a view of a [SheetModel]($backend). */\r\n sheetProps?: SheetProps;\r\n /** The Ids of the [ViewAttachment]($backend)s contained within the [SheetModel]($backend), if this is a sheet view. */\r\n sheetAttachments?: Id64Array;\r\n /** For a [DrawingViewState]($frontend), the extents of the [DrawingModel]($backend), used for determining the upper limits of the view's extents. */\r\n modelExtents?: Range3dProps;\r\n /** Information about the [SectionDrawing]($backend) relevant to displaying a drawing view. */\r\n sectionDrawing?: SectionDrawingViewProps;\r\n}\r\n\r\n/** Options for loading a [[ViewStateProps]] via [IModelConnection.Views.load]($frontend) or [IModelDb.Views.getViewStateData]($backend).\r\n * @public\r\n */\r\nexport interface ViewStateLoadProps {\r\n /** Options for loading the view's [[DisplayStyleProps]]. */\r\n displayStyle?: DisplayStyleLoadProps;\r\n}\r\n\r\n/** Properties that define a ModelSelector\r\n * @public\r\n */\r\nexport interface ModelSelectorProps extends DefinitionElementProps {\r\n models: Id64Array;\r\n}\r\n\r\n/** Properties that define a CategorySelector\r\n * @public\r\n */\r\nexport interface CategorySelectorProps extends DefinitionElementProps {\r\n categories: Id64Array;\r\n}\r\n\r\n/** Parameters for performing a query on [ViewDefinition]($backend) classes.\r\n * @public\r\n */\r\nexport interface ViewQueryParams extends EntityQueryParams {\r\n wantPrivate?: boolean;\r\n}\r\n\r\n/** Parameters used to construct a ViewDefinition\r\n * @public\r\n */\r\nexport interface ViewDefinitionProps extends DefinitionElementProps {\r\n categorySelectorId: Id64String;\r\n displayStyleId: Id64String;\r\n description?: string;\r\n jsonProperties?: {\r\n /** Additional properties of the view. */\r\n viewDetails?: ViewDetailsProps;\r\n };\r\n}\r\n\r\n/** Parameters to construct a ViewDefinition3d\r\n * @public\r\n */\r\nexport interface ViewDefinition3dProps extends ViewDefinitionProps {\r\n /** if true, camera is valid. */\r\n cameraOn: boolean;\r\n /** The lower left back corner of the view frustum. */\r\n origin: XYZProps;\r\n /** The extent of the view frustum. */\r\n extents: XYZProps;\r\n /** Rotation of the view frustum (could be undefined if going Matrix3d -> YawPitchRoll). */\r\n angles?: YawPitchRollProps;\r\n /** The camera used for this view. */\r\n camera: CameraProps;\r\n jsonProperties?: {\r\n /** Additional properties of the view. */\r\n viewDetails?: ViewDetails3dProps;\r\n };\r\n}\r\n\r\n/** Parameters to construct a SpatialViewDefinition\r\n * @public\r\n */\r\nexport interface SpatialViewDefinitionProps extends ViewDefinition3dProps {\r\n modelSelectorId: Id64String;\r\n}\r\n\r\n/** Parameters used to construct a ViewDefinition2d\r\n * @public\r\n */\r\nexport interface ViewDefinition2dProps extends ViewDefinitionProps {\r\n baseModelId: Id64String;\r\n origin: XYProps;\r\n delta: XYProps;\r\n angle: AngleProps;\r\n}\r\n\r\n/** @public */\r\nexport interface AuxCoordSystemProps extends ElementProps {\r\n type?: number;\r\n description?: string;\r\n}\r\n\r\n/** Properties of AuxCoordSystem2d\r\n * @public\r\n */\r\nexport interface AuxCoordSystem2dProps extends AuxCoordSystemProps {\r\n /** Origin of the AuxCoordSystem2d */\r\n origin?: XYProps;\r\n /** Rotation angle */\r\n angle?: AngleProps;\r\n}\r\n\r\n/** Properties of AuxCoordSystem3d\r\n * @public\r\n */\r\nexport interface AuxCoordSystem3dProps extends AuxCoordSystemProps {\r\n /** Origin of the AuxCoordSystem3d */\r\n origin?: XYZProps;\r\n /** Yaw angle */\r\n yaw?: AngleProps;\r\n /** Pitch angle */\r\n pitch?: AngleProps;\r\n /** Roll angle */\r\n roll?: AngleProps;\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"WhiteOnWhiteReversalSettings.js","sourceRoot":"","sources":["../../src/WhiteOnWhiteReversalSettings.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAYH;;;;;;GAMG;AACH,MAAM,OAAO,4BAA4B;IAOvC,YAAoB,gBAAyB;QAC3C,IAAI,CAAC,qBAAqB,GAAG,gBAAgB,CAAC;IAChD,CAAC;IAKD,uCAAuC;IAChC,MAAM,CAAC,QAAQ,CAAC,KAAiC;QACtD,OAAO,CAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,qBAAqB,EAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;IACtE,CAAC;IAED,mHAAmH;IAC5G,MAAM;QACX,OAAO,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,qBAAqB,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;IAClF,CAAC;IAED,uDAAuD;IAChD,MAAM,CAAC,KAAmC;QAC/C,OAAO,IAAI,KAAK,KAAK,CAAC;IACxB,CAAC;;AAhBc,sCAAS,GAAG,IAAI,4BAA4B,CAAC,IAAI,CAAC,CAAC;AACnD,oCAAO,GAAG,IAAI,4BAA4B,CAAC,KAAK,CAAC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\n/** JSON representation of a [[WhiteOnWhiteReversalSettings]].\n * @public\n */\nexport interface WhiteOnWhiteReversalProps {\n /** Default: false.\n * @see [[WhiteOnWhiteReversalSettings.ignoreBackgroundColor]].\n */\n ignoreBackgroundColor?: boolean;\n}\n\n/** As part of a [[DisplayStyleSettings]], controls how white-on-white reversal is applied to make white geometry more\n * visible in the view.\n * By default, pure white geometry is displayed as black instead if the [[DisplayStyleSettings.backgroundColor]] is also pure white.\n * These settings are only applied if the display style's [[ViewFlags.whiteOnWhiteReversal]] flag is enabled.\n * @see [[DisplayStyleSettings.whiteOnWhiteReversal]] to change these settings for a display style.\n * @public\n */\nexport class WhiteOnWhiteReversalSettings {\n /** If true, white-on-white reversal ignores the display style's background color; otherwise, white-on-white reversal applies only\n * if the background color is pure white.\n * @see [[DisplayStyleSettings.backgroundColor]] to change the background color.\n */\n public readonly ignoreBackgroundColor: boolean;\n\n private constructor(ignoreBackground: boolean) {\n this.ignoreBackgroundColor = ignoreBackground;\n }\n\n private static _noIgnore = new WhiteOnWhiteReversalSettings(true);\n private static _ignore = new WhiteOnWhiteReversalSettings(false);\n\n /** Create from JSON representation. */\n public static fromJSON(props?: WhiteOnWhiteReversalProps): WhiteOnWhiteReversalSettings {\n return props?.ignoreBackgroundColor ? this._noIgnore : this._ignore;\n }\n\n /** Convert to JSON representation. The JSON representation is `undefined` if these settings match the defaults. */\n public toJSON(): WhiteOnWhiteReversalProps | undefined {\n return this.ignoreBackgroundColor ? { ignoreBackgroundColor: true } : undefined;\n }\n\n /** Returns true if `this` is equivalent to `other`. */\n public equals(other: WhiteOnWhiteReversalSettings): boolean {\n return this === other;\n }\n}\n"]}
1
+ {"version":3,"file":"WhiteOnWhiteReversalSettings.js","sourceRoot":"","sources":["../../src/WhiteOnWhiteReversalSettings.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAYH;;;;;;GAMG;AACH,MAAM,OAAO,4BAA4B;IAOvC,YAAoB,gBAAyB;QAC3C,IAAI,CAAC,qBAAqB,GAAG,gBAAgB,CAAC;IAChD,CAAC;IAKD,uCAAuC;IAChC,MAAM,CAAC,QAAQ,CAAC,KAAiC;QACtD,OAAO,CAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,qBAAqB,EAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;IACtE,CAAC;IAED,mHAAmH;IAC5G,MAAM;QACX,OAAO,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,qBAAqB,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;IAClF,CAAC;IAED,uDAAuD;IAChD,MAAM,CAAC,KAAmC;QAC/C,OAAO,IAAI,KAAK,KAAK,CAAC;IACxB,CAAC;;AAhBc,sCAAS,GAAG,IAAI,4BAA4B,CAAC,IAAI,CAAC,CAAC;AACnD,oCAAO,GAAG,IAAI,4BAA4B,CAAC,KAAK,CAAC,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\n/** JSON representation of a [[WhiteOnWhiteReversalSettings]].\r\n * @public\r\n */\r\nexport interface WhiteOnWhiteReversalProps {\r\n /** Default: false.\r\n * @see [[WhiteOnWhiteReversalSettings.ignoreBackgroundColor]].\r\n */\r\n ignoreBackgroundColor?: boolean;\r\n}\r\n\r\n/** As part of a [[DisplayStyleSettings]], controls how white-on-white reversal is applied to make white geometry more\r\n * visible in the view.\r\n * By default, pure white geometry is displayed as black instead if the [[DisplayStyleSettings.backgroundColor]] is also pure white.\r\n * These settings are only applied if the display style's [[ViewFlags.whiteOnWhiteReversal]] flag is enabled.\r\n * @see [[DisplayStyleSettings.whiteOnWhiteReversal]] to change these settings for a display style.\r\n * @public\r\n */\r\nexport class WhiteOnWhiteReversalSettings {\r\n /** If true, white-on-white reversal ignores the display style's background color; otherwise, white-on-white reversal applies only\r\n * if the background color is pure white.\r\n * @see [[DisplayStyleSettings.backgroundColor]] to change the background color.\r\n */\r\n public readonly ignoreBackgroundColor: boolean;\r\n\r\n private constructor(ignoreBackground: boolean) {\r\n this.ignoreBackgroundColor = ignoreBackground;\r\n }\r\n\r\n private static _noIgnore = new WhiteOnWhiteReversalSettings(true);\r\n private static _ignore = new WhiteOnWhiteReversalSettings(false);\r\n\r\n /** Create from JSON representation. */\r\n public static fromJSON(props?: WhiteOnWhiteReversalProps): WhiteOnWhiteReversalSettings {\r\n return props?.ignoreBackgroundColor ? this._noIgnore : this._ignore;\r\n }\r\n\r\n /** Convert to JSON representation. The JSON representation is `undefined` if these settings match the defaults. */\r\n public toJSON(): WhiteOnWhiteReversalProps | undefined {\r\n return this.ignoreBackgroundColor ? { ignoreBackgroundColor: true } : undefined;\r\n }\r\n\r\n /** Returns true if `this` is equivalent to `other`. */\r\n public equals(other: WhiteOnWhiteReversalSettings): boolean {\r\n return this === other;\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\nexport * from \"./AmbientOcclusion\";\nexport * from \"./AnalysisStyle\";\nexport * from \"./AuthorizationClient\";\nexport * from \"./BackgroundMapProvider\";\nexport * from \"./BackgroundMapSettings\";\nexport * from \"./Base64EncodedString\";\nexport * from \"./BriefcaseTypes\";\nexport * from \"./Camera\";\nexport * from \"./ChangedElements\";\nexport * from \"./ChangedEntities\";\nexport * from \"./ChangesetProps\";\nexport * from \"./ClipStyle\";\nexport * from \"./CloudStorage\";\nexport * from \"./CloudStorageTileCache\";\nexport * from \"./Code\";\nexport * from \"./ColorByName\";\nexport * from \"./ColorDef\";\nexport * from \"./CommonLoggerCategory\";\nexport * from \"./ContextRealityModel\";\nexport * from \"./DisplayStyleSettings\";\nexport * from \"./domains/FunctionalElementProps\";\nexport * from \"./domains/GenericElementProps\";\nexport * from \"./ECSqlTypes\";\nexport * from \"./ElementProps\";\nexport * from \"./EmphasizeElementsProps\";\nexport * from \"./EntityProps\";\nexport * from \"./FeatureGates\";\nexport * from \"./FeatureIndex\";\nexport * from \"./FeatureSymbology\";\nexport * from \"./FeatureTable\";\nexport * from \"./Fonts\";\nexport * from \"./Frustum\";\nexport * from \"./GeoCoordinateServices\";\nexport * from \"./geometry/AdditionalTransform\";\nexport * from \"./geometry/AreaPattern\";\nexport * from \"./geometry/BoundingSphere\";\nexport * from \"./geometry/Cartographic\";\nexport * from \"./geometry/CoordinateReferenceSystem\";\nexport * from \"./geometry/ElementGeometry\";\nexport * from \"./geometry/FrustumPlanes\";\nexport * from \"./geometry/GeodeticDatum\";\nexport * from \"./geometry/GeodeticEllipsoid\";\nexport * from \"./geometry/GeometryStream\";\nexport * from 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\"./MassProperties\";\nexport * from \"./MaterialProps\";\nexport * from \"./ModelClipGroup\";\nexport * from \"./ModelProps\";\nexport * from \"./NativeAppProps\";\nexport * from \"./OctEncodedNormal\";\nexport * from \"./ConcurrentQuery\";\nexport * from \"./ECSqlReader\";\nexport * from \"./PlanarClipMask\";\nexport * from \"./ModelGeometryChanges\";\nexport * from \"./PlanProjectionSettings\";\nexport * from \"./QPoint\";\nexport * from \"./Render\";\nexport * from \"./RenderMaterial\";\nexport * from \"./RenderSchedule\";\nexport * from \"./RenderTexture\";\nexport * from \"./RgbColor\";\nexport * from \"./rpc/core/RpcConfiguration\";\nexport * from \"./rpc/DevToolsRpcInterface\";\nexport * from \"./rpc/IModelReadRpcInterface\";\nexport * from \"./rpc/IModelTileRpcInterface\";\nexport * from \"./rpc/SnapshotIModelRpcInterface\";\nexport * from \"./rpc/TestRpcManager\";\nexport * from \"./rpc/WipRpcInterface\";\nexport * from \"./RpcInterface\";\nexport * from \"./RpcManager\";\nexport * from \"./SessionProps\";\nexport * from \"./SkyBox\";\nexport * from \"./Snapping\";\nexport * from \"./SolarCalculate\";\nexport * from \"./SolarShadows\";\nexport * from \"./SpatialClassification\";\nexport * from \"./SubCategoryAppearance\";\nexport * from \"./SubCategoryOverride\";\nexport * from \"./TerrainSettings\";\nexport * from \"./TextureMapping\";\nexport * from \"./TextureProps\";\nexport * from \"./ThematicDisplay\";\nexport * from \"./Thumbnail\";\nexport * from \"./TileProps\";\nexport * from \"./Tween\";\nexport * from \"./TxnAction\";\nexport * from \"./ViewDetails\";\nexport * from \"./ViewFlags\";\nexport * from \"./ViewProps\";\nexport * from \"./rpc/core/RpcConstants\";\nexport * from \"./rpc/core/RpcControl\";\nexport * from \"./rpc/core/RpcInvocation\";\nexport * from \"./rpc/core/RpcMarshaling\";\nexport * from \"./rpc/core/RpcOperation\";\nexport * from \"./rpc/core/RpcPendingQueue\";\nexport * from \"./rpc/core/RpcProtocol\";\nexport * from \"./rpc/core/RpcRegistry\";\nexport * from \"./rpc/core/RpcRequest\";\nexport * from \"./rpc/core/RpcRequestContext\";\nexport * from \"./rpc/core/RpcRoutingToken\";\nexport * from \"./rpc/core/RpcPush\";\nexport * from \"./rpc/web/BentleyCloudRpcManager\";\nexport * from \"./rpc/web/BentleyCloudRpcProtocol\";\nexport * from \"./rpc/web/OpenAPI\";\nexport * from \"./rpc/web/RpcMultipart\";\nexport * from \"./rpc/web/WebAppRpcProtocol\";\nexport * from \"./rpc/web/WebAppRpcRequest\";\nexport * from \"./tile/B3dmTileIO\";\nexport * from \"./tile/CompositeTileIO\";\nexport * from \"./tile/ElementGraphics\";\nexport * from \"./tile/GltfTileIO\";\nexport * from \"./tile/I3dmTileIO\";\nexport * from \"./tile/IModelTileIO\";\nexport * from \"./tile/PntsTileIO\";\nexport * from \"./tile/TileIO\";\nexport * from \"./tile/TileMetadata\";\nexport * from \"./WhiteOnWhiteReversalSettings\";\n\n/** @docs-package-description\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\n */\n/**\n * @docs-group-description Entities\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\n */\n/**\n * @docs-group-description Codes\n * Types for working with [Codes]($docs/bis/intro/codes.md).\n */\n/**\n * @docs-group-description Geometry\n * Types for working with geometry.\n */\n/**\n * @docs-group-description Serialization\n * Types for serializing geometry\n */\n/**\n * @docs-group-description Views\n * Types for defining graphical views of the contents of an iModel.\n */\n/**\n * @docs-group-description DisplayStyles\n * Types for describing how the contents of Views should be rendered.\n */\n/**\n * @docs-group-description Rendering\n * Types describing geometry, views, and symbology for consumption by a display system.\n */\n/**\n * @docs-group-description Symbology\n * Types that define the appearance of geometry.\n */\n/**\n * @docs-group-description iModels\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\n */\n/**\n * @docs-group-description RpcInterface\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\n */\n/**\n * @docs-group-description IpcSocket\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\n */\n/**\n * @docs-group-description ECSQL\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\n */\n/**\n * @docs-group-description Logging\n * Logger categories used by this package.\n */\n/**\n * @docs-group-description CloudStorage\n * Types for working with Cloud Storage.\n */\n/**\n * @docs-group-description Tween\n * Tweening library adapted from tween.js.\n */\n/**\n * @docs-group-description Tile\n * Types for working with 3d tile formats.\n */\n/**\n * @docs-group-description Utils\n * Miscellaneous utility classes.\n */\n/**\n * @docs-group-description NativeApp\n * [Native applications]($docs/learning/NativeApps.md)\n */\n/**\n * @docs-group-description Localization\n * Classes for internationalization and localization of your app.\n */\n/**\n * @docs-group-description Authorization\n * Classes for managing AccessToken used for all requests in other classes.\n */\n"]}
1
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\"./tile/I3dmTileIO\";\r\nexport * from \"./tile/IModelTileIO\";\r\nexport * from \"./tile/PntsTileIO\";\r\nexport * from \"./tile/TileIO\";\r\nexport * from \"./tile/TileMetadata\";\r\nexport * from \"./WhiteOnWhiteReversalSettings\";\r\n\r\n/** @docs-package-description\r\n * The core-common package contains classes for working with iModels that can be used in both [frontend]($docs/learning/frontend/index.md) and [backend]($docs/learning/backend/index.md).\r\n */\r\n/**\r\n * @docs-group-description Entities\r\n * Definitions of the \"props\" interfaces and types that define the [wire format]($docs/learning/wireformat.md) for communication between the frontend and backend about entities (models, elements, etc) contained in an iModel.\r\n */\r\n/**\r\n * @docs-group-description Codes\r\n * Types for working with [Codes]($docs/bis/intro/codes.md).\r\n */\r\n/**\r\n * @docs-group-description Geometry\r\n * Types for working with geometry.\r\n */\r\n/**\r\n * @docs-group-description Serialization\r\n * Types for serializing geometry\r\n */\r\n/**\r\n * @docs-group-description Views\r\n * Types for defining graphical views of the contents of an iModel.\r\n */\r\n/**\r\n * @docs-group-description DisplayStyles\r\n * Types for describing how the contents of Views should be rendered.\r\n */\r\n/**\r\n * @docs-group-description Rendering\r\n * Types describing geometry, views, and symbology for consumption by a display system.\r\n */\r\n/**\r\n * @docs-group-description Symbology\r\n * Types that define the appearance of geometry.\r\n */\r\n/**\r\n * @docs-group-description iModels\r\n * Types for working with [iModels]($docs/learning/IModels.md) in both the frontend and backend.\r\n */\r\n/**\r\n * @docs-group-description RpcInterface\r\n * Types for working with [RpcInterfaces]($docs/learning/RpcInterface.md).\r\n */\r\n/**\r\n * @docs-group-description IpcSocket\r\n * Types for working with [IpcInterfaces]($docs/learning/IpcInterface.md).\r\n */\r\n/**\r\n * @docs-group-description ECSQL\r\n * Types for working with [ECSQL]($docs/learning/ECSQL.md), [Spatial Queries]($docs/learning/SpatialQueries.md), and [ECSQL Geometry Functions]($docs/learning/GeometrySqlFuncs.md).\r\n */\r\n/**\r\n * @docs-group-description Logging\r\n * Logger categories used by this package.\r\n */\r\n/**\r\n * @docs-group-description CloudStorage\r\n * Types for working with Cloud Storage.\r\n */\r\n/**\r\n * @docs-group-description Tween\r\n * Tweening library adapted from tween.js.\r\n */\r\n/**\r\n * @docs-group-description Tile\r\n * Types for working with 3d tile formats.\r\n */\r\n/**\r\n * @docs-group-description Utils\r\n * Miscellaneous utility classes.\r\n */\r\n/**\r\n * @docs-group-description NativeApp\r\n * [Native applications]($docs/learning/NativeApps.md)\r\n */\r\n/**\r\n * @docs-group-description Localization\r\n * Classes for internationalization and localization of your app.\r\n */\r\n/**\r\n * @docs-group-description Authorization\r\n * Classes for managing AccessToken used for all requests in other classes.\r\n */\r\n"]}
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Geometry\n */\n// cspell:ignore Helmert\n\nimport { Geometry } from \"@itwin/core-geometry\";\n\n/** An affine transformation with an additional Z Offset.\n * The equations are:\n * given a = scale * cos(rotation) and b = scale * sin(rotation)\n * X = a * x - b * y + translationX\n * Y = b * x + a * y + translationY\n * Z = z + translationZ\n * @public\n */\nexport interface Helmert2DWithZOffsetProps {\n /** The X post translation */\n translationX: number;\n /** The Y post-translation */\n translationY: number;\n /** The Z post-translation or Z offset*/\n translationZ: number;\n /** The rotation in the trigonometric (CCW) direction in degrees. */\n rotDeg: number;\n /** The scale. This scale applies to both X and Y axises. Does not apply to Z. */\n scale: number;\n}\n\n/** An affine transformation with an additional Z Offset.\n * The equations are:\n * given a = scale * cos(rotation) and b = scale * sin(rotation)\n * X = a * x - b * y + translationX\n * Y = b * x + a * y + translationY\n * Z = z + translationZ\n *\n * Note that the class only implements the definition and not the operation.\n * @public\n */\nexport class Helmert2DWithZOffset implements Helmert2DWithZOffsetProps {\n /** The X post translation */\n public translationX!: number;\n /** The Y post-translation */\n public translationY!: number;\n /** The Z post-translation or Z offset*/\n public translationZ!: number;\n /** The rotation in the trigonometric (CCW) direction in degrees. */\n public rotDeg!: number;\n /** The scale. This scale applies to both X and Y axises. Does not apply to Z. */\n public scale!: number;\n\n constructor(data?: Helmert2DWithZOffsetProps) {\n if (data) {\n this.translationX = data.translationX;\n this.translationY = data.translationY;\n this.translationZ = data.translationZ;\n this.rotDeg = data.rotDeg;\n this.scale = data.scale;\n }\n }\n\n /** Creates an Helmert Transform from JSON representation.\n * @public */\n public static fromJSON(data: Helmert2DWithZOffsetProps): Helmert2DWithZOffset {\n return new Helmert2DWithZOffset(data);\n }\n\n /** Creates a JSON from the Helmert Transform definition\n * @public */\n public toJSON(): Helmert2DWithZOffsetProps {\n return { translationX: this.translationX, translationY: this.translationY, translationZ: this.translationZ, rotDeg: this.rotDeg, scale: this.scale };\n }\n\n /** Compares two Helmert2DWithZOffset objects applying a minuscule tolerance.\n * @public */\n public equals(other: Helmert2DWithZOffset): boolean {\n return (Math.abs(this.translationX - other.translationX) < Geometry.smallMetricDistance &&\n Math.abs(this.translationY - other.translationY) < Geometry.smallMetricDistance &&\n Math.abs(this.translationZ - other.translationZ) < Geometry.smallMetricDistance &&\n Math.abs(this.rotDeg - other.rotDeg) < Geometry.smallAngleDegrees &&\n Math.abs(this.scale - other.scale) < Geometry.smallFraction);\n }\n}\n\n/** Additional Transform definition\n * @public\n */\nexport interface AdditionalTransformProps {\n /** The properties of a 2D Helmert transform with Z offset if one is defined. */\n helmert2DWithZOffset?: Helmert2DWithZOffsetProps;\n}\n\n/** Additional Transform implementation.\n * An additional transform is a transformation that can apply to either the horizontal or vertical coordinates of a\n * geographic CRS. The transformation is applied after the latitude/longitude have been reprojected thus the process\n * is applied to the result Cartesian coordinates of the projection process.\n * @public\n*/\nexport class AdditionalTransform implements AdditionalTransformProps {\n\n /** The properties of a 2D Helmert transform with Z offset if one is defined. */\n public readonly helmert2DWithZOffset?: Helmert2DWithZOffset;\n\n public constructor(data?: AdditionalTransformProps) {\n if (data)\n this.helmert2DWithZOffset = data.helmert2DWithZOffset ? Helmert2DWithZOffset.fromJSON(data.helmert2DWithZOffset) : undefined;\n }\n\n /** Creates an Additional Transform from JSON representation.\n * @public */\n public static fromJSON(data: AdditionalTransformProps): AdditionalTransform {\n return new AdditionalTransform(data);\n }\n\n /** Creates a JSON from the Additional Transform definition\n * @public */\n public toJSON(): AdditionalTransformProps {\n return { helmert2DWithZOffset: this.helmert2DWithZOffset };\n }\n\n /** Compares two additional transforms applying a minuscule tolerance to comparing numbers.\n * @public */\n public equals(other: AdditionalTransform): boolean {\n if ((this.helmert2DWithZOffset === undefined) !== (other.helmert2DWithZOffset === undefined))\n return false;\n\n if (this.helmert2DWithZOffset && !this.helmert2DWithZOffset.equals(other.helmert2DWithZOffset!))\n return false;\n\n return true;\n }\n}\n\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Geometry\r\n */\r\n// cspell:ignore Helmert\r\n\r\nimport { Geometry } from \"@itwin/core-geometry\";\r\n\r\n/** An affine transformation with an additional Z Offset.\r\n * The equations are:\r\n * given a = scale * cos(rotation) and b = scale * sin(rotation)\r\n * X = a * x - b * y + translationX\r\n * Y = b * x + a * y + translationY\r\n * Z = z + translationZ\r\n * @public\r\n */\r\nexport interface Helmert2DWithZOffsetProps {\r\n /** The X post translation */\r\n translationX: number;\r\n /** The Y post-translation */\r\n translationY: number;\r\n /** The Z post-translation or Z offset*/\r\n translationZ: number;\r\n /** The rotation in the trigonometric (CCW) direction in degrees. */\r\n rotDeg: number;\r\n /** The scale. This scale applies to both X and Y axises. Does not apply to Z. */\r\n scale: number;\r\n}\r\n\r\n/** An affine transformation with an additional Z Offset.\r\n * The equations are:\r\n * given a = scale * cos(rotation) and b = scale * sin(rotation)\r\n * X = a * x - b * y + translationX\r\n * Y = b * x + a * y + translationY\r\n * Z = z + translationZ\r\n *\r\n * Note that the class only implements the definition and not the operation.\r\n * @public\r\n */\r\nexport class Helmert2DWithZOffset implements Helmert2DWithZOffsetProps {\r\n /** The X post translation */\r\n public translationX!: number;\r\n /** The Y post-translation */\r\n public translationY!: number;\r\n /** The Z post-translation or Z offset*/\r\n public translationZ!: number;\r\n /** The rotation in the trigonometric (CCW) direction in degrees. */\r\n public rotDeg!: number;\r\n /** The scale. This scale applies to both X and Y axises. Does not apply to Z. */\r\n public scale!: number;\r\n\r\n constructor(data?: Helmert2DWithZOffsetProps) {\r\n if (data) {\r\n this.translationX = data.translationX;\r\n this.translationY = data.translationY;\r\n this.translationZ = data.translationZ;\r\n this.rotDeg = data.rotDeg;\r\n this.scale = data.scale;\r\n }\r\n }\r\n\r\n /** Creates an Helmert Transform from JSON representation.\r\n * @public */\r\n public static fromJSON(data: Helmert2DWithZOffsetProps): Helmert2DWithZOffset {\r\n return new Helmert2DWithZOffset(data);\r\n }\r\n\r\n /** Creates a JSON from the Helmert Transform definition\r\n * @public */\r\n public toJSON(): Helmert2DWithZOffsetProps {\r\n return { translationX: this.translationX, translationY: this.translationY, translationZ: this.translationZ, rotDeg: this.rotDeg, scale: this.scale };\r\n }\r\n\r\n /** Compares two Helmert2DWithZOffset objects applying a minuscule tolerance.\r\n * @public */\r\n public equals(other: Helmert2DWithZOffset): boolean {\r\n return (Math.abs(this.translationX - other.translationX) < Geometry.smallMetricDistance &&\r\n Math.abs(this.translationY - other.translationY) < Geometry.smallMetricDistance &&\r\n Math.abs(this.translationZ - other.translationZ) < Geometry.smallMetricDistance &&\r\n Math.abs(this.rotDeg - other.rotDeg) < Geometry.smallAngleDegrees &&\r\n Math.abs(this.scale - other.scale) < Geometry.smallFraction);\r\n }\r\n}\r\n\r\n/** Additional Transform definition\r\n * @public\r\n */\r\nexport interface AdditionalTransformProps {\r\n /** The properties of a 2D Helmert transform with Z offset if one is defined. */\r\n helmert2DWithZOffset?: Helmert2DWithZOffsetProps;\r\n}\r\n\r\n/** Additional Transform implementation.\r\n * An additional transform is a transformation that can apply to either the horizontal or vertical coordinates of a\r\n * geographic CRS. The transformation is applied after the latitude/longitude have been reprojected thus the process\r\n * is applied to the result Cartesian coordinates of the projection process.\r\n * @public\r\n*/\r\nexport class AdditionalTransform implements AdditionalTransformProps {\r\n\r\n /** The properties of a 2D Helmert transform with Z offset if one is defined. */\r\n public readonly helmert2DWithZOffset?: Helmert2DWithZOffset;\r\n\r\n public constructor(data?: AdditionalTransformProps) {\r\n if (data)\r\n this.helmert2DWithZOffset = data.helmert2DWithZOffset ? Helmert2DWithZOffset.fromJSON(data.helmert2DWithZOffset) : undefined;\r\n }\r\n\r\n /** Creates an Additional Transform from JSON representation.\r\n * @public */\r\n public static fromJSON(data: AdditionalTransformProps): AdditionalTransform {\r\n return new AdditionalTransform(data);\r\n }\r\n\r\n /** Creates a JSON from the Additional Transform definition\r\n * @public */\r\n public toJSON(): AdditionalTransformProps {\r\n return { helmert2DWithZOffset: this.helmert2DWithZOffset };\r\n }\r\n\r\n /** Compares two additional transforms applying a minuscule tolerance to comparing numbers.\r\n * @public */\r\n public equals(other: AdditionalTransform): boolean {\r\n if ((this.helmert2DWithZOffset === undefined) !== (other.helmert2DWithZOffset === undefined))\r\n return false;\r\n\r\n if (this.helmert2DWithZOffset && !this.helmert2DWithZOffset.equals(other.helmert2DWithZOffset!))\r\n return false;\r\n\r\n return true;\r\n }\r\n}\r\n\r\n"]}
@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Symbology\n */\n\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\nimport {\n Angle, AngleProps, Geometry, Matrix3d, Point2d, Point3d, Transform, XYProps, XYZProps, YawPitchRollAngles, YawPitchRollProps,\n} from \"@itwin/core-geometry\";\nimport { ColorDef, ColorDefProps } from \"../ColorDef\";\n\n/** @public */\nexport namespace AreaPattern {\n /** Single hatch line definition */\n export interface HatchDefLineProps {\n /** Angle of hatch line, 0.0 if undefined */\n angle?: AngleProps;\n /** Origin point (relative to placement) the hatch passes through, 0.0,0.0 if undefined */\n through?: XYProps;\n /** Offset of successive lines. X offset staggers dashes (ignored for solid lines) and Y offset controls the distance between both solid and dashed lines, 0.0,0.0 if undefined */\n offset?: XYProps;\n /** Array of gap and dash lengths for creating non-solid hatch lines, max of 20. A positive value denotes dash, a negative value a gap, solid line if undefined */\n dashes?: number[];\n }\n\n export class HatchDefLine implements HatchDefLineProps {\n public angle?: Angle;\n public through?: Point2d;\n public offset?: Point2d;\n public dashes?: number[];\n\n public constructor(json: HatchDefLineProps) {\n this.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\n this.through = json.through ? Point2d.fromJSON(json.through) : undefined;\n this.offset = json.offset ? Point2d.fromJSON(json.offset) : undefined;\n if (json.dashes) {\n const dashes: number[] = [];\n json.dashes.forEach((dash) => dashes.push(dash));\n this.dashes = dashes;\n }\n }\n }\n\n /** Definition of a hatch, cross-hatch, or area pattern that can be applied to the interior of a planar region.\n * @see [[GeometryStreamEntryProps]]\n */\n export interface ParamsProps {\n /** Pattern offset (relative to placement), 0.0,0.0,0.0 if undefined */\n origin?: XYZProps;\n /** Pattern orientation (relative to placement), 0.0,0.0,0.0 if undefined */\n rotation?: YawPitchRollProps;\n /** Spacing of first set of parallel lines in a hatch pattern, or row spacing between area pattern tiles, 0.0 if undefined */\n space1?: number;\n /** Spacing of second set of parallel lines in a cross-hatch (leave undefined or 0 for a hatch), or column spacing between area pattern tiles, 0.0 if undefined */\n space2?: number;\n /** Angle of first set of parallel lines in a hatch pattern or area pattern tile direction, 0.0 if undefined */\n angle1?: AngleProps;\n /** Angle of second set of parallel lines in a cross-hatch, 0.0 if undefined */\n angle2?: AngleProps;\n /** Scale to apply to area pattern symbol, 1.0 if undefined */\n scale?: number;\n /** Pattern color, leave undefined to inherit color from parent element. For area patterns, does not override explicit colors stored in symbol */\n color?: ColorDefProps;\n /** Pattern weight, leave undefined to inherit weight from parent element. For area patterns, does not override explicit weights stored in symbol */\n weight?: number;\n /** Set to inhibit display of pattern boundary, not applicable when boundary is also filled, false if undefined */\n invisibleBoundary?: boolean;\n /** Set to allow snapping to pattern geometry, false if undefined */\n snappable?: boolean;\n /** [[GeometryPart]] id to use for tiled area pattern display */\n symbolId?: Id64String;\n /** Define an area pattern by supplying hatch line definitions instead of using a [[GeometryPart]] */\n defLines?: HatchDefLineProps[];\n }\n\n /** Defines a hatch, cross hatch, or area pattern. */\n export class Params {\n public origin?: Point3d;\n public rotation?: YawPitchRollAngles;\n public space1?: number;\n public space2?: number;\n public angle1?: Angle;\n public angle2?: Angle;\n public scale?: number;\n public color?: ColorDef;\n public weight?: number;\n public invisibleBoundary?: boolean;\n public snappable?: boolean;\n public symbolId?: Id64String;\n public defLines?: HatchDefLine[];\n\n /** create an AreaPattern.Params from a json object. */\n public static fromJSON(json?: ParamsProps) {\n const result = new Params();\n if (!json)\n return result;\n result.origin = json.origin ? Point3d.fromJSON(json.origin) : undefined;\n result.rotation = json.rotation ? YawPitchRollAngles.fromJSON(json.rotation) : undefined;\n result.space1 = json.space1;\n result.space2 = json.space2;\n result.angle1 = json.angle1 ? Angle.fromJSON(json.angle1) : undefined;\n result.angle2 = json.angle2 ? Angle.fromJSON(json.angle2) : undefined;\n result.scale = json.scale;\n result.color = json.color ? ColorDef.fromJSON(json.color) : undefined;\n result.weight = json.weight;\n result.invisibleBoundary = json.invisibleBoundary;\n result.snappable = json.snappable;\n result.symbolId = json.symbolId ? Id64.fromJSON(json.symbolId) : undefined;\n if (!json.defLines)\n return result;\n const defLines: HatchDefLine[] = [];\n json.defLines.forEach((defLine) => defLines.push(new HatchDefLine(defLine)));\n result.defLines = defLines;\n return result;\n }\n\n public toJSON(): ParamsProps {\n return {\n ...this,\n color: this.color?.toJSON(),\n };\n }\n\n public clone(): Params {\n return Params.fromJSON(this.toJSON());\n }\n\n public equals(other: Params): boolean {\n if (this === other)\n return true; // Same pointer\n\n if (this.scale !== other.scale ||\n this.space1 !== other.space1 ||\n this.space2 !== other.space2 ||\n this.weight !== other.weight ||\n this.invisibleBoundary !== other.invisibleBoundary ||\n this.snappable !== other.snappable)\n return false;\n\n if ((this.color === undefined) !== (other.color === undefined))\n return false;\n if (this.color && !this.color.equals(other.color!))\n return false;\n\n if ((this.angle1 === undefined) !== (other.angle1 === undefined))\n return false;\n if (this.angle1 && !this.angle1.isAlmostEqualNoPeriodShift(other.angle1!))\n return false;\n\n if ((this.angle2 === undefined) !== (other.angle2 === undefined))\n return false;\n if (this.angle2 && !this.angle2.isAlmostEqualNoPeriodShift(other.angle2!))\n return false;\n\n if ((this.origin === undefined) !== (other.origin === undefined))\n return false;\n if (this.origin && !this.origin.isAlmostEqual(other.origin!))\n return false;\n\n if ((this.rotation === undefined) !== (other.rotation === undefined))\n return false;\n if (this.rotation && !this.rotation.isAlmostEqual(other.rotation!))\n return false;\n\n if ((this.symbolId === undefined) !== (other.symbolId === undefined))\n return false;\n if (this.symbolId && !(this.symbolId === other.symbolId!))\n return false;\n\n if ((this.defLines === undefined) !== (other.defLines === undefined))\n return false;\n if (this.defLines) {\n if (this.defLines.length !== other.defLines!.length)\n return false;\n\n for (let i = 0; i < this.defLines.length; ++i) {\n const otherLine = other.defLines![i];\n const thisLine = this.defLines[i];\n\n if ((thisLine.angle === undefined) !== (otherLine.angle === undefined))\n return false;\n if (thisLine.angle && !thisLine.angle.isAlmostEqualNoPeriodShift(otherLine.angle!))\n return false;\n\n if ((thisLine.through === undefined) !== (otherLine.through === undefined))\n return false;\n if (thisLine.through && !thisLine.through.isAlmostEqual(otherLine.through!))\n return false;\n\n if ((thisLine.offset === undefined) !== (otherLine.offset === undefined))\n return false;\n if (thisLine.offset && !thisLine.offset.isAlmostEqual(otherLine.offset!))\n return false;\n\n if ((thisLine.dashes === undefined) !== (otherLine.dashes === undefined))\n return false;\n if (thisLine.dashes && thisLine.dashes.length !== otherLine.dashes!.length)\n return false;\n if (thisLine.dashes) {\n for (let dash = 0; dash < thisLine.dashes.length; ++dash) {\n if (!Geometry.isSameCoordinate(thisLine.dashes[dash], otherLine.dashes![dash]))\n return false;\n }\n }\n }\n }\n return true;\n }\n\n public static transformPatternSpace(transform: Transform, oldSpace: number, patRot: Matrix3d, angle?: Angle): number {\n let tmpRot: Matrix3d;\n if (angle && !angle.isAlmostZero) {\n const yprTriple = new YawPitchRollAngles(angle);\n const angRot = yprTriple.toMatrix3d();\n tmpRot = patRot.multiplyMatrixMatrix(angRot);\n } else {\n tmpRot = patRot;\n }\n const yDir = tmpRot.getColumn(1);\n yDir.scale(oldSpace, yDir);\n transform.multiplyVector(yDir, yDir);\n return yDir.magnitude();\n }\n\n public static getTransformPatternScale(transform: Transform): number {\n const xDir = transform.matrix.getColumn(0);\n const mag = xDir.magnitude();\n return (mag > 1.0e-10) ? mag : 1.0;\n }\n\n public applyTransform(transform: Transform): boolean {\n if (transform.isIdentity)\n return true;\n const origin = this.origin ? this.origin : Point3d.createZero();\n const rMatrix = this.rotation ? this.rotation.toMatrix3d() : Matrix3d.createIdentity();\n if (this.symbolId !== undefined) {\n this.space1 = Params.transformPatternSpace(transform, this.space1 ? this.space1 : 0.0, rMatrix, this.angle1);\n this.space2 = Params.transformPatternSpace(transform, this.space2 ? this.space2 : 0.0, rMatrix, this.angle2);\n const scale = Params.getTransformPatternScale(transform);\n this.scale = this.scale ? this.scale * scale : scale;\n } else if (this.defLines) {\n const scale = Params.getTransformPatternScale(transform);\n if (!Geometry.isSameCoordinate(scale, 1.0)) {\n this.scale = this.scale ? this.scale * scale : scale;\n for (const line of this.defLines) {\n if (line.through) {\n line.through.x *= scale;\n line.through.y *= scale;\n }\n if (line.offset) {\n line.offset.x *= scale;\n line.offset.y *= scale;\n }\n if (line.dashes) {\n for (let iDash = 0; iDash < line.dashes.length; iDash++)\n line.dashes[iDash] *= scale;\n }\n }\n }\n } else {\n this.space1 = Params.transformPatternSpace(transform, this.space1 ? this.space1 : 0.0, rMatrix, this.angle1);\n if (this.space2 && 0 !== this.space2)\n this.space2 = Params.transformPatternSpace(transform, this.space2, rMatrix, this.angle2);\n }\n\n transform.multiplyPoint3d(origin);\n rMatrix.multiplyMatrixMatrix(transform.matrix, rMatrix);\n const normalized = Matrix3d.createRigidFromMatrix3d(rMatrix);\n if (!normalized)\n return false;\n const newRotation = YawPitchRollAngles.createFromMatrix3d(normalized);\n if (undefined === newRotation)\n return false;\n this.origin = origin;\n this.rotation = newRotation;\n return true;\n }\n }\n}\n"]}
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Symbology\r\n */\r\n\r\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport {\r\n Angle, AngleProps, Geometry, Matrix3d, Point2d, Point3d, Transform, XYProps, XYZProps, YawPitchRollAngles, YawPitchRollProps,\r\n} from \"@itwin/core-geometry\";\r\nimport { ColorDef, ColorDefProps } from \"../ColorDef\";\r\n\r\n/** @public */\r\nexport namespace AreaPattern {\r\n /** Single hatch line definition */\r\n export interface HatchDefLineProps {\r\n /** Angle of hatch line, 0.0 if undefined */\r\n angle?: AngleProps;\r\n /** Origin point (relative to placement) the hatch passes through, 0.0,0.0 if undefined */\r\n through?: XYProps;\r\n /** Offset of successive lines. X offset staggers dashes (ignored for solid lines) and Y offset controls the distance between both solid and dashed lines, 0.0,0.0 if undefined */\r\n offset?: XYProps;\r\n /** Array of gap and dash lengths for creating non-solid hatch lines, max of 20. A positive value denotes dash, a negative value a gap, solid line if undefined */\r\n dashes?: number[];\r\n }\r\n\r\n export class HatchDefLine implements HatchDefLineProps {\r\n public angle?: Angle;\r\n public through?: Point2d;\r\n public offset?: Point2d;\r\n public dashes?: number[];\r\n\r\n public constructor(json: HatchDefLineProps) {\r\n this.angle = json.angle ? Angle.fromJSON(json.angle) : undefined;\r\n this.through = json.through ? Point2d.fromJSON(json.through) : undefined;\r\n this.offset = json.offset ? Point2d.fromJSON(json.offset) : undefined;\r\n if (json.dashes) {\r\n const dashes: number[] = [];\r\n json.dashes.forEach((dash) => dashes.push(dash));\r\n this.dashes = dashes;\r\n }\r\n }\r\n }\r\n\r\n /** Definition of a hatch, cross-hatch, or area pattern that can be applied to the interior of a planar region.\r\n * @see [[GeometryStreamEntryProps]]\r\n */\r\n export interface ParamsProps {\r\n /** Pattern offset (relative to placement), 0.0,0.0,0.0 if undefined */\r\n origin?: XYZProps;\r\n /** Pattern orientation (relative to placement), 0.0,0.0,0.0 if undefined */\r\n rotation?: YawPitchRollProps;\r\n /** Spacing of first set of parallel lines in a hatch pattern, or row spacing between area pattern tiles, 0.0 if undefined */\r\n space1?: number;\r\n /** Spacing of second set of parallel lines in a cross-hatch (leave undefined or 0 for a hatch), or column spacing between area pattern tiles, 0.0 if undefined */\r\n space2?: number;\r\n /** Angle of first set of parallel lines in a hatch pattern or area pattern tile direction, 0.0 if undefined */\r\n angle1?: AngleProps;\r\n /** Angle of second set of parallel lines in a cross-hatch, 0.0 if undefined */\r\n angle2?: AngleProps;\r\n /** Scale to apply to area pattern symbol, 1.0 if undefined */\r\n scale?: number;\r\n /** Pattern color, leave undefined to inherit color from parent element. For area patterns, does not override explicit colors stored in symbol */\r\n color?: ColorDefProps;\r\n /** Pattern weight, leave undefined to inherit weight from parent element. For area patterns, does not override explicit weights stored in symbol */\r\n weight?: number;\r\n /** Set to inhibit display of pattern boundary, not applicable when boundary is also filled, false if undefined */\r\n invisibleBoundary?: boolean;\r\n /** Set to allow snapping to pattern geometry, false if undefined */\r\n snappable?: boolean;\r\n /** [[GeometryPart]] id to use for tiled area pattern display */\r\n symbolId?: Id64String;\r\n /** Define an area pattern by supplying hatch line definitions instead of using a [[GeometryPart]] */\r\n defLines?: HatchDefLineProps[];\r\n }\r\n\r\n /** Defines a hatch, cross hatch, or area pattern. */\r\n export class Params {\r\n public origin?: Point3d;\r\n public rotation?: YawPitchRollAngles;\r\n public space1?: number;\r\n public space2?: number;\r\n public angle1?: Angle;\r\n public angle2?: Angle;\r\n public scale?: number;\r\n public color?: ColorDef;\r\n public weight?: number;\r\n public invisibleBoundary?: boolean;\r\n public snappable?: boolean;\r\n public symbolId?: Id64String;\r\n public defLines?: HatchDefLine[];\r\n\r\n /** create an AreaPattern.Params from a json object. */\r\n public static fromJSON(json?: ParamsProps) {\r\n const result = new Params();\r\n if (!json)\r\n return result;\r\n result.origin = json.origin ? Point3d.fromJSON(json.origin) : undefined;\r\n result.rotation = json.rotation ? YawPitchRollAngles.fromJSON(json.rotation) : undefined;\r\n result.space1 = json.space1;\r\n result.space2 = json.space2;\r\n result.angle1 = json.angle1 ? Angle.fromJSON(json.angle1) : undefined;\r\n result.angle2 = json.angle2 ? Angle.fromJSON(json.angle2) : undefined;\r\n result.scale = json.scale;\r\n result.color = json.color ? ColorDef.fromJSON(json.color) : undefined;\r\n result.weight = json.weight;\r\n result.invisibleBoundary = json.invisibleBoundary;\r\n result.snappable = json.snappable;\r\n result.symbolId = json.symbolId ? Id64.fromJSON(json.symbolId) : undefined;\r\n if (!json.defLines)\r\n return result;\r\n const defLines: HatchDefLine[] = [];\r\n json.defLines.forEach((defLine) => defLines.push(new HatchDefLine(defLine)));\r\n result.defLines = defLines;\r\n return result;\r\n }\r\n\r\n public toJSON(): ParamsProps {\r\n return {\r\n ...this,\r\n color: this.color?.toJSON(),\r\n };\r\n }\r\n\r\n public clone(): Params {\r\n return Params.fromJSON(this.toJSON());\r\n }\r\n\r\n public equals(other: Params): boolean {\r\n if (this === other)\r\n return true; // Same pointer\r\n\r\n if (this.scale !== other.scale ||\r\n this.space1 !== other.space1 ||\r\n this.space2 !== other.space2 ||\r\n this.weight !== other.weight ||\r\n this.invisibleBoundary !== other.invisibleBoundary ||\r\n this.snappable !== other.snappable)\r\n return false;\r\n\r\n if ((this.color === undefined) !== (other.color === undefined))\r\n return false;\r\n if (this.color && !this.color.equals(other.color!))\r\n return false;\r\n\r\n if ((this.angle1 === undefined) !== (other.angle1 === undefined))\r\n return false;\r\n if (this.angle1 && !this.angle1.isAlmostEqualNoPeriodShift(other.angle1!))\r\n return false;\r\n\r\n if ((this.angle2 === undefined) !== (other.angle2 === undefined))\r\n return false;\r\n if (this.angle2 && !this.angle2.isAlmostEqualNoPeriodShift(other.angle2!))\r\n return false;\r\n\r\n if ((this.origin === undefined) !== (other.origin === undefined))\r\n return false;\r\n if (this.origin && !this.origin.isAlmostEqual(other.origin!))\r\n return false;\r\n\r\n if ((this.rotation === undefined) !== (other.rotation === undefined))\r\n return false;\r\n if (this.rotation && !this.rotation.isAlmostEqual(other.rotation!))\r\n return false;\r\n\r\n if ((this.symbolId === undefined) !== (other.symbolId === undefined))\r\n return false;\r\n if (this.symbolId && !(this.symbolId === other.symbolId!))\r\n return false;\r\n\r\n if ((this.defLines === undefined) !== (other.defLines === undefined))\r\n return false;\r\n if (this.defLines) {\r\n if (this.defLines.length !== other.defLines!.length)\r\n return false;\r\n\r\n for (let i = 0; i < this.defLines.length; ++i) {\r\n const otherLine = other.defLines![i];\r\n const thisLine = this.defLines[i];\r\n\r\n if ((thisLine.angle === undefined) !== (otherLine.angle === undefined))\r\n return false;\r\n if (thisLine.angle && !thisLine.angle.isAlmostEqualNoPeriodShift(otherLine.angle!))\r\n return false;\r\n\r\n if ((thisLine.through === undefined) !== (otherLine.through === undefined))\r\n return false;\r\n if (thisLine.through && !thisLine.through.isAlmostEqual(otherLine.through!))\r\n return false;\r\n\r\n if ((thisLine.offset === undefined) !== (otherLine.offset === undefined))\r\n return false;\r\n if (thisLine.offset && !thisLine.offset.isAlmostEqual(otherLine.offset!))\r\n return false;\r\n\r\n if ((thisLine.dashes === undefined) !== (otherLine.dashes === undefined))\r\n return false;\r\n if (thisLine.dashes && thisLine.dashes.length !== otherLine.dashes!.length)\r\n return false;\r\n if (thisLine.dashes) {\r\n for (let dash = 0; dash < thisLine.dashes.length; ++dash) {\r\n if (!Geometry.isSameCoordinate(thisLine.dashes[dash], otherLine.dashes![dash]))\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n public static transformPatternSpace(transform: Transform, oldSpace: number, patRot: Matrix3d, angle?: Angle): number {\r\n let tmpRot: Matrix3d;\r\n if (angle && !angle.isAlmostZero) {\r\n const yprTriple = new YawPitchRollAngles(angle);\r\n const angRot = yprTriple.toMatrix3d();\r\n tmpRot = patRot.multiplyMatrixMatrix(angRot);\r\n } else {\r\n tmpRot = patRot;\r\n }\r\n const yDir = tmpRot.getColumn(1);\r\n yDir.scale(oldSpace, yDir);\r\n transform.multiplyVector(yDir, yDir);\r\n return yDir.magnitude();\r\n }\r\n\r\n public static getTransformPatternScale(transform: Transform): number {\r\n const xDir = transform.matrix.getColumn(0);\r\n const mag = xDir.magnitude();\r\n return (mag > 1.0e-10) ? mag : 1.0;\r\n }\r\n\r\n public applyTransform(transform: Transform): boolean {\r\n if (transform.isIdentity)\r\n return true;\r\n const origin = this.origin ? this.origin : Point3d.createZero();\r\n const rMatrix = this.rotation ? this.rotation.toMatrix3d() : Matrix3d.createIdentity();\r\n if (this.symbolId !== undefined) {\r\n this.space1 = Params.transformPatternSpace(transform, this.space1 ? this.space1 : 0.0, rMatrix, this.angle1);\r\n this.space2 = Params.transformPatternSpace(transform, this.space2 ? this.space2 : 0.0, rMatrix, this.angle2);\r\n const scale = Params.getTransformPatternScale(transform);\r\n this.scale = this.scale ? this.scale * scale : scale;\r\n } else if (this.defLines) {\r\n const scale = Params.getTransformPatternScale(transform);\r\n if (!Geometry.isSameCoordinate(scale, 1.0)) {\r\n this.scale = this.scale ? this.scale * scale : scale;\r\n for (const line of this.defLines) {\r\n if (line.through) {\r\n line.through.x *= scale;\r\n line.through.y *= scale;\r\n }\r\n if (line.offset) {\r\n line.offset.x *= scale;\r\n line.offset.y *= scale;\r\n }\r\n if (line.dashes) {\r\n for (let iDash = 0; iDash < line.dashes.length; iDash++)\r\n line.dashes[iDash] *= scale;\r\n }\r\n }\r\n }\r\n } else {\r\n this.space1 = Params.transformPatternSpace(transform, this.space1 ? this.space1 : 0.0, rMatrix, this.angle1);\r\n if (this.space2 && 0 !== this.space2)\r\n this.space2 = Params.transformPatternSpace(transform, this.space2, rMatrix, this.angle2);\r\n }\r\n\r\n transform.multiplyPoint3d(origin);\r\n rMatrix.multiplyMatrixMatrix(transform.matrix, rMatrix);\r\n const normalized = Matrix3d.createRigidFromMatrix3d(rMatrix);\r\n if (!normalized)\r\n return false;\r\n const newRotation = YawPitchRollAngles.createFromMatrix3d(normalized);\r\n if (undefined === newRotation)\r\n return false;\r\n this.origin = origin;\r\n this.rotation = newRotation;\r\n return true;\r\n }\r\n }\r\n}\r\n"]}