@itwin/core-common 3.0.0-dev.81 → 3.0.0-dev.85

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (155) hide show
  1. package/CHANGELOG.md +1248 -1248
  2. package/README.md +11 -11
  3. package/lib/cjs/AuthorizationClient.js.map +1 -1
  4. package/lib/cjs/BackgroundMapProvider.js.map +1 -1
  5. package/lib/cjs/Base64EncodedString.js.map +1 -1
  6. package/lib/cjs/BlobReader.js.map +1 -1
  7. package/lib/cjs/ChangedElements.js.map +1 -1
  8. package/lib/cjs/ChangedEntities.js.map +1 -1
  9. package/lib/cjs/ClipStyle.js.map +1 -1
  10. package/lib/cjs/CloudStorage.js.map +1 -1
  11. package/lib/cjs/CloudStorageTileCache.js.map +1 -1
  12. package/lib/cjs/Code.js.map +1 -1
  13. package/lib/cjs/ConcurrentQuery.js.map +1 -1
  14. package/lib/cjs/ContextRealityModel.js.map +1 -1
  15. package/lib/cjs/DisplayStyleSettings.js.map +1 -1
  16. package/lib/cjs/ECSqlReader.js.map +1 -1
  17. package/lib/cjs/ECSqlTypes.js.map +1 -1
  18. package/lib/cjs/EntityProps.js.map +1 -1
  19. package/lib/cjs/FeatureGates.js.map +1 -1
  20. package/lib/cjs/FeatureIndex.js.map +1 -1
  21. package/lib/cjs/Fonts.js.map +1 -1
  22. package/lib/cjs/Frustum.js.map +1 -1
  23. package/lib/cjs/IModelError.js.map +1 -1
  24. package/lib/cjs/Image.js.map +1 -1
  25. package/lib/cjs/Localization.d.ts +87 -10
  26. package/lib/cjs/Localization.d.ts.map +1 -1
  27. package/lib/cjs/Localization.js +8 -6
  28. package/lib/cjs/Localization.js.map +1 -1
  29. package/lib/cjs/MapImagerySettings.js.map +1 -1
  30. package/lib/cjs/ModelClipGroup.js.map +1 -1
  31. package/lib/cjs/ModelProps.js.map +1 -1
  32. package/lib/cjs/OctEncodedNormal.js.map +1 -1
  33. package/lib/cjs/PlanarClipMask.js.map +1 -1
  34. package/lib/cjs/QPoint.js.map +1 -1
  35. package/lib/cjs/Render.js.map +1 -1
  36. package/lib/cjs/RpcInterface.js.map +1 -1
  37. package/lib/cjs/RpcManager.js.map +1 -1
  38. package/lib/cjs/SpatialClassification.js.map +1 -1
  39. package/lib/cjs/SubCategoryAppearance.js.map +1 -1
  40. package/lib/cjs/Thumbnail.js.map +1 -1
  41. package/lib/cjs/TxnAction.js.map +1 -1
  42. package/lib/cjs/ViewDetails.js.map +1 -1
  43. package/lib/cjs/ViewProps.js.map +1 -1
  44. package/lib/cjs/WhiteOnWhiteReversalSettings.js.map +1 -1
  45. package/lib/cjs/core-common.js.map +1 -1
  46. package/lib/cjs/geometry/AdditionalTransform.js.map +1 -1
  47. package/lib/cjs/geometry/AreaPattern.js.map +1 -1
  48. package/lib/cjs/geometry/Cartographic.js.map +1 -1
  49. package/lib/cjs/geometry/CoordinateReferenceSystem.js.map +1 -1
  50. package/lib/cjs/geometry/GeodeticDatum.js.map +1 -1
  51. package/lib/cjs/geometry/GeodeticEllipsoid.js.map +1 -1
  52. package/lib/cjs/geometry/LineStyle.js.map +1 -1
  53. package/lib/cjs/geometry/Projection.js.map +1 -1
  54. package/lib/cjs/geometry/TextString.js.map +1 -1
  55. package/lib/cjs/ipc/IpcWebSocket.js.map +1 -1
  56. package/lib/cjs/rpc/IModelReadRpcInterface.js.map +1 -1
  57. package/lib/cjs/rpc/SnapshotIModelRpcInterface.js.map +1 -1
  58. package/lib/cjs/rpc/TestRpcManager.js.map +1 -1
  59. package/lib/cjs/rpc/core/RpcConfiguration.js.map +1 -1
  60. package/lib/cjs/rpc/core/RpcConstants.js.map +1 -1
  61. package/lib/cjs/rpc/core/RpcControl.js.map +1 -1
  62. package/lib/cjs/rpc/core/RpcInvocation.js.map +1 -1
  63. package/lib/cjs/rpc/core/RpcMarshaling.js.map +1 -1
  64. package/lib/cjs/rpc/core/RpcOperation.js.map +1 -1
  65. package/lib/cjs/rpc/core/RpcPendingQueue.js.map +1 -1
  66. package/lib/cjs/rpc/core/RpcProtocol.js.map +1 -1
  67. package/lib/cjs/rpc/core/RpcRegistry.js.map +1 -1
  68. package/lib/cjs/rpc/core/RpcRequest.js.map +1 -1
  69. package/lib/cjs/rpc/core/RpcRoutingToken.js.map +1 -1
  70. package/lib/cjs/rpc/web/BentleyCloudRpcManager.js.map +1 -1
  71. package/lib/cjs/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  72. package/lib/cjs/rpc/web/OpenAPI.js.map +1 -1
  73. package/lib/cjs/rpc/web/RpcMultipart.js.map +1 -1
  74. package/lib/cjs/rpc/web/WebAppRpcLogging.js.map +1 -1
  75. package/lib/cjs/rpc/web/WebAppRpcProtocol.js.map +1 -1
  76. package/lib/cjs/rpc/web/WebAppRpcRequest.js.map +1 -1
  77. package/lib/cjs/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  78. package/lib/cjs/tile/ElementGraphics.js.map +1 -1
  79. package/lib/esm/AuthorizationClient.js.map +1 -1
  80. package/lib/esm/BackgroundMapProvider.js.map +1 -1
  81. package/lib/esm/Base64EncodedString.js.map +1 -1
  82. package/lib/esm/BlobReader.js.map +1 -1
  83. package/lib/esm/ChangedElements.js.map +1 -1
  84. package/lib/esm/ChangedEntities.js.map +1 -1
  85. package/lib/esm/ClipStyle.js.map +1 -1
  86. package/lib/esm/CloudStorage.js.map +1 -1
  87. package/lib/esm/CloudStorageTileCache.js.map +1 -1
  88. package/lib/esm/Code.js.map +1 -1
  89. package/lib/esm/ConcurrentQuery.js.map +1 -1
  90. package/lib/esm/ContextRealityModel.js.map +1 -1
  91. package/lib/esm/DisplayStyleSettings.js.map +1 -1
  92. package/lib/esm/ECSqlReader.js.map +1 -1
  93. package/lib/esm/ECSqlTypes.js.map +1 -1
  94. package/lib/esm/EntityProps.js.map +1 -1
  95. package/lib/esm/FeatureGates.js.map +1 -1
  96. package/lib/esm/FeatureIndex.js.map +1 -1
  97. package/lib/esm/Fonts.js.map +1 -1
  98. package/lib/esm/Frustum.js.map +1 -1
  99. package/lib/esm/IModelError.js.map +1 -1
  100. package/lib/esm/Image.js.map +1 -1
  101. package/lib/esm/Localization.d.ts +87 -10
  102. package/lib/esm/Localization.d.ts.map +1 -1
  103. package/lib/esm/Localization.js +8 -6
  104. package/lib/esm/Localization.js.map +1 -1
  105. package/lib/esm/MapImagerySettings.js.map +1 -1
  106. package/lib/esm/ModelClipGroup.js.map +1 -1
  107. package/lib/esm/ModelProps.js.map +1 -1
  108. package/lib/esm/OctEncodedNormal.js.map +1 -1
  109. package/lib/esm/PlanarClipMask.js.map +1 -1
  110. package/lib/esm/QPoint.js.map +1 -1
  111. package/lib/esm/Render.js.map +1 -1
  112. package/lib/esm/RpcInterface.js.map +1 -1
  113. package/lib/esm/RpcManager.js.map +1 -1
  114. package/lib/esm/SpatialClassification.js.map +1 -1
  115. package/lib/esm/SubCategoryAppearance.js.map +1 -1
  116. package/lib/esm/Thumbnail.js.map +1 -1
  117. package/lib/esm/TxnAction.js.map +1 -1
  118. package/lib/esm/ViewDetails.js.map +1 -1
  119. package/lib/esm/ViewProps.js.map +1 -1
  120. package/lib/esm/WhiteOnWhiteReversalSettings.js.map +1 -1
  121. package/lib/esm/core-common.js.map +1 -1
  122. package/lib/esm/geometry/AdditionalTransform.js.map +1 -1
  123. package/lib/esm/geometry/AreaPattern.js.map +1 -1
  124. package/lib/esm/geometry/Cartographic.js.map +1 -1
  125. package/lib/esm/geometry/CoordinateReferenceSystem.js.map +1 -1
  126. package/lib/esm/geometry/GeodeticDatum.js.map +1 -1
  127. package/lib/esm/geometry/GeodeticEllipsoid.js.map +1 -1
  128. package/lib/esm/geometry/LineStyle.js.map +1 -1
  129. package/lib/esm/geometry/Projection.js.map +1 -1
  130. package/lib/esm/geometry/TextString.js.map +1 -1
  131. package/lib/esm/ipc/IpcWebSocket.js.map +1 -1
  132. package/lib/esm/rpc/IModelReadRpcInterface.js.map +1 -1
  133. package/lib/esm/rpc/SnapshotIModelRpcInterface.js.map +1 -1
  134. package/lib/esm/rpc/TestRpcManager.js.map +1 -1
  135. package/lib/esm/rpc/core/RpcConfiguration.js.map +1 -1
  136. package/lib/esm/rpc/core/RpcConstants.js.map +1 -1
  137. package/lib/esm/rpc/core/RpcControl.js.map +1 -1
  138. package/lib/esm/rpc/core/RpcInvocation.js.map +1 -1
  139. package/lib/esm/rpc/core/RpcMarshaling.js.map +1 -1
  140. package/lib/esm/rpc/core/RpcOperation.js.map +1 -1
  141. package/lib/esm/rpc/core/RpcPendingQueue.js.map +1 -1
  142. package/lib/esm/rpc/core/RpcProtocol.js.map +1 -1
  143. package/lib/esm/rpc/core/RpcRegistry.js.map +1 -1
  144. package/lib/esm/rpc/core/RpcRequest.js.map +1 -1
  145. package/lib/esm/rpc/core/RpcRoutingToken.js.map +1 -1
  146. package/lib/esm/rpc/web/BentleyCloudRpcManager.js.map +1 -1
  147. package/lib/esm/rpc/web/BentleyCloudRpcProtocol.js.map +1 -1
  148. package/lib/esm/rpc/web/OpenAPI.js.map +1 -1
  149. package/lib/esm/rpc/web/RpcMultipart.js.map +1 -1
  150. package/lib/esm/rpc/web/WebAppRpcLogging.js.map +1 -1
  151. package/lib/esm/rpc/web/WebAppRpcProtocol.js.map +1 -1
  152. package/lib/esm/rpc/web/WebAppRpcRequest.js.map +1 -1
  153. package/lib/esm/rpc/web/multipart/RpcMultipartParser.js.map +1 -1
  154. package/lib/esm/tile/ElementGraphics.js.map +1 -1
  155. package/package.json +9 -9
@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Entities\n */\n\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\nimport { Point2d, Point3d } from \"@itwin/core-geometry\";\nimport { RelatedElement } from \"./ElementProps\";\n\n/** The properties of an [Entity]($backend) as they are read/stored from/to the iModel.\n * @public\n */\nexport interface EntityProps {\n /** The full name of the [ECClass]($docs/bis/intro/glossary/#ecclass) for this entity, in the form \"Schema:ClassName\" */\n classFullName: string;\n /** The Id of the entity. Must be present for SELECT, UPDATE, or DELETE, ignored for INSERT. */\n id?: Id64String;\n /** Optional [json properties]($docs/bis/intro/element-fundamentals.md#jsonproperties) of this Entity. */\n jsonProperties?: { [key: string]: any };\n}\n\n/** Specifies the source and target elements of a [[Relationship]] instance.\n * @public\n */\nexport interface SourceAndTarget {\n sourceId: Id64String;\n targetId: Id64String;\n}\n\n/** Properties that are common to all types of link table ECRelationships\n * @public\n */\nexport interface RelationshipProps extends EntityProps, SourceAndTarget {\n}\n\n/** Parameters for performing a query on [Entity]($backend) classes.\n * @public\n */\nexport interface EntityQueryParams {\n /** The sql className, in the form \"Schema.ClassName\", of the class to search. */\n from?: string;\n /** Set to true to limit results to *not* include sub-classes of \"from\" class */\n only?: boolean;\n /** Optional \"WHERE\" clause to filter entities. Note: do *not* include the \"WHERE\" keyword. */\n where?: string;\n /** Optional \"ORDERBY\" clause to sort results. Note: do *not* include the \"ORDERBY\" keyword. */\n orderBy?: string;\n /** Optional \"LIMIT\" clause to limit the number of rows returned. */\n limit?: number;\n /** Optional \"OFFSET\" clause. Only valid if Limit is also present. */\n offset?: number;\n /** Bindings for parameterized values.\n * @see [[ECSqlStatement.bindValues]]\n */\n bindings?: any[] | object;\n}\n\n/** The primitive types of an Entity property.\n * @beta\n */\nexport enum PrimitiveTypeCode {\n Uninitialized = 0x00,\n Binary = 0x101,\n Boolean = 0x201,\n DateTime = 0x301,\n Double = 0x401,\n Integer = 0x501,\n Long = 0x601,\n Point2d = 0x701, // eslint-disable-line @typescript-eslint/no-shadow\n Point3d = 0x801, // eslint-disable-line @typescript-eslint/no-shadow\n String = 0x901,\n}\n\n/** A callback function to process properties of an Entity\n * @beta\n */\nexport type PropertyCallback = (name: string, meta: PropertyMetaData) => void;\n\n/** A custom attribute instance\n * @beta\n */\nexport interface CustomAttribute {\n /** The class of the CustomAttribute */\n ecclass: string;\n /** An object whose properties correspond by name to the properties of this custom attribute instance. */\n properties: { [propName: string]: any };\n}\n\ntype FactoryFunc = (jsonObj: any) => any;\n\n/** @beta */\nexport interface PropertyMetaDataProps {\n primitiveType?: number;\n structName?: string;\n extendedType?: string;\n description?: string;\n displayLabel?: string;\n minimumValue?: any;\n maximumValue?: any;\n minimumLength?: number;\n maximumLength?: number;\n readOnly?: boolean;\n kindOfQuantity?: string;\n isCustomHandled?: boolean;\n isCustomHandledOrphan?: boolean;\n minOccurs?: number;\n maxOccurs?: number;\n direction?: string;\n relationshipClass?: string;\n customAttributes?: CustomAttribute[];\n}\n\n/** Metadata for a property.\n * @beta\n */\nexport class PropertyMetaData implements PropertyMetaDataProps {\n public primitiveType?: PrimitiveTypeCode;\n public structName?: string;\n public extendedType?: string;\n public description?: string;\n public displayLabel?: string;\n public minimumValue?: any;\n public maximumValue?: any;\n public minimumLength?: number;\n public maximumLength?: number;\n public readOnly?: boolean;\n public kindOfQuantity?: string;\n public isCustomHandled?: boolean;\n public isCustomHandledOrphan?: boolean;\n public minOccurs?: number;\n public maxOccurs?: number;\n public direction?: string;\n public relationshipClass?: string;\n public customAttributes?: CustomAttribute[];\n\n public constructor(jsonObj: PropertyMetaDataProps) {\n this.primitiveType = jsonObj.primitiveType;\n if (jsonObj.structName)\n this.structName = jsonObj.structName;\n this.extendedType = jsonObj.extendedType;\n this.description = jsonObj.description;\n this.displayLabel = jsonObj.displayLabel;\n if (undefined !== jsonObj.minimumValue)\n this.minimumValue = jsonObj.minimumValue;\n if (undefined !== jsonObj.maximumValue)\n this.maximumValue = jsonObj.maximumValue;\n if (undefined !== jsonObj.minimumLength)\n this.minimumLength = jsonObj.minimumLength;\n if (undefined !== jsonObj.maximumLength)\n this.maximumLength = jsonObj.maximumLength;\n this.readOnly = jsonObj.readOnly;\n this.kindOfQuantity = jsonObj.kindOfQuantity;\n this.isCustomHandled = jsonObj.isCustomHandled;\n if (undefined !== jsonObj.minOccurs)\n this.minOccurs = jsonObj.minOccurs;\n if (undefined !== jsonObj.maxOccurs)\n this.maxOccurs = jsonObj.maxOccurs;\n this.direction = jsonObj.direction;\n this.relationshipClass = jsonObj.relationshipClass;\n this.customAttributes = jsonObj.customAttributes;\n }\n\n /** Create a typed value, or array of values, from a factory and an input object */\n private createValueOrArray(func: FactoryFunc, jsonObj: any) {\n if (undefined === this.minOccurs)\n return func(jsonObj); // not an array\n\n const val: any = [];\n jsonObj.forEach((element: any) => val.push(func(element)));\n return val;\n }\n\n /** construct a single property from an input object according to this metadata */\n public createProperty(jsonObj: any): any {\n if (jsonObj === undefined)\n return undefined;\n\n if (undefined !== this.primitiveType) {\n switch (this.primitiveType) {\n case PrimitiveTypeCode.Boolean:\n case PrimitiveTypeCode.Double:\n case PrimitiveTypeCode.Integer:\n case PrimitiveTypeCode.String:\n return jsonObj; // this works even for arrays or strings that are JSON because the parsed JSON is already the right type\n\n case PrimitiveTypeCode.Point2d:\n return this.createValueOrArray(Point2d.fromJSON, jsonObj);\n\n case PrimitiveTypeCode.Point3d:\n return this.createValueOrArray(Point3d.fromJSON, jsonObj);\n }\n }\n if (this.isNavigation)\n return jsonObj.id !== undefined ? new RelatedElement(jsonObj) : Id64.fromJSON(jsonObj);\n\n return jsonObj;\n }\n\n /** Return `true` if this property is a NavigationProperty. */\n public get isNavigation(): boolean {\n return (this.direction !== undefined); // the presence of `direction` means it is a navigation property\n }\n}\n\n/** @beta */\nexport interface EntityMetaDataProps {\n ecclass: string;\n description?: string;\n modifier?: string;\n displayLabel?: string;\n /** The base classes from which this class derives. If more than one, the first is the super class and the others are [mixins]($docs/bis/ec/ec-mixin-class). */\n baseClasses: string[];\n /** The Custom Attributes for this class */\n customAttributes?: CustomAttribute[];\n /** An object whose properties correspond by name to the properties of this class. */\n properties: { [propName: string]: PropertyMetaData };\n}\n\n/** Metadata for an Entity.\n * @beta\n */\nexport class EntityMetaData implements EntityMetaDataProps {\n /** The Entity name */\n public readonly ecclass: string;\n public readonly description?: string;\n public readonly modifier?: string;\n public readonly displayLabel?: string;\n /** The base class that this class is derives from. If more than one, the first is the actual base class and the others are mixins. */\n public readonly baseClasses: string[];\n /** The Custom Attributes for this class */\n public readonly customAttributes?: CustomAttribute[];\n /** An object whose properties correspond by name to the properties of this class. */\n public readonly properties: { [propName: string]: PropertyMetaData };\n\n public constructor(jsonObj: EntityMetaDataProps) {\n this.ecclass = jsonObj.ecclass;\n this.description = jsonObj.description;\n this.modifier = jsonObj.modifier;\n this.displayLabel = jsonObj.displayLabel;\n this.baseClasses = jsonObj.baseClasses;\n this.customAttributes = jsonObj.customAttributes;\n this.properties = {};\n\n for (const propName in jsonObj.properties) { // eslint-disable-line guard-for-in\n this.properties[propName] = new PropertyMetaData(jsonObj.properties[propName]);\n }\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Entities\r\n */\r\n\r\nimport { Id64, Id64String } from \"@itwin/core-bentley\";\r\nimport { Point2d, Point3d } from \"@itwin/core-geometry\";\r\nimport { RelatedElement } from \"./ElementProps\";\r\n\r\n/** The properties of an [Entity]($backend) as they are read/stored from/to the iModel.\r\n * @public\r\n */\r\nexport interface EntityProps {\r\n /** The full name of the [ECClass]($docs/bis/intro/glossary/#ecclass) for this entity, in the form \"Schema:ClassName\" */\r\n classFullName: string;\r\n /** The Id of the entity. Must be present for SELECT, UPDATE, or DELETE, ignored for INSERT. */\r\n id?: Id64String;\r\n /** Optional [json properties]($docs/bis/intro/element-fundamentals.md#jsonproperties) of this Entity. */\r\n jsonProperties?: { [key: string]: any };\r\n}\r\n\r\n/** Specifies the source and target elements of a [[Relationship]] instance.\r\n * @public\r\n */\r\nexport interface SourceAndTarget {\r\n sourceId: Id64String;\r\n targetId: Id64String;\r\n}\r\n\r\n/** Properties that are common to all types of link table ECRelationships\r\n * @public\r\n */\r\nexport interface RelationshipProps extends EntityProps, SourceAndTarget {\r\n}\r\n\r\n/** Parameters for performing a query on [Entity]($backend) classes.\r\n * @public\r\n */\r\nexport interface EntityQueryParams {\r\n /** The sql className, in the form \"Schema.ClassName\", of the class to search. */\r\n from?: string;\r\n /** Set to true to limit results to *not* include sub-classes of \"from\" class */\r\n only?: boolean;\r\n /** Optional \"WHERE\" clause to filter entities. Note: do *not* include the \"WHERE\" keyword. */\r\n where?: string;\r\n /** Optional \"ORDERBY\" clause to sort results. Note: do *not* include the \"ORDERBY\" keyword. */\r\n orderBy?: string;\r\n /** Optional \"LIMIT\" clause to limit the number of rows returned. */\r\n limit?: number;\r\n /** Optional \"OFFSET\" clause. Only valid if Limit is also present. */\r\n offset?: number;\r\n /** Bindings for parameterized values.\r\n * @see [[ECSqlStatement.bindValues]]\r\n */\r\n bindings?: any[] | object;\r\n}\r\n\r\n/** The primitive types of an Entity property.\r\n * @beta\r\n */\r\nexport enum PrimitiveTypeCode {\r\n Uninitialized = 0x00,\r\n Binary = 0x101,\r\n Boolean = 0x201,\r\n DateTime = 0x301,\r\n Double = 0x401,\r\n Integer = 0x501,\r\n Long = 0x601,\r\n Point2d = 0x701, // eslint-disable-line @typescript-eslint/no-shadow\r\n Point3d = 0x801, // eslint-disable-line @typescript-eslint/no-shadow\r\n String = 0x901,\r\n}\r\n\r\n/** A callback function to process properties of an Entity\r\n * @beta\r\n */\r\nexport type PropertyCallback = (name: string, meta: PropertyMetaData) => void;\r\n\r\n/** A custom attribute instance\r\n * @beta\r\n */\r\nexport interface CustomAttribute {\r\n /** The class of the CustomAttribute */\r\n ecclass: string;\r\n /** An object whose properties correspond by name to the properties of this custom attribute instance. */\r\n properties: { [propName: string]: any };\r\n}\r\n\r\ntype FactoryFunc = (jsonObj: any) => any;\r\n\r\n/** @beta */\r\nexport interface PropertyMetaDataProps {\r\n primitiveType?: number;\r\n structName?: string;\r\n extendedType?: string;\r\n description?: string;\r\n displayLabel?: string;\r\n minimumValue?: any;\r\n maximumValue?: any;\r\n minimumLength?: number;\r\n maximumLength?: number;\r\n readOnly?: boolean;\r\n kindOfQuantity?: string;\r\n isCustomHandled?: boolean;\r\n isCustomHandledOrphan?: boolean;\r\n minOccurs?: number;\r\n maxOccurs?: number;\r\n direction?: string;\r\n relationshipClass?: string;\r\n customAttributes?: CustomAttribute[];\r\n}\r\n\r\n/** Metadata for a property.\r\n * @beta\r\n */\r\nexport class PropertyMetaData implements PropertyMetaDataProps {\r\n public primitiveType?: PrimitiveTypeCode;\r\n public structName?: string;\r\n public extendedType?: string;\r\n public description?: string;\r\n public displayLabel?: string;\r\n public minimumValue?: any;\r\n public maximumValue?: any;\r\n public minimumLength?: number;\r\n public maximumLength?: number;\r\n public readOnly?: boolean;\r\n public kindOfQuantity?: string;\r\n public isCustomHandled?: boolean;\r\n public isCustomHandledOrphan?: boolean;\r\n public minOccurs?: number;\r\n public maxOccurs?: number;\r\n public direction?: string;\r\n public relationshipClass?: string;\r\n public customAttributes?: CustomAttribute[];\r\n\r\n public constructor(jsonObj: PropertyMetaDataProps) {\r\n this.primitiveType = jsonObj.primitiveType;\r\n if (jsonObj.structName)\r\n this.structName = jsonObj.structName;\r\n this.extendedType = jsonObj.extendedType;\r\n this.description = jsonObj.description;\r\n this.displayLabel = jsonObj.displayLabel;\r\n if (undefined !== jsonObj.minimumValue)\r\n this.minimumValue = jsonObj.minimumValue;\r\n if (undefined !== jsonObj.maximumValue)\r\n this.maximumValue = jsonObj.maximumValue;\r\n if (undefined !== jsonObj.minimumLength)\r\n this.minimumLength = jsonObj.minimumLength;\r\n if (undefined !== jsonObj.maximumLength)\r\n this.maximumLength = jsonObj.maximumLength;\r\n this.readOnly = jsonObj.readOnly;\r\n this.kindOfQuantity = jsonObj.kindOfQuantity;\r\n this.isCustomHandled = jsonObj.isCustomHandled;\r\n if (undefined !== jsonObj.minOccurs)\r\n this.minOccurs = jsonObj.minOccurs;\r\n if (undefined !== jsonObj.maxOccurs)\r\n this.maxOccurs = jsonObj.maxOccurs;\r\n this.direction = jsonObj.direction;\r\n this.relationshipClass = jsonObj.relationshipClass;\r\n this.customAttributes = jsonObj.customAttributes;\r\n }\r\n\r\n /** Create a typed value, or array of values, from a factory and an input object */\r\n private createValueOrArray(func: FactoryFunc, jsonObj: any) {\r\n if (undefined === this.minOccurs)\r\n return func(jsonObj); // not an array\r\n\r\n const val: any = [];\r\n jsonObj.forEach((element: any) => val.push(func(element)));\r\n return val;\r\n }\r\n\r\n /** construct a single property from an input object according to this metadata */\r\n public createProperty(jsonObj: any): any {\r\n if (jsonObj === undefined)\r\n return undefined;\r\n\r\n if (undefined !== this.primitiveType) {\r\n switch (this.primitiveType) {\r\n case PrimitiveTypeCode.Boolean:\r\n case PrimitiveTypeCode.Double:\r\n case PrimitiveTypeCode.Integer:\r\n case PrimitiveTypeCode.String:\r\n return jsonObj; // this works even for arrays or strings that are JSON because the parsed JSON is already the right type\r\n\r\n case PrimitiveTypeCode.Point2d:\r\n return this.createValueOrArray(Point2d.fromJSON, jsonObj);\r\n\r\n case PrimitiveTypeCode.Point3d:\r\n return this.createValueOrArray(Point3d.fromJSON, jsonObj);\r\n }\r\n }\r\n if (this.isNavigation)\r\n return jsonObj.id !== undefined ? new RelatedElement(jsonObj) : Id64.fromJSON(jsonObj);\r\n\r\n return jsonObj;\r\n }\r\n\r\n /** Return `true` if this property is a NavigationProperty. */\r\n public get isNavigation(): boolean {\r\n return (this.direction !== undefined); // the presence of `direction` means it is a navigation property\r\n }\r\n}\r\n\r\n/** @beta */\r\nexport interface EntityMetaDataProps {\r\n ecclass: string;\r\n description?: string;\r\n modifier?: string;\r\n displayLabel?: string;\r\n /** The base classes from which this class derives. If more than one, the first is the super class and the others are [mixins]($docs/bis/ec/ec-mixin-class). */\r\n baseClasses: string[];\r\n /** The Custom Attributes for this class */\r\n customAttributes?: CustomAttribute[];\r\n /** An object whose properties correspond by name to the properties of this class. */\r\n properties: { [propName: string]: PropertyMetaData };\r\n}\r\n\r\n/** Metadata for an Entity.\r\n * @beta\r\n */\r\nexport class EntityMetaData implements EntityMetaDataProps {\r\n /** The Entity name */\r\n public readonly ecclass: string;\r\n public readonly description?: string;\r\n public readonly modifier?: string;\r\n public readonly displayLabel?: string;\r\n /** The base class that this class is derives from. If more than one, the first is the actual base class and the others are mixins. */\r\n public readonly baseClasses: string[];\r\n /** The Custom Attributes for this class */\r\n public readonly customAttributes?: CustomAttribute[];\r\n /** An object whose properties correspond by name to the properties of this class. */\r\n public readonly properties: { [propName: string]: PropertyMetaData };\r\n\r\n public constructor(jsonObj: EntityMetaDataProps) {\r\n this.ecclass = jsonObj.ecclass;\r\n this.description = jsonObj.description;\r\n this.modifier = jsonObj.modifier;\r\n this.displayLabel = jsonObj.displayLabel;\r\n this.baseClasses = jsonObj.baseClasses;\r\n this.customAttributes = jsonObj.customAttributes;\r\n this.properties = {};\r\n\r\n for (const propName in jsonObj.properties) { // eslint-disable-line guard-for-in\r\n this.properties[propName] = new PropertyMetaData(jsonObj.properties[propName]);\r\n }\r\n }\r\n}\r\n"]}
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@@ -1 +1 @@
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Views\n */\n\nimport {\n AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, LowAndHighXY, LowAndHighXYZ, Map4d, Matrix3d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Transform, Vector3d, XYAndZ,\n} from \"@itwin/core-geometry\";\n\n/** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\n * @public\n */\nexport enum Npc {\n /** Left bottom rear */\n _000 = 0,\n /** Right bottom rear */\n _100 = 1,\n /** Left top rear */\n _010 = 2,\n /** Right top rear */\n _110 = 3,\n /** Left bottom front */\n _001 = 4,\n /** Right bottom front */\n _101 = 5,\n /** Left top front */\n _011 = 6,\n /** Right top front */\n _111 = 7,\n\n LeftBottomRear = 0,\n RightBottomRear = 1,\n LeftTopRear = 2,\n RightTopRear = 3,\n LeftBottomFront = 4,\n RightBottomFront = 5,\n LeftTopFront = 6,\n RightTopFront = 7,\n /** useful for sizing arrays */\n CORNER_COUNT = 8,\n}\n\n/** The 8 corners of an [[Npc]] Frustum.\n * @public\n */\nexport const NpcCorners = [ // eslint-disable-line @typescript-eslint/naming-convention\n new Point3d(0.0, 0.0, 0.0),\n new Point3d(1.0, 0.0, 0.0),\n new Point3d(0.0, 1.0, 0.0),\n new Point3d(1.0, 1.0, 0.0),\n new Point3d(0.0, 0.0, 1.0),\n new Point3d(1.0, 0.0, 1.0),\n new Point3d(0.0, 1.0, 1.0),\n new Point3d(1.0, 1.0, 1.0),\n];\nNpcCorners.forEach((corner) => Object.freeze(corner));\nObject.freeze(NpcCorners);\n\n/** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\n * @public\n */\nexport const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention\nObject.freeze(NpcCenter);\n\n/** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.\n * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.\n * @public\n */\nexport class Frustum {\n /** Array of the 8 points of this Frustum. */\n public readonly points: Point3d[] = [];\n /** Constructor for Frustum. Members are initialized to the Npc cube. */\n public constructor() { for (let i = 0; i < 8; ++i) this.points[i] = NpcCorners[i].clone(); }\n /** Initialize this Frustum to the 8 corners of the NPC cube. */\n public initNpc() { for (let i = 0; i < 8; ++i) Point3d.createFrom(NpcCorners[i], this.points[i]); return this; }\n /** Get a corner Point from this Frustum. */\n public getCorner(i: number) { return this.points[i]; }\n /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */\n public getCenter(): Point3d { return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear)); }\n /** Get the distance between two corners of this Frustum. */\n public distance(corner1: number, corner2: number): number { return this.getCorner(corner1).distance(this.getCorner(corner2)); }\n /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */\n public getFraction(): number { return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0); }\n /** Multiply all the points of this Frustum by a Transform, in place. */\n public multiply(trans: Transform): void { trans.multiplyPoint3dArrayInPlace(this.points); }\n /** Offset all of the points of this Frustum by a vector. */\n public translate(offset: XYAndZ): void { for (const pt of this.points) pt.plus(offset, pt); }\n /** Transform all the points of this Frustum and return the result in another Frustum. */\n public transformBy(trans: Transform, result?: Frustum): Frustum { result = result ? result : new Frustum(); trans.multiplyPoint3dArray(this.points, result.points); return result; }\n /** Calculate a bounding range from the 8 points in this Frustum. */\n public toRange(range?: Range3d): Range3d { range = range ? range : new Range3d(); Range3d.createArray(this.points, range); return range; }\n /** Make a copy of this Frustum.\n * @param result Optional Frustum for copy. If undefined allocate a new Frustum.\n */\n public clone(result?: Frustum): Frustum { result = result ? result : new Frustum(); result.setFrom(this); return result; }\n /** Set the points of this Frustum to be copies of the points in another Frustum. */\n public setFrom(other: Frustum) { this.setFromCorners(other.points); }\n /** Set the points of this frustum from array of corner points in NPC order. */\n public setFromCorners(corners: Point3d[]) { for (let i = 0; i < 8; ++i) this.points[i].setFrom(corners[i]); }\n /** Scale this Frustum, in place, about its center by a scale factor. */\n public scaleAboutCenter(scale: number): void {\n const orig = this.clone();\n const f = 0.5 * (1.0 + scale);\n orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);\n orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);\n orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);\n orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);\n orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);\n orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);\n orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);\n orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);\n }\n /** The point at the center of the front face of this frustum */\n public get frontCenter() { return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront)); }\n\n /** The point at the center of the rear face of this frustum */\n public get rearCenter() { return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear)); }\n\n /** Scale this frustum's XY (viewing) plane about its center */\n public scaleXYAboutCenter(scale: number) {\n const frontCenter = this.frontCenter, rearCenter = this.rearCenter;\n frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);\n frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);\n frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);\n frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);\n\n rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);\n rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);\n rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);\n rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);\n }\n\n /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */\n public toMap4d(): Map4d | undefined {\n const org = this.getCorner(Npc.LeftBottomRear);\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\n return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());\n }\n\n /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */\n public getRotation(result?: Matrix3d): Matrix3d | undefined {\n const org = this.getCorner(Npc.LeftBottomRear);\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\n const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);\n if (matrix)\n matrix.transposeInPlace();\n return matrix;\n }\n\n /** Get the eye point - undefined if parallel projection */\n public getEyePoint(result?: Point3d): Point3d | undefined {\n const fraction = this.getFraction();\n\n if (Math.abs(fraction - 1) < 1E-8)\n return undefined; // Parallel.\n\n const org = this.getCorner(Npc.LeftBottomRear);\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\n\n return org.plusScaled(zVec, 1 / (1 - fraction), result);\n }\n\n /** Invalidate this Frustum by setting all 8 points to zero. */\n public invalidate(): void { for (let i = 0; i < 8; ++i) this.points[i].set(0, 0, 0); }\n /** Return true if this Frustum is equal to another Frustum */\n public equals(rhs: Frustum): boolean {\n for (let i = 0; i < 8; ++i) {\n if (!this.points[i].isExactEqual(rhs.points[i]))\n return false;\n }\n return true;\n }\n /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.\n * @see [[equals]], [XYZ.isAlmostEqual]($geometry)\n */\n public isSame(other: Frustum): boolean { for (let i = 0; i < 8; ++i) { if (!this.points[i].isAlmostEqual(other.points[i])) return false; } return true; }\n\n /** Initialize this Frustum from a Range */\n public initFromRange(range: LowAndHighXYZ | LowAndHighXY): void {\n const getZ = (arg: any): number => arg.z !== undefined ? arg.z : 0;\n const pts = this.points;\n pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;\n pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;\n pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;\n pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;\n pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);\n pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);\n }\n\n /** Create a new Frustum from a Range3d */\n public static fromRange(range: LowAndHighXYZ | LowAndHighXY, out?: Frustum): Frustum {\n const frustum = undefined !== out ? out : new Frustum();\n frustum.initFromRange(range);\n return frustum;\n }\n\n /** Return true if this Frustum has a mirror (is not in the correct order.) */\n public get hasMirror(): boolean {\n const pts = this.points;\n const u = pts[Npc._000].vectorTo(pts[Npc._001]);\n const v = pts[Npc._000].vectorTo(pts[Npc._010]);\n const w = pts[Npc._000].vectorTo(pts[Npc._100]);\n return (u.tripleProduct(v, w) > 0);\n }\n /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */\n public fixPointOrder(): void {\n if (!this.hasMirror)\n return;\n\n // frustum has mirroring, reverse points\n const pts = this.points;\n for (let i = 0; i < 8; i += 2) {\n const tmpPoint = pts[i];\n pts[i] = pts[i + 1];\n pts[i + 1] = tmpPoint;\n }\n }\n\n /** Get a convex set of clipping planes bounding the region contained by this Frustum. */\n public getRangePlanes(clipFront: boolean, clipBack: boolean, expandPlaneDistance: number): ConvexClipPlaneSet {\n const convexSet = ConvexClipPlaneSet.createEmpty();\n const scratchNormal = Vector3d.create();\n Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));\n Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n\n if (clipBack) {\n Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\n }\n if (clipFront) {\n Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);\n if (scratchNormal.normalizeInPlace())\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));\n }\n return convexSet;\n }\n\n /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */\n public getIntersectionWithPlane(plane: Plane3dByOriginAndUnitNormal): Point3d[] | undefined {\n const clipPlane = ClipPlane.createPlane(plane);\n const loopPoints = clipPlane.intersectRange(this.toRange(), true);\n if (undefined === loopPoints)\n return undefined;\n\n const convexSet = this.getRangePlanes(false, false, 0);\n const workPoints = new GrowableXYZArray();\n const outPoints = new GrowableXYZArray();\n convexSet.polygonClip(loopPoints, outPoints, workPoints);\n\n return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();\n\n }\n}\n"]}
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Views\r\n */\r\n\r\nimport {\r\n AxisOrder, ClipPlane, ConvexClipPlaneSet, Geometry, GrowableXYZArray, LowAndHighXY, LowAndHighXYZ, Map4d, Matrix3d, Plane3dByOriginAndUnitNormal, Point3d, Range3d, Transform, Vector3d, XYAndZ,\r\n} from \"@itwin/core-geometry\";\r\n\r\n/** The 8 corners of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\r\n * @public\r\n */\r\nexport enum Npc {\r\n /** Left bottom rear */\r\n _000 = 0,\r\n /** Right bottom rear */\r\n _100 = 1,\r\n /** Left top rear */\r\n _010 = 2,\r\n /** Right top rear */\r\n _110 = 3,\r\n /** Left bottom front */\r\n _001 = 4,\r\n /** Right bottom front */\r\n _101 = 5,\r\n /** Left top front */\r\n _011 = 6,\r\n /** Right top front */\r\n _111 = 7,\r\n\r\n LeftBottomRear = 0,\r\n RightBottomRear = 1,\r\n LeftTopRear = 2,\r\n RightTopRear = 3,\r\n LeftBottomFront = 4,\r\n RightBottomFront = 5,\r\n LeftTopFront = 6,\r\n RightTopFront = 7,\r\n /** useful for sizing arrays */\r\n CORNER_COUNT = 8,\r\n}\r\n\r\n/** The 8 corners of an [[Npc]] Frustum.\r\n * @public\r\n */\r\nexport const NpcCorners = [ // eslint-disable-line @typescript-eslint/naming-convention\r\n new Point3d(0.0, 0.0, 0.0),\r\n new Point3d(1.0, 0.0, 0.0),\r\n new Point3d(0.0, 1.0, 0.0),\r\n new Point3d(1.0, 1.0, 0.0),\r\n new Point3d(0.0, 0.0, 1.0),\r\n new Point3d(1.0, 0.0, 1.0),\r\n new Point3d(0.0, 1.0, 1.0),\r\n new Point3d(1.0, 1.0, 1.0),\r\n];\r\nNpcCorners.forEach((corner) => Object.freeze(corner));\r\nObject.freeze(NpcCorners);\r\n\r\n/** The center point of the [Normalized Plane Coordinate]($docs/learning/glossary.md#npc) cube.\r\n * @public\r\n */\r\nexport const NpcCenter = new Point3d(.5, .5, .5); // eslint-disable-line @typescript-eslint/naming-convention\r\nObject.freeze(NpcCenter);\r\n\r\n/** The region of physical (3d) space that appears in a view. It forms the field-of-view of a camera.\r\n * It is stored as 8 points, in [[Npc]] order, that must define a truncated pyramid.\r\n * @public\r\n */\r\nexport class Frustum {\r\n /** Array of the 8 points of this Frustum. */\r\n public readonly points: Point3d[] = [];\r\n /** Constructor for Frustum. Members are initialized to the Npc cube. */\r\n public constructor() { for (let i = 0; i < 8; ++i) this.points[i] = NpcCorners[i].clone(); }\r\n /** Initialize this Frustum to the 8 corners of the NPC cube. */\r\n public initNpc() { for (let i = 0; i < 8; ++i) Point3d.createFrom(NpcCorners[i], this.points[i]); return this; }\r\n /** Get a corner Point from this Frustum. */\r\n public getCorner(i: number) { return this.points[i]; }\r\n /** Get the point at the center of this Frustum (halfway between RightTopFront and LeftBottomRear. */\r\n public getCenter(): Point3d { return this.getCorner(Npc.RightTopFront).interpolate(0.5, this.getCorner(Npc.LeftBottomRear)); }\r\n /** Get the distance between two corners of this Frustum. */\r\n public distance(corner1: number, corner2: number): number { return this.getCorner(corner1).distance(this.getCorner(corner2)); }\r\n /** Get the ratio of the length of the diagonal of the front plane to the diagonal of the back plane. */\r\n public getFraction(): number { return Geometry.safeDivideFraction(this.distance(Npc.LeftTopFront, Npc.RightBottomFront), this.distance(Npc.LeftTopRear, Npc.RightBottomRear), 0); }\r\n /** Multiply all the points of this Frustum by a Transform, in place. */\r\n public multiply(trans: Transform): void { trans.multiplyPoint3dArrayInPlace(this.points); }\r\n /** Offset all of the points of this Frustum by a vector. */\r\n public translate(offset: XYAndZ): void { for (const pt of this.points) pt.plus(offset, pt); }\r\n /** Transform all the points of this Frustum and return the result in another Frustum. */\r\n public transformBy(trans: Transform, result?: Frustum): Frustum { result = result ? result : new Frustum(); trans.multiplyPoint3dArray(this.points, result.points); return result; }\r\n /** Calculate a bounding range from the 8 points in this Frustum. */\r\n public toRange(range?: Range3d): Range3d { range = range ? range : new Range3d(); Range3d.createArray(this.points, range); return range; }\r\n /** Make a copy of this Frustum.\r\n * @param result Optional Frustum for copy. If undefined allocate a new Frustum.\r\n */\r\n public clone(result?: Frustum): Frustum { result = result ? result : new Frustum(); result.setFrom(this); return result; }\r\n /** Set the points of this Frustum to be copies of the points in another Frustum. */\r\n public setFrom(other: Frustum) { this.setFromCorners(other.points); }\r\n /** Set the points of this frustum from array of corner points in NPC order. */\r\n public setFromCorners(corners: Point3d[]) { for (let i = 0; i < 8; ++i) this.points[i].setFrom(corners[i]); }\r\n /** Scale this Frustum, in place, about its center by a scale factor. */\r\n public scaleAboutCenter(scale: number): void {\r\n const orig = this.clone();\r\n const f = 0.5 * (1.0 + scale);\r\n orig.points[Npc._111].interpolate(f, orig.points[Npc._000], this.points[Npc._000]);\r\n orig.points[Npc._011].interpolate(f, orig.points[Npc._100], this.points[Npc._100]);\r\n orig.points[Npc._101].interpolate(f, orig.points[Npc._010], this.points[Npc._010]);\r\n orig.points[Npc._001].interpolate(f, orig.points[Npc._110], this.points[Npc._110]);\r\n orig.points[Npc._110].interpolate(f, orig.points[Npc._001], this.points[Npc._001]);\r\n orig.points[Npc._010].interpolate(f, orig.points[Npc._101], this.points[Npc._101]);\r\n orig.points[Npc._100].interpolate(f, orig.points[Npc._011], this.points[Npc._011]);\r\n orig.points[Npc._000].interpolate(f, orig.points[Npc._111], this.points[Npc._111]);\r\n }\r\n /** The point at the center of the front face of this frustum */\r\n public get frontCenter() { return this.getCorner(Npc.LeftBottomFront).interpolate(.5, this.getCorner(Npc.RightTopFront)); }\r\n\r\n /** The point at the center of the rear face of this frustum */\r\n public get rearCenter() { return this.getCorner(Npc.LeftBottomRear).interpolate(.5, this.getCorner(Npc.RightTopRear)); }\r\n\r\n /** Scale this frustum's XY (viewing) plane about its center */\r\n public scaleXYAboutCenter(scale: number) {\r\n const frontCenter = this.frontCenter, rearCenter = this.rearCenter;\r\n frontCenter.interpolate(scale, this.points[Npc.LeftTopFront], this.points[Npc.LeftTopFront]);\r\n frontCenter.interpolate(scale, this.points[Npc.RightTopFront], this.points[Npc.RightTopFront]);\r\n frontCenter.interpolate(scale, this.points[Npc.LeftBottomFront], this.points[Npc.LeftBottomFront]);\r\n frontCenter.interpolate(scale, this.points[Npc.RightBottomFront], this.points[Npc.RightBottomFront]);\r\n\r\n rearCenter.interpolate(scale, this.points[Npc.LeftTopRear], this.points[Npc.LeftTopRear]);\r\n rearCenter.interpolate(scale, this.points[Npc.RightTopRear], this.points[Npc.RightTopRear]);\r\n rearCenter.interpolate(scale, this.points[Npc.LeftBottomRear], this.points[Npc.LeftBottomRear]);\r\n rearCenter.interpolate(scale, this.points[Npc.RightBottomRear], this.points[Npc.RightBottomRear]);\r\n }\r\n\r\n /** Create a Map4d that converts world coordinates to/from [[Npc]] coordinates of this Frustum. */\r\n public toMap4d(): Map4d | undefined {\r\n const org = this.getCorner(Npc.LeftBottomRear);\r\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\r\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\r\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\r\n return Map4d.createVectorFrustum(org, xVec, yVec, zVec, this.getFraction());\r\n }\r\n\r\n /** Get the rotation matrix to the frame of this frustum. This is equivalent to the view rotation matrix. */\r\n public getRotation(result?: Matrix3d): Matrix3d | undefined {\r\n const org = this.getCorner(Npc.LeftBottomRear);\r\n const xVec = org.vectorTo(this.getCorner(Npc.RightBottomRear));\r\n const yVec = org.vectorTo(this.getCorner(Npc.LeftTopRear));\r\n const matrix = Matrix3d.createRigidFromColumns(xVec, yVec, AxisOrder.XYZ, result);\r\n if (matrix)\r\n matrix.transposeInPlace();\r\n return matrix;\r\n }\r\n\r\n /** Get the eye point - undefined if parallel projection */\r\n public getEyePoint(result?: Point3d): Point3d | undefined {\r\n const fraction = this.getFraction();\r\n\r\n if (Math.abs(fraction - 1) < 1E-8)\r\n return undefined; // Parallel.\r\n\r\n const org = this.getCorner(Npc.LeftBottomRear);\r\n const zVec = org.vectorTo(this.getCorner(Npc.LeftBottomFront));\r\n\r\n return org.plusScaled(zVec, 1 / (1 - fraction), result);\r\n }\r\n\r\n /** Invalidate this Frustum by setting all 8 points to zero. */\r\n public invalidate(): void { for (let i = 0; i < 8; ++i) this.points[i].set(0, 0, 0); }\r\n /** Return true if this Frustum is equal to another Frustum */\r\n public equals(rhs: Frustum): boolean {\r\n for (let i = 0; i < 8; ++i) {\r\n if (!this.points[i].isExactEqual(rhs.points[i]))\r\n return false;\r\n }\r\n return true;\r\n }\r\n /** Return true if all of the points in this Frustum are *almost* the same as the points in another Frustum.\r\n * @see [[equals]], [XYZ.isAlmostEqual]($geometry)\r\n */\r\n public isSame(other: Frustum): boolean { for (let i = 0; i < 8; ++i) { if (!this.points[i].isAlmostEqual(other.points[i])) return false; } return true; }\r\n\r\n /** Initialize this Frustum from a Range */\r\n public initFromRange(range: LowAndHighXYZ | LowAndHighXY): void {\r\n const getZ = (arg: any): number => arg.z !== undefined ? arg.z : 0;\r\n const pts = this.points;\r\n pts[0].x = pts[2].x = pts[4].x = pts[6].x = range.low.x;\r\n pts[1].x = pts[3].x = pts[5].x = pts[7].x = range.high.x;\r\n pts[0].y = pts[1].y = pts[4].y = pts[5].y = range.low.y;\r\n pts[2].y = pts[3].y = pts[6].y = pts[7].y = range.high.y;\r\n pts[0].z = pts[1].z = pts[2].z = pts[3].z = getZ(range.low);\r\n pts[4].z = pts[5].z = pts[6].z = pts[7].z = getZ(range.high);\r\n }\r\n\r\n /** Create a new Frustum from a Range3d */\r\n public static fromRange(range: LowAndHighXYZ | LowAndHighXY, out?: Frustum): Frustum {\r\n const frustum = undefined !== out ? out : new Frustum();\r\n frustum.initFromRange(range);\r\n return frustum;\r\n }\r\n\r\n /** Return true if this Frustum has a mirror (is not in the correct order.) */\r\n public get hasMirror(): boolean {\r\n const pts = this.points;\r\n const u = pts[Npc._000].vectorTo(pts[Npc._001]);\r\n const v = pts[Npc._000].vectorTo(pts[Npc._010]);\r\n const w = pts[Npc._000].vectorTo(pts[Npc._100]);\r\n return (u.tripleProduct(v, w) > 0);\r\n }\r\n /** Make sure the frustum point order does not include mirroring. If so, reverse the order. */\r\n public fixPointOrder(): void {\r\n if (!this.hasMirror)\r\n return;\r\n\r\n // frustum has mirroring, reverse points\r\n const pts = this.points;\r\n for (let i = 0; i < 8; i += 2) {\r\n const tmpPoint = pts[i];\r\n pts[i] = pts[i + 1];\r\n pts[i + 1] = tmpPoint;\r\n }\r\n }\r\n\r\n /** Get a convex set of clipping planes bounding the region contained by this Frustum. */\r\n public getRangePlanes(clipFront: boolean, clipBack: boolean, expandPlaneDistance: number): ConvexClipPlaneSet {\r\n const convexSet = ConvexClipPlaneSet.createEmpty();\r\n const scratchNormal = Vector3d.create();\r\n Vector3d.createCrossProductToPoints(this.points[5], this.points[3], this.points[1], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[1]) - expandPlaneDistance));\r\n Vector3d.createCrossProductToPoints(this.points[2], this.points[4], this.points[0], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\r\n Vector3d.createCrossProductToPoints(this.points[3], this.points[6], this.points[2], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[2]) - expandPlaneDistance));\r\n Vector3d.createCrossProductToPoints(this.points[4], this.points[1], this.points[0], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\r\n\r\n if (clipBack) {\r\n Vector3d.createCrossProductToPoints(this.points[1], this.points[2], this.points[0], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[0]) - expandPlaneDistance));\r\n }\r\n if (clipFront) {\r\n Vector3d.createCrossProductToPoints(this.points[6], this.points[5], this.points[4], scratchNormal);\r\n if (scratchNormal.normalizeInPlace())\r\n convexSet.addPlaneToConvexSet(ClipPlane.createNormalAndDistance(scratchNormal, scratchNormal.dotProduct(this.points[4]) - expandPlaneDistance));\r\n }\r\n return convexSet;\r\n }\r\n\r\n /** Get a (convex) polygon that represents the intersection of this frustum with a plane, or undefined if no intersection exists */\r\n public getIntersectionWithPlane(plane: Plane3dByOriginAndUnitNormal): Point3d[] | undefined {\r\n const clipPlane = ClipPlane.createPlane(plane);\r\n const loopPoints = clipPlane.intersectRange(this.toRange(), true);\r\n if (undefined === loopPoints)\r\n return undefined;\r\n\r\n const convexSet = this.getRangePlanes(false, false, 0);\r\n const workPoints = new GrowableXYZArray();\r\n const outPoints = new GrowableXYZArray();\r\n convexSet.polygonClip(loopPoints, outPoints, workPoints);\r\n\r\n return outPoints.length < 4 ? undefined : outPoints.getPoint3dArray();\r\n\r\n }\r\n}\r\n"]}
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Rendering\n */\n\n/** Format of an [[ImageBuffer]].\n * The format determines how many bytes are allocated for each pixel in the buffer and the semantics of each byte.\n * @see [[ImageBuffer.getNumBytesPerPixel]]\n * @public\n */\nexport enum ImageBufferFormat {\n /** RGBA format - 4 bytes per pixel. */\n Rgba = 0,\n /** RGB format - 3 bytes per pixel. */\n Rgb = 2,\n /** 1 byte per pixel. */\n Alpha = 5,\n}\n\n/** Uncompressed rectangular bitmap image data.\n * @public\n */\nexport class ImageBuffer {\n /** Image data in which each pixel occupies 1 or more bytes depending of the [[ImageBufferFormat]]. */\n public readonly data: Uint8Array;\n /** Format of the bytes in the image. */\n public readonly format: ImageBufferFormat;\n /** Width of image in pixels */\n public readonly width: number;\n\n /** Return the number of bytes allocated for each pixel. */\n public get numBytesPerPixel(): number { return ImageBuffer.getNumBytesPerPixel(this.format); }\n\n /** Determine the number of bytes allocated to a single pixel for the specified format. */\n public static getNumBytesPerPixel(format: ImageBufferFormat): number {\n switch (format) {\n case ImageBufferFormat.Alpha: return 1;\n case ImageBufferFormat.Rgb: return 3;\n default: return 4;\n }\n }\n\n /** Get the height of this image in pixels. */\n public get height(): number { return ImageBuffer.computeHeight(this.data, this.format, this.width); }\n\n /** Create a new ImageBuffer.\n * @note The ImageBuffer takes ownership of the input Uint8Array.\n * @param data The uncompressed image bytes. Must be a multiple of the width times the number of bytes per pixel specified by the format.\n * @param format The format of the image.\n * @param width The width of the image in pixels.\n * @returns A new ImageBuffer.\n * @throws Error if the length of the Uint8Array is not appropriate for the specified width and format.\n */\n public static create(data: Uint8Array, format: ImageBufferFormat, width: number): ImageBuffer {\n if (!this.isValidData(data, format, width))\n throw new Error(\"The number of bytes supplied for ImageBuffer do not match its width and format.\");\n\n return new ImageBuffer(data, format, width);\n }\n\n /** @internal */\n protected static isValidData(data: Uint8Array, format: ImageBufferFormat, width: number): boolean {\n const height = this.computeHeight(data, format, width);\n return width > 0 && height > 0 && Math.floor(width) === width && Math.floor(height) === height;\n }\n\n /** @internal */\n protected static computeHeight(data: Uint8Array, format: ImageBufferFormat, width: number): number {\n return data.length / (width * this.getNumBytesPerPixel(format));\n }\n\n /** @internal */\n protected constructor(data: Uint8Array, format: ImageBufferFormat, width: number) {\n this.data = data;\n this.format = format;\n this.width = width;\n }\n}\n\n/** Returns whether the input is a power of two.\n * @note Floating point inputs are truncated.\n * @public\n */\nexport function isPowerOfTwo(num: number): boolean { return 0 === (num & (num - 1)); }\n\n/** Returns the first power-of-two value greater than or equal to the input.\n * @note Floating point inputs are truncated.\n * @public\n */\nexport function nextHighestPowerOfTwo(num: number): number {\n --num;\n for (let i = 1; i < 32; i <<= 1)\n num = num | num >> i;\n\n return num + 1;\n}\n\n/** The format of an ImageSource.\n * @public\n */\nexport enum ImageSourceFormat {\n /** Image data is stored with JPEG compression. */\n Jpeg = 0,\n /** Image data is stored with PNG compression. */\n Png = 2,\n /** Image is stored as an Svg stream.\n * @note SVG is only valid for ImageSources in JavaScript. It *may not* be used for persistent textures.\n */\n Svg = 3,\n}\n\n/** @internal */\nexport function isValidImageSourceFormat(format: ImageSourceFormat): boolean {\n switch (format) {\n case ImageSourceFormat.Jpeg:\n case ImageSourceFormat.Png:\n case ImageSourceFormat.Svg:\n return true;\n default:\n return false;\n }\n}\n\n/** Image data encoded and compressed in either Jpeg or Png format.\n * @public\n */\nexport class ImageSource {\n /** The content of the image, compressed */\n public readonly data: Uint8Array | string;\n /** The compression type. */\n public readonly format: ImageSourceFormat;\n\n /** Construct a new ImageSource, which takes ownership of the Uint8Array. */\n public constructor(data: Uint8Array | string, format: ImageSourceFormat) {\n this.data = data;\n this.format = format;\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Rendering\r\n */\r\n\r\n/** Format of an [[ImageBuffer]].\r\n * The format determines how many bytes are allocated for each pixel in the buffer and the semantics of each byte.\r\n * @see [[ImageBuffer.getNumBytesPerPixel]]\r\n * @public\r\n */\r\nexport enum ImageBufferFormat {\r\n /** RGBA format - 4 bytes per pixel. */\r\n Rgba = 0,\r\n /** RGB format - 3 bytes per pixel. */\r\n Rgb = 2,\r\n /** 1 byte per pixel. */\r\n Alpha = 5,\r\n}\r\n\r\n/** Uncompressed rectangular bitmap image data.\r\n * @public\r\n */\r\nexport class ImageBuffer {\r\n /** Image data in which each pixel occupies 1 or more bytes depending of the [[ImageBufferFormat]]. */\r\n public readonly data: Uint8Array;\r\n /** Format of the bytes in the image. */\r\n public readonly format: ImageBufferFormat;\r\n /** Width of image in pixels */\r\n public readonly width: number;\r\n\r\n /** Return the number of bytes allocated for each pixel. */\r\n public get numBytesPerPixel(): number { return ImageBuffer.getNumBytesPerPixel(this.format); }\r\n\r\n /** Determine the number of bytes allocated to a single pixel for the specified format. */\r\n public static getNumBytesPerPixel(format: ImageBufferFormat): number {\r\n switch (format) {\r\n case ImageBufferFormat.Alpha: return 1;\r\n case ImageBufferFormat.Rgb: return 3;\r\n default: return 4;\r\n }\r\n }\r\n\r\n /** Get the height of this image in pixels. */\r\n public get height(): number { return ImageBuffer.computeHeight(this.data, this.format, this.width); }\r\n\r\n /** Create a new ImageBuffer.\r\n * @note The ImageBuffer takes ownership of the input Uint8Array.\r\n * @param data The uncompressed image bytes. Must be a multiple of the width times the number of bytes per pixel specified by the format.\r\n * @param format The format of the image.\r\n * @param width The width of the image in pixels.\r\n * @returns A new ImageBuffer.\r\n * @throws Error if the length of the Uint8Array is not appropriate for the specified width and format.\r\n */\r\n public static create(data: Uint8Array, format: ImageBufferFormat, width: number): ImageBuffer {\r\n if (!this.isValidData(data, format, width))\r\n throw new Error(\"The number of bytes supplied for ImageBuffer do not match its width and format.\");\r\n\r\n return new ImageBuffer(data, format, width);\r\n }\r\n\r\n /** @internal */\r\n protected static isValidData(data: Uint8Array, format: ImageBufferFormat, width: number): boolean {\r\n const height = this.computeHeight(data, format, width);\r\n return width > 0 && height > 0 && Math.floor(width) === width && Math.floor(height) === height;\r\n }\r\n\r\n /** @internal */\r\n protected static computeHeight(data: Uint8Array, format: ImageBufferFormat, width: number): number {\r\n return data.length / (width * this.getNumBytesPerPixel(format));\r\n }\r\n\r\n /** @internal */\r\n protected constructor(data: Uint8Array, format: ImageBufferFormat, width: number) {\r\n this.data = data;\r\n this.format = format;\r\n this.width = width;\r\n }\r\n}\r\n\r\n/** Returns whether the input is a power of two.\r\n * @note Floating point inputs are truncated.\r\n * @public\r\n */\r\nexport function isPowerOfTwo(num: number): boolean { return 0 === (num & (num - 1)); }\r\n\r\n/** Returns the first power-of-two value greater than or equal to the input.\r\n * @note Floating point inputs are truncated.\r\n * @public\r\n */\r\nexport function nextHighestPowerOfTwo(num: number): number {\r\n --num;\r\n for (let i = 1; i < 32; i <<= 1)\r\n num = num | num >> i;\r\n\r\n return num + 1;\r\n}\r\n\r\n/** The format of an ImageSource.\r\n * @public\r\n */\r\nexport enum ImageSourceFormat {\r\n /** Image data is stored with JPEG compression. */\r\n Jpeg = 0,\r\n /** Image data is stored with PNG compression. */\r\n Png = 2,\r\n /** Image is stored as an Svg stream.\r\n * @note SVG is only valid for ImageSources in JavaScript. It *may not* be used for persistent textures.\r\n */\r\n Svg = 3,\r\n}\r\n\r\n/** @internal */\r\nexport function isValidImageSourceFormat(format: ImageSourceFormat): boolean {\r\n switch (format) {\r\n case ImageSourceFormat.Jpeg:\r\n case ImageSourceFormat.Png:\r\n case ImageSourceFormat.Svg:\r\n return true;\r\n default:\r\n return false;\r\n }\r\n}\r\n\r\n/** Image data encoded and compressed in either Jpeg or Png format.\r\n * @public\r\n */\r\nexport class ImageSource {\r\n /** The content of the image, compressed */\r\n public readonly data: Uint8Array | string;\r\n /** The compression type. */\r\n public readonly format: ImageSourceFormat;\r\n\r\n /** Construct a new ImageSource, which takes ownership of the Uint8Array. */\r\n public constructor(data: Uint8Array | string, format: ImageSourceFormat) {\r\n this.data = data;\r\n this.format = format;\r\n }\r\n}\r\n"]}
@@ -1,35 +1,112 @@
1
1
  /** @packageDocumentation
2
2
  * @module Localization
3
3
  */
4
- /** @public */
5
- declare type LocalizationOptions = any;
6
- /** The interface defining the localization requirements of iModelJs.
4
+ /** Options for Localization
5
+ * @public
6
+ */
7
+ interface LocalizationOptions {
8
+ /** for interpolation values */
9
+ [key: string]: any;
10
+ /**
11
+ * defaultValue to return if a translation was not found
12
+ */
13
+ defaultValue?: any;
14
+ /**
15
+ * count value used for plurals
16
+ */
17
+ count?: number;
18
+ /**
19
+ * used for contexts (eg. male\female)
20
+ */
21
+ context?: any;
22
+ /**
23
+ * override languages to use
24
+ */
25
+ lngs?: string[];
26
+ /**
27
+ * override language to lookup key if not found see fallbacks for details
28
+ */
29
+ fallbackLng?: string;
30
+ }
31
+ /** The interface defining the localization requirements of [IModelApp]($frontend).
7
32
  * @public
8
33
  */
9
34
  export interface Localization {
10
- /** Returns the localized string. If an array is provided, localizes and returns the first recognized key in the array. */
35
+ /** This method must be called and awaited before using an instance of Localization.
36
+ * @param namespaces an array of namespaces to load. There must be at least one namespace, and it
37
+ * becomes the default namespace.
38
+ * @note IModelApp.startup calls this internally, so you should not call this method directly
39
+ * except for Localization instances outside of IModelApp (e.g., for tests.)
40
+ */
41
+ initialize(namespaces: string[]): Promise<void>;
42
+ /** Return the translated value of a key.
43
+ * @param key - the key that matches a property in the JSON localization file.
44
+ * @note The key includes the namespace, which identifies the particular localization file that contains the property,
45
+ * followed by a colon, followed by the property in the JSON file.
46
+ * For example:
47
+ * ``` ts
48
+ * const dataString: string = IModelApp.localization.getLocalizedString("iModelJs:BackgroundMap.BingDataAttribution");
49
+ * ```
50
+ * assigns to dataString the string with property BackgroundMap.BingDataAttribution from the iModelJs.json localization file.
51
+ * @returns The string corresponding to the first key that resolves.
52
+ * @throws Error if no keys resolve to a string.
53
+ */
11
54
  getLocalizedString(key: string | string[], options?: LocalizationOptions): string;
12
- /** Returns the localized string under the provided namespace. If an array is provided, localizes and returns the first recognized key in the array. */
55
+ /** Similar to 'translate()' but the namespace is a separate param and the key does not include the namespace.
56
+ * @param namespace - the namespace that identifies the particular localization file that contains the property.
57
+ * @param key - the key that matches a property in the JSON localization file.
58
+ * @returns The string corresponding to the first key that resolves.
59
+ * @throws Error if no keys resolve to a string.
60
+ */
13
61
  getLocalizedStringWithNamespace(namespace: string, key: string | string[], options?: LocalizationOptions): string;
62
+ /** get the English string for a key. */
14
63
  getEnglishString(namespace: string, key: string | string[], options?: LocalizationOptions): string;
64
+ /** Replace all instances of `%{key}` within a string with the translations of those keys.
65
+ * For example:
66
+ * ``` ts
67
+ * "MyKeys": {
68
+ * "Key1": "First value",
69
+ * "Key2": "Second value"
70
+ * }
71
+ * ```
72
+ *
73
+ * ``` ts
74
+ * getLocalizedKeys("string with %{MyKeys.Key1} followed by %{MyKeys.Key2}!"") // returns "string with First Value followed by Second Value!"
75
+ * ```
76
+ */
15
77
  getLocalizedKeys(inputString: string): string;
78
+ /** Register a new Namespace and return a Promise that is fulfilled when the content is loaded.
79
+ * If the namespace is already registered, its Promise will be returned.
80
+ * @param name - the name of the namespace.
81
+ * @note - The registerNamespace method starts fetching the appropriate version of the JSON localization file from the server,
82
+ * based on the current locale. To make sure that fetch is complete before performing translations from this namespace, await
83
+ * fulfillment of returned Promise.
84
+ * @see [Localization in iTwin.js]($docs/learning/frontend/Localization.md)
85
+ */
16
86
  registerNamespace(namespace: string): Promise<void>;
87
+ /** @internal */
17
88
  unregisterNamespace(namespace: string): void;
18
- getNamespace(name: string): Promise<void> | undefined;
19
- languageList(): string[];
89
+ /** @internal */
90
+ getNamespacePromise(name: string): Promise<void> | undefined;
91
+ /** Get the list of available languages for translations */
92
+ getLanguageList(): readonly string[];
93
+ /** Change the language for translations. This overrides the language from the browser, for tests. */
94
+ changeLanguage(language: string): Promise<void>;
20
95
  }
21
- /** The default [[Localization]] used in the event that an implementation is not provided to [[IModelApp]]. Does not perform localizations.
96
+ /** An empty [[Localization]] used if one is not provided to [IModelApp]($frontend). Does not perform localizations (merely returns the key.)
22
97
  * @public
23
98
  */
24
99
  export declare class EmptyLocalization implements Localization {
100
+ initialize(): Promise<void>;
25
101
  getLocalizedString(key: string | string[]): string;
26
102
  getLocalizedStringWithNamespace(_namespace: string, key: string | string[]): string;
27
103
  getEnglishString(_namespace: string, key: string | string[]): string;
28
104
  getLocalizedKeys(inputString: string): string;
29
105
  registerNamespace(): Promise<void>;
30
106
  unregisterNamespace(): void;
31
- getNamespace(): Promise<void> | undefined;
32
- languageList(): string[];
107
+ getNamespacePromise(): Promise<void> | undefined;
108
+ getLanguageList(): readonly string[];
109
+ changeLanguage(): Promise<void>;
33
110
  }
34
111
  export {};
35
112
  //# sourceMappingURL=Localization.d.ts.map
@@ -1 +1 @@
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@@ -5,17 +5,19 @@
5
5
  /** @packageDocumentation
6
6
  * @module Localization
7
7
  */
8
- /** The default [[Localization]] used in the event that an implementation is not provided to [[IModelApp]]. Does not perform localizations.
8
+ /** An empty [[Localization]] used if one is not provided to [IModelApp]($frontend). Does not perform localizations (merely returns the key.)
9
9
  * @public
10
10
  */
11
11
  export class EmptyLocalization {
12
+ async initialize() { }
12
13
  getLocalizedString(key) { return typeof (key) == "string" ? key : key[0]; }
13
- getLocalizedStringWithNamespace(_namespace, key) { return typeof (key) == "string" ? key : key[0]; }
14
- getEnglishString(_namespace, key) { return typeof (key) == "string" ? key : key[0]; }
14
+ getLocalizedStringWithNamespace(_namespace, key) { return this.getLocalizedString(key); }
15
+ getEnglishString(_namespace, key) { return this.getLocalizedString(key); }
15
16
  getLocalizedKeys(inputString) { return inputString; }
16
- async registerNamespace() { return; }
17
+ async registerNamespace() { }
17
18
  unregisterNamespace() { }
18
- getNamespace() { return; }
19
- languageList() { return []; }
19
+ getNamespacePromise() { return undefined; }
20
+ getLanguageList() { return []; }
21
+ async changeLanguage() { }
20
22
  }
21
23
  //# sourceMappingURL=Localization.js.map
@@ -1 +1 @@
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+ {"version":3,"file":"Localization.js","sourceRoot":"","sources":["../../src/Localization.ts"],"names":[],"mappings":"AAAA;;;+FAG+F;AAC/F;;GAEG;AAkGH;;GAEG;AACH,MAAM,OAAO,iBAAiB;IACrB,KAAK,CAAC,UAAU,KAAoB,CAAC;IACrC,kBAAkB,CAAC,GAAsB,IAAY,OAAO,OAAO,CAAC,GAAG,CAAC,IAAI,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACtG,+BAA+B,CAAC,UAAkB,EAAE,GAAsB,IAAY,OAAO,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5H,gBAAgB,CAAC,UAAkB,EAAE,GAAsB,IAAY,OAAO,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC7G,gBAAgB,CAAC,WAAmB,IAAY,OAAO,WAAW,CAAC,CAAC,CAAC;IACrE,KAAK,CAAC,iBAAiB,KAAoB,CAAC;IAC5C,mBAAmB,KAAW,CAAC;IAC/B,mBAAmB,KAAgC,OAAO,SAAS,CAAC,CAAC,CAAC;IACtE,eAAe,KAAwB,OAAO,EAAE,CAAC,CAAC,CAAC;IACnD,KAAK,CAAC,cAAc,KAAK,CAAC;CAClC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. 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@@ -1 +1 @@
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module DisplayStyles\n */\n\nimport { DeprecatedBackgroundMapProps } from \"./BackgroundMapSettings\";\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\nimport { BaseMapLayerProps, BaseMapLayerSettings, MapLayerProps, MapLayerSettings } from \"./MapLayerSettings\";\n\n/** JSON representation of a [[BaseLayerSettings]].\n * @beta\n */\nexport type BaseLayerProps = BaseMapLayerProps | ColorDefProps;\n\n/** The JSON representation of the map imagery. Map imagery include the specification for the base layer (which was originally\n * represented by [[BackgroundMapProps.providerName]] && [[BackgroundMapProps.providerData]]) and additional map layers.\n * In earlier versions only a background map was supported as specified by the providerName and mapType members of [[BackgroundMapSettings]] object.\n * In order to provide backward compatibility the original [[BackgroundMapSettings]] are synchronized with the [[MapImagerySettings]] base layer as long as\n * the settings are compatible.\n * @beta\n */\nexport interface MapImageryProps {\n backgroundBase?: BaseLayerProps;\n backgroundLayers?: MapLayerProps[];\n overlayLayers?: MapLayerProps[];\n}\n\n/** The base layer for a [[MapImagerySettings]].\n * @see [[MapImagerySettings.backgroundBase]].\n * @beta\n */\nexport type BaseLayerSettings = BaseMapLayerSettings | ColorDef;\n\n/** @beta */\n// eslint-disable-next-line @typescript-eslint/no-redeclare\nexport namespace BaseLayerSettings {\n /** Create a base layer from its JSON representation. */\n export function fromJSON(props: BaseLayerProps): BaseLayerSettings {\n return typeof props === \"number\" ? ColorDef.fromJSON(props) : BaseMapLayerSettings.fromJSON(props);\n }\n}\n\n/** Provides access to the map imagery settings (Base and layers).\n * In earlier versions only a background map was supported as specified by the providerName and mapType members of [[BackgroundMapSettings]] object.\n * In order to provide backward compatibility the original [[BackgroundMapSettings]] are synchronized with the [[MapImagerySettings]] base layer as long as\n * the settings are compatible.\n * @beta\n */\nexport class MapImagerySettings {\n private _backgroundBase: BaseLayerSettings;\n private _backgroundLayers = new Array<MapLayerSettings>();\n private _overlayLayers = new Array<MapLayerSettings>();\n\n private constructor(base: BaseLayerSettings, backgroundLayerProps?: MapLayerProps[], overlayLayersProps?: MapLayerProps[]) {\n this._backgroundBase = base;\n if (backgroundLayerProps) {\n for (const layerProps of backgroundLayerProps) {\n const layer = MapLayerSettings.fromJSON(layerProps);\n if (layer)\n this._backgroundLayers.push(layer);\n }\n }\n if (overlayLayersProps) {\n for (const overlayLayerProps of overlayLayersProps) {\n const overlayLayer = MapLayerSettings.fromJSON(overlayLayerProps);\n if (overlayLayer)\n this._overlayLayers.push(overlayLayer);\n }\n }\n }\n\n /** The settings for the base layer.\n * @note If changing the base provider it is currently necessary to also update the background map settings.\n */\n public get backgroundBase(): BaseLayerSettings { return this._backgroundBase; }\n public set backgroundBase(base: BaseLayerSettings) { this._backgroundBase = base; }\n\n public get backgroundLayers(): MapLayerSettings[] { return this._backgroundLayers; }\n public get overlayLayers(): MapLayerSettings[] { return this._overlayLayers; }\n\n /** Return base transparency as a number between 0 and 1.\n * @internal\n */\n public get baseTransparency(): number {\n return (this._backgroundBase instanceof ColorDef) ? (this._backgroundBase.getTransparency() / 255) : this._backgroundBase.transparency;\n\n }\n\n /** Construct from JSON, performing validation and applying default values for undefined fields. */\n public static fromJSON(imageryJson?: MapImageryProps) {\n return this.createFromJSON(imageryJson, undefined);\n }\n\n /** @internal */\n public static createFromJSON(imageryJson?: MapImageryProps, mapProps?: DeprecatedBackgroundMapProps) {\n const baseLayer = imageryJson?.backgroundBase ? BaseLayerSettings.fromJSON(imageryJson.backgroundBase) : BaseMapLayerSettings.fromBackgroundMapProps(mapProps ?? { });\n\n return new MapImagerySettings(baseLayer, imageryJson?.backgroundLayers, imageryJson?.overlayLayers);\n }\n\n public toJSON(): MapImageryProps {\n const props: MapImageryProps = { backgroundBase: this._backgroundBase.toJSON() };\n if (this._backgroundLayers.length > 0)\n props.backgroundLayers = this._backgroundLayers.map((layer) => layer.toJSON());\n\n if (this._overlayLayers.length > 0)\n props.overlayLayers = this._overlayLayers.map((layer) => layer.toJSON());\n\n return props;\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module DisplayStyles\r\n */\r\n\r\nimport { DeprecatedBackgroundMapProps } from \"./BackgroundMapSettings\";\r\nimport { ColorDef, ColorDefProps } from \"./ColorDef\";\r\nimport { BaseMapLayerProps, BaseMapLayerSettings, MapLayerProps, MapLayerSettings } from \"./MapLayerSettings\";\r\n\r\n/** JSON representation of a [[BaseLayerSettings]].\r\n * @beta\r\n */\r\nexport type BaseLayerProps = BaseMapLayerProps | ColorDefProps;\r\n\r\n/** The JSON representation of the map imagery. Map imagery include the specification for the base layer (which was originally\r\n * represented by [[BackgroundMapProps.providerName]] && [[BackgroundMapProps.providerData]]) and additional map layers.\r\n * In earlier versions only a background map was supported as specified by the providerName and mapType members of [[BackgroundMapSettings]] object.\r\n * In order to provide backward compatibility the original [[BackgroundMapSettings]] are synchronized with the [[MapImagerySettings]] base layer as long as\r\n * the settings are compatible.\r\n * @beta\r\n */\r\nexport interface MapImageryProps {\r\n backgroundBase?: BaseLayerProps;\r\n backgroundLayers?: MapLayerProps[];\r\n overlayLayers?: MapLayerProps[];\r\n}\r\n\r\n/** The base layer for a [[MapImagerySettings]].\r\n * @see [[MapImagerySettings.backgroundBase]].\r\n * @beta\r\n */\r\nexport type BaseLayerSettings = BaseMapLayerSettings | ColorDef;\r\n\r\n/** @beta */\r\n// eslint-disable-next-line @typescript-eslint/no-redeclare\r\nexport namespace BaseLayerSettings {\r\n /** Create a base layer from its JSON representation. */\r\n export function fromJSON(props: BaseLayerProps): BaseLayerSettings {\r\n return typeof props === \"number\" ? ColorDef.fromJSON(props) : BaseMapLayerSettings.fromJSON(props);\r\n }\r\n}\r\n\r\n/** Provides access to the map imagery settings (Base and layers).\r\n * In earlier versions only a background map was supported as specified by the providerName and mapType members of [[BackgroundMapSettings]] object.\r\n * In order to provide backward compatibility the original [[BackgroundMapSettings]] are synchronized with the [[MapImagerySettings]] base layer as long as\r\n * the settings are compatible.\r\n * @beta\r\n */\r\nexport class MapImagerySettings {\r\n private _backgroundBase: BaseLayerSettings;\r\n private _backgroundLayers = new Array<MapLayerSettings>();\r\n private _overlayLayers = new Array<MapLayerSettings>();\r\n\r\n private constructor(base: BaseLayerSettings, backgroundLayerProps?: MapLayerProps[], overlayLayersProps?: MapLayerProps[]) {\r\n this._backgroundBase = base;\r\n if (backgroundLayerProps) {\r\n for (const layerProps of backgroundLayerProps) {\r\n const layer = MapLayerSettings.fromJSON(layerProps);\r\n if (layer)\r\n this._backgroundLayers.push(layer);\r\n }\r\n }\r\n if (overlayLayersProps) {\r\n for (const overlayLayerProps of overlayLayersProps) {\r\n const overlayLayer = MapLayerSettings.fromJSON(overlayLayerProps);\r\n if (overlayLayer)\r\n this._overlayLayers.push(overlayLayer);\r\n }\r\n }\r\n }\r\n\r\n /** The settings for the base layer.\r\n * @note If changing the base provider it is currently necessary to also update the background map settings.\r\n */\r\n public get backgroundBase(): BaseLayerSettings { return this._backgroundBase; }\r\n public set backgroundBase(base: BaseLayerSettings) { this._backgroundBase = base; }\r\n\r\n public get backgroundLayers(): MapLayerSettings[] { return this._backgroundLayers; }\r\n public get overlayLayers(): MapLayerSettings[] { return this._overlayLayers; }\r\n\r\n /** Return base transparency as a number between 0 and 1.\r\n * @internal\r\n */\r\n public get baseTransparency(): number {\r\n return (this._backgroundBase instanceof ColorDef) ? (this._backgroundBase.getTransparency() / 255) : this._backgroundBase.transparency;\r\n\r\n }\r\n\r\n /** Construct from JSON, performing validation and applying default values for undefined fields. */\r\n public static fromJSON(imageryJson?: MapImageryProps) {\r\n return this.createFromJSON(imageryJson, undefined);\r\n }\r\n\r\n /** @internal */\r\n public static createFromJSON(imageryJson?: MapImageryProps, mapProps?: DeprecatedBackgroundMapProps) {\r\n const baseLayer = imageryJson?.backgroundBase ? BaseLayerSettings.fromJSON(imageryJson.backgroundBase) : BaseMapLayerSettings.fromBackgroundMapProps(mapProps ?? { });\r\n\r\n return new MapImagerySettings(baseLayer, imageryJson?.backgroundLayers, imageryJson?.overlayLayers);\r\n }\r\n\r\n public toJSON(): MapImageryProps {\r\n const props: MapImageryProps = { backgroundBase: this._backgroundBase.toJSON() };\r\n if (this._backgroundLayers.length > 0)\r\n props.backgroundLayers = this._backgroundLayers.map((layer) => layer.toJSON());\r\n\r\n if (this._overlayLayers.length > 0)\r\n props.overlayLayers = this._overlayLayers.map((layer) => layer.toJSON());\r\n\r\n return props;\r\n }\r\n}\r\n"]}