@inglorious/engine 0.1.0

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Files changed (256) hide show
  1. package/LICENSE +9 -0
  2. package/README.md +72 -0
  3. package/package.json +76 -0
  4. package/src/docs/ai/movement/dynamic/align.js +131 -0
  5. package/src/docs/ai/movement/dynamic/arrive.js +88 -0
  6. package/src/docs/ai/movement/dynamic/dynamic.mdx +99 -0
  7. package/src/docs/ai/movement/dynamic/dynamic.stories.js +58 -0
  8. package/src/docs/ai/movement/dynamic/evade.js +72 -0
  9. package/src/docs/ai/movement/dynamic/face.js +90 -0
  10. package/src/docs/ai/movement/dynamic/flee.js +38 -0
  11. package/src/docs/ai/movement/dynamic/look-where-youre-going.js +114 -0
  12. package/src/docs/ai/movement/dynamic/match-velocity.js +92 -0
  13. package/src/docs/ai/movement/dynamic/pursue.js +72 -0
  14. package/src/docs/ai/movement/dynamic/seek.js +37 -0
  15. package/src/docs/ai/movement/dynamic/wander.js +71 -0
  16. package/src/docs/ai/movement/kinematic/align.js +122 -0
  17. package/src/docs/ai/movement/kinematic/arrive.js +78 -0
  18. package/src/docs/ai/movement/kinematic/face.js +82 -0
  19. package/src/docs/ai/movement/kinematic/flee.js +36 -0
  20. package/src/docs/ai/movement/kinematic/kinematic.mdx +67 -0
  21. package/src/docs/ai/movement/kinematic/kinematic.stories.js +42 -0
  22. package/src/docs/ai/movement/kinematic/seek.js +34 -0
  23. package/src/docs/ai/movement/kinematic/wander-as-seek.js +62 -0
  24. package/src/docs/ai/movement/kinematic/wander.js +28 -0
  25. package/src/docs/bounds.js +7 -0
  26. package/src/docs/code-reuse.js +35 -0
  27. package/src/docs/collision/circles.js +58 -0
  28. package/src/docs/collision/collision.mdx +27 -0
  29. package/src/docs/collision/collision.stories.js +22 -0
  30. package/src/docs/collision/platform.js +76 -0
  31. package/src/docs/collision/tilemap.js +181 -0
  32. package/src/docs/empty.js +1 -0
  33. package/src/docs/engine.mdx +81 -0
  34. package/src/docs/engine.stories.js +37 -0
  35. package/src/docs/event-handlers.js +68 -0
  36. package/src/docs/framerate.js +37 -0
  37. package/src/docs/game.jsx +15 -0
  38. package/src/docs/image/image.js +19 -0
  39. package/src/docs/image/image.stories.js +22 -0
  40. package/src/docs/image/sprite.js +39 -0
  41. package/src/docs/image/tilemap.js +84 -0
  42. package/src/docs/input/controls.js +67 -0
  43. package/src/docs/input/gamepad.js +67 -0
  44. package/src/docs/input/input.mdx +55 -0
  45. package/src/docs/input/input.stories.js +27 -0
  46. package/src/docs/input/keyboard.js +58 -0
  47. package/src/docs/input/mouse.js +32 -0
  48. package/src/docs/instances.js +49 -0
  49. package/src/docs/player/dynamic/double-jump.js +90 -0
  50. package/src/docs/player/dynamic/dynamic.stories.js +32 -0
  51. package/src/docs/player/dynamic/jump.js +83 -0
  52. package/src/docs/player/dynamic/modern-controls.js +57 -0
  53. package/src/docs/player/dynamic/shooter-controls.js +51 -0
  54. package/src/docs/player/dynamic/tank-controls.js +44 -0
  55. package/src/docs/player/kinematic/double-jump.js +90 -0
  56. package/src/docs/player/kinematic/jump.js +82 -0
  57. package/src/docs/player/kinematic/kinematic.stories.js +32 -0
  58. package/src/docs/player/kinematic/modern-controls.js +56 -0
  59. package/src/docs/player/kinematic/shooter-controls.js +48 -0
  60. package/src/docs/player/kinematic/tank-controls.js +42 -0
  61. package/src/docs/quick-start/first-game.js +49 -0
  62. package/src/docs/quick-start/hello-world.js +1 -0
  63. package/src/docs/quick-start.mdx +127 -0
  64. package/src/docs/quick-start.stories.js +17 -0
  65. package/src/docs/recipes/add-and-remove.js +71 -0
  66. package/src/docs/recipes/add-instance.js +42 -0
  67. package/src/docs/recipes/decision-tree.js +169 -0
  68. package/src/docs/recipes/random-instances.js +25 -0
  69. package/src/docs/recipes/recipes.mdx +81 -0
  70. package/src/docs/recipes/recipes.stories.js +37 -0
  71. package/src/docs/recipes/remove-instance.js +52 -0
  72. package/src/docs/recipes/states.js +64 -0
  73. package/src/docs/ui/button.js +28 -0
  74. package/src/docs/ui/form.stories.js +55 -0
  75. package/src/docs/ui-chooser.jsx +6 -0
  76. package/src/docs/utils/data-structures/object.mdx +47 -0
  77. package/src/docs/utils/data-structures/objects.mdx +30 -0
  78. package/src/docs/utils/functions/functions.mdx +34 -0
  79. package/src/docs/utils/math/geometry/circle.mdx +55 -0
  80. package/src/docs/utils/math/geometry/point.mdx +38 -0
  81. package/src/docs/utils/math/geometry/rectangle.mdx +24 -0
  82. package/src/docs/utils/math/geometry/segment.mdx +55 -0
  83. package/src/docs/utils/math/geometry/triangle.mdx +22 -0
  84. package/src/docs/utils/math/linear-algebra/2d.mdx +22 -0
  85. package/src/docs/utils/math/linear-algebra/quaternion.mdx +21 -0
  86. package/src/docs/utils/math/linear-algebra/quaternions.mdx +22 -0
  87. package/src/docs/utils/math/linear-algebra/vector.mdx +177 -0
  88. package/src/docs/utils/math/linear-algebra/vectors.mdx +58 -0
  89. package/src/docs/utils/math/numbers.mdx +76 -0
  90. package/src/docs/utils/math/random.mdx +35 -0
  91. package/src/docs/utils/math/statistics.mdx +38 -0
  92. package/src/docs/utils/math/trigonometry.mdx +85 -0
  93. package/src/docs/utils/physics/friction.mdx +20 -0
  94. package/src/docs/utils/physics/gravity.mdx +28 -0
  95. package/src/engine/ai/movement/dynamic/align.js +63 -0
  96. package/src/engine/ai/movement/dynamic/arrive.js +43 -0
  97. package/src/engine/ai/movement/dynamic/evade.js +38 -0
  98. package/src/engine/ai/movement/dynamic/face.js +20 -0
  99. package/src/engine/ai/movement/dynamic/flee.js +45 -0
  100. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +17 -0
  101. package/src/engine/ai/movement/dynamic/match-velocity.js +50 -0
  102. package/src/engine/ai/movement/dynamic/pursue.js +38 -0
  103. package/src/engine/ai/movement/dynamic/seek.js +44 -0
  104. package/src/engine/ai/movement/dynamic/wander.js +32 -0
  105. package/src/engine/ai/movement/kinematic/align.js +37 -0
  106. package/src/engine/ai/movement/kinematic/arrive.js +42 -0
  107. package/src/engine/ai/movement/kinematic/face.js +20 -0
  108. package/src/engine/ai/movement/kinematic/flee.js +26 -0
  109. package/src/engine/ai/movement/kinematic/seek.js +26 -0
  110. package/src/engine/ai/movement/kinematic/seek.test.js +42 -0
  111. package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -0
  112. package/src/engine/ai/movement/kinematic/wander.js +27 -0
  113. package/src/engine/collision/detection.js +115 -0
  114. package/src/engine/loop/animation-frame.js +26 -0
  115. package/src/engine/loop/elapsed.js +23 -0
  116. package/src/engine/loop/fixed.js +28 -0
  117. package/src/engine/loop/flash.js +14 -0
  118. package/src/engine/loop/lag.js +27 -0
  119. package/src/engine/loop.js +15 -0
  120. package/src/engine/movement/dynamic/modern.js +24 -0
  121. package/src/engine/movement/dynamic/tank.js +43 -0
  122. package/src/engine/movement/kinematic/modern.js +16 -0
  123. package/src/engine/movement/kinematic/modern.test.js +27 -0
  124. package/src/engine/movement/kinematic/tank.js +27 -0
  125. package/src/engine/store.js +174 -0
  126. package/src/engine/store.test.js +256 -0
  127. package/src/engine.js +74 -0
  128. package/src/game/animation.js +26 -0
  129. package/src/game/bounds.js +66 -0
  130. package/src/game/decorators/character.js +5 -0
  131. package/src/game/decorators/clamp-to-bounds.js +15 -0
  132. package/src/game/decorators/collisions.js +24 -0
  133. package/src/game/decorators/controls/dynamic/modern.js +48 -0
  134. package/src/game/decorators/controls/dynamic/shooter.js +47 -0
  135. package/src/game/decorators/controls/dynamic/tank.js +55 -0
  136. package/src/game/decorators/controls/kinematic/modern.js +49 -0
  137. package/src/game/decorators/controls/kinematic/shooter.js +45 -0
  138. package/src/game/decorators/controls/kinematic/tank.js +52 -0
  139. package/src/game/decorators/debug/collisions.js +32 -0
  140. package/src/game/decorators/double-jump.js +70 -0
  141. package/src/game/decorators/fps.js +30 -0
  142. package/src/game/decorators/fsm.js +27 -0
  143. package/src/game/decorators/fsm.test.js +56 -0
  144. package/src/game/decorators/game.js +11 -0
  145. package/src/game/decorators/image/image.js +5 -0
  146. package/src/game/decorators/image/sprite.js +5 -0
  147. package/src/game/decorators/image/tilemap.js +5 -0
  148. package/src/game/decorators/input/controls.js +27 -0
  149. package/src/game/decorators/input/gamepad.js +74 -0
  150. package/src/game/decorators/input/input.js +41 -0
  151. package/src/game/decorators/input/keyboard.js +49 -0
  152. package/src/game/decorators/input/mouse.js +65 -0
  153. package/src/game/decorators/jump.js +72 -0
  154. package/src/game/decorators/platform.js +5 -0
  155. package/src/game/decorators/ui/button.js +21 -0
  156. package/src/game/sprite.js +119 -0
  157. package/src/main.js +5 -0
  158. package/src/ui/canvas/absolute-position.js +17 -0
  159. package/src/ui/canvas/character.js +35 -0
  160. package/src/ui/canvas/form/button.js +25 -0
  161. package/src/ui/canvas/fps.js +18 -0
  162. package/src/ui/canvas/image/hitmask.js +37 -0
  163. package/src/ui/canvas/image/image.js +37 -0
  164. package/src/ui/canvas/image/sprite.js +49 -0
  165. package/src/ui/canvas/image/tilemap.js +64 -0
  166. package/src/ui/canvas/mouse.js +37 -0
  167. package/src/ui/canvas/shapes/circle.js +31 -0
  168. package/src/ui/canvas/shapes/rectangle.js +31 -0
  169. package/src/ui/canvas.js +81 -0
  170. package/src/ui/react/game/character/character.module.scss +17 -0
  171. package/src/ui/react/game/character/index.jsx +30 -0
  172. package/src/ui/react/game/cursor/cursor.module.scss +47 -0
  173. package/src/ui/react/game/cursor/index.jsx +20 -0
  174. package/src/ui/react/game/form/fields/field/field.module.scss +5 -0
  175. package/src/ui/react/game/form/fields/field/index.jsx +56 -0
  176. package/src/ui/react/game/form/fields/fields.module.scss +48 -0
  177. package/src/ui/react/game/form/fields/index.jsx +12 -0
  178. package/src/ui/react/game/form/form.module.scss +18 -0
  179. package/src/ui/react/game/form/index.jsx +22 -0
  180. package/src/ui/react/game/fps/index.jsx +16 -0
  181. package/src/ui/react/game/game.jsx +71 -0
  182. package/src/ui/react/game/index.jsx +29 -0
  183. package/src/ui/react/game/platform/index.jsx +30 -0
  184. package/src/ui/react/game/platform/platform.module.scss +7 -0
  185. package/src/ui/react/game/scene/index.jsx +25 -0
  186. package/src/ui/react/game/scene/scene.module.scss +9 -0
  187. package/src/ui/react/game/sprite/index.jsx +58 -0
  188. package/src/ui/react/game/sprite/sprite.module.css +3 -0
  189. package/src/ui/react/game/stats/index.jsx +22 -0
  190. package/src/ui/react/hocs/with-absolute-position/index.jsx +20 -0
  191. package/src/ui/react/hocs/with-absolute-position/with-absolute-position.module.scss +5 -0
  192. package/src/ui/react/index.jsx +9 -0
  193. package/src/utils/algorithms/decision-tree.js +24 -0
  194. package/src/utils/algorithms/decision-tree.test.js +102 -0
  195. package/src/utils/algorithms/path-finding.js +155 -0
  196. package/src/utils/algorithms/path-finding.test.js +151 -0
  197. package/src/utils/algorithms/types.d.ts +28 -0
  198. package/src/utils/data-structures/array.js +83 -0
  199. package/src/utils/data-structures/array.test.js +173 -0
  200. package/src/utils/data-structures/board.js +159 -0
  201. package/src/utils/data-structures/board.test.js +242 -0
  202. package/src/utils/data-structures/boolean.js +9 -0
  203. package/src/utils/data-structures/heap.js +164 -0
  204. package/src/utils/data-structures/heap.test.js +103 -0
  205. package/src/utils/data-structures/object.js +102 -0
  206. package/src/utils/data-structures/object.test.js +121 -0
  207. package/src/utils/data-structures/objects.js +48 -0
  208. package/src/utils/data-structures/objects.test.js +99 -0
  209. package/src/utils/data-structures/tree.js +36 -0
  210. package/src/utils/data-structures/tree.test.js +33 -0
  211. package/src/utils/data-structures/types.d.ts +4 -0
  212. package/src/utils/functions/functions.js +19 -0
  213. package/src/utils/functions/functions.test.js +23 -0
  214. package/src/utils/math/geometry/circle.js +117 -0
  215. package/src/utils/math/geometry/circle.test.js +97 -0
  216. package/src/utils/math/geometry/hitmask.js +39 -0
  217. package/src/utils/math/geometry/hitmask.test.js +84 -0
  218. package/src/utils/math/geometry/line.js +35 -0
  219. package/src/utils/math/geometry/line.test.js +49 -0
  220. package/src/utils/math/geometry/platform.js +42 -0
  221. package/src/utils/math/geometry/platform.test.js +133 -0
  222. package/src/utils/math/geometry/point.js +71 -0
  223. package/src/utils/math/geometry/point.test.js +81 -0
  224. package/src/utils/math/geometry/rectangle.js +45 -0
  225. package/src/utils/math/geometry/rectangle.test.js +42 -0
  226. package/src/utils/math/geometry/segment.js +80 -0
  227. package/src/utils/math/geometry/segment.test.js +183 -0
  228. package/src/utils/math/geometry/triangle.js +15 -0
  229. package/src/utils/math/geometry/triangle.test.js +11 -0
  230. package/src/utils/math/geometry/types.d.ts +23 -0
  231. package/src/utils/math/linear-algebra/2d.js +28 -0
  232. package/src/utils/math/linear-algebra/2d.test.js +17 -0
  233. package/src/utils/math/linear-algebra/quaternion.js +22 -0
  234. package/src/utils/math/linear-algebra/quaternion.test.js +25 -0
  235. package/src/utils/math/linear-algebra/quaternions.js +20 -0
  236. package/src/utils/math/linear-algebra/quaternions.test.js +29 -0
  237. package/src/utils/math/linear-algebra/types.d.ts +4 -0
  238. package/src/utils/math/linear-algebra/vector.js +302 -0
  239. package/src/utils/math/linear-algebra/vector.test.js +257 -0
  240. package/src/utils/math/linear-algebra/vectors.js +122 -0
  241. package/src/utils/math/linear-algebra/vectors.test.js +65 -0
  242. package/src/utils/math/numbers.js +90 -0
  243. package/src/utils/math/numbers.test.js +137 -0
  244. package/src/utils/math/rng.js +44 -0
  245. package/src/utils/math/rng.test.js +39 -0
  246. package/src/utils/math/statistics.js +43 -0
  247. package/src/utils/math/statistics.test.js +47 -0
  248. package/src/utils/math/trigonometry.js +89 -0
  249. package/src/utils/math/trigonometry.test.js +52 -0
  250. package/src/utils/physics/acceleration.js +63 -0
  251. package/src/utils/physics/friction.js +30 -0
  252. package/src/utils/physics/friction.test.js +44 -0
  253. package/src/utils/physics/gravity.js +71 -0
  254. package/src/utils/physics/gravity.test.js +80 -0
  255. package/src/utils/physics/jump.js +41 -0
  256. package/src/utils/physics/velocity.js +38 -0
@@ -0,0 +1,32 @@
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+ import { enableCharacter } from "@inglorious/game/decorators/character.js"
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+ import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
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+
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+ export default {
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+ types: {
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+ mouse: [enableMouse()],
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+
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+ character: [
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+ enableCharacter(),
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+
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+ {
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+ "game:update"(instance, event, options) {
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+ const { mouse } = options.instances
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+ instance.position = mouse.position
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+ },
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+ },
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+ ],
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+ },
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+
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+ instances: {
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+ mouse: {
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+ type: "mouse",
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+ position: [400, 0, 300],
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+ },
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+
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+ character: {
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+ type: "character",
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+ velocity: [0, 0, 0],
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+ position: [400, 0, 300],
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+ },
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+ },
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+ }
@@ -0,0 +1,49 @@
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+ export default {
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+ types: {
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+ character: {
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+ draw(ctx, instance) {
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+ const {
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+ size = 24,
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+ orientation = 0,
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+ stroke = "black",
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+ fill = "transparent",
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+ } = instance
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+
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+ const radius = size * 0.5
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+
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+ ctx.save()
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+ ctx.rotate(-orientation)
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+ ctx.translate(radius - 1, 0)
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+
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+ ctx.fillStyle = "black"
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+
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+ ctx.beginPath()
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+ ctx.moveTo(0, 6)
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+ ctx.lineTo(0, -6)
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+ ctx.lineTo(6, 0)
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+ ctx.fill()
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+ ctx.closePath()
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+ ctx.restore()
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+
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+ ctx.save()
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+ ctx.lineWidth = 1
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+ ctx.strokeStyle = stroke
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+ ctx.fillStyle = fill
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+
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+ ctx.beginPath()
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+ ctx.arc(0, 0, radius, 0, 2 * 3.14)
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+ ctx.fill()
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+ ctx.stroke()
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+ ctx.closePath()
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+ ctx.restore()
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+ },
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+ },
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+ },
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+
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+ instances: {
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+ character: {
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+ type: "character",
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+ position: [400, 0, 300],
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+ },
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+ },
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+ }
@@ -0,0 +1,90 @@
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+ import { enableCharacter } from "@inglorious/game/decorators/character.js"
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+ import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
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+ import { enableModernControls } from "@inglorious/game/decorators/controls/dynamic/modern.js"
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+ import { enableDoubleJump } from "@inglorious/game/decorators/double-jump.js"
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+ import { enableFsm } from "@inglorious/game/decorators/fsm.js"
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+ import {
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+ createControls,
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+ enableControls,
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+ } from "@inglorious/game/decorators/input/controls.js"
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+ import { enableJump } from "@inglorious/game/decorators/jump.js"
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+
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+ const Y = 1
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+
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+ export default {
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+ types: {
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+ ...enableControls(),
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+
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+ stats: {},
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+
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+ character: [
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+ enableCharacter(),
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+ enableModernControls(),
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+ enableClampToBounds(),
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+ enableDoubleJump(),
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+ enableJump(),
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+ enableFsm({
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+ default: {
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+ "game:update"(instance) {
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+ stopFreeFalling(instance)
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+ },
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+ },
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+
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+ jumping: {
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+ "game:update"(instance) {
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+ stopFreeFalling(instance)
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+ },
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+ },
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+
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+ doubleJumping: {
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+ "game:update"(instance) {
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+ stopFreeFalling(instance)
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+ },
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+ },
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+ }),
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+ ],
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+ },
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+
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+ instances: {
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+ ...createControls("input0", {
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+ ArrowUp: "up",
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+ ArrowDown: "down",
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+ ArrowLeft: "left",
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+ ArrowRight: "right",
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+ Space: "jump",
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+ KeyW: "up",
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+ KeyS: "down",
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+ KeyA: "left",
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+ KeyD: "right",
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+ Btn12: "up",
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+ Btn13: "down",
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+ Btn14: "left",
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+ Btn15: "right",
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+ Btn0: "jump",
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+ Axis0: "leftRight",
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+ Axis1: "upDown",
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+ }),
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+
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+ stats: {
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+ type: "stats",
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+ position: [600, 0, 600],
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+ target: "character",
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+ },
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+
74
+ character: {
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+ type: "character",
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+ maxSpeed: 250,
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+ position: [400, 0, 300],
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+ maxJump: 100,
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+ maxLeap: 100,
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+ },
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+ },
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+ }
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+
84
+ function stopFreeFalling(instance) {
85
+ if (instance.position[Y] <= 0) {
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+ instance.vy = 0
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+ instance.position[Y] = 0
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+ instance.state = "default"
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+ }
90
+ }
@@ -0,0 +1,32 @@
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+ import UiChooser from "@inglorious/docs/ui-chooser.jsx"
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+
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+ import doubleJump from "./double-jump.js"
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+ import jump from "./jump.js"
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+ import modernControls from "./modern-controls.js"
6
+ import shooterControls from "./shooter-controls.js"
7
+ import tankControls from "./tank-controls.js"
8
+
9
+ export default {
10
+ title: "Engine/Player/Dynamic",
11
+ component: UiChooser,
12
+ }
13
+
14
+ export const ModernControls = {
15
+ args: { config: modernControls },
16
+ }
17
+
18
+ export const TankControls = {
19
+ args: { config: tankControls },
20
+ }
21
+
22
+ export const ShooterControls = {
23
+ args: { config: shooterControls },
24
+ }
25
+
26
+ export const Jump = {
27
+ args: { config: jump },
28
+ }
29
+
30
+ export const DoubleJump = {
31
+ args: { config: doubleJump },
32
+ }
@@ -0,0 +1,83 @@
1
+ import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
+ import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
+ import { enableModernControls } from "@inglorious/game/decorators/controls/dynamic/modern.js"
4
+ import { enableFsm } from "@inglorious/game/decorators/fsm.js"
5
+ import {
6
+ createControls,
7
+ enableControls,
8
+ } from "@inglorious/game/decorators/input/controls.js"
9
+ import { enableJump } from "@inglorious/game/decorators/jump.js"
10
+
11
+ const Y = 1
12
+
13
+ export default {
14
+ types: {
15
+ ...enableControls(),
16
+
17
+ stats: {},
18
+
19
+ character: [
20
+ enableCharacter(),
21
+ enableModernControls(),
22
+ enableClampToBounds(),
23
+ enableJump(),
24
+ enableFsm({
25
+ default: {
26
+ "game:update"(instance) {
27
+ stopFreeFalling(instance)
28
+ },
29
+ },
30
+
31
+ jumping: {
32
+ "game:update"(instance) {
33
+ stopFreeFalling(instance)
34
+ },
35
+ },
36
+ }),
37
+ ],
38
+ },
39
+
40
+ instances: {
41
+ ...createControls("input0", {
42
+ ArrowUp: "up",
43
+ ArrowDown: "down",
44
+ ArrowLeft: "left",
45
+ ArrowRight: "right",
46
+ Space: "jump",
47
+ KeyW: "up",
48
+ KeyS: "down",
49
+ KeyA: "left",
50
+ KeyD: "right",
51
+ Btn12: "up",
52
+ Btn13: "down",
53
+ Btn14: "left",
54
+ Btn15: "right",
55
+ Btn0: "jump",
56
+ Axis0: "leftRight",
57
+ Axis1: "upDown",
58
+ }),
59
+
60
+ stats: {
61
+ type: "stats",
62
+ position: [600, 0, 600],
63
+ target: "character",
64
+ },
65
+
66
+ character: {
67
+ type: "character",
68
+ maxAcceleration: 500,
69
+ friction: 250,
70
+ position: [400, 0, 300],
71
+ maxJump: 100,
72
+ maxLeap: 100,
73
+ },
74
+ },
75
+ }
76
+
77
+ function stopFreeFalling(instance) {
78
+ if (instance.position[Y] <= 0) {
79
+ instance.vy = 0
80
+ instance.position[Y] = 0
81
+ instance.state = "default"
82
+ }
83
+ }
@@ -0,0 +1,57 @@
1
+ import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
+ import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
+ import { enableModernControls } from "@inglorious/game/decorators/controls/dynamic/modern.js"
4
+ import {
5
+ createControls,
6
+ enableControls,
7
+ } from "@inglorious/game/decorators/input/controls.js"
8
+
9
+ export default {
10
+ types: {
11
+ ...enableControls(),
12
+
13
+ stats: {},
14
+
15
+ character: [
16
+ enableCharacter(),
17
+ enableModernControls(),
18
+ enableClampToBounds(),
19
+ ],
20
+ },
21
+
22
+ instances: {
23
+ ...createControls("input0", {
24
+ ArrowUp: "up",
25
+ ArrowDown: "down",
26
+ ArrowLeft: "left",
27
+ ArrowRight: "right",
28
+ Space: "jump",
29
+ KeyW: "up",
30
+ KeyS: "down",
31
+ KeyA: "left",
32
+ KeyD: "right",
33
+ Btn12: "up",
34
+ Btn13: "down",
35
+ Btn14: "left",
36
+ Btn15: "right",
37
+ Btn0: "jump",
38
+ Axis0: "leftRight",
39
+ Axis1: "upDown",
40
+ }),
41
+
42
+ stats: {
43
+ type: "stats",
44
+ position: [600, 0, 600],
45
+ target: "character",
46
+ },
47
+
48
+ character: {
49
+ type: "character",
50
+ maxAcceleration: 500,
51
+ friction: 250,
52
+ position: [400, 0, 300],
53
+ maxJump: 100,
54
+ maxLeap: 100,
55
+ },
56
+ },
57
+ }
@@ -0,0 +1,51 @@
1
+ import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
+ import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
+ import { enableShooterControls } from "@inglorious/game/decorators/controls/dynamic/shooter.js"
4
+ import {
5
+ createControls,
6
+ enableControls,
7
+ } from "@inglorious/game/decorators/input/controls.js"
8
+ import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
9
+ import { pi } from "@inglorious/utils/math/trigonometry.js"
10
+
11
+ export default {
12
+ types: {
13
+ mouse: [enableMouse()],
14
+
15
+ ...enableControls(),
16
+
17
+ character: [
18
+ enableCharacter(),
19
+ enableShooterControls(),
20
+ enableClampToBounds(),
21
+ ],
22
+ },
23
+
24
+ instances: {
25
+ mouse: {
26
+ type: "mouse",
27
+ position: [400, 0, 300],
28
+ },
29
+
30
+ ...createControls("input0", {
31
+ ArrowUp: "up",
32
+ ArrowDown: "down",
33
+ ArrowLeft: "left",
34
+ ArrowRight: "right",
35
+ KeyW: "up",
36
+ KeyS: "down",
37
+ KeyA: "left",
38
+ KeyD: "right",
39
+ }),
40
+
41
+ character: {
42
+ type: "character",
43
+ maxAngularAcceleration: 1000,
44
+ maxAngularSpeed: 2 * pi(),
45
+ maxAcceleration: 500,
46
+ maxSpeed: 250,
47
+ friction: 250,
48
+ position: [400, 0, 300],
49
+ },
50
+ },
51
+ }
@@ -0,0 +1,44 @@
1
+ import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
+ import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
+ import { enableTankControls } from "@inglorious/game/decorators/controls/dynamic/tank.js"
4
+ import {
5
+ createControls,
6
+ enableControls,
7
+ } from "@inglorious/game/decorators/input/controls.js"
8
+
9
+ export default {
10
+ types: {
11
+ ...enableControls(),
12
+
13
+ character: [enableCharacter(), enableTankControls(), enableClampToBounds()],
14
+ },
15
+
16
+ instances: {
17
+ ...createControls("input0", {
18
+ ArrowUp: "up",
19
+ ArrowDown: "down",
20
+ ArrowLeft: "left",
21
+ ArrowRight: "right",
22
+ KeyW: "up",
23
+ KeyS: "down",
24
+ KeyA: "left",
25
+ KeyD: "right",
26
+ Btn12: "up",
27
+ Btn13: "down",
28
+ Btn14: "left",
29
+ Btn15: "right",
30
+ Axis0: "strafe",
31
+ Axis1: "upDown",
32
+ Axis2: "leftRight",
33
+ }),
34
+
35
+ character: {
36
+ type: "character",
37
+ maxAngularSpeed: 10,
38
+ maxAcceleration: 500,
39
+ maxSpeed: 250,
40
+ friction: 250,
41
+ position: [400, 0, 300],
42
+ },
43
+ },
44
+ }
@@ -0,0 +1,90 @@
1
+ import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
+ import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
+ import { enableModernControls } from "@inglorious/game/decorators/controls/kinematic/modern.js"
4
+ import { enableDoubleJump } from "@inglorious/game/decorators/double-jump.js"
5
+ import { enableFsm } from "@inglorious/game/decorators/fsm.js"
6
+ import {
7
+ createControls,
8
+ enableControls,
9
+ } from "@inglorious/game/decorators/input/controls.js"
10
+ import { enableJump } from "@inglorious/game/decorators/jump.js"
11
+
12
+ const Y = 1
13
+
14
+ export default {
15
+ types: {
16
+ ...enableControls(),
17
+
18
+ stats: {},
19
+
20
+ character: [
21
+ enableCharacter(),
22
+ enableModernControls(),
23
+ enableClampToBounds(),
24
+ enableDoubleJump(),
25
+ enableJump(),
26
+ enableFsm({
27
+ default: {
28
+ "game:update"(instance) {
29
+ stopFreeFalling(instance)
30
+ },
31
+ },
32
+
33
+ jumping: {
34
+ "game:update"(instance) {
35
+ stopFreeFalling(instance)
36
+ },
37
+ },
38
+
39
+ doubleJumping: {
40
+ "game:update"(instance) {
41
+ stopFreeFalling(instance)
42
+ },
43
+ },
44
+ }),
45
+ ],
46
+ },
47
+
48
+ instances: {
49
+ ...createControls("input0", {
50
+ ArrowUp: "up",
51
+ ArrowDown: "down",
52
+ ArrowLeft: "left",
53
+ ArrowRight: "right",
54
+ Space: "jump",
55
+ KeyW: "up",
56
+ KeyS: "down",
57
+ KeyA: "left",
58
+ KeyD: "right",
59
+ Btn12: "up",
60
+ Btn13: "down",
61
+ Btn14: "left",
62
+ Btn15: "right",
63
+ Btn0: "jump",
64
+ Axis0: "leftRight",
65
+ Axis1: "upDown",
66
+ }),
67
+
68
+ stats: {
69
+ type: "stats",
70
+ position: [600, 0, 600],
71
+ target: "character",
72
+ },
73
+
74
+ character: {
75
+ type: "character",
76
+ maxSpeed: 250,
77
+ position: [400, 0, 300],
78
+ maxJump: 100,
79
+ maxLeap: 100,
80
+ },
81
+ },
82
+ }
83
+
84
+ function stopFreeFalling(instance) {
85
+ if (instance.position[Y] <= 0) {
86
+ instance.vy = 0
87
+ instance.position[Y] = 0
88
+ instance.state = "default"
89
+ }
90
+ }
@@ -0,0 +1,82 @@
1
+ import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
+ import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
+ import { enableModernControls } from "@inglorious/game/decorators/controls/kinematic/modern.js"
4
+ import { enableFsm } from "@inglorious/game/decorators/fsm.js"
5
+ import {
6
+ createControls,
7
+ enableControls,
8
+ } from "@inglorious/game/decorators/input/controls.js"
9
+ import { enableJump } from "@inglorious/game/decorators/jump.js"
10
+
11
+ const Y = 1
12
+
13
+ export default {
14
+ types: {
15
+ ...enableControls(),
16
+
17
+ stats: {},
18
+
19
+ character: [
20
+ enableCharacter(),
21
+ enableModernControls(),
22
+ enableClampToBounds(),
23
+ enableJump(),
24
+ enableFsm({
25
+ default: {
26
+ "game:update"(instance) {
27
+ stopFreeFalling(instance)
28
+ },
29
+ },
30
+
31
+ jumping: {
32
+ "game:update"(instance) {
33
+ stopFreeFalling(instance)
34
+ },
35
+ },
36
+ }),
37
+ ],
38
+ },
39
+
40
+ instances: {
41
+ ...createControls("input0", {
42
+ ArrowUp: "up",
43
+ ArrowDown: "down",
44
+ ArrowLeft: "left",
45
+ ArrowRight: "right",
46
+ Space: "jump",
47
+ KeyW: "up",
48
+ KeyS: "down",
49
+ KeyA: "left",
50
+ KeyD: "right",
51
+ Btn12: "up",
52
+ Btn13: "down",
53
+ Btn14: "left",
54
+ Btn15: "right",
55
+ Btn0: "jump",
56
+ Axis0: "leftRight",
57
+ Axis1: "upDown",
58
+ }),
59
+
60
+ stats: {
61
+ type: "stats",
62
+ position: [600, 0, 600],
63
+ target: "character",
64
+ },
65
+
66
+ character: {
67
+ type: "character",
68
+ maxSpeed: 250,
69
+ position: [400, 0, 300],
70
+ maxJump: 100,
71
+ maxLeap: 100,
72
+ },
73
+ },
74
+ }
75
+
76
+ function stopFreeFalling(instance) {
77
+ if (instance.position[Y] <= 0) {
78
+ instance.vy = 0
79
+ instance.position[Y] = 0
80
+ instance.state = "default"
81
+ }
82
+ }
@@ -0,0 +1,32 @@
1
+ import UiChooser from "@inglorious/docs/ui-chooser.jsx"
2
+
3
+ import doubleJump from "./double-jump.js"
4
+ import jump from "./jump.js"
5
+ import modernControls from "./modern-controls.js"
6
+ import shooterControls from "./shooter-controls.js"
7
+ import tankControls from "./tank-controls.js"
8
+
9
+ export default {
10
+ title: "Engine/Player/Kinematic",
11
+ component: UiChooser,
12
+ }
13
+
14
+ export const ModernControls = {
15
+ args: { config: modernControls },
16
+ }
17
+
18
+ export const TankControls = {
19
+ args: { config: tankControls },
20
+ }
21
+
22
+ export const ShooterControls = {
23
+ args: { config: shooterControls },
24
+ }
25
+
26
+ export const Jump = {
27
+ args: { config: jump },
28
+ }
29
+
30
+ export const DoubleJump = {
31
+ args: { config: doubleJump },
32
+ }
@@ -0,0 +1,56 @@
1
+ import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
+ import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
+ import { enableModernControls } from "@inglorious/game/decorators/controls/kinematic/modern.js"
4
+ import {
5
+ createControls,
6
+ enableControls,
7
+ } from "@inglorious/game/decorators/input/controls.js"
8
+
9
+ export default {
10
+ types: {
11
+ ...enableControls(),
12
+
13
+ stats: {},
14
+
15
+ character: [
16
+ enableCharacter(),
17
+ enableModernControls(),
18
+ enableClampToBounds(),
19
+ ],
20
+ },
21
+
22
+ instances: {
23
+ ...createControls("input0", {
24
+ ArrowUp: "up",
25
+ ArrowDown: "down",
26
+ ArrowLeft: "left",
27
+ ArrowRight: "right",
28
+ Space: "jump",
29
+ KeyW: "up",
30
+ KeyS: "down",
31
+ KeyA: "left",
32
+ KeyD: "right",
33
+ Btn12: "up",
34
+ Btn13: "down",
35
+ Btn14: "left",
36
+ Btn15: "right",
37
+ Btn0: "jump",
38
+ Axis0: "leftRight",
39
+ Axis1: "upDown",
40
+ }),
41
+
42
+ stats: {
43
+ type: "stats",
44
+ position: [600, 0, 600],
45
+ target: "character",
46
+ },
47
+
48
+ character: {
49
+ type: "character",
50
+ maxSpeed: 250,
51
+ position: [400, 0, 300],
52
+ maxJump: 100,
53
+ maxLeap: 100,
54
+ },
55
+ },
56
+ }