@inglorious/engine 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +9 -0
- package/README.md +72 -0
- package/package.json +76 -0
- package/src/docs/ai/movement/dynamic/align.js +131 -0
- package/src/docs/ai/movement/dynamic/arrive.js +88 -0
- package/src/docs/ai/movement/dynamic/dynamic.mdx +99 -0
- package/src/docs/ai/movement/dynamic/dynamic.stories.js +58 -0
- package/src/docs/ai/movement/dynamic/evade.js +72 -0
- package/src/docs/ai/movement/dynamic/face.js +90 -0
- package/src/docs/ai/movement/dynamic/flee.js +38 -0
- package/src/docs/ai/movement/dynamic/look-where-youre-going.js +114 -0
- package/src/docs/ai/movement/dynamic/match-velocity.js +92 -0
- package/src/docs/ai/movement/dynamic/pursue.js +72 -0
- package/src/docs/ai/movement/dynamic/seek.js +37 -0
- package/src/docs/ai/movement/dynamic/wander.js +71 -0
- package/src/docs/ai/movement/kinematic/align.js +122 -0
- package/src/docs/ai/movement/kinematic/arrive.js +78 -0
- package/src/docs/ai/movement/kinematic/face.js +82 -0
- package/src/docs/ai/movement/kinematic/flee.js +36 -0
- package/src/docs/ai/movement/kinematic/kinematic.mdx +67 -0
- package/src/docs/ai/movement/kinematic/kinematic.stories.js +42 -0
- package/src/docs/ai/movement/kinematic/seek.js +34 -0
- package/src/docs/ai/movement/kinematic/wander-as-seek.js +62 -0
- package/src/docs/ai/movement/kinematic/wander.js +28 -0
- package/src/docs/bounds.js +7 -0
- package/src/docs/code-reuse.js +35 -0
- package/src/docs/collision/circles.js +58 -0
- package/src/docs/collision/collision.mdx +27 -0
- package/src/docs/collision/collision.stories.js +22 -0
- package/src/docs/collision/platform.js +76 -0
- package/src/docs/collision/tilemap.js +181 -0
- package/src/docs/empty.js +1 -0
- package/src/docs/engine.mdx +81 -0
- package/src/docs/engine.stories.js +37 -0
- package/src/docs/event-handlers.js +68 -0
- package/src/docs/framerate.js +37 -0
- package/src/docs/game.jsx +15 -0
- package/src/docs/image/image.js +19 -0
- package/src/docs/image/image.stories.js +22 -0
- package/src/docs/image/sprite.js +39 -0
- package/src/docs/image/tilemap.js +84 -0
- package/src/docs/input/controls.js +67 -0
- package/src/docs/input/gamepad.js +67 -0
- package/src/docs/input/input.mdx +55 -0
- package/src/docs/input/input.stories.js +27 -0
- package/src/docs/input/keyboard.js +58 -0
- package/src/docs/input/mouse.js +32 -0
- package/src/docs/instances.js +49 -0
- package/src/docs/player/dynamic/double-jump.js +90 -0
- package/src/docs/player/dynamic/dynamic.stories.js +32 -0
- package/src/docs/player/dynamic/jump.js +83 -0
- package/src/docs/player/dynamic/modern-controls.js +57 -0
- package/src/docs/player/dynamic/shooter-controls.js +51 -0
- package/src/docs/player/dynamic/tank-controls.js +44 -0
- package/src/docs/player/kinematic/double-jump.js +90 -0
- package/src/docs/player/kinematic/jump.js +82 -0
- package/src/docs/player/kinematic/kinematic.stories.js +32 -0
- package/src/docs/player/kinematic/modern-controls.js +56 -0
- package/src/docs/player/kinematic/shooter-controls.js +48 -0
- package/src/docs/player/kinematic/tank-controls.js +42 -0
- package/src/docs/quick-start/first-game.js +49 -0
- package/src/docs/quick-start/hello-world.js +1 -0
- package/src/docs/quick-start.mdx +127 -0
- package/src/docs/quick-start.stories.js +17 -0
- package/src/docs/recipes/add-and-remove.js +71 -0
- package/src/docs/recipes/add-instance.js +42 -0
- package/src/docs/recipes/decision-tree.js +169 -0
- package/src/docs/recipes/random-instances.js +25 -0
- package/src/docs/recipes/recipes.mdx +81 -0
- package/src/docs/recipes/recipes.stories.js +37 -0
- package/src/docs/recipes/remove-instance.js +52 -0
- package/src/docs/recipes/states.js +64 -0
- package/src/docs/ui/button.js +28 -0
- package/src/docs/ui/form.stories.js +55 -0
- package/src/docs/ui-chooser.jsx +6 -0
- package/src/docs/utils/data-structures/object.mdx +47 -0
- package/src/docs/utils/data-structures/objects.mdx +30 -0
- package/src/docs/utils/functions/functions.mdx +34 -0
- package/src/docs/utils/math/geometry/circle.mdx +55 -0
- package/src/docs/utils/math/geometry/point.mdx +38 -0
- package/src/docs/utils/math/geometry/rectangle.mdx +24 -0
- package/src/docs/utils/math/geometry/segment.mdx +55 -0
- package/src/docs/utils/math/geometry/triangle.mdx +22 -0
- package/src/docs/utils/math/linear-algebra/2d.mdx +22 -0
- package/src/docs/utils/math/linear-algebra/quaternion.mdx +21 -0
- package/src/docs/utils/math/linear-algebra/quaternions.mdx +22 -0
- package/src/docs/utils/math/linear-algebra/vector.mdx +177 -0
- package/src/docs/utils/math/linear-algebra/vectors.mdx +58 -0
- package/src/docs/utils/math/numbers.mdx +76 -0
- package/src/docs/utils/math/random.mdx +35 -0
- package/src/docs/utils/math/statistics.mdx +38 -0
- package/src/docs/utils/math/trigonometry.mdx +85 -0
- package/src/docs/utils/physics/friction.mdx +20 -0
- package/src/docs/utils/physics/gravity.mdx +28 -0
- package/src/engine/ai/movement/dynamic/align.js +63 -0
- package/src/engine/ai/movement/dynamic/arrive.js +43 -0
- package/src/engine/ai/movement/dynamic/evade.js +38 -0
- package/src/engine/ai/movement/dynamic/face.js +20 -0
- package/src/engine/ai/movement/dynamic/flee.js +45 -0
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +17 -0
- package/src/engine/ai/movement/dynamic/match-velocity.js +50 -0
- package/src/engine/ai/movement/dynamic/pursue.js +38 -0
- package/src/engine/ai/movement/dynamic/seek.js +44 -0
- package/src/engine/ai/movement/dynamic/wander.js +32 -0
- package/src/engine/ai/movement/kinematic/align.js +37 -0
- package/src/engine/ai/movement/kinematic/arrive.js +42 -0
- package/src/engine/ai/movement/kinematic/face.js +20 -0
- package/src/engine/ai/movement/kinematic/flee.js +26 -0
- package/src/engine/ai/movement/kinematic/seek.js +26 -0
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -0
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -0
- package/src/engine/ai/movement/kinematic/wander.js +27 -0
- package/src/engine/collision/detection.js +115 -0
- package/src/engine/loop/animation-frame.js +26 -0
- package/src/engine/loop/elapsed.js +23 -0
- package/src/engine/loop/fixed.js +28 -0
- package/src/engine/loop/flash.js +14 -0
- package/src/engine/loop/lag.js +27 -0
- package/src/engine/loop.js +15 -0
- package/src/engine/movement/dynamic/modern.js +24 -0
- package/src/engine/movement/dynamic/tank.js +43 -0
- package/src/engine/movement/kinematic/modern.js +16 -0
- package/src/engine/movement/kinematic/modern.test.js +27 -0
- package/src/engine/movement/kinematic/tank.js +27 -0
- package/src/engine/store.js +174 -0
- package/src/engine/store.test.js +256 -0
- package/src/engine.js +74 -0
- package/src/game/animation.js +26 -0
- package/src/game/bounds.js +66 -0
- package/src/game/decorators/character.js +5 -0
- package/src/game/decorators/clamp-to-bounds.js +15 -0
- package/src/game/decorators/collisions.js +24 -0
- package/src/game/decorators/controls/dynamic/modern.js +48 -0
- package/src/game/decorators/controls/dynamic/shooter.js +47 -0
- package/src/game/decorators/controls/dynamic/tank.js +55 -0
- package/src/game/decorators/controls/kinematic/modern.js +49 -0
- package/src/game/decorators/controls/kinematic/shooter.js +45 -0
- package/src/game/decorators/controls/kinematic/tank.js +52 -0
- package/src/game/decorators/debug/collisions.js +32 -0
- package/src/game/decorators/double-jump.js +70 -0
- package/src/game/decorators/fps.js +30 -0
- package/src/game/decorators/fsm.js +27 -0
- package/src/game/decorators/fsm.test.js +56 -0
- package/src/game/decorators/game.js +11 -0
- package/src/game/decorators/image/image.js +5 -0
- package/src/game/decorators/image/sprite.js +5 -0
- package/src/game/decorators/image/tilemap.js +5 -0
- package/src/game/decorators/input/controls.js +27 -0
- package/src/game/decorators/input/gamepad.js +74 -0
- package/src/game/decorators/input/input.js +41 -0
- package/src/game/decorators/input/keyboard.js +49 -0
- package/src/game/decorators/input/mouse.js +65 -0
- package/src/game/decorators/jump.js +72 -0
- package/src/game/decorators/platform.js +5 -0
- package/src/game/decorators/ui/button.js +21 -0
- package/src/game/sprite.js +119 -0
- package/src/main.js +5 -0
- package/src/ui/canvas/absolute-position.js +17 -0
- package/src/ui/canvas/character.js +35 -0
- package/src/ui/canvas/form/button.js +25 -0
- package/src/ui/canvas/fps.js +18 -0
- package/src/ui/canvas/image/hitmask.js +37 -0
- package/src/ui/canvas/image/image.js +37 -0
- package/src/ui/canvas/image/sprite.js +49 -0
- package/src/ui/canvas/image/tilemap.js +64 -0
- package/src/ui/canvas/mouse.js +37 -0
- package/src/ui/canvas/shapes/circle.js +31 -0
- package/src/ui/canvas/shapes/rectangle.js +31 -0
- package/src/ui/canvas.js +81 -0
- package/src/ui/react/game/character/character.module.scss +17 -0
- package/src/ui/react/game/character/index.jsx +30 -0
- package/src/ui/react/game/cursor/cursor.module.scss +47 -0
- package/src/ui/react/game/cursor/index.jsx +20 -0
- package/src/ui/react/game/form/fields/field/field.module.scss +5 -0
- package/src/ui/react/game/form/fields/field/index.jsx +56 -0
- package/src/ui/react/game/form/fields/fields.module.scss +48 -0
- package/src/ui/react/game/form/fields/index.jsx +12 -0
- package/src/ui/react/game/form/form.module.scss +18 -0
- package/src/ui/react/game/form/index.jsx +22 -0
- package/src/ui/react/game/fps/index.jsx +16 -0
- package/src/ui/react/game/game.jsx +71 -0
- package/src/ui/react/game/index.jsx +29 -0
- package/src/ui/react/game/platform/index.jsx +30 -0
- package/src/ui/react/game/platform/platform.module.scss +7 -0
- package/src/ui/react/game/scene/index.jsx +25 -0
- package/src/ui/react/game/scene/scene.module.scss +9 -0
- package/src/ui/react/game/sprite/index.jsx +58 -0
- package/src/ui/react/game/sprite/sprite.module.css +3 -0
- package/src/ui/react/game/stats/index.jsx +22 -0
- package/src/ui/react/hocs/with-absolute-position/index.jsx +20 -0
- package/src/ui/react/hocs/with-absolute-position/with-absolute-position.module.scss +5 -0
- package/src/ui/react/index.jsx +9 -0
- package/src/utils/algorithms/decision-tree.js +24 -0
- package/src/utils/algorithms/decision-tree.test.js +102 -0
- package/src/utils/algorithms/path-finding.js +155 -0
- package/src/utils/algorithms/path-finding.test.js +151 -0
- package/src/utils/algorithms/types.d.ts +28 -0
- package/src/utils/data-structures/array.js +83 -0
- package/src/utils/data-structures/array.test.js +173 -0
- package/src/utils/data-structures/board.js +159 -0
- package/src/utils/data-structures/board.test.js +242 -0
- package/src/utils/data-structures/boolean.js +9 -0
- package/src/utils/data-structures/heap.js +164 -0
- package/src/utils/data-structures/heap.test.js +103 -0
- package/src/utils/data-structures/object.js +102 -0
- package/src/utils/data-structures/object.test.js +121 -0
- package/src/utils/data-structures/objects.js +48 -0
- package/src/utils/data-structures/objects.test.js +99 -0
- package/src/utils/data-structures/tree.js +36 -0
- package/src/utils/data-structures/tree.test.js +33 -0
- package/src/utils/data-structures/types.d.ts +4 -0
- package/src/utils/functions/functions.js +19 -0
- package/src/utils/functions/functions.test.js +23 -0
- package/src/utils/math/geometry/circle.js +117 -0
- package/src/utils/math/geometry/circle.test.js +97 -0
- package/src/utils/math/geometry/hitmask.js +39 -0
- package/src/utils/math/geometry/hitmask.test.js +84 -0
- package/src/utils/math/geometry/line.js +35 -0
- package/src/utils/math/geometry/line.test.js +49 -0
- package/src/utils/math/geometry/platform.js +42 -0
- package/src/utils/math/geometry/platform.test.js +133 -0
- package/src/utils/math/geometry/point.js +71 -0
- package/src/utils/math/geometry/point.test.js +81 -0
- package/src/utils/math/geometry/rectangle.js +45 -0
- package/src/utils/math/geometry/rectangle.test.js +42 -0
- package/src/utils/math/geometry/segment.js +80 -0
- package/src/utils/math/geometry/segment.test.js +183 -0
- package/src/utils/math/geometry/triangle.js +15 -0
- package/src/utils/math/geometry/triangle.test.js +11 -0
- package/src/utils/math/geometry/types.d.ts +23 -0
- package/src/utils/math/linear-algebra/2d.js +28 -0
- package/src/utils/math/linear-algebra/2d.test.js +17 -0
- package/src/utils/math/linear-algebra/quaternion.js +22 -0
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -0
- package/src/utils/math/linear-algebra/quaternions.js +20 -0
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -0
- package/src/utils/math/linear-algebra/types.d.ts +4 -0
- package/src/utils/math/linear-algebra/vector.js +302 -0
- package/src/utils/math/linear-algebra/vector.test.js +257 -0
- package/src/utils/math/linear-algebra/vectors.js +122 -0
- package/src/utils/math/linear-algebra/vectors.test.js +65 -0
- package/src/utils/math/numbers.js +90 -0
- package/src/utils/math/numbers.test.js +137 -0
- package/src/utils/math/rng.js +44 -0
- package/src/utils/math/rng.test.js +39 -0
- package/src/utils/math/statistics.js +43 -0
- package/src/utils/math/statistics.test.js +47 -0
- package/src/utils/math/trigonometry.js +89 -0
- package/src/utils/math/trigonometry.test.js +52 -0
- package/src/utils/physics/acceleration.js +63 -0
- package/src/utils/physics/friction.js +30 -0
- package/src/utils/physics/friction.test.js +44 -0
- package/src/utils/physics/gravity.js +71 -0
- package/src/utils/physics/gravity.test.js +80 -0
- package/src/utils/physics/jump.js +41 -0
- package/src/utils/physics/velocity.js +38 -0
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
+
import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
|
|
3
|
+
|
|
4
|
+
export default {
|
|
5
|
+
types: {
|
|
6
|
+
mouse: [enableMouse()],
|
|
7
|
+
|
|
8
|
+
character: [
|
|
9
|
+
enableCharacter(),
|
|
10
|
+
|
|
11
|
+
{
|
|
12
|
+
"game:update"(instance, event, options) {
|
|
13
|
+
const { mouse } = options.instances
|
|
14
|
+
instance.position = mouse.position
|
|
15
|
+
},
|
|
16
|
+
},
|
|
17
|
+
],
|
|
18
|
+
},
|
|
19
|
+
|
|
20
|
+
instances: {
|
|
21
|
+
mouse: {
|
|
22
|
+
type: "mouse",
|
|
23
|
+
position: [400, 0, 300],
|
|
24
|
+
},
|
|
25
|
+
|
|
26
|
+
character: {
|
|
27
|
+
type: "character",
|
|
28
|
+
velocity: [0, 0, 0],
|
|
29
|
+
position: [400, 0, 300],
|
|
30
|
+
},
|
|
31
|
+
},
|
|
32
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
export default {
|
|
2
|
+
types: {
|
|
3
|
+
character: {
|
|
4
|
+
draw(ctx, instance) {
|
|
5
|
+
const {
|
|
6
|
+
size = 24,
|
|
7
|
+
orientation = 0,
|
|
8
|
+
stroke = "black",
|
|
9
|
+
fill = "transparent",
|
|
10
|
+
} = instance
|
|
11
|
+
|
|
12
|
+
const radius = size * 0.5
|
|
13
|
+
|
|
14
|
+
ctx.save()
|
|
15
|
+
ctx.rotate(-orientation)
|
|
16
|
+
ctx.translate(radius - 1, 0)
|
|
17
|
+
|
|
18
|
+
ctx.fillStyle = "black"
|
|
19
|
+
|
|
20
|
+
ctx.beginPath()
|
|
21
|
+
ctx.moveTo(0, 6)
|
|
22
|
+
ctx.lineTo(0, -6)
|
|
23
|
+
ctx.lineTo(6, 0)
|
|
24
|
+
ctx.fill()
|
|
25
|
+
ctx.closePath()
|
|
26
|
+
ctx.restore()
|
|
27
|
+
|
|
28
|
+
ctx.save()
|
|
29
|
+
ctx.lineWidth = 1
|
|
30
|
+
ctx.strokeStyle = stroke
|
|
31
|
+
ctx.fillStyle = fill
|
|
32
|
+
|
|
33
|
+
ctx.beginPath()
|
|
34
|
+
ctx.arc(0, 0, radius, 0, 2 * 3.14)
|
|
35
|
+
ctx.fill()
|
|
36
|
+
ctx.stroke()
|
|
37
|
+
ctx.closePath()
|
|
38
|
+
ctx.restore()
|
|
39
|
+
},
|
|
40
|
+
},
|
|
41
|
+
},
|
|
42
|
+
|
|
43
|
+
instances: {
|
|
44
|
+
character: {
|
|
45
|
+
type: "character",
|
|
46
|
+
position: [400, 0, 300],
|
|
47
|
+
},
|
|
48
|
+
},
|
|
49
|
+
}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
+
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
+
import { enableModernControls } from "@inglorious/game/decorators/controls/dynamic/modern.js"
|
|
4
|
+
import { enableDoubleJump } from "@inglorious/game/decorators/double-jump.js"
|
|
5
|
+
import { enableFsm } from "@inglorious/game/decorators/fsm.js"
|
|
6
|
+
import {
|
|
7
|
+
createControls,
|
|
8
|
+
enableControls,
|
|
9
|
+
} from "@inglorious/game/decorators/input/controls.js"
|
|
10
|
+
import { enableJump } from "@inglorious/game/decorators/jump.js"
|
|
11
|
+
|
|
12
|
+
const Y = 1
|
|
13
|
+
|
|
14
|
+
export default {
|
|
15
|
+
types: {
|
|
16
|
+
...enableControls(),
|
|
17
|
+
|
|
18
|
+
stats: {},
|
|
19
|
+
|
|
20
|
+
character: [
|
|
21
|
+
enableCharacter(),
|
|
22
|
+
enableModernControls(),
|
|
23
|
+
enableClampToBounds(),
|
|
24
|
+
enableDoubleJump(),
|
|
25
|
+
enableJump(),
|
|
26
|
+
enableFsm({
|
|
27
|
+
default: {
|
|
28
|
+
"game:update"(instance) {
|
|
29
|
+
stopFreeFalling(instance)
|
|
30
|
+
},
|
|
31
|
+
},
|
|
32
|
+
|
|
33
|
+
jumping: {
|
|
34
|
+
"game:update"(instance) {
|
|
35
|
+
stopFreeFalling(instance)
|
|
36
|
+
},
|
|
37
|
+
},
|
|
38
|
+
|
|
39
|
+
doubleJumping: {
|
|
40
|
+
"game:update"(instance) {
|
|
41
|
+
stopFreeFalling(instance)
|
|
42
|
+
},
|
|
43
|
+
},
|
|
44
|
+
}),
|
|
45
|
+
],
|
|
46
|
+
},
|
|
47
|
+
|
|
48
|
+
instances: {
|
|
49
|
+
...createControls("input0", {
|
|
50
|
+
ArrowUp: "up",
|
|
51
|
+
ArrowDown: "down",
|
|
52
|
+
ArrowLeft: "left",
|
|
53
|
+
ArrowRight: "right",
|
|
54
|
+
Space: "jump",
|
|
55
|
+
KeyW: "up",
|
|
56
|
+
KeyS: "down",
|
|
57
|
+
KeyA: "left",
|
|
58
|
+
KeyD: "right",
|
|
59
|
+
Btn12: "up",
|
|
60
|
+
Btn13: "down",
|
|
61
|
+
Btn14: "left",
|
|
62
|
+
Btn15: "right",
|
|
63
|
+
Btn0: "jump",
|
|
64
|
+
Axis0: "leftRight",
|
|
65
|
+
Axis1: "upDown",
|
|
66
|
+
}),
|
|
67
|
+
|
|
68
|
+
stats: {
|
|
69
|
+
type: "stats",
|
|
70
|
+
position: [600, 0, 600],
|
|
71
|
+
target: "character",
|
|
72
|
+
},
|
|
73
|
+
|
|
74
|
+
character: {
|
|
75
|
+
type: "character",
|
|
76
|
+
maxSpeed: 250,
|
|
77
|
+
position: [400, 0, 300],
|
|
78
|
+
maxJump: 100,
|
|
79
|
+
maxLeap: 100,
|
|
80
|
+
},
|
|
81
|
+
},
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
function stopFreeFalling(instance) {
|
|
85
|
+
if (instance.position[Y] <= 0) {
|
|
86
|
+
instance.vy = 0
|
|
87
|
+
instance.position[Y] = 0
|
|
88
|
+
instance.state = "default"
|
|
89
|
+
}
|
|
90
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import UiChooser from "@inglorious/docs/ui-chooser.jsx"
|
|
2
|
+
|
|
3
|
+
import doubleJump from "./double-jump.js"
|
|
4
|
+
import jump from "./jump.js"
|
|
5
|
+
import modernControls from "./modern-controls.js"
|
|
6
|
+
import shooterControls from "./shooter-controls.js"
|
|
7
|
+
import tankControls from "./tank-controls.js"
|
|
8
|
+
|
|
9
|
+
export default {
|
|
10
|
+
title: "Engine/Player/Dynamic",
|
|
11
|
+
component: UiChooser,
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
export const ModernControls = {
|
|
15
|
+
args: { config: modernControls },
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export const TankControls = {
|
|
19
|
+
args: { config: tankControls },
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
export const ShooterControls = {
|
|
23
|
+
args: { config: shooterControls },
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export const Jump = {
|
|
27
|
+
args: { config: jump },
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
export const DoubleJump = {
|
|
31
|
+
args: { config: doubleJump },
|
|
32
|
+
}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
+
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
+
import { enableModernControls } from "@inglorious/game/decorators/controls/dynamic/modern.js"
|
|
4
|
+
import { enableFsm } from "@inglorious/game/decorators/fsm.js"
|
|
5
|
+
import {
|
|
6
|
+
createControls,
|
|
7
|
+
enableControls,
|
|
8
|
+
} from "@inglorious/game/decorators/input/controls.js"
|
|
9
|
+
import { enableJump } from "@inglorious/game/decorators/jump.js"
|
|
10
|
+
|
|
11
|
+
const Y = 1
|
|
12
|
+
|
|
13
|
+
export default {
|
|
14
|
+
types: {
|
|
15
|
+
...enableControls(),
|
|
16
|
+
|
|
17
|
+
stats: {},
|
|
18
|
+
|
|
19
|
+
character: [
|
|
20
|
+
enableCharacter(),
|
|
21
|
+
enableModernControls(),
|
|
22
|
+
enableClampToBounds(),
|
|
23
|
+
enableJump(),
|
|
24
|
+
enableFsm({
|
|
25
|
+
default: {
|
|
26
|
+
"game:update"(instance) {
|
|
27
|
+
stopFreeFalling(instance)
|
|
28
|
+
},
|
|
29
|
+
},
|
|
30
|
+
|
|
31
|
+
jumping: {
|
|
32
|
+
"game:update"(instance) {
|
|
33
|
+
stopFreeFalling(instance)
|
|
34
|
+
},
|
|
35
|
+
},
|
|
36
|
+
}),
|
|
37
|
+
],
|
|
38
|
+
},
|
|
39
|
+
|
|
40
|
+
instances: {
|
|
41
|
+
...createControls("input0", {
|
|
42
|
+
ArrowUp: "up",
|
|
43
|
+
ArrowDown: "down",
|
|
44
|
+
ArrowLeft: "left",
|
|
45
|
+
ArrowRight: "right",
|
|
46
|
+
Space: "jump",
|
|
47
|
+
KeyW: "up",
|
|
48
|
+
KeyS: "down",
|
|
49
|
+
KeyA: "left",
|
|
50
|
+
KeyD: "right",
|
|
51
|
+
Btn12: "up",
|
|
52
|
+
Btn13: "down",
|
|
53
|
+
Btn14: "left",
|
|
54
|
+
Btn15: "right",
|
|
55
|
+
Btn0: "jump",
|
|
56
|
+
Axis0: "leftRight",
|
|
57
|
+
Axis1: "upDown",
|
|
58
|
+
}),
|
|
59
|
+
|
|
60
|
+
stats: {
|
|
61
|
+
type: "stats",
|
|
62
|
+
position: [600, 0, 600],
|
|
63
|
+
target: "character",
|
|
64
|
+
},
|
|
65
|
+
|
|
66
|
+
character: {
|
|
67
|
+
type: "character",
|
|
68
|
+
maxAcceleration: 500,
|
|
69
|
+
friction: 250,
|
|
70
|
+
position: [400, 0, 300],
|
|
71
|
+
maxJump: 100,
|
|
72
|
+
maxLeap: 100,
|
|
73
|
+
},
|
|
74
|
+
},
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
function stopFreeFalling(instance) {
|
|
78
|
+
if (instance.position[Y] <= 0) {
|
|
79
|
+
instance.vy = 0
|
|
80
|
+
instance.position[Y] = 0
|
|
81
|
+
instance.state = "default"
|
|
82
|
+
}
|
|
83
|
+
}
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
+
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
+
import { enableModernControls } from "@inglorious/game/decorators/controls/dynamic/modern.js"
|
|
4
|
+
import {
|
|
5
|
+
createControls,
|
|
6
|
+
enableControls,
|
|
7
|
+
} from "@inglorious/game/decorators/input/controls.js"
|
|
8
|
+
|
|
9
|
+
export default {
|
|
10
|
+
types: {
|
|
11
|
+
...enableControls(),
|
|
12
|
+
|
|
13
|
+
stats: {},
|
|
14
|
+
|
|
15
|
+
character: [
|
|
16
|
+
enableCharacter(),
|
|
17
|
+
enableModernControls(),
|
|
18
|
+
enableClampToBounds(),
|
|
19
|
+
],
|
|
20
|
+
},
|
|
21
|
+
|
|
22
|
+
instances: {
|
|
23
|
+
...createControls("input0", {
|
|
24
|
+
ArrowUp: "up",
|
|
25
|
+
ArrowDown: "down",
|
|
26
|
+
ArrowLeft: "left",
|
|
27
|
+
ArrowRight: "right",
|
|
28
|
+
Space: "jump",
|
|
29
|
+
KeyW: "up",
|
|
30
|
+
KeyS: "down",
|
|
31
|
+
KeyA: "left",
|
|
32
|
+
KeyD: "right",
|
|
33
|
+
Btn12: "up",
|
|
34
|
+
Btn13: "down",
|
|
35
|
+
Btn14: "left",
|
|
36
|
+
Btn15: "right",
|
|
37
|
+
Btn0: "jump",
|
|
38
|
+
Axis0: "leftRight",
|
|
39
|
+
Axis1: "upDown",
|
|
40
|
+
}),
|
|
41
|
+
|
|
42
|
+
stats: {
|
|
43
|
+
type: "stats",
|
|
44
|
+
position: [600, 0, 600],
|
|
45
|
+
target: "character",
|
|
46
|
+
},
|
|
47
|
+
|
|
48
|
+
character: {
|
|
49
|
+
type: "character",
|
|
50
|
+
maxAcceleration: 500,
|
|
51
|
+
friction: 250,
|
|
52
|
+
position: [400, 0, 300],
|
|
53
|
+
maxJump: 100,
|
|
54
|
+
maxLeap: 100,
|
|
55
|
+
},
|
|
56
|
+
},
|
|
57
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
+
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
+
import { enableShooterControls } from "@inglorious/game/decorators/controls/dynamic/shooter.js"
|
|
4
|
+
import {
|
|
5
|
+
createControls,
|
|
6
|
+
enableControls,
|
|
7
|
+
} from "@inglorious/game/decorators/input/controls.js"
|
|
8
|
+
import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
|
|
9
|
+
import { pi } from "@inglorious/utils/math/trigonometry.js"
|
|
10
|
+
|
|
11
|
+
export default {
|
|
12
|
+
types: {
|
|
13
|
+
mouse: [enableMouse()],
|
|
14
|
+
|
|
15
|
+
...enableControls(),
|
|
16
|
+
|
|
17
|
+
character: [
|
|
18
|
+
enableCharacter(),
|
|
19
|
+
enableShooterControls(),
|
|
20
|
+
enableClampToBounds(),
|
|
21
|
+
],
|
|
22
|
+
},
|
|
23
|
+
|
|
24
|
+
instances: {
|
|
25
|
+
mouse: {
|
|
26
|
+
type: "mouse",
|
|
27
|
+
position: [400, 0, 300],
|
|
28
|
+
},
|
|
29
|
+
|
|
30
|
+
...createControls("input0", {
|
|
31
|
+
ArrowUp: "up",
|
|
32
|
+
ArrowDown: "down",
|
|
33
|
+
ArrowLeft: "left",
|
|
34
|
+
ArrowRight: "right",
|
|
35
|
+
KeyW: "up",
|
|
36
|
+
KeyS: "down",
|
|
37
|
+
KeyA: "left",
|
|
38
|
+
KeyD: "right",
|
|
39
|
+
}),
|
|
40
|
+
|
|
41
|
+
character: {
|
|
42
|
+
type: "character",
|
|
43
|
+
maxAngularAcceleration: 1000,
|
|
44
|
+
maxAngularSpeed: 2 * pi(),
|
|
45
|
+
maxAcceleration: 500,
|
|
46
|
+
maxSpeed: 250,
|
|
47
|
+
friction: 250,
|
|
48
|
+
position: [400, 0, 300],
|
|
49
|
+
},
|
|
50
|
+
},
|
|
51
|
+
}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
+
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
+
import { enableTankControls } from "@inglorious/game/decorators/controls/dynamic/tank.js"
|
|
4
|
+
import {
|
|
5
|
+
createControls,
|
|
6
|
+
enableControls,
|
|
7
|
+
} from "@inglorious/game/decorators/input/controls.js"
|
|
8
|
+
|
|
9
|
+
export default {
|
|
10
|
+
types: {
|
|
11
|
+
...enableControls(),
|
|
12
|
+
|
|
13
|
+
character: [enableCharacter(), enableTankControls(), enableClampToBounds()],
|
|
14
|
+
},
|
|
15
|
+
|
|
16
|
+
instances: {
|
|
17
|
+
...createControls("input0", {
|
|
18
|
+
ArrowUp: "up",
|
|
19
|
+
ArrowDown: "down",
|
|
20
|
+
ArrowLeft: "left",
|
|
21
|
+
ArrowRight: "right",
|
|
22
|
+
KeyW: "up",
|
|
23
|
+
KeyS: "down",
|
|
24
|
+
KeyA: "left",
|
|
25
|
+
KeyD: "right",
|
|
26
|
+
Btn12: "up",
|
|
27
|
+
Btn13: "down",
|
|
28
|
+
Btn14: "left",
|
|
29
|
+
Btn15: "right",
|
|
30
|
+
Axis0: "strafe",
|
|
31
|
+
Axis1: "upDown",
|
|
32
|
+
Axis2: "leftRight",
|
|
33
|
+
}),
|
|
34
|
+
|
|
35
|
+
character: {
|
|
36
|
+
type: "character",
|
|
37
|
+
maxAngularSpeed: 10,
|
|
38
|
+
maxAcceleration: 500,
|
|
39
|
+
maxSpeed: 250,
|
|
40
|
+
friction: 250,
|
|
41
|
+
position: [400, 0, 300],
|
|
42
|
+
},
|
|
43
|
+
},
|
|
44
|
+
}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
+
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
+
import { enableModernControls } from "@inglorious/game/decorators/controls/kinematic/modern.js"
|
|
4
|
+
import { enableDoubleJump } from "@inglorious/game/decorators/double-jump.js"
|
|
5
|
+
import { enableFsm } from "@inglorious/game/decorators/fsm.js"
|
|
6
|
+
import {
|
|
7
|
+
createControls,
|
|
8
|
+
enableControls,
|
|
9
|
+
} from "@inglorious/game/decorators/input/controls.js"
|
|
10
|
+
import { enableJump } from "@inglorious/game/decorators/jump.js"
|
|
11
|
+
|
|
12
|
+
const Y = 1
|
|
13
|
+
|
|
14
|
+
export default {
|
|
15
|
+
types: {
|
|
16
|
+
...enableControls(),
|
|
17
|
+
|
|
18
|
+
stats: {},
|
|
19
|
+
|
|
20
|
+
character: [
|
|
21
|
+
enableCharacter(),
|
|
22
|
+
enableModernControls(),
|
|
23
|
+
enableClampToBounds(),
|
|
24
|
+
enableDoubleJump(),
|
|
25
|
+
enableJump(),
|
|
26
|
+
enableFsm({
|
|
27
|
+
default: {
|
|
28
|
+
"game:update"(instance) {
|
|
29
|
+
stopFreeFalling(instance)
|
|
30
|
+
},
|
|
31
|
+
},
|
|
32
|
+
|
|
33
|
+
jumping: {
|
|
34
|
+
"game:update"(instance) {
|
|
35
|
+
stopFreeFalling(instance)
|
|
36
|
+
},
|
|
37
|
+
},
|
|
38
|
+
|
|
39
|
+
doubleJumping: {
|
|
40
|
+
"game:update"(instance) {
|
|
41
|
+
stopFreeFalling(instance)
|
|
42
|
+
},
|
|
43
|
+
},
|
|
44
|
+
}),
|
|
45
|
+
],
|
|
46
|
+
},
|
|
47
|
+
|
|
48
|
+
instances: {
|
|
49
|
+
...createControls("input0", {
|
|
50
|
+
ArrowUp: "up",
|
|
51
|
+
ArrowDown: "down",
|
|
52
|
+
ArrowLeft: "left",
|
|
53
|
+
ArrowRight: "right",
|
|
54
|
+
Space: "jump",
|
|
55
|
+
KeyW: "up",
|
|
56
|
+
KeyS: "down",
|
|
57
|
+
KeyA: "left",
|
|
58
|
+
KeyD: "right",
|
|
59
|
+
Btn12: "up",
|
|
60
|
+
Btn13: "down",
|
|
61
|
+
Btn14: "left",
|
|
62
|
+
Btn15: "right",
|
|
63
|
+
Btn0: "jump",
|
|
64
|
+
Axis0: "leftRight",
|
|
65
|
+
Axis1: "upDown",
|
|
66
|
+
}),
|
|
67
|
+
|
|
68
|
+
stats: {
|
|
69
|
+
type: "stats",
|
|
70
|
+
position: [600, 0, 600],
|
|
71
|
+
target: "character",
|
|
72
|
+
},
|
|
73
|
+
|
|
74
|
+
character: {
|
|
75
|
+
type: "character",
|
|
76
|
+
maxSpeed: 250,
|
|
77
|
+
position: [400, 0, 300],
|
|
78
|
+
maxJump: 100,
|
|
79
|
+
maxLeap: 100,
|
|
80
|
+
},
|
|
81
|
+
},
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
function stopFreeFalling(instance) {
|
|
85
|
+
if (instance.position[Y] <= 0) {
|
|
86
|
+
instance.vy = 0
|
|
87
|
+
instance.position[Y] = 0
|
|
88
|
+
instance.state = "default"
|
|
89
|
+
}
|
|
90
|
+
}
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
+
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
+
import { enableModernControls } from "@inglorious/game/decorators/controls/kinematic/modern.js"
|
|
4
|
+
import { enableFsm } from "@inglorious/game/decorators/fsm.js"
|
|
5
|
+
import {
|
|
6
|
+
createControls,
|
|
7
|
+
enableControls,
|
|
8
|
+
} from "@inglorious/game/decorators/input/controls.js"
|
|
9
|
+
import { enableJump } from "@inglorious/game/decorators/jump.js"
|
|
10
|
+
|
|
11
|
+
const Y = 1
|
|
12
|
+
|
|
13
|
+
export default {
|
|
14
|
+
types: {
|
|
15
|
+
...enableControls(),
|
|
16
|
+
|
|
17
|
+
stats: {},
|
|
18
|
+
|
|
19
|
+
character: [
|
|
20
|
+
enableCharacter(),
|
|
21
|
+
enableModernControls(),
|
|
22
|
+
enableClampToBounds(),
|
|
23
|
+
enableJump(),
|
|
24
|
+
enableFsm({
|
|
25
|
+
default: {
|
|
26
|
+
"game:update"(instance) {
|
|
27
|
+
stopFreeFalling(instance)
|
|
28
|
+
},
|
|
29
|
+
},
|
|
30
|
+
|
|
31
|
+
jumping: {
|
|
32
|
+
"game:update"(instance) {
|
|
33
|
+
stopFreeFalling(instance)
|
|
34
|
+
},
|
|
35
|
+
},
|
|
36
|
+
}),
|
|
37
|
+
],
|
|
38
|
+
},
|
|
39
|
+
|
|
40
|
+
instances: {
|
|
41
|
+
...createControls("input0", {
|
|
42
|
+
ArrowUp: "up",
|
|
43
|
+
ArrowDown: "down",
|
|
44
|
+
ArrowLeft: "left",
|
|
45
|
+
ArrowRight: "right",
|
|
46
|
+
Space: "jump",
|
|
47
|
+
KeyW: "up",
|
|
48
|
+
KeyS: "down",
|
|
49
|
+
KeyA: "left",
|
|
50
|
+
KeyD: "right",
|
|
51
|
+
Btn12: "up",
|
|
52
|
+
Btn13: "down",
|
|
53
|
+
Btn14: "left",
|
|
54
|
+
Btn15: "right",
|
|
55
|
+
Btn0: "jump",
|
|
56
|
+
Axis0: "leftRight",
|
|
57
|
+
Axis1: "upDown",
|
|
58
|
+
}),
|
|
59
|
+
|
|
60
|
+
stats: {
|
|
61
|
+
type: "stats",
|
|
62
|
+
position: [600, 0, 600],
|
|
63
|
+
target: "character",
|
|
64
|
+
},
|
|
65
|
+
|
|
66
|
+
character: {
|
|
67
|
+
type: "character",
|
|
68
|
+
maxSpeed: 250,
|
|
69
|
+
position: [400, 0, 300],
|
|
70
|
+
maxJump: 100,
|
|
71
|
+
maxLeap: 100,
|
|
72
|
+
},
|
|
73
|
+
},
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
function stopFreeFalling(instance) {
|
|
77
|
+
if (instance.position[Y] <= 0) {
|
|
78
|
+
instance.vy = 0
|
|
79
|
+
instance.position[Y] = 0
|
|
80
|
+
instance.state = "default"
|
|
81
|
+
}
|
|
82
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import UiChooser from "@inglorious/docs/ui-chooser.jsx"
|
|
2
|
+
|
|
3
|
+
import doubleJump from "./double-jump.js"
|
|
4
|
+
import jump from "./jump.js"
|
|
5
|
+
import modernControls from "./modern-controls.js"
|
|
6
|
+
import shooterControls from "./shooter-controls.js"
|
|
7
|
+
import tankControls from "./tank-controls.js"
|
|
8
|
+
|
|
9
|
+
export default {
|
|
10
|
+
title: "Engine/Player/Kinematic",
|
|
11
|
+
component: UiChooser,
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
export const ModernControls = {
|
|
15
|
+
args: { config: modernControls },
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export const TankControls = {
|
|
19
|
+
args: { config: tankControls },
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
export const ShooterControls = {
|
|
23
|
+
args: { config: shooterControls },
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export const Jump = {
|
|
27
|
+
args: { config: jump },
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
export const DoubleJump = {
|
|
31
|
+
args: { config: doubleJump },
|
|
32
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
+
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
+
import { enableModernControls } from "@inglorious/game/decorators/controls/kinematic/modern.js"
|
|
4
|
+
import {
|
|
5
|
+
createControls,
|
|
6
|
+
enableControls,
|
|
7
|
+
} from "@inglorious/game/decorators/input/controls.js"
|
|
8
|
+
|
|
9
|
+
export default {
|
|
10
|
+
types: {
|
|
11
|
+
...enableControls(),
|
|
12
|
+
|
|
13
|
+
stats: {},
|
|
14
|
+
|
|
15
|
+
character: [
|
|
16
|
+
enableCharacter(),
|
|
17
|
+
enableModernControls(),
|
|
18
|
+
enableClampToBounds(),
|
|
19
|
+
],
|
|
20
|
+
},
|
|
21
|
+
|
|
22
|
+
instances: {
|
|
23
|
+
...createControls("input0", {
|
|
24
|
+
ArrowUp: "up",
|
|
25
|
+
ArrowDown: "down",
|
|
26
|
+
ArrowLeft: "left",
|
|
27
|
+
ArrowRight: "right",
|
|
28
|
+
Space: "jump",
|
|
29
|
+
KeyW: "up",
|
|
30
|
+
KeyS: "down",
|
|
31
|
+
KeyA: "left",
|
|
32
|
+
KeyD: "right",
|
|
33
|
+
Btn12: "up",
|
|
34
|
+
Btn13: "down",
|
|
35
|
+
Btn14: "left",
|
|
36
|
+
Btn15: "right",
|
|
37
|
+
Btn0: "jump",
|
|
38
|
+
Axis0: "leftRight",
|
|
39
|
+
Axis1: "upDown",
|
|
40
|
+
}),
|
|
41
|
+
|
|
42
|
+
stats: {
|
|
43
|
+
type: "stats",
|
|
44
|
+
position: [600, 0, 600],
|
|
45
|
+
target: "character",
|
|
46
|
+
},
|
|
47
|
+
|
|
48
|
+
character: {
|
|
49
|
+
type: "character",
|
|
50
|
+
maxSpeed: 250,
|
|
51
|
+
position: [400, 0, 300],
|
|
52
|
+
maxJump: 100,
|
|
53
|
+
maxLeap: 100,
|
|
54
|
+
},
|
|
55
|
+
},
|
|
56
|
+
}
|