@inglorious/engine 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +9 -0
- package/README.md +72 -0
- package/package.json +76 -0
- package/src/docs/ai/movement/dynamic/align.js +131 -0
- package/src/docs/ai/movement/dynamic/arrive.js +88 -0
- package/src/docs/ai/movement/dynamic/dynamic.mdx +99 -0
- package/src/docs/ai/movement/dynamic/dynamic.stories.js +58 -0
- package/src/docs/ai/movement/dynamic/evade.js +72 -0
- package/src/docs/ai/movement/dynamic/face.js +90 -0
- package/src/docs/ai/movement/dynamic/flee.js +38 -0
- package/src/docs/ai/movement/dynamic/look-where-youre-going.js +114 -0
- package/src/docs/ai/movement/dynamic/match-velocity.js +92 -0
- package/src/docs/ai/movement/dynamic/pursue.js +72 -0
- package/src/docs/ai/movement/dynamic/seek.js +37 -0
- package/src/docs/ai/movement/dynamic/wander.js +71 -0
- package/src/docs/ai/movement/kinematic/align.js +122 -0
- package/src/docs/ai/movement/kinematic/arrive.js +78 -0
- package/src/docs/ai/movement/kinematic/face.js +82 -0
- package/src/docs/ai/movement/kinematic/flee.js +36 -0
- package/src/docs/ai/movement/kinematic/kinematic.mdx +67 -0
- package/src/docs/ai/movement/kinematic/kinematic.stories.js +42 -0
- package/src/docs/ai/movement/kinematic/seek.js +34 -0
- package/src/docs/ai/movement/kinematic/wander-as-seek.js +62 -0
- package/src/docs/ai/movement/kinematic/wander.js +28 -0
- package/src/docs/bounds.js +7 -0
- package/src/docs/code-reuse.js +35 -0
- package/src/docs/collision/circles.js +58 -0
- package/src/docs/collision/collision.mdx +27 -0
- package/src/docs/collision/collision.stories.js +22 -0
- package/src/docs/collision/platform.js +76 -0
- package/src/docs/collision/tilemap.js +181 -0
- package/src/docs/empty.js +1 -0
- package/src/docs/engine.mdx +81 -0
- package/src/docs/engine.stories.js +37 -0
- package/src/docs/event-handlers.js +68 -0
- package/src/docs/framerate.js +37 -0
- package/src/docs/game.jsx +15 -0
- package/src/docs/image/image.js +19 -0
- package/src/docs/image/image.stories.js +22 -0
- package/src/docs/image/sprite.js +39 -0
- package/src/docs/image/tilemap.js +84 -0
- package/src/docs/input/controls.js +67 -0
- package/src/docs/input/gamepad.js +67 -0
- package/src/docs/input/input.mdx +55 -0
- package/src/docs/input/input.stories.js +27 -0
- package/src/docs/input/keyboard.js +58 -0
- package/src/docs/input/mouse.js +32 -0
- package/src/docs/instances.js +49 -0
- package/src/docs/player/dynamic/double-jump.js +90 -0
- package/src/docs/player/dynamic/dynamic.stories.js +32 -0
- package/src/docs/player/dynamic/jump.js +83 -0
- package/src/docs/player/dynamic/modern-controls.js +57 -0
- package/src/docs/player/dynamic/shooter-controls.js +51 -0
- package/src/docs/player/dynamic/tank-controls.js +44 -0
- package/src/docs/player/kinematic/double-jump.js +90 -0
- package/src/docs/player/kinematic/jump.js +82 -0
- package/src/docs/player/kinematic/kinematic.stories.js +32 -0
- package/src/docs/player/kinematic/modern-controls.js +56 -0
- package/src/docs/player/kinematic/shooter-controls.js +48 -0
- package/src/docs/player/kinematic/tank-controls.js +42 -0
- package/src/docs/quick-start/first-game.js +49 -0
- package/src/docs/quick-start/hello-world.js +1 -0
- package/src/docs/quick-start.mdx +127 -0
- package/src/docs/quick-start.stories.js +17 -0
- package/src/docs/recipes/add-and-remove.js +71 -0
- package/src/docs/recipes/add-instance.js +42 -0
- package/src/docs/recipes/decision-tree.js +169 -0
- package/src/docs/recipes/random-instances.js +25 -0
- package/src/docs/recipes/recipes.mdx +81 -0
- package/src/docs/recipes/recipes.stories.js +37 -0
- package/src/docs/recipes/remove-instance.js +52 -0
- package/src/docs/recipes/states.js +64 -0
- package/src/docs/ui/button.js +28 -0
- package/src/docs/ui/form.stories.js +55 -0
- package/src/docs/ui-chooser.jsx +6 -0
- package/src/docs/utils/data-structures/object.mdx +47 -0
- package/src/docs/utils/data-structures/objects.mdx +30 -0
- package/src/docs/utils/functions/functions.mdx +34 -0
- package/src/docs/utils/math/geometry/circle.mdx +55 -0
- package/src/docs/utils/math/geometry/point.mdx +38 -0
- package/src/docs/utils/math/geometry/rectangle.mdx +24 -0
- package/src/docs/utils/math/geometry/segment.mdx +55 -0
- package/src/docs/utils/math/geometry/triangle.mdx +22 -0
- package/src/docs/utils/math/linear-algebra/2d.mdx +22 -0
- package/src/docs/utils/math/linear-algebra/quaternion.mdx +21 -0
- package/src/docs/utils/math/linear-algebra/quaternions.mdx +22 -0
- package/src/docs/utils/math/linear-algebra/vector.mdx +177 -0
- package/src/docs/utils/math/linear-algebra/vectors.mdx +58 -0
- package/src/docs/utils/math/numbers.mdx +76 -0
- package/src/docs/utils/math/random.mdx +35 -0
- package/src/docs/utils/math/statistics.mdx +38 -0
- package/src/docs/utils/math/trigonometry.mdx +85 -0
- package/src/docs/utils/physics/friction.mdx +20 -0
- package/src/docs/utils/physics/gravity.mdx +28 -0
- package/src/engine/ai/movement/dynamic/align.js +63 -0
- package/src/engine/ai/movement/dynamic/arrive.js +43 -0
- package/src/engine/ai/movement/dynamic/evade.js +38 -0
- package/src/engine/ai/movement/dynamic/face.js +20 -0
- package/src/engine/ai/movement/dynamic/flee.js +45 -0
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +17 -0
- package/src/engine/ai/movement/dynamic/match-velocity.js +50 -0
- package/src/engine/ai/movement/dynamic/pursue.js +38 -0
- package/src/engine/ai/movement/dynamic/seek.js +44 -0
- package/src/engine/ai/movement/dynamic/wander.js +32 -0
- package/src/engine/ai/movement/kinematic/align.js +37 -0
- package/src/engine/ai/movement/kinematic/arrive.js +42 -0
- package/src/engine/ai/movement/kinematic/face.js +20 -0
- package/src/engine/ai/movement/kinematic/flee.js +26 -0
- package/src/engine/ai/movement/kinematic/seek.js +26 -0
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -0
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -0
- package/src/engine/ai/movement/kinematic/wander.js +27 -0
- package/src/engine/collision/detection.js +115 -0
- package/src/engine/loop/animation-frame.js +26 -0
- package/src/engine/loop/elapsed.js +23 -0
- package/src/engine/loop/fixed.js +28 -0
- package/src/engine/loop/flash.js +14 -0
- package/src/engine/loop/lag.js +27 -0
- package/src/engine/loop.js +15 -0
- package/src/engine/movement/dynamic/modern.js +24 -0
- package/src/engine/movement/dynamic/tank.js +43 -0
- package/src/engine/movement/kinematic/modern.js +16 -0
- package/src/engine/movement/kinematic/modern.test.js +27 -0
- package/src/engine/movement/kinematic/tank.js +27 -0
- package/src/engine/store.js +174 -0
- package/src/engine/store.test.js +256 -0
- package/src/engine.js +74 -0
- package/src/game/animation.js +26 -0
- package/src/game/bounds.js +66 -0
- package/src/game/decorators/character.js +5 -0
- package/src/game/decorators/clamp-to-bounds.js +15 -0
- package/src/game/decorators/collisions.js +24 -0
- package/src/game/decorators/controls/dynamic/modern.js +48 -0
- package/src/game/decorators/controls/dynamic/shooter.js +47 -0
- package/src/game/decorators/controls/dynamic/tank.js +55 -0
- package/src/game/decorators/controls/kinematic/modern.js +49 -0
- package/src/game/decorators/controls/kinematic/shooter.js +45 -0
- package/src/game/decorators/controls/kinematic/tank.js +52 -0
- package/src/game/decorators/debug/collisions.js +32 -0
- package/src/game/decorators/double-jump.js +70 -0
- package/src/game/decorators/fps.js +30 -0
- package/src/game/decorators/fsm.js +27 -0
- package/src/game/decorators/fsm.test.js +56 -0
- package/src/game/decorators/game.js +11 -0
- package/src/game/decorators/image/image.js +5 -0
- package/src/game/decorators/image/sprite.js +5 -0
- package/src/game/decorators/image/tilemap.js +5 -0
- package/src/game/decorators/input/controls.js +27 -0
- package/src/game/decorators/input/gamepad.js +74 -0
- package/src/game/decorators/input/input.js +41 -0
- package/src/game/decorators/input/keyboard.js +49 -0
- package/src/game/decorators/input/mouse.js +65 -0
- package/src/game/decorators/jump.js +72 -0
- package/src/game/decorators/platform.js +5 -0
- package/src/game/decorators/ui/button.js +21 -0
- package/src/game/sprite.js +119 -0
- package/src/main.js +5 -0
- package/src/ui/canvas/absolute-position.js +17 -0
- package/src/ui/canvas/character.js +35 -0
- package/src/ui/canvas/form/button.js +25 -0
- package/src/ui/canvas/fps.js +18 -0
- package/src/ui/canvas/image/hitmask.js +37 -0
- package/src/ui/canvas/image/image.js +37 -0
- package/src/ui/canvas/image/sprite.js +49 -0
- package/src/ui/canvas/image/tilemap.js +64 -0
- package/src/ui/canvas/mouse.js +37 -0
- package/src/ui/canvas/shapes/circle.js +31 -0
- package/src/ui/canvas/shapes/rectangle.js +31 -0
- package/src/ui/canvas.js +81 -0
- package/src/ui/react/game/character/character.module.scss +17 -0
- package/src/ui/react/game/character/index.jsx +30 -0
- package/src/ui/react/game/cursor/cursor.module.scss +47 -0
- package/src/ui/react/game/cursor/index.jsx +20 -0
- package/src/ui/react/game/form/fields/field/field.module.scss +5 -0
- package/src/ui/react/game/form/fields/field/index.jsx +56 -0
- package/src/ui/react/game/form/fields/fields.module.scss +48 -0
- package/src/ui/react/game/form/fields/index.jsx +12 -0
- package/src/ui/react/game/form/form.module.scss +18 -0
- package/src/ui/react/game/form/index.jsx +22 -0
- package/src/ui/react/game/fps/index.jsx +16 -0
- package/src/ui/react/game/game.jsx +71 -0
- package/src/ui/react/game/index.jsx +29 -0
- package/src/ui/react/game/platform/index.jsx +30 -0
- package/src/ui/react/game/platform/platform.module.scss +7 -0
- package/src/ui/react/game/scene/index.jsx +25 -0
- package/src/ui/react/game/scene/scene.module.scss +9 -0
- package/src/ui/react/game/sprite/index.jsx +58 -0
- package/src/ui/react/game/sprite/sprite.module.css +3 -0
- package/src/ui/react/game/stats/index.jsx +22 -0
- package/src/ui/react/hocs/with-absolute-position/index.jsx +20 -0
- package/src/ui/react/hocs/with-absolute-position/with-absolute-position.module.scss +5 -0
- package/src/ui/react/index.jsx +9 -0
- package/src/utils/algorithms/decision-tree.js +24 -0
- package/src/utils/algorithms/decision-tree.test.js +102 -0
- package/src/utils/algorithms/path-finding.js +155 -0
- package/src/utils/algorithms/path-finding.test.js +151 -0
- package/src/utils/algorithms/types.d.ts +28 -0
- package/src/utils/data-structures/array.js +83 -0
- package/src/utils/data-structures/array.test.js +173 -0
- package/src/utils/data-structures/board.js +159 -0
- package/src/utils/data-structures/board.test.js +242 -0
- package/src/utils/data-structures/boolean.js +9 -0
- package/src/utils/data-structures/heap.js +164 -0
- package/src/utils/data-structures/heap.test.js +103 -0
- package/src/utils/data-structures/object.js +102 -0
- package/src/utils/data-structures/object.test.js +121 -0
- package/src/utils/data-structures/objects.js +48 -0
- package/src/utils/data-structures/objects.test.js +99 -0
- package/src/utils/data-structures/tree.js +36 -0
- package/src/utils/data-structures/tree.test.js +33 -0
- package/src/utils/data-structures/types.d.ts +4 -0
- package/src/utils/functions/functions.js +19 -0
- package/src/utils/functions/functions.test.js +23 -0
- package/src/utils/math/geometry/circle.js +117 -0
- package/src/utils/math/geometry/circle.test.js +97 -0
- package/src/utils/math/geometry/hitmask.js +39 -0
- package/src/utils/math/geometry/hitmask.test.js +84 -0
- package/src/utils/math/geometry/line.js +35 -0
- package/src/utils/math/geometry/line.test.js +49 -0
- package/src/utils/math/geometry/platform.js +42 -0
- package/src/utils/math/geometry/platform.test.js +133 -0
- package/src/utils/math/geometry/point.js +71 -0
- package/src/utils/math/geometry/point.test.js +81 -0
- package/src/utils/math/geometry/rectangle.js +45 -0
- package/src/utils/math/geometry/rectangle.test.js +42 -0
- package/src/utils/math/geometry/segment.js +80 -0
- package/src/utils/math/geometry/segment.test.js +183 -0
- package/src/utils/math/geometry/triangle.js +15 -0
- package/src/utils/math/geometry/triangle.test.js +11 -0
- package/src/utils/math/geometry/types.d.ts +23 -0
- package/src/utils/math/linear-algebra/2d.js +28 -0
- package/src/utils/math/linear-algebra/2d.test.js +17 -0
- package/src/utils/math/linear-algebra/quaternion.js +22 -0
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -0
- package/src/utils/math/linear-algebra/quaternions.js +20 -0
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -0
- package/src/utils/math/linear-algebra/types.d.ts +4 -0
- package/src/utils/math/linear-algebra/vector.js +302 -0
- package/src/utils/math/linear-algebra/vector.test.js +257 -0
- package/src/utils/math/linear-algebra/vectors.js +122 -0
- package/src/utils/math/linear-algebra/vectors.test.js +65 -0
- package/src/utils/math/numbers.js +90 -0
- package/src/utils/math/numbers.test.js +137 -0
- package/src/utils/math/rng.js +44 -0
- package/src/utils/math/rng.test.js +39 -0
- package/src/utils/math/statistics.js +43 -0
- package/src/utils/math/statistics.test.js +47 -0
- package/src/utils/math/trigonometry.js +89 -0
- package/src/utils/math/trigonometry.test.js +52 -0
- package/src/utils/physics/acceleration.js +63 -0
- package/src/utils/physics/friction.js +30 -0
- package/src/utils/physics/friction.test.js +44 -0
- package/src/utils/physics/gravity.js +71 -0
- package/src/utils/physics/gravity.test.js +80 -0
- package/src/utils/physics/jump.js +41 -0
- package/src/utils/physics/velocity.js +38 -0
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isFlippedVertically ? FLIP : NO_FLIP,
|
|
54
|
+
)
|
|
55
|
+
ctx.translate(-tileWidth / CENTER_WIDTH, -tileHeight / CENTER_HEIGHT)
|
|
56
|
+
|
|
57
|
+
imageDraw(ctx, { image, sx, sy }, options)
|
|
58
|
+
|
|
59
|
+
ctx.restore()
|
|
60
|
+
})
|
|
61
|
+
})
|
|
62
|
+
|
|
63
|
+
ctx.restore()
|
|
64
|
+
}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
/* eslint-disable no-magic-numbers */
|
|
2
|
+
|
|
3
|
+
export default function draw(ctx, instance) {
|
|
4
|
+
const { color = "black", thickness = 1, orientation = 0 } = instance
|
|
5
|
+
|
|
6
|
+
ctx.save()
|
|
7
|
+
|
|
8
|
+
ctx.strokeStyle = color
|
|
9
|
+
ctx.fillStyle = color
|
|
10
|
+
ctx.lineWidth = thickness
|
|
11
|
+
|
|
12
|
+
ctx.rotate(-orientation)
|
|
13
|
+
|
|
14
|
+
ctx.beginPath()
|
|
15
|
+
ctx.moveTo(-6, 0)
|
|
16
|
+
ctx.lineTo(-3, 0)
|
|
17
|
+
ctx.stroke()
|
|
18
|
+
|
|
19
|
+
ctx.moveTo(4, 0)
|
|
20
|
+
ctx.lineTo(7, 0)
|
|
21
|
+
ctx.stroke()
|
|
22
|
+
|
|
23
|
+
ctx.moveTo(0, -6)
|
|
24
|
+
ctx.lineTo(0, -3)
|
|
25
|
+
ctx.stroke()
|
|
26
|
+
|
|
27
|
+
ctx.moveTo(0, 4)
|
|
28
|
+
ctx.lineTo(0, 7)
|
|
29
|
+
ctx.stroke()
|
|
30
|
+
ctx.closePath()
|
|
31
|
+
|
|
32
|
+
ctx.beginPath()
|
|
33
|
+
ctx.fillRect(0, 0, 1, 1)
|
|
34
|
+
ctx.closePath()
|
|
35
|
+
|
|
36
|
+
ctx.restore()
|
|
37
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/* eslint-disable no-magic-numbers */
|
|
2
|
+
|
|
3
|
+
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
4
|
+
import { pi } from "@inglorious/utils/math/trigonometry.js"
|
|
5
|
+
|
|
6
|
+
export default function draw(ctx, instance) {
|
|
7
|
+
const {
|
|
8
|
+
position = zero(),
|
|
9
|
+
radius = 24,
|
|
10
|
+
color = "black",
|
|
11
|
+
backgroundColor = "transparent",
|
|
12
|
+
thickness = 1,
|
|
13
|
+
} = instance
|
|
14
|
+
const [x, , z] = position
|
|
15
|
+
|
|
16
|
+
ctx.save()
|
|
17
|
+
|
|
18
|
+
ctx.lineWidth = thickness
|
|
19
|
+
ctx.strokeStyle = color
|
|
20
|
+
ctx.fillStyle = backgroundColor
|
|
21
|
+
|
|
22
|
+
ctx.translate(x, z)
|
|
23
|
+
|
|
24
|
+
ctx.beginPath()
|
|
25
|
+
ctx.arc(0, 0, radius, 0, 2 * pi())
|
|
26
|
+
ctx.fill()
|
|
27
|
+
ctx.stroke()
|
|
28
|
+
ctx.closePath()
|
|
29
|
+
|
|
30
|
+
ctx.restore()
|
|
31
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/* eslint-disable no-magic-numbers */
|
|
2
|
+
|
|
3
|
+
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
4
|
+
|
|
5
|
+
export default function draw(ctx, instance) {
|
|
6
|
+
const {
|
|
7
|
+
offset = zero(),
|
|
8
|
+
size,
|
|
9
|
+
color = "black",
|
|
10
|
+
backgroundColor = "transparent",
|
|
11
|
+
thickness = 1,
|
|
12
|
+
} = instance
|
|
13
|
+
const [x, , z] = offset
|
|
14
|
+
const [width = 100, height = 50, depth = 0] = size
|
|
15
|
+
|
|
16
|
+
ctx.save()
|
|
17
|
+
|
|
18
|
+
ctx.lineWidth = thickness
|
|
19
|
+
ctx.strokeStyle = color
|
|
20
|
+
ctx.fillStyle = backgroundColor
|
|
21
|
+
|
|
22
|
+
ctx.translate(x, z)
|
|
23
|
+
|
|
24
|
+
ctx.beginPath()
|
|
25
|
+
ctx.fillRect(0, 0, width, height + depth)
|
|
26
|
+
ctx.strokeRect(0, 0, width, height + depth)
|
|
27
|
+
ctx.stroke()
|
|
28
|
+
ctx.closePath()
|
|
29
|
+
|
|
30
|
+
ctx.restore()
|
|
31
|
+
}
|
package/src/ui/canvas.js
ADDED
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
import Engine from "@inglorious/engine.js"
|
|
2
|
+
import { track } from "@inglorious/game/decorators/input/mouse.js"
|
|
3
|
+
|
|
4
|
+
import { absolutePosition } from "./canvas/absolute-position.js"
|
|
5
|
+
|
|
6
|
+
const Y = 1
|
|
7
|
+
const Z = 2
|
|
8
|
+
|
|
9
|
+
export function start(config, canvas) {
|
|
10
|
+
const ctx = canvas.getContext("2d")
|
|
11
|
+
const engine = new Engine(config, { render: render(ctx) })
|
|
12
|
+
|
|
13
|
+
const { game } = engine._store.getState().instances
|
|
14
|
+
const [, , width, height] = game.bounds
|
|
15
|
+
|
|
16
|
+
canvas.style.width = `${width}px`
|
|
17
|
+
canvas.style.height = `${height}px`
|
|
18
|
+
const dpi = window.devicePixelRatio
|
|
19
|
+
canvas.width = Math.floor(width * dpi)
|
|
20
|
+
canvas.height = Math.floor(height * dpi)
|
|
21
|
+
ctx.scale(dpi, dpi)
|
|
22
|
+
|
|
23
|
+
if (game.pixelated) {
|
|
24
|
+
canvas.style.imageRendering = "pixelated"
|
|
25
|
+
ctx.textRendering = "geometricPrecision"
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
document.addEventListener("keypress", (event) => {
|
|
29
|
+
if (event.key === "p") {
|
|
30
|
+
engine.isRunning ? engine.stop() : engine.start()
|
|
31
|
+
}
|
|
32
|
+
})
|
|
33
|
+
|
|
34
|
+
const { onMouseMove, onClick } = track(canvas, {
|
|
35
|
+
notify: engine.notify,
|
|
36
|
+
})
|
|
37
|
+
|
|
38
|
+
canvas.addEventListener("mousemove", onMouseMove)
|
|
39
|
+
canvas.addEventListener("click", onClick)
|
|
40
|
+
|
|
41
|
+
engine.start()
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
function render(ctx) {
|
|
45
|
+
return (options) => {
|
|
46
|
+
const { types, instances } = options
|
|
47
|
+
|
|
48
|
+
const { game, mouse, ...rest } = instances
|
|
49
|
+
|
|
50
|
+
const [x, y, width, height] = game.bounds
|
|
51
|
+
ctx.fillStyle = "lightgrey"
|
|
52
|
+
ctx.fillRect(x, y, width, height)
|
|
53
|
+
if (game.pixelated) {
|
|
54
|
+
ctx.imageSmoothingEnabled = false
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
Object.values(rest)
|
|
58
|
+
.filter(({ position }) => position)
|
|
59
|
+
.toSorted(
|
|
60
|
+
(a, b) =>
|
|
61
|
+
a.layer - b.layer ||
|
|
62
|
+
a.position[Y] - b.position[Y] ||
|
|
63
|
+
b.position[Z] - a.position[Z],
|
|
64
|
+
)
|
|
65
|
+
.forEach((instance) =>
|
|
66
|
+
draw(ctx, instance, { ...options, type: types[instance.type] }),
|
|
67
|
+
)
|
|
68
|
+
|
|
69
|
+
if (mouse) {
|
|
70
|
+
draw(ctx, mouse, { ...options, type: types[mouse.type] })
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
function draw(ctx, instance, options) {
|
|
76
|
+
const draw = options.type.draw
|
|
77
|
+
|
|
78
|
+
if (draw) {
|
|
79
|
+
absolutePosition(draw)(ctx, instance, options)
|
|
80
|
+
}
|
|
81
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
.character {
|
|
2
|
+
width: var(--size);
|
|
3
|
+
height: var(--size);
|
|
4
|
+
box-sizing: border-box;
|
|
5
|
+
background-color: lightgrey;
|
|
6
|
+
border: 1px solid grey;
|
|
7
|
+
border-radius: 50%;
|
|
8
|
+
transform: translate(-50%, -50%) rotate(var(--angle));
|
|
9
|
+
|
|
10
|
+
&::after {
|
|
11
|
+
content: '🞁';
|
|
12
|
+
position: absolute;
|
|
13
|
+
top: 50%;
|
|
14
|
+
right: 0;
|
|
15
|
+
transform: translate(50%, -50%) rotate(90deg);
|
|
16
|
+
}
|
|
17
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { useDispatch } from "react-redux"
|
|
2
|
+
|
|
3
|
+
import classes from "./character.module.scss"
|
|
4
|
+
|
|
5
|
+
const DEFAULT_SIZE = 24
|
|
6
|
+
const DEFAULT_ORIENTATION = 0
|
|
7
|
+
|
|
8
|
+
export default function Character({ id, type, instance, className, style }) {
|
|
9
|
+
const notify = useDispatch()
|
|
10
|
+
|
|
11
|
+
const size = type.size ?? DEFAULT_SIZE
|
|
12
|
+
const { orientation = DEFAULT_ORIENTATION } = instance
|
|
13
|
+
|
|
14
|
+
const handleClick = (event) => {
|
|
15
|
+
event.stopPropagation()
|
|
16
|
+
notify({ id: "instance:click", payload: id })
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
return (
|
|
20
|
+
<div
|
|
21
|
+
className={`${classes.character} ${className}`}
|
|
22
|
+
style={{
|
|
23
|
+
...style,
|
|
24
|
+
"--size": `${size}px`,
|
|
25
|
+
"--angle": `${-orientation}rad`,
|
|
26
|
+
}}
|
|
27
|
+
onClick={handleClick}
|
|
28
|
+
/>
|
|
29
|
+
)
|
|
30
|
+
}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
.cursor {
|
|
2
|
+
width: 1px;
|
|
3
|
+
height: 1px;
|
|
4
|
+
background-color: black;
|
|
5
|
+
transform: rotate(var(--angle));
|
|
6
|
+
pointer-events: none;
|
|
7
|
+
|
|
8
|
+
.top,
|
|
9
|
+
.bottom,
|
|
10
|
+
.left,
|
|
11
|
+
.right {
|
|
12
|
+
background-color: black;
|
|
13
|
+
position: absolute;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
.top,
|
|
17
|
+
.bottom {
|
|
18
|
+
width: 1px;
|
|
19
|
+
height: 4px;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
.top {
|
|
23
|
+
bottom: 5px;
|
|
24
|
+
left: 0;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
.bottom {
|
|
28
|
+
top: 5px;
|
|
29
|
+
left: 0;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
.left,
|
|
33
|
+
.right {
|
|
34
|
+
width: 4px;
|
|
35
|
+
height: 1px;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
.left {
|
|
39
|
+
top: 0;
|
|
40
|
+
right: 5px;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
.right {
|
|
44
|
+
top: 0;
|
|
45
|
+
left: 5px;
|
|
46
|
+
}
|
|
47
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import classes from "./cursor.module.scss"
|
|
2
|
+
|
|
3
|
+
export default function Cursor({ instance, className, style }) {
|
|
4
|
+
const { orientation } = instance
|
|
5
|
+
|
|
6
|
+
return (
|
|
7
|
+
<div
|
|
8
|
+
className={`${classes.cursor} ${className}`}
|
|
9
|
+
style={{
|
|
10
|
+
...style,
|
|
11
|
+
"--angle": `${-orientation}rad`,
|
|
12
|
+
}}
|
|
13
|
+
>
|
|
14
|
+
<div className={classes.top} />
|
|
15
|
+
<div className={classes.bottom} />
|
|
16
|
+
<div className={classes.left} />
|
|
17
|
+
<div className={classes.right} />
|
|
18
|
+
</div>
|
|
19
|
+
)
|
|
20
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { useEffect, useState } from "react"
|
|
2
|
+
import { useDispatch } from "react-redux"
|
|
3
|
+
|
|
4
|
+
import classes from "./field.module.scss"
|
|
5
|
+
|
|
6
|
+
export default function Field({ id, instance }) {
|
|
7
|
+
const { label, inputType, defaultValue = "", ...rest } = instance
|
|
8
|
+
|
|
9
|
+
const [value, setValue] = useState(defaultValue)
|
|
10
|
+
useEffect(() => {
|
|
11
|
+
setValue(defaultValue)
|
|
12
|
+
}, [defaultValue, inputType])
|
|
13
|
+
|
|
14
|
+
const notify = useDispatch()
|
|
15
|
+
|
|
16
|
+
const handleChange = (event) => {
|
|
17
|
+
const newValue = parse(event.target, inputType)
|
|
18
|
+
setValue(newValue)
|
|
19
|
+
notify({ id: "field:change", payload: { id, value: newValue } })
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
const handleClick = () => {
|
|
23
|
+
const newValue = defaultValue
|
|
24
|
+
setValue(newValue)
|
|
25
|
+
notify({ id: "field:change", payload: { id, value: newValue } })
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
return (
|
|
29
|
+
<div className={classes.field}>
|
|
30
|
+
<label htmlFor={id}>{label}</label>
|
|
31
|
+
<input
|
|
32
|
+
{...rest}
|
|
33
|
+
id={id}
|
|
34
|
+
type={inputType}
|
|
35
|
+
value={value}
|
|
36
|
+
checked={value}
|
|
37
|
+
onChange={handleChange}
|
|
38
|
+
/>
|
|
39
|
+
<button onClick={handleClick}>↺</button>
|
|
40
|
+
</div>
|
|
41
|
+
)
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
function parse(target, inputType) {
|
|
45
|
+
switch (inputType) {
|
|
46
|
+
case "checkbox":
|
|
47
|
+
case "radio":
|
|
48
|
+
return target.checked
|
|
49
|
+
|
|
50
|
+
case "number":
|
|
51
|
+
return Number(target.value)
|
|
52
|
+
|
|
53
|
+
default:
|
|
54
|
+
return target.value
|
|
55
|
+
}
|
|
56
|
+
}
|
|
@@ -0,0 +1,48 @@
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$black: #282c34;
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$dark-grey: #32363e;
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$middle-grey: #5c6370;
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$light-grey: #abb2bf;
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$highlight: #c678dd;
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.fields {
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padding: 1rem;
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display: grid;
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row-gap: 0.5rem;
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border-bottom: 1px solid $black;
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label,
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input,
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button {
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color: $light-grey;
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}
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input {
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background-color: $dark-grey;
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border-top: 1px solid $black;
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border-left: 1px solid $black;
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border-bottom: 1px solid $light-grey;
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border-right: 1px solid $light-grey;
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outline: none;
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&[type='checkbox'],
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&[type='radio'] {
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accent-color: $dark-grey;
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}
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&[type='number'] {
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text-align: right;
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}
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&:focus {
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outline: 1px solid $highlight;
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}
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}
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button {
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background-color: $dark-grey;
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border-top: 1px solid $light-grey;
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border-left: 1px solid $light-grey;
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border-bottom: 1px solid $black;
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border-right: 1px solid $black;
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}
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}
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import Field from "./field/index.jsx"
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import classes from "./fields.module.scss"
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export default function Fields({ fields }) {
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return (
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<div className={classes.fields}>
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{Object.entries(fields).map(([id, field]) => (
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<Field key={id} id={id} instance={field} />
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))}
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</div>
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)
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}
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@@ -0,0 +1,18 @@
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$black: #282c34;
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$dark-grey: #32363e;
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$middle-grey: #5c6370;
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$light-grey: #abb2bf;
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$highlight: #c678dd;
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.form {
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font-family: system-ui;
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background-color: $dark-grey;
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cursor: initial;
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> .group {
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color: $light-grey;
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background-color: $middle-grey;
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padding: 0.5rem;
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border-top: 1px solid $light-grey;
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}
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}
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import { Fragment } from "react"
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import Fields from "./fields/index.jsx"
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import classes from "./form.module.scss"
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export default function Form({ instance, className, style }) {
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const { fields, groups } = instance
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return (
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<div className={`${classes.form} ${className}`} style={style}>
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{fields && <Fields fields={fields} />}
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{groups &&
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Object.entries(groups).map(([id, { title, fields }]) => (
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<Fragment key={id}>
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<div className={classes.group}>{title}</div>
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{fields && <Fields fields={fields} />}
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</Fragment>
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))}
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</div>
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)
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}
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@@ -0,0 +1,16 @@
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export const DEFAULT_ACCURACY = 0
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const ONE_SECOND = 1
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export default function Fps({ type, instance, className, style }) {
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const { accuracy = DEFAULT_ACCURACY } = type
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const { value } = instance.dt
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const fps = ONE_SECOND / value
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return (
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<div className={className} style={style}>
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FPS: {fps.toFixed(accuracy)}
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</div>
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)
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}
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@@ -0,0 +1,71 @@
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import { withAbsolutePosition } from "@inglorious/ui/react/hocs/with-absolute-position"
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import { useSelector } from "react-redux"
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import Character from "./character/index.jsx"
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import Cursor from "./cursor/index.jsx"
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import Form from "./form/index.jsx"
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import Fps from "./fps/index.jsx"
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import Platform from "./platform/index.jsx"
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import Scene from "./scene/index.jsx"
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import Sprite from "./sprite/index.jsx"
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import Stats from "./stats/index.jsx"
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const Components = {
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character: withAbsolutePosition(Character),
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mouse: withAbsolutePosition(Cursor),
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form: withAbsolutePosition(Form),
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fps: withAbsolutePosition(Fps),
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platform: withAbsolutePosition(Platform),
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sprite: withAbsolutePosition(Sprite),
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stats: withAbsolutePosition(Stats),
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}
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const Y = 1
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const Z = 2
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export default function Game({ engine }) {
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// NOTE: don't use simply engine.instances here: need to subscribe to animate scene!
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const instances = useSelector((state) => state.instances)
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const types = engine._store.getTypes()
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const { mouse, ...rest } = instances
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const options = { types, instances }
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const draw = createDraw(options)
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return (
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<Scene instances={instances}>
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{Object.values(rest)
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.filter(({ position }) => position)
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.toSorted(
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(a, b) =>
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a.layer - b.layer ||
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a.position[Y] - b.position[Y] ||
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b.position[Z] - a.position[Z],
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)
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.map(draw)}
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{mouse && draw(mouse)}
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</Scene>
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)
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}
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function createDraw(options) {
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return function Draw(instance) {
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const { types, instances } = options
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const type = types[instance.type]
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const Component = instance.sprite
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? Components.sprite
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: Components[instance.type]
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return (
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<Component
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key={instance.id}
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id={instance.id}
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type={type}
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instance={instance}
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instances={instances}
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/>
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)
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}
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}
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