@inglorious/engine 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +9 -0
- package/README.md +72 -0
- package/package.json +76 -0
- package/src/docs/ai/movement/dynamic/align.js +131 -0
- package/src/docs/ai/movement/dynamic/arrive.js +88 -0
- package/src/docs/ai/movement/dynamic/dynamic.mdx +99 -0
- package/src/docs/ai/movement/dynamic/dynamic.stories.js +58 -0
- package/src/docs/ai/movement/dynamic/evade.js +72 -0
- package/src/docs/ai/movement/dynamic/face.js +90 -0
- package/src/docs/ai/movement/dynamic/flee.js +38 -0
- package/src/docs/ai/movement/dynamic/look-where-youre-going.js +114 -0
- package/src/docs/ai/movement/dynamic/match-velocity.js +92 -0
- package/src/docs/ai/movement/dynamic/pursue.js +72 -0
- package/src/docs/ai/movement/dynamic/seek.js +37 -0
- package/src/docs/ai/movement/dynamic/wander.js +71 -0
- package/src/docs/ai/movement/kinematic/align.js +122 -0
- package/src/docs/ai/movement/kinematic/arrive.js +78 -0
- package/src/docs/ai/movement/kinematic/face.js +82 -0
- package/src/docs/ai/movement/kinematic/flee.js +36 -0
- package/src/docs/ai/movement/kinematic/kinematic.mdx +67 -0
- package/src/docs/ai/movement/kinematic/kinematic.stories.js +42 -0
- package/src/docs/ai/movement/kinematic/seek.js +34 -0
- package/src/docs/ai/movement/kinematic/wander-as-seek.js +62 -0
- package/src/docs/ai/movement/kinematic/wander.js +28 -0
- package/src/docs/bounds.js +7 -0
- package/src/docs/code-reuse.js +35 -0
- package/src/docs/collision/circles.js +58 -0
- package/src/docs/collision/collision.mdx +27 -0
- package/src/docs/collision/collision.stories.js +22 -0
- package/src/docs/collision/platform.js +76 -0
- package/src/docs/collision/tilemap.js +181 -0
- package/src/docs/empty.js +1 -0
- package/src/docs/engine.mdx +81 -0
- package/src/docs/engine.stories.js +37 -0
- package/src/docs/event-handlers.js +68 -0
- package/src/docs/framerate.js +37 -0
- package/src/docs/game.jsx +15 -0
- package/src/docs/image/image.js +19 -0
- package/src/docs/image/image.stories.js +22 -0
- package/src/docs/image/sprite.js +39 -0
- package/src/docs/image/tilemap.js +84 -0
- package/src/docs/input/controls.js +67 -0
- package/src/docs/input/gamepad.js +67 -0
- package/src/docs/input/input.mdx +55 -0
- package/src/docs/input/input.stories.js +27 -0
- package/src/docs/input/keyboard.js +58 -0
- package/src/docs/input/mouse.js +32 -0
- package/src/docs/instances.js +49 -0
- package/src/docs/player/dynamic/double-jump.js +90 -0
- package/src/docs/player/dynamic/dynamic.stories.js +32 -0
- package/src/docs/player/dynamic/jump.js +83 -0
- package/src/docs/player/dynamic/modern-controls.js +57 -0
- package/src/docs/player/dynamic/shooter-controls.js +51 -0
- package/src/docs/player/dynamic/tank-controls.js +44 -0
- package/src/docs/player/kinematic/double-jump.js +90 -0
- package/src/docs/player/kinematic/jump.js +82 -0
- package/src/docs/player/kinematic/kinematic.stories.js +32 -0
- package/src/docs/player/kinematic/modern-controls.js +56 -0
- package/src/docs/player/kinematic/shooter-controls.js +48 -0
- package/src/docs/player/kinematic/tank-controls.js +42 -0
- package/src/docs/quick-start/first-game.js +49 -0
- package/src/docs/quick-start/hello-world.js +1 -0
- package/src/docs/quick-start.mdx +127 -0
- package/src/docs/quick-start.stories.js +17 -0
- package/src/docs/recipes/add-and-remove.js +71 -0
- package/src/docs/recipes/add-instance.js +42 -0
- package/src/docs/recipes/decision-tree.js +169 -0
- package/src/docs/recipes/random-instances.js +25 -0
- package/src/docs/recipes/recipes.mdx +81 -0
- package/src/docs/recipes/recipes.stories.js +37 -0
- package/src/docs/recipes/remove-instance.js +52 -0
- package/src/docs/recipes/states.js +64 -0
- package/src/docs/ui/button.js +28 -0
- package/src/docs/ui/form.stories.js +55 -0
- package/src/docs/ui-chooser.jsx +6 -0
- package/src/docs/utils/data-structures/object.mdx +47 -0
- package/src/docs/utils/data-structures/objects.mdx +30 -0
- package/src/docs/utils/functions/functions.mdx +34 -0
- package/src/docs/utils/math/geometry/circle.mdx +55 -0
- package/src/docs/utils/math/geometry/point.mdx +38 -0
- package/src/docs/utils/math/geometry/rectangle.mdx +24 -0
- package/src/docs/utils/math/geometry/segment.mdx +55 -0
- package/src/docs/utils/math/geometry/triangle.mdx +22 -0
- package/src/docs/utils/math/linear-algebra/2d.mdx +22 -0
- package/src/docs/utils/math/linear-algebra/quaternion.mdx +21 -0
- package/src/docs/utils/math/linear-algebra/quaternions.mdx +22 -0
- package/src/docs/utils/math/linear-algebra/vector.mdx +177 -0
- package/src/docs/utils/math/linear-algebra/vectors.mdx +58 -0
- package/src/docs/utils/math/numbers.mdx +76 -0
- package/src/docs/utils/math/random.mdx +35 -0
- package/src/docs/utils/math/statistics.mdx +38 -0
- package/src/docs/utils/math/trigonometry.mdx +85 -0
- package/src/docs/utils/physics/friction.mdx +20 -0
- package/src/docs/utils/physics/gravity.mdx +28 -0
- package/src/engine/ai/movement/dynamic/align.js +63 -0
- package/src/engine/ai/movement/dynamic/arrive.js +43 -0
- package/src/engine/ai/movement/dynamic/evade.js +38 -0
- package/src/engine/ai/movement/dynamic/face.js +20 -0
- package/src/engine/ai/movement/dynamic/flee.js +45 -0
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +17 -0
- package/src/engine/ai/movement/dynamic/match-velocity.js +50 -0
- package/src/engine/ai/movement/dynamic/pursue.js +38 -0
- package/src/engine/ai/movement/dynamic/seek.js +44 -0
- package/src/engine/ai/movement/dynamic/wander.js +32 -0
- package/src/engine/ai/movement/kinematic/align.js +37 -0
- package/src/engine/ai/movement/kinematic/arrive.js +42 -0
- package/src/engine/ai/movement/kinematic/face.js +20 -0
- package/src/engine/ai/movement/kinematic/flee.js +26 -0
- package/src/engine/ai/movement/kinematic/seek.js +26 -0
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -0
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -0
- package/src/engine/ai/movement/kinematic/wander.js +27 -0
- package/src/engine/collision/detection.js +115 -0
- package/src/engine/loop/animation-frame.js +26 -0
- package/src/engine/loop/elapsed.js +23 -0
- package/src/engine/loop/fixed.js +28 -0
- package/src/engine/loop/flash.js +14 -0
- package/src/engine/loop/lag.js +27 -0
- package/src/engine/loop.js +15 -0
- package/src/engine/movement/dynamic/modern.js +24 -0
- package/src/engine/movement/dynamic/tank.js +43 -0
- package/src/engine/movement/kinematic/modern.js +16 -0
- package/src/engine/movement/kinematic/modern.test.js +27 -0
- package/src/engine/movement/kinematic/tank.js +27 -0
- package/src/engine/store.js +174 -0
- package/src/engine/store.test.js +256 -0
- package/src/engine.js +74 -0
- package/src/game/animation.js +26 -0
- package/src/game/bounds.js +66 -0
- package/src/game/decorators/character.js +5 -0
- package/src/game/decorators/clamp-to-bounds.js +15 -0
- package/src/game/decorators/collisions.js +24 -0
- package/src/game/decorators/controls/dynamic/modern.js +48 -0
- package/src/game/decorators/controls/dynamic/shooter.js +47 -0
- package/src/game/decorators/controls/dynamic/tank.js +55 -0
- package/src/game/decorators/controls/kinematic/modern.js +49 -0
- package/src/game/decorators/controls/kinematic/shooter.js +45 -0
- package/src/game/decorators/controls/kinematic/tank.js +52 -0
- package/src/game/decorators/debug/collisions.js +32 -0
- package/src/game/decorators/double-jump.js +70 -0
- package/src/game/decorators/fps.js +30 -0
- package/src/game/decorators/fsm.js +27 -0
- package/src/game/decorators/fsm.test.js +56 -0
- package/src/game/decorators/game.js +11 -0
- package/src/game/decorators/image/image.js +5 -0
- package/src/game/decorators/image/sprite.js +5 -0
- package/src/game/decorators/image/tilemap.js +5 -0
- package/src/game/decorators/input/controls.js +27 -0
- package/src/game/decorators/input/gamepad.js +74 -0
- package/src/game/decorators/input/input.js +41 -0
- package/src/game/decorators/input/keyboard.js +49 -0
- package/src/game/decorators/input/mouse.js +65 -0
- package/src/game/decorators/jump.js +72 -0
- package/src/game/decorators/platform.js +5 -0
- package/src/game/decorators/ui/button.js +21 -0
- package/src/game/sprite.js +119 -0
- package/src/main.js +5 -0
- package/src/ui/canvas/absolute-position.js +17 -0
- package/src/ui/canvas/character.js +35 -0
- package/src/ui/canvas/form/button.js +25 -0
- package/src/ui/canvas/fps.js +18 -0
- package/src/ui/canvas/image/hitmask.js +37 -0
- package/src/ui/canvas/image/image.js +37 -0
- package/src/ui/canvas/image/sprite.js +49 -0
- package/src/ui/canvas/image/tilemap.js +64 -0
- package/src/ui/canvas/mouse.js +37 -0
- package/src/ui/canvas/shapes/circle.js +31 -0
- package/src/ui/canvas/shapes/rectangle.js +31 -0
- package/src/ui/canvas.js +81 -0
- package/src/ui/react/game/character/character.module.scss +17 -0
- package/src/ui/react/game/character/index.jsx +30 -0
- package/src/ui/react/game/cursor/cursor.module.scss +47 -0
- package/src/ui/react/game/cursor/index.jsx +20 -0
- package/src/ui/react/game/form/fields/field/field.module.scss +5 -0
- package/src/ui/react/game/form/fields/field/index.jsx +56 -0
- package/src/ui/react/game/form/fields/fields.module.scss +48 -0
- package/src/ui/react/game/form/fields/index.jsx +12 -0
- package/src/ui/react/game/form/form.module.scss +18 -0
- package/src/ui/react/game/form/index.jsx +22 -0
- package/src/ui/react/game/fps/index.jsx +16 -0
- package/src/ui/react/game/game.jsx +71 -0
- package/src/ui/react/game/index.jsx +29 -0
- package/src/ui/react/game/platform/index.jsx +30 -0
- package/src/ui/react/game/platform/platform.module.scss +7 -0
- package/src/ui/react/game/scene/index.jsx +25 -0
- package/src/ui/react/game/scene/scene.module.scss +9 -0
- package/src/ui/react/game/sprite/index.jsx +58 -0
- package/src/ui/react/game/sprite/sprite.module.css +3 -0
- package/src/ui/react/game/stats/index.jsx +22 -0
- package/src/ui/react/hocs/with-absolute-position/index.jsx +20 -0
- package/src/ui/react/hocs/with-absolute-position/with-absolute-position.module.scss +5 -0
- package/src/ui/react/index.jsx +9 -0
- package/src/utils/algorithms/decision-tree.js +24 -0
- package/src/utils/algorithms/decision-tree.test.js +102 -0
- package/src/utils/algorithms/path-finding.js +155 -0
- package/src/utils/algorithms/path-finding.test.js +151 -0
- package/src/utils/algorithms/types.d.ts +28 -0
- package/src/utils/data-structures/array.js +83 -0
- package/src/utils/data-structures/array.test.js +173 -0
- package/src/utils/data-structures/board.js +159 -0
- package/src/utils/data-structures/board.test.js +242 -0
- package/src/utils/data-structures/boolean.js +9 -0
- package/src/utils/data-structures/heap.js +164 -0
- package/src/utils/data-structures/heap.test.js +103 -0
- package/src/utils/data-structures/object.js +102 -0
- package/src/utils/data-structures/object.test.js +121 -0
- package/src/utils/data-structures/objects.js +48 -0
- package/src/utils/data-structures/objects.test.js +99 -0
- package/src/utils/data-structures/tree.js +36 -0
- package/src/utils/data-structures/tree.test.js +33 -0
- package/src/utils/data-structures/types.d.ts +4 -0
- package/src/utils/functions/functions.js +19 -0
- package/src/utils/functions/functions.test.js +23 -0
- package/src/utils/math/geometry/circle.js +117 -0
- package/src/utils/math/geometry/circle.test.js +97 -0
- package/src/utils/math/geometry/hitmask.js +39 -0
- package/src/utils/math/geometry/hitmask.test.js +84 -0
- package/src/utils/math/geometry/line.js +35 -0
- package/src/utils/math/geometry/line.test.js +49 -0
- package/src/utils/math/geometry/platform.js +42 -0
- package/src/utils/math/geometry/platform.test.js +133 -0
- package/src/utils/math/geometry/point.js +71 -0
- package/src/utils/math/geometry/point.test.js +81 -0
- package/src/utils/math/geometry/rectangle.js +45 -0
- package/src/utils/math/geometry/rectangle.test.js +42 -0
- package/src/utils/math/geometry/segment.js +80 -0
- package/src/utils/math/geometry/segment.test.js +183 -0
- package/src/utils/math/geometry/triangle.js +15 -0
- package/src/utils/math/geometry/triangle.test.js +11 -0
- package/src/utils/math/geometry/types.d.ts +23 -0
- package/src/utils/math/linear-algebra/2d.js +28 -0
- package/src/utils/math/linear-algebra/2d.test.js +17 -0
- package/src/utils/math/linear-algebra/quaternion.js +22 -0
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -0
- package/src/utils/math/linear-algebra/quaternions.js +20 -0
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -0
- package/src/utils/math/linear-algebra/types.d.ts +4 -0
- package/src/utils/math/linear-algebra/vector.js +302 -0
- package/src/utils/math/linear-algebra/vector.test.js +257 -0
- package/src/utils/math/linear-algebra/vectors.js +122 -0
- package/src/utils/math/linear-algebra/vectors.test.js +65 -0
- package/src/utils/math/numbers.js +90 -0
- package/src/utils/math/numbers.test.js +137 -0
- package/src/utils/math/rng.js +44 -0
- package/src/utils/math/rng.test.js +39 -0
- package/src/utils/math/statistics.js +43 -0
- package/src/utils/math/statistics.test.js +47 -0
- package/src/utils/math/trigonometry.js +89 -0
- package/src/utils/math/trigonometry.test.js +52 -0
- package/src/utils/physics/acceleration.js +63 -0
- package/src/utils/physics/friction.js +30 -0
- package/src/utils/physics/friction.test.js +44 -0
- package/src/utils/physics/gravity.js +71 -0
- package/src/utils/physics/gravity.test.js +80 -0
- package/src/utils/physics/jump.js +41 -0
- package/src/utils/physics/velocity.js +38 -0
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import { extend } from "@inglorious/utils/data-structures/objects.js"
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const DEFAULT_PARAMS = {
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onState: "default",
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}
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export function enableCollisions(params) {
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params = extend(DEFAULT_PARAMS, params)
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return (type) =>
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extend(type, {
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states: {
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[params.onState]: {
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"game:update"(instance, event, options) {
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type.states?.[params.onState]["game:update"]?.(
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instance,
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event,
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options,
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)
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},
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},
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},
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})
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}
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@@ -0,0 +1,48 @@
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import modernMove from "@inglorious/engine/movement/dynamic/modern.js"
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import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
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import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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const DEFAULT_PARAMS = {
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maxAcceleration: 500,
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}
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const X = 0
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const Z = 2
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export function enableModernControls(params) {
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params = extend(DEFAULT_PARAMS, params)
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return (type) =>
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extend(type, {
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"game:update"(instance, event, options) {
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type["game:update"]?.(instance, event, options)
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const maxAcceleration =
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instance.maxAcceleration ?? params.maxAcceleration
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const { input0 } = options.instances
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instance.acceleration = zero()
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if (input0.left) {
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instance.acceleration[X] = -maxAcceleration
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}
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if (input0.right) {
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instance.acceleration[X] = maxAcceleration
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}
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if (input0.down) {
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instance.acceleration[Z] = -maxAcceleration
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}
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if (input0.up) {
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instance.acceleration[Z] = maxAcceleration
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}
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if (input0.leftRight != null) {
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instance.acceleration[X] += input0.leftRight * maxAcceleration
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}
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if (input0.upDown != null) {
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instance.acceleration[Z] += -input0.upDown * maxAcceleration
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}
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merge(instance, modernMove(instance, options))
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},
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})
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}
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import face from "@inglorious/engine/ai/movement/dynamic/face.js"
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import tankMove from "@inglorious/engine/movement/dynamic/tank.js"
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import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
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import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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import { pi } from "@inglorious/utils/math/trigonometry.js"
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const FULL_CIRCLE = 2
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const DEFAULT_PARAMS = {
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maxAngularSpeed: FULL_CIRCLE * pi(),
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maxSpeed: 250,
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}
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const X = 0
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const Z = 2
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export function enableShooterControls(params) {
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params = extend(DEFAULT_PARAMS, params)
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return (type) =>
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extend(type, {
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"game:update"(instance, event, options) {
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instance.maxAngularSpeed =
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instance.maxAngularSpeed ?? params.maxAngularSpeed
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instance.maxAcceleration =
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instance.maxAcceleration ?? params.maxAcceleration
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instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
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const { input0, mouse } = options.instances
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instance.acceleration = zero()
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if (input0.left) {
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instance.acceleration[Z] = -instance.maxAcceleration
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}
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if (input0.down) {
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instance.acceleration[X] = -instance.maxAcceleration
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}
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if (input0.right) {
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instance.acceleration[Z] = instance.maxAcceleration
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}
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if (input0.up) {
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instance.acceleration[X] = instance.maxAcceleration
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}
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merge(instance, face(instance, mouse, options))
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merge(instance, tankMove(instance, options))
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},
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})
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}
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@@ -0,0 +1,55 @@
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import tankMove from "@inglorious/engine/movement/dynamic/tank.js"
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import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
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import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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const DEFAULT_PARAMS = {
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maxAngularSpeed: 10,
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maxAcceleration: 500,
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maxSpeed: 250,
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}
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const X = 0
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const Z = 2
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export function enableTankControls(params) {
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params = extend(DEFAULT_PARAMS, params)
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return (type) =>
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extend(type, {
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"game:update"(instance, event, options) {
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instance.maxAngularSpeed =
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instance.maxAngularSpeed ?? params.maxAngularSpeed
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instance.maxAcceleration =
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instance.maxAcceleration ?? params.maxAcceleration
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instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
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instance.acceleration = zero()
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const { input0 } = options.instances
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if (input0.left) {
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instance.orientation += 0.1
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}
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if (input0.down) {
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instance.acceleration[X] = -instance.maxAcceleration
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}
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if (input0.right) {
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instance.orientation -= 0.1
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}
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if (input0.up) {
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instance.acceleration[X] = instance.maxAcceleration
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}
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if (input0.leftRight != null) {
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instance.orientation +=
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-input0.leftRight * instance.maxAngularSpeed * options.dt
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}
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if (input0.upDown != null) {
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instance.acceleration[X] += -input0.upDown * instance.maxAcceleration
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}
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if (input0.strafe != null) {
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instance.acceleration[Z] += input0.strafe * instance.maxAcceleration
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}
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+
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merge(instance, tankMove(instance, options))
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},
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})
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}
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@@ -0,0 +1,49 @@
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1
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import modernMove from "@inglorious/engine/movement/kinematic/modern.js"
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2
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import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
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3
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import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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5
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const DEFAULT_PARAMS = {
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onState: "default",
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movementStrategy: "kinematic",
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maxSpeed: 250,
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}
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const X = 0
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const Z = 2
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export function enableModernControls(params) {
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params = extend(DEFAULT_PARAMS, params)
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return (type) =>
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extend(type, {
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"game:update"(instance, event, options) {
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type["game:update"]?.(instance, event, options)
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const maxSpeed = instance.maxSpeed ?? params.maxSpeed
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const { input0 } = options.instances
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instance.velocity = zero()
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if (input0.left) {
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instance.velocity[X] = -maxSpeed
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}
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if (input0.down) {
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instance.velocity[Z] = -maxSpeed
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31
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}
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32
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if (input0.right) {
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33
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instance.velocity[X] = maxSpeed
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34
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}
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35
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if (input0.up) {
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36
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instance.velocity[Z] = maxSpeed
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37
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}
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38
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+
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if (input0.leftRight != null) {
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instance.velocity[X] += input0.leftRight * maxSpeed
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}
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if (input0.upDown != null) {
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instance.velocity[Z] += -input0.upDown * maxSpeed
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}
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45
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+
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46
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merge(instance, modernMove(instance, options))
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},
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48
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})
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49
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}
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@@ -0,0 +1,45 @@
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1
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import face from "@inglorious/engine/ai/movement/kinematic/face.js"
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2
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+
import tankMove from "@inglorious/engine/movement/kinematic/tank.js"
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3
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+
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
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4
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+
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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5
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+
import { pi } from "@inglorious/utils/math/trigonometry.js"
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6
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+
|
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7
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+
const FULL_CIRCLE = 2
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8
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+
const DEFAULT_PARAMS = {
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9
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+
maxAngularSpeed: FULL_CIRCLE * pi(),
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10
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+
maxSpeed: 250,
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11
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+
}
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12
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+
const X = 0
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13
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+
const Z = 2
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14
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+
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15
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+
export function enableShooterControls(params) {
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16
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params = extend(DEFAULT_PARAMS, params)
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17
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+
|
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18
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+
return (type) =>
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19
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+
extend(type, {
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20
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+
"game:update"(instance, event, options) {
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21
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+
instance.maxAngularSpeed =
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22
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+
instance.maxAngularSpeed ?? params.maxAngularSpeed
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23
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instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
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24
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+
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25
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+
const { input0, mouse } = options.instances
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26
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+
instance.velocity = zero()
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27
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+
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28
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+
if (input0.left) {
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29
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+
instance.velocity[Z] = -instance.maxSpeed
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30
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+
}
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31
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+
if (input0.down) {
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32
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+
instance.velocity[X] = -instance.maxSpeed
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33
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+
}
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34
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+
if (input0.right) {
|
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35
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+
instance.velocity[Z] = instance.maxSpeed
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36
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+
}
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37
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+
if (input0.up) {
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38
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+
instance.velocity[X] = instance.maxSpeed
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39
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+
}
|
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40
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+
|
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41
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+
merge(instance, face(instance, mouse, options))
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42
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+
merge(instance, tankMove(instance, options))
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43
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+
},
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44
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+
})
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45
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+
}
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@@ -0,0 +1,52 @@
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1
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+
import tankMove from "@inglorious/engine/movement/kinematic/tank.js"
|
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2
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+
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
3
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+
import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
4
|
+
|
|
5
|
+
const DEFAULT_PARAMS = {
|
|
6
|
+
maxAngularSpeed: 10,
|
|
7
|
+
maxSpeed: 250,
|
|
8
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+
}
|
|
9
|
+
const X = 0
|
|
10
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+
const Z = 2
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11
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+
|
|
12
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+
export function enableTankControls(params) {
|
|
13
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+
params = extend(DEFAULT_PARAMS, params)
|
|
14
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+
|
|
15
|
+
return (type) =>
|
|
16
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+
extend(type, {
|
|
17
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+
"game:update"(instance, event, options) {
|
|
18
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+
instance.maxAngularSpeed =
|
|
19
|
+
instance.maxAngularSpeed ?? params.maxAngularSpeed
|
|
20
|
+
instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
|
|
21
|
+
|
|
22
|
+
const { input0 } = options.instances
|
|
23
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+
instance.velocity = zero()
|
|
24
|
+
|
|
25
|
+
if (input0.left) {
|
|
26
|
+
instance.orientation += 0.1
|
|
27
|
+
}
|
|
28
|
+
if (input0.down) {
|
|
29
|
+
instance.velocity[X] = -instance.maxSpeed
|
|
30
|
+
}
|
|
31
|
+
if (input0.right) {
|
|
32
|
+
instance.orientation -= 0.1
|
|
33
|
+
}
|
|
34
|
+
if (input0.up) {
|
|
35
|
+
instance.velocity[X] = instance.maxSpeed
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
if (input0.leftRight != null) {
|
|
39
|
+
instance.orientation +=
|
|
40
|
+
-input0.leftRight * instance.maxAngularSpeed * options.dt
|
|
41
|
+
}
|
|
42
|
+
if (input0.upDown != null) {
|
|
43
|
+
instance.velocity[X] += -input0.upDown * instance.maxSpeed
|
|
44
|
+
}
|
|
45
|
+
if (input0.strafe != null) {
|
|
46
|
+
instance.velocity[Z] += input0.strafe * instance.maxSpeed
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
merge(instance, tankMove(instance, options))
|
|
50
|
+
},
|
|
51
|
+
})
|
|
52
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import drawHitmask from "@inglorious/ui/canvas/image/hitmask.js"
|
|
2
|
+
import drawCircle from "@inglorious/ui/canvas/shapes/circle.js"
|
|
3
|
+
import drawRectangle from "@inglorious/ui/canvas/shapes/rectangle.js"
|
|
4
|
+
import { extend } from "@inglorious/utils/data-structures/objects.js"
|
|
5
|
+
|
|
6
|
+
const Shape = {
|
|
7
|
+
circle: drawCircle,
|
|
8
|
+
rectangle: drawRectangle,
|
|
9
|
+
hitmask: drawHitmask,
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export function enableCollisionsDebug() {
|
|
13
|
+
return (type) =>
|
|
14
|
+
extend(type, {
|
|
15
|
+
draw(ctx, instance, options) {
|
|
16
|
+
type.draw(ctx, instance, options)
|
|
17
|
+
|
|
18
|
+
if (!options.instances.game.debug) {
|
|
19
|
+
return
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
ctx.save()
|
|
23
|
+
|
|
24
|
+
Object.values(instance.collisions).forEach((collision) => {
|
|
25
|
+
const draw = Shape[collision.shape]
|
|
26
|
+
draw(ctx, { ...collision, color: "#00FF00" }, options)
|
|
27
|
+
})
|
|
28
|
+
|
|
29
|
+
ctx.restore()
|
|
30
|
+
},
|
|
31
|
+
})
|
|
32
|
+
}
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import { collidesWith } from "@inglorious/engine/collision/detection.js"
|
|
2
|
+
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
3
|
+
import { applyGravity } from "@inglorious/utils/physics/gravity.js"
|
|
4
|
+
import { jump } from "@inglorious/utils/physics/jump.js"
|
|
5
|
+
|
|
6
|
+
import { enableFsm } from "./fsm.js"
|
|
7
|
+
|
|
8
|
+
const DEFAULT_PARAMS = {
|
|
9
|
+
onState: "default",
|
|
10
|
+
onInput: "input0",
|
|
11
|
+
maxSpeed: 250,
|
|
12
|
+
maxJump: 100,
|
|
13
|
+
maxLeap: 100,
|
|
14
|
+
}
|
|
15
|
+
const FALLING = 0
|
|
16
|
+
|
|
17
|
+
export function enableDoubleJump(params) {
|
|
18
|
+
params = extend(DEFAULT_PARAMS, params)
|
|
19
|
+
|
|
20
|
+
const freeFall = createFreeFall(params)
|
|
21
|
+
|
|
22
|
+
return enableFsm({
|
|
23
|
+
jumping: {
|
|
24
|
+
"input:press"(instance, event, options) {
|
|
25
|
+
instance.onInput = instance.onInput ?? params.onInput
|
|
26
|
+
instance.maxJump = instance.maxJump ?? params.maxJump
|
|
27
|
+
instance.maxLeap = instance.maxLeap ?? params.maxLeap
|
|
28
|
+
instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
|
|
29
|
+
|
|
30
|
+
const { id, action } = event.payload
|
|
31
|
+
if (id.endsWith(instance.onInput) && action === "jump") {
|
|
32
|
+
instance.state = "doubleJumping"
|
|
33
|
+
merge(instance, jump(instance, options))
|
|
34
|
+
}
|
|
35
|
+
},
|
|
36
|
+
},
|
|
37
|
+
|
|
38
|
+
doubleJumping: {
|
|
39
|
+
"game:update"(instance, event, options) {
|
|
40
|
+
freeFall(instance, event, options)
|
|
41
|
+
},
|
|
42
|
+
},
|
|
43
|
+
})
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
// TODO: this is a copy-paste of jump.js. Can we reduce duplication?
|
|
47
|
+
function createFreeFall(params) {
|
|
48
|
+
return (instance, event, options) => {
|
|
49
|
+
instance.maxLeap = instance.maxLeap ?? params.maxLeap
|
|
50
|
+
|
|
51
|
+
merge(instance, applyGravity(instance, options))
|
|
52
|
+
|
|
53
|
+
const { instances } = options
|
|
54
|
+
const targets = Object.values(instances).filter(
|
|
55
|
+
({ type }) => type === "platform",
|
|
56
|
+
)
|
|
57
|
+
|
|
58
|
+
targets.forEach((target) => {
|
|
59
|
+
if (instance.vy < FALLING && collidesWith(instance, target, "platform")) {
|
|
60
|
+
instance.vy = 0
|
|
61
|
+
const [x, , z] = instance.position
|
|
62
|
+
const { radius } = instance.collisions.platform
|
|
63
|
+
const [, targetY] = target.position
|
|
64
|
+
const py = targetY + radius
|
|
65
|
+
instance.position = [x, py, z]
|
|
66
|
+
instance.state = params.onState
|
|
67
|
+
}
|
|
68
|
+
})
|
|
69
|
+
}
|
|
70
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { Animation } from "@inglorious/game/animation.js"
|
|
2
|
+
import draw from "@inglorious/ui/canvas/fps.js"
|
|
3
|
+
import { extend } from "@inglorious/utils/data-structures/objects.js"
|
|
4
|
+
|
|
5
|
+
const DEFAULT_PARAMS = {
|
|
6
|
+
accuracy: 1,
|
|
7
|
+
size: 16,
|
|
8
|
+
speed: 1,
|
|
9
|
+
defaultValue: 0.016666666666666666,
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export function enableFps(params) {
|
|
13
|
+
params = extend(DEFAULT_PARAMS, params)
|
|
14
|
+
|
|
15
|
+
return {
|
|
16
|
+
draw,
|
|
17
|
+
|
|
18
|
+
"game:start"(instance) {
|
|
19
|
+
instance.dt = instance.dt ?? params
|
|
20
|
+
},
|
|
21
|
+
|
|
22
|
+
"game:update"(instance, event, options) {
|
|
23
|
+
Animation.play("dt", "default", instance, { ...options, onTick })
|
|
24
|
+
},
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
function onTick(instance, options) {
|
|
29
|
+
instance.dt.value = options.dt
|
|
30
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { extend } from "@inglorious/utils/data-structures/objects.js"
|
|
2
|
+
|
|
3
|
+
const DEFAULT_STATE = "default"
|
|
4
|
+
|
|
5
|
+
export function enableFsm(states) {
|
|
6
|
+
return (type) => {
|
|
7
|
+
const uniqueEventNames = [
|
|
8
|
+
...new Set(Object.values(states).flatMap(Object.keys)),
|
|
9
|
+
]
|
|
10
|
+
|
|
11
|
+
const newType = uniqueEventNames.reduce(
|
|
12
|
+
(acc, eventName) => ({
|
|
13
|
+
...acc,
|
|
14
|
+
|
|
15
|
+
[eventName](instance, event, options) {
|
|
16
|
+
type[eventName]?.(instance, event, options)
|
|
17
|
+
|
|
18
|
+
const state = states[instance.state ?? DEFAULT_STATE]
|
|
19
|
+
state?.[eventName]?.(instance, event, options)
|
|
20
|
+
},
|
|
21
|
+
}),
|
|
22
|
+
{},
|
|
23
|
+
)
|
|
24
|
+
|
|
25
|
+
return extend(type, newType)
|
|
26
|
+
}
|
|
27
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { createStore } from "@inglorious/engine/store"
|
|
2
|
+
import { expect, test } from "vitest"
|
|
3
|
+
|
|
4
|
+
import { enableFsm } from "./fsm"
|
|
5
|
+
|
|
6
|
+
test("it should add a finite state machine", () => {
|
|
7
|
+
const config = {
|
|
8
|
+
types: {
|
|
9
|
+
kitty: [
|
|
10
|
+
enableFsm({
|
|
11
|
+
default: {
|
|
12
|
+
"cat:meow"(instance) {
|
|
13
|
+
instance.state = "meowing"
|
|
14
|
+
},
|
|
15
|
+
},
|
|
16
|
+
meowing: {
|
|
17
|
+
"game:update"(instance) {
|
|
18
|
+
instance.treats++
|
|
19
|
+
},
|
|
20
|
+
},
|
|
21
|
+
}),
|
|
22
|
+
],
|
|
23
|
+
},
|
|
24
|
+
instances: {
|
|
25
|
+
instance1: {
|
|
26
|
+
type: "kitty",
|
|
27
|
+
treats: 0,
|
|
28
|
+
},
|
|
29
|
+
},
|
|
30
|
+
}
|
|
31
|
+
const store = createStore(config)
|
|
32
|
+
const afterState = {
|
|
33
|
+
events: [],
|
|
34
|
+
instances: {
|
|
35
|
+
game: {
|
|
36
|
+
id: "game",
|
|
37
|
+
type: "game",
|
|
38
|
+
layer: 0,
|
|
39
|
+
bounds: [0, 0, 800, 600],
|
|
40
|
+
},
|
|
41
|
+
instance1: {
|
|
42
|
+
id: "instance1",
|
|
43
|
+
type: "kitty",
|
|
44
|
+
layer: 0,
|
|
45
|
+
state: "meowing",
|
|
46
|
+
treats: 1,
|
|
47
|
+
},
|
|
48
|
+
},
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
store.notify({ id: "cat:meow" })
|
|
52
|
+
store.update()
|
|
53
|
+
|
|
54
|
+
const state = store.getState()
|
|
55
|
+
expect(state).toStrictEqual(afterState)
|
|
56
|
+
})
|