@inglorious/engine 0.1.0

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Files changed (256) hide show
  1. package/LICENSE +9 -0
  2. package/README.md +72 -0
  3. package/package.json +76 -0
  4. package/src/docs/ai/movement/dynamic/align.js +131 -0
  5. package/src/docs/ai/movement/dynamic/arrive.js +88 -0
  6. package/src/docs/ai/movement/dynamic/dynamic.mdx +99 -0
  7. package/src/docs/ai/movement/dynamic/dynamic.stories.js +58 -0
  8. package/src/docs/ai/movement/dynamic/evade.js +72 -0
  9. package/src/docs/ai/movement/dynamic/face.js +90 -0
  10. package/src/docs/ai/movement/dynamic/flee.js +38 -0
  11. package/src/docs/ai/movement/dynamic/look-where-youre-going.js +114 -0
  12. package/src/docs/ai/movement/dynamic/match-velocity.js +92 -0
  13. package/src/docs/ai/movement/dynamic/pursue.js +72 -0
  14. package/src/docs/ai/movement/dynamic/seek.js +37 -0
  15. package/src/docs/ai/movement/dynamic/wander.js +71 -0
  16. package/src/docs/ai/movement/kinematic/align.js +122 -0
  17. package/src/docs/ai/movement/kinematic/arrive.js +78 -0
  18. package/src/docs/ai/movement/kinematic/face.js +82 -0
  19. package/src/docs/ai/movement/kinematic/flee.js +36 -0
  20. package/src/docs/ai/movement/kinematic/kinematic.mdx +67 -0
  21. package/src/docs/ai/movement/kinematic/kinematic.stories.js +42 -0
  22. package/src/docs/ai/movement/kinematic/seek.js +34 -0
  23. package/src/docs/ai/movement/kinematic/wander-as-seek.js +62 -0
  24. package/src/docs/ai/movement/kinematic/wander.js +28 -0
  25. package/src/docs/bounds.js +7 -0
  26. package/src/docs/code-reuse.js +35 -0
  27. package/src/docs/collision/circles.js +58 -0
  28. package/src/docs/collision/collision.mdx +27 -0
  29. package/src/docs/collision/collision.stories.js +22 -0
  30. package/src/docs/collision/platform.js +76 -0
  31. package/src/docs/collision/tilemap.js +181 -0
  32. package/src/docs/empty.js +1 -0
  33. package/src/docs/engine.mdx +81 -0
  34. package/src/docs/engine.stories.js +37 -0
  35. package/src/docs/event-handlers.js +68 -0
  36. package/src/docs/framerate.js +37 -0
  37. package/src/docs/game.jsx +15 -0
  38. package/src/docs/image/image.js +19 -0
  39. package/src/docs/image/image.stories.js +22 -0
  40. package/src/docs/image/sprite.js +39 -0
  41. package/src/docs/image/tilemap.js +84 -0
  42. package/src/docs/input/controls.js +67 -0
  43. package/src/docs/input/gamepad.js +67 -0
  44. package/src/docs/input/input.mdx +55 -0
  45. package/src/docs/input/input.stories.js +27 -0
  46. package/src/docs/input/keyboard.js +58 -0
  47. package/src/docs/input/mouse.js +32 -0
  48. package/src/docs/instances.js +49 -0
  49. package/src/docs/player/dynamic/double-jump.js +90 -0
  50. package/src/docs/player/dynamic/dynamic.stories.js +32 -0
  51. package/src/docs/player/dynamic/jump.js +83 -0
  52. package/src/docs/player/dynamic/modern-controls.js +57 -0
  53. package/src/docs/player/dynamic/shooter-controls.js +51 -0
  54. package/src/docs/player/dynamic/tank-controls.js +44 -0
  55. package/src/docs/player/kinematic/double-jump.js +90 -0
  56. package/src/docs/player/kinematic/jump.js +82 -0
  57. package/src/docs/player/kinematic/kinematic.stories.js +32 -0
  58. package/src/docs/player/kinematic/modern-controls.js +56 -0
  59. package/src/docs/player/kinematic/shooter-controls.js +48 -0
  60. package/src/docs/player/kinematic/tank-controls.js +42 -0
  61. package/src/docs/quick-start/first-game.js +49 -0
  62. package/src/docs/quick-start/hello-world.js +1 -0
  63. package/src/docs/quick-start.mdx +127 -0
  64. package/src/docs/quick-start.stories.js +17 -0
  65. package/src/docs/recipes/add-and-remove.js +71 -0
  66. package/src/docs/recipes/add-instance.js +42 -0
  67. package/src/docs/recipes/decision-tree.js +169 -0
  68. package/src/docs/recipes/random-instances.js +25 -0
  69. package/src/docs/recipes/recipes.mdx +81 -0
  70. package/src/docs/recipes/recipes.stories.js +37 -0
  71. package/src/docs/recipes/remove-instance.js +52 -0
  72. package/src/docs/recipes/states.js +64 -0
  73. package/src/docs/ui/button.js +28 -0
  74. package/src/docs/ui/form.stories.js +55 -0
  75. package/src/docs/ui-chooser.jsx +6 -0
  76. package/src/docs/utils/data-structures/object.mdx +47 -0
  77. package/src/docs/utils/data-structures/objects.mdx +30 -0
  78. package/src/docs/utils/functions/functions.mdx +34 -0
  79. package/src/docs/utils/math/geometry/circle.mdx +55 -0
  80. package/src/docs/utils/math/geometry/point.mdx +38 -0
  81. package/src/docs/utils/math/geometry/rectangle.mdx +24 -0
  82. package/src/docs/utils/math/geometry/segment.mdx +55 -0
  83. package/src/docs/utils/math/geometry/triangle.mdx +22 -0
  84. package/src/docs/utils/math/linear-algebra/2d.mdx +22 -0
  85. package/src/docs/utils/math/linear-algebra/quaternion.mdx +21 -0
  86. package/src/docs/utils/math/linear-algebra/quaternions.mdx +22 -0
  87. package/src/docs/utils/math/linear-algebra/vector.mdx +177 -0
  88. package/src/docs/utils/math/linear-algebra/vectors.mdx +58 -0
  89. package/src/docs/utils/math/numbers.mdx +76 -0
  90. package/src/docs/utils/math/random.mdx +35 -0
  91. package/src/docs/utils/math/statistics.mdx +38 -0
  92. package/src/docs/utils/math/trigonometry.mdx +85 -0
  93. package/src/docs/utils/physics/friction.mdx +20 -0
  94. package/src/docs/utils/physics/gravity.mdx +28 -0
  95. package/src/engine/ai/movement/dynamic/align.js +63 -0
  96. package/src/engine/ai/movement/dynamic/arrive.js +43 -0
  97. package/src/engine/ai/movement/dynamic/evade.js +38 -0
  98. package/src/engine/ai/movement/dynamic/face.js +20 -0
  99. package/src/engine/ai/movement/dynamic/flee.js +45 -0
  100. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +17 -0
  101. package/src/engine/ai/movement/dynamic/match-velocity.js +50 -0
  102. package/src/engine/ai/movement/dynamic/pursue.js +38 -0
  103. package/src/engine/ai/movement/dynamic/seek.js +44 -0
  104. package/src/engine/ai/movement/dynamic/wander.js +32 -0
  105. package/src/engine/ai/movement/kinematic/align.js +37 -0
  106. package/src/engine/ai/movement/kinematic/arrive.js +42 -0
  107. package/src/engine/ai/movement/kinematic/face.js +20 -0
  108. package/src/engine/ai/movement/kinematic/flee.js +26 -0
  109. package/src/engine/ai/movement/kinematic/seek.js +26 -0
  110. package/src/engine/ai/movement/kinematic/seek.test.js +42 -0
  111. package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -0
  112. package/src/engine/ai/movement/kinematic/wander.js +27 -0
  113. package/src/engine/collision/detection.js +115 -0
  114. package/src/engine/loop/animation-frame.js +26 -0
  115. package/src/engine/loop/elapsed.js +23 -0
  116. package/src/engine/loop/fixed.js +28 -0
  117. package/src/engine/loop/flash.js +14 -0
  118. package/src/engine/loop/lag.js +27 -0
  119. package/src/engine/loop.js +15 -0
  120. package/src/engine/movement/dynamic/modern.js +24 -0
  121. package/src/engine/movement/dynamic/tank.js +43 -0
  122. package/src/engine/movement/kinematic/modern.js +16 -0
  123. package/src/engine/movement/kinematic/modern.test.js +27 -0
  124. package/src/engine/movement/kinematic/tank.js +27 -0
  125. package/src/engine/store.js +174 -0
  126. package/src/engine/store.test.js +256 -0
  127. package/src/engine.js +74 -0
  128. package/src/game/animation.js +26 -0
  129. package/src/game/bounds.js +66 -0
  130. package/src/game/decorators/character.js +5 -0
  131. package/src/game/decorators/clamp-to-bounds.js +15 -0
  132. package/src/game/decorators/collisions.js +24 -0
  133. package/src/game/decorators/controls/dynamic/modern.js +48 -0
  134. package/src/game/decorators/controls/dynamic/shooter.js +47 -0
  135. package/src/game/decorators/controls/dynamic/tank.js +55 -0
  136. package/src/game/decorators/controls/kinematic/modern.js +49 -0
  137. package/src/game/decorators/controls/kinematic/shooter.js +45 -0
  138. package/src/game/decorators/controls/kinematic/tank.js +52 -0
  139. package/src/game/decorators/debug/collisions.js +32 -0
  140. package/src/game/decorators/double-jump.js +70 -0
  141. package/src/game/decorators/fps.js +30 -0
  142. package/src/game/decorators/fsm.js +27 -0
  143. package/src/game/decorators/fsm.test.js +56 -0
  144. package/src/game/decorators/game.js +11 -0
  145. package/src/game/decorators/image/image.js +5 -0
  146. package/src/game/decorators/image/sprite.js +5 -0
  147. package/src/game/decorators/image/tilemap.js +5 -0
  148. package/src/game/decorators/input/controls.js +27 -0
  149. package/src/game/decorators/input/gamepad.js +74 -0
  150. package/src/game/decorators/input/input.js +41 -0
  151. package/src/game/decorators/input/keyboard.js +49 -0
  152. package/src/game/decorators/input/mouse.js +65 -0
  153. package/src/game/decorators/jump.js +72 -0
  154. package/src/game/decorators/platform.js +5 -0
  155. package/src/game/decorators/ui/button.js +21 -0
  156. package/src/game/sprite.js +119 -0
  157. package/src/main.js +5 -0
  158. package/src/ui/canvas/absolute-position.js +17 -0
  159. package/src/ui/canvas/character.js +35 -0
  160. package/src/ui/canvas/form/button.js +25 -0
  161. package/src/ui/canvas/fps.js +18 -0
  162. package/src/ui/canvas/image/hitmask.js +37 -0
  163. package/src/ui/canvas/image/image.js +37 -0
  164. package/src/ui/canvas/image/sprite.js +49 -0
  165. package/src/ui/canvas/image/tilemap.js +64 -0
  166. package/src/ui/canvas/mouse.js +37 -0
  167. package/src/ui/canvas/shapes/circle.js +31 -0
  168. package/src/ui/canvas/shapes/rectangle.js +31 -0
  169. package/src/ui/canvas.js +81 -0
  170. package/src/ui/react/game/character/character.module.scss +17 -0
  171. package/src/ui/react/game/character/index.jsx +30 -0
  172. package/src/ui/react/game/cursor/cursor.module.scss +47 -0
  173. package/src/ui/react/game/cursor/index.jsx +20 -0
  174. package/src/ui/react/game/form/fields/field/field.module.scss +5 -0
  175. package/src/ui/react/game/form/fields/field/index.jsx +56 -0
  176. package/src/ui/react/game/form/fields/fields.module.scss +48 -0
  177. package/src/ui/react/game/form/fields/index.jsx +12 -0
  178. package/src/ui/react/game/form/form.module.scss +18 -0
  179. package/src/ui/react/game/form/index.jsx +22 -0
  180. package/src/ui/react/game/fps/index.jsx +16 -0
  181. package/src/ui/react/game/game.jsx +71 -0
  182. package/src/ui/react/game/index.jsx +29 -0
  183. package/src/ui/react/game/platform/index.jsx +30 -0
  184. package/src/ui/react/game/platform/platform.module.scss +7 -0
  185. package/src/ui/react/game/scene/index.jsx +25 -0
  186. package/src/ui/react/game/scene/scene.module.scss +9 -0
  187. package/src/ui/react/game/sprite/index.jsx +58 -0
  188. package/src/ui/react/game/sprite/sprite.module.css +3 -0
  189. package/src/ui/react/game/stats/index.jsx +22 -0
  190. package/src/ui/react/hocs/with-absolute-position/index.jsx +20 -0
  191. package/src/ui/react/hocs/with-absolute-position/with-absolute-position.module.scss +5 -0
  192. package/src/ui/react/index.jsx +9 -0
  193. package/src/utils/algorithms/decision-tree.js +24 -0
  194. package/src/utils/algorithms/decision-tree.test.js +102 -0
  195. package/src/utils/algorithms/path-finding.js +155 -0
  196. package/src/utils/algorithms/path-finding.test.js +151 -0
  197. package/src/utils/algorithms/types.d.ts +28 -0
  198. package/src/utils/data-structures/array.js +83 -0
  199. package/src/utils/data-structures/array.test.js +173 -0
  200. package/src/utils/data-structures/board.js +159 -0
  201. package/src/utils/data-structures/board.test.js +242 -0
  202. package/src/utils/data-structures/boolean.js +9 -0
  203. package/src/utils/data-structures/heap.js +164 -0
  204. package/src/utils/data-structures/heap.test.js +103 -0
  205. package/src/utils/data-structures/object.js +102 -0
  206. package/src/utils/data-structures/object.test.js +121 -0
  207. package/src/utils/data-structures/objects.js +48 -0
  208. package/src/utils/data-structures/objects.test.js +99 -0
  209. package/src/utils/data-structures/tree.js +36 -0
  210. package/src/utils/data-structures/tree.test.js +33 -0
  211. package/src/utils/data-structures/types.d.ts +4 -0
  212. package/src/utils/functions/functions.js +19 -0
  213. package/src/utils/functions/functions.test.js +23 -0
  214. package/src/utils/math/geometry/circle.js +117 -0
  215. package/src/utils/math/geometry/circle.test.js +97 -0
  216. package/src/utils/math/geometry/hitmask.js +39 -0
  217. package/src/utils/math/geometry/hitmask.test.js +84 -0
  218. package/src/utils/math/geometry/line.js +35 -0
  219. package/src/utils/math/geometry/line.test.js +49 -0
  220. package/src/utils/math/geometry/platform.js +42 -0
  221. package/src/utils/math/geometry/platform.test.js +133 -0
  222. package/src/utils/math/geometry/point.js +71 -0
  223. package/src/utils/math/geometry/point.test.js +81 -0
  224. package/src/utils/math/geometry/rectangle.js +45 -0
  225. package/src/utils/math/geometry/rectangle.test.js +42 -0
  226. package/src/utils/math/geometry/segment.js +80 -0
  227. package/src/utils/math/geometry/segment.test.js +183 -0
  228. package/src/utils/math/geometry/triangle.js +15 -0
  229. package/src/utils/math/geometry/triangle.test.js +11 -0
  230. package/src/utils/math/geometry/types.d.ts +23 -0
  231. package/src/utils/math/linear-algebra/2d.js +28 -0
  232. package/src/utils/math/linear-algebra/2d.test.js +17 -0
  233. package/src/utils/math/linear-algebra/quaternion.js +22 -0
  234. package/src/utils/math/linear-algebra/quaternion.test.js +25 -0
  235. package/src/utils/math/linear-algebra/quaternions.js +20 -0
  236. package/src/utils/math/linear-algebra/quaternions.test.js +29 -0
  237. package/src/utils/math/linear-algebra/types.d.ts +4 -0
  238. package/src/utils/math/linear-algebra/vector.js +302 -0
  239. package/src/utils/math/linear-algebra/vector.test.js +257 -0
  240. package/src/utils/math/linear-algebra/vectors.js +122 -0
  241. package/src/utils/math/linear-algebra/vectors.test.js +65 -0
  242. package/src/utils/math/numbers.js +90 -0
  243. package/src/utils/math/numbers.test.js +137 -0
  244. package/src/utils/math/rng.js +44 -0
  245. package/src/utils/math/rng.test.js +39 -0
  246. package/src/utils/math/statistics.js +43 -0
  247. package/src/utils/math/statistics.test.js +47 -0
  248. package/src/utils/math/trigonometry.js +89 -0
  249. package/src/utils/math/trigonometry.test.js +52 -0
  250. package/src/utils/physics/acceleration.js +63 -0
  251. package/src/utils/physics/friction.js +30 -0
  252. package/src/utils/physics/friction.test.js +44 -0
  253. package/src/utils/physics/gravity.js +71 -0
  254. package/src/utils/physics/gravity.test.js +80 -0
  255. package/src/utils/physics/jump.js +41 -0
  256. package/src/utils/physics/velocity.js +38 -0
@@ -0,0 +1,26 @@
1
+ const COUNTER_RESET = 0
2
+ const DEFAULT_VALUE = 0
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+
4
+ export const Animation = { play }
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+
6
+ function play(what, state, instance, options) {
7
+ const { dt, onTick } = options
8
+ const {
9
+ speed,
10
+ defaultValue = DEFAULT_VALUE,
11
+ value = DEFAULT_VALUE,
12
+ } = instance[what]
13
+
14
+ if (state !== instance[what].state) {
15
+ instance[what].state = state
16
+ instance[what].counter = COUNTER_RESET
17
+ instance[what].value = defaultValue
18
+ }
19
+
20
+ instance[what].counter += dt
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+ if (instance[what].counter >= speed) {
22
+ instance[what].counter = COUNTER_RESET
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+ instance[what].value = value
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+ onTick && onTick(instance, options)
25
+ }
26
+ }
@@ -0,0 +1,66 @@
1
+ import {
2
+ angle,
3
+ clamp,
4
+ createVector,
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+ fromAngle,
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+ multiply,
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+ zero,
8
+ } from "@inglorious/utils/math/linear-algebra/vector.js"
9
+ import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
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+ import { abs } from "@inglorious/utils/math/numbers.js"
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+
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+ const X = 0
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+ const Z = 2
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+
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+ export function bounce(instance, { dt, instances }) {
16
+ const [minX, minZ, maxX, maxZ] = instances.game.bounds
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+ const [x, , z] = instance.position
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+
19
+ const velocity = createVector(instance.maxSpeed, instance.orientation)
20
+ if (x < minX || x >= maxX) {
21
+ velocity[X] = -velocity[X]
22
+ }
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+
24
+ if (z < minZ || z >= maxZ) {
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+ velocity[Z] = -velocity[Z]
26
+ }
27
+
28
+ const position = sum(instance.position, multiply(velocity, dt))
29
+ const orientation = angle(velocity)
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+
31
+ return { velocity, position, orientation }
32
+ }
33
+
34
+ // TODO: make the following functions pure
35
+ export function clampToBounds(instance, [minX, minZ, maxX, maxZ]) {
36
+ instance.position = clamp(
37
+ instance.position,
38
+ [minX, minZ, minZ],
39
+ [maxX, maxZ, maxZ],
40
+ )
41
+ }
42
+
43
+ export function flip(instance, [minX, minZ, maxX, maxZ]) {
44
+ const [x, , z] = instance.position
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+
46
+ const direction = fromAngle(instance.orientation)
47
+
48
+ if (x < minX || x >= maxX || z < minZ || z >= maxZ) {
49
+ if (x < minX) {
50
+ direction[X] = abs(direction[X])
51
+ } else if (x >= maxX) {
52
+ direction[X] = -abs(direction[X])
53
+ }
54
+
55
+ if (z < minZ) {
56
+ direction[Z] = abs(direction[Z])
57
+ } else if (z >= maxZ) {
58
+ direction[Z] = -abs(direction[Z])
59
+ }
60
+
61
+ instance.acceleration = zero()
62
+ instance.velocity = zero()
63
+ }
64
+
65
+ instance.orientation = angle(direction)
66
+ }
@@ -0,0 +1,5 @@
1
+ import draw from "@inglorious/ui/canvas/character.js"
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+
3
+ export function enableCharacter() {
4
+ return { draw }
5
+ }
@@ -0,0 +1,15 @@
1
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
2
+
3
+ import { clampToBounds } from "../bounds.js"
4
+
5
+ export function enableClampToBounds() {
6
+ return (type) =>
7
+ extend(type, {
8
+ "game:update"(instance, event, options) {
9
+ type["game:update"]?.(instance, event, options)
10
+
11
+ const { instances } = options
12
+ clampToBounds(instance, instances.game.bounds)
13
+ },
14
+ })
15
+ }
@@ -0,0 +1,24 @@
1
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
2
+
3
+ const DEFAULT_PARAMS = {
4
+ onState: "default",
5
+ }
6
+
7
+ export function enableCollisions(params) {
8
+ params = extend(DEFAULT_PARAMS, params)
9
+
10
+ return (type) =>
11
+ extend(type, {
12
+ states: {
13
+ [params.onState]: {
14
+ "game:update"(instance, event, options) {
15
+ type.states?.[params.onState]["game:update"]?.(
16
+ instance,
17
+ event,
18
+ options,
19
+ )
20
+ },
21
+ },
22
+ },
23
+ })
24
+ }
@@ -0,0 +1,48 @@
1
+ import modernMove from "@inglorious/engine/movement/dynamic/modern.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ const DEFAULT_PARAMS = {
6
+ maxAcceleration: 500,
7
+ }
8
+ const X = 0
9
+ const Z = 2
10
+
11
+ export function enableModernControls(params) {
12
+ params = extend(DEFAULT_PARAMS, params)
13
+
14
+ return (type) =>
15
+ extend(type, {
16
+ "game:update"(instance, event, options) {
17
+ type["game:update"]?.(instance, event, options)
18
+
19
+ const maxAcceleration =
20
+ instance.maxAcceleration ?? params.maxAcceleration
21
+
22
+ const { input0 } = options.instances
23
+ instance.acceleration = zero()
24
+
25
+ if (input0.left) {
26
+ instance.acceleration[X] = -maxAcceleration
27
+ }
28
+ if (input0.right) {
29
+ instance.acceleration[X] = maxAcceleration
30
+ }
31
+ if (input0.down) {
32
+ instance.acceleration[Z] = -maxAcceleration
33
+ }
34
+ if (input0.up) {
35
+ instance.acceleration[Z] = maxAcceleration
36
+ }
37
+
38
+ if (input0.leftRight != null) {
39
+ instance.acceleration[X] += input0.leftRight * maxAcceleration
40
+ }
41
+ if (input0.upDown != null) {
42
+ instance.acceleration[Z] += -input0.upDown * maxAcceleration
43
+ }
44
+
45
+ merge(instance, modernMove(instance, options))
46
+ },
47
+ })
48
+ }
@@ -0,0 +1,47 @@
1
+ import face from "@inglorious/engine/ai/movement/dynamic/face.js"
2
+ import tankMove from "@inglorious/engine/movement/dynamic/tank.js"
3
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
4
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
5
+ import { pi } from "@inglorious/utils/math/trigonometry.js"
6
+
7
+ const FULL_CIRCLE = 2
8
+ const DEFAULT_PARAMS = {
9
+ maxAngularSpeed: FULL_CIRCLE * pi(),
10
+ maxSpeed: 250,
11
+ }
12
+ const X = 0
13
+ const Z = 2
14
+
15
+ export function enableShooterControls(params) {
16
+ params = extend(DEFAULT_PARAMS, params)
17
+
18
+ return (type) =>
19
+ extend(type, {
20
+ "game:update"(instance, event, options) {
21
+ instance.maxAngularSpeed =
22
+ instance.maxAngularSpeed ?? params.maxAngularSpeed
23
+ instance.maxAcceleration =
24
+ instance.maxAcceleration ?? params.maxAcceleration
25
+ instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
26
+
27
+ const { input0, mouse } = options.instances
28
+ instance.acceleration = zero()
29
+
30
+ if (input0.left) {
31
+ instance.acceleration[Z] = -instance.maxAcceleration
32
+ }
33
+ if (input0.down) {
34
+ instance.acceleration[X] = -instance.maxAcceleration
35
+ }
36
+ if (input0.right) {
37
+ instance.acceleration[Z] = instance.maxAcceleration
38
+ }
39
+ if (input0.up) {
40
+ instance.acceleration[X] = instance.maxAcceleration
41
+ }
42
+
43
+ merge(instance, face(instance, mouse, options))
44
+ merge(instance, tankMove(instance, options))
45
+ },
46
+ })
47
+ }
@@ -0,0 +1,55 @@
1
+ import tankMove from "@inglorious/engine/movement/dynamic/tank.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ const DEFAULT_PARAMS = {
6
+ maxAngularSpeed: 10,
7
+ maxAcceleration: 500,
8
+ maxSpeed: 250,
9
+ }
10
+ const X = 0
11
+ const Z = 2
12
+
13
+ export function enableTankControls(params) {
14
+ params = extend(DEFAULT_PARAMS, params)
15
+
16
+ return (type) =>
17
+ extend(type, {
18
+ "game:update"(instance, event, options) {
19
+ instance.maxAngularSpeed =
20
+ instance.maxAngularSpeed ?? params.maxAngularSpeed
21
+ instance.maxAcceleration =
22
+ instance.maxAcceleration ?? params.maxAcceleration
23
+ instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
24
+
25
+ instance.acceleration = zero()
26
+
27
+ const { input0 } = options.instances
28
+ if (input0.left) {
29
+ instance.orientation += 0.1
30
+ }
31
+ if (input0.down) {
32
+ instance.acceleration[X] = -instance.maxAcceleration
33
+ }
34
+ if (input0.right) {
35
+ instance.orientation -= 0.1
36
+ }
37
+ if (input0.up) {
38
+ instance.acceleration[X] = instance.maxAcceleration
39
+ }
40
+
41
+ if (input0.leftRight != null) {
42
+ instance.orientation +=
43
+ -input0.leftRight * instance.maxAngularSpeed * options.dt
44
+ }
45
+ if (input0.upDown != null) {
46
+ instance.acceleration[X] += -input0.upDown * instance.maxAcceleration
47
+ }
48
+ if (input0.strafe != null) {
49
+ instance.acceleration[Z] += input0.strafe * instance.maxAcceleration
50
+ }
51
+
52
+ merge(instance, tankMove(instance, options))
53
+ },
54
+ })
55
+ }
@@ -0,0 +1,49 @@
1
+ import modernMove from "@inglorious/engine/movement/kinematic/modern.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ const DEFAULT_PARAMS = {
6
+ onState: "default",
7
+ movementStrategy: "kinematic",
8
+ maxSpeed: 250,
9
+ }
10
+ const X = 0
11
+ const Z = 2
12
+
13
+ export function enableModernControls(params) {
14
+ params = extend(DEFAULT_PARAMS, params)
15
+
16
+ return (type) =>
17
+ extend(type, {
18
+ "game:update"(instance, event, options) {
19
+ type["game:update"]?.(instance, event, options)
20
+
21
+ const maxSpeed = instance.maxSpeed ?? params.maxSpeed
22
+
23
+ const { input0 } = options.instances
24
+ instance.velocity = zero()
25
+
26
+ if (input0.left) {
27
+ instance.velocity[X] = -maxSpeed
28
+ }
29
+ if (input0.down) {
30
+ instance.velocity[Z] = -maxSpeed
31
+ }
32
+ if (input0.right) {
33
+ instance.velocity[X] = maxSpeed
34
+ }
35
+ if (input0.up) {
36
+ instance.velocity[Z] = maxSpeed
37
+ }
38
+
39
+ if (input0.leftRight != null) {
40
+ instance.velocity[X] += input0.leftRight * maxSpeed
41
+ }
42
+ if (input0.upDown != null) {
43
+ instance.velocity[Z] += -input0.upDown * maxSpeed
44
+ }
45
+
46
+ merge(instance, modernMove(instance, options))
47
+ },
48
+ })
49
+ }
@@ -0,0 +1,45 @@
1
+ import face from "@inglorious/engine/ai/movement/kinematic/face.js"
2
+ import tankMove from "@inglorious/engine/movement/kinematic/tank.js"
3
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
4
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
5
+ import { pi } from "@inglorious/utils/math/trigonometry.js"
6
+
7
+ const FULL_CIRCLE = 2
8
+ const DEFAULT_PARAMS = {
9
+ maxAngularSpeed: FULL_CIRCLE * pi(),
10
+ maxSpeed: 250,
11
+ }
12
+ const X = 0
13
+ const Z = 2
14
+
15
+ export function enableShooterControls(params) {
16
+ params = extend(DEFAULT_PARAMS, params)
17
+
18
+ return (type) =>
19
+ extend(type, {
20
+ "game:update"(instance, event, options) {
21
+ instance.maxAngularSpeed =
22
+ instance.maxAngularSpeed ?? params.maxAngularSpeed
23
+ instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
24
+
25
+ const { input0, mouse } = options.instances
26
+ instance.velocity = zero()
27
+
28
+ if (input0.left) {
29
+ instance.velocity[Z] = -instance.maxSpeed
30
+ }
31
+ if (input0.down) {
32
+ instance.velocity[X] = -instance.maxSpeed
33
+ }
34
+ if (input0.right) {
35
+ instance.velocity[Z] = instance.maxSpeed
36
+ }
37
+ if (input0.up) {
38
+ instance.velocity[X] = instance.maxSpeed
39
+ }
40
+
41
+ merge(instance, face(instance, mouse, options))
42
+ merge(instance, tankMove(instance, options))
43
+ },
44
+ })
45
+ }
@@ -0,0 +1,52 @@
1
+ import tankMove from "@inglorious/engine/movement/kinematic/tank.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ const DEFAULT_PARAMS = {
6
+ maxAngularSpeed: 10,
7
+ maxSpeed: 250,
8
+ }
9
+ const X = 0
10
+ const Z = 2
11
+
12
+ export function enableTankControls(params) {
13
+ params = extend(DEFAULT_PARAMS, params)
14
+
15
+ return (type) =>
16
+ extend(type, {
17
+ "game:update"(instance, event, options) {
18
+ instance.maxAngularSpeed =
19
+ instance.maxAngularSpeed ?? params.maxAngularSpeed
20
+ instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
21
+
22
+ const { input0 } = options.instances
23
+ instance.velocity = zero()
24
+
25
+ if (input0.left) {
26
+ instance.orientation += 0.1
27
+ }
28
+ if (input0.down) {
29
+ instance.velocity[X] = -instance.maxSpeed
30
+ }
31
+ if (input0.right) {
32
+ instance.orientation -= 0.1
33
+ }
34
+ if (input0.up) {
35
+ instance.velocity[X] = instance.maxSpeed
36
+ }
37
+
38
+ if (input0.leftRight != null) {
39
+ instance.orientation +=
40
+ -input0.leftRight * instance.maxAngularSpeed * options.dt
41
+ }
42
+ if (input0.upDown != null) {
43
+ instance.velocity[X] += -input0.upDown * instance.maxSpeed
44
+ }
45
+ if (input0.strafe != null) {
46
+ instance.velocity[Z] += input0.strafe * instance.maxSpeed
47
+ }
48
+
49
+ merge(instance, tankMove(instance, options))
50
+ },
51
+ })
52
+ }
@@ -0,0 +1,32 @@
1
+ import drawHitmask from "@inglorious/ui/canvas/image/hitmask.js"
2
+ import drawCircle from "@inglorious/ui/canvas/shapes/circle.js"
3
+ import drawRectangle from "@inglorious/ui/canvas/shapes/rectangle.js"
4
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
5
+
6
+ const Shape = {
7
+ circle: drawCircle,
8
+ rectangle: drawRectangle,
9
+ hitmask: drawHitmask,
10
+ }
11
+
12
+ export function enableCollisionsDebug() {
13
+ return (type) =>
14
+ extend(type, {
15
+ draw(ctx, instance, options) {
16
+ type.draw(ctx, instance, options)
17
+
18
+ if (!options.instances.game.debug) {
19
+ return
20
+ }
21
+
22
+ ctx.save()
23
+
24
+ Object.values(instance.collisions).forEach((collision) => {
25
+ const draw = Shape[collision.shape]
26
+ draw(ctx, { ...collision, color: "#00FF00" }, options)
27
+ })
28
+
29
+ ctx.restore()
30
+ },
31
+ })
32
+ }
@@ -0,0 +1,70 @@
1
+ import { collidesWith } from "@inglorious/engine/collision/detection.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { applyGravity } from "@inglorious/utils/physics/gravity.js"
4
+ import { jump } from "@inglorious/utils/physics/jump.js"
5
+
6
+ import { enableFsm } from "./fsm.js"
7
+
8
+ const DEFAULT_PARAMS = {
9
+ onState: "default",
10
+ onInput: "input0",
11
+ maxSpeed: 250,
12
+ maxJump: 100,
13
+ maxLeap: 100,
14
+ }
15
+ const FALLING = 0
16
+
17
+ export function enableDoubleJump(params) {
18
+ params = extend(DEFAULT_PARAMS, params)
19
+
20
+ const freeFall = createFreeFall(params)
21
+
22
+ return enableFsm({
23
+ jumping: {
24
+ "input:press"(instance, event, options) {
25
+ instance.onInput = instance.onInput ?? params.onInput
26
+ instance.maxJump = instance.maxJump ?? params.maxJump
27
+ instance.maxLeap = instance.maxLeap ?? params.maxLeap
28
+ instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
29
+
30
+ const { id, action } = event.payload
31
+ if (id.endsWith(instance.onInput) && action === "jump") {
32
+ instance.state = "doubleJumping"
33
+ merge(instance, jump(instance, options))
34
+ }
35
+ },
36
+ },
37
+
38
+ doubleJumping: {
39
+ "game:update"(instance, event, options) {
40
+ freeFall(instance, event, options)
41
+ },
42
+ },
43
+ })
44
+ }
45
+
46
+ // TODO: this is a copy-paste of jump.js. Can we reduce duplication?
47
+ function createFreeFall(params) {
48
+ return (instance, event, options) => {
49
+ instance.maxLeap = instance.maxLeap ?? params.maxLeap
50
+
51
+ merge(instance, applyGravity(instance, options))
52
+
53
+ const { instances } = options
54
+ const targets = Object.values(instances).filter(
55
+ ({ type }) => type === "platform",
56
+ )
57
+
58
+ targets.forEach((target) => {
59
+ if (instance.vy < FALLING && collidesWith(instance, target, "platform")) {
60
+ instance.vy = 0
61
+ const [x, , z] = instance.position
62
+ const { radius } = instance.collisions.platform
63
+ const [, targetY] = target.position
64
+ const py = targetY + radius
65
+ instance.position = [x, py, z]
66
+ instance.state = params.onState
67
+ }
68
+ })
69
+ }
70
+ }
@@ -0,0 +1,30 @@
1
+ import { Animation } from "@inglorious/game/animation.js"
2
+ import draw from "@inglorious/ui/canvas/fps.js"
3
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
4
+
5
+ const DEFAULT_PARAMS = {
6
+ accuracy: 1,
7
+ size: 16,
8
+ speed: 1,
9
+ defaultValue: 0.016666666666666666,
10
+ }
11
+
12
+ export function enableFps(params) {
13
+ params = extend(DEFAULT_PARAMS, params)
14
+
15
+ return {
16
+ draw,
17
+
18
+ "game:start"(instance) {
19
+ instance.dt = instance.dt ?? params
20
+ },
21
+
22
+ "game:update"(instance, event, options) {
23
+ Animation.play("dt", "default", instance, { ...options, onTick })
24
+ },
25
+ }
26
+ }
27
+
28
+ function onTick(instance, options) {
29
+ instance.dt.value = options.dt
30
+ }
@@ -0,0 +1,27 @@
1
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
2
+
3
+ const DEFAULT_STATE = "default"
4
+
5
+ export function enableFsm(states) {
6
+ return (type) => {
7
+ const uniqueEventNames = [
8
+ ...new Set(Object.values(states).flatMap(Object.keys)),
9
+ ]
10
+
11
+ const newType = uniqueEventNames.reduce(
12
+ (acc, eventName) => ({
13
+ ...acc,
14
+
15
+ [eventName](instance, event, options) {
16
+ type[eventName]?.(instance, event, options)
17
+
18
+ const state = states[instance.state ?? DEFAULT_STATE]
19
+ state?.[eventName]?.(instance, event, options)
20
+ },
21
+ }),
22
+ {},
23
+ )
24
+
25
+ return extend(type, newType)
26
+ }
27
+ }
@@ -0,0 +1,56 @@
1
+ import { createStore } from "@inglorious/engine/store"
2
+ import { expect, test } from "vitest"
3
+
4
+ import { enableFsm } from "./fsm"
5
+
6
+ test("it should add a finite state machine", () => {
7
+ const config = {
8
+ types: {
9
+ kitty: [
10
+ enableFsm({
11
+ default: {
12
+ "cat:meow"(instance) {
13
+ instance.state = "meowing"
14
+ },
15
+ },
16
+ meowing: {
17
+ "game:update"(instance) {
18
+ instance.treats++
19
+ },
20
+ },
21
+ }),
22
+ ],
23
+ },
24
+ instances: {
25
+ instance1: {
26
+ type: "kitty",
27
+ treats: 0,
28
+ },
29
+ },
30
+ }
31
+ const store = createStore(config)
32
+ const afterState = {
33
+ events: [],
34
+ instances: {
35
+ game: {
36
+ id: "game",
37
+ type: "game",
38
+ layer: 0,
39
+ bounds: [0, 0, 800, 600],
40
+ },
41
+ instance1: {
42
+ id: "instance1",
43
+ type: "kitty",
44
+ layer: 0,
45
+ state: "meowing",
46
+ treats: 1,
47
+ },
48
+ },
49
+ }
50
+
51
+ store.notify({ id: "cat:meow" })
52
+ store.update()
53
+
54
+ const state = store.getState()
55
+ expect(state).toStrictEqual(afterState)
56
+ })
@@ -0,0 +1,11 @@
1
+ export function enableGame() {
2
+ return {
3
+ "keyboard:keyUp"(instance, event) {
4
+ const code = event.payload
5
+
6
+ if (code === "KeyC") {
7
+ instance.debug = !instance.debug
8
+ }
9
+ },
10
+ }
11
+ }
@@ -0,0 +1,5 @@
1
+ import draw from "@inglorious/ui/canvas/image/image.js"
2
+
3
+ export function enableImage() {
4
+ return { draw }
5
+ }
@@ -0,0 +1,5 @@
1
+ import draw from "@inglorious/ui/canvas/image/sprite.js"
2
+
3
+ export function enableSprite() {
4
+ return { draw }
5
+ }