@inglorious/engine 0.1.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +11 -12
- package/src/docs/ai/movement/dynamic/align.js +0 -131
- package/src/docs/ai/movement/dynamic/arrive.js +0 -88
- package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
- package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
- package/src/docs/ai/movement/dynamic/evade.js +0 -72
- package/src/docs/ai/movement/dynamic/face.js +0 -90
- package/src/docs/ai/movement/dynamic/flee.js +0 -38
- package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
- package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
- package/src/docs/ai/movement/dynamic/pursue.js +0 -72
- package/src/docs/ai/movement/dynamic/seek.js +0 -37
- package/src/docs/ai/movement/dynamic/wander.js +0 -71
- package/src/docs/ai/movement/kinematic/align.js +0 -122
- package/src/docs/ai/movement/kinematic/arrive.js +0 -78
- package/src/docs/ai/movement/kinematic/face.js +0 -82
- package/src/docs/ai/movement/kinematic/flee.js +0 -36
- package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
- package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
- package/src/docs/ai/movement/kinematic/seek.js +0 -34
- package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
- package/src/docs/ai/movement/kinematic/wander.js +0 -28
- package/src/docs/bounds.js +0 -7
- package/src/docs/code-reuse.js +0 -35
- package/src/docs/collision/circles.js +0 -58
- package/src/docs/collision/collision.mdx +0 -27
- package/src/docs/collision/collision.stories.js +0 -22
- package/src/docs/collision/platform.js +0 -76
- package/src/docs/collision/tilemap.js +0 -181
- package/src/docs/empty.js +0 -1
- package/src/docs/engine.mdx +0 -81
- package/src/docs/engine.stories.js +0 -37
- package/src/docs/event-handlers.js +0 -68
- package/src/docs/framerate.js +0 -37
- package/src/docs/game.jsx +0 -15
- package/src/docs/image/image.js +0 -19
- package/src/docs/image/image.stories.js +0 -22
- package/src/docs/image/sprite.js +0 -39
- package/src/docs/image/tilemap.js +0 -84
- package/src/docs/input/controls.js +0 -67
- package/src/docs/input/gamepad.js +0 -67
- package/src/docs/input/input.mdx +0 -55
- package/src/docs/input/input.stories.js +0 -27
- package/src/docs/input/keyboard.js +0 -58
- package/src/docs/input/mouse.js +0 -32
- package/src/docs/instances.js +0 -49
- package/src/docs/player/dynamic/double-jump.js +0 -90
- package/src/docs/player/dynamic/dynamic.stories.js +0 -32
- package/src/docs/player/dynamic/jump.js +0 -83
- package/src/docs/player/dynamic/modern-controls.js +0 -57
- package/src/docs/player/dynamic/shooter-controls.js +0 -51
- package/src/docs/player/dynamic/tank-controls.js +0 -44
- package/src/docs/player/kinematic/double-jump.js +0 -90
- package/src/docs/player/kinematic/jump.js +0 -82
- package/src/docs/player/kinematic/kinematic.stories.js +0 -32
- package/src/docs/player/kinematic/modern-controls.js +0 -56
- package/src/docs/player/kinematic/shooter-controls.js +0 -48
- package/src/docs/player/kinematic/tank-controls.js +0 -42
- package/src/docs/quick-start/first-game.js +0 -49
- package/src/docs/quick-start/hello-world.js +0 -1
- package/src/docs/quick-start.mdx +0 -127
- package/src/docs/quick-start.stories.js +0 -17
- package/src/docs/recipes/add-and-remove.js +0 -71
- package/src/docs/recipes/add-instance.js +0 -42
- package/src/docs/recipes/decision-tree.js +0 -169
- package/src/docs/recipes/random-instances.js +0 -25
- package/src/docs/recipes/recipes.mdx +0 -81
- package/src/docs/recipes/recipes.stories.js +0 -37
- package/src/docs/recipes/remove-instance.js +0 -52
- package/src/docs/recipes/states.js +0 -64
- package/src/docs/ui/button.js +0 -28
- package/src/docs/ui/form.stories.js +0 -55
- package/src/docs/ui-chooser.jsx +0 -6
- package/src/docs/utils/data-structures/object.mdx +0 -47
- package/src/docs/utils/data-structures/objects.mdx +0 -30
- package/src/docs/utils/functions/functions.mdx +0 -34
- package/src/docs/utils/math/geometry/circle.mdx +0 -55
- package/src/docs/utils/math/geometry/point.mdx +0 -38
- package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
- package/src/docs/utils/math/geometry/segment.mdx +0 -55
- package/src/docs/utils/math/geometry/triangle.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
- package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
- package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
- package/src/docs/utils/math/numbers.mdx +0 -76
- package/src/docs/utils/math/random.mdx +0 -35
- package/src/docs/utils/math/statistics.mdx +0 -38
- package/src/docs/utils/math/trigonometry.mdx +0 -85
- package/src/docs/utils/physics/friction.mdx +0 -20
- package/src/docs/utils/physics/gravity.mdx +0 -28
package/src/docs/input/mouse.js
DELETED
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
-
import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
|
|
3
|
-
|
|
4
|
-
export default {
|
|
5
|
-
types: {
|
|
6
|
-
mouse: [enableMouse()],
|
|
7
|
-
|
|
8
|
-
character: [
|
|
9
|
-
enableCharacter(),
|
|
10
|
-
|
|
11
|
-
{
|
|
12
|
-
"game:update"(instance, event, options) {
|
|
13
|
-
const { mouse } = options.instances
|
|
14
|
-
instance.position = mouse.position
|
|
15
|
-
},
|
|
16
|
-
},
|
|
17
|
-
],
|
|
18
|
-
},
|
|
19
|
-
|
|
20
|
-
instances: {
|
|
21
|
-
mouse: {
|
|
22
|
-
type: "mouse",
|
|
23
|
-
position: [400, 0, 300],
|
|
24
|
-
},
|
|
25
|
-
|
|
26
|
-
character: {
|
|
27
|
-
type: "character",
|
|
28
|
-
velocity: [0, 0, 0],
|
|
29
|
-
position: [400, 0, 300],
|
|
30
|
-
},
|
|
31
|
-
},
|
|
32
|
-
}
|
package/src/docs/instances.js
DELETED
|
@@ -1,49 +0,0 @@
|
|
|
1
|
-
export default {
|
|
2
|
-
types: {
|
|
3
|
-
character: {
|
|
4
|
-
draw(ctx, instance) {
|
|
5
|
-
const {
|
|
6
|
-
size = 24,
|
|
7
|
-
orientation = 0,
|
|
8
|
-
stroke = "black",
|
|
9
|
-
fill = "transparent",
|
|
10
|
-
} = instance
|
|
11
|
-
|
|
12
|
-
const radius = size * 0.5
|
|
13
|
-
|
|
14
|
-
ctx.save()
|
|
15
|
-
ctx.rotate(-orientation)
|
|
16
|
-
ctx.translate(radius - 1, 0)
|
|
17
|
-
|
|
18
|
-
ctx.fillStyle = "black"
|
|
19
|
-
|
|
20
|
-
ctx.beginPath()
|
|
21
|
-
ctx.moveTo(0, 6)
|
|
22
|
-
ctx.lineTo(0, -6)
|
|
23
|
-
ctx.lineTo(6, 0)
|
|
24
|
-
ctx.fill()
|
|
25
|
-
ctx.closePath()
|
|
26
|
-
ctx.restore()
|
|
27
|
-
|
|
28
|
-
ctx.save()
|
|
29
|
-
ctx.lineWidth = 1
|
|
30
|
-
ctx.strokeStyle = stroke
|
|
31
|
-
ctx.fillStyle = fill
|
|
32
|
-
|
|
33
|
-
ctx.beginPath()
|
|
34
|
-
ctx.arc(0, 0, radius, 0, 2 * 3.14)
|
|
35
|
-
ctx.fill()
|
|
36
|
-
ctx.stroke()
|
|
37
|
-
ctx.closePath()
|
|
38
|
-
ctx.restore()
|
|
39
|
-
},
|
|
40
|
-
},
|
|
41
|
-
},
|
|
42
|
-
|
|
43
|
-
instances: {
|
|
44
|
-
character: {
|
|
45
|
-
type: "character",
|
|
46
|
-
position: [400, 0, 300],
|
|
47
|
-
},
|
|
48
|
-
},
|
|
49
|
-
}
|
|
@@ -1,90 +0,0 @@
|
|
|
1
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
-
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
-
import { enableModernControls } from "@inglorious/game/decorators/controls/dynamic/modern.js"
|
|
4
|
-
import { enableDoubleJump } from "@inglorious/game/decorators/double-jump.js"
|
|
5
|
-
import { enableFsm } from "@inglorious/game/decorators/fsm.js"
|
|
6
|
-
import {
|
|
7
|
-
createControls,
|
|
8
|
-
enableControls,
|
|
9
|
-
} from "@inglorious/game/decorators/input/controls.js"
|
|
10
|
-
import { enableJump } from "@inglorious/game/decorators/jump.js"
|
|
11
|
-
|
|
12
|
-
const Y = 1
|
|
13
|
-
|
|
14
|
-
export default {
|
|
15
|
-
types: {
|
|
16
|
-
...enableControls(),
|
|
17
|
-
|
|
18
|
-
stats: {},
|
|
19
|
-
|
|
20
|
-
character: [
|
|
21
|
-
enableCharacter(),
|
|
22
|
-
enableModernControls(),
|
|
23
|
-
enableClampToBounds(),
|
|
24
|
-
enableDoubleJump(),
|
|
25
|
-
enableJump(),
|
|
26
|
-
enableFsm({
|
|
27
|
-
default: {
|
|
28
|
-
"game:update"(instance) {
|
|
29
|
-
stopFreeFalling(instance)
|
|
30
|
-
},
|
|
31
|
-
},
|
|
32
|
-
|
|
33
|
-
jumping: {
|
|
34
|
-
"game:update"(instance) {
|
|
35
|
-
stopFreeFalling(instance)
|
|
36
|
-
},
|
|
37
|
-
},
|
|
38
|
-
|
|
39
|
-
doubleJumping: {
|
|
40
|
-
"game:update"(instance) {
|
|
41
|
-
stopFreeFalling(instance)
|
|
42
|
-
},
|
|
43
|
-
},
|
|
44
|
-
}),
|
|
45
|
-
],
|
|
46
|
-
},
|
|
47
|
-
|
|
48
|
-
instances: {
|
|
49
|
-
...createControls("input0", {
|
|
50
|
-
ArrowUp: "up",
|
|
51
|
-
ArrowDown: "down",
|
|
52
|
-
ArrowLeft: "left",
|
|
53
|
-
ArrowRight: "right",
|
|
54
|
-
Space: "jump",
|
|
55
|
-
KeyW: "up",
|
|
56
|
-
KeyS: "down",
|
|
57
|
-
KeyA: "left",
|
|
58
|
-
KeyD: "right",
|
|
59
|
-
Btn12: "up",
|
|
60
|
-
Btn13: "down",
|
|
61
|
-
Btn14: "left",
|
|
62
|
-
Btn15: "right",
|
|
63
|
-
Btn0: "jump",
|
|
64
|
-
Axis0: "leftRight",
|
|
65
|
-
Axis1: "upDown",
|
|
66
|
-
}),
|
|
67
|
-
|
|
68
|
-
stats: {
|
|
69
|
-
type: "stats",
|
|
70
|
-
position: [600, 0, 600],
|
|
71
|
-
target: "character",
|
|
72
|
-
},
|
|
73
|
-
|
|
74
|
-
character: {
|
|
75
|
-
type: "character",
|
|
76
|
-
maxSpeed: 250,
|
|
77
|
-
position: [400, 0, 300],
|
|
78
|
-
maxJump: 100,
|
|
79
|
-
maxLeap: 100,
|
|
80
|
-
},
|
|
81
|
-
},
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
function stopFreeFalling(instance) {
|
|
85
|
-
if (instance.position[Y] <= 0) {
|
|
86
|
-
instance.vy = 0
|
|
87
|
-
instance.position[Y] = 0
|
|
88
|
-
instance.state = "default"
|
|
89
|
-
}
|
|
90
|
-
}
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import UiChooser from "@inglorious/docs/ui-chooser.jsx"
|
|
2
|
-
|
|
3
|
-
import doubleJump from "./double-jump.js"
|
|
4
|
-
import jump from "./jump.js"
|
|
5
|
-
import modernControls from "./modern-controls.js"
|
|
6
|
-
import shooterControls from "./shooter-controls.js"
|
|
7
|
-
import tankControls from "./tank-controls.js"
|
|
8
|
-
|
|
9
|
-
export default {
|
|
10
|
-
title: "Engine/Player/Dynamic",
|
|
11
|
-
component: UiChooser,
|
|
12
|
-
}
|
|
13
|
-
|
|
14
|
-
export const ModernControls = {
|
|
15
|
-
args: { config: modernControls },
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
export const TankControls = {
|
|
19
|
-
args: { config: tankControls },
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
export const ShooterControls = {
|
|
23
|
-
args: { config: shooterControls },
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
export const Jump = {
|
|
27
|
-
args: { config: jump },
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
export const DoubleJump = {
|
|
31
|
-
args: { config: doubleJump },
|
|
32
|
-
}
|
|
@@ -1,83 +0,0 @@
|
|
|
1
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
-
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
-
import { enableModernControls } from "@inglorious/game/decorators/controls/dynamic/modern.js"
|
|
4
|
-
import { enableFsm } from "@inglorious/game/decorators/fsm.js"
|
|
5
|
-
import {
|
|
6
|
-
createControls,
|
|
7
|
-
enableControls,
|
|
8
|
-
} from "@inglorious/game/decorators/input/controls.js"
|
|
9
|
-
import { enableJump } from "@inglorious/game/decorators/jump.js"
|
|
10
|
-
|
|
11
|
-
const Y = 1
|
|
12
|
-
|
|
13
|
-
export default {
|
|
14
|
-
types: {
|
|
15
|
-
...enableControls(),
|
|
16
|
-
|
|
17
|
-
stats: {},
|
|
18
|
-
|
|
19
|
-
character: [
|
|
20
|
-
enableCharacter(),
|
|
21
|
-
enableModernControls(),
|
|
22
|
-
enableClampToBounds(),
|
|
23
|
-
enableJump(),
|
|
24
|
-
enableFsm({
|
|
25
|
-
default: {
|
|
26
|
-
"game:update"(instance) {
|
|
27
|
-
stopFreeFalling(instance)
|
|
28
|
-
},
|
|
29
|
-
},
|
|
30
|
-
|
|
31
|
-
jumping: {
|
|
32
|
-
"game:update"(instance) {
|
|
33
|
-
stopFreeFalling(instance)
|
|
34
|
-
},
|
|
35
|
-
},
|
|
36
|
-
}),
|
|
37
|
-
],
|
|
38
|
-
},
|
|
39
|
-
|
|
40
|
-
instances: {
|
|
41
|
-
...createControls("input0", {
|
|
42
|
-
ArrowUp: "up",
|
|
43
|
-
ArrowDown: "down",
|
|
44
|
-
ArrowLeft: "left",
|
|
45
|
-
ArrowRight: "right",
|
|
46
|
-
Space: "jump",
|
|
47
|
-
KeyW: "up",
|
|
48
|
-
KeyS: "down",
|
|
49
|
-
KeyA: "left",
|
|
50
|
-
KeyD: "right",
|
|
51
|
-
Btn12: "up",
|
|
52
|
-
Btn13: "down",
|
|
53
|
-
Btn14: "left",
|
|
54
|
-
Btn15: "right",
|
|
55
|
-
Btn0: "jump",
|
|
56
|
-
Axis0: "leftRight",
|
|
57
|
-
Axis1: "upDown",
|
|
58
|
-
}),
|
|
59
|
-
|
|
60
|
-
stats: {
|
|
61
|
-
type: "stats",
|
|
62
|
-
position: [600, 0, 600],
|
|
63
|
-
target: "character",
|
|
64
|
-
},
|
|
65
|
-
|
|
66
|
-
character: {
|
|
67
|
-
type: "character",
|
|
68
|
-
maxAcceleration: 500,
|
|
69
|
-
friction: 250,
|
|
70
|
-
position: [400, 0, 300],
|
|
71
|
-
maxJump: 100,
|
|
72
|
-
maxLeap: 100,
|
|
73
|
-
},
|
|
74
|
-
},
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
function stopFreeFalling(instance) {
|
|
78
|
-
if (instance.position[Y] <= 0) {
|
|
79
|
-
instance.vy = 0
|
|
80
|
-
instance.position[Y] = 0
|
|
81
|
-
instance.state = "default"
|
|
82
|
-
}
|
|
83
|
-
}
|
|
@@ -1,57 +0,0 @@
|
|
|
1
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
-
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
-
import { enableModernControls } from "@inglorious/game/decorators/controls/dynamic/modern.js"
|
|
4
|
-
import {
|
|
5
|
-
createControls,
|
|
6
|
-
enableControls,
|
|
7
|
-
} from "@inglorious/game/decorators/input/controls.js"
|
|
8
|
-
|
|
9
|
-
export default {
|
|
10
|
-
types: {
|
|
11
|
-
...enableControls(),
|
|
12
|
-
|
|
13
|
-
stats: {},
|
|
14
|
-
|
|
15
|
-
character: [
|
|
16
|
-
enableCharacter(),
|
|
17
|
-
enableModernControls(),
|
|
18
|
-
enableClampToBounds(),
|
|
19
|
-
],
|
|
20
|
-
},
|
|
21
|
-
|
|
22
|
-
instances: {
|
|
23
|
-
...createControls("input0", {
|
|
24
|
-
ArrowUp: "up",
|
|
25
|
-
ArrowDown: "down",
|
|
26
|
-
ArrowLeft: "left",
|
|
27
|
-
ArrowRight: "right",
|
|
28
|
-
Space: "jump",
|
|
29
|
-
KeyW: "up",
|
|
30
|
-
KeyS: "down",
|
|
31
|
-
KeyA: "left",
|
|
32
|
-
KeyD: "right",
|
|
33
|
-
Btn12: "up",
|
|
34
|
-
Btn13: "down",
|
|
35
|
-
Btn14: "left",
|
|
36
|
-
Btn15: "right",
|
|
37
|
-
Btn0: "jump",
|
|
38
|
-
Axis0: "leftRight",
|
|
39
|
-
Axis1: "upDown",
|
|
40
|
-
}),
|
|
41
|
-
|
|
42
|
-
stats: {
|
|
43
|
-
type: "stats",
|
|
44
|
-
position: [600, 0, 600],
|
|
45
|
-
target: "character",
|
|
46
|
-
},
|
|
47
|
-
|
|
48
|
-
character: {
|
|
49
|
-
type: "character",
|
|
50
|
-
maxAcceleration: 500,
|
|
51
|
-
friction: 250,
|
|
52
|
-
position: [400, 0, 300],
|
|
53
|
-
maxJump: 100,
|
|
54
|
-
maxLeap: 100,
|
|
55
|
-
},
|
|
56
|
-
},
|
|
57
|
-
}
|
|
@@ -1,51 +0,0 @@
|
|
|
1
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
-
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
-
import { enableShooterControls } from "@inglorious/game/decorators/controls/dynamic/shooter.js"
|
|
4
|
-
import {
|
|
5
|
-
createControls,
|
|
6
|
-
enableControls,
|
|
7
|
-
} from "@inglorious/game/decorators/input/controls.js"
|
|
8
|
-
import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
|
|
9
|
-
import { pi } from "@inglorious/utils/math/trigonometry.js"
|
|
10
|
-
|
|
11
|
-
export default {
|
|
12
|
-
types: {
|
|
13
|
-
mouse: [enableMouse()],
|
|
14
|
-
|
|
15
|
-
...enableControls(),
|
|
16
|
-
|
|
17
|
-
character: [
|
|
18
|
-
enableCharacter(),
|
|
19
|
-
enableShooterControls(),
|
|
20
|
-
enableClampToBounds(),
|
|
21
|
-
],
|
|
22
|
-
},
|
|
23
|
-
|
|
24
|
-
instances: {
|
|
25
|
-
mouse: {
|
|
26
|
-
type: "mouse",
|
|
27
|
-
position: [400, 0, 300],
|
|
28
|
-
},
|
|
29
|
-
|
|
30
|
-
...createControls("input0", {
|
|
31
|
-
ArrowUp: "up",
|
|
32
|
-
ArrowDown: "down",
|
|
33
|
-
ArrowLeft: "left",
|
|
34
|
-
ArrowRight: "right",
|
|
35
|
-
KeyW: "up",
|
|
36
|
-
KeyS: "down",
|
|
37
|
-
KeyA: "left",
|
|
38
|
-
KeyD: "right",
|
|
39
|
-
}),
|
|
40
|
-
|
|
41
|
-
character: {
|
|
42
|
-
type: "character",
|
|
43
|
-
maxAngularAcceleration: 1000,
|
|
44
|
-
maxAngularSpeed: 2 * pi(),
|
|
45
|
-
maxAcceleration: 500,
|
|
46
|
-
maxSpeed: 250,
|
|
47
|
-
friction: 250,
|
|
48
|
-
position: [400, 0, 300],
|
|
49
|
-
},
|
|
50
|
-
},
|
|
51
|
-
}
|
|
@@ -1,44 +0,0 @@
|
|
|
1
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
-
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
-
import { enableTankControls } from "@inglorious/game/decorators/controls/dynamic/tank.js"
|
|
4
|
-
import {
|
|
5
|
-
createControls,
|
|
6
|
-
enableControls,
|
|
7
|
-
} from "@inglorious/game/decorators/input/controls.js"
|
|
8
|
-
|
|
9
|
-
export default {
|
|
10
|
-
types: {
|
|
11
|
-
...enableControls(),
|
|
12
|
-
|
|
13
|
-
character: [enableCharacter(), enableTankControls(), enableClampToBounds()],
|
|
14
|
-
},
|
|
15
|
-
|
|
16
|
-
instances: {
|
|
17
|
-
...createControls("input0", {
|
|
18
|
-
ArrowUp: "up",
|
|
19
|
-
ArrowDown: "down",
|
|
20
|
-
ArrowLeft: "left",
|
|
21
|
-
ArrowRight: "right",
|
|
22
|
-
KeyW: "up",
|
|
23
|
-
KeyS: "down",
|
|
24
|
-
KeyA: "left",
|
|
25
|
-
KeyD: "right",
|
|
26
|
-
Btn12: "up",
|
|
27
|
-
Btn13: "down",
|
|
28
|
-
Btn14: "left",
|
|
29
|
-
Btn15: "right",
|
|
30
|
-
Axis0: "strafe",
|
|
31
|
-
Axis1: "upDown",
|
|
32
|
-
Axis2: "leftRight",
|
|
33
|
-
}),
|
|
34
|
-
|
|
35
|
-
character: {
|
|
36
|
-
type: "character",
|
|
37
|
-
maxAngularSpeed: 10,
|
|
38
|
-
maxAcceleration: 500,
|
|
39
|
-
maxSpeed: 250,
|
|
40
|
-
friction: 250,
|
|
41
|
-
position: [400, 0, 300],
|
|
42
|
-
},
|
|
43
|
-
},
|
|
44
|
-
}
|
|
@@ -1,90 +0,0 @@
|
|
|
1
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
-
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
-
import { enableModernControls } from "@inglorious/game/decorators/controls/kinematic/modern.js"
|
|
4
|
-
import { enableDoubleJump } from "@inglorious/game/decorators/double-jump.js"
|
|
5
|
-
import { enableFsm } from "@inglorious/game/decorators/fsm.js"
|
|
6
|
-
import {
|
|
7
|
-
createControls,
|
|
8
|
-
enableControls,
|
|
9
|
-
} from "@inglorious/game/decorators/input/controls.js"
|
|
10
|
-
import { enableJump } from "@inglorious/game/decorators/jump.js"
|
|
11
|
-
|
|
12
|
-
const Y = 1
|
|
13
|
-
|
|
14
|
-
export default {
|
|
15
|
-
types: {
|
|
16
|
-
...enableControls(),
|
|
17
|
-
|
|
18
|
-
stats: {},
|
|
19
|
-
|
|
20
|
-
character: [
|
|
21
|
-
enableCharacter(),
|
|
22
|
-
enableModernControls(),
|
|
23
|
-
enableClampToBounds(),
|
|
24
|
-
enableDoubleJump(),
|
|
25
|
-
enableJump(),
|
|
26
|
-
enableFsm({
|
|
27
|
-
default: {
|
|
28
|
-
"game:update"(instance) {
|
|
29
|
-
stopFreeFalling(instance)
|
|
30
|
-
},
|
|
31
|
-
},
|
|
32
|
-
|
|
33
|
-
jumping: {
|
|
34
|
-
"game:update"(instance) {
|
|
35
|
-
stopFreeFalling(instance)
|
|
36
|
-
},
|
|
37
|
-
},
|
|
38
|
-
|
|
39
|
-
doubleJumping: {
|
|
40
|
-
"game:update"(instance) {
|
|
41
|
-
stopFreeFalling(instance)
|
|
42
|
-
},
|
|
43
|
-
},
|
|
44
|
-
}),
|
|
45
|
-
],
|
|
46
|
-
},
|
|
47
|
-
|
|
48
|
-
instances: {
|
|
49
|
-
...createControls("input0", {
|
|
50
|
-
ArrowUp: "up",
|
|
51
|
-
ArrowDown: "down",
|
|
52
|
-
ArrowLeft: "left",
|
|
53
|
-
ArrowRight: "right",
|
|
54
|
-
Space: "jump",
|
|
55
|
-
KeyW: "up",
|
|
56
|
-
KeyS: "down",
|
|
57
|
-
KeyA: "left",
|
|
58
|
-
KeyD: "right",
|
|
59
|
-
Btn12: "up",
|
|
60
|
-
Btn13: "down",
|
|
61
|
-
Btn14: "left",
|
|
62
|
-
Btn15: "right",
|
|
63
|
-
Btn0: "jump",
|
|
64
|
-
Axis0: "leftRight",
|
|
65
|
-
Axis1: "upDown",
|
|
66
|
-
}),
|
|
67
|
-
|
|
68
|
-
stats: {
|
|
69
|
-
type: "stats",
|
|
70
|
-
position: [600, 0, 600],
|
|
71
|
-
target: "character",
|
|
72
|
-
},
|
|
73
|
-
|
|
74
|
-
character: {
|
|
75
|
-
type: "character",
|
|
76
|
-
maxSpeed: 250,
|
|
77
|
-
position: [400, 0, 300],
|
|
78
|
-
maxJump: 100,
|
|
79
|
-
maxLeap: 100,
|
|
80
|
-
},
|
|
81
|
-
},
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
function stopFreeFalling(instance) {
|
|
85
|
-
if (instance.position[Y] <= 0) {
|
|
86
|
-
instance.vy = 0
|
|
87
|
-
instance.position[Y] = 0
|
|
88
|
-
instance.state = "default"
|
|
89
|
-
}
|
|
90
|
-
}
|
|
@@ -1,82 +0,0 @@
|
|
|
1
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
-
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
-
import { enableModernControls } from "@inglorious/game/decorators/controls/kinematic/modern.js"
|
|
4
|
-
import { enableFsm } from "@inglorious/game/decorators/fsm.js"
|
|
5
|
-
import {
|
|
6
|
-
createControls,
|
|
7
|
-
enableControls,
|
|
8
|
-
} from "@inglorious/game/decorators/input/controls.js"
|
|
9
|
-
import { enableJump } from "@inglorious/game/decorators/jump.js"
|
|
10
|
-
|
|
11
|
-
const Y = 1
|
|
12
|
-
|
|
13
|
-
export default {
|
|
14
|
-
types: {
|
|
15
|
-
...enableControls(),
|
|
16
|
-
|
|
17
|
-
stats: {},
|
|
18
|
-
|
|
19
|
-
character: [
|
|
20
|
-
enableCharacter(),
|
|
21
|
-
enableModernControls(),
|
|
22
|
-
enableClampToBounds(),
|
|
23
|
-
enableJump(),
|
|
24
|
-
enableFsm({
|
|
25
|
-
default: {
|
|
26
|
-
"game:update"(instance) {
|
|
27
|
-
stopFreeFalling(instance)
|
|
28
|
-
},
|
|
29
|
-
},
|
|
30
|
-
|
|
31
|
-
jumping: {
|
|
32
|
-
"game:update"(instance) {
|
|
33
|
-
stopFreeFalling(instance)
|
|
34
|
-
},
|
|
35
|
-
},
|
|
36
|
-
}),
|
|
37
|
-
],
|
|
38
|
-
},
|
|
39
|
-
|
|
40
|
-
instances: {
|
|
41
|
-
...createControls("input0", {
|
|
42
|
-
ArrowUp: "up",
|
|
43
|
-
ArrowDown: "down",
|
|
44
|
-
ArrowLeft: "left",
|
|
45
|
-
ArrowRight: "right",
|
|
46
|
-
Space: "jump",
|
|
47
|
-
KeyW: "up",
|
|
48
|
-
KeyS: "down",
|
|
49
|
-
KeyA: "left",
|
|
50
|
-
KeyD: "right",
|
|
51
|
-
Btn12: "up",
|
|
52
|
-
Btn13: "down",
|
|
53
|
-
Btn14: "left",
|
|
54
|
-
Btn15: "right",
|
|
55
|
-
Btn0: "jump",
|
|
56
|
-
Axis0: "leftRight",
|
|
57
|
-
Axis1: "upDown",
|
|
58
|
-
}),
|
|
59
|
-
|
|
60
|
-
stats: {
|
|
61
|
-
type: "stats",
|
|
62
|
-
position: [600, 0, 600],
|
|
63
|
-
target: "character",
|
|
64
|
-
},
|
|
65
|
-
|
|
66
|
-
character: {
|
|
67
|
-
type: "character",
|
|
68
|
-
maxSpeed: 250,
|
|
69
|
-
position: [400, 0, 300],
|
|
70
|
-
maxJump: 100,
|
|
71
|
-
maxLeap: 100,
|
|
72
|
-
},
|
|
73
|
-
},
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
function stopFreeFalling(instance) {
|
|
77
|
-
if (instance.position[Y] <= 0) {
|
|
78
|
-
instance.vy = 0
|
|
79
|
-
instance.position[Y] = 0
|
|
80
|
-
instance.state = "default"
|
|
81
|
-
}
|
|
82
|
-
}
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import UiChooser from "@inglorious/docs/ui-chooser.jsx"
|
|
2
|
-
|
|
3
|
-
import doubleJump from "./double-jump.js"
|
|
4
|
-
import jump from "./jump.js"
|
|
5
|
-
import modernControls from "./modern-controls.js"
|
|
6
|
-
import shooterControls from "./shooter-controls.js"
|
|
7
|
-
import tankControls from "./tank-controls.js"
|
|
8
|
-
|
|
9
|
-
export default {
|
|
10
|
-
title: "Engine/Player/Kinematic",
|
|
11
|
-
component: UiChooser,
|
|
12
|
-
}
|
|
13
|
-
|
|
14
|
-
export const ModernControls = {
|
|
15
|
-
args: { config: modernControls },
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
export const TankControls = {
|
|
19
|
-
args: { config: tankControls },
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
export const ShooterControls = {
|
|
23
|
-
args: { config: shooterControls },
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
export const Jump = {
|
|
27
|
-
args: { config: jump },
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
export const DoubleJump = {
|
|
31
|
-
args: { config: doubleJump },
|
|
32
|
-
}
|
|
@@ -1,56 +0,0 @@
|
|
|
1
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
2
|
-
import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
|
|
3
|
-
import { enableModernControls } from "@inglorious/game/decorators/controls/kinematic/modern.js"
|
|
4
|
-
import {
|
|
5
|
-
createControls,
|
|
6
|
-
enableControls,
|
|
7
|
-
} from "@inglorious/game/decorators/input/controls.js"
|
|
8
|
-
|
|
9
|
-
export default {
|
|
10
|
-
types: {
|
|
11
|
-
...enableControls(),
|
|
12
|
-
|
|
13
|
-
stats: {},
|
|
14
|
-
|
|
15
|
-
character: [
|
|
16
|
-
enableCharacter(),
|
|
17
|
-
enableModernControls(),
|
|
18
|
-
enableClampToBounds(),
|
|
19
|
-
],
|
|
20
|
-
},
|
|
21
|
-
|
|
22
|
-
instances: {
|
|
23
|
-
...createControls("input0", {
|
|
24
|
-
ArrowUp: "up",
|
|
25
|
-
ArrowDown: "down",
|
|
26
|
-
ArrowLeft: "left",
|
|
27
|
-
ArrowRight: "right",
|
|
28
|
-
Space: "jump",
|
|
29
|
-
KeyW: "up",
|
|
30
|
-
KeyS: "down",
|
|
31
|
-
KeyA: "left",
|
|
32
|
-
KeyD: "right",
|
|
33
|
-
Btn12: "up",
|
|
34
|
-
Btn13: "down",
|
|
35
|
-
Btn14: "left",
|
|
36
|
-
Btn15: "right",
|
|
37
|
-
Btn0: "jump",
|
|
38
|
-
Axis0: "leftRight",
|
|
39
|
-
Axis1: "upDown",
|
|
40
|
-
}),
|
|
41
|
-
|
|
42
|
-
stats: {
|
|
43
|
-
type: "stats",
|
|
44
|
-
position: [600, 0, 600],
|
|
45
|
-
target: "character",
|
|
46
|
-
},
|
|
47
|
-
|
|
48
|
-
character: {
|
|
49
|
-
type: "character",
|
|
50
|
-
maxSpeed: 250,
|
|
51
|
-
position: [400, 0, 300],
|
|
52
|
-
maxJump: 100,
|
|
53
|
-
maxLeap: 100,
|
|
54
|
-
},
|
|
55
|
-
},
|
|
56
|
-
}
|