@inglorious/engine 0.1.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/package.json +11 -12
  2. package/src/docs/ai/movement/dynamic/align.js +0 -131
  3. package/src/docs/ai/movement/dynamic/arrive.js +0 -88
  4. package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
  5. package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
  6. package/src/docs/ai/movement/dynamic/evade.js +0 -72
  7. package/src/docs/ai/movement/dynamic/face.js +0 -90
  8. package/src/docs/ai/movement/dynamic/flee.js +0 -38
  9. package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
  10. package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
  11. package/src/docs/ai/movement/dynamic/pursue.js +0 -72
  12. package/src/docs/ai/movement/dynamic/seek.js +0 -37
  13. package/src/docs/ai/movement/dynamic/wander.js +0 -71
  14. package/src/docs/ai/movement/kinematic/align.js +0 -122
  15. package/src/docs/ai/movement/kinematic/arrive.js +0 -78
  16. package/src/docs/ai/movement/kinematic/face.js +0 -82
  17. package/src/docs/ai/movement/kinematic/flee.js +0 -36
  18. package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
  19. package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
  20. package/src/docs/ai/movement/kinematic/seek.js +0 -34
  21. package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
  22. package/src/docs/ai/movement/kinematic/wander.js +0 -28
  23. package/src/docs/bounds.js +0 -7
  24. package/src/docs/code-reuse.js +0 -35
  25. package/src/docs/collision/circles.js +0 -58
  26. package/src/docs/collision/collision.mdx +0 -27
  27. package/src/docs/collision/collision.stories.js +0 -22
  28. package/src/docs/collision/platform.js +0 -76
  29. package/src/docs/collision/tilemap.js +0 -181
  30. package/src/docs/empty.js +0 -1
  31. package/src/docs/engine.mdx +0 -81
  32. package/src/docs/engine.stories.js +0 -37
  33. package/src/docs/event-handlers.js +0 -68
  34. package/src/docs/framerate.js +0 -37
  35. package/src/docs/game.jsx +0 -15
  36. package/src/docs/image/image.js +0 -19
  37. package/src/docs/image/image.stories.js +0 -22
  38. package/src/docs/image/sprite.js +0 -39
  39. package/src/docs/image/tilemap.js +0 -84
  40. package/src/docs/input/controls.js +0 -67
  41. package/src/docs/input/gamepad.js +0 -67
  42. package/src/docs/input/input.mdx +0 -55
  43. package/src/docs/input/input.stories.js +0 -27
  44. package/src/docs/input/keyboard.js +0 -58
  45. package/src/docs/input/mouse.js +0 -32
  46. package/src/docs/instances.js +0 -49
  47. package/src/docs/player/dynamic/double-jump.js +0 -90
  48. package/src/docs/player/dynamic/dynamic.stories.js +0 -32
  49. package/src/docs/player/dynamic/jump.js +0 -83
  50. package/src/docs/player/dynamic/modern-controls.js +0 -57
  51. package/src/docs/player/dynamic/shooter-controls.js +0 -51
  52. package/src/docs/player/dynamic/tank-controls.js +0 -44
  53. package/src/docs/player/kinematic/double-jump.js +0 -90
  54. package/src/docs/player/kinematic/jump.js +0 -82
  55. package/src/docs/player/kinematic/kinematic.stories.js +0 -32
  56. package/src/docs/player/kinematic/modern-controls.js +0 -56
  57. package/src/docs/player/kinematic/shooter-controls.js +0 -48
  58. package/src/docs/player/kinematic/tank-controls.js +0 -42
  59. package/src/docs/quick-start/first-game.js +0 -49
  60. package/src/docs/quick-start/hello-world.js +0 -1
  61. package/src/docs/quick-start.mdx +0 -127
  62. package/src/docs/quick-start.stories.js +0 -17
  63. package/src/docs/recipes/add-and-remove.js +0 -71
  64. package/src/docs/recipes/add-instance.js +0 -42
  65. package/src/docs/recipes/decision-tree.js +0 -169
  66. package/src/docs/recipes/random-instances.js +0 -25
  67. package/src/docs/recipes/recipes.mdx +0 -81
  68. package/src/docs/recipes/recipes.stories.js +0 -37
  69. package/src/docs/recipes/remove-instance.js +0 -52
  70. package/src/docs/recipes/states.js +0 -64
  71. package/src/docs/ui/button.js +0 -28
  72. package/src/docs/ui/form.stories.js +0 -55
  73. package/src/docs/ui-chooser.jsx +0 -6
  74. package/src/docs/utils/data-structures/object.mdx +0 -47
  75. package/src/docs/utils/data-structures/objects.mdx +0 -30
  76. package/src/docs/utils/functions/functions.mdx +0 -34
  77. package/src/docs/utils/math/geometry/circle.mdx +0 -55
  78. package/src/docs/utils/math/geometry/point.mdx +0 -38
  79. package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
  80. package/src/docs/utils/math/geometry/segment.mdx +0 -55
  81. package/src/docs/utils/math/geometry/triangle.mdx +0 -22
  82. package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
  83. package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
  84. package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
  85. package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
  86. package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
  87. package/src/docs/utils/math/numbers.mdx +0 -76
  88. package/src/docs/utils/math/random.mdx +0 -35
  89. package/src/docs/utils/math/statistics.mdx +0 -38
  90. package/src/docs/utils/math/trigonometry.mdx +0 -85
  91. package/src/docs/utils/physics/friction.mdx +0 -20
  92. package/src/docs/utils/physics/gravity.mdx +0 -28
@@ -1,32 +0,0 @@
1
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
- import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
3
-
4
- export default {
5
- types: {
6
- mouse: [enableMouse()],
7
-
8
- character: [
9
- enableCharacter(),
10
-
11
- {
12
- "game:update"(instance, event, options) {
13
- const { mouse } = options.instances
14
- instance.position = mouse.position
15
- },
16
- },
17
- ],
18
- },
19
-
20
- instances: {
21
- mouse: {
22
- type: "mouse",
23
- position: [400, 0, 300],
24
- },
25
-
26
- character: {
27
- type: "character",
28
- velocity: [0, 0, 0],
29
- position: [400, 0, 300],
30
- },
31
- },
32
- }
@@ -1,49 +0,0 @@
1
- export default {
2
- types: {
3
- character: {
4
- draw(ctx, instance) {
5
- const {
6
- size = 24,
7
- orientation = 0,
8
- stroke = "black",
9
- fill = "transparent",
10
- } = instance
11
-
12
- const radius = size * 0.5
13
-
14
- ctx.save()
15
- ctx.rotate(-orientation)
16
- ctx.translate(radius - 1, 0)
17
-
18
- ctx.fillStyle = "black"
19
-
20
- ctx.beginPath()
21
- ctx.moveTo(0, 6)
22
- ctx.lineTo(0, -6)
23
- ctx.lineTo(6, 0)
24
- ctx.fill()
25
- ctx.closePath()
26
- ctx.restore()
27
-
28
- ctx.save()
29
- ctx.lineWidth = 1
30
- ctx.strokeStyle = stroke
31
- ctx.fillStyle = fill
32
-
33
- ctx.beginPath()
34
- ctx.arc(0, 0, radius, 0, 2 * 3.14)
35
- ctx.fill()
36
- ctx.stroke()
37
- ctx.closePath()
38
- ctx.restore()
39
- },
40
- },
41
- },
42
-
43
- instances: {
44
- character: {
45
- type: "character",
46
- position: [400, 0, 300],
47
- },
48
- },
49
- }
@@ -1,90 +0,0 @@
1
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
- import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
- import { enableModernControls } from "@inglorious/game/decorators/controls/dynamic/modern.js"
4
- import { enableDoubleJump } from "@inglorious/game/decorators/double-jump.js"
5
- import { enableFsm } from "@inglorious/game/decorators/fsm.js"
6
- import {
7
- createControls,
8
- enableControls,
9
- } from "@inglorious/game/decorators/input/controls.js"
10
- import { enableJump } from "@inglorious/game/decorators/jump.js"
11
-
12
- const Y = 1
13
-
14
- export default {
15
- types: {
16
- ...enableControls(),
17
-
18
- stats: {},
19
-
20
- character: [
21
- enableCharacter(),
22
- enableModernControls(),
23
- enableClampToBounds(),
24
- enableDoubleJump(),
25
- enableJump(),
26
- enableFsm({
27
- default: {
28
- "game:update"(instance) {
29
- stopFreeFalling(instance)
30
- },
31
- },
32
-
33
- jumping: {
34
- "game:update"(instance) {
35
- stopFreeFalling(instance)
36
- },
37
- },
38
-
39
- doubleJumping: {
40
- "game:update"(instance) {
41
- stopFreeFalling(instance)
42
- },
43
- },
44
- }),
45
- ],
46
- },
47
-
48
- instances: {
49
- ...createControls("input0", {
50
- ArrowUp: "up",
51
- ArrowDown: "down",
52
- ArrowLeft: "left",
53
- ArrowRight: "right",
54
- Space: "jump",
55
- KeyW: "up",
56
- KeyS: "down",
57
- KeyA: "left",
58
- KeyD: "right",
59
- Btn12: "up",
60
- Btn13: "down",
61
- Btn14: "left",
62
- Btn15: "right",
63
- Btn0: "jump",
64
- Axis0: "leftRight",
65
- Axis1: "upDown",
66
- }),
67
-
68
- stats: {
69
- type: "stats",
70
- position: [600, 0, 600],
71
- target: "character",
72
- },
73
-
74
- character: {
75
- type: "character",
76
- maxSpeed: 250,
77
- position: [400, 0, 300],
78
- maxJump: 100,
79
- maxLeap: 100,
80
- },
81
- },
82
- }
83
-
84
- function stopFreeFalling(instance) {
85
- if (instance.position[Y] <= 0) {
86
- instance.vy = 0
87
- instance.position[Y] = 0
88
- instance.state = "default"
89
- }
90
- }
@@ -1,32 +0,0 @@
1
- import UiChooser from "@inglorious/docs/ui-chooser.jsx"
2
-
3
- import doubleJump from "./double-jump.js"
4
- import jump from "./jump.js"
5
- import modernControls from "./modern-controls.js"
6
- import shooterControls from "./shooter-controls.js"
7
- import tankControls from "./tank-controls.js"
8
-
9
- export default {
10
- title: "Engine/Player/Dynamic",
11
- component: UiChooser,
12
- }
13
-
14
- export const ModernControls = {
15
- args: { config: modernControls },
16
- }
17
-
18
- export const TankControls = {
19
- args: { config: tankControls },
20
- }
21
-
22
- export const ShooterControls = {
23
- args: { config: shooterControls },
24
- }
25
-
26
- export const Jump = {
27
- args: { config: jump },
28
- }
29
-
30
- export const DoubleJump = {
31
- args: { config: doubleJump },
32
- }
@@ -1,83 +0,0 @@
1
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
- import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
- import { enableModernControls } from "@inglorious/game/decorators/controls/dynamic/modern.js"
4
- import { enableFsm } from "@inglorious/game/decorators/fsm.js"
5
- import {
6
- createControls,
7
- enableControls,
8
- } from "@inglorious/game/decorators/input/controls.js"
9
- import { enableJump } from "@inglorious/game/decorators/jump.js"
10
-
11
- const Y = 1
12
-
13
- export default {
14
- types: {
15
- ...enableControls(),
16
-
17
- stats: {},
18
-
19
- character: [
20
- enableCharacter(),
21
- enableModernControls(),
22
- enableClampToBounds(),
23
- enableJump(),
24
- enableFsm({
25
- default: {
26
- "game:update"(instance) {
27
- stopFreeFalling(instance)
28
- },
29
- },
30
-
31
- jumping: {
32
- "game:update"(instance) {
33
- stopFreeFalling(instance)
34
- },
35
- },
36
- }),
37
- ],
38
- },
39
-
40
- instances: {
41
- ...createControls("input0", {
42
- ArrowUp: "up",
43
- ArrowDown: "down",
44
- ArrowLeft: "left",
45
- ArrowRight: "right",
46
- Space: "jump",
47
- KeyW: "up",
48
- KeyS: "down",
49
- KeyA: "left",
50
- KeyD: "right",
51
- Btn12: "up",
52
- Btn13: "down",
53
- Btn14: "left",
54
- Btn15: "right",
55
- Btn0: "jump",
56
- Axis0: "leftRight",
57
- Axis1: "upDown",
58
- }),
59
-
60
- stats: {
61
- type: "stats",
62
- position: [600, 0, 600],
63
- target: "character",
64
- },
65
-
66
- character: {
67
- type: "character",
68
- maxAcceleration: 500,
69
- friction: 250,
70
- position: [400, 0, 300],
71
- maxJump: 100,
72
- maxLeap: 100,
73
- },
74
- },
75
- }
76
-
77
- function stopFreeFalling(instance) {
78
- if (instance.position[Y] <= 0) {
79
- instance.vy = 0
80
- instance.position[Y] = 0
81
- instance.state = "default"
82
- }
83
- }
@@ -1,57 +0,0 @@
1
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
- import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
- import { enableModernControls } from "@inglorious/game/decorators/controls/dynamic/modern.js"
4
- import {
5
- createControls,
6
- enableControls,
7
- } from "@inglorious/game/decorators/input/controls.js"
8
-
9
- export default {
10
- types: {
11
- ...enableControls(),
12
-
13
- stats: {},
14
-
15
- character: [
16
- enableCharacter(),
17
- enableModernControls(),
18
- enableClampToBounds(),
19
- ],
20
- },
21
-
22
- instances: {
23
- ...createControls("input0", {
24
- ArrowUp: "up",
25
- ArrowDown: "down",
26
- ArrowLeft: "left",
27
- ArrowRight: "right",
28
- Space: "jump",
29
- KeyW: "up",
30
- KeyS: "down",
31
- KeyA: "left",
32
- KeyD: "right",
33
- Btn12: "up",
34
- Btn13: "down",
35
- Btn14: "left",
36
- Btn15: "right",
37
- Btn0: "jump",
38
- Axis0: "leftRight",
39
- Axis1: "upDown",
40
- }),
41
-
42
- stats: {
43
- type: "stats",
44
- position: [600, 0, 600],
45
- target: "character",
46
- },
47
-
48
- character: {
49
- type: "character",
50
- maxAcceleration: 500,
51
- friction: 250,
52
- position: [400, 0, 300],
53
- maxJump: 100,
54
- maxLeap: 100,
55
- },
56
- },
57
- }
@@ -1,51 +0,0 @@
1
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
- import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
- import { enableShooterControls } from "@inglorious/game/decorators/controls/dynamic/shooter.js"
4
- import {
5
- createControls,
6
- enableControls,
7
- } from "@inglorious/game/decorators/input/controls.js"
8
- import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
9
- import { pi } from "@inglorious/utils/math/trigonometry.js"
10
-
11
- export default {
12
- types: {
13
- mouse: [enableMouse()],
14
-
15
- ...enableControls(),
16
-
17
- character: [
18
- enableCharacter(),
19
- enableShooterControls(),
20
- enableClampToBounds(),
21
- ],
22
- },
23
-
24
- instances: {
25
- mouse: {
26
- type: "mouse",
27
- position: [400, 0, 300],
28
- },
29
-
30
- ...createControls("input0", {
31
- ArrowUp: "up",
32
- ArrowDown: "down",
33
- ArrowLeft: "left",
34
- ArrowRight: "right",
35
- KeyW: "up",
36
- KeyS: "down",
37
- KeyA: "left",
38
- KeyD: "right",
39
- }),
40
-
41
- character: {
42
- type: "character",
43
- maxAngularAcceleration: 1000,
44
- maxAngularSpeed: 2 * pi(),
45
- maxAcceleration: 500,
46
- maxSpeed: 250,
47
- friction: 250,
48
- position: [400, 0, 300],
49
- },
50
- },
51
- }
@@ -1,44 +0,0 @@
1
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
- import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
- import { enableTankControls } from "@inglorious/game/decorators/controls/dynamic/tank.js"
4
- import {
5
- createControls,
6
- enableControls,
7
- } from "@inglorious/game/decorators/input/controls.js"
8
-
9
- export default {
10
- types: {
11
- ...enableControls(),
12
-
13
- character: [enableCharacter(), enableTankControls(), enableClampToBounds()],
14
- },
15
-
16
- instances: {
17
- ...createControls("input0", {
18
- ArrowUp: "up",
19
- ArrowDown: "down",
20
- ArrowLeft: "left",
21
- ArrowRight: "right",
22
- KeyW: "up",
23
- KeyS: "down",
24
- KeyA: "left",
25
- KeyD: "right",
26
- Btn12: "up",
27
- Btn13: "down",
28
- Btn14: "left",
29
- Btn15: "right",
30
- Axis0: "strafe",
31
- Axis1: "upDown",
32
- Axis2: "leftRight",
33
- }),
34
-
35
- character: {
36
- type: "character",
37
- maxAngularSpeed: 10,
38
- maxAcceleration: 500,
39
- maxSpeed: 250,
40
- friction: 250,
41
- position: [400, 0, 300],
42
- },
43
- },
44
- }
@@ -1,90 +0,0 @@
1
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
- import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
- import { enableModernControls } from "@inglorious/game/decorators/controls/kinematic/modern.js"
4
- import { enableDoubleJump } from "@inglorious/game/decorators/double-jump.js"
5
- import { enableFsm } from "@inglorious/game/decorators/fsm.js"
6
- import {
7
- createControls,
8
- enableControls,
9
- } from "@inglorious/game/decorators/input/controls.js"
10
- import { enableJump } from "@inglorious/game/decorators/jump.js"
11
-
12
- const Y = 1
13
-
14
- export default {
15
- types: {
16
- ...enableControls(),
17
-
18
- stats: {},
19
-
20
- character: [
21
- enableCharacter(),
22
- enableModernControls(),
23
- enableClampToBounds(),
24
- enableDoubleJump(),
25
- enableJump(),
26
- enableFsm({
27
- default: {
28
- "game:update"(instance) {
29
- stopFreeFalling(instance)
30
- },
31
- },
32
-
33
- jumping: {
34
- "game:update"(instance) {
35
- stopFreeFalling(instance)
36
- },
37
- },
38
-
39
- doubleJumping: {
40
- "game:update"(instance) {
41
- stopFreeFalling(instance)
42
- },
43
- },
44
- }),
45
- ],
46
- },
47
-
48
- instances: {
49
- ...createControls("input0", {
50
- ArrowUp: "up",
51
- ArrowDown: "down",
52
- ArrowLeft: "left",
53
- ArrowRight: "right",
54
- Space: "jump",
55
- KeyW: "up",
56
- KeyS: "down",
57
- KeyA: "left",
58
- KeyD: "right",
59
- Btn12: "up",
60
- Btn13: "down",
61
- Btn14: "left",
62
- Btn15: "right",
63
- Btn0: "jump",
64
- Axis0: "leftRight",
65
- Axis1: "upDown",
66
- }),
67
-
68
- stats: {
69
- type: "stats",
70
- position: [600, 0, 600],
71
- target: "character",
72
- },
73
-
74
- character: {
75
- type: "character",
76
- maxSpeed: 250,
77
- position: [400, 0, 300],
78
- maxJump: 100,
79
- maxLeap: 100,
80
- },
81
- },
82
- }
83
-
84
- function stopFreeFalling(instance) {
85
- if (instance.position[Y] <= 0) {
86
- instance.vy = 0
87
- instance.position[Y] = 0
88
- instance.state = "default"
89
- }
90
- }
@@ -1,82 +0,0 @@
1
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
- import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
- import { enableModernControls } from "@inglorious/game/decorators/controls/kinematic/modern.js"
4
- import { enableFsm } from "@inglorious/game/decorators/fsm.js"
5
- import {
6
- createControls,
7
- enableControls,
8
- } from "@inglorious/game/decorators/input/controls.js"
9
- import { enableJump } from "@inglorious/game/decorators/jump.js"
10
-
11
- const Y = 1
12
-
13
- export default {
14
- types: {
15
- ...enableControls(),
16
-
17
- stats: {},
18
-
19
- character: [
20
- enableCharacter(),
21
- enableModernControls(),
22
- enableClampToBounds(),
23
- enableJump(),
24
- enableFsm({
25
- default: {
26
- "game:update"(instance) {
27
- stopFreeFalling(instance)
28
- },
29
- },
30
-
31
- jumping: {
32
- "game:update"(instance) {
33
- stopFreeFalling(instance)
34
- },
35
- },
36
- }),
37
- ],
38
- },
39
-
40
- instances: {
41
- ...createControls("input0", {
42
- ArrowUp: "up",
43
- ArrowDown: "down",
44
- ArrowLeft: "left",
45
- ArrowRight: "right",
46
- Space: "jump",
47
- KeyW: "up",
48
- KeyS: "down",
49
- KeyA: "left",
50
- KeyD: "right",
51
- Btn12: "up",
52
- Btn13: "down",
53
- Btn14: "left",
54
- Btn15: "right",
55
- Btn0: "jump",
56
- Axis0: "leftRight",
57
- Axis1: "upDown",
58
- }),
59
-
60
- stats: {
61
- type: "stats",
62
- position: [600, 0, 600],
63
- target: "character",
64
- },
65
-
66
- character: {
67
- type: "character",
68
- maxSpeed: 250,
69
- position: [400, 0, 300],
70
- maxJump: 100,
71
- maxLeap: 100,
72
- },
73
- },
74
- }
75
-
76
- function stopFreeFalling(instance) {
77
- if (instance.position[Y] <= 0) {
78
- instance.vy = 0
79
- instance.position[Y] = 0
80
- instance.state = "default"
81
- }
82
- }
@@ -1,32 +0,0 @@
1
- import UiChooser from "@inglorious/docs/ui-chooser.jsx"
2
-
3
- import doubleJump from "./double-jump.js"
4
- import jump from "./jump.js"
5
- import modernControls from "./modern-controls.js"
6
- import shooterControls from "./shooter-controls.js"
7
- import tankControls from "./tank-controls.js"
8
-
9
- export default {
10
- title: "Engine/Player/Kinematic",
11
- component: UiChooser,
12
- }
13
-
14
- export const ModernControls = {
15
- args: { config: modernControls },
16
- }
17
-
18
- export const TankControls = {
19
- args: { config: tankControls },
20
- }
21
-
22
- export const ShooterControls = {
23
- args: { config: shooterControls },
24
- }
25
-
26
- export const Jump = {
27
- args: { config: jump },
28
- }
29
-
30
- export const DoubleJump = {
31
- args: { config: doubleJump },
32
- }
@@ -1,56 +0,0 @@
1
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
2
- import { enableClampToBounds } from "@inglorious/game/decorators/clamp-to-bounds.js"
3
- import { enableModernControls } from "@inglorious/game/decorators/controls/kinematic/modern.js"
4
- import {
5
- createControls,
6
- enableControls,
7
- } from "@inglorious/game/decorators/input/controls.js"
8
-
9
- export default {
10
- types: {
11
- ...enableControls(),
12
-
13
- stats: {},
14
-
15
- character: [
16
- enableCharacter(),
17
- enableModernControls(),
18
- enableClampToBounds(),
19
- ],
20
- },
21
-
22
- instances: {
23
- ...createControls("input0", {
24
- ArrowUp: "up",
25
- ArrowDown: "down",
26
- ArrowLeft: "left",
27
- ArrowRight: "right",
28
- Space: "jump",
29
- KeyW: "up",
30
- KeyS: "down",
31
- KeyA: "left",
32
- KeyD: "right",
33
- Btn12: "up",
34
- Btn13: "down",
35
- Btn14: "left",
36
- Btn15: "right",
37
- Btn0: "jump",
38
- Axis0: "leftRight",
39
- Axis1: "upDown",
40
- }),
41
-
42
- stats: {
43
- type: "stats",
44
- position: [600, 0, 600],
45
- target: "character",
46
- },
47
-
48
- character: {
49
- type: "character",
50
- maxSpeed: 250,
51
- position: [400, 0, 300],
52
- maxJump: 100,
53
- maxLeap: 100,
54
- },
55
- },
56
- }