@inglorious/engine 0.1.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +11 -12
- package/src/docs/ai/movement/dynamic/align.js +0 -131
- package/src/docs/ai/movement/dynamic/arrive.js +0 -88
- package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
- package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
- package/src/docs/ai/movement/dynamic/evade.js +0 -72
- package/src/docs/ai/movement/dynamic/face.js +0 -90
- package/src/docs/ai/movement/dynamic/flee.js +0 -38
- package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
- package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
- package/src/docs/ai/movement/dynamic/pursue.js +0 -72
- package/src/docs/ai/movement/dynamic/seek.js +0 -37
- package/src/docs/ai/movement/dynamic/wander.js +0 -71
- package/src/docs/ai/movement/kinematic/align.js +0 -122
- package/src/docs/ai/movement/kinematic/arrive.js +0 -78
- package/src/docs/ai/movement/kinematic/face.js +0 -82
- package/src/docs/ai/movement/kinematic/flee.js +0 -36
- package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
- package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
- package/src/docs/ai/movement/kinematic/seek.js +0 -34
- package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
- package/src/docs/ai/movement/kinematic/wander.js +0 -28
- package/src/docs/bounds.js +0 -7
- package/src/docs/code-reuse.js +0 -35
- package/src/docs/collision/circles.js +0 -58
- package/src/docs/collision/collision.mdx +0 -27
- package/src/docs/collision/collision.stories.js +0 -22
- package/src/docs/collision/platform.js +0 -76
- package/src/docs/collision/tilemap.js +0 -181
- package/src/docs/empty.js +0 -1
- package/src/docs/engine.mdx +0 -81
- package/src/docs/engine.stories.js +0 -37
- package/src/docs/event-handlers.js +0 -68
- package/src/docs/framerate.js +0 -37
- package/src/docs/game.jsx +0 -15
- package/src/docs/image/image.js +0 -19
- package/src/docs/image/image.stories.js +0 -22
- package/src/docs/image/sprite.js +0 -39
- package/src/docs/image/tilemap.js +0 -84
- package/src/docs/input/controls.js +0 -67
- package/src/docs/input/gamepad.js +0 -67
- package/src/docs/input/input.mdx +0 -55
- package/src/docs/input/input.stories.js +0 -27
- package/src/docs/input/keyboard.js +0 -58
- package/src/docs/input/mouse.js +0 -32
- package/src/docs/instances.js +0 -49
- package/src/docs/player/dynamic/double-jump.js +0 -90
- package/src/docs/player/dynamic/dynamic.stories.js +0 -32
- package/src/docs/player/dynamic/jump.js +0 -83
- package/src/docs/player/dynamic/modern-controls.js +0 -57
- package/src/docs/player/dynamic/shooter-controls.js +0 -51
- package/src/docs/player/dynamic/tank-controls.js +0 -44
- package/src/docs/player/kinematic/double-jump.js +0 -90
- package/src/docs/player/kinematic/jump.js +0 -82
- package/src/docs/player/kinematic/kinematic.stories.js +0 -32
- package/src/docs/player/kinematic/modern-controls.js +0 -56
- package/src/docs/player/kinematic/shooter-controls.js +0 -48
- package/src/docs/player/kinematic/tank-controls.js +0 -42
- package/src/docs/quick-start/first-game.js +0 -49
- package/src/docs/quick-start/hello-world.js +0 -1
- package/src/docs/quick-start.mdx +0 -127
- package/src/docs/quick-start.stories.js +0 -17
- package/src/docs/recipes/add-and-remove.js +0 -71
- package/src/docs/recipes/add-instance.js +0 -42
- package/src/docs/recipes/decision-tree.js +0 -169
- package/src/docs/recipes/random-instances.js +0 -25
- package/src/docs/recipes/recipes.mdx +0 -81
- package/src/docs/recipes/recipes.stories.js +0 -37
- package/src/docs/recipes/remove-instance.js +0 -52
- package/src/docs/recipes/states.js +0 -64
- package/src/docs/ui/button.js +0 -28
- package/src/docs/ui/form.stories.js +0 -55
- package/src/docs/ui-chooser.jsx +0 -6
- package/src/docs/utils/data-structures/object.mdx +0 -47
- package/src/docs/utils/data-structures/objects.mdx +0 -30
- package/src/docs/utils/functions/functions.mdx +0 -34
- package/src/docs/utils/math/geometry/circle.mdx +0 -55
- package/src/docs/utils/math/geometry/point.mdx +0 -38
- package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
- package/src/docs/utils/math/geometry/segment.mdx +0 -55
- package/src/docs/utils/math/geometry/triangle.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
- package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
- package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
- package/src/docs/utils/math/numbers.mdx +0 -76
- package/src/docs/utils/math/random.mdx +0 -35
- package/src/docs/utils/math/statistics.mdx +0 -38
- package/src/docs/utils/math/trigonometry.mdx +0 -85
- package/src/docs/utils/physics/friction.mdx +0 -20
- package/src/docs/utils/physics/gravity.mdx +0 -28
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import {
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DEFAULT_SLOW_RADIUS,
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DEFAULT_TARGET_RADIUS,
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DEFAULT_TIME_TO_TARGET,
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} from "@inglorious/engine/ai/movement/dynamic/align.js"
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import lookWhereYoureGoing from "@inglorious/engine/ai/movement/dynamic/look-where-youre-going.js"
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import { clampToBounds } from "@inglorious/game/bounds.js"
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import { enableCharacter } from "@inglorious/game/decorators/character.js"
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import {
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createControls,
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enableControls,
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} from "@inglorious/game/decorators/input/controls.js"
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import { merge } from "@inglorious/utils/data-structures/objects.js"
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import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
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import { pi } from "@inglorious/utils/math/trigonometry.js"
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export default {
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character: [
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enableCharacter(),
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{
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"game:update"(instance, event, { dt, instances }) {
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const { fields } = instances.parameters.groups.lookWhereYoureGoing
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const { input0 } = instances
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const target = { velocity: [0, 0, 0] }
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target.velocity[2] = -1
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target.velocity[0] = 1
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target.velocity[2] = 1
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}
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merge(instance, {
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velocity: target.velocity,
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position: sum(instance.position, target.velocity),
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})
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merge(
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instance,
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lookWhereYoureGoing(instance, {
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dt,
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targetRadius: fields.targetRadius.value,
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slowRadius: fields.slowRadius.value,
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timeToTarget: fields.timeToTarget.value,
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clampToBounds(instance, instances.game.bounds)
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form: {
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"field:change"(instance, event) {
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instance.groups.lookWhereYoureGoing.fields[id].value = value
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instances: {
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ArrowLeft: "left",
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ArrowRight: "right",
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ArrowDown: "down",
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character: {
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maxAngularSpeed: pi() / 4,
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position: [400, 0, 300],
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parameters: {
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groups: {
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lookWhereYoureGoing: {
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title: "Look Where You're Going",
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fields: {
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targetRadius: {
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label: "Target Radius",
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inputType: "number",
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defaultValue: DEFAULT_TARGET_RADIUS,
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slowRadius: {
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label: "Slow Radius",
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timeToTarget: {
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import matchVelocity, {
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} from "@inglorious/engine/ai/movement/dynamic/match-velocity.js"
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import { clampToBounds } from "@inglorious/game/bounds.js"
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import { enableCharacter } from "@inglorious/game/decorators/character.js"
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import {
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createControls,
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enableControls,
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export default {
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"game:update"(instance, event, options) {
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fields: {
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DEFAULT_WANDER_RADIUS,
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import align, {
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DEFAULT_TARGET_RADIUS,
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DEFAULT_TIME_TO_TARGET,
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} from "@inglorious/engine/ai/movement/kinematic/align.js"
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import { clampToBounds } from "@inglorious/game/bounds.js"
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import { enableCharacter } from "@inglorious/game/decorators/character.js"
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import {
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createControls,
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enableControls,
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} from "@inglorious/game/decorators/input/controls.js"
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import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
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import { merge } from "@inglorious/utils/data-structures/objects.js"
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import { clamp } from "@inglorious/utils/math/numbers.js"
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import { pi } from "@inglorious/utils/math/trigonometry.js"
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export default {
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types: {
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mouse: [
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enableMouse(),
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"field:change"(instance, event) {
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const { id, value } = event.payload
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if (id === "targetOrientation") {
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instance.orientation = -value * pi()
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instance.orientation += 0.1
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} else if (input0.right || input0.down) {
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instance.orientation -= 0.1
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}
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instance.orientation = clamp(instance.orientation, -pi(), pi())
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|
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},
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|
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},
|
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|
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],
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|
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...enableControls(),
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|
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character: [
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enableCharacter(),
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{
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"game:update"(instance, event, { dt, instances }) {
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const target = instances.mouse
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const { fields } = instances.parameters.groups.align
|
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|
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|
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merge(
|
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instance,
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align(instance, target, {
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|
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dt,
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|
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targetRadius: fields.targetRadius.value,
|
|
55
|
-
timeToTarget: fields.timeToTarget.value,
|
|
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|
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}),
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|
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)
|
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|
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|
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|
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clampToBounds(instance, instances.game.bounds)
|
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|
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},
|
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|
-
},
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|
-
],
|
|
63
|
-
|
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64
|
-
form: {
|
|
65
|
-
"field:change"(instance, event) {
|
|
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|
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const { id, value } = event.payload
|
|
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|
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instance.groups.align.fields[id].value = value
|
|
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|
-
},
|
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|
-
},
|
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|
-
},
|
|
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|
-
|
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|
-
instances: {
|
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|
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mouse: {
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|
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type: "mouse",
|
|
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|
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position: [400, 0, 300],
|
|
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|
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orientation: 0,
|
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|
-
},
|
|
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|
-
...createControls("input0", {
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|
79
|
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ArrowLeft: "left",
|
|
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|
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ArrowRight: "right",
|
|
81
|
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ArrowDown: "down",
|
|
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|
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ArrowUp: "up",
|
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83
|
-
}),
|
|
84
|
-
|
|
85
|
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character: {
|
|
86
|
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type: "character",
|
|
87
|
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maxAngularSpeed: pi() / 4,
|
|
88
|
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position: [400, 0, 300],
|
|
89
|
-
},
|
|
90
|
-
|
|
91
|
-
parameters: {
|
|
92
|
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type: "form",
|
|
93
|
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position: [800 - 328, 0, 600],
|
|
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|
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groups: {
|
|
95
|
-
align: {
|
|
96
|
-
title: "Kinematic Align",
|
|
97
|
-
fields: {
|
|
98
|
-
targetRadius: {
|
|
99
|
-
label: "Target Radius",
|
|
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|
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inputType: "number",
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|
101
|
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defaultValue: DEFAULT_TARGET_RADIUS,
|
|
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|
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},
|
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|
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timeToTarget: {
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|
104
|
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label: "Time To Target",
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|
105
|
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inputType: "number",
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|
106
|
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step: 0.1,
|
|
107
|
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defaultValue: DEFAULT_TIME_TO_TARGET,
|
|
108
|
-
},
|
|
109
|
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targetOrientation: {
|
|
110
|
-
label: "Target Orientation",
|
|
111
|
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inputType: "number",
|
|
112
|
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step: 0.25,
|
|
113
|
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min: -1,
|
|
114
|
-
max: 1,
|
|
115
|
-
defaultValue: 0,
|
|
116
|
-
},
|
|
117
|
-
},
|
|
118
|
-
},
|
|
119
|
-
},
|
|
120
|
-
},
|
|
121
|
-
},
|
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122
|
-
}
|
|
@@ -1,78 +0,0 @@
|
|
|
1
|
-
import arrive, {
|
|
2
|
-
DEFAULT_TARGET_RADIUS,
|
|
3
|
-
DEFAULT_TIME_TO_TARGET,
|
|
4
|
-
} from "@inglorious/engine/ai/movement/kinematic/arrive.js"
|
|
5
|
-
import { clampToBounds } from "@inglorious/game/bounds.js"
|
|
6
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
7
|
-
import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
|
|
8
|
-
import { merge } from "@inglorious/utils/data-structures/objects.js"
|
|
9
|
-
|
|
10
|
-
export default {
|
|
11
|
-
types: {
|
|
12
|
-
mouse: [enableMouse()],
|
|
13
|
-
|
|
14
|
-
character: [
|
|
15
|
-
enableCharacter(),
|
|
16
|
-
{
|
|
17
|
-
"game:update"(instance, event, { dt, instances }) {
|
|
18
|
-
const target = instances.mouse
|
|
19
|
-
const { fields } = instances.parameters.groups.arrive
|
|
20
|
-
|
|
21
|
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merge(
|
|
22
|
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instance,
|
|
23
|
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arrive(instance, target, {
|
|
24
|
-
dt,
|
|
25
|
-
targetRadius: fields.targetRadius.value,
|
|
26
|
-
timeToTarget: fields.timeToTarget.value,
|
|
27
|
-
}),
|
|
28
|
-
)
|
|
29
|
-
|
|
30
|
-
clampToBounds(instance, instances.game.bounds)
|
|
31
|
-
},
|
|
32
|
-
},
|
|
33
|
-
],
|
|
34
|
-
|
|
35
|
-
form: {
|
|
36
|
-
"field:change"(instance, event) {
|
|
37
|
-
const { id, value } = event.payload
|
|
38
|
-
instance.groups.arrive.fields[id].value = value
|
|
39
|
-
},
|
|
40
|
-
},
|
|
41
|
-
},
|
|
42
|
-
|
|
43
|
-
instances: {
|
|
44
|
-
mouse: {
|
|
45
|
-
type: "mouse",
|
|
46
|
-
position: [400, 0, 300],
|
|
47
|
-
},
|
|
48
|
-
|
|
49
|
-
character: {
|
|
50
|
-
type: "character",
|
|
51
|
-
maxSpeed: 250,
|
|
52
|
-
position: [400, 0, 300],
|
|
53
|
-
},
|
|
54
|
-
|
|
55
|
-
parameters: {
|
|
56
|
-
type: "form",
|
|
57
|
-
position: [800 - 328, 0, 600],
|
|
58
|
-
groups: {
|
|
59
|
-
arrive: {
|
|
60
|
-
title: "Kinematic Arrive",
|
|
61
|
-
fields: {
|
|
62
|
-
targetRadius: {
|
|
63
|
-
label: "Target Radius",
|
|
64
|
-
inputType: "number",
|
|
65
|
-
defaultValue: DEFAULT_TARGET_RADIUS,
|
|
66
|
-
},
|
|
67
|
-
timeToTarget: {
|
|
68
|
-
label: "Time To Target",
|
|
69
|
-
inputType: "number",
|
|
70
|
-
step: 0.1,
|
|
71
|
-
defaultValue: DEFAULT_TIME_TO_TARGET,
|
|
72
|
-
},
|
|
73
|
-
},
|
|
74
|
-
},
|
|
75
|
-
},
|
|
76
|
-
},
|
|
77
|
-
},
|
|
78
|
-
}
|
|
@@ -1,82 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
DEFAULT_TARGET_RADIUS,
|
|
3
|
-
DEFAULT_TIME_TO_TARGET,
|
|
4
|
-
} from "@inglorious/engine/ai/movement/kinematic/align.js"
|
|
5
|
-
import face from "@inglorious/engine/ai/movement/kinematic/face.js"
|
|
6
|
-
import { clampToBounds } from "@inglorious/game/bounds.js"
|
|
7
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
8
|
-
import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
|
|
9
|
-
import { merge } from "@inglorious/utils/data-structures/objects.js"
|
|
10
|
-
import { pi } from "@inglorious/utils/math/trigonometry.js"
|
|
11
|
-
|
|
12
|
-
export default {
|
|
13
|
-
types: {
|
|
14
|
-
mouse: [enableMouse()],
|
|
15
|
-
|
|
16
|
-
character: [
|
|
17
|
-
enableCharacter(),
|
|
18
|
-
{
|
|
19
|
-
"game:update"(instance, event, { dt, instances }) {
|
|
20
|
-
const target = instances.mouse
|
|
21
|
-
const { fields } = instances.parameters.groups.face
|
|
22
|
-
|
|
23
|
-
merge(
|
|
24
|
-
instance,
|
|
25
|
-
face(instance, target, {
|
|
26
|
-
dt,
|
|
27
|
-
targetRadius: fields.targetRadius.value,
|
|
28
|
-
timeToTarget: fields.timeToTarget.value,
|
|
29
|
-
}),
|
|
30
|
-
)
|
|
31
|
-
|
|
32
|
-
clampToBounds(instance, instances.game.bounds)
|
|
33
|
-
},
|
|
34
|
-
},
|
|
35
|
-
],
|
|
36
|
-
|
|
37
|
-
form: {
|
|
38
|
-
"field:change"(instance, event) {
|
|
39
|
-
const { id, value } = event.payload
|
|
40
|
-
instance.groups.face.fields[id].value = value
|
|
41
|
-
},
|
|
42
|
-
},
|
|
43
|
-
},
|
|
44
|
-
|
|
45
|
-
instances: {
|
|
46
|
-
mouse: {
|
|
47
|
-
type: "mouse",
|
|
48
|
-
position: [400, 0, 300],
|
|
49
|
-
},
|
|
50
|
-
|
|
51
|
-
character: {
|
|
52
|
-
type: "character",
|
|
53
|
-
maxAngularSpeed: pi() / 4,
|
|
54
|
-
maxAngularAcceleration: 1000,
|
|
55
|
-
position: [400, 0, 300],
|
|
56
|
-
},
|
|
57
|
-
|
|
58
|
-
parameters: {
|
|
59
|
-
type: "form",
|
|
60
|
-
position: [800 - 328, 0, 600],
|
|
61
|
-
groups: {
|
|
62
|
-
face: {
|
|
63
|
-
title: "Face",
|
|
64
|
-
fields: {
|
|
65
|
-
targetRadius: {
|
|
66
|
-
label: "Target Radius",
|
|
67
|
-
inputType: "number",
|
|
68
|
-
step: 0.1,
|
|
69
|
-
defaultValue: DEFAULT_TARGET_RADIUS,
|
|
70
|
-
},
|
|
71
|
-
timeToTarget: {
|
|
72
|
-
label: "Time To Target",
|
|
73
|
-
inputType: "number",
|
|
74
|
-
step: 0.1,
|
|
75
|
-
defaultValue: DEFAULT_TIME_TO_TARGET,
|
|
76
|
-
},
|
|
77
|
-
},
|
|
78
|
-
},
|
|
79
|
-
},
|
|
80
|
-
},
|
|
81
|
-
},
|
|
82
|
-
}
|
|
@@ -1,36 +0,0 @@
|
|
|
1
|
-
import flee from "@inglorious/engine/ai/movement/kinematic/flee.js"
|
|
2
|
-
import { clampToBounds } from "@inglorious/game/bounds.js"
|
|
3
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
4
|
-
import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
|
|
5
|
-
import { merge } from "@inglorious/utils/data-structures/objects.js"
|
|
6
|
-
|
|
7
|
-
export default {
|
|
8
|
-
types: {
|
|
9
|
-
mouse: [enableMouse()],
|
|
10
|
-
|
|
11
|
-
character: [
|
|
12
|
-
enableCharacter(),
|
|
13
|
-
{
|
|
14
|
-
"game:update"(instance, event, { dt, instances }) {
|
|
15
|
-
const target = instances.mouse
|
|
16
|
-
|
|
17
|
-
merge(instance, flee(instance, target, { dt }))
|
|
18
|
-
clampToBounds(instance, instances.game.bounds)
|
|
19
|
-
},
|
|
20
|
-
},
|
|
21
|
-
],
|
|
22
|
-
},
|
|
23
|
-
|
|
24
|
-
instances: {
|
|
25
|
-
mouse: {
|
|
26
|
-
type: "mouse",
|
|
27
|
-
position: [400, 0, 300],
|
|
28
|
-
},
|
|
29
|
-
|
|
30
|
-
character: {
|
|
31
|
-
type: "character",
|
|
32
|
-
maxSpeed: 250,
|
|
33
|
-
position: [400, 0, 300],
|
|
34
|
-
},
|
|
35
|
-
},
|
|
36
|
-
}
|