@hztxi/cesium-engine 25.0.6 → 26.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (484) hide show
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  336. package/Source/Scene/Controllers/defaultPickWorldPosition.js +84 -0
  337. package/Source/Scene/DerivedCommand.js +98 -0
  338. package/Source/Scene/EdgeDisplayMode.js +50 -0
  339. package/Source/Scene/EdgeFramebuffer.js +1 -5
  340. package/Source/Scene/Empty3DTileContent.js +100 -132
  341. package/Source/Scene/Expression.js +6 -8
  342. package/Source/Scene/FrameState.js +27 -0
  343. package/Source/Scene/GaussianSplat3DTileContent.js +436 -478
  344. package/Source/Scene/GeoJsonPrimitive.js +874 -0
  345. package/Source/Scene/Geometry3DTileContent.js +151 -185
  346. package/Source/Scene/Globe.js +110 -22
  347. package/Source/Scene/GlobeDepth.js +243 -6
  348. package/Source/Scene/GlobeSurfaceShaderSet.js +637 -540
  349. package/Source/Scene/GlobeSurfaceTile.js +575 -398
  350. package/Source/Scene/GlobeSurfaceTileProvider.js +2289 -1842
  351. package/Source/Scene/GltfBufferViewLoader.js +3 -3
  352. package/Source/Scene/GltfLoader.js +146 -3
  353. package/Source/Scene/GltfLoaderUtil.js +20 -4
  354. package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +10 -0
  355. package/Source/Scene/GltfPipeline/removeUnusedElements.js +21 -11
  356. package/Source/Scene/GltfSpzLoader.js +1 -1
  357. package/Source/Scene/GltfVertexBufferLoader.js +6 -3
  358. package/Source/Scene/GroundPolylinePrimitive.js +2 -1
  359. package/Source/Scene/I3SDataProvider.js +1 -1
  360. package/Source/Scene/I3SLayer.js +1 -1
  361. package/Source/Scene/I3SNode.js +2 -2
  362. package/Source/Scene/ImageryLayer.js +2 -2
  363. package/Source/Scene/ImageryLayerCollection.js +190 -6
  364. package/Source/Scene/Implicit3DTileContent.js +192 -216
  365. package/Source/Scene/ImplicitTileCoordinates.js +17 -0
  366. package/Source/Scene/IonImageryProvider.js +1 -5
  367. package/Source/Scene/Label.js +4 -4
  368. package/Source/Scene/LabelCollection.js +4 -1
  369. package/Source/Scene/MVTDataProvider.js +555 -0
  370. package/Source/Scene/Material.js +1 -0
  371. package/Source/Scene/Model/B3dmLoader.js +1 -2
  372. package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +82 -312
  373. package/Source/Scene/Model/Extensions/Gpm/GltfGpmLoader.js +4 -0
  374. package/Source/Scene/Model/I3dmLoader.js +1 -1
  375. package/Source/Scene/Model/InstancingPipelineStage.js +4 -7
  376. package/Source/Scene/Model/MaterialPipelineStage.js +124 -1
  377. package/Source/Scene/Model/Model.js +45 -10
  378. package/Source/Scene/Model/Model3DTileContent.js +424 -458
  379. package/Source/Scene/Model/ModelClippingPlanesPipelineStage.js +28 -1
  380. package/Source/Scene/Model/ModelDrawCommand.js +180 -8
  381. package/Source/Scene/Model/ModelDrawCommands.js +4 -0
  382. package/Source/Scene/Model/ModelSceneGraph.js +21 -0
  383. package/Source/Scene/Model/ModelUtility.js +5 -0
  384. package/Source/Scene/Model/PickingPipelineStage.js +29 -0
  385. package/Source/Scene/Model/PrimitiveRenderResources.js +24 -0
  386. package/Source/Scene/Model/createVectorTileBuffersFromModelComponents.js +645 -153
  387. package/Source/Scene/ModelComponents.js +112 -0
  388. package/Source/Scene/Multiple3DTileContent.js +291 -334
  389. package/Source/Scene/MvtLabelCandidates.js +295 -0
  390. package/Source/Scene/MvtLabelManager.js +1069 -0
  391. package/Source/Scene/Picking.js +19 -3
  392. package/Source/Scene/PlanarFillIdFramebuffer.js +172 -0
  393. package/Source/Scene/PntsParser.js +1 -1
  394. package/Source/Scene/Polyline.js +32 -5
  395. package/Source/Scene/PolylineCollection.js +39 -0
  396. package/Source/Scene/PostProcessStage.js +4 -2
  397. package/Source/Scene/Primitive.js +12 -13
  398. package/Source/Scene/PrimitivePipeline.js +158 -28
  399. package/Source/Scene/QuadtreePrimitive.js +3 -2
  400. package/Source/Scene/ResourceCache.js +7 -4
  401. package/Source/Scene/ResourceCacheKey.js +21 -18
  402. package/Source/Scene/Scene.js +655 -6
  403. package/Source/Scene/SceneTransforms.js +18 -0
  404. package/Source/Scene/ScreenSpaceCameraController.js +12 -3
  405. package/Source/Scene/ShadowMap.js +9 -3
  406. package/Source/Scene/ShadowMapShader.js +50 -2
  407. package/Source/Scene/SnapFramebuffer.js +121 -0
  408. package/Source/Scene/Snapping.js +184 -0
  409. package/Source/Scene/TerrainFillMesh.js +3 -2
  410. package/Source/Scene/Tileset3DTileContent.js +113 -146
  411. package/Source/Scene/UrlTemplate3DTilesDataProvider.js +543 -0
  412. package/Source/Scene/Vector3DTileContent.js +207 -237
  413. package/Source/Scene/VectorGltf3DTileContent.js +185 -45
  414. package/Source/Scene/View.js +10 -8
  415. package/Source/Scene/VoxelPrimitive.js +159 -175
  416. package/Source/Scene/VoxelProvider.js +64 -91
  417. package/Source/Scene/VoxelTraversal.js +1 -1
  418. package/Source/Scene/buildVectorGltfFromMVT.js +1208 -0
  419. package/Source/Scene/buildVoxelCustomShader.js +199 -0
  420. package/Source/Scene/createElevationBandMaterial.js +1 -1
  421. package/Source/Scene/decodeMVT.js +877 -0
  422. package/Source/Scene/findMeshoptExtension.js +23 -0
  423. package/Source/Scene/renderBufferPointCollection.js +114 -64
  424. package/Source/Scene/renderBufferPolygonCollection.js +245 -53
  425. package/Source/Scene/renderBufferPolylineCollection.js +271 -145
  426. package/Source/Shaders/BillboardCollectionVS.glsl +23 -25
  427. package/Source/Shaders/BillboardCollectionVS.js +23 -25
  428. package/Source/Shaders/BufferPointMaterialFS.glsl +1 -0
  429. package/Source/Shaders/BufferPointMaterialFS.js +1 -0
  430. package/Source/Shaders/BufferPointMaterialVS.glsl +19 -9
  431. package/Source/Shaders/BufferPointMaterialVS.js +20 -10
  432. package/Source/Shaders/BufferPolygonMaterialFS.glsl +13 -0
  433. package/Source/Shaders/BufferPolygonMaterialFS.js +13 -0
  434. package/Source/Shaders/BufferPolygonMaterialVS.glsl +22 -4
  435. package/Source/Shaders/BufferPolygonMaterialVS.js +23 -5
  436. package/Source/Shaders/BufferPolylineMaterialVS.glsl +16 -2
  437. package/Source/Shaders/BufferPolylineMaterialVS.js +17 -3
  438. package/Source/Shaders/Builtin/Constants/passCesium3DTile.glsl +1 -1
  439. package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
  440. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.glsl +1 -1
  441. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
  442. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.glsl +1 -1
  443. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
  444. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.glsl +9 -0
  445. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
  446. package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.glsl +9 -0
  447. package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.js +11 -0
  448. package/Source/Shaders/Builtin/Constants/passClassification.glsl +1 -1
  449. package/Source/Shaders/Builtin/Constants/passClassification.js +1 -1
  450. package/Source/Shaders/Builtin/Constants/passGaussianSplats.glsl +1 -1
  451. package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +1 -1
  452. package/Source/Shaders/Builtin/Constants/passOpaque.glsl +1 -1
  453. package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
  454. package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
  455. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  456. package/Source/Shaders/Builtin/Constants/passTranslucent.glsl +1 -1
  457. package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
  458. package/Source/Shaders/Builtin/Constants/passVoxels.glsl +1 -1
  459. package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
  460. package/Source/Shaders/Builtin/CzmBuiltins.js +4 -0
  461. package/Source/Shaders/GlobeFS.glsl +10 -6
  462. package/Source/Shaders/GlobeFS.js +10 -6
  463. package/Source/Shaders/Materials/PolylineGlowMaterial.glsl +1 -1
  464. package/Source/Shaders/Materials/PolylineGlowMaterial.js +1 -1
  465. package/Source/Shaders/Model/EdgeVisibilityStageVS.glsl +0 -1
  466. package/Source/Shaders/Model/EdgeVisibilityStageVS.js +0 -1
  467. package/Source/Shaders/Model/MaterialStageFS.glsl +8 -2
  468. package/Source/Shaders/Model/MaterialStageFS.js +8 -2
  469. package/Source/Shaders/Model/ModelFS.glsl +105 -0
  470. package/Source/Shaders/Model/ModelFS.js +105 -0
  471. package/Source/Shaders/PolylineShadowVolumeFS.glsl +14 -0
  472. package/Source/Shaders/PolylineShadowVolumeFS.js +14 -0
  473. package/Source/Shaders/RestoreDepth.glsl +8 -0
  474. package/Source/Shaders/RestoreDepth.js +10 -0
  475. package/Source/Shaders/VectorCommon.glsl +178 -0
  476. package/Source/Shaders/VectorCommon.js +180 -0
  477. package/Source/ThirdParty/zip-module.wasm +0 -0
  478. package/Source/Widget/CesiumWidget.js +30 -0
  479. package/Source/Workers/createMvtTile.js +39 -0
  480. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +2 -2
  481. package/Source/Workers/incrementallyBuildTerrainPicker.js +2 -0
  482. package/index.d.ts +535 -1393
  483. package/index.js +125 -93
  484. package/package.json +13 -13
@@ -0,0 +1,398 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.144.1
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ CylinderGeometryLibrary_default
28
+ } from "./chunk-GVUJ6O3R.js";
29
+ import {
30
+ GeometryOffsetAttribute_default
31
+ } from "./chunk-NQZC37F7.js";
32
+ import {
33
+ VertexFormat_default
34
+ } from "./chunk-PAEWNYIV.js";
35
+ import {
36
+ IndexDatatype_default
37
+ } from "./chunk-A7LGY5XS.js";
38
+ import {
39
+ GeometryAttributes_default
40
+ } from "./chunk-FHCRXPA6.js";
41
+ import {
42
+ BoundingSphere_default
43
+ } from "./chunk-36IU7N4V.js";
44
+ import {
45
+ GeometryAttribute_default,
46
+ Geometry_default,
47
+ PrimitiveType_default
48
+ } from "./chunk-2ZYRUVVU.js";
49
+ import {
50
+ ComponentDatatype_default
51
+ } from "./chunk-RC4YC3VU.js";
52
+ import {
53
+ Cartesian2_default
54
+ } from "./chunk-CV5RICKT.js";
55
+ import {
56
+ Cartesian3_default,
57
+ Frozen_default
58
+ } from "./chunk-XITBARMZ.js";
59
+ import {
60
+ Math_default
61
+ } from "./chunk-4ZOLEPZK.js";
62
+ import {
63
+ DeveloperError_default
64
+ } from "./chunk-LOF32O7F.js";
65
+ import {
66
+ defined_default
67
+ } from "./chunk-5RVAAW26.js";
68
+
69
+ // packages/engine/Source/Core/CylinderGeometry.js
70
+ var radiusScratch = new Cartesian2_default();
71
+ var normalScratch = new Cartesian3_default();
72
+ var bitangentScratch = new Cartesian3_default();
73
+ var tangentScratch = new Cartesian3_default();
74
+ var positionScratch = new Cartesian3_default();
75
+ function CylinderGeometry(options) {
76
+ options = options ?? Frozen_default.EMPTY_OBJECT;
77
+ const length = options.length;
78
+ const topRadius = options.topRadius;
79
+ const bottomRadius = options.bottomRadius;
80
+ const vertexFormat = options.vertexFormat ?? VertexFormat_default.DEFAULT;
81
+ const slices = options.slices ?? 128;
82
+ if (!defined_default(length)) {
83
+ throw new DeveloperError_default("options.length must be defined.");
84
+ }
85
+ if (!defined_default(topRadius)) {
86
+ throw new DeveloperError_default("options.topRadius must be defined.");
87
+ }
88
+ if (!defined_default(bottomRadius)) {
89
+ throw new DeveloperError_default("options.bottomRadius must be defined.");
90
+ }
91
+ if (slices < 3) {
92
+ throw new DeveloperError_default(
93
+ "options.slices must be greater than or equal to 3."
94
+ );
95
+ }
96
+ if (defined_default(options.offsetAttribute) && options.offsetAttribute === GeometryOffsetAttribute_default.TOP) {
97
+ throw new DeveloperError_default(
98
+ "GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."
99
+ );
100
+ }
101
+ this._length = length;
102
+ this._topRadius = topRadius;
103
+ this._bottomRadius = bottomRadius;
104
+ this._vertexFormat = VertexFormat_default.clone(vertexFormat);
105
+ this._slices = slices;
106
+ this._offsetAttribute = options.offsetAttribute;
107
+ this._workerName = "createCylinderGeometry";
108
+ }
109
+ CylinderGeometry.packedLength = VertexFormat_default.packedLength + 5;
110
+ CylinderGeometry.pack = function(value, array, startingIndex) {
111
+ if (!defined_default(value)) {
112
+ throw new DeveloperError_default("value is required");
113
+ }
114
+ if (!defined_default(array)) {
115
+ throw new DeveloperError_default("array is required");
116
+ }
117
+ startingIndex = startingIndex ?? 0;
118
+ VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
119
+ startingIndex += VertexFormat_default.packedLength;
120
+ array[startingIndex++] = value._length;
121
+ array[startingIndex++] = value._topRadius;
122
+ array[startingIndex++] = value._bottomRadius;
123
+ array[startingIndex++] = value._slices;
124
+ array[startingIndex] = value._offsetAttribute ?? -1;
125
+ return array;
126
+ };
127
+ var scratchVertexFormat = new VertexFormat_default();
128
+ var scratchOptions = {
129
+ vertexFormat: scratchVertexFormat,
130
+ length: void 0,
131
+ topRadius: void 0,
132
+ bottomRadius: void 0,
133
+ slices: void 0,
134
+ offsetAttribute: void 0
135
+ };
136
+ CylinderGeometry.unpack = function(array, startingIndex, result) {
137
+ if (!defined_default(array)) {
138
+ throw new DeveloperError_default("array is required");
139
+ }
140
+ startingIndex = startingIndex ?? 0;
141
+ const vertexFormat = VertexFormat_default.unpack(
142
+ array,
143
+ startingIndex,
144
+ scratchVertexFormat
145
+ );
146
+ startingIndex += VertexFormat_default.packedLength;
147
+ const length = array[startingIndex++];
148
+ const topRadius = array[startingIndex++];
149
+ const bottomRadius = array[startingIndex++];
150
+ const slices = array[startingIndex++];
151
+ const offsetAttribute = array[startingIndex];
152
+ if (!defined_default(result)) {
153
+ scratchOptions.length = length;
154
+ scratchOptions.topRadius = topRadius;
155
+ scratchOptions.bottomRadius = bottomRadius;
156
+ scratchOptions.slices = slices;
157
+ scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
158
+ return new CylinderGeometry(scratchOptions);
159
+ }
160
+ result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
161
+ result._length = length;
162
+ result._topRadius = topRadius;
163
+ result._bottomRadius = bottomRadius;
164
+ result._slices = slices;
165
+ result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
166
+ return result;
167
+ };
168
+ CylinderGeometry.createGeometry = function(cylinderGeometry) {
169
+ let length = cylinderGeometry._length;
170
+ const topRadius = cylinderGeometry._topRadius;
171
+ const bottomRadius = cylinderGeometry._bottomRadius;
172
+ const vertexFormat = cylinderGeometry._vertexFormat;
173
+ const slices = cylinderGeometry._slices;
174
+ if (length <= 0 || topRadius < 0 || bottomRadius < 0 || topRadius === 0 && bottomRadius === 0) {
175
+ return;
176
+ }
177
+ const twoSlices = slices + slices;
178
+ const threeSlices = slices + twoSlices;
179
+ const numVertices = twoSlices + twoSlices;
180
+ const positions = CylinderGeometryLibrary_default.computePositions(
181
+ length,
182
+ topRadius,
183
+ bottomRadius,
184
+ slices,
185
+ true
186
+ );
187
+ const st = vertexFormat.st ? new Float32Array(numVertices * 2) : void 0;
188
+ const normals = vertexFormat.normal ? new Float32Array(numVertices * 3) : void 0;
189
+ const tangents = vertexFormat.tangent ? new Float32Array(numVertices * 3) : void 0;
190
+ const bitangents = vertexFormat.bitangent ? new Float32Array(numVertices * 3) : void 0;
191
+ let i;
192
+ const computeNormal = vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent;
193
+ if (computeNormal) {
194
+ const computeTangent = vertexFormat.tangent || vertexFormat.bitangent;
195
+ let normalIndex = 0;
196
+ let tangentIndex = 0;
197
+ let bitangentIndex = 0;
198
+ const theta = Math.atan2(bottomRadius - topRadius, length);
199
+ const normal = normalScratch;
200
+ normal.z = Math.sin(theta);
201
+ const normalScale = Math.cos(theta);
202
+ let tangent = tangentScratch;
203
+ let bitangent = bitangentScratch;
204
+ for (i = 0; i < slices; i++) {
205
+ const angle = i / slices * Math_default.TWO_PI;
206
+ const x = normalScale * Math.cos(angle);
207
+ const y = normalScale * Math.sin(angle);
208
+ if (computeNormal) {
209
+ normal.x = x;
210
+ normal.y = y;
211
+ if (computeTangent) {
212
+ tangent = Cartesian3_default.normalize(
213
+ Cartesian3_default.cross(Cartesian3_default.UNIT_Z, normal, tangent),
214
+ tangent
215
+ );
216
+ }
217
+ if (vertexFormat.normal) {
218
+ normals[normalIndex++] = normal.x;
219
+ normals[normalIndex++] = normal.y;
220
+ normals[normalIndex++] = normal.z;
221
+ normals[normalIndex++] = normal.x;
222
+ normals[normalIndex++] = normal.y;
223
+ normals[normalIndex++] = normal.z;
224
+ }
225
+ if (vertexFormat.tangent) {
226
+ tangents[tangentIndex++] = tangent.x;
227
+ tangents[tangentIndex++] = tangent.y;
228
+ tangents[tangentIndex++] = tangent.z;
229
+ tangents[tangentIndex++] = tangent.x;
230
+ tangents[tangentIndex++] = tangent.y;
231
+ tangents[tangentIndex++] = tangent.z;
232
+ }
233
+ if (vertexFormat.bitangent) {
234
+ bitangent = Cartesian3_default.normalize(
235
+ Cartesian3_default.cross(normal, tangent, bitangent),
236
+ bitangent
237
+ );
238
+ bitangents[bitangentIndex++] = bitangent.x;
239
+ bitangents[bitangentIndex++] = bitangent.y;
240
+ bitangents[bitangentIndex++] = bitangent.z;
241
+ bitangents[bitangentIndex++] = bitangent.x;
242
+ bitangents[bitangentIndex++] = bitangent.y;
243
+ bitangents[bitangentIndex++] = bitangent.z;
244
+ }
245
+ }
246
+ }
247
+ for (i = 0; i < slices; i++) {
248
+ if (vertexFormat.normal) {
249
+ normals[normalIndex++] = 0;
250
+ normals[normalIndex++] = 0;
251
+ normals[normalIndex++] = -1;
252
+ }
253
+ if (vertexFormat.tangent) {
254
+ tangents[tangentIndex++] = 1;
255
+ tangents[tangentIndex++] = 0;
256
+ tangents[tangentIndex++] = 0;
257
+ }
258
+ if (vertexFormat.bitangent) {
259
+ bitangents[bitangentIndex++] = 0;
260
+ bitangents[bitangentIndex++] = -1;
261
+ bitangents[bitangentIndex++] = 0;
262
+ }
263
+ }
264
+ for (i = 0; i < slices; i++) {
265
+ if (vertexFormat.normal) {
266
+ normals[normalIndex++] = 0;
267
+ normals[normalIndex++] = 0;
268
+ normals[normalIndex++] = 1;
269
+ }
270
+ if (vertexFormat.tangent) {
271
+ tangents[tangentIndex++] = 1;
272
+ tangents[tangentIndex++] = 0;
273
+ tangents[tangentIndex++] = 0;
274
+ }
275
+ if (vertexFormat.bitangent) {
276
+ bitangents[bitangentIndex++] = 0;
277
+ bitangents[bitangentIndex++] = 1;
278
+ bitangents[bitangentIndex++] = 0;
279
+ }
280
+ }
281
+ }
282
+ const numIndices = 12 * slices - 12;
283
+ const indices = IndexDatatype_default.createTypedArray(numVertices, numIndices);
284
+ let index = 0;
285
+ let j = 0;
286
+ for (i = 0; i < slices - 1; i++) {
287
+ indices[index++] = j;
288
+ indices[index++] = j + 2;
289
+ indices[index++] = j + 3;
290
+ indices[index++] = j;
291
+ indices[index++] = j + 3;
292
+ indices[index++] = j + 1;
293
+ j += 2;
294
+ }
295
+ indices[index++] = twoSlices - 2;
296
+ indices[index++] = 0;
297
+ indices[index++] = 1;
298
+ indices[index++] = twoSlices - 2;
299
+ indices[index++] = 1;
300
+ indices[index++] = twoSlices - 1;
301
+ for (i = 1; i < slices - 1; i++) {
302
+ indices[index++] = twoSlices + i + 1;
303
+ indices[index++] = twoSlices + i;
304
+ indices[index++] = twoSlices;
305
+ }
306
+ for (i = 1; i < slices - 1; i++) {
307
+ indices[index++] = threeSlices;
308
+ indices[index++] = threeSlices + i;
309
+ indices[index++] = threeSlices + i + 1;
310
+ }
311
+ let textureCoordIndex = 0;
312
+ if (vertexFormat.st) {
313
+ const rad = Math.max(topRadius, bottomRadius);
314
+ for (i = 0; i < numVertices; i++) {
315
+ const position = Cartesian3_default.fromArray(positions, i * 3, positionScratch);
316
+ st[textureCoordIndex++] = (position.x + rad) / (2 * rad);
317
+ st[textureCoordIndex++] = (position.y + rad) / (2 * rad);
318
+ }
319
+ }
320
+ const attributes = new GeometryAttributes_default();
321
+ if (vertexFormat.position) {
322
+ attributes.position = new GeometryAttribute_default({
323
+ componentDatatype: ComponentDatatype_default.DOUBLE,
324
+ componentsPerAttribute: 3,
325
+ values: positions
326
+ });
327
+ }
328
+ if (vertexFormat.normal) {
329
+ attributes.normal = new GeometryAttribute_default({
330
+ componentDatatype: ComponentDatatype_default.FLOAT,
331
+ componentsPerAttribute: 3,
332
+ values: normals
333
+ });
334
+ }
335
+ if (vertexFormat.tangent) {
336
+ attributes.tangent = new GeometryAttribute_default({
337
+ componentDatatype: ComponentDatatype_default.FLOAT,
338
+ componentsPerAttribute: 3,
339
+ values: tangents
340
+ });
341
+ }
342
+ if (vertexFormat.bitangent) {
343
+ attributes.bitangent = new GeometryAttribute_default({
344
+ componentDatatype: ComponentDatatype_default.FLOAT,
345
+ componentsPerAttribute: 3,
346
+ values: bitangents
347
+ });
348
+ }
349
+ if (vertexFormat.st) {
350
+ attributes.st = new GeometryAttribute_default({
351
+ componentDatatype: ComponentDatatype_default.FLOAT,
352
+ componentsPerAttribute: 2,
353
+ values: st
354
+ });
355
+ }
356
+ radiusScratch.x = length * 0.5;
357
+ radiusScratch.y = Math.max(bottomRadius, topRadius);
358
+ const boundingSphere = new BoundingSphere_default(
359
+ Cartesian3_default.ZERO,
360
+ Cartesian2_default.magnitude(radiusScratch)
361
+ );
362
+ if (defined_default(cylinderGeometry._offsetAttribute)) {
363
+ length = positions.length;
364
+ const offsetValue = cylinderGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
365
+ const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
366
+ attributes.applyOffset = new GeometryAttribute_default({
367
+ componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
368
+ componentsPerAttribute: 1,
369
+ values: applyOffset
370
+ });
371
+ }
372
+ return new Geometry_default({
373
+ attributes,
374
+ indices,
375
+ primitiveType: PrimitiveType_default.TRIANGLES,
376
+ boundingSphere,
377
+ offsetAttribute: cylinderGeometry._offsetAttribute
378
+ });
379
+ };
380
+ var unitCylinderGeometry;
381
+ CylinderGeometry.getUnitCylinder = function() {
382
+ if (!defined_default(unitCylinderGeometry)) {
383
+ unitCylinderGeometry = CylinderGeometry.createGeometry(
384
+ new CylinderGeometry({
385
+ topRadius: 1,
386
+ bottomRadius: 1,
387
+ length: 1,
388
+ vertexFormat: VertexFormat_default.POSITION_ONLY
389
+ })
390
+ );
391
+ }
392
+ return unitCylinderGeometry;
393
+ };
394
+ var CylinderGeometry_default = CylinderGeometry;
395
+
396
+ export {
397
+ CylinderGeometry_default
398
+ };
@@ -0,0 +1,301 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.144.0
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ Matrix2_default,
28
+ Quaternion_default,
29
+ Rectangle_default,
30
+ Transforms_default
31
+ } from "./chunk-PQMA7MFS.js";
32
+ import {
33
+ Matrix4_default
34
+ } from "./chunk-FGCXPEZM.js";
35
+ import {
36
+ WebGLConstants_default
37
+ } from "./chunk-YGFVAGYF.js";
38
+ import {
39
+ Cartesian2_default,
40
+ Cartographic_default
41
+ } from "./chunk-DXD7OPSP.js";
42
+ import {
43
+ Cartesian3_default,
44
+ Frozen_default,
45
+ Matrix3_default
46
+ } from "./chunk-ML7OMD72.js";
47
+ import {
48
+ Check_default,
49
+ DeveloperError_default
50
+ } from "./chunk-XLQZNQ4Z.js";
51
+ import {
52
+ defined_default
53
+ } from "./chunk-PCL3Y7H5.js";
54
+
55
+ // packages/engine/Source/Core/GeometryType.js
56
+ var GeometryType = {
57
+ NONE: 0,
58
+ TRIANGLES: 1,
59
+ LINES: 2,
60
+ POLYLINES: 3
61
+ };
62
+ Object.freeze(GeometryType);
63
+ var GeometryType_default = GeometryType;
64
+
65
+ // packages/engine/Source/Core/PrimitiveType.js
66
+ var PrimitiveType = {
67
+ /**
68
+ * Points primitive where each vertex (or index) is a separate point.
69
+ *
70
+ * @type {number}
71
+ * @constant
72
+ */
73
+ POINTS: WebGLConstants_default.POINTS,
74
+ /**
75
+ * Lines primitive where each two vertices (or indices) is a line segment. Line segments are not necessarily connected.
76
+ *
77
+ * @type {number}
78
+ * @constant
79
+ */
80
+ LINES: WebGLConstants_default.LINES,
81
+ /**
82
+ * Line loop primitive where each vertex (or index) after the first connects a line to
83
+ * the previous vertex, and the last vertex implicitly connects to the first.
84
+ *
85
+ * @type {number}
86
+ * @constant
87
+ */
88
+ LINE_LOOP: WebGLConstants_default.LINE_LOOP,
89
+ /**
90
+ * Line strip primitive where each vertex (or index) after the first connects a line to the previous vertex.
91
+ *
92
+ * @type {number}
93
+ * @constant
94
+ */
95
+ LINE_STRIP: WebGLConstants_default.LINE_STRIP,
96
+ /**
97
+ * Triangles primitive where each three vertices (or indices) is a triangle. Triangles do not necessarily share edges.
98
+ *
99
+ * @type {number}
100
+ * @constant
101
+ */
102
+ TRIANGLES: WebGLConstants_default.TRIANGLES,
103
+ /**
104
+ * Triangle strip primitive where each vertex (or index) after the first two connect to
105
+ * the previous two vertices forming a triangle. For example, this can be used to model a wall.
106
+ *
107
+ * @type {number}
108
+ * @constant
109
+ */
110
+ TRIANGLE_STRIP: WebGLConstants_default.TRIANGLE_STRIP,
111
+ /**
112
+ * Triangle fan primitive where each vertex (or index) after the first two connect to
113
+ * the previous vertex and the first vertex forming a triangle. For example, this can be used
114
+ * to model a cone or circle.
115
+ *
116
+ * @type {number}
117
+ * @constant
118
+ */
119
+ TRIANGLE_FAN: WebGLConstants_default.TRIANGLE_FAN
120
+ };
121
+ PrimitiveType.isLines = function(primitiveType) {
122
+ return primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP;
123
+ };
124
+ PrimitiveType.isTriangles = function(primitiveType) {
125
+ return primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN;
126
+ };
127
+ PrimitiveType.validate = function(primitiveType) {
128
+ return primitiveType === PrimitiveType.POINTS || primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP || primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN;
129
+ };
130
+ Object.freeze(PrimitiveType);
131
+ var PrimitiveType_default = PrimitiveType;
132
+
133
+ // packages/engine/Source/Core/Geometry.js
134
+ function Geometry(options) {
135
+ options = options ?? Frozen_default.EMPTY_OBJECT;
136
+ Check_default.typeOf.object("options.attributes", options.attributes);
137
+ this.attributes = options.attributes;
138
+ this.indices = options.indices;
139
+ this.primitiveType = options.primitiveType ?? PrimitiveType_default.TRIANGLES;
140
+ this.boundingSphere = options.boundingSphere;
141
+ this.geometryType = options.geometryType ?? GeometryType_default.NONE;
142
+ this.boundingSphereCV = options.boundingSphereCV;
143
+ this.offsetAttribute = options.offsetAttribute;
144
+ }
145
+ Geometry.computeNumberOfVertices = function(geometry) {
146
+ Check_default.typeOf.object("geometry", geometry);
147
+ let numberOfVertices = -1;
148
+ for (const property in geometry.attributes) {
149
+ if (geometry.attributes.hasOwnProperty(property) && defined_default(geometry.attributes[property]) && defined_default(geometry.attributes[property].values)) {
150
+ const attribute = geometry.attributes[property];
151
+ const num = attribute.values.length / attribute.componentsPerAttribute;
152
+ if (numberOfVertices !== num && numberOfVertices !== -1) {
153
+ throw new DeveloperError_default(
154
+ "All attribute lists must have the same number of attributes."
155
+ );
156
+ }
157
+ numberOfVertices = num;
158
+ }
159
+ }
160
+ return numberOfVertices;
161
+ };
162
+ var rectangleCenterScratch = new Cartographic_default();
163
+ var enuCenterScratch = new Cartesian3_default();
164
+ var fixedFrameToEnuScratch = new Matrix4_default();
165
+ var boundingRectanglePointsCartographicScratch = [
166
+ new Cartographic_default(),
167
+ new Cartographic_default(),
168
+ new Cartographic_default()
169
+ ];
170
+ var boundingRectanglePointsEnuScratch = [
171
+ new Cartesian2_default(),
172
+ new Cartesian2_default(),
173
+ new Cartesian2_default()
174
+ ];
175
+ var points2DScratch = [new Cartesian2_default(), new Cartesian2_default(), new Cartesian2_default()];
176
+ var pointEnuScratch = new Cartesian3_default();
177
+ var enuRotationScratch = new Quaternion_default();
178
+ var enuRotationMatrixScratch = new Matrix4_default();
179
+ var rotation2DScratch = new Matrix2_default();
180
+ Geometry._textureCoordinateRotationPoints = function(positions, stRotation, ellipsoid, boundingRectangle) {
181
+ let i;
182
+ const rectangleCenter = Rectangle_default.center(
183
+ boundingRectangle,
184
+ rectangleCenterScratch
185
+ );
186
+ const enuCenter = Cartographic_default.toCartesian(
187
+ rectangleCenter,
188
+ ellipsoid,
189
+ enuCenterScratch
190
+ );
191
+ const enuToFixedFrame = Transforms_default.eastNorthUpToFixedFrame(
192
+ enuCenter,
193
+ ellipsoid,
194
+ fixedFrameToEnuScratch
195
+ );
196
+ const fixedFrameToEnu = Matrix4_default.inverse(
197
+ enuToFixedFrame,
198
+ fixedFrameToEnuScratch
199
+ );
200
+ const boundingPointsEnu = boundingRectanglePointsEnuScratch;
201
+ const boundingPointsCarto = boundingRectanglePointsCartographicScratch;
202
+ boundingPointsCarto[0].longitude = boundingRectangle.west;
203
+ boundingPointsCarto[0].latitude = boundingRectangle.south;
204
+ boundingPointsCarto[1].longitude = boundingRectangle.west;
205
+ boundingPointsCarto[1].latitude = boundingRectangle.north;
206
+ boundingPointsCarto[2].longitude = boundingRectangle.east;
207
+ boundingPointsCarto[2].latitude = boundingRectangle.south;
208
+ let posEnu = pointEnuScratch;
209
+ for (i = 0; i < 3; i++) {
210
+ Cartographic_default.toCartesian(boundingPointsCarto[i], ellipsoid, posEnu);
211
+ posEnu = Matrix4_default.multiplyByPointAsVector(fixedFrameToEnu, posEnu, posEnu);
212
+ boundingPointsEnu[i].x = posEnu.x;
213
+ boundingPointsEnu[i].y = posEnu.y;
214
+ }
215
+ const rotation = Quaternion_default.fromAxisAngle(
216
+ Cartesian3_default.UNIT_Z,
217
+ -stRotation,
218
+ enuRotationScratch
219
+ );
220
+ const textureMatrix = Matrix3_default.fromQuaternion(
221
+ rotation,
222
+ enuRotationMatrixScratch
223
+ );
224
+ const positionsLength = positions.length;
225
+ let enuMinX = Number.POSITIVE_INFINITY;
226
+ let enuMinY = Number.POSITIVE_INFINITY;
227
+ let enuMaxX = Number.NEGATIVE_INFINITY;
228
+ let enuMaxY = Number.NEGATIVE_INFINITY;
229
+ for (i = 0; i < positionsLength; i++) {
230
+ posEnu = Matrix4_default.multiplyByPointAsVector(
231
+ fixedFrameToEnu,
232
+ positions[i],
233
+ posEnu
234
+ );
235
+ posEnu = Matrix3_default.multiplyByVector(textureMatrix, posEnu, posEnu);
236
+ enuMinX = Math.min(enuMinX, posEnu.x);
237
+ enuMinY = Math.min(enuMinY, posEnu.y);
238
+ enuMaxX = Math.max(enuMaxX, posEnu.x);
239
+ enuMaxY = Math.max(enuMaxY, posEnu.y);
240
+ }
241
+ const toDesiredInComputed = Matrix2_default.fromRotation(
242
+ stRotation,
243
+ rotation2DScratch
244
+ );
245
+ const points2D = points2DScratch;
246
+ points2D[0].x = enuMinX;
247
+ points2D[0].y = enuMinY;
248
+ points2D[1].x = enuMinX;
249
+ points2D[1].y = enuMaxY;
250
+ points2D[2].x = enuMaxX;
251
+ points2D[2].y = enuMinY;
252
+ const boundingEnuMin = boundingPointsEnu[0];
253
+ const boundingPointsWidth = boundingPointsEnu[2].x - boundingEnuMin.x;
254
+ const boundingPointsHeight = boundingPointsEnu[1].y - boundingEnuMin.y;
255
+ for (i = 0; i < 3; i++) {
256
+ const point2D = points2D[i];
257
+ Matrix2_default.multiplyByVector(toDesiredInComputed, point2D, point2D);
258
+ point2D.x = (point2D.x - boundingEnuMin.x) / boundingPointsWidth;
259
+ point2D.y = (point2D.y - boundingEnuMin.y) / boundingPointsHeight;
260
+ }
261
+ const minXYCorner = points2D[0];
262
+ const maxYCorner = points2D[1];
263
+ const maxXCorner = points2D[2];
264
+ const result = new Array(6);
265
+ Cartesian2_default.pack(minXYCorner, result);
266
+ Cartesian2_default.pack(maxYCorner, result, 2);
267
+ Cartesian2_default.pack(maxXCorner, result, 4);
268
+ return result;
269
+ };
270
+ var Geometry_default = Geometry;
271
+
272
+ // packages/engine/Source/Core/GeometryAttribute.js
273
+ function GeometryAttribute(options) {
274
+ options = options ?? Frozen_default.EMPTY_OBJECT;
275
+ if (!defined_default(options.componentDatatype)) {
276
+ throw new DeveloperError_default("options.componentDatatype is required.");
277
+ }
278
+ if (!defined_default(options.componentsPerAttribute)) {
279
+ throw new DeveloperError_default("options.componentsPerAttribute is required.");
280
+ }
281
+ if (options.componentsPerAttribute < 1 || options.componentsPerAttribute > 4) {
282
+ throw new DeveloperError_default(
283
+ "options.componentsPerAttribute must be between 1 and 4."
284
+ );
285
+ }
286
+ if (!defined_default(options.values)) {
287
+ throw new DeveloperError_default("options.values is required.");
288
+ }
289
+ this.componentDatatype = options.componentDatatype;
290
+ this.componentsPerAttribute = options.componentsPerAttribute;
291
+ this.normalize = options.normalize ?? false;
292
+ this.values = options.values;
293
+ }
294
+ var GeometryAttribute_default = GeometryAttribute;
295
+
296
+ export {
297
+ GeometryType_default,
298
+ PrimitiveType_default,
299
+ Geometry_default,
300
+ GeometryAttribute_default
301
+ };