@hztxi/cesium-engine 25.0.6 → 26.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (484) hide show
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  336. package/Source/Scene/Controllers/defaultPickWorldPosition.js +84 -0
  337. package/Source/Scene/DerivedCommand.js +98 -0
  338. package/Source/Scene/EdgeDisplayMode.js +50 -0
  339. package/Source/Scene/EdgeFramebuffer.js +1 -5
  340. package/Source/Scene/Empty3DTileContent.js +100 -132
  341. package/Source/Scene/Expression.js +6 -8
  342. package/Source/Scene/FrameState.js +27 -0
  343. package/Source/Scene/GaussianSplat3DTileContent.js +436 -478
  344. package/Source/Scene/GeoJsonPrimitive.js +874 -0
  345. package/Source/Scene/Geometry3DTileContent.js +151 -185
  346. package/Source/Scene/Globe.js +110 -22
  347. package/Source/Scene/GlobeDepth.js +243 -6
  348. package/Source/Scene/GlobeSurfaceShaderSet.js +637 -540
  349. package/Source/Scene/GlobeSurfaceTile.js +575 -398
  350. package/Source/Scene/GlobeSurfaceTileProvider.js +2289 -1842
  351. package/Source/Scene/GltfBufferViewLoader.js +3 -3
  352. package/Source/Scene/GltfLoader.js +146 -3
  353. package/Source/Scene/GltfLoaderUtil.js +20 -4
  354. package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +10 -0
  355. package/Source/Scene/GltfPipeline/removeUnusedElements.js +21 -11
  356. package/Source/Scene/GltfSpzLoader.js +1 -1
  357. package/Source/Scene/GltfVertexBufferLoader.js +6 -3
  358. package/Source/Scene/GroundPolylinePrimitive.js +2 -1
  359. package/Source/Scene/I3SDataProvider.js +1 -1
  360. package/Source/Scene/I3SLayer.js +1 -1
  361. package/Source/Scene/I3SNode.js +2 -2
  362. package/Source/Scene/ImageryLayer.js +2 -2
  363. package/Source/Scene/ImageryLayerCollection.js +190 -6
  364. package/Source/Scene/Implicit3DTileContent.js +192 -216
  365. package/Source/Scene/ImplicitTileCoordinates.js +17 -0
  366. package/Source/Scene/IonImageryProvider.js +1 -5
  367. package/Source/Scene/Label.js +4 -4
  368. package/Source/Scene/LabelCollection.js +4 -1
  369. package/Source/Scene/MVTDataProvider.js +555 -0
  370. package/Source/Scene/Material.js +1 -0
  371. package/Source/Scene/Model/B3dmLoader.js +1 -2
  372. package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +82 -312
  373. package/Source/Scene/Model/Extensions/Gpm/GltfGpmLoader.js +4 -0
  374. package/Source/Scene/Model/I3dmLoader.js +1 -1
  375. package/Source/Scene/Model/InstancingPipelineStage.js +4 -7
  376. package/Source/Scene/Model/MaterialPipelineStage.js +124 -1
  377. package/Source/Scene/Model/Model.js +45 -10
  378. package/Source/Scene/Model/Model3DTileContent.js +424 -458
  379. package/Source/Scene/Model/ModelClippingPlanesPipelineStage.js +28 -1
  380. package/Source/Scene/Model/ModelDrawCommand.js +180 -8
  381. package/Source/Scene/Model/ModelDrawCommands.js +4 -0
  382. package/Source/Scene/Model/ModelSceneGraph.js +21 -0
  383. package/Source/Scene/Model/ModelUtility.js +5 -0
  384. package/Source/Scene/Model/PickingPipelineStage.js +29 -0
  385. package/Source/Scene/Model/PrimitiveRenderResources.js +24 -0
  386. package/Source/Scene/Model/createVectorTileBuffersFromModelComponents.js +645 -153
  387. package/Source/Scene/ModelComponents.js +112 -0
  388. package/Source/Scene/Multiple3DTileContent.js +291 -334
  389. package/Source/Scene/MvtLabelCandidates.js +295 -0
  390. package/Source/Scene/MvtLabelManager.js +1069 -0
  391. package/Source/Scene/Picking.js +19 -3
  392. package/Source/Scene/PlanarFillIdFramebuffer.js +172 -0
  393. package/Source/Scene/PntsParser.js +1 -1
  394. package/Source/Scene/Polyline.js +32 -5
  395. package/Source/Scene/PolylineCollection.js +39 -0
  396. package/Source/Scene/PostProcessStage.js +4 -2
  397. package/Source/Scene/Primitive.js +12 -13
  398. package/Source/Scene/PrimitivePipeline.js +158 -28
  399. package/Source/Scene/QuadtreePrimitive.js +3 -2
  400. package/Source/Scene/ResourceCache.js +7 -4
  401. package/Source/Scene/ResourceCacheKey.js +21 -18
  402. package/Source/Scene/Scene.js +655 -6
  403. package/Source/Scene/SceneTransforms.js +18 -0
  404. package/Source/Scene/ScreenSpaceCameraController.js +12 -3
  405. package/Source/Scene/ShadowMap.js +9 -3
  406. package/Source/Scene/ShadowMapShader.js +50 -2
  407. package/Source/Scene/SnapFramebuffer.js +121 -0
  408. package/Source/Scene/Snapping.js +184 -0
  409. package/Source/Scene/TerrainFillMesh.js +3 -2
  410. package/Source/Scene/Tileset3DTileContent.js +113 -146
  411. package/Source/Scene/UrlTemplate3DTilesDataProvider.js +543 -0
  412. package/Source/Scene/Vector3DTileContent.js +207 -237
  413. package/Source/Scene/VectorGltf3DTileContent.js +185 -45
  414. package/Source/Scene/View.js +10 -8
  415. package/Source/Scene/VoxelPrimitive.js +159 -175
  416. package/Source/Scene/VoxelProvider.js +64 -91
  417. package/Source/Scene/VoxelTraversal.js +1 -1
  418. package/Source/Scene/buildVectorGltfFromMVT.js +1208 -0
  419. package/Source/Scene/buildVoxelCustomShader.js +199 -0
  420. package/Source/Scene/createElevationBandMaterial.js +1 -1
  421. package/Source/Scene/decodeMVT.js +877 -0
  422. package/Source/Scene/findMeshoptExtension.js +23 -0
  423. package/Source/Scene/renderBufferPointCollection.js +114 -64
  424. package/Source/Scene/renderBufferPolygonCollection.js +245 -53
  425. package/Source/Scene/renderBufferPolylineCollection.js +271 -145
  426. package/Source/Shaders/BillboardCollectionVS.glsl +23 -25
  427. package/Source/Shaders/BillboardCollectionVS.js +23 -25
  428. package/Source/Shaders/BufferPointMaterialFS.glsl +1 -0
  429. package/Source/Shaders/BufferPointMaterialFS.js +1 -0
  430. package/Source/Shaders/BufferPointMaterialVS.glsl +19 -9
  431. package/Source/Shaders/BufferPointMaterialVS.js +20 -10
  432. package/Source/Shaders/BufferPolygonMaterialFS.glsl +13 -0
  433. package/Source/Shaders/BufferPolygonMaterialFS.js +13 -0
  434. package/Source/Shaders/BufferPolygonMaterialVS.glsl +22 -4
  435. package/Source/Shaders/BufferPolygonMaterialVS.js +23 -5
  436. package/Source/Shaders/BufferPolylineMaterialVS.glsl +16 -2
  437. package/Source/Shaders/BufferPolylineMaterialVS.js +17 -3
  438. package/Source/Shaders/Builtin/Constants/passCesium3DTile.glsl +1 -1
  439. package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
  440. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.glsl +1 -1
  441. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
  442. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.glsl +1 -1
  443. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
  444. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.glsl +9 -0
  445. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
  446. package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.glsl +9 -0
  447. package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.js +11 -0
  448. package/Source/Shaders/Builtin/Constants/passClassification.glsl +1 -1
  449. package/Source/Shaders/Builtin/Constants/passClassification.js +1 -1
  450. package/Source/Shaders/Builtin/Constants/passGaussianSplats.glsl +1 -1
  451. package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +1 -1
  452. package/Source/Shaders/Builtin/Constants/passOpaque.glsl +1 -1
  453. package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
  454. package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
  455. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  456. package/Source/Shaders/Builtin/Constants/passTranslucent.glsl +1 -1
  457. package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
  458. package/Source/Shaders/Builtin/Constants/passVoxels.glsl +1 -1
  459. package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
  460. package/Source/Shaders/Builtin/CzmBuiltins.js +4 -0
  461. package/Source/Shaders/GlobeFS.glsl +10 -6
  462. package/Source/Shaders/GlobeFS.js +10 -6
  463. package/Source/Shaders/Materials/PolylineGlowMaterial.glsl +1 -1
  464. package/Source/Shaders/Materials/PolylineGlowMaterial.js +1 -1
  465. package/Source/Shaders/Model/EdgeVisibilityStageVS.glsl +0 -1
  466. package/Source/Shaders/Model/EdgeVisibilityStageVS.js +0 -1
  467. package/Source/Shaders/Model/MaterialStageFS.glsl +8 -2
  468. package/Source/Shaders/Model/MaterialStageFS.js +8 -2
  469. package/Source/Shaders/Model/ModelFS.glsl +105 -0
  470. package/Source/Shaders/Model/ModelFS.js +105 -0
  471. package/Source/Shaders/PolylineShadowVolumeFS.glsl +14 -0
  472. package/Source/Shaders/PolylineShadowVolumeFS.js +14 -0
  473. package/Source/Shaders/RestoreDepth.glsl +8 -0
  474. package/Source/Shaders/RestoreDepth.js +10 -0
  475. package/Source/Shaders/VectorCommon.glsl +178 -0
  476. package/Source/Shaders/VectorCommon.js +180 -0
  477. package/Source/ThirdParty/zip-module.wasm +0 -0
  478. package/Source/Widget/CesiumWidget.js +30 -0
  479. package/Source/Workers/createMvtTile.js +39 -0
  480. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +2 -2
  481. package/Source/Workers/incrementallyBuildTerrainPicker.js +2 -0
  482. package/index.d.ts +535 -1393
  483. package/index.js +125 -93
  484. package/package.json +13 -13
@@ -0,0 +1,511 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.141.7
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ GeometryOffsetAttribute_default
28
+ } from "./chunk-LY2UG3HV.js";
29
+ import {
30
+ VertexFormat_default
31
+ } from "./chunk-ULNBTI6R.js";
32
+ import {
33
+ IndexDatatype_default
34
+ } from "./chunk-NCPJBP24.js";
35
+ import {
36
+ GeometryAttributes_default
37
+ } from "./chunk-375SHKGW.js";
38
+ import {
39
+ GeometryAttribute_default,
40
+ Geometry_default,
41
+ PrimitiveType_default
42
+ } from "./chunk-75HIWCEV.js";
43
+ import {
44
+ BoundingSphere_default
45
+ } from "./chunk-CDLPLYLV.js";
46
+ import {
47
+ ComponentDatatype_default
48
+ } from "./chunk-CWGB3D4Z.js";
49
+ import {
50
+ Cartesian2_default,
51
+ Ellipsoid_default
52
+ } from "./chunk-7AMVPXZY.js";
53
+ import {
54
+ Cartesian3_default,
55
+ Frozen_default
56
+ } from "./chunk-CHMDKP5L.js";
57
+ import {
58
+ Math_default
59
+ } from "./chunk-DUBE5G2H.js";
60
+ import {
61
+ DeveloperError_default
62
+ } from "./chunk-ESQGFRLZ.js";
63
+ import {
64
+ defined_default
65
+ } from "./chunk-KEJKMITY.js";
66
+
67
+ // packages/engine/Source/Core/EllipsoidGeometry.js
68
+ var scratchPosition = new Cartesian3_default();
69
+ var scratchNormal = new Cartesian3_default();
70
+ var scratchTangent = new Cartesian3_default();
71
+ var scratchBitangent = new Cartesian3_default();
72
+ var scratchNormalST = new Cartesian3_default();
73
+ var defaultRadii = new Cartesian3_default(1, 1, 1);
74
+ var cos = Math.cos;
75
+ var sin = Math.sin;
76
+ function EllipsoidGeometry(options) {
77
+ options = options ?? Frozen_default.EMPTY_OBJECT;
78
+ const radii = options.radii ?? defaultRadii;
79
+ const innerRadii = options.innerRadii ?? radii;
80
+ const minimumClock = options.minimumClock ?? 0;
81
+ const maximumClock = options.maximumClock ?? Math_default.TWO_PI;
82
+ const minimumCone = options.minimumCone ?? 0;
83
+ const maximumCone = options.maximumCone ?? Math_default.PI;
84
+ const stackPartitions = Math.round(options.stackPartitions ?? 64);
85
+ const slicePartitions = Math.round(options.slicePartitions ?? 64);
86
+ const vertexFormat = options.vertexFormat ?? VertexFormat_default.DEFAULT;
87
+ if (slicePartitions < 3) {
88
+ throw new DeveloperError_default(
89
+ "options.slicePartitions cannot be less than three."
90
+ );
91
+ }
92
+ if (stackPartitions < 3) {
93
+ throw new DeveloperError_default(
94
+ "options.stackPartitions cannot be less than three."
95
+ );
96
+ }
97
+ this._radii = Cartesian3_default.clone(radii);
98
+ this._innerRadii = Cartesian3_default.clone(innerRadii);
99
+ this._minimumClock = minimumClock;
100
+ this._maximumClock = maximumClock;
101
+ this._minimumCone = minimumCone;
102
+ this._maximumCone = maximumCone;
103
+ this._stackPartitions = stackPartitions;
104
+ this._slicePartitions = slicePartitions;
105
+ this._vertexFormat = VertexFormat_default.clone(vertexFormat);
106
+ this._offsetAttribute = options.offsetAttribute;
107
+ this._workerName = "createEllipsoidGeometry";
108
+ }
109
+ EllipsoidGeometry.packedLength = 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength + 7;
110
+ EllipsoidGeometry.pack = function(value, array, startingIndex) {
111
+ if (!defined_default(value)) {
112
+ throw new DeveloperError_default("value is required");
113
+ }
114
+ if (!defined_default(array)) {
115
+ throw new DeveloperError_default("array is required");
116
+ }
117
+ startingIndex = startingIndex ?? 0;
118
+ Cartesian3_default.pack(value._radii, array, startingIndex);
119
+ startingIndex += Cartesian3_default.packedLength;
120
+ Cartesian3_default.pack(value._innerRadii, array, startingIndex);
121
+ startingIndex += Cartesian3_default.packedLength;
122
+ VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
123
+ startingIndex += VertexFormat_default.packedLength;
124
+ array[startingIndex++] = value._minimumClock;
125
+ array[startingIndex++] = value._maximumClock;
126
+ array[startingIndex++] = value._minimumCone;
127
+ array[startingIndex++] = value._maximumCone;
128
+ array[startingIndex++] = value._stackPartitions;
129
+ array[startingIndex++] = value._slicePartitions;
130
+ array[startingIndex] = value._offsetAttribute ?? -1;
131
+ return array;
132
+ };
133
+ var scratchRadii = new Cartesian3_default();
134
+ var scratchInnerRadii = new Cartesian3_default();
135
+ var scratchVertexFormat = new VertexFormat_default();
136
+ var scratchOptions = {
137
+ radii: scratchRadii,
138
+ innerRadii: scratchInnerRadii,
139
+ vertexFormat: scratchVertexFormat,
140
+ minimumClock: void 0,
141
+ maximumClock: void 0,
142
+ minimumCone: void 0,
143
+ maximumCone: void 0,
144
+ stackPartitions: void 0,
145
+ slicePartitions: void 0,
146
+ offsetAttribute: void 0
147
+ };
148
+ EllipsoidGeometry.unpack = function(array, startingIndex, result) {
149
+ if (!defined_default(array)) {
150
+ throw new DeveloperError_default("array is required");
151
+ }
152
+ startingIndex = startingIndex ?? 0;
153
+ const radii = Cartesian3_default.unpack(array, startingIndex, scratchRadii);
154
+ startingIndex += Cartesian3_default.packedLength;
155
+ const innerRadii = Cartesian3_default.unpack(array, startingIndex, scratchInnerRadii);
156
+ startingIndex += Cartesian3_default.packedLength;
157
+ const vertexFormat = VertexFormat_default.unpack(
158
+ array,
159
+ startingIndex,
160
+ scratchVertexFormat
161
+ );
162
+ startingIndex += VertexFormat_default.packedLength;
163
+ const minimumClock = array[startingIndex++];
164
+ const maximumClock = array[startingIndex++];
165
+ const minimumCone = array[startingIndex++];
166
+ const maximumCone = array[startingIndex++];
167
+ const stackPartitions = array[startingIndex++];
168
+ const slicePartitions = array[startingIndex++];
169
+ const offsetAttribute = array[startingIndex];
170
+ if (!defined_default(result)) {
171
+ scratchOptions.minimumClock = minimumClock;
172
+ scratchOptions.maximumClock = maximumClock;
173
+ scratchOptions.minimumCone = minimumCone;
174
+ scratchOptions.maximumCone = maximumCone;
175
+ scratchOptions.stackPartitions = stackPartitions;
176
+ scratchOptions.slicePartitions = slicePartitions;
177
+ scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
178
+ return new EllipsoidGeometry(scratchOptions);
179
+ }
180
+ result._radii = Cartesian3_default.clone(radii, result._radii);
181
+ result._innerRadii = Cartesian3_default.clone(innerRadii, result._innerRadii);
182
+ result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
183
+ result._minimumClock = minimumClock;
184
+ result._maximumClock = maximumClock;
185
+ result._minimumCone = minimumCone;
186
+ result._maximumCone = maximumCone;
187
+ result._stackPartitions = stackPartitions;
188
+ result._slicePartitions = slicePartitions;
189
+ result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
190
+ return result;
191
+ };
192
+ EllipsoidGeometry.createGeometry = function(ellipsoidGeometry) {
193
+ const radii = ellipsoidGeometry._radii;
194
+ if (radii.x <= 0 || radii.y <= 0 || radii.z <= 0) {
195
+ return;
196
+ }
197
+ const innerRadii = ellipsoidGeometry._innerRadii;
198
+ if (innerRadii.x <= 0 || innerRadii.y <= 0 || innerRadii.z <= 0) {
199
+ return;
200
+ }
201
+ const minimumClock = ellipsoidGeometry._minimumClock;
202
+ const maximumClock = ellipsoidGeometry._maximumClock;
203
+ const minimumCone = ellipsoidGeometry._minimumCone;
204
+ const maximumCone = ellipsoidGeometry._maximumCone;
205
+ const vertexFormat = ellipsoidGeometry._vertexFormat;
206
+ let slicePartitions = ellipsoidGeometry._slicePartitions + 1;
207
+ let stackPartitions = ellipsoidGeometry._stackPartitions + 1;
208
+ slicePartitions = Math.round(
209
+ slicePartitions * Math.abs(maximumClock - minimumClock) / Math_default.TWO_PI
210
+ );
211
+ stackPartitions = Math.round(
212
+ stackPartitions * Math.abs(maximumCone - minimumCone) / Math_default.PI
213
+ );
214
+ if (slicePartitions < 2) {
215
+ slicePartitions = 2;
216
+ }
217
+ if (stackPartitions < 2) {
218
+ stackPartitions = 2;
219
+ }
220
+ let i;
221
+ let j;
222
+ let index = 0;
223
+ const phis = [minimumCone];
224
+ const thetas = [minimumClock];
225
+ for (i = 0; i < stackPartitions; i++) {
226
+ phis.push(
227
+ minimumCone + i * (maximumCone - minimumCone) / (stackPartitions - 1)
228
+ );
229
+ }
230
+ phis.push(maximumCone);
231
+ for (j = 0; j < slicePartitions; j++) {
232
+ thetas.push(
233
+ minimumClock + j * (maximumClock - minimumClock) / (slicePartitions - 1)
234
+ );
235
+ }
236
+ thetas.push(maximumClock);
237
+ const numPhis = phis.length;
238
+ const numThetas = thetas.length;
239
+ let extraIndices = 0;
240
+ let vertexMultiplier = 1;
241
+ const hasInnerSurface = innerRadii.x !== radii.x || innerRadii.y !== radii.y || innerRadii.z !== radii.z;
242
+ let isTopOpen = false;
243
+ let isBotOpen = false;
244
+ let isClockOpen = false;
245
+ if (hasInnerSurface) {
246
+ vertexMultiplier = 2;
247
+ if (minimumCone > 0) {
248
+ isTopOpen = true;
249
+ extraIndices += slicePartitions - 1;
250
+ }
251
+ if (maximumCone < Math.PI) {
252
+ isBotOpen = true;
253
+ extraIndices += slicePartitions - 1;
254
+ }
255
+ if ((maximumClock - minimumClock) % Math_default.TWO_PI) {
256
+ isClockOpen = true;
257
+ extraIndices += (stackPartitions - 1) * 2 + 1;
258
+ } else {
259
+ extraIndices += 1;
260
+ }
261
+ }
262
+ const vertexCount = numThetas * numPhis * vertexMultiplier;
263
+ const positions = new Float64Array(vertexCount * 3);
264
+ const isInner = new Array(vertexCount).fill(false);
265
+ const negateNormal = new Array(vertexCount).fill(false);
266
+ const indexCount = slicePartitions * stackPartitions * vertexMultiplier;
267
+ const numIndices = 6 * (indexCount + extraIndices + 1 - (slicePartitions + stackPartitions) * vertexMultiplier);
268
+ const indices = IndexDatatype_default.createTypedArray(indexCount, numIndices);
269
+ const normals = vertexFormat.normal ? new Float32Array(vertexCount * 3) : void 0;
270
+ const tangents = vertexFormat.tangent ? new Float32Array(vertexCount * 3) : void 0;
271
+ const bitangents = vertexFormat.bitangent ? new Float32Array(vertexCount * 3) : void 0;
272
+ const st = vertexFormat.st ? new Float32Array(vertexCount * 2) : void 0;
273
+ const sinPhi = new Array(numPhis);
274
+ const cosPhi = new Array(numPhis);
275
+ for (i = 0; i < numPhis; i++) {
276
+ sinPhi[i] = sin(phis[i]);
277
+ cosPhi[i] = cos(phis[i]);
278
+ }
279
+ const sinTheta = new Array(numThetas);
280
+ const cosTheta = new Array(numThetas);
281
+ for (j = 0; j < numThetas; j++) {
282
+ cosTheta[j] = cos(thetas[j]);
283
+ sinTheta[j] = sin(thetas[j]);
284
+ }
285
+ for (i = 0; i < numPhis; i++) {
286
+ for (j = 0; j < numThetas; j++) {
287
+ positions[index++] = radii.x * sinPhi[i] * cosTheta[j];
288
+ positions[index++] = radii.y * sinPhi[i] * sinTheta[j];
289
+ positions[index++] = radii.z * cosPhi[i];
290
+ }
291
+ }
292
+ let vertexIndex = vertexCount / 2;
293
+ if (hasInnerSurface) {
294
+ for (i = 0; i < numPhis; i++) {
295
+ for (j = 0; j < numThetas; j++) {
296
+ positions[index++] = innerRadii.x * sinPhi[i] * cosTheta[j];
297
+ positions[index++] = innerRadii.y * sinPhi[i] * sinTheta[j];
298
+ positions[index++] = innerRadii.z * cosPhi[i];
299
+ isInner[vertexIndex] = true;
300
+ if (i > 0 && i !== numPhis - 1 && j !== 0 && j !== numThetas - 1) {
301
+ negateNormal[vertexIndex] = true;
302
+ }
303
+ vertexIndex++;
304
+ }
305
+ }
306
+ }
307
+ index = 0;
308
+ let topOffset;
309
+ let bottomOffset;
310
+ for (i = 1; i < numPhis - 2; i++) {
311
+ topOffset = i * numThetas;
312
+ bottomOffset = (i + 1) * numThetas;
313
+ for (j = 1; j < numThetas - 2; j++) {
314
+ indices[index++] = bottomOffset + j;
315
+ indices[index++] = bottomOffset + j + 1;
316
+ indices[index++] = topOffset + j + 1;
317
+ indices[index++] = bottomOffset + j;
318
+ indices[index++] = topOffset + j + 1;
319
+ indices[index++] = topOffset + j;
320
+ }
321
+ }
322
+ if (hasInnerSurface) {
323
+ const offset = numPhis * numThetas;
324
+ for (i = 1; i < numPhis - 2; i++) {
325
+ topOffset = offset + i * numThetas;
326
+ bottomOffset = offset + (i + 1) * numThetas;
327
+ for (j = 1; j < numThetas - 2; j++) {
328
+ indices[index++] = bottomOffset + j;
329
+ indices[index++] = topOffset + j;
330
+ indices[index++] = topOffset + j + 1;
331
+ indices[index++] = bottomOffset + j;
332
+ indices[index++] = topOffset + j + 1;
333
+ indices[index++] = bottomOffset + j + 1;
334
+ }
335
+ }
336
+ }
337
+ let outerOffset;
338
+ let innerOffset;
339
+ if (hasInnerSurface) {
340
+ if (isTopOpen) {
341
+ innerOffset = numPhis * numThetas;
342
+ for (i = 1; i < numThetas - 2; i++) {
343
+ indices[index++] = i;
344
+ indices[index++] = i + 1;
345
+ indices[index++] = innerOffset + i + 1;
346
+ indices[index++] = i;
347
+ indices[index++] = innerOffset + i + 1;
348
+ indices[index++] = innerOffset + i;
349
+ }
350
+ }
351
+ if (isBotOpen) {
352
+ outerOffset = numPhis * numThetas - numThetas;
353
+ innerOffset = numPhis * numThetas * vertexMultiplier - numThetas;
354
+ for (i = 1; i < numThetas - 2; i++) {
355
+ indices[index++] = outerOffset + i + 1;
356
+ indices[index++] = outerOffset + i;
357
+ indices[index++] = innerOffset + i;
358
+ indices[index++] = outerOffset + i + 1;
359
+ indices[index++] = innerOffset + i;
360
+ indices[index++] = innerOffset + i + 1;
361
+ }
362
+ }
363
+ }
364
+ if (isClockOpen) {
365
+ for (i = 1; i < numPhis - 2; i++) {
366
+ innerOffset = numThetas * numPhis + numThetas * i;
367
+ outerOffset = numThetas * i;
368
+ indices[index++] = innerOffset;
369
+ indices[index++] = outerOffset + numThetas;
370
+ indices[index++] = outerOffset;
371
+ indices[index++] = innerOffset;
372
+ indices[index++] = innerOffset + numThetas;
373
+ indices[index++] = outerOffset + numThetas;
374
+ }
375
+ for (i = 1; i < numPhis - 2; i++) {
376
+ innerOffset = numThetas * numPhis + numThetas * (i + 1) - 1;
377
+ outerOffset = numThetas * (i + 1) - 1;
378
+ indices[index++] = outerOffset + numThetas;
379
+ indices[index++] = innerOffset;
380
+ indices[index++] = outerOffset;
381
+ indices[index++] = outerOffset + numThetas;
382
+ indices[index++] = innerOffset + numThetas;
383
+ indices[index++] = innerOffset;
384
+ }
385
+ }
386
+ const attributes = new GeometryAttributes_default();
387
+ if (vertexFormat.position) {
388
+ attributes.position = new GeometryAttribute_default({
389
+ componentDatatype: ComponentDatatype_default.DOUBLE,
390
+ componentsPerAttribute: 3,
391
+ values: positions
392
+ });
393
+ }
394
+ let stIndex = 0;
395
+ let normalIndex = 0;
396
+ let tangentIndex = 0;
397
+ let bitangentIndex = 0;
398
+ const vertexCountHalf = vertexCount / 2;
399
+ let ellipsoid;
400
+ const ellipsoidOuter = Ellipsoid_default.fromCartesian3(radii);
401
+ const ellipsoidInner = Ellipsoid_default.fromCartesian3(innerRadii);
402
+ if (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
403
+ for (i = 0; i < vertexCount; i++) {
404
+ ellipsoid = isInner[i] ? ellipsoidInner : ellipsoidOuter;
405
+ const position = Cartesian3_default.fromArray(positions, i * 3, scratchPosition);
406
+ const normal = ellipsoid.geodeticSurfaceNormal(position, scratchNormal);
407
+ if (negateNormal[i]) {
408
+ Cartesian3_default.negate(normal, normal);
409
+ }
410
+ if (vertexFormat.st) {
411
+ const normalST = Cartesian2_default.negate(normal, scratchNormalST);
412
+ st[stIndex++] = Math.atan2(normalST.y, normalST.x) / Math_default.TWO_PI + 0.5;
413
+ st[stIndex++] = Math.asin(normal.z) / Math.PI + 0.5;
414
+ }
415
+ if (vertexFormat.normal) {
416
+ normals[normalIndex++] = normal.x;
417
+ normals[normalIndex++] = normal.y;
418
+ normals[normalIndex++] = normal.z;
419
+ }
420
+ if (vertexFormat.tangent || vertexFormat.bitangent) {
421
+ const tangent = scratchTangent;
422
+ let tangetOffset = 0;
423
+ let unit;
424
+ if (isInner[i]) {
425
+ tangetOffset = vertexCountHalf;
426
+ }
427
+ if (!isTopOpen && i >= tangetOffset && i < tangetOffset + numThetas * 2) {
428
+ unit = Cartesian3_default.UNIT_X;
429
+ } else {
430
+ unit = Cartesian3_default.UNIT_Z;
431
+ }
432
+ Cartesian3_default.cross(unit, normal, tangent);
433
+ Cartesian3_default.normalize(tangent, tangent);
434
+ if (vertexFormat.tangent) {
435
+ tangents[tangentIndex++] = tangent.x;
436
+ tangents[tangentIndex++] = tangent.y;
437
+ tangents[tangentIndex++] = tangent.z;
438
+ }
439
+ if (vertexFormat.bitangent) {
440
+ const bitangent = Cartesian3_default.cross(normal, tangent, scratchBitangent);
441
+ Cartesian3_default.normalize(bitangent, bitangent);
442
+ bitangents[bitangentIndex++] = bitangent.x;
443
+ bitangents[bitangentIndex++] = bitangent.y;
444
+ bitangents[bitangentIndex++] = bitangent.z;
445
+ }
446
+ }
447
+ }
448
+ if (vertexFormat.st) {
449
+ attributes.st = new GeometryAttribute_default({
450
+ componentDatatype: ComponentDatatype_default.FLOAT,
451
+ componentsPerAttribute: 2,
452
+ values: st
453
+ });
454
+ }
455
+ if (vertexFormat.normal) {
456
+ attributes.normal = new GeometryAttribute_default({
457
+ componentDatatype: ComponentDatatype_default.FLOAT,
458
+ componentsPerAttribute: 3,
459
+ values: normals
460
+ });
461
+ }
462
+ if (vertexFormat.tangent) {
463
+ attributes.tangent = new GeometryAttribute_default({
464
+ componentDatatype: ComponentDatatype_default.FLOAT,
465
+ componentsPerAttribute: 3,
466
+ values: tangents
467
+ });
468
+ }
469
+ if (vertexFormat.bitangent) {
470
+ attributes.bitangent = new GeometryAttribute_default({
471
+ componentDatatype: ComponentDatatype_default.FLOAT,
472
+ componentsPerAttribute: 3,
473
+ values: bitangents
474
+ });
475
+ }
476
+ }
477
+ if (defined_default(ellipsoidGeometry._offsetAttribute)) {
478
+ const length = positions.length;
479
+ const offsetValue = ellipsoidGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
480
+ const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
481
+ attributes.applyOffset = new GeometryAttribute_default({
482
+ componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
483
+ componentsPerAttribute: 1,
484
+ values: applyOffset
485
+ });
486
+ }
487
+ return new Geometry_default({
488
+ attributes,
489
+ indices,
490
+ primitiveType: PrimitiveType_default.TRIANGLES,
491
+ boundingSphere: BoundingSphere_default.fromEllipsoid(ellipsoidOuter),
492
+ offsetAttribute: ellipsoidGeometry._offsetAttribute
493
+ });
494
+ };
495
+ var unitEllipsoidGeometry;
496
+ EllipsoidGeometry.getUnitEllipsoid = function() {
497
+ if (!defined_default(unitEllipsoidGeometry)) {
498
+ unitEllipsoidGeometry = EllipsoidGeometry.createGeometry(
499
+ new EllipsoidGeometry({
500
+ radii: new Cartesian3_default(1, 1, 1),
501
+ vertexFormat: VertexFormat_default.POSITION_ONLY
502
+ })
503
+ );
504
+ }
505
+ return unitEllipsoidGeometry;
506
+ };
507
+ var EllipsoidGeometry_default = EllipsoidGeometry;
508
+
509
+ export {
510
+ EllipsoidGeometry_default
511
+ };
@@ -0,0 +1,52 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.144.0
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ DeveloperError_default
28
+ } from "./chunk-XLQZNQ4Z.js";
29
+ import {
30
+ defined_default
31
+ } from "./chunk-PCL3Y7H5.js";
32
+
33
+ // packages/engine/Source/Core/oneTimeWarning.js
34
+ var warnings = {};
35
+ function oneTimeWarning(identifier, message) {
36
+ if (!defined_default(identifier)) {
37
+ throw new DeveloperError_default("identifier is required.");
38
+ }
39
+ if (!defined_default(warnings[identifier])) {
40
+ warnings[identifier] = true;
41
+ console.warn(message ?? identifier);
42
+ }
43
+ }
44
+ oneTimeWarning.geometryOutlines = "Entity geometry outlines are unsupported on terrain. Outlines will be disabled. To enable outlines, disable geometry terrain clamping by explicitly setting height to 0.";
45
+ oneTimeWarning.geometryZIndex = "Entity geometry with zIndex are unsupported when height or extrudedHeight are defined. zIndex will be ignored";
46
+ oneTimeWarning.geometryHeightReference = "Entity corridor, ellipse, polygon or rectangle with heightReference must also have a defined height. heightReference will be ignored";
47
+ oneTimeWarning.geometryExtrudedHeightReference = "Entity corridor, ellipse, polygon or rectangle with extrudedHeightReference must also have a defined extrudedHeight. extrudedHeightReference will be ignored";
48
+ var oneTimeWarning_default = oneTimeWarning;
49
+
50
+ export {
51
+ oneTimeWarning_default
52
+ };