@hztxi/cesium-engine 25.0.4 → 25.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (202) hide show
  1. package/Build/Workers/chunk-247MLVK2.js +124 -0
  2. package/Build/Workers/chunk-26I7TIAE.js +58 -0
  3. package/Build/Workers/chunk-26OYTC24.js +38 -0
  4. package/Build/Workers/chunk-2GJAWJJT.js +1344 -0
  5. package/Build/Workers/chunk-2IMOZG7R.js +973 -0
  6. package/Build/Workers/chunk-2J2VS5RI.js +288 -0
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  21. package/Build/Workers/chunk-7BMDD6SM.js +124 -0
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  107. package/Build/Workers/chunk-XNLCW2OI.js +138 -0
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  110. package/Build/Workers/chunk-Y7KVUJEB.js +219 -0
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  113. package/Build/Workers/chunk-YQFOQAXD.js +9230 -0
  114. package/Build/Workers/chunk-Z6JV4DZG.js +1046 -0
  115. package/Build/Workers/chunk-ZTK5EBUI.js +76 -0
  116. package/Build/Workers/chunk-ZZPDORJK.js +56 -0
  117. package/Build/Workers/combineGeometry.js +24 -24
  118. package/Build/Workers/createBoxGeometry.js +18 -18
  119. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  120. package/Build/Workers/createCircleGeometry.js +26 -26
  121. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  122. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  123. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  124. package/Build/Workers/createCorridorGeometry.js +29 -29
  125. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  126. package/Build/Workers/createCylinderGeometry.js +20 -20
  127. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  128. package/Build/Workers/createEllipseGeometry.js +26 -26
  129. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  130. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  131. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  132. package/Build/Workers/createFrustumGeometry.js +18 -18
  133. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  134. package/Build/Workers/createGeometry.js +24 -24
  135. package/Build/Workers/createGroundPolylineGeometry.js +95 -31
  136. package/Build/Workers/createPlaneGeometry.js +16 -16
  137. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  138. package/Build/Workers/createPolygonGeometry.js +32 -32
  139. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  140. package/Build/Workers/createPolylineGeometry.js +25 -25
  141. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  142. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  143. package/Build/Workers/createRectangleGeometry.js +27 -27
  144. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  145. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  146. package/Build/Workers/createSphereGeometry.js +19 -19
  147. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  148. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  149. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  150. package/Build/Workers/createVectorTileGeometries.js +24 -24
  151. package/Build/Workers/createVectorTilePoints.js +13 -13
  152. package/Build/Workers/createVectorTilePolygons.js +22 -22
  153. package/Build/Workers/createVectorTilePolylines.js +14 -14
  154. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +26 -26
  155. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +23 -23
  156. package/Build/Workers/createVerticesFromHeightmap.js +23 -23
  157. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +21 -21
  158. package/Build/Workers/createWallGeometry.js +24 -24
  159. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  160. package/Build/Workers/decodeDraco.js +10 -10
  161. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  162. package/Build/Workers/decodeI3S.js +10 -10
  163. package/Build/Workers/gaussianSplatSorter.js +4 -4
  164. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  165. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  166. package/Build/Workers/transcodeKTX2.js +6 -6
  167. package/Build/Workers/transferTypedArrayTest.js +1 -1
  168. package/Build/Workers/upsampleQuantizedTerrainMesh.js +23 -23
  169. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +26 -26
  170. package/Source/Core/GroundPolylineGeometry.js +99 -4
  171. package/Source/Core/PolylinePipeline.js +9 -2
  172. package/Source/DataSources/PolylineGeometryUpdater.js +125 -7
  173. package/Source/Scene/Camera.js +56 -3
  174. package/Source/Scene/CameraFlightPath.js +14 -0
  175. package/Source/Scene/ClassificationPrimitive.js +63 -3
  176. package/Source/Scene/ColumbusWorlds.js +190 -0
  177. package/Source/Scene/FrameState.js +10 -0
  178. package/Source/Scene/Globe.js +89 -22
  179. package/Source/Scene/GlobeDepth.js +216 -5
  180. package/Source/Scene/GlobeSurfaceTileProvider.js +897 -678
  181. package/Source/Scene/GroundPolylinePrimitive.js +2 -1
  182. package/Source/Scene/Polyline.js +32 -5
  183. package/Source/Scene/PolylineCollection.js +41 -2
  184. package/Source/Scene/Primitive.js +12 -13
  185. package/Source/Scene/PrimitivePipeline.js +158 -28
  186. package/Source/Scene/Scene.js +428 -5
  187. package/Source/Scene/SceneTransforms.js +17 -0
  188. package/Source/Scene/ScreenSpaceCameraController.js +12 -3
  189. package/Source/Shaders/PolylineShadowVolumeFS.glsl +14 -0
  190. package/Source/Shaders/PolylineShadowVolumeFS.js +14 -0
  191. package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +14 -1
  192. package/Source/Shaders/PolylineShadowVolumeMorphVS.js +14 -1
  193. package/Source/Shaders/PolylineShadowVolumeVS.glsl +7 -0
  194. package/Source/Shaders/PolylineShadowVolumeVS.js +7 -0
  195. package/Source/Shaders/PolylineVS.glsl +16 -6
  196. package/Source/Shaders/PolylineVS.js +16 -6
  197. package/Source/Shaders/RestoreDepth.glsl +8 -0
  198. package/Source/Shaders/RestoreDepth.js +10 -0
  199. package/Source/ThirdParty/zip-module.wasm +0 -0
  200. package/index.d.ts +535 -1393
  201. package/index.js +267 -265
  202. package/package.json +10 -10
package/index.js CHANGED
@@ -1,51 +1,4 @@
1
- globalThis.CESIUM_VERSION = "1.141.4";
2
- export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
3
- export { default as Buffer } from './Source/Renderer/Buffer.js';
4
- export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
5
- export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
6
- export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
7
- export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
8
- export { default as Context } from './Source/Renderer/Context.js';
9
- export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
10
- export { default as CubeMap } from './Source/Renderer/CubeMap.js';
11
- export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
12
- export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
13
- export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
14
- export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
15
- export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
16
- export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
17
- export { default as Pass } from './Source/Renderer/Pass.js';
18
- export { default as PassState } from './Source/Renderer/PassState.js';
19
- export { default as PickId } from './Source/Renderer/PickId.js';
20
- export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
21
- export { default as RenderState } from './Source/Renderer/RenderState.js';
22
- export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
23
- export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
24
- export { default as Sampler } from './Source/Renderer/Sampler.js';
25
- export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
26
- export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
27
- export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
28
- export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
29
- export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
30
- export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
31
- export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
32
- export { default as SharedContext } from './Source/Renderer/SharedContext.js';
33
- export { default as Sync } from './Source/Renderer/Sync.js';
34
- export { default as Texture } from './Source/Renderer/Texture.js';
35
- export { default as Texture3D } from './Source/Renderer/Texture3D.js';
36
- export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
37
- export { default as TextureCache } from './Source/Renderer/TextureCache.js';
38
- export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
39
- export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
40
- export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
41
- export { default as UniformState } from './Source/Renderer/UniformState.js';
42
- export { default as VertexArray } from './Source/Renderer/VertexArray.js';
43
- export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
44
- export { default as createUniform } from './Source/Renderer/createUniform.js';
45
- export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
46
- export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
47
- export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
48
- export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
1
+ globalThis.CESIUM_VERSION = "1.141.7";
49
2
  export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
50
3
  export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
51
4
  export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
@@ -154,69 +107,54 @@ export { default as createRawPropertyDescriptor } from './Source/DataSources/cre
154
107
  export { default as exportKml } from './Source/DataSources/exportKml.js';
155
108
  export { default as getElement } from './Source/DataSources/getElement.js';
156
109
  export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
110
+ export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
111
+ export { default as Buffer } from './Source/Renderer/Buffer.js';
112
+ export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
113
+ export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
114
+ export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
115
+ export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
116
+ export { default as Context } from './Source/Renderer/Context.js';
117
+ export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
118
+ export { default as CubeMap } from './Source/Renderer/CubeMap.js';
119
+ export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
120
+ export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
121
+ export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
122
+ export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
123
+ export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
124
+ export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
125
+ export { default as Pass } from './Source/Renderer/Pass.js';
126
+ export { default as PassState } from './Source/Renderer/PassState.js';
127
+ export { default as PickId } from './Source/Renderer/PickId.js';
128
+ export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
129
+ export { default as RenderState } from './Source/Renderer/RenderState.js';
130
+ export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
131
+ export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
132
+ export { default as Sampler } from './Source/Renderer/Sampler.js';
133
+ export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
134
+ export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
135
+ export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
136
+ export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
137
+ export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
138
+ export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
139
+ export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
140
+ export { default as SharedContext } from './Source/Renderer/SharedContext.js';
141
+ export { default as Sync } from './Source/Renderer/Sync.js';
142
+ export { default as Texture } from './Source/Renderer/Texture.js';
143
+ export { default as Texture3D } from './Source/Renderer/Texture3D.js';
144
+ export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
145
+ export { default as TextureCache } from './Source/Renderer/TextureCache.js';
146
+ export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
147
+ export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
148
+ export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
149
+ export { default as UniformState } from './Source/Renderer/UniformState.js';
150
+ export { default as VertexArray } from './Source/Renderer/VertexArray.js';
151
+ export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
152
+ export { default as createUniform } from './Source/Renderer/createUniform.js';
153
+ export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
154
+ export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
155
+ export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
156
+ export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
157
157
  export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
158
- export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
159
- export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
160
- export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
161
- export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
162
- export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
163
- export { default as _shadersBufferPointMaterialFS } from './Source/Shaders/BufferPointMaterialFS.js';
164
- export { default as _shadersBufferPointMaterialVS } from './Source/Shaders/BufferPointMaterialVS.js';
165
- export { default as _shadersBufferPolygonMaterialFS } from './Source/Shaders/BufferPolygonMaterialFS.js';
166
- export { default as _shadersBufferPolygonMaterialVS } from './Source/Shaders/BufferPolygonMaterialVS.js';
167
- export { default as _shadersBufferPolylineMaterialFS } from './Source/Shaders/BufferPolylineMaterialFS.js';
168
- export { default as _shadersBufferPolylineMaterialVS } from './Source/Shaders/BufferPolylineMaterialVS.js';
169
- export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
170
- export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
171
- export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
172
- export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
173
- export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
174
- export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
175
- export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
176
- export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
177
- export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
178
- export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
179
- export { default as _shadersCubeMapPanoramaVS } from './Source/Shaders/CubeMapPanoramaVS.js';
180
- export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
181
- export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
182
- export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
183
- export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
184
- export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
185
- export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
186
- export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
187
- export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
188
- export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
189
- export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
190
- export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
191
- export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
192
- export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
193
- export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
194
- export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
195
- export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
196
- export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
197
- export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
198
- export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
199
- export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
200
- export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
201
- export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
202
- export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
203
- export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
204
- export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
205
- export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
206
- export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
207
- export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
208
- export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
209
- export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
210
- export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
211
- export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
212
- export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
213
- export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
214
- export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
215
- export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
216
- export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
217
- export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
218
- export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
219
- export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
220
158
  export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
221
159
  export { default as ArcGISTiledElevationTerrainProvider } from './Source/Core/ArcGISTiledElevationTerrainProvider.js';
222
160
  export { default as ArcType } from './Source/Core/ArcType.js';
@@ -505,20 +443,68 @@ export { default as subdivideArray } from './Source/Core/subdivideArray.js';
505
443
  export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
506
444
  export { default as wrapFunction } from './Source/Core/wrapFunction.js';
507
445
  export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
508
- export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
509
- export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
510
- export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
511
- export { default as _shadersBasicMaterialAppearanceVS } from './Source/Shaders/Appearances/BasicMaterialAppearanceVS.js';
512
- export { default as _shadersEllipsoidSurfaceAppearanceFS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js';
513
- export { default as _shadersEllipsoidSurfaceAppearanceVS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js';
514
- export { default as _shadersPerInstanceColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js';
515
- export { default as _shadersPerInstanceColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js';
516
- export { default as _shadersPerInstanceFlatColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js';
517
- export { default as _shadersPerInstanceFlatColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js';
518
- export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/Appearances/PolylineColorAppearanceVS.js';
519
- export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
520
- export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
521
- export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
446
+ export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
447
+ export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
448
+ export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
449
+ export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
450
+ export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
451
+ export { default as _shadersBufferPointMaterialFS } from './Source/Shaders/BufferPointMaterialFS.js';
452
+ export { default as _shadersBufferPointMaterialVS } from './Source/Shaders/BufferPointMaterialVS.js';
453
+ export { default as _shadersBufferPolygonMaterialFS } from './Source/Shaders/BufferPolygonMaterialFS.js';
454
+ export { default as _shadersBufferPolygonMaterialVS } from './Source/Shaders/BufferPolygonMaterialVS.js';
455
+ export { default as _shadersBufferPolylineMaterialFS } from './Source/Shaders/BufferPolylineMaterialFS.js';
456
+ export { default as _shadersBufferPolylineMaterialVS } from './Source/Shaders/BufferPolylineMaterialVS.js';
457
+ export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
458
+ export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
459
+ export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
460
+ export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
461
+ export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
462
+ export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
463
+ export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
464
+ export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
465
+ export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
466
+ export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
467
+ export { default as _shadersCubeMapPanoramaVS } from './Source/Shaders/CubeMapPanoramaVS.js';
468
+ export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
469
+ export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
470
+ export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
471
+ export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
472
+ export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
473
+ export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
474
+ export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
475
+ export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
476
+ export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
477
+ export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
478
+ export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
479
+ export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
480
+ export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
481
+ export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
482
+ export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
483
+ export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
484
+ export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
485
+ export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
486
+ export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
487
+ export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
488
+ export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
489
+ export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
490
+ export { default as _shadersRestoreDepth } from './Source/Shaders/RestoreDepth.js';
491
+ export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
492
+ export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
493
+ export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
494
+ export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
495
+ export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
496
+ export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
497
+ export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
498
+ export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
499
+ export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
500
+ export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
501
+ export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
502
+ export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
503
+ export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
504
+ export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
505
+ export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
506
+ export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
507
+ export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
522
508
  export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
523
509
  export { default as Appearance } from './Source/Scene/Appearance.js';
524
510
  export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
@@ -602,6 +588,7 @@ export { default as ClippingPolygonCollection } from './Source/Scene/ClippingPol
602
588
  export { default as CloudCollection } from './Source/Scene/CloudCollection.js';
603
589
  export { default as CloudType } from './Source/Scene/CloudType.js';
604
590
  export { default as ColorBlendMode } from './Source/Scene/ColorBlendMode.js';
591
+ export { default as ColumbusWorlds } from './Source/Scene/ColumbusWorlds.js';
605
592
  export { default as Composite3DTileContent } from './Source/Scene/Composite3DTileContent.js';
606
593
  export { default as ConditionsExpression } from './Source/Scene/ConditionsExpression.js';
607
594
  export { default as ConeEmitter } from './Source/Scene/ConeEmitter.js';
@@ -896,6 +883,21 @@ export { default as processVoxelProperties } from './Source/Scene/processVoxelPr
896
883
  export { default as renderBufferPointCollection } from './Source/Scene/renderBufferPointCollection.js';
897
884
  export { default as renderBufferPolygonCollection } from './Source/Scene/renderBufferPolygonCollection.js';
898
885
  export { default as renderBufferPolylineCollection } from './Source/Scene/renderBufferPolylineCollection.js';
886
+ export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
887
+ export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
888
+ export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
889
+ export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
890
+ export { default as _shadersBasicMaterialAppearanceVS } from './Source/Shaders/Appearances/BasicMaterialAppearanceVS.js';
891
+ export { default as _shadersEllipsoidSurfaceAppearanceFS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js';
892
+ export { default as _shadersEllipsoidSurfaceAppearanceVS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js';
893
+ export { default as _shadersPerInstanceColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js';
894
+ export { default as _shadersPerInstanceColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js';
895
+ export { default as _shadersPerInstanceFlatColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js';
896
+ export { default as _shadersPerInstanceFlatColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js';
897
+ export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/Appearances/PolylineColorAppearanceVS.js';
898
+ export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
899
+ export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
900
+ export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
899
901
  export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
900
902
  export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
901
903
  export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
@@ -996,147 +998,6 @@ export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
996
998
  export { default as _shadersconvertLocalToBoxUv } from './Source/Shaders/Voxels/convertLocalToBoxUv.js';
997
999
  export { default as _shadersconvertLocalToCylinderUv } from './Source/Shaders/Voxels/convertLocalToCylinderUv.js';
998
1000
  export { default as _shadersconvertLocalToEllipsoidUv } from './Source/Shaders/Voxels/convertLocalToEllipsoidUv.js';
999
- export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
1000
- export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
1001
- export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
1002
- export { default as _shadersRGBToHSL } from './Source/Shaders/Builtin/Functions/RGBToHSL.js';
1003
- export { default as _shadersRGBToXYZ } from './Source/Shaders/Builtin/Functions/RGBToXYZ.js';
1004
- export { default as _shadersXYZToRGB } from './Source/Shaders/Builtin/Functions/XYZToRGB.js';
1005
- export { default as _shadersacesTonemapping } from './Source/Shaders/Builtin/Functions/acesTonemapping.js';
1006
- export { default as _shadersalphaWeight } from './Source/Shaders/Builtin/Functions/alphaWeight.js';
1007
- export { default as _shadersantialias } from './Source/Shaders/Builtin/Functions/antialias.js';
1008
- export { default as _shadersapplyHSBShift } from './Source/Shaders/Builtin/Functions/applyHSBShift.js';
1009
- export { default as _shadersapproximateSphericalCoordinates } from './Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js';
1010
- export { default as _shadersapproximateTanh } from './Source/Shaders/Builtin/Functions/approximateTanh.js';
1011
- export { default as _shadersbackFacing } from './Source/Shaders/Builtin/Functions/backFacing.js';
1012
- export { default as _shadersbranchFreeTernary } from './Source/Shaders/Builtin/Functions/branchFreeTernary.js';
1013
- export { default as _shaderscascadeColor } from './Source/Shaders/Builtin/Functions/cascadeColor.js';
1014
- export { default as _shaderscascadeDistance } from './Source/Shaders/Builtin/Functions/cascadeDistance.js';
1015
- export { default as _shaderscascadeMatrix } from './Source/Shaders/Builtin/Functions/cascadeMatrix.js';
1016
- export { default as _shaderscascadeWeights } from './Source/Shaders/Builtin/Functions/cascadeWeights.js';
1017
- export { default as _shadersclipPolygons } from './Source/Shaders/Builtin/Functions/clipPolygons.js';
1018
- export { default as _shaderscolumbusViewMorph } from './Source/Shaders/Builtin/Functions/columbusViewMorph.js';
1019
- export { default as _shaderscomputeAtmosphereColor } from './Source/Shaders/Builtin/Functions/computeAtmosphereColor.js';
1020
- export { default as _shaderscomputeGroundAtmosphereScattering } from './Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js';
1021
- export { default as _shaderscomputePosition } from './Source/Shaders/Builtin/Functions/computePosition.js';
1022
- export { default as _shaderscomputeScattering } from './Source/Shaders/Builtin/Functions/computeScattering.js';
1023
- export { default as _shaderscomputeTextureTransform } from './Source/Shaders/Builtin/Functions/computeTextureTransform.js';
1024
- export { default as _shaderscosineAndSine } from './Source/Shaders/Builtin/Functions/cosineAndSine.js';
1025
- export { default as _shadersdecodeRGB8 } from './Source/Shaders/Builtin/Functions/decodeRGB8.js';
1026
- export { default as _shadersdecompressTextureCoordinates } from './Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js';
1027
- export { default as _shadersdepthClamp } from './Source/Shaders/Builtin/Functions/depthClamp.js';
1028
- export { default as _shaderseastNorthUpToEyeCoordinates } from './Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js';
1029
- export { default as _shadersellipsoidContainsPoint } from './Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js';
1030
- export { default as _shadersellipsoidTextureCoordinates } from './Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js';
1031
- export { default as _shadersequalsEpsilon } from './Source/Shaders/Builtin/Functions/equalsEpsilon.js';
1032
- export { default as _shaderseyeOffset } from './Source/Shaders/Builtin/Functions/eyeOffset.js';
1033
- export { default as _shaderseyeToWindowCoordinates } from './Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js';
1034
- export { default as _shadersfastApproximateAtan } from './Source/Shaders/Builtin/Functions/fastApproximateAtan.js';
1035
- export { default as _shadersfog } from './Source/Shaders/Builtin/Functions/fog.js';
1036
- export { default as _shadersgammaCorrect } from './Source/Shaders/Builtin/Functions/gammaCorrect.js';
1037
- export { default as _shadersgeodeticSurfaceNormal } from './Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js';
1038
- export { default as _shadersgetDefaultMaterial } from './Source/Shaders/Builtin/Functions/getDefaultMaterial.js';
1039
- export { default as _shadersgetDynamicAtmosphereLightDirection } from './Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js';
1040
- export { default as _shadersgetLambertDiffuse } from './Source/Shaders/Builtin/Functions/getLambertDiffuse.js';
1041
- export { default as _shadersgetSpecular } from './Source/Shaders/Builtin/Functions/getSpecular.js';
1042
- export { default as _shadersgetWaterNoise } from './Source/Shaders/Builtin/Functions/getWaterNoise.js';
1043
- export { default as _shadershue } from './Source/Shaders/Builtin/Functions/hue.js';
1044
- export { default as _shadersinverseGamma } from './Source/Shaders/Builtin/Functions/inverseGamma.js';
1045
- export { default as _shadersisEmpty } from './Source/Shaders/Builtin/Functions/isEmpty.js';
1046
- export { default as _shadersisFull } from './Source/Shaders/Builtin/Functions/isFull.js';
1047
- export { default as _shaderslatitudeToWebMercatorFraction } from './Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js';
1048
- export { default as _shaderslineDistance } from './Source/Shaders/Builtin/Functions/lineDistance.js';
1049
- export { default as _shaderslinearToSrgb } from './Source/Shaders/Builtin/Functions/linearToSrgb.js';
1050
- export { default as _shadersluminance } from './Source/Shaders/Builtin/Functions/luminance.js';
1051
- export { default as _shadersmaximumComponent } from './Source/Shaders/Builtin/Functions/maximumComponent.js';
1052
- export { default as _shadersmetersPerPixel } from './Source/Shaders/Builtin/Functions/metersPerPixel.js';
1053
- export { default as _shadersmodelToWindowCoordinates } from './Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js';
1054
- export { default as _shadersmultiplyWithColorBalance } from './Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js';
1055
- export { default as _shadersnearFarScalar } from './Source/Shaders/Builtin/Functions/nearFarScalar.js';
1056
- export { default as _shadersoctDecode } from './Source/Shaders/Builtin/Functions/octDecode.js';
1057
- export { default as _shaderspackDepth } from './Source/Shaders/Builtin/Functions/packDepth.js';
1058
- export { default as _shaderspbrLighting } from './Source/Shaders/Builtin/Functions/pbrLighting.js';
1059
- export { default as _shaderspbrNeutralTonemapping } from './Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js';
1060
- export { default as _shadersphong } from './Source/Shaders/Builtin/Functions/phong.js';
1061
- export { default as _shadersplaneDistance } from './Source/Shaders/Builtin/Functions/planeDistance.js';
1062
- export { default as _shaderspointAlongRay } from './Source/Shaders/Builtin/Functions/pointAlongRay.js';
1063
- export { default as _shadersrayEllipsoidIntersectionInterval } from './Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js';
1064
- export { default as _shadersraySphereIntersectionInterval } from './Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js';
1065
- export { default as _shadersreadDepth } from './Source/Shaders/Builtin/Functions/readDepth.js';
1066
- export { default as _shadersreadNonPerspective } from './Source/Shaders/Builtin/Functions/readNonPerspective.js';
1067
- export { default as _shadersreverseLogDepth } from './Source/Shaders/Builtin/Functions/reverseLogDepth.js';
1068
- export { default as _shadersround } from './Source/Shaders/Builtin/Functions/round.js';
1069
- export { default as _shaderssaturation } from './Source/Shaders/Builtin/Functions/saturation.js';
1070
- export { default as _shadersshadowDepthCompare } from './Source/Shaders/Builtin/Functions/shadowDepthCompare.js';
1071
- export { default as _shadersshadowVisibility } from './Source/Shaders/Builtin/Functions/shadowVisibility.js';
1072
- export { default as _shaderssignNotZero } from './Source/Shaders/Builtin/Functions/signNotZero.js';
1073
- export { default as _shaderssphericalHarmonics } from './Source/Shaders/Builtin/Functions/sphericalHarmonics.js';
1074
- export { default as _shaderssrgbToLinear } from './Source/Shaders/Builtin/Functions/srgbToLinear.js';
1075
- export { default as _shaderstangentToEyeSpaceMatrix } from './Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js';
1076
- export { default as _shaderstextureCube } from './Source/Shaders/Builtin/Functions/textureCube.js';
1077
- export { default as _shaderstransformPlane } from './Source/Shaders/Builtin/Functions/transformPlane.js';
1078
- export { default as _shaderstranslateRelativeToEye } from './Source/Shaders/Builtin/Functions/translateRelativeToEye.js';
1079
- export { default as _shaderstranslucentPhong } from './Source/Shaders/Builtin/Functions/translucentPhong.js';
1080
- export { default as _shaderstranspose } from './Source/Shaders/Builtin/Functions/transpose.js';
1081
- export { default as _shadersunpackClippingExtents } from './Source/Shaders/Builtin/Functions/unpackClippingExtents.js';
1082
- export { default as _shadersunpackDepth } from './Source/Shaders/Builtin/Functions/unpackDepth.js';
1083
- export { default as _shadersunpackFloat } from './Source/Shaders/Builtin/Functions/unpackFloat.js';
1084
- export { default as _shadersunpackTexture } from './Source/Shaders/Builtin/Functions/unpackTexture.js';
1085
- export { default as _shadersunpackUint } from './Source/Shaders/Builtin/Functions/unpackUint.js';
1086
- export { default as _shadersvalueTransform } from './Source/Shaders/Builtin/Functions/valueTransform.js';
1087
- export { default as _shadersvertexLogDepth } from './Source/Shaders/Builtin/Functions/vertexLogDepth.js';
1088
- export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js';
1089
- export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
1090
- export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
1091
- export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
1092
- export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
1093
- export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
1094
- export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
1095
- export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
1096
- export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
1097
- export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
1098
- export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
1099
- export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
1100
- export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
1101
- export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
1102
- export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
1103
- export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
1104
- export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
1105
- export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
1106
- export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
1107
- export { default as _shaderspassCesium3DTileEdges } from './Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js';
1108
- export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
1109
- export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
1110
- export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
1111
- export { default as _shaderspassGaussianSplats } from './Source/Shaders/Builtin/Constants/passGaussianSplats.js';
1112
- export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
1113
- export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
1114
- export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
1115
- export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
1116
- export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
1117
- export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
1118
- export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
1119
- export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
1120
- export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
1121
- export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
1122
- export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
1123
- export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
1124
- export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
1125
- export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
1126
- export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
1127
- export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
1128
- export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
1129
- export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
1130
- export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
1131
- export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
1132
- export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1133
- export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1134
- export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1135
- export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1136
- export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1137
- export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1138
- export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1139
- export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1140
1001
  export { default as ForEach } from './Source/Scene/GltfPipeline/ForEach.js';
1141
1002
  export { default as addBuffer } from './Source/Scene/GltfPipeline/addBuffer.js';
1142
1003
  export { default as addDefaults } from './Source/Scene/GltfPipeline/addDefaults.js';
@@ -1248,6 +1109,147 @@ export { default as VerticalExaggerationPipelineStage } from './Source/Scene/Mod
1248
1109
  export { default as WireframePipelineStage } from './Source/Scene/Model/WireframePipelineStage.js';
1249
1110
  export { default as createVectorTileBuffersFromModelComponents } from './Source/Scene/Model/createVectorTileBuffersFromModelComponents.js';
1250
1111
  export { default as pickModel } from './Source/Scene/Model/pickModel.js';
1112
+ export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
1113
+ export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
1114
+ export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
1115
+ export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
1116
+ export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
1117
+ export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
1118
+ export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
1119
+ export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
1120
+ export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
1121
+ export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
1122
+ export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
1123
+ export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
1124
+ export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
1125
+ export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
1126
+ export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
1127
+ export { default as _shaderspassCesium3DTileEdges } from './Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js';
1128
+ export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
1129
+ export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
1130
+ export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
1131
+ export { default as _shaderspassGaussianSplats } from './Source/Shaders/Builtin/Constants/passGaussianSplats.js';
1132
+ export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
1133
+ export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
1134
+ export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
1135
+ export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
1136
+ export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
1137
+ export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
1138
+ export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
1139
+ export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
1140
+ export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
1141
+ export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
1142
+ export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
1143
+ export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
1144
+ export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
1145
+ export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
1146
+ export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
1147
+ export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
1148
+ export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
1149
+ export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
1150
+ export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
1151
+ export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
1152
+ export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1153
+ export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1154
+ export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1155
+ export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1156
+ export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1157
+ export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1158
+ export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1159
+ export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1160
+ export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
1161
+ export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
1162
+ export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
1163
+ export { default as _shadersRGBToHSL } from './Source/Shaders/Builtin/Functions/RGBToHSL.js';
1164
+ export { default as _shadersRGBToXYZ } from './Source/Shaders/Builtin/Functions/RGBToXYZ.js';
1165
+ export { default as _shadersXYZToRGB } from './Source/Shaders/Builtin/Functions/XYZToRGB.js';
1166
+ export { default as _shadersacesTonemapping } from './Source/Shaders/Builtin/Functions/acesTonemapping.js';
1167
+ export { default as _shadersalphaWeight } from './Source/Shaders/Builtin/Functions/alphaWeight.js';
1168
+ export { default as _shadersantialias } from './Source/Shaders/Builtin/Functions/antialias.js';
1169
+ export { default as _shadersapplyHSBShift } from './Source/Shaders/Builtin/Functions/applyHSBShift.js';
1170
+ export { default as _shadersapproximateSphericalCoordinates } from './Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js';
1171
+ export { default as _shadersapproximateTanh } from './Source/Shaders/Builtin/Functions/approximateTanh.js';
1172
+ export { default as _shadersbackFacing } from './Source/Shaders/Builtin/Functions/backFacing.js';
1173
+ export { default as _shadersbranchFreeTernary } from './Source/Shaders/Builtin/Functions/branchFreeTernary.js';
1174
+ export { default as _shaderscascadeColor } from './Source/Shaders/Builtin/Functions/cascadeColor.js';
1175
+ export { default as _shaderscascadeDistance } from './Source/Shaders/Builtin/Functions/cascadeDistance.js';
1176
+ export { default as _shaderscascadeMatrix } from './Source/Shaders/Builtin/Functions/cascadeMatrix.js';
1177
+ export { default as _shaderscascadeWeights } from './Source/Shaders/Builtin/Functions/cascadeWeights.js';
1178
+ export { default as _shadersclipPolygons } from './Source/Shaders/Builtin/Functions/clipPolygons.js';
1179
+ export { default as _shaderscolumbusViewMorph } from './Source/Shaders/Builtin/Functions/columbusViewMorph.js';
1180
+ export { default as _shaderscomputeAtmosphereColor } from './Source/Shaders/Builtin/Functions/computeAtmosphereColor.js';
1181
+ export { default as _shaderscomputeGroundAtmosphereScattering } from './Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js';
1182
+ export { default as _shaderscomputePosition } from './Source/Shaders/Builtin/Functions/computePosition.js';
1183
+ export { default as _shaderscomputeScattering } from './Source/Shaders/Builtin/Functions/computeScattering.js';
1184
+ export { default as _shaderscomputeTextureTransform } from './Source/Shaders/Builtin/Functions/computeTextureTransform.js';
1185
+ export { default as _shaderscosineAndSine } from './Source/Shaders/Builtin/Functions/cosineAndSine.js';
1186
+ export { default as _shadersdecodeRGB8 } from './Source/Shaders/Builtin/Functions/decodeRGB8.js';
1187
+ export { default as _shadersdecompressTextureCoordinates } from './Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js';
1188
+ export { default as _shadersdepthClamp } from './Source/Shaders/Builtin/Functions/depthClamp.js';
1189
+ export { default as _shaderseastNorthUpToEyeCoordinates } from './Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js';
1190
+ export { default as _shadersellipsoidContainsPoint } from './Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js';
1191
+ export { default as _shadersellipsoidTextureCoordinates } from './Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js';
1192
+ export { default as _shadersequalsEpsilon } from './Source/Shaders/Builtin/Functions/equalsEpsilon.js';
1193
+ export { default as _shaderseyeOffset } from './Source/Shaders/Builtin/Functions/eyeOffset.js';
1194
+ export { default as _shaderseyeToWindowCoordinates } from './Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js';
1195
+ export { default as _shadersfastApproximateAtan } from './Source/Shaders/Builtin/Functions/fastApproximateAtan.js';
1196
+ export { default as _shadersfog } from './Source/Shaders/Builtin/Functions/fog.js';
1197
+ export { default as _shadersgammaCorrect } from './Source/Shaders/Builtin/Functions/gammaCorrect.js';
1198
+ export { default as _shadersgeodeticSurfaceNormal } from './Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js';
1199
+ export { default as _shadersgetDefaultMaterial } from './Source/Shaders/Builtin/Functions/getDefaultMaterial.js';
1200
+ export { default as _shadersgetDynamicAtmosphereLightDirection } from './Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js';
1201
+ export { default as _shadersgetLambertDiffuse } from './Source/Shaders/Builtin/Functions/getLambertDiffuse.js';
1202
+ export { default as _shadersgetSpecular } from './Source/Shaders/Builtin/Functions/getSpecular.js';
1203
+ export { default as _shadersgetWaterNoise } from './Source/Shaders/Builtin/Functions/getWaterNoise.js';
1204
+ export { default as _shadershue } from './Source/Shaders/Builtin/Functions/hue.js';
1205
+ export { default as _shadersinverseGamma } from './Source/Shaders/Builtin/Functions/inverseGamma.js';
1206
+ export { default as _shadersisEmpty } from './Source/Shaders/Builtin/Functions/isEmpty.js';
1207
+ export { default as _shadersisFull } from './Source/Shaders/Builtin/Functions/isFull.js';
1208
+ export { default as _shaderslatitudeToWebMercatorFraction } from './Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js';
1209
+ export { default as _shaderslineDistance } from './Source/Shaders/Builtin/Functions/lineDistance.js';
1210
+ export { default as _shaderslinearToSrgb } from './Source/Shaders/Builtin/Functions/linearToSrgb.js';
1211
+ export { default as _shadersluminance } from './Source/Shaders/Builtin/Functions/luminance.js';
1212
+ export { default as _shadersmaximumComponent } from './Source/Shaders/Builtin/Functions/maximumComponent.js';
1213
+ export { default as _shadersmetersPerPixel } from './Source/Shaders/Builtin/Functions/metersPerPixel.js';
1214
+ export { default as _shadersmodelToWindowCoordinates } from './Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js';
1215
+ export { default as _shadersmultiplyWithColorBalance } from './Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js';
1216
+ export { default as _shadersnearFarScalar } from './Source/Shaders/Builtin/Functions/nearFarScalar.js';
1217
+ export { default as _shadersoctDecode } from './Source/Shaders/Builtin/Functions/octDecode.js';
1218
+ export { default as _shaderspackDepth } from './Source/Shaders/Builtin/Functions/packDepth.js';
1219
+ export { default as _shaderspbrLighting } from './Source/Shaders/Builtin/Functions/pbrLighting.js';
1220
+ export { default as _shaderspbrNeutralTonemapping } from './Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js';
1221
+ export { default as _shadersphong } from './Source/Shaders/Builtin/Functions/phong.js';
1222
+ export { default as _shadersplaneDistance } from './Source/Shaders/Builtin/Functions/planeDistance.js';
1223
+ export { default as _shaderspointAlongRay } from './Source/Shaders/Builtin/Functions/pointAlongRay.js';
1224
+ export { default as _shadersrayEllipsoidIntersectionInterval } from './Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js';
1225
+ export { default as _shadersraySphereIntersectionInterval } from './Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js';
1226
+ export { default as _shadersreadDepth } from './Source/Shaders/Builtin/Functions/readDepth.js';
1227
+ export { default as _shadersreadNonPerspective } from './Source/Shaders/Builtin/Functions/readNonPerspective.js';
1228
+ export { default as _shadersreverseLogDepth } from './Source/Shaders/Builtin/Functions/reverseLogDepth.js';
1229
+ export { default as _shadersround } from './Source/Shaders/Builtin/Functions/round.js';
1230
+ export { default as _shaderssaturation } from './Source/Shaders/Builtin/Functions/saturation.js';
1231
+ export { default as _shadersshadowDepthCompare } from './Source/Shaders/Builtin/Functions/shadowDepthCompare.js';
1232
+ export { default as _shadersshadowVisibility } from './Source/Shaders/Builtin/Functions/shadowVisibility.js';
1233
+ export { default as _shaderssignNotZero } from './Source/Shaders/Builtin/Functions/signNotZero.js';
1234
+ export { default as _shaderssphericalHarmonics } from './Source/Shaders/Builtin/Functions/sphericalHarmonics.js';
1235
+ export { default as _shaderssrgbToLinear } from './Source/Shaders/Builtin/Functions/srgbToLinear.js';
1236
+ export { default as _shaderstangentToEyeSpaceMatrix } from './Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js';
1237
+ export { default as _shaderstextureCube } from './Source/Shaders/Builtin/Functions/textureCube.js';
1238
+ export { default as _shaderstransformPlane } from './Source/Shaders/Builtin/Functions/transformPlane.js';
1239
+ export { default as _shaderstranslateRelativeToEye } from './Source/Shaders/Builtin/Functions/translateRelativeToEye.js';
1240
+ export { default as _shaderstranslucentPhong } from './Source/Shaders/Builtin/Functions/translucentPhong.js';
1241
+ export { default as _shaderstranspose } from './Source/Shaders/Builtin/Functions/transpose.js';
1242
+ export { default as _shadersunpackClippingExtents } from './Source/Shaders/Builtin/Functions/unpackClippingExtents.js';
1243
+ export { default as _shadersunpackDepth } from './Source/Shaders/Builtin/Functions/unpackDepth.js';
1244
+ export { default as _shadersunpackFloat } from './Source/Shaders/Builtin/Functions/unpackFloat.js';
1245
+ export { default as _shadersunpackTexture } from './Source/Shaders/Builtin/Functions/unpackTexture.js';
1246
+ export { default as _shadersunpackUint } from './Source/Shaders/Builtin/Functions/unpackUint.js';
1247
+ export { default as _shadersvalueTransform } from './Source/Shaders/Builtin/Functions/valueTransform.js';
1248
+ export { default as _shadersvertexLogDepth } from './Source/Shaders/Builtin/Functions/vertexLogDepth.js';
1249
+ export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js';
1250
+ export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
1251
+ export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
1252
+ export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
1251
1253
  export { default as AnchorPointDirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointDirect.js';
1252
1254
  export { default as AnchorPointIndirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointIndirect.js';
1253
1255
  export { default as CorrelationGroup } from './Source/Scene/Model/Extensions/Gpm/CorrelationGroup.js';