@hztxi/cesium-engine 25.0.4 → 25.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/chunk-247MLVK2.js +124 -0
- package/Build/Workers/chunk-26I7TIAE.js +58 -0
- package/Build/Workers/chunk-26OYTC24.js +38 -0
- package/Build/Workers/chunk-2GJAWJJT.js +1344 -0
- package/Build/Workers/chunk-2IMOZG7R.js +973 -0
- package/Build/Workers/chunk-2J2VS5RI.js +288 -0
- package/Build/Workers/chunk-2L6JGSYJ.js +57 -0
- package/Build/Workers/chunk-32N2SB76.js +56 -0
- package/Build/Workers/chunk-375SHKGW.js +44 -0
- package/Build/Workers/chunk-37WL527K.js +1287 -0
- package/Build/Workers/chunk-3IGH46TC.js +1054 -0
- package/Build/Workers/chunk-47BSFGJC.js +837 -0
- package/Build/Workers/chunk-4J7PL5AM.js +454 -0
- package/Build/Workers/chunk-4UMO63VY.js +76 -0
- package/Build/Workers/chunk-5FYUSABU.js +945 -0
- package/Build/Workers/chunk-5WU37CUJ.js +630 -0
- package/Build/Workers/chunk-5YI3TQQC.js +778 -0
- package/Build/Workers/chunk-6EBDN5WS.js +97 -0
- package/Build/Workers/chunk-75HIWCEV.js +301 -0
- package/Build/Workers/chunk-7AMVPXZY.js +1992 -0
- package/Build/Workers/chunk-7BMDD6SM.js +124 -0
- package/Build/Workers/chunk-7OME2OKM.js +171 -0
- package/Build/Workers/chunk-A2BROW3D.js +352 -0
- package/Build/Workers/chunk-AEZQ2UWS.js +288 -0
- package/Build/Workers/chunk-AXE2ZIEG.js +219 -0
- package/Build/Workers/chunk-B4XOVZGA.js +476 -0
- package/Build/Workers/chunk-BDR7GL3E.js +1067 -0
- package/Build/Workers/chunk-C342XITR.js +44 -0
- package/Build/Workers/chunk-CDLPLYLV.js +1287 -0
- package/Build/Workers/chunk-CEKCKPFN.js +368 -0
- package/Build/Workers/chunk-CHMDKP5L.js +2342 -0
- package/Build/Workers/chunk-CWAUXQRF.js +754 -0
- package/Build/Workers/chunk-CWGB3D4Z.js +257 -0
- package/Build/Workers/chunk-DQEUGBGA.js +2719 -0
- package/Build/Workers/chunk-DUBE5G2H.js +497 -0
- package/Build/Workers/chunk-E4PBNWWK.js +58 -0
- package/Build/Workers/chunk-E5F7LDEP.js +3201 -0
- package/Build/Workers/chunk-E5MWOMVC.js +57 -0
- package/Build/Workers/chunk-EE3XBOQI.js +1483 -0
- package/Build/Workers/chunk-EHA2ZDPZ.js +415 -0
- package/Build/Workers/chunk-EKEKPAJF.js +454 -0
- package/Build/Workers/chunk-EOHKUXPX.js +198 -0
- package/Build/Workers/chunk-ERENMHG2.js +754 -0
- package/Build/Workers/chunk-ESQGFRLZ.js +163 -0
- package/Build/Workers/chunk-FAKYMBUA.js +1046 -0
- package/Build/Workers/chunk-FSK4OZOO.js +352 -0
- package/Build/Workers/chunk-FSLRYNZ6.js +682 -0
- package/Build/Workers/chunk-FV4OWDV4.js +9230 -0
- package/Build/Workers/chunk-FYRNNQSL.js +280 -0
- package/Build/Workers/chunk-GMDOGAXK.js +2719 -0
- package/Build/Workers/chunk-GRAFCIPA.js +455 -0
- package/Build/Workers/chunk-HEY4IOS3.js +140 -0
- package/Build/Workers/chunk-HRWFO57T.js +301 -0
- package/Build/Workers/chunk-HTCLVUBZ.js +82 -0
- package/Build/Workers/chunk-I2Q7XDRA.js +630 -0
- package/Build/Workers/chunk-ILPH3NF7.js +3794 -0
- package/Build/Workers/chunk-JMF4ATAS.js +3794 -0
- package/Build/Workers/chunk-JZUUODN6.js +97 -0
- package/Build/Workers/chunk-KEJKMITY.js +82 -0
- package/Build/Workers/chunk-KW2QZDUS.js +147 -0
- package/Build/Workers/chunk-KWVB54J6.js +241 -0
- package/Build/Workers/chunk-L6B5XPBL.js +73 -0
- package/Build/Workers/chunk-LGJXN2VP.js +352 -0
- package/Build/Workers/chunk-LY2UG3HV.js +38 -0
- package/Build/Workers/chunk-M3B3ZUU2.js +476 -0
- package/Build/Workers/chunk-MKR6YCMG.js +497 -0
- package/Build/Workers/chunk-MROMS2RL.js +162 -0
- package/Build/Workers/chunk-MUNAUSK7.js +280 -0
- package/Build/Workers/chunk-NCPJBP24.js +140 -0
- package/Build/Workers/chunk-NFY5V6MR.js +102 -0
- package/Build/Workers/chunk-NHU5JEPP.js +1344 -0
- package/Build/Workers/chunk-OODXPB45.js +73 -0
- package/Build/Workers/chunk-OXZ5J3JW.js +368 -0
- package/Build/Workers/chunk-OYPSUED3.js +1067 -0
- package/Build/Workers/chunk-QBSWSTHY.js +257 -0
- package/Build/Workers/chunk-QDJYG7QL.js +352 -0
- package/Build/Workers/chunk-QIOOTLWN.js +56 -0
- package/Build/Workers/chunk-QUPRALOD.js +101 -0
- package/Build/Workers/chunk-RBEVHHXK.js +3201 -0
- package/Build/Workers/chunk-RHO5HV52.js +305 -0
- package/Build/Workers/chunk-RX3U2BBW.js +1483 -0
- package/Build/Workers/chunk-S3XHL7GO.js +1992 -0
- package/Build/Workers/chunk-SBIC4OGS.js +171 -0
- package/Build/Workers/chunk-SVCZUP5R.js +837 -0
- package/Build/Workers/chunk-T4CYNROE.js +102 -0
- package/Build/Workers/chunk-T5VLPB4H.js +414 -0
- package/Build/Workers/chunk-TBHW5UME.js +973 -0
- package/Build/Workers/chunk-TPOX6IOR.js +1054 -0
- package/Build/Workers/chunk-TX763OWB.js +387 -0
- package/Build/Workers/chunk-ULNBTI6R.js +138 -0
- package/Build/Workers/chunk-UMUS2AQQ.js +398 -0
- package/Build/Workers/chunk-UTAWMCSE.js +163 -0
- package/Build/Workers/chunk-UZ7GTP2L.js +162 -0
- package/Build/Workers/chunk-VETQOADR.js +2342 -0
- package/Build/Workers/chunk-VXRWOM3T.js +101 -0
- package/Build/Workers/chunk-W3C7OHXF.js +387 -0
- package/Build/Workers/chunk-WB5GWYDP.js +455 -0
- package/Build/Workers/chunk-WN6MAL25.js +682 -0
- package/Build/Workers/chunk-WTR7KMQA.js +693 -0
- package/Build/Workers/chunk-WTTFMU3P.js +241 -0
- package/Build/Workers/chunk-WULONJZC.js +1800 -0
- package/Build/Workers/chunk-WVVFCMYF.js +147 -0
- package/Build/Workers/chunk-WZPMAVTV.js +511 -0
- package/Build/Workers/chunk-XAVNBZQ6.js +56 -0
- package/Build/Workers/chunk-XDSDR62Y.js +1800 -0
- package/Build/Workers/chunk-XDZCVNIZ.js +198 -0
- package/Build/Workers/chunk-XNLCW2OI.js +138 -0
- package/Build/Workers/chunk-XNQ2BTJD.js +693 -0
- package/Build/Workers/chunk-XZYBDSFP.js +305 -0
- package/Build/Workers/chunk-Y7KVUJEB.js +219 -0
- package/Build/Workers/chunk-YDYN3RPI.js +398 -0
- package/Build/Workers/chunk-YMMEQBEW.js +511 -0
- package/Build/Workers/chunk-YQFOQAXD.js +9230 -0
- package/Build/Workers/chunk-Z6JV4DZG.js +1046 -0
- package/Build/Workers/chunk-ZTK5EBUI.js +76 -0
- package/Build/Workers/chunk-ZZPDORJK.js +56 -0
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +16 -16
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
- package/Build/Workers/createGeometry.js +24 -24
- package/Build/Workers/createGroundPolylineGeometry.js +95 -31
- package/Build/Workers/createPlaneGeometry.js +16 -16
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
- package/Build/Workers/createPolygonGeometry.js +32 -32
- package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
- package/Build/Workers/createPolylineGeometry.js +25 -25
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
- package/Build/Workers/createSimplePolylineGeometry.js +23 -23
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +26 -26
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +23 -23
- package/Build/Workers/createVerticesFromHeightmap.js +23 -23
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +21 -21
- package/Build/Workers/createWallGeometry.js +24 -24
- package/Build/Workers/createWallOutlineGeometry.js +23 -23
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +23 -23
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +26 -26
- package/Source/Core/GroundPolylineGeometry.js +99 -4
- package/Source/Core/PolylinePipeline.js +9 -2
- package/Source/DataSources/PolylineGeometryUpdater.js +125 -7
- package/Source/Scene/Camera.js +56 -3
- package/Source/Scene/CameraFlightPath.js +14 -0
- package/Source/Scene/ClassificationPrimitive.js +63 -3
- package/Source/Scene/ColumbusWorlds.js +190 -0
- package/Source/Scene/FrameState.js +10 -0
- package/Source/Scene/Globe.js +89 -22
- package/Source/Scene/GlobeDepth.js +216 -5
- package/Source/Scene/GlobeSurfaceTileProvider.js +897 -678
- package/Source/Scene/GroundPolylinePrimitive.js +2 -1
- package/Source/Scene/Polyline.js +32 -5
- package/Source/Scene/PolylineCollection.js +41 -2
- package/Source/Scene/Primitive.js +12 -13
- package/Source/Scene/PrimitivePipeline.js +158 -28
- package/Source/Scene/Scene.js +428 -5
- package/Source/Scene/SceneTransforms.js +17 -0
- package/Source/Scene/ScreenSpaceCameraController.js +12 -3
- package/Source/Shaders/PolylineShadowVolumeFS.glsl +14 -0
- package/Source/Shaders/PolylineShadowVolumeFS.js +14 -0
- package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +14 -1
- package/Source/Shaders/PolylineShadowVolumeMorphVS.js +14 -1
- package/Source/Shaders/PolylineShadowVolumeVS.glsl +7 -0
- package/Source/Shaders/PolylineShadowVolumeVS.js +7 -0
- package/Source/Shaders/PolylineVS.glsl +16 -6
- package/Source/Shaders/PolylineVS.js +16 -6
- package/Source/Shaders/RestoreDepth.glsl +8 -0
- package/Source/Shaders/RestoreDepth.js +10 -0
- package/Source/ThirdParty/zip-module.wasm +0 -0
- package/index.d.ts +535 -1393
- package/index.js +267 -265
- package/package.json +10 -10
package/index.js
CHANGED
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globalThis.CESIUM_VERSION = "1.141.
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
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export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
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export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
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export { default as Context } from './Source/Renderer/Context.js';
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export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
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export { default as CubeMap } from './Source/Renderer/CubeMap.js';
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export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
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export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
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export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
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export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
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export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
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export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
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export { default as Pass } from './Source/Renderer/Pass.js';
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export { default as PassState } from './Source/Renderer/PassState.js';
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export { default as PickId } from './Source/Renderer/PickId.js';
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export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
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export { default as RenderState } from './Source/Renderer/RenderState.js';
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export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
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export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
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export { default as Sampler } from './Source/Renderer/Sampler.js';
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export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
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export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
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export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
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export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
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export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
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export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
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export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
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export { default as SharedContext } from './Source/Renderer/SharedContext.js';
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export { default as Sync } from './Source/Renderer/Sync.js';
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export { default as Texture } from './Source/Renderer/Texture.js';
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export { default as Texture3D } from './Source/Renderer/Texture3D.js';
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export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
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export { default as TextureCache } from './Source/Renderer/TextureCache.js';
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export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
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export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
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export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
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export { default as UniformState } from './Source/Renderer/UniformState.js';
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export { default as VertexArray } from './Source/Renderer/VertexArray.js';
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export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
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export { default as createUniform } from './Source/Renderer/createUniform.js';
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export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
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export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
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export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
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export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
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globalThis.CESIUM_VERSION = "1.141.7";
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export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
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export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
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export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
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export { default as exportKml } from './Source/DataSources/exportKml.js';
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export { default as getElement } from './Source/DataSources/getElement.js';
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export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
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export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
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export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
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export { default as Context } from './Source/Renderer/Context.js';
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export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
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export { default as CubeMap } from './Source/Renderer/CubeMap.js';
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export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
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export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
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export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
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export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
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export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
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export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
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export { default as Pass } from './Source/Renderer/Pass.js';
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export { default as PassState } from './Source/Renderer/PassState.js';
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export { default as PickId } from './Source/Renderer/PickId.js';
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export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
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export { default as RenderState } from './Source/Renderer/RenderState.js';
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export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
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export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
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export { default as Sampler } from './Source/Renderer/Sampler.js';
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export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
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export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
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export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
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export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
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export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
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export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
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export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
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export { default as SharedContext } from './Source/Renderer/SharedContext.js';
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export { default as Sync } from './Source/Renderer/Sync.js';
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export { default as Texture } from './Source/Renderer/Texture.js';
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export { default as Texture3D } from './Source/Renderer/Texture3D.js';
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export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
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export { default as TextureCache } from './Source/Renderer/TextureCache.js';
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export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
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export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
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export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
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export { default as UniformState } from './Source/Renderer/UniformState.js';
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export { default as VertexArray } from './Source/Renderer/VertexArray.js';
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|
-
export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
|
|
1001
|
-
export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
|
|
1002
|
-
export { default as _shadersRGBToHSL } from './Source/Shaders/Builtin/Functions/RGBToHSL.js';
|
|
1003
|
-
export { default as _shadersRGBToXYZ } from './Source/Shaders/Builtin/Functions/RGBToXYZ.js';
|
|
1004
|
-
export { default as _shadersXYZToRGB } from './Source/Shaders/Builtin/Functions/XYZToRGB.js';
|
|
1005
|
-
export { default as _shadersacesTonemapping } from './Source/Shaders/Builtin/Functions/acesTonemapping.js';
|
|
1006
|
-
export { default as _shadersalphaWeight } from './Source/Shaders/Builtin/Functions/alphaWeight.js';
|
|
1007
|
-
export { default as _shadersantialias } from './Source/Shaders/Builtin/Functions/antialias.js';
|
|
1008
|
-
export { default as _shadersapplyHSBShift } from './Source/Shaders/Builtin/Functions/applyHSBShift.js';
|
|
1009
|
-
export { default as _shadersapproximateSphericalCoordinates } from './Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js';
|
|
1010
|
-
export { default as _shadersapproximateTanh } from './Source/Shaders/Builtin/Functions/approximateTanh.js';
|
|
1011
|
-
export { default as _shadersbackFacing } from './Source/Shaders/Builtin/Functions/backFacing.js';
|
|
1012
|
-
export { default as _shadersbranchFreeTernary } from './Source/Shaders/Builtin/Functions/branchFreeTernary.js';
|
|
1013
|
-
export { default as _shaderscascadeColor } from './Source/Shaders/Builtin/Functions/cascadeColor.js';
|
|
1014
|
-
export { default as _shaderscascadeDistance } from './Source/Shaders/Builtin/Functions/cascadeDistance.js';
|
|
1015
|
-
export { default as _shaderscascadeMatrix } from './Source/Shaders/Builtin/Functions/cascadeMatrix.js';
|
|
1016
|
-
export { default as _shaderscascadeWeights } from './Source/Shaders/Builtin/Functions/cascadeWeights.js';
|
|
1017
|
-
export { default as _shadersclipPolygons } from './Source/Shaders/Builtin/Functions/clipPolygons.js';
|
|
1018
|
-
export { default as _shaderscolumbusViewMorph } from './Source/Shaders/Builtin/Functions/columbusViewMorph.js';
|
|
1019
|
-
export { default as _shaderscomputeAtmosphereColor } from './Source/Shaders/Builtin/Functions/computeAtmosphereColor.js';
|
|
1020
|
-
export { default as _shaderscomputeGroundAtmosphereScattering } from './Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js';
|
|
1021
|
-
export { default as _shaderscomputePosition } from './Source/Shaders/Builtin/Functions/computePosition.js';
|
|
1022
|
-
export { default as _shaderscomputeScattering } from './Source/Shaders/Builtin/Functions/computeScattering.js';
|
|
1023
|
-
export { default as _shaderscomputeTextureTransform } from './Source/Shaders/Builtin/Functions/computeTextureTransform.js';
|
|
1024
|
-
export { default as _shaderscosineAndSine } from './Source/Shaders/Builtin/Functions/cosineAndSine.js';
|
|
1025
|
-
export { default as _shadersdecodeRGB8 } from './Source/Shaders/Builtin/Functions/decodeRGB8.js';
|
|
1026
|
-
export { default as _shadersdecompressTextureCoordinates } from './Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js';
|
|
1027
|
-
export { default as _shadersdepthClamp } from './Source/Shaders/Builtin/Functions/depthClamp.js';
|
|
1028
|
-
export { default as _shaderseastNorthUpToEyeCoordinates } from './Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js';
|
|
1029
|
-
export { default as _shadersellipsoidContainsPoint } from './Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js';
|
|
1030
|
-
export { default as _shadersellipsoidTextureCoordinates } from './Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js';
|
|
1031
|
-
export { default as _shadersequalsEpsilon } from './Source/Shaders/Builtin/Functions/equalsEpsilon.js';
|
|
1032
|
-
export { default as _shaderseyeOffset } from './Source/Shaders/Builtin/Functions/eyeOffset.js';
|
|
1033
|
-
export { default as _shaderseyeToWindowCoordinates } from './Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js';
|
|
1034
|
-
export { default as _shadersfastApproximateAtan } from './Source/Shaders/Builtin/Functions/fastApproximateAtan.js';
|
|
1035
|
-
export { default as _shadersfog } from './Source/Shaders/Builtin/Functions/fog.js';
|
|
1036
|
-
export { default as _shadersgammaCorrect } from './Source/Shaders/Builtin/Functions/gammaCorrect.js';
|
|
1037
|
-
export { default as _shadersgeodeticSurfaceNormal } from './Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js';
|
|
1038
|
-
export { default as _shadersgetDefaultMaterial } from './Source/Shaders/Builtin/Functions/getDefaultMaterial.js';
|
|
1039
|
-
export { default as _shadersgetDynamicAtmosphereLightDirection } from './Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js';
|
|
1040
|
-
export { default as _shadersgetLambertDiffuse } from './Source/Shaders/Builtin/Functions/getLambertDiffuse.js';
|
|
1041
|
-
export { default as _shadersgetSpecular } from './Source/Shaders/Builtin/Functions/getSpecular.js';
|
|
1042
|
-
export { default as _shadersgetWaterNoise } from './Source/Shaders/Builtin/Functions/getWaterNoise.js';
|
|
1043
|
-
export { default as _shadershue } from './Source/Shaders/Builtin/Functions/hue.js';
|
|
1044
|
-
export { default as _shadersinverseGamma } from './Source/Shaders/Builtin/Functions/inverseGamma.js';
|
|
1045
|
-
export { default as _shadersisEmpty } from './Source/Shaders/Builtin/Functions/isEmpty.js';
|
|
1046
|
-
export { default as _shadersisFull } from './Source/Shaders/Builtin/Functions/isFull.js';
|
|
1047
|
-
export { default as _shaderslatitudeToWebMercatorFraction } from './Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js';
|
|
1048
|
-
export { default as _shaderslineDistance } from './Source/Shaders/Builtin/Functions/lineDistance.js';
|
|
1049
|
-
export { default as _shaderslinearToSrgb } from './Source/Shaders/Builtin/Functions/linearToSrgb.js';
|
|
1050
|
-
export { default as _shadersluminance } from './Source/Shaders/Builtin/Functions/luminance.js';
|
|
1051
|
-
export { default as _shadersmaximumComponent } from './Source/Shaders/Builtin/Functions/maximumComponent.js';
|
|
1052
|
-
export { default as _shadersmetersPerPixel } from './Source/Shaders/Builtin/Functions/metersPerPixel.js';
|
|
1053
|
-
export { default as _shadersmodelToWindowCoordinates } from './Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js';
|
|
1054
|
-
export { default as _shadersmultiplyWithColorBalance } from './Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js';
|
|
1055
|
-
export { default as _shadersnearFarScalar } from './Source/Shaders/Builtin/Functions/nearFarScalar.js';
|
|
1056
|
-
export { default as _shadersoctDecode } from './Source/Shaders/Builtin/Functions/octDecode.js';
|
|
1057
|
-
export { default as _shaderspackDepth } from './Source/Shaders/Builtin/Functions/packDepth.js';
|
|
1058
|
-
export { default as _shaderspbrLighting } from './Source/Shaders/Builtin/Functions/pbrLighting.js';
|
|
1059
|
-
export { default as _shaderspbrNeutralTonemapping } from './Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js';
|
|
1060
|
-
export { default as _shadersphong } from './Source/Shaders/Builtin/Functions/phong.js';
|
|
1061
|
-
export { default as _shadersplaneDistance } from './Source/Shaders/Builtin/Functions/planeDistance.js';
|
|
1062
|
-
export { default as _shaderspointAlongRay } from './Source/Shaders/Builtin/Functions/pointAlongRay.js';
|
|
1063
|
-
export { default as _shadersrayEllipsoidIntersectionInterval } from './Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js';
|
|
1064
|
-
export { default as _shadersraySphereIntersectionInterval } from './Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js';
|
|
1065
|
-
export { default as _shadersreadDepth } from './Source/Shaders/Builtin/Functions/readDepth.js';
|
|
1066
|
-
export { default as _shadersreadNonPerspective } from './Source/Shaders/Builtin/Functions/readNonPerspective.js';
|
|
1067
|
-
export { default as _shadersreverseLogDepth } from './Source/Shaders/Builtin/Functions/reverseLogDepth.js';
|
|
1068
|
-
export { default as _shadersround } from './Source/Shaders/Builtin/Functions/round.js';
|
|
1069
|
-
export { default as _shaderssaturation } from './Source/Shaders/Builtin/Functions/saturation.js';
|
|
1070
|
-
export { default as _shadersshadowDepthCompare } from './Source/Shaders/Builtin/Functions/shadowDepthCompare.js';
|
|
1071
|
-
export { default as _shadersshadowVisibility } from './Source/Shaders/Builtin/Functions/shadowVisibility.js';
|
|
1072
|
-
export { default as _shaderssignNotZero } from './Source/Shaders/Builtin/Functions/signNotZero.js';
|
|
1073
|
-
export { default as _shaderssphericalHarmonics } from './Source/Shaders/Builtin/Functions/sphericalHarmonics.js';
|
|
1074
|
-
export { default as _shaderssrgbToLinear } from './Source/Shaders/Builtin/Functions/srgbToLinear.js';
|
|
1075
|
-
export { default as _shaderstangentToEyeSpaceMatrix } from './Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js';
|
|
1076
|
-
export { default as _shaderstextureCube } from './Source/Shaders/Builtin/Functions/textureCube.js';
|
|
1077
|
-
export { default as _shaderstransformPlane } from './Source/Shaders/Builtin/Functions/transformPlane.js';
|
|
1078
|
-
export { default as _shaderstranslateRelativeToEye } from './Source/Shaders/Builtin/Functions/translateRelativeToEye.js';
|
|
1079
|
-
export { default as _shaderstranslucentPhong } from './Source/Shaders/Builtin/Functions/translucentPhong.js';
|
|
1080
|
-
export { default as _shaderstranspose } from './Source/Shaders/Builtin/Functions/transpose.js';
|
|
1081
|
-
export { default as _shadersunpackClippingExtents } from './Source/Shaders/Builtin/Functions/unpackClippingExtents.js';
|
|
1082
|
-
export { default as _shadersunpackDepth } from './Source/Shaders/Builtin/Functions/unpackDepth.js';
|
|
1083
|
-
export { default as _shadersunpackFloat } from './Source/Shaders/Builtin/Functions/unpackFloat.js';
|
|
1084
|
-
export { default as _shadersunpackTexture } from './Source/Shaders/Builtin/Functions/unpackTexture.js';
|
|
1085
|
-
export { default as _shadersunpackUint } from './Source/Shaders/Builtin/Functions/unpackUint.js';
|
|
1086
|
-
export { default as _shadersvalueTransform } from './Source/Shaders/Builtin/Functions/valueTransform.js';
|
|
1087
|
-
export { default as _shadersvertexLogDepth } from './Source/Shaders/Builtin/Functions/vertexLogDepth.js';
|
|
1088
|
-
export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js';
|
|
1089
|
-
export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
|
|
1090
|
-
export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
|
|
1091
|
-
export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
|
|
1092
|
-
export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
|
|
1093
|
-
export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
|
|
1094
|
-
export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
|
|
1095
|
-
export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
|
|
1096
|
-
export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
|
|
1097
|
-
export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
|
|
1098
|
-
export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
|
|
1099
|
-
export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
|
|
1100
|
-
export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
|
|
1101
|
-
export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
|
|
1102
|
-
export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
|
|
1103
|
-
export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
|
|
1104
|
-
export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
|
|
1105
|
-
export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
|
|
1106
|
-
export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
|
|
1107
|
-
export { default as _shaderspassCesium3DTileEdges } from './Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js';
|
|
1108
|
-
export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
|
|
1109
|
-
export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
|
|
1110
|
-
export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
|
|
1111
|
-
export { default as _shaderspassGaussianSplats } from './Source/Shaders/Builtin/Constants/passGaussianSplats.js';
|
|
1112
|
-
export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
|
|
1113
|
-
export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
|
|
1114
|
-
export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
|
|
1115
|
-
export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
|
|
1116
|
-
export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
|
|
1117
|
-
export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
|
|
1118
|
-
export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
|
|
1119
|
-
export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
|
|
1120
|
-
export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
|
|
1121
|
-
export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
|
|
1122
|
-
export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
|
|
1123
|
-
export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
|
|
1124
|
-
export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
|
|
1125
|
-
export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
|
|
1126
|
-
export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
|
|
1127
|
-
export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
|
|
1128
|
-
export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
|
|
1129
|
-
export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
|
|
1130
|
-
export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
|
|
1131
|
-
export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
|
|
1132
|
-
export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
|
|
1133
|
-
export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
|
|
1134
|
-
export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
|
|
1135
|
-
export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
|
|
1136
|
-
export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
|
|
1137
|
-
export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
|
|
1138
|
-
export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
|
|
1139
|
-
export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
|
|
1140
1001
|
export { default as ForEach } from './Source/Scene/GltfPipeline/ForEach.js';
|
|
1141
1002
|
export { default as addBuffer } from './Source/Scene/GltfPipeline/addBuffer.js';
|
|
1142
1003
|
export { default as addDefaults } from './Source/Scene/GltfPipeline/addDefaults.js';
|
|
@@ -1248,6 +1109,147 @@ export { default as VerticalExaggerationPipelineStage } from './Source/Scene/Mod
|
|
|
1248
1109
|
export { default as WireframePipelineStage } from './Source/Scene/Model/WireframePipelineStage.js';
|
|
1249
1110
|
export { default as createVectorTileBuffersFromModelComponents } from './Source/Scene/Model/createVectorTileBuffersFromModelComponents.js';
|
|
1250
1111
|
export { default as pickModel } from './Source/Scene/Model/pickModel.js';
|
|
1112
|
+
export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
|
|
1113
|
+
export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
|
|
1114
|
+
export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
|
|
1115
|
+
export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
|
|
1116
|
+
export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
|
|
1117
|
+
export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
|
|
1118
|
+
export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
|
|
1119
|
+
export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
|
|
1120
|
+
export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
|
|
1121
|
+
export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
|
|
1122
|
+
export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
|
|
1123
|
+
export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
|
|
1124
|
+
export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
|
|
1125
|
+
export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
|
|
1126
|
+
export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
|
|
1127
|
+
export { default as _shaderspassCesium3DTileEdges } from './Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js';
|
|
1128
|
+
export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
|
|
1129
|
+
export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
|
|
1130
|
+
export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
|
|
1131
|
+
export { default as _shaderspassGaussianSplats } from './Source/Shaders/Builtin/Constants/passGaussianSplats.js';
|
|
1132
|
+
export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
|
|
1133
|
+
export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
|
|
1134
|
+
export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
|
|
1135
|
+
export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
|
|
1136
|
+
export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
|
|
1137
|
+
export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
|
|
1138
|
+
export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
|
|
1139
|
+
export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
|
|
1140
|
+
export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
|
|
1141
|
+
export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
|
|
1142
|
+
export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
|
|
1143
|
+
export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
|
|
1144
|
+
export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
|
|
1145
|
+
export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
|
|
1146
|
+
export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
|
|
1147
|
+
export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
|
|
1148
|
+
export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
|
|
1149
|
+
export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
|
|
1150
|
+
export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
|
|
1151
|
+
export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
|
|
1152
|
+
export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
|
|
1153
|
+
export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
|
|
1154
|
+
export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
|
|
1155
|
+
export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
|
|
1156
|
+
export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
|
|
1157
|
+
export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
|
|
1158
|
+
export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
|
|
1159
|
+
export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
|
|
1160
|
+
export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
|
|
1161
|
+
export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
|
|
1162
|
+
export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
|
|
1163
|
+
export { default as _shadersRGBToHSL } from './Source/Shaders/Builtin/Functions/RGBToHSL.js';
|
|
1164
|
+
export { default as _shadersRGBToXYZ } from './Source/Shaders/Builtin/Functions/RGBToXYZ.js';
|
|
1165
|
+
export { default as _shadersXYZToRGB } from './Source/Shaders/Builtin/Functions/XYZToRGB.js';
|
|
1166
|
+
export { default as _shadersacesTonemapping } from './Source/Shaders/Builtin/Functions/acesTonemapping.js';
|
|
1167
|
+
export { default as _shadersalphaWeight } from './Source/Shaders/Builtin/Functions/alphaWeight.js';
|
|
1168
|
+
export { default as _shadersantialias } from './Source/Shaders/Builtin/Functions/antialias.js';
|
|
1169
|
+
export { default as _shadersapplyHSBShift } from './Source/Shaders/Builtin/Functions/applyHSBShift.js';
|
|
1170
|
+
export { default as _shadersapproximateSphericalCoordinates } from './Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js';
|
|
1171
|
+
export { default as _shadersapproximateTanh } from './Source/Shaders/Builtin/Functions/approximateTanh.js';
|
|
1172
|
+
export { default as _shadersbackFacing } from './Source/Shaders/Builtin/Functions/backFacing.js';
|
|
1173
|
+
export { default as _shadersbranchFreeTernary } from './Source/Shaders/Builtin/Functions/branchFreeTernary.js';
|
|
1174
|
+
export { default as _shaderscascadeColor } from './Source/Shaders/Builtin/Functions/cascadeColor.js';
|
|
1175
|
+
export { default as _shaderscascadeDistance } from './Source/Shaders/Builtin/Functions/cascadeDistance.js';
|
|
1176
|
+
export { default as _shaderscascadeMatrix } from './Source/Shaders/Builtin/Functions/cascadeMatrix.js';
|
|
1177
|
+
export { default as _shaderscascadeWeights } from './Source/Shaders/Builtin/Functions/cascadeWeights.js';
|
|
1178
|
+
export { default as _shadersclipPolygons } from './Source/Shaders/Builtin/Functions/clipPolygons.js';
|
|
1179
|
+
export { default as _shaderscolumbusViewMorph } from './Source/Shaders/Builtin/Functions/columbusViewMorph.js';
|
|
1180
|
+
export { default as _shaderscomputeAtmosphereColor } from './Source/Shaders/Builtin/Functions/computeAtmosphereColor.js';
|
|
1181
|
+
export { default as _shaderscomputeGroundAtmosphereScattering } from './Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js';
|
|
1182
|
+
export { default as _shaderscomputePosition } from './Source/Shaders/Builtin/Functions/computePosition.js';
|
|
1183
|
+
export { default as _shaderscomputeScattering } from './Source/Shaders/Builtin/Functions/computeScattering.js';
|
|
1184
|
+
export { default as _shaderscomputeTextureTransform } from './Source/Shaders/Builtin/Functions/computeTextureTransform.js';
|
|
1185
|
+
export { default as _shaderscosineAndSine } from './Source/Shaders/Builtin/Functions/cosineAndSine.js';
|
|
1186
|
+
export { default as _shadersdecodeRGB8 } from './Source/Shaders/Builtin/Functions/decodeRGB8.js';
|
|
1187
|
+
export { default as _shadersdecompressTextureCoordinates } from './Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js';
|
|
1188
|
+
export { default as _shadersdepthClamp } from './Source/Shaders/Builtin/Functions/depthClamp.js';
|
|
1189
|
+
export { default as _shaderseastNorthUpToEyeCoordinates } from './Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js';
|
|
1190
|
+
export { default as _shadersellipsoidContainsPoint } from './Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js';
|
|
1191
|
+
export { default as _shadersellipsoidTextureCoordinates } from './Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js';
|
|
1192
|
+
export { default as _shadersequalsEpsilon } from './Source/Shaders/Builtin/Functions/equalsEpsilon.js';
|
|
1193
|
+
export { default as _shaderseyeOffset } from './Source/Shaders/Builtin/Functions/eyeOffset.js';
|
|
1194
|
+
export { default as _shaderseyeToWindowCoordinates } from './Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js';
|
|
1195
|
+
export { default as _shadersfastApproximateAtan } from './Source/Shaders/Builtin/Functions/fastApproximateAtan.js';
|
|
1196
|
+
export { default as _shadersfog } from './Source/Shaders/Builtin/Functions/fog.js';
|
|
1197
|
+
export { default as _shadersgammaCorrect } from './Source/Shaders/Builtin/Functions/gammaCorrect.js';
|
|
1198
|
+
export { default as _shadersgeodeticSurfaceNormal } from './Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js';
|
|
1199
|
+
export { default as _shadersgetDefaultMaterial } from './Source/Shaders/Builtin/Functions/getDefaultMaterial.js';
|
|
1200
|
+
export { default as _shadersgetDynamicAtmosphereLightDirection } from './Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js';
|
|
1201
|
+
export { default as _shadersgetLambertDiffuse } from './Source/Shaders/Builtin/Functions/getLambertDiffuse.js';
|
|
1202
|
+
export { default as _shadersgetSpecular } from './Source/Shaders/Builtin/Functions/getSpecular.js';
|
|
1203
|
+
export { default as _shadersgetWaterNoise } from './Source/Shaders/Builtin/Functions/getWaterNoise.js';
|
|
1204
|
+
export { default as _shadershue } from './Source/Shaders/Builtin/Functions/hue.js';
|
|
1205
|
+
export { default as _shadersinverseGamma } from './Source/Shaders/Builtin/Functions/inverseGamma.js';
|
|
1206
|
+
export { default as _shadersisEmpty } from './Source/Shaders/Builtin/Functions/isEmpty.js';
|
|
1207
|
+
export { default as _shadersisFull } from './Source/Shaders/Builtin/Functions/isFull.js';
|
|
1208
|
+
export { default as _shaderslatitudeToWebMercatorFraction } from './Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js';
|
|
1209
|
+
export { default as _shaderslineDistance } from './Source/Shaders/Builtin/Functions/lineDistance.js';
|
|
1210
|
+
export { default as _shaderslinearToSrgb } from './Source/Shaders/Builtin/Functions/linearToSrgb.js';
|
|
1211
|
+
export { default as _shadersluminance } from './Source/Shaders/Builtin/Functions/luminance.js';
|
|
1212
|
+
export { default as _shadersmaximumComponent } from './Source/Shaders/Builtin/Functions/maximumComponent.js';
|
|
1213
|
+
export { default as _shadersmetersPerPixel } from './Source/Shaders/Builtin/Functions/metersPerPixel.js';
|
|
1214
|
+
export { default as _shadersmodelToWindowCoordinates } from './Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js';
|
|
1215
|
+
export { default as _shadersmultiplyWithColorBalance } from './Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js';
|
|
1216
|
+
export { default as _shadersnearFarScalar } from './Source/Shaders/Builtin/Functions/nearFarScalar.js';
|
|
1217
|
+
export { default as _shadersoctDecode } from './Source/Shaders/Builtin/Functions/octDecode.js';
|
|
1218
|
+
export { default as _shaderspackDepth } from './Source/Shaders/Builtin/Functions/packDepth.js';
|
|
1219
|
+
export { default as _shaderspbrLighting } from './Source/Shaders/Builtin/Functions/pbrLighting.js';
|
|
1220
|
+
export { default as _shaderspbrNeutralTonemapping } from './Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js';
|
|
1221
|
+
export { default as _shadersphong } from './Source/Shaders/Builtin/Functions/phong.js';
|
|
1222
|
+
export { default as _shadersplaneDistance } from './Source/Shaders/Builtin/Functions/planeDistance.js';
|
|
1223
|
+
export { default as _shaderspointAlongRay } from './Source/Shaders/Builtin/Functions/pointAlongRay.js';
|
|
1224
|
+
export { default as _shadersrayEllipsoidIntersectionInterval } from './Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js';
|
|
1225
|
+
export { default as _shadersraySphereIntersectionInterval } from './Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js';
|
|
1226
|
+
export { default as _shadersreadDepth } from './Source/Shaders/Builtin/Functions/readDepth.js';
|
|
1227
|
+
export { default as _shadersreadNonPerspective } from './Source/Shaders/Builtin/Functions/readNonPerspective.js';
|
|
1228
|
+
export { default as _shadersreverseLogDepth } from './Source/Shaders/Builtin/Functions/reverseLogDepth.js';
|
|
1229
|
+
export { default as _shadersround } from './Source/Shaders/Builtin/Functions/round.js';
|
|
1230
|
+
export { default as _shaderssaturation } from './Source/Shaders/Builtin/Functions/saturation.js';
|
|
1231
|
+
export { default as _shadersshadowDepthCompare } from './Source/Shaders/Builtin/Functions/shadowDepthCompare.js';
|
|
1232
|
+
export { default as _shadersshadowVisibility } from './Source/Shaders/Builtin/Functions/shadowVisibility.js';
|
|
1233
|
+
export { default as _shaderssignNotZero } from './Source/Shaders/Builtin/Functions/signNotZero.js';
|
|
1234
|
+
export { default as _shaderssphericalHarmonics } from './Source/Shaders/Builtin/Functions/sphericalHarmonics.js';
|
|
1235
|
+
export { default as _shaderssrgbToLinear } from './Source/Shaders/Builtin/Functions/srgbToLinear.js';
|
|
1236
|
+
export { default as _shaderstangentToEyeSpaceMatrix } from './Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js';
|
|
1237
|
+
export { default as _shaderstextureCube } from './Source/Shaders/Builtin/Functions/textureCube.js';
|
|
1238
|
+
export { default as _shaderstransformPlane } from './Source/Shaders/Builtin/Functions/transformPlane.js';
|
|
1239
|
+
export { default as _shaderstranslateRelativeToEye } from './Source/Shaders/Builtin/Functions/translateRelativeToEye.js';
|
|
1240
|
+
export { default as _shaderstranslucentPhong } from './Source/Shaders/Builtin/Functions/translucentPhong.js';
|
|
1241
|
+
export { default as _shaderstranspose } from './Source/Shaders/Builtin/Functions/transpose.js';
|
|
1242
|
+
export { default as _shadersunpackClippingExtents } from './Source/Shaders/Builtin/Functions/unpackClippingExtents.js';
|
|
1243
|
+
export { default as _shadersunpackDepth } from './Source/Shaders/Builtin/Functions/unpackDepth.js';
|
|
1244
|
+
export { default as _shadersunpackFloat } from './Source/Shaders/Builtin/Functions/unpackFloat.js';
|
|
1245
|
+
export { default as _shadersunpackTexture } from './Source/Shaders/Builtin/Functions/unpackTexture.js';
|
|
1246
|
+
export { default as _shadersunpackUint } from './Source/Shaders/Builtin/Functions/unpackUint.js';
|
|
1247
|
+
export { default as _shadersvalueTransform } from './Source/Shaders/Builtin/Functions/valueTransform.js';
|
|
1248
|
+
export { default as _shadersvertexLogDepth } from './Source/Shaders/Builtin/Functions/vertexLogDepth.js';
|
|
1249
|
+
export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js';
|
|
1250
|
+
export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
|
|
1251
|
+
export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
|
|
1252
|
+
export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
|
|
1251
1253
|
export { default as AnchorPointDirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointDirect.js';
|
|
1252
1254
|
export { default as AnchorPointIndirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointIndirect.js';
|
|
1253
1255
|
export { default as CorrelationGroup } from './Source/Scene/Model/Extensions/Gpm/CorrelationGroup.js';
|