@hztxi/cesium-engine 25.0.4 → 25.0.7

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Files changed (202) hide show
  1. package/Build/Workers/chunk-247MLVK2.js +124 -0
  2. package/Build/Workers/chunk-26I7TIAE.js +58 -0
  3. package/Build/Workers/chunk-26OYTC24.js +38 -0
  4. package/Build/Workers/chunk-2GJAWJJT.js +1344 -0
  5. package/Build/Workers/chunk-2IMOZG7R.js +973 -0
  6. package/Build/Workers/chunk-2J2VS5RI.js +288 -0
  7. package/Build/Workers/chunk-2L6JGSYJ.js +57 -0
  8. package/Build/Workers/chunk-32N2SB76.js +56 -0
  9. package/Build/Workers/chunk-375SHKGW.js +44 -0
  10. package/Build/Workers/chunk-37WL527K.js +1287 -0
  11. package/Build/Workers/chunk-3IGH46TC.js +1054 -0
  12. package/Build/Workers/chunk-47BSFGJC.js +837 -0
  13. package/Build/Workers/chunk-4J7PL5AM.js +454 -0
  14. package/Build/Workers/chunk-4UMO63VY.js +76 -0
  15. package/Build/Workers/chunk-5FYUSABU.js +945 -0
  16. package/Build/Workers/chunk-5WU37CUJ.js +630 -0
  17. package/Build/Workers/chunk-5YI3TQQC.js +778 -0
  18. package/Build/Workers/chunk-6EBDN5WS.js +97 -0
  19. package/Build/Workers/chunk-75HIWCEV.js +301 -0
  20. package/Build/Workers/chunk-7AMVPXZY.js +1992 -0
  21. package/Build/Workers/chunk-7BMDD6SM.js +124 -0
  22. package/Build/Workers/chunk-7OME2OKM.js +171 -0
  23. package/Build/Workers/chunk-A2BROW3D.js +352 -0
  24. package/Build/Workers/chunk-AEZQ2UWS.js +288 -0
  25. package/Build/Workers/chunk-AXE2ZIEG.js +219 -0
  26. package/Build/Workers/chunk-B4XOVZGA.js +476 -0
  27. package/Build/Workers/chunk-BDR7GL3E.js +1067 -0
  28. package/Build/Workers/chunk-C342XITR.js +44 -0
  29. package/Build/Workers/chunk-CDLPLYLV.js +1287 -0
  30. package/Build/Workers/chunk-CEKCKPFN.js +368 -0
  31. package/Build/Workers/chunk-CHMDKP5L.js +2342 -0
  32. package/Build/Workers/chunk-CWAUXQRF.js +754 -0
  33. package/Build/Workers/chunk-CWGB3D4Z.js +257 -0
  34. package/Build/Workers/chunk-DQEUGBGA.js +2719 -0
  35. package/Build/Workers/chunk-DUBE5G2H.js +497 -0
  36. package/Build/Workers/chunk-E4PBNWWK.js +58 -0
  37. package/Build/Workers/chunk-E5F7LDEP.js +3201 -0
  38. package/Build/Workers/chunk-E5MWOMVC.js +57 -0
  39. package/Build/Workers/chunk-EE3XBOQI.js +1483 -0
  40. package/Build/Workers/chunk-EHA2ZDPZ.js +415 -0
  41. package/Build/Workers/chunk-EKEKPAJF.js +454 -0
  42. package/Build/Workers/chunk-EOHKUXPX.js +198 -0
  43. package/Build/Workers/chunk-ERENMHG2.js +754 -0
  44. package/Build/Workers/chunk-ESQGFRLZ.js +163 -0
  45. package/Build/Workers/chunk-FAKYMBUA.js +1046 -0
  46. package/Build/Workers/chunk-FSK4OZOO.js +352 -0
  47. package/Build/Workers/chunk-FSLRYNZ6.js +682 -0
  48. package/Build/Workers/chunk-FV4OWDV4.js +9230 -0
  49. package/Build/Workers/chunk-FYRNNQSL.js +280 -0
  50. package/Build/Workers/chunk-GMDOGAXK.js +2719 -0
  51. package/Build/Workers/chunk-GRAFCIPA.js +455 -0
  52. package/Build/Workers/chunk-HEY4IOS3.js +140 -0
  53. package/Build/Workers/chunk-HRWFO57T.js +301 -0
  54. package/Build/Workers/chunk-HTCLVUBZ.js +82 -0
  55. package/Build/Workers/chunk-I2Q7XDRA.js +630 -0
  56. package/Build/Workers/chunk-ILPH3NF7.js +3794 -0
  57. package/Build/Workers/chunk-JMF4ATAS.js +3794 -0
  58. package/Build/Workers/chunk-JZUUODN6.js +97 -0
  59. package/Build/Workers/chunk-KEJKMITY.js +82 -0
  60. package/Build/Workers/chunk-KW2QZDUS.js +147 -0
  61. package/Build/Workers/chunk-KWVB54J6.js +241 -0
  62. package/Build/Workers/chunk-L6B5XPBL.js +73 -0
  63. package/Build/Workers/chunk-LGJXN2VP.js +352 -0
  64. package/Build/Workers/chunk-LY2UG3HV.js +38 -0
  65. package/Build/Workers/chunk-M3B3ZUU2.js +476 -0
  66. package/Build/Workers/chunk-MKR6YCMG.js +497 -0
  67. package/Build/Workers/chunk-MROMS2RL.js +162 -0
  68. package/Build/Workers/chunk-MUNAUSK7.js +280 -0
  69. package/Build/Workers/chunk-NCPJBP24.js +140 -0
  70. package/Build/Workers/chunk-NFY5V6MR.js +102 -0
  71. package/Build/Workers/chunk-NHU5JEPP.js +1344 -0
  72. package/Build/Workers/chunk-OODXPB45.js +73 -0
  73. package/Build/Workers/chunk-OXZ5J3JW.js +368 -0
  74. package/Build/Workers/chunk-OYPSUED3.js +1067 -0
  75. package/Build/Workers/chunk-QBSWSTHY.js +257 -0
  76. package/Build/Workers/chunk-QDJYG7QL.js +352 -0
  77. package/Build/Workers/chunk-QIOOTLWN.js +56 -0
  78. package/Build/Workers/chunk-QUPRALOD.js +101 -0
  79. package/Build/Workers/chunk-RBEVHHXK.js +3201 -0
  80. package/Build/Workers/chunk-RHO5HV52.js +305 -0
  81. package/Build/Workers/chunk-RX3U2BBW.js +1483 -0
  82. package/Build/Workers/chunk-S3XHL7GO.js +1992 -0
  83. package/Build/Workers/chunk-SBIC4OGS.js +171 -0
  84. package/Build/Workers/chunk-SVCZUP5R.js +837 -0
  85. package/Build/Workers/chunk-T4CYNROE.js +102 -0
  86. package/Build/Workers/chunk-T5VLPB4H.js +414 -0
  87. package/Build/Workers/chunk-TBHW5UME.js +973 -0
  88. package/Build/Workers/chunk-TPOX6IOR.js +1054 -0
  89. package/Build/Workers/chunk-TX763OWB.js +387 -0
  90. package/Build/Workers/chunk-ULNBTI6R.js +138 -0
  91. package/Build/Workers/chunk-UMUS2AQQ.js +398 -0
  92. package/Build/Workers/chunk-UTAWMCSE.js +163 -0
  93. package/Build/Workers/chunk-UZ7GTP2L.js +162 -0
  94. package/Build/Workers/chunk-VETQOADR.js +2342 -0
  95. package/Build/Workers/chunk-VXRWOM3T.js +101 -0
  96. package/Build/Workers/chunk-W3C7OHXF.js +387 -0
  97. package/Build/Workers/chunk-WB5GWYDP.js +455 -0
  98. package/Build/Workers/chunk-WN6MAL25.js +682 -0
  99. package/Build/Workers/chunk-WTR7KMQA.js +693 -0
  100. package/Build/Workers/chunk-WTTFMU3P.js +241 -0
  101. package/Build/Workers/chunk-WULONJZC.js +1800 -0
  102. package/Build/Workers/chunk-WVVFCMYF.js +147 -0
  103. package/Build/Workers/chunk-WZPMAVTV.js +511 -0
  104. package/Build/Workers/chunk-XAVNBZQ6.js +56 -0
  105. package/Build/Workers/chunk-XDSDR62Y.js +1800 -0
  106. package/Build/Workers/chunk-XDZCVNIZ.js +198 -0
  107. package/Build/Workers/chunk-XNLCW2OI.js +138 -0
  108. package/Build/Workers/chunk-XNQ2BTJD.js +693 -0
  109. package/Build/Workers/chunk-XZYBDSFP.js +305 -0
  110. package/Build/Workers/chunk-Y7KVUJEB.js +219 -0
  111. package/Build/Workers/chunk-YDYN3RPI.js +398 -0
  112. package/Build/Workers/chunk-YMMEQBEW.js +511 -0
  113. package/Build/Workers/chunk-YQFOQAXD.js +9230 -0
  114. package/Build/Workers/chunk-Z6JV4DZG.js +1046 -0
  115. package/Build/Workers/chunk-ZTK5EBUI.js +76 -0
  116. package/Build/Workers/chunk-ZZPDORJK.js +56 -0
  117. package/Build/Workers/combineGeometry.js +24 -24
  118. package/Build/Workers/createBoxGeometry.js +18 -18
  119. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  120. package/Build/Workers/createCircleGeometry.js +26 -26
  121. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  122. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  123. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  124. package/Build/Workers/createCorridorGeometry.js +29 -29
  125. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  126. package/Build/Workers/createCylinderGeometry.js +20 -20
  127. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  128. package/Build/Workers/createEllipseGeometry.js +26 -26
  129. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  130. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  131. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  132. package/Build/Workers/createFrustumGeometry.js +18 -18
  133. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  134. package/Build/Workers/createGeometry.js +24 -24
  135. package/Build/Workers/createGroundPolylineGeometry.js +95 -31
  136. package/Build/Workers/createPlaneGeometry.js +16 -16
  137. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  138. package/Build/Workers/createPolygonGeometry.js +32 -32
  139. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  140. package/Build/Workers/createPolylineGeometry.js +25 -25
  141. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  142. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  143. package/Build/Workers/createRectangleGeometry.js +27 -27
  144. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  145. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  146. package/Build/Workers/createSphereGeometry.js +19 -19
  147. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  148. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  149. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  150. package/Build/Workers/createVectorTileGeometries.js +24 -24
  151. package/Build/Workers/createVectorTilePoints.js +13 -13
  152. package/Build/Workers/createVectorTilePolygons.js +22 -22
  153. package/Build/Workers/createVectorTilePolylines.js +14 -14
  154. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +26 -26
  155. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +23 -23
  156. package/Build/Workers/createVerticesFromHeightmap.js +23 -23
  157. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +21 -21
  158. package/Build/Workers/createWallGeometry.js +24 -24
  159. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  160. package/Build/Workers/decodeDraco.js +10 -10
  161. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  162. package/Build/Workers/decodeI3S.js +10 -10
  163. package/Build/Workers/gaussianSplatSorter.js +4 -4
  164. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  165. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  166. package/Build/Workers/transcodeKTX2.js +6 -6
  167. package/Build/Workers/transferTypedArrayTest.js +1 -1
  168. package/Build/Workers/upsampleQuantizedTerrainMesh.js +23 -23
  169. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +26 -26
  170. package/Source/Core/GroundPolylineGeometry.js +99 -4
  171. package/Source/Core/PolylinePipeline.js +9 -2
  172. package/Source/DataSources/PolylineGeometryUpdater.js +125 -7
  173. package/Source/Scene/Camera.js +56 -3
  174. package/Source/Scene/CameraFlightPath.js +14 -0
  175. package/Source/Scene/ClassificationPrimitive.js +63 -3
  176. package/Source/Scene/ColumbusWorlds.js +190 -0
  177. package/Source/Scene/FrameState.js +10 -0
  178. package/Source/Scene/Globe.js +89 -22
  179. package/Source/Scene/GlobeDepth.js +216 -5
  180. package/Source/Scene/GlobeSurfaceTileProvider.js +897 -678
  181. package/Source/Scene/GroundPolylinePrimitive.js +2 -1
  182. package/Source/Scene/Polyline.js +32 -5
  183. package/Source/Scene/PolylineCollection.js +41 -2
  184. package/Source/Scene/Primitive.js +12 -13
  185. package/Source/Scene/PrimitivePipeline.js +158 -28
  186. package/Source/Scene/Scene.js +428 -5
  187. package/Source/Scene/SceneTransforms.js +17 -0
  188. package/Source/Scene/ScreenSpaceCameraController.js +12 -3
  189. package/Source/Shaders/PolylineShadowVolumeFS.glsl +14 -0
  190. package/Source/Shaders/PolylineShadowVolumeFS.js +14 -0
  191. package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +14 -1
  192. package/Source/Shaders/PolylineShadowVolumeMorphVS.js +14 -1
  193. package/Source/Shaders/PolylineShadowVolumeVS.glsl +7 -0
  194. package/Source/Shaders/PolylineShadowVolumeVS.js +7 -0
  195. package/Source/Shaders/PolylineVS.glsl +16 -6
  196. package/Source/Shaders/PolylineVS.js +16 -6
  197. package/Source/Shaders/RestoreDepth.glsl +8 -0
  198. package/Source/Shaders/RestoreDepth.js +10 -0
  199. package/Source/ThirdParty/zip-module.wasm +0 -0
  200. package/index.d.ts +535 -1393
  201. package/index.js +267 -265
  202. package/package.json +10 -10
@@ -0,0 +1,754 @@
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 1.141.6
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ VerticalExaggeration_default
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+ } from "./chunk-4UMO63VY.js";
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+ import {
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+ AttributeCompression_default
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+ } from "./chunk-4J7PL5AM.js";
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+ import {
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+ BoundingSphere_default
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+ } from "./chunk-37WL527K.js";
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+ import {
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+ Rectangle_default
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+ } from "./chunk-YQFOQAXD.js";
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+ import {
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+ Matrix4_default
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+ } from "./chunk-E5F7LDEP.js";
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+ import {
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+ ComponentDatatype_default
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+ } from "./chunk-QBSWSTHY.js";
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+ import {
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+ Cartesian2_default,
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+ Ellipsoid_default
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+ } from "./chunk-S3XHL7GO.js";
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+ import {
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+ Cartesian3_default
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+ } from "./chunk-VETQOADR.js";
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+ import {
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+ Math_default
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+ } from "./chunk-MKR6YCMG.js";
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+ import {
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+ Check_default
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+ } from "./chunk-UTAWMCSE.js";
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+ import {
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+ defined_default
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+ } from "./chunk-HTCLVUBZ.js";
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+
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+ // packages/engine/Source/Core/EllipsoidalOccluder.js
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+ function EllipsoidalOccluder(ellipsoid, cameraPosition) {
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+ Check_default.typeOf.object("ellipsoid", ellipsoid);
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+ this._ellipsoid = ellipsoid;
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+ this._cameraPosition = new Cartesian3_default();
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+ this._cameraPositionInScaledSpace = new Cartesian3_default();
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+ this._distanceToLimbInScaledSpaceSquared = 0;
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+ if (defined_default(cameraPosition)) {
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+ this.cameraPosition = cameraPosition;
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+ }
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+ }
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+ Object.defineProperties(EllipsoidalOccluder.prototype, {
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+ /**
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+ * Gets the occluding ellipsoid.
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+ * @memberof EllipsoidalOccluder.prototype
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+ * @type {Ellipsoid}
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+ */
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+ ellipsoid: {
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+ get: function() {
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+ return this._ellipsoid;
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+ }
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+ },
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+ /**
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+ * Gets or sets the position of the camera.
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+ * @memberof EllipsoidalOccluder.prototype
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+ * @type {Cartesian3}
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+ */
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+ cameraPosition: {
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+ get: function() {
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+ return this._cameraPosition;
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+ },
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+ set: function(cameraPosition) {
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+ const ellipsoid = this._ellipsoid;
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+ const cv = ellipsoid.transformPositionToScaledSpace(
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+ cameraPosition,
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+ this._cameraPositionInScaledSpace
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+ );
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+ const vhMagnitudeSquared = Cartesian3_default.magnitudeSquared(cv) - 1;
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+ Cartesian3_default.clone(cameraPosition, this._cameraPosition);
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+ this._cameraPositionInScaledSpace = cv;
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+ this._distanceToLimbInScaledSpaceSquared = vhMagnitudeSquared;
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+ }
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+ }
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+ });
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+ var scratchCartesian = new Cartesian3_default();
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+ EllipsoidalOccluder.prototype.isPointVisible = function(occludee) {
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+ const ellipsoid = this._ellipsoid;
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+ const occludeeScaledSpacePosition = ellipsoid.transformPositionToScaledSpace(
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+ occludee,
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+ scratchCartesian
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+ );
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+ return isScaledSpacePointVisible(
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+ occludeeScaledSpacePosition,
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+ this._cameraPositionInScaledSpace,
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+ this._distanceToLimbInScaledSpaceSquared
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+ );
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+ };
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+ EllipsoidalOccluder.prototype.isScaledSpacePointVisible = function(occludeeScaledSpacePosition) {
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+ return isScaledSpacePointVisible(
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+ occludeeScaledSpacePosition,
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+ this._cameraPositionInScaledSpace,
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+ this._distanceToLimbInScaledSpaceSquared
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+ );
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+ };
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+ var scratchCameraPositionInScaledSpaceShrunk = new Cartesian3_default();
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+ EllipsoidalOccluder.prototype.isScaledSpacePointVisiblePossiblyUnderEllipsoid = function(occludeeScaledSpacePosition, minimumHeight) {
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+ const ellipsoid = this._ellipsoid;
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+ let vhMagnitudeSquared;
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+ let cv;
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+ if (defined_default(minimumHeight) && minimumHeight < 0 && ellipsoid.minimumRadius > -minimumHeight) {
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+ cv = scratchCameraPositionInScaledSpaceShrunk;
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+ cv.x = this._cameraPosition.x / (ellipsoid.radii.x + minimumHeight);
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+ cv.y = this._cameraPosition.y / (ellipsoid.radii.y + minimumHeight);
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+ cv.z = this._cameraPosition.z / (ellipsoid.radii.z + minimumHeight);
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+ vhMagnitudeSquared = cv.x * cv.x + cv.y * cv.y + cv.z * cv.z - 1;
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+ } else {
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+ cv = this._cameraPositionInScaledSpace;
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+ vhMagnitudeSquared = this._distanceToLimbInScaledSpaceSquared;
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+ }
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+ return isScaledSpacePointVisible(
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+ occludeeScaledSpacePosition,
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+ cv,
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+ vhMagnitudeSquared
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+ );
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+ };
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+ EllipsoidalOccluder.prototype.computeHorizonCullingPoint = function(directionToPoint, positions, result) {
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+ return computeHorizonCullingPointFromPositions(
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+ this._ellipsoid,
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+ directionToPoint,
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+ positions,
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+ result
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+ );
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+ };
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+ var scratchEllipsoidShrunk = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
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+ EllipsoidalOccluder.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid = function(directionToPoint, positions, minimumHeight, result) {
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+ const possiblyShrunkEllipsoid = getPossiblyShrunkEllipsoid(
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+ this._ellipsoid,
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+ minimumHeight,
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+ scratchEllipsoidShrunk
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+ );
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+ return computeHorizonCullingPointFromPositions(
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+ possiblyShrunkEllipsoid,
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+ directionToPoint,
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+ positions,
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+ result
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+ );
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+ };
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+ EllipsoidalOccluder.prototype.computeHorizonCullingPointFromVertices = function(directionToPoint, vertices, stride, center, result) {
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+ return computeHorizonCullingPointFromVertices(
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+ this._ellipsoid,
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+ directionToPoint,
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+ vertices,
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+ stride,
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+ center,
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+ result
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+ );
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+ };
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+ EllipsoidalOccluder.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid = function(directionToPoint, vertices, stride, center, minimumHeight, result) {
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+ const possiblyShrunkEllipsoid = getPossiblyShrunkEllipsoid(
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+ this._ellipsoid,
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+ minimumHeight,
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+ scratchEllipsoidShrunk
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+ );
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+ return computeHorizonCullingPointFromVertices(
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+ possiblyShrunkEllipsoid,
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+ directionToPoint,
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+ vertices,
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+ stride,
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+ center,
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+ result
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+ );
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+ };
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+ var subsampleScratch = [];
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+ EllipsoidalOccluder.prototype.computeHorizonCullingPointFromRectangle = function(rectangle, ellipsoid, result) {
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+ Check_default.typeOf.object("rectangle", rectangle);
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+ const positions = Rectangle_default.subsample(
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+ rectangle,
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+ ellipsoid,
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+ 0,
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+ subsampleScratch
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+ );
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+ const bs = BoundingSphere_default.fromPoints(positions);
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+ if (Cartesian3_default.magnitude(bs.center) < 0.1 * ellipsoid.minimumRadius) {
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+ return void 0;
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+ }
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+ return this.computeHorizonCullingPoint(bs.center, positions, result);
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+ };
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+ var scratchEllipsoidShrunkRadii = new Cartesian3_default();
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+ function getPossiblyShrunkEllipsoid(ellipsoid, minimumHeight, result) {
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+ if (defined_default(minimumHeight) && minimumHeight < 0 && ellipsoid.minimumRadius > -minimumHeight) {
211
+ const ellipsoidShrunkRadii = Cartesian3_default.fromElements(
212
+ ellipsoid.radii.x + minimumHeight,
213
+ ellipsoid.radii.y + minimumHeight,
214
+ ellipsoid.radii.z + minimumHeight,
215
+ scratchEllipsoidShrunkRadii
216
+ );
217
+ ellipsoid = Ellipsoid_default.fromCartesian3(ellipsoidShrunkRadii, result);
218
+ }
219
+ return ellipsoid;
220
+ }
221
+ function computeHorizonCullingPointFromPositions(ellipsoid, directionToPoint, positions, result) {
222
+ Check_default.typeOf.object("directionToPoint", directionToPoint);
223
+ Check_default.defined("positions", positions);
224
+ if (!defined_default(result)) {
225
+ result = new Cartesian3_default();
226
+ }
227
+ const scaledSpaceDirectionToPoint = computeScaledSpaceDirectionToPoint(
228
+ ellipsoid,
229
+ directionToPoint
230
+ );
231
+ let resultMagnitude = 0;
232
+ for (let i = 0, len = positions.length; i < len; ++i) {
233
+ const position = positions[i];
234
+ const candidateMagnitude = computeMagnitude(
235
+ ellipsoid,
236
+ position,
237
+ scaledSpaceDirectionToPoint
238
+ );
239
+ if (candidateMagnitude < 0) {
240
+ return void 0;
241
+ }
242
+ resultMagnitude = Math.max(resultMagnitude, candidateMagnitude);
243
+ }
244
+ return magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result);
245
+ }
246
+ var positionScratch = new Cartesian3_default();
247
+ function computeHorizonCullingPointFromVertices(ellipsoid, directionToPoint, vertices, stride, center, result) {
248
+ Check_default.typeOf.object("directionToPoint", directionToPoint);
249
+ Check_default.defined("vertices", vertices);
250
+ Check_default.typeOf.number("stride", stride);
251
+ if (!defined_default(result)) {
252
+ result = new Cartesian3_default();
253
+ }
254
+ stride = stride ?? 3;
255
+ center = center ?? Cartesian3_default.ZERO;
256
+ const scaledSpaceDirectionToPoint = computeScaledSpaceDirectionToPoint(
257
+ ellipsoid,
258
+ directionToPoint
259
+ );
260
+ let resultMagnitude = 0;
261
+ for (let i = 0, len = vertices.length; i < len; i += stride) {
262
+ positionScratch.x = vertices[i] + center.x;
263
+ positionScratch.y = vertices[i + 1] + center.y;
264
+ positionScratch.z = vertices[i + 2] + center.z;
265
+ const candidateMagnitude = computeMagnitude(
266
+ ellipsoid,
267
+ positionScratch,
268
+ scaledSpaceDirectionToPoint
269
+ );
270
+ if (candidateMagnitude < 0) {
271
+ return void 0;
272
+ }
273
+ resultMagnitude = Math.max(resultMagnitude, candidateMagnitude);
274
+ }
275
+ return magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result);
276
+ }
277
+ function isScaledSpacePointVisible(occludeeScaledSpacePosition, cameraPositionInScaledSpace, distanceToLimbInScaledSpaceSquared) {
278
+ const cv = cameraPositionInScaledSpace;
279
+ const vhMagnitudeSquared = distanceToLimbInScaledSpaceSquared;
280
+ const vt = Cartesian3_default.subtract(
281
+ occludeeScaledSpacePosition,
282
+ cv,
283
+ scratchCartesian
284
+ );
285
+ const vtDotVc = -Cartesian3_default.dot(vt, cv);
286
+ const isOccluded = vhMagnitudeSquared < 0 ? vtDotVc > 0 : vtDotVc > vhMagnitudeSquared && vtDotVc * vtDotVc / Cartesian3_default.magnitudeSquared(vt) > vhMagnitudeSquared;
287
+ return !isOccluded;
288
+ }
289
+ var scaledSpaceScratch = new Cartesian3_default();
290
+ var directionScratch = new Cartesian3_default();
291
+ function computeMagnitude(ellipsoid, position, scaledSpaceDirectionToPoint) {
292
+ const scaledSpacePosition = ellipsoid.transformPositionToScaledSpace(
293
+ position,
294
+ scaledSpaceScratch
295
+ );
296
+ let magnitudeSquared = Cartesian3_default.magnitudeSquared(scaledSpacePosition);
297
+ let magnitude = Math.sqrt(magnitudeSquared);
298
+ const direction = Cartesian3_default.divideByScalar(
299
+ scaledSpacePosition,
300
+ magnitude,
301
+ directionScratch
302
+ );
303
+ magnitudeSquared = Math.max(1, magnitudeSquared);
304
+ magnitude = Math.max(1, magnitude);
305
+ const cosAlpha = Cartesian3_default.dot(direction, scaledSpaceDirectionToPoint);
306
+ const sinAlpha = Cartesian3_default.magnitude(
307
+ Cartesian3_default.cross(direction, scaledSpaceDirectionToPoint, direction)
308
+ );
309
+ const cosBeta = 1 / magnitude;
310
+ const sinBeta = Math.sqrt(magnitudeSquared - 1) * cosBeta;
311
+ return 1 / (cosAlpha * cosBeta - sinAlpha * sinBeta);
312
+ }
313
+ function magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result) {
314
+ if (resultMagnitude <= 0 || resultMagnitude === 1 / 0 || resultMagnitude !== resultMagnitude) {
315
+ return void 0;
316
+ }
317
+ return Cartesian3_default.multiplyByScalar(
318
+ scaledSpaceDirectionToPoint,
319
+ resultMagnitude,
320
+ result
321
+ );
322
+ }
323
+ var directionToPointScratch = new Cartesian3_default();
324
+ function computeScaledSpaceDirectionToPoint(ellipsoid, directionToPoint) {
325
+ if (Cartesian3_default.equals(directionToPoint, Cartesian3_default.ZERO)) {
326
+ return directionToPoint;
327
+ }
328
+ ellipsoid.transformPositionToScaledSpace(
329
+ directionToPoint,
330
+ directionToPointScratch
331
+ );
332
+ return Cartesian3_default.normalize(directionToPointScratch, directionToPointScratch);
333
+ }
334
+ var EllipsoidalOccluder_default = EllipsoidalOccluder;
335
+
336
+ // packages/engine/Source/Core/TerrainQuantization.js
337
+ var TerrainQuantization = {
338
+ /**
339
+ * The vertices are not compressed.
340
+ *
341
+ * @type {number}
342
+ * @constant
343
+ */
344
+ NONE: 0,
345
+ /**
346
+ * The vertices are compressed to 12 bits.
347
+ *
348
+ * @type {number}
349
+ * @constant
350
+ */
351
+ BITS12: 1
352
+ };
353
+ Object.freeze(TerrainQuantization);
354
+ var TerrainQuantization_default = TerrainQuantization;
355
+
356
+ // packages/engine/Source/Core/TerrainEncoding.js
357
+ var cartesian3Scratch = new Cartesian3_default();
358
+ var cartesian3DimScratch = new Cartesian3_default();
359
+ var cartesian2Scratch = new Cartesian2_default();
360
+ var matrix4Scratch = new Matrix4_default();
361
+ var matrix4Scratch2 = new Matrix4_default();
362
+ var SHIFT_LEFT_12 = Math.pow(2, 12);
363
+ function TerrainEncoding(center, axisAlignedBoundingBox, minimumHeight, maximumHeight, fromENU, hasVertexNormals, hasWebMercatorT, hasGeodeticSurfaceNormals, exaggeration, exaggerationRelativeHeight) {
364
+ let quantization = TerrainQuantization_default.NONE;
365
+ let toENU;
366
+ let matrix;
367
+ if (defined_default(axisAlignedBoundingBox) && defined_default(minimumHeight) && defined_default(maximumHeight) && defined_default(fromENU)) {
368
+ const minimum = axisAlignedBoundingBox.minimum;
369
+ const maximum = axisAlignedBoundingBox.maximum;
370
+ const dimensions = Cartesian3_default.subtract(
371
+ maximum,
372
+ minimum,
373
+ cartesian3DimScratch
374
+ );
375
+ const hDim = maximumHeight - minimumHeight;
376
+ const maxDim = Math.max(Cartesian3_default.maximumComponent(dimensions), hDim);
377
+ if (maxDim < SHIFT_LEFT_12 - 1) {
378
+ quantization = TerrainQuantization_default.BITS12;
379
+ } else {
380
+ quantization = TerrainQuantization_default.NONE;
381
+ }
382
+ let st = Matrix4_default.fromScale(dimensions, matrix4Scratch);
383
+ st = Matrix4_default.setTranslation(st, minimum, st);
384
+ let invSt = Matrix4_default.fromScale(
385
+ Cartesian3_default.fromElements(
386
+ 1 / dimensions.x,
387
+ 1 / dimensions.y,
388
+ 1 / dimensions.z,
389
+ cartesian3Scratch
390
+ ),
391
+ matrix4Scratch2
392
+ );
393
+ invSt = Matrix4_default.multiplyByTranslation(
394
+ invSt,
395
+ Cartesian3_default.negate(minimum, cartesian3Scratch),
396
+ invSt
397
+ );
398
+ matrix = Matrix4_default.clone(fromENU, new Matrix4_default());
399
+ let rtcOffset = Matrix4_default.getTranslation(fromENU, cartesian3Scratch);
400
+ rtcOffset = Cartesian3_default.subtract(rtcOffset, center, cartesian3Scratch);
401
+ matrix = Matrix4_default.setTranslation(matrix, rtcOffset, matrix);
402
+ matrix = Matrix4_default.multiply(matrix, st, matrix);
403
+ toENU = Matrix4_default.inverseTransformation(fromENU, new Matrix4_default());
404
+ toENU = Matrix4_default.multiply(invSt, toENU, toENU);
405
+ fromENU = Matrix4_default.multiply(fromENU, st, new Matrix4_default());
406
+ }
407
+ this.quantization = quantization;
408
+ this.minimumHeight = minimumHeight;
409
+ this.maximumHeight = maximumHeight;
410
+ this.center = Cartesian3_default.clone(center);
411
+ this.toScaledENU = toENU;
412
+ this.fromScaledENU = fromENU;
413
+ this.matrix = matrix;
414
+ this.hasVertexNormals = hasVertexNormals ?? false;
415
+ this.hasWebMercatorT = hasWebMercatorT ?? false;
416
+ this.hasGeodeticSurfaceNormals = hasGeodeticSurfaceNormals ?? false;
417
+ this.exaggeration = exaggeration ?? 1;
418
+ this.exaggerationRelativeHeight = exaggerationRelativeHeight ?? 0;
419
+ this.stride = 0;
420
+ this._offsetGeodeticSurfaceNormal = 0;
421
+ this._offsetVertexNormal = 0;
422
+ this._calculateStrideAndOffsets();
423
+ }
424
+ TerrainEncoding.prototype.encode = function(vertexBuffer, bufferIndex, position, uv, height, normalToPack, webMercatorT, geodeticSurfaceNormal) {
425
+ Check_default.typeOf.object("vertexBuffer", vertexBuffer);
426
+ Check_default.typeOf.number("bufferIndex", bufferIndex);
427
+ Check_default.typeOf.object("position", position);
428
+ Check_default.typeOf.object("uv", uv);
429
+ Check_default.typeOf.number("height", height);
430
+ const u = uv.x;
431
+ const v = uv.y;
432
+ if (this.quantization === TerrainQuantization_default.BITS12) {
433
+ position = Matrix4_default.multiplyByPoint(
434
+ this.toScaledENU,
435
+ position,
436
+ cartesian3Scratch
437
+ );
438
+ position.x = Math_default.clamp(position.x, 0, 1);
439
+ position.y = Math_default.clamp(position.y, 0, 1);
440
+ position.z = Math_default.clamp(position.z, 0, 1);
441
+ const hDim = this.maximumHeight - this.minimumHeight;
442
+ const h = Math_default.clamp((height - this.minimumHeight) / hDim, 0, 1);
443
+ Cartesian2_default.fromElements(position.x, position.y, cartesian2Scratch);
444
+ const compressed0 = AttributeCompression_default.compressTextureCoordinates(cartesian2Scratch);
445
+ Cartesian2_default.fromElements(position.z, h, cartesian2Scratch);
446
+ const compressed1 = AttributeCompression_default.compressTextureCoordinates(cartesian2Scratch);
447
+ Cartesian2_default.fromElements(u, v, cartesian2Scratch);
448
+ const compressed2 = AttributeCompression_default.compressTextureCoordinates(cartesian2Scratch);
449
+ vertexBuffer[bufferIndex++] = compressed0;
450
+ vertexBuffer[bufferIndex++] = compressed1;
451
+ vertexBuffer[bufferIndex++] = compressed2;
452
+ if (this.hasWebMercatorT) {
453
+ Cartesian2_default.fromElements(webMercatorT, 0, cartesian2Scratch);
454
+ const compressed3 = AttributeCompression_default.compressTextureCoordinates(cartesian2Scratch);
455
+ vertexBuffer[bufferIndex++] = compressed3;
456
+ }
457
+ } else {
458
+ vertexBuffer[bufferIndex++] = position.x - this.center.x;
459
+ vertexBuffer[bufferIndex++] = position.y - this.center.y;
460
+ vertexBuffer[bufferIndex++] = position.z - this.center.z;
461
+ vertexBuffer[bufferIndex++] = height;
462
+ vertexBuffer[bufferIndex++] = u;
463
+ vertexBuffer[bufferIndex++] = v;
464
+ if (this.hasWebMercatorT) {
465
+ vertexBuffer[bufferIndex++] = webMercatorT;
466
+ }
467
+ }
468
+ if (this.hasVertexNormals) {
469
+ vertexBuffer[bufferIndex++] = AttributeCompression_default.octPackFloat(normalToPack);
470
+ }
471
+ if (this.hasGeodeticSurfaceNormals) {
472
+ vertexBuffer[bufferIndex++] = geodeticSurfaceNormal.x;
473
+ vertexBuffer[bufferIndex++] = geodeticSurfaceNormal.y;
474
+ vertexBuffer[bufferIndex++] = geodeticSurfaceNormal.z;
475
+ }
476
+ return bufferIndex;
477
+ };
478
+ var scratchPosition = new Cartesian3_default();
479
+ var scratchGeodeticSurfaceNormal = new Cartesian3_default();
480
+ TerrainEncoding.prototype.addGeodeticSurfaceNormals = function(oldBuffer, newBuffer, ellipsoid) {
481
+ Check_default.typeOf.object("oldBuffer", oldBuffer);
482
+ Check_default.typeOf.object("newBuffer", newBuffer);
483
+ Check_default.typeOf.object("ellipsoid", ellipsoid);
484
+ if (this.hasGeodeticSurfaceNormals) {
485
+ return;
486
+ }
487
+ const oldStride = this.stride;
488
+ const vertexCount = oldBuffer.length / oldStride;
489
+ this.hasGeodeticSurfaceNormals = true;
490
+ this._calculateStrideAndOffsets();
491
+ const newStride = this.stride;
492
+ for (let index = 0; index < vertexCount; index++) {
493
+ for (let offset = 0; offset < oldStride; offset++) {
494
+ const oldIndex = index * oldStride + offset;
495
+ const newIndex = index * newStride + offset;
496
+ newBuffer[newIndex] = oldBuffer[oldIndex];
497
+ }
498
+ const position = this.decodePosition(newBuffer, index, scratchPosition);
499
+ const geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(
500
+ position,
501
+ scratchGeodeticSurfaceNormal
502
+ );
503
+ const bufferIndex = index * newStride + this._offsetGeodeticSurfaceNormal;
504
+ newBuffer[bufferIndex] = geodeticSurfaceNormal.x;
505
+ newBuffer[bufferIndex + 1] = geodeticSurfaceNormal.y;
506
+ newBuffer[bufferIndex + 2] = geodeticSurfaceNormal.z;
507
+ }
508
+ };
509
+ TerrainEncoding.prototype.removeGeodeticSurfaceNormals = function(oldBuffer, newBuffer) {
510
+ Check_default.typeOf.object("oldBuffer", oldBuffer);
511
+ Check_default.typeOf.object("newBuffer", newBuffer);
512
+ if (!this.hasGeodeticSurfaceNormals) {
513
+ return;
514
+ }
515
+ const oldStride = this.stride;
516
+ const vertexCount = oldBuffer.length / oldStride;
517
+ this.hasGeodeticSurfaceNormals = false;
518
+ this._calculateStrideAndOffsets();
519
+ const newStride = this.stride;
520
+ for (let index = 0; index < vertexCount; index++) {
521
+ for (let offset = 0; offset < newStride; offset++) {
522
+ const oldIndex = index * oldStride + offset;
523
+ const newIndex = index * newStride + offset;
524
+ newBuffer[newIndex] = oldBuffer[oldIndex];
525
+ }
526
+ }
527
+ };
528
+ TerrainEncoding.prototype.decodePosition = function(buffer, index, result) {
529
+ Check_default.typeOf.object("buffer", buffer);
530
+ Check_default.typeOf.number("index", index);
531
+ if (!defined_default(result)) {
532
+ result = new Cartesian3_default();
533
+ }
534
+ index *= this.stride;
535
+ if (this.quantization === TerrainQuantization_default.BITS12) {
536
+ const xy = AttributeCompression_default.decompressTextureCoordinates(
537
+ buffer[index],
538
+ cartesian2Scratch
539
+ );
540
+ result.x = xy.x;
541
+ result.y = xy.y;
542
+ const zh = AttributeCompression_default.decompressTextureCoordinates(
543
+ buffer[index + 1],
544
+ cartesian2Scratch
545
+ );
546
+ result.z = zh.x;
547
+ return Matrix4_default.multiplyByPoint(this.fromScaledENU, result, result);
548
+ }
549
+ result.x = buffer[index];
550
+ result.y = buffer[index + 1];
551
+ result.z = buffer[index + 2];
552
+ return Cartesian3_default.add(result, this.center, result);
553
+ };
554
+ TerrainEncoding.prototype.getExaggeratedPosition = function(buffer, index, result) {
555
+ result = this.decodePosition(buffer, index, result);
556
+ const exaggeration = this.exaggeration;
557
+ const exaggerationRelativeHeight = this.exaggerationRelativeHeight;
558
+ const hasExaggeration = exaggeration !== 1;
559
+ if (hasExaggeration && this.hasGeodeticSurfaceNormals) {
560
+ const geodeticSurfaceNormal = this.decodeGeodeticSurfaceNormal(
561
+ buffer,
562
+ index,
563
+ scratchGeodeticSurfaceNormal
564
+ );
565
+ const rawHeight = this.decodeHeight(buffer, index);
566
+ const heightDifference = VerticalExaggeration_default.getHeight(
567
+ rawHeight,
568
+ exaggeration,
569
+ exaggerationRelativeHeight
570
+ ) - rawHeight;
571
+ result.x += geodeticSurfaceNormal.x * heightDifference;
572
+ result.y += geodeticSurfaceNormal.y * heightDifference;
573
+ result.z += geodeticSurfaceNormal.z * heightDifference;
574
+ }
575
+ return result;
576
+ };
577
+ TerrainEncoding.prototype.decodeTextureCoordinates = function(buffer, index, result) {
578
+ Check_default.typeOf.object("buffer", buffer);
579
+ Check_default.typeOf.number("index", index);
580
+ if (!defined_default(result)) {
581
+ result = new Cartesian2_default();
582
+ }
583
+ index *= this.stride;
584
+ if (this.quantization === TerrainQuantization_default.BITS12) {
585
+ return AttributeCompression_default.decompressTextureCoordinates(
586
+ buffer[index + 2],
587
+ result
588
+ );
589
+ }
590
+ return Cartesian2_default.fromElements(buffer[index + 4], buffer[index + 5], result);
591
+ };
592
+ TerrainEncoding.prototype.decodeHeight = function(buffer, index) {
593
+ Check_default.typeOf.object("buffer", buffer);
594
+ Check_default.typeOf.number("index", index);
595
+ index *= this.stride;
596
+ if (this.quantization === TerrainQuantization_default.BITS12) {
597
+ const zh = AttributeCompression_default.decompressTextureCoordinates(
598
+ buffer[index + 1],
599
+ cartesian2Scratch
600
+ );
601
+ return zh.y * (this.maximumHeight - this.minimumHeight) + this.minimumHeight;
602
+ }
603
+ return buffer[index + 3];
604
+ };
605
+ TerrainEncoding.prototype.decodeWebMercatorT = function(buffer, index) {
606
+ Check_default.typeOf.object("buffer", buffer);
607
+ Check_default.typeOf.number("index", index);
608
+ index *= this.stride;
609
+ if (this.quantization === TerrainQuantization_default.BITS12) {
610
+ return AttributeCompression_default.decompressTextureCoordinates(
611
+ buffer[index + 3],
612
+ cartesian2Scratch
613
+ ).x;
614
+ }
615
+ return buffer[index + 6];
616
+ };
617
+ TerrainEncoding.prototype.getOctEncodedNormal = function(buffer, index, result) {
618
+ Check_default.typeOf.object("buffer", buffer);
619
+ Check_default.typeOf.number("index", index);
620
+ index = index * this.stride + this._offsetVertexNormal;
621
+ const temp = buffer[index] / 256;
622
+ const x = Math.floor(temp);
623
+ const y = (temp - x) * 256;
624
+ return Cartesian2_default.fromElements(x, y, result);
625
+ };
626
+ TerrainEncoding.prototype.decodeNormal = function(buffer, index, result) {
627
+ Check_default.typeOf.object("buffer", buffer);
628
+ Check_default.typeOf.number("index", index);
629
+ Check_default.typeOf.object("result", result);
630
+ const bufferIndex = index = index * this.stride + this._offsetVertexNormal;
631
+ return AttributeCompression_default.octDecodeFloat(buffer[bufferIndex], result);
632
+ };
633
+ TerrainEncoding.prototype.decodeGeodeticSurfaceNormal = function(buffer, index, result) {
634
+ Check_default.typeOf.object("buffer", buffer);
635
+ Check_default.typeOf.number("index", index);
636
+ Check_default.typeOf.object("result", result);
637
+ index = index * this.stride + this._offsetGeodeticSurfaceNormal;
638
+ result.x = buffer[index];
639
+ result.y = buffer[index + 1];
640
+ result.z = buffer[index + 2];
641
+ return result;
642
+ };
643
+ TerrainEncoding.prototype._calculateStrideAndOffsets = function() {
644
+ let vertexStride = 0;
645
+ switch (this.quantization) {
646
+ case TerrainQuantization_default.BITS12:
647
+ vertexStride += 3;
648
+ break;
649
+ default:
650
+ vertexStride += 6;
651
+ }
652
+ if (this.hasWebMercatorT) {
653
+ vertexStride += 1;
654
+ }
655
+ if (this.hasVertexNormals) {
656
+ this._offsetVertexNormal = vertexStride;
657
+ vertexStride += 1;
658
+ }
659
+ if (this.hasGeodeticSurfaceNormals) {
660
+ this._offsetGeodeticSurfaceNormal = vertexStride;
661
+ vertexStride += 3;
662
+ }
663
+ this.stride = vertexStride;
664
+ };
665
+ var attributesIndicesNone = {
666
+ position3DAndHeight: 0,
667
+ textureCoordAndEncodedNormals: 1,
668
+ geodeticSurfaceNormal: 2
669
+ };
670
+ var attributesIndicesBits12 = {
671
+ compressed0: 0,
672
+ compressed1: 1,
673
+ geodeticSurfaceNormal: 2
674
+ };
675
+ TerrainEncoding.prototype.getAttributes = function(buffer) {
676
+ Check_default.typeOf.object("buffer", buffer);
677
+ const datatype = ComponentDatatype_default.FLOAT;
678
+ const sizeInBytes = ComponentDatatype_default.getSizeInBytes(datatype);
679
+ const strideInBytes = this.stride * sizeInBytes;
680
+ let offsetInBytes = 0;
681
+ const attributes = [];
682
+ function addAttribute(index, componentsPerAttribute) {
683
+ attributes.push({
684
+ index,
685
+ vertexBuffer: buffer,
686
+ componentDatatype: datatype,
687
+ componentsPerAttribute,
688
+ offsetInBytes,
689
+ strideInBytes
690
+ });
691
+ offsetInBytes += componentsPerAttribute * sizeInBytes;
692
+ }
693
+ if (this.quantization === TerrainQuantization_default.NONE) {
694
+ addAttribute(attributesIndicesNone.position3DAndHeight, 4);
695
+ let componentsTexCoordAndNormals = 2;
696
+ componentsTexCoordAndNormals += this.hasWebMercatorT ? 1 : 0;
697
+ componentsTexCoordAndNormals += this.hasVertexNormals ? 1 : 0;
698
+ addAttribute(
699
+ attributesIndicesNone.textureCoordAndEncodedNormals,
700
+ componentsTexCoordAndNormals
701
+ );
702
+ if (this.hasGeodeticSurfaceNormals) {
703
+ addAttribute(attributesIndicesNone.geodeticSurfaceNormal, 3);
704
+ }
705
+ } else {
706
+ const usingAttribute0Component4 = this.hasWebMercatorT || this.hasVertexNormals;
707
+ const usingAttribute1Component1 = this.hasWebMercatorT && this.hasVertexNormals;
708
+ addAttribute(
709
+ attributesIndicesBits12.compressed0,
710
+ usingAttribute0Component4 ? 4 : 3
711
+ );
712
+ if (usingAttribute1Component1) {
713
+ addAttribute(attributesIndicesBits12.compressed1, 1);
714
+ }
715
+ if (this.hasGeodeticSurfaceNormals) {
716
+ addAttribute(attributesIndicesBits12.geodeticSurfaceNormal, 3);
717
+ }
718
+ }
719
+ return attributes;
720
+ };
721
+ TerrainEncoding.prototype.getAttributeLocations = function() {
722
+ if (this.quantization === TerrainQuantization_default.NONE) {
723
+ return attributesIndicesNone;
724
+ }
725
+ return attributesIndicesBits12;
726
+ };
727
+ TerrainEncoding.clone = function(encoding, result) {
728
+ if (!defined_default(encoding)) {
729
+ return void 0;
730
+ }
731
+ if (!defined_default(result)) {
732
+ result = new TerrainEncoding();
733
+ }
734
+ result.quantization = encoding.quantization;
735
+ result.minimumHeight = encoding.minimumHeight;
736
+ result.maximumHeight = encoding.maximumHeight;
737
+ result.center = Cartesian3_default.clone(encoding.center);
738
+ result.toScaledENU = Matrix4_default.clone(encoding.toScaledENU);
739
+ result.fromScaledENU = Matrix4_default.clone(encoding.fromScaledENU);
740
+ result.matrix = Matrix4_default.clone(encoding.matrix);
741
+ result.hasVertexNormals = encoding.hasVertexNormals;
742
+ result.hasWebMercatorT = encoding.hasWebMercatorT;
743
+ result.hasGeodeticSurfaceNormals = encoding.hasGeodeticSurfaceNormals;
744
+ result.exaggeration = encoding.exaggeration;
745
+ result.exaggerationRelativeHeight = encoding.exaggerationRelativeHeight;
746
+ result._calculateStrideAndOffsets();
747
+ return result;
748
+ };
749
+ var TerrainEncoding_default = TerrainEncoding;
750
+
751
+ export {
752
+ EllipsoidalOccluder_default,
753
+ TerrainEncoding_default
754
+ };