@hztxi/cesium-engine 25.0.4 → 25.0.7

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Files changed (202) hide show
  1. package/Build/Workers/chunk-247MLVK2.js +124 -0
  2. package/Build/Workers/chunk-26I7TIAE.js +58 -0
  3. package/Build/Workers/chunk-26OYTC24.js +38 -0
  4. package/Build/Workers/chunk-2GJAWJJT.js +1344 -0
  5. package/Build/Workers/chunk-2IMOZG7R.js +973 -0
  6. package/Build/Workers/chunk-2J2VS5RI.js +288 -0
  7. package/Build/Workers/chunk-2L6JGSYJ.js +57 -0
  8. package/Build/Workers/chunk-32N2SB76.js +56 -0
  9. package/Build/Workers/chunk-375SHKGW.js +44 -0
  10. package/Build/Workers/chunk-37WL527K.js +1287 -0
  11. package/Build/Workers/chunk-3IGH46TC.js +1054 -0
  12. package/Build/Workers/chunk-47BSFGJC.js +837 -0
  13. package/Build/Workers/chunk-4J7PL5AM.js +454 -0
  14. package/Build/Workers/chunk-4UMO63VY.js +76 -0
  15. package/Build/Workers/chunk-5FYUSABU.js +945 -0
  16. package/Build/Workers/chunk-5WU37CUJ.js +630 -0
  17. package/Build/Workers/chunk-5YI3TQQC.js +778 -0
  18. package/Build/Workers/chunk-6EBDN5WS.js +97 -0
  19. package/Build/Workers/chunk-75HIWCEV.js +301 -0
  20. package/Build/Workers/chunk-7AMVPXZY.js +1992 -0
  21. package/Build/Workers/chunk-7BMDD6SM.js +124 -0
  22. package/Build/Workers/chunk-7OME2OKM.js +171 -0
  23. package/Build/Workers/chunk-A2BROW3D.js +352 -0
  24. package/Build/Workers/chunk-AEZQ2UWS.js +288 -0
  25. package/Build/Workers/chunk-AXE2ZIEG.js +219 -0
  26. package/Build/Workers/chunk-B4XOVZGA.js +476 -0
  27. package/Build/Workers/chunk-BDR7GL3E.js +1067 -0
  28. package/Build/Workers/chunk-C342XITR.js +44 -0
  29. package/Build/Workers/chunk-CDLPLYLV.js +1287 -0
  30. package/Build/Workers/chunk-CEKCKPFN.js +368 -0
  31. package/Build/Workers/chunk-CHMDKP5L.js +2342 -0
  32. package/Build/Workers/chunk-CWAUXQRF.js +754 -0
  33. package/Build/Workers/chunk-CWGB3D4Z.js +257 -0
  34. package/Build/Workers/chunk-DQEUGBGA.js +2719 -0
  35. package/Build/Workers/chunk-DUBE5G2H.js +497 -0
  36. package/Build/Workers/chunk-E4PBNWWK.js +58 -0
  37. package/Build/Workers/chunk-E5F7LDEP.js +3201 -0
  38. package/Build/Workers/chunk-E5MWOMVC.js +57 -0
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  46. package/Build/Workers/chunk-FSK4OZOO.js +352 -0
  47. package/Build/Workers/chunk-FSLRYNZ6.js +682 -0
  48. package/Build/Workers/chunk-FV4OWDV4.js +9230 -0
  49. package/Build/Workers/chunk-FYRNNQSL.js +280 -0
  50. package/Build/Workers/chunk-GMDOGAXK.js +2719 -0
  51. package/Build/Workers/chunk-GRAFCIPA.js +455 -0
  52. package/Build/Workers/chunk-HEY4IOS3.js +140 -0
  53. package/Build/Workers/chunk-HRWFO57T.js +301 -0
  54. package/Build/Workers/chunk-HTCLVUBZ.js +82 -0
  55. package/Build/Workers/chunk-I2Q7XDRA.js +630 -0
  56. package/Build/Workers/chunk-ILPH3NF7.js +3794 -0
  57. package/Build/Workers/chunk-JMF4ATAS.js +3794 -0
  58. package/Build/Workers/chunk-JZUUODN6.js +97 -0
  59. package/Build/Workers/chunk-KEJKMITY.js +82 -0
  60. package/Build/Workers/chunk-KW2QZDUS.js +147 -0
  61. package/Build/Workers/chunk-KWVB54J6.js +241 -0
  62. package/Build/Workers/chunk-L6B5XPBL.js +73 -0
  63. package/Build/Workers/chunk-LGJXN2VP.js +352 -0
  64. package/Build/Workers/chunk-LY2UG3HV.js +38 -0
  65. package/Build/Workers/chunk-M3B3ZUU2.js +476 -0
  66. package/Build/Workers/chunk-MKR6YCMG.js +497 -0
  67. package/Build/Workers/chunk-MROMS2RL.js +162 -0
  68. package/Build/Workers/chunk-MUNAUSK7.js +280 -0
  69. package/Build/Workers/chunk-NCPJBP24.js +140 -0
  70. package/Build/Workers/chunk-NFY5V6MR.js +102 -0
  71. package/Build/Workers/chunk-NHU5JEPP.js +1344 -0
  72. package/Build/Workers/chunk-OODXPB45.js +73 -0
  73. package/Build/Workers/chunk-OXZ5J3JW.js +368 -0
  74. package/Build/Workers/chunk-OYPSUED3.js +1067 -0
  75. package/Build/Workers/chunk-QBSWSTHY.js +257 -0
  76. package/Build/Workers/chunk-QDJYG7QL.js +352 -0
  77. package/Build/Workers/chunk-QIOOTLWN.js +56 -0
  78. package/Build/Workers/chunk-QUPRALOD.js +101 -0
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  80. package/Build/Workers/chunk-RHO5HV52.js +305 -0
  81. package/Build/Workers/chunk-RX3U2BBW.js +1483 -0
  82. package/Build/Workers/chunk-S3XHL7GO.js +1992 -0
  83. package/Build/Workers/chunk-SBIC4OGS.js +171 -0
  84. package/Build/Workers/chunk-SVCZUP5R.js +837 -0
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  87. package/Build/Workers/chunk-TBHW5UME.js +973 -0
  88. package/Build/Workers/chunk-TPOX6IOR.js +1054 -0
  89. package/Build/Workers/chunk-TX763OWB.js +387 -0
  90. package/Build/Workers/chunk-ULNBTI6R.js +138 -0
  91. package/Build/Workers/chunk-UMUS2AQQ.js +398 -0
  92. package/Build/Workers/chunk-UTAWMCSE.js +163 -0
  93. package/Build/Workers/chunk-UZ7GTP2L.js +162 -0
  94. package/Build/Workers/chunk-VETQOADR.js +2342 -0
  95. package/Build/Workers/chunk-VXRWOM3T.js +101 -0
  96. package/Build/Workers/chunk-W3C7OHXF.js +387 -0
  97. package/Build/Workers/chunk-WB5GWYDP.js +455 -0
  98. package/Build/Workers/chunk-WN6MAL25.js +682 -0
  99. package/Build/Workers/chunk-WTR7KMQA.js +693 -0
  100. package/Build/Workers/chunk-WTTFMU3P.js +241 -0
  101. package/Build/Workers/chunk-WULONJZC.js +1800 -0
  102. package/Build/Workers/chunk-WVVFCMYF.js +147 -0
  103. package/Build/Workers/chunk-WZPMAVTV.js +511 -0
  104. package/Build/Workers/chunk-XAVNBZQ6.js +56 -0
  105. package/Build/Workers/chunk-XDSDR62Y.js +1800 -0
  106. package/Build/Workers/chunk-XDZCVNIZ.js +198 -0
  107. package/Build/Workers/chunk-XNLCW2OI.js +138 -0
  108. package/Build/Workers/chunk-XNQ2BTJD.js +693 -0
  109. package/Build/Workers/chunk-XZYBDSFP.js +305 -0
  110. package/Build/Workers/chunk-Y7KVUJEB.js +219 -0
  111. package/Build/Workers/chunk-YDYN3RPI.js +398 -0
  112. package/Build/Workers/chunk-YMMEQBEW.js +511 -0
  113. package/Build/Workers/chunk-YQFOQAXD.js +9230 -0
  114. package/Build/Workers/chunk-Z6JV4DZG.js +1046 -0
  115. package/Build/Workers/chunk-ZTK5EBUI.js +76 -0
  116. package/Build/Workers/chunk-ZZPDORJK.js +56 -0
  117. package/Build/Workers/combineGeometry.js +24 -24
  118. package/Build/Workers/createBoxGeometry.js +18 -18
  119. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  120. package/Build/Workers/createCircleGeometry.js +26 -26
  121. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  122. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  123. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  124. package/Build/Workers/createCorridorGeometry.js +29 -29
  125. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  126. package/Build/Workers/createCylinderGeometry.js +20 -20
  127. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  128. package/Build/Workers/createEllipseGeometry.js +26 -26
  129. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  130. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  131. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  132. package/Build/Workers/createFrustumGeometry.js +18 -18
  133. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  134. package/Build/Workers/createGeometry.js +24 -24
  135. package/Build/Workers/createGroundPolylineGeometry.js +95 -31
  136. package/Build/Workers/createPlaneGeometry.js +16 -16
  137. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  138. package/Build/Workers/createPolygonGeometry.js +32 -32
  139. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  140. package/Build/Workers/createPolylineGeometry.js +25 -25
  141. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  142. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  143. package/Build/Workers/createRectangleGeometry.js +27 -27
  144. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  145. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  146. package/Build/Workers/createSphereGeometry.js +19 -19
  147. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  148. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  149. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  150. package/Build/Workers/createVectorTileGeometries.js +24 -24
  151. package/Build/Workers/createVectorTilePoints.js +13 -13
  152. package/Build/Workers/createVectorTilePolygons.js +22 -22
  153. package/Build/Workers/createVectorTilePolylines.js +14 -14
  154. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +26 -26
  155. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +23 -23
  156. package/Build/Workers/createVerticesFromHeightmap.js +23 -23
  157. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +21 -21
  158. package/Build/Workers/createWallGeometry.js +24 -24
  159. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  160. package/Build/Workers/decodeDraco.js +10 -10
  161. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  162. package/Build/Workers/decodeI3S.js +10 -10
  163. package/Build/Workers/gaussianSplatSorter.js +4 -4
  164. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  165. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  166. package/Build/Workers/transcodeKTX2.js +6 -6
  167. package/Build/Workers/transferTypedArrayTest.js +1 -1
  168. package/Build/Workers/upsampleQuantizedTerrainMesh.js +23 -23
  169. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +26 -26
  170. package/Source/Core/GroundPolylineGeometry.js +99 -4
  171. package/Source/Core/PolylinePipeline.js +9 -2
  172. package/Source/DataSources/PolylineGeometryUpdater.js +125 -7
  173. package/Source/Scene/Camera.js +56 -3
  174. package/Source/Scene/CameraFlightPath.js +14 -0
  175. package/Source/Scene/ClassificationPrimitive.js +63 -3
  176. package/Source/Scene/ColumbusWorlds.js +190 -0
  177. package/Source/Scene/FrameState.js +10 -0
  178. package/Source/Scene/Globe.js +89 -22
  179. package/Source/Scene/GlobeDepth.js +216 -5
  180. package/Source/Scene/GlobeSurfaceTileProvider.js +897 -678
  181. package/Source/Scene/GroundPolylinePrimitive.js +2 -1
  182. package/Source/Scene/Polyline.js +32 -5
  183. package/Source/Scene/PolylineCollection.js +41 -2
  184. package/Source/Scene/Primitive.js +12 -13
  185. package/Source/Scene/PrimitivePipeline.js +158 -28
  186. package/Source/Scene/Scene.js +428 -5
  187. package/Source/Scene/SceneTransforms.js +17 -0
  188. package/Source/Scene/ScreenSpaceCameraController.js +12 -3
  189. package/Source/Shaders/PolylineShadowVolumeFS.glsl +14 -0
  190. package/Source/Shaders/PolylineShadowVolumeFS.js +14 -0
  191. package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +14 -1
  192. package/Source/Shaders/PolylineShadowVolumeMorphVS.js +14 -1
  193. package/Source/Shaders/PolylineShadowVolumeVS.glsl +7 -0
  194. package/Source/Shaders/PolylineShadowVolumeVS.js +7 -0
  195. package/Source/Shaders/PolylineVS.glsl +16 -6
  196. package/Source/Shaders/PolylineVS.js +16 -6
  197. package/Source/Shaders/RestoreDepth.glsl +8 -0
  198. package/Source/Shaders/RestoreDepth.js +10 -0
  199. package/Source/ThirdParty/zip-module.wasm +0 -0
  200. package/index.d.ts +535 -1393
  201. package/index.js +267 -265
  202. package/package.json +10 -10
@@ -136,6 +136,13 @@ void main()
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  // o---------- polyline segment ---->
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  //
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  float width = czm_batchTable_width(batchId);
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+ // HZ patch: negative batch width encodes metric sizing (world meters).
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+ // Convert to a pixel-equivalent here so the metersPerPixel multiply below
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+ // restores the metric world width every frame, with no CPU involvement.
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+ if (width < 0.0)
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+ {
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+ width = clamp((-width) / czm_metersPerPixel(positionEC), 1.0, 4096.0);
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+ }
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  #ifdef WIDTH_VARYING
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  v_width = width;
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  #endif
@@ -137,6 +137,13 @@ void main()\n\
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  // o---------- polyline segment ---->\n\
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  //\n\
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  float width = czm_batchTable_width(batchId);\n\
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+ // HZ patch: negative batch width encodes metric sizing (world meters).\n\
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+ // Convert to a pixel-equivalent here so the metersPerPixel multiply below\n\
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+ // restores the metric world width every frame, with no CPU involvement.\n\
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+ if (width < 0.0)\n\
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+ {\n\
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+ width = clamp((-width) / czm_metersPerPixel(positionEC), 1.0, 4096.0);\n\
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+ }\n\
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  #ifdef WIDTH_VARYING\n\
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  v_width = width;\n\
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  #endif\n\
@@ -25,14 +25,9 @@ void main()
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  float batchTableIndex = texCoordExpandAndBatchIndex.w;
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  vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex);
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- float width = widthAndShow.x + 0.5;
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+ float width = widthAndShow.x;
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  float show = widthAndShow.y;
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- if (width < 1.0)
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- {
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- show = 0.0;
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- }
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-
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  vec4 pickColor = batchTable_getPickColor(batchTableIndex);
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  vec4 p, prev, next;
@@ -64,6 +59,21 @@ void main()
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  czm_morphTime);
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  }
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+ // HZ patch: negative batch width encodes metric sizing (world meters).
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+ // Convert to pixels per frame on the GPU so metric width tracks zoom
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+ // without CPU property updates or geometry rebuilds.
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+ if (width < 0.0)
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+ {
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+ vec4 posEC = czm_modelViewRelativeToEye * p;
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+ width = clamp((-width) / czm_metersPerPixel(posEC), 1.0, 4096.0);
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+ }
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+ width += 0.5;
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+
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+ if (width < 1.0)
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+ {
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+ show = 0.0;
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+ }
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+
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  #ifdef DISTANCE_DISPLAY_CONDITION
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  vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex);
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  vec4 centerLowAndRadius = batchTable_getCenterLowAndRadius(batchTableIndex);
@@ -26,13 +26,8 @@ void main()\n\
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  float batchTableIndex = texCoordExpandAndBatchIndex.w;\n\
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  \n\
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  vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex);\n\
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- float width = widthAndShow.x + 0.5;\n\
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+ float width = widthAndShow.x;\n\
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  float show = widthAndShow.y;\n\
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- \n\
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- if (width < 1.0)\n\
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- {\n\
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- show = 0.0;\n\
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- }\n\
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  \n\
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  vec4 pickColor = batchTable_getPickColor(batchTableIndex);\n\
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  \n\
@@ -64,6 +59,21 @@ void main()\n\
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  czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz),\n\
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  czm_morphTime);\n\
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  }\n\
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+ \n\
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+ // HZ patch: negative batch width encodes metric sizing (world meters).\n\
64
+ // Convert to pixels per frame on the GPU so metric width tracks zoom\n\
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+ // without CPU property updates or geometry rebuilds.\n\
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+ if (width < 0.0)\n\
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+ {\n\
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+ vec4 posEC = czm_modelViewRelativeToEye * p;\n\
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+ width = clamp((-width) / czm_metersPerPixel(posEC), 1.0, 4096.0);\n\
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+ }\n\
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+ width += 0.5;\n\
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+ \n\
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+ if (width < 1.0)\n\
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+ {\n\
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+ show = 0.0;\n\
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+ }\n\
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  \n\
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  #ifdef DISTANCE_DISPLAY_CONDITION\n\
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  vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex);\n\
@@ -0,0 +1,8 @@
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+ uniform highp sampler2D u_depthTexture;
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+
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+ in vec2 v_textureCoordinates;
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+
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+ void main()
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+ {
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+ gl_FragDepth = czm_unpackDepth(texture(u_depthTexture, v_textureCoordinates));
8
+ }
@@ -0,0 +1,10 @@
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+ //This file is automatically rebuilt by the Cesium build process.
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+ export default "uniform highp sampler2D u_depthTexture;\n\
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+ \n\
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+ in vec2 v_textureCoordinates;\n\
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+ \n\
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+ void main()\n\
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+ {\n\
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+ gl_FragDepth = czm_unpackDepth(texture(u_depthTexture, v_textureCoordinates));\n\
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+ }\n\
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+ ";
File without changes