@holoscript/engine 6.0.3 → 6.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. package/dist/AutoMesher-CK47F6AV.js +17 -0
  2. package/dist/GPUBuffers-2LHBCD7X.js +9 -0
  3. package/dist/WebGPUContext-TNEUYU2Y.js +11 -0
  4. package/dist/animation/index.cjs +38 -38
  5. package/dist/animation/index.d.cts +1 -1
  6. package/dist/animation/index.d.ts +1 -1
  7. package/dist/animation/index.js +1 -1
  8. package/dist/audio/index.cjs +16 -6
  9. package/dist/audio/index.d.cts +1 -1
  10. package/dist/audio/index.d.ts +1 -1
  11. package/dist/audio/index.js +1 -1
  12. package/dist/camera/index.cjs +23 -23
  13. package/dist/camera/index.d.cts +1 -1
  14. package/dist/camera/index.d.ts +1 -1
  15. package/dist/camera/index.js +1 -1
  16. package/dist/character/index.cjs +6 -4
  17. package/dist/character/index.js +1 -1
  18. package/dist/choreography/index.cjs +1194 -0
  19. package/dist/choreography/index.d.cts +687 -0
  20. package/dist/choreography/index.d.ts +687 -0
  21. package/dist/choreography/index.js +1156 -0
  22. package/dist/chunk-2CSNRI2N.js +217 -0
  23. package/dist/chunk-33T2WINR.js +266 -0
  24. package/dist/chunk-35R73OFM.js +1257 -0
  25. package/dist/chunk-4MMDSUNP.js +1256 -0
  26. package/dist/chunk-5V6HOU72.js +319 -0
  27. package/dist/chunk-6QOP6PYF.js +1038 -0
  28. package/dist/chunk-7KMJVHIL.js +8944 -0
  29. package/dist/chunk-7VPUC62U.js +1106 -0
  30. package/dist/chunk-A2Y6RCAT.js +1878 -0
  31. package/dist/chunk-AHM42MK6.js +8944 -0
  32. package/dist/chunk-BL7IDTHE.js +218 -0
  33. package/dist/chunk-CITOMSWL.js +10462 -0
  34. package/dist/chunk-CXDPKW2K.js +8944 -0
  35. package/dist/chunk-CXZPLD4S.js +223 -0
  36. package/dist/chunk-CZYJE7IH.js +5169 -0
  37. package/dist/chunk-D2OP7YC7.js +6325 -0
  38. package/dist/chunk-EDRVQHUU.js +1544 -0
  39. package/dist/chunk-EJSLOOW2.js +3589 -0
  40. package/dist/chunk-F53SFGW5.js +1878 -0
  41. package/dist/chunk-HCFPELPY.js +919 -0
  42. package/dist/chunk-HNEE36PY.js +93 -0
  43. package/dist/chunk-HYXNV36F.js +1256 -0
  44. package/dist/chunk-IB7KHVFY.js +821 -0
  45. package/dist/chunk-IBBO7YYG.js +690 -0
  46. package/dist/chunk-ILIBGINU.js +5470 -0
  47. package/dist/chunk-IS4MHLKN.js +5479 -0
  48. package/dist/chunk-JT2PFKWD.js +5479 -0
  49. package/dist/chunk-K4CUB4NY.js +1038 -0
  50. package/dist/chunk-KATDQXRJ.js +10462 -0
  51. package/dist/chunk-KBQE6ZFJ.js +8944 -0
  52. package/dist/chunk-KBVD5K7E.js +560 -0
  53. package/dist/chunk-KCDPVQRY.js +4088 -0
  54. package/dist/chunk-KN4QJPKN.js +8944 -0
  55. package/dist/chunk-KWJ3ROSI.js +8944 -0
  56. package/dist/chunk-L45VF6DD.js +919 -0
  57. package/dist/chunk-LY4T37YK.js +307 -0
  58. package/dist/chunk-MDN5WZXA.js +1544 -0
  59. package/dist/chunk-MGCDP6VU.js +928 -0
  60. package/dist/chunk-NCX7X6G2.js +8681 -0
  61. package/dist/chunk-OF54BPVD.js +913 -0
  62. package/dist/chunk-OWSN2Q3Q.js +690 -0
  63. package/dist/chunk-PRRB5TTA.js +406 -0
  64. package/dist/chunk-PXWVQF76.js +4086 -0
  65. package/dist/chunk-PYCOIDT2.js +812 -0
  66. package/dist/chunk-PZCSADOV.js +928 -0
  67. package/dist/chunk-Q2XBVS2K.js +1038 -0
  68. package/dist/chunk-QDZRXWN5.js +1776 -0
  69. package/dist/chunk-RNWOZ6WQ.js +913 -0
  70. package/dist/chunk-ROLFT4CJ.js +1693 -0
  71. package/dist/chunk-SLTJRZ2N.js +266 -0
  72. package/dist/chunk-SRUS5XSU.js +4088 -0
  73. package/dist/chunk-TKCA3WZ5.js +5409 -0
  74. package/dist/chunk-TNRMXYI2.js +1650 -0
  75. package/dist/chunk-TQB3GJGM.js +9763 -0
  76. package/dist/chunk-TUFGXG6K.js +510 -0
  77. package/dist/chunk-U6KMTGQJ.js +632 -0
  78. package/dist/chunk-VMGJQST6.js +8681 -0
  79. package/dist/chunk-X4F4TCG4.js +5470 -0
  80. package/dist/chunk-ZIFROE75.js +1544 -0
  81. package/dist/chunk-ZIJQYHSQ.js +1204 -0
  82. package/dist/combat/index.cjs +4 -4
  83. package/dist/combat/index.d.cts +1 -1
  84. package/dist/combat/index.d.ts +1 -1
  85. package/dist/combat/index.js +1 -1
  86. package/dist/ecs/index.cjs +1 -1
  87. package/dist/ecs/index.js +1 -1
  88. package/dist/environment/index.cjs +14 -14
  89. package/dist/environment/index.d.cts +1 -1
  90. package/dist/environment/index.d.ts +1 -1
  91. package/dist/environment/index.js +1 -1
  92. package/dist/gpu/index.cjs +4810 -0
  93. package/dist/gpu/index.js +3714 -0
  94. package/dist/hologram/index.cjs +27 -1
  95. package/dist/hologram/index.js +1 -1
  96. package/dist/index-B2PIsAmR.d.cts +2180 -0
  97. package/dist/index-B2PIsAmR.d.ts +2180 -0
  98. package/dist/index-BHySEPX7.d.cts +2921 -0
  99. package/dist/index-BJV21zuy.d.cts +341 -0
  100. package/dist/index-BJV21zuy.d.ts +341 -0
  101. package/dist/index-BQutTphC.d.cts +790 -0
  102. package/dist/index-ByIq2XrS.d.cts +3910 -0
  103. package/dist/index-BysHjDSO.d.cts +224 -0
  104. package/dist/index-BysHjDSO.d.ts +224 -0
  105. package/dist/index-CKwAJGck.d.ts +455 -0
  106. package/dist/index-CUl3QstQ.d.cts +3006 -0
  107. package/dist/index-CUl3QstQ.d.ts +3006 -0
  108. package/dist/index-CmYtNiI-.d.cts +953 -0
  109. package/dist/index-CmYtNiI-.d.ts +953 -0
  110. package/dist/index-CnRzWxi_.d.cts +522 -0
  111. package/dist/index-CnRzWxi_.d.ts +522 -0
  112. package/dist/index-CwRWbSC7.d.ts +2921 -0
  113. package/dist/index-CxKIBstO.d.ts +790 -0
  114. package/dist/index-DJ6-R8vh.d.cts +455 -0
  115. package/dist/index-DQKisbcI.d.cts +4968 -0
  116. package/dist/index-DQKisbcI.d.ts +4968 -0
  117. package/dist/index-DRT2zJez.d.ts +3910 -0
  118. package/dist/index-DfNLiAka.d.cts +192 -0
  119. package/dist/index-DfNLiAka.d.ts +192 -0
  120. package/dist/index-nMvkoRm8.d.cts +405 -0
  121. package/dist/index-nMvkoRm8.d.ts +405 -0
  122. package/dist/index-s9yOFU37.d.cts +604 -0
  123. package/dist/index-s9yOFU37.d.ts +604 -0
  124. package/dist/index.cjs +22966 -6960
  125. package/dist/index.d.cts +864 -20
  126. package/dist/index.d.ts +864 -20
  127. package/dist/index.js +3062 -48
  128. package/dist/input/index.cjs +1 -1
  129. package/dist/input/index.js +1 -1
  130. package/dist/orbital/index.cjs +3 -3
  131. package/dist/orbital/index.d.cts +1 -1
  132. package/dist/orbital/index.d.ts +1 -1
  133. package/dist/orbital/index.js +1 -1
  134. package/dist/particles/index.cjs +16 -16
  135. package/dist/particles/index.d.cts +1 -1
  136. package/dist/particles/index.d.ts +1 -1
  137. package/dist/particles/index.js +1 -1
  138. package/dist/physics/index.cjs +2377 -21
  139. package/dist/physics/index.d.cts +1 -1
  140. package/dist/physics/index.d.ts +1 -1
  141. package/dist/physics/index.js +35 -1
  142. package/dist/postfx/index.cjs +3491 -0
  143. package/dist/postfx/index.js +93 -0
  144. package/dist/procedural/index.cjs +1 -1
  145. package/dist/procedural/index.js +1 -1
  146. package/dist/puppeteer-5VF6KDVO.js +52197 -0
  147. package/dist/puppeteer-IZVZ3SG4.js +52197 -0
  148. package/dist/rendering/index.cjs +33 -32
  149. package/dist/rendering/index.d.cts +1 -1
  150. package/dist/rendering/index.d.ts +1 -1
  151. package/dist/rendering/index.js +8 -6
  152. package/dist/runtime/index.cjs +23 -13
  153. package/dist/runtime/index.d.cts +1 -1
  154. package/dist/runtime/index.d.ts +1 -1
  155. package/dist/runtime/index.js +8 -6
  156. package/dist/runtime/protocols/index.cjs +349 -0
  157. package/dist/runtime/protocols/index.js +15 -0
  158. package/dist/scene/index.cjs +8 -8
  159. package/dist/scene/index.d.cts +1 -1
  160. package/dist/scene/index.d.ts +1 -1
  161. package/dist/scene/index.js +1 -1
  162. package/dist/shader/index.cjs +3087 -0
  163. package/dist/shader/index.js +3044 -0
  164. package/dist/simulation/index.cjs +10680 -0
  165. package/dist/simulation/index.d.cts +3 -0
  166. package/dist/simulation/index.d.ts +3 -0
  167. package/dist/simulation/index.js +307 -0
  168. package/dist/spatial/index.cjs +2443 -0
  169. package/dist/spatial/index.d.cts +1545 -0
  170. package/dist/spatial/index.d.ts +1545 -0
  171. package/dist/spatial/index.js +2400 -0
  172. package/dist/terrain/index.cjs +1 -1
  173. package/dist/terrain/index.d.cts +1 -1
  174. package/dist/terrain/index.d.ts +1 -1
  175. package/dist/terrain/index.js +1 -1
  176. package/dist/transformers.node-4NKAPD5U.js +45620 -0
  177. package/dist/vm/index.cjs +7 -8
  178. package/dist/vm/index.d.cts +1 -1
  179. package/dist/vm/index.d.ts +1 -1
  180. package/dist/vm/index.js +1 -1
  181. package/dist/vm-bridge/index.cjs +2 -2
  182. package/dist/vm-bridge/index.d.cts +2 -2
  183. package/dist/vm-bridge/index.d.ts +2 -2
  184. package/dist/vm-bridge/index.js +1 -1
  185. package/dist/vr/index.cjs +6 -6
  186. package/dist/vr/index.js +1 -1
  187. package/dist/world/index.cjs +3 -3
  188. package/dist/world/index.d.cts +1 -1
  189. package/dist/world/index.d.ts +1 -1
  190. package/dist/world/index.js +1 -1
  191. package/package.json +53 -21
  192. package/LICENSE +0 -21
@@ -138,9 +138,9 @@ var CombatManager = class {
138
138
  // ---------------------------------------------------------------------------
139
139
  findTargets(position, candidates, maxRange) {
140
140
  return candidates.map((c) => {
141
- const dx = c.position.x - position.x;
142
- const dy = c.position.y - position.y;
143
- const dz = c.position.z - position.z;
141
+ const dx = c.position[0] - position[0];
142
+ const dy = c.position[1] - position[1];
143
+ const dz = c.position[2] - position[2];
144
144
  const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
145
145
  return { entityId: c.entityId, position: c.position, priority: c.priority ?? 0, distance };
146
146
  }).filter((t) => t.distance <= maxRange).sort((a, b) => b.priority - a.priority || a.distance - b.distance);
@@ -610,7 +610,7 @@ var StatusEffectSystem = class {
610
610
  }
611
611
  return count;
612
612
  }
613
- cleanse(entityId, count = Infinity) {
613
+ cleanse(entityId, _count = Infinity) {
614
614
  return this.removeAllOfType(entityId, "debuff");
615
615
  }
616
616
  // ---------------------------------------------------------------------------
@@ -1 +1 @@
1
- export { C as CombatManager, a as CombatTarget, b as ComboChain, c as ComboDefinition, d as ComboState, e as ComboStep, f as ComboTracker, g as Cooldown, D as DamageConfig, h as DamageInstance, j as DamageSystem, k as DamageType, l as DotEffect, E as EffectType, H as HitBox, m as HitEvent, n as Hitbox, o as HitboxSystem, p as HurtBox, q as Hurtbox, I as ImpactCallback, P as Projectile, r as ProjectileConfig, s as ProjectileSystem, R as Resistances, S as StackBehavior, t as StatModifier, u as StatusEffect, v as StatusEffectSystem, w as TrackerComboStep } from '../index-C6fjODuj.cjs';
1
+ export { C as CombatManager, a as CombatTarget, b as ComboChain, c as ComboDefinition, d as ComboState, e as ComboStep, f as ComboTracker, g as Cooldown, D as DamageConfig, h as DamageInstance, j as DamageSystem, k as DamageType, l as DotEffect, E as EffectType, H as HitBox, m as HitEvent, n as Hitbox, o as HitboxSystem, p as HurtBox, q as Hurtbox, I as ImpactCallback, P as Projectile, r as ProjectileConfig, s as ProjectileSystem, R as Resistances, S as StackBehavior, t as StatModifier, u as StatusEffect, v as StatusEffectSystem, w as TrackerComboStep } from '../index-nMvkoRm8.cjs';
@@ -1 +1 @@
1
- export { C as CombatManager, a as CombatTarget, b as ComboChain, c as ComboDefinition, d as ComboState, e as ComboStep, f as ComboTracker, g as Cooldown, D as DamageConfig, h as DamageInstance, j as DamageSystem, k as DamageType, l as DotEffect, E as EffectType, H as HitBox, m as HitEvent, n as Hitbox, o as HitboxSystem, p as HurtBox, q as Hurtbox, I as ImpactCallback, P as Projectile, r as ProjectileConfig, s as ProjectileSystem, R as Resistances, S as StackBehavior, t as StatModifier, u as StatusEffect, v as StatusEffectSystem, w as TrackerComboStep } from '../index-C6fjODuj.js';
1
+ export { C as CombatManager, a as CombatTarget, b as ComboChain, c as ComboDefinition, d as ComboState, e as ComboStep, f as ComboTracker, g as Cooldown, D as DamageConfig, h as DamageInstance, j as DamageSystem, k as DamageType, l as DotEffect, E as EffectType, H as HitBox, m as HitEvent, n as Hitbox, o as HitboxSystem, p as HurtBox, q as Hurtbox, I as ImpactCallback, P as Projectile, r as ProjectileConfig, s as ProjectileSystem, R as Resistances, S as StackBehavior, t as StatModifier, u as StatusEffect, v as StatusEffectSystem, w as TrackerComboStep } from '../index-nMvkoRm8.js';
@@ -5,7 +5,7 @@ import {
5
5
  HitboxSystem,
6
6
  ProjectileSystem,
7
7
  StatusEffectSystem
8
- } from "../chunk-GJE5WTO6.js";
8
+ } from "../chunk-OWSN2Q3Q.js";
9
9
  import "../chunk-AKLW2MUS.js";
10
10
  export {
11
11
  CombatManager,
@@ -74,7 +74,7 @@ function registerBuiltInComponents(registry) {
74
74
  registry.register({
75
75
  type: "transform",
76
76
  defaultData: () => ({
77
- position: { x: 0, y: 0, z: 0 },
77
+ position: [0, 0, 0],
78
78
  rotation: { x: 0, y: 0, z: 0, w: 1 },
79
79
  scale: { x: 1, y: 1, z: 1 }
80
80
  }),
package/dist/ecs/index.js CHANGED
@@ -5,7 +5,7 @@ import {
5
5
  SystemScheduler,
6
6
  World,
7
7
  registerBuiltInComponents
8
- } from "../chunk-D2SAKYOU.js";
8
+ } from "../chunk-IB7KHVFY.js";
9
9
  import "../chunk-AKLW2MUS.js";
10
10
  export {
11
11
  ComponentRegistry,
@@ -510,7 +510,7 @@ var FoliageSystem = class {
510
510
  const scale = type.minScale + nextRand() * (type.maxScale - type.minScale);
511
511
  instances.push({
512
512
  typeId,
513
- position: { x, y: 0, z },
513
+ position: [x, 0, z],
514
514
  scale,
515
515
  rotation: nextRand() * Math.PI * 2,
516
516
  windPhase: nextRand() * Math.PI * 2,
@@ -536,8 +536,8 @@ var FoliageSystem = class {
536
536
  for (const inst of patch.instances) {
537
537
  const type = this.types.get(inst.typeId);
538
538
  if (!type) continue;
539
- const dx = inst.position.x - cameraPos.x;
540
- const dz = inst.position.z - cameraPos.z;
539
+ const dx = inst.position[0] - cameraPos[0];
540
+ const dz = inst.position[2] - cameraPos[2];
541
541
  const dist = Math.sqrt(dx * dx + dz * dz);
542
542
  inst.lodLevel = 0;
543
543
  inst.visible = true;
@@ -622,7 +622,7 @@ var GrassRenderer = class {
622
622
  const widthMul = 1 - this.config.widthVariation / this.config.baseWidth + rand() * (this.config.widthVariation / this.config.baseWidth) * 2;
623
623
  const colorVar = (rand() - 0.5) * 2 * this.config.colorVariation;
624
624
  this.blades.push({
625
- position: { x, y: 0, z },
625
+ position: [x, 0, z],
626
626
  height: this.config.baseHeight * heightMul,
627
627
  width: this.config.baseWidth * Math.max(0.5, widthMul),
628
628
  bendFactor: rand() * this.config.bendRange,
@@ -641,8 +641,8 @@ var GrassRenderer = class {
641
641
  // ---------------------------------------------------------------------------
642
642
  updateLOD(cameraPos) {
643
643
  for (const blade of this.blades) {
644
- const dx = blade.position.x - cameraPos.x;
645
- const dz = blade.position.z - cameraPos.z;
644
+ const dx = blade.position[0] - cameraPos[0];
645
+ const dz = blade.position[2] - cameraPos[2];
646
646
  const dist = Math.sqrt(dx * dx + dz * dz);
647
647
  if (dist > this.config.cullDistance) {
648
648
  blade.lodLevel = -1;
@@ -1160,7 +1160,7 @@ var TerrainSystem = class {
1160
1160
  for (let cx = 0; cx < res - 1; cx += chunkSize) {
1161
1161
  const vertices = [];
1162
1162
  const indices = [];
1163
- const vertexIndex = 0;
1163
+ const _vertexIndex = 0;
1164
1164
  const endX = Math.min(cx + chunkSize, res - 1);
1165
1165
  const endZ = Math.min(cz + chunkSize, res - 1);
1166
1166
  for (let z = cz; z <= endZ; z += step) {
@@ -1300,7 +1300,7 @@ var TreePlacer = class {
1300
1300
  const tree = {
1301
1301
  id: `tree_${_treeId++}`,
1302
1302
  templateId: template.id,
1303
- position: { x, y, z },
1303
+ position: [x, y, z],
1304
1304
  scale,
1305
1305
  rotation: rand() * Math.PI * 2
1306
1306
  };
@@ -1312,13 +1312,13 @@ var TreePlacer = class {
1312
1312
  checkSpacing(x, z, minSpacing, placed) {
1313
1313
  const minSq = minSpacing * minSpacing;
1314
1314
  for (const tree of placed) {
1315
- const dx = tree.position.x - x;
1316
- const dz = tree.position.z - z;
1315
+ const dx = tree.position[0] - x;
1316
+ const dz = tree.position[2] - z;
1317
1317
  if (dx * dx + dz * dz < minSq) return false;
1318
1318
  }
1319
1319
  for (const tree of this.trees) {
1320
- const dx = tree.position.x - x;
1321
- const dz = tree.position.z - z;
1320
+ const dx = tree.position[0] - x;
1321
+ const dz = tree.position[2] - z;
1322
1322
  if (dx * dx + dz * dz < minSq) return false;
1323
1323
  }
1324
1324
  return true;
@@ -1343,8 +1343,8 @@ var TreePlacer = class {
1343
1343
  getTreesInRadius(x, z, radius) {
1344
1344
  const rSq = radius * radius;
1345
1345
  return this.trees.filter((t) => {
1346
- const dx = t.position.x - x;
1347
- const dz = t.position.z - z;
1346
+ const dx = t.position[0] - x;
1347
+ const dz = t.position[2] - z;
1348
1348
  return dx * dx + dz * dz <= rSq;
1349
1349
  });
1350
1350
  }
@@ -1,2 +1,2 @@
1
- export { A as ALL_PRESETS, a as AtmosphereConfig, B as BiomeRule, b as BrushConfig, c as BrushMode, d as BrushStroke, C as CelestialBody, e as CloudLayer, D as DayNightCycle, f as DayNightState, E as EnvironmentConfig, g as EnvironmentManager, F as FogConfig, h as FoliageInstance, j as FoliagePatch, k as FoliageSystem, l as FoliageType, G as GrassBlade, m as GrassConfig, n as GrassRenderer, L as LightConfig, P as PRESET_NIGHT, o as PRESET_OVERCAST, p as PRESET_SCIFI, q as PRESET_SUNNY_DAY, r as PRESET_SUNSET, s as PlacedTree, t as PrecipitationType, W as PresetWeatherState, S as SkyGradient, u as SkyRenderer, v as SkyboxConfig, w as StarField, x as SystemWeatherState, T as TerrainBrush, y as TerrainChunk, z as TerrainCollider, H as TerrainConfig, I as TerrainLayer, J as TerrainSystem, K as TerrainVertex, M as TimeOfDay, N as TimeOfDayConfig, O as TreePlacer, Q as TreeTemplate, R as WeatherBlackboardState, U as WeatherSystem, V as WeatherTransition, X as WeatherType, Y as computeSunIntensity, Z as computeSunPosition, _ as resetWeatherBlackboard, $ as updateWeatherBlackboard, a0 as weatherBlackboard } from '../index-C6YCOCTJ.cjs';
1
+ export { A as ALL_PRESETS, a as AtmosphereConfig, B as BiomeRule, b as BrushConfig, c as BrushMode, d as BrushStroke, C as CelestialBody, e as CloudLayer, D as DayNightCycle, f as DayNightState, E as EnvironmentConfig, g as EnvironmentManager, F as FogConfig, h as FoliageInstance, j as FoliagePatch, k as FoliageSystem, l as FoliageType, G as GrassBlade, m as GrassConfig, n as GrassRenderer, L as LightConfig, P as PRESET_NIGHT, o as PRESET_OVERCAST, p as PRESET_SCIFI, q as PRESET_SUNNY_DAY, r as PRESET_SUNSET, s as PlacedTree, t as PrecipitationType, W as PresetWeatherState, S as SkyGradient, u as SkyRenderer, v as SkyboxConfig, w as StarField, x as SystemWeatherState, T as TerrainBrush, y as TerrainChunk, z as TerrainCollider, H as TerrainConfig, I as TerrainLayer, J as TerrainSystem, K as TerrainVertex, M as TimeOfDay, N as TimeOfDayConfig, O as TreePlacer, Q as TreeTemplate, R as WeatherBlackboardState, U as WeatherSystem, V as WeatherTransition, X as WeatherType, Y as computeSunIntensity, Z as computeSunPosition, _ as resetWeatherBlackboard, $ as updateWeatherBlackboard, a0 as weatherBlackboard } from '../index-BQutTphC.cjs';
2
2
  import '../PhysicsTypes-Dw6_oXuD.cjs';
@@ -1,2 +1,2 @@
1
- export { A as ALL_PRESETS, a as AtmosphereConfig, B as BiomeRule, b as BrushConfig, c as BrushMode, d as BrushStroke, C as CelestialBody, e as CloudLayer, D as DayNightCycle, f as DayNightState, E as EnvironmentConfig, g as EnvironmentManager, F as FogConfig, h as FoliageInstance, j as FoliagePatch, k as FoliageSystem, l as FoliageType, G as GrassBlade, m as GrassConfig, n as GrassRenderer, L as LightConfig, P as PRESET_NIGHT, o as PRESET_OVERCAST, p as PRESET_SCIFI, q as PRESET_SUNNY_DAY, r as PRESET_SUNSET, s as PlacedTree, t as PrecipitationType, W as PresetWeatherState, S as SkyGradient, u as SkyRenderer, v as SkyboxConfig, w as StarField, x as SystemWeatherState, T as TerrainBrush, y as TerrainChunk, z as TerrainCollider, H as TerrainConfig, I as TerrainLayer, J as TerrainSystem, K as TerrainVertex, M as TimeOfDay, N as TimeOfDayConfig, O as TreePlacer, Q as TreeTemplate, R as WeatherBlackboardState, U as WeatherSystem, V as WeatherTransition, X as WeatherType, Y as computeSunIntensity, Z as computeSunPosition, _ as resetWeatherBlackboard, $ as updateWeatherBlackboard, a0 as weatherBlackboard } from '../index-A6OpEKiK.js';
1
+ export { A as ALL_PRESETS, a as AtmosphereConfig, B as BiomeRule, b as BrushConfig, c as BrushMode, d as BrushStroke, C as CelestialBody, e as CloudLayer, D as DayNightCycle, f as DayNightState, E as EnvironmentConfig, g as EnvironmentManager, F as FogConfig, h as FoliageInstance, j as FoliagePatch, k as FoliageSystem, l as FoliageType, G as GrassBlade, m as GrassConfig, n as GrassRenderer, L as LightConfig, P as PRESET_NIGHT, o as PRESET_OVERCAST, p as PRESET_SCIFI, q as PRESET_SUNNY_DAY, r as PRESET_SUNSET, s as PlacedTree, t as PrecipitationType, W as PresetWeatherState, S as SkyGradient, u as SkyRenderer, v as SkyboxConfig, w as StarField, x as SystemWeatherState, T as TerrainBrush, y as TerrainChunk, z as TerrainCollider, H as TerrainConfig, I as TerrainLayer, J as TerrainSystem, K as TerrainVertex, M as TimeOfDay, N as TimeOfDayConfig, O as TreePlacer, Q as TreeTemplate, R as WeatherBlackboardState, U as WeatherSystem, V as WeatherTransition, X as WeatherType, Y as computeSunIntensity, Z as computeSunPosition, _ as resetWeatherBlackboard, $ as updateWeatherBlackboard, a0 as weatherBlackboard } from '../index-CxKIBstO.js';
2
2
  import '../PhysicsTypes-Dw6_oXuD.js';
@@ -19,7 +19,7 @@ import {
19
19
  resetWeatherBlackboard,
20
20
  updateWeatherBlackboard,
21
21
  weatherBlackboard
22
- } from "../chunk-CRVDNMZI.js";
22
+ } from "../chunk-ZIFROE75.js";
23
23
  import "../chunk-AKLW2MUS.js";
24
24
  export {
25
25
  ALL_PRESETS,