@holoscript/engine 6.0.3 → 6.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AutoMesher-CK47F6AV.js +17 -0
- package/dist/GPUBuffers-2LHBCD7X.js +9 -0
- package/dist/WebGPUContext-TNEUYU2Y.js +11 -0
- package/dist/animation/index.cjs +38 -38
- package/dist/animation/index.d.cts +1 -1
- package/dist/animation/index.d.ts +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/audio/index.cjs +16 -6
- package/dist/audio/index.d.cts +1 -1
- package/dist/audio/index.d.ts +1 -1
- package/dist/audio/index.js +1 -1
- package/dist/camera/index.cjs +23 -23
- package/dist/camera/index.d.cts +1 -1
- package/dist/camera/index.d.ts +1 -1
- package/dist/camera/index.js +1 -1
- package/dist/character/index.cjs +6 -4
- package/dist/character/index.js +1 -1
- package/dist/choreography/index.cjs +1194 -0
- package/dist/choreography/index.d.cts +687 -0
- package/dist/choreography/index.d.ts +687 -0
- package/dist/choreography/index.js +1156 -0
- package/dist/chunk-2CSNRI2N.js +217 -0
- package/dist/chunk-33T2WINR.js +266 -0
- package/dist/chunk-35R73OFM.js +1257 -0
- package/dist/chunk-4MMDSUNP.js +1256 -0
- package/dist/chunk-5V6HOU72.js +319 -0
- package/dist/chunk-6QOP6PYF.js +1038 -0
- package/dist/chunk-7KMJVHIL.js +8944 -0
- package/dist/chunk-7VPUC62U.js +1106 -0
- package/dist/chunk-A2Y6RCAT.js +1878 -0
- package/dist/chunk-AHM42MK6.js +8944 -0
- package/dist/chunk-BL7IDTHE.js +218 -0
- package/dist/chunk-CITOMSWL.js +10462 -0
- package/dist/chunk-CXDPKW2K.js +8944 -0
- package/dist/chunk-CXZPLD4S.js +223 -0
- package/dist/chunk-CZYJE7IH.js +5169 -0
- package/dist/chunk-D2OP7YC7.js +6325 -0
- package/dist/chunk-EDRVQHUU.js +1544 -0
- package/dist/chunk-EJSLOOW2.js +3589 -0
- package/dist/chunk-F53SFGW5.js +1878 -0
- package/dist/chunk-HCFPELPY.js +919 -0
- package/dist/chunk-HNEE36PY.js +93 -0
- package/dist/chunk-HYXNV36F.js +1256 -0
- package/dist/chunk-IB7KHVFY.js +821 -0
- package/dist/chunk-IBBO7YYG.js +690 -0
- package/dist/chunk-ILIBGINU.js +5470 -0
- package/dist/chunk-IS4MHLKN.js +5479 -0
- package/dist/chunk-JT2PFKWD.js +5479 -0
- package/dist/chunk-K4CUB4NY.js +1038 -0
- package/dist/chunk-KATDQXRJ.js +10462 -0
- package/dist/chunk-KBQE6ZFJ.js +8944 -0
- package/dist/chunk-KBVD5K7E.js +560 -0
- package/dist/chunk-KCDPVQRY.js +4088 -0
- package/dist/chunk-KN4QJPKN.js +8944 -0
- package/dist/chunk-KWJ3ROSI.js +8944 -0
- package/dist/chunk-L45VF6DD.js +919 -0
- package/dist/chunk-LY4T37YK.js +307 -0
- package/dist/chunk-MDN5WZXA.js +1544 -0
- package/dist/chunk-MGCDP6VU.js +928 -0
- package/dist/chunk-NCX7X6G2.js +8681 -0
- package/dist/chunk-OF54BPVD.js +913 -0
- package/dist/chunk-OWSN2Q3Q.js +690 -0
- package/dist/chunk-PRRB5TTA.js +406 -0
- package/dist/chunk-PXWVQF76.js +4086 -0
- package/dist/chunk-PYCOIDT2.js +812 -0
- package/dist/chunk-PZCSADOV.js +928 -0
- package/dist/chunk-Q2XBVS2K.js +1038 -0
- package/dist/chunk-QDZRXWN5.js +1776 -0
- package/dist/chunk-RNWOZ6WQ.js +913 -0
- package/dist/chunk-ROLFT4CJ.js +1693 -0
- package/dist/chunk-SLTJRZ2N.js +266 -0
- package/dist/chunk-SRUS5XSU.js +4088 -0
- package/dist/chunk-TKCA3WZ5.js +5409 -0
- package/dist/chunk-TNRMXYI2.js +1650 -0
- package/dist/chunk-TQB3GJGM.js +9763 -0
- package/dist/chunk-TUFGXG6K.js +510 -0
- package/dist/chunk-U6KMTGQJ.js +632 -0
- package/dist/chunk-VMGJQST6.js +8681 -0
- package/dist/chunk-X4F4TCG4.js +5470 -0
- package/dist/chunk-ZIFROE75.js +1544 -0
- package/dist/chunk-ZIJQYHSQ.js +1204 -0
- package/dist/combat/index.cjs +4 -4
- package/dist/combat/index.d.cts +1 -1
- package/dist/combat/index.d.ts +1 -1
- package/dist/combat/index.js +1 -1
- package/dist/ecs/index.cjs +1 -1
- package/dist/ecs/index.js +1 -1
- package/dist/environment/index.cjs +14 -14
- package/dist/environment/index.d.cts +1 -1
- package/dist/environment/index.d.ts +1 -1
- package/dist/environment/index.js +1 -1
- package/dist/gpu/index.cjs +4810 -0
- package/dist/gpu/index.js +3714 -0
- package/dist/hologram/index.cjs +27 -1
- package/dist/hologram/index.js +1 -1
- package/dist/index-B2PIsAmR.d.cts +2180 -0
- package/dist/index-B2PIsAmR.d.ts +2180 -0
- package/dist/index-BHySEPX7.d.cts +2921 -0
- package/dist/index-BJV21zuy.d.cts +341 -0
- package/dist/index-BJV21zuy.d.ts +341 -0
- package/dist/index-BQutTphC.d.cts +790 -0
- package/dist/index-ByIq2XrS.d.cts +3910 -0
- package/dist/index-BysHjDSO.d.cts +224 -0
- package/dist/index-BysHjDSO.d.ts +224 -0
- package/dist/index-CKwAJGck.d.ts +455 -0
- package/dist/index-CUl3QstQ.d.cts +3006 -0
- package/dist/index-CUl3QstQ.d.ts +3006 -0
- package/dist/index-CmYtNiI-.d.cts +953 -0
- package/dist/index-CmYtNiI-.d.ts +953 -0
- package/dist/index-CnRzWxi_.d.cts +522 -0
- package/dist/index-CnRzWxi_.d.ts +522 -0
- package/dist/index-CwRWbSC7.d.ts +2921 -0
- package/dist/index-CxKIBstO.d.ts +790 -0
- package/dist/index-DJ6-R8vh.d.cts +455 -0
- package/dist/index-DQKisbcI.d.cts +4968 -0
- package/dist/index-DQKisbcI.d.ts +4968 -0
- package/dist/index-DRT2zJez.d.ts +3910 -0
- package/dist/index-DfNLiAka.d.cts +192 -0
- package/dist/index-DfNLiAka.d.ts +192 -0
- package/dist/index-nMvkoRm8.d.cts +405 -0
- package/dist/index-nMvkoRm8.d.ts +405 -0
- package/dist/index-s9yOFU37.d.cts +604 -0
- package/dist/index-s9yOFU37.d.ts +604 -0
- package/dist/index.cjs +22966 -6960
- package/dist/index.d.cts +864 -20
- package/dist/index.d.ts +864 -20
- package/dist/index.js +3062 -48
- package/dist/input/index.cjs +1 -1
- package/dist/input/index.js +1 -1
- package/dist/orbital/index.cjs +3 -3
- package/dist/orbital/index.d.cts +1 -1
- package/dist/orbital/index.d.ts +1 -1
- package/dist/orbital/index.js +1 -1
- package/dist/particles/index.cjs +16 -16
- package/dist/particles/index.d.cts +1 -1
- package/dist/particles/index.d.ts +1 -1
- package/dist/particles/index.js +1 -1
- package/dist/physics/index.cjs +2377 -21
- package/dist/physics/index.d.cts +1 -1
- package/dist/physics/index.d.ts +1 -1
- package/dist/physics/index.js +35 -1
- package/dist/postfx/index.cjs +3491 -0
- package/dist/postfx/index.js +93 -0
- package/dist/procedural/index.cjs +1 -1
- package/dist/procedural/index.js +1 -1
- package/dist/puppeteer-5VF6KDVO.js +52197 -0
- package/dist/puppeteer-IZVZ3SG4.js +52197 -0
- package/dist/rendering/index.cjs +33 -32
- package/dist/rendering/index.d.cts +1 -1
- package/dist/rendering/index.d.ts +1 -1
- package/dist/rendering/index.js +8 -6
- package/dist/runtime/index.cjs +23 -13
- package/dist/runtime/index.d.cts +1 -1
- package/dist/runtime/index.d.ts +1 -1
- package/dist/runtime/index.js +8 -6
- package/dist/runtime/protocols/index.cjs +349 -0
- package/dist/runtime/protocols/index.js +15 -0
- package/dist/scene/index.cjs +8 -8
- package/dist/scene/index.d.cts +1 -1
- package/dist/scene/index.d.ts +1 -1
- package/dist/scene/index.js +1 -1
- package/dist/shader/index.cjs +3087 -0
- package/dist/shader/index.js +3044 -0
- package/dist/simulation/index.cjs +10680 -0
- package/dist/simulation/index.d.cts +3 -0
- package/dist/simulation/index.d.ts +3 -0
- package/dist/simulation/index.js +307 -0
- package/dist/spatial/index.cjs +2443 -0
- package/dist/spatial/index.d.cts +1545 -0
- package/dist/spatial/index.d.ts +1545 -0
- package/dist/spatial/index.js +2400 -0
- package/dist/terrain/index.cjs +1 -1
- package/dist/terrain/index.d.cts +1 -1
- package/dist/terrain/index.d.ts +1 -1
- package/dist/terrain/index.js +1 -1
- package/dist/transformers.node-4NKAPD5U.js +45620 -0
- package/dist/vm/index.cjs +7 -8
- package/dist/vm/index.d.cts +1 -1
- package/dist/vm/index.d.ts +1 -1
- package/dist/vm/index.js +1 -1
- package/dist/vm-bridge/index.cjs +2 -2
- package/dist/vm-bridge/index.d.cts +2 -2
- package/dist/vm-bridge/index.d.ts +2 -2
- package/dist/vm-bridge/index.js +1 -1
- package/dist/vr/index.cjs +6 -6
- package/dist/vr/index.js +1 -1
- package/dist/world/index.cjs +3 -3
- package/dist/world/index.d.cts +1 -1
- package/dist/world/index.d.ts +1 -1
- package/dist/world/index.js +1 -1
- package/package.json +53 -21
- package/LICENSE +0 -21
package/dist/combat/index.cjs
CHANGED
|
@@ -138,9 +138,9 @@ var CombatManager = class {
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// ---------------------------------------------------------------------------
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findTargets(position, candidates, maxRange) {
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return candidates.map((c) => {
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-
const dx = c.position
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-
const dy = c.position
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-
const dz = c.position
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+
const dx = c.position[0] - position[0];
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const dy = c.position[1] - position[1];
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const dz = c.position[2] - position[2];
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const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
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return { entityId: c.entityId, position: c.position, priority: c.priority ?? 0, distance };
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}).filter((t) => t.distance <= maxRange).sort((a, b) => b.priority - a.priority || a.distance - b.distance);
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@@ -610,7 +610,7 @@ var StatusEffectSystem = class {
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}
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return count;
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}
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-
cleanse(entityId,
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+
cleanse(entityId, _count = Infinity) {
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return this.removeAllOfType(entityId, "debuff");
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}
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// ---------------------------------------------------------------------------
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package/dist/combat/index.d.cts
CHANGED
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@@ -1 +1 @@
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1
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-
export { C as CombatManager, a as CombatTarget, b as ComboChain, c as ComboDefinition, d as ComboState, e as ComboStep, f as ComboTracker, g as Cooldown, D as DamageConfig, h as DamageInstance, j as DamageSystem, k as DamageType, l as DotEffect, E as EffectType, H as HitBox, m as HitEvent, n as Hitbox, o as HitboxSystem, p as HurtBox, q as Hurtbox, I as ImpactCallback, P as Projectile, r as ProjectileConfig, s as ProjectileSystem, R as Resistances, S as StackBehavior, t as StatModifier, u as StatusEffect, v as StatusEffectSystem, w as TrackerComboStep } from '../index-
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1
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export { C as CombatManager, a as CombatTarget, b as ComboChain, c as ComboDefinition, d as ComboState, e as ComboStep, f as ComboTracker, g as Cooldown, D as DamageConfig, h as DamageInstance, j as DamageSystem, k as DamageType, l as DotEffect, E as EffectType, H as HitBox, m as HitEvent, n as Hitbox, o as HitboxSystem, p as HurtBox, q as Hurtbox, I as ImpactCallback, P as Projectile, r as ProjectileConfig, s as ProjectileSystem, R as Resistances, S as StackBehavior, t as StatModifier, u as StatusEffect, v as StatusEffectSystem, w as TrackerComboStep } from '../index-nMvkoRm8.cjs';
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package/dist/combat/index.d.ts
CHANGED
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@@ -1 +1 @@
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1
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-
export { C as CombatManager, a as CombatTarget, b as ComboChain, c as ComboDefinition, d as ComboState, e as ComboStep, f as ComboTracker, g as Cooldown, D as DamageConfig, h as DamageInstance, j as DamageSystem, k as DamageType, l as DotEffect, E as EffectType, H as HitBox, m as HitEvent, n as Hitbox, o as HitboxSystem, p as HurtBox, q as Hurtbox, I as ImpactCallback, P as Projectile, r as ProjectileConfig, s as ProjectileSystem, R as Resistances, S as StackBehavior, t as StatModifier, u as StatusEffect, v as StatusEffectSystem, w as TrackerComboStep } from '../index-
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1
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export { C as CombatManager, a as CombatTarget, b as ComboChain, c as ComboDefinition, d as ComboState, e as ComboStep, f as ComboTracker, g as Cooldown, D as DamageConfig, h as DamageInstance, j as DamageSystem, k as DamageType, l as DotEffect, E as EffectType, H as HitBox, m as HitEvent, n as Hitbox, o as HitboxSystem, p as HurtBox, q as Hurtbox, I as ImpactCallback, P as Projectile, r as ProjectileConfig, s as ProjectileSystem, R as Resistances, S as StackBehavior, t as StatModifier, u as StatusEffect, v as StatusEffectSystem, w as TrackerComboStep } from '../index-nMvkoRm8.js';
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package/dist/combat/index.js
CHANGED
package/dist/ecs/index.cjs
CHANGED
package/dist/ecs/index.js
CHANGED
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@@ -510,7 +510,7 @@ var FoliageSystem = class {
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const scale = type.minScale + nextRand() * (type.maxScale - type.minScale);
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instances.push({
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typeId,
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position:
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position: [x, 0, z],
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scale,
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rotation: nextRand() * Math.PI * 2,
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windPhase: nextRand() * Math.PI * 2,
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@@ -536,8 +536,8 @@ var FoliageSystem = class {
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for (const inst of patch.instances) {
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const type = this.types.get(inst.typeId);
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if (!type) continue;
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const dx = inst.position
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const dz = inst.position
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const dx = inst.position[0] - cameraPos[0];
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const dz = inst.position[2] - cameraPos[2];
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const dist = Math.sqrt(dx * dx + dz * dz);
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inst.lodLevel = 0;
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inst.visible = true;
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@@ -622,7 +622,7 @@ var GrassRenderer = class {
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const widthMul = 1 - this.config.widthVariation / this.config.baseWidth + rand() * (this.config.widthVariation / this.config.baseWidth) * 2;
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const colorVar = (rand() - 0.5) * 2 * this.config.colorVariation;
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this.blades.push({
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position:
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position: [x, 0, z],
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height: this.config.baseHeight * heightMul,
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width: this.config.baseWidth * Math.max(0.5, widthMul),
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bendFactor: rand() * this.config.bendRange,
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@@ -641,8 +641,8 @@ var GrassRenderer = class {
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// ---------------------------------------------------------------------------
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updateLOD(cameraPos) {
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for (const blade of this.blades) {
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const dx = blade.position
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const dz = blade.position
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const dx = blade.position[0] - cameraPos[0];
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const dz = blade.position[2] - cameraPos[2];
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const dist = Math.sqrt(dx * dx + dz * dz);
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if (dist > this.config.cullDistance) {
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blade.lodLevel = -1;
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@@ -1160,7 +1160,7 @@ var TerrainSystem = class {
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for (let cx = 0; cx < res - 1; cx += chunkSize) {
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const vertices = [];
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const indices = [];
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const
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const _vertexIndex = 0;
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const endX = Math.min(cx + chunkSize, res - 1);
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const endZ = Math.min(cz + chunkSize, res - 1);
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for (let z = cz; z <= endZ; z += step) {
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@@ -1300,7 +1300,7 @@ var TreePlacer = class {
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const tree = {
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id: `tree_${_treeId++}`,
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templateId: template.id,
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position:
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position: [x, y, z],
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scale,
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rotation: rand() * Math.PI * 2
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};
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@@ -1312,13 +1312,13 @@ var TreePlacer = class {
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checkSpacing(x, z, minSpacing, placed) {
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const minSq = minSpacing * minSpacing;
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for (const tree of placed) {
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const dx = tree.position
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const dz = tree.position
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const dx = tree.position[0] - x;
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const dz = tree.position[2] - z;
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if (dx * dx + dz * dz < minSq) return false;
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}
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for (const tree of this.trees) {
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const dx = tree.position
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const dz = tree.position
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const dx = tree.position[0] - x;
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const dz = tree.position[2] - z;
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if (dx * dx + dz * dz < minSq) return false;
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}
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return true;
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@@ -1343,8 +1343,8 @@ var TreePlacer = class {
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getTreesInRadius(x, z, radius) {
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const rSq = radius * radius;
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return this.trees.filter((t) => {
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const dx = t.position
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const dz = t.position
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const dx = t.position[0] - x;
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const dz = t.position[2] - z;
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return dx * dx + dz * dz <= rSq;
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});
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}
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@@ -1,2 +1,2 @@
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1
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export { A as ALL_PRESETS, a as AtmosphereConfig, B as BiomeRule, b as BrushConfig, c as BrushMode, d as BrushStroke, C as CelestialBody, e as CloudLayer, D as DayNightCycle, f as DayNightState, E as EnvironmentConfig, g as EnvironmentManager, F as FogConfig, h as FoliageInstance, j as FoliagePatch, k as FoliageSystem, l as FoliageType, G as GrassBlade, m as GrassConfig, n as GrassRenderer, L as LightConfig, P as PRESET_NIGHT, o as PRESET_OVERCAST, p as PRESET_SCIFI, q as PRESET_SUNNY_DAY, r as PRESET_SUNSET, s as PlacedTree, t as PrecipitationType, W as PresetWeatherState, S as SkyGradient, u as SkyRenderer, v as SkyboxConfig, w as StarField, x as SystemWeatherState, T as TerrainBrush, y as TerrainChunk, z as TerrainCollider, H as TerrainConfig, I as TerrainLayer, J as TerrainSystem, K as TerrainVertex, M as TimeOfDay, N as TimeOfDayConfig, O as TreePlacer, Q as TreeTemplate, R as WeatherBlackboardState, U as WeatherSystem, V as WeatherTransition, X as WeatherType, Y as computeSunIntensity, Z as computeSunPosition, _ as resetWeatherBlackboard, $ as updateWeatherBlackboard, a0 as weatherBlackboard } from '../index-
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export { A as ALL_PRESETS, a as AtmosphereConfig, B as BiomeRule, b as BrushConfig, c as BrushMode, d as BrushStroke, C as CelestialBody, e as CloudLayer, D as DayNightCycle, f as DayNightState, E as EnvironmentConfig, g as EnvironmentManager, F as FogConfig, h as FoliageInstance, j as FoliagePatch, k as FoliageSystem, l as FoliageType, G as GrassBlade, m as GrassConfig, n as GrassRenderer, L as LightConfig, P as PRESET_NIGHT, o as PRESET_OVERCAST, p as PRESET_SCIFI, q as PRESET_SUNNY_DAY, r as PRESET_SUNSET, s as PlacedTree, t as PrecipitationType, W as PresetWeatherState, S as SkyGradient, u as SkyRenderer, v as SkyboxConfig, w as StarField, x as SystemWeatherState, T as TerrainBrush, y as TerrainChunk, z as TerrainCollider, H as TerrainConfig, I as TerrainLayer, J as TerrainSystem, K as TerrainVertex, M as TimeOfDay, N as TimeOfDayConfig, O as TreePlacer, Q as TreeTemplate, R as WeatherBlackboardState, U as WeatherSystem, V as WeatherTransition, X as WeatherType, Y as computeSunIntensity, Z as computeSunPosition, _ as resetWeatherBlackboard, $ as updateWeatherBlackboard, a0 as weatherBlackboard } from '../index-BQutTphC.cjs';
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import '../PhysicsTypes-Dw6_oXuD.cjs';
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export { A as ALL_PRESETS, a as AtmosphereConfig, B as BiomeRule, b as BrushConfig, c as BrushMode, d as BrushStroke, C as CelestialBody, e as CloudLayer, D as DayNightCycle, f as DayNightState, E as EnvironmentConfig, g as EnvironmentManager, F as FogConfig, h as FoliageInstance, j as FoliagePatch, k as FoliageSystem, l as FoliageType, G as GrassBlade, m as GrassConfig, n as GrassRenderer, L as LightConfig, P as PRESET_NIGHT, o as PRESET_OVERCAST, p as PRESET_SCIFI, q as PRESET_SUNNY_DAY, r as PRESET_SUNSET, s as PlacedTree, t as PrecipitationType, W as PresetWeatherState, S as SkyGradient, u as SkyRenderer, v as SkyboxConfig, w as StarField, x as SystemWeatherState, T as TerrainBrush, y as TerrainChunk, z as TerrainCollider, H as TerrainConfig, I as TerrainLayer, J as TerrainSystem, K as TerrainVertex, M as TimeOfDay, N as TimeOfDayConfig, O as TreePlacer, Q as TreeTemplate, R as WeatherBlackboardState, U as WeatherSystem, V as WeatherTransition, X as WeatherType, Y as computeSunIntensity, Z as computeSunPosition, _ as resetWeatherBlackboard, $ as updateWeatherBlackboard, a0 as weatherBlackboard } from '../index-
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export { A as ALL_PRESETS, a as AtmosphereConfig, B as BiomeRule, b as BrushConfig, c as BrushMode, d as BrushStroke, C as CelestialBody, e as CloudLayer, D as DayNightCycle, f as DayNightState, E as EnvironmentConfig, g as EnvironmentManager, F as FogConfig, h as FoliageInstance, j as FoliagePatch, k as FoliageSystem, l as FoliageType, G as GrassBlade, m as GrassConfig, n as GrassRenderer, L as LightConfig, P as PRESET_NIGHT, o as PRESET_OVERCAST, p as PRESET_SCIFI, q as PRESET_SUNNY_DAY, r as PRESET_SUNSET, s as PlacedTree, t as PrecipitationType, W as PresetWeatherState, S as SkyGradient, u as SkyRenderer, v as SkyboxConfig, w as StarField, x as SystemWeatherState, T as TerrainBrush, y as TerrainChunk, z as TerrainCollider, H as TerrainConfig, I as TerrainLayer, J as TerrainSystem, K as TerrainVertex, M as TimeOfDay, N as TimeOfDayConfig, O as TreePlacer, Q as TreeTemplate, R as WeatherBlackboardState, U as WeatherSystem, V as WeatherTransition, X as WeatherType, Y as computeSunIntensity, Z as computeSunPosition, _ as resetWeatherBlackboard, $ as updateWeatherBlackboard, a0 as weatherBlackboard } from '../index-CxKIBstO.js';
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import '../PhysicsTypes-Dw6_oXuD.js';
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