@holoscript/engine 6.0.3 → 6.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AutoMesher-CK47F6AV.js +17 -0
- package/dist/GPUBuffers-2LHBCD7X.js +9 -0
- package/dist/WebGPUContext-TNEUYU2Y.js +11 -0
- package/dist/animation/index.cjs +38 -38
- package/dist/animation/index.d.cts +1 -1
- package/dist/animation/index.d.ts +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/audio/index.cjs +16 -6
- package/dist/audio/index.d.cts +1 -1
- package/dist/audio/index.d.ts +1 -1
- package/dist/audio/index.js +1 -1
- package/dist/camera/index.cjs +23 -23
- package/dist/camera/index.d.cts +1 -1
- package/dist/camera/index.d.ts +1 -1
- package/dist/camera/index.js +1 -1
- package/dist/character/index.cjs +6 -4
- package/dist/character/index.js +1 -1
- package/dist/choreography/index.cjs +1194 -0
- package/dist/choreography/index.d.cts +687 -0
- package/dist/choreography/index.d.ts +687 -0
- package/dist/choreography/index.js +1156 -0
- package/dist/chunk-2CSNRI2N.js +217 -0
- package/dist/chunk-33T2WINR.js +266 -0
- package/dist/chunk-35R73OFM.js +1257 -0
- package/dist/chunk-4MMDSUNP.js +1256 -0
- package/dist/chunk-5V6HOU72.js +319 -0
- package/dist/chunk-6QOP6PYF.js +1038 -0
- package/dist/chunk-7KMJVHIL.js +8944 -0
- package/dist/chunk-7VPUC62U.js +1106 -0
- package/dist/chunk-A2Y6RCAT.js +1878 -0
- package/dist/chunk-AHM42MK6.js +8944 -0
- package/dist/chunk-BL7IDTHE.js +218 -0
- package/dist/chunk-CITOMSWL.js +10462 -0
- package/dist/chunk-CXDPKW2K.js +8944 -0
- package/dist/chunk-CXZPLD4S.js +223 -0
- package/dist/chunk-CZYJE7IH.js +5169 -0
- package/dist/chunk-D2OP7YC7.js +6325 -0
- package/dist/chunk-EDRVQHUU.js +1544 -0
- package/dist/chunk-EJSLOOW2.js +3589 -0
- package/dist/chunk-F53SFGW5.js +1878 -0
- package/dist/chunk-HCFPELPY.js +919 -0
- package/dist/chunk-HNEE36PY.js +93 -0
- package/dist/chunk-HYXNV36F.js +1256 -0
- package/dist/chunk-IB7KHVFY.js +821 -0
- package/dist/chunk-IBBO7YYG.js +690 -0
- package/dist/chunk-ILIBGINU.js +5470 -0
- package/dist/chunk-IS4MHLKN.js +5479 -0
- package/dist/chunk-JT2PFKWD.js +5479 -0
- package/dist/chunk-K4CUB4NY.js +1038 -0
- package/dist/chunk-KATDQXRJ.js +10462 -0
- package/dist/chunk-KBQE6ZFJ.js +8944 -0
- package/dist/chunk-KBVD5K7E.js +560 -0
- package/dist/chunk-KCDPVQRY.js +4088 -0
- package/dist/chunk-KN4QJPKN.js +8944 -0
- package/dist/chunk-KWJ3ROSI.js +8944 -0
- package/dist/chunk-L45VF6DD.js +919 -0
- package/dist/chunk-LY4T37YK.js +307 -0
- package/dist/chunk-MDN5WZXA.js +1544 -0
- package/dist/chunk-MGCDP6VU.js +928 -0
- package/dist/chunk-NCX7X6G2.js +8681 -0
- package/dist/chunk-OF54BPVD.js +913 -0
- package/dist/chunk-OWSN2Q3Q.js +690 -0
- package/dist/chunk-PRRB5TTA.js +406 -0
- package/dist/chunk-PXWVQF76.js +4086 -0
- package/dist/chunk-PYCOIDT2.js +812 -0
- package/dist/chunk-PZCSADOV.js +928 -0
- package/dist/chunk-Q2XBVS2K.js +1038 -0
- package/dist/chunk-QDZRXWN5.js +1776 -0
- package/dist/chunk-RNWOZ6WQ.js +913 -0
- package/dist/chunk-ROLFT4CJ.js +1693 -0
- package/dist/chunk-SLTJRZ2N.js +266 -0
- package/dist/chunk-SRUS5XSU.js +4088 -0
- package/dist/chunk-TKCA3WZ5.js +5409 -0
- package/dist/chunk-TNRMXYI2.js +1650 -0
- package/dist/chunk-TQB3GJGM.js +9763 -0
- package/dist/chunk-TUFGXG6K.js +510 -0
- package/dist/chunk-U6KMTGQJ.js +632 -0
- package/dist/chunk-VMGJQST6.js +8681 -0
- package/dist/chunk-X4F4TCG4.js +5470 -0
- package/dist/chunk-ZIFROE75.js +1544 -0
- package/dist/chunk-ZIJQYHSQ.js +1204 -0
- package/dist/combat/index.cjs +4 -4
- package/dist/combat/index.d.cts +1 -1
- package/dist/combat/index.d.ts +1 -1
- package/dist/combat/index.js +1 -1
- package/dist/ecs/index.cjs +1 -1
- package/dist/ecs/index.js +1 -1
- package/dist/environment/index.cjs +14 -14
- package/dist/environment/index.d.cts +1 -1
- package/dist/environment/index.d.ts +1 -1
- package/dist/environment/index.js +1 -1
- package/dist/gpu/index.cjs +4810 -0
- package/dist/gpu/index.js +3714 -0
- package/dist/hologram/index.cjs +27 -1
- package/dist/hologram/index.js +1 -1
- package/dist/index-B2PIsAmR.d.cts +2180 -0
- package/dist/index-B2PIsAmR.d.ts +2180 -0
- package/dist/index-BHySEPX7.d.cts +2921 -0
- package/dist/index-BJV21zuy.d.cts +341 -0
- package/dist/index-BJV21zuy.d.ts +341 -0
- package/dist/index-BQutTphC.d.cts +790 -0
- package/dist/index-ByIq2XrS.d.cts +3910 -0
- package/dist/index-BysHjDSO.d.cts +224 -0
- package/dist/index-BysHjDSO.d.ts +224 -0
- package/dist/index-CKwAJGck.d.ts +455 -0
- package/dist/index-CUl3QstQ.d.cts +3006 -0
- package/dist/index-CUl3QstQ.d.ts +3006 -0
- package/dist/index-CmYtNiI-.d.cts +953 -0
- package/dist/index-CmYtNiI-.d.ts +953 -0
- package/dist/index-CnRzWxi_.d.cts +522 -0
- package/dist/index-CnRzWxi_.d.ts +522 -0
- package/dist/index-CwRWbSC7.d.ts +2921 -0
- package/dist/index-CxKIBstO.d.ts +790 -0
- package/dist/index-DJ6-R8vh.d.cts +455 -0
- package/dist/index-DQKisbcI.d.cts +4968 -0
- package/dist/index-DQKisbcI.d.ts +4968 -0
- package/dist/index-DRT2zJez.d.ts +3910 -0
- package/dist/index-DfNLiAka.d.cts +192 -0
- package/dist/index-DfNLiAka.d.ts +192 -0
- package/dist/index-nMvkoRm8.d.cts +405 -0
- package/dist/index-nMvkoRm8.d.ts +405 -0
- package/dist/index-s9yOFU37.d.cts +604 -0
- package/dist/index-s9yOFU37.d.ts +604 -0
- package/dist/index.cjs +22966 -6960
- package/dist/index.d.cts +864 -20
- package/dist/index.d.ts +864 -20
- package/dist/index.js +3062 -48
- package/dist/input/index.cjs +1 -1
- package/dist/input/index.js +1 -1
- package/dist/orbital/index.cjs +3 -3
- package/dist/orbital/index.d.cts +1 -1
- package/dist/orbital/index.d.ts +1 -1
- package/dist/orbital/index.js +1 -1
- package/dist/particles/index.cjs +16 -16
- package/dist/particles/index.d.cts +1 -1
- package/dist/particles/index.d.ts +1 -1
- package/dist/particles/index.js +1 -1
- package/dist/physics/index.cjs +2377 -21
- package/dist/physics/index.d.cts +1 -1
- package/dist/physics/index.d.ts +1 -1
- package/dist/physics/index.js +35 -1
- package/dist/postfx/index.cjs +3491 -0
- package/dist/postfx/index.js +93 -0
- package/dist/procedural/index.cjs +1 -1
- package/dist/procedural/index.js +1 -1
- package/dist/puppeteer-5VF6KDVO.js +52197 -0
- package/dist/puppeteer-IZVZ3SG4.js +52197 -0
- package/dist/rendering/index.cjs +33 -32
- package/dist/rendering/index.d.cts +1 -1
- package/dist/rendering/index.d.ts +1 -1
- package/dist/rendering/index.js +8 -6
- package/dist/runtime/index.cjs +23 -13
- package/dist/runtime/index.d.cts +1 -1
- package/dist/runtime/index.d.ts +1 -1
- package/dist/runtime/index.js +8 -6
- package/dist/runtime/protocols/index.cjs +349 -0
- package/dist/runtime/protocols/index.js +15 -0
- package/dist/scene/index.cjs +8 -8
- package/dist/scene/index.d.cts +1 -1
- package/dist/scene/index.d.ts +1 -1
- package/dist/scene/index.js +1 -1
- package/dist/shader/index.cjs +3087 -0
- package/dist/shader/index.js +3044 -0
- package/dist/simulation/index.cjs +10680 -0
- package/dist/simulation/index.d.cts +3 -0
- package/dist/simulation/index.d.ts +3 -0
- package/dist/simulation/index.js +307 -0
- package/dist/spatial/index.cjs +2443 -0
- package/dist/spatial/index.d.cts +1545 -0
- package/dist/spatial/index.d.ts +1545 -0
- package/dist/spatial/index.js +2400 -0
- package/dist/terrain/index.cjs +1 -1
- package/dist/terrain/index.d.cts +1 -1
- package/dist/terrain/index.d.ts +1 -1
- package/dist/terrain/index.js +1 -1
- package/dist/transformers.node-4NKAPD5U.js +45620 -0
- package/dist/vm/index.cjs +7 -8
- package/dist/vm/index.d.cts +1 -1
- package/dist/vm/index.d.ts +1 -1
- package/dist/vm/index.js +1 -1
- package/dist/vm-bridge/index.cjs +2 -2
- package/dist/vm-bridge/index.d.cts +2 -2
- package/dist/vm-bridge/index.d.ts +2 -2
- package/dist/vm-bridge/index.js +1 -1
- package/dist/vr/index.cjs +6 -6
- package/dist/vr/index.js +1 -1
- package/dist/world/index.cjs +3 -3
- package/dist/world/index.d.cts +1 -1
- package/dist/world/index.d.ts +1 -1
- package/dist/world/index.js +1 -1
- package/package.json +53 -21
- package/LICENSE +0 -21
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import {
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__export
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} from "./chunk-AKLW2MUS.js";
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// src/combat/index.ts
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var combat_exports = {};
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__export(combat_exports, {
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CombatManager: () => CombatManager,
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ComboTracker: () => ComboTracker,
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DamageSystem: () => DamageSystem,
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HitboxSystem: () => HitboxSystem,
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ProjectileSystem: () => ProjectileSystem,
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StatusEffectSystem: () => StatusEffectSystem
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});
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// src/combat/CombatManager.ts
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var CombatManager = class {
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hitboxes = /* @__PURE__ */ new Map();
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hurtboxes = /* @__PURE__ */ new Map();
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combos = /* @__PURE__ */ new Map();
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cooldowns = /* @__PURE__ */ new Map();
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hitLog = [];
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// ---------------------------------------------------------------------------
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// Hitbox / Hurtbox
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// ---------------------------------------------------------------------------
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addHitBox(hitbox) {
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this.hitboxes.set(hitbox.id, hitbox);
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}
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addHurtBox(hurtbox) {
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this.hurtboxes.set(hurtbox.id, hurtbox);
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}
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removeHitBox(id) {
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this.hitboxes.delete(id);
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}
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removeHurtBox(id) {
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this.hurtboxes.delete(id);
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}
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setHitBoxActive(id, active) {
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const hb = this.hitboxes.get(id);
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if (hb) hb.active = active;
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}
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checkCollisions() {
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const hits = [];
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for (const hb of this.hitboxes.values()) {
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if (!hb.active) continue;
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for (const hr of this.hurtboxes.values()) {
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if (!hr.active) continue;
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if (hb.ownerId === hr.ownerId) continue;
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if (this.aabbOverlap(hb.position, hb.size, hr.position, hr.size)) {
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hits.push({ hitbox: hb, hurtbox: hr });
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this.hitLog.push({ hitboxId: hb.id, hurtboxId: hr.id, time: Date.now() });
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}
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}
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}
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return hits;
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}
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aabbOverlap(posA, sizeA, posB, sizeB) {
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return Math.abs(posA.x - posB.x) < (sizeA.x + sizeB.x) / 2 && Math.abs(posA.y - posB.y) < (sizeA.y + sizeB.y) / 2 && Math.abs(posA.z - posB.z) < (sizeA.z + sizeB.z) / 2;
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}
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// ---------------------------------------------------------------------------
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// Combo System
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// ---------------------------------------------------------------------------
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registerCombo(id, steps) {
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const chain = { id, steps, currentStep: 0, timer: 0, completed: false };
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this.combos.set(id, chain);
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return chain;
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}
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advanceCombo(comboId, input) {
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const combo = this.combos.get(comboId);
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if (!combo || combo.completed) return { hit: false, completed: false, step: -1 };
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const step = combo.steps[combo.currentStep];
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if (step.input === input) {
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combo.currentStep++;
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combo.timer = 0;
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const completed = combo.currentStep >= combo.steps.length;
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if (completed) combo.completed = true;
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return { hit: true, completed, step: combo.currentStep - 1 };
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}
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combo.currentStep = 0;
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combo.timer = 0;
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return { hit: false, completed: false, step: 0 };
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}
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updateCombos(dt) {
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for (const combo of this.combos.values()) {
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if (combo.completed || combo.currentStep === 0) continue;
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combo.timer += dt;
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const window = combo.steps[combo.currentStep - 1]?.window ?? 1;
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if (combo.timer > window) {
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combo.currentStep = 0;
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combo.timer = 0;
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}
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}
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}
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resetCombo(comboId) {
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const combo = this.combos.get(comboId);
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if (combo) {
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combo.currentStep = 0;
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combo.timer = 0;
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combo.completed = false;
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}
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}
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// ---------------------------------------------------------------------------
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// Cooldowns
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// ---------------------------------------------------------------------------
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startCooldown(abilityId, duration) {
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this.cooldowns.set(abilityId, { abilityId, duration, remaining: duration });
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}
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isOnCooldown(abilityId) {
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const cd = this.cooldowns.get(abilityId);
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return cd ? cd.remaining > 0 : false;
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}
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getCooldownRemaining(abilityId) {
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return this.cooldowns.get(abilityId)?.remaining ?? 0;
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}
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updateCooldowns(dt) {
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for (const cd of this.cooldowns.values()) {
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cd.remaining = Math.max(0, cd.remaining - dt);
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}
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}
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// ---------------------------------------------------------------------------
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// Targeting
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// ---------------------------------------------------------------------------
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findTargets(position, candidates, maxRange) {
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return candidates.map((c) => {
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const dx = c.position[0] - position[0];
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const dy = c.position[1] - position[1];
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const dz = c.position[2] - position[2];
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const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
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return { entityId: c.entityId, position: c.position, priority: c.priority ?? 0, distance };
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}).filter((t) => t.distance <= maxRange).sort((a, b) => b.priority - a.priority || a.distance - b.distance);
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}
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// ---------------------------------------------------------------------------
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// Queries
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// ---------------------------------------------------------------------------
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getHitLog() {
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return [...this.hitLog];
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}
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getHitBoxCount() {
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return this.hitboxes.size;
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}
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getHurtBoxCount() {
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return this.hurtboxes.size;
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}
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};
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// src/combat/ComboTracker.ts
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var ComboTracker = class {
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combos = [];
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activeStates = [];
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completedCombos = [];
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currentTime = 0;
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// ---------------------------------------------------------------------------
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// Combo Registration
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// ---------------------------------------------------------------------------
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registerCombo(combo) {
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this.combos.push(combo);
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}
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// ---------------------------------------------------------------------------
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// Input Processing
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// ---------------------------------------------------------------------------
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pushInput(input, timestamp) {
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this.currentTime = timestamp;
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this.completedCombos = [];
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for (let i = this.activeStates.length - 1; i >= 0; i--) {
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const state = this.activeStates[i];
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const combo = this.combos.find((c) => c.id === state.comboId);
|
|
167
|
+
const step = combo.steps[state.currentStep];
|
|
168
|
+
if (timestamp - state.lastInputTime > step.maxDelay) {
|
|
169
|
+
this.activeStates.splice(i, 1);
|
|
170
|
+
continue;
|
|
171
|
+
}
|
|
172
|
+
if (step.input === input) {
|
|
173
|
+
state.currentStep++;
|
|
174
|
+
state.lastInputTime = timestamp;
|
|
175
|
+
if (state.currentStep >= combo.steps.length) {
|
|
176
|
+
state.completed = true;
|
|
177
|
+
this.completedCombos.push(combo.reward);
|
|
178
|
+
this.activeStates.splice(i, 1);
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
}
|
|
182
|
+
for (const combo of this.combos) {
|
|
183
|
+
if (combo.steps[0].input === input) {
|
|
184
|
+
const exists = this.activeStates.some((s) => s.comboId === combo.id && s.currentStep === 1);
|
|
185
|
+
if (!exists) {
|
|
186
|
+
if (combo.steps.length === 1) {
|
|
187
|
+
this.completedCombos.push(combo.reward);
|
|
188
|
+
} else {
|
|
189
|
+
this.activeStates.push({
|
|
190
|
+
comboId: combo.id,
|
|
191
|
+
currentStep: 1,
|
|
192
|
+
lastInputTime: timestamp,
|
|
193
|
+
completed: false
|
|
194
|
+
});
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
return this.completedCombos.length > 0 ? this.completedCombos[0] : null;
|
|
200
|
+
}
|
|
201
|
+
// ---------------------------------------------------------------------------
|
|
202
|
+
// State
|
|
203
|
+
// ---------------------------------------------------------------------------
|
|
204
|
+
tick(timestamp) {
|
|
205
|
+
this.currentTime = timestamp;
|
|
206
|
+
this.activeStates = this.activeStates.filter((state) => {
|
|
207
|
+
const combo = this.combos.find((c) => c.id === state.comboId);
|
|
208
|
+
const step = combo.steps[state.currentStep];
|
|
209
|
+
return timestamp - state.lastInputTime <= step.maxDelay;
|
|
210
|
+
});
|
|
211
|
+
}
|
|
212
|
+
getActiveComboCount() {
|
|
213
|
+
return this.activeStates.length;
|
|
214
|
+
}
|
|
215
|
+
getCompletedCombos() {
|
|
216
|
+
return [...this.completedCombos];
|
|
217
|
+
}
|
|
218
|
+
reset() {
|
|
219
|
+
this.activeStates = [];
|
|
220
|
+
this.completedCombos = [];
|
|
221
|
+
}
|
|
222
|
+
};
|
|
223
|
+
|
|
224
|
+
// src/combat/DamageSystem.ts
|
|
225
|
+
var _dmgId = 0;
|
|
226
|
+
var _dotId = 0;
|
|
227
|
+
var DamageSystem = class {
|
|
228
|
+
config = {
|
|
229
|
+
critChance: 0.1,
|
|
230
|
+
critMultiplier: 2,
|
|
231
|
+
armorPenetration: 0,
|
|
232
|
+
globalMultiplier: 1
|
|
233
|
+
};
|
|
234
|
+
damageLog = [];
|
|
235
|
+
dots = /* @__PURE__ */ new Map();
|
|
236
|
+
resistances = /* @__PURE__ */ new Map();
|
|
237
|
+
callbacks = [];
|
|
238
|
+
// ---------------------------------------------------------------------------
|
|
239
|
+
// Configuration
|
|
240
|
+
// ---------------------------------------------------------------------------
|
|
241
|
+
setConfig(config) {
|
|
242
|
+
Object.assign(this.config, config);
|
|
243
|
+
}
|
|
244
|
+
getConfig() {
|
|
245
|
+
return { ...this.config };
|
|
246
|
+
}
|
|
247
|
+
setResistances(entityId, res) {
|
|
248
|
+
const base = {
|
|
249
|
+
physical: 0,
|
|
250
|
+
fire: 0,
|
|
251
|
+
ice: 0,
|
|
252
|
+
lightning: 0,
|
|
253
|
+
poison: 0,
|
|
254
|
+
holy: 0,
|
|
255
|
+
dark: 0
|
|
256
|
+
};
|
|
257
|
+
this.resistances.set(entityId, { ...base, ...res });
|
|
258
|
+
}
|
|
259
|
+
getResistances(entityId) {
|
|
260
|
+
return this.resistances.get(entityId) ?? {
|
|
261
|
+
physical: 0,
|
|
262
|
+
fire: 0,
|
|
263
|
+
ice: 0,
|
|
264
|
+
lightning: 0,
|
|
265
|
+
poison: 0,
|
|
266
|
+
holy: 0,
|
|
267
|
+
dark: 0
|
|
268
|
+
};
|
|
269
|
+
}
|
|
270
|
+
// ---------------------------------------------------------------------------
|
|
271
|
+
// Damage Calculation
|
|
272
|
+
// ---------------------------------------------------------------------------
|
|
273
|
+
calculateDamage(sourceId, targetId, baseDamage, type, forceCrit = false) {
|
|
274
|
+
const isCrit = forceCrit || Math.random() < this.config.critChance;
|
|
275
|
+
let damage = baseDamage;
|
|
276
|
+
if (isCrit) damage *= this.config.critMultiplier;
|
|
277
|
+
if (type !== "true") {
|
|
278
|
+
const res = this.getResistances(targetId);
|
|
279
|
+
const resValue = res[type] ?? 0;
|
|
280
|
+
const effectiveRes = resValue * (1 - this.config.armorPenetration);
|
|
281
|
+
damage *= Math.max(0, 1 - effectiveRes);
|
|
282
|
+
}
|
|
283
|
+
damage *= this.config.globalMultiplier;
|
|
284
|
+
damage = Math.max(0, Math.round(damage * 100) / 100);
|
|
285
|
+
const instance = {
|
|
286
|
+
id: `dmg_${_dmgId++}`,
|
|
287
|
+
sourceId,
|
|
288
|
+
targetId,
|
|
289
|
+
baseDamage,
|
|
290
|
+
type,
|
|
291
|
+
isCritical: isCrit,
|
|
292
|
+
finalDamage: damage,
|
|
293
|
+
timestamp: Date.now()
|
|
294
|
+
};
|
|
295
|
+
this.damageLog.push(instance);
|
|
296
|
+
this.callbacks.forEach((cb) => cb(instance));
|
|
297
|
+
return instance;
|
|
298
|
+
}
|
|
299
|
+
// ---------------------------------------------------------------------------
|
|
300
|
+
// Damage Over Time
|
|
301
|
+
// ---------------------------------------------------------------------------
|
|
302
|
+
applyDoT(sourceId, targetId, type, damagePerTick, tickInterval, duration, stacks = 1) {
|
|
303
|
+
const dot = {
|
|
304
|
+
id: `dot_${_dotId++}`,
|
|
305
|
+
sourceId,
|
|
306
|
+
targetId,
|
|
307
|
+
type,
|
|
308
|
+
damagePerTick,
|
|
309
|
+
tickInterval,
|
|
310
|
+
duration,
|
|
311
|
+
elapsed: 0,
|
|
312
|
+
lastTick: 0,
|
|
313
|
+
stacks
|
|
314
|
+
};
|
|
315
|
+
this.dots.set(dot.id, dot);
|
|
316
|
+
return dot;
|
|
317
|
+
}
|
|
318
|
+
updateDoTs(dt) {
|
|
319
|
+
const ticked = [];
|
|
320
|
+
const expired = [];
|
|
321
|
+
for (const dot of this.dots.values()) {
|
|
322
|
+
dot.elapsed += dt;
|
|
323
|
+
while (dot.elapsed - dot.lastTick >= dot.tickInterval && dot.lastTick < dot.duration) {
|
|
324
|
+
dot.lastTick += dot.tickInterval;
|
|
325
|
+
const dmg = this.calculateDamage(
|
|
326
|
+
dot.sourceId,
|
|
327
|
+
dot.targetId,
|
|
328
|
+
dot.damagePerTick * dot.stacks,
|
|
329
|
+
dot.type
|
|
330
|
+
);
|
|
331
|
+
ticked.push(dmg);
|
|
332
|
+
}
|
|
333
|
+
if (dot.elapsed >= dot.duration) expired.push(dot.id);
|
|
334
|
+
}
|
|
335
|
+
for (const id of expired) this.dots.delete(id);
|
|
336
|
+
return ticked;
|
|
337
|
+
}
|
|
338
|
+
getActiveDoTs(targetId) {
|
|
339
|
+
const all = [...this.dots.values()];
|
|
340
|
+
return targetId ? all.filter((d) => d.targetId === targetId) : all;
|
|
341
|
+
}
|
|
342
|
+
// ---------------------------------------------------------------------------
|
|
343
|
+
// Events & Queries
|
|
344
|
+
// ---------------------------------------------------------------------------
|
|
345
|
+
onDamage(callback) {
|
|
346
|
+
this.callbacks.push(callback);
|
|
347
|
+
}
|
|
348
|
+
getDamageLog(limit = 100) {
|
|
349
|
+
return this.damageLog.slice(-limit);
|
|
350
|
+
}
|
|
351
|
+
getTotalDamageDealt(sourceId) {
|
|
352
|
+
return this.damageLog.filter((d) => d.sourceId === sourceId).reduce((sum, d) => sum + d.finalDamage, 0);
|
|
353
|
+
}
|
|
354
|
+
clearLog() {
|
|
355
|
+
this.damageLog = [];
|
|
356
|
+
}
|
|
357
|
+
};
|
|
358
|
+
|
|
359
|
+
// src/combat/HitboxSystem.ts
|
|
360
|
+
var HitboxSystem = class {
|
|
361
|
+
hitboxes = /* @__PURE__ */ new Map();
|
|
362
|
+
hurtboxes = /* @__PURE__ */ new Map();
|
|
363
|
+
currentFrame = 0;
|
|
364
|
+
hitLog = /* @__PURE__ */ new Set();
|
|
365
|
+
// "hitboxGroup:hurtboxEntity" dedup
|
|
366
|
+
events = [];
|
|
367
|
+
// ---------------------------------------------------------------------------
|
|
368
|
+
// Registration
|
|
369
|
+
// ---------------------------------------------------------------------------
|
|
370
|
+
addHitbox(hb) {
|
|
371
|
+
this.hitboxes.set(hb.id, hb);
|
|
372
|
+
}
|
|
373
|
+
addHurtbox(hb) {
|
|
374
|
+
this.hurtboxes.set(hb.id, hb);
|
|
375
|
+
}
|
|
376
|
+
removeHitbox(id) {
|
|
377
|
+
this.hitboxes.delete(id);
|
|
378
|
+
}
|
|
379
|
+
removeHurtbox(id) {
|
|
380
|
+
this.hurtboxes.delete(id);
|
|
381
|
+
}
|
|
382
|
+
// ---------------------------------------------------------------------------
|
|
383
|
+
// Frame Update
|
|
384
|
+
// ---------------------------------------------------------------------------
|
|
385
|
+
update(frame) {
|
|
386
|
+
this.currentFrame = frame;
|
|
387
|
+
this.events = [];
|
|
388
|
+
for (const hitbox of this.hitboxes.values()) {
|
|
389
|
+
if (frame < hitbox.activeStart || frame > hitbox.activeEnd) continue;
|
|
390
|
+
for (const hurtbox of this.hurtboxes.values()) {
|
|
391
|
+
if (hitbox.ownerId === hurtbox.entityId) continue;
|
|
392
|
+
const key = `${hitbox.group}:${hurtbox.entityId}`;
|
|
393
|
+
if (this.hitLog.has(key)) continue;
|
|
394
|
+
if (this.overlaps(hitbox, hurtbox)) {
|
|
395
|
+
this.hitLog.add(key);
|
|
396
|
+
this.events.push({
|
|
397
|
+
hitboxId: hitbox.id,
|
|
398
|
+
hurtboxId: hurtbox.id,
|
|
399
|
+
attackerId: hitbox.ownerId,
|
|
400
|
+
defenderId: hurtbox.entityId,
|
|
401
|
+
damage: hitbox.damage,
|
|
402
|
+
knockbackX: hitbox.knockbackX,
|
|
403
|
+
knockbackY: hitbox.knockbackY
|
|
404
|
+
});
|
|
405
|
+
}
|
|
406
|
+
}
|
|
407
|
+
}
|
|
408
|
+
return [...this.events];
|
|
409
|
+
}
|
|
410
|
+
// ---------------------------------------------------------------------------
|
|
411
|
+
// Collision Test
|
|
412
|
+
// ---------------------------------------------------------------------------
|
|
413
|
+
overlaps(hb, hr) {
|
|
414
|
+
return hb.x < hr.x + hr.width && hb.x + hb.width > hr.x && hb.y < hr.y + hr.height && hb.y + hb.height > hr.y && hb.z < hr.z + hr.depth && hb.z + hb.depth > hr.z;
|
|
415
|
+
}
|
|
416
|
+
// ---------------------------------------------------------------------------
|
|
417
|
+
// State
|
|
418
|
+
// ---------------------------------------------------------------------------
|
|
419
|
+
clearHitLog() {
|
|
420
|
+
this.hitLog.clear();
|
|
421
|
+
}
|
|
422
|
+
getHitCount() {
|
|
423
|
+
return this.hitLog.size;
|
|
424
|
+
}
|
|
425
|
+
getLastEvents() {
|
|
426
|
+
return [...this.events];
|
|
427
|
+
}
|
|
428
|
+
};
|
|
429
|
+
|
|
430
|
+
// src/combat/ProjectileSystem.ts
|
|
431
|
+
var ProjectileSystem = class {
|
|
432
|
+
projectiles = /* @__PURE__ */ new Map();
|
|
433
|
+
nextId = 0;
|
|
434
|
+
onImpact = null;
|
|
435
|
+
// ---------------------------------------------------------------------------
|
|
436
|
+
// Spawning
|
|
437
|
+
// ---------------------------------------------------------------------------
|
|
438
|
+
spawn(ownerId, x, y, z, dx, dy, dz, config) {
|
|
439
|
+
const id = `proj_${this.nextId++}`;
|
|
440
|
+
const len = Math.sqrt(dx * dx + dy * dy + dz * dz) || 1;
|
|
441
|
+
this.projectiles.set(id, {
|
|
442
|
+
id,
|
|
443
|
+
x,
|
|
444
|
+
y,
|
|
445
|
+
z,
|
|
446
|
+
vx: dx / len * config.speed,
|
|
447
|
+
vy: dy / len * config.speed,
|
|
448
|
+
vz: dz / len * config.speed,
|
|
449
|
+
config,
|
|
450
|
+
age: 0,
|
|
451
|
+
hitCount: 0,
|
|
452
|
+
alive: true,
|
|
453
|
+
ownerId
|
|
454
|
+
});
|
|
455
|
+
return id;
|
|
456
|
+
}
|
|
457
|
+
setImpactCallback(cb) {
|
|
458
|
+
this.onImpact = cb;
|
|
459
|
+
}
|
|
460
|
+
// ---------------------------------------------------------------------------
|
|
461
|
+
// Update
|
|
462
|
+
// ---------------------------------------------------------------------------
|
|
463
|
+
update(dt, targets) {
|
|
464
|
+
for (const proj of this.projectiles.values()) {
|
|
465
|
+
if (!proj.alive) continue;
|
|
466
|
+
proj.age += dt;
|
|
467
|
+
if (proj.age >= proj.config.lifetime) {
|
|
468
|
+
proj.alive = false;
|
|
469
|
+
continue;
|
|
470
|
+
}
|
|
471
|
+
proj.vy -= proj.config.gravity * dt;
|
|
472
|
+
if (proj.config.homing && targets && targets.length > 0) {
|
|
473
|
+
const nearest = this.findNearest(proj, targets);
|
|
474
|
+
if (nearest) {
|
|
475
|
+
const dx = nearest.x - proj.x, dy = nearest.y - proj.y, dz = nearest.z - proj.z;
|
|
476
|
+
const dist = Math.sqrt(dx * dx + dy * dy + dz * dz) || 1;
|
|
477
|
+
const str = proj.config.homingStrength * dt;
|
|
478
|
+
proj.vx += dx / dist * str;
|
|
479
|
+
proj.vy += dy / dist * str;
|
|
480
|
+
proj.vz += dz / dist * str;
|
|
481
|
+
const sp = Math.sqrt(proj.vx * proj.vx + proj.vy * proj.vy + proj.vz * proj.vz) || 1;
|
|
482
|
+
proj.vx = proj.vx / sp * proj.config.speed;
|
|
483
|
+
proj.vy = proj.vy / sp * proj.config.speed;
|
|
484
|
+
proj.vz = proj.vz / sp * proj.config.speed;
|
|
485
|
+
}
|
|
486
|
+
}
|
|
487
|
+
proj.x += proj.vx * dt;
|
|
488
|
+
proj.y += proj.vy * dt;
|
|
489
|
+
proj.z += proj.vz * dt;
|
|
490
|
+
if (targets) {
|
|
491
|
+
for (const t of targets) {
|
|
492
|
+
const dx = t.x - proj.x, dy = t.y - proj.y, dz = t.z - proj.z;
|
|
493
|
+
if (Math.sqrt(dx * dx + dy * dy + dz * dz) <= t.radius) {
|
|
494
|
+
proj.hitCount++;
|
|
495
|
+
if (this.onImpact) this.onImpact(proj, t.id);
|
|
496
|
+
if (proj.hitCount > proj.config.piercing) {
|
|
497
|
+
proj.alive = false;
|
|
498
|
+
break;
|
|
499
|
+
}
|
|
500
|
+
}
|
|
501
|
+
}
|
|
502
|
+
}
|
|
503
|
+
}
|
|
504
|
+
}
|
|
505
|
+
// ---------------------------------------------------------------------------
|
|
506
|
+
// Helpers
|
|
507
|
+
// ---------------------------------------------------------------------------
|
|
508
|
+
findNearest(proj, targets) {
|
|
509
|
+
let best = null;
|
|
510
|
+
let bestDist = Infinity;
|
|
511
|
+
for (const t of targets) {
|
|
512
|
+
const d = Math.sqrt((t.x - proj.x) ** 2 + (t.y - proj.y) ** 2 + (t.z - proj.z) ** 2);
|
|
513
|
+
if (d < bestDist) {
|
|
514
|
+
bestDist = d;
|
|
515
|
+
best = t;
|
|
516
|
+
}
|
|
517
|
+
}
|
|
518
|
+
return best;
|
|
519
|
+
}
|
|
520
|
+
// ---------------------------------------------------------------------------
|
|
521
|
+
// Queries
|
|
522
|
+
// ---------------------------------------------------------------------------
|
|
523
|
+
getProjectile(id) {
|
|
524
|
+
return this.projectiles.get(id);
|
|
525
|
+
}
|
|
526
|
+
getAliveCount() {
|
|
527
|
+
return [...this.projectiles.values()].filter((p) => p.alive).length;
|
|
528
|
+
}
|
|
529
|
+
cleanup() {
|
|
530
|
+
for (const [id, p] of this.projectiles) if (!p.alive) this.projectiles.delete(id);
|
|
531
|
+
}
|
|
532
|
+
};
|
|
533
|
+
|
|
534
|
+
// src/combat/StatusEffects.ts
|
|
535
|
+
var _effectId = 0;
|
|
536
|
+
var StatusEffectSystem = class {
|
|
537
|
+
effects = /* @__PURE__ */ new Map();
|
|
538
|
+
// entityId → effectName → effect
|
|
539
|
+
immunities = /* @__PURE__ */ new Map();
|
|
540
|
+
// entityId → immune effect names
|
|
541
|
+
tickResults = [];
|
|
542
|
+
// ---------------------------------------------------------------------------
|
|
543
|
+
// Application
|
|
544
|
+
// ---------------------------------------------------------------------------
|
|
545
|
+
apply(entityId, effectDef) {
|
|
546
|
+
const immune = this.immunities.get(entityId);
|
|
547
|
+
if (immune?.has(effectDef.name)) return null;
|
|
548
|
+
let entityEffects = this.effects.get(entityId);
|
|
549
|
+
if (!entityEffects) {
|
|
550
|
+
entityEffects = /* @__PURE__ */ new Map();
|
|
551
|
+
this.effects.set(entityId, entityEffects);
|
|
552
|
+
}
|
|
553
|
+
const existing = entityEffects.get(effectDef.name);
|
|
554
|
+
if (existing) {
|
|
555
|
+
switch (effectDef.stackBehavior) {
|
|
556
|
+
case "stack":
|
|
557
|
+
existing.stacks = Math.min(existing.stacks + (effectDef.stacks ?? 1), existing.maxStacks);
|
|
558
|
+
return existing;
|
|
559
|
+
case "refresh":
|
|
560
|
+
existing.elapsed = 0;
|
|
561
|
+
return existing;
|
|
562
|
+
case "replace":
|
|
563
|
+
break;
|
|
564
|
+
case "ignore":
|
|
565
|
+
return existing;
|
|
566
|
+
}
|
|
567
|
+
}
|
|
568
|
+
const effect = {
|
|
569
|
+
...effectDef,
|
|
570
|
+
id: `effect_${_effectId++}`,
|
|
571
|
+
elapsed: 0,
|
|
572
|
+
lastTick: 0,
|
|
573
|
+
stacks: effectDef.stacks ?? 1
|
|
574
|
+
};
|
|
575
|
+
entityEffects.set(effect.name, effect);
|
|
576
|
+
return effect;
|
|
577
|
+
}
|
|
578
|
+
// ---------------------------------------------------------------------------
|
|
579
|
+
// Removal
|
|
580
|
+
// ---------------------------------------------------------------------------
|
|
581
|
+
remove(entityId, effectName) {
|
|
582
|
+
const entityEffects = this.effects.get(entityId);
|
|
583
|
+
return entityEffects ? entityEffects.delete(effectName) : false;
|
|
584
|
+
}
|
|
585
|
+
removeAllOfType(entityId, type) {
|
|
586
|
+
const entityEffects = this.effects.get(entityId);
|
|
587
|
+
if (!entityEffects) return 0;
|
|
588
|
+
let count = 0;
|
|
589
|
+
for (const [name, effect] of entityEffects) {
|
|
590
|
+
if (effect.type === type) {
|
|
591
|
+
entityEffects.delete(name);
|
|
592
|
+
count++;
|
|
593
|
+
}
|
|
594
|
+
}
|
|
595
|
+
return count;
|
|
596
|
+
}
|
|
597
|
+
cleanse(entityId, _count = Infinity) {
|
|
598
|
+
return this.removeAllOfType(entityId, "debuff");
|
|
599
|
+
}
|
|
600
|
+
// ---------------------------------------------------------------------------
|
|
601
|
+
// Update
|
|
602
|
+
// ---------------------------------------------------------------------------
|
|
603
|
+
update(dt) {
|
|
604
|
+
this.tickResults = [];
|
|
605
|
+
const toRemove = [];
|
|
606
|
+
for (const [entityId, entityEffects] of this.effects) {
|
|
607
|
+
for (const [name, effect] of entityEffects) {
|
|
608
|
+
effect.elapsed += dt;
|
|
609
|
+
if (effect.tickInterval > 0 && effect.tickDamage > 0) {
|
|
610
|
+
while (effect.elapsed - effect.lastTick >= effect.tickInterval) {
|
|
611
|
+
effect.lastTick += effect.tickInterval;
|
|
612
|
+
this.tickResults.push({
|
|
613
|
+
entityId,
|
|
614
|
+
effectName: name,
|
|
615
|
+
damage: effect.tickDamage * effect.stacks
|
|
616
|
+
});
|
|
617
|
+
}
|
|
618
|
+
}
|
|
619
|
+
if (effect.duration > 0 && effect.elapsed >= effect.duration) {
|
|
620
|
+
toRemove.push({ entityId, name });
|
|
621
|
+
}
|
|
622
|
+
}
|
|
623
|
+
}
|
|
624
|
+
for (const { entityId, name } of toRemove) {
|
|
625
|
+
this.remove(entityId, name);
|
|
626
|
+
}
|
|
627
|
+
}
|
|
628
|
+
getTickResults() {
|
|
629
|
+
return [...this.tickResults];
|
|
630
|
+
}
|
|
631
|
+
// ---------------------------------------------------------------------------
|
|
632
|
+
// Immunity
|
|
633
|
+
// ---------------------------------------------------------------------------
|
|
634
|
+
addImmunity(entityId, effectName) {
|
|
635
|
+
let set = this.immunities.get(entityId);
|
|
636
|
+
if (!set) {
|
|
637
|
+
set = /* @__PURE__ */ new Set();
|
|
638
|
+
this.immunities.set(entityId, set);
|
|
639
|
+
}
|
|
640
|
+
set.add(effectName);
|
|
641
|
+
}
|
|
642
|
+
removeImmunity(entityId, effectName) {
|
|
643
|
+
this.immunities.get(entityId)?.delete(effectName);
|
|
644
|
+
}
|
|
645
|
+
// ---------------------------------------------------------------------------
|
|
646
|
+
// Stat Queries
|
|
647
|
+
// ---------------------------------------------------------------------------
|
|
648
|
+
getStatModifiers(entityId, stat) {
|
|
649
|
+
let flat = 0, percent = 1;
|
|
650
|
+
const entityEffects = this.effects.get(entityId);
|
|
651
|
+
if (entityEffects) {
|
|
652
|
+
for (const effect of entityEffects.values()) {
|
|
653
|
+
for (const mod of effect.modifiers) {
|
|
654
|
+
if (mod.stat === stat) {
|
|
655
|
+
flat += mod.flat * effect.stacks;
|
|
656
|
+
percent *= Math.pow(mod.percent, effect.stacks);
|
|
657
|
+
}
|
|
658
|
+
}
|
|
659
|
+
}
|
|
660
|
+
}
|
|
661
|
+
return { flat, percent };
|
|
662
|
+
}
|
|
663
|
+
applyStatModifiers(entityId, stat, baseValue) {
|
|
664
|
+
const { flat, percent } = this.getStatModifiers(entityId, stat);
|
|
665
|
+
return (baseValue + flat) * percent;
|
|
666
|
+
}
|
|
667
|
+
// ---------------------------------------------------------------------------
|
|
668
|
+
// Queries
|
|
669
|
+
// ---------------------------------------------------------------------------
|
|
670
|
+
getEffects(entityId) {
|
|
671
|
+
const entityEffects = this.effects.get(entityId);
|
|
672
|
+
return entityEffects ? [...entityEffects.values()] : [];
|
|
673
|
+
}
|
|
674
|
+
hasEffect(entityId, effectName) {
|
|
675
|
+
return this.effects.get(entityId)?.has(effectName) ?? false;
|
|
676
|
+
}
|
|
677
|
+
getEffectCount(entityId) {
|
|
678
|
+
return this.effects.get(entityId)?.size ?? 0;
|
|
679
|
+
}
|
|
680
|
+
};
|
|
681
|
+
|
|
682
|
+
export {
|
|
683
|
+
CombatManager,
|
|
684
|
+
ComboTracker,
|
|
685
|
+
DamageSystem,
|
|
686
|
+
HitboxSystem,
|
|
687
|
+
ProjectileSystem,
|
|
688
|
+
StatusEffectSystem,
|
|
689
|
+
combat_exports
|
|
690
|
+
};
|