@holoscript/engine 6.0.3 → 6.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. package/dist/AutoMesher-CK47F6AV.js +17 -0
  2. package/dist/GPUBuffers-2LHBCD7X.js +9 -0
  3. package/dist/WebGPUContext-TNEUYU2Y.js +11 -0
  4. package/dist/animation/index.cjs +38 -38
  5. package/dist/animation/index.d.cts +1 -1
  6. package/dist/animation/index.d.ts +1 -1
  7. package/dist/animation/index.js +1 -1
  8. package/dist/audio/index.cjs +16 -6
  9. package/dist/audio/index.d.cts +1 -1
  10. package/dist/audio/index.d.ts +1 -1
  11. package/dist/audio/index.js +1 -1
  12. package/dist/camera/index.cjs +23 -23
  13. package/dist/camera/index.d.cts +1 -1
  14. package/dist/camera/index.d.ts +1 -1
  15. package/dist/camera/index.js +1 -1
  16. package/dist/character/index.cjs +6 -4
  17. package/dist/character/index.js +1 -1
  18. package/dist/choreography/index.cjs +1194 -0
  19. package/dist/choreography/index.d.cts +687 -0
  20. package/dist/choreography/index.d.ts +687 -0
  21. package/dist/choreography/index.js +1156 -0
  22. package/dist/chunk-2CSNRI2N.js +217 -0
  23. package/dist/chunk-33T2WINR.js +266 -0
  24. package/dist/chunk-35R73OFM.js +1257 -0
  25. package/dist/chunk-4MMDSUNP.js +1256 -0
  26. package/dist/chunk-5V6HOU72.js +319 -0
  27. package/dist/chunk-6QOP6PYF.js +1038 -0
  28. package/dist/chunk-7KMJVHIL.js +8944 -0
  29. package/dist/chunk-7VPUC62U.js +1106 -0
  30. package/dist/chunk-A2Y6RCAT.js +1878 -0
  31. package/dist/chunk-AHM42MK6.js +8944 -0
  32. package/dist/chunk-BL7IDTHE.js +218 -0
  33. package/dist/chunk-CITOMSWL.js +10462 -0
  34. package/dist/chunk-CXDPKW2K.js +8944 -0
  35. package/dist/chunk-CXZPLD4S.js +223 -0
  36. package/dist/chunk-CZYJE7IH.js +5169 -0
  37. package/dist/chunk-D2OP7YC7.js +6325 -0
  38. package/dist/chunk-EDRVQHUU.js +1544 -0
  39. package/dist/chunk-EJSLOOW2.js +3589 -0
  40. package/dist/chunk-F53SFGW5.js +1878 -0
  41. package/dist/chunk-HCFPELPY.js +919 -0
  42. package/dist/chunk-HNEE36PY.js +93 -0
  43. package/dist/chunk-HYXNV36F.js +1256 -0
  44. package/dist/chunk-IB7KHVFY.js +821 -0
  45. package/dist/chunk-IBBO7YYG.js +690 -0
  46. package/dist/chunk-ILIBGINU.js +5470 -0
  47. package/dist/chunk-IS4MHLKN.js +5479 -0
  48. package/dist/chunk-JT2PFKWD.js +5479 -0
  49. package/dist/chunk-K4CUB4NY.js +1038 -0
  50. package/dist/chunk-KATDQXRJ.js +10462 -0
  51. package/dist/chunk-KBQE6ZFJ.js +8944 -0
  52. package/dist/chunk-KBVD5K7E.js +560 -0
  53. package/dist/chunk-KCDPVQRY.js +4088 -0
  54. package/dist/chunk-KN4QJPKN.js +8944 -0
  55. package/dist/chunk-KWJ3ROSI.js +8944 -0
  56. package/dist/chunk-L45VF6DD.js +919 -0
  57. package/dist/chunk-LY4T37YK.js +307 -0
  58. package/dist/chunk-MDN5WZXA.js +1544 -0
  59. package/dist/chunk-MGCDP6VU.js +928 -0
  60. package/dist/chunk-NCX7X6G2.js +8681 -0
  61. package/dist/chunk-OF54BPVD.js +913 -0
  62. package/dist/chunk-OWSN2Q3Q.js +690 -0
  63. package/dist/chunk-PRRB5TTA.js +406 -0
  64. package/dist/chunk-PXWVQF76.js +4086 -0
  65. package/dist/chunk-PYCOIDT2.js +812 -0
  66. package/dist/chunk-PZCSADOV.js +928 -0
  67. package/dist/chunk-Q2XBVS2K.js +1038 -0
  68. package/dist/chunk-QDZRXWN5.js +1776 -0
  69. package/dist/chunk-RNWOZ6WQ.js +913 -0
  70. package/dist/chunk-ROLFT4CJ.js +1693 -0
  71. package/dist/chunk-SLTJRZ2N.js +266 -0
  72. package/dist/chunk-SRUS5XSU.js +4088 -0
  73. package/dist/chunk-TKCA3WZ5.js +5409 -0
  74. package/dist/chunk-TNRMXYI2.js +1650 -0
  75. package/dist/chunk-TQB3GJGM.js +9763 -0
  76. package/dist/chunk-TUFGXG6K.js +510 -0
  77. package/dist/chunk-U6KMTGQJ.js +632 -0
  78. package/dist/chunk-VMGJQST6.js +8681 -0
  79. package/dist/chunk-X4F4TCG4.js +5470 -0
  80. package/dist/chunk-ZIFROE75.js +1544 -0
  81. package/dist/chunk-ZIJQYHSQ.js +1204 -0
  82. package/dist/combat/index.cjs +4 -4
  83. package/dist/combat/index.d.cts +1 -1
  84. package/dist/combat/index.d.ts +1 -1
  85. package/dist/combat/index.js +1 -1
  86. package/dist/ecs/index.cjs +1 -1
  87. package/dist/ecs/index.js +1 -1
  88. package/dist/environment/index.cjs +14 -14
  89. package/dist/environment/index.d.cts +1 -1
  90. package/dist/environment/index.d.ts +1 -1
  91. package/dist/environment/index.js +1 -1
  92. package/dist/gpu/index.cjs +4810 -0
  93. package/dist/gpu/index.js +3714 -0
  94. package/dist/hologram/index.cjs +27 -1
  95. package/dist/hologram/index.js +1 -1
  96. package/dist/index-B2PIsAmR.d.cts +2180 -0
  97. package/dist/index-B2PIsAmR.d.ts +2180 -0
  98. package/dist/index-BHySEPX7.d.cts +2921 -0
  99. package/dist/index-BJV21zuy.d.cts +341 -0
  100. package/dist/index-BJV21zuy.d.ts +341 -0
  101. package/dist/index-BQutTphC.d.cts +790 -0
  102. package/dist/index-ByIq2XrS.d.cts +3910 -0
  103. package/dist/index-BysHjDSO.d.cts +224 -0
  104. package/dist/index-BysHjDSO.d.ts +224 -0
  105. package/dist/index-CKwAJGck.d.ts +455 -0
  106. package/dist/index-CUl3QstQ.d.cts +3006 -0
  107. package/dist/index-CUl3QstQ.d.ts +3006 -0
  108. package/dist/index-CmYtNiI-.d.cts +953 -0
  109. package/dist/index-CmYtNiI-.d.ts +953 -0
  110. package/dist/index-CnRzWxi_.d.cts +522 -0
  111. package/dist/index-CnRzWxi_.d.ts +522 -0
  112. package/dist/index-CwRWbSC7.d.ts +2921 -0
  113. package/dist/index-CxKIBstO.d.ts +790 -0
  114. package/dist/index-DJ6-R8vh.d.cts +455 -0
  115. package/dist/index-DQKisbcI.d.cts +4968 -0
  116. package/dist/index-DQKisbcI.d.ts +4968 -0
  117. package/dist/index-DRT2zJez.d.ts +3910 -0
  118. package/dist/index-DfNLiAka.d.cts +192 -0
  119. package/dist/index-DfNLiAka.d.ts +192 -0
  120. package/dist/index-nMvkoRm8.d.cts +405 -0
  121. package/dist/index-nMvkoRm8.d.ts +405 -0
  122. package/dist/index-s9yOFU37.d.cts +604 -0
  123. package/dist/index-s9yOFU37.d.ts +604 -0
  124. package/dist/index.cjs +22966 -6960
  125. package/dist/index.d.cts +864 -20
  126. package/dist/index.d.ts +864 -20
  127. package/dist/index.js +3062 -48
  128. package/dist/input/index.cjs +1 -1
  129. package/dist/input/index.js +1 -1
  130. package/dist/orbital/index.cjs +3 -3
  131. package/dist/orbital/index.d.cts +1 -1
  132. package/dist/orbital/index.d.ts +1 -1
  133. package/dist/orbital/index.js +1 -1
  134. package/dist/particles/index.cjs +16 -16
  135. package/dist/particles/index.d.cts +1 -1
  136. package/dist/particles/index.d.ts +1 -1
  137. package/dist/particles/index.js +1 -1
  138. package/dist/physics/index.cjs +2377 -21
  139. package/dist/physics/index.d.cts +1 -1
  140. package/dist/physics/index.d.ts +1 -1
  141. package/dist/physics/index.js +35 -1
  142. package/dist/postfx/index.cjs +3491 -0
  143. package/dist/postfx/index.js +93 -0
  144. package/dist/procedural/index.cjs +1 -1
  145. package/dist/procedural/index.js +1 -1
  146. package/dist/puppeteer-5VF6KDVO.js +52197 -0
  147. package/dist/puppeteer-IZVZ3SG4.js +52197 -0
  148. package/dist/rendering/index.cjs +33 -32
  149. package/dist/rendering/index.d.cts +1 -1
  150. package/dist/rendering/index.d.ts +1 -1
  151. package/dist/rendering/index.js +8 -6
  152. package/dist/runtime/index.cjs +23 -13
  153. package/dist/runtime/index.d.cts +1 -1
  154. package/dist/runtime/index.d.ts +1 -1
  155. package/dist/runtime/index.js +8 -6
  156. package/dist/runtime/protocols/index.cjs +349 -0
  157. package/dist/runtime/protocols/index.js +15 -0
  158. package/dist/scene/index.cjs +8 -8
  159. package/dist/scene/index.d.cts +1 -1
  160. package/dist/scene/index.d.ts +1 -1
  161. package/dist/scene/index.js +1 -1
  162. package/dist/shader/index.cjs +3087 -0
  163. package/dist/shader/index.js +3044 -0
  164. package/dist/simulation/index.cjs +10680 -0
  165. package/dist/simulation/index.d.cts +3 -0
  166. package/dist/simulation/index.d.ts +3 -0
  167. package/dist/simulation/index.js +307 -0
  168. package/dist/spatial/index.cjs +2443 -0
  169. package/dist/spatial/index.d.cts +1545 -0
  170. package/dist/spatial/index.d.ts +1545 -0
  171. package/dist/spatial/index.js +2400 -0
  172. package/dist/terrain/index.cjs +1 -1
  173. package/dist/terrain/index.d.cts +1 -1
  174. package/dist/terrain/index.d.ts +1 -1
  175. package/dist/terrain/index.js +1 -1
  176. package/dist/transformers.node-4NKAPD5U.js +45620 -0
  177. package/dist/vm/index.cjs +7 -8
  178. package/dist/vm/index.d.cts +1 -1
  179. package/dist/vm/index.d.ts +1 -1
  180. package/dist/vm/index.js +1 -1
  181. package/dist/vm-bridge/index.cjs +2 -2
  182. package/dist/vm-bridge/index.d.cts +2 -2
  183. package/dist/vm-bridge/index.d.ts +2 -2
  184. package/dist/vm-bridge/index.js +1 -1
  185. package/dist/vr/index.cjs +6 -6
  186. package/dist/vr/index.js +1 -1
  187. package/dist/world/index.cjs +3 -3
  188. package/dist/world/index.d.cts +1 -1
  189. package/dist/world/index.d.ts +1 -1
  190. package/dist/world/index.js +1 -1
  191. package/package.json +53 -21
  192. package/LICENSE +0 -21
@@ -299929,7 +299929,7 @@ var BloomEffect = class {
299929
299929
  // ---------------------------------------------------------------------------
299930
299930
  // Processing Steps
299931
299931
  // ---------------------------------------------------------------------------
299932
- extractBright(pixels, width, height) {
299932
+ extractBright(pixels, _width, _height) {
299933
299933
  const output = new Float32Array(pixels.length);
299934
299934
  const threshold = this.config.threshold;
299935
299935
  const knee = this.config.softKnee;
@@ -300537,7 +300537,7 @@ function overlayBlend(base, detail, intensity) {
300537
300537
  }
300538
300538
  function blendDetailNormal(base, detail) {
300539
300539
  const t = { x: base.x + base.z * detail.x, y: base.y + base.z * detail.y, z: base.z };
300540
- const u = { x: -detail.x, y: -detail.y, z: 1 };
300540
+ const _u = { x: -detail.x, y: -detail.y, z: 1 };
300541
300541
  const len = Math.sqrt(t.x * t.x + t.y * t.y + t.z * t.z) || 1;
300542
300542
  return { x: t.x / len, y: t.y / len, z: t.z / len };
300543
300543
  }
@@ -300657,7 +300657,7 @@ var CloudRenderer = class {
300657
300657
  transmittance *= Math.exp(-d * stepSize * 0.1);
300658
300658
  }
300659
300659
  return {
300660
- position: { x, y, z },
300660
+ position: [x, y, z],
300661
300661
  density,
300662
300662
  lighting: transmittance
300663
300663
  };
@@ -300795,7 +300795,7 @@ var ColorGrading = class {
300795
300795
  // ---------------------------------------------------------------------------
300796
300796
  // Full Pipeline
300797
300797
  // ---------------------------------------------------------------------------
300798
- apply(pixels, width, height) {
300798
+ apply(pixels, _width, _height) {
300799
300799
  if (!this.config.enabled) return pixels;
300800
300800
  const output = new Float32Array(pixels.length);
300801
300801
  for (let i = 0; i < pixels.length; i += 4) {
@@ -300874,9 +300874,9 @@ var DecalBatcher = class {
300874
300874
  culled++;
300875
300875
  continue;
300876
300876
  }
300877
- const dx = inst.position.x - cameraPos.x;
300878
- const dy = inst.position.y - cameraPos.y;
300879
- const dz = inst.position.z - cameraPos.z;
300877
+ const dx = inst.position[0] - cameraPos[0];
300878
+ const dy = inst.position[1] - cameraPos[1];
300879
+ const dz = inst.position[2] - cameraPos[2];
300880
300880
  const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
300881
300881
  const lod = this.computeLOD(dist);
300882
300882
  if (lod > this.maxLOD) {
@@ -300940,7 +300940,7 @@ var DecalSystem = class {
300940
300940
  textureId: "",
300941
300941
  atlasRegion: void 0,
300942
300942
  size: { x: 1, y: 1, z: 1 },
300943
- position: { x: 0, y: 0, z: 0 },
300943
+ position: [0, 0, 0],
300944
300944
  rotation: { x: 0, y: 0, z: 0, w: 1 },
300945
300945
  normal: { x: 0, y: 1, z: 0 },
300946
300946
  color: { r: 1, g: 1, b: 1, a: 1 },
@@ -301320,7 +301320,7 @@ var LightingModel = class {
301320
301320
  const light = {
301321
301321
  color: [1, 1, 1],
301322
301322
  intensity: 1,
301323
- position: { x: 0, y: 10, z: 0 },
301323
+ position: [0, 10, 0],
301324
301324
  direction: { x: 0, y: -1, z: 0 },
301325
301325
  range: 50,
301326
301326
  spotAngle: 45,
@@ -301366,9 +301366,9 @@ var LightingModel = class {
301366
301366
  sampleGI(position) {
301367
301367
  let r = 0, g = 0, b = 0, totalWeight = 0;
301368
301368
  for (const probe of this.probes) {
301369
- const dx = position.x - probe.position.x;
301370
- const dy = position.y - probe.position.y;
301371
- const dz = position.z - probe.position.z;
301369
+ const dx = position[0] - probe.position[0];
301370
+ const dy = position[1] - probe.position[1];
301371
+ const dz = position[2] - probe.position[2];
301372
301372
  const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
301373
301373
  if (dist > probe.radius) continue;
301374
301374
  const w = (1 - dist / probe.radius) * probe.weight;
@@ -301393,9 +301393,9 @@ var LightingModel = class {
301393
301393
  const light = this.lights.get(lightId);
301394
301394
  if (!light || !light.enabled) return 0;
301395
301395
  if (light.type === "directional") return 1;
301396
- const dx = worldPos.x - light.position.x;
301397
- const dy = worldPos.y - light.position.y;
301398
- const dz = worldPos.z - light.position.z;
301396
+ const dx = worldPos[0] - light.position[0];
301397
+ const dy = worldPos[1] - light.position[1];
301398
+ const dz = worldPos[2] - light.position[2];
301399
301399
  const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
301400
301400
  if (dist >= light.range) return 0;
301401
301401
  const attenuation = Math.max(0, 1 - (dist / light.range) ** 2);
@@ -301424,9 +301424,9 @@ var LightingModel = class {
301424
301424
  visible.push(light);
301425
301425
  continue;
301426
301426
  }
301427
- const dx = light.position.x - cameraPos.x;
301428
- const dy = light.position.y - cameraPos.y;
301429
- const dz = light.position.z - cameraPos.z;
301427
+ const dx = light.position[0] - cameraPos[0];
301428
+ const dy = light.position[1] - cameraPos[1];
301429
+ const dz = light.position[2] - cameraPos[2];
301430
301430
  const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
301431
301431
  if (dist < maxRange + light.range) visible.push(light);
301432
301432
  }
@@ -302031,7 +302031,7 @@ var ProjectorLight = class {
302031
302031
  // ---------------------------------------------------------------------------
302032
302032
  setPosition(id, x, y, z) {
302033
302033
  const p = this.projectors.get(id);
302034
- if (p) p.position = { x, y, z };
302034
+ if (p) p.position = [x, y, z];
302035
302035
  }
302036
302036
  setDirection(id, x, y, z) {
302037
302037
  const p = this.projectors.get(id);
@@ -302060,9 +302060,9 @@ var ProjectorLight = class {
302060
302060
  isPointInFrustum(id, point) {
302061
302061
  const p = this.projectors.get(id);
302062
302062
  if (!p || !p.enabled) return false;
302063
- const dx = point.x - p.position.x;
302064
- const dy = point.y - p.position.y;
302065
- const dz = point.z - p.position.z;
302063
+ const dx = point[0] - p.position[0];
302064
+ const dy = point[1] - p.position[1];
302065
+ const dz = point[2] - p.position[2];
302066
302066
  const dirLen = Math.sqrt(
302067
302067
  p.direction.x * p.direction.x + p.direction.y * p.direction.y + p.direction.z * p.direction.z
302068
302068
  ) || 1;
@@ -302154,7 +302154,8 @@ var RenderPass = class {
302154
302154
  const errors = [];
302155
302155
  for (const pass of this.passes.values()) {
302156
302156
  for (const dep of pass.dependencies) {
302157
- if (!this.passes.has(dep)) errors.push(`Pass "${pass.id}" depends on unknown pass "${dep}"`);
302157
+ if (!this.passes.has(dep))
302158
+ errors.push(`Pass "${pass.id}" depends on unknown pass "${dep}"`);
302158
302159
  }
302159
302160
  for (const input of pass.inputs) {
302160
302161
  let found = false;
@@ -303585,7 +303586,7 @@ var VolumetricLight = class {
303585
303586
  // ---------------------------------------------------------------------------
303586
303587
  addLight(config2) {
303587
303588
  const light = {
303588
- position: { x: 0, y: 50, z: 0 },
303589
+ position: [0, 50, 0],
303589
303590
  direction: { x: 0, y: -1, z: 0 },
303590
303591
  color: [1, 0.95, 0.8],
303591
303592
  intensity: 1,
@@ -303627,9 +303628,9 @@ var VolumetricLight = class {
303627
303628
  z: viewPos.z + dir.z * t
303628
303629
  };
303629
303630
  const toLight = {
303630
- x: light.position.x - samplePos.x,
303631
- y: light.position.y - samplePos.y,
303632
- z: light.position.z - samplePos.z
303631
+ x: light.position[0] - samplePos[0],
303632
+ y: light.position[1] - samplePos[1],
303633
+ z: light.position[2] - samplePos[2]
303633
303634
  };
303634
303635
  const dist = Math.sqrt(toLight.x ** 2 + toLight.y ** 2 + toLight.z ** 2) || 1;
303635
303636
  const ndl = (toLight.x * dir.x + toLight.y * dir.y + toLight.z * dir.z) / dist;
@@ -303638,7 +303639,7 @@ var VolumetricLight = class {
303638
303639
  const attenuation = Math.pow(light.decay, i);
303639
303640
  const contribution = phase * light.intensity * attenuation * stepSize;
303640
303641
  accumulated += contribution;
303641
- samples.push({ position: samplePos, accumulated, step: i });
303642
+ samples.push({ position: [samplePos.x, samplePos.y, samplePos.z], accumulated, step: i });
303642
303643
  }
303643
303644
  return samples;
303644
303645
  }
@@ -303648,9 +303649,9 @@ var VolumetricLight = class {
303648
303649
  getScatteringAt(lightId, worldPos) {
303649
303650
  const light = this.lights.get(lightId);
303650
303651
  if (!light || !light.enabled) return 0;
303651
- const dx = worldPos.x - light.position.x;
303652
- const dy = worldPos.y - light.position.y;
303653
- const dz = worldPos.z - light.position.z;
303652
+ const dx = worldPos[0] - light.position[0];
303653
+ const dy = worldPos[1] - light.position[1];
303654
+ const dz = worldPos[2] - light.position[2];
303654
303655
  const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
303655
303656
  if (dist > light.maxDistance) return 0;
303656
303657
  const falloff = 1 - dist / light.maxDistance;
@@ -304617,7 +304618,7 @@ var WebGPURenderer = class _WebGPURenderer {
304617
304618
  renderXR(frame) {
304618
304619
  if (!this.context || !this.xrSession || !this.xrBinding || !this.xrProjectionLayer) return;
304619
304620
  const { device } = this.context;
304620
- const session = frame.session;
304621
+ const _session = frame.session;
304621
304622
  const pose = frame.getViewerPose(
304622
304623
  this.xrBinding.nativeProjectionLayerSpace || this.xrSession.renderState.baseLayer.space
304623
304624
  );
@@ -1,3 +1,3 @@
1
- export { A as AABB, M as ADVANCED_PBR_PRESETS, a as AdvancedLight, L as AdvancedLightingLightType, b as AdvancedLightingManager, V as AdvancedLightingVec2, c as AdvancedLightingVec3, d as AdvancedPBRConfig, e as AdvancedPBRMaterial, f as AdvancedPBRVec3, g as AdvancedTexturingVec2, h as AdvancedTexturingVec3, i as AmbientConfig, j as AnimationFrameOptions, k as AnisotropyConfig, l as AreaLightConfig, m as AreaLightShape, n as AtlasPacker, o as AtlasRect, p as AttachmentFormat, B as BVH, q as BVHNode, r as BatchStats, s as BlendMode, t as BloomConfig, u as BloomEffect, C as CausticConfig, v as ChromaticAberrationConfig, w as ClearOp, x as ClearcoatConfig, y as CloudConfig, z as CloudRenderer, D as CloudSample, E as ColorGrading, F as ColorGradingConfig, G as CompiledShader, H as CullMode, I as DOFConfig, J as DecalBatcher, K as DecalDef, N as DecalInstance, O as DecalSystem, P as DetailMapConfig, Q as DisplacementConfig, R as DrawBatch, S as FogConfig, T as FogMode, U as FogSystem, W as FramebufferAttachment, X as GIConfig, Y as GIMode, Z as GIProbe, _ as GIProbeGrid, $ as GlobalIlluminationVec3, a0 as GraphStats, a1 as HitRecord, a2 as IBlendComponent, a3 as IBlendState, a4 as IBoundingBox, a5 as IBufferDescriptor, a6 as ICameraUniforms, a7 as IColorTargetState, a8 as IDepthStencilState, a9 as IDeviceCapabilities, aa as IDrawCall, ab as IESProfile, ac as IFrameStats, ad as IGPUTexture, ae as IIndexBuffer, af as IRenderMaterial, ag as IRenderMesh, ah as IRenderPassColorAttachment, ai as IRenderPassDepthStencilAttachment, aj as IRenderPassDescriptor, ak as IRenderPipelineDescriptor, al as IRendererStats, am as ISamplerDescriptor, an as ISceneUniforms, ao as IShaderModule, ap as ITextureDescriptor, aq as IUniformBuffer, ar as IVertexAttribute, as as IVertexBuffer, at as IVertexBufferLayout, au as IWebGPUContext, av as IWebGPUInitOptions, aw as IridescenceConfig, ax as Light, ay as LightCookie, az as LightType, aA as LightingModel, aB as MaterialDef, aC as MaterialInstance, aD as MaterialLibrary, aE as MaterialSystem, aF as MaterialSystemBlendMode, aG as MaterialSystemCullMode, aH as MaterialSystemMaterial, aI as MotionBlurConfig, aJ as NLMConfig, aK as PDFOptions, aL as POMConfig, aM as PP_PRESETS, aN as PassContext, aO as PathTracerScene, aP as PhysicsDebugDrawer, aQ as PixelBuffer, aR as PostProcess, aS as PostProcessEffect, aT as PostProcessProfile, aU as PostProcessStack, aV as PostProcessingStack, aW as PrerenderOptions, aX as ProbeInfo, aY as ProjectorConfig, aZ as ProjectorLight, a_ as PuppeteerRenderer, a$ as PuppeteerRendererOptions, b0 as RENDERING_MATERIAL_PRESETS, b1 as RGB, b2 as RTApi, b3 as RTFeature, b4 as Ray, b5 as RayTracer, b6 as RayTracingConfig, b7 as RayTracingVec3, b8 as RenderGraph, b9 as RenderPass, ba as RenderPassConfig, bb as RenderPassDescriptor, bc as RenderResult, bd as RenderTarget, bf as RenderingMaterialType, bg as SH9, bh as SHADER_NODES, bi as SSAOConfig, bj as SSGIConfig, bk as SSRConfig, bl as SSSConfig, bm as SSSLayer, bn as SSSMaterial, bo as SSSModel, bp as SSSRGB, bq as SSS_PRESETS, br as STANDARD_FRAGMENT_SHADER, bs as STANDARD_VERTEX_SHADER, bt as ScreenshotOptions, bu as ShaderConnection, bv as ShaderDataType, bw as ShaderGraph, bx as ShaderNode, by as ShaderNodeDef, bz as ShaderPort, bA as ShaderPortRef, bB as ShaderUniform, bC as SheenConfig, bD as TAAConfig, bE as Texture2D, bF as TextureFormat, bG as TextureSlot, bH as ToneMapper, bI as TonemapOperator, bJ as Triangle, bK as UNLIT_FRAGMENT_SHADER, bL as UNLIT_VERTEX_SHADER, bM as UniformDef, bN as UniformType, bO as VolumetricLight, bP as VolumetricLightConfig, bQ as VolumetricSample, bR as WebGPURenderer, bS as aabbCentroid, bT as aabbSurfaceArea, bU as addSHSample, bV as anisotropicRoughness, bW as applyChromaticAberration, bX as applyDOF, bY as applyDetailAlbedo, bZ as applyFilmGrain, b_ as applyMotionBlur, b$ as applyVignette, c0 as blendDetailNormal, c1 as blendTAA, c2 as buildCircleCookie, c3 as buildSeparableSSSKernel, c4 as burleyProfile, c5 as burleyProfileRGB, c6 as christensenProfile, c7 as computeAABB, c8 as computeCoC, c9 as computeDiffuseAlbedo, ca as computeDisplacedPosition, cb as computeDisplacementNormalsFromHeightMap, cc as computeF0, cd as computePOM, ce as computeSSAO, cf as computeSSGI, cg as computeSSR, ch as computeTriangleNormal, ci as createAtlasPacker, cj as createDefaultMaterialDef, ck as createSH9, cl as createSolidTexture, cm as diskSolidAngle, cn as distributionGGX, co as distributionGGXAnisotropic, cp as evalSH9Irradiance, cq as evalSeparableKernel, cr as evaluateClearcoat, cs as evaluateIridescence, ct as evaluateSheen, cu as fresnelRoughness, cv as fresnelSchlick, cw as geometrySmith, cx as getAtlasEfficiency, cy as getRectUV, cz as haltonJitter, cA as hexToRGBA, cB as intersectRayAABB, cC as intersectRayTriangle, cD as lerpSH9, cE as nlmDenoise, cF as packRect, cG as parseIESProfile, cH as pathTrace, cI as prerenderHTML, cJ as rectSolidAngle, cK as renderPDF, cL as renderScreenshot, cM as rgbaToHex, cN as sampleCookie, cO as sampleIES, cP as sampleTexture, cQ as sampleTextureBilinear, cR as sampleTriplanar, cS as scaleSH9, cT as sheenDistribution, cU as sheenVisibility, cV as thinSlabTransmission, cW as triplanarWeights } from '../index-DIA-2Xpa.cjs';
1
+ export { A as AABB, M as ADVANCED_PBR_PRESETS, a as AdvancedLight, L as AdvancedLightingLightType, b as AdvancedLightingManager, V as AdvancedLightingVec2, c as AdvancedLightingVec3, d as AdvancedPBRConfig, e as AdvancedPBRMaterial, f as AdvancedPBRVec3, g as AdvancedTexturingVec2, h as AdvancedTexturingVec3, i as AmbientConfig, j as AnimationFrameOptions, k as AnisotropyConfig, l as AreaLightConfig, m as AreaLightShape, n as AtlasPacker, o as AtlasRect, p as AttachmentFormat, B as BVH, q as BVHNode, r as BatchStats, s as BlendMode, t as BloomConfig, u as BloomEffect, C as CausticConfig, v as ChromaticAberrationConfig, w as ClearOp, x as ClearcoatConfig, y as CloudConfig, z as CloudRenderer, D as CloudSample, E as ColorGrading, F as ColorGradingConfig, G as CompiledShader, H as CullMode, I as DOFConfig, J as DecalBatcher, K as DecalDef, N as DecalInstance, O as DecalSystem, P as DetailMapConfig, Q as DisplacementConfig, R as DrawBatch, S as FogConfig, T as FogMode, U as FogSystem, W as FramebufferAttachment, X as GIConfig, Y as GIMode, Z as GIProbe, _ as GIProbeGrid, $ as GlobalIlluminationVec3, a0 as GraphStats, a1 as HitRecord, a2 as IBlendComponent, a3 as IBlendState, a4 as IBoundingBox, a5 as IBufferDescriptor, a6 as ICameraUniforms, a7 as IColorTargetState, a8 as IDepthStencilState, a9 as IDeviceCapabilities, aa as IDrawCall, ab as IESProfile, ac as IFrameStats, ad as IGPUTexture, ae as IIndexBuffer, af as IRenderMaterial, ag as IRenderMesh, ah as IRenderPassColorAttachment, ai as IRenderPassDepthStencilAttachment, aj as IRenderPassDescriptor, ak as IRenderPipelineDescriptor, al as IRendererStats, am as ISamplerDescriptor, an as ISceneUniforms, ao as IShaderModule, ap as ITextureDescriptor, aq as IUniformBuffer, ar as IVertexAttribute, as as IVertexBuffer, at as IVertexBufferLayout, au as IWebGPUContext, av as IWebGPUInitOptions, aw as IridescenceConfig, ax as Light, ay as LightCookie, az as LightType, aA as LightingModel, aB as MaterialDef, aC as MaterialInstance, aD as MaterialLibrary, aE as MaterialSystem, aF as MaterialSystemBlendMode, aG as MaterialSystemCullMode, aH as MaterialSystemMaterial, aI as MotionBlurConfig, aJ as NLMConfig, aK as PDFOptions, aL as POMConfig, aM as PP_PRESETS, aN as PassContext, aO as PathTracerScene, aP as PhysicsDebugDrawer, aQ as PixelBuffer, aR as PostProcess, aS as PostProcessEffect, aT as PostProcessProfile, aU as PostProcessStack, aV as PostProcessingStack, aW as PrerenderOptions, aX as ProbeInfo, aY as ProjectorConfig, aZ as ProjectorLight, a_ as PuppeteerRenderer, a$ as PuppeteerRendererOptions, b0 as RENDERING_MATERIAL_PRESETS, b1 as RGB, b2 as RTApi, b3 as RTFeature, b4 as Ray, b5 as RayTracer, b6 as RayTracingConfig, b7 as RayTracingVec3, b8 as RenderGraph, b9 as RenderPass, ba as RenderPassConfig, bb as RenderPassDescriptor, bc as RenderResult, bd as RenderTarget, bf as RenderingMaterialType, bg as SH9, bh as SHADER_NODES, bi as SSAOConfig, bj as SSGIConfig, bk as SSRConfig, bl as SSSConfig, bm as SSSLayer, bn as SSSMaterial, bo as SSSModel, bp as SSSRGB, bq as SSS_PRESETS, br as STANDARD_FRAGMENT_SHADER, bs as STANDARD_VERTEX_SHADER, bt as ScreenshotOptions, bu as ShaderConnection, bv as ShaderDataType, bw as ShaderGraph, bx as ShaderNode, by as ShaderNodeDef, bz as ShaderPort, bA as ShaderPortRef, bB as ShaderUniform, bC as SheenConfig, bD as TAAConfig, bE as Texture2D, bF as TextureFormat, bG as TextureSlot, bH as ToneMapper, bI as TonemapOperator, bJ as Triangle, bK as UNLIT_FRAGMENT_SHADER, bL as UNLIT_VERTEX_SHADER, bM as UniformDef, bN as UniformType, bO as VolumetricLight, bP as VolumetricLightConfig, bQ as VolumetricSample, bR as WebGPURenderer, bS as aabbCentroid, bT as aabbSurfaceArea, bU as addSHSample, bV as anisotropicRoughness, bW as applyChromaticAberration, bX as applyDOF, bY as applyDetailAlbedo, bZ as applyFilmGrain, b_ as applyMotionBlur, b$ as applyVignette, c0 as blendDetailNormal, c1 as blendTAA, c2 as buildCircleCookie, c3 as buildSeparableSSSKernel, c4 as burleyProfile, c5 as burleyProfileRGB, c6 as christensenProfile, c7 as computeAABB, c8 as computeCoC, c9 as computeDiffuseAlbedo, ca as computeDisplacedPosition, cb as computeDisplacementNormalsFromHeightMap, cc as computeF0, cd as computePOM, ce as computeSSAO, cf as computeSSGI, cg as computeSSR, ch as computeTriangleNormal, ci as createAtlasPacker, cj as createDefaultMaterialDef, ck as createSH9, cl as createSolidTexture, cm as diskSolidAngle, cn as distributionGGX, co as distributionGGXAnisotropic, cp as evalSH9Irradiance, cq as evalSeparableKernel, cr as evaluateClearcoat, cs as evaluateIridescence, ct as evaluateSheen, cu as fresnelRoughness, cv as fresnelSchlick, cw as geometrySmith, cx as getAtlasEfficiency, cy as getRectUV, cz as haltonJitter, cA as hexToRGBA, cB as intersectRayAABB, cC as intersectRayTriangle, cD as lerpSH9, cE as nlmDenoise, cF as packRect, cG as parseIESProfile, cH as pathTrace, cI as prerenderHTML, cJ as rectSolidAngle, cK as renderPDF, cL as renderScreenshot, cM as rgbaToHex, cN as sampleCookie, cO as sampleIES, cP as sampleTexture, cQ as sampleTextureBilinear, cR as sampleTriplanar, cS as scaleSH9, cT as sheenDistribution, cU as sheenVisibility, cV as thinSlabTransmission, cW as triplanarWeights } from '../index-ByIq2XrS.cjs';
2
2
  import '../SpatialEngine-CXmE-U_d.cjs';
3
3
  import '../PhysicsTypes-Dw6_oXuD.cjs';
@@ -1,3 +1,3 @@
1
- export { A as AABB, M as ADVANCED_PBR_PRESETS, a as AdvancedLight, L as AdvancedLightingLightType, b as AdvancedLightingManager, V as AdvancedLightingVec2, c as AdvancedLightingVec3, d as AdvancedPBRConfig, e as AdvancedPBRMaterial, f as AdvancedPBRVec3, g as AdvancedTexturingVec2, h as AdvancedTexturingVec3, i as AmbientConfig, j as AnimationFrameOptions, k as AnisotropyConfig, l as AreaLightConfig, m as AreaLightShape, n as AtlasPacker, o as AtlasRect, p as AttachmentFormat, B as BVH, q as BVHNode, r as BatchStats, s as BlendMode, t as BloomConfig, u as BloomEffect, C as CausticConfig, v as ChromaticAberrationConfig, w as ClearOp, x as ClearcoatConfig, y as CloudConfig, z as CloudRenderer, D as CloudSample, E as ColorGrading, F as ColorGradingConfig, G as CompiledShader, H as CullMode, I as DOFConfig, J as DecalBatcher, K as DecalDef, N as DecalInstance, O as DecalSystem, P as DetailMapConfig, Q as DisplacementConfig, R as DrawBatch, S as FogConfig, T as FogMode, U as FogSystem, W as FramebufferAttachment, X as GIConfig, Y as GIMode, Z as GIProbe, _ as GIProbeGrid, $ as GlobalIlluminationVec3, a0 as GraphStats, a1 as HitRecord, a2 as IBlendComponent, a3 as IBlendState, a4 as IBoundingBox, a5 as IBufferDescriptor, a6 as ICameraUniforms, a7 as IColorTargetState, a8 as IDepthStencilState, a9 as IDeviceCapabilities, aa as IDrawCall, ab as IESProfile, ac as IFrameStats, ad as IGPUTexture, ae as IIndexBuffer, af as IRenderMaterial, ag as IRenderMesh, ah as IRenderPassColorAttachment, ai as IRenderPassDepthStencilAttachment, aj as IRenderPassDescriptor, ak as IRenderPipelineDescriptor, al as IRendererStats, am as ISamplerDescriptor, an as ISceneUniforms, ao as IShaderModule, ap as ITextureDescriptor, aq as IUniformBuffer, ar as IVertexAttribute, as as IVertexBuffer, at as IVertexBufferLayout, au as IWebGPUContext, av as IWebGPUInitOptions, aw as IridescenceConfig, ax as Light, ay as LightCookie, az as LightType, aA as LightingModel, aB as MaterialDef, aC as MaterialInstance, aD as MaterialLibrary, aE as MaterialSystem, aF as MaterialSystemBlendMode, aG as MaterialSystemCullMode, aH as MaterialSystemMaterial, aI as MotionBlurConfig, aJ as NLMConfig, aK as PDFOptions, aL as POMConfig, aM as PP_PRESETS, aN as PassContext, aO as PathTracerScene, aP as PhysicsDebugDrawer, aQ as PixelBuffer, aR as PostProcess, aS as PostProcessEffect, aT as PostProcessProfile, aU as PostProcessStack, aV as PostProcessingStack, aW as PrerenderOptions, aX as ProbeInfo, aY as ProjectorConfig, aZ as ProjectorLight, a_ as PuppeteerRenderer, a$ as PuppeteerRendererOptions, b0 as RENDERING_MATERIAL_PRESETS, b1 as RGB, b2 as RTApi, b3 as RTFeature, b4 as Ray, b5 as RayTracer, b6 as RayTracingConfig, b7 as RayTracingVec3, b8 as RenderGraph, b9 as RenderPass, ba as RenderPassConfig, bb as RenderPassDescriptor, bc as RenderResult, bd as RenderTarget, bf as RenderingMaterialType, bg as SH9, bh as SHADER_NODES, bi as SSAOConfig, bj as SSGIConfig, bk as SSRConfig, bl as SSSConfig, bm as SSSLayer, bn as SSSMaterial, bo as SSSModel, bp as SSSRGB, bq as SSS_PRESETS, br as STANDARD_FRAGMENT_SHADER, bs as STANDARD_VERTEX_SHADER, bt as ScreenshotOptions, bu as ShaderConnection, bv as ShaderDataType, bw as ShaderGraph, bx as ShaderNode, by as ShaderNodeDef, bz as ShaderPort, bA as ShaderPortRef, bB as ShaderUniform, bC as SheenConfig, bD as TAAConfig, bE as Texture2D, bF as TextureFormat, bG as TextureSlot, bH as ToneMapper, bI as TonemapOperator, bJ as Triangle, bK as UNLIT_FRAGMENT_SHADER, bL as UNLIT_VERTEX_SHADER, bM as UniformDef, bN as UniformType, bO as VolumetricLight, bP as VolumetricLightConfig, bQ as VolumetricSample, bR as WebGPURenderer, bS as aabbCentroid, bT as aabbSurfaceArea, bU as addSHSample, bV as anisotropicRoughness, bW as applyChromaticAberration, bX as applyDOF, bY as applyDetailAlbedo, bZ as applyFilmGrain, b_ as applyMotionBlur, b$ as applyVignette, c0 as blendDetailNormal, c1 as blendTAA, c2 as buildCircleCookie, c3 as buildSeparableSSSKernel, c4 as burleyProfile, c5 as burleyProfileRGB, c6 as christensenProfile, c7 as computeAABB, c8 as computeCoC, c9 as computeDiffuseAlbedo, ca as computeDisplacedPosition, cb as computeDisplacementNormalsFromHeightMap, cc as computeF0, cd as computePOM, ce as computeSSAO, cf as computeSSGI, cg as computeSSR, ch as computeTriangleNormal, ci as createAtlasPacker, cj as createDefaultMaterialDef, ck as createSH9, cl as createSolidTexture, cm as diskSolidAngle, cn as distributionGGX, co as distributionGGXAnisotropic, cp as evalSH9Irradiance, cq as evalSeparableKernel, cr as evaluateClearcoat, cs as evaluateIridescence, ct as evaluateSheen, cu as fresnelRoughness, cv as fresnelSchlick, cw as geometrySmith, cx as getAtlasEfficiency, cy as getRectUV, cz as haltonJitter, cA as hexToRGBA, cB as intersectRayAABB, cC as intersectRayTriangle, cD as lerpSH9, cE as nlmDenoise, cF as packRect, cG as parseIESProfile, cH as pathTrace, cI as prerenderHTML, cJ as rectSolidAngle, cK as renderPDF, cL as renderScreenshot, cM as rgbaToHex, cN as sampleCookie, cO as sampleIES, cP as sampleTexture, cQ as sampleTextureBilinear, cR as sampleTriplanar, cS as scaleSH9, cT as sheenDistribution, cU as sheenVisibility, cV as thinSlabTransmission, cW as triplanarWeights } from '../index-BOj1B_Ct.js';
1
+ export { A as AABB, M as ADVANCED_PBR_PRESETS, a as AdvancedLight, L as AdvancedLightingLightType, b as AdvancedLightingManager, V as AdvancedLightingVec2, c as AdvancedLightingVec3, d as AdvancedPBRConfig, e as AdvancedPBRMaterial, f as AdvancedPBRVec3, g as AdvancedTexturingVec2, h as AdvancedTexturingVec3, i as AmbientConfig, j as AnimationFrameOptions, k as AnisotropyConfig, l as AreaLightConfig, m as AreaLightShape, n as AtlasPacker, o as AtlasRect, p as AttachmentFormat, B as BVH, q as BVHNode, r as BatchStats, s as BlendMode, t as BloomConfig, u as BloomEffect, C as CausticConfig, v as ChromaticAberrationConfig, w as ClearOp, x as ClearcoatConfig, y as CloudConfig, z as CloudRenderer, D as CloudSample, E as ColorGrading, F as ColorGradingConfig, G as CompiledShader, H as CullMode, I as DOFConfig, J as DecalBatcher, K as DecalDef, N as DecalInstance, O as DecalSystem, P as DetailMapConfig, Q as DisplacementConfig, R as DrawBatch, S as FogConfig, T as FogMode, U as FogSystem, W as FramebufferAttachment, X as GIConfig, Y as GIMode, Z as GIProbe, _ as GIProbeGrid, $ as GlobalIlluminationVec3, a0 as GraphStats, a1 as HitRecord, a2 as IBlendComponent, a3 as IBlendState, a4 as IBoundingBox, a5 as IBufferDescriptor, a6 as ICameraUniforms, a7 as IColorTargetState, a8 as IDepthStencilState, a9 as IDeviceCapabilities, aa as IDrawCall, ab as IESProfile, ac as IFrameStats, ad as IGPUTexture, ae as IIndexBuffer, af as IRenderMaterial, ag as IRenderMesh, ah as IRenderPassColorAttachment, ai as IRenderPassDepthStencilAttachment, aj as IRenderPassDescriptor, ak as IRenderPipelineDescriptor, al as IRendererStats, am as ISamplerDescriptor, an as ISceneUniforms, ao as IShaderModule, ap as ITextureDescriptor, aq as IUniformBuffer, ar as IVertexAttribute, as as IVertexBuffer, at as IVertexBufferLayout, au as IWebGPUContext, av as IWebGPUInitOptions, aw as IridescenceConfig, ax as Light, ay as LightCookie, az as LightType, aA as LightingModel, aB as MaterialDef, aC as MaterialInstance, aD as MaterialLibrary, aE as MaterialSystem, aF as MaterialSystemBlendMode, aG as MaterialSystemCullMode, aH as MaterialSystemMaterial, aI as MotionBlurConfig, aJ as NLMConfig, aK as PDFOptions, aL as POMConfig, aM as PP_PRESETS, aN as PassContext, aO as PathTracerScene, aP as PhysicsDebugDrawer, aQ as PixelBuffer, aR as PostProcess, aS as PostProcessEffect, aT as PostProcessProfile, aU as PostProcessStack, aV as PostProcessingStack, aW as PrerenderOptions, aX as ProbeInfo, aY as ProjectorConfig, aZ as ProjectorLight, a_ as PuppeteerRenderer, a$ as PuppeteerRendererOptions, b0 as RENDERING_MATERIAL_PRESETS, b1 as RGB, b2 as RTApi, b3 as RTFeature, b4 as Ray, b5 as RayTracer, b6 as RayTracingConfig, b7 as RayTracingVec3, b8 as RenderGraph, b9 as RenderPass, ba as RenderPassConfig, bb as RenderPassDescriptor, bc as RenderResult, bd as RenderTarget, bf as RenderingMaterialType, bg as SH9, bh as SHADER_NODES, bi as SSAOConfig, bj as SSGIConfig, bk as SSRConfig, bl as SSSConfig, bm as SSSLayer, bn as SSSMaterial, bo as SSSModel, bp as SSSRGB, bq as SSS_PRESETS, br as STANDARD_FRAGMENT_SHADER, bs as STANDARD_VERTEX_SHADER, bt as ScreenshotOptions, bu as ShaderConnection, bv as ShaderDataType, bw as ShaderGraph, bx as ShaderNode, by as ShaderNodeDef, bz as ShaderPort, bA as ShaderPortRef, bB as ShaderUniform, bC as SheenConfig, bD as TAAConfig, bE as Texture2D, bF as TextureFormat, bG as TextureSlot, bH as ToneMapper, bI as TonemapOperator, bJ as Triangle, bK as UNLIT_FRAGMENT_SHADER, bL as UNLIT_VERTEX_SHADER, bM as UniformDef, bN as UniformType, bO as VolumetricLight, bP as VolumetricLightConfig, bQ as VolumetricSample, bR as WebGPURenderer, bS as aabbCentroid, bT as aabbSurfaceArea, bU as addSHSample, bV as anisotropicRoughness, bW as applyChromaticAberration, bX as applyDOF, bY as applyDetailAlbedo, bZ as applyFilmGrain, b_ as applyMotionBlur, b$ as applyVignette, c0 as blendDetailNormal, c1 as blendTAA, c2 as buildCircleCookie, c3 as buildSeparableSSSKernel, c4 as burleyProfile, c5 as burleyProfileRGB, c6 as christensenProfile, c7 as computeAABB, c8 as computeCoC, c9 as computeDiffuseAlbedo, ca as computeDisplacedPosition, cb as computeDisplacementNormalsFromHeightMap, cc as computeF0, cd as computePOM, ce as computeSSAO, cf as computeSSGI, cg as computeSSR, ch as computeTriangleNormal, ci as createAtlasPacker, cj as createDefaultMaterialDef, ck as createSH9, cl as createSolidTexture, cm as diskSolidAngle, cn as distributionGGX, co as distributionGGXAnisotropic, cp as evalSH9Irradiance, cq as evalSeparableKernel, cr as evaluateClearcoat, cs as evaluateIridescence, ct as evaluateSheen, cu as fresnelRoughness, cv as fresnelSchlick, cw as geometrySmith, cx as getAtlasEfficiency, cy as getRectUV, cz as haltonJitter, cA as hexToRGBA, cB as intersectRayAABB, cC as intersectRayTriangle, cD as lerpSH9, cE as nlmDenoise, cF as packRect, cG as parseIESProfile, cH as pathTrace, cI as prerenderHTML, cJ as rectSolidAngle, cK as renderPDF, cL as renderScreenshot, cM as rgbaToHex, cN as sampleCookie, cO as sampleIES, cP as sampleTexture, cQ as sampleTextureBilinear, cR as sampleTriplanar, cS as scaleSH9, cT as sheenDistribution, cU as sheenVisibility, cV as thinSlabTransmission, cW as triplanarWeights } from '../index-DRT2zJez.js';
2
2
  import '../SpatialEngine-CXmE-U_d.js';
3
3
  import '../PhysicsTypes-Dw6_oXuD.js';
@@ -2,7 +2,6 @@ import {
2
2
  AdvancedLightingManager,
3
3
  AdvancedPBRMaterial,
4
4
  BVH,
5
- BloomEffect,
6
5
  CloudRenderer,
7
6
  ColorGrading,
8
7
  DecalBatcher,
@@ -14,10 +13,7 @@ import {
14
13
  MATERIAL_PRESETS2,
15
14
  MaterialLibrary,
16
15
  MaterialSystem,
17
- PP_PRESETS,
18
16
  PhysicsDebugDrawer,
19
- PostProcessStack,
20
- PostProcessingStack,
21
17
  ProjectorLight,
22
18
  PuppeteerRenderer,
23
19
  RayTracer,
@@ -87,7 +83,6 @@ import {
87
83
  packRect,
88
84
  parseIESProfile,
89
85
  pathTrace,
90
- postprocess_exports,
91
86
  prerenderHTML,
92
87
  rectSolidAngle,
93
88
  renderPDF,
@@ -103,7 +98,14 @@ import {
103
98
  sheenVisibility,
104
99
  thinSlabTransmission,
105
100
  triplanarWeights
106
- } from "../chunk-5M7G5AFS.js";
101
+ } from "../chunk-TKCA3WZ5.js";
102
+ import {
103
+ BloomEffect,
104
+ PP_PRESETS,
105
+ PostProcessStack,
106
+ PostProcessingStack,
107
+ postprocess_exports
108
+ } from "../chunk-EJSLOOW2.js";
107
109
  import "../chunk-AKLW2MUS.js";
108
110
  export {
109
111
  MATERIAL_PRESETS as ADVANCED_PBR_PRESETS,
@@ -440,7 +440,7 @@ var ThreeJSRenderer = class _ThreeJSRenderer extends BaseRuntimeRenderer {
440
440
  /**
441
441
  * Update scene
442
442
  */
443
- update(deltaTime) {
443
+ update(_deltaTime) {
444
444
  const now = performance.now();
445
445
  this.stats.frameTime = now - this.stats.lastFrameTime;
446
446
  this.stats.lastFrameTime = now;
@@ -1052,7 +1052,7 @@ var ThreeJSRenderer = class _ThreeJSRenderer extends BaseRuntimeRenderer {
1052
1052
  */
1053
1053
  optimizeGeometries() {
1054
1054
  if (typeof _ThreeJSRenderer.getThreeLib() === "undefined") return;
1055
- const THREE5 = _ThreeJSRenderer.getThreeLib();
1055
+ const _THREE = _ThreeJSRenderer.getThreeLib();
1056
1056
  let optimizedCount = 0;
1057
1057
  for (const mesh of this.meshes.values()) {
1058
1058
  const geometry = mesh.geometry;
@@ -1060,7 +1060,7 @@ var ThreeJSRenderer = class _ThreeJSRenderer extends BaseRuntimeRenderer {
1060
1060
  try {
1061
1061
  geometry.computeVertexNormals();
1062
1062
  optimizedCount++;
1063
- } catch (error) {
1063
+ } catch (_error) {
1064
1064
  }
1065
1065
  }
1066
1066
  }
@@ -1074,9 +1074,9 @@ var ThreeJSRenderer = class _ThreeJSRenderer extends BaseRuntimeRenderer {
1074
1074
  */
1075
1075
  updateLOD() {
1076
1076
  if (!this.activeCamera || typeof _ThreeJSRenderer.getThreeLib() === "undefined") return;
1077
- const THREE5 = _ThreeJSRenderer.getThreeLib();
1077
+ const _THREE = _ThreeJSRenderer.getThreeLib();
1078
1078
  const cameraPos = this.activeCamera.position;
1079
- for (const [id, mesh] of this.meshes.entries()) {
1079
+ for (const [_id, mesh] of this.meshes.entries()) {
1080
1080
  const distance = cameraPos.distanceTo(mesh.position);
1081
1081
  if (distance > 500) {
1082
1082
  mesh.visible = false;
@@ -1097,7 +1097,7 @@ var ThreeJSRenderer = class _ThreeJSRenderer extends BaseRuntimeRenderer {
1097
1097
  performanceOptimizationFrame = 0;
1098
1098
  enableAutoOptimization(enable) {
1099
1099
  if (enable) {
1100
- const optimizationInterval = setInterval(() => {
1100
+ const _optimizationInterval = setInterval(() => {
1101
1101
  this.performanceOptimizationFrame++;
1102
1102
  if (this.performanceOptimizationFrame % 60 === 0) {
1103
1103
  this.updateLOD();
@@ -1691,7 +1691,7 @@ var PostProcessingManager = class {
1691
1691
  /**
1692
1692
  * Add TAA (Temporal Anti-Aliasing)
1693
1693
  */
1694
- addTAA(scene, camera, width, height) {
1694
+ addTAA(scene, camera, _width, _height) {
1695
1695
  const taaPass = new import_TAARenderPass.TAARenderPass(scene, camera);
1696
1696
  taaPass.sampleLevel = this.config.taa.sampleLevel || 2;
1697
1697
  this.composer.addPass(taaPass);
@@ -2265,7 +2265,7 @@ var ShaderOptimizationManager = class {
2265
2265
  /**
2266
2266
  * Update shader uniforms (call each frame)
2267
2267
  */
2268
- update(deltaTime) {
2268
+ update(_deltaTime) {
2269
2269
  const time = performance.now() / 1e3;
2270
2270
  for (const material of this.materials.values()) {
2271
2271
  if (material.uniforms.time) {
@@ -3112,6 +3112,9 @@ var ObjectPool = class {
3112
3112
  this._capacity = _capacity;
3113
3113
  this.preallocate(this._capacity);
3114
3114
  }
3115
+ factory;
3116
+ reset;
3117
+ _capacity;
3115
3118
  available = [];
3116
3119
  inUse = /* @__PURE__ */ new Set();
3117
3120
  peakUsage = 0;
@@ -3189,6 +3192,7 @@ var Lazy = class {
3189
3192
  constructor(compute) {
3190
3193
  this.compute = compute;
3191
3194
  }
3195
+ compute;
3192
3196
  value;
3193
3197
  computed = false;
3194
3198
  /**
@@ -3273,6 +3277,7 @@ var LRUCache = class {
3273
3277
  constructor(maxSize = 100) {
3274
3278
  this.maxSize = maxSize;
3275
3279
  }
3280
+ maxSize;
3276
3281
  cache = /* @__PURE__ */ new Map();
3277
3282
  accessOrder = [];
3278
3283
  /**
@@ -3329,6 +3334,9 @@ var Batcher = class {
3329
3334
  this.batchSize = batchSize;
3330
3335
  this.flushIntervalMs = flushIntervalMs;
3331
3336
  }
3337
+ processor;
3338
+ batchSize;
3339
+ flushIntervalMs;
3332
3340
  queue = [];
3333
3341
  processingTimeout = null;
3334
3342
  /**
@@ -3540,13 +3548,13 @@ var BaseVoiceSynthesizer = class {
3540
3548
  { id: "en-US-GuyNeural", name: "Guy", gender: "male", language: "en-US", provider: "azure" }
3541
3549
  ];
3542
3550
  }
3543
- async callElevenLabs(request) {
3551
+ async callElevenLabs(_request) {
3544
3552
  return new ArrayBuffer(1024);
3545
3553
  }
3546
- async callAzure(request) {
3554
+ async callAzure(_request) {
3547
3555
  return new ArrayBuffer(1024);
3548
3556
  }
3549
- async generateLocal(request) {
3557
+ async generateLocal(_request) {
3550
3558
  return new ArrayBuffer(1024);
3551
3559
  }
3552
3560
  };
@@ -3774,7 +3782,9 @@ var StateMachineInterpreter = class {
3774
3782
  try {
3775
3783
  this.hookExecutor(code, context);
3776
3784
  } catch (error) {
3777
- import_core2.logger.error(`[StateMachine] Hook execution failed for ${id}: ${error instanceof Error ? error.message : String(error)}`);
3785
+ import_core2.logger.error(
3786
+ `[StateMachine] Hook execution failed for ${id}: ${error instanceof Error ? error.message : String(error)}`
3787
+ );
3778
3788
  }
3779
3789
  } else {
3780
3790
  import_core2.logger.warn(`[StateMachine] No hook executor registered - hook code not executed`);
@@ -5139,7 +5149,7 @@ var HeadlessRuntime = class {
5139
5149
  return {
5140
5150
  vr: {
5141
5151
  hands: { left: null, right: null },
5142
- headset: { position: { x: 0, y: 0, z: 0 }, rotation: { x: 0, y: 0, z: 0 } },
5152
+ headset: { position: { x: 0, y: 1.6, z: 0 }, rotation: { x: 0, y: 0, z: 0 } },
5143
5153
  getPointerRay: () => null,
5144
5154
  getDominantHand: () => null
5145
5155
  },
@@ -1,3 +1,3 @@
1
- export { A as AccessibilityProvider, a as ActionHandler, b as AssetLoader, c as AssetPipeline, d as AudioConfig, e as AudioProvider, B as BaseRuntimeRenderer, f as BaseVoiceSynthesizer, g as BatchedMeshShader, h as Batcher, j as BodyProps, k as BodyState, C as CultureEvent, l as CultureRuntime, m as CultureRuntimeConfig, E as EmotionConfig, n as EmotionDetector, o as EmotionInference, p as EmotionSignals, q as EnginePhase, r as EngineStats, G as GameEngine, s as GameEngineOptions, t as GameLoop, u as GameLoopOptions, H as HEADLESS_PROFILE, v as HapticsProvider, w as HeadlessNodeInstance, x as HeadlessRuntime, y as HeadlessRuntimeOptions, z as HeadlessRuntimeStats, D as HookExecutor, F as HotReloadManager, I as HotReloadManagerOptions, J as InputConfig, K as InspectorConfig, L as InstanceBatchConfig, M as InstanceBatchStats, N as InstancedMeshManager, O as InstancedObjectData, P as LRUCache, Q as Lazy, R as LocalEmotionDetector, S as MINIMAL_PROFILE, T as MQTTClient, U as MQTTClientConfig, V as MQTTClientEvents, W as MQTTClientState, X as MQTTMessage, Y as MQTTPublishOptions, Z as MQTTSubscription, _ as MQTTVersion, $ as MemoizedProperty, a0 as MethodMemoize, a1 as MockSpeechRecognizer, a2 as NavDestination, a3 as NavigationConfig, a4 as NavigationEngine, a5 as NetworkConfig, a6 as NetworkProvider, a7 as ObjectInfo, a8 as ObjectPool, a9 as OptimizedDebrisShader, aa as OptimizedFluidShader, ab as OptimizedParticleShader, ac as ParticleSystem, ad as PerformanceProfiler, ae as PhysicsEngine, af as PhysicsProvider, ag as PostProcessingConfig, ah as PostProcessingEffect, ai as PostProcessingManager, aj as PostProcessingQuality, ak as PostProcessingStats, al as ProtocolConfig, am as QoS, an as ReloadWatcher, ao as RenderableCamera, ap as RenderableLight, aq as RenderableObject, ar as RendererConfig, as as RendererProvider, at as RendererStatistics, au as RenderingConfig, av as RuntimeCapabilities, aw as RuntimeExecutor, ax as RuntimeMetadata, ay as RuntimeModule, az as RuntimeProfile, aA as RuntimeProfileName, aB as RuntimeRegistry, aC as RuntimeRenderer, aD as STANDARD_PROFILE, aE as SceneInspector, aF as SceneStats, aG as ShaderOptimizationConfig, aH as ShaderOptimizationManager, aI as ShaderPerformanceStats, aJ as SpeechRecognizer, aK as SpeechRecognizerConfig, aL as StateMachineInstance, aM as StateMachineInterpreter, aN as TerrainDeformationShader, aO as ThreeJSRenderer, aP as TraitContextFactory, aQ as TraitContextFactoryConfig, aR as TranscriptionSegment, aS as UpdateHandler, aT as VRProvider, aU as VR_PROFILE, aV as VoiceConfig, aW as VoiceInfo, aX as VoiceRequest, aY as VoiceSynthesizer, aZ as createCustomProfile, a_ as createHeadlessRuntime, a$ as createMQTTClient, b0 as createTraitContextFactory, b1 as emotionDetectorRegistry, b2 as getAvailableProfiles, b3 as getEmotionDetector, b4 as getGlobalProfiler, b5 as getMQTTClient, b6 as getNavigationEngine, b7 as getPhysicsEngine, b8 as getProfile, b9 as getSpeechRecognizer, ba as getVoiceSynthesizer, bb as memoize, bc as navigationEngineRegistry, bd as physicsEngineRegistry, be as registerEmotionDetector, bf as registerMQTTClient, bg as registerNavigationEngine, bh as registerPhysicsEngine, bi as registerProfile, bj as registerRuntime, bk as registerSpeechRecognizer, bl as registerVoiceSynthesizer, bm as speechRecognizerRegistry, bn as stateMachineInterpreter, bo as unregisterMQTTClient, bp as voiceSynthesizerRegistry } from '../index-Dv8Ca2kR.cjs';
1
+ export { A as AccessibilityProvider, a as ActionHandler, b as AssetLoader, c as AssetPipeline, d as AudioConfig, e as AudioProvider, B as BaseRuntimeRenderer, f as BaseVoiceSynthesizer, g as BatchedMeshShader, h as Batcher, j as BodyProps, k as BodyState, C as CultureEvent, l as CultureRuntime, m as CultureRuntimeConfig, E as EmotionConfig, n as EmotionDetector, o as EmotionInference, p as EmotionSignals, q as EnginePhase, r as EngineStats, G as GameEngine, s as GameEngineOptions, t as GameLoop, u as GameLoopOptions, H as HEADLESS_PROFILE, v as HapticsProvider, w as HeadlessNodeInstance, x as HeadlessRuntime, y as HeadlessRuntimeOptions, z as HeadlessRuntimeStats, D as HookExecutor, F as HotReloadManager, I as HotReloadManagerOptions, J as InputConfig, K as InspectorConfig, L as InstanceBatchConfig, M as InstanceBatchStats, N as InstancedMeshManager, O as InstancedObjectData, P as LRUCache, Q as Lazy, R as LocalEmotionDetector, S as MINIMAL_PROFILE, T as MQTTClient, U as MQTTClientConfig, V as MQTTClientEvents, W as MQTTClientState, X as MQTTMessage, Y as MQTTPublishOptions, Z as MQTTSubscription, _ as MQTTVersion, $ as MemoizedProperty, a0 as MethodMemoize, a1 as MockSpeechRecognizer, a2 as NavDestination, a3 as NavigationConfig, a4 as NavigationEngine, a5 as NetworkConfig, a6 as NetworkProvider, a7 as ObjectInfo, a8 as ObjectPool, a9 as OptimizedDebrisShader, aa as OptimizedFluidShader, ab as OptimizedParticleShader, ac as ParticleSystem, ad as PerformanceProfiler, ae as PhysicsEngine, af as PhysicsProvider, ag as PostProcessingConfig, ah as PostProcessingEffect, ai as PostProcessingManager, aj as PostProcessingQuality, ak as PostProcessingStats, al as ProtocolConfig, am as QoS, an as ReloadWatcher, ao as RenderableCamera, ap as RenderableLight, aq as RenderableObject, ar as RendererConfig, as as RendererProvider, at as RendererStatistics, au as RenderingConfig, av as RuntimeCapabilities, aw as RuntimeExecutor, ax as RuntimeMetadata, ay as RuntimeModule, az as RuntimeProfile, aA as RuntimeProfileName, aB as RuntimeRegistry, aC as RuntimeRenderer, aD as STANDARD_PROFILE, aE as SceneInspector, aF as SceneStats, aG as ShaderOptimizationConfig, aH as ShaderOptimizationManager, aI as ShaderPerformanceStats, aJ as SpeechRecognizer, aK as SpeechRecognizerConfig, aL as StateMachineInstance, aM as StateMachineInterpreter, aN as TerrainDeformationShader, aO as ThreeJSRenderer, aP as TraitContextFactory, aQ as TraitContextFactoryConfig, aR as TranscriptionSegment, aS as UpdateHandler, aT as VRProvider, aU as VR_PROFILE, aV as VoiceConfig, aW as VoiceInfo, aX as VoiceRequest, aY as VoiceSynthesizer, aZ as createCustomProfile, a_ as createHeadlessRuntime, a$ as createMQTTClient, b0 as createTraitContextFactory, b1 as emotionDetectorRegistry, b2 as getAvailableProfiles, b3 as getEmotionDetector, b4 as getGlobalProfiler, b5 as getMQTTClient, b6 as getNavigationEngine, b7 as getPhysicsEngine, b8 as getProfile, b9 as getSpeechRecognizer, ba as getVoiceSynthesizer, bb as memoize, bc as navigationEngineRegistry, bd as physicsEngineRegistry, be as registerEmotionDetector, bf as registerMQTTClient, bg as registerNavigationEngine, bh as registerPhysicsEngine, bi as registerProfile, bj as registerRuntime, bk as registerSpeechRecognizer, bl as registerVoiceSynthesizer, bm as speechRecognizerRegistry, bn as stateMachineInterpreter, bo as unregisterMQTTClient, bp as voiceSynthesizerRegistry } from '../index-CUl3QstQ.cjs';
2
2
  import '@holoscript/core';
3
3
  import 'three';
@@ -1,3 +1,3 @@
1
- export { A as AccessibilityProvider, a as ActionHandler, b as AssetLoader, c as AssetPipeline, d as AudioConfig, e as AudioProvider, B as BaseRuntimeRenderer, f as BaseVoiceSynthesizer, g as BatchedMeshShader, h as Batcher, j as BodyProps, k as BodyState, C as CultureEvent, l as CultureRuntime, m as CultureRuntimeConfig, E as EmotionConfig, n as EmotionDetector, o as EmotionInference, p as EmotionSignals, q as EnginePhase, r as EngineStats, G as GameEngine, s as GameEngineOptions, t as GameLoop, u as GameLoopOptions, H as HEADLESS_PROFILE, v as HapticsProvider, w as HeadlessNodeInstance, x as HeadlessRuntime, y as HeadlessRuntimeOptions, z as HeadlessRuntimeStats, D as HookExecutor, F as HotReloadManager, I as HotReloadManagerOptions, J as InputConfig, K as InspectorConfig, L as InstanceBatchConfig, M as InstanceBatchStats, N as InstancedMeshManager, O as InstancedObjectData, P as LRUCache, Q as Lazy, R as LocalEmotionDetector, S as MINIMAL_PROFILE, T as MQTTClient, U as MQTTClientConfig, V as MQTTClientEvents, W as MQTTClientState, X as MQTTMessage, Y as MQTTPublishOptions, Z as MQTTSubscription, _ as MQTTVersion, $ as MemoizedProperty, a0 as MethodMemoize, a1 as MockSpeechRecognizer, a2 as NavDestination, a3 as NavigationConfig, a4 as NavigationEngine, a5 as NetworkConfig, a6 as NetworkProvider, a7 as ObjectInfo, a8 as ObjectPool, a9 as OptimizedDebrisShader, aa as OptimizedFluidShader, ab as OptimizedParticleShader, ac as ParticleSystem, ad as PerformanceProfiler, ae as PhysicsEngine, af as PhysicsProvider, ag as PostProcessingConfig, ah as PostProcessingEffect, ai as PostProcessingManager, aj as PostProcessingQuality, ak as PostProcessingStats, al as ProtocolConfig, am as QoS, an as ReloadWatcher, ao as RenderableCamera, ap as RenderableLight, aq as RenderableObject, ar as RendererConfig, as as RendererProvider, at as RendererStatistics, au as RenderingConfig, av as RuntimeCapabilities, aw as RuntimeExecutor, ax as RuntimeMetadata, ay as RuntimeModule, az as RuntimeProfile, aA as RuntimeProfileName, aB as RuntimeRegistry, aC as RuntimeRenderer, aD as STANDARD_PROFILE, aE as SceneInspector, aF as SceneStats, aG as ShaderOptimizationConfig, aH as ShaderOptimizationManager, aI as ShaderPerformanceStats, aJ as SpeechRecognizer, aK as SpeechRecognizerConfig, aL as StateMachineInstance, aM as StateMachineInterpreter, aN as TerrainDeformationShader, aO as ThreeJSRenderer, aP as TraitContextFactory, aQ as TraitContextFactoryConfig, aR as TranscriptionSegment, aS as UpdateHandler, aT as VRProvider, aU as VR_PROFILE, aV as VoiceConfig, aW as VoiceInfo, aX as VoiceRequest, aY as VoiceSynthesizer, aZ as createCustomProfile, a_ as createHeadlessRuntime, a$ as createMQTTClient, b0 as createTraitContextFactory, b1 as emotionDetectorRegistry, b2 as getAvailableProfiles, b3 as getEmotionDetector, b4 as getGlobalProfiler, b5 as getMQTTClient, b6 as getNavigationEngine, b7 as getPhysicsEngine, b8 as getProfile, b9 as getSpeechRecognizer, ba as getVoiceSynthesizer, bb as memoize, bc as navigationEngineRegistry, bd as physicsEngineRegistry, be as registerEmotionDetector, bf as registerMQTTClient, bg as registerNavigationEngine, bh as registerPhysicsEngine, bi as registerProfile, bj as registerRuntime, bk as registerSpeechRecognizer, bl as registerVoiceSynthesizer, bm as speechRecognizerRegistry, bn as stateMachineInterpreter, bo as unregisterMQTTClient, bp as voiceSynthesizerRegistry } from '../index-Dv8Ca2kR.js';
1
+ export { A as AccessibilityProvider, a as ActionHandler, b as AssetLoader, c as AssetPipeline, d as AudioConfig, e as AudioProvider, B as BaseRuntimeRenderer, f as BaseVoiceSynthesizer, g as BatchedMeshShader, h as Batcher, j as BodyProps, k as BodyState, C as CultureEvent, l as CultureRuntime, m as CultureRuntimeConfig, E as EmotionConfig, n as EmotionDetector, o as EmotionInference, p as EmotionSignals, q as EnginePhase, r as EngineStats, G as GameEngine, s as GameEngineOptions, t as GameLoop, u as GameLoopOptions, H as HEADLESS_PROFILE, v as HapticsProvider, w as HeadlessNodeInstance, x as HeadlessRuntime, y as HeadlessRuntimeOptions, z as HeadlessRuntimeStats, D as HookExecutor, F as HotReloadManager, I as HotReloadManagerOptions, J as InputConfig, K as InspectorConfig, L as InstanceBatchConfig, M as InstanceBatchStats, N as InstancedMeshManager, O as InstancedObjectData, P as LRUCache, Q as Lazy, R as LocalEmotionDetector, S as MINIMAL_PROFILE, T as MQTTClient, U as MQTTClientConfig, V as MQTTClientEvents, W as MQTTClientState, X as MQTTMessage, Y as MQTTPublishOptions, Z as MQTTSubscription, _ as MQTTVersion, $ as MemoizedProperty, a0 as MethodMemoize, a1 as MockSpeechRecognizer, a2 as NavDestination, a3 as NavigationConfig, a4 as NavigationEngine, a5 as NetworkConfig, a6 as NetworkProvider, a7 as ObjectInfo, a8 as ObjectPool, a9 as OptimizedDebrisShader, aa as OptimizedFluidShader, ab as OptimizedParticleShader, ac as ParticleSystem, ad as PerformanceProfiler, ae as PhysicsEngine, af as PhysicsProvider, ag as PostProcessingConfig, ah as PostProcessingEffect, ai as PostProcessingManager, aj as PostProcessingQuality, ak as PostProcessingStats, al as ProtocolConfig, am as QoS, an as ReloadWatcher, ao as RenderableCamera, ap as RenderableLight, aq as RenderableObject, ar as RendererConfig, as as RendererProvider, at as RendererStatistics, au as RenderingConfig, av as RuntimeCapabilities, aw as RuntimeExecutor, ax as RuntimeMetadata, ay as RuntimeModule, az as RuntimeProfile, aA as RuntimeProfileName, aB as RuntimeRegistry, aC as RuntimeRenderer, aD as STANDARD_PROFILE, aE as SceneInspector, aF as SceneStats, aG as ShaderOptimizationConfig, aH as ShaderOptimizationManager, aI as ShaderPerformanceStats, aJ as SpeechRecognizer, aK as SpeechRecognizerConfig, aL as StateMachineInstance, aM as StateMachineInterpreter, aN as TerrainDeformationShader, aO as ThreeJSRenderer, aP as TraitContextFactory, aQ as TraitContextFactoryConfig, aR as TranscriptionSegment, aS as UpdateHandler, aT as VRProvider, aU as VR_PROFILE, aV as VoiceConfig, aW as VoiceInfo, aX as VoiceRequest, aY as VoiceSynthesizer, aZ as createCustomProfile, a_ as createHeadlessRuntime, a$ as createMQTTClient, b0 as createTraitContextFactory, b1 as emotionDetectorRegistry, b2 as getAvailableProfiles, b3 as getEmotionDetector, b4 as getGlobalProfiler, b5 as getMQTTClient, b6 as getNavigationEngine, b7 as getPhysicsEngine, b8 as getProfile, b9 as getSpeechRecognizer, ba as getVoiceSynthesizer, bb as memoize, bc as navigationEngineRegistry, bd as physicsEngineRegistry, be as registerEmotionDetector, bf as registerMQTTClient, bg as registerNavigationEngine, bh as registerPhysicsEngine, bi as registerProfile, bj as registerRuntime, bk as registerSpeechRecognizer, bl as registerVoiceSynthesizer, bm as speechRecognizerRegistry, bn as stateMachineInterpreter, bo as unregisterMQTTClient, bp as voiceSynthesizerRegistry } from '../index-CUl3QstQ.js';
2
2
  import '@holoscript/core';
3
3
  import 'three';
@@ -15,7 +15,6 @@ import {
15
15
  Lazy,
16
16
  LocalEmotionDetector,
17
17
  MINIMAL_PROFILE,
18
- MQTTClient,
19
18
  MemoizedProperty,
20
19
  MethodMemoize,
21
20
  MockSpeechRecognizer,
@@ -36,13 +35,11 @@ import {
36
35
  VR_PROFILE,
37
36
  createCustomProfile,
38
37
  createHeadlessRuntime,
39
- createMQTTClient,
40
38
  createTraitContextFactory,
41
39
  emotionDetectorRegistry,
42
40
  getAvailableProfiles,
43
41
  getEmotionDetector,
44
42
  getGlobalProfiler,
45
- getMQTTClient,
46
43
  getNavigationEngine,
47
44
  getPhysicsEngine,
48
45
  getProfile,
@@ -52,7 +49,6 @@ import {
52
49
  navigationEngineRegistry,
53
50
  physicsEngineRegistry,
54
51
  registerEmotionDetector,
55
- registerMQTTClient,
56
52
  registerNavigationEngine,
57
53
  registerPhysicsEngine,
58
54
  registerProfile,
@@ -61,9 +57,15 @@ import {
61
57
  registerVoiceSynthesizer,
62
58
  speechRecognizerRegistry,
63
59
  stateMachineInterpreter,
64
- unregisterMQTTClient,
65
60
  voiceSynthesizerRegistry
66
- } from "../chunk-HWUUFZKL.js";
61
+ } from "../chunk-CZYJE7IH.js";
62
+ import {
63
+ MQTTClient,
64
+ createMQTTClient,
65
+ getMQTTClient,
66
+ registerMQTTClient,
67
+ unregisterMQTTClient
68
+ } from "../chunk-5V6HOU72.js";
67
69
  import "../chunk-AKLW2MUS.js";
68
70
  export {
69
71
  AssetPipeline,