@holoscript/core 8.0.8 → 8.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/holoscript.cjs +5 -1
- package/dist/GLTFPipeline-L76YTXKA.js +15 -0
- package/dist/GLTFPipeline-ZWJN7GI6.cjs +36 -0
- package/dist/HoloCompositionParser-K76KTEEE.js +12 -0
- package/dist/HoloCompositionParser-UZH6Y4HO.cjs +45 -0
- package/dist/HoloScriptCodeParser-2D4ERFUZ.js +6 -0
- package/dist/HoloScriptCodeParser-UDRLDA7I.cjs +23 -0
- package/dist/HoloScriptPlusParser-FTMCGWXD.js +13 -0
- package/dist/HoloScriptPlusParser-LQR5GIKF.cjs +30 -0
- package/dist/HoloScriptRuntime-UTRLJI5L.js +12 -0
- package/dist/HoloScriptRuntime-YBYXJHJN.cjs +21 -0
- package/dist/SceneIRCompiler-63KA3M2F.js +17 -0
- package/dist/SceneIRCompiler-KWUFHZ4O.cjs +42 -0
- package/dist/{USDZExporter-AUHZODOF.cjs → USDZExporter-ML4UMIGC.cjs} +3 -3
- package/dist/{USDZExporter-GXB4AUSG.js → USDZExporter-ZFKLQ76G.js} +3 -3
- package/dist/agents/index.cjs +1 -1
- package/dist/agents/index.js +1 -1
- package/dist/audit/AuditLogger.d.ts +106 -0
- package/dist/audit/AuditQueryBuilder.d.ts +79 -0
- package/dist/audit/ComplianceReporter.d.ts +90 -0
- package/dist/audit/index.d.ts +13 -0
- package/dist/{chunk-FGMDMJM7.js → chunk-2BYAUHBO.js} +3 -3
- package/dist/{chunk-EDPYCLRC.cjs → chunk-2E6PP5UE.cjs} +83 -59
- package/dist/{chunk-GASCWJK5.js → chunk-2EGGAZT3.js} +65 -287
- package/dist/{chunk-SIEXCILW.js → chunk-2I3XAGMF.js} +3 -3
- package/dist/{chunk-OS533P33.cjs → chunk-2KKOYZYI.cjs} +1074 -1655
- package/dist/chunk-2MQKNDNH.js +51 -0
- package/dist/{chunk-7DMMMBCY.cjs → chunk-2X3IPCBK.cjs} +10 -10
- package/dist/chunk-2ZOTBO25.cjs +202 -0
- package/dist/chunk-356N4NPM.cjs +152 -0
- package/dist/{chunk-X3GJPRVK.cjs → chunk-36NPLOI4.cjs} +92 -81
- package/dist/{chunk-SLU6UPJI.cjs → chunk-37HHY7RH.cjs} +5 -5
- package/dist/{chunk-YDPEHCCI.cjs → chunk-3CDDRUER.cjs} +3 -118
- package/dist/chunk-3F7ZZWIN.js +1651 -0
- package/dist/chunk-3ILD7TKP.cjs +187 -0
- package/dist/{chunk-X27QRG4C.cjs → chunk-3IUHTGDD.cjs} +153 -41
- package/dist/{chunk-PXNZ6TME.js → chunk-4376VHNJ.js} +60 -36
- package/dist/{chunk-YKGPCZEE.cjs → chunk-4FIBOJW6.cjs} +10 -10
- package/dist/chunk-4Q7RKQQI.cjs +14195 -0
- package/dist/{chunk-YCM6QQRT.cjs → chunk-566ZB4LZ.cjs} +180 -8
- package/dist/{chunk-2Y3V22SG.js → chunk-5CURIYGT.js} +3 -3
- package/dist/{chunk-QBWNJXNR.js → chunk-5FYMCVBY.js} +5 -5
- package/dist/{chunk-ZA34AN3R.js → chunk-5LVFTGKH.js} +841 -12
- package/dist/chunk-63AUAIL6.js +48 -0
- package/dist/chunk-655FATJU.js +110 -0
- package/dist/{chunk-TQ377OLB.cjs → chunk-65S62L4D.cjs} +28 -22
- package/dist/chunk-6NTAZN5Z.cjs +502 -0
- package/dist/chunk-6TRX6AR2.js +9376 -0
- package/dist/chunk-6ZCCLKS2.cjs +51 -0
- package/dist/{chunk-MDR235RZ.js → chunk-734OB5SK.js} +721 -8
- package/dist/{chunk-Q2Q34NF3.js → chunk-77QI552M.js} +6 -6
- package/dist/{chunk-WKX5AMOY.js → chunk-7I74JWPW.js} +3 -3
- package/dist/{chunk-5FSKKMR7.cjs → chunk-7IDJDMPU.cjs} +232 -4
- package/dist/chunk-7VBKRGIZ.cjs +847 -0
- package/dist/{chunk-KCPHASCO.js → chunk-AATYYLYK.js} +5 -5
- package/dist/{chunk-WFKVS2K4.cjs → chunk-AUZRKIHQ.cjs} +1101 -55
- package/dist/{chunk-DTGBOSEM.cjs → chunk-AWXFEAQL.cjs} +12 -12
- package/dist/{chunk-THCK6ECW.js → chunk-B3CWTCK2.js} +231 -3
- package/dist/chunk-BCP4E7MD.cjs +997 -0
- package/dist/chunk-BG7RPYJP.js +91 -0
- package/dist/{chunk-VF257YKO.js → chunk-BP4KTMLY.js} +117 -5
- package/dist/{chunk-YN6IETRZ.js → chunk-BQJ3YBF3.js} +6424 -987
- package/dist/{chunk-KOUAQL2B.cjs → chunk-CANAL6CT.cjs} +1569 -168
- package/dist/{chunk-FDSGHPAK.js → chunk-CBSDJF3B.js} +3 -3
- package/dist/{chunk-FEWUHQNM.cjs → chunk-CFVK26P4.cjs} +4 -4
- package/dist/{chunk-M7K4LE66.cjs → chunk-CI33NINL.cjs} +4 -4
- package/dist/{chunk-2OWDB4FB.js → chunk-CKV5NYAE.js} +6 -6
- package/dist/{chunk-LPS5AMQD.cjs → chunk-CM4NHXVO.cjs} +24 -24
- package/dist/chunk-D3HSRXYB.js +115 -0
- package/dist/{chunk-FNHJRI32.js → chunk-DBH3D2MU.js} +1561 -160
- package/dist/{chunk-GW3LKD5C.js → chunk-DJNH4HFW.js} +3 -3
- package/dist/{chunk-2GCNOI2U.cjs → chunk-DN6F4DHH.cjs} +9 -3
- package/dist/chunk-DQRJ5RJG.js +432 -0
- package/dist/{chunk-C7ZBSV2Q.js → chunk-DUG3OQAS.js} +106 -43
- package/dist/chunk-ECUYJOJ2.cjs +199 -0
- package/dist/chunk-EEMTCAK7.js +182 -0
- package/dist/{chunk-3SKLAUDD.cjs → chunk-EI3J6LTW.cjs} +359 -581
- package/dist/{chunk-SSSN7VAM.js → chunk-EM2OGPYE.js} +4 -4
- package/dist/{chunk-56VOWURB.cjs → chunk-ENZCIQZC.cjs} +522 -453
- package/dist/chunk-ESBXUYOC.cjs +836 -0
- package/dist/{chunk-L5U4W6JC.js → chunk-ESSEF6U2.js} +4 -4
- package/dist/chunk-ET3AN4W3.js +824 -0
- package/dist/chunk-EXKSFGSX.cjs +14 -14
- package/dist/{chunk-I76GIKN7.cjs → chunk-F3YT6GUF.cjs} +17 -17
- package/dist/{chunk-WRWEX5ZF.js → chunk-F75DZBBI.js} +3 -3
- package/dist/{chunk-4JGRWHZJ.js → chunk-FG6PYGIZ.js} +12 -6
- package/dist/chunk-FGGJQRLZ.js +14 -14
- package/dist/{chunk-SXOSDZD6.js → chunk-FWCHPCD4.js} +128 -10
- package/dist/{chunk-XW6IXEQH.cjs → chunk-G35CAQ7I.cjs} +5 -5
- package/dist/{chunk-7VMGP2FW.js → chunk-G6KACNMO.js} +132 -188
- package/dist/{chunk-FJPADH77.cjs → chunk-GAWJJAGT.cjs} +6 -6
- package/dist/chunk-GGR7QUKK.cjs +4724 -0
- package/dist/chunk-GIBF4BHH.js +14098 -0
- package/dist/{chunk-AWB7QYY6.cjs → chunk-GILYQ5VH.cjs} +6 -6
- package/dist/{chunk-FWVYAMNW.cjs → chunk-GKFCHGCM.cjs} +4 -4
- package/dist/{chunk-Y3ZFVUUU.js → chunk-GLEJ2TLS.js} +3 -3
- package/dist/{chunk-3GWWJT7L.js → chunk-GP3OKSKT.js} +13 -13
- package/dist/chunk-GTIPOEHN.js +196 -0
- package/dist/{chunk-LMJ5EBV7.cjs → chunk-GZPUA2TL.cjs} +16 -15
- package/dist/{chunk-IELX2OKI.js → chunk-H4LJ4HEA.js} +3 -115
- package/dist/{chunk-ACVWFGBI.cjs → chunk-HCX4SMFK.cjs} +3 -3
- package/dist/{chunk-HYNTS5CP.js → chunk-HHRZ6STP.js} +24 -2
- package/dist/chunk-HIDEIEFG.js +48 -0
- package/dist/{chunk-W6RW64BB.cjs → chunk-HSWBIDZM.cjs} +228 -5
- package/dist/{chunk-GSOUNWEL.js → chunk-HVX7QQYK.js} +1035 -1616
- package/dist/{chunk-TRCGG42I.cjs → chunk-IFW5IW4L.cjs} +6502 -1019
- package/dist/{chunk-F5LKJ6F5.cjs → chunk-IJU6AS67.cjs} +32 -28
- package/dist/{chunk-TVANHNJ7.js → chunk-IK6Z2HNC.js} +173 -3
- package/dist/{chunk-QGMUTVVH.cjs → chunk-IS7NTKY5.cjs} +20 -20
- package/dist/{chunk-YFVQWSNJ.js → chunk-IXWGYWH6.js} +3 -3
- package/dist/chunk-J2DAS2PL.js +148 -0
- package/dist/chunk-JBQXZIWB.js +148 -0
- package/dist/chunk-JBYBMBMW.js +261 -0
- package/dist/{chunk-LWUOUCYL.js → chunk-JEJ7TT54.js} +5 -5
- package/dist/{chunk-DUCB6LGL.js → chunk-JOTCTHN5.js} +211 -5
- package/dist/{chunk-47RUFYKR.js → chunk-K56UVEXV.js} +3 -3
- package/dist/{chunk-XSFNHP2E.js → chunk-KB26H447.js} +3 -3
- package/dist/{chunk-3NGDZZR4.js → chunk-KEYG7HGY.js} +430 -37
- package/dist/{chunk-DY72BMU5.js → chunk-KFVNCW4Q.js} +4 -4
- package/dist/chunk-KPGC7SK2.js +192 -0
- package/dist/chunk-KROXXBK5.cjs +53 -0
- package/dist/{chunk-ZPZAVHXL.cjs → chunk-LB3ZZMKT.cjs} +137 -19
- package/dist/chunk-LDYZWNJW.cjs +1654 -0
- package/dist/{chunk-ULMSSHCJ.cjs → chunk-LMB555QB.cjs} +405 -38
- package/dist/{chunk-CBJY23VL.js → chunk-MD4IVS42.js} +3 -3
- package/dist/{chunk-VMLKSV26.js → chunk-MDDWEBCX.js} +226 -3
- package/dist/chunk-MUWH4QK5.cjs +94 -0
- package/dist/{chunk-T6W3Z3SH.cjs → chunk-N2ILK7BF.cjs} +4 -4
- package/dist/{chunk-6EX3I5P4.cjs → chunk-N74QRJGP.cjs} +6 -6
- package/dist/chunk-NFFHLX37.cjs +132 -0
- package/dist/chunk-NJSYWX7H.js +190 -0
- package/dist/{chunk-SH5PPVK7.cjs → chunk-NQN5LFN4.cjs} +165 -221
- package/dist/chunk-NTQRFOPP.cjs +56 -0
- package/dist/{chunk-YFWRJW4B.js → chunk-NWMJPTVL.js} +51 -55
- package/dist/{chunk-63ZGNR2T.cjs → chunk-OC6GV5QH.cjs} +42 -42
- package/dist/{chunk-7E7GCQCK.js → chunk-OG3MBHM3.js} +9 -3
- package/dist/chunk-OMNHTCS4.cjs +264 -0
- package/dist/chunk-OQXB6NNC.cjs +117 -0
- package/dist/{chunk-Y57W2CT5.cjs → chunk-OV46CCA2.cjs} +51 -55
- package/dist/{chunk-6PRZIHGL.cjs → chunk-OV6HHKLE.cjs} +21 -266
- package/dist/{chunk-C37BHB7N.cjs → chunk-P26YYPOO.cjs} +5 -5
- package/dist/{chunk-2BZHWUSR.cjs → chunk-P7JEKJTZ.cjs} +16 -16
- package/dist/{chunk-NGBXXZLL.cjs → chunk-PDXX5UI4.cjs} +45 -45
- package/dist/{chunk-FHQFPYV4.js → chunk-PJFTTSKE.js} +8 -7
- package/dist/{chunk-GVFJ6T4S.cjs → chunk-PVODJEJ7.cjs} +721 -8
- package/dist/{chunk-ZZ7RO2UQ.js → chunk-Q265VZJ4.js} +3 -3
- package/dist/{chunk-E7JP3BS3.cjs → chunk-Q47JEE2C.cjs} +4 -4
- package/dist/chunk-QBY7LRN2.js +281 -0
- package/dist/{chunk-Z6PMDS4G.js → chunk-QDQWKSU3.js} +1090 -53
- package/dist/{chunk-GH6C2QGW.cjs → chunk-QEDMOGF3.cjs} +857 -16
- package/dist/{chunk-5WUNN6ZN.cjs → chunk-QHSAVOOL.cjs} +24 -2
- package/dist/chunk-QJNCDVYM.cjs +137 -0
- package/dist/chunk-QM7FJB5W.js +4717 -0
- package/dist/chunk-QQFB4RT2.cjs +448 -0
- package/dist/chunk-QSYBHQAD.cjs +196 -0
- package/dist/{chunk-UGXHYIWT.cjs → chunk-QUJ3ZB55.cjs} +28 -28
- package/dist/{chunk-2YSNA2F2.cjs → chunk-QVJMDVYZ.cjs} +5 -5
- package/dist/chunk-RAJMAX6D.js +131 -0
- package/dist/{chunk-VVKVQZI6.js → chunk-RAN3ECAS.js} +3 -3
- package/dist/chunk-RKGUZBOC.js +79 -0
- package/dist/{chunk-HLFDZ35S.cjs → chunk-RRQIAJLQ.cjs} +8 -8
- package/dist/{chunk-PABONWKI.js → chunk-RXQNRZ5F.js} +3 -3
- package/dist/{chunk-7ZHYEITD.cjs → chunk-S4O7CFHQ.cjs} +10 -11
- package/dist/chunk-SE7ANBGN.js +128 -0
- package/dist/{chunk-X2AVEAZM.cjs → chunk-SJIRCTIS.cjs} +176 -2
- package/dist/{chunk-WXQ57LAO.js → chunk-SQXAZHDG.js} +4 -4
- package/dist/chunk-SR73L5ZP.cjs +84 -0
- package/dist/{chunk-OABEO6HH.js → chunk-SZOLTWWD.js} +2349 -214
- package/dist/{chunk-5JEU52DW.js → chunk-TPZ3BN2D.js} +3 -3
- package/dist/{chunk-QFU53KRH.js → chunk-TSTFYGGX.js} +4 -5
- package/dist/{chunk-EBS32AJI.cjs → chunk-TZCFKZ6Z.cjs} +5 -5
- package/dist/chunk-UCVZXQ63.js +724 -0
- package/dist/chunk-UGQ3QNV6.js +992 -0
- package/dist/chunk-UNMVGZVW.js +142 -0
- package/dist/{chunk-TEVX443G.js → chunk-UTUD6GJI.js} +178 -6
- package/dist/chunk-UXBYA7DV.cjs +155 -0
- package/dist/chunk-V6GXFSK7.cjs +443 -0
- package/dist/chunk-VHORVGCG.cjs +761 -0
- package/dist/{chunk-B4EKV6HQ.js → chunk-VKCTYLDN.js} +500 -442
- package/dist/{chunk-O3MGZDCT.cjs → chunk-VTEXJOSD.cjs} +63 -63
- package/dist/chunk-VVAAZITA.cjs +287 -0
- package/dist/{chunk-V7AKE5VT.cjs → chunk-W2GA3EQB.cjs} +435 -42
- package/dist/chunk-W4GABFCR.js +37 -0
- package/dist/chunk-WKEK4NCA.js +490 -0
- package/dist/{chunk-5A4TCHOC.cjs → chunk-WNYXT4TE.cjs} +4 -4
- package/dist/{chunk-S762UEV5.js → chunk-WTH23ISI.js} +6 -6
- package/dist/{chunk-BTKZGHAV.js → chunk-WWNCM473.js} +10 -6
- package/dist/{chunk-7X5PNIQJ.js → chunk-X3YFRH6K.js} +27 -25
- package/dist/{chunk-4YNYPHH3.cjs → chunk-X75H75UY.cjs} +2351 -213
- package/dist/{chunk-LYJJI7ZK.cjs → chunk-XCUDDFKC.cjs} +216 -9
- package/dist/chunk-YAO4HPJL.cjs +120 -0
- package/dist/chunk-YKY2JBER.cjs +9443 -0
- package/dist/chunk-YP5CHEYU.cjs +154 -0
- package/dist/{chunk-WRNEH5MO.js → chunk-YW3I2FQL.js} +18 -7
- package/dist/{chunk-BRNUPDHJ.js → chunk-Z557DVYN.js} +386 -19
- package/dist/{chunk-VSACG2AR.js → chunk-Z6LZUYZF.js} +21 -264
- package/dist/chunk-ZHPMP447.cjs +43 -0
- package/dist/{chunk-LODTHGST.cjs → chunk-ZK7KX5CD.cjs} +133 -70
- package/dist/{chunk-CCPSNT6B.cjs → chunk-ZRPALBQB.cjs} +5 -5
- package/dist/chunk-ZVFHPMC5.js +824 -0
- package/dist/chunk-ZVQMKUGJ.js +443 -0
- package/dist/cli/holoscript-runner.cjs +86 -48
- package/dist/cli/holoscript-runner.js +54 -16
- package/dist/codebase/index.cjs +1 -1
- package/dist/codebase/index.js +1 -1
- package/dist/compiler/agent-inference.cjs +11 -11
- package/dist/compiler/agent-inference.js +9 -6
- package/dist/compiler/android-xr.cjs +13 -12
- package/dist/compiler/android-xr.js +11 -10
- package/dist/compiler/android.cjs +12 -12
- package/dist/compiler/android.js +10 -10
- package/dist/compiler/business-quest.cjs +10 -10
- package/dist/compiler/business-quest.js +2 -2
- package/dist/compiler/coco.cjs +1 -1
- package/dist/compiler/coco.js +1 -1
- package/dist/compiler/context.cjs +9 -9
- package/dist/compiler/context.js +6 -6
- package/dist/compiler/daimon-seed.cjs +36 -0
- package/dist/compiler/daimon-seed.js +12 -0
- package/dist/compiler/domain-block-utils.cjs +205 -156
- package/dist/compiler/domain-block-utils.js +8 -7
- package/dist/compiler/dtdl.cjs +10 -10
- package/dist/compiler/dtdl.js +7 -7
- package/dist/compiler/gltf-pipeline.cjs +9 -9
- package/dist/compiler/gltf-pipeline.js +2 -2
- package/dist/compiler/godot.cjs +10 -9
- package/dist/compiler/godot.js +9 -8
- package/dist/compiler/incremental.cjs +11 -11
- package/dist/compiler/incremental.js +6 -6
- package/dist/compiler/index.cjs +2585 -3273
- package/dist/compiler/index.d.ts +149 -35
- package/dist/compiler/index.js +2197 -3102
- package/dist/compiler/ios.cjs +11 -11
- package/dist/compiler/ios.js +9 -9
- package/dist/compiler/llm-provider-capabilities.cjs +9 -9
- package/dist/compiler/llm-provider-capabilities.js +6 -6
- package/dist/compiler/nodetoy.cjs +1 -1
- package/dist/compiler/nodetoy.js +1 -1
- package/dist/compiler/openxr.cjs +11 -10
- package/dist/compiler/openxr.js +10 -9
- package/dist/compiler/remotion.cjs +1 -1
- package/dist/compiler/remotion.js +1 -1
- package/dist/compiler/reproducibility.cjs +1 -1
- package/dist/compiler/reproducibility.js +1 -1
- package/dist/compiler/sdf.cjs +11 -10
- package/dist/compiler/sdf.js +9 -8
- package/dist/compiler/semantic-scene.cjs +7 -7
- package/dist/compiler/semantic-scene.js +2 -2
- package/dist/compiler/state.cjs +9 -9
- package/dist/compiler/state.js +7 -7
- package/dist/compiler/trait-composition.cjs +11 -11
- package/dist/compiler/trait-composition.js +7 -7
- package/dist/compiler/traits/ProvenanceSemiring.d.ts +167 -0
- package/dist/compiler/traits/Semiring.d.ts +26 -0
- package/dist/compiler/unity.cjs +11 -10
- package/dist/compiler/unity.js +10 -9
- package/dist/compiler/unreal.cjs +12 -11
- package/dist/compiler/unreal.js +10 -9
- package/dist/compiler/urdf.cjs +18 -17
- package/dist/compiler/urdf.js +9 -8
- package/dist/compiler/usd-physics.cjs +11 -10
- package/dist/compiler/usd-physics.js +8 -7
- package/dist/compiler/visionos.cjs +11 -10
- package/dist/compiler/visionos.js +10 -9
- package/dist/compiler/vrchat.cjs +11 -10
- package/dist/compiler/vrchat.js +9 -8
- package/dist/compiler/wasm.cjs +14 -13
- package/dist/compiler/wasm.js +9 -8
- package/dist/compiler/webgpu.cjs +10 -9
- package/dist/compiler/webgpu.js +9 -8
- package/dist/constants.cjs +398 -0
- package/dist/constants.js +9 -0
- package/dist/coordinators/index.cjs +4 -1
- package/dist/coordinators/index.js +4 -1
- package/dist/debugger.cjs +11 -9
- package/dist/debugger.js +9 -7
- package/dist/{dist-ACXG6IH5.cjs → dist-GRMOP2UL.cjs} +341 -65
- package/dist/{dist-VD4L6V7Q.js → dist-ZBUKU2JG.js} +333 -63
- package/dist/entries/interop.cjs +23 -23
- package/dist/entries/interop.js +3 -3
- package/dist/entries/scripting.cjs +12 -11
- package/dist/entries/scripting.js +8 -7
- package/dist/evolution/index.cjs +66 -0
- package/dist/evolution/index.d.ts +162 -0
- package/dist/evolution/index.js +17 -0
- package/dist/hololand/index.cjs +41 -37
- package/dist/hololand/index.js +3 -3
- package/dist/index.cjs +12394 -3224
- package/dist/index.d.ts +260 -18
- package/dist/index.js +10755 -2182
- package/dist/keyword-registry/PluginKeywordRegistry.d.ts +138 -0
- package/dist/keyword-registry/index.cjs +29 -0
- package/dist/keyword-registry/index.d.ts +1 -0
- package/dist/keyword-registry/index.js +4 -0
- package/dist/math/tropical-spmv.cjs +11 -11
- package/dist/math/tropical-spmv.d.ts +1 -0
- package/dist/math/tropical-spmv.js +2 -2
- package/dist/math/tropicalSpmv.d.ts +43 -0
- package/dist/math/vec3.cjs +1 -1
- package/dist/math/vec3.js +1 -1
- package/dist/matter/StagedMatter.d.ts +82 -0
- package/dist/matter/index.cjs +17 -0
- package/dist/matter/index.d.ts +1 -0
- package/dist/matter/index.js +4 -0
- package/dist/{ml-dsa-Z7JDKW4L.js → ml-dsa-J6VKVT4K.js} +3 -3
- package/dist/{ml-dsa-FSKBTE3W.cjs → ml-dsa-MTIK4ZUQ.cjs} +23 -23
- package/dist/paper-0c-spike/index.cjs +1 -1
- package/dist/paper-0c-spike/index.js +1 -1
- package/dist/parameter-envelope/ParameterEnvelope.d.ts +128 -0
- package/dist/parameter-envelope/index.cjs +17 -0
- package/dist/parameter-envelope/index.d.ts +2 -0
- package/dist/parameter-envelope/index.js +4 -0
- package/dist/parser/HoloCompositionTypes.d.ts +2013 -0
- package/dist/parser/PipelineParser.d.ts +162 -0
- package/dist/parser.cjs +36 -20
- package/dist/parser.js +13 -9
- package/dist/plugin-manifest/ManifestAutoLoader.d.ts +35 -0
- package/dist/plugin-manifest/PluginManifest.d.ts +156 -0
- package/dist/plugin-manifest/index.cjs +25 -0
- package/dist/plugin-manifest/index.d.ts +2 -0
- package/dist/plugin-manifest/index.js +4 -0
- package/dist/plugin-solver-contract/PluginSolverContract.d.ts +288 -0
- package/dist/plugin-solver-contract/index.cjs +41 -0
- package/dist/plugin-solver-contract/index.d.ts +1 -0
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// src/traits/LightingTrait.ts
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constructor(config) {
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getShadowCastingLights() {
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getLightCount() {
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getPerformanceImpact() {
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return {
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totalLights,
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shadowCasters,
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};
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}
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getSceneInfo() {
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return `Lighting: ${counts.directional} dir, ${counts.point} point, ${counts.spot} spot | Shadows: ${impact.shadowCasters} | GPU: ${impact.estimatedGPUCost}`;
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|
-
}
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234
|
-
/**
|
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235
|
-
* Dispose and cleanup
|
|
236
|
-
*/
|
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237
|
-
dispose() {
|
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238
|
-
this.lights.clear();
|
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239
|
-
}
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240
|
-
};
|
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241
|
-
function createLightingTrait(config) {
|
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242
|
-
return new LightingTrait(config);
|
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243
|
-
}
|
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244
|
-
var LIGHTING_PRESETS = {
|
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245
|
-
/** Neutral studio lighting */
|
|
246
|
-
studio: () => ({
|
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247
|
-
enabled: true,
|
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248
|
-
intensity: 1,
|
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249
|
-
skyColor: { r: 0.5, g: 0.5, b: 0.5 },
|
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250
|
-
skyIntensity: 0.5,
|
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251
|
-
groundColor: { r: 0.3, g: 0.3, b: 0.3 },
|
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252
|
-
groundIntensity: 0.3
|
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253
|
-
}),
|
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254
|
-
/** Bright outdoor lighting */
|
|
255
|
-
outdoor: () => ({
|
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256
|
-
enabled: true,
|
|
257
|
-
intensity: 1.2,
|
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258
|
-
skyColor: { r: 0.7, g: 0.85, b: 1 },
|
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259
|
-
skyIntensity: 1,
|
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260
|
-
groundColor: { r: 0.4, g: 0.4, b: 0.35 },
|
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261
|
-
groundIntensity: 0.6,
|
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262
|
-
indirectDiffuse: 1.2
|
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263
|
-
}),
|
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264
|
-
/** Dim interior lighting */
|
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265
|
-
interior: () => ({
|
|
266
|
-
enabled: true,
|
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267
|
-
intensity: 0.6,
|
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268
|
-
skyColor: { r: 0.3, g: 0.3, b: 0.35 },
|
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269
|
-
skyIntensity: 0.4,
|
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270
|
-
groundColor: { r: 0.2, g: 0.2, b: 0.2 },
|
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271
|
-
groundIntensity: 0.2
|
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272
|
-
}),
|
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273
|
-
/** Night scene */
|
|
274
|
-
night: () => ({
|
|
275
|
-
enabled: true,
|
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276
|
-
intensity: 0.3,
|
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277
|
-
skyColor: { r: 0.01, g: 0.01, b: 0.02 },
|
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278
|
-
skyIntensity: 0.1,
|
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279
|
-
groundColor: { r: 0.02, g: 0.02, b: 0.02 },
|
|
280
|
-
groundIntensity: 0.05,
|
|
281
|
-
screenSpaceAO: false
|
|
282
|
-
}),
|
|
283
|
-
/** Sunset/golden hour */
|
|
284
|
-
sunset: () => ({
|
|
285
|
-
enabled: true,
|
|
286
|
-
intensity: 1.1,
|
|
287
|
-
skyColor: { r: 1, g: 0.7, b: 0.3 },
|
|
288
|
-
skyIntensity: 1,
|
|
289
|
-
groundColor: { r: 0.6, g: 0.4, b: 0.2 },
|
|
290
|
-
groundIntensity: 0.8
|
|
291
|
-
})
|
|
292
|
-
};
|
|
293
|
-
var lightingHandler = {
|
|
294
|
-
name: "lighting",
|
|
295
|
-
defaultConfig: {},
|
|
296
|
-
onAttach(node, config, ctx) {
|
|
297
|
-
const instance = new LightingTrait(config);
|
|
298
|
-
node.__lighting_instance = instance;
|
|
299
|
-
ctx.emit("lighting_attached", { node, config });
|
|
300
|
-
},
|
|
301
|
-
onDetach(node, _config, ctx) {
|
|
302
|
-
const instance = node.__lighting_instance;
|
|
303
|
-
if (instance) {
|
|
304
|
-
if (typeof instance.onDetach === "function") instance.onDetach(node, ctx);
|
|
305
|
-
else if (typeof instance.dispose === "function") instance.dispose();
|
|
306
|
-
else if (typeof instance.cleanup === "function") instance.cleanup();
|
|
307
|
-
}
|
|
308
|
-
ctx.emit("lighting_detached", { node });
|
|
309
|
-
delete node.__lighting_instance;
|
|
310
|
-
},
|
|
311
|
-
onEvent(node, _config, ctx, event) {
|
|
312
|
-
const instance = node.__lighting_instance;
|
|
313
|
-
if (!instance) return;
|
|
314
|
-
if (typeof instance.onEvent === "function") instance.onEvent(event);
|
|
315
|
-
else if (typeof instance.emit === "function" && event.type) instance.emit(event);
|
|
316
|
-
if (event.type === "lighting_configure" && event.payload) {
|
|
317
|
-
Object.assign(instance, event.payload);
|
|
318
|
-
ctx.emit("lighting_configured", { node });
|
|
319
|
-
}
|
|
320
|
-
},
|
|
321
|
-
onUpdate(node, _config, ctx, dt) {
|
|
322
|
-
const instance = node.__lighting_instance;
|
|
323
|
-
if (!instance) return;
|
|
324
|
-
if (typeof instance.onUpdate === "function") instance.onUpdate(node, ctx, dt);
|
|
325
|
-
}
|
|
326
|
-
};
|
|
327
|
-
|
|
328
|
-
// src/traits/MaterialTrait.ts
|
|
329
|
-
var MaterialTrait = class {
|
|
330
|
-
constructor(config) {
|
|
331
|
-
this.textureCache = /* @__PURE__ */ new Map();
|
|
332
|
-
this.material = {
|
|
333
|
-
...{ type: "pbr" },
|
|
334
|
-
...config
|
|
335
|
-
};
|
|
336
|
-
}
|
|
337
|
-
/**
|
|
338
|
-
* Get material properties
|
|
339
|
-
*/
|
|
340
|
-
getMaterial() {
|
|
341
|
-
return { ...this.material };
|
|
342
|
-
}
|
|
343
|
-
/**
|
|
344
|
-
* Update material property
|
|
345
|
-
*/
|
|
346
|
-
setProperty(key, value) {
|
|
347
|
-
this.material[key] = value;
|
|
348
|
-
}
|
|
349
|
-
/**
|
|
350
|
-
* Get PBR properties
|
|
351
|
-
*/
|
|
352
|
-
getPBRProperties() {
|
|
353
|
-
return this.material.pbr;
|
|
354
|
-
}
|
|
355
|
-
/**
|
|
356
|
-
* Update PBR material
|
|
357
|
-
*/
|
|
358
|
-
updatePBR(pbr) {
|
|
359
|
-
if (!this.material.pbr) {
|
|
360
|
-
this.material.pbr = {
|
|
361
|
-
baseColor: { r: 1, g: 1, b: 1 },
|
|
362
|
-
metallic: 0,
|
|
363
|
-
roughness: 0.5
|
|
364
|
-
};
|
|
365
|
-
}
|
|
366
|
-
this.material.pbr = { ...this.material.pbr, ...pbr };
|
|
367
|
-
}
|
|
368
|
-
/**
|
|
369
|
-
* Add texture map
|
|
370
|
-
*/
|
|
371
|
-
addTexture(texture) {
|
|
372
|
-
if (!this.material.textures) {
|
|
373
|
-
this.material.textures = [];
|
|
374
|
-
}
|
|
375
|
-
this.material.textures.push(texture);
|
|
376
|
-
}
|
|
377
|
-
/**
|
|
378
|
-
* Get all textures
|
|
379
|
-
*/
|
|
380
|
-
getTextures() {
|
|
381
|
-
return [...this.material.textures || []];
|
|
382
|
-
}
|
|
383
|
-
/**
|
|
384
|
-
* Clear texture cache (for memory optimization)
|
|
385
|
-
*/
|
|
386
|
-
clearTextureCache() {
|
|
387
|
-
this.textureCache.clear();
|
|
388
|
-
}
|
|
389
|
-
/**
|
|
390
|
-
* Get shader code if custom
|
|
391
|
-
*/
|
|
392
|
-
getCustomShader() {
|
|
393
|
-
return this.material.customShader;
|
|
394
|
-
}
|
|
395
|
-
/**
|
|
396
|
-
* Set custom shader
|
|
397
|
-
*/
|
|
398
|
-
setCustomShader(shader) {
|
|
399
|
-
this.material.customShader = shader;
|
|
400
|
-
}
|
|
401
|
-
/**
|
|
402
|
-
* Get optimization hints
|
|
403
|
-
*/
|
|
404
|
-
getOptimization() {
|
|
405
|
-
return this.material.optimization;
|
|
406
|
-
}
|
|
407
|
-
/**
|
|
408
|
-
* Enable/disable texture streaming
|
|
409
|
-
*/
|
|
410
|
-
setTextureStreaming(enabled) {
|
|
411
|
-
if (!this.material.optimization) {
|
|
412
|
-
this.material.optimization = {};
|
|
413
|
-
}
|
|
414
|
-
this.material.optimization.streamTextures = enabled;
|
|
415
|
-
}
|
|
416
|
-
/**
|
|
417
|
-
* Set texture compression
|
|
418
|
-
*/
|
|
419
|
-
setCompression(compression) {
|
|
420
|
-
if (!this.material.optimization) {
|
|
421
|
-
this.material.optimization = {};
|
|
422
|
-
}
|
|
423
|
-
this.material.optimization.compression = compression;
|
|
424
|
-
}
|
|
425
|
-
/**
|
|
426
|
-
* Enable material instancing for performance
|
|
427
|
-
*/
|
|
428
|
-
setInstanced(instanced) {
|
|
429
|
-
if (!this.material.optimization) {
|
|
430
|
-
this.material.optimization = {};
|
|
431
|
-
}
|
|
432
|
-
this.material.optimization.instanced = instanced;
|
|
433
|
-
}
|
|
434
|
-
/**
|
|
435
|
-
* Dispose and cleanup
|
|
436
|
-
*/
|
|
437
|
-
dispose() {
|
|
438
|
-
this.textureCache.clear();
|
|
439
|
-
}
|
|
440
|
-
};
|
|
441
|
-
function createMaterialTrait(config) {
|
|
442
|
-
return new MaterialTrait(config);
|
|
443
|
-
}
|
|
444
|
-
var MATERIAL_PRESETS = {
|
|
445
|
-
/** Shiny metal */
|
|
446
|
-
chrome: () => ({
|
|
447
|
-
type: "pbr",
|
|
448
|
-
pbr: {
|
|
449
|
-
baseColor: { r: 0.77, g: 0.77, b: 0.77 },
|
|
450
|
-
metallic: 1,
|
|
451
|
-
roughness: 0.1
|
|
452
|
-
}
|
|
453
|
-
}),
|
|
454
|
-
/** Rough plastic */
|
|
455
|
-
plastic: () => ({
|
|
456
|
-
type: "pbr",
|
|
457
|
-
pbr: {
|
|
458
|
-
baseColor: { r: 1, g: 1, b: 1 },
|
|
459
|
-
metallic: 0,
|
|
460
|
-
roughness: 0.8
|
|
461
|
-
}
|
|
462
|
-
}),
|
|
463
|
-
/** Wood texture */
|
|
464
|
-
wood: () => ({
|
|
465
|
-
type: "pbr",
|
|
466
|
-
pbr: {
|
|
467
|
-
baseColor: { r: 0.6, g: 0.4, b: 0.2 },
|
|
468
|
-
metallic: 0,
|
|
469
|
-
roughness: 0.4
|
|
470
|
-
}
|
|
471
|
-
}),
|
|
472
|
-
/** Glass */
|
|
473
|
-
glass: () => ({
|
|
474
|
-
type: "transparent",
|
|
475
|
-
blendMode: "blend",
|
|
476
|
-
pbr: {
|
|
477
|
-
baseColor: { r: 1, g: 1, b: 1, a: 0.3 },
|
|
478
|
-
metallic: 0,
|
|
479
|
-
roughness: 0,
|
|
480
|
-
ior: 1.5,
|
|
481
|
-
transmission: 0.9
|
|
482
|
-
}
|
|
483
|
-
}),
|
|
484
|
-
/** Emissive (glowing) */
|
|
485
|
-
emissive: () => ({
|
|
486
|
-
type: "pbr",
|
|
487
|
-
pbr: {
|
|
488
|
-
baseColor: { r: 0, g: 1, b: 0 },
|
|
489
|
-
metallic: 0,
|
|
490
|
-
roughness: 1,
|
|
491
|
-
emission: {
|
|
492
|
-
color: { r: 0, g: 1, b: 0 },
|
|
493
|
-
intensity: 2
|
|
494
|
-
}
|
|
495
|
-
}
|
|
496
|
-
}),
|
|
497
|
-
/** Skin material */
|
|
498
|
-
skin: () => ({
|
|
499
|
-
type: "pbr",
|
|
500
|
-
pbr: {
|
|
501
|
-
baseColor: { r: 1, g: 0.8, b: 0.7 },
|
|
502
|
-
metallic: 0,
|
|
503
|
-
roughness: 0.5,
|
|
504
|
-
ambientOcclusion: 0.8
|
|
505
|
-
}
|
|
506
|
-
})
|
|
507
|
-
};
|
|
508
|
-
var materialHandler = {
|
|
509
|
-
name: "material",
|
|
510
|
-
defaultConfig: {},
|
|
511
|
-
onAttach(node, config, ctx) {
|
|
512
|
-
const instance = new MaterialTrait(config);
|
|
513
|
-
node.__material_instance = instance;
|
|
514
|
-
ctx.emit("material_attached", { node, config });
|
|
515
|
-
},
|
|
516
|
-
onDetach(node, _config, ctx) {
|
|
517
|
-
const instance = node.__material_instance;
|
|
518
|
-
if (instance) {
|
|
519
|
-
if (typeof instance.onDetach === "function") instance.onDetach(node, ctx);
|
|
520
|
-
else if (typeof instance.dispose === "function") instance.dispose();
|
|
521
|
-
else if (typeof instance.cleanup === "function") instance.cleanup();
|
|
522
|
-
}
|
|
523
|
-
ctx.emit("material_detached", { node });
|
|
524
|
-
delete node.__material_instance;
|
|
525
|
-
},
|
|
526
|
-
onEvent(node, _config, ctx, event) {
|
|
527
|
-
const instance = node.__material_instance;
|
|
528
|
-
if (!instance) return;
|
|
529
|
-
if (typeof instance.onEvent === "function") instance.onEvent(event);
|
|
530
|
-
else if (typeof instance.emit === "function" && event.type) instance.emit(event);
|
|
531
|
-
if (event.type === "material_configure" && event.payload) {
|
|
532
|
-
Object.assign(instance, event.payload);
|
|
533
|
-
ctx.emit("material_configured", { node });
|
|
534
|
-
}
|
|
535
|
-
},
|
|
536
|
-
onUpdate(node, _config, ctx, dt) {
|
|
537
|
-
const instance = node.__material_instance;
|
|
538
|
-
if (!instance) return;
|
|
539
|
-
if (typeof instance.onUpdate === "function") instance.onUpdate(node, ctx, dt);
|
|
540
|
-
}
|
|
541
|
-
};
|
|
542
|
-
|
|
543
|
-
// src/traits/RenderingTrait.ts
|
|
544
|
-
init_safeJsonParse();
|
|
545
|
-
var RenderingTrait = class {
|
|
546
|
-
constructor(config) {
|
|
547
|
-
this.optimization = {
|
|
548
|
-
lodStrategy: "automatic",
|
|
549
|
-
culling: {
|
|
550
|
-
mode: "back",
|
|
551
|
-
frustum: true,
|
|
552
|
-
occlusion: true
|
|
553
|
-
},
|
|
554
|
-
batching: {
|
|
555
|
-
static: true,
|
|
556
|
-
dynamic: true,
|
|
557
|
-
instancing: true,
|
|
558
|
-
maxInstanceCount: 1e3
|
|
559
|
-
},
|
|
560
|
-
textures: {
|
|
561
|
-
streaming: true,
|
|
562
|
-
compression: "auto",
|
|
563
|
-
mipmaps: true,
|
|
564
|
-
maxResolution: 2048
|
|
565
|
-
},
|
|
566
|
-
shaders: {
|
|
567
|
-
simplifiedShaders: true,
|
|
568
|
-
lodBias: 0
|
|
569
|
-
},
|
|
570
|
-
targetGPUTier: "high",
|
|
571
|
-
adaptiveQuality: true,
|
|
572
|
-
targetFrameRate: 60,
|
|
573
|
-
...config
|
|
574
|
-
};
|
|
575
|
-
}
|
|
576
|
-
/**
|
|
577
|
-
* Get rendering optimization config
|
|
578
|
-
*/
|
|
579
|
-
getOptimization() {
|
|
580
|
-
return jsonClone(this.optimization);
|
|
581
|
-
}
|
|
582
|
-
/**
|
|
583
|
-
* Update rendering configuration
|
|
584
|
-
*/
|
|
585
|
-
updateOptimization(updates) {
|
|
586
|
-
this.optimization = { ...this.optimization, ...updates };
|
|
587
|
-
}
|
|
588
|
-
/**
|
|
589
|
-
* Setup LOD levels (3 levels is typical)
|
|
590
|
-
*/
|
|
591
|
-
setupLODLevels(strategy = "automatic") {
|
|
592
|
-
const levels = [
|
|
593
|
-
{
|
|
594
|
-
level: 0,
|
|
595
|
-
screenRelativeSize: 0.5,
|
|
596
|
-
polygonReduction: 1,
|
|
597
|
-
textureScale: 1
|
|
598
|
-
},
|
|
599
|
-
{
|
|
600
|
-
level: 1,
|
|
601
|
-
screenRelativeSize: 0.25,
|
|
602
|
-
polygonReduction: 0.6,
|
|
603
|
-
disabledFeatures: ["specular"],
|
|
604
|
-
textureScale: 0.5
|
|
605
|
-
},
|
|
606
|
-
{
|
|
607
|
-
level: 2,
|
|
608
|
-
screenRelativeSize: 0.1,
|
|
609
|
-
polygonReduction: 0.3,
|
|
610
|
-
disabledFeatures: ["specular", "normals"],
|
|
611
|
-
textureScale: 0.25
|
|
612
|
-
}
|
|
613
|
-
];
|
|
614
|
-
this.optimization.lodStrategy = strategy;
|
|
615
|
-
this.optimization.lodLevels = levels;
|
|
616
|
-
}
|
|
617
|
-
/**
|
|
618
|
-
* Get LOD levels
|
|
619
|
-
*/
|
|
620
|
-
getLODLevels() {
|
|
621
|
-
return [...this.optimization.lodLevels || []];
|
|
622
|
-
}
|
|
623
|
-
/**
|
|
624
|
-
* Configure culling
|
|
625
|
-
*/
|
|
626
|
-
setCulling(config) {
|
|
627
|
-
const defaultCulling = { mode: "back" };
|
|
628
|
-
this.optimization.culling = {
|
|
629
|
-
...defaultCulling,
|
|
630
|
-
...this.optimization.culling,
|
|
631
|
-
...config
|
|
632
|
-
};
|
|
633
|
-
}
|
|
634
|
-
/**
|
|
635
|
-
* Enable frustum culling
|
|
636
|
-
*/
|
|
637
|
-
setFrustumCulling(enabled) {
|
|
638
|
-
if (!this.optimization.culling) {
|
|
639
|
-
this.optimization.culling = { mode: "back" };
|
|
640
|
-
}
|
|
641
|
-
this.optimization.culling.frustum = enabled;
|
|
642
|
-
}
|
|
643
|
-
/**
|
|
644
|
-
* Enable occlusion culling
|
|
645
|
-
*/
|
|
646
|
-
setOcclusionCulling(enabled, distance) {
|
|
647
|
-
if (!this.optimization.culling) {
|
|
648
|
-
this.optimization.culling = { mode: "back" };
|
|
649
|
-
}
|
|
650
|
-
this.optimization.culling.occlusion = enabled;
|
|
651
|
-
if (distance) {
|
|
652
|
-
this.optimization.culling.occlusionDistance = distance;
|
|
653
|
-
}
|
|
654
|
-
}
|
|
655
|
-
/**
|
|
656
|
-
* Configure batching
|
|
657
|
-
*/
|
|
658
|
-
setBatching(config) {
|
|
659
|
-
this.optimization.batching = {
|
|
660
|
-
...this.optimization.batching,
|
|
661
|
-
...config
|
|
662
|
-
};
|
|
663
|
-
}
|
|
664
|
-
/**
|
|
665
|
-
* Enable GPU instancing
|
|
666
|
-
*/
|
|
667
|
-
setInstancing(enabled, maxInstances) {
|
|
668
|
-
if (!this.optimization.batching) {
|
|
669
|
-
this.optimization.batching = {};
|
|
670
|
-
}
|
|
671
|
-
this.optimization.batching.instancing = enabled;
|
|
672
|
-
if (maxInstances) {
|
|
673
|
-
this.optimization.batching.maxInstanceCount = maxInstances;
|
|
674
|
-
}
|
|
675
|
-
}
|
|
676
|
-
/**
|
|
677
|
-
* Configure texture optimization
|
|
678
|
-
*/
|
|
679
|
-
setTextureOptimization(config) {
|
|
680
|
-
this.optimization.textures = {
|
|
681
|
-
...this.optimization.textures,
|
|
682
|
-
...config
|
|
683
|
-
};
|
|
684
|
-
}
|
|
685
|
-
/**
|
|
686
|
-
* Enable texture streaming
|
|
687
|
-
*/
|
|
688
|
-
setTextureStreaming(enabled, budgetMB) {
|
|
689
|
-
if (!this.optimization.textures) {
|
|
690
|
-
this.optimization.textures = {};
|
|
691
|
-
}
|
|
692
|
-
this.optimization.textures.streaming = enabled;
|
|
693
|
-
if (budgetMB) {
|
|
694
|
-
this.optimization.textures.streamingBudget = budgetMB;
|
|
695
|
-
}
|
|
696
|
-
}
|
|
697
|
-
/**
|
|
698
|
-
* Set texture compression
|
|
699
|
-
*/
|
|
700
|
-
setTextureCompression(compression) {
|
|
701
|
-
if (!this.optimization.textures) {
|
|
702
|
-
this.optimization.textures = {};
|
|
703
|
-
}
|
|
704
|
-
this.optimization.textures.compression = compression;
|
|
705
|
-
}
|
|
706
|
-
/**
|
|
707
|
-
* Set max texture resolution
|
|
708
|
-
*/
|
|
709
|
-
setMaxTextureResolution(resolution) {
|
|
710
|
-
if (!this.optimization.textures) {
|
|
711
|
-
this.optimization.textures = {};
|
|
712
|
-
}
|
|
713
|
-
this.optimization.textures.maxResolution = resolution;
|
|
714
|
-
}
|
|
715
|
-
/**
|
|
716
|
-
* Configure shader optimization
|
|
717
|
-
*/
|
|
718
|
-
setShaderOptimization(config) {
|
|
719
|
-
this.optimization.shaders = {
|
|
720
|
-
...this.optimization.shaders,
|
|
721
|
-
...config
|
|
722
|
-
};
|
|
723
|
-
}
|
|
724
|
-
/**
|
|
725
|
-
* Set target GPU tier
|
|
726
|
-
*/
|
|
727
|
-
setTargetGPUTier(tier) {
|
|
728
|
-
this.optimization.targetGPUTier = tier;
|
|
729
|
-
}
|
|
730
|
-
/**
|
|
731
|
-
* Enable adaptive quality (adjust based on frame rate)
|
|
732
|
-
*/
|
|
733
|
-
setAdaptiveQuality(enabled, targetFrameRate) {
|
|
734
|
-
this.optimization.adaptiveQuality = enabled;
|
|
735
|
-
if (targetFrameRate) {
|
|
736
|
-
this.optimization.targetFrameRate = targetFrameRate;
|
|
737
|
-
}
|
|
738
|
-
}
|
|
739
|
-
/**
|
|
740
|
-
* Set fixed timestep for VR/AR
|
|
741
|
-
*/
|
|
742
|
-
setFixedTimestep(timestep) {
|
|
743
|
-
this.optimization.fixedTimestep = timestep;
|
|
744
|
-
}
|
|
745
|
-
/**
|
|
746
|
-
* Get rendering preset for quality level
|
|
747
|
-
*/
|
|
748
|
-
getPresetForQuality(quality) {
|
|
749
|
-
const presets = {
|
|
750
|
-
low: {
|
|
751
|
-
targetGPUTier: "low",
|
|
752
|
-
lodStrategy: "automatic",
|
|
753
|
-
culling: { mode: "back", frustum: true, occlusion: false },
|
|
754
|
-
batching: { instancing: true, maxInstanceCount: 500 },
|
|
755
|
-
textures: {
|
|
756
|
-
compression: "astc",
|
|
757
|
-
maxResolution: 512,
|
|
758
|
-
streaming: true,
|
|
759
|
-
streamingBudget: 128
|
|
760
|
-
},
|
|
761
|
-
adaptiveQuality: true,
|
|
762
|
-
targetFrameRate: 30
|
|
763
|
-
},
|
|
764
|
-
medium: {
|
|
765
|
-
targetGPUTier: "medium",
|
|
766
|
-
lodStrategy: "automatic",
|
|
767
|
-
culling: { mode: "back", frustum: true, occlusion: true },
|
|
768
|
-
batching: { instancing: true, maxInstanceCount: 1e3 },
|
|
769
|
-
textures: {
|
|
770
|
-
compression: "basis",
|
|
771
|
-
maxResolution: 1024,
|
|
772
|
-
streaming: true,
|
|
773
|
-
streamingBudget: 256
|
|
774
|
-
},
|
|
775
|
-
adaptiveQuality: true,
|
|
776
|
-
targetFrameRate: 60
|
|
777
|
-
},
|
|
778
|
-
high: {
|
|
779
|
-
targetGPUTier: "high",
|
|
780
|
-
lodStrategy: "automatic",
|
|
781
|
-
culling: { mode: "back", frustum: true, occlusion: true },
|
|
782
|
-
batching: { instancing: true, maxInstanceCount: 2e3 },
|
|
783
|
-
textures: {
|
|
784
|
-
compression: "dxt",
|
|
785
|
-
maxResolution: 2048,
|
|
786
|
-
streaming: true,
|
|
787
|
-
streamingBudget: 512
|
|
788
|
-
},
|
|
789
|
-
adaptiveQuality: false,
|
|
790
|
-
targetFrameRate: 60
|
|
791
|
-
},
|
|
792
|
-
ultra: {
|
|
793
|
-
targetGPUTier: "ultra",
|
|
794
|
-
lodStrategy: "manual",
|
|
795
|
-
culling: {
|
|
796
|
-
mode: "back",
|
|
797
|
-
frustum: true,
|
|
798
|
-
occlusion: true,
|
|
799
|
-
hierarchicalZ: true
|
|
800
|
-
},
|
|
801
|
-
batching: { instancing: true, maxInstanceCount: 5e3 },
|
|
802
|
-
textures: {
|
|
803
|
-
compression: "none",
|
|
804
|
-
maxResolution: 4096,
|
|
805
|
-
virtualTexturing: true,
|
|
806
|
-
streaming: true,
|
|
807
|
-
streamingBudget: 1024
|
|
808
|
-
},
|
|
809
|
-
adaptiveQuality: false,
|
|
810
|
-
targetFrameRate: 120
|
|
811
|
-
}
|
|
812
|
-
};
|
|
813
|
-
return { ...this.optimization, ...presets[quality] };
|
|
814
|
-
}
|
|
815
|
-
/**
|
|
816
|
-
* Apply quality preset
|
|
817
|
-
*/
|
|
818
|
-
applyQualityPreset(quality) {
|
|
819
|
-
const preset = this.getPresetForQuality(quality);
|
|
820
|
-
this.optimization = preset;
|
|
821
|
-
}
|
|
822
|
-
/**
|
|
823
|
-
* Estimate GPU memory usage
|
|
824
|
-
*/
|
|
825
|
-
estimateGPUMemory() {
|
|
826
|
-
let textureMemory = 0;
|
|
827
|
-
let vertexBuffers = 0;
|
|
828
|
-
const maxRes = this.optimization.textures?.maxResolution || 2048;
|
|
829
|
-
textureMemory = maxRes * maxRes * 4 / (1024 * 1024);
|
|
830
|
-
const instanceCount = this.optimization.batching?.maxInstanceCount || 1e3;
|
|
831
|
-
const verticesPerMesh = 1e4;
|
|
832
|
-
vertexBuffers = verticesPerMesh * 36 * instanceCount / (1024 * 1024) * 0.1;
|
|
833
|
-
return {
|
|
834
|
-
textureMemory: Math.round(textureMemory),
|
|
835
|
-
vertexBuffers: Math.max(1, Math.round(vertexBuffers)),
|
|
836
|
-
// At least 1MB
|
|
837
|
-
estimatedTotal: Math.round(textureMemory + Math.max(1, vertexBuffers))
|
|
838
|
-
};
|
|
839
|
-
}
|
|
840
|
-
/**
|
|
841
|
-
* Get rendering statistics/info
|
|
842
|
-
*/
|
|
843
|
-
getInfo() {
|
|
844
|
-
const tier = this.optimization.targetGPUTier;
|
|
845
|
-
const lod = this.optimization.lodStrategy;
|
|
846
|
-
const culling = this.optimization.culling?.mode;
|
|
847
|
-
const instancing = this.optimization.batching?.instancing ? "yes" : "no";
|
|
848
|
-
const memory = this.estimateGPUMemory();
|
|
849
|
-
return `Rendering: tier=${tier} | LOD=${lod} | culling=${culling} | instancing=${instancing} | memory=${memory.estimatedTotal}MB`;
|
|
850
|
-
}
|
|
851
|
-
/**
|
|
852
|
-
* Optimize for VR/AR (fixed timestep, fast culling)
|
|
853
|
-
*/
|
|
854
|
-
optimizeForVRAR(targetFPS = 90) {
|
|
855
|
-
this.optimization.fixedTimestep = 1 / targetFPS;
|
|
856
|
-
this.optimization.targetFrameRate = targetFPS;
|
|
857
|
-
this.setOcclusionCulling(true, 50);
|
|
858
|
-
this.setInstancing(true, 5e3);
|
|
859
|
-
this.setAdaptiveQuality(true, targetFPS);
|
|
860
|
-
}
|
|
861
|
-
/**
|
|
862
|
-
* Optimize for mobile (lower resources)
|
|
863
|
-
*/
|
|
864
|
-
optimizeForMobile() {
|
|
865
|
-
this.applyQualityPreset("low");
|
|
866
|
-
this.setTextureCompression("astc");
|
|
867
|
-
this.setInstancing(true, 256);
|
|
868
|
-
}
|
|
869
|
-
/**
|
|
870
|
-
* Optimize for desktop (higher resources)
|
|
871
|
-
*/
|
|
872
|
-
optimizeForDesktop() {
|
|
873
|
-
this.applyQualityPreset("ultra");
|
|
874
|
-
this.setTextureCompression("none");
|
|
875
|
-
this.setInstancing(true, 5e3);
|
|
876
|
-
}
|
|
877
|
-
/**
|
|
878
|
-
* Dispose and cleanup
|
|
879
|
-
*/
|
|
880
|
-
dispose() {
|
|
881
|
-
}
|
|
882
|
-
};
|
|
883
|
-
function createRenderingTrait(config) {
|
|
884
|
-
return new RenderingTrait(config);
|
|
885
|
-
}
|
|
886
|
-
var renderingHandler = {
|
|
887
|
-
name: "rendering",
|
|
888
|
-
defaultConfig: {},
|
|
889
|
-
onAttach(node, config, ctx) {
|
|
890
|
-
const instance = new RenderingTrait(config);
|
|
891
|
-
node.__rendering_instance = instance;
|
|
892
|
-
ctx.emit("rendering_attached", { node, config });
|
|
893
|
-
},
|
|
894
|
-
onDetach(node, _config, ctx) {
|
|
895
|
-
const instance = node.__rendering_instance;
|
|
896
|
-
if (instance) {
|
|
897
|
-
if (typeof instance.onDetach === "function") instance.onDetach(node, ctx);
|
|
898
|
-
else if (typeof instance.dispose === "function") instance.dispose();
|
|
899
|
-
else if (typeof instance.cleanup === "function") instance.cleanup();
|
|
900
|
-
}
|
|
901
|
-
ctx.emit("rendering_detached", { node });
|
|
902
|
-
delete node.__rendering_instance;
|
|
903
|
-
},
|
|
904
|
-
onEvent(node, _config, ctx, event) {
|
|
905
|
-
const instance = node.__rendering_instance;
|
|
906
|
-
if (!instance) return;
|
|
907
|
-
if (typeof instance.onEvent === "function") instance.onEvent(event);
|
|
908
|
-
else if (typeof instance.emit === "function" && event.type) instance.emit(event);
|
|
909
|
-
if (event.type === "rendering_configure" && event.payload) {
|
|
910
|
-
Object.assign(instance, event.payload);
|
|
911
|
-
ctx.emit("rendering_configured", { node });
|
|
912
|
-
}
|
|
913
|
-
},
|
|
914
|
-
onUpdate(node, _config, ctx, dt) {
|
|
915
|
-
const instance = node.__rendering_instance;
|
|
916
|
-
if (!instance) return;
|
|
917
|
-
if (typeof instance.onUpdate === "function") instance.onUpdate(node, ctx, dt);
|
|
918
|
-
}
|
|
919
|
-
};
|
|
920
|
-
|
|
921
|
-
// src/traits/ShaderTrait.ts
|
|
922
|
-
var SHADER_CHUNKS = {
|
|
923
|
-
/** Common noise functions */
|
|
924
|
-
noise: `
|
|
925
|
-
// Simplex 2D noise
|
|
926
|
-
vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
927
|
-
vec2 mod289(vec2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
928
|
-
vec3 permute(vec3 x) { return mod289(((x*34.0)+1.0)*x); }
|
|
929
|
-
|
|
930
|
-
float snoise(vec2 v) {
|
|
931
|
-
const vec4 C = vec4(0.211324865405187, 0.366025403784439,
|
|
932
|
-
-0.577350269189626, 0.024390243902439);
|
|
933
|
-
vec2 i = floor(v + dot(v, C.yy));
|
|
934
|
-
vec2 x0 = v - i + dot(i, C.xx);
|
|
935
|
-
vec2 i1 = (x0[0] > x0[1]) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
|
|
936
|
-
vec4 x12 = x0.xyxy + C.xxzz;
|
|
937
|
-
x12.xy -= i1;
|
|
938
|
-
i = mod289(i);
|
|
939
|
-
vec3 p = permute(permute(i[1] + vec3(0.0, i1[1], 1.0)) + i[0] + vec3(0.0, i1[0], 1.0));
|
|
940
|
-
vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);
|
|
941
|
-
m = m*m;
|
|
942
|
-
m = m*m;
|
|
943
|
-
vec3 x = 2.0 * fract(p * C.www) - 1.0;
|
|
944
|
-
vec3 h = abs(x) - 0.5;
|
|
945
|
-
vec3 ox = floor(x + 0.5);
|
|
946
|
-
vec3 a0 = x - ox;
|
|
947
|
-
m *= 1.79284291400159 - 0.85373472095314 * (a0*a0 + h*h);
|
|
948
|
-
vec3 g;
|
|
949
|
-
g[0] = a0[0] * x0[0] + h[0] * x0[1];
|
|
950
|
-
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
951
|
-
return 130.0 * dot(m, g);
|
|
952
|
-
}
|
|
953
|
-
`,
|
|
954
|
-
/** Hologram effect */
|
|
955
|
-
hologram: `
|
|
956
|
-
// Hologram scanline effect
|
|
957
|
-
float hologramScanline(vec2 uv, float time, float density) {
|
|
958
|
-
return sin(uv[1] * density + time * 2.0) * 0.5 + 0.5;
|
|
959
|
-
}
|
|
960
|
-
|
|
961
|
-
// Hologram flicker
|
|
962
|
-
float hologramFlicker(float time) {
|
|
963
|
-
return 0.9 + 0.1 * sin(time * 20.0) * sin(time * 13.0);
|
|
964
|
-
}
|
|
965
|
-
|
|
966
|
-
// Hologram edge glow
|
|
967
|
-
float hologramEdge(vec3 normal, vec3 viewDir) {
|
|
968
|
-
return pow(1.0 - abs(dot(normal, viewDir)), 2.0);
|
|
969
|
-
}
|
|
970
|
-
`,
|
|
971
|
-
/** Fresnel effect */
|
|
972
|
-
fresnel: `
|
|
973
|
-
// Basic Fresnel
|
|
974
|
-
float fresnel(vec3 normal, vec3 viewDir, float power) {
|
|
975
|
-
return pow(1.0 - abs(dot(normal, viewDir)), power);
|
|
976
|
-
}
|
|
977
|
-
|
|
978
|
-
// Schlick's approximation
|
|
979
|
-
float fresnelSchlick(float cosTheta, float F0) {
|
|
980
|
-
return F0 + (1.0 - F0) * pow(1.0 - cosTheta, 5.0);
|
|
981
|
-
}
|
|
982
|
-
`,
|
|
983
|
-
/** PBR lighting */
|
|
984
|
-
pbr: `
|
|
985
|
-
// Distribution function (GGX/Trowbridge-Reitz)
|
|
986
|
-
float distributionGGX(vec3 N, vec3 H, float roughness) {
|
|
987
|
-
float a = roughness * roughness;
|
|
988
|
-
float a2 = a * a;
|
|
989
|
-
float NdotH = max(dot(N, H), 0.0);
|
|
990
|
-
float NdotH2 = NdotH * NdotH;
|
|
991
|
-
float num = a2;
|
|
992
|
-
float denom = (NdotH2 * (a2 - 1.0) + 1.0);
|
|
993
|
-
denom = 3.14159265 * denom * denom;
|
|
994
|
-
return num / denom;
|
|
995
|
-
}
|
|
996
|
-
|
|
997
|
-
// Geometry function (Schlick-GGX)
|
|
998
|
-
float geometrySchlickGGX(float NdotV, float roughness) {
|
|
999
|
-
float r = (roughness + 1.0);
|
|
1000
|
-
float k = (r * r) / 8.0;
|
|
1001
|
-
float num = NdotV;
|
|
1002
|
-
float denom = NdotV * (1.0 - k) + k;
|
|
1003
|
-
return num / denom;
|
|
1004
|
-
}
|
|
1005
|
-
|
|
1006
|
-
// Smith's geometry function
|
|
1007
|
-
float geometrySmith(vec3 N, vec3 V, vec3 L, float roughness) {
|
|
1008
|
-
float NdotV = max(dot(N, V), 0.0);
|
|
1009
|
-
float NdotL = max(dot(N, L), 0.0);
|
|
1010
|
-
float ggx2 = geometrySchlickGGX(NdotV, roughness);
|
|
1011
|
-
float ggx1 = geometrySchlickGGX(NdotL, roughness);
|
|
1012
|
-
return ggx1 * ggx2;
|
|
1013
|
-
}
|
|
1014
|
-
`,
|
|
1015
|
-
/** UV utilities */
|
|
1016
|
-
uv: `
|
|
1017
|
-
// Rotate UV
|
|
1018
|
-
vec2 rotateUV(vec2 uv, float angle) {
|
|
1019
|
-
float c = cos(angle);
|
|
1020
|
-
float s = sin(angle);
|
|
1021
|
-
return vec2(c * uv[0] - s * uv[1], s * uv[0] + c * uv[1]);
|
|
1022
|
-
}
|
|
1023
|
-
|
|
1024
|
-
// Tile UV
|
|
1025
|
-
vec2 tileUV(vec2 uv, vec2 scale) {
|
|
1026
|
-
return fract(uv * scale);
|
|
1027
|
-
}
|
|
1028
|
-
|
|
1029
|
-
// Parallax mapping
|
|
1030
|
-
vec2 parallaxUV(vec2 uv, vec3 viewDir, sampler2D heightMap, float scale) {
|
|
1031
|
-
float height = texture2D(heightMap, uv).r;
|
|
1032
|
-
vec2 p = viewDir.xy / viewDir[2] * (height * scale);
|
|
1033
|
-
return uv - p;
|
|
1034
|
-
}
|
|
1035
|
-
`
|
|
1036
|
-
};
|
|
1037
|
-
var ShaderTrait = class {
|
|
1038
|
-
constructor(config) {
|
|
1039
|
-
this.uniformValues = /* @__PURE__ */ new Map();
|
|
1040
|
-
this.config = {
|
|
1041
|
-
...config,
|
|
1042
|
-
source: {
|
|
1043
|
-
language: config.source?.language || "glsl",
|
|
1044
|
-
vertex: config.source?.vertex || "",
|
|
1045
|
-
fragment: config.source?.fragment || "",
|
|
1046
|
-
geometry: config.source?.geometry,
|
|
1047
|
-
tessellationControl: config.source?.tessellationControl,
|
|
1048
|
-
tessellationEvaluation: config.source?.tessellationEvaluation,
|
|
1049
|
-
compute: config.source?.compute
|
|
1050
|
-
}
|
|
1051
|
-
};
|
|
1052
|
-
if (config.uniforms) {
|
|
1053
|
-
for (const [name, uniform] of Object.entries(config.uniforms)) {
|
|
1054
|
-
this.uniformValues.set(name, uniform.value);
|
|
1055
|
-
}
|
|
1056
|
-
}
|
|
1057
|
-
}
|
|
1058
|
-
/**
|
|
1059
|
-
* Get shader configuration
|
|
1060
|
-
*/
|
|
1061
|
-
getConfig() {
|
|
1062
|
-
return { ...this.config };
|
|
1063
|
-
}
|
|
1064
|
-
/**
|
|
1065
|
-
* Get vertex shader source with includes
|
|
1066
|
-
*/
|
|
1067
|
-
getVertexSource() {
|
|
1068
|
-
return this.assembleShaderSource("vertex");
|
|
1069
|
-
}
|
|
1070
|
-
/**
|
|
1071
|
-
* Get fragment shader source with includes
|
|
1072
|
-
*/
|
|
1073
|
-
getFragmentSource() {
|
|
1074
|
-
return this.assembleShaderSource("fragment");
|
|
1075
|
-
}
|
|
1076
|
-
/**
|
|
1077
|
-
* Assemble shader source with includes and uniforms
|
|
1078
|
-
*/
|
|
1079
|
-
assembleShaderSource(stage) {
|
|
1080
|
-
const source = this.config.source ? this.config.source[stage] : void 0;
|
|
1081
|
-
if (!source) return "";
|
|
1082
|
-
let assembled = "";
|
|
1083
|
-
if (this.config.source?.language === "glsl") {
|
|
1084
|
-
assembled += "precision highp float;\n\n";
|
|
1085
|
-
}
|
|
1086
|
-
if (this.config.uniforms) {
|
|
1087
|
-
for (const [name, uniform] of Object.entries(this.config.uniforms)) {
|
|
1088
|
-
assembled += `uniform ${this.getGLSLType(uniform.type)} ${name};
|
|
1089
|
-
`;
|
|
1090
|
-
}
|
|
1091
|
-
assembled += "\n";
|
|
1092
|
-
}
|
|
1093
|
-
if (this.config.includes) {
|
|
1094
|
-
for (const include of this.config.includes) {
|
|
1095
|
-
const chunk = SHADER_CHUNKS[include.path];
|
|
1096
|
-
if (chunk) {
|
|
1097
|
-
assembled += `// Include: ${include.path}
|
|
1098
|
-
${chunk}
|
|
1099
|
-
`;
|
|
1100
|
-
}
|
|
1101
|
-
}
|
|
1102
|
-
}
|
|
1103
|
-
assembled += source;
|
|
1104
|
-
return assembled;
|
|
1105
|
-
}
|
|
1106
|
-
/**
|
|
1107
|
-
* Convert uniform type to GLSL type
|
|
1108
|
-
*/
|
|
1109
|
-
getGLSLType(type) {
|
|
1110
|
-
const typeMap = {
|
|
1111
|
-
float: "float",
|
|
1112
|
-
int: "int",
|
|
1113
|
-
bool: "bool",
|
|
1114
|
-
vec2: "vec2",
|
|
1115
|
-
vec3: "vec3",
|
|
1116
|
-
vec4: "vec4",
|
|
1117
|
-
mat2: "mat2",
|
|
1118
|
-
mat3: "mat3",
|
|
1119
|
-
mat4: "mat4",
|
|
1120
|
-
sampler2D: "sampler2D",
|
|
1121
|
-
samplerCube: "samplerCube"
|
|
1122
|
-
};
|
|
1123
|
-
return typeMap[type] || "float";
|
|
1124
|
-
}
|
|
1125
|
-
/**
|
|
1126
|
-
* Set uniform value
|
|
1127
|
-
*/
|
|
1128
|
-
setUniform(name, value) {
|
|
1129
|
-
this.uniformValues.set(name, value);
|
|
1130
|
-
}
|
|
1131
|
-
/**
|
|
1132
|
-
* Get uniform value
|
|
1133
|
-
*/
|
|
1134
|
-
getUniform(name) {
|
|
1135
|
-
return this.uniformValues.get(name);
|
|
1136
|
-
}
|
|
1137
|
-
/**
|
|
1138
|
-
* Get all uniform values
|
|
1139
|
-
*/
|
|
1140
|
-
getUniforms() {
|
|
1141
|
-
return new Map(this.uniformValues);
|
|
1142
|
-
}
|
|
1143
|
-
/**
|
|
1144
|
-
* Validate shader syntax
|
|
1145
|
-
*/
|
|
1146
|
-
validate() {
|
|
1147
|
-
const errors = [];
|
|
1148
|
-
const warnings = [];
|
|
1149
|
-
if (this.config.source?.vertex) {
|
|
1150
|
-
const vertexErrors = this.validateShaderSyntax(this.config.source.vertex, "vertex");
|
|
1151
|
-
errors.push(...vertexErrors);
|
|
1152
|
-
}
|
|
1153
|
-
if (this.config.source?.fragment) {
|
|
1154
|
-
const fragmentErrors = this.validateShaderSyntax(this.config.source.fragment, "fragment");
|
|
1155
|
-
errors.push(...fragmentErrors);
|
|
1156
|
-
}
|
|
1157
|
-
if (this.config.source?.vertex && !this.config.source.vertex.includes("void main")) {
|
|
1158
|
-
errors.push({
|
|
1159
|
-
stage: "vertex",
|
|
1160
|
-
line: 1,
|
|
1161
|
-
message: "Vertex shader must contain a main() function",
|
|
1162
|
-
code: "E001"
|
|
1163
|
-
});
|
|
1164
|
-
}
|
|
1165
|
-
if (this.config.source?.fragment && !this.config.source.fragment.includes("void main")) {
|
|
1166
|
-
errors.push({
|
|
1167
|
-
stage: "fragment",
|
|
1168
|
-
line: 1,
|
|
1169
|
-
message: "Fragment shader must contain a main() function",
|
|
1170
|
-
code: "E002"
|
|
1171
|
-
});
|
|
1172
|
-
}
|
|
1173
|
-
this.compilationResult = {
|
|
1174
|
-
success: errors.length === 0,
|
|
1175
|
-
errors,
|
|
1176
|
-
warnings
|
|
1177
|
-
};
|
|
1178
|
-
return this.compilationResult;
|
|
1179
|
-
}
|
|
1180
|
-
/**
|
|
1181
|
-
* Basic shader syntax validation
|
|
1182
|
-
*/
|
|
1183
|
-
validateShaderSyntax(source, stage) {
|
|
1184
|
-
const errors = [];
|
|
1185
|
-
const lines = source.split("\n");
|
|
1186
|
-
let braceCount = 0;
|
|
1187
|
-
for (let i = 0; i < lines.length; i++) {
|
|
1188
|
-
const line = lines[i];
|
|
1189
|
-
braceCount += (line.match(/{/g) || []).length;
|
|
1190
|
-
braceCount -= (line.match(/}/g) || []).length;
|
|
1191
|
-
}
|
|
1192
|
-
if (braceCount !== 0) {
|
|
1193
|
-
errors.push({
|
|
1194
|
-
stage,
|
|
1195
|
-
line: lines.length,
|
|
1196
|
-
message: `Unbalanced braces in ${stage} shader`,
|
|
1197
|
-
code: "E003"
|
|
1198
|
-
});
|
|
1199
|
-
}
|
|
1200
|
-
let parenCount = 0;
|
|
1201
|
-
for (let i = 0; i < lines.length; i++) {
|
|
1202
|
-
const line = lines[i];
|
|
1203
|
-
parenCount += (line.match(/\(/g) || []).length;
|
|
1204
|
-
parenCount -= (line.match(/\)/g) || []).length;
|
|
1205
|
-
}
|
|
1206
|
-
if (parenCount !== 0) {
|
|
1207
|
-
errors.push({
|
|
1208
|
-
stage,
|
|
1209
|
-
line: lines.length,
|
|
1210
|
-
message: `Unbalanced parentheses in ${stage} shader`,
|
|
1211
|
-
code: "E004"
|
|
1212
|
-
});
|
|
1213
|
-
}
|
|
1214
|
-
return errors;
|
|
1215
|
-
}
|
|
1216
|
-
/**
|
|
1217
|
-
* Compile shader to target platform
|
|
1218
|
-
*/
|
|
1219
|
-
compile(options) {
|
|
1220
|
-
const validation = this.validate();
|
|
1221
|
-
if (!validation.success) {
|
|
1222
|
-
return validation;
|
|
1223
|
-
}
|
|
1224
|
-
let vertexSource = this.getVertexSource();
|
|
1225
|
-
let fragmentSource = this.getFragmentSource();
|
|
1226
|
-
if (options?.defines) {
|
|
1227
|
-
for (const [key, value] of Object.entries(options.defines)) {
|
|
1228
|
-
const define = `#define ${key} ${value}
|
|
1229
|
-
`;
|
|
1230
|
-
vertexSource = define + vertexSource;
|
|
1231
|
-
fragmentSource = define + fragmentSource;
|
|
1232
|
-
}
|
|
1233
|
-
}
|
|
1234
|
-
return {
|
|
1235
|
-
success: true,
|
|
1236
|
-
errors: [],
|
|
1237
|
-
warnings: [],
|
|
1238
|
-
compiledCode: {
|
|
1239
|
-
vertex: vertexSource,
|
|
1240
|
-
fragment: fragmentSource
|
|
1241
|
-
}
|
|
1242
|
-
};
|
|
1243
|
-
}
|
|
1244
|
-
/**
|
|
1245
|
-
* Create Three.js ShaderMaterial config
|
|
1246
|
-
*/
|
|
1247
|
-
toThreeJSConfig() {
|
|
1248
|
-
const uniformsObj = {};
|
|
1249
|
-
for (const [name, value] of this.uniformValues) {
|
|
1250
|
-
uniformsObj[name] = { value };
|
|
1251
|
-
}
|
|
1252
|
-
return {
|
|
1253
|
-
vertexShader: this.getVertexSource(),
|
|
1254
|
-
fragmentShader: this.getFragmentSource(),
|
|
1255
|
-
uniforms: uniformsObj,
|
|
1256
|
-
transparent: this.config.blendMode !== "opaque",
|
|
1257
|
-
depthTest: this.config.depthTest ?? true,
|
|
1258
|
-
depthWrite: this.config.depthWrite ?? true,
|
|
1259
|
-
side: this.getCullSide()
|
|
1260
|
-
};
|
|
1261
|
-
}
|
|
1262
|
-
getCullSide() {
|
|
1263
|
-
const THREE_FrontSide = 0;
|
|
1264
|
-
const THREE_BackSide = 1;
|
|
1265
|
-
const THREE_DoubleSide = 2;
|
|
1266
|
-
switch (this.config.cullFace) {
|
|
1267
|
-
case "front":
|
|
1268
|
-
return THREE_BackSide;
|
|
1269
|
-
case "back":
|
|
1270
|
-
return THREE_FrontSide;
|
|
1271
|
-
case "none":
|
|
1272
|
-
return THREE_DoubleSide;
|
|
1273
|
-
default:
|
|
1274
|
-
return THREE_FrontSide;
|
|
1275
|
-
}
|
|
1276
|
-
}
|
|
1277
|
-
};
|
|
1278
|
-
var SHADER_PRESETS = {
|
|
1279
|
-
/** Hologram effect shader */
|
|
1280
|
-
hologram: {
|
|
1281
|
-
name: "hologram",
|
|
1282
|
-
source: {
|
|
1283
|
-
language: "glsl",
|
|
1284
|
-
vertex: `
|
|
1285
|
-
varying vec2 vUv;
|
|
1286
|
-
varying vec3 vNormal;
|
|
1287
|
-
varying vec3 vViewPosition;
|
|
1288
|
-
|
|
1289
|
-
void main() {
|
|
1290
|
-
vUv = uv;
|
|
1291
|
-
vNormal = normalize(normalMatrix * normal);
|
|
1292
|
-
vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
|
|
1293
|
-
vViewPosition = -mvPosition.xyz;
|
|
1294
|
-
gl_Position = projectionMatrix * mvPosition;
|
|
1295
|
-
}
|
|
1296
|
-
`,
|
|
1297
|
-
fragment: `
|
|
1298
|
-
uniform float time;
|
|
1299
|
-
uniform vec3 color;
|
|
1300
|
-
uniform float opacity;
|
|
1301
|
-
uniform float scanlineIntensity;
|
|
1302
|
-
uniform float flickerIntensity;
|
|
1303
|
-
|
|
1304
|
-
varying vec2 vUv;
|
|
1305
|
-
varying vec3 vNormal;
|
|
1306
|
-
varying vec3 vViewPosition;
|
|
1307
|
-
|
|
1308
|
-
void main() {
|
|
1309
|
-
// Fresnel edge glow
|
|
1310
|
-
vec3 viewDir = normalize(vViewPosition);
|
|
1311
|
-
float fresnel = pow(1.0 - abs(dot(vNormal, viewDir)), 2.0);
|
|
1312
|
-
|
|
1313
|
-
// Scanlines
|
|
1314
|
-
float scanline = sin(vUv[1] * 100.0 + time * 2.0) * scanlineIntensity;
|
|
1315
|
-
|
|
1316
|
-
// Flicker
|
|
1317
|
-
float flicker = 0.9 + flickerIntensity * sin(time * 20.0) * sin(time * 13.0);
|
|
1318
|
-
|
|
1319
|
-
// Combine
|
|
1320
|
-
float alpha = (opacity + fresnel * 0.3 + scanline) * flicker;
|
|
1321
|
-
vec3 finalColor = color + fresnel * 0.5;
|
|
1322
|
-
|
|
1323
|
-
gl_FragColor = vec4(finalColor, alpha);
|
|
1324
|
-
}
|
|
1325
|
-
`
|
|
1326
|
-
},
|
|
1327
|
-
uniforms: {
|
|
1328
|
-
time: { type: "float", value: 0 },
|
|
1329
|
-
color: { type: "vec3", value: [0, 1, 1] },
|
|
1330
|
-
opacity: { type: "float", value: 0.5, min: 0, max: 1 },
|
|
1331
|
-
scanlineIntensity: { type: "float", value: 0.1, min: 0, max: 0.5 },
|
|
1332
|
-
flickerIntensity: { type: "float", value: 0.1, min: 0, max: 0.3 }
|
|
1333
|
-
},
|
|
1334
|
-
blendMode: "blend",
|
|
1335
|
-
depthWrite: false,
|
|
1336
|
-
cullFace: "none"
|
|
1337
|
-
},
|
|
1338
|
-
/** Force field shader */
|
|
1339
|
-
forceField: {
|
|
1340
|
-
name: "forceField",
|
|
1341
|
-
source: {
|
|
1342
|
-
language: "glsl",
|
|
1343
|
-
vertex: `
|
|
1344
|
-
varying vec2 vUv;
|
|
1345
|
-
varying vec3 vNormal;
|
|
1346
|
-
varying vec3 vWorldPosition;
|
|
1347
|
-
|
|
1348
|
-
void main() {
|
|
1349
|
-
vUv = uv;
|
|
1350
|
-
vNormal = normalize(normalMatrix * normal);
|
|
1351
|
-
vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
|
|
1352
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
1353
|
-
}
|
|
1354
|
-
`,
|
|
1355
|
-
fragment: `
|
|
1356
|
-
uniform float time;
|
|
1357
|
-
uniform vec3 color;
|
|
1358
|
-
uniform float pulseSpeed;
|
|
1359
|
-
uniform float hexScale;
|
|
1360
|
-
|
|
1361
|
-
varying vec2 vUv;
|
|
1362
|
-
varying vec3 vNormal;
|
|
1363
|
-
varying vec3 vWorldPosition;
|
|
1364
|
-
|
|
1365
|
-
float hexPattern(vec2 p) {
|
|
1366
|
-
vec2 q = vec2(p[0] * 2.0 * 0.5773503, p[1] + p[0] * 0.5773503);
|
|
1367
|
-
vec2 pi = floor(q);
|
|
1368
|
-
vec2 pf = fract(q);
|
|
1369
|
-
float v = mod(pi[0] + pi[1], 3.0);
|
|
1370
|
-
float ca = step(1.0, v);
|
|
1371
|
-
float cb = step(2.0, v);
|
|
1372
|
-
vec2 ma = step(pf.xy, pf.yx);
|
|
1373
|
-
float e = dot(ma, 1.0 - pf.yx + ca * (pf[0] + pf[1] - 1.0) + cb * (pf.yx - 2.0 * pf.xy));
|
|
1374
|
-
return e;
|
|
1375
|
-
}
|
|
1376
|
-
|
|
1377
|
-
void main() {
|
|
1378
|
-
float hex = hexPattern(vUv * hexScale);
|
|
1379
|
-
float pulse = sin(time * pulseSpeed) * 0.5 + 0.5;
|
|
1380
|
-
float alpha = hex * (0.3 + pulse * 0.2);
|
|
1381
|
-
gl_FragColor = vec4(color, alpha);
|
|
1382
|
-
}
|
|
1383
|
-
`
|
|
1384
|
-
},
|
|
1385
|
-
uniforms: {
|
|
1386
|
-
time: { type: "float", value: 0 },
|
|
1387
|
-
color: { type: "vec3", value: [0.2, 0.5, 1] },
|
|
1388
|
-
pulseSpeed: { type: "float", value: 2, min: 0.5, max: 5 },
|
|
1389
|
-
hexScale: { type: "float", value: 10, min: 5, max: 50 }
|
|
1390
|
-
},
|
|
1391
|
-
blendMode: "additive",
|
|
1392
|
-
depthWrite: false,
|
|
1393
|
-
cullFace: "none"
|
|
1394
|
-
},
|
|
1395
|
-
/** Dissolve effect shader */
|
|
1396
|
-
dissolve: {
|
|
1397
|
-
name: "dissolve",
|
|
1398
|
-
source: {
|
|
1399
|
-
language: "glsl",
|
|
1400
|
-
vertex: `
|
|
1401
|
-
varying vec2 vUv;
|
|
1402
|
-
varying vec3 vPosition;
|
|
1403
|
-
|
|
1404
|
-
void main() {
|
|
1405
|
-
vUv = uv;
|
|
1406
|
-
vPosition = position;
|
|
1407
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
1408
|
-
}
|
|
1409
|
-
`,
|
|
1410
|
-
fragment: `
|
|
1411
|
-
uniform float progress;
|
|
1412
|
-
uniform vec3 edgeColor;
|
|
1413
|
-
uniform float edgeWidth;
|
|
1414
|
-
uniform sampler2D noiseTexture;
|
|
1415
|
-
|
|
1416
|
-
varying vec2 vUv;
|
|
1417
|
-
varying vec3 vPosition;
|
|
1418
|
-
|
|
1419
|
-
void main() {
|
|
1420
|
-
float noise = texture2D(noiseTexture, vUv).r;
|
|
1421
|
-
float diff = noise - progress;
|
|
1422
|
-
|
|
1423
|
-
if (diff < 0.0) discard;
|
|
1424
|
-
|
|
1425
|
-
float edge = smoothstep(0.0, edgeWidth, diff);
|
|
1426
|
-
vec3 color = mix(edgeColor, vec3(1.0), edge);
|
|
1427
|
-
|
|
1428
|
-
gl_FragColor = vec4(color, 1.0);
|
|
1429
|
-
}
|
|
1430
|
-
`
|
|
1431
|
-
},
|
|
1432
|
-
uniforms: {
|
|
1433
|
-
progress: { type: "float", value: 0, min: 0, max: 1 },
|
|
1434
|
-
edgeColor: { type: "vec3", value: [1, 0.5, 0] },
|
|
1435
|
-
edgeWidth: { type: "float", value: 0.1, min: 0.01, max: 0.5 },
|
|
1436
|
-
noiseTexture: { type: "sampler2D", value: "" }
|
|
1437
|
-
},
|
|
1438
|
-
blendMode: "opaque"
|
|
1439
|
-
}
|
|
1440
|
-
};
|
|
1441
|
-
function createShaderTrait(config) {
|
|
1442
|
-
return new ShaderTrait({
|
|
1443
|
-
name: "custom",
|
|
1444
|
-
source: {
|
|
1445
|
-
language: "glsl",
|
|
1446
|
-
vertex: "",
|
|
1447
|
-
fragment: ""
|
|
1448
|
-
},
|
|
1449
|
-
uniforms: {},
|
|
1450
|
-
blendMode: "opaque",
|
|
1451
|
-
...config
|
|
1452
|
-
});
|
|
1453
|
-
}
|
|
1454
|
-
var shaderHandler = {
|
|
1455
|
-
name: "shader",
|
|
1456
|
-
defaultConfig: {},
|
|
1457
|
-
onAttach(node, config, ctx) {
|
|
1458
|
-
const instance = new ShaderTrait(config);
|
|
1459
|
-
node.__shader_instance = instance;
|
|
1460
|
-
ctx.emit("shader_attached", { node, config });
|
|
1461
|
-
},
|
|
1462
|
-
onDetach(node, _config, ctx) {
|
|
1463
|
-
const instance = node.__shader_instance;
|
|
1464
|
-
if (instance) {
|
|
1465
|
-
if (typeof instance.onDetach === "function") instance.onDetach(node, ctx);
|
|
1466
|
-
else if (typeof instance.dispose === "function") instance.dispose();
|
|
1467
|
-
else if (typeof instance.cleanup === "function") instance.cleanup();
|
|
1468
|
-
}
|
|
1469
|
-
ctx.emit("shader_detached", { node });
|
|
1470
|
-
delete node.__shader_instance;
|
|
1471
|
-
},
|
|
1472
|
-
onEvent(node, _config, ctx, event) {
|
|
1473
|
-
const instance = node.__shader_instance;
|
|
1474
|
-
if (!instance) return;
|
|
1475
|
-
if (typeof instance.onEvent === "function") instance.onEvent(event);
|
|
1476
|
-
else if (typeof instance.emit === "function" && event.type) instance.emit(event);
|
|
1477
|
-
if (event.type === "shader_configure" && event.payload) {
|
|
1478
|
-
Object.assign(instance, event.payload);
|
|
1479
|
-
ctx.emit("shader_configured", { node });
|
|
1480
|
-
}
|
|
1481
|
-
},
|
|
1482
|
-
onUpdate(node, _config, ctx, dt) {
|
|
1483
|
-
const instance = node.__shader_instance;
|
|
1484
|
-
if (!instance) return;
|
|
1485
|
-
if (typeof instance.onUpdate === "function") instance.onUpdate(node, ctx, dt);
|
|
1486
|
-
}
|
|
1487
|
-
};
|
|
1488
|
-
|
|
1489
|
-
export { LIGHTING_PRESETS, LightingTrait, MATERIAL_PRESETS, MaterialTrait, RenderingTrait, SHADER_CHUNKS, SHADER_PRESETS, ShaderTrait, createLightingTrait, createMaterialTrait, createRenderingTrait, createShaderTrait, lightingHandler, materialHandler, renderingHandler, shaderHandler };
|
|
1490
|
-
//# sourceMappingURL=chunk-GTA4Q3A3.js.map
|
|
1491
|
-
//# sourceMappingURL=chunk-GTA4Q3A3.js.map
|