@holoscript/core 6.0.3 → 7.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (244) hide show
  1. package/README.md +40 -40
  2. package/dist/codebase/index.d.ts +25 -0
  3. package/dist/compiler/index.d.ts +82 -0
  4. package/dist/constants.d.ts +4 -0
  5. package/dist/coordinators/index.d.ts +189 -0
  6. package/dist/entries/interop.d.ts +9 -0
  7. package/dist/entries/scripting.d.ts +7 -0
  8. package/dist/index.d.ts +520 -19
  9. package/dist/paper-0c-spike/index.d.ts +29 -0
  10. package/dist/reconstruction/index.d.ts +78 -0
  11. package/dist/self-improvement/index.d.ts +0 -48
  12. package/dist/storage/index.d.ts +24 -0
  13. package/dist/tools/index.d.ts +33 -0
  14. package/dist/traitDocs/traitDocs.d.ts +69 -0
  15. package/dist/traits/index.d.ts +61 -0
  16. package/package.json +102 -19
  17. package/dist/GLTFPipeline-3KLWWUQO.cjs +0 -34
  18. package/dist/GLTFPipeline-LYII2ZVQ.js +0 -13
  19. package/dist/HoloScriptPlusParser-BZR5DELQ.js +0 -692
  20. package/dist/HoloScriptPlusParser-SBMYDNXO.cjs +0 -697
  21. package/dist/USDZExporter-MHEHXZB4.cjs +0 -709
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  149. package/dist/cli/holoscript-runner.cjs +0 -2258
  150. package/dist/cli/holoscript-runner.js +0 -2233
  151. package/dist/codebase/index.cjs +0 -336
  152. package/dist/codebase/index.js +0 -331
  153. package/dist/compiler/agent-inference.cjs +0 -29
  154. package/dist/compiler/agent-inference.js +0 -6
  155. package/dist/compiler/android-xr.cjs +0 -20
  156. package/dist/compiler/android-xr.js +0 -10
  157. package/dist/compiler/android.cjs +0 -21
  158. package/dist/compiler/android.js +0 -11
  159. package/dist/compiler/ar.cjs +0 -21
  160. package/dist/compiler/ar.js +0 -9
  161. package/dist/compiler/babylon.cjs +0 -18
  162. package/dist/compiler/babylon.js +0 -12
  163. package/dist/compiler/coco.cjs +0 -27
  164. package/dist/compiler/coco.js +0 -4
  165. package/dist/compiler/domain-block-utils.cjs +0 -595
  166. package/dist/compiler/domain-block-utils.js +0 -9
  167. package/dist/compiler/dtdl.cjs +0 -25
  168. package/dist/compiler/dtdl.js +0 -9
  169. package/dist/compiler/gltf-pipeline.cjs +0 -39
  170. package/dist/compiler/gltf-pipeline.js +0 -4
  171. package/dist/compiler/godot.cjs +0 -16
  172. package/dist/compiler/godot.js +0 -10
  173. package/dist/compiler/incremental.cjs +0 -30
  174. package/dist/compiler/incremental.js +0 -5
  175. package/dist/compiler/index.cjs +0 -1522
  176. package/dist/compiler/index.js +0 -1321
  177. package/dist/compiler/ios.cjs +0 -21
  178. package/dist/compiler/ios.js +0 -11
  179. package/dist/compiler/multi-layer.cjs +0 -27
  180. package/dist/compiler/multi-layer.js +0 -12
  181. package/dist/compiler/nodetoy.cjs +0 -23
  182. package/dist/compiler/nodetoy.js +0 -4
  183. package/dist/compiler/openxr.cjs +0 -16
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  185. package/dist/compiler/playcanvas.cjs +0 -17
  186. package/dist/compiler/playcanvas.js +0 -11
  187. package/dist/compiler/r3f.cjs +0 -35
  188. package/dist/compiler/r3f.js +0 -13
  189. package/dist/compiler/remotion.cjs +0 -23
  190. package/dist/compiler/remotion.js +0 -4
  191. package/dist/compiler/reproducibility.cjs +0 -39
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  193. package/dist/compiler/sdf.cjs +0 -22
  194. package/dist/compiler/sdf.js +0 -10
  195. package/dist/compiler/semantic-scene.cjs +0 -31
  196. package/dist/compiler/semantic-scene.js +0 -4
  197. package/dist/compiler/state.cjs +0 -18
  198. package/dist/compiler/state.js +0 -8
  199. package/dist/compiler/trait-composition.cjs +0 -27
  200. package/dist/compiler/trait-composition.js +0 -6
  201. package/dist/compiler/unity.cjs +0 -16
  202. package/dist/compiler/unity.js +0 -10
  203. package/dist/compiler/unreal.cjs +0 -20
  204. package/dist/compiler/unreal.js +0 -10
  205. package/dist/compiler/urdf.cjs +0 -46
  206. package/dist/compiler/urdf.js +0 -10
  207. package/dist/compiler/usd-physics.cjs +0 -24
  208. package/dist/compiler/usd-physics.js +0 -7
  209. package/dist/compiler/visionos.cjs +0 -16
  210. package/dist/compiler/visionos.js +0 -10
  211. package/dist/compiler/vrchat.cjs +0 -20
  212. package/dist/compiler/vrchat.js +0 -10
  213. package/dist/compiler/vrr.cjs +0 -22
  214. package/dist/compiler/vrr.js +0 -10
  215. package/dist/compiler/wasm.cjs +0 -34
  216. package/dist/compiler/wasm.js +0 -10
  217. package/dist/compiler/webgpu.cjs +0 -16
  218. package/dist/compiler/webgpu.js +0 -10
  219. package/dist/debugger.cjs +0 -21
  220. package/dist/debugger.js +0 -8
  221. package/dist/entries/interop.cjs +0 -62
  222. package/dist/entries/interop.js +0 -5
  223. package/dist/entries/scripting.cjs +0 -67
  224. package/dist/entries/scripting.js +0 -10
  225. package/dist/index.cjs +0 -61703
  226. package/dist/index.js +0 -58652
  227. package/dist/math/vec3.cjs +0 -57
  228. package/dist/math/vec3.js +0 -4
  229. package/dist/parser.cjs +0 -26
  230. package/dist/parser.js +0 -9
  231. package/dist/playwright-7DTEQCBD.cjs +0 -98673
  232. package/dist/playwright-BIZXMLD2.js +0 -98660
  233. package/dist/post-quantum-JTTAAGO3.cjs +0 -6
  234. package/dist/post-quantum-RVPVDEPI.js +0 -4
  235. package/dist/runtime.cjs +0 -16
  236. package/dist/runtime.js +0 -7
  237. package/dist/storage/index.cjs +0 -37
  238. package/dist/storage/index.js +0 -4
  239. package/dist/traits/index.cjs +0 -14331
  240. package/dist/traits/index.js +0 -12126
  241. package/dist/type-checker.cjs +0 -18
  242. package/dist/type-checker.js +0 -5
  243. package/dist/wot/index.cjs +0 -29
  244. package/dist/wot/index.js +0 -4
@@ -1,701 +0,0 @@
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- 'use strict';
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-
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- var chunkHHS6FMOU_cjs = require('./chunk-HHS6FMOU.cjs');
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- var chunkQHVVVN47_cjs = require('./chunk-QHVVVN47.cjs');
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- var chunkEGIZHYJP_cjs = require('./chunk-EGIZHYJP.cjs');
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-
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- // src/compiler/UnityCompiler.ts
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- var UnityCompiler_exports = {};
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- chunkEGIZHYJP_cjs.__export(UnityCompiler_exports, {
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- UnityCompiler: () => exports.UnityCompiler
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- });
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- exports.UnityCompiler = void 0;
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- var init_UnityCompiler = chunkEGIZHYJP_cjs.__esm({
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- "src/compiler/UnityCompiler.ts"() {
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- chunkQHVVVN47_cjs.init_CompilerBase();
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- chunkQHVVVN47_cjs.init_ANSNamespace();
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- chunkHHS6FMOU_cjs.init_DomainBlockCompilerMixin();
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- exports.UnityCompiler = class extends chunkQHVVVN47_cjs.CompilerBase {
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- constructor(options = {}) {
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- super();
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- this.compilerName = "UnityCompiler";
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- this.lines = [];
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- this.indentLevel = 0;
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- this.options = {
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- namespace: options.namespace || "HoloScene",
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- className: options.className || "GeneratedScene",
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- useURP: options.useURP ?? true,
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- indent: options.indent || " "
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- };
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- }
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- getRequiredCapability() {
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- return chunkQHVVVN47_cjs.ANSCapabilityPath.UNITY;
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- }
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- compile(composition, agentToken, outputPath) {
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- this.validateCompilerAccess(agentToken, outputPath);
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- this.lines = [];
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- this.indentLevel = 0;
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- this.emit("// Auto-generated by HoloScript UnityCompiler");
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- this.emit(
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- `// Source: composition "${this.escapeStringValue(composition.name, "CSharp")}"`
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- );
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- this.emit("// Do not edit manually \u2014 regenerate from .holo source");
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- this.emit("");
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- this.emit("using UnityEngine;");
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- this.emit("using UnityEngine.UI;");
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- if (composition.timelines?.length) this.emit("using System.Collections;");
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- this.emit("");
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- this.emit(`namespace ${this.options.namespace}`);
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- this.emit("{");
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- this.indentLevel++;
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- this.emit(`public class ${this.options.className} : MonoBehaviour`);
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- this.emit("{");
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- this.indentLevel++;
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- if (composition.state) {
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- this.emit("// === State ===");
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- for (const prop of composition.state.properties) {
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- const csType = this.toCSharpType(prop.value);
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- const csVal = this.toCSharpValue(prop.value);
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- this.emit(
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- `private ${csType} ${this.escapeStringValue(prop.key, "CSharp")} = ${csVal};`
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- );
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- }
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- this.emit("");
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- }
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- this.emit("private void Awake()");
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- this.emit("{");
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- this.indentLevel++;
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- if (composition.environment) {
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- this.compileEnvironment(composition.environment);
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- }
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- if (composition.lights) {
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- for (const light of composition.lights) {
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- this.compileLight(light);
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- }
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- }
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- if (composition.camera) {
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- this.compileCamera(composition.camera);
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- }
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- if (composition.objects) {
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- for (const obj of composition.objects) {
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- this.compileObject(obj, "transform");
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- }
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- }
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- if (composition.spatialGroups) {
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- for (const group of composition.spatialGroups) {
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- this.compileSpatialGroup(group, "transform");
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- }
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- }
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- if (composition.audio) {
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- for (const audio of composition.audio) {
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- this.compileAudio(audio);
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- }
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- }
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- if (composition.zones) {
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- for (const zone of composition.zones) {
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- this.compileZone(zone);
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- }
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- }
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- if (composition.timelines) {
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- for (const tl of composition.timelines) {
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- if (tl.autoplay) {
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- this.emit(`StartCoroutine(${this.sanitizeName(tl.name)}Routine());`);
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- }
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- }
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- }
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- this.indentLevel--;
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- this.emit("}");
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- this.emit("");
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- if (composition.timelines) {
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- for (const tl of composition.timelines) {
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- this.compileTimeline(tl);
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- }
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- }
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- if (composition.effects) {
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- this.compileEffects(composition.effects);
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- }
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- if (composition.transitions) {
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- for (const tr of composition.transitions) {
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- this.compileTransition(tr);
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- }
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- }
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- if (composition.ui) {
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- this.compileUI(composition.ui);
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- }
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- this.compileDomainBlocks(composition);
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- this.indentLevel--;
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- this.emit("}");
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- this.indentLevel--;
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- this.emit("}");
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- return this.lines.join("\n");
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- }
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- compileDomainBlocks(composition) {
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- const domainBlocks = composition.domainBlocks ?? [];
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- if (domainBlocks.length === 0) return;
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- this.emit("");
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- this.emit("// === v4.2 Domain Blocks ===");
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- let blockIdx = 0;
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- const compiled = chunkHHS6FMOU_cjs.compileDomainBlocks(
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- domainBlocks,
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- {
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- material: (block) => {
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- const mat = chunkHHS6FMOU_cjs.compileMaterialBlock(block);
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- const prefix = `db${blockIdx++}`;
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- return chunkHHS6FMOU_cjs.materialToUnity(mat, prefix);
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- },
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- physics: (block) => {
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- const phys = chunkHHS6FMOU_cjs.compilePhysicsBlock(block);
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- const prefix = `db${blockIdx++}`;
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- return chunkHHS6FMOU_cjs.physicsToUnity(phys, prefix);
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- },
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- vfx: (block) => {
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- const ps = chunkHHS6FMOU_cjs.compileParticleBlock(block);
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- const prefix = `db${blockIdx++}`;
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- return chunkHHS6FMOU_cjs.particlesToUnity(ps, prefix);
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- },
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- postfx: (block) => {
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- const pp = chunkHHS6FMOU_cjs.compilePostProcessingBlock(block);
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- return chunkHHS6FMOU_cjs.postProcessingToUnity(pp);
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- },
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- audio: (block) => {
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- const audio = chunkHHS6FMOU_cjs.compileAudioSourceBlock(block);
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- const prefix = `db${blockIdx++}`;
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- return chunkHHS6FMOU_cjs.audioSourceToUnity(audio, prefix);
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- },
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- weather: (block) => {
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- const weather = chunkHHS6FMOU_cjs.compileWeatherBlock(block);
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- return chunkHHS6FMOU_cjs.weatherToUnity(weather);
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- },
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- narrative: (block) => {
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- const narr = chunkHHS6FMOU_cjs.compileNarrativeBlock(block);
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- return chunkHHS6FMOU_cjs.narrativeToUnity(narr);
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- },
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- payment: (block) => {
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- const pay = chunkHHS6FMOU_cjs.compilePaymentBlock(block);
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- return chunkHHS6FMOU_cjs.paymentToUnity(pay);
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- },
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- healthcare: (block) => {
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- const h = chunkHHS6FMOU_cjs.compileHealthcareBlock(block);
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- return chunkHHS6FMOU_cjs.healthcareToUnity(h);
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- },
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- robotics: (block) => {
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- const r = chunkHHS6FMOU_cjs.compileRoboticsBlock(block);
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- return chunkHHS6FMOU_cjs.roboticsToUnity(r);
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- },
185
- iot: (block) => chunkHHS6FMOU_cjs.iotToUnity(chunkHHS6FMOU_cjs.compileIoTBlock(block)),
186
- dataviz: (block) => chunkHHS6FMOU_cjs.datavizToUnity(chunkHHS6FMOU_cjs.compileDataVizBlock(block)),
187
- education: (block) => chunkHHS6FMOU_cjs.educationToUnity(chunkHHS6FMOU_cjs.compileEducationBlock(block)),
188
- music: (block) => chunkHHS6FMOU_cjs.musicToUnity(chunkHHS6FMOU_cjs.compileMusicBlock(block)),
189
- architecture: (block) => chunkHHS6FMOU_cjs.architectureToUnity(chunkHHS6FMOU_cjs.compileArchitectureBlock(block)),
190
- web3: (block) => chunkHHS6FMOU_cjs.web3ToUnity(chunkHHS6FMOU_cjs.compileWeb3Block(block)),
191
- procedural: (block) => chunkHHS6FMOU_cjs.proceduralToUnity(chunkHHS6FMOU_cjs.compileProceduralBlock(block)),
192
- rendering: (block) => chunkHHS6FMOU_cjs.renderingToUnity(chunkHHS6FMOU_cjs.compileRenderingBlock(block)),
193
- navigation: (block) => chunkHHS6FMOU_cjs.navigationToUnity(chunkHHS6FMOU_cjs.compileNavigationBlock(block)),
194
- input: (block) => chunkHHS6FMOU_cjs.inputToUnity(chunkHHS6FMOU_cjs.compileInputBlock(block))
195
- },
196
- (block) => `// Domain block: ${block.domain}/${block.keyword} "${this.escapeStringValue(block.name, "CSharp")}"`
197
- );
198
- for (const line of compiled) {
199
- for (const l of line.split("\n")) {
200
- this.emit(l);
201
- }
202
- }
203
- }
204
- compileEnvironment(env) {
205
- this.emit("// === Environment ===");
206
- for (const prop of env.properties) {
207
- if (prop.key === "preset" || prop.key === "skybox") {
208
- this.emit(`RenderSettings.skybox = Resources.Load<Material>("Skybox/${prop.value}");`);
209
- } else if (prop.key === "fog" && typeof prop.value === "object") {
210
- const fog = prop.value;
211
- this.emit("RenderSettings.fog = true;");
212
- if (fog.color) this.emit(`RenderSettings.fogColor = ${this.toColor(fog.color)};`);
213
- if (fog.near !== void 0) this.emit(`RenderSettings.fogStartDistance = ${fog.near}f;`);
214
- if (fog.far !== void 0) this.emit(`RenderSettings.fogEndDistance = ${fog.far}f;`);
215
- } else if (prop.key === "ambient_light") {
216
- this.emit(`RenderSettings.ambientIntensity = ${prop.value}f;`);
217
- }
218
- }
219
- this.emit("");
220
- }
221
- compileLight(light) {
222
- const varName = this.sanitizeName(light.name);
223
- this.emit(`// Light: ${this.escapeStringValue(light.name, "CSharp")}`);
224
- this.emit(
225
- `var ${varName}GO = new GameObject("${this.escapeStringValue(light.name, "CSharp")}");`
226
- );
227
- this.emit(`${varName}GO.transform.SetParent(transform);`);
228
- this.emit(`var ${varName} = ${varName}GO.AddComponent<Light>();`);
229
- const typeMap = {
230
- directional: "LightType.Directional",
231
- point: "LightType.Point",
232
- spot: "LightType.Spot",
233
- area: "LightType.Area"
234
- };
235
- this.emit(`${varName}.type = ${typeMap[light.lightType] || "LightType.Directional"};`);
236
- for (const prop of light.properties) {
237
- if (prop.key === "color") {
238
- this.emit(`${varName}.color = ${this.toColor(prop.value)};`);
239
- } else if (prop.key === "intensity") {
240
- this.emit(`${varName}.intensity = ${prop.value}f;`);
241
- } else if (prop.key === "position" && Array.isArray(prop.value)) {
242
- this.emit(`${varName}GO.transform.position = ${this.toVector3(prop.value)};`);
243
- } else if (prop.key === "cast_shadow" || prop.key === "castShadow") {
244
- this.emit(
245
- `${varName}.shadows = ${prop.value ? "LightShadows.Soft" : "LightShadows.None"};`
246
- );
247
- } else if (prop.key === "angle") {
248
- this.emit(`${varName}.spotAngle = ${prop.value * (180 / Math.PI)}f;`);
249
- } else if (prop.key === "distance") {
250
- this.emit(`${varName}.range = ${prop.value}f;`);
251
- }
252
- }
253
- this.emit("");
254
- }
255
- compileCamera(camera) {
256
- this.emit("// === Camera ===");
257
- this.emit("var cam = Camera.main;");
258
- this.emit(`cam.fieldOfView = ${this.findProp(camera.properties, "fov") || 60}f;`);
259
- const pos = this.findProp(camera.properties, "position");
260
- if (pos) this.emit(`cam.transform.position = ${this.toVector3(pos)};`);
261
- const lookAt = this.findProp(camera.properties, "look_at") || this.findProp(camera.properties, "lookAt");
262
- if (lookAt) this.emit(`cam.transform.LookAt(${this.toVector3(lookAt)});`);
263
- const near = this.findProp(camera.properties, "near");
264
- if (near) this.emit(`cam.nearClipPlane = ${near}f;`);
265
- const far = this.findProp(camera.properties, "far");
266
- if (far) this.emit(`cam.farClipPlane = ${far}f;`);
267
- this.emit("");
268
- }
269
- compileObject(obj, parentVar) {
270
- const varName = this.sanitizeName(obj.name);
271
- const meshType = this.findObjProp(obj, "geometry") || this.findObjProp(obj, "mesh") || this.findObjProp(obj, "type") || "cube";
272
- const isText = meshType === "text";
273
- const isSparkles = meshType === "sparkles";
274
- const isModel = meshType === "model" || !!this.findObjProp(obj, "model") || !!this.findObjProp(obj, "src") || !!this.findObjProp(obj, "source");
275
- this.emit(`// Object: ${this.escapeStringValue(obj.name, "CSharp")}`);
276
- if (isText) {
277
- this.emit(
278
- `var ${varName}GO = new GameObject("${this.escapeStringValue(obj.name, "CSharp")}");`
279
- );
280
- this.emit(`${varName}GO.transform.SetParent(${parentVar});`);
281
- this.emit(`var ${varName}TM = ${varName}GO.AddComponent<TextMesh>();`);
282
- const text = this.findObjProp(obj, "text");
283
- if (text) this.emit(`${varName}TM.text = "${text}";`);
284
- const fontSize = this.findObjProp(obj, "font_size");
285
- if (fontSize) this.emit(`${varName}TM.fontSize = ${Math.round(fontSize * 100)};`);
286
- const color = this.findObjProp(obj, "color");
287
- if (color) this.emit(`${varName}TM.color = ${this.toColor(color)};`);
288
- } else if (isModel) {
289
- const src = this.findObjProp(obj, "model") || this.findObjProp(obj, "src") || this.findObjProp(obj, "source");
290
- if (src) {
291
- this.emit(`var ${varName}GO = Instantiate(Resources.Load<GameObject>("Models/${src}"));`);
292
- } else {
293
- this.emit(`// WARNING: geometry "model" without source \u2014 placeholder cube`);
294
- this.emit(`var ${varName}GO = GameObject.CreatePrimitive(PrimitiveType.Cube);`);
295
- }
296
- this.emit(
297
- `${varName}GO.name = "${this.escapeStringValue(obj.name, "CSharp")}";`
298
- );
299
- this.emit(`${varName}GO.transform.SetParent(${parentVar});`);
300
- } else if (isSparkles) {
301
- this.emit(
302
- `// Sparkles: use ParticleSystem for "${this.escapeStringValue(obj.name, "CSharp")}"`
303
- );
304
- this.emit(
305
- `var ${varName}GO = new GameObject("${this.escapeStringValue(obj.name, "CSharp")}");`
306
- );
307
- this.emit(`${varName}GO.transform.SetParent(${parentVar});`);
308
- this.emit(`${varName}GO.AddComponent<ParticleSystem>();`);
309
- } else {
310
- const primitiveMap = {
311
- cube: "PrimitiveType.Cube",
312
- box: "PrimitiveType.Cube",
313
- sphere: "PrimitiveType.Sphere",
314
- cylinder: "PrimitiveType.Cylinder",
315
- plane: "PrimitiveType.Plane",
316
- capsule: "PrimitiveType.Capsule"
317
- };
318
- const primitive = primitiveMap[meshType] || "PrimitiveType.Cube";
319
- this.emit(`var ${varName}GO = GameObject.CreatePrimitive(${primitive});`);
320
- this.emit(
321
- `${varName}GO.name = "${this.escapeStringValue(obj.name, "CSharp")}";`
322
- );
323
- this.emit(`${varName}GO.transform.SetParent(${parentVar});`);
324
- }
325
- const pos = this.findObjProp(obj, "position");
326
- if (pos) this.emit(`${varName}GO.transform.localPosition = ${this.toVector3(pos)};`);
327
- const rot = this.findObjProp(obj, "rotation");
328
- if (rot) this.emit(`${varName}GO.transform.localEulerAngles = ${this.toVector3(rot)};`);
329
- const scale = this.findObjProp(obj, "scale");
330
- if (scale) this.emit(`${varName}GO.transform.localScale = ${this.toVector3(scale)};`);
331
- const size = this.findObjProp(obj, "size");
332
- if (size && !isText) {
333
- if (Array.isArray(size)) {
334
- this.emit(`${varName}GO.transform.localScale = ${this.toVector3(size)};`);
335
- } else {
336
- this.emit(`${varName}GO.transform.localScale = Vector3.one * ${size}f;`);
337
- }
338
- }
339
- const material = this.findObjProp(obj, "material");
340
- if (material && typeof material === "object" && !isText && !isModel) {
341
- this.emit(`var ${varName}Mat = ${varName}GO.GetComponent<Renderer>().material;`);
342
- const mat = material;
343
- if (mat.color) this.emit(`${varName}Mat.color = ${this.toColor(mat.color)};`);
344
- if (mat.roughness !== void 0)
345
- this.emit(`${varName}Mat.SetFloat("_Smoothness", ${1 - mat.roughness}f);`);
346
- if (mat.metalness !== void 0)
347
- this.emit(`${varName}Mat.SetFloat("_Metallic", ${mat.metalness}f);`);
348
- if (mat.emissive) {
349
- this.emit(`${varName}Mat.EnableKeyword("_EMISSION");`);
350
- this.emit(`${varName}Mat.SetColor("_EmissionColor", ${this.toColor(mat.emissive)});`);
351
- }
352
- }
353
- if (obj.traits) {
354
- for (const trait of obj.traits) {
355
- if (trait.name === "collidable") {
356
- this.emit(`// Collider already present from primitive`);
357
- } else if (trait.name === "physics" || trait.name === "grabbable") {
358
- this.emit(`var ${varName}RB = ${varName}GO.AddComponent<Rigidbody>();`);
359
- if (trait.config?.mass) this.emit(`${varName}RB.mass = ${trait.config.mass}f;`);
360
- } else if (trait.name === "portal") {
361
- this.emit(
362
- `// Portal: "${trait.config?.destination}" \u2014 implement via SceneManager.LoadScene()`
363
- );
364
- } else if (trait.name === "plane_detection") {
365
- this.emit(`// @plane_detection \u2014 AR Foundation: ARPlaneManager`);
366
- this.emit(`// ${varName}GO.AddComponent<UnityEngine.XR.ARFoundation.ARPlaneManager>();`);
367
- } else if (trait.name === "mesh_detection") {
368
- this.emit(`// @mesh_detection \u2014 AR Foundation: ARMeshManager`);
369
- } else if (trait.name === "anchor") {
370
- this.emit(`// @anchor \u2014 AR Foundation: ARAnchorManager`);
371
- } else if (trait.name === "persistent_anchor" || trait.name === "shared_anchor") {
372
- this.emit(
373
- `// @${this.escapeStringValue(trait.name, "CSharp")} \u2014 Azure Spatial Anchors or AR Foundation`
374
- );
375
- } else if (trait.name === "occlusion") {
376
- this.emit(`// @occlusion \u2014 AR Foundation: AROcclusionManager`);
377
- } else if (trait.name === "light_estimation") {
378
- this.emit(
379
- `// @light_estimation \u2014 AR Foundation: ARCameraManager.requestedLightEstimation`
380
- );
381
- } else if (trait.name === "geospatial" || trait.name === "geospatial_anchor" || trait.name === "terrain_anchor" || trait.name === "rooftop_anchor") {
382
- this.emit(
383
- `// @${this.escapeStringValue(trait.name, "CSharp")} \u2014 ARCore Geospatial API`
384
- );
385
- } else if (trait.name === "cloth") {
386
- this.emit(`var ${varName}Cloth = ${varName}GO.AddComponent<Cloth>();`);
387
- if (trait.config?.stiffness)
388
- this.emit(`${varName}Cloth.stretchingStiffness = ${trait.config.stiffness}f;`);
389
- if (trait.config?.damping)
390
- this.emit(`${varName}Cloth.damping = ${trait.config.damping}f;`);
391
- } else if (trait.name === "wind") {
392
- this.emit(`var ${varName}Wind = ${varName}GO.AddComponent<WindZone>();`);
393
- if (trait.config?.strength)
394
- this.emit(`${varName}Wind.windMain = ${trait.config.strength}f;`);
395
- if (trait.config?.turbulence)
396
- this.emit(`${varName}Wind.windTurbulence = ${trait.config.turbulence}f;`);
397
- } else if (trait.name === "fluid" || trait.name === "soft_body" || trait.name === "rope" || trait.name === "chain" || trait.name === "buoyancy" || trait.name === "destruction") {
398
- this.emit(
399
- `// @${this.escapeStringValue(trait.name, "CSharp")} \u2014 custom physics: ${JSON.stringify(trait.config || {})}`
400
- );
401
- } else if (trait.name === "reverb_zone") {
402
- this.emit(`var ${varName}Reverb = ${varName}GO.AddComponent<AudioReverbZone>();`);
403
- if (trait.config?.decay_time)
404
- this.emit(`${varName}Reverb.decayTime = ${trait.config.decay_time}f;`);
405
- } else if (trait.name === "audio_occlusion") {
406
- this.emit(`${varName}GO.AddComponent<AudioLowPassFilter>();`);
407
- this.emit(`// @audio_occlusion \u2014 raycast-based low-pass filter`);
408
- } else if (trait.name === "ambisonics" || trait.name === "hrtf" || trait.name === "audio_portal" || trait.name === "audio_material" || trait.name === "head_tracked_audio") {
409
- this.emit(
410
- `// @${this.escapeStringValue(trait.name, "CSharp")} \u2014 spatial audio: ${JSON.stringify(trait.config || {})}`
411
- );
412
- } else if (trait.name === "gaussian_splat" || trait.name === "nerf" || trait.name === "volumetric_video" || trait.name === "point_cloud" || trait.name === "photogrammetry") {
413
- this.emit(
414
- `// @${this.escapeStringValue(trait.name, "CSharp")} \u2014 volumetric renderer: ${JSON.stringify(trait.config || {})}`
415
- );
416
- } else if (trait.name === "eye_tracking") {
417
- this.emit(`// @eye_tracking \u2014 XR Interaction Toolkit: XREyeInteractor`);
418
- } else if (trait.name === "hand_tracking") {
419
- this.emit(`// @hand_tracking \u2014 XR Hands: XRHandTrackingSubsystem`);
420
- } else if (trait.name === "body_tracking") {
421
- this.emit(`// @body_tracking \u2014 XR Body Tracking subsystem`);
422
- } else if (trait.name === "face_tracking") {
423
- this.emit(`// @face_tracking \u2014 AR Foundation: ARFaceManager`);
424
- } else if (trait.name === "accessible") {
425
- this.emit(
426
- `// @accessible(role: "${trait.config?.role || "generic"}") \u2014 Unity Accessibility`
427
- );
428
- } else if (trait.name === "spatial_persona" || trait.name === "shareplay") {
429
- this.emit(
430
- `// @${this.escapeStringValue(trait.name, "CSharp")} \u2014 visionOS-specific; use Mirror/Photon for Unity multiplayer`
431
- );
432
- } else if (trait.name === "object_tracking") {
433
- this.emit(`// @object_tracking \u2014 AR Foundation: ARTrackedObjectManager`);
434
- } else if (trait.name === "scene_reconstruction") {
435
- this.emit(`// @scene_reconstruction \u2014 AR Foundation: ARMeshManager`);
436
- } else if (trait.name === "eye_tracked") {
437
- this.emit(`// @eye_tracked \u2014 XR Interaction Toolkit: XREyeInteractor`);
438
- } else if (trait.name === "eye_hand_fusion") {
439
- this.emit(`// @eye_hand_fusion \u2014 combine XREyeInteractor + XRHandInteractorController`);
440
- } else if (trait.name === "controlnet") {
441
- const model = trait.config?.model || "canny";
442
- this.emit(`// @controlnet(model: "${model}") \u2014 route to inference API or Unity Sentis`);
443
- } else if (trait.name === "ai_texture_gen") {
444
- const style = trait.config?.style || "photorealistic";
445
- this.emit(`// @ai_texture_gen(style: "${style}") \u2014 Unity Sentis or external API`);
446
- } else if (trait.name === "diffusion_realtime") {
447
- this.emit(`// @diffusion_realtime \u2014 Unity Sentis real-time diffusion pipeline`);
448
- } else if (trait.name === "ai_upscaling") {
449
- const factor = trait.config?.factor || 2;
450
- this.emit(`// @ai_upscaling(${factor}x) \u2014 Unity Sentis super-resolution model`);
451
- } else if (trait.name === "ai_inpainting") {
452
- this.emit(`// @ai_inpainting \u2014 Unity Sentis or API-based inpainting`);
453
- } else if (trait.name === "neural_link" || trait.name === "neural_forge") {
454
- this.emit(
455
- `// @${this.escapeStringValue(trait.name, "CSharp")} \u2014 ${JSON.stringify(trait.config || {})}`
456
- );
457
- } else if (trait.name === "embedding_search" || trait.name === "ai_npc_brain" || trait.name === "vector_db") {
458
- this.emit(
459
- `// @${this.escapeStringValue(trait.name, "CSharp")} \u2014 AI knowledge: use external service or on-device model`
460
- );
461
- } else if (trait.name === "vision" || trait.name === "ai_vision") {
462
- this.emit(
463
- `// @${this.escapeStringValue(trait.name, "CSharp")} \u2014 Unity Barracuda / Sentis vision model`
464
- );
465
- } else if (trait.name === "spatial_awareness") {
466
- this.emit(`// @spatial_awareness \u2014 AR Foundation scene understanding`);
467
- } else if (trait.name === "neural_animation") {
468
- this.emit(`// @neural_animation \u2014 Motion Matching (com.unity.animation.rigging)`);
469
- } else {
470
- this.emit(
471
- `// @${this.escapeStringValue(trait.name, "CSharp")}: ${JSON.stringify(trait.config || {})}`
472
- );
473
- }
474
- }
475
- }
476
- if (obj.children) {
477
- for (const child of obj.children) {
478
- this.compileObject(child, `${varName}GO.transform`);
479
- }
480
- }
481
- this.emit("");
482
- }
483
- compileSpatialGroup(group, parentVar) {
484
- const varName = this.sanitizeName(group.name);
485
- this.emit(`// Spatial Group: ${this.escapeStringValue(group.name, "CSharp")}`);
486
- this.emit(
487
- `var ${varName}GO = new GameObject("${this.escapeStringValue(group.name, "CSharp")}");`
488
- );
489
- this.emit(`${varName}GO.transform.SetParent(${parentVar});`);
490
- for (const prop of group.properties) {
491
- if (prop.key === "position" && Array.isArray(prop.value)) {
492
- this.emit(`${varName}GO.transform.localPosition = ${this.toVector3(prop.value)};`);
493
- }
494
- }
495
- for (const obj of group.objects) {
496
- this.compileObject(obj, `${varName}GO.transform`);
497
- }
498
- if (group.groups) {
499
- for (const sub of group.groups) {
500
- this.compileSpatialGroup(sub, `${varName}GO.transform`);
501
- }
502
- }
503
- this.emit("");
504
- }
505
- compileAudio(audio) {
506
- const varName = this.sanitizeName(audio.name);
507
- this.emit(`// Audio: ${this.escapeStringValue(audio.name, "CSharp")}`);
508
- this.emit(
509
- `var ${varName}GO = new GameObject("${this.escapeStringValue(audio.name, "CSharp")}");`
510
- );
511
- this.emit(`${varName}GO.transform.SetParent(transform);`);
512
- this.emit(`var ${varName}AS = ${varName}GO.AddComponent<AudioSource>();`);
513
- for (const prop of audio.properties) {
514
- if (prop.key === "src" || prop.key === "source") {
515
- this.emit(`${varName}AS.clip = Resources.Load<AudioClip>("Audio/${prop.value}");`);
516
- } else if (prop.key === "volume") {
517
- this.emit(`${varName}AS.volume = ${prop.value}f;`);
518
- } else if (prop.key === "loop") {
519
- this.emit(`${varName}AS.loop = ${prop.value};`);
520
- } else if (prop.key === "spatial") {
521
- this.emit(`${varName}AS.spatialBlend = ${prop.value ? "1.0f" : "0.0f"};`);
522
- } else if (prop.key === "position" && Array.isArray(prop.value)) {
523
- this.emit(`${varName}GO.transform.position = ${this.toVector3(prop.value)};`);
524
- } else if (prop.key === "distance") {
525
- this.emit(`${varName}AS.maxDistance = ${prop.value}f;`);
526
- }
527
- }
528
- this.emit(`${varName}AS.Play();`);
529
- this.emit("");
530
- }
531
- compileZone(zone) {
532
- const varName = this.sanitizeName(zone.name);
533
- this.emit(`// Zone: ${this.escapeStringValue(zone.name, "CSharp")}`);
534
- this.emit(
535
- `var ${varName}GO = new GameObject("${this.escapeStringValue(zone.name, "CSharp")}");`
536
- );
537
- this.emit(`${varName}GO.transform.SetParent(transform);`);
538
- for (const prop of zone.properties) {
539
- if (prop.key === "position" && Array.isArray(prop.value)) {
540
- this.emit(`${varName}GO.transform.position = ${this.toVector3(prop.value)};`);
541
- } else if (prop.key === "shape" && prop.value === "box") {
542
- this.emit(`var ${varName}Col = ${varName}GO.AddComponent<BoxCollider>();`);
543
- this.emit(`${varName}Col.isTrigger = true;`);
544
- } else if (prop.key === "shape" && prop.value === "sphere") {
545
- this.emit(`var ${varName}Col = ${varName}GO.AddComponent<SphereCollider>();`);
546
- this.emit(`${varName}Col.isTrigger = true;`);
547
- } else if (prop.key === "size" && Array.isArray(prop.value)) {
548
- this.emit(
549
- `${varName}GO.GetComponent<Collider>().bounds.size == ${this.toVector3(prop.value)}; // Set via scale`
550
- );
551
- } else if (prop.key === "radius") {
552
- this.emit(`${varName}GO.GetComponent<SphereCollider>().radius = ${prop.value}f;`);
553
- }
554
- }
555
- if (zone.handlers?.length) {
556
- this.emit(
557
- `// Zone handlers: ${zone.handlers.map((h) => h.event).join(", ")} \u2014 implement via OnTriggerEnter/Exit`
558
- );
559
- }
560
- this.emit("");
561
- }
562
- compileTimeline(timeline) {
563
- const varName = this.sanitizeName(timeline.name);
564
- this.emit(`private IEnumerator ${varName}Routine()`);
565
- this.emit("{");
566
- this.indentLevel++;
567
- let lastTime = 0;
568
- for (const entry of timeline.entries) {
569
- const delay = entry.time - lastTime;
570
- if (delay > 0) {
571
- this.emit(`yield return new WaitForSeconds(${delay}f);`);
572
- }
573
- if (entry.action.kind === "animate") {
574
- this.emit(`// Animate "${entry.action.target}" \u2014 use DOTween or AnimationCurve`);
575
- const props = entry.action.properties;
576
- for (const [key, value] of Object.entries(props)) {
577
- this.emit(`// ${key}: ${JSON.stringify(value)}`);
578
- }
579
- } else if (entry.action.kind === "emit") {
580
- this.emit(`// Emit event: "${entry.action.event}"`);
581
- } else if (entry.action.kind === "call") {
582
- this.emit(`// Call: ${entry.action.method}(${entry.action.args?.join(", ") || ""})`);
583
- }
584
- lastTime = entry.time;
585
- }
586
- if (timeline.loop) {
587
- this.emit(`StartCoroutine(${varName}Routine()); // loop`);
588
- }
589
- this.indentLevel--;
590
- this.emit("}");
591
- this.emit("");
592
- }
593
- compileEffects(effects) {
594
- this.emit("// === Post-Processing (configure via URP Volume) ===");
595
- for (const effect of effects.effects) {
596
- this.emit(`// Effect: ${effect.effectType} \u2014 ${JSON.stringify(effect.properties)}`);
597
- }
598
- this.emit("");
599
- }
600
- compileTransition(tr) {
601
- const varName = this.sanitizeName(tr.name);
602
- this.emit(`public void ${varName}()`);
603
- this.emit("{");
604
- this.indentLevel++;
605
- for (const prop of tr.properties) {
606
- if (prop.key === "target") {
607
- this.emit(`// Load scene: "${prop.value}"`);
608
- this.emit(`UnityEngine.SceneManagement.SceneManager.LoadScene("${prop.value}");`);
609
- } else if (prop.key === "effect") {
610
- this.emit(`// Transition effect: ${prop.value}`);
611
- } else if (prop.key === "duration") {
612
- this.emit(`// Duration: ${prop.value}s`);
613
- }
614
- }
615
- this.indentLevel--;
616
- this.emit("}");
617
- this.emit("");
618
- }
619
- compileUI(ui) {
620
- this.emit("// === UI Setup ===");
621
- this.emit("// Create Canvas for HUD overlay");
622
- this.emit('var canvasGO = new GameObject("HoloUI");');
623
- this.emit("canvasGO.transform.SetParent(transform);");
624
- this.emit("var canvas = canvasGO.AddComponent<Canvas>();");
625
- this.emit("canvas.renderMode = RenderMode.ScreenSpaceOverlay;");
626
- this.emit("canvasGO.AddComponent<CanvasScaler>();");
627
- this.emit("");
628
- for (const el of ui.elements) {
629
- const varName = this.sanitizeName(el.name);
630
- const elType = el.properties.find((p) => p.key === "type")?.value;
631
- this.emit(
632
- `// UI Element: ${this.escapeStringValue(el.name, "CSharp")} (${elType})`
633
- );
634
- this.emit(
635
- `var ${varName}GO = new GameObject("${this.escapeStringValue(el.name, "CSharp")}");`
636
- );
637
- this.emit(`${varName}GO.transform.SetParent(canvasGO.transform);`);
638
- if (elType === "text") {
639
- this.emit(`var ${varName}Text = ${varName}GO.AddComponent<Text>();`);
640
- const text = el.properties.find((p) => p.key === "text")?.value;
641
- if (text) this.emit(`${varName}Text.text = "${text}";`);
642
- } else if (elType === "progress") {
643
- this.emit(`var ${varName}Slider = ${varName}GO.AddComponent<Slider>();`);
644
- }
645
- this.emit("");
646
- }
647
- }
648
- // ─── Helpers ───────────────────────────────────────────────────────────
649
- emit(line) {
650
- this.lines.push(this.options.indent.repeat(this.indentLevel) + line);
651
- }
652
- sanitizeName(name) {
653
- return name.replace(/[^a-zA-Z0-9_]/g, "_");
654
- }
655
- toVector3(arr) {
656
- if (Array.isArray(arr) && arr.length >= 3) {
657
- return `new Vector3(${arr[0]}f, ${arr[1]}f, ${arr[2]}f)`;
658
- }
659
- if (Array.isArray(arr) && arr.length === 2) {
660
- return `new Vector2(${arr[0]}f, ${arr[1]}f)`;
661
- }
662
- return `new Vector3(${arr}f, ${arr}f, ${arr}f)`;
663
- }
664
- toColor(value) {
665
- if (typeof value === "string" && value.startsWith("#")) {
666
- const hex = value.slice(1);
667
- const r = parseInt(hex.substring(0, 2), 16) / 255;
668
- const g = parseInt(hex.substring(2, 4), 16) / 255;
669
- const b = parseInt(hex.substring(4, 6), 16) / 255;
670
- return `new Color(${r.toFixed(3)}f, ${g.toFixed(3)}f, ${b.toFixed(3)}f)`;
671
- }
672
- return `Color.white`;
673
- }
674
- toCSharpType(value) {
675
- if (typeof value === "number") return Number.isInteger(value) ? "int" : "float";
676
- if (typeof value === "boolean") return "bool";
677
- if (typeof value === "string") return "string";
678
- if (Array.isArray(value)) return "object[]";
679
- return "object";
680
- }
681
- toCSharpValue(value) {
682
- if (typeof value === "number") return Number.isInteger(value) ? `${value}` : `${value}f`;
683
- if (typeof value === "boolean") return value ? "true" : "false";
684
- if (typeof value === "string") return `"${this.escapeStringValue(value, "CSharp")}"`;
685
- if (value === null) return "null";
686
- return "null";
687
- }
688
- findProp(props, key) {
689
- return props?.find((p) => p.key === key)?.value;
690
- }
691
- findObjProp(obj, key) {
692
- return obj.properties?.find((p) => p.key === key)?.value;
693
- }
694
- };
695
- }
696
- });
697
-
698
- exports.UnityCompiler_exports = UnityCompiler_exports;
699
- exports.init_UnityCompiler = init_UnityCompiler;
700
- //# sourceMappingURL=chunk-7KPI4EKH.cjs.map
701
- //# sourceMappingURL=chunk-7KPI4EKH.cjs.map