@heyai-rules/pilo-masterkit 1.2.2 → 2.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (709) hide show
  1. package/.agent/agents/PILO_MASTER.md +77 -77
  2. package/.agent/agents/backend-specialist.md +263 -263
  3. package/.agent/agents/code-archaeologist.md +106 -106
  4. package/.agent/agents/csharp-reviewer.md +101 -0
  5. package/.agent/agents/dart-build-resolver.md +201 -0
  6. package/.agent/agents/database-architect.md +226 -226
  7. package/.agent/agents/debugger.md +225 -225
  8. package/.agent/agents/devops-engineer.md +242 -242
  9. package/.agent/agents/documentation-writer.md +104 -104
  10. package/.agent/agents/explorer-agent.md +73 -73
  11. package/.agent/agents/frontend-specialist.md +593 -593
  12. package/.agent/agents/game-developer.md +162 -162
  13. package/.agent/agents/gan-evaluator.md +209 -0
  14. package/.agent/agents/gan-generator.md +131 -0
  15. package/.agent/agents/gan-planner.md +99 -0
  16. package/.agent/agents/healthcare-reviewer.md +83 -0
  17. package/.agent/agents/mobile-developer.md +377 -377
  18. package/.agent/agents/opensource-forker.md +198 -0
  19. package/.agent/agents/opensource-packager.md +249 -0
  20. package/.agent/agents/opensource-sanitizer.md +188 -0
  21. package/.agent/agents/orchestrator.md +416 -416
  22. package/.agent/agents/penetration-tester.md +188 -188
  23. package/.agent/agents/performance-optimizer.md +446 -187
  24. package/.agent/agents/personas/athena-agent/agent.json +10 -0
  25. package/.agent/agents/personas/athena-agent/athena-backend-logic-architecture-profile.md +189 -0
  26. package/.agent/agents/personas/athena-agent/context-files/agents.md +55 -0
  27. package/.agent/agents/personas/athena-agent/context-files/identity.md +23 -0
  28. package/.agent/agents/personas/athena-agent/context-files/soul.md +51 -0
  29. package/.agent/agents/personas/athena-agent/context-files/user-predefined.md +15 -0
  30. package/.agent/agents/personas/athena-agent/user-context-files/system/bootstrap.md +37 -0
  31. package/.agent/agents/personas/athena-agent/user-context-files/system/user.md +45 -0
  32. package/.agent/agents/personas/da-vinci-agent/agent.json +10 -0
  33. package/.agent/agents/personas/da-vinci-agent/context-files/agents.md +55 -0
  34. package/.agent/agents/personas/da-vinci-agent/context-files/identity.md +23 -0
  35. package/.agent/agents/personas/da-vinci-agent/context-files/soul.md +51 -0
  36. package/.agent/agents/personas/da-vinci-agent/context-files/user-predefined.md +15 -0
  37. package/.agent/agents/personas/da-vinci-agent/da-vinci-frontend-ui-ux-design-profile.md +189 -0
  38. package/.agent/agents/personas/da-vinci-agent/user-context-files/system/bootstrap.md +37 -0
  39. package/.agent/agents/personas/da-vinci-agent/user-context-files/system/user.md +45 -0
  40. package/.agent/agents/personas/duong-tang-agent/agent.json +10 -0
  41. package/.agent/agents/personas/duong-tang-agent/context-files/agents.md +55 -0
  42. package/.agent/agents/personas/duong-tang-agent/context-files/identity.md +23 -0
  43. package/.agent/agents/personas/duong-tang-agent/context-files/soul.md +51 -0
  44. package/.agent/agents/personas/duong-tang-agent/context-files/user-predefined.md +15 -0
  45. package/.agent/agents/personas/duong-tang-agent/tang-monk-quality-testing-documentation-profile.md +189 -0
  46. package/.agent/agents/personas/duong-tang-agent/user-context-files/system/bootstrap.md +37 -0
  47. package/.agent/agents/personas/duong-tang-agent/user-context-files/system/user.md +45 -0
  48. package/.agent/agents/personas/gia-cat-luong-agent/agent.json +10 -0
  49. package/.agent/agents/personas/gia-cat-luong-agent/context-files/agents.md +55 -0
  50. package/.agent/agents/personas/gia-cat-luong-agent/context-files/identity.md +23 -0
  51. package/.agent/agents/personas/gia-cat-luong-agent/context-files/soul.md +51 -0
  52. package/.agent/agents/personas/gia-cat-luong-agent/context-files/user-predefined.md +15 -0
  53. package/.agent/agents/personas/gia-cat-luong-agent/kongming-research-strategy-analysis-profile.md +189 -0
  54. package/.agent/agents/personas/gia-cat-luong-agent/user-context-files/system/bootstrap.md +37 -0
  55. package/.agent/agents/personas/gia-cat-luong-agent/user-context-files/system/user.md +45 -0
  56. package/.agent/agents/personas/mihata-agent/agent.json +10 -0
  57. package/.agent/agents/personas/mihata-agent/context-files/agents.md +55 -0
  58. package/.agent/agents/personas/mihata-agent/context-files/identity.md +23 -0
  59. package/.agent/agents/personas/mihata-agent/context-files/soul.md +51 -0
  60. package/.agent/agents/personas/mihata-agent/context-files/user-predefined.md +15 -0
  61. package/.agent/agents/personas/mihata-agent/mihata-multi-agent-orchestration-profile.md +189 -0
  62. package/.agent/agents/personas/mihata-agent/user-context-files/system/bootstrap.md +37 -0
  63. package/.agent/agents/personas/mihata-agent/user-context-files/system/user.md +45 -0
  64. package/.agent/agents/personas/tesla-agent/agent.json +10 -0
  65. package/.agent/agents/personas/tesla-agent/context-files/agents.md +55 -0
  66. package/.agent/agents/personas/tesla-agent/context-files/identity.md +23 -0
  67. package/.agent/agents/personas/tesla-agent/context-files/soul.md +51 -0
  68. package/.agent/agents/personas/tesla-agent/context-files/user-predefined.md +15 -0
  69. package/.agent/agents/personas/tesla-agent/tesla-fullstack-system-optimization-profile.md +189 -0
  70. package/.agent/agents/personas/tesla-agent/user-context-files/system/bootstrap.md +37 -0
  71. package/.agent/agents/personas/tesla-agent/user-context-files/system/user.md +45 -0
  72. package/.agent/agents/personas/tu-ma-y-agent/agent.json +10 -0
  73. package/.agent/agents/personas/tu-ma-y-agent/context-files/agents.md +55 -0
  74. package/.agent/agents/personas/tu-ma-y-agent/context-files/identity.md +23 -0
  75. package/.agent/agents/personas/tu-ma-y-agent/context-files/soul.md +51 -0
  76. package/.agent/agents/personas/tu-ma-y-agent/context-files/user-predefined.md +15 -0
  77. package/.agent/agents/personas/tu-ma-y-agent/simayi-feasibility-risk-control-profile.md +189 -0
  78. package/.agent/agents/personas/tu-ma-y-agent/user-context-files/system/bootstrap.md +37 -0
  79. package/.agent/agents/personas/tu-ma-y-agent/user-context-files/system/user.md +45 -0
  80. package/.agent/agents/personas/venti-agent/agent.json +10 -0
  81. package/.agent/agents/personas/venti-agent/context-files/agents.md +55 -0
  82. package/.agent/agents/personas/venti-agent/context-files/identity.md +23 -0
  83. package/.agent/agents/personas/venti-agent/context-files/soul.md +51 -0
  84. package/.agent/agents/personas/venti-agent/context-files/user-predefined.md +15 -0
  85. package/.agent/agents/personas/venti-agent/user-context-files/system/bootstrap.md +37 -0
  86. package/.agent/agents/personas/venti-agent/user-context-files/system/user.md +45 -0
  87. package/.agent/agents/personas/venti-agent/venti-learning-communication-mentoring-profile.md +189 -0
  88. package/.agent/agents/product-manager.md +112 -112
  89. package/.agent/agents/product-owner.md +95 -95
  90. package/.agent/agents/project-planner.md +406 -406
  91. package/.agent/agents/qa-automation-engineer.md +103 -103
  92. package/.agent/agents/security-auditor.md +170 -170
  93. package/.agent/agents/seo-specialist.md +111 -111
  94. package/.agent/agents/test-engineer.md +158 -158
  95. package/.agent/contexts/dev.md +20 -0
  96. package/.agent/contexts/research.md +26 -0
  97. package/.agent/contexts/review.md +22 -0
  98. package/.agent/hooks/hooks.json +395 -0
  99. package/.agent/hooks/readme.md +222 -0
  100. package/.agent/mcp-configs/mcp-servers.json +181 -0
  101. package/.agent/rules/ARCHITECTURAL_BLUEPRINTS.md +62 -62
  102. package/.agent/rules/CODE_CRAFTSMANSHIP.md +69 -69
  103. package/.agent/rules/CORE_RULES.md +72 -72
  104. package/.agent/rules/PROJECT_MAP.md +58 -58
  105. package/.agent/rules/QUALITY_ASSURANCE.md +54 -54
  106. package/.agent/rules/SECURITY_ARMOR.md +44 -44
  107. package/.agent/rules/VERSION_ORCHESTRATION.md +64 -64
  108. package/.agent/rules/WORKFLOW_ORCHESTRATION.md +55 -55
  109. package/.agent/rules/common/agents.md +50 -0
  110. package/.agent/rules/common/code-review.md +124 -0
  111. package/.agent/rules/common/coding-style.md +48 -0
  112. package/.agent/rules/common/development-workflow.md +44 -0
  113. package/.agent/rules/common/git-workflow.md +24 -0
  114. package/.agent/rules/common/hooks.md +30 -0
  115. package/.agent/rules/common/patterns.md +31 -0
  116. package/.agent/rules/common/performance.md +55 -0
  117. package/.agent/rules/common/security.md +29 -0
  118. package/.agent/rules/common/testing.md +29 -0
  119. package/.agent/rules/cpp/coding-style.md +44 -0
  120. package/.agent/rules/cpp/hooks.md +39 -0
  121. package/.agent/rules/cpp/patterns.md +51 -0
  122. package/.agent/rules/cpp/security.md +51 -0
  123. package/.agent/rules/cpp/testing.md +44 -0
  124. package/.agent/rules/csharp/coding-style.md +72 -0
  125. package/.agent/rules/csharp/hooks.md +25 -0
  126. package/.agent/rules/csharp/patterns.md +50 -0
  127. package/.agent/rules/csharp/security.md +58 -0
  128. package/.agent/rules/csharp/testing.md +46 -0
  129. package/.agent/rules/dart/coding-style.md +159 -0
  130. package/.agent/rules/dart/hooks.md +66 -0
  131. package/.agent/rules/dart/patterns.md +261 -0
  132. package/.agent/rules/dart/security.md +135 -0
  133. package/.agent/rules/dart/testing.md +215 -0
  134. package/.agent/rules/golang/coding-style.md +32 -0
  135. package/.agent/rules/golang/hooks.md +17 -0
  136. package/.agent/rules/golang/patterns.md +45 -0
  137. package/.agent/rules/golang/security.md +34 -0
  138. package/.agent/rules/golang/testing.md +31 -0
  139. package/.agent/rules/java/coding-style.md +114 -0
  140. package/.agent/rules/java/hooks.md +18 -0
  141. package/.agent/rules/java/patterns.md +146 -0
  142. package/.agent/rules/java/security.md +100 -0
  143. package/.agent/rules/java/testing.md +131 -0
  144. package/.agent/rules/kotlin/coding-style.md +86 -0
  145. package/.agent/rules/kotlin/hooks.md +17 -0
  146. package/.agent/rules/kotlin/patterns.md +146 -0
  147. package/.agent/rules/kotlin/security.md +82 -0
  148. package/.agent/rules/kotlin/testing.md +128 -0
  149. package/.agent/rules/perl/coding-style.md +46 -0
  150. package/.agent/rules/perl/hooks.md +22 -0
  151. package/.agent/rules/perl/patterns.md +76 -0
  152. package/.agent/rules/perl/security.md +69 -0
  153. package/.agent/rules/perl/testing.md +54 -0
  154. package/.agent/rules/php/coding-style.md +40 -0
  155. package/.agent/rules/php/hooks.md +24 -0
  156. package/.agent/rules/php/patterns.md +33 -0
  157. package/.agent/rules/php/security.md +37 -0
  158. package/.agent/rules/php/testing.md +39 -0
  159. package/.agent/rules/python/coding-style.md +42 -0
  160. package/.agent/rules/python/hooks.md +19 -0
  161. package/.agent/rules/python/patterns.md +39 -0
  162. package/.agent/rules/python/security.md +30 -0
  163. package/.agent/rules/python/testing.md +38 -0
  164. package/.agent/rules/readme.md +111 -0
  165. package/.agent/rules/rust/coding-style.md +151 -0
  166. package/.agent/rules/rust/hooks.md +16 -0
  167. package/.agent/rules/rust/patterns.md +168 -0
  168. package/.agent/rules/rust/security.md +141 -0
  169. package/.agent/rules/rust/testing.md +154 -0
  170. package/.agent/rules/swift/coding-style.md +47 -0
  171. package/.agent/rules/swift/hooks.md +20 -0
  172. package/.agent/rules/swift/patterns.md +66 -0
  173. package/.agent/rules/swift/security.md +33 -0
  174. package/.agent/rules/swift/testing.md +45 -0
  175. package/.agent/rules/typescript/coding-style.md +199 -0
  176. package/.agent/rules/typescript/hooks.md +22 -0
  177. package/.agent/rules/typescript/patterns.md +52 -0
  178. package/.agent/rules/typescript/security.md +28 -0
  179. package/.agent/rules/typescript/testing.md +18 -0
  180. package/.agent/rules/web/coding-style.md +96 -0
  181. package/.agent/rules/web/design-quality.md +63 -0
  182. package/.agent/rules/web/hooks.md +120 -0
  183. package/.agent/rules/web/patterns.md +79 -0
  184. package/.agent/rules/web/performance.md +64 -0
  185. package/.agent/rules/web/security.md +57 -0
  186. package/.agent/rules/web/testing.md +55 -0
  187. package/.agent/rules/zh/agents.md +50 -0
  188. package/.agent/rules/zh/code-review.md +124 -0
  189. package/.agent/rules/zh/coding-style.md +48 -0
  190. package/.agent/rules/zh/development-workflow.md +44 -0
  191. package/.agent/rules/zh/git-workflow.md +24 -0
  192. package/.agent/rules/zh/hooks.md +30 -0
  193. package/.agent/rules/zh/patterns.md +31 -0
  194. package/.agent/rules/zh/performance.md +55 -0
  195. package/.agent/rules/zh/readme.md +108 -0
  196. package/.agent/rules/zh/security.md +29 -0
  197. package/.agent/rules/zh/testing.md +29 -0
  198. package/.agent/scripts/auto_preview.py +148 -148
  199. package/.agent/scripts/checklist.py +217 -217
  200. package/.agent/scripts/session_manager.py +120 -120
  201. package/.agent/scripts/verify_all.py +327 -327
  202. package/.agent/skills/agent-eval/SKILL.md +145 -0
  203. package/.agent/skills/agent-harness-construction/SKILL.md +73 -0
  204. package/.agent/skills/agent-payment-x402/SKILL.md +178 -0
  205. package/.agent/skills/agentic-engineering/SKILL.md +63 -0
  206. package/.agent/skills/ai-first-engineering/SKILL.md +51 -0
  207. package/.agent/skills/ai-regression-testing/SKILL.md +385 -0
  208. package/.agent/skills/android-clean-architecture/SKILL.md +339 -0
  209. package/.agent/skills/api-design/SKILL.md +523 -0
  210. package/.agent/skills/api-patterns/SKILL.md +81 -81
  211. package/.agent/skills/api-patterns/api-style.md +42 -42
  212. package/.agent/skills/api-patterns/auth.md +24 -24
  213. package/.agent/skills/api-patterns/documentation.md +26 -26
  214. package/.agent/skills/api-patterns/graphql.md +41 -41
  215. package/.agent/skills/api-patterns/rate-limiting.md +31 -31
  216. package/.agent/skills/api-patterns/response.md +37 -37
  217. package/.agent/skills/api-patterns/rest.md +40 -40
  218. package/.agent/skills/api-patterns/scripts/api_validator.py +211 -211
  219. package/.agent/skills/api-patterns/security-testing.md +122 -122
  220. package/.agent/skills/api-patterns/trpc.md +41 -41
  221. package/.agent/skills/api-patterns/versioning.md +22 -22
  222. package/.agent/skills/app-builder/SKILL.md +75 -75
  223. package/.agent/skills/app-builder/agent-coordination.md +71 -71
  224. package/.agent/skills/app-builder/feature-building.md +53 -53
  225. package/.agent/skills/app-builder/project-detection.md +34 -34
  226. package/.agent/skills/app-builder/scaffolding.md +118 -118
  227. package/.agent/skills/app-builder/tech-stack.md +41 -41
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  234. package/.agent/skills/app-builder/templates/flutter-app/TEMPLATE.md +90 -90
  235. package/.agent/skills/app-builder/templates/monorepo-turborepo/TEMPLATE.md +90 -90
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  240. package/.agent/skills/app-builder/templates/python-fastapi/TEMPLATE.md +83 -83
  241. package/.agent/skills/app-builder/templates/react-native-app/TEMPLATE.md +119 -119
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@@ -1,167 +1,167 @@
1
- ---
2
- name: game-development
3
- description: Game development orchestrator. Routes to platform-specific skills based on project needs.
4
- allowed-tools: Read, Write, Edit, Glob, Grep, Bash
5
- ---
6
-
7
- # Game Development
8
-
9
- > **Orchestrator skill** that provides core principles and routes to specialized sub-skills.
10
-
11
- ---
12
-
13
- ## When to Use This Skill
14
-
15
- You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
16
-
17
- ---
18
-
19
- ## Sub-Skill Routing
20
-
21
- ### Platform Selection
22
-
23
- | If the game targets... | Use Sub-Skill |
24
- |------------------------|---------------|
25
- | Web browsers (HTML5, WebGL) | `game-development/web-games` |
26
- | Mobile (iOS, Android) | `game-development/mobile-games` |
27
- | PC (Steam, Desktop) | `game-development/pc-games` |
28
- | VR/AR headsets | `game-development/vr-ar` |
29
-
30
- ### Dimension Selection
31
-
32
- | If the game is... | Use Sub-Skill |
33
- |-------------------|---------------|
34
- | 2D (sprites, tilemaps) | `game-development/2d-games` |
35
- | 3D (meshes, shaders) | `game-development/3d-games` |
36
-
37
- ### Specialty Areas
38
-
39
- | If you need... | Use Sub-Skill |
40
- |----------------|---------------|
41
- | GDD, balancing, player psychology | `game-development/game-design` |
42
- | Multiplayer, networking | `game-development/multiplayer` |
43
- | Visual style, asset pipeline, animation | `game-development/game-art` |
44
- | Sound design, music, adaptive audio | `game-development/game-audio` |
45
-
46
- ---
47
-
48
- ## Core Principles (All Platforms)
49
-
50
- ### 1. The Game Loop
51
-
52
- Every game, regardless of platform, follows this pattern:
53
-
54
- ```
55
- INPUT → Read player actions
56
- UPDATE → Process game logic (fixed timestep)
57
- RENDER → Draw the frame (interpolated)
58
- ```
59
-
60
- **Fixed Timestep Rule:**
61
- - Physics/logic: Fixed rate (e.g., 50Hz)
62
- - Rendering: As fast as possible
63
- - Interpolate between states for smooth visuals
64
-
65
- ---
66
-
67
- ### 2. Pattern Selection Matrix
68
-
69
- | Pattern | Use When | Example |
70
- |---------|----------|---------|
71
- | **State Machine** | 3-5 discrete states | Player: Idle→Walk→Jump |
72
- | **Object Pooling** | Frequent spawn/destroy | Bullets, particles |
73
- | **Observer/Events** | Cross-system communication | Health→UI updates |
74
- | **ECS** | Thousands of similar entities | RTS units, particles |
75
- | **Command** | Undo, replay, networking | Input recording |
76
- | **Behavior Tree** | Complex AI decisions | Enemy AI |
77
-
78
- **Decision Rule:** Start with State Machine. Add ECS only when performance demands.
79
-
80
- ---
81
-
82
- ### 3. Input Abstraction
83
-
84
- Abstract input into ACTIONS, not raw keys:
85
-
86
- ```
87
- "jump" → Space, Gamepad A, Touch tap
88
- "move" → WASD, Left stick, Virtual joystick
89
- ```
90
-
91
- **Why:** Enables multi-platform, rebindable controls.
92
-
93
- ---
94
-
95
- ### 4. Performance Budget (60 FPS = 16.67ms)
96
-
97
- | System | Budget |
98
- |--------|--------|
99
- | Input | 1ms |
100
- | Physics | 3ms |
101
- | AI | 2ms |
102
- | Game Logic | 4ms |
103
- | Rendering | 5ms |
104
- | Buffer | 1.67ms |
105
-
106
- **Optimization Priority:**
107
- 1. Algorithm (O(n²) → O(n log n))
108
- 2. Batching (reduce draw calls)
109
- 3. Pooling (avoid GC spikes)
110
- 4. LOD (detail by distance)
111
- 5. Culling (skip invisible)
112
-
113
- ---
114
-
115
- ### 5. AI Selection by Complexity
116
-
117
- | AI Type | Complexity | Use When |
118
- |---------|------------|----------|
119
- | **FSM** | Simple | 3-5 states, predictable behavior |
120
- | **Behavior Tree** | Medium | Modular, designer-friendly |
121
- | **GOAP** | High | Emergent, planning-based |
122
- | **Utility AI** | High | Scoring-based decisions |
123
-
124
- ---
125
-
126
- ### 6. Collision Strategy
127
-
128
- | Type | Best For |
129
- |------|----------|
130
- | **AABB** | Rectangles, fast checks |
131
- | **Circle** | Round objects, cheap |
132
- | **Spatial Hash** | Many similar-sized objects |
133
- | **Quadtree** | Large worlds, varying sizes |
134
-
135
- ---
136
-
137
- ## Anti-Patterns (Universal)
138
-
139
- | Don't | Do |
140
- |-------|-----|
141
- | Update everything every frame | Use events, dirty flags |
142
- | Create objects in hot loops | Object pooling |
143
- | Cache nothing | Cache references |
144
- | Optimize without profiling | Profile first |
145
- | Mix input with logic | Abstract input layer |
146
-
147
- ---
148
-
149
- ## Routing Examples
150
-
151
- ### Example 1: "I want to make a browser-based 2D platformer"
152
- → Start with `game-development/web-games` for framework selection
153
- → Then `game-development/2d-games` for sprite/tilemap patterns
154
- → Reference `game-development/game-design` for level design
155
-
156
- ### Example 2: "Mobile puzzle game for iOS and Android"
157
- → Start with `game-development/mobile-games` for touch input and stores
158
- → Use `game-development/game-design` for puzzle balancing
159
-
160
- ### Example 3: "Multiplayer VR shooter"
161
- → `game-development/vr-ar` for comfort and immersion
162
- → `game-development/3d-games` for rendering
163
- → `game-development/multiplayer` for networking
164
-
165
- ---
166
-
167
- > **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.
1
+ ---
2
+ name: game-development
3
+ description: Game development orchestrator. Routes to platform-specific skills based on project needs.
4
+ allowed-tools: Read, Write, Edit, Glob, Grep, Bash
5
+ ---
6
+
7
+ # Game Development
8
+
9
+ > **Orchestrator skill** that provides core principles and routes to specialized sub-skills.
10
+
11
+ ---
12
+
13
+ ## When to Use This Skill
14
+
15
+ You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
16
+
17
+ ---
18
+
19
+ ## Sub-Skill Routing
20
+
21
+ ### Platform Selection
22
+
23
+ | If the game targets... | Use Sub-Skill |
24
+ |------------------------|---------------|
25
+ | Web browsers (HTML5, WebGL) | `game-development/web-games` |
26
+ | Mobile (iOS, Android) | `game-development/mobile-games` |
27
+ | PC (Steam, Desktop) | `game-development/pc-games` |
28
+ | VR/AR headsets | `game-development/vr-ar` |
29
+
30
+ ### Dimension Selection
31
+
32
+ | If the game is... | Use Sub-Skill |
33
+ |-------------------|---------------|
34
+ | 2D (sprites, tilemaps) | `game-development/2d-games` |
35
+ | 3D (meshes, shaders) | `game-development/3d-games` |
36
+
37
+ ### Specialty Areas
38
+
39
+ | If you need... | Use Sub-Skill |
40
+ |----------------|---------------|
41
+ | GDD, balancing, player psychology | `game-development/game-design` |
42
+ | Multiplayer, networking | `game-development/multiplayer` |
43
+ | Visual style, asset pipeline, animation | `game-development/game-art` |
44
+ | Sound design, music, adaptive audio | `game-development/game-audio` |
45
+
46
+ ---
47
+
48
+ ## Core Principles (All Platforms)
49
+
50
+ ### 1. The Game Loop
51
+
52
+ Every game, regardless of platform, follows this pattern:
53
+
54
+ ```
55
+ INPUT → Read player actions
56
+ UPDATE → Process game logic (fixed timestep)
57
+ RENDER → Draw the frame (interpolated)
58
+ ```
59
+
60
+ **Fixed Timestep Rule:**
61
+ - Physics/logic: Fixed rate (e.g., 50Hz)
62
+ - Rendering: As fast as possible
63
+ - Interpolate between states for smooth visuals
64
+
65
+ ---
66
+
67
+ ### 2. Pattern Selection Matrix
68
+
69
+ | Pattern | Use When | Example |
70
+ |---------|----------|---------|
71
+ | **State Machine** | 3-5 discrete states | Player: Idle→Walk→Jump |
72
+ | **Object Pooling** | Frequent spawn/destroy | Bullets, particles |
73
+ | **Observer/Events** | Cross-system communication | Health→UI updates |
74
+ | **ECS** | Thousands of similar entities | RTS units, particles |
75
+ | **Command** | Undo, replay, networking | Input recording |
76
+ | **Behavior Tree** | Complex AI decisions | Enemy AI |
77
+
78
+ **Decision Rule:** Start with State Machine. Add ECS only when performance demands.
79
+
80
+ ---
81
+
82
+ ### 3. Input Abstraction
83
+
84
+ Abstract input into ACTIONS, not raw keys:
85
+
86
+ ```
87
+ "jump" → Space, Gamepad A, Touch tap
88
+ "move" → WASD, Left stick, Virtual joystick
89
+ ```
90
+
91
+ **Why:** Enables multi-platform, rebindable controls.
92
+
93
+ ---
94
+
95
+ ### 4. Performance Budget (60 FPS = 16.67ms)
96
+
97
+ | System | Budget |
98
+ |--------|--------|
99
+ | Input | 1ms |
100
+ | Physics | 3ms |
101
+ | AI | 2ms |
102
+ | Game Logic | 4ms |
103
+ | Rendering | 5ms |
104
+ | Buffer | 1.67ms |
105
+
106
+ **Optimization Priority:**
107
+ 1. Algorithm (O(n²) → O(n log n))
108
+ 2. Batching (reduce draw calls)
109
+ 3. Pooling (avoid GC spikes)
110
+ 4. LOD (detail by distance)
111
+ 5. Culling (skip invisible)
112
+
113
+ ---
114
+
115
+ ### 5. AI Selection by Complexity
116
+
117
+ | AI Type | Complexity | Use When |
118
+ |---------|------------|----------|
119
+ | **FSM** | Simple | 3-5 states, predictable behavior |
120
+ | **Behavior Tree** | Medium | Modular, designer-friendly |
121
+ | **GOAP** | High | Emergent, planning-based |
122
+ | **Utility AI** | High | Scoring-based decisions |
123
+
124
+ ---
125
+
126
+ ### 6. Collision Strategy
127
+
128
+ | Type | Best For |
129
+ |------|----------|
130
+ | **AABB** | Rectangles, fast checks |
131
+ | **Circle** | Round objects, cheap |
132
+ | **Spatial Hash** | Many similar-sized objects |
133
+ | **Quadtree** | Large worlds, varying sizes |
134
+
135
+ ---
136
+
137
+ ## Anti-Patterns (Universal)
138
+
139
+ | Don't | Do |
140
+ |-------|-----|
141
+ | Update everything every frame | Use events, dirty flags |
142
+ | Create objects in hot loops | Object pooling |
143
+ | Cache nothing | Cache references |
144
+ | Optimize without profiling | Profile first |
145
+ | Mix input with logic | Abstract input layer |
146
+
147
+ ---
148
+
149
+ ## Routing Examples
150
+
151
+ ### Example 1: "I want to make a browser-based 2D platformer"
152
+ → Start with `game-development/web-games` for framework selection
153
+ → Then `game-development/2d-games` for sprite/tilemap patterns
154
+ → Reference `game-development/game-design` for level design
155
+
156
+ ### Example 2: "Mobile puzzle game for iOS and Android"
157
+ → Start with `game-development/mobile-games` for touch input and stores
158
+ → Use `game-development/game-design` for puzzle balancing
159
+
160
+ ### Example 3: "Multiplayer VR shooter"
161
+ → `game-development/vr-ar` for comfort and immersion
162
+ → `game-development/3d-games` for rendering
163
+ → `game-development/multiplayer` for networking
164
+
165
+ ---
166
+
167
+ > **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.