@guinetik/gcanvas 1.0.4 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/dist/CNAME +1 -0
  2. package/dist/animations.html +31 -0
  3. package/dist/basic.html +38 -0
  4. package/dist/baskara.html +31 -0
  5. package/dist/bezier.html +35 -0
  6. package/dist/beziersignature.html +29 -0
  7. package/dist/blackhole.html +28 -0
  8. package/dist/blob.html +35 -0
  9. package/dist/coordinates.html +698 -0
  10. package/dist/cube3d.html +23 -0
  11. package/dist/demos.css +303 -0
  12. package/dist/dino.html +42 -0
  13. package/dist/easing.html +28 -0
  14. package/dist/events.html +195 -0
  15. package/dist/fluent.html +647 -0
  16. package/dist/fluid-simple.html +22 -0
  17. package/dist/fluid.html +37 -0
  18. package/dist/fractals.html +36 -0
  19. package/dist/gameobjects.html +626 -0
  20. package/dist/gcanvas.es.js +517 -0
  21. package/dist/gcanvas.es.min.js +1 -1
  22. package/dist/gcanvas.umd.js +1 -1
  23. package/dist/gcanvas.umd.min.js +1 -1
  24. package/dist/genart.html +26 -0
  25. package/dist/gendream.html +26 -0
  26. package/dist/group.html +36 -0
  27. package/dist/home.html +587 -0
  28. package/dist/hyperbolic001.html +23 -0
  29. package/dist/hyperbolic002.html +23 -0
  30. package/dist/hyperbolic003.html +23 -0
  31. package/dist/hyperbolic004.html +23 -0
  32. package/dist/hyperbolic005.html +22 -0
  33. package/dist/index.html +398 -0
  34. package/dist/isometric.html +34 -0
  35. package/dist/js/animations.js +452 -0
  36. package/dist/js/basic.js +204 -0
  37. package/dist/js/baskara.js +751 -0
  38. package/dist/js/bezier.js +692 -0
  39. package/dist/js/beziersignature.js +241 -0
  40. package/dist/js/blackhole/accretiondisk.obj.js +379 -0
  41. package/dist/js/blackhole/blackhole.obj.js +318 -0
  42. package/dist/js/blackhole/index.js +409 -0
  43. package/dist/js/blackhole/particle.js +56 -0
  44. package/dist/js/blackhole/starfield.obj.js +218 -0
  45. package/dist/js/blob.js +2276 -0
  46. package/dist/js/coordinates.js +840 -0
  47. package/dist/js/cube3d.js +789 -0
  48. package/dist/js/dino.js +1420 -0
  49. package/dist/js/easing.js +477 -0
  50. package/dist/js/fluent.js +183 -0
  51. package/dist/js/fluid-simple.js +253 -0
  52. package/dist/js/fluid.js +527 -0
  53. package/dist/js/fractals.js +932 -0
  54. package/dist/js/fractalworker.js +93 -0
  55. package/dist/js/gameobjects.js +176 -0
  56. package/dist/js/genart.js +268 -0
  57. package/dist/js/gendream.js +209 -0
  58. package/dist/js/group.js +140 -0
  59. package/dist/js/hyperbolic001.js +310 -0
  60. package/dist/js/hyperbolic002.js +388 -0
  61. package/dist/js/hyperbolic003.js +319 -0
  62. package/dist/js/hyperbolic004.js +345 -0
  63. package/dist/js/hyperbolic005.js +340 -0
  64. package/dist/js/info-toggle.js +25 -0
  65. package/dist/js/isometric.js +863 -0
  66. package/dist/js/kerr.js +1547 -0
  67. package/dist/js/lavalamp.js +590 -0
  68. package/dist/js/layout.js +354 -0
  69. package/dist/js/mondrian.js +285 -0
  70. package/dist/js/opacity.js +275 -0
  71. package/dist/js/painter.js +484 -0
  72. package/dist/js/particles-showcase.js +514 -0
  73. package/dist/js/particles.js +299 -0
  74. package/dist/js/patterns.js +397 -0
  75. package/dist/js/penrose/artifact.js +69 -0
  76. package/dist/js/penrose/blackhole.js +121 -0
  77. package/dist/js/penrose/constants.js +73 -0
  78. package/dist/js/penrose/game.js +943 -0
  79. package/dist/js/penrose/lore.js +278 -0
  80. package/dist/js/penrose/penrosescene.js +892 -0
  81. package/dist/js/penrose/ship.js +216 -0
  82. package/dist/js/penrose/sounds.js +211 -0
  83. package/dist/js/penrose/voidparticle.js +55 -0
  84. package/dist/js/penrose/voidscene.js +258 -0
  85. package/dist/js/penrose/voidship.js +144 -0
  86. package/dist/js/penrose/wormhole.js +46 -0
  87. package/dist/js/pipeline.js +555 -0
  88. package/dist/js/plane3d.js +256 -0
  89. package/dist/js/platformer.js +1579 -0
  90. package/dist/js/scene.js +304 -0
  91. package/dist/js/scenes.js +320 -0
  92. package/dist/js/schrodinger.js +410 -0
  93. package/dist/js/schwarzschild.js +1015 -0
  94. package/dist/js/shapes.js +628 -0
  95. package/dist/js/space/alien.js +171 -0
  96. package/dist/js/space/boom.js +98 -0
  97. package/dist/js/space/boss.js +353 -0
  98. package/dist/js/space/buff.js +73 -0
  99. package/dist/js/space/bullet.js +102 -0
  100. package/dist/js/space/constants.js +85 -0
  101. package/dist/js/space/game.js +1884 -0
  102. package/dist/js/space/hud.js +112 -0
  103. package/dist/js/space/laserbeam.js +179 -0
  104. package/dist/js/space/lightning.js +277 -0
  105. package/dist/js/space/minion.js +192 -0
  106. package/dist/js/space/missile.js +212 -0
  107. package/dist/js/space/player.js +430 -0
  108. package/dist/js/space/powerup.js +90 -0
  109. package/dist/js/space/starfield.js +58 -0
  110. package/dist/js/space/starpower.js +90 -0
  111. package/dist/js/spacetime.js +559 -0
  112. package/dist/js/sphere3d.js +229 -0
  113. package/dist/js/sprite.js +473 -0
  114. package/dist/js/starfaux/config.js +118 -0
  115. package/dist/js/starfaux/enemy.js +353 -0
  116. package/dist/js/starfaux/hud.js +78 -0
  117. package/dist/js/starfaux/index.js +482 -0
  118. package/dist/js/starfaux/laser.js +182 -0
  119. package/dist/js/starfaux/player.js +468 -0
  120. package/dist/js/starfaux/terrain.js +560 -0
  121. package/dist/js/study001.js +275 -0
  122. package/dist/js/study002.js +366 -0
  123. package/dist/js/study003.js +331 -0
  124. package/dist/js/study004.js +389 -0
  125. package/dist/js/study005.js +209 -0
  126. package/dist/js/study006.js +194 -0
  127. package/dist/js/study007.js +192 -0
  128. package/dist/js/study008.js +413 -0
  129. package/dist/js/svgtween.js +204 -0
  130. package/dist/js/tde/accretiondisk.js +471 -0
  131. package/dist/js/tde/blackhole.js +219 -0
  132. package/dist/js/tde/blackholescene.js +209 -0
  133. package/dist/js/tde/config.js +59 -0
  134. package/dist/js/tde/index.js +820 -0
  135. package/dist/js/tde/jets.js +290 -0
  136. package/dist/js/tde/lensedstarfield.js +154 -0
  137. package/dist/js/tde/tdestar.js +297 -0
  138. package/dist/js/tde/tidalstream.js +372 -0
  139. package/dist/js/tde_old/blackhole.obj.js +354 -0
  140. package/dist/js/tde_old/debris.obj.js +791 -0
  141. package/dist/js/tde_old/flare.obj.js +239 -0
  142. package/dist/js/tde_old/index.js +448 -0
  143. package/dist/js/tde_old/star.obj.js +812 -0
  144. package/dist/js/tetris/config.js +157 -0
  145. package/dist/js/tetris/grid.js +286 -0
  146. package/dist/js/tetris/index.js +1195 -0
  147. package/dist/js/tetris/renderer.js +634 -0
  148. package/dist/js/tetris/tetrominos.js +280 -0
  149. package/dist/js/tiles.js +312 -0
  150. package/dist/js/tweendemo.js +79 -0
  151. package/dist/js/visibility.js +102 -0
  152. package/dist/kerr.html +28 -0
  153. package/dist/lavalamp.html +27 -0
  154. package/dist/layouts.html +37 -0
  155. package/dist/logo.svg +4 -0
  156. package/dist/loop.html +84 -0
  157. package/dist/mondrian.html +32 -0
  158. package/dist/og_image.png +0 -0
  159. package/dist/opacity.html +36 -0
  160. package/dist/painter.html +39 -0
  161. package/dist/particles-showcase.html +28 -0
  162. package/dist/particles.html +24 -0
  163. package/dist/patterns.html +33 -0
  164. package/dist/penrose-game.html +31 -0
  165. package/dist/pipeline.html +737 -0
  166. package/dist/plane3d.html +24 -0
  167. package/dist/platformer.html +43 -0
  168. package/dist/scene.html +33 -0
  169. package/dist/scenes.html +96 -0
  170. package/dist/schrodinger.html +27 -0
  171. package/dist/schwarzschild.html +27 -0
  172. package/dist/shapes.html +16 -0
  173. package/dist/space.html +85 -0
  174. package/dist/spacetime.html +27 -0
  175. package/dist/sphere3d.html +24 -0
  176. package/dist/sprite.html +18 -0
  177. package/dist/starfaux.html +22 -0
  178. package/dist/study001.html +23 -0
  179. package/dist/study002.html +23 -0
  180. package/dist/study003.html +23 -0
  181. package/dist/study004.html +23 -0
  182. package/dist/study005.html +22 -0
  183. package/dist/study006.html +24 -0
  184. package/dist/study007.html +24 -0
  185. package/dist/study008.html +22 -0
  186. package/dist/svgtween.html +29 -0
  187. package/dist/tde.html +28 -0
  188. package/dist/tetris3d.html +25 -0
  189. package/dist/tiles.html +28 -0
  190. package/dist/transforms.html +400 -0
  191. package/dist/tween.html +45 -0
  192. package/dist/visibility.html +33 -0
  193. package/package.json +1 -1
@@ -0,0 +1,253 @@
1
+ /**
2
+ * Simplified Fluid Demo using FluidSystem
3
+ *
4
+ * Demonstrates how the FluidSystem class dramatically reduces
5
+ * the boilerplate needed for fluid simulations.
6
+ */
7
+ import {
8
+ Game,
9
+ FPSCounter,
10
+ FluidSystem,
11
+ applyAnchor,
12
+ Position,
13
+ Button,
14
+ ToggleButton,
15
+ HorizontalLayout,
16
+ } from "/gcanvas.es.min.js";
17
+
18
+ const PARTICLE_SIZE = 32;
19
+
20
+ const CONFIG = {
21
+ particleSize: PARTICLE_SIZE,
22
+ maxParticles: 500,
23
+ gravity: 200,
24
+ container: {
25
+ marginX: 80,
26
+ marginY: 200,
27
+ strokeColor: "#22c55e",
28
+ strokeWidth: 2,
29
+ },
30
+ pointer: {
31
+ radius: PARTICLE_SIZE * 4,
32
+ push: 3000,
33
+ pull: 600,
34
+ },
35
+ ui: {
36
+ margin: 12,
37
+ width: 130,
38
+ height: 32,
39
+ spacing: 6,
40
+ },
41
+ };
42
+
43
+ /**
44
+ * Simplified fluid demo using FluidSystem.
45
+ */
46
+ class FluidSimpleDemo extends Game {
47
+ constructor(canvas) {
48
+ super(canvas);
49
+ this.backgroundColor = "#0f172a";
50
+ this.enableFluidSize();
51
+ this.pointer = { x: 0, y: 0, down: false };
52
+ }
53
+
54
+ init() {
55
+ super.init();
56
+
57
+ // Create container bounds
58
+ this._updateBounds();
59
+
60
+ // Create FluidSystem - ALL the physics is handled internally!
61
+ this.fluid = new FluidSystem(this, {
62
+ maxParticles: CONFIG.maxParticles,
63
+ particleSize: CONFIG.particleSize,
64
+ width: this.bounds.w,
65
+ height: this.bounds.h,
66
+ bounds: this.bounds,
67
+ physics: "liquid",
68
+ debug: true,
69
+ debugColor: CONFIG.container.strokeColor,
70
+ gravity: CONFIG.gravity,
71
+ particleColor: { r: 80, g: 180, b: 255, a: 0.9 },
72
+ });
73
+
74
+ // Spawn particles
75
+ this.fluid.spawn(CONFIG.maxParticles);
76
+
77
+ this.pipeline.add(this.fluid);
78
+
79
+ // Build UI controls
80
+ this._buildUI();
81
+
82
+ // FPS counter
83
+ this.pipeline.add(
84
+ new FPSCounter(this, { color: "#6af", anchor: "top-right" })
85
+ );
86
+
87
+ // Mouse interaction
88
+ this._setupInteraction();
89
+ }
90
+
91
+ /**
92
+ * Build the UI control bar.
93
+ */
94
+ _buildUI() {
95
+ const { margin, width, height, spacing } = CONFIG.ui;
96
+
97
+ // Create horizontal layout for buttons, anchored to bottom left
98
+ const uiPanel = new HorizontalLayout(this, {
99
+ width: width * 3 + spacing * 2,
100
+ height: height,
101
+ spacing,
102
+ padding: 0,
103
+ align: "center",
104
+ });
105
+ applyAnchor(uiPanel, {
106
+ anchor: Position.BOTTOM_LEFT,
107
+ anchorMargin: margin,
108
+ });
109
+
110
+ this.btnMode = new ToggleButton(this, {
111
+ width,
112
+ height,
113
+ text: "Mode: Liquid",
114
+ startToggled: false,
115
+ onToggle: (on) => {
116
+ this.fluid.setPhysicsMode(on ? "gas" : "liquid");
117
+ this.btnMode.text = on ? "Mode: Gas" : "Mode: Liquid";
118
+ },
119
+ });
120
+ uiPanel.add(this.btnMode);
121
+
122
+ this.btnGravity = new ToggleButton(this, {
123
+ width,
124
+ height,
125
+ text: "Gravity: On",
126
+ startToggled: true,
127
+ onToggle: (on) => {
128
+ this.fluid.gravityEnabled = on;
129
+ this.btnGravity.text = on ? "Gravity: On" : "Gravity: Off";
130
+ },
131
+ });
132
+ uiPanel.add(this.btnGravity);
133
+
134
+ this.btnReset = new Button(this, {
135
+ width,
136
+ height,
137
+ text: "Reset",
138
+ onClick: () => this.fluid.reset(),
139
+ });
140
+ uiPanel.add(this.btnReset);
141
+
142
+ this.pipeline.add(uiPanel);
143
+ }
144
+
145
+ _updateBounds() {
146
+ const { marginX, marginY } = CONFIG.container;
147
+ this.bounds = {
148
+ x: marginX,
149
+ y: marginY,
150
+ w: this.width - marginX * 2,
151
+ h: this.height - marginY * 2,
152
+ };
153
+ }
154
+
155
+ onResize() {
156
+ this._updateBounds();
157
+ if (this.fluid) {
158
+ this.fluid.setBounds(this.bounds);
159
+ }
160
+ }
161
+
162
+ _setupInteraction() {
163
+ // Track pointer position and state
164
+ this.events.on("inputmove", (e) => {
165
+ this.pointer.x = e.x;
166
+ this.pointer.y = e.y;
167
+ });
168
+ this.events.on("inputdown", () => (this.pointer.down = true));
169
+ this.events.on("inputup", () => (this.pointer.down = false));
170
+ }
171
+
172
+ /**
173
+ * Apply continuous pointer forces to particles.
174
+ * Push when clicking, gentle pull when hovering.
175
+ * @param {number} dt - Delta time
176
+ */
177
+ _applyPointerForces(dt) {
178
+ const { radius, push, pull } = CONFIG.pointer;
179
+ const r2 = radius * radius;
180
+ const mx = this.pointer.x;
181
+ const my = this.pointer.y;
182
+
183
+ for (const p of this.fluid.particles) {
184
+ const dx = mx - p.x;
185
+ const dy = my - p.y;
186
+ const dist2 = dx * dx + dy * dy;
187
+
188
+ if (dist2 >= r2 || dist2 < 1) continue;
189
+
190
+ const dist = Math.sqrt(dist2);
191
+ const t = 1 - dist / radius;
192
+ const strength = (this.pointer.down ? push : -pull) * t * t;
193
+
194
+ p.vx += (dx / dist) * strength * dt;
195
+ p.vy += (dy / dist) * strength * dt;
196
+ }
197
+ }
198
+
199
+ update(dt) {
200
+ // Apply pointer forces continuously
201
+ this._applyPointerForces(dt);
202
+
203
+ super.update(dt);
204
+ this._colorByVelocity();
205
+ }
206
+
207
+ /**
208
+ * Color particles by velocity (Sebastian Lague style).
209
+ */
210
+ _colorByVelocity() {
211
+ const maxSpeed = 300;
212
+
213
+ for (const p of this.fluid.particles) {
214
+ const speed = Math.sqrt(p.vx * p.vx + p.vy * p.vy);
215
+ const t = Math.min(1, speed / maxSpeed);
216
+
217
+ // Blue (slow) -> Cyan -> Green -> Yellow -> Orange (fast)
218
+ const hue = 210 - t * 180;
219
+ const sat = 80;
220
+ const light = 50 + t * 15;
221
+
222
+ // Simple HSL to RGB approximation
223
+ const c = ((1 - Math.abs((2 * light) / 100 - 1)) * sat) / 100;
224
+ const x = c * (1 - Math.abs(((hue / 60) % 2) - 1));
225
+ const m = light / 100 - c / 2;
226
+
227
+ let r, g, b;
228
+ if (hue < 60) {
229
+ r = c; g = x; b = 0;
230
+ } else if (hue < 120) {
231
+ r = x; g = c; b = 0;
232
+ } else if (hue < 180) {
233
+ r = 0; g = c; b = x;
234
+ } else if (hue < 240) {
235
+ r = 0; g = x; b = c;
236
+ } else if (hue < 300) {
237
+ r = x; g = 0; b = c;
238
+ } else {
239
+ r = c; g = 0; b = x;
240
+ }
241
+
242
+ p.color.r = Math.round((r + m) * 255);
243
+ p.color.g = Math.round((g + m) * 255);
244
+ p.color.b = Math.round((b + m) * 255);
245
+ }
246
+ }
247
+ }
248
+
249
+ window.addEventListener("load", () => {
250
+ const canvas = document.getElementById("game");
251
+ const demo = new FluidSimpleDemo(canvas);
252
+ demo.start();
253
+ });