@guinetik/gcanvas 1.0.4 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/CNAME +1 -0
- package/dist/animations.html +31 -0
- package/dist/basic.html +38 -0
- package/dist/baskara.html +31 -0
- package/dist/bezier.html +35 -0
- package/dist/beziersignature.html +29 -0
- package/dist/blackhole.html +28 -0
- package/dist/blob.html +35 -0
- package/dist/coordinates.html +698 -0
- package/dist/cube3d.html +23 -0
- package/dist/demos.css +303 -0
- package/dist/dino.html +42 -0
- package/dist/easing.html +28 -0
- package/dist/events.html +195 -0
- package/dist/fluent.html +647 -0
- package/dist/fluid-simple.html +22 -0
- package/dist/fluid.html +37 -0
- package/dist/fractals.html +36 -0
- package/dist/gameobjects.html +626 -0
- package/dist/gcanvas.es.js +517 -0
- package/dist/gcanvas.es.min.js +1 -1
- package/dist/gcanvas.umd.js +1 -1
- package/dist/gcanvas.umd.min.js +1 -1
- package/dist/genart.html +26 -0
- package/dist/gendream.html +26 -0
- package/dist/group.html +36 -0
- package/dist/home.html +587 -0
- package/dist/hyperbolic001.html +23 -0
- package/dist/hyperbolic002.html +23 -0
- package/dist/hyperbolic003.html +23 -0
- package/dist/hyperbolic004.html +23 -0
- package/dist/hyperbolic005.html +22 -0
- package/dist/index.html +398 -0
- package/dist/isometric.html +34 -0
- package/dist/js/animations.js +452 -0
- package/dist/js/basic.js +204 -0
- package/dist/js/baskara.js +751 -0
- package/dist/js/bezier.js +692 -0
- package/dist/js/beziersignature.js +241 -0
- package/dist/js/blackhole/accretiondisk.obj.js +379 -0
- package/dist/js/blackhole/blackhole.obj.js +318 -0
- package/dist/js/blackhole/index.js +409 -0
- package/dist/js/blackhole/particle.js +56 -0
- package/dist/js/blackhole/starfield.obj.js +218 -0
- package/dist/js/blob.js +2276 -0
- package/dist/js/coordinates.js +840 -0
- package/dist/js/cube3d.js +789 -0
- package/dist/js/dino.js +1420 -0
- package/dist/js/easing.js +477 -0
- package/dist/js/fluent.js +183 -0
- package/dist/js/fluid-simple.js +253 -0
- package/dist/js/fluid.js +527 -0
- package/dist/js/fractals.js +932 -0
- package/dist/js/fractalworker.js +93 -0
- package/dist/js/gameobjects.js +176 -0
- package/dist/js/genart.js +268 -0
- package/dist/js/gendream.js +209 -0
- package/dist/js/group.js +140 -0
- package/dist/js/hyperbolic001.js +310 -0
- package/dist/js/hyperbolic002.js +388 -0
- package/dist/js/hyperbolic003.js +319 -0
- package/dist/js/hyperbolic004.js +345 -0
- package/dist/js/hyperbolic005.js +340 -0
- package/dist/js/info-toggle.js +25 -0
- package/dist/js/isometric.js +863 -0
- package/dist/js/kerr.js +1547 -0
- package/dist/js/lavalamp.js +590 -0
- package/dist/js/layout.js +354 -0
- package/dist/js/mondrian.js +285 -0
- package/dist/js/opacity.js +275 -0
- package/dist/js/painter.js +484 -0
- package/dist/js/particles-showcase.js +514 -0
- package/dist/js/particles.js +299 -0
- package/dist/js/patterns.js +397 -0
- package/dist/js/penrose/artifact.js +69 -0
- package/dist/js/penrose/blackhole.js +121 -0
- package/dist/js/penrose/constants.js +73 -0
- package/dist/js/penrose/game.js +943 -0
- package/dist/js/penrose/lore.js +278 -0
- package/dist/js/penrose/penrosescene.js +892 -0
- package/dist/js/penrose/ship.js +216 -0
- package/dist/js/penrose/sounds.js +211 -0
- package/dist/js/penrose/voidparticle.js +55 -0
- package/dist/js/penrose/voidscene.js +258 -0
- package/dist/js/penrose/voidship.js +144 -0
- package/dist/js/penrose/wormhole.js +46 -0
- package/dist/js/pipeline.js +555 -0
- package/dist/js/plane3d.js +256 -0
- package/dist/js/platformer.js +1579 -0
- package/dist/js/scene.js +304 -0
- package/dist/js/scenes.js +320 -0
- package/dist/js/schrodinger.js +410 -0
- package/dist/js/schwarzschild.js +1015 -0
- package/dist/js/shapes.js +628 -0
- package/dist/js/space/alien.js +171 -0
- package/dist/js/space/boom.js +98 -0
- package/dist/js/space/boss.js +353 -0
- package/dist/js/space/buff.js +73 -0
- package/dist/js/space/bullet.js +102 -0
- package/dist/js/space/constants.js +85 -0
- package/dist/js/space/game.js +1884 -0
- package/dist/js/space/hud.js +112 -0
- package/dist/js/space/laserbeam.js +179 -0
- package/dist/js/space/lightning.js +277 -0
- package/dist/js/space/minion.js +192 -0
- package/dist/js/space/missile.js +212 -0
- package/dist/js/space/player.js +430 -0
- package/dist/js/space/powerup.js +90 -0
- package/dist/js/space/starfield.js +58 -0
- package/dist/js/space/starpower.js +90 -0
- package/dist/js/spacetime.js +559 -0
- package/dist/js/sphere3d.js +229 -0
- package/dist/js/sprite.js +473 -0
- package/dist/js/starfaux/config.js +118 -0
- package/dist/js/starfaux/enemy.js +353 -0
- package/dist/js/starfaux/hud.js +78 -0
- package/dist/js/starfaux/index.js +482 -0
- package/dist/js/starfaux/laser.js +182 -0
- package/dist/js/starfaux/player.js +468 -0
- package/dist/js/starfaux/terrain.js +560 -0
- package/dist/js/study001.js +275 -0
- package/dist/js/study002.js +366 -0
- package/dist/js/study003.js +331 -0
- package/dist/js/study004.js +389 -0
- package/dist/js/study005.js +209 -0
- package/dist/js/study006.js +194 -0
- package/dist/js/study007.js +192 -0
- package/dist/js/study008.js +413 -0
- package/dist/js/svgtween.js +204 -0
- package/dist/js/tde/accretiondisk.js +471 -0
- package/dist/js/tde/blackhole.js +219 -0
- package/dist/js/tde/blackholescene.js +209 -0
- package/dist/js/tde/config.js +59 -0
- package/dist/js/tde/index.js +820 -0
- package/dist/js/tde/jets.js +290 -0
- package/dist/js/tde/lensedstarfield.js +154 -0
- package/dist/js/tde/tdestar.js +297 -0
- package/dist/js/tde/tidalstream.js +372 -0
- package/dist/js/tde_old/blackhole.obj.js +354 -0
- package/dist/js/tde_old/debris.obj.js +791 -0
- package/dist/js/tde_old/flare.obj.js +239 -0
- package/dist/js/tde_old/index.js +448 -0
- package/dist/js/tde_old/star.obj.js +812 -0
- package/dist/js/tetris/config.js +157 -0
- package/dist/js/tetris/grid.js +286 -0
- package/dist/js/tetris/index.js +1195 -0
- package/dist/js/tetris/renderer.js +634 -0
- package/dist/js/tetris/tetrominos.js +280 -0
- package/dist/js/tiles.js +312 -0
- package/dist/js/tweendemo.js +79 -0
- package/dist/js/visibility.js +102 -0
- package/dist/kerr.html +28 -0
- package/dist/lavalamp.html +27 -0
- package/dist/layouts.html +37 -0
- package/dist/logo.svg +4 -0
- package/dist/loop.html +84 -0
- package/dist/mondrian.html +32 -0
- package/dist/og_image.png +0 -0
- package/dist/opacity.html +36 -0
- package/dist/painter.html +39 -0
- package/dist/particles-showcase.html +28 -0
- package/dist/particles.html +24 -0
- package/dist/patterns.html +33 -0
- package/dist/penrose-game.html +31 -0
- package/dist/pipeline.html +737 -0
- package/dist/plane3d.html +24 -0
- package/dist/platformer.html +43 -0
- package/dist/scene.html +33 -0
- package/dist/scenes.html +96 -0
- package/dist/schrodinger.html +27 -0
- package/dist/schwarzschild.html +27 -0
- package/dist/shapes.html +16 -0
- package/dist/space.html +85 -0
- package/dist/spacetime.html +27 -0
- package/dist/sphere3d.html +24 -0
- package/dist/sprite.html +18 -0
- package/dist/starfaux.html +22 -0
- package/dist/study001.html +23 -0
- package/dist/study002.html +23 -0
- package/dist/study003.html +23 -0
- package/dist/study004.html +23 -0
- package/dist/study005.html +22 -0
- package/dist/study006.html +24 -0
- package/dist/study007.html +24 -0
- package/dist/study008.html +22 -0
- package/dist/svgtween.html +29 -0
- package/dist/tde.html +28 -0
- package/dist/tetris3d.html +25 -0
- package/dist/tiles.html +28 -0
- package/dist/transforms.html +400 -0
- package/dist/tween.html +45 -0
- package/dist/visibility.html +33 -0
- package/package.json +1 -1
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/**
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* Simplified Fluid Demo using FluidSystem
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*
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* Demonstrates how the FluidSystem class dramatically reduces
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* the boilerplate needed for fluid simulations.
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*/
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import {
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Game,
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FPSCounter,
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FluidSystem,
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applyAnchor,
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Position,
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Button,
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ToggleButton,
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HorizontalLayout,
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} from "/gcanvas.es.min.js";
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const PARTICLE_SIZE = 32;
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const CONFIG = {
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particleSize: PARTICLE_SIZE,
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maxParticles: 500,
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gravity: 200,
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container: {
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marginX: 80,
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marginY: 200,
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strokeColor: "#22c55e",
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strokeWidth: 2,
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},
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pointer: {
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radius: PARTICLE_SIZE * 4,
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push: 3000,
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pull: 600,
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},
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ui: {
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margin: 12,
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width: 130,
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height: 32,
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spacing: 6,
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},
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};
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/**
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* Simplified fluid demo using FluidSystem.
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*/
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class FluidSimpleDemo extends Game {
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constructor(canvas) {
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super(canvas);
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this.backgroundColor = "#0f172a";
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this.enableFluidSize();
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this.pointer = { x: 0, y: 0, down: false };
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}
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init() {
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super.init();
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// Create container bounds
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this._updateBounds();
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// Create FluidSystem - ALL the physics is handled internally!
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this.fluid = new FluidSystem(this, {
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maxParticles: CONFIG.maxParticles,
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particleSize: CONFIG.particleSize,
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width: this.bounds.w,
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height: this.bounds.h,
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bounds: this.bounds,
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physics: "liquid",
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debug: true,
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debugColor: CONFIG.container.strokeColor,
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gravity: CONFIG.gravity,
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particleColor: { r: 80, g: 180, b: 255, a: 0.9 },
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});
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// Spawn particles
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this.fluid.spawn(CONFIG.maxParticles);
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this.pipeline.add(this.fluid);
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// Build UI controls
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this._buildUI();
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// FPS counter
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this.pipeline.add(
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new FPSCounter(this, { color: "#6af", anchor: "top-right" })
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);
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// Mouse interaction
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this._setupInteraction();
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}
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/**
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* Build the UI control bar.
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*/
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_buildUI() {
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const { margin, width, height, spacing } = CONFIG.ui;
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// Create horizontal layout for buttons, anchored to bottom left
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const uiPanel = new HorizontalLayout(this, {
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width: width * 3 + spacing * 2,
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height: height,
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spacing,
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padding: 0,
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align: "center",
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});
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applyAnchor(uiPanel, {
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anchor: Position.BOTTOM_LEFT,
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anchorMargin: margin,
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});
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this.btnMode = new ToggleButton(this, {
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width,
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height,
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text: "Mode: Liquid",
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startToggled: false,
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onToggle: (on) => {
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this.fluid.setPhysicsMode(on ? "gas" : "liquid");
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this.btnMode.text = on ? "Mode: Gas" : "Mode: Liquid";
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},
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});
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uiPanel.add(this.btnMode);
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this.btnGravity = new ToggleButton(this, {
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width,
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height,
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text: "Gravity: On",
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startToggled: true,
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onToggle: (on) => {
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this.fluid.gravityEnabled = on;
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this.btnGravity.text = on ? "Gravity: On" : "Gravity: Off";
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},
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});
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uiPanel.add(this.btnGravity);
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this.btnReset = new Button(this, {
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width,
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height,
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text: "Reset",
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onClick: () => this.fluid.reset(),
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});
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uiPanel.add(this.btnReset);
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this.pipeline.add(uiPanel);
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}
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_updateBounds() {
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const { marginX, marginY } = CONFIG.container;
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this.bounds = {
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x: marginX,
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y: marginY,
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w: this.width - marginX * 2,
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h: this.height - marginY * 2,
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};
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}
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onResize() {
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this._updateBounds();
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if (this.fluid) {
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this.fluid.setBounds(this.bounds);
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}
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}
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_setupInteraction() {
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// Track pointer position and state
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this.events.on("inputmove", (e) => {
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this.pointer.x = e.x;
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this.pointer.y = e.y;
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});
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this.events.on("inputdown", () => (this.pointer.down = true));
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this.events.on("inputup", () => (this.pointer.down = false));
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}
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/**
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* Apply continuous pointer forces to particles.
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* Push when clicking, gentle pull when hovering.
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* @param {number} dt - Delta time
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*/
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_applyPointerForces(dt) {
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const { radius, push, pull } = CONFIG.pointer;
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const r2 = radius * radius;
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const mx = this.pointer.x;
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const my = this.pointer.y;
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for (const p of this.fluid.particles) {
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const dx = mx - p.x;
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const dy = my - p.y;
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const dist2 = dx * dx + dy * dy;
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if (dist2 >= r2 || dist2 < 1) continue;
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const dist = Math.sqrt(dist2);
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const t = 1 - dist / radius;
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const strength = (this.pointer.down ? push : -pull) * t * t;
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p.vx += (dx / dist) * strength * dt;
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p.vy += (dy / dist) * strength * dt;
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}
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}
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update(dt) {
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// Apply pointer forces continuously
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this._applyPointerForces(dt);
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super.update(dt);
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this._colorByVelocity();
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}
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/**
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* Color particles by velocity (Sebastian Lague style).
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*/
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210
|
+
_colorByVelocity() {
|
|
211
|
+
const maxSpeed = 300;
|
|
212
|
+
|
|
213
|
+
for (const p of this.fluid.particles) {
|
|
214
|
+
const speed = Math.sqrt(p.vx * p.vx + p.vy * p.vy);
|
|
215
|
+
const t = Math.min(1, speed / maxSpeed);
|
|
216
|
+
|
|
217
|
+
// Blue (slow) -> Cyan -> Green -> Yellow -> Orange (fast)
|
|
218
|
+
const hue = 210 - t * 180;
|
|
219
|
+
const sat = 80;
|
|
220
|
+
const light = 50 + t * 15;
|
|
221
|
+
|
|
222
|
+
// Simple HSL to RGB approximation
|
|
223
|
+
const c = ((1 - Math.abs((2 * light) / 100 - 1)) * sat) / 100;
|
|
224
|
+
const x = c * (1 - Math.abs(((hue / 60) % 2) - 1));
|
|
225
|
+
const m = light / 100 - c / 2;
|
|
226
|
+
|
|
227
|
+
let r, g, b;
|
|
228
|
+
if (hue < 60) {
|
|
229
|
+
r = c; g = x; b = 0;
|
|
230
|
+
} else if (hue < 120) {
|
|
231
|
+
r = x; g = c; b = 0;
|
|
232
|
+
} else if (hue < 180) {
|
|
233
|
+
r = 0; g = c; b = x;
|
|
234
|
+
} else if (hue < 240) {
|
|
235
|
+
r = 0; g = x; b = c;
|
|
236
|
+
} else if (hue < 300) {
|
|
237
|
+
r = x; g = 0; b = c;
|
|
238
|
+
} else {
|
|
239
|
+
r = c; g = 0; b = x;
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
p.color.r = Math.round((r + m) * 255);
|
|
243
|
+
p.color.g = Math.round((g + m) * 255);
|
|
244
|
+
p.color.b = Math.round((b + m) * 255);
|
|
245
|
+
}
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
window.addEventListener("load", () => {
|
|
250
|
+
const canvas = document.getElementById("game");
|
|
251
|
+
const demo = new FluidSimpleDemo(canvas);
|
|
252
|
+
demo.start();
|
|
253
|
+
});
|