@guinetik/gcanvas 1.0.4 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/dist/CNAME +1 -0
  2. package/dist/animations.html +31 -0
  3. package/dist/basic.html +38 -0
  4. package/dist/baskara.html +31 -0
  5. package/dist/bezier.html +35 -0
  6. package/dist/beziersignature.html +29 -0
  7. package/dist/blackhole.html +28 -0
  8. package/dist/blob.html +35 -0
  9. package/dist/coordinates.html +698 -0
  10. package/dist/cube3d.html +23 -0
  11. package/dist/demos.css +303 -0
  12. package/dist/dino.html +42 -0
  13. package/dist/easing.html +28 -0
  14. package/dist/events.html +195 -0
  15. package/dist/fluent.html +647 -0
  16. package/dist/fluid-simple.html +22 -0
  17. package/dist/fluid.html +37 -0
  18. package/dist/fractals.html +36 -0
  19. package/dist/gameobjects.html +626 -0
  20. package/dist/gcanvas.es.js +517 -0
  21. package/dist/gcanvas.es.min.js +1 -1
  22. package/dist/gcanvas.umd.js +1 -1
  23. package/dist/gcanvas.umd.min.js +1 -1
  24. package/dist/genart.html +26 -0
  25. package/dist/gendream.html +26 -0
  26. package/dist/group.html +36 -0
  27. package/dist/home.html +587 -0
  28. package/dist/hyperbolic001.html +23 -0
  29. package/dist/hyperbolic002.html +23 -0
  30. package/dist/hyperbolic003.html +23 -0
  31. package/dist/hyperbolic004.html +23 -0
  32. package/dist/hyperbolic005.html +22 -0
  33. package/dist/index.html +398 -0
  34. package/dist/isometric.html +34 -0
  35. package/dist/js/animations.js +452 -0
  36. package/dist/js/basic.js +204 -0
  37. package/dist/js/baskara.js +751 -0
  38. package/dist/js/bezier.js +692 -0
  39. package/dist/js/beziersignature.js +241 -0
  40. package/dist/js/blackhole/accretiondisk.obj.js +379 -0
  41. package/dist/js/blackhole/blackhole.obj.js +318 -0
  42. package/dist/js/blackhole/index.js +409 -0
  43. package/dist/js/blackhole/particle.js +56 -0
  44. package/dist/js/blackhole/starfield.obj.js +218 -0
  45. package/dist/js/blob.js +2276 -0
  46. package/dist/js/coordinates.js +840 -0
  47. package/dist/js/cube3d.js +789 -0
  48. package/dist/js/dino.js +1420 -0
  49. package/dist/js/easing.js +477 -0
  50. package/dist/js/fluent.js +183 -0
  51. package/dist/js/fluid-simple.js +253 -0
  52. package/dist/js/fluid.js +527 -0
  53. package/dist/js/fractals.js +932 -0
  54. package/dist/js/fractalworker.js +93 -0
  55. package/dist/js/gameobjects.js +176 -0
  56. package/dist/js/genart.js +268 -0
  57. package/dist/js/gendream.js +209 -0
  58. package/dist/js/group.js +140 -0
  59. package/dist/js/hyperbolic001.js +310 -0
  60. package/dist/js/hyperbolic002.js +388 -0
  61. package/dist/js/hyperbolic003.js +319 -0
  62. package/dist/js/hyperbolic004.js +345 -0
  63. package/dist/js/hyperbolic005.js +340 -0
  64. package/dist/js/info-toggle.js +25 -0
  65. package/dist/js/isometric.js +863 -0
  66. package/dist/js/kerr.js +1547 -0
  67. package/dist/js/lavalamp.js +590 -0
  68. package/dist/js/layout.js +354 -0
  69. package/dist/js/mondrian.js +285 -0
  70. package/dist/js/opacity.js +275 -0
  71. package/dist/js/painter.js +484 -0
  72. package/dist/js/particles-showcase.js +514 -0
  73. package/dist/js/particles.js +299 -0
  74. package/dist/js/patterns.js +397 -0
  75. package/dist/js/penrose/artifact.js +69 -0
  76. package/dist/js/penrose/blackhole.js +121 -0
  77. package/dist/js/penrose/constants.js +73 -0
  78. package/dist/js/penrose/game.js +943 -0
  79. package/dist/js/penrose/lore.js +278 -0
  80. package/dist/js/penrose/penrosescene.js +892 -0
  81. package/dist/js/penrose/ship.js +216 -0
  82. package/dist/js/penrose/sounds.js +211 -0
  83. package/dist/js/penrose/voidparticle.js +55 -0
  84. package/dist/js/penrose/voidscene.js +258 -0
  85. package/dist/js/penrose/voidship.js +144 -0
  86. package/dist/js/penrose/wormhole.js +46 -0
  87. package/dist/js/pipeline.js +555 -0
  88. package/dist/js/plane3d.js +256 -0
  89. package/dist/js/platformer.js +1579 -0
  90. package/dist/js/scene.js +304 -0
  91. package/dist/js/scenes.js +320 -0
  92. package/dist/js/schrodinger.js +410 -0
  93. package/dist/js/schwarzschild.js +1015 -0
  94. package/dist/js/shapes.js +628 -0
  95. package/dist/js/space/alien.js +171 -0
  96. package/dist/js/space/boom.js +98 -0
  97. package/dist/js/space/boss.js +353 -0
  98. package/dist/js/space/buff.js +73 -0
  99. package/dist/js/space/bullet.js +102 -0
  100. package/dist/js/space/constants.js +85 -0
  101. package/dist/js/space/game.js +1884 -0
  102. package/dist/js/space/hud.js +112 -0
  103. package/dist/js/space/laserbeam.js +179 -0
  104. package/dist/js/space/lightning.js +277 -0
  105. package/dist/js/space/minion.js +192 -0
  106. package/dist/js/space/missile.js +212 -0
  107. package/dist/js/space/player.js +430 -0
  108. package/dist/js/space/powerup.js +90 -0
  109. package/dist/js/space/starfield.js +58 -0
  110. package/dist/js/space/starpower.js +90 -0
  111. package/dist/js/spacetime.js +559 -0
  112. package/dist/js/sphere3d.js +229 -0
  113. package/dist/js/sprite.js +473 -0
  114. package/dist/js/starfaux/config.js +118 -0
  115. package/dist/js/starfaux/enemy.js +353 -0
  116. package/dist/js/starfaux/hud.js +78 -0
  117. package/dist/js/starfaux/index.js +482 -0
  118. package/dist/js/starfaux/laser.js +182 -0
  119. package/dist/js/starfaux/player.js +468 -0
  120. package/dist/js/starfaux/terrain.js +560 -0
  121. package/dist/js/study001.js +275 -0
  122. package/dist/js/study002.js +366 -0
  123. package/dist/js/study003.js +331 -0
  124. package/dist/js/study004.js +389 -0
  125. package/dist/js/study005.js +209 -0
  126. package/dist/js/study006.js +194 -0
  127. package/dist/js/study007.js +192 -0
  128. package/dist/js/study008.js +413 -0
  129. package/dist/js/svgtween.js +204 -0
  130. package/dist/js/tde/accretiondisk.js +471 -0
  131. package/dist/js/tde/blackhole.js +219 -0
  132. package/dist/js/tde/blackholescene.js +209 -0
  133. package/dist/js/tde/config.js +59 -0
  134. package/dist/js/tde/index.js +820 -0
  135. package/dist/js/tde/jets.js +290 -0
  136. package/dist/js/tde/lensedstarfield.js +154 -0
  137. package/dist/js/tde/tdestar.js +297 -0
  138. package/dist/js/tde/tidalstream.js +372 -0
  139. package/dist/js/tde_old/blackhole.obj.js +354 -0
  140. package/dist/js/tde_old/debris.obj.js +791 -0
  141. package/dist/js/tde_old/flare.obj.js +239 -0
  142. package/dist/js/tde_old/index.js +448 -0
  143. package/dist/js/tde_old/star.obj.js +812 -0
  144. package/dist/js/tetris/config.js +157 -0
  145. package/dist/js/tetris/grid.js +286 -0
  146. package/dist/js/tetris/index.js +1195 -0
  147. package/dist/js/tetris/renderer.js +634 -0
  148. package/dist/js/tetris/tetrominos.js +280 -0
  149. package/dist/js/tiles.js +312 -0
  150. package/dist/js/tweendemo.js +79 -0
  151. package/dist/js/visibility.js +102 -0
  152. package/dist/kerr.html +28 -0
  153. package/dist/lavalamp.html +27 -0
  154. package/dist/layouts.html +37 -0
  155. package/dist/logo.svg +4 -0
  156. package/dist/loop.html +84 -0
  157. package/dist/mondrian.html +32 -0
  158. package/dist/og_image.png +0 -0
  159. package/dist/opacity.html +36 -0
  160. package/dist/painter.html +39 -0
  161. package/dist/particles-showcase.html +28 -0
  162. package/dist/particles.html +24 -0
  163. package/dist/patterns.html +33 -0
  164. package/dist/penrose-game.html +31 -0
  165. package/dist/pipeline.html +737 -0
  166. package/dist/plane3d.html +24 -0
  167. package/dist/platformer.html +43 -0
  168. package/dist/scene.html +33 -0
  169. package/dist/scenes.html +96 -0
  170. package/dist/schrodinger.html +27 -0
  171. package/dist/schwarzschild.html +27 -0
  172. package/dist/shapes.html +16 -0
  173. package/dist/space.html +85 -0
  174. package/dist/spacetime.html +27 -0
  175. package/dist/sphere3d.html +24 -0
  176. package/dist/sprite.html +18 -0
  177. package/dist/starfaux.html +22 -0
  178. package/dist/study001.html +23 -0
  179. package/dist/study002.html +23 -0
  180. package/dist/study003.html +23 -0
  181. package/dist/study004.html +23 -0
  182. package/dist/study005.html +22 -0
  183. package/dist/study006.html +24 -0
  184. package/dist/study007.html +24 -0
  185. package/dist/study008.html +22 -0
  186. package/dist/svgtween.html +29 -0
  187. package/dist/tde.html +28 -0
  188. package/dist/tetris3d.html +25 -0
  189. package/dist/tiles.html +28 -0
  190. package/dist/transforms.html +400 -0
  191. package/dist/tween.html +45 -0
  192. package/dist/visibility.html +33 -0
  193. package/package.json +1 -1
@@ -0,0 +1,840 @@
1
+ /**
2
+ * Coordinate System Demo Initializations
3
+ *
4
+ * Each function creates an interactive demo on a specific canvas element,
5
+ * showcasing different aspects of GCanvas's coordinate system.
6
+ */
7
+
8
+ import {
9
+ Game,
10
+ Rectangle,
11
+ Circle,
12
+ Triangle,
13
+ TextShape,
14
+ Group,
15
+ Line,
16
+ Scene,
17
+ Painter,
18
+ GameObject,
19
+ Camera3D,
20
+ applyDraggable,
21
+ GameObjectShapeWrapper,
22
+ } from "/gcanvas.es.min.js";
23
+
24
+ // ─────────────────────────────────────────────────────────
25
+ // Demo 1: Center-Based Positioning
26
+ // Shows how x,y refers to center, not top-left
27
+ // ─────────────────────────────────────────────────────────
28
+
29
+ function initCenterBasedDemo() {
30
+ const canvas = document.getElementById('center-based-canvas');
31
+ if (!canvas) return;
32
+
33
+ const game = new Game(canvas);
34
+ game.backgroundColor = '#000';
35
+ game.enableFluidSize(canvas.parentElement);
36
+ game.init();
37
+
38
+ let dragGO, shape, centerDot, boundsRect, labels;
39
+
40
+ const originalUpdate = game.update.bind(game);
41
+
42
+ game.update = function(dt) {
43
+ originalUpdate(dt);
44
+
45
+ if (!dragGO) {
46
+ const centerX = game.width / 2;
47
+ const centerY = game.height / 2;
48
+
49
+ // Create a Circle shape
50
+ shape = new Circle(50, {
51
+ color: 'rgba(0, 255, 0, 0.3)',
52
+ stroke: '#0f0',
53
+ lineWidth: 2
54
+ });
55
+
56
+ // Wrap it in a GameObjectShapeWrapper for interactivity
57
+ dragGO = new GameObjectShapeWrapper(game, shape, {
58
+ x: centerX,
59
+ y: centerY,
60
+ width: 100,
61
+ height: 100
62
+ });
63
+ dragGO.interactive = true;
64
+
65
+ // Make it draggable
66
+ applyDraggable(dragGO, {});
67
+
68
+ // Center point indicator
69
+ centerDot = new Circle(5, {
70
+ x: centerX,
71
+ y: centerY,
72
+ color: '#ff0',
73
+ stroke: '#ff0',
74
+ lineWidth: 1
75
+ });
76
+
77
+ // Bounding box visualization
78
+ boundsRect = new Rectangle({
79
+ x: centerX,
80
+ y: centerY,
81
+ width: 100,
82
+ height: 100,
83
+ color: null,
84
+ stroke: 'rgba(255, 255, 0, 0.5)',
85
+ lineWidth: 1
86
+ });
87
+
88
+ // Coordinate labels
89
+ labels = {
90
+ center: new TextShape('', {
91
+ x: centerX,
92
+ y: centerY - 60,
93
+ color: '#0f0',
94
+ font: '12px monospace',
95
+ align: 'center'
96
+ }),
97
+ left: new TextShape('', {
98
+ x: centerX - 60,
99
+ y: centerY,
100
+ color: '#888',
101
+ font: '10px monospace',
102
+ align: 'right'
103
+ }),
104
+ right: new TextShape('', {
105
+ x: centerX + 60,
106
+ y: centerY,
107
+ color: '#888',
108
+ font: '10px monospace',
109
+ align: 'left'
110
+ }),
111
+ top: new TextShape('', {
112
+ x: centerX,
113
+ y: centerY - 55,
114
+ color: '#888',
115
+ font: '10px monospace',
116
+ align: 'center'
117
+ }),
118
+ bottom: new TextShape('', {
119
+ x: centerX,
120
+ y: centerY + 60,
121
+ color: '#888',
122
+ font: '10px monospace',
123
+ align: 'center'
124
+ })
125
+ };
126
+
127
+ game.pipeline.add(boundsRect);
128
+ game.pipeline.add(dragGO);
129
+ game.pipeline.add(centerDot);
130
+ Object.values(labels).forEach(l => game.pipeline.add(l));
131
+ }
132
+
133
+ // Update positions to follow the dragged object
134
+ centerDot.x = dragGO.x;
135
+ centerDot.y = dragGO.y;
136
+ boundsRect.x = dragGO.x;
137
+ boundsRect.y = dragGO.y;
138
+
139
+ // Update labels
140
+ const radius = 50;
141
+ labels.center.x = dragGO.x;
142
+ labels.center.y = dragGO.y - radius - 15;
143
+ labels.center.text = `Center: (${Math.round(dragGO.x)}, ${Math.round(dragGO.y)})`;
144
+
145
+ labels.left.x = dragGO.x - radius - 5;
146
+ labels.left.y = dragGO.y;
147
+ labels.left.text = `${Math.round(dragGO.x - radius)}`;
148
+
149
+ labels.right.x = dragGO.x + radius + 5;
150
+ labels.right.y = dragGO.y;
151
+ labels.right.text = `${Math.round(dragGO.x + radius)}`;
152
+
153
+ labels.top.x = dragGO.x;
154
+ labels.top.y = dragGO.y - radius - 5;
155
+ labels.top.text = `${Math.round(dragGO.y - radius)}`;
156
+
157
+ labels.bottom.x = dragGO.x;
158
+ labels.bottom.y = dragGO.y + radius + 15;
159
+ labels.bottom.text = `${Math.round(dragGO.y + radius)}`;
160
+ };
161
+
162
+ game.start();
163
+ }
164
+
165
+ // ─────────────────────────────────────────────────────────
166
+ // Demo 2: Basic Screen Coordinates
167
+ // Click to place shapes at screen positions
168
+ // ─────────────────────────────────────────────────────────
169
+
170
+ function initBasicPositionDemo() {
171
+ const canvas = document.getElementById('basic-position-canvas');
172
+ if (!canvas) return;
173
+
174
+ const game = new Game(canvas);
175
+ game.backgroundColor = '#000';
176
+ game.enableFluidSize(canvas.parentElement);
177
+ game.init();
178
+
179
+ const shapes = [];
180
+ let coordLabel;
181
+ let axisLines = [];
182
+ let clickCount = 0;
183
+
184
+ // Draw coordinate axis
185
+ class AxisGameObject extends GameObject {
186
+ constructor(game) {
187
+ super(game, {});
188
+ this.zIndex = -100;
189
+ }
190
+
191
+ draw() {
192
+ super.draw();
193
+ Painter.useCtx((ctx) => {
194
+ // Origin marker
195
+ ctx.fillStyle = '#0f0';
196
+ ctx.font = '12px monospace';
197
+ ctx.fillText('(0,0)', 5, 15);
198
+
199
+ // X axis arrow
200
+ ctx.strokeStyle = '#0f0';
201
+ ctx.lineWidth = 1;
202
+ ctx.beginPath();
203
+ ctx.moveTo(0, 0);
204
+ ctx.lineTo(80, 0);
205
+ ctx.stroke();
206
+ ctx.fillText('X →', 85, 5);
207
+
208
+ // Y axis arrow
209
+ ctx.beginPath();
210
+ ctx.moveTo(0, 0);
211
+ ctx.lineTo(0, 80);
212
+ ctx.stroke();
213
+ ctx.save();
214
+ ctx.translate(5, 90);
215
+ ctx.fillText('Y ↓', 0, 0);
216
+ ctx.restore();
217
+ });
218
+ }
219
+ }
220
+
221
+ game.pipeline.add(new AxisGameObject(game));
222
+
223
+ // Coordinate display
224
+ coordLabel = new TextShape('Click to place shapes', {
225
+ x: game.width / 2,
226
+ y: 20,
227
+ color: '#0f0',
228
+ font: '14px monospace',
229
+ align: 'center'
230
+ });
231
+ game.pipeline.add(coordLabel);
232
+
233
+ // Handle clicks
234
+ canvas.addEventListener('click', (e) => {
235
+ const rect = canvas.getBoundingClientRect();
236
+ const scaleX = canvas.width / rect.width;
237
+ const scaleY = canvas.height / rect.height;
238
+ const x = (e.clientX - rect.left) * scaleX;
239
+ const y = (e.clientY - rect.top) * scaleY;
240
+
241
+ // Alternate between shapes using click counter (not array length)
242
+ clickCount++;
243
+ const shapeTypes = ['circle', 'rect', 'triangle'];
244
+ const type = shapeTypes[clickCount % 3];
245
+ const colors = ['#0ff', '#f0f', '#ff0'];
246
+ const color = colors[clickCount % 3];
247
+
248
+ let shape;
249
+ if (type === 'circle') {
250
+ shape = new Circle(15, { x, y, color, stroke: '#0f0', lineWidth: 1 });
251
+ } else if (type === 'rect') {
252
+ shape = new Rectangle({ x, y, width: 30, height: 20, color, stroke: '#0f0', lineWidth: 1 });
253
+ } else {
254
+ shape = new Triangle(20, { x, y, color, stroke: '#0f0', lineWidth: 1 });
255
+ }
256
+
257
+ // Add coordinate label
258
+ const label = new TextShape(`(${Math.round(x)}, ${Math.round(y)})`, {
259
+ x: x,
260
+ y: y + 25,
261
+ color: '#888',
262
+ font: '10px monospace',
263
+ align: 'center'
264
+ });
265
+
266
+ shapes.push({ shape, label });
267
+ game.pipeline.add(shape);
268
+ game.pipeline.add(label);
269
+
270
+ // Keep only last 5 shapes
271
+ if (shapes.length > 5) {
272
+ const removed = shapes.shift();
273
+ game.pipeline.remove(removed.shape);
274
+ game.pipeline.remove(removed.label);
275
+ }
276
+
277
+ coordLabel.text = `Last click: (${Math.round(x)}, ${Math.round(y)})`;
278
+ });
279
+
280
+ const originalUpdate = game.update.bind(game);
281
+ game.update = function(dt) {
282
+ originalUpdate(dt);
283
+ coordLabel.x = game.width / 2;
284
+ };
285
+
286
+ game.start();
287
+ }
288
+
289
+ // ─────────────────────────────────────────────────────────
290
+ // Demo 3: Parent-Child Relationships
291
+ // Draggable scene with children that follow
292
+ // ─────────────────────────────────────────────────────────
293
+
294
+ function initParentChildDemo() {
295
+ const canvas = document.getElementById('parent-child-canvas');
296
+ if (!canvas) return;
297
+
298
+ const game = new Game(canvas);
299
+ game.backgroundColor = '#000';
300
+ game.enableFluidSize(canvas.parentElement);
301
+ game.init();
302
+
303
+ let dragGO, sceneGroup, child1, child2, child3, sceneLabel, child1Label;
304
+
305
+ const originalUpdate = game.update.bind(game);
306
+
307
+ game.update = function(dt) {
308
+ originalUpdate(dt);
309
+
310
+ if (!dragGO) {
311
+ const centerX = game.width / 2;
312
+ const centerY = game.height / 2;
313
+
314
+ // Create a Group with all the visual elements
315
+ sceneGroup = new Group();
316
+
317
+ // Scene background (for visualization)
318
+ const sceneBg = new Rectangle({
319
+ x: 0, y: 0,
320
+ width: 150, height: 120,
321
+ color: 'rgba(0, 255, 0, 0.1)',
322
+ stroke: '#0f0',
323
+ lineWidth: 2
324
+ });
325
+ sceneGroup.add(sceneBg);
326
+
327
+ // Scene center marker
328
+ const sceneCenter = new Circle(3, {
329
+ x: 0, y: 0,
330
+ color: '#0f0'
331
+ });
332
+ sceneGroup.add(sceneCenter);
333
+
334
+ // Children at local positions
335
+ child1 = new Circle(15, {
336
+ x: 40, y: 20,
337
+ color: '#0ff',
338
+ stroke: '#0ff',
339
+ lineWidth: 1
340
+ });
341
+ sceneGroup.add(child1);
342
+
343
+ child2 = new Circle(12, {
344
+ x: -30, y: 30,
345
+ color: '#f0f',
346
+ stroke: '#f0f',
347
+ lineWidth: 1
348
+ });
349
+ sceneGroup.add(child2);
350
+
351
+ child3 = new Rectangle({
352
+ x: 0, y: -35,
353
+ width: 40, height: 20,
354
+ color: '#ff0',
355
+ stroke: '#ff0',
356
+ lineWidth: 1
357
+ });
358
+ sceneGroup.add(child3);
359
+
360
+ // Wrap in GameObjectShapeWrapper for interactivity
361
+ dragGO = new GameObjectShapeWrapper(game, sceneGroup, {
362
+ x: centerX,
363
+ y: centerY,
364
+ width: 150,
365
+ height: 120
366
+ });
367
+ dragGO.interactive = true;
368
+
369
+ // Make it draggable
370
+ applyDraggable(dragGO, {});
371
+
372
+ // Labels
373
+ sceneLabel = new TextShape('', {
374
+ x: centerX,
375
+ y: centerY - 80,
376
+ color: '#0f0',
377
+ font: '12px monospace',
378
+ align: 'center'
379
+ });
380
+
381
+ child1Label = new TextShape('', {
382
+ x: centerX + 40,
383
+ y: centerY + 20 + 25,
384
+ color: '#0ff',
385
+ font: '10px monospace',
386
+ align: 'center'
387
+ });
388
+
389
+ game.pipeline.add(dragGO);
390
+ game.pipeline.add(sceneLabel);
391
+ game.pipeline.add(child1Label);
392
+ }
393
+
394
+ // Update labels
395
+ sceneLabel.x = dragGO.x;
396
+ sceneLabel.y = dragGO.y - 80;
397
+ sceneLabel.text = `Scene: (${Math.round(dragGO.x)}, ${Math.round(dragGO.y)})`;
398
+
399
+ child1Label.x = dragGO.x + child1.x;
400
+ child1Label.y = dragGO.y + child1.y + 25;
401
+ child1Label.text = `Local: (${child1.x}, ${child1.y}) → Screen: (${Math.round(dragGO.x + child1.x)}, ${Math.round(dragGO.y + child1.y)})`;
402
+ };
403
+
404
+ game.start();
405
+ }
406
+
407
+ // ─────────────────────────────────────────────────────────
408
+ // Demo 4: Nested Hierarchy
409
+ // Multi-level nesting demonstration
410
+ // ─────────────────────────────────────────────────────────
411
+
412
+ function initNestedDemo() {
413
+ const canvas = document.getElementById('nested-canvas');
414
+ if (!canvas) return;
415
+
416
+ const game = new Game(canvas);
417
+ game.backgroundColor = '#000';
418
+ game.enableFluidSize(canvas.parentElement);
419
+ game.init();
420
+
421
+ let dragGO, outerGroup, innerGroup, deepest, labels;
422
+ // Store offsets for nested elements
423
+ const innerOffset = { x: 40, y: 20 };
424
+ const deepestOffset = { x: 20, y: 15 };
425
+
426
+ const originalUpdate = game.update.bind(game);
427
+
428
+ game.update = function(dt) {
429
+ originalUpdate(dt);
430
+
431
+ if (!dragGO) {
432
+ const startX = game.width / 3;
433
+ const startY = game.height / 2;
434
+
435
+ // Create nested group structure for visualization
436
+ outerGroup = new Group();
437
+
438
+ // Outer background
439
+ const outerBg = new Rectangle({
440
+ x: 0, y: 0, width: 180, height: 140,
441
+ color: 'rgba(0, 255, 0, 0.1)',
442
+ stroke: '#0f0',
443
+ lineWidth: 2
444
+ });
445
+ outerGroup.add(outerBg);
446
+ outerGroup.add(new TextShape('Outer (0,0)', { x: 0, y: -50, color: '#0f0', font: '10px monospace', align: 'center' }));
447
+
448
+ // Inner group (offset from outer)
449
+ innerGroup = new Group({ x: innerOffset.x, y: innerOffset.y });
450
+ const innerBg = new Rectangle({
451
+ x: 0, y: 0, width: 100, height: 80,
452
+ color: 'rgba(0, 255, 255, 0.1)',
453
+ stroke: '#0ff',
454
+ lineWidth: 2
455
+ });
456
+ innerGroup.add(innerBg);
457
+ innerGroup.add(new TextShape('Inner (+40,+20)', { x: 0, y: -25, color: '#0ff', font: '10px monospace', align: 'center' }));
458
+
459
+ // Deepest shape (offset from inner)
460
+ deepest = new Circle(12, {
461
+ x: deepestOffset.x, y: deepestOffset.y,
462
+ color: '#ff0',
463
+ stroke: '#ff0',
464
+ lineWidth: 1
465
+ });
466
+ innerGroup.add(deepest);
467
+ innerGroup.add(new TextShape('Shape (+20,+15)', { x: deepestOffset.x, y: deepestOffset.y + 20, color: '#ff0', font: '9px monospace', align: 'center' }));
468
+
469
+ outerGroup.add(innerGroup);
470
+
471
+ // Wrap in GameObjectShapeWrapper for interactivity
472
+ dragGO = new GameObjectShapeWrapper(game, outerGroup, {
473
+ x: startX,
474
+ y: startY,
475
+ width: 180,
476
+ height: 140
477
+ });
478
+ dragGO.interactive = true;
479
+ applyDraggable(dragGO, {});
480
+ game.pipeline.add(dragGO);
481
+
482
+ // Calculation display
483
+ labels = {
484
+ calc: new TextShape('', {
485
+ x: game.width * 0.75,
486
+ y: game.height / 2 - 40,
487
+ color: '#888',
488
+ font: '11px monospace',
489
+ align: 'center'
490
+ }),
491
+ result: new TextShape('', {
492
+ x: game.width * 0.75,
493
+ y: game.height / 2,
494
+ color: '#ff0',
495
+ font: '14px monospace',
496
+ align: 'center'
497
+ })
498
+ };
499
+ game.pipeline.add(labels.calc);
500
+ game.pipeline.add(labels.result);
501
+ }
502
+
503
+ // Update calculation display
504
+ const screenX = Math.round(dragGO.x + innerOffset.x + deepestOffset.x);
505
+ const screenY = Math.round(dragGO.y + innerOffset.y + deepestOffset.y);
506
+
507
+ labels.calc.x = game.width * 0.7;
508
+ labels.calc.text = `Outer(${Math.round(dragGO.x)},${Math.round(dragGO.y)}) + Inner(${innerOffset.x},${innerOffset.y}) + Shape(${deepestOffset.x},${deepestOffset.y})`;
509
+
510
+ labels.result.x = game.width * 0.7;
511
+ labels.result.text = `= Screen Position (${screenX}, ${screenY})`;
512
+ };
513
+
514
+ game.start();
515
+ }
516
+
517
+ // ─────────────────────────────────────────────────────────
518
+ // Demo 5: Camera3D Projection
519
+ // 3D projection with mouse rotation
520
+ // ─────────────────────────────────────────────────────────
521
+
522
+ function initCamera3dDemo() {
523
+ const canvas = document.getElementById('camera3d-canvas');
524
+ if (!canvas) return;
525
+
526
+ const game = new Game(canvas);
527
+ game.backgroundColor = '#000';
528
+ game.enableFluidSize(canvas.parentElement);
529
+ game.init();
530
+
531
+ const camera = new Camera3D({
532
+ perspective: 400,
533
+ rotationY: 0.3,
534
+ rotationX: 0.2,
535
+ inertia: true,
536
+ friction: 0.95
537
+ });
538
+ camera.enableMouseControl(canvas);
539
+
540
+ // 3D points to project
541
+ const points3D = [
542
+ { x: 0, y: 0, z: 0, color: '#0f0', label: 'Origin' },
543
+ { x: 80, y: 0, z: 0, color: '#f00', label: '+X' },
544
+ { x: 0, y: -80, z: 0, color: '#0ff', label: '+Y' },
545
+ { x: 0, y: 0, z: 80, color: '#ff0', label: '+Z' },
546
+ { x: -60, y: -40, z: 40, color: '#f0f', label: 'Point A' },
547
+ { x: 60, y: 40, z: -40, color: '#fff', label: 'Point B' },
548
+ ];
549
+
550
+ // Axis lines
551
+ const axisLines = [
552
+ { from: { x: -100, y: 0, z: 0 }, to: { x: 100, y: 0, z: 0 }, color: '#f00' },
553
+ { from: { x: 0, y: -100, z: 0 }, to: { x: 0, y: 100, z: 0 }, color: '#0ff' },
554
+ { from: { x: 0, y: 0, z: -100 }, to: { x: 0, y: 0, z: 100 }, color: '#ff0' },
555
+ ];
556
+
557
+ const originalUpdate = game.update.bind(game);
558
+ const originalRender = game.render.bind(game);
559
+
560
+ game.update = function(dt) {
561
+ originalUpdate(dt);
562
+ camera.update(dt);
563
+ };
564
+
565
+ game.render = function() {
566
+ originalRender();
567
+
568
+ const centerX = game.width / 2;
569
+ const centerY = game.height / 2;
570
+
571
+ Painter.useCtx((ctx) => {
572
+ ctx.save();
573
+ ctx.translate(centerX, centerY);
574
+
575
+ // Draw axis lines
576
+ ctx.lineWidth = 1;
577
+ for (const line of axisLines) {
578
+ const from = camera.project(line.from.x, line.from.y, line.from.z);
579
+ const to = camera.project(line.to.x, line.to.y, line.to.z);
580
+ ctx.strokeStyle = line.color;
581
+ ctx.globalAlpha = 0.3;
582
+ ctx.beginPath();
583
+ ctx.moveTo(from.x, from.y);
584
+ ctx.lineTo(to.x, to.y);
585
+ ctx.stroke();
586
+ }
587
+ ctx.globalAlpha = 1;
588
+
589
+ // Sort points by z for proper depth ordering
590
+ const projected = points3D.map(p => ({
591
+ ...p,
592
+ proj: camera.project(p.x, p.y, p.z)
593
+ })).sort((a, b) => b.proj.z - a.proj.z);
594
+
595
+ // Draw points
596
+ for (const p of projected) {
597
+ const { x, y, scale } = p.proj;
598
+ const radius = Math.max(3, 8 * scale);
599
+
600
+ ctx.fillStyle = p.color;
601
+ ctx.beginPath();
602
+ ctx.arc(x, y, radius, 0, Math.PI * 2);
603
+ ctx.fill();
604
+
605
+ // Label
606
+ ctx.font = `${Math.max(8, 12 * scale)}px monospace`;
607
+ ctx.fillStyle = p.color;
608
+ ctx.textAlign = 'left';
609
+ ctx.fillText(p.label, x + radius + 5, y + 4);
610
+ }
611
+
612
+ ctx.restore();
613
+
614
+ // Info text
615
+ ctx.fillStyle = '#888';
616
+ ctx.font = '11px monospace';
617
+ ctx.textAlign = 'left';
618
+ ctx.fillText(`Camera rotation: Y=${camera.rotationY.toFixed(2)}, X=${camera.rotationX.toFixed(2)}`, 10, 20);
619
+ ctx.fillText('Scene3D centered at canvas center', 10, 35);
620
+ ctx.fillText('Origin (0,0,0) appears at center', 10, 50);
621
+ });
622
+ };
623
+
624
+ game.start();
625
+ }
626
+
627
+ // ─────────────────────────────────────────────────────────
628
+ // Demo 6: Anchor Positions
629
+ // Shows all anchor positions
630
+ // ─────────────────────────────────────────────────────────
631
+
632
+ function initAnchorDemo() {
633
+ const canvas = document.getElementById('anchor-canvas');
634
+ if (!canvas) return;
635
+
636
+ const game = new Game(canvas);
637
+ game.backgroundColor = '#000';
638
+ game.enableFluidSize(canvas.parentElement);
639
+ game.init();
640
+
641
+ const anchors = [
642
+ { name: 'TOP_LEFT', getPos: (w, h, m) => ({ x: m, y: m }) },
643
+ { name: 'TOP_CENTER', getPos: (w, h, m) => ({ x: w / 2, y: m }) },
644
+ { name: 'TOP_RIGHT', getPos: (w, h, m) => ({ x: w - m, y: m }) },
645
+ { name: 'CENTER_LEFT', getPos: (w, h, m) => ({ x: m, y: h / 2 }) },
646
+ { name: 'CENTER', getPos: (w, h, m) => ({ x: w / 2, y: h / 2 }) },
647
+ { name: 'CENTER_RIGHT', getPos: (w, h, m) => ({ x: w - m, y: h / 2 }) },
648
+ { name: 'BOTTOM_LEFT', getPos: (w, h, m) => ({ x: m, y: h - m }) },
649
+ { name: 'BOTTOM_CENTER', getPos: (w, h, m) => ({ x: w / 2, y: h - m }) },
650
+ { name: 'BOTTOM_RIGHT', getPos: (w, h, m) => ({ x: w - m, y: h - m }) },
651
+ ];
652
+
653
+ const margin = 30;
654
+ const labels = [];
655
+ const dots = [];
656
+
657
+ const originalUpdate = game.update.bind(game);
658
+ let initialized = false;
659
+
660
+ game.update = function(dt) {
661
+ originalUpdate(dt);
662
+
663
+ if (!initialized) {
664
+ for (const anchor of anchors) {
665
+ const pos = anchor.getPos(game.width, game.height, margin);
666
+
667
+ const dot = new Circle(5, {
668
+ x: pos.x,
669
+ y: pos.y,
670
+ color: '#0f0'
671
+ });
672
+
673
+ const label = new TextShape(anchor.name, {
674
+ x: pos.x,
675
+ y: pos.y + 15,
676
+ color: '#888',
677
+ font: '9px monospace',
678
+ align: 'center'
679
+ });
680
+
681
+ dots.push({ anchor, dot });
682
+ labels.push({ anchor, label });
683
+
684
+ game.pipeline.add(dot);
685
+ game.pipeline.add(label);
686
+ }
687
+ initialized = true;
688
+ }
689
+
690
+ // Update positions on resize
691
+ for (const { anchor, dot } of dots) {
692
+ const pos = anchor.getPos(game.width, game.height, margin);
693
+ dot.x = pos.x;
694
+ dot.y = pos.y;
695
+ }
696
+
697
+ for (const { anchor, label } of labels) {
698
+ const pos = anchor.getPos(game.width, game.height, margin);
699
+ label.x = pos.x;
700
+ label.y = pos.y + 15;
701
+ }
702
+ };
703
+
704
+ game.start();
705
+ }
706
+
707
+ // ─────────────────────────────────────────────────────────
708
+ // Demo 7: Vertical Layout
709
+ // Interactive layout with add/remove
710
+ // ─────────────────────────────────────────────────────────
711
+
712
+ function initLayoutDemo() {
713
+ const canvas = document.getElementById('layout-canvas');
714
+ if (!canvas) return;
715
+
716
+ const game = new Game(canvas);
717
+ game.backgroundColor = '#000';
718
+ game.enableFluidSize(canvas.parentElement);
719
+ game.init();
720
+
721
+ const items = [];
722
+ const spacing = 12;
723
+ let itemCount = 0;
724
+
725
+ function addItem() {
726
+ itemCount++;
727
+ const colors = ['#0ff', '#f0f', '#ff0', '#0f0', '#f00'];
728
+ const color = colors[(itemCount - 1) % colors.length];
729
+
730
+ const rect = new Rectangle({
731
+ x: 0, y: 0,
732
+ width: 100 + Math.random() * 50,
733
+ height: 25,
734
+ color: color,
735
+ stroke: '#fff',
736
+ lineWidth: 1
737
+ });
738
+
739
+ const label = new TextShape(`Item ${itemCount}`, {
740
+ x: 0, y: 0,
741
+ color: '#000',
742
+ font: '12px monospace',
743
+ align: 'center',
744
+ baseline: 'middle'
745
+ });
746
+
747
+ const group = new Group({ x: 0, y: 0 });
748
+ group.add(rect);
749
+ group.add(label);
750
+
751
+ items.push({ group, rect, label });
752
+ game.pipeline.add(group);
753
+ updateLayout();
754
+ }
755
+
756
+ function removeItem() {
757
+ if (items.length > 0) {
758
+ const removed = items.pop();
759
+ game.pipeline.remove(removed.group);
760
+ updateLayout();
761
+ }
762
+ }
763
+
764
+ function updateLayout() {
765
+ const centerX = game.width / 2;
766
+ let totalHeight = 0;
767
+
768
+ // Calculate total height
769
+ for (const item of items) {
770
+ totalHeight += item.rect.height;
771
+ }
772
+ totalHeight += (items.length - 1) * spacing;
773
+
774
+ // Position items
775
+ let y = (game.height - totalHeight) / 2;
776
+ for (const item of items) {
777
+ item.group.x = centerX;
778
+ item.group.y = y + item.rect.height / 2;
779
+ y += item.rect.height + spacing;
780
+ }
781
+ }
782
+
783
+ // Add initial items
784
+ for (let i = 0; i < 3; i++) {
785
+ addItem();
786
+ }
787
+
788
+ // Click handlers
789
+ canvas.addEventListener('click', (e) => {
790
+ const rect = canvas.getBoundingClientRect();
791
+ const x = (e.clientX - rect.left) * (canvas.width / rect.width);
792
+
793
+ if (x < canvas.width / 2) {
794
+ addItem();
795
+ } else {
796
+ removeItem();
797
+ }
798
+ });
799
+
800
+ // Instructions
801
+ const leftLabel = new TextShape('Click LEFT to add', {
802
+ x: 10, y: 20,
803
+ color: '#0f0',
804
+ font: '12px monospace',
805
+ align: 'left'
806
+ });
807
+
808
+ const rightLabel = new TextShape('Click RIGHT to remove', {
809
+ x: game.width - 10, y: 20,
810
+ color: '#f00',
811
+ font: '12px monospace',
812
+ align: 'right'
813
+ });
814
+
815
+ game.pipeline.add(leftLabel);
816
+ game.pipeline.add(rightLabel);
817
+
818
+ const originalUpdate = game.update.bind(game);
819
+ game.update = function(dt) {
820
+ originalUpdate(dt);
821
+ rightLabel.x = game.width - 10;
822
+ updateLayout();
823
+ };
824
+
825
+ game.start();
826
+ }
827
+
828
+ // ─────────────────────────────────────────────────────────
829
+ // Initialize all demos on page load
830
+ // ─────────────────────────────────────────────────────────
831
+
832
+ window.addEventListener('load', () => {
833
+ initCenterBasedDemo();
834
+ initBasicPositionDemo();
835
+ initParentChildDemo();
836
+ initNestedDemo();
837
+ initCamera3dDemo();
838
+ initAnchorDemo();
839
+ initLayoutDemo();
840
+ });