@gnsx/three 0.185.16 → 0.186.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (417) hide show
  1. package/build/three.cjs +10 -82600
  2. package/build/three.core.js +1303 -728
  3. package/build/three.module.js +439 -338
  4. package/build/three.tsl.js +74 -44
  5. package/build/three.webgpu.js +6036 -2184
  6. package/build/three.webgpu.nodes.js +6020 -2184
  7. package/examples/jsm/Addons.js +6 -6
  8. package/examples/jsm/controls/ArcballControls.js +1 -1
  9. package/examples/jsm/controls/FirstPersonControls.js +44 -20
  10. package/examples/jsm/controls/OrbitControls.js +9 -0
  11. package/examples/jsm/controls/TrackballControls.js +109 -4
  12. package/examples/jsm/csm/CSMShadowNode.js +13 -0
  13. package/examples/jsm/exporters/GLTFExporter.js +23 -7
  14. package/examples/jsm/exporters/USDZExporter.js +2 -2
  15. package/examples/jsm/generators/CityGenerator.js +377 -45
  16. package/examples/jsm/generators/ForestGenerator.js +12 -12
  17. package/examples/jsm/generators/TerrainGenerator.js +49 -37
  18. package/examples/jsm/generators/TreeGenerator.js +70 -76
  19. package/examples/jsm/generators/city/BenchGenerator.js +127 -0
  20. package/examples/jsm/generators/city/CarGenerator.js +479 -0
  21. package/examples/jsm/generators/city/CityGeneratorUtils.js +31 -0
  22. package/examples/jsm/generators/city/HydrantGenerator.js +106 -0
  23. package/examples/jsm/generators/city/InstancedMeshGenerator.js +86 -0
  24. package/examples/jsm/generators/city/PersonGenerator.js +447 -0
  25. package/examples/jsm/generators/city/SidewalkGenerator.js +33 -38
  26. package/examples/jsm/generators/city/SkyscraperGenerator.js +448 -48
  27. package/examples/jsm/generators/city/StreetTreeGenerator.js +231 -0
  28. package/examples/jsm/generators/city/StreetlightGenerator.js +100 -0
  29. package/examples/jsm/generators/city/TrafficlightGenerator.js +106 -0
  30. package/examples/jsm/generators/city/TrashcanGenerator.js +100 -0
  31. package/examples/jsm/geometries/BoxLineGeometry.js +1 -1
  32. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  33. package/examples/jsm/geometries/RoundedBoxGeometry.js +1 -1
  34. package/examples/jsm/gpgpu/CountingSort.js +271 -0
  35. package/examples/jsm/helpers/LightProbeGridHelper.js +60 -239
  36. package/examples/jsm/helpers/LightProbeGridHelperWebGL.js +221 -0
  37. package/examples/jsm/inspector/Extension.js +94 -0
  38. package/examples/jsm/inspector/Inspector.js +145 -41
  39. package/examples/jsm/inspector/RendererInspector.js +100 -52
  40. package/examples/jsm/inspector/extensions/color-grading/ColorGrading.js +2609 -0
  41. package/examples/jsm/inspector/extensions/color-grading/ColorWheel.js +352 -0
  42. package/examples/jsm/inspector/extensions/color-grading/CurveEditor.js +599 -0
  43. package/examples/jsm/inspector/extensions/color-grading/LUT3DStyle.js +1201 -0
  44. package/examples/jsm/inspector/extensions/color-grading/LUTMath.js +788 -0
  45. package/examples/jsm/inspector/extensions/color-grading/modules/BrightnessModule.js +72 -0
  46. package/examples/jsm/inspector/extensions/color-grading/modules/ColorWheelModule.js +112 -0
  47. package/examples/jsm/inspector/extensions/color-grading/modules/ContrastModule.js +82 -0
  48. package/examples/jsm/inspector/extensions/color-grading/modules/CurvesModule.js +109 -0
  49. package/examples/jsm/inspector/extensions/color-grading/modules/ExposureHueModule.js +110 -0
  50. package/examples/jsm/inspector/extensions/color-grading/modules/ExposureModule.js +73 -0
  51. package/examples/jsm/inspector/extensions/color-grading/modules/HueModule.js +78 -0
  52. package/examples/jsm/inspector/extensions/color-grading/modules/ImportedCubeModule.js +89 -0
  53. package/examples/jsm/inspector/extensions/color-grading/modules/Module.js +285 -0
  54. package/examples/jsm/inspector/extensions/color-grading/modules/OutputModule.js +101 -0
  55. package/examples/jsm/inspector/extensions/color-grading/modules/RendererModule.js +225 -0
  56. package/examples/jsm/inspector/extensions/color-grading/modules/SatVibranceModule.js +102 -0
  57. package/examples/jsm/inspector/extensions/color-grading/modules/SaturationModule.js +76 -0
  58. package/examples/jsm/inspector/extensions/color-grading/modules/VibranceModule.js +76 -0
  59. package/examples/jsm/inspector/extensions/color-grading/modules/WhiteBalanceModule.js +86 -0
  60. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +26 -31
  61. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +1 -0
  62. package/examples/jsm/inspector/tabs/Memory.js +0 -2
  63. package/examples/jsm/inspector/tabs/Settings.js +4 -0
  64. package/examples/jsm/inspector/tabs/Timeline.js +223 -171
  65. package/examples/jsm/inspector/tabs/Viewer.js +515 -21
  66. package/examples/jsm/inspector/ui/List.js +15 -9
  67. package/examples/jsm/inspector/ui/Profiler.js +170 -14
  68. package/examples/jsm/inspector/ui/Style.js +269 -23
  69. package/examples/jsm/inspector/ui/Tab.js +2 -0
  70. package/examples/jsm/inspector/ui/Values.js +14 -2
  71. package/examples/jsm/interactive/HTMLMesh.js +19 -3
  72. package/examples/jsm/lighting/LightProbeGrid.js +484 -889
  73. package/examples/jsm/lighting/LightProbeGridUtils.js +107 -0
  74. package/examples/jsm/lighting/LightProbeGridWebGL.js +841 -0
  75. package/examples/jsm/lighting/vxgi/VXGIConeTracer.js +194 -0
  76. package/examples/jsm/lighting/vxgi/VXGINode.js +660 -0
  77. package/examples/jsm/lighting/vxgi/VXGISceneCollector.js +478 -0
  78. package/examples/jsm/lighting/vxgi/VXGIVolume.js +1430 -0
  79. package/examples/jsm/lights/SunLight.js +95 -0
  80. package/examples/jsm/lights/SunLightNode.js +56 -0
  81. package/examples/jsm/lights/SunLightShadow.js +319 -0
  82. package/examples/jsm/lights/SunShadowNode.js +312 -0
  83. package/examples/jsm/loaders/3DMLoader.js +150 -49
  84. package/examples/jsm/loaders/3MFLoader.js +202 -1
  85. package/examples/jsm/loaders/FBXLoader.js +81 -5
  86. package/examples/jsm/loaders/GLTFGaussianSplatLoaderExtension.js +330 -0
  87. package/examples/jsm/loaders/GLTFLoader.js +79 -14
  88. package/examples/jsm/loaders/GaussianSplatPLYLoader.js +386 -0
  89. package/examples/jsm/loaders/KSPLATLoader.js +463 -0
  90. package/examples/jsm/loaders/MaterialXLoader.js +111 -1010
  91. package/examples/jsm/loaders/PCDLoader.js +1 -1
  92. package/examples/jsm/loaders/SPLATLoader.js +139 -0
  93. package/examples/jsm/loaders/SPZLoader.js +561 -0
  94. package/examples/jsm/loaders/materialx/MaterialXArchive.js +108 -0
  95. package/examples/jsm/loaders/materialx/MaterialXDocument.js +878 -0
  96. package/examples/jsm/loaders/materialx/MaterialXHextile.js +183 -0
  97. package/examples/jsm/loaders/materialx/MaterialXInterfaceValidation.js +376 -0
  98. package/examples/jsm/loaders/materialx/MaterialXLog.js +75 -0
  99. package/examples/jsm/loaders/materialx/MaterialXNodeInterfaceRegistry.js +4 -0
  100. package/examples/jsm/loaders/materialx/MaterialXNodeLibrary.js +1021 -0
  101. package/examples/jsm/loaders/materialx/MaterialXSurfaceMappings.js +661 -0
  102. package/examples/jsm/loaders/materialx/MaterialXUtils.js +57 -0
  103. package/examples/jsm/loaders/materialx/compile/MaterialXCompileRegistry.js +997 -0
  104. package/examples/jsm/loaders/materialx/parse/MaterialXParser.js +28 -0
  105. package/examples/jsm/loaders/usd/USDAParser.js +15 -2
  106. package/examples/jsm/loaders/usd/USDCParser.js +1 -4
  107. package/examples/jsm/loaders/usd/USDComposer.js +80 -42
  108. package/examples/jsm/materials/WoodNodeMaterial.js +6 -108
  109. package/examples/jsm/misc/RollerCoaster.js +2 -2
  110. package/examples/jsm/misc/SculptGL.LICENSE.txt +21 -0
  111. package/examples/jsm/misc/Sculptor.js +1679 -0
  112. package/examples/jsm/misc/SculptorMesh.js +1504 -0
  113. package/examples/jsm/misc/SculptorTools.js +1180 -0
  114. package/examples/jsm/misc/SculptorUtils.js +345 -0
  115. package/examples/jsm/misc/TubePainter.js +28 -16
  116. package/examples/jsm/misc/VolumeSlice.js +24 -24
  117. package/examples/jsm/modifiers/SimplifyModifier.js +63 -556
  118. package/examples/jsm/objects/GaussianSplat.js +1039 -0
  119. package/examples/jsm/objects/Sky.js +66 -45
  120. package/examples/jsm/objects/SkyMesh.js +70 -51
  121. package/examples/jsm/physics/JoltPhysics.js +1 -1
  122. package/examples/jsm/postprocessing/AfterimagePass.js +4 -2
  123. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  124. package/examples/jsm/postprocessing/GTAOPass.js +1 -1
  125. package/examples/jsm/postprocessing/OutlinePass.js +5 -5
  126. package/examples/jsm/postprocessing/SAOPass.js +1 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +1 -1
  128. package/examples/jsm/postprocessing/SSRPass.js +4 -2
  129. package/examples/jsm/postprocessing/SavePass.js +1 -1
  130. package/examples/jsm/postprocessing/TAARenderPass.js +1 -1
  131. package/examples/jsm/postprocessing/UnrealBloomPass.js +30 -13
  132. package/examples/jsm/renderers/CSS2DRenderer.js +29 -5
  133. package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
  134. package/examples/jsm/shaders/ExposureShader.js +1 -1
  135. package/examples/jsm/shaders/FilmShader.js +2 -1
  136. package/examples/jsm/transpiler/AST.js +21 -2
  137. package/examples/jsm/transpiler/GLSLDecoder.js +498 -8
  138. package/examples/jsm/transpiler/TSLEncoder.js +82 -10
  139. package/examples/jsm/transpiler/WGSLEncoder.js +33 -4
  140. package/examples/jsm/tsl/WebGLNodesHandler.js +29 -39
  141. package/examples/jsm/tsl/display/AfterImageNode.js +2 -0
  142. package/examples/jsm/tsl/display/AnaglyphPassNode.js +3 -2
  143. package/examples/jsm/tsl/display/BilateralBlurNode.js +5 -2
  144. package/examples/jsm/tsl/display/BloomNode.js +55 -30
  145. package/examples/jsm/tsl/display/DenoiseNode.js +21 -1
  146. package/examples/jsm/tsl/display/DepthOfFieldNode.js +24 -6
  147. package/examples/jsm/tsl/display/DotScreenNode.js +11 -11
  148. package/examples/jsm/tsl/display/FSR1Node.js +8 -4
  149. package/examples/jsm/tsl/display/GTAONode.js +199 -86
  150. package/examples/jsm/tsl/display/GaussianBlurNode.js +65 -52
  151. package/examples/jsm/tsl/display/GodraysNode.js +5 -2
  152. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +2 -2
  153. package/examples/jsm/tsl/display/LensflareNode.js +5 -2
  154. package/examples/jsm/tsl/display/OITPassNode.js +352 -0
  155. package/examples/jsm/tsl/display/OutlineNode.js +2 -0
  156. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +3 -2
  157. package/examples/jsm/tsl/display/RGBShiftNode.js +9 -9
  158. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +7 -4
  159. package/examples/jsm/tsl/display/RetroPassNode.js +1 -1
  160. package/examples/jsm/tsl/display/SMAANode.js +22 -61
  161. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -4
  162. package/examples/jsm/tsl/display/SSAONode.js +436 -0
  163. package/examples/jsm/tsl/display/SSGINode.js +5 -2
  164. package/examples/jsm/tsl/display/SSRNode.js +7 -2
  165. package/examples/jsm/tsl/display/SSSNode.js +5 -2
  166. package/examples/jsm/tsl/display/SharpenNode.js +5 -4
  167. package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -3
  168. package/examples/jsm/tsl/display/StereoPassNode.js +1 -3
  169. package/examples/jsm/tsl/display/TAAUNode.js +22 -125
  170. package/examples/jsm/tsl/display/TRAANode.js +16 -142
  171. package/examples/jsm/tsl/display/TemporalReprojectNode.js +21 -15
  172. package/examples/jsm/tsl/display/depthAwareBlur.js +63 -0
  173. package/examples/jsm/tsl/display/hashBlur.js +3 -2
  174. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +38 -27
  175. package/examples/jsm/tsl/lighting/LightProbeGridNode.js +136 -0
  176. package/examples/jsm/tsl/math/voronoiNoise.js +112 -0
  177. package/examples/jsm/tsl/shadows/TileShadowNode.js +4 -6
  178. package/examples/jsm/tsl/utils/Raymarching.js +5 -5
  179. package/examples/jsm/tsl/utils/SoftParticles.js +60 -0
  180. package/examples/jsm/tsl/utils/TAAUtils.js +195 -0
  181. package/examples/jsm/utils/BufferGeometryUtils.js +14 -14
  182. package/examples/jsm/utils/GaussianSplatUtils.js +229 -0
  183. package/examples/jsm/utils/WebGLTextureUtils.js +1 -1
  184. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  185. package/examples/jsm/webxr/WebGLXRFallback.js +2 -16
  186. package/examples/jsm/webxr/XRControllerModelFactory.js +16 -4
  187. package/package.json +9 -16
  188. package/src/Three.Core.js +2 -1
  189. package/src/Three.TSL.js +73 -43
  190. package/src/Three.WebGPU.Nodes.js +1 -0
  191. package/src/Three.WebGPU.js +1 -0
  192. package/src/animation/AnimationClip.js +15 -2
  193. package/src/animation/AnimationObjectGroup.js +18 -6
  194. package/src/animation/AnimationUtils.js +26 -0
  195. package/src/animation/KeyframeTrack.js +37 -0
  196. package/src/constants.js +23 -1
  197. package/src/core/BufferAttribute.js +3 -2
  198. package/src/core/BufferGeometry.js +1 -1
  199. package/src/core/InterleavedBuffer.js +5 -1
  200. package/src/core/Object3D.js +40 -12
  201. package/src/core/Raycaster.js +4 -0
  202. package/src/core/RenderTarget.js +99 -9
  203. package/src/core/RenderTarget3D.js +12 -8
  204. package/src/extras/Controls.js +0 -8
  205. package/src/extras/PMREMGenerator.js +99 -205
  206. package/src/geometries/TorusGeometry.js +1 -1
  207. package/src/helpers/ArrowHelper.js +2 -0
  208. package/src/helpers/AxesHelper.js +2 -0
  209. package/src/helpers/Box3Helper.js +2 -0
  210. package/src/helpers/BoxHelper.js +2 -0
  211. package/src/helpers/CameraHelper.js +2 -0
  212. package/src/helpers/DirectionalLightHelper.js +2 -0
  213. package/src/helpers/GridHelper.js +2 -0
  214. package/src/helpers/HemisphereLightHelper.js +2 -0
  215. package/src/helpers/PlaneHelper.js +2 -0
  216. package/src/helpers/PointLightHelper.js +2 -0
  217. package/src/helpers/PolarGridHelper.js +2 -0
  218. package/src/helpers/SkeletonHelper.js +2 -0
  219. package/src/helpers/SpotLightHelper.js +2 -0
  220. package/src/lights/Light.js +0 -10
  221. package/src/lights/LightShadow.js +43 -12
  222. package/src/lights/SpotLightShadow.js +18 -0
  223. package/src/loaders/BufferGeometryLoader.js +5 -0
  224. package/src/loaders/ImageBitmapLoader.js +3 -1
  225. package/src/loaders/ObjectLoader.js +8 -5
  226. package/src/materials/Material.js +80 -57
  227. package/src/materials/MeshPhysicalMaterial.js +32 -0
  228. package/src/materials/nodes/Line2NodeMaterial.js +17 -8
  229. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +42 -5
  230. package/src/materials/nodes/NodeMaterial.js +19 -13
  231. package/src/materials/nodes/PointsNodeMaterial.js +2 -1
  232. package/src/materials/nodes/manager/NodeMaterialObserver.js +282 -55
  233. package/src/math/Frustum.js +9 -0
  234. package/src/math/FrustumArray.js +1 -1
  235. package/src/math/MathUtils.js +5 -3
  236. package/src/math/Matrix4.js +2 -9
  237. package/src/math/Plane.js +30 -1
  238. package/src/math/Quaternion.js +0 -10
  239. package/src/math/Ray.js +95 -45
  240. package/src/math/Triangle.js +0 -2
  241. package/src/math/Vector3.js +2 -2
  242. package/src/math/Vector4.js +0 -4
  243. package/src/math/interpolants/BezierInterpolant.js +36 -23
  244. package/src/nodes/Nodes.js +2 -0
  245. package/src/nodes/TSL.js +11 -3
  246. package/src/nodes/accessors/Batch.js +85 -13
  247. package/src/nodes/accessors/BufferAttributeNode.js +1 -1
  248. package/src/nodes/accessors/BuiltinNode.js +1 -1
  249. package/src/nodes/accessors/Instance.js +19 -18
  250. package/src/nodes/accessors/MaterialNode.js +9 -0
  251. package/src/nodes/accessors/ModelNode.js +85 -9
  252. package/src/nodes/accessors/ReferenceBaseNode.js +1 -70
  253. package/src/nodes/accessors/ReferenceElementNode.js +72 -0
  254. package/src/nodes/accessors/ReferenceNode.js +1 -70
  255. package/src/nodes/accessors/Skinning.js +124 -12
  256. package/src/nodes/accessors/StorageTextureNode.js +7 -3
  257. package/src/nodes/accessors/Texture3DNode.js +1 -1
  258. package/src/nodes/accessors/TextureNode.js +51 -21
  259. package/src/nodes/accessors/TextureSizeNode.js +4 -2
  260. package/src/nodes/accessors/UniformArrayNode.js +30 -5
  261. package/src/nodes/code/CodeNode.js +1 -1
  262. package/src/nodes/code/FunctionNode.js +12 -2
  263. package/src/nodes/core/ArrayNode.js +2 -2
  264. package/src/nodes/core/ContextNode.js +57 -4
  265. package/src/nodes/core/IndexNode.js +69 -4
  266. package/src/nodes/core/InspectorNode.js +2 -2
  267. package/src/nodes/core/MRTNode.js +44 -2
  268. package/src/nodes/core/Node.js +6 -3
  269. package/src/nodes/core/NodeBuilder.js +65 -50
  270. package/src/nodes/core/NodeFrame.js +11 -3
  271. package/src/nodes/core/NodeUtils.js +88 -0
  272. package/src/nodes/core/PropertyNode.js +8 -0
  273. package/src/nodes/core/StackNode.js +0 -1
  274. package/src/nodes/core/StructNode.js +4 -3
  275. package/src/nodes/core/UniformGroupNode.js +3 -2
  276. package/src/nodes/core/UniformNode.js +26 -12
  277. package/src/nodes/core/VarNode.js +0 -1
  278. package/src/nodes/display/BumpMapNode.js +2 -2
  279. package/src/nodes/display/ColorAdjustment.js +1 -1
  280. package/src/nodes/display/PassNode.js +76 -15
  281. package/src/nodes/display/ScreenNode.js +22 -65
  282. package/src/nodes/fog/Fog.js +4 -4
  283. package/src/nodes/functions/BSDF/BRDF_GGX.js +6 -6
  284. package/src/nodes/functions/BSDF/BRDF_Sheen.js +1 -1
  285. package/src/nodes/functions/BSDF/DFGLUT.js +2 -1
  286. package/src/nodes/functions/BSDF/LTC.js +1 -1
  287. package/src/nodes/functions/PhongLightingModel.js +1 -1
  288. package/src/nodes/functions/PhysicalLightingModel.js +83 -25
  289. package/src/nodes/functions/ToonLightingModel.js +2 -2
  290. package/src/nodes/functions/material/getParallaxCorrectNormal.js +3 -3
  291. package/src/nodes/gpgpu/AtomicFunctionNode.js +64 -13
  292. package/src/nodes/gpgpu/BarrierNode.js +13 -4
  293. package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -1
  294. package/src/nodes/gpgpu/ComputeNode.js +20 -17
  295. package/src/nodes/gpgpu/SubgroupFunctionNode.js +165 -37
  296. package/src/nodes/gpgpu/WorkgroupInfoNode.js +44 -6
  297. package/src/nodes/lighting/EnvironmentNode.js +40 -4
  298. package/src/nodes/lighting/LightsNode.js +20 -4
  299. package/src/nodes/lighting/ShadowBaseNode.js +158 -1
  300. package/src/nodes/lighting/ShadowFilterNode.js +2 -106
  301. package/src/nodes/lighting/ShadowNode.js +22 -91
  302. package/src/nodes/materialx/{lib/mx_hsv.js → MaterialXColor.js} +3 -6
  303. package/src/nodes/materialx/{lib/mx_transform_color.js → MaterialXColorTransform.js} +3 -6
  304. package/src/nodes/materialx/MaterialXCore.js +37 -0
  305. package/src/nodes/materialx/MaterialXNodes.js +64 -72
  306. package/src/nodes/materialx/{lib/mx_noise.js → MaterialXNoise.js} +426 -197
  307. package/src/nodes/math/BitcountNode.js +24 -4
  308. package/src/nodes/math/MathNode.js +4 -4
  309. package/src/nodes/math/MathUtils.js +15 -4
  310. package/src/nodes/math/OperatorNode.js +2 -2
  311. package/src/nodes/math/PackFloatNode.js +29 -1
  312. package/src/nodes/math/Packed4x8IntegerNode.js +433 -0
  313. package/src/nodes/math/UnpackFloatNode.js +30 -2
  314. package/src/nodes/parsers/GLSLNodeFunction.js +1 -1
  315. package/src/nodes/pmrem/PMREMNode.js +1 -1
  316. package/src/nodes/pmrem/PMREMUtils.js +31 -74
  317. package/src/nodes/shapes/Shapes.js +1 -1
  318. package/src/nodes/tsl/TSLCore.js +1 -31
  319. package/src/nodes/utils/EventNode.js +75 -0
  320. package/src/nodes/utils/LoopNode.js +54 -13
  321. package/src/nodes/utils/PostProcessingUtils.js +23 -2
  322. package/src/nodes/utils/RTTNode.js +97 -32
  323. package/src/nodes/utils/ReflectorNode.js +8 -4
  324. package/src/nodes/utils/RotateNode.js +85 -8
  325. package/src/nodes/utils/SpriteUtils.js +58 -23
  326. package/src/objects/BatchedMesh.js +6 -0
  327. package/src/objects/InstancedMesh.js +1 -1
  328. package/src/objects/LOD.js +1 -1
  329. package/src/objects/Line.js +12 -0
  330. package/src/objects/Mesh.js +12 -0
  331. package/src/objects/Points.js +12 -0
  332. package/src/objects/Sprite.js +12 -0
  333. package/src/renderers/WebGLRenderer.js +93 -27
  334. package/src/renderers/common/Animation.js +12 -2
  335. package/src/renderers/common/Backend.js +38 -10
  336. package/src/renderers/common/BindGroup.js +0 -1
  337. package/src/renderers/common/Bindings.js +50 -4
  338. package/src/renderers/common/BundleGroup.js +4 -0
  339. package/src/renderers/common/ClippingContext.js +11 -1
  340. package/src/renderers/common/Color4.js +9 -0
  341. package/src/renderers/common/Constants.js +0 -5
  342. package/src/renderers/common/DirectRenderPipeline.js +233 -0
  343. package/src/renderers/common/Geometries.js +24 -3
  344. package/src/renderers/common/Info.js +3 -3
  345. package/src/renderers/common/InspectorBase.js +37 -8
  346. package/src/renderers/common/Lighting.js +11 -4
  347. package/src/renderers/common/Pipelines.js +6 -4
  348. package/src/renderers/common/QuadMesh.js +16 -2
  349. package/src/renderers/common/RenderContext.js +8 -0
  350. package/src/renderers/common/RenderList.js +53 -19
  351. package/src/renderers/common/RenderLists.js +58 -11
  352. package/src/renderers/common/RenderObject.js +14 -0
  353. package/src/renderers/common/RenderObjects.js +14 -9
  354. package/src/renderers/common/RenderPipeline.js +52 -44
  355. package/src/renderers/common/Renderer.js +226 -55
  356. package/src/renderers/common/Storage3DTexture.js +16 -0
  357. package/src/renderers/common/Textures.js +3 -3
  358. package/src/renderers/common/XRManager.js +79 -72
  359. package/src/renderers/common/extras/PMREMGenerator.js +76 -144
  360. package/src/renderers/common/nodes/NodeManager.js +144 -6
  361. package/src/renderers/common/nodes/NodeStorageBuffer.js +3 -1
  362. package/src/renderers/common/nodes/NodeUniformBuffer.js +3 -1
  363. package/src/renderers/shaders/DFGLUTData.js +2 -1
  364. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +4 -2
  365. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +48 -0
  366. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +53 -4
  367. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +20 -2
  368. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +20 -0
  369. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +6 -0
  370. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +61 -57
  371. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +82 -0
  372. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +9 -0
  373. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +8 -1
  374. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +15 -0
  375. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -0
  376. package/src/renderers/shaders/ShaderLib.js +1 -0
  377. package/src/renderers/shaders/UniformsLib.js +16 -0
  378. package/src/renderers/webgl/WebGLAnimation.js +2 -2
  379. package/src/renderers/webgl/WebGLCapabilities.js +2 -2
  380. package/src/renderers/webgl/WebGLLights.js +74 -4
  381. package/src/renderers/webgl/WebGLMaterials.js +6 -0
  382. package/src/renderers/webgl/WebGLOutput.js +36 -24
  383. package/src/renderers/webgl/WebGLProgram.js +3 -0
  384. package/src/renderers/webgl/WebGLPrograms.js +8 -0
  385. package/src/renderers/webgl/WebGLRenderLists.js +6 -10
  386. package/src/renderers/webgl/WebGLShadowMap.js +47 -44
  387. package/src/renderers/webgl/WebGLTextures.js +7 -7
  388. package/src/renderers/webgl-fallback/WebGLBackend.js +153 -45
  389. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +83 -29
  390. package/src/renderers/webgl-fallback/utils/WebGLState.js +163 -17
  391. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +32 -5
  392. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +11 -4
  393. package/src/renderers/webgpu/WebGPUBackend.js +513 -145
  394. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +99 -20
  395. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +2 -1
  396. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +3 -12
  397. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +24 -14
  398. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +80 -14
  399. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +62 -7
  400. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +9 -3
  401. package/src/renderers/webgpu/utils/WebGPUUtils.js +16 -4
  402. package/src/renderers/webxr/WebXRManager.js +25 -2
  403. package/src/scenes/Scene.js +3 -3
  404. package/src/textures/CompressedArrayTexture.js +16 -0
  405. package/src/textures/Data3DTexture.js +16 -0
  406. package/src/textures/DataArrayTexture.js +16 -0
  407. package/src/textures/DepthTexture.js +3 -3
  408. package/src/textures/Texture.js +3 -3
  409. package/src/textures/{Source.js → TextureSource.js} +39 -8
  410. package/build/three.core.min.js +0 -6
  411. package/build/three.module.min.js +0 -6
  412. package/build/three.tsl.min.js +0 -6
  413. package/build/three.webgpu.min.js +0 -6
  414. package/build/three.webgpu.nodes.min.js +0 -6
  415. package/examples/jsm/libs/ecsy.module.js +0 -1792
  416. package/examples/jsm/loaders/LottieLoader.js +0 -130
  417. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +0 -52
@@ -0,0 +1,478 @@
1
+ import { Box3, Color, Matrix4, Vector2, Vector3, BackSide, DoubleSide, SRGBColorSpace } from '@gnsx/three/webgpu';
2
+
3
+ const _matrix = /*@__PURE__*/ new Matrix4();
4
+ const _box = /*@__PURE__*/ new Box3();
5
+ const _va = /*@__PURE__*/ new Vector3();
6
+ const _vb = /*@__PURE__*/ new Vector3();
7
+ const _vc = /*@__PURE__*/ new Vector3();
8
+ const _uva = /*@__PURE__*/ new Vector2();
9
+ const _uvb = /*@__PURE__*/ new Vector2();
10
+ const _uvc = /*@__PURE__*/ new Vector2();
11
+ const _uv = /*@__PURE__*/ new Vector2();
12
+ const _color = /*@__PURE__*/ new Color();
13
+ const _albedo = /*@__PURE__*/ new Color();
14
+ const _emissive = /*@__PURE__*/ new Color();
15
+
16
+ const IMAGE_SAMPLE_SIZE = 64;
17
+
18
+ /**
19
+ * Number of floats per triangle record: three positions (vec4 each, w unused),
20
+ * albedo (rgb + side flag) and emissive (rgb + unused).
21
+ */
22
+ export const TRIANGLE_STRIDE = 20;
23
+
24
+ const _srgbLUT = new Float32Array( 256 );
25
+
26
+ for ( let i = 0; i < 256; i ++ ) {
27
+
28
+ const c = i / 255;
29
+ _srgbLUT[ i ] = ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
30
+
31
+ }
32
+
33
+ class GrowableFloat32Array {
34
+
35
+ constructor( initialSize ) {
36
+
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+ this.array = new Float32Array( initialSize );
38
+ this.length = 0;
39
+
40
+ }
41
+
42
+ ensure( count ) {
43
+
44
+ if ( this.length + count > this.array.length ) {
45
+
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+ let size = this.array.length * 2;
47
+ while ( size < this.length + count ) size *= 2;
48
+
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+ const array = new Float32Array( size );
50
+ array.set( this.array );
51
+ this.array = array;
52
+
53
+ }
54
+
55
+ }
56
+
57
+ push4( x, y, z, w ) {
58
+
59
+ const a = this.array, i = this.length;
60
+ a[ i ] = x; a[ i + 1 ] = y; a[ i + 2 ] = z; a[ i + 3 ] = w;
61
+ this.length += 4;
62
+
63
+ }
64
+
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+ result() {
66
+
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+ return this.array.slice( 0, this.length );
68
+
69
+ }
70
+
71
+ }
72
+
73
+ /**
74
+ * Downscales a texture image into a small pixel buffer so triangle colors can be
75
+ * looked up on the CPU. Returns `null` for images that cannot be read.
76
+ *
77
+ * @private
78
+ * @param {Texture} texture - The texture.
79
+ * @param {Map<string, ?Object>} cache - Cache keyed by texture uuid.
80
+ * @return {?{data: Uint8ClampedArray, width: number, height: number, srgb: boolean}} The image sampler.
81
+ */
82
+ function getImageSampler( texture, cache ) {
83
+
84
+ if ( cache.has( texture.uuid ) ) return cache.get( texture.uuid );
85
+
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+ let sampler = null;
87
+ const image = texture.image;
88
+
89
+ if ( image && texture.isCompressedTexture !== true ) {
90
+
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+ const srgb = texture.colorSpace === SRGBColorSpace;
92
+
93
+ if ( image.data !== undefined && image.width !== undefined ) {
94
+
95
+ // DataTexture (RGBA 8-bit only)
96
+
97
+ if ( image.data.length === image.width * image.height * 4 && image.data.BYTES_PER_ELEMENT === 1 ) {
98
+
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+ sampler = { data: image.data, width: image.width, height: image.height, srgb };
100
+
101
+ }
102
+
103
+ } else if ( image.width > 0 && image.height > 0 ) {
104
+
105
+ try {
106
+
107
+ const size = IMAGE_SAMPLE_SIZE;
108
+ const canvas = ( typeof OffscreenCanvas !== 'undefined' ) ? new OffscreenCanvas( size, size ) : document.createElement( 'canvas' );
109
+ canvas.width = size;
110
+ canvas.height = size;
111
+
112
+ const context = canvas.getContext( '2d', { willReadFrequently: true } );
113
+ context.imageSmoothingEnabled = true;
114
+ context.imageSmoothingQuality = 'high';
115
+ context.drawImage( image, 0, 0, size, size );
116
+
117
+ sampler = { data: context.getImageData( 0, 0, size, size ).data, width: size, height: size, srgb };
118
+
119
+ } catch ( e ) {
120
+
121
+ sampler = null;
122
+
123
+ }
124
+
125
+ }
126
+
127
+ }
128
+
129
+ cache.set( texture.uuid, sampler );
130
+
131
+ return sampler;
132
+
133
+ }
134
+
135
+ /**
136
+ * Samples the given texture at the given uv coordinates. The result is written
137
+ * into `target` (linear rgb) and the alpha is returned.
138
+ *
139
+ * @private
140
+ */
141
+ function sampleTexture( texture, sampler, uv, target ) {
142
+
143
+ _uv.copy( uv );
144
+ texture.transformUv( _uv );
145
+
146
+ const x = Math.min( sampler.width - 1, Math.max( 0, Math.floor( _uv.x * sampler.width ) ) );
147
+ const y = Math.min( sampler.height - 1, Math.max( 0, Math.floor( _uv.y * sampler.height ) ) );
148
+ const i = ( y * sampler.width + x ) * 4;
149
+ const data = sampler.data;
150
+
151
+ if ( sampler.srgb ) {
152
+
153
+ target.setRGB( _srgbLUT[ data[ i ] ], _srgbLUT[ data[ i + 1 ] ], _srgbLUT[ data[ i + 2 ] ] );
154
+
155
+ } else {
156
+
157
+ target.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 );
158
+
159
+ }
160
+
161
+ return data[ i + 3 ] / 255;
162
+
163
+ }
164
+
165
+ function getMaterialInfo( material, cache, imageCache ) {
166
+
167
+ if ( cache.has( material ) ) return cache.get( material );
168
+
169
+ const unlit = material.isMeshBasicMaterial === true || material.isMeshBasicNodeMaterial === true;
170
+
171
+ const info = {
172
+ unlit,
173
+ side: material.side === BackSide ? 1 : ( material.side === DoubleSide ? 2 : 0 ),
174
+ opacity: material.transparent === true ? material.opacity : 1,
175
+ alphaTest: material.alphaTest || 0,
176
+ color: material.color ? material.color : null,
177
+ emissive: ( ! unlit && material.emissive ) ? material.emissive : null,
178
+ emissiveIntensity: material.emissiveIntensity !== undefined ? material.emissiveIntensity : 1,
179
+ map: null,
180
+ mapSampler: null,
181
+ emissiveMap: null,
182
+ emissiveMapSampler: null
183
+ };
184
+
185
+ if ( material.map && material.map.isTexture ) {
186
+
187
+ info.mapSampler = getImageSampler( material.map, imageCache );
188
+ if ( info.mapSampler !== null ) info.map = material.map;
189
+
190
+ }
191
+
192
+ if ( ! unlit && material.emissiveMap && material.emissiveMap.isTexture ) {
193
+
194
+ info.emissiveMapSampler = getImageSampler( material.emissiveMap, imageCache );
195
+ if ( info.emissiveMapSampler !== null ) info.emissiveMap = material.emissiveMap;
196
+
197
+ }
198
+
199
+ // the uv transform is normally updated by the renderer
200
+
201
+ if ( info.map !== null && info.map.matrixAutoUpdate === true ) info.map.updateMatrix();
202
+ if ( info.emissiveMap !== null && info.emissiveMap.matrixAutoUpdate === true ) info.emissiveMap.updateMatrix();
203
+
204
+ cache.set( material, info );
205
+
206
+ return info;
207
+
208
+ }
209
+
210
+ /**
211
+ * Returns `true` if the object should contribute geometry to the voxel volume.
212
+ *
213
+ * @private
214
+ */
215
+ function isVoxelizable( object, layers, exclude ) {
216
+
217
+ return object.isMesh === true && object.isSkyMesh !== true && object.isBatchedMesh !== true &&
218
+ layers.test( object.layers ) === true && exclude.has( object ) === false && object.geometry !== undefined;
219
+
220
+ }
221
+
222
+ /**
223
+ * Computes the world-space bounding box of all voxelizable meshes.
224
+ *
225
+ * @param {Scene} scene - The scene.
226
+ * @param {Layers} layers - Only objects that pass the layer test are considered.
227
+ * @param {Set<Object3D>} exclude - Objects to skip.
228
+ * @param {Box3} target - The target box.
229
+ * @return {Box3} The bounding box.
230
+ */
231
+ export function computeSceneBounds( scene, layers, exclude, target ) {
232
+
233
+ target.makeEmpty();
234
+
235
+ scene.traverseVisible( ( object ) => {
236
+
237
+ if ( isVoxelizable( object, layers, exclude ) ) {
238
+
239
+ target.expandByObject( object, true );
240
+
241
+ }
242
+
243
+ } );
244
+
245
+ return target;
246
+
247
+ }
248
+
249
+ /**
250
+ * Collects the triangles of all meshes in the scene as flat, world-space records suitable
251
+ * for GPU voxelization. Per-triangle albedo and emissive colors are resolved on the CPU
252
+ * (material color multiplied with a texture lookup at the triangle's centroid). Large
253
+ * triangles are subdivided so every record covers a bounded number of voxels.
254
+ *
255
+ * @param {Scene} scene - The scene.
256
+ * @param {Object} options - Options.
257
+ * @param {Box3} options.bounds - Triangles outside these bounds are skipped.
258
+ * @param {Layers} options.layers - Objects must pass this layer test.
259
+ * @param {Set<Object3D>} options.exclude - Objects to skip.
260
+ * @param {number} options.subVoxelSize - Size of a sub-voxel in world units.
261
+ * @param {number} options.maxEdge - Maximum triangle edge length in sub-voxels before subdivision.
262
+ * @param {number} options.minOpacity - Triangles with lower opacity are skipped.
263
+ * @return {{data: Float32Array, count: number}} The triangle records and triangle count.
264
+ */
265
+ export function collectSceneTriangles( scene, options ) {
266
+
267
+ const { bounds, layers, exclude, subVoxelSize, maxEdge, minOpacity } = options;
268
+
269
+ const materialCache = new Map();
270
+ const imageCache = new Map();
271
+ const buffer = new GrowableFloat32Array( 1024 * TRIANGLE_STRIDE );
272
+
273
+ const maxEdgeSq = ( maxEdge * subVoxelSize ) * ( maxEdge * subVoxelSize );
274
+
275
+ // triangle emission with subdivision of large triangles
276
+
277
+ const stack = [];
278
+
279
+ function emit( a, b, c, albedo, emissive, side ) {
280
+
281
+ stack.push( a.x, a.y, a.z, b.x, b.y, b.z, c.x, c.y, c.z );
282
+
283
+ while ( stack.length > 0 ) {
284
+
285
+ const cz = stack.pop(), cy = stack.pop(), cx = stack.pop();
286
+ const bz = stack.pop(), by = stack.pop(), bx = stack.pop();
287
+ const az = stack.pop(), ay = stack.pop(), ax = stack.pop();
288
+
289
+ const abSq = ( bx - ax ) ** 2 + ( by - ay ) ** 2 + ( bz - az ) ** 2;
290
+ const bcSq = ( cx - bx ) ** 2 + ( cy - by ) ** 2 + ( cz - bz ) ** 2;
291
+ const caSq = ( ax - cx ) ** 2 + ( ay - cy ) ** 2 + ( az - cz ) ** 2;
292
+ const longest = Math.max( abSq, bcSq, caSq );
293
+
294
+ if ( longest > maxEdgeSq ) {
295
+
296
+ // split along the longest edge
297
+
298
+ if ( longest === abSq ) {
299
+
300
+ const mx = ( ax + bx ) * 0.5, my = ( ay + by ) * 0.5, mz = ( az + bz ) * 0.5;
301
+ stack.push( ax, ay, az, mx, my, mz, cx, cy, cz );
302
+ stack.push( mx, my, mz, bx, by, bz, cx, cy, cz );
303
+
304
+ } else if ( longest === bcSq ) {
305
+
306
+ const mx = ( bx + cx ) * 0.5, my = ( by + cy ) * 0.5, mz = ( bz + cz ) * 0.5;
307
+ stack.push( ax, ay, az, bx, by, bz, mx, my, mz );
308
+ stack.push( ax, ay, az, mx, my, mz, cx, cy, cz );
309
+
310
+ } else {
311
+
312
+ const mx = ( cx + ax ) * 0.5, my = ( cy + ay ) * 0.5, mz = ( cz + az ) * 0.5;
313
+ stack.push( ax, ay, az, bx, by, bz, mx, my, mz );
314
+ stack.push( mx, my, mz, bx, by, bz, cx, cy, cz );
315
+
316
+ }
317
+
318
+ continue;
319
+
320
+ }
321
+
322
+ buffer.ensure( TRIANGLE_STRIDE );
323
+ buffer.push4( ax, ay, az, 0 );
324
+ buffer.push4( bx, by, bz, 0 );
325
+ buffer.push4( cx, cy, cz, 0 );
326
+ buffer.push4( albedo.r, albedo.g, albedo.b, side );
327
+ buffer.push4( emissive.r, emissive.g, emissive.b, 0 );
328
+
329
+ }
330
+
331
+ }
332
+
333
+ function processMesh( mesh, matrixWorld ) {
334
+
335
+ const geometry = mesh.geometry;
336
+ const positionAttribute = geometry.getAttribute( 'position' );
337
+
338
+ if ( positionAttribute === undefined ) return;
339
+
340
+ const index = geometry.index;
341
+ const materials = Array.isArray( mesh.material ) ? mesh.material : [ mesh.material ];
342
+ const vertexCount = index !== null ? index.count : positionAttribute.count;
343
+
344
+ let groups = geometry.groups;
345
+
346
+ if ( Array.isArray( mesh.material ) === false || groups.length === 0 ) {
347
+
348
+ groups = [ { start: 0, count: vertexCount, materialIndex: 0 } ];
349
+
350
+ }
351
+
352
+ const drawRange = geometry.drawRange;
353
+ const rangeStart = drawRange.start;
354
+ const rangeEnd = Math.min( vertexCount, drawRange.start + drawRange.count );
355
+
356
+ for ( const group of groups ) {
357
+
358
+ const material = materials[ group.materialIndex ];
359
+
360
+ if ( material === undefined || material === null || material.visible === false ) continue;
361
+
362
+ const info = getMaterialInfo( material, materialCache, imageCache );
363
+
364
+ if ( info.opacity < minOpacity ) continue;
365
+
366
+ const uvAttribute = info.map !== null ? geometry.getAttribute( info.map.channel > 0 ? 'uv' + info.map.channel : 'uv' ) : null;
367
+ const emissiveUVAttribute = info.emissiveMap !== null ? geometry.getAttribute( info.emissiveMap.channel > 0 ? 'uv' + info.emissiveMap.channel : 'uv' ) : null;
368
+
369
+ const start = Math.max( group.start, rangeStart );
370
+ const end = Math.min( group.start + group.count, rangeEnd );
371
+
372
+ for ( let i = start; i + 2 < end; i += 3 ) {
373
+
374
+ const ia = index !== null ? index.getX( i ) : i;
375
+ const ib = index !== null ? index.getX( i + 1 ) : i + 1;
376
+ const ic = index !== null ? index.getX( i + 2 ) : i + 2;
377
+
378
+ _va.fromBufferAttribute( positionAttribute, ia ).applyMatrix4( matrixWorld );
379
+ _vb.fromBufferAttribute( positionAttribute, ib ).applyMatrix4( matrixWorld );
380
+ _vc.fromBufferAttribute( positionAttribute, ic ).applyMatrix4( matrixWorld );
381
+
382
+ // skip triangles outside the volume
383
+
384
+ _box.makeEmpty().expandByPoint( _va ).expandByPoint( _vb ).expandByPoint( _vc );
385
+
386
+ if ( bounds.intersectsBox( _box ) === false ) continue;
387
+
388
+ // skip degenerate triangles
389
+
390
+ if ( _box.min.distanceToSquared( _box.max ) < 1e-14 ) continue;
391
+
392
+ // resolve colors
393
+
394
+ let alpha = info.opacity;
395
+
396
+ if ( info.color !== null ) _albedo.copy( info.color ); else _albedo.setRGB( 1, 1, 1 );
397
+
398
+ if ( uvAttribute !== undefined && uvAttribute !== null ) {
399
+
400
+ _uva.fromBufferAttribute( uvAttribute, ia );
401
+ _uvb.fromBufferAttribute( uvAttribute, ib );
402
+ _uvc.fromBufferAttribute( uvAttribute, ic );
403
+ _uva.add( _uvb ).add( _uvc ).multiplyScalar( 1 / 3 );
404
+
405
+ alpha *= sampleTexture( info.map, info.mapSampler, _uva, _color );
406
+ _albedo.multiply( _color );
407
+
408
+ }
409
+
410
+ if ( info.alphaTest > 0 && alpha < info.alphaTest ) continue;
411
+ if ( alpha < minOpacity ) continue;
412
+
413
+ if ( info.unlit ) {
414
+
415
+ _emissive.copy( _albedo );
416
+ _albedo.setRGB( 0, 0, 0 );
417
+
418
+ } else {
419
+
420
+ if ( info.emissive !== null ) {
421
+
422
+ _emissive.copy( info.emissive ).multiplyScalar( info.emissiveIntensity );
423
+
424
+ if ( emissiveUVAttribute !== undefined && emissiveUVAttribute !== null ) {
425
+
426
+ _uva.fromBufferAttribute( emissiveUVAttribute, ia );
427
+ _uvb.fromBufferAttribute( emissiveUVAttribute, ib );
428
+ _uvc.fromBufferAttribute( emissiveUVAttribute, ic );
429
+ _uva.add( _uvb ).add( _uvc ).multiplyScalar( 1 / 3 );
430
+
431
+ sampleTexture( info.emissiveMap, info.emissiveMapSampler, _uva, _color );
432
+ _emissive.multiply( _color );
433
+
434
+ }
435
+
436
+ } else {
437
+
438
+ _emissive.setRGB( 0, 0, 0 );
439
+
440
+ }
441
+
442
+ }
443
+
444
+ emit( _va, _vb, _vc, _albedo, _emissive, info.side );
445
+
446
+ }
447
+
448
+ }
449
+
450
+ }
451
+
452
+ scene.traverseVisible( ( object ) => {
453
+
454
+ if ( isVoxelizable( object, layers, exclude ) === false ) return;
455
+
456
+ if ( object.isInstancedMesh === true ) {
457
+
458
+ for ( let i = 0; i < object.count; i ++ ) {
459
+
460
+ object.getMatrixAt( i, _matrix );
461
+ _matrix.premultiply( object.matrixWorld );
462
+ processMesh( object, _matrix );
463
+
464
+ }
465
+
466
+ } else {
467
+
468
+ processMesh( object, object.matrixWorld );
469
+
470
+ }
471
+
472
+ } );
473
+
474
+ const data = buffer.result();
475
+
476
+ return { data, count: data.length / TRIANGLE_STRIDE };
477
+
478
+ }