@geoblocks/cesium-post-process 0.3.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (505) hide show
  1. package/README.md +6 -1
  2. package/dist/analog-video.d.ts +71 -0
  3. package/dist/analog-video.d.ts.map +1 -0
  4. package/dist/analog-video.js +128 -0
  5. package/dist/analog-video.js.map +1 -0
  6. package/dist/blur.d.ts +13 -0
  7. package/dist/blur.d.ts.map +1 -0
  8. package/dist/blur.js +36 -0
  9. package/dist/blur.js.map +1 -0
  10. package/dist/cesium-post-process.d.ts +30 -0
  11. package/dist/cesium-post-process.d.ts.map +1 -0
  12. package/dist/cesium-post-process.js +31 -0
  13. package/dist/cesium-post-process.js.map +1 -0
  14. package/dist/cloud-cover.d.ts +28 -0
  15. package/dist/cloud-cover.d.ts.map +1 -0
  16. package/dist/cloud-cover.js +45 -0
  17. package/dist/cloud-cover.js.map +1 -0
  18. package/dist/cloud-map.d.ts +7 -0
  19. package/dist/cloud-map.d.ts.map +1 -0
  20. package/dist/cloud-map.js +118 -0
  21. package/dist/cloud-map.js.map +1 -0
  22. package/dist/cloud-noise.d.ts +13 -0
  23. package/dist/cloud-noise.d.ts.map +1 -0
  24. package/dist/cloud-noise.js +222 -0
  25. package/dist/cloud-noise.js.map +1 -0
  26. package/dist/clouds.d.ts +275 -0
  27. package/dist/clouds.d.ts.map +1 -0
  28. package/dist/clouds.js +642 -0
  29. package/dist/clouds.js.map +1 -0
  30. package/dist/color-isolation.d.ts +38 -0
  31. package/dist/color-isolation.d.ts.map +1 -0
  32. package/dist/color-isolation.js +61 -0
  33. package/dist/color-isolation.js.map +1 -0
  34. package/dist/depth-test.d.ts +9 -0
  35. package/dist/depth-test.d.ts.map +1 -0
  36. package/dist/depth-test.js +35 -0
  37. package/dist/depth-test.js.map +1 -0
  38. package/dist/digital-video.d.ts +47 -0
  39. package/dist/digital-video.d.ts.map +1 -0
  40. package/dist/digital-video.js +102 -0
  41. package/dist/digital-video.js.map +1 -0
  42. package/dist/drone-display.d.ts +70 -0
  43. package/dist/drone-display.d.ts.map +1 -0
  44. package/dist/drone-display.js +158 -0
  45. package/dist/drone-display.js.map +1 -0
  46. package/dist/dufour.d.ts +108 -0
  47. package/dist/dufour.d.ts.map +1 -0
  48. package/dist/dufour.js +201 -0
  49. package/dist/dufour.js.map +1 -0
  50. package/dist/effect.d.ts +33 -0
  51. package/dist/effect.d.ts.map +1 -0
  52. package/dist/effect.js +60 -0
  53. package/dist/effect.js.map +1 -0
  54. package/dist/focus.d.ts +11 -0
  55. package/dist/focus.d.ts.map +1 -0
  56. package/dist/focus.js +23 -0
  57. package/dist/focus.js.map +1 -0
  58. package/dist/frame-clock.d.ts +11 -0
  59. package/dist/frame-clock.d.ts.map +1 -0
  60. package/dist/frame-clock.js +57 -0
  61. package/dist/frame-clock.js.map +1 -0
  62. package/dist/height.d.ts +12 -0
  63. package/dist/height.d.ts.map +1 -0
  64. package/dist/height.js +22 -0
  65. package/dist/height.js.map +1 -0
  66. package/dist/infrared.d.ts +23 -0
  67. package/dist/infrared.d.ts.map +1 -0
  68. package/dist/infrared.js +36 -0
  69. package/dist/infrared.js.map +1 -0
  70. package/dist/jello.d.ts +52 -0
  71. package/dist/jello.d.ts.map +1 -0
  72. package/dist/jello.js +136 -0
  73. package/dist/jello.js.map +1 -0
  74. package/dist/lens-distortion.d.ts +33 -0
  75. package/dist/lens-distortion.d.ts.map +1 -0
  76. package/dist/lens-distortion.js +61 -0
  77. package/dist/lens-distortion.js.map +1 -0
  78. package/dist/lightning.d.ts +124 -0
  79. package/dist/lightning.d.ts.map +1 -0
  80. package/dist/lightning.js +301 -0
  81. package/dist/lightning.js.map +1 -0
  82. package/dist/local-frame.d.ts +38 -0
  83. package/dist/local-frame.d.ts.map +1 -0
  84. package/dist/local-frame.js +52 -0
  85. package/dist/local-frame.js.map +1 -0
  86. package/dist/motion-blur.d.ts +50 -0
  87. package/dist/motion-blur.d.ts.map +1 -0
  88. package/dist/motion-blur.js +108 -0
  89. package/dist/motion-blur.js.map +1 -0
  90. package/dist/precipitation.d.ts +146 -0
  91. package/dist/precipitation.d.ts.map +1 -0
  92. package/dist/precipitation.js +454 -0
  93. package/dist/precipitation.js.map +1 -0
  94. package/dist/rain-rings.d.ts +100 -0
  95. package/dist/rain-rings.d.ts.map +1 -0
  96. package/dist/rain-rings.js +181 -0
  97. package/dist/rain-rings.js.map +1 -0
  98. package/dist/shaders/Alpenglow.d.ts +3 -0
  99. package/dist/shaders/Alpenglow.d.ts.map +1 -0
  100. package/dist/shaders/Alpenglow.js +3 -0
  101. package/dist/shaders/Alpenglow.js.map +1 -0
  102. package/dist/shaders/AnalogVideo.d.ts +3 -0
  103. package/dist/shaders/AnalogVideo.d.ts.map +1 -0
  104. package/dist/shaders/AnalogVideo.js +3 -0
  105. package/dist/shaders/AnalogVideo.js.map +1 -0
  106. package/dist/shaders/Beam.d.ts +3 -0
  107. package/dist/shaders/Beam.d.ts.map +1 -0
  108. package/dist/shaders/Beam.js +3 -0
  109. package/dist/shaders/Beam.js.map +1 -0
  110. package/dist/shaders/CloudsBlur.d.ts +3 -0
  111. package/dist/shaders/CloudsBlur.d.ts.map +1 -0
  112. package/dist/shaders/CloudsBlur.js +3 -0
  113. package/dist/shaders/CloudsBlur.js.map +1 -0
  114. package/dist/shaders/CloudsComposite.d.ts +3 -0
  115. package/dist/shaders/CloudsComposite.d.ts.map +1 -0
  116. package/dist/shaders/CloudsComposite.js +3 -0
  117. package/dist/shaders/CloudsComposite.js.map +1 -0
  118. package/dist/shaders/CloudsDensity.d.ts +3 -0
  119. package/dist/shaders/CloudsDensity.d.ts.map +1 -0
  120. package/dist/shaders/CloudsDensity.js +3 -0
  121. package/dist/shaders/CloudsDensity.js.map +1 -0
  122. package/dist/shaders/CloudsDepth.d.ts +3 -0
  123. package/dist/shaders/CloudsDepth.d.ts.map +1 -0
  124. package/dist/shaders/CloudsDepth.js +3 -0
  125. package/dist/shaders/CloudsDepth.js.map +1 -0
  126. package/dist/shaders/CloudsMarch.d.ts +3 -0
  127. package/dist/shaders/CloudsMarch.d.ts.map +1 -0
  128. package/dist/shaders/CloudsMarch.js +3 -0
  129. package/dist/shaders/CloudsMarch.js.map +1 -0
  130. package/dist/shaders/CloudsResolve.d.ts +3 -0
  131. package/dist/shaders/CloudsResolve.d.ts.map +1 -0
  132. package/dist/shaders/CloudsResolve.js +3 -0
  133. package/dist/shaders/CloudsResolve.js.map +1 -0
  134. package/dist/shaders/CloudsShadow.d.ts +3 -0
  135. package/dist/shaders/CloudsShadow.d.ts.map +1 -0
  136. package/dist/shaders/CloudsShadow.js +3 -0
  137. package/dist/shaders/CloudsShadow.js.map +1 -0
  138. package/dist/shaders/CloudsShadowMap.d.ts +3 -0
  139. package/dist/shaders/CloudsShadowMap.d.ts.map +1 -0
  140. package/dist/shaders/CloudsShadowMap.js +3 -0
  141. package/dist/shaders/CloudsShadowMap.js.map +1 -0
  142. package/dist/shaders/CloudsSlab.d.ts +3 -0
  143. package/dist/shaders/CloudsSlab.d.ts.map +1 -0
  144. package/dist/shaders/CloudsSlab.js +3 -0
  145. package/dist/shaders/CloudsSlab.js.map +1 -0
  146. package/dist/shaders/ColorIsolation.d.ts +3 -0
  147. package/dist/shaders/ColorIsolation.d.ts.map +1 -0
  148. package/dist/shaders/ColorIsolation.js +3 -0
  149. package/dist/shaders/ColorIsolation.js.map +1 -0
  150. package/dist/shaders/DepthEdges.d.ts +3 -0
  151. package/dist/shaders/DepthEdges.d.ts.map +1 -0
  152. package/dist/shaders/DepthEdges.js +3 -0
  153. package/dist/shaders/DepthEdges.js.map +1 -0
  154. package/dist/shaders/DigitalVideo.d.ts +3 -0
  155. package/dist/shaders/DigitalVideo.d.ts.map +1 -0
  156. package/dist/shaders/DigitalVideo.js +3 -0
  157. package/dist/shaders/DigitalVideo.js.map +1 -0
  158. package/dist/shaders/DroneDisplay.d.ts +3 -0
  159. package/dist/shaders/DroneDisplay.d.ts.map +1 -0
  160. package/dist/shaders/DroneDisplay.js +3 -0
  161. package/dist/shaders/DroneDisplay.js.map +1 -0
  162. package/dist/shaders/Dufour.d.ts +3 -0
  163. package/dist/shaders/Dufour.d.ts.map +1 -0
  164. package/dist/shaders/Dufour.js +3 -0
  165. package/dist/shaders/Dufour.js.map +1 -0
  166. package/dist/shaders/EyeFromDepth.d.ts +3 -0
  167. package/dist/shaders/EyeFromDepth.d.ts.map +1 -0
  168. package/dist/shaders/EyeFromDepth.js +3 -0
  169. package/dist/shaders/EyeFromDepth.js.map +1 -0
  170. package/dist/shaders/Filmic.d.ts +3 -0
  171. package/dist/shaders/Filmic.d.ts.map +1 -0
  172. package/dist/shaders/Filmic.js +3 -0
  173. package/dist/shaders/Filmic.js.map +1 -0
  174. package/dist/shaders/Flashlight.d.ts +3 -0
  175. package/dist/shaders/Flashlight.d.ts.map +1 -0
  176. package/dist/shaders/Flashlight.js +3 -0
  177. package/dist/shaders/Flashlight.js.map +1 -0
  178. package/dist/shaders/Fog.d.ts +3 -0
  179. package/dist/shaders/Fog.d.ts.map +1 -0
  180. package/dist/shaders/Fog.js +3 -0
  181. package/dist/shaders/Fog.js.map +1 -0
  182. package/dist/shaders/Frame.d.ts +3 -0
  183. package/dist/shaders/Frame.d.ts.map +1 -0
  184. package/dist/shaders/Frame.js +3 -0
  185. package/dist/shaders/Frame.js.map +1 -0
  186. package/dist/shaders/Hash.d.ts +3 -0
  187. package/dist/shaders/Hash.d.ts.map +1 -0
  188. package/dist/shaders/Hash.js +3 -0
  189. package/dist/shaders/Hash.js.map +1 -0
  190. package/dist/shaders/Height.d.ts +3 -0
  191. package/dist/shaders/Height.d.ts.map +1 -0
  192. package/dist/shaders/Height.js +3 -0
  193. package/dist/shaders/Height.js.map +1 -0
  194. package/dist/shaders/Infrared.d.ts +3 -0
  195. package/dist/shaders/Infrared.d.ts.map +1 -0
  196. package/dist/shaders/Infrared.js +3 -0
  197. package/dist/shaders/Infrared.js.map +1 -0
  198. package/dist/shaders/Jello.d.ts +3 -0
  199. package/dist/shaders/Jello.d.ts.map +1 -0
  200. package/dist/shaders/Jello.js +3 -0
  201. package/dist/shaders/Jello.js.map +1 -0
  202. package/dist/shaders/LensDistortion.d.ts +3 -0
  203. package/dist/shaders/LensDistortion.d.ts.map +1 -0
  204. package/dist/shaders/LensDistortion.js +3 -0
  205. package/dist/shaders/LensDistortion.js.map +1 -0
  206. package/dist/shaders/Lightning.d.ts +3 -0
  207. package/dist/shaders/Lightning.d.ts.map +1 -0
  208. package/dist/shaders/Lightning.js +3 -0
  209. package/dist/shaders/Lightning.js.map +1 -0
  210. package/dist/shaders/MotionBlur.d.ts +3 -0
  211. package/dist/shaders/MotionBlur.d.ts.map +1 -0
  212. package/dist/shaders/MotionBlur.js +3 -0
  213. package/dist/shaders/MotionBlur.js.map +1 -0
  214. package/dist/shaders/MotionBlurVelocity.d.ts +3 -0
  215. package/dist/shaders/MotionBlurVelocity.d.ts.map +1 -0
  216. package/dist/shaders/MotionBlurVelocity.js +3 -0
  217. package/dist/shaders/MotionBlurVelocity.js.map +1 -0
  218. package/dist/shaders/Noise.d.ts +3 -0
  219. package/dist/shaders/Noise.d.ts.map +1 -0
  220. package/dist/shaders/Noise.js +3 -0
  221. package/dist/shaders/Noise.js.map +1 -0
  222. package/dist/shaders/Normal.d.ts +3 -0
  223. package/dist/shaders/Normal.d.ts.map +1 -0
  224. package/dist/shaders/Normal.js +3 -0
  225. package/dist/shaders/Normal.js.map +1 -0
  226. package/dist/shaders/Phase.d.ts +3 -0
  227. package/dist/shaders/Phase.d.ts.map +1 -0
  228. package/dist/shaders/Phase.js +3 -0
  229. package/dist/shaders/Phase.js.map +1 -0
  230. package/dist/shaders/Precipitation.d.ts +3 -0
  231. package/dist/shaders/Precipitation.d.ts.map +1 -0
  232. package/dist/shaders/Precipitation.js +3 -0
  233. package/dist/shaders/Precipitation.js.map +1 -0
  234. package/dist/shaders/PrecipitationShaftBlur.d.ts +3 -0
  235. package/dist/shaders/PrecipitationShaftBlur.d.ts.map +1 -0
  236. package/dist/shaders/PrecipitationShaftBlur.js +3 -0
  237. package/dist/shaders/PrecipitationShaftBlur.js.map +1 -0
  238. package/dist/shaders/PrecipitationShafts.d.ts +3 -0
  239. package/dist/shaders/PrecipitationShafts.d.ts.map +1 -0
  240. package/dist/shaders/PrecipitationShafts.js +3 -0
  241. package/dist/shaders/PrecipitationShafts.js.map +1 -0
  242. package/dist/shaders/PrecipitationWind.d.ts +3 -0
  243. package/dist/shaders/PrecipitationWind.d.ts.map +1 -0
  244. package/dist/shaders/PrecipitationWind.js +3 -0
  245. package/dist/shaders/PrecipitationWind.js.map +1 -0
  246. package/dist/shaders/RainHaze.d.ts +3 -0
  247. package/dist/shaders/RainHaze.d.ts.map +1 -0
  248. package/dist/shaders/RainHaze.js +3 -0
  249. package/dist/shaders/RainHaze.js.map +1 -0
  250. package/dist/shaders/RainRings.d.ts +3 -0
  251. package/dist/shaders/RainRings.d.ts.map +1 -0
  252. package/dist/shaders/RainRings.js +3 -0
  253. package/dist/shaders/RainRings.js.map +1 -0
  254. package/dist/shaders/Shockwave.d.ts +3 -0
  255. package/dist/shaders/Shockwave.d.ts.map +1 -0
  256. package/dist/shaders/Shockwave.js +3 -0
  257. package/dist/shaders/Shockwave.js.map +1 -0
  258. package/dist/shaders/SkyTable.d.ts +3 -0
  259. package/dist/shaders/SkyTable.d.ts.map +1 -0
  260. package/dist/shaders/SkyTable.js +3 -0
  261. package/dist/shaders/SkyTable.js.map +1 -0
  262. package/dist/shaders/SnowLine.d.ts +3 -0
  263. package/dist/shaders/SnowLine.d.ts.map +1 -0
  264. package/dist/shaders/SnowLine.js +3 -0
  265. package/dist/shaders/SnowLine.js.map +1 -0
  266. package/dist/shaders/SpeedLines.d.ts +3 -0
  267. package/dist/shaders/SpeedLines.d.ts.map +1 -0
  268. package/dist/shaders/SpeedLines.js +3 -0
  269. package/dist/shaders/SpeedLines.js.map +1 -0
  270. package/dist/shaders/Spotlight.d.ts +3 -0
  271. package/dist/shaders/Spotlight.d.ts.map +1 -0
  272. package/dist/shaders/Spotlight.js +3 -0
  273. package/dist/shaders/Spotlight.js.map +1 -0
  274. package/dist/shaders/SpotlightBeam.d.ts +3 -0
  275. package/dist/shaders/SpotlightBeam.d.ts.map +1 -0
  276. package/dist/shaders/SpotlightBeam.js +3 -0
  277. package/dist/shaders/SpotlightBeam.js.map +1 -0
  278. package/dist/shaders/SpotlightBeamBlur.d.ts +3 -0
  279. package/dist/shaders/SpotlightBeamBlur.d.ts.map +1 -0
  280. package/dist/shaders/SpotlightBeamBlur.js +3 -0
  281. package/dist/shaders/SpotlightBeamBlur.js.map +1 -0
  282. package/dist/shaders/SpotlightCone.d.ts +3 -0
  283. package/dist/shaders/SpotlightCone.d.ts.map +1 -0
  284. package/dist/shaders/SpotlightCone.js +3 -0
  285. package/dist/shaders/SpotlightCone.js.map +1 -0
  286. package/dist/shaders/Super8.d.ts +3 -0
  287. package/dist/shaders/Super8.d.ts.map +1 -0
  288. package/dist/shaders/Super8.js +3 -0
  289. package/dist/shaders/Super8.js.map +1 -0
  290. package/dist/shaders/Technicolor.d.ts +3 -0
  291. package/dist/shaders/Technicolor.d.ts.map +1 -0
  292. package/dist/shaders/Technicolor.js +3 -0
  293. package/dist/shaders/Technicolor.js.map +1 -0
  294. package/dist/shaders/TiltShift.d.ts +3 -0
  295. package/dist/shaders/TiltShift.d.ts.map +1 -0
  296. package/dist/shaders/TiltShift.js +3 -0
  297. package/dist/shaders/TiltShift.js.map +1 -0
  298. package/dist/shaders/Toy.d.ts +3 -0
  299. package/dist/shaders/Toy.d.ts.map +1 -0
  300. package/dist/shaders/Toy.js +3 -0
  301. package/dist/shaders/Toy.js.map +1 -0
  302. package/dist/shaders/Trails.d.ts +3 -0
  303. package/dist/shaders/Trails.d.ts.map +1 -0
  304. package/dist/shaders/Trails.js +3 -0
  305. package/dist/shaders/Trails.js.map +1 -0
  306. package/dist/shaders/ValleyFog.d.ts +3 -0
  307. package/dist/shaders/ValleyFog.d.ts.map +1 -0
  308. package/dist/shaders/ValleyFog.js +3 -0
  309. package/dist/shaders/ValleyFog.js.map +1 -0
  310. package/dist/shaders/WeatherMap.d.ts +3 -0
  311. package/dist/shaders/WeatherMap.d.ts.map +1 -0
  312. package/dist/shaders/WeatherMap.js +3 -0
  313. package/dist/shaders/WeatherMap.js.map +1 -0
  314. package/dist/shaders/WhiteModel.d.ts +3 -0
  315. package/dist/shaders/WhiteModel.d.ts.map +1 -0
  316. package/dist/shaders/WhiteModel.js +3 -0
  317. package/dist/shaders/WhiteModel.js.map +1 -0
  318. package/dist/snow-line.d.ts +117 -0
  319. package/dist/snow-line.d.ts.map +1 -0
  320. package/dist/snow-line.js +201 -0
  321. package/dist/snow-line.js.map +1 -0
  322. package/dist/speed-lines.d.ts +36 -0
  323. package/dist/speed-lines.d.ts.map +1 -0
  324. package/dist/speed-lines.js +65 -0
  325. package/dist/speed-lines.js.map +1 -0
  326. package/dist/spotlight.d.ts +84 -0
  327. package/dist/spotlight.d.ts.map +1 -0
  328. package/dist/spotlight.js +175 -0
  329. package/dist/spotlight.js.map +1 -0
  330. package/dist/strikes.d.ts +17 -0
  331. package/dist/strikes.d.ts.map +1 -0
  332. package/dist/strikes.js +30 -0
  333. package/dist/strikes.js.map +1 -0
  334. package/dist/super8.d.ts +78 -0
  335. package/dist/super8.d.ts.map +1 -0
  336. package/dist/super8.js +146 -0
  337. package/dist/super8.js.map +1 -0
  338. package/dist/technicolor.d.ts +32 -0
  339. package/dist/technicolor.d.ts.map +1 -0
  340. package/dist/technicolor.js +51 -0
  341. package/dist/technicolor.js.map +1 -0
  342. package/dist/tilt-shift.d.ts +60 -0
  343. package/dist/tilt-shift.d.ts.map +1 -0
  344. package/dist/tilt-shift.js +112 -0
  345. package/dist/tilt-shift.js.map +1 -0
  346. package/dist/toy.d.ts +110 -0
  347. package/dist/toy.d.ts.map +1 -0
  348. package/dist/toy.js +173 -0
  349. package/dist/toy.js.map +1 -0
  350. package/dist/valley-fog.d.ts +56 -0
  351. package/dist/valley-fog.d.ts.map +1 -0
  352. package/dist/valley-fog.js +94 -0
  353. package/dist/valley-fog.js.map +1 -0
  354. package/dist/weather-map.d.ts +132 -0
  355. package/dist/weather-map.d.ts.map +1 -0
  356. package/dist/weather-map.js +266 -0
  357. package/dist/weather-map.js.map +1 -0
  358. package/dist/white-model.d.ts +70 -0
  359. package/dist/white-model.d.ts.map +1 -0
  360. package/dist/white-model.js +94 -0
  361. package/dist/white-model.js.map +1 -0
  362. package/package.json +19 -40
  363. package/{cesium-post-process.js → src/cesium-post-process.js} +2 -0
  364. package/src/local-frame.js +57 -0
  365. package/{rain-rings.js → src/rain-rings.js} +14 -28
  366. package/src/shaders/AnalogVideo.glsl +132 -0
  367. package/src/shaders/Beam.glsl +108 -0
  368. package/src/shaders/CloudsBlur.glsl +30 -0
  369. package/src/shaders/CloudsComposite.glsl +59 -0
  370. package/src/shaders/CloudsDensity.glsl +129 -0
  371. package/src/shaders/CloudsDepth.glsl +26 -0
  372. package/src/shaders/CloudsMarch.glsl +174 -0
  373. package/src/shaders/CloudsResolve.glsl +46 -0
  374. package/src/shaders/CloudsShadow.glsl +50 -0
  375. package/src/shaders/CloudsShadowMap.glsl +68 -0
  376. package/src/shaders/CloudsSlab.glsl +58 -0
  377. package/src/shaders/ColorIsolation.glsl +26 -0
  378. package/src/shaders/DepthEdges.glsl +81 -0
  379. package/src/shaders/DigitalVideo.glsl +65 -0
  380. package/src/shaders/DroneDisplay.glsl +337 -0
  381. package/src/shaders/Dufour.glsl +109 -0
  382. package/src/shaders/EyeFromDepth.glsl +36 -0
  383. package/src/shaders/Filmic.glsl +5 -0
  384. package/src/shaders/Fog.glsl +18 -0
  385. package/src/shaders/Frame.glsl +10 -0
  386. package/src/shaders/Hash.glsl +12 -0
  387. package/src/shaders/Height.glsl +25 -0
  388. package/src/shaders/Infrared.glsl +44 -0
  389. package/src/shaders/Jello.glsl +41 -0
  390. package/src/shaders/LensDistortion.glsl +24 -0
  391. package/src/shaders/Lightning.glsl +257 -0
  392. package/src/shaders/MotionBlur.glsl +71 -0
  393. package/src/shaders/MotionBlurVelocity.glsl +31 -0
  394. package/src/shaders/Noise.glsl +43 -0
  395. package/src/shaders/Normal.glsl +21 -0
  396. package/src/shaders/Phase.glsl +6 -0
  397. package/src/shaders/Precipitation.glsl +199 -0
  398. package/src/shaders/PrecipitationShaftBlur.glsl +21 -0
  399. package/src/shaders/PrecipitationShafts.glsl +84 -0
  400. package/src/shaders/PrecipitationWind.glsl +33 -0
  401. package/src/shaders/RainHaze.glsl +145 -0
  402. package/src/shaders/RainRings.glsl +64 -0
  403. package/src/shaders/SkyTable.glsl +23 -0
  404. package/src/shaders/SnowLine.glsl +97 -0
  405. package/src/shaders/SnowLine.js +2 -0
  406. package/src/shaders/SpeedLines.glsl +61 -0
  407. package/src/shaders/Spotlight.glsl +89 -0
  408. package/src/shaders/SpotlightBeam.glsl +49 -0
  409. package/src/shaders/SpotlightBeamBlur.glsl +27 -0
  410. package/src/shaders/SpotlightCone.glsl +37 -0
  411. package/src/shaders/Super8.glsl +90 -0
  412. package/src/shaders/Technicolor.glsl +30 -0
  413. package/src/shaders/TiltShift.glsl +34 -0
  414. package/src/shaders/Toy.glsl +46 -0
  415. package/src/shaders/ValleyFog.glsl +40 -0
  416. package/src/shaders/WeatherMap.glsl +33 -0
  417. package/src/shaders/WhiteModel.glsl +108 -0
  418. package/{snow-line.js → src/snow-line.js} +71 -3
  419. package/local-frame.js +0 -15
  420. package/shaders/SnowLine.js +0 -2
  421. /package/{analog-video.js → src/analog-video.js} +0 -0
  422. /package/{blur.js → src/blur.js} +0 -0
  423. /package/{cloud-cover.js → src/cloud-cover.js} +0 -0
  424. /package/{cloud-map.js → src/cloud-map.js} +0 -0
  425. /package/{cloud-noise.js → src/cloud-noise.js} +0 -0
  426. /package/{clouds.js → src/clouds.js} +0 -0
  427. /package/{color-isolation.js → src/color-isolation.js} +0 -0
  428. /package/{depth-test.js → src/depth-test.js} +0 -0
  429. /package/{digital-video.js → src/digital-video.js} +0 -0
  430. /package/{drone-display.js → src/drone-display.js} +0 -0
  431. /package/{dufour.js → src/dufour.js} +0 -0
  432. /package/{effect.js → src/effect.js} +0 -0
  433. /package/{focus.js → src/focus.js} +0 -0
  434. /package/{frame-clock.js → src/frame-clock.js} +0 -0
  435. /package/{height.js → src/height.js} +0 -0
  436. /package/{infrared.js → src/infrared.js} +0 -0
  437. /package/{jello.js → src/jello.js} +0 -0
  438. /package/{lens-distortion.js → src/lens-distortion.js} +0 -0
  439. /package/{lightning.js → src/lightning.js} +0 -0
  440. /package/{motion-blur.js → src/motion-blur.js} +0 -0
  441. /package/{precipitation.js → src/precipitation.js} +0 -0
  442. /package/{shaders → src/shaders}/Alpenglow.js +0 -0
  443. /package/{shaders → src/shaders}/AnalogVideo.js +0 -0
  444. /package/{shaders → src/shaders}/Beam.js +0 -0
  445. /package/{shaders → src/shaders}/CloudsBlur.js +0 -0
  446. /package/{shaders → src/shaders}/CloudsComposite.js +0 -0
  447. /package/{shaders → src/shaders}/CloudsDensity.js +0 -0
  448. /package/{shaders → src/shaders}/CloudsDepth.js +0 -0
  449. /package/{shaders → src/shaders}/CloudsMarch.js +0 -0
  450. /package/{shaders → src/shaders}/CloudsResolve.js +0 -0
  451. /package/{shaders → src/shaders}/CloudsShadow.js +0 -0
  452. /package/{shaders → src/shaders}/CloudsShadowMap.js +0 -0
  453. /package/{shaders → src/shaders}/CloudsSlab.js +0 -0
  454. /package/{shaders → src/shaders}/ColorIsolation.js +0 -0
  455. /package/{shaders → src/shaders}/DepthEdges.js +0 -0
  456. /package/{shaders → src/shaders}/DigitalVideo.js +0 -0
  457. /package/{shaders → src/shaders}/DroneDisplay.js +0 -0
  458. /package/{shaders → src/shaders}/Dufour.js +0 -0
  459. /package/{shaders → src/shaders}/EyeFromDepth.js +0 -0
  460. /package/{shaders → src/shaders}/Filmic.js +0 -0
  461. /package/{shaders → src/shaders}/Flashlight.js +0 -0
  462. /package/{shaders → src/shaders}/Fog.js +0 -0
  463. /package/{shaders → src/shaders}/Frame.js +0 -0
  464. /package/{shaders → src/shaders}/Hash.js +0 -0
  465. /package/{shaders → src/shaders}/Height.js +0 -0
  466. /package/{shaders → src/shaders}/Infrared.js +0 -0
  467. /package/{shaders → src/shaders}/Jello.js +0 -0
  468. /package/{shaders → src/shaders}/LensDistortion.js +0 -0
  469. /package/{shaders → src/shaders}/Lightning.js +0 -0
  470. /package/{shaders → src/shaders}/MotionBlur.js +0 -0
  471. /package/{shaders → src/shaders}/MotionBlurVelocity.js +0 -0
  472. /package/{shaders → src/shaders}/Noise.js +0 -0
  473. /package/{shaders → src/shaders}/Normal.js +0 -0
  474. /package/{shaders → src/shaders}/Phase.js +0 -0
  475. /package/{shaders → src/shaders}/Precipitation.js +0 -0
  476. /package/{shaders → src/shaders}/PrecipitationShaftBlur.js +0 -0
  477. /package/{shaders → src/shaders}/PrecipitationShafts.js +0 -0
  478. /package/{shaders → src/shaders}/PrecipitationWind.js +0 -0
  479. /package/{shaders → src/shaders}/RainHaze.js +0 -0
  480. /package/{shaders → src/shaders}/RainRings.js +0 -0
  481. /package/{shaders → src/shaders}/Shockwave.js +0 -0
  482. /package/{shaders → src/shaders}/SkyTable.js +0 -0
  483. /package/{shaders → src/shaders}/SpeedLines.js +0 -0
  484. /package/{shaders → src/shaders}/Spotlight.js +0 -0
  485. /package/{shaders → src/shaders}/SpotlightBeam.js +0 -0
  486. /package/{shaders → src/shaders}/SpotlightBeamBlur.js +0 -0
  487. /package/{shaders → src/shaders}/SpotlightCone.js +0 -0
  488. /package/{shaders → src/shaders}/Super8.js +0 -0
  489. /package/{shaders → src/shaders}/Technicolor.js +0 -0
  490. /package/{shaders → src/shaders}/TiltShift.js +0 -0
  491. /package/{shaders → src/shaders}/Toy.js +0 -0
  492. /package/{shaders → src/shaders}/Trails.js +0 -0
  493. /package/{shaders → src/shaders}/ValleyFog.js +0 -0
  494. /package/{shaders → src/shaders}/WeatherMap.js +0 -0
  495. /package/{shaders → src/shaders}/WhiteModel.js +0 -0
  496. /package/{speed-lines.js → src/speed-lines.js} +0 -0
  497. /package/{spotlight.js → src/spotlight.js} +0 -0
  498. /package/{strikes.js → src/strikes.js} +0 -0
  499. /package/{super8.js → src/super8.js} +0 -0
  500. /package/{technicolor.js → src/technicolor.js} +0 -0
  501. /package/{tilt-shift.js → src/tilt-shift.js} +0 -0
  502. /package/{toy.js → src/toy.js} +0 -0
  503. /package/{valley-fog.js → src/valley-fog.js} +0 -0
  504. /package/{weather-map.js → src/weather-map.js} +0 -0
  505. /package/{white-model.js → src/white-model.js} +0 -0
@@ -0,0 +1,108 @@
1
+ import { Cartesian3, Color, Matrix3 } from '@cesium/core';
2
+ import { PostProcessStage } from '@cesium/engine';
3
+ import Effect from './effect.js';
4
+ /**
5
+ * The look of the Dufour map, the Swiss topographic map of the 1850s: the slopes drawn in hachures, ink strokes down
6
+ * the steepest slope, straight and broken along their length, thicker where it is steeper and on the slopes away from a light from
7
+ * the north-west, the flat ground left blank, black ink on white paper.
8
+ * The strokes are fixed to the ground: they stay put as the camera moves, a power of two of meters apart, the next
9
+ * power faded in as they grow closer than `spacing` pixels.
10
+ */
11
+ export default class Dufour extends Effect {
12
+ spacing_: number;
13
+ strokeLength_: number;
14
+ weight_: number;
15
+ oblique_: number;
16
+ flatSlope_: number;
17
+ outline_: number;
18
+ jump_: number;
19
+ paper_: Color;
20
+ ink_: Color;
21
+ /** @type {Cartesian3 | undefined} */
22
+ origin_: Cartesian3 | undefined;
23
+ frame_: Matrix3;
24
+ /**
25
+ * @param {import('@cesium/engine').CesiumWidget} viewer
26
+ * @param {{spacing?: number, strokeLength?: number, weight?: number, oblique?: number, flatSlope?: number, outline?: number, jump?: number, paper?: Color, ink?: Color}} [options]
27
+ */
28
+ constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
29
+ spacing?: number;
30
+ strokeLength?: number;
31
+ weight?: number;
32
+ oblique?: number;
33
+ flatSlope?: number;
34
+ outline?: number;
35
+ jump?: number;
36
+ paper?: Color;
37
+ ink?: Color;
38
+ });
39
+ /**
40
+ * @override
41
+ * @param {import('@cesium/engine').Scene} scene
42
+ */
43
+ createStage_(scene: import('@cesium/engine').Scene): PostProcessStage;
44
+ /**
45
+ * Moves the hachures' frame under the camera once it is REBASE meters away over the ground.
46
+ * @private
47
+ * @param {import('@cesium/engine').Scene} scene
48
+ */
49
+ private follow_;
50
+ /**
51
+ * @override
52
+ * @param {import('@cesium/engine').Scene} scene
53
+ */
54
+ activated_(scene: import('@cesium/engine').Scene): void;
55
+ /**
56
+ * @override
57
+ * @param {import('@cesium/engine').Scene} scene
58
+ */
59
+ deactivating_(scene: import('@cesium/engine').Scene): void;
60
+ /**
61
+ * The strokes' spacing on the screen, in pixels: the closest they get before the next power of two of meters
62
+ * takes over.
63
+ */
64
+ get spacing(): number;
65
+ set spacing(value: number);
66
+ /**
67
+ * A stroke's length between its breaks, in spacings, on average.
68
+ */
69
+ get strokeLength(): number;
70
+ set strokeLength(value: number);
71
+ /**
72
+ * The ink's weight: 1 for Lehmann's scale stretched for the Alps, the share of the spacing a stroke covers growing
73
+ * with the slope, all of it at 60 degrees, before the light.
74
+ */
75
+ get weight(): number;
76
+ set weight(value: number);
77
+ /**
78
+ * How much thinner the strokes on the slopes facing the north-west light, and thicker away from it, 0 to 1.
79
+ */
80
+ get oblique(): number;
81
+ set oblique(value: number);
82
+ /**
83
+ * The slope under which the ground is left blank, in degrees.
84
+ */
85
+ get flatSlope(): number;
86
+ set flatSlope(value: number);
87
+ /**
88
+ * How dark the outline along the silhouettes, 0 for none.
89
+ */
90
+ get outline(): number;
91
+ set outline(value: number);
92
+ /**
93
+ * How far the depth jumps, in pixels' sizes, to be a silhouette, outlined: 20 by default.
94
+ */
95
+ get jump(): number;
96
+ set jump(value: number);
97
+ /**
98
+ * The paper's color, and the sky's.
99
+ */
100
+ get paper(): Color;
101
+ set paper(value: Color);
102
+ /**
103
+ * The ink's color.
104
+ */
105
+ get ink(): Color;
106
+ set ink(value: Color);
107
+ }
108
+ //# sourceMappingURL=dufour.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dufour.d.ts","sourceRoot":"","sources":["../src/dufour.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,KAAK,EAA4C,OAAO,EAAU,MAAM,cAAc,CAAC;AAC3G,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAEhD,OAAO,MAAM,MAAM,aAAa,CAAC;AAoBjC;;;;;;GAMG;AACH,MAAM,CAAC,OAAO,OAAO,MAAO,SAAQ,MAAM;IAOjC,QAAQ;IACR,aAAa;IACb,OAAO;IACP,QAAQ;IACR,UAAU;IACV,QAAQ;IACR,KAAK;IACL,MAAM;IACN,IAAI;IACT,qCAAqC;IAChC,OAAO,EADD,UAAU,GAAG,SAAS;IAG5B,MAAM;IAlBb;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAAgL,EAAxK;QAAC,OAAO,CAAC,EAAE,MAAM,CAAC;QAAC,YAAY,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,KAAK,CAAC;QAAC,GAAG,CAAC,EAAE,KAAK,CAAA;KAEvI,EAe/B;IAED;;;OAGG;IACH,YAAY,CAAC,KAAK,EAFP,OAAO,gBAAgB,EAAE,KAElB,oBA2BjB;IAED;;;;OAIG;YACH,OAAO;IASP;;;OAGG;IACH,UAAU,CAAC,KAAK,EAFL,OAAO,gBAAgB,EAAE,KAEpB,QAEf;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK,EAFR,OAAO,gBAAgB,EAAE,KAEjB,QAElB;IAED;;;OAGG;IACH,IAAI,OAAO,WAEV;IAED,IAAI,OAAO,CAAC,KAAK,QAAA,EAGhB;IAED;;OAEG;IACH,IAAI,YAAY,WAEf;IAED,IAAI,YAAY,CAAC,KAAK,QAAA,EAGrB;IAED;;;OAGG;IACH,IAAI,MAAM,WAET;IAED,IAAI,MAAM,CAAC,KAAK,QAAA,EAGf;IAED;;OAEG;IACH,IAAI,OAAO,WAEV;IAED,IAAI,OAAO,CAAC,KAAK,QAAA,EAGhB;IAED;;OAEG;IACH,IAAI,SAAS,WAEZ;IAED,IAAI,SAAS,CAAC,KAAK,QAAA,EAGlB;IAED;;OAEG;IACH,IAAI,OAAO,WAEV;IAED,IAAI,OAAO,CAAC,KAAK,QAAA,EAGhB;IAED;;OAEG;IACH,IAAI,IAAI,WAEP;IAED,IAAI,IAAI,CAAC,KAAK,QAAA,EAGb;IAED;;OAEG;IACH,IAAI,KAAK,UAER;IAED,IAAI,KAAK,CAAC,KAAK,OAAA,EAGd;IAED;;OAEG;IACH,IAAI,GAAG,UAEN;IAED,IAAI,GAAG,CAAC,KAAK,OAAA,EAGZ;CACF"}
package/dist/dufour.js ADDED
@@ -0,0 +1,201 @@
1
+ import { Cartesian3, Color, FixedFrameTransforms, Math as CesiumMath, Matrix3, Matrix4 } from '@cesium/core';
2
+ import { PostProcessStage } from '@cesium/engine';
3
+ import { acquireTerrainDepth, releaseTerrainDepth } from './depth-test.js';
4
+ import Effect from './effect.js';
5
+ import { heightUniforms } from './height.js';
6
+ import DepthEdges from './shaders/DepthEdges.js';
7
+ import DufourShader from './shaders/Dufour.js';
8
+ import EyeFromDepth from './shaders/EyeFromDepth.js';
9
+ import Hash from './shaders/Hash.js';
10
+ import Height from './shaders/Height.js';
11
+ import Normal from './shaders/Normal.js';
12
+ // how far the camera moves over the ground, in meters, before the hachures' frame follows it: they jump then
13
+ const REBASE = 20000;
14
+ const originECScratch = new Cartesian3();
15
+ const eastScratch = new Cartesian3();
16
+ const northScratch = new Cartesian3();
17
+ const surfaceScratch = new Cartesian3();
18
+ const frameScratch = new Matrix4();
19
+ const paperScratch = new Cartesian3();
20
+ const inkScratch = new Cartesian3();
21
+ /**
22
+ * The look of the Dufour map, the Swiss topographic map of the 1850s: the slopes drawn in hachures, ink strokes down
23
+ * the steepest slope, straight and broken along their length, thicker where it is steeper and on the slopes away from a light from
24
+ * the north-west, the flat ground left blank, black ink on white paper.
25
+ * The strokes are fixed to the ground: they stay put as the camera moves, a power of two of meters apart, the next
26
+ * power faded in as they grow closer than `spacing` pixels.
27
+ */
28
+ export default class Dufour extends Effect {
29
+ /**
30
+ * @param {import('@cesium/engine').CesiumWidget} viewer
31
+ * @param {{spacing?: number, strokeLength?: number, weight?: number, oblique?: number, flatSlope?: number, outline?: number, jump?: number, paper?: Color, ink?: Color}} [options]
32
+ */
33
+ constructor(viewer, options = {}) {
34
+ super(viewer);
35
+ this.spacing_ = options.spacing ?? 3.5;
36
+ this.strokeLength_ = options.strokeLength ?? 14;
37
+ this.weight_ = options.weight ?? 1;
38
+ this.oblique_ = options.oblique ?? 0.8;
39
+ this.flatSlope_ = options.flatSlope ?? 4;
40
+ this.outline_ = options.outline ?? 0.8;
41
+ this.jump_ = options.jump ?? 20;
42
+ this.paper_ = options.paper ?? Color.fromCssColorString('#f7f3ea');
43
+ this.ink_ = options.ink ?? Color.fromCssColorString('#1d1b19');
44
+ /** @type {Cartesian3 | undefined} */
45
+ this.origin_ = undefined;
46
+ // east, north and up at the origin
47
+ this.frame_ = new Matrix3();
48
+ }
49
+ /**
50
+ * @override
51
+ * @param {import('@cesium/engine').Scene} scene
52
+ */
53
+ createStage_(scene) {
54
+ const toEye = (/** @type {number} */ column, /** @type {Cartesian3} */ result) => {
55
+ this.follow_(scene);
56
+ Matrix3.getColumn(this.frame_, column, result);
57
+ return Matrix4.multiplyByPointAsVector(scene.camera.viewMatrix, result, result);
58
+ };
59
+ return new PostProcessStage({
60
+ fragmentShader: EyeFromDepth + DepthEdges + Height + Normal + Hash + DufourShader,
61
+ uniforms: {
62
+ ...heightUniforms(scene),
63
+ spacing: () => this.spacing_,
64
+ strokeLength: () => this.strokeLength_,
65
+ weight: () => this.weight_,
66
+ oblique: () => this.oblique_,
67
+ flatSlope: () => CesiumMath.toRadians(this.flatSlope_),
68
+ outline: () => this.outline_,
69
+ jump: () => this.jump_,
70
+ paper: () => Cartesian3.fromElements(this.paper_.red, this.paper_.green, this.paper_.blue, paperScratch),
71
+ ink: () => Cartesian3.fromElements(this.ink_.red, this.ink_.green, this.ink_.blue, inkScratch),
72
+ originEC: () => {
73
+ this.follow_(scene);
74
+ return Matrix4.multiplyByPoint(scene.camera.viewMatrix, /** @type {Cartesian3} */ (this.origin_), originECScratch);
75
+ },
76
+ eastEC: () => toEye(0, eastScratch),
77
+ northEC: () => toEye(1, northScratch),
78
+ },
79
+ });
80
+ }
81
+ /**
82
+ * Moves the hachures' frame under the camera once it is REBASE meters away over the ground.
83
+ * @private
84
+ * @param {import('@cesium/engine').Scene} scene
85
+ */
86
+ follow_(scene) {
87
+ const surface = scene.ellipsoid.scaleToGeodeticSurface(scene.camera.positionWC, surfaceScratch);
88
+ if (!surface || (this.origin_ && Cartesian3.distance(surface, this.origin_) < REBASE)) {
89
+ return;
90
+ }
91
+ this.origin_ = Cartesian3.clone(surface, this.origin_);
92
+ Matrix4.getMatrix3(FixedFrameTransforms.eastNorthUpToFixedFrame(this.origin_, scene.ellipsoid, frameScratch), this.frame_);
93
+ }
94
+ /**
95
+ * @override
96
+ * @param {import('@cesium/engine').Scene} scene
97
+ */
98
+ activated_(scene) {
99
+ acquireTerrainDepth(scene);
100
+ }
101
+ /**
102
+ * @override
103
+ * @param {import('@cesium/engine').Scene} scene
104
+ */
105
+ deactivating_(scene) {
106
+ releaseTerrainDepth(scene);
107
+ }
108
+ /**
109
+ * The strokes' spacing on the screen, in pixels: the closest they get before the next power of two of meters
110
+ * takes over.
111
+ */
112
+ get spacing() {
113
+ return this.spacing_;
114
+ }
115
+ set spacing(value) {
116
+ this.spacing_ = value;
117
+ this.viewer.scene.requestRender();
118
+ }
119
+ /**
120
+ * A stroke's length between its breaks, in spacings, on average.
121
+ */
122
+ get strokeLength() {
123
+ return this.strokeLength_;
124
+ }
125
+ set strokeLength(value) {
126
+ this.strokeLength_ = value;
127
+ this.viewer.scene.requestRender();
128
+ }
129
+ /**
130
+ * The ink's weight: 1 for Lehmann's scale stretched for the Alps, the share of the spacing a stroke covers growing
131
+ * with the slope, all of it at 60 degrees, before the light.
132
+ */
133
+ get weight() {
134
+ return this.weight_;
135
+ }
136
+ set weight(value) {
137
+ this.weight_ = value;
138
+ this.viewer.scene.requestRender();
139
+ }
140
+ /**
141
+ * How much thinner the strokes on the slopes facing the north-west light, and thicker away from it, 0 to 1.
142
+ */
143
+ get oblique() {
144
+ return this.oblique_;
145
+ }
146
+ set oblique(value) {
147
+ this.oblique_ = value;
148
+ this.viewer.scene.requestRender();
149
+ }
150
+ /**
151
+ * The slope under which the ground is left blank, in degrees.
152
+ */
153
+ get flatSlope() {
154
+ return this.flatSlope_;
155
+ }
156
+ set flatSlope(value) {
157
+ this.flatSlope_ = value;
158
+ this.viewer.scene.requestRender();
159
+ }
160
+ /**
161
+ * How dark the outline along the silhouettes, 0 for none.
162
+ */
163
+ get outline() {
164
+ return this.outline_;
165
+ }
166
+ set outline(value) {
167
+ this.outline_ = value;
168
+ this.viewer.scene.requestRender();
169
+ }
170
+ /**
171
+ * How far the depth jumps, in pixels' sizes, to be a silhouette, outlined: 20 by default.
172
+ */
173
+ get jump() {
174
+ return this.jump_;
175
+ }
176
+ set jump(value) {
177
+ this.jump_ = value;
178
+ this.viewer.scene.requestRender();
179
+ }
180
+ /**
181
+ * The paper's color, and the sky's.
182
+ */
183
+ get paper() {
184
+ return this.paper_;
185
+ }
186
+ set paper(value) {
187
+ this.paper_ = value;
188
+ this.viewer.scene.requestRender();
189
+ }
190
+ /**
191
+ * The ink's color.
192
+ */
193
+ get ink() {
194
+ return this.ink_;
195
+ }
196
+ set ink(value) {
197
+ this.ink_ = value;
198
+ this.viewer.scene.requestRender();
199
+ }
200
+ }
201
+ //# sourceMappingURL=dufour.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,33 @@
1
+ /**
2
+ * A screen-space effect: a post-process stage on a scene while active.
3
+ * Subclasses create their stage in `createStage_` and take their side effects
4
+ * in `activated_` and `deactivating_`.
5
+ */
6
+ export default class Effect {
7
+ viewer: import("@cesium/engine").CesiumWidget;
8
+ /** @type {import('@cesium/engine').PostProcessStage | import('@cesium/engine').PostProcessStageComposite | undefined} */
9
+ stage_: import('@cesium/engine').PostProcessStage | import('@cesium/engine').PostProcessStageComposite | undefined;
10
+ /**
11
+ * @param {import('@cesium/engine').CesiumWidget} viewer
12
+ */
13
+ constructor(viewer: import('@cesium/engine').CesiumWidget);
14
+ get active(): boolean;
15
+ set active(active: boolean);
16
+ /**
17
+ * @param {import('@cesium/engine').Scene} _scene
18
+ * @return {import('@cesium/engine').PostProcessStage | import('@cesium/engine').PostProcessStageComposite}
19
+ */
20
+ createStage_(_scene: import('@cesium/engine').Scene): import('@cesium/engine').PostProcessStage | import('@cesium/engine').PostProcessStageComposite;
21
+ /**
22
+ * Called once the stage is added to the scene.
23
+ * @param {import('@cesium/engine').Scene} _scene
24
+ */
25
+ activated_(_scene: import('@cesium/engine').Scene): void;
26
+ /**
27
+ * Called before the stage is removed from the scene.
28
+ * @param {import('@cesium/engine').Scene} _scene
29
+ */
30
+ deactivating_(_scene: import('@cesium/engine').Scene): void;
31
+ destroy(): void;
32
+ }
33
+ //# sourceMappingURL=effect.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"effect.d.ts","sourceRoot":"","sources":["../src/effect.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,MAAM;IAKlB,MAAM;IACX,yHAAyH;IACpH,MAAM,EADA,OAAO,gBAAgB,EAAE,gBAAgB,GAAG,OAAO,gBAAgB,EAAE,yBAAyB,GAAG,SAAS;IALvH;;OAEG;IACH,YAAY,MAAM,EAFP,OAAO,gBAAgB,EAAE,YAElB,EAIjB;IAED,IAAI,MAAM,YAET;IAED,IAAI,MAAM,CAAC,MAAM,SAAA,EAmBhB;IAED;;;OAGG;IACH,YAAY,CAAC,MAAM,EAHR,OAAO,gBAAgB,EAAE,KAGjB,GAFP,OAAO,gBAAgB,EAAE,gBAAgB,GAAG,OAAO,gBAAgB,EAAE,yBAAyB,CAIzG;IAED;;;OAGG;IACH,UAAU,CAAC,MAAM,EAFN,OAAO,gBAAgB,EAAE,KAEnB,QAAI;IAErB;;;OAGG;IACH,aAAa,CAAC,MAAM,EAFT,OAAO,gBAAgB,EAAE,KAEhB,QAAI;IAExB,OAAO,SAEN;CACF"}
package/dist/effect.js ADDED
@@ -0,0 +1,60 @@
1
+ /**
2
+ * A screen-space effect: a post-process stage on a scene while active.
3
+ * Subclasses create their stage in `createStage_` and take their side effects
4
+ * in `activated_` and `deactivating_`.
5
+ */
6
+ export default class Effect {
7
+ /**
8
+ * @param {import('@cesium/engine').CesiumWidget} viewer
9
+ */
10
+ constructor(viewer) {
11
+ this.viewer = viewer;
12
+ /** @type {import('@cesium/engine').PostProcessStage | import('@cesium/engine').PostProcessStageComposite | undefined} */
13
+ this.stage_ = undefined;
14
+ }
15
+ get active() {
16
+ return this.stage_ !== undefined;
17
+ }
18
+ set active(active) {
19
+ const scene = this.viewer.scene;
20
+ if (active) {
21
+ if (this.stage_) {
22
+ return;
23
+ }
24
+ this.stage_ = this.createStage_(scene);
25
+ scene.postProcessStages.add(this.stage_);
26
+ this.activated_(scene);
27
+ }
28
+ else {
29
+ if (!this.stage_) {
30
+ return;
31
+ }
32
+ this.deactivating_(scene);
33
+ // removing a stage also destroys it
34
+ scene.postProcessStages.remove(this.stage_);
35
+ this.stage_ = undefined;
36
+ }
37
+ scene.requestRender();
38
+ }
39
+ /**
40
+ * @param {import('@cesium/engine').Scene} _scene
41
+ * @return {import('@cesium/engine').PostProcessStage | import('@cesium/engine').PostProcessStageComposite}
42
+ */
43
+ createStage_(_scene) {
44
+ throw new Error(`${this.constructor.name} does not implement createStage_`);
45
+ }
46
+ /**
47
+ * Called once the stage is added to the scene.
48
+ * @param {import('@cesium/engine').Scene} _scene
49
+ */
50
+ activated_(_scene) { }
51
+ /**
52
+ * Called before the stage is removed from the scene.
53
+ * @param {import('@cesium/engine').Scene} _scene
54
+ */
55
+ deactivating_(_scene) { }
56
+ destroy() {
57
+ this.active = false;
58
+ }
59
+ }
60
+ //# sourceMappingURL=effect.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"effect.js","sourceRoot":"","sources":["../src/effect.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,MAAM;IACzB;;OAEG;IACH,YAAY,MAAM;QAChB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,yHAAyH;QACzH,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC;IAC1B,CAAC;IAED,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,MAAM,KAAK,SAAS,CAAC;IACnC,CAAC;IAED,IAAI,MAAM,CAAC,MAAM;QACf,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;QAChC,IAAI,MAAM,EAAE,CAAC;YACX,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAChB,OAAO;YACT,CAAC;YACD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YACvC,KAAK,CAAC,iBAAiB,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACzC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACzB,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;gBACjB,OAAO;YACT,CAAC;YACD,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAC1B,oCAAoC;YACpC,KAAK,CAAC,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC5C,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC;QAC1B,CAAC;QACD,KAAK,CAAC,aAAa,EAAE,CAAC;IACxB,CAAC;IAED;;;OAGG;IACH,YAAY,CAAC,MAAM;QACjB,MAAM,IAAI,KAAK,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,kCAAkC,CAAC,CAAC;IAC9E,CAAC;IAED;;;OAGG;IACH,UAAU,CAAC,MAAM,IAAG,CAAC;IAErB;;;OAGG;IACH,aAAa,CAAC,MAAM,IAAG,CAAC;IAExB,OAAO;QACL,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;CACF"}
@@ -0,0 +1,11 @@
1
+ import { Cartesian3, Cartesian4 } from '@cesium/core';
2
+ export type Focus = Cartesian3 | (() => Cartesian3 | undefined) | undefined;
3
+ /**
4
+ * The focus in eye coordinates, computed in double precision; w is 0 for the middle of the
5
+ * screen, which the shaders read from the depth texture.
6
+ * @param {import('@cesium/engine').Scene} scene
7
+ * @param {Focus} focus
8
+ * @param {Cartesian4} result
9
+ */
10
+ export declare function eyeFocus(scene: import('@cesium/engine').Scene, focus: Focus, result: Cartesian4): Cartesian4;
11
+ //# sourceMappingURL=focus.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"focus.d.ts","sourceRoot":"","sources":["../src/focus.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,UAAU,EAAU,MAAM,cAAc,CAAC;AAK1D,YAAmE,KAAK,GAA9D,UAAU,GAAG,CAAC,MAAM,UAAU,GAAG,SAAS,CAAC,GAAG,SAAS,CAAO;AAK3E;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,KAAK,EAJnB,OAAO,gBAAgB,EAAE,KAIN,EAAE,KAAK,EAH1B,KAG0B,EAAE,MAAM,EAFlC,UAEkC,cAO5C"}
package/dist/focus.js ADDED
@@ -0,0 +1,23 @@
1
+ import { Cartesian3, Cartesian4, Matrix4 } from '@cesium/core';
2
+ /**
3
+ * What an effect focuses on: a position, a function called every frame for a moving target, or
4
+ * undefined for what is in the middle of the screen.
5
+ * @typedef {Cartesian3 | (() => Cartesian3 | undefined) | undefined} Focus
6
+ */
7
+ const eyeScratch = new Cartesian3();
8
+ /**
9
+ * The focus in eye coordinates, computed in double precision; w is 0 for the middle of the
10
+ * screen, which the shaders read from the depth texture.
11
+ * @param {import('@cesium/engine').Scene} scene
12
+ * @param {Focus} focus
13
+ * @param {Cartesian4} result
14
+ */
15
+ export function eyeFocus(scene, focus, result) {
16
+ const position = typeof focus === 'function' ? focus() : focus;
17
+ if (!position) {
18
+ return Cartesian4.fromElements(0, 0, 0, 0, result);
19
+ }
20
+ const eye = Matrix4.multiplyByPoint(scene.camera.viewMatrix, position, eyeScratch);
21
+ return Cartesian4.fromElements(eye.x, eye.y, eye.z, 1, result);
22
+ }
23
+ //# sourceMappingURL=focus.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"focus.js","sourceRoot":"","sources":["../src/focus.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAC,MAAM,cAAc,CAAC;AAE7D;;;;GAIG;AAEH,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;AAEpC;;;;;;GAMG;AACH,MAAM,UAAU,QAAQ,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM;IAC3C,MAAM,QAAQ,GAAG,OAAO,KAAK,KAAK,UAAU,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC;IAC/D,IAAI,CAAC,QAAQ,EAAE,CAAC;QACd,OAAO,UAAU,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;IACrD,CAAC;IACD,MAAM,GAAG,GAAG,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,QAAQ,EAAE,UAAU,CAAC,CAAC;IACnF,OAAO,UAAU,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;AACjE,CAAC"}
@@ -0,0 +1,11 @@
1
+ /**
2
+ * @param {import('@cesium/engine').Scene} scene
3
+ * @param {number} rate frames per second
4
+ */
5
+ export declare function acquireFrames(scene: import('@cesium/engine').Scene, rate: number): void;
6
+ /**
7
+ * @param {import('@cesium/engine').Scene} scene
8
+ * @param {number} rate the rate given to acquireFrames
9
+ */
10
+ export declare function releaseFrames(scene: import('@cesium/engine').Scene, rate: number): void;
11
+ //# sourceMappingURL=frame-clock.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"frame-clock.d.ts","sourceRoot":"","sources":["../src/frame-clock.js"],"names":[],"mappings":"AA+BA;;;GAGG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAHxB,OAAO,gBAAgB,EAAE,KAGD,EAAE,IAAI,EAF9B,MAE8B,QAQxC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAHxB,OAAO,gBAAgB,EAAE,KAGD,EAAE,IAAI,EAF9B,MAE8B,QAWxC"}
@@ -0,0 +1,57 @@
1
+ // Animated effects need the scene to render at their frame rate, also in requestRenderMode. With a
2
+ // timer each, their render requests would not line up and would add up: one timer per scene
3
+ // requests renders at the highest rate the active effects need.
4
+ /** @type {WeakMap<import('@cesium/engine').Scene, {rates: number[], interval: ReturnType<typeof setInterval> | undefined}>} */
5
+ const clocks = new WeakMap();
6
+ /**
7
+ * @param {import('@cesium/engine').Scene} scene
8
+ * @param {{rates: number[], interval: ReturnType<typeof setInterval> | undefined}} clock
9
+ */
10
+ function restart(scene, clock) {
11
+ clearInterval(clock.interval);
12
+ clock.interval = clock.rates.length > 0 ? setInterval(() => tick(scene, clock), 1000 / Math.max(...clock.rates)) : undefined;
13
+ }
14
+ /**
15
+ * A render request; once the scene is destroyed, with effects left active, the clock stops: a
16
+ * destroyed scene throws on every call.
17
+ * @param {import('@cesium/engine').Scene} scene
18
+ * @param {{rates: number[], interval: ReturnType<typeof setInterval> | undefined}} clock
19
+ */
20
+ function tick(scene, clock) {
21
+ if (scene.isDestroyed()) {
22
+ clearInterval(clock.interval);
23
+ clocks.delete(scene);
24
+ return;
25
+ }
26
+ scene.requestRender();
27
+ }
28
+ /**
29
+ * @param {import('@cesium/engine').Scene} scene
30
+ * @param {number} rate frames per second
31
+ */
32
+ export function acquireFrames(scene, rate) {
33
+ let clock = clocks.get(scene);
34
+ if (!clock) {
35
+ clock = { rates: [], interval: undefined };
36
+ clocks.set(scene, clock);
37
+ }
38
+ clock.rates.push(rate);
39
+ restart(scene, clock);
40
+ }
41
+ /**
42
+ * @param {import('@cesium/engine').Scene} scene
43
+ * @param {number} rate the rate given to acquireFrames
44
+ */
45
+ export function releaseFrames(scene, rate) {
46
+ const clock = clocks.get(scene);
47
+ const index = clock ? clock.rates.indexOf(rate) : -1;
48
+ if (!clock || index < 0) {
49
+ return;
50
+ }
51
+ clock.rates.splice(index, 1);
52
+ restart(scene, clock);
53
+ if (clock.rates.length === 0) {
54
+ clocks.delete(scene);
55
+ }
56
+ }
57
+ //# sourceMappingURL=frame-clock.js.map
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+ {"version":3,"file":"frame-clock.js","sourceRoot":"","sources":["../src/frame-clock.js"],"names":[],"mappings":"AAAA,mGAAmG;AACnG,4FAA4F;AAC5F,gEAAgE;AAEhE,+HAA+H;AAC/H,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAE7B;;;GAGG;AACH,SAAS,OAAO,CAAC,KAAK,EAAE,KAAK;IAC3B,aAAa,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;IAC9B,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;AAC/H,CAAC;AAED;;;;;GAKG;AACH,SAAS,IAAI,CAAC,KAAK,EAAE,KAAK;IACxB,IAAI,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC;QACxB,aAAa,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QAC9B,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACrB,OAAO;IACT,CAAC;IACD,KAAK,CAAC,aAAa,EAAE,CAAC;AACxB,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,aAAa,CAAC,KAAK,EAAE,IAAI;IACvC,IAAI,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAC9B,IAAI,CAAC,KAAK,EAAE,CAAC;QACX,KAAK,GAAG,EAAC,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,SAAS,EAAC,CAAC;QACzC,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IAC3B,CAAC;IACD,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACvB,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;AACxB,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,aAAa,CAAC,KAAK,EAAE,IAAI;IACvC,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAChC,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACrD,IAAI,CAAC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;QACxB,OAAO;IACT,CAAC;IACD,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC7B,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IACtB,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAC7B,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACvB,CAAC;AACH,CAAC"}
@@ -0,0 +1,12 @@
1
+ import { Cartesian3 } from '@cesium/core';
2
+ /**
3
+ * The uniforms of Height.glsl: the camera's height, the local up direction in
4
+ * eye coordinates and the Earth's radius below the camera, in double precision.
5
+ * @param {import('@cesium/engine').Scene} scene
6
+ */
7
+ export declare function heightUniforms(scene: import('@cesium/engine').Scene): {
8
+ cameraHeight: () => number;
9
+ up: () => Cartesian3;
10
+ radius: () => number;
11
+ };
12
+ //# sourceMappingURL=height.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"height.d.ts","sourceRoot":"","sources":["../src/height.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAU,MAAM,cAAc,CAAC;AAKjD;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAFzB,OAAO,gBAAgB,EAAE,KAEA;IAEhC,YAAY;IACZ,EAAE;IAIF,MAAM;EAKT"}
package/dist/height.js ADDED
@@ -0,0 +1,22 @@
1
+ import { Cartesian3, Matrix4 } from '@cesium/core';
2
+ const upScratch = new Cartesian3();
3
+ const surfaceScratch = new Cartesian3();
4
+ /**
5
+ * The uniforms of Height.glsl: the camera's height, the local up direction in
6
+ * eye coordinates and the Earth's radius below the camera, in double precision.
7
+ * @param {import('@cesium/engine').Scene} scene
8
+ */
9
+ export function heightUniforms(scene) {
10
+ return {
11
+ cameraHeight: () => scene.camera.positionCartographic.height,
12
+ up: () => {
13
+ const up = scene.ellipsoid.geodeticSurfaceNormal(scene.camera.positionWC, upScratch);
14
+ return Matrix4.multiplyByPointAsVector(scene.camera.viewMatrix, up, up);
15
+ },
16
+ radius: () => {
17
+ const surface = scene.ellipsoid.scaleToGeodeticSurface(scene.camera.positionWC, surfaceScratch);
18
+ return surface ? Cartesian3.magnitude(surface) : scene.ellipsoid.maximumRadius;
19
+ },
20
+ };
21
+ }
22
+ //# sourceMappingURL=height.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"height.js","sourceRoot":"","sources":["../src/height.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,OAAO,EAAC,MAAM,cAAc,CAAC;AAEjD,MAAM,SAAS,GAAG,IAAI,UAAU,EAAE,CAAC;AACnC,MAAM,cAAc,GAAG,IAAI,UAAU,EAAE,CAAC;AAExC;;;;GAIG;AACH,MAAM,UAAU,cAAc,CAAC,KAAK;IAClC,OAAO;QACL,YAAY,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,MAAM;QAC5D,EAAE,EAAE,GAAG,EAAE;YACP,MAAM,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;YACrF,OAAO,OAAO,CAAC,uBAAuB,CAAC,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QAC1E,CAAC;QACD,MAAM,EAAE,GAAG,EAAE;YACX,MAAM,OAAO,GAAG,KAAK,CAAC,SAAS,CAAC,sBAAsB,CAAC,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,cAAc,CAAC,CAAC;YAChG,OAAO,OAAO,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,aAAa,CAAC;QACjF,CAAC;KACF,CAAC;AACJ,CAAC"}
@@ -0,0 +1,23 @@
1
+ import { PostProcessStage } from '@cesium/engine';
2
+ import Effect from './effect.js';
3
+ /**
4
+ * Black and white infrared film: bright foliage, dark sky and water.
5
+ */
6
+ export default class Infrared extends Effect {
7
+ strength_: number;
8
+ /**
9
+ * @param {import('@cesium/engine').CesiumWidget} viewer
10
+ * @param {{strength?: number}} [options]
11
+ */
12
+ constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
13
+ strength?: number;
14
+ });
15
+ /** @override */
16
+ createStage_(): PostProcessStage;
17
+ /**
18
+ * How far from the original colors, 0 to 1.
19
+ */
20
+ get strength(): number;
21
+ set strength(value: number);
22
+ }
23
+ //# sourceMappingURL=infrared.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"infrared.d.ts","sourceRoot":"","sources":["../src/infrared.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,MAAM,MAAM,aAAa,CAAC;AAGjC;;GAEG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,MAAM;IAOnC,SAAS;IANhB;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAAsC,EAA9B;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;KAEG,EAG/B;IAED,gBAAgB;IAChB,YAAY,qBAOX;IAED;;OAEG;IACH,IAAI,QAAQ,WAEX;IAED,IAAI,QAAQ,CAAC,KAAK,QAAA,EAGjB;CACF"}