@geoblocks/cesium-post-process 0.3.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (505) hide show
  1. package/README.md +6 -1
  2. package/dist/analog-video.d.ts +71 -0
  3. package/dist/analog-video.d.ts.map +1 -0
  4. package/dist/analog-video.js +128 -0
  5. package/dist/analog-video.js.map +1 -0
  6. package/dist/blur.d.ts +13 -0
  7. package/dist/blur.d.ts.map +1 -0
  8. package/dist/blur.js +36 -0
  9. package/dist/blur.js.map +1 -0
  10. package/dist/cesium-post-process.d.ts +30 -0
  11. package/dist/cesium-post-process.d.ts.map +1 -0
  12. package/dist/cesium-post-process.js +31 -0
  13. package/dist/cesium-post-process.js.map +1 -0
  14. package/dist/cloud-cover.d.ts +28 -0
  15. package/dist/cloud-cover.d.ts.map +1 -0
  16. package/dist/cloud-cover.js +45 -0
  17. package/dist/cloud-cover.js.map +1 -0
  18. package/dist/cloud-map.d.ts +7 -0
  19. package/dist/cloud-map.d.ts.map +1 -0
  20. package/dist/cloud-map.js +118 -0
  21. package/dist/cloud-map.js.map +1 -0
  22. package/dist/cloud-noise.d.ts +13 -0
  23. package/dist/cloud-noise.d.ts.map +1 -0
  24. package/dist/cloud-noise.js +222 -0
  25. package/dist/cloud-noise.js.map +1 -0
  26. package/dist/clouds.d.ts +275 -0
  27. package/dist/clouds.d.ts.map +1 -0
  28. package/dist/clouds.js +642 -0
  29. package/dist/clouds.js.map +1 -0
  30. package/dist/color-isolation.d.ts +38 -0
  31. package/dist/color-isolation.d.ts.map +1 -0
  32. package/dist/color-isolation.js +61 -0
  33. package/dist/color-isolation.js.map +1 -0
  34. package/dist/depth-test.d.ts +9 -0
  35. package/dist/depth-test.d.ts.map +1 -0
  36. package/dist/depth-test.js +35 -0
  37. package/dist/depth-test.js.map +1 -0
  38. package/dist/digital-video.d.ts +47 -0
  39. package/dist/digital-video.d.ts.map +1 -0
  40. package/dist/digital-video.js +102 -0
  41. package/dist/digital-video.js.map +1 -0
  42. package/dist/drone-display.d.ts +70 -0
  43. package/dist/drone-display.d.ts.map +1 -0
  44. package/dist/drone-display.js +158 -0
  45. package/dist/drone-display.js.map +1 -0
  46. package/dist/dufour.d.ts +108 -0
  47. package/dist/dufour.d.ts.map +1 -0
  48. package/dist/dufour.js +201 -0
  49. package/dist/dufour.js.map +1 -0
  50. package/dist/effect.d.ts +33 -0
  51. package/dist/effect.d.ts.map +1 -0
  52. package/dist/effect.js +60 -0
  53. package/dist/effect.js.map +1 -0
  54. package/dist/focus.d.ts +11 -0
  55. package/dist/focus.d.ts.map +1 -0
  56. package/dist/focus.js +23 -0
  57. package/dist/focus.js.map +1 -0
  58. package/dist/frame-clock.d.ts +11 -0
  59. package/dist/frame-clock.d.ts.map +1 -0
  60. package/dist/frame-clock.js +57 -0
  61. package/dist/frame-clock.js.map +1 -0
  62. package/dist/height.d.ts +12 -0
  63. package/dist/height.d.ts.map +1 -0
  64. package/dist/height.js +22 -0
  65. package/dist/height.js.map +1 -0
  66. package/dist/infrared.d.ts +23 -0
  67. package/dist/infrared.d.ts.map +1 -0
  68. package/dist/infrared.js +36 -0
  69. package/dist/infrared.js.map +1 -0
  70. package/dist/jello.d.ts +52 -0
  71. package/dist/jello.d.ts.map +1 -0
  72. package/dist/jello.js +136 -0
  73. package/dist/jello.js.map +1 -0
  74. package/dist/lens-distortion.d.ts +33 -0
  75. package/dist/lens-distortion.d.ts.map +1 -0
  76. package/dist/lens-distortion.js +61 -0
  77. package/dist/lens-distortion.js.map +1 -0
  78. package/dist/lightning.d.ts +124 -0
  79. package/dist/lightning.d.ts.map +1 -0
  80. package/dist/lightning.js +301 -0
  81. package/dist/lightning.js.map +1 -0
  82. package/dist/local-frame.d.ts +38 -0
  83. package/dist/local-frame.d.ts.map +1 -0
  84. package/dist/local-frame.js +52 -0
  85. package/dist/local-frame.js.map +1 -0
  86. package/dist/motion-blur.d.ts +50 -0
  87. package/dist/motion-blur.d.ts.map +1 -0
  88. package/dist/motion-blur.js +108 -0
  89. package/dist/motion-blur.js.map +1 -0
  90. package/dist/precipitation.d.ts +146 -0
  91. package/dist/precipitation.d.ts.map +1 -0
  92. package/dist/precipitation.js +454 -0
  93. package/dist/precipitation.js.map +1 -0
  94. package/dist/rain-rings.d.ts +100 -0
  95. package/dist/rain-rings.d.ts.map +1 -0
  96. package/dist/rain-rings.js +181 -0
  97. package/dist/rain-rings.js.map +1 -0
  98. package/dist/shaders/Alpenglow.d.ts +3 -0
  99. package/dist/shaders/Alpenglow.d.ts.map +1 -0
  100. package/dist/shaders/Alpenglow.js +3 -0
  101. package/dist/shaders/Alpenglow.js.map +1 -0
  102. package/dist/shaders/AnalogVideo.d.ts +3 -0
  103. package/dist/shaders/AnalogVideo.d.ts.map +1 -0
  104. package/dist/shaders/AnalogVideo.js +3 -0
  105. package/dist/shaders/AnalogVideo.js.map +1 -0
  106. package/dist/shaders/Beam.d.ts +3 -0
  107. package/dist/shaders/Beam.d.ts.map +1 -0
  108. package/dist/shaders/Beam.js +3 -0
  109. package/dist/shaders/Beam.js.map +1 -0
  110. package/dist/shaders/CloudsBlur.d.ts +3 -0
  111. package/dist/shaders/CloudsBlur.d.ts.map +1 -0
  112. package/dist/shaders/CloudsBlur.js +3 -0
  113. package/dist/shaders/CloudsBlur.js.map +1 -0
  114. package/dist/shaders/CloudsComposite.d.ts +3 -0
  115. package/dist/shaders/CloudsComposite.d.ts.map +1 -0
  116. package/dist/shaders/CloudsComposite.js +3 -0
  117. package/dist/shaders/CloudsComposite.js.map +1 -0
  118. package/dist/shaders/CloudsDensity.d.ts +3 -0
  119. package/dist/shaders/CloudsDensity.d.ts.map +1 -0
  120. package/dist/shaders/CloudsDensity.js +3 -0
  121. package/dist/shaders/CloudsDensity.js.map +1 -0
  122. package/dist/shaders/CloudsDepth.d.ts +3 -0
  123. package/dist/shaders/CloudsDepth.d.ts.map +1 -0
  124. package/dist/shaders/CloudsDepth.js +3 -0
  125. package/dist/shaders/CloudsDepth.js.map +1 -0
  126. package/dist/shaders/CloudsMarch.d.ts +3 -0
  127. package/dist/shaders/CloudsMarch.d.ts.map +1 -0
  128. package/dist/shaders/CloudsMarch.js +3 -0
  129. package/dist/shaders/CloudsMarch.js.map +1 -0
  130. package/dist/shaders/CloudsResolve.d.ts +3 -0
  131. package/dist/shaders/CloudsResolve.d.ts.map +1 -0
  132. package/dist/shaders/CloudsResolve.js +3 -0
  133. package/dist/shaders/CloudsResolve.js.map +1 -0
  134. package/dist/shaders/CloudsShadow.d.ts +3 -0
  135. package/dist/shaders/CloudsShadow.d.ts.map +1 -0
  136. package/dist/shaders/CloudsShadow.js +3 -0
  137. package/dist/shaders/CloudsShadow.js.map +1 -0
  138. package/dist/shaders/CloudsShadowMap.d.ts +3 -0
  139. package/dist/shaders/CloudsShadowMap.d.ts.map +1 -0
  140. package/dist/shaders/CloudsShadowMap.js +3 -0
  141. package/dist/shaders/CloudsShadowMap.js.map +1 -0
  142. package/dist/shaders/CloudsSlab.d.ts +3 -0
  143. package/dist/shaders/CloudsSlab.d.ts.map +1 -0
  144. package/dist/shaders/CloudsSlab.js +3 -0
  145. package/dist/shaders/CloudsSlab.js.map +1 -0
  146. package/dist/shaders/ColorIsolation.d.ts +3 -0
  147. package/dist/shaders/ColorIsolation.d.ts.map +1 -0
  148. package/dist/shaders/ColorIsolation.js +3 -0
  149. package/dist/shaders/ColorIsolation.js.map +1 -0
  150. package/dist/shaders/DepthEdges.d.ts +3 -0
  151. package/dist/shaders/DepthEdges.d.ts.map +1 -0
  152. package/dist/shaders/DepthEdges.js +3 -0
  153. package/dist/shaders/DepthEdges.js.map +1 -0
  154. package/dist/shaders/DigitalVideo.d.ts +3 -0
  155. package/dist/shaders/DigitalVideo.d.ts.map +1 -0
  156. package/dist/shaders/DigitalVideo.js +3 -0
  157. package/dist/shaders/DigitalVideo.js.map +1 -0
  158. package/dist/shaders/DroneDisplay.d.ts +3 -0
  159. package/dist/shaders/DroneDisplay.d.ts.map +1 -0
  160. package/dist/shaders/DroneDisplay.js +3 -0
  161. package/dist/shaders/DroneDisplay.js.map +1 -0
  162. package/dist/shaders/Dufour.d.ts +3 -0
  163. package/dist/shaders/Dufour.d.ts.map +1 -0
  164. package/dist/shaders/Dufour.js +3 -0
  165. package/dist/shaders/Dufour.js.map +1 -0
  166. package/dist/shaders/EyeFromDepth.d.ts +3 -0
  167. package/dist/shaders/EyeFromDepth.d.ts.map +1 -0
  168. package/dist/shaders/EyeFromDepth.js +3 -0
  169. package/dist/shaders/EyeFromDepth.js.map +1 -0
  170. package/dist/shaders/Filmic.d.ts +3 -0
  171. package/dist/shaders/Filmic.d.ts.map +1 -0
  172. package/dist/shaders/Filmic.js +3 -0
  173. package/dist/shaders/Filmic.js.map +1 -0
  174. package/dist/shaders/Flashlight.d.ts +3 -0
  175. package/dist/shaders/Flashlight.d.ts.map +1 -0
  176. package/dist/shaders/Flashlight.js +3 -0
  177. package/dist/shaders/Flashlight.js.map +1 -0
  178. package/dist/shaders/Fog.d.ts +3 -0
  179. package/dist/shaders/Fog.d.ts.map +1 -0
  180. package/dist/shaders/Fog.js +3 -0
  181. package/dist/shaders/Fog.js.map +1 -0
  182. package/dist/shaders/Frame.d.ts +3 -0
  183. package/dist/shaders/Frame.d.ts.map +1 -0
  184. package/dist/shaders/Frame.js +3 -0
  185. package/dist/shaders/Frame.js.map +1 -0
  186. package/dist/shaders/Hash.d.ts +3 -0
  187. package/dist/shaders/Hash.d.ts.map +1 -0
  188. package/dist/shaders/Hash.js +3 -0
  189. package/dist/shaders/Hash.js.map +1 -0
  190. package/dist/shaders/Height.d.ts +3 -0
  191. package/dist/shaders/Height.d.ts.map +1 -0
  192. package/dist/shaders/Height.js +3 -0
  193. package/dist/shaders/Height.js.map +1 -0
  194. package/dist/shaders/Infrared.d.ts +3 -0
  195. package/dist/shaders/Infrared.d.ts.map +1 -0
  196. package/dist/shaders/Infrared.js +3 -0
  197. package/dist/shaders/Infrared.js.map +1 -0
  198. package/dist/shaders/Jello.d.ts +3 -0
  199. package/dist/shaders/Jello.d.ts.map +1 -0
  200. package/dist/shaders/Jello.js +3 -0
  201. package/dist/shaders/Jello.js.map +1 -0
  202. package/dist/shaders/LensDistortion.d.ts +3 -0
  203. package/dist/shaders/LensDistortion.d.ts.map +1 -0
  204. package/dist/shaders/LensDistortion.js +3 -0
  205. package/dist/shaders/LensDistortion.js.map +1 -0
  206. package/dist/shaders/Lightning.d.ts +3 -0
  207. package/dist/shaders/Lightning.d.ts.map +1 -0
  208. package/dist/shaders/Lightning.js +3 -0
  209. package/dist/shaders/Lightning.js.map +1 -0
  210. package/dist/shaders/MotionBlur.d.ts +3 -0
  211. package/dist/shaders/MotionBlur.d.ts.map +1 -0
  212. package/dist/shaders/MotionBlur.js +3 -0
  213. package/dist/shaders/MotionBlur.js.map +1 -0
  214. package/dist/shaders/MotionBlurVelocity.d.ts +3 -0
  215. package/dist/shaders/MotionBlurVelocity.d.ts.map +1 -0
  216. package/dist/shaders/MotionBlurVelocity.js +3 -0
  217. package/dist/shaders/MotionBlurVelocity.js.map +1 -0
  218. package/dist/shaders/Noise.d.ts +3 -0
  219. package/dist/shaders/Noise.d.ts.map +1 -0
  220. package/dist/shaders/Noise.js +3 -0
  221. package/dist/shaders/Noise.js.map +1 -0
  222. package/dist/shaders/Normal.d.ts +3 -0
  223. package/dist/shaders/Normal.d.ts.map +1 -0
  224. package/dist/shaders/Normal.js +3 -0
  225. package/dist/shaders/Normal.js.map +1 -0
  226. package/dist/shaders/Phase.d.ts +3 -0
  227. package/dist/shaders/Phase.d.ts.map +1 -0
  228. package/dist/shaders/Phase.js +3 -0
  229. package/dist/shaders/Phase.js.map +1 -0
  230. package/dist/shaders/Precipitation.d.ts +3 -0
  231. package/dist/shaders/Precipitation.d.ts.map +1 -0
  232. package/dist/shaders/Precipitation.js +3 -0
  233. package/dist/shaders/Precipitation.js.map +1 -0
  234. package/dist/shaders/PrecipitationShaftBlur.d.ts +3 -0
  235. package/dist/shaders/PrecipitationShaftBlur.d.ts.map +1 -0
  236. package/dist/shaders/PrecipitationShaftBlur.js +3 -0
  237. package/dist/shaders/PrecipitationShaftBlur.js.map +1 -0
  238. package/dist/shaders/PrecipitationShafts.d.ts +3 -0
  239. package/dist/shaders/PrecipitationShafts.d.ts.map +1 -0
  240. package/dist/shaders/PrecipitationShafts.js +3 -0
  241. package/dist/shaders/PrecipitationShafts.js.map +1 -0
  242. package/dist/shaders/PrecipitationWind.d.ts +3 -0
  243. package/dist/shaders/PrecipitationWind.d.ts.map +1 -0
  244. package/dist/shaders/PrecipitationWind.js +3 -0
  245. package/dist/shaders/PrecipitationWind.js.map +1 -0
  246. package/dist/shaders/RainHaze.d.ts +3 -0
  247. package/dist/shaders/RainHaze.d.ts.map +1 -0
  248. package/dist/shaders/RainHaze.js +3 -0
  249. package/dist/shaders/RainHaze.js.map +1 -0
  250. package/dist/shaders/RainRings.d.ts +3 -0
  251. package/dist/shaders/RainRings.d.ts.map +1 -0
  252. package/dist/shaders/RainRings.js +3 -0
  253. package/dist/shaders/RainRings.js.map +1 -0
  254. package/dist/shaders/Shockwave.d.ts +3 -0
  255. package/dist/shaders/Shockwave.d.ts.map +1 -0
  256. package/dist/shaders/Shockwave.js +3 -0
  257. package/dist/shaders/Shockwave.js.map +1 -0
  258. package/dist/shaders/SkyTable.d.ts +3 -0
  259. package/dist/shaders/SkyTable.d.ts.map +1 -0
  260. package/dist/shaders/SkyTable.js +3 -0
  261. package/dist/shaders/SkyTable.js.map +1 -0
  262. package/dist/shaders/SnowLine.d.ts +3 -0
  263. package/dist/shaders/SnowLine.d.ts.map +1 -0
  264. package/dist/shaders/SnowLine.js +3 -0
  265. package/dist/shaders/SnowLine.js.map +1 -0
  266. package/dist/shaders/SpeedLines.d.ts +3 -0
  267. package/dist/shaders/SpeedLines.d.ts.map +1 -0
  268. package/dist/shaders/SpeedLines.js +3 -0
  269. package/dist/shaders/SpeedLines.js.map +1 -0
  270. package/dist/shaders/Spotlight.d.ts +3 -0
  271. package/dist/shaders/Spotlight.d.ts.map +1 -0
  272. package/dist/shaders/Spotlight.js +3 -0
  273. package/dist/shaders/Spotlight.js.map +1 -0
  274. package/dist/shaders/SpotlightBeam.d.ts +3 -0
  275. package/dist/shaders/SpotlightBeam.d.ts.map +1 -0
  276. package/dist/shaders/SpotlightBeam.js +3 -0
  277. package/dist/shaders/SpotlightBeam.js.map +1 -0
  278. package/dist/shaders/SpotlightBeamBlur.d.ts +3 -0
  279. package/dist/shaders/SpotlightBeamBlur.d.ts.map +1 -0
  280. package/dist/shaders/SpotlightBeamBlur.js +3 -0
  281. package/dist/shaders/SpotlightBeamBlur.js.map +1 -0
  282. package/dist/shaders/SpotlightCone.d.ts +3 -0
  283. package/dist/shaders/SpotlightCone.d.ts.map +1 -0
  284. package/dist/shaders/SpotlightCone.js +3 -0
  285. package/dist/shaders/SpotlightCone.js.map +1 -0
  286. package/dist/shaders/Super8.d.ts +3 -0
  287. package/dist/shaders/Super8.d.ts.map +1 -0
  288. package/dist/shaders/Super8.js +3 -0
  289. package/dist/shaders/Super8.js.map +1 -0
  290. package/dist/shaders/Technicolor.d.ts +3 -0
  291. package/dist/shaders/Technicolor.d.ts.map +1 -0
  292. package/dist/shaders/Technicolor.js +3 -0
  293. package/dist/shaders/Technicolor.js.map +1 -0
  294. package/dist/shaders/TiltShift.d.ts +3 -0
  295. package/dist/shaders/TiltShift.d.ts.map +1 -0
  296. package/dist/shaders/TiltShift.js +3 -0
  297. package/dist/shaders/TiltShift.js.map +1 -0
  298. package/dist/shaders/Toy.d.ts +3 -0
  299. package/dist/shaders/Toy.d.ts.map +1 -0
  300. package/dist/shaders/Toy.js +3 -0
  301. package/dist/shaders/Toy.js.map +1 -0
  302. package/dist/shaders/Trails.d.ts +3 -0
  303. package/dist/shaders/Trails.d.ts.map +1 -0
  304. package/dist/shaders/Trails.js +3 -0
  305. package/dist/shaders/Trails.js.map +1 -0
  306. package/dist/shaders/ValleyFog.d.ts +3 -0
  307. package/dist/shaders/ValleyFog.d.ts.map +1 -0
  308. package/dist/shaders/ValleyFog.js +3 -0
  309. package/dist/shaders/ValleyFog.js.map +1 -0
  310. package/dist/shaders/WeatherMap.d.ts +3 -0
  311. package/dist/shaders/WeatherMap.d.ts.map +1 -0
  312. package/dist/shaders/WeatherMap.js +3 -0
  313. package/dist/shaders/WeatherMap.js.map +1 -0
  314. package/dist/shaders/WhiteModel.d.ts +3 -0
  315. package/dist/shaders/WhiteModel.d.ts.map +1 -0
  316. package/dist/shaders/WhiteModel.js +3 -0
  317. package/dist/shaders/WhiteModel.js.map +1 -0
  318. package/dist/snow-line.d.ts +117 -0
  319. package/dist/snow-line.d.ts.map +1 -0
  320. package/dist/snow-line.js +201 -0
  321. package/dist/snow-line.js.map +1 -0
  322. package/dist/speed-lines.d.ts +36 -0
  323. package/dist/speed-lines.d.ts.map +1 -0
  324. package/dist/speed-lines.js +65 -0
  325. package/dist/speed-lines.js.map +1 -0
  326. package/dist/spotlight.d.ts +84 -0
  327. package/dist/spotlight.d.ts.map +1 -0
  328. package/dist/spotlight.js +175 -0
  329. package/dist/spotlight.js.map +1 -0
  330. package/dist/strikes.d.ts +17 -0
  331. package/dist/strikes.d.ts.map +1 -0
  332. package/dist/strikes.js +30 -0
  333. package/dist/strikes.js.map +1 -0
  334. package/dist/super8.d.ts +78 -0
  335. package/dist/super8.d.ts.map +1 -0
  336. package/dist/super8.js +146 -0
  337. package/dist/super8.js.map +1 -0
  338. package/dist/technicolor.d.ts +32 -0
  339. package/dist/technicolor.d.ts.map +1 -0
  340. package/dist/technicolor.js +51 -0
  341. package/dist/technicolor.js.map +1 -0
  342. package/dist/tilt-shift.d.ts +60 -0
  343. package/dist/tilt-shift.d.ts.map +1 -0
  344. package/dist/tilt-shift.js +112 -0
  345. package/dist/tilt-shift.js.map +1 -0
  346. package/dist/toy.d.ts +110 -0
  347. package/dist/toy.d.ts.map +1 -0
  348. package/dist/toy.js +173 -0
  349. package/dist/toy.js.map +1 -0
  350. package/dist/valley-fog.d.ts +56 -0
  351. package/dist/valley-fog.d.ts.map +1 -0
  352. package/dist/valley-fog.js +94 -0
  353. package/dist/valley-fog.js.map +1 -0
  354. package/dist/weather-map.d.ts +132 -0
  355. package/dist/weather-map.d.ts.map +1 -0
  356. package/dist/weather-map.js +266 -0
  357. package/dist/weather-map.js.map +1 -0
  358. package/dist/white-model.d.ts +70 -0
  359. package/dist/white-model.d.ts.map +1 -0
  360. package/dist/white-model.js +94 -0
  361. package/dist/white-model.js.map +1 -0
  362. package/package.json +19 -40
  363. package/{cesium-post-process.js → src/cesium-post-process.js} +2 -0
  364. package/src/local-frame.js +57 -0
  365. package/{rain-rings.js → src/rain-rings.js} +14 -28
  366. package/src/shaders/AnalogVideo.glsl +132 -0
  367. package/src/shaders/Beam.glsl +108 -0
  368. package/src/shaders/CloudsBlur.glsl +30 -0
  369. package/src/shaders/CloudsComposite.glsl +59 -0
  370. package/src/shaders/CloudsDensity.glsl +129 -0
  371. package/src/shaders/CloudsDepth.glsl +26 -0
  372. package/src/shaders/CloudsMarch.glsl +174 -0
  373. package/src/shaders/CloudsResolve.glsl +46 -0
  374. package/src/shaders/CloudsShadow.glsl +50 -0
  375. package/src/shaders/CloudsShadowMap.glsl +68 -0
  376. package/src/shaders/CloudsSlab.glsl +58 -0
  377. package/src/shaders/ColorIsolation.glsl +26 -0
  378. package/src/shaders/DepthEdges.glsl +81 -0
  379. package/src/shaders/DigitalVideo.glsl +65 -0
  380. package/src/shaders/DroneDisplay.glsl +337 -0
  381. package/src/shaders/Dufour.glsl +109 -0
  382. package/src/shaders/EyeFromDepth.glsl +36 -0
  383. package/src/shaders/Filmic.glsl +5 -0
  384. package/src/shaders/Fog.glsl +18 -0
  385. package/src/shaders/Frame.glsl +10 -0
  386. package/src/shaders/Hash.glsl +12 -0
  387. package/src/shaders/Height.glsl +25 -0
  388. package/src/shaders/Infrared.glsl +44 -0
  389. package/src/shaders/Jello.glsl +41 -0
  390. package/src/shaders/LensDistortion.glsl +24 -0
  391. package/src/shaders/Lightning.glsl +257 -0
  392. package/src/shaders/MotionBlur.glsl +71 -0
  393. package/src/shaders/MotionBlurVelocity.glsl +31 -0
  394. package/src/shaders/Noise.glsl +43 -0
  395. package/src/shaders/Normal.glsl +21 -0
  396. package/src/shaders/Phase.glsl +6 -0
  397. package/src/shaders/Precipitation.glsl +199 -0
  398. package/src/shaders/PrecipitationShaftBlur.glsl +21 -0
  399. package/src/shaders/PrecipitationShafts.glsl +84 -0
  400. package/src/shaders/PrecipitationWind.glsl +33 -0
  401. package/src/shaders/RainHaze.glsl +145 -0
  402. package/src/shaders/RainRings.glsl +64 -0
  403. package/src/shaders/SkyTable.glsl +23 -0
  404. package/src/shaders/SnowLine.glsl +97 -0
  405. package/src/shaders/SnowLine.js +2 -0
  406. package/src/shaders/SpeedLines.glsl +61 -0
  407. package/src/shaders/Spotlight.glsl +89 -0
  408. package/src/shaders/SpotlightBeam.glsl +49 -0
  409. package/src/shaders/SpotlightBeamBlur.glsl +27 -0
  410. package/src/shaders/SpotlightCone.glsl +37 -0
  411. package/src/shaders/Super8.glsl +90 -0
  412. package/src/shaders/Technicolor.glsl +30 -0
  413. package/src/shaders/TiltShift.glsl +34 -0
  414. package/src/shaders/Toy.glsl +46 -0
  415. package/src/shaders/ValleyFog.glsl +40 -0
  416. package/src/shaders/WeatherMap.glsl +33 -0
  417. package/src/shaders/WhiteModel.glsl +108 -0
  418. package/{snow-line.js → src/snow-line.js} +71 -3
  419. package/local-frame.js +0 -15
  420. package/shaders/SnowLine.js +0 -2
  421. /package/{analog-video.js → src/analog-video.js} +0 -0
  422. /package/{blur.js → src/blur.js} +0 -0
  423. /package/{cloud-cover.js → src/cloud-cover.js} +0 -0
  424. /package/{cloud-map.js → src/cloud-map.js} +0 -0
  425. /package/{cloud-noise.js → src/cloud-noise.js} +0 -0
  426. /package/{clouds.js → src/clouds.js} +0 -0
  427. /package/{color-isolation.js → src/color-isolation.js} +0 -0
  428. /package/{depth-test.js → src/depth-test.js} +0 -0
  429. /package/{digital-video.js → src/digital-video.js} +0 -0
  430. /package/{drone-display.js → src/drone-display.js} +0 -0
  431. /package/{dufour.js → src/dufour.js} +0 -0
  432. /package/{effect.js → src/effect.js} +0 -0
  433. /package/{focus.js → src/focus.js} +0 -0
  434. /package/{frame-clock.js → src/frame-clock.js} +0 -0
  435. /package/{height.js → src/height.js} +0 -0
  436. /package/{infrared.js → src/infrared.js} +0 -0
  437. /package/{jello.js → src/jello.js} +0 -0
  438. /package/{lens-distortion.js → src/lens-distortion.js} +0 -0
  439. /package/{lightning.js → src/lightning.js} +0 -0
  440. /package/{motion-blur.js → src/motion-blur.js} +0 -0
  441. /package/{precipitation.js → src/precipitation.js} +0 -0
  442. /package/{shaders → src/shaders}/Alpenglow.js +0 -0
  443. /package/{shaders → src/shaders}/AnalogVideo.js +0 -0
  444. /package/{shaders → src/shaders}/Beam.js +0 -0
  445. /package/{shaders → src/shaders}/CloudsBlur.js +0 -0
  446. /package/{shaders → src/shaders}/CloudsComposite.js +0 -0
  447. /package/{shaders → src/shaders}/CloudsDensity.js +0 -0
  448. /package/{shaders → src/shaders}/CloudsDepth.js +0 -0
  449. /package/{shaders → src/shaders}/CloudsMarch.js +0 -0
  450. /package/{shaders → src/shaders}/CloudsResolve.js +0 -0
  451. /package/{shaders → src/shaders}/CloudsShadow.js +0 -0
  452. /package/{shaders → src/shaders}/CloudsShadowMap.js +0 -0
  453. /package/{shaders → src/shaders}/CloudsSlab.js +0 -0
  454. /package/{shaders → src/shaders}/ColorIsolation.js +0 -0
  455. /package/{shaders → src/shaders}/DepthEdges.js +0 -0
  456. /package/{shaders → src/shaders}/DigitalVideo.js +0 -0
  457. /package/{shaders → src/shaders}/DroneDisplay.js +0 -0
  458. /package/{shaders → src/shaders}/Dufour.js +0 -0
  459. /package/{shaders → src/shaders}/EyeFromDepth.js +0 -0
  460. /package/{shaders → src/shaders}/Filmic.js +0 -0
  461. /package/{shaders → src/shaders}/Flashlight.js +0 -0
  462. /package/{shaders → src/shaders}/Fog.js +0 -0
  463. /package/{shaders → src/shaders}/Frame.js +0 -0
  464. /package/{shaders → src/shaders}/Hash.js +0 -0
  465. /package/{shaders → src/shaders}/Height.js +0 -0
  466. /package/{shaders → src/shaders}/Infrared.js +0 -0
  467. /package/{shaders → src/shaders}/Jello.js +0 -0
  468. /package/{shaders → src/shaders}/LensDistortion.js +0 -0
  469. /package/{shaders → src/shaders}/Lightning.js +0 -0
  470. /package/{shaders → src/shaders}/MotionBlur.js +0 -0
  471. /package/{shaders → src/shaders}/MotionBlurVelocity.js +0 -0
  472. /package/{shaders → src/shaders}/Noise.js +0 -0
  473. /package/{shaders → src/shaders}/Normal.js +0 -0
  474. /package/{shaders → src/shaders}/Phase.js +0 -0
  475. /package/{shaders → src/shaders}/Precipitation.js +0 -0
  476. /package/{shaders → src/shaders}/PrecipitationShaftBlur.js +0 -0
  477. /package/{shaders → src/shaders}/PrecipitationShafts.js +0 -0
  478. /package/{shaders → src/shaders}/PrecipitationWind.js +0 -0
  479. /package/{shaders → src/shaders}/RainHaze.js +0 -0
  480. /package/{shaders → src/shaders}/RainRings.js +0 -0
  481. /package/{shaders → src/shaders}/Shockwave.js +0 -0
  482. /package/{shaders → src/shaders}/SkyTable.js +0 -0
  483. /package/{shaders → src/shaders}/SpeedLines.js +0 -0
  484. /package/{shaders → src/shaders}/Spotlight.js +0 -0
  485. /package/{shaders → src/shaders}/SpotlightBeam.js +0 -0
  486. /package/{shaders → src/shaders}/SpotlightBeamBlur.js +0 -0
  487. /package/{shaders → src/shaders}/SpotlightCone.js +0 -0
  488. /package/{shaders → src/shaders}/Super8.js +0 -0
  489. /package/{shaders → src/shaders}/Technicolor.js +0 -0
  490. /package/{shaders → src/shaders}/TiltShift.js +0 -0
  491. /package/{shaders → src/shaders}/Toy.js +0 -0
  492. /package/{shaders → src/shaders}/Trails.js +0 -0
  493. /package/{shaders → src/shaders}/ValleyFog.js +0 -0
  494. /package/{shaders → src/shaders}/WeatherMap.js +0 -0
  495. /package/{shaders → src/shaders}/WhiteModel.js +0 -0
  496. /package/{speed-lines.js → src/speed-lines.js} +0 -0
  497. /package/{spotlight.js → src/spotlight.js} +0 -0
  498. /package/{strikes.js → src/strikes.js} +0 -0
  499. /package/{super8.js → src/super8.js} +0 -0
  500. /package/{technicolor.js → src/technicolor.js} +0 -0
  501. /package/{tilt-shift.js → src/tilt-shift.js} +0 -0
  502. /package/{toy.js → src/toy.js} +0 -0
  503. /package/{valley-fog.js → src/valley-fog.js} +0 -0
  504. /package/{weather-map.js → src/weather-map.js} +0 -0
  505. /package/{white-model.js → src/white-model.js} +0 -0
@@ -0,0 +1,78 @@
1
+ import { PostProcessStageComposite } from '@cesium/engine';
2
+ import Effect from './effect.js';
3
+ /**
4
+ * A Super 8 home movie: faded warm colors, halation, grain, gate weave,
5
+ * flicker, light leaks and the rounded corners of the camera gate. The film moves, so while
6
+ * active the scene renders at its 18 frames per second, also in requestRenderMode.
7
+ */
8
+ export default class Super8 extends Effect {
9
+ fade_: number;
10
+ halation_: number;
11
+ grain_: number;
12
+ weave_: number;
13
+ flicker_: number;
14
+ lightLeaks_: number;
15
+ aspectRatio_: number;
16
+ /**
17
+ * @param {import('@cesium/engine').CesiumWidget} viewer
18
+ * @param {{fade?: number, halation?: number, grain?: number, weave?: number, flicker?: number, lightLeaks?: number, aspectRatio?: number}} [options]
19
+ */
20
+ constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
21
+ fade?: number;
22
+ halation?: number;
23
+ grain?: number;
24
+ weave?: number;
25
+ flicker?: number;
26
+ lightLeaks?: number;
27
+ aspectRatio?: number;
28
+ });
29
+ /** @override */
30
+ createStage_(): PostProcessStageComposite;
31
+ /**
32
+ * @override
33
+ * @param {import('@cesium/engine').Scene} scene
34
+ */
35
+ activated_(scene: import('@cesium/engine').Scene): void;
36
+ /**
37
+ * @override
38
+ * @param {import('@cesium/engine').Scene} scene
39
+ */
40
+ deactivating_(scene: import('@cesium/engine').Scene): void;
41
+ /**
42
+ * Faded colors: less saturation, lifted blacks, a warm cast; 0 to 1.
43
+ */
44
+ get fade(): number;
45
+ set fade(value: number);
46
+ /**
47
+ * Warm glow bleeding around the highlights, 0 to 1.
48
+ */
49
+ get halation(): number;
50
+ set halation(value: number);
51
+ /**
52
+ * Film grain, 0 to 1.
53
+ */
54
+ get grain(): number;
55
+ set grain(value: number);
56
+ /**
57
+ * Drift of the picture in the gate, in CSS pixels.
58
+ */
59
+ get weave(): number;
60
+ set weave(value: number);
61
+ /**
62
+ * Change of brightness from frame to frame, 0 to 1.
63
+ */
64
+ get flicker(): number;
65
+ set flicker(value: number);
66
+ /**
67
+ * Warm light leaks along the edge, 0 to 1.
68
+ */
69
+ get lightLeaks(): number;
70
+ set lightLeaks(value: number);
71
+ /**
72
+ * Width over height of the visible frame, with rounded corners; 0 for the
73
+ * whole canvas.
74
+ */
75
+ get aspectRatio(): number;
76
+ set aspectRatio(value: number);
77
+ }
78
+ //# sourceMappingURL=super8.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"super8.d.ts","sourceRoot":"","sources":["../src/super8.js"],"names":[],"mappings":"AAAA,OAAO,EAAmB,yBAAyB,EAAC,MAAM,gBAAgB,CAAC;AAE3E,OAAO,MAAM,MAAM,aAAa,CAAC;AAcjC;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,MAAO,SAAQ,MAAM;IAOjC,KAAK;IACL,SAAS;IACT,MAAM;IACN,MAAM;IACN,QAAQ;IACR,WAAW;IACX,YAAY;IAZnB;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAAkJ,EAA1I;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAEzG,EAS/B;IAED,gBAAgB;IAChB,YAAY,8BA6BX;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK,EAFL,OAAO,gBAAgB,EAAE,KAEpB,QAGf;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK,EAFR,OAAO,gBAAgB,EAAE,KAEjB,QAElB;IAED;;OAEG;IACH,IAAI,IAAI,WAEP;IAED,IAAI,IAAI,CAAC,KAAK,QAAA,EAEb;IAED;;OAEG;IACH,IAAI,QAAQ,WAEX;IAED,IAAI,QAAQ,CAAC,KAAK,QAAA,EAEjB;IAED;;OAEG;IACH,IAAI,KAAK,WAER;IAED,IAAI,KAAK,CAAC,KAAK,QAAA,EAEd;IAED;;OAEG;IACH,IAAI,KAAK,WAER;IAED,IAAI,KAAK,CAAC,KAAK,QAAA,EAEd;IAED;;OAEG;IACH,IAAI,OAAO,WAEV;IAED,IAAI,OAAO,CAAC,KAAK,QAAA,EAEhB;IAED;;OAEG;IACH,IAAI,UAAU,WAEb;IAED,IAAI,UAAU,CAAC,KAAK,QAAA,EAEnB;IAED;;;OAGG;IACH,IAAI,WAAW,WAEd;IAED,IAAI,WAAW,CAAC,KAAK,QAAA,EAEpB;CACF"}
package/dist/super8.js ADDED
@@ -0,0 +1,146 @@
1
+ import { PostProcessStage, PostProcessStageComposite } from '@cesium/engine';
2
+ import createBlur from './blur.js';
3
+ import Effect from './effect.js';
4
+ import { acquireFrames, releaseFrames } from './frame-clock.js';
5
+ import Frame from './shaders/Frame.js';
6
+ import Noise from './shaders/Noise.js';
7
+ import Super8Shader from './shaders/Super8.js';
8
+ // spread of the halation glow, the sigma and step of Cesium's blur stage, at half resolution:
9
+ // a glow this wide does not need more
10
+ const HALATION_SIGMA = 6;
11
+ const HALATION_STEP = 1;
12
+ const HALATION_SCALE = 0.5;
13
+ // Super 8 runs at 18 frames per second, as in Super8.glsl
14
+ const FRAME_RATE = 18;
15
+ /**
16
+ * A Super 8 home movie: faded warm colors, halation, grain, gate weave,
17
+ * flicker, light leaks and the rounded corners of the camera gate. The film moves, so while
18
+ * active the scene renders at its 18 frames per second, also in requestRenderMode.
19
+ */
20
+ export default class Super8 extends Effect {
21
+ /**
22
+ * @param {import('@cesium/engine').CesiumWidget} viewer
23
+ * @param {{fade?: number, halation?: number, grain?: number, weave?: number, flicker?: number, lightLeaks?: number, aspectRatio?: number}} [options]
24
+ */
25
+ constructor(viewer, options = {}) {
26
+ super(viewer);
27
+ this.fade_ = options.fade ?? 0.5;
28
+ this.halation_ = options.halation ?? 0.5;
29
+ this.grain_ = options.grain ?? 0.15;
30
+ this.weave_ = options.weave ?? 1.5;
31
+ this.flicker_ = options.flicker ?? 0.08;
32
+ this.lightLeaks_ = options.lightLeaks ?? 0.5;
33
+ this.aspectRatio_ = options.aspectRatio ?? 4 / 3;
34
+ }
35
+ /** @override */
36
+ createStage_() {
37
+ // a single level of composite: Cesium's texture cache hands the stage after a nested series
38
+ // of stages the output of that series instead of the scene
39
+ const blur = createBlur('czm_super8_halation', HALATION_SCALE);
40
+ const stage = new PostProcessStageComposite({
41
+ stages: [
42
+ blur,
43
+ new PostProcessStage({
44
+ fragmentShader: Frame + Noise + Super8Shader,
45
+ uniforms: {
46
+ blurTexture: blur.name,
47
+ time: () => performance.now() / 1000,
48
+ fade: () => this.fade_,
49
+ halation: () => this.halation_,
50
+ grain: () => this.grain_,
51
+ weave: () => this.weave_,
52
+ flicker: () => this.flicker_,
53
+ lightLeaks: () => this.lightLeaks_,
54
+ aspectRatio: () => this.aspectRatio_,
55
+ },
56
+ }),
57
+ ],
58
+ // both read the scene
59
+ inputPreviousStageTexture: false,
60
+ uniforms: blur.uniforms,
61
+ });
62
+ stage.uniforms.sigma = HALATION_SIGMA;
63
+ stage.uniforms.stepSize = HALATION_STEP;
64
+ return stage;
65
+ }
66
+ /**
67
+ * @override
68
+ * @param {import('@cesium/engine').Scene} scene
69
+ */
70
+ activated_(scene) {
71
+ // a new picture only with each film frame, not with each frame of the display
72
+ acquireFrames(scene, FRAME_RATE);
73
+ }
74
+ /**
75
+ * @override
76
+ * @param {import('@cesium/engine').Scene} scene
77
+ */
78
+ deactivating_(scene) {
79
+ releaseFrames(scene, FRAME_RATE);
80
+ }
81
+ /**
82
+ * Faded colors: less saturation, lifted blacks, a warm cast; 0 to 1.
83
+ */
84
+ get fade() {
85
+ return this.fade_;
86
+ }
87
+ set fade(value) {
88
+ this.fade_ = value;
89
+ }
90
+ /**
91
+ * Warm glow bleeding around the highlights, 0 to 1.
92
+ */
93
+ get halation() {
94
+ return this.halation_;
95
+ }
96
+ set halation(value) {
97
+ this.halation_ = value;
98
+ }
99
+ /**
100
+ * Film grain, 0 to 1.
101
+ */
102
+ get grain() {
103
+ return this.grain_;
104
+ }
105
+ set grain(value) {
106
+ this.grain_ = value;
107
+ }
108
+ /**
109
+ * Drift of the picture in the gate, in CSS pixels.
110
+ */
111
+ get weave() {
112
+ return this.weave_;
113
+ }
114
+ set weave(value) {
115
+ this.weave_ = value;
116
+ }
117
+ /**
118
+ * Change of brightness from frame to frame, 0 to 1.
119
+ */
120
+ get flicker() {
121
+ return this.flicker_;
122
+ }
123
+ set flicker(value) {
124
+ this.flicker_ = value;
125
+ }
126
+ /**
127
+ * Warm light leaks along the edge, 0 to 1.
128
+ */
129
+ get lightLeaks() {
130
+ return this.lightLeaks_;
131
+ }
132
+ set lightLeaks(value) {
133
+ this.lightLeaks_ = value;
134
+ }
135
+ /**
136
+ * Width over height of the visible frame, with rounded corners; 0 for the
137
+ * whole canvas.
138
+ */
139
+ get aspectRatio() {
140
+ return this.aspectRatio_;
141
+ }
142
+ set aspectRatio(value) {
143
+ this.aspectRatio_ = value;
144
+ }
145
+ }
146
+ //# sourceMappingURL=super8.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,32 @@
1
+ import { PostProcessStage } from '@cesium/engine';
2
+ import Effect from './effect.js';
3
+ /**
4
+ * Three-strip Technicolor: dense, saturated primaries, as the films of the
5
+ * 1930s to 1950s.
6
+ */
7
+ export default class Technicolor extends Effect {
8
+ strength_: number;
9
+ aspectRatio_: number;
10
+ /**
11
+ * @param {import('@cesium/engine').CesiumWidget} viewer
12
+ * @param {{strength?: number, aspectRatio?: number}} [options]
13
+ */
14
+ constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
15
+ strength?: number;
16
+ aspectRatio?: number;
17
+ });
18
+ /** @override */
19
+ createStage_(): PostProcessStage;
20
+ /**
21
+ * How far from the original colors, 0 to 1.
22
+ */
23
+ get strength(): number;
24
+ set strength(value: number);
25
+ /**
26
+ * Width over height of the visible frame, black bars around it; 0 for the
27
+ * whole canvas. 1.37 is the Academy ratio of the era.
28
+ */
29
+ get aspectRatio(): number;
30
+ set aspectRatio(value: number);
31
+ }
32
+ //# sourceMappingURL=technicolor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"technicolor.d.ts","sourceRoot":"","sources":["../src/technicolor.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,MAAM,MAAM,aAAa,CAAC;AAIjC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,MAAM;IAOtC,SAAS;IACT,YAAY;IAPnB;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAA4D,EAApD;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAEnB,EAI/B;IAED,gBAAgB;IAChB,YAAY,qBAQX;IAED;;OAEG;IACH,IAAI,QAAQ,WAEX;IAED,IAAI,QAAQ,CAAC,KAAK,QAAA,EAGjB;IAED;;;OAGG;IACH,IAAI,WAAW,WAEd;IAED,IAAI,WAAW,CAAC,KAAK,QAAA,EAGpB;CACF"}
@@ -0,0 +1,51 @@
1
+ import { PostProcessStage } from '@cesium/engine';
2
+ import Effect from './effect.js';
3
+ import Frame from './shaders/Frame.js';
4
+ import TechnicolorShader from './shaders/Technicolor.js';
5
+ /**
6
+ * Three-strip Technicolor: dense, saturated primaries, as the films of the
7
+ * 1930s to 1950s.
8
+ */
9
+ export default class Technicolor extends Effect {
10
+ /**
11
+ * @param {import('@cesium/engine').CesiumWidget} viewer
12
+ * @param {{strength?: number, aspectRatio?: number}} [options]
13
+ */
14
+ constructor(viewer, options = {}) {
15
+ super(viewer);
16
+ this.strength_ = options.strength ?? 1;
17
+ this.aspectRatio_ = options.aspectRatio ?? 0;
18
+ }
19
+ /** @override */
20
+ createStage_() {
21
+ return new PostProcessStage({
22
+ fragmentShader: Frame + TechnicolorShader,
23
+ uniforms: {
24
+ strength: () => this.strength_,
25
+ aspectRatio: () => this.aspectRatio_,
26
+ },
27
+ });
28
+ }
29
+ /**
30
+ * How far from the original colors, 0 to 1.
31
+ */
32
+ get strength() {
33
+ return this.strength_;
34
+ }
35
+ set strength(value) {
36
+ this.strength_ = value;
37
+ this.viewer.scene.requestRender();
38
+ }
39
+ /**
40
+ * Width over height of the visible frame, black bars around it; 0 for the
41
+ * whole canvas. 1.37 is the Academy ratio of the era.
42
+ */
43
+ get aspectRatio() {
44
+ return this.aspectRatio_;
45
+ }
46
+ set aspectRatio(value) {
47
+ this.aspectRatio_ = value;
48
+ this.viewer.scene.requestRender();
49
+ }
50
+ }
51
+ //# sourceMappingURL=technicolor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"technicolor.js","sourceRoot":"","sources":["../src/technicolor.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,MAAM,MAAM,aAAa,CAAC;AACjC,OAAO,KAAK,MAAM,oBAAoB,CAAC;AACvC,OAAO,iBAAiB,MAAM,0BAA0B,CAAC;AAEzD;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,MAAM;IAC7C;;;OAGG;IACH,YAAY,MAAM,EAAE,OAAO,GAAG,EAAE;QAC9B,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;QACvC,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,WAAW,IAAI,CAAC,CAAC;IAC/C,CAAC;IAED,gBAAgB;IAChB,YAAY;QACV,OAAO,IAAI,gBAAgB,CAAC;YAC1B,cAAc,EAAE,KAAK,GAAG,iBAAiB;YACzC,QAAQ,EAAE;gBACR,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,SAAS;gBAC9B,WAAW,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,YAAY;aACrC;SACF,CAAC,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK;QAChB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;;OAGG;IACH,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,IAAI,WAAW,CAAC,KAAK;QACnB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;CACF"}
@@ -0,0 +1,60 @@
1
+ import { PostProcessStageComposite } from '@cesium/engine';
2
+ import Effect from './effect.js';
3
+ /**
4
+ * Tilt-shift: a narrow depth of field around the focus, which makes the scene
5
+ * look like a scale model.
6
+ */
7
+ export default class TiltShift extends Effect {
8
+ focus_: import("./focus.js").Focus;
9
+ range_: number;
10
+ blur_: number;
11
+ saturation_: number;
12
+ /**
13
+ * @param {import('@cesium/engine').CesiumWidget} viewer
14
+ * @param {{focus?: import('./focus.js').Focus, range?: number, blur?: number, saturation?: number}} [options]
15
+ */
16
+ constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
17
+ focus?: import('./focus.js').Focus;
18
+ range?: number;
19
+ blur?: number;
20
+ saturation?: number;
21
+ });
22
+ /**
23
+ * @override
24
+ * @param {import('@cesium/engine').Scene} scene
25
+ */
26
+ createStage_(scene: import('@cesium/engine').Scene): PostProcessStageComposite;
27
+ /**
28
+ * @override
29
+ * @param {import('@cesium/engine').Scene} scene
30
+ */
31
+ activated_(scene: import('@cesium/engine').Scene): void;
32
+ /**
33
+ * @override
34
+ * @param {import('@cesium/engine').Scene} scene
35
+ */
36
+ deactivating_(scene: import('@cesium/engine').Scene): void;
37
+ /**
38
+ * What to focus on: a position, a function returning one, or undefined for
39
+ * what is in the middle of the screen.
40
+ */
41
+ get focus(): import("./focus.js").Focus;
42
+ set focus(value: import("./focus.js").Focus);
43
+ /**
44
+ * Width of the sharp band, in factors of two of the focal distance; with an orthographic camera,
45
+ * in shares of the view's height.
46
+ */
47
+ get range(): number;
48
+ set range(value: number);
49
+ /**
50
+ * Blur away from the focus, the sigma of Cesium's blur stage.
51
+ */
52
+ get blur(): number;
53
+ set blur(value: number);
54
+ /**
55
+ * Color and contrast boost, 0 to 1.
56
+ */
57
+ get saturation(): number;
58
+ set saturation(value: number);
59
+ }
60
+ //# sourceMappingURL=tilt-shift.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tilt-shift.d.ts","sourceRoot":"","sources":["../src/tilt-shift.js"],"names":[],"mappings":"AACA,OAAO,EAAmB,yBAAyB,EAAC,MAAM,gBAAgB,CAAC;AAG3E,OAAO,MAAM,MAAM,aAAa,CAAC;AAOjC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,MAAM;IAOpC,MAAM;IACN,MAAM;IACN,KAAK;IACL,WAAW;IATlB;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAA2G,EAAnG;QAAC,KAAK,CAAC,EAAE,OAAO,YAAY,EAAE,KAAK,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAA;KAElE,EAM/B;IAED;;;OAGG;IACH,YAAY,CAAC,KAAK,EAFP,OAAO,gBAAgB,EAAE,KAElB,6BAqBjB;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK,EAFL,OAAO,gBAAgB,EAAE,KAEpB,QAEf;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK,EAFR,OAAO,gBAAgB,EAAE,KAEjB,QAElB;IAED;;;OAGG;IACH,IAAI,KAAK,+BAER;IAED,IAAI,KAAK,CAAC,KAAK,4BAAA,EAGd;IAED;;;OAGG;IACH,IAAI,KAAK,WAER;IAED,IAAI,KAAK,CAAC,KAAK,QAAA,EAGd;IAED;;OAEG;IACH,IAAI,IAAI,WAEP;IAED,IAAI,IAAI,CAAC,KAAK,QAAA,EAMb;IAED;;OAEG;IACH,IAAI,UAAU,WAEb;IAED,IAAI,UAAU,CAAC,KAAK,QAAA,EAGnB;CACF"}
@@ -0,0 +1,112 @@
1
+ import { Cartesian4 } from '@cesium/core';
2
+ import { PostProcessStage, PostProcessStageComposite } from '@cesium/engine';
3
+ import createBlur from './blur.js';
4
+ import { acquireTerrainDepth, releaseTerrainDepth } from './depth-test.js';
5
+ import Effect from './effect.js';
6
+ import { eyeFocus } from './focus.js';
7
+ import EyeFromDepth from './shaders/EyeFromDepth.js';
8
+ import TiltShiftShader from './shaders/TiltShift.js';
9
+ const focusScratch = new Cartesian4();
10
+ /**
11
+ * Tilt-shift: a narrow depth of field around the focus, which makes the scene
12
+ * look like a scale model.
13
+ */
14
+ export default class TiltShift extends Effect {
15
+ /**
16
+ * @param {import('@cesium/engine').CesiumWidget} viewer
17
+ * @param {{focus?: import('./focus.js').Focus, range?: number, blur?: number, saturation?: number}} [options]
18
+ */
19
+ constructor(viewer, options = {}) {
20
+ super(viewer);
21
+ this.focus_ = options.focus;
22
+ this.range_ = options.range ?? 0.3;
23
+ this.blur_ = options.blur ?? 4;
24
+ this.saturation_ = options.saturation ?? 0.3;
25
+ }
26
+ /**
27
+ * @override
28
+ * @param {import('@cesium/engine').Scene} scene
29
+ */
30
+ createStage_(scene) {
31
+ const blur = createBlur('czm_tilt_shift_blur');
32
+ const stage = new PostProcessStageComposite({
33
+ stages: [
34
+ blur,
35
+ new PostProcessStage({
36
+ fragmentShader: EyeFromDepth + TiltShiftShader,
37
+ uniforms: {
38
+ blurTexture: blur.name,
39
+ focus: () => eyeFocus(scene, this.focus_, focusScratch),
40
+ range: () => this.range_,
41
+ saturation: () => this.saturation_,
42
+ },
43
+ }),
44
+ ],
45
+ // both read the scene
46
+ inputPreviousStageTexture: false,
47
+ uniforms: blur.uniforms,
48
+ });
49
+ stage.uniforms.sigma = this.blur_;
50
+ return stage;
51
+ }
52
+ /**
53
+ * @override
54
+ * @param {import('@cesium/engine').Scene} scene
55
+ */
56
+ activated_(scene) {
57
+ acquireTerrainDepth(scene);
58
+ }
59
+ /**
60
+ * @override
61
+ * @param {import('@cesium/engine').Scene} scene
62
+ */
63
+ deactivating_(scene) {
64
+ releaseTerrainDepth(scene);
65
+ }
66
+ /**
67
+ * What to focus on: a position, a function returning one, or undefined for
68
+ * what is in the middle of the screen.
69
+ */
70
+ get focus() {
71
+ return this.focus_;
72
+ }
73
+ set focus(value) {
74
+ this.focus_ = value;
75
+ this.viewer.scene.requestRender();
76
+ }
77
+ /**
78
+ * Width of the sharp band, in factors of two of the focal distance; with an orthographic camera,
79
+ * in shares of the view's height.
80
+ */
81
+ get range() {
82
+ return this.range_;
83
+ }
84
+ set range(value) {
85
+ this.range_ = value;
86
+ this.viewer.scene.requestRender();
87
+ }
88
+ /**
89
+ * Blur away from the focus, the sigma of Cesium's blur stage.
90
+ */
91
+ get blur() {
92
+ return this.blur_;
93
+ }
94
+ set blur(value) {
95
+ this.blur_ = value;
96
+ if (this.stage_) {
97
+ this.stage_.uniforms.sigma = value;
98
+ }
99
+ this.viewer.scene.requestRender();
100
+ }
101
+ /**
102
+ * Color and contrast boost, 0 to 1.
103
+ */
104
+ get saturation() {
105
+ return this.saturation_;
106
+ }
107
+ set saturation(value) {
108
+ this.saturation_ = value;
109
+ this.viewer.scene.requestRender();
110
+ }
111
+ }
112
+ //# sourceMappingURL=tilt-shift.js.map
@@ -0,0 +1 @@
1
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package/dist/toy.d.ts ADDED
@@ -0,0 +1,110 @@
1
+ import { PostProcessStage } from '@cesium/engine';
2
+ import Effect from './effect.js';
3
+ /**
4
+ * A toy's look, as an isometric game's: the edges lit where the surface bends
5
+ * outward and shaded where it bends inward, rounded close up, the silhouettes
6
+ * outlined in a darker shade of their color, the colors a little richer and
7
+ * warmer, the sky a soft gradient if asked.
8
+ * The edges are found in the depth of the nearest of Cesium's frustums only: with `scene.logarithmicDepthBuffer` off,
9
+ * Cesium splits the view at `farToNearRatio` times the near plane, and what lies past the split has no depth here, so
10
+ * the sky gradient is painted over it; keep the logarithmic depth, or a near plane that keeps the scene in one frustum.
11
+ */
12
+ export default class Toy extends Effect {
13
+ light_: number;
14
+ shade_: number;
15
+ bevel_: number;
16
+ outline_: number;
17
+ jump_: number;
18
+ saturation_: number;
19
+ warm_: [number, number, number];
20
+ sky_: [import("@cesium/core").Color, import("@cesium/core").Color] | undefined;
21
+ /**
22
+ * @param {import('@cesium/engine').CesiumWidget} viewer
23
+ * @param {{light?: number, shade?: number, bevel?: number, outline?: number, jump?: number, saturation?: number, warm?: [number, number, number], sky?: [import('@cesium/core').Color, import('@cesium/core').Color]}} [options]
24
+ */
25
+ constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
26
+ light?: number;
27
+ shade?: number;
28
+ bevel?: number;
29
+ outline?: number;
30
+ jump?: number;
31
+ saturation?: number;
32
+ warm?: [number, number, number];
33
+ sky?: [import('@cesium/core').Color, import('@cesium/core').Color];
34
+ });
35
+ /**
36
+ * @override
37
+ * @param {import('@cesium/engine').Scene} _scene
38
+ */
39
+ createStage_(_scene: import('@cesium/engine').Scene): PostProcessStage;
40
+ /**
41
+ * The look's shader, after DepthEdges.
42
+ * @protected
43
+ * @return {string}
44
+ */
45
+ protected shader_(): string;
46
+ /**
47
+ * The shader's uniforms.
48
+ * @protected
49
+ * @return {Object<string, () => any>}
50
+ */
51
+ protected uniforms_(): Record<string, () => any>;
52
+ /**
53
+ * @override
54
+ * @param {import('@cesium/engine').Scene} scene
55
+ */
56
+ activated_(scene: import('@cesium/engine').Scene): void;
57
+ /**
58
+ * @override
59
+ * @param {import('@cesium/engine').Scene} scene
60
+ */
61
+ deactivating_(scene: import('@cesium/engine').Scene): void;
62
+ /**
63
+ * How much brighter a convex edge gets, 0 for none.
64
+ */
65
+ get light(): number;
66
+ set light(value: number);
67
+ /**
68
+ * How much darker a concave edge gets, 0 for none.
69
+ */
70
+ get shade(): number;
71
+ set shade(value: number);
72
+ /**
73
+ * The edges' bevel, in meters: close up, their light and shade fade over that width, as a molded
74
+ * plastic edge's; a pixel at the least, 8 at the most; 0, the default, for a pixel. Next to a small
75
+ * step (a frame proud of a wall), which it cannot tell from a fold, it lights a patch of the face
76
+ * behind.
77
+ */
78
+ get bevel(): number;
79
+ set bevel(value: number);
80
+ /**
81
+ * How much darker the outline along the silhouettes gets, a pixel wide, a darker shade of their
82
+ * color; 0 for none.
83
+ */
84
+ get outline(): number;
85
+ set outline(value: number);
86
+ /**
87
+ * How far the depth jumps, in pixels' sizes, to be a silhouette, outlined, rather than a crease,
88
+ * lit or shaded: 20 by default, for a city's buildings, their eaves lit; lower close up, where a
89
+ * thin thing standing on the ground (a chair's leg) would light its foot.
90
+ */
91
+ get jump(): number;
92
+ set jump(value: number);
93
+ /**
94
+ * The colors' saturation, 1 to keep it.
95
+ */
96
+ get saturation(): number;
97
+ set saturation(value: number);
98
+ /**
99
+ * A factor each of red, green and blue; [1, 1, 1] to keep the colors.
100
+ */
101
+ get warm(): [number, number, number];
102
+ set warm(value: [number, number, number]);
103
+ /**
104
+ * The sky's gradient, its color at the top of the screen and at its bottom;
105
+ * undefined to keep the sky.
106
+ */
107
+ get sky(): [import("@cesium/core").Color, import("@cesium/core").Color] | undefined;
108
+ set sky(value: [import("@cesium/core").Color, import("@cesium/core").Color] | undefined);
109
+ }
110
+ //# sourceMappingURL=toy.d.ts.map
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