@geoblocks/cesium-post-process 0.3.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -1
- package/dist/analog-video.d.ts +71 -0
- package/dist/analog-video.d.ts.map +1 -0
- package/dist/analog-video.js +128 -0
- package/dist/analog-video.js.map +1 -0
- package/dist/blur.d.ts +13 -0
- package/dist/blur.d.ts.map +1 -0
- package/dist/blur.js +36 -0
- package/dist/blur.js.map +1 -0
- package/dist/cesium-post-process.d.ts +30 -0
- package/dist/cesium-post-process.d.ts.map +1 -0
- package/dist/cesium-post-process.js +31 -0
- package/dist/cesium-post-process.js.map +1 -0
- package/dist/cloud-cover.d.ts +28 -0
- package/dist/cloud-cover.d.ts.map +1 -0
- package/dist/cloud-cover.js +45 -0
- package/dist/cloud-cover.js.map +1 -0
- package/dist/cloud-map.d.ts +7 -0
- package/dist/cloud-map.d.ts.map +1 -0
- package/dist/cloud-map.js +118 -0
- package/dist/cloud-map.js.map +1 -0
- package/dist/cloud-noise.d.ts +13 -0
- package/dist/cloud-noise.d.ts.map +1 -0
- package/dist/cloud-noise.js +222 -0
- package/dist/cloud-noise.js.map +1 -0
- package/dist/clouds.d.ts +275 -0
- package/dist/clouds.d.ts.map +1 -0
- package/dist/clouds.js +642 -0
- package/dist/clouds.js.map +1 -0
- package/dist/color-isolation.d.ts +38 -0
- package/dist/color-isolation.d.ts.map +1 -0
- package/dist/color-isolation.js +61 -0
- package/dist/color-isolation.js.map +1 -0
- package/dist/depth-test.d.ts +9 -0
- package/dist/depth-test.d.ts.map +1 -0
- package/dist/depth-test.js +35 -0
- package/dist/depth-test.js.map +1 -0
- package/dist/digital-video.d.ts +47 -0
- package/dist/digital-video.d.ts.map +1 -0
- package/dist/digital-video.js +102 -0
- package/dist/digital-video.js.map +1 -0
- package/dist/drone-display.d.ts +70 -0
- package/dist/drone-display.d.ts.map +1 -0
- package/dist/drone-display.js +158 -0
- package/dist/drone-display.js.map +1 -0
- package/dist/dufour.d.ts +108 -0
- package/dist/dufour.d.ts.map +1 -0
- package/dist/dufour.js +201 -0
- package/dist/dufour.js.map +1 -0
- package/dist/effect.d.ts +33 -0
- package/dist/effect.d.ts.map +1 -0
- package/dist/effect.js +60 -0
- package/dist/effect.js.map +1 -0
- package/dist/focus.d.ts +11 -0
- package/dist/focus.d.ts.map +1 -0
- package/dist/focus.js +23 -0
- package/dist/focus.js.map +1 -0
- package/dist/frame-clock.d.ts +11 -0
- package/dist/frame-clock.d.ts.map +1 -0
- package/dist/frame-clock.js +57 -0
- package/dist/frame-clock.js.map +1 -0
- package/dist/height.d.ts +12 -0
- package/dist/height.d.ts.map +1 -0
- package/dist/height.js +22 -0
- package/dist/height.js.map +1 -0
- package/dist/infrared.d.ts +23 -0
- package/dist/infrared.d.ts.map +1 -0
- package/dist/infrared.js +36 -0
- package/dist/infrared.js.map +1 -0
- package/dist/jello.d.ts +52 -0
- package/dist/jello.d.ts.map +1 -0
- package/dist/jello.js +136 -0
- package/dist/jello.js.map +1 -0
- package/dist/lens-distortion.d.ts +33 -0
- package/dist/lens-distortion.d.ts.map +1 -0
- package/dist/lens-distortion.js +61 -0
- package/dist/lens-distortion.js.map +1 -0
- package/dist/lightning.d.ts +124 -0
- package/dist/lightning.d.ts.map +1 -0
- package/dist/lightning.js +301 -0
- package/dist/lightning.js.map +1 -0
- package/dist/local-frame.d.ts +38 -0
- package/dist/local-frame.d.ts.map +1 -0
- package/dist/local-frame.js +52 -0
- package/dist/local-frame.js.map +1 -0
- package/dist/motion-blur.d.ts +50 -0
- package/dist/motion-blur.d.ts.map +1 -0
- package/dist/motion-blur.js +108 -0
- package/dist/motion-blur.js.map +1 -0
- package/dist/precipitation.d.ts +146 -0
- package/dist/precipitation.d.ts.map +1 -0
- package/dist/precipitation.js +454 -0
- package/dist/precipitation.js.map +1 -0
- package/dist/rain-rings.d.ts +100 -0
- package/dist/rain-rings.d.ts.map +1 -0
- package/dist/rain-rings.js +181 -0
- package/dist/rain-rings.js.map +1 -0
- package/dist/shaders/Alpenglow.d.ts +3 -0
- package/dist/shaders/Alpenglow.d.ts.map +1 -0
- package/dist/shaders/Alpenglow.js +3 -0
- package/dist/shaders/Alpenglow.js.map +1 -0
- package/dist/shaders/AnalogVideo.d.ts +3 -0
- package/dist/shaders/AnalogVideo.d.ts.map +1 -0
- package/dist/shaders/AnalogVideo.js +3 -0
- package/dist/shaders/AnalogVideo.js.map +1 -0
- package/dist/shaders/Beam.d.ts +3 -0
- package/dist/shaders/Beam.d.ts.map +1 -0
- package/dist/shaders/Beam.js +3 -0
- package/dist/shaders/Beam.js.map +1 -0
- package/dist/shaders/CloudsBlur.d.ts +3 -0
- package/dist/shaders/CloudsBlur.d.ts.map +1 -0
- package/dist/shaders/CloudsBlur.js +3 -0
- package/dist/shaders/CloudsBlur.js.map +1 -0
- package/dist/shaders/CloudsComposite.d.ts +3 -0
- package/dist/shaders/CloudsComposite.d.ts.map +1 -0
- package/dist/shaders/CloudsComposite.js +3 -0
- package/dist/shaders/CloudsComposite.js.map +1 -0
- package/dist/shaders/CloudsDensity.d.ts +3 -0
- package/dist/shaders/CloudsDensity.d.ts.map +1 -0
- package/dist/shaders/CloudsDensity.js +3 -0
- package/dist/shaders/CloudsDensity.js.map +1 -0
- package/dist/shaders/CloudsDepth.d.ts +3 -0
- package/dist/shaders/CloudsDepth.d.ts.map +1 -0
- package/dist/shaders/CloudsDepth.js +3 -0
- package/dist/shaders/CloudsDepth.js.map +1 -0
- package/dist/shaders/CloudsMarch.d.ts +3 -0
- package/dist/shaders/CloudsMarch.d.ts.map +1 -0
- package/dist/shaders/CloudsMarch.js +3 -0
- package/dist/shaders/CloudsMarch.js.map +1 -0
- package/dist/shaders/CloudsResolve.d.ts +3 -0
- package/dist/shaders/CloudsResolve.d.ts.map +1 -0
- package/dist/shaders/CloudsResolve.js +3 -0
- package/dist/shaders/CloudsResolve.js.map +1 -0
- package/dist/shaders/CloudsShadow.d.ts +3 -0
- package/dist/shaders/CloudsShadow.d.ts.map +1 -0
- package/dist/shaders/CloudsShadow.js +3 -0
- package/dist/shaders/CloudsShadow.js.map +1 -0
- package/dist/shaders/CloudsShadowMap.d.ts +3 -0
- package/dist/shaders/CloudsShadowMap.d.ts.map +1 -0
- package/dist/shaders/CloudsShadowMap.js +3 -0
- package/dist/shaders/CloudsShadowMap.js.map +1 -0
- package/dist/shaders/CloudsSlab.d.ts +3 -0
- package/dist/shaders/CloudsSlab.d.ts.map +1 -0
- package/dist/shaders/CloudsSlab.js +3 -0
- package/dist/shaders/CloudsSlab.js.map +1 -0
- package/dist/shaders/ColorIsolation.d.ts +3 -0
- package/dist/shaders/ColorIsolation.d.ts.map +1 -0
- package/dist/shaders/ColorIsolation.js +3 -0
- package/dist/shaders/ColorIsolation.js.map +1 -0
- package/dist/shaders/DepthEdges.d.ts +3 -0
- package/dist/shaders/DepthEdges.d.ts.map +1 -0
- package/dist/shaders/DepthEdges.js +3 -0
- package/dist/shaders/DepthEdges.js.map +1 -0
- package/dist/shaders/DigitalVideo.d.ts +3 -0
- package/dist/shaders/DigitalVideo.d.ts.map +1 -0
- package/dist/shaders/DigitalVideo.js +3 -0
- package/dist/shaders/DigitalVideo.js.map +1 -0
- package/dist/shaders/DroneDisplay.d.ts +3 -0
- package/dist/shaders/DroneDisplay.d.ts.map +1 -0
- package/dist/shaders/DroneDisplay.js +3 -0
- package/dist/shaders/DroneDisplay.js.map +1 -0
- package/dist/shaders/Dufour.d.ts +3 -0
- package/dist/shaders/Dufour.d.ts.map +1 -0
- package/dist/shaders/Dufour.js +3 -0
- package/dist/shaders/Dufour.js.map +1 -0
- package/dist/shaders/EyeFromDepth.d.ts +3 -0
- package/dist/shaders/EyeFromDepth.d.ts.map +1 -0
- package/dist/shaders/EyeFromDepth.js +3 -0
- package/dist/shaders/EyeFromDepth.js.map +1 -0
- package/dist/shaders/Filmic.d.ts +3 -0
- package/dist/shaders/Filmic.d.ts.map +1 -0
- package/dist/shaders/Filmic.js +3 -0
- package/dist/shaders/Filmic.js.map +1 -0
- package/dist/shaders/Flashlight.d.ts +3 -0
- package/dist/shaders/Flashlight.d.ts.map +1 -0
- package/dist/shaders/Flashlight.js +3 -0
- package/dist/shaders/Flashlight.js.map +1 -0
- package/dist/shaders/Fog.d.ts +3 -0
- package/dist/shaders/Fog.d.ts.map +1 -0
- package/dist/shaders/Fog.js +3 -0
- package/dist/shaders/Fog.js.map +1 -0
- package/dist/shaders/Frame.d.ts +3 -0
- package/dist/shaders/Frame.d.ts.map +1 -0
- package/dist/shaders/Frame.js +3 -0
- package/dist/shaders/Frame.js.map +1 -0
- package/dist/shaders/Hash.d.ts +3 -0
- package/dist/shaders/Hash.d.ts.map +1 -0
- package/dist/shaders/Hash.js +3 -0
- package/dist/shaders/Hash.js.map +1 -0
- package/dist/shaders/Height.d.ts +3 -0
- package/dist/shaders/Height.d.ts.map +1 -0
- package/dist/shaders/Height.js +3 -0
- package/dist/shaders/Height.js.map +1 -0
- package/dist/shaders/Infrared.d.ts +3 -0
- package/dist/shaders/Infrared.d.ts.map +1 -0
- package/dist/shaders/Infrared.js +3 -0
- package/dist/shaders/Infrared.js.map +1 -0
- package/dist/shaders/Jello.d.ts +3 -0
- package/dist/shaders/Jello.d.ts.map +1 -0
- package/dist/shaders/Jello.js +3 -0
- package/dist/shaders/Jello.js.map +1 -0
- package/dist/shaders/LensDistortion.d.ts +3 -0
- package/dist/shaders/LensDistortion.d.ts.map +1 -0
- package/dist/shaders/LensDistortion.js +3 -0
- package/dist/shaders/LensDistortion.js.map +1 -0
- package/dist/shaders/Lightning.d.ts +3 -0
- package/dist/shaders/Lightning.d.ts.map +1 -0
- package/dist/shaders/Lightning.js +3 -0
- package/dist/shaders/Lightning.js.map +1 -0
- package/dist/shaders/MotionBlur.d.ts +3 -0
- package/dist/shaders/MotionBlur.d.ts.map +1 -0
- package/dist/shaders/MotionBlur.js +3 -0
- package/dist/shaders/MotionBlur.js.map +1 -0
- package/dist/shaders/MotionBlurVelocity.d.ts +3 -0
- package/dist/shaders/MotionBlurVelocity.d.ts.map +1 -0
- package/dist/shaders/MotionBlurVelocity.js +3 -0
- package/dist/shaders/MotionBlurVelocity.js.map +1 -0
- package/dist/shaders/Noise.d.ts +3 -0
- package/dist/shaders/Noise.d.ts.map +1 -0
- package/dist/shaders/Noise.js +3 -0
- package/dist/shaders/Noise.js.map +1 -0
- package/dist/shaders/Normal.d.ts +3 -0
- package/dist/shaders/Normal.d.ts.map +1 -0
- package/dist/shaders/Normal.js +3 -0
- package/dist/shaders/Normal.js.map +1 -0
- package/dist/shaders/Phase.d.ts +3 -0
- package/dist/shaders/Phase.d.ts.map +1 -0
- package/dist/shaders/Phase.js +3 -0
- package/dist/shaders/Phase.js.map +1 -0
- package/dist/shaders/Precipitation.d.ts +3 -0
- package/dist/shaders/Precipitation.d.ts.map +1 -0
- package/dist/shaders/Precipitation.js +3 -0
- package/dist/shaders/Precipitation.js.map +1 -0
- package/dist/shaders/PrecipitationShaftBlur.d.ts +3 -0
- package/dist/shaders/PrecipitationShaftBlur.d.ts.map +1 -0
- package/dist/shaders/PrecipitationShaftBlur.js +3 -0
- package/dist/shaders/PrecipitationShaftBlur.js.map +1 -0
- package/dist/shaders/PrecipitationShafts.d.ts +3 -0
- package/dist/shaders/PrecipitationShafts.d.ts.map +1 -0
- package/dist/shaders/PrecipitationShafts.js +3 -0
- package/dist/shaders/PrecipitationShafts.js.map +1 -0
- package/dist/shaders/PrecipitationWind.d.ts +3 -0
- package/dist/shaders/PrecipitationWind.d.ts.map +1 -0
- package/dist/shaders/PrecipitationWind.js +3 -0
- package/dist/shaders/PrecipitationWind.js.map +1 -0
- package/dist/shaders/RainHaze.d.ts +3 -0
- package/dist/shaders/RainHaze.d.ts.map +1 -0
- package/dist/shaders/RainHaze.js +3 -0
- package/dist/shaders/RainHaze.js.map +1 -0
- package/dist/shaders/RainRings.d.ts +3 -0
- package/dist/shaders/RainRings.d.ts.map +1 -0
- package/dist/shaders/RainRings.js +3 -0
- package/dist/shaders/RainRings.js.map +1 -0
- package/dist/shaders/Shockwave.d.ts +3 -0
- package/dist/shaders/Shockwave.d.ts.map +1 -0
- package/dist/shaders/Shockwave.js +3 -0
- package/dist/shaders/Shockwave.js.map +1 -0
- package/dist/shaders/SkyTable.d.ts +3 -0
- package/dist/shaders/SkyTable.d.ts.map +1 -0
- package/dist/shaders/SkyTable.js +3 -0
- package/dist/shaders/SkyTable.js.map +1 -0
- package/dist/shaders/SnowLine.d.ts +3 -0
- package/dist/shaders/SnowLine.d.ts.map +1 -0
- package/dist/shaders/SnowLine.js +3 -0
- package/dist/shaders/SnowLine.js.map +1 -0
- package/dist/shaders/SpeedLines.d.ts +3 -0
- package/dist/shaders/SpeedLines.d.ts.map +1 -0
- package/dist/shaders/SpeedLines.js +3 -0
- package/dist/shaders/SpeedLines.js.map +1 -0
- package/dist/shaders/Spotlight.d.ts +3 -0
- package/dist/shaders/Spotlight.d.ts.map +1 -0
- package/dist/shaders/Spotlight.js +3 -0
- package/dist/shaders/Spotlight.js.map +1 -0
- package/dist/shaders/SpotlightBeam.d.ts +3 -0
- package/dist/shaders/SpotlightBeam.d.ts.map +1 -0
- package/dist/shaders/SpotlightBeam.js +3 -0
- package/dist/shaders/SpotlightBeam.js.map +1 -0
- package/dist/shaders/SpotlightBeamBlur.d.ts +3 -0
- package/dist/shaders/SpotlightBeamBlur.d.ts.map +1 -0
- package/dist/shaders/SpotlightBeamBlur.js +3 -0
- package/dist/shaders/SpotlightBeamBlur.js.map +1 -0
- package/dist/shaders/SpotlightCone.d.ts +3 -0
- package/dist/shaders/SpotlightCone.d.ts.map +1 -0
- package/dist/shaders/SpotlightCone.js +3 -0
- package/dist/shaders/SpotlightCone.js.map +1 -0
- package/dist/shaders/Super8.d.ts +3 -0
- package/dist/shaders/Super8.d.ts.map +1 -0
- package/dist/shaders/Super8.js +3 -0
- package/dist/shaders/Super8.js.map +1 -0
- package/dist/shaders/Technicolor.d.ts +3 -0
- package/dist/shaders/Technicolor.d.ts.map +1 -0
- package/dist/shaders/Technicolor.js +3 -0
- package/dist/shaders/Technicolor.js.map +1 -0
- package/dist/shaders/TiltShift.d.ts +3 -0
- package/dist/shaders/TiltShift.d.ts.map +1 -0
- package/dist/shaders/TiltShift.js +3 -0
- package/dist/shaders/TiltShift.js.map +1 -0
- package/dist/shaders/Toy.d.ts +3 -0
- package/dist/shaders/Toy.d.ts.map +1 -0
- package/dist/shaders/Toy.js +3 -0
- package/dist/shaders/Toy.js.map +1 -0
- package/dist/shaders/Trails.d.ts +3 -0
- package/dist/shaders/Trails.d.ts.map +1 -0
- package/dist/shaders/Trails.js +3 -0
- package/dist/shaders/Trails.js.map +1 -0
- package/dist/shaders/ValleyFog.d.ts +3 -0
- package/dist/shaders/ValleyFog.d.ts.map +1 -0
- package/dist/shaders/ValleyFog.js +3 -0
- package/dist/shaders/ValleyFog.js.map +1 -0
- package/dist/shaders/WeatherMap.d.ts +3 -0
- package/dist/shaders/WeatherMap.d.ts.map +1 -0
- package/dist/shaders/WeatherMap.js +3 -0
- package/dist/shaders/WeatherMap.js.map +1 -0
- package/dist/shaders/WhiteModel.d.ts +3 -0
- package/dist/shaders/WhiteModel.d.ts.map +1 -0
- package/dist/shaders/WhiteModel.js +3 -0
- package/dist/shaders/WhiteModel.js.map +1 -0
- package/dist/snow-line.d.ts +117 -0
- package/dist/snow-line.d.ts.map +1 -0
- package/dist/snow-line.js +201 -0
- package/dist/snow-line.js.map +1 -0
- package/dist/speed-lines.d.ts +36 -0
- package/dist/speed-lines.d.ts.map +1 -0
- package/dist/speed-lines.js +65 -0
- package/dist/speed-lines.js.map +1 -0
- package/dist/spotlight.d.ts +84 -0
- package/dist/spotlight.d.ts.map +1 -0
- package/dist/spotlight.js +175 -0
- package/dist/spotlight.js.map +1 -0
- package/dist/strikes.d.ts +17 -0
- package/dist/strikes.d.ts.map +1 -0
- package/dist/strikes.js +30 -0
- package/dist/strikes.js.map +1 -0
- package/dist/super8.d.ts +78 -0
- package/dist/super8.d.ts.map +1 -0
- package/dist/super8.js +146 -0
- package/dist/super8.js.map +1 -0
- package/dist/technicolor.d.ts +32 -0
- package/dist/technicolor.d.ts.map +1 -0
- package/dist/technicolor.js +51 -0
- package/dist/technicolor.js.map +1 -0
- package/dist/tilt-shift.d.ts +60 -0
- package/dist/tilt-shift.d.ts.map +1 -0
- package/dist/tilt-shift.js +112 -0
- package/dist/tilt-shift.js.map +1 -0
- package/dist/toy.d.ts +110 -0
- package/dist/toy.d.ts.map +1 -0
- package/dist/toy.js +173 -0
- package/dist/toy.js.map +1 -0
- package/dist/valley-fog.d.ts +56 -0
- package/dist/valley-fog.d.ts.map +1 -0
- package/dist/valley-fog.js +94 -0
- package/dist/valley-fog.js.map +1 -0
- package/dist/weather-map.d.ts +132 -0
- package/dist/weather-map.d.ts.map +1 -0
- package/dist/weather-map.js +266 -0
- package/dist/weather-map.js.map +1 -0
- package/dist/white-model.d.ts +70 -0
- package/dist/white-model.d.ts.map +1 -0
- package/dist/white-model.js +94 -0
- package/dist/white-model.js.map +1 -0
- package/package.json +19 -40
- package/{cesium-post-process.js → src/cesium-post-process.js} +2 -0
- package/src/local-frame.js +57 -0
- package/{rain-rings.js → src/rain-rings.js} +14 -28
- package/src/shaders/AnalogVideo.glsl +132 -0
- package/src/shaders/Beam.glsl +108 -0
- package/src/shaders/CloudsBlur.glsl +30 -0
- package/src/shaders/CloudsComposite.glsl +59 -0
- package/src/shaders/CloudsDensity.glsl +129 -0
- package/src/shaders/CloudsDepth.glsl +26 -0
- package/src/shaders/CloudsMarch.glsl +174 -0
- package/src/shaders/CloudsResolve.glsl +46 -0
- package/src/shaders/CloudsShadow.glsl +50 -0
- package/src/shaders/CloudsShadowMap.glsl +68 -0
- package/src/shaders/CloudsSlab.glsl +58 -0
- package/src/shaders/ColorIsolation.glsl +26 -0
- package/src/shaders/DepthEdges.glsl +81 -0
- package/src/shaders/DigitalVideo.glsl +65 -0
- package/src/shaders/DroneDisplay.glsl +337 -0
- package/src/shaders/Dufour.glsl +109 -0
- package/src/shaders/EyeFromDepth.glsl +36 -0
- package/src/shaders/Filmic.glsl +5 -0
- package/src/shaders/Fog.glsl +18 -0
- package/src/shaders/Frame.glsl +10 -0
- package/src/shaders/Hash.glsl +12 -0
- package/src/shaders/Height.glsl +25 -0
- package/src/shaders/Infrared.glsl +44 -0
- package/src/shaders/Jello.glsl +41 -0
- package/src/shaders/LensDistortion.glsl +24 -0
- package/src/shaders/Lightning.glsl +257 -0
- package/src/shaders/MotionBlur.glsl +71 -0
- package/src/shaders/MotionBlurVelocity.glsl +31 -0
- package/src/shaders/Noise.glsl +43 -0
- package/src/shaders/Normal.glsl +21 -0
- package/src/shaders/Phase.glsl +6 -0
- package/src/shaders/Precipitation.glsl +199 -0
- package/src/shaders/PrecipitationShaftBlur.glsl +21 -0
- package/src/shaders/PrecipitationShafts.glsl +84 -0
- package/src/shaders/PrecipitationWind.glsl +33 -0
- package/src/shaders/RainHaze.glsl +145 -0
- package/src/shaders/RainRings.glsl +64 -0
- package/src/shaders/SkyTable.glsl +23 -0
- package/src/shaders/SnowLine.glsl +97 -0
- package/src/shaders/SnowLine.js +2 -0
- package/src/shaders/SpeedLines.glsl +61 -0
- package/src/shaders/Spotlight.glsl +89 -0
- package/src/shaders/SpotlightBeam.glsl +49 -0
- package/src/shaders/SpotlightBeamBlur.glsl +27 -0
- package/src/shaders/SpotlightCone.glsl +37 -0
- package/src/shaders/Super8.glsl +90 -0
- package/src/shaders/Technicolor.glsl +30 -0
- package/src/shaders/TiltShift.glsl +34 -0
- package/src/shaders/Toy.glsl +46 -0
- package/src/shaders/ValleyFog.glsl +40 -0
- package/src/shaders/WeatherMap.glsl +33 -0
- package/src/shaders/WhiteModel.glsl +108 -0
- package/{snow-line.js → src/snow-line.js} +71 -3
- package/local-frame.js +0 -15
- package/shaders/SnowLine.js +0 -2
- /package/{analog-video.js → src/analog-video.js} +0 -0
- /package/{blur.js → src/blur.js} +0 -0
- /package/{cloud-cover.js → src/cloud-cover.js} +0 -0
- /package/{cloud-map.js → src/cloud-map.js} +0 -0
- /package/{cloud-noise.js → src/cloud-noise.js} +0 -0
- /package/{clouds.js → src/clouds.js} +0 -0
- /package/{color-isolation.js → src/color-isolation.js} +0 -0
- /package/{depth-test.js → src/depth-test.js} +0 -0
- /package/{digital-video.js → src/digital-video.js} +0 -0
- /package/{drone-display.js → src/drone-display.js} +0 -0
- /package/{dufour.js → src/dufour.js} +0 -0
- /package/{effect.js → src/effect.js} +0 -0
- /package/{focus.js → src/focus.js} +0 -0
- /package/{frame-clock.js → src/frame-clock.js} +0 -0
- /package/{height.js → src/height.js} +0 -0
- /package/{infrared.js → src/infrared.js} +0 -0
- /package/{jello.js → src/jello.js} +0 -0
- /package/{lens-distortion.js → src/lens-distortion.js} +0 -0
- /package/{lightning.js → src/lightning.js} +0 -0
- /package/{motion-blur.js → src/motion-blur.js} +0 -0
- /package/{precipitation.js → src/precipitation.js} +0 -0
- /package/{shaders → src/shaders}/Alpenglow.js +0 -0
- /package/{shaders → src/shaders}/AnalogVideo.js +0 -0
- /package/{shaders → src/shaders}/Beam.js +0 -0
- /package/{shaders → src/shaders}/CloudsBlur.js +0 -0
- /package/{shaders → src/shaders}/CloudsComposite.js +0 -0
- /package/{shaders → src/shaders}/CloudsDensity.js +0 -0
- /package/{shaders → src/shaders}/CloudsDepth.js +0 -0
- /package/{shaders → src/shaders}/CloudsMarch.js +0 -0
- /package/{shaders → src/shaders}/CloudsResolve.js +0 -0
- /package/{shaders → src/shaders}/CloudsShadow.js +0 -0
- /package/{shaders → src/shaders}/CloudsShadowMap.js +0 -0
- /package/{shaders → src/shaders}/CloudsSlab.js +0 -0
- /package/{shaders → src/shaders}/ColorIsolation.js +0 -0
- /package/{shaders → src/shaders}/DepthEdges.js +0 -0
- /package/{shaders → src/shaders}/DigitalVideo.js +0 -0
- /package/{shaders → src/shaders}/DroneDisplay.js +0 -0
- /package/{shaders → src/shaders}/Dufour.js +0 -0
- /package/{shaders → src/shaders}/EyeFromDepth.js +0 -0
- /package/{shaders → src/shaders}/Filmic.js +0 -0
- /package/{shaders → src/shaders}/Flashlight.js +0 -0
- /package/{shaders → src/shaders}/Fog.js +0 -0
- /package/{shaders → src/shaders}/Frame.js +0 -0
- /package/{shaders → src/shaders}/Hash.js +0 -0
- /package/{shaders → src/shaders}/Height.js +0 -0
- /package/{shaders → src/shaders}/Infrared.js +0 -0
- /package/{shaders → src/shaders}/Jello.js +0 -0
- /package/{shaders → src/shaders}/LensDistortion.js +0 -0
- /package/{shaders → src/shaders}/Lightning.js +0 -0
- /package/{shaders → src/shaders}/MotionBlur.js +0 -0
- /package/{shaders → src/shaders}/MotionBlurVelocity.js +0 -0
- /package/{shaders → src/shaders}/Noise.js +0 -0
- /package/{shaders → src/shaders}/Normal.js +0 -0
- /package/{shaders → src/shaders}/Phase.js +0 -0
- /package/{shaders → src/shaders}/Precipitation.js +0 -0
- /package/{shaders → src/shaders}/PrecipitationShaftBlur.js +0 -0
- /package/{shaders → src/shaders}/PrecipitationShafts.js +0 -0
- /package/{shaders → src/shaders}/PrecipitationWind.js +0 -0
- /package/{shaders → src/shaders}/RainHaze.js +0 -0
- /package/{shaders → src/shaders}/RainRings.js +0 -0
- /package/{shaders → src/shaders}/Shockwave.js +0 -0
- /package/{shaders → src/shaders}/SkyTable.js +0 -0
- /package/{shaders → src/shaders}/SpeedLines.js +0 -0
- /package/{shaders → src/shaders}/Spotlight.js +0 -0
- /package/{shaders → src/shaders}/SpotlightBeam.js +0 -0
- /package/{shaders → src/shaders}/SpotlightBeamBlur.js +0 -0
- /package/{shaders → src/shaders}/SpotlightCone.js +0 -0
- /package/{shaders → src/shaders}/Super8.js +0 -0
- /package/{shaders → src/shaders}/Technicolor.js +0 -0
- /package/{shaders → src/shaders}/TiltShift.js +0 -0
- /package/{shaders → src/shaders}/Toy.js +0 -0
- /package/{shaders → src/shaders}/Trails.js +0 -0
- /package/{shaders → src/shaders}/ValleyFog.js +0 -0
- /package/{shaders → src/shaders}/WeatherMap.js +0 -0
- /package/{shaders → src/shaders}/WhiteModel.js +0 -0
- /package/{speed-lines.js → src/speed-lines.js} +0 -0
- /package/{spotlight.js → src/spotlight.js} +0 -0
- /package/{strikes.js → src/strikes.js} +0 -0
- /package/{super8.js → src/super8.js} +0 -0
- /package/{technicolor.js → src/technicolor.js} +0 -0
- /package/{tilt-shift.js → src/tilt-shift.js} +0 -0
- /package/{toy.js → src/toy.js} +0 -0
- /package/{valley-fog.js → src/valley-fog.js} +0 -0
- /package/{weather-map.js → src/weather-map.js} +0 -0
- /package/{white-model.js → src/white-model.js} +0 -0
package/dist/super8.d.ts
ADDED
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@@ -0,0 +1,78 @@
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1
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+
import { PostProcessStageComposite } from '@cesium/engine';
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import Effect from './effect.js';
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/**
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* A Super 8 home movie: faded warm colors, halation, grain, gate weave,
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* flicker, light leaks and the rounded corners of the camera gate. The film moves, so while
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* active the scene renders at its 18 frames per second, also in requestRenderMode.
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*/
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export default class Super8 extends Effect {
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fade_: number;
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halation_: number;
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grain_: number;
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weave_: number;
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flicker_: number;
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lightLeaks_: number;
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aspectRatio_: number;
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/**
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* @param {import('@cesium/engine').CesiumWidget} viewer
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* @param {{fade?: number, halation?: number, grain?: number, weave?: number, flicker?: number, lightLeaks?: number, aspectRatio?: number}} [options]
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*/
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constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
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fade?: number;
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halation?: number;
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grain?: number;
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weave?: number;
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flicker?: number;
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lightLeaks?: number;
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aspectRatio?: number;
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});
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/** @override */
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createStage_(): PostProcessStageComposite;
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/**
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* @override
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* @param {import('@cesium/engine').Scene} scene
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*/
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activated_(scene: import('@cesium/engine').Scene): void;
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/**
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* @override
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+
* @param {import('@cesium/engine').Scene} scene
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*/
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deactivating_(scene: import('@cesium/engine').Scene): void;
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/**
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* Faded colors: less saturation, lifted blacks, a warm cast; 0 to 1.
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*/
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get fade(): number;
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45
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set fade(value: number);
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46
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+
/**
|
|
47
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* Warm glow bleeding around the highlights, 0 to 1.
|
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48
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+
*/
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get halation(): number;
|
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50
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set halation(value: number);
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|
51
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+
/**
|
|
52
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+
* Film grain, 0 to 1.
|
|
53
|
+
*/
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|
54
|
+
get grain(): number;
|
|
55
|
+
set grain(value: number);
|
|
56
|
+
/**
|
|
57
|
+
* Drift of the picture in the gate, in CSS pixels.
|
|
58
|
+
*/
|
|
59
|
+
get weave(): number;
|
|
60
|
+
set weave(value: number);
|
|
61
|
+
/**
|
|
62
|
+
* Change of brightness from frame to frame, 0 to 1.
|
|
63
|
+
*/
|
|
64
|
+
get flicker(): number;
|
|
65
|
+
set flicker(value: number);
|
|
66
|
+
/**
|
|
67
|
+
* Warm light leaks along the edge, 0 to 1.
|
|
68
|
+
*/
|
|
69
|
+
get lightLeaks(): number;
|
|
70
|
+
set lightLeaks(value: number);
|
|
71
|
+
/**
|
|
72
|
+
* Width over height of the visible frame, with rounded corners; 0 for the
|
|
73
|
+
* whole canvas.
|
|
74
|
+
*/
|
|
75
|
+
get aspectRatio(): number;
|
|
76
|
+
set aspectRatio(value: number);
|
|
77
|
+
}
|
|
78
|
+
//# sourceMappingURL=super8.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"super8.d.ts","sourceRoot":"","sources":["../src/super8.js"],"names":[],"mappings":"AAAA,OAAO,EAAmB,yBAAyB,EAAC,MAAM,gBAAgB,CAAC;AAE3E,OAAO,MAAM,MAAM,aAAa,CAAC;AAcjC;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,MAAO,SAAQ,MAAM;IAOjC,KAAK;IACL,SAAS;IACT,MAAM;IACN,MAAM;IACN,QAAQ;IACR,WAAW;IACX,YAAY;IAZnB;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAAkJ,EAA1I;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAEzG,EAS/B;IAED,gBAAgB;IAChB,YAAY,8BA6BX;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK,EAFL,OAAO,gBAAgB,EAAE,KAEpB,QAGf;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK,EAFR,OAAO,gBAAgB,EAAE,KAEjB,QAElB;IAED;;OAEG;IACH,IAAI,IAAI,WAEP;IAED,IAAI,IAAI,CAAC,KAAK,QAAA,EAEb;IAED;;OAEG;IACH,IAAI,QAAQ,WAEX;IAED,IAAI,QAAQ,CAAC,KAAK,QAAA,EAEjB;IAED;;OAEG;IACH,IAAI,KAAK,WAER;IAED,IAAI,KAAK,CAAC,KAAK,QAAA,EAEd;IAED;;OAEG;IACH,IAAI,KAAK,WAER;IAED,IAAI,KAAK,CAAC,KAAK,QAAA,EAEd;IAED;;OAEG;IACH,IAAI,OAAO,WAEV;IAED,IAAI,OAAO,CAAC,KAAK,QAAA,EAEhB;IAED;;OAEG;IACH,IAAI,UAAU,WAEb;IAED,IAAI,UAAU,CAAC,KAAK,QAAA,EAEnB;IAED;;;OAGG;IACH,IAAI,WAAW,WAEd;IAED,IAAI,WAAW,CAAC,KAAK,QAAA,EAEpB;CACF"}
|
package/dist/super8.js
ADDED
|
@@ -0,0 +1,146 @@
|
|
|
1
|
+
import { PostProcessStage, PostProcessStageComposite } from '@cesium/engine';
|
|
2
|
+
import createBlur from './blur.js';
|
|
3
|
+
import Effect from './effect.js';
|
|
4
|
+
import { acquireFrames, releaseFrames } from './frame-clock.js';
|
|
5
|
+
import Frame from './shaders/Frame.js';
|
|
6
|
+
import Noise from './shaders/Noise.js';
|
|
7
|
+
import Super8Shader from './shaders/Super8.js';
|
|
8
|
+
// spread of the halation glow, the sigma and step of Cesium's blur stage, at half resolution:
|
|
9
|
+
// a glow this wide does not need more
|
|
10
|
+
const HALATION_SIGMA = 6;
|
|
11
|
+
const HALATION_STEP = 1;
|
|
12
|
+
const HALATION_SCALE = 0.5;
|
|
13
|
+
// Super 8 runs at 18 frames per second, as in Super8.glsl
|
|
14
|
+
const FRAME_RATE = 18;
|
|
15
|
+
/**
|
|
16
|
+
* A Super 8 home movie: faded warm colors, halation, grain, gate weave,
|
|
17
|
+
* flicker, light leaks and the rounded corners of the camera gate. The film moves, so while
|
|
18
|
+
* active the scene renders at its 18 frames per second, also in requestRenderMode.
|
|
19
|
+
*/
|
|
20
|
+
export default class Super8 extends Effect {
|
|
21
|
+
/**
|
|
22
|
+
* @param {import('@cesium/engine').CesiumWidget} viewer
|
|
23
|
+
* @param {{fade?: number, halation?: number, grain?: number, weave?: number, flicker?: number, lightLeaks?: number, aspectRatio?: number}} [options]
|
|
24
|
+
*/
|
|
25
|
+
constructor(viewer, options = {}) {
|
|
26
|
+
super(viewer);
|
|
27
|
+
this.fade_ = options.fade ?? 0.5;
|
|
28
|
+
this.halation_ = options.halation ?? 0.5;
|
|
29
|
+
this.grain_ = options.grain ?? 0.15;
|
|
30
|
+
this.weave_ = options.weave ?? 1.5;
|
|
31
|
+
this.flicker_ = options.flicker ?? 0.08;
|
|
32
|
+
this.lightLeaks_ = options.lightLeaks ?? 0.5;
|
|
33
|
+
this.aspectRatio_ = options.aspectRatio ?? 4 / 3;
|
|
34
|
+
}
|
|
35
|
+
/** @override */
|
|
36
|
+
createStage_() {
|
|
37
|
+
// a single level of composite: Cesium's texture cache hands the stage after a nested series
|
|
38
|
+
// of stages the output of that series instead of the scene
|
|
39
|
+
const blur = createBlur('czm_super8_halation', HALATION_SCALE);
|
|
40
|
+
const stage = new PostProcessStageComposite({
|
|
41
|
+
stages: [
|
|
42
|
+
blur,
|
|
43
|
+
new PostProcessStage({
|
|
44
|
+
fragmentShader: Frame + Noise + Super8Shader,
|
|
45
|
+
uniforms: {
|
|
46
|
+
blurTexture: blur.name,
|
|
47
|
+
time: () => performance.now() / 1000,
|
|
48
|
+
fade: () => this.fade_,
|
|
49
|
+
halation: () => this.halation_,
|
|
50
|
+
grain: () => this.grain_,
|
|
51
|
+
weave: () => this.weave_,
|
|
52
|
+
flicker: () => this.flicker_,
|
|
53
|
+
lightLeaks: () => this.lightLeaks_,
|
|
54
|
+
aspectRatio: () => this.aspectRatio_,
|
|
55
|
+
},
|
|
56
|
+
}),
|
|
57
|
+
],
|
|
58
|
+
// both read the scene
|
|
59
|
+
inputPreviousStageTexture: false,
|
|
60
|
+
uniforms: blur.uniforms,
|
|
61
|
+
});
|
|
62
|
+
stage.uniforms.sigma = HALATION_SIGMA;
|
|
63
|
+
stage.uniforms.stepSize = HALATION_STEP;
|
|
64
|
+
return stage;
|
|
65
|
+
}
|
|
66
|
+
/**
|
|
67
|
+
* @override
|
|
68
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
69
|
+
*/
|
|
70
|
+
activated_(scene) {
|
|
71
|
+
// a new picture only with each film frame, not with each frame of the display
|
|
72
|
+
acquireFrames(scene, FRAME_RATE);
|
|
73
|
+
}
|
|
74
|
+
/**
|
|
75
|
+
* @override
|
|
76
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
77
|
+
*/
|
|
78
|
+
deactivating_(scene) {
|
|
79
|
+
releaseFrames(scene, FRAME_RATE);
|
|
80
|
+
}
|
|
81
|
+
/**
|
|
82
|
+
* Faded colors: less saturation, lifted blacks, a warm cast; 0 to 1.
|
|
83
|
+
*/
|
|
84
|
+
get fade() {
|
|
85
|
+
return this.fade_;
|
|
86
|
+
}
|
|
87
|
+
set fade(value) {
|
|
88
|
+
this.fade_ = value;
|
|
89
|
+
}
|
|
90
|
+
/**
|
|
91
|
+
* Warm glow bleeding around the highlights, 0 to 1.
|
|
92
|
+
*/
|
|
93
|
+
get halation() {
|
|
94
|
+
return this.halation_;
|
|
95
|
+
}
|
|
96
|
+
set halation(value) {
|
|
97
|
+
this.halation_ = value;
|
|
98
|
+
}
|
|
99
|
+
/**
|
|
100
|
+
* Film grain, 0 to 1.
|
|
101
|
+
*/
|
|
102
|
+
get grain() {
|
|
103
|
+
return this.grain_;
|
|
104
|
+
}
|
|
105
|
+
set grain(value) {
|
|
106
|
+
this.grain_ = value;
|
|
107
|
+
}
|
|
108
|
+
/**
|
|
109
|
+
* Drift of the picture in the gate, in CSS pixels.
|
|
110
|
+
*/
|
|
111
|
+
get weave() {
|
|
112
|
+
return this.weave_;
|
|
113
|
+
}
|
|
114
|
+
set weave(value) {
|
|
115
|
+
this.weave_ = value;
|
|
116
|
+
}
|
|
117
|
+
/**
|
|
118
|
+
* Change of brightness from frame to frame, 0 to 1.
|
|
119
|
+
*/
|
|
120
|
+
get flicker() {
|
|
121
|
+
return this.flicker_;
|
|
122
|
+
}
|
|
123
|
+
set flicker(value) {
|
|
124
|
+
this.flicker_ = value;
|
|
125
|
+
}
|
|
126
|
+
/**
|
|
127
|
+
* Warm light leaks along the edge, 0 to 1.
|
|
128
|
+
*/
|
|
129
|
+
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{"version":3,"file":"super8.js","sourceRoot":"","sources":["../src/super8.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,gBAAgB,EAAE,yBAAyB,EAAC,MAAM,gBAAgB,CAAC;AAC3E,OAAO,UAAU,MAAM,WAAW,CAAC;AACnC,OAAO,MAAM,MAAM,aAAa,CAAC;AACjC,OAAO,EAAC,aAAa,EAAE,aAAa,EAAC,MAAM,kBAAkB,CAAC;AAC9D,OAAO,KAAK,MAAM,oBAAoB,CAAC;AACvC,OAAO,KAAK,MAAM,oBAAoB,CAAC;AACvC,OAAO,YAAY,MAAM,qBAAqB,CAAC;AAE/C,8FAA8F;AAC9F,sCAAsC;AACtC,MAAM,cAAc,GAAG,CAAC,CAAC;AACzB,MAAM,aAAa,GAAG,CAAC,CAAC;AACxB,MAAM,cAAc,GAAG,GAAG,CAAC;AAC3B,0DAA0D;AAC1D,MAAM,UAAU,GAAG,EAAE,CAAC;AAEtB;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,MAAO,SAAQ,MAAM;IACxC;;;OAGG;IACH,YAAY,MAAM,EAAE,OAAO,GAAG,EAAE;QAC9B,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,IAAI,GAAG,CAAC;QACjC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,IAAI,GAAG,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,IAAI,CAAC;QACpC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,GAAG,CAAC;QACnC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,IAAI,IAAI,CAAC;QACxC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,UAAU,IAAI,GAAG,CAAC;QAC7C,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,WAAW,IAAI,CAAC,GAAG,CAAC,CAAC;IACnD,CAAC;IAED,gBAAgB;IAChB,YAAY;QACV,4FAA4F;QAC5F,2DAA2D;QAC3D,MAAM,IAAI,GAAG,UAAU,CAAC,qBAAqB,EAAE,cAAc,CAAC,CAAC;QAC/D,MAAM,KAAK,GAAG,IAAI,yBAAyB,CAAC;YAC1C,MAAM,EAAE;gBACN,IAAI;gBACJ,IAAI,gBAAgB,CAAC;oBACnB,cAAc,EAAE,KAAK,GAAG,KAAK,GAAG,YAAY;oBAC5C,QAAQ,EAAE;wBACR,WAAW,EAAE,IAAI,CAAC,IAAI;wBACtB,IAAI,EAAE,GAAG,EAAE,CAAC,WAAW,CAAC,GAAG,EAAE,GAAG,IAAI;wBACpC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,KAAK;wBACtB,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,SAAS;wBAC9B,KAAK,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM;wBACxB,KAAK,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM;wBACxB,OAAO,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,QAAQ;wBAC5B,UAAU,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,WAAW;wBAClC,WAAW,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,YAAY;qBACrC;iBACF,CAAC;aACH;YACD,sBAAsB;YACtB,yBAAyB,EAAE,KAAK;YAChC,QAAQ,EAAE,IAAI,CAAC,QAAQ;SACxB,CAAC,CAAC;QACH,KAAK,CAAC,QAAQ,CAAC,KAAK,GAAG,cAAc,CAAC;QACtC,KAAK,CAAC,QAAQ,CAAC,QAAQ,GAAG,aAAa,CAAC;QACxC,OAAO,KAAK,CAAC;IACf,CAAC;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK;QACd,8EAA8E;QAC9E,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;IACnC,CAAC;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK;QACjB,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAED,IAAI,IAAI,CAAC,KAAK;QACZ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAED;;OAEG;IACH,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK;QAChB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,IAAI,OAAO,CAAC,KAAK;QACf,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,IAAI,UAAU,CAAC,KAAK;QAClB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACH,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,IAAI,WAAW,CAAC,KAAK;QACnB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC5B,CAAC;CACF"}
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@@ -0,0 +1,32 @@
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1
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+
import { PostProcessStage } from '@cesium/engine';
|
|
2
|
+
import Effect from './effect.js';
|
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3
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+
/**
|
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4
|
+
* Three-strip Technicolor: dense, saturated primaries, as the films of the
|
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5
|
+
* 1930s to 1950s.
|
|
6
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+
*/
|
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|
+
export default class Technicolor extends Effect {
|
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8
|
+
strength_: number;
|
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9
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+
aspectRatio_: number;
|
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/**
|
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* @param {import('@cesium/engine').CesiumWidget} viewer
|
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* @param {{strength?: number, aspectRatio?: number}} [options]
|
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*/
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constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
|
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strength?: number;
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aspectRatio?: number;
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});
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/** @override */
|
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createStage_(): PostProcessStage;
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/**
|
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* How far from the original colors, 0 to 1.
|
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*/
|
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get strength(): number;
|
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set strength(value: number);
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/**
|
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* Width over height of the visible frame, black bars around it; 0 for the
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* whole canvas. 1.37 is the Academy ratio of the era.
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*/
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get aspectRatio(): number;
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set aspectRatio(value: number);
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}
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//# sourceMappingURL=technicolor.d.ts.map
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{"version":3,"file":"technicolor.d.ts","sourceRoot":"","sources":["../src/technicolor.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,MAAM,MAAM,aAAa,CAAC;AAIjC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,MAAM;IAOtC,SAAS;IACT,YAAY;IAPnB;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAA4D,EAApD;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAEnB,EAI/B;IAED,gBAAgB;IAChB,YAAY,qBAQX;IAED;;OAEG;IACH,IAAI,QAAQ,WAEX;IAED,IAAI,QAAQ,CAAC,KAAK,QAAA,EAGjB;IAED;;;OAGG;IACH,IAAI,WAAW,WAEd;IAED,IAAI,WAAW,CAAC,KAAK,QAAA,EAGpB;CACF"}
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1
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import { PostProcessStage } from '@cesium/engine';
|
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import Effect from './effect.js';
|
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+
import Frame from './shaders/Frame.js';
|
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4
|
+
import TechnicolorShader from './shaders/Technicolor.js';
|
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5
|
+
/**
|
|
6
|
+
* Three-strip Technicolor: dense, saturated primaries, as the films of the
|
|
7
|
+
* 1930s to 1950s.
|
|
8
|
+
*/
|
|
9
|
+
export default class Technicolor extends Effect {
|
|
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|
+
/**
|
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11
|
+
* @param {import('@cesium/engine').CesiumWidget} viewer
|
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12
|
+
* @param {{strength?: number, aspectRatio?: number}} [options]
|
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+
*/
|
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14
|
+
constructor(viewer, options = {}) {
|
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15
|
+
super(viewer);
|
|
16
|
+
this.strength_ = options.strength ?? 1;
|
|
17
|
+
this.aspectRatio_ = options.aspectRatio ?? 0;
|
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18
|
+
}
|
|
19
|
+
/** @override */
|
|
20
|
+
createStage_() {
|
|
21
|
+
return new PostProcessStage({
|
|
22
|
+
fragmentShader: Frame + TechnicolorShader,
|
|
23
|
+
uniforms: {
|
|
24
|
+
strength: () => this.strength_,
|
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25
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+
aspectRatio: () => this.aspectRatio_,
|
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+
},
|
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+
});
|
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+
}
|
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29
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+
/**
|
|
30
|
+
* How far from the original colors, 0 to 1.
|
|
31
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+
*/
|
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32
|
+
get strength() {
|
|
33
|
+
return this.strength_;
|
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34
|
+
}
|
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35
|
+
set strength(value) {
|
|
36
|
+
this.strength_ = value;
|
|
37
|
+
this.viewer.scene.requestRender();
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Width over height of the visible frame, black bars around it; 0 for the
|
|
41
|
+
* whole canvas. 1.37 is the Academy ratio of the era.
|
|
42
|
+
*/
|
|
43
|
+
get aspectRatio() {
|
|
44
|
+
return this.aspectRatio_;
|
|
45
|
+
}
|
|
46
|
+
set aspectRatio(value) {
|
|
47
|
+
this.aspectRatio_ = value;
|
|
48
|
+
this.viewer.scene.requestRender();
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
//# sourceMappingURL=technicolor.js.map
|
|
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|
|
|
1
|
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{"version":3,"file":"technicolor.js","sourceRoot":"","sources":["../src/technicolor.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,gBAAgB,EAAC,MAAM,gBAAgB,CAAC;AAChD,OAAO,MAAM,MAAM,aAAa,CAAC;AACjC,OAAO,KAAK,MAAM,oBAAoB,CAAC;AACvC,OAAO,iBAAiB,MAAM,0BAA0B,CAAC;AAEzD;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,MAAM;IAC7C;;;OAGG;IACH,YAAY,MAAM,EAAE,OAAO,GAAG,EAAE;QAC9B,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;QACvC,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,WAAW,IAAI,CAAC,CAAC;IAC/C,CAAC;IAED,gBAAgB;IAChB,YAAY;QACV,OAAO,IAAI,gBAAgB,CAAC;YAC1B,cAAc,EAAE,KAAK,GAAG,iBAAiB;YACzC,QAAQ,EAAE;gBACR,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,SAAS;gBAC9B,WAAW,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,YAAY;aACrC;SACF,CAAC,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK;QAChB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;;OAGG;IACH,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,IAAI,WAAW,CAAC,KAAK;QACnB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;CACF"}
|
|
@@ -0,0 +1,60 @@
|
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1
|
+
import { PostProcessStageComposite } from '@cesium/engine';
|
|
2
|
+
import Effect from './effect.js';
|
|
3
|
+
/**
|
|
4
|
+
* Tilt-shift: a narrow depth of field around the focus, which makes the scene
|
|
5
|
+
* look like a scale model.
|
|
6
|
+
*/
|
|
7
|
+
export default class TiltShift extends Effect {
|
|
8
|
+
focus_: import("./focus.js").Focus;
|
|
9
|
+
range_: number;
|
|
10
|
+
blur_: number;
|
|
11
|
+
saturation_: number;
|
|
12
|
+
/**
|
|
13
|
+
* @param {import('@cesium/engine').CesiumWidget} viewer
|
|
14
|
+
* @param {{focus?: import('./focus.js').Focus, range?: number, blur?: number, saturation?: number}} [options]
|
|
15
|
+
*/
|
|
16
|
+
constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
|
|
17
|
+
focus?: import('./focus.js').Focus;
|
|
18
|
+
range?: number;
|
|
19
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+
blur?: number;
|
|
20
|
+
saturation?: number;
|
|
21
|
+
});
|
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|
+
/**
|
|
23
|
+
* @override
|
|
24
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
25
|
+
*/
|
|
26
|
+
createStage_(scene: import('@cesium/engine').Scene): PostProcessStageComposite;
|
|
27
|
+
/**
|
|
28
|
+
* @override
|
|
29
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
30
|
+
*/
|
|
31
|
+
activated_(scene: import('@cesium/engine').Scene): void;
|
|
32
|
+
/**
|
|
33
|
+
* @override
|
|
34
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
35
|
+
*/
|
|
36
|
+
deactivating_(scene: import('@cesium/engine').Scene): void;
|
|
37
|
+
/**
|
|
38
|
+
* What to focus on: a position, a function returning one, or undefined for
|
|
39
|
+
* what is in the middle of the screen.
|
|
40
|
+
*/
|
|
41
|
+
get focus(): import("./focus.js").Focus;
|
|
42
|
+
set focus(value: import("./focus.js").Focus);
|
|
43
|
+
/**
|
|
44
|
+
* Width of the sharp band, in factors of two of the focal distance; with an orthographic camera,
|
|
45
|
+
* in shares of the view's height.
|
|
46
|
+
*/
|
|
47
|
+
get range(): number;
|
|
48
|
+
set range(value: number);
|
|
49
|
+
/**
|
|
50
|
+
* Blur away from the focus, the sigma of Cesium's blur stage.
|
|
51
|
+
*/
|
|
52
|
+
get blur(): number;
|
|
53
|
+
set blur(value: number);
|
|
54
|
+
/**
|
|
55
|
+
* Color and contrast boost, 0 to 1.
|
|
56
|
+
*/
|
|
57
|
+
get saturation(): number;
|
|
58
|
+
set saturation(value: number);
|
|
59
|
+
}
|
|
60
|
+
//# sourceMappingURL=tilt-shift.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"tilt-shift.d.ts","sourceRoot":"","sources":["../src/tilt-shift.js"],"names":[],"mappings":"AACA,OAAO,EAAmB,yBAAyB,EAAC,MAAM,gBAAgB,CAAC;AAG3E,OAAO,MAAM,MAAM,aAAa,CAAC;AAOjC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,MAAM;IAOpC,MAAM;IACN,MAAM;IACN,KAAK;IACL,WAAW;IATlB;;;OAGG;IACH,YAAY,MAAM,EAHP,OAAO,gBAAgB,EAAE,YAGlB,EAAE,OAAO,AAFxB,CAA2G,EAAnG;QAAC,KAAK,CAAC,EAAE,OAAO,YAAY,EAAE,KAAK,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAA;KAElE,EAM/B;IAED;;;OAGG;IACH,YAAY,CAAC,KAAK,EAFP,OAAO,gBAAgB,EAAE,KAElB,6BAqBjB;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK,EAFL,OAAO,gBAAgB,EAAE,KAEpB,QAEf;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK,EAFR,OAAO,gBAAgB,EAAE,KAEjB,QAElB;IAED;;;OAGG;IACH,IAAI,KAAK,+BAER;IAED,IAAI,KAAK,CAAC,KAAK,4BAAA,EAGd;IAED;;;OAGG;IACH,IAAI,KAAK,WAER;IAED,IAAI,KAAK,CAAC,KAAK,QAAA,EAGd;IAED;;OAEG;IACH,IAAI,IAAI,WAEP;IAED,IAAI,IAAI,CAAC,KAAK,QAAA,EAMb;IAED;;OAEG;IACH,IAAI,UAAU,WAEb;IAED,IAAI,UAAU,CAAC,KAAK,QAAA,EAGnB;CACF"}
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
import { Cartesian4 } from '@cesium/core';
|
|
2
|
+
import { PostProcessStage, PostProcessStageComposite } from '@cesium/engine';
|
|
3
|
+
import createBlur from './blur.js';
|
|
4
|
+
import { acquireTerrainDepth, releaseTerrainDepth } from './depth-test.js';
|
|
5
|
+
import Effect from './effect.js';
|
|
6
|
+
import { eyeFocus } from './focus.js';
|
|
7
|
+
import EyeFromDepth from './shaders/EyeFromDepth.js';
|
|
8
|
+
import TiltShiftShader from './shaders/TiltShift.js';
|
|
9
|
+
const focusScratch = new Cartesian4();
|
|
10
|
+
/**
|
|
11
|
+
* Tilt-shift: a narrow depth of field around the focus, which makes the scene
|
|
12
|
+
* look like a scale model.
|
|
13
|
+
*/
|
|
14
|
+
export default class TiltShift extends Effect {
|
|
15
|
+
/**
|
|
16
|
+
* @param {import('@cesium/engine').CesiumWidget} viewer
|
|
17
|
+
* @param {{focus?: import('./focus.js').Focus, range?: number, blur?: number, saturation?: number}} [options]
|
|
18
|
+
*/
|
|
19
|
+
constructor(viewer, options = {}) {
|
|
20
|
+
super(viewer);
|
|
21
|
+
this.focus_ = options.focus;
|
|
22
|
+
this.range_ = options.range ?? 0.3;
|
|
23
|
+
this.blur_ = options.blur ?? 4;
|
|
24
|
+
this.saturation_ = options.saturation ?? 0.3;
|
|
25
|
+
}
|
|
26
|
+
/**
|
|
27
|
+
* @override
|
|
28
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
29
|
+
*/
|
|
30
|
+
createStage_(scene) {
|
|
31
|
+
const blur = createBlur('czm_tilt_shift_blur');
|
|
32
|
+
const stage = new PostProcessStageComposite({
|
|
33
|
+
stages: [
|
|
34
|
+
blur,
|
|
35
|
+
new PostProcessStage({
|
|
36
|
+
fragmentShader: EyeFromDepth + TiltShiftShader,
|
|
37
|
+
uniforms: {
|
|
38
|
+
blurTexture: blur.name,
|
|
39
|
+
focus: () => eyeFocus(scene, this.focus_, focusScratch),
|
|
40
|
+
range: () => this.range_,
|
|
41
|
+
saturation: () => this.saturation_,
|
|
42
|
+
},
|
|
43
|
+
}),
|
|
44
|
+
],
|
|
45
|
+
// both read the scene
|
|
46
|
+
inputPreviousStageTexture: false,
|
|
47
|
+
uniforms: blur.uniforms,
|
|
48
|
+
});
|
|
49
|
+
stage.uniforms.sigma = this.blur_;
|
|
50
|
+
return stage;
|
|
51
|
+
}
|
|
52
|
+
/**
|
|
53
|
+
* @override
|
|
54
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
55
|
+
*/
|
|
56
|
+
activated_(scene) {
|
|
57
|
+
acquireTerrainDepth(scene);
|
|
58
|
+
}
|
|
59
|
+
/**
|
|
60
|
+
* @override
|
|
61
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
62
|
+
*/
|
|
63
|
+
deactivating_(scene) {
|
|
64
|
+
releaseTerrainDepth(scene);
|
|
65
|
+
}
|
|
66
|
+
/**
|
|
67
|
+
* What to focus on: a position, a function returning one, or undefined for
|
|
68
|
+
* what is in the middle of the screen.
|
|
69
|
+
*/
|
|
70
|
+
get focus() {
|
|
71
|
+
return this.focus_;
|
|
72
|
+
}
|
|
73
|
+
set focus(value) {
|
|
74
|
+
this.focus_ = value;
|
|
75
|
+
this.viewer.scene.requestRender();
|
|
76
|
+
}
|
|
77
|
+
/**
|
|
78
|
+
* Width of the sharp band, in factors of two of the focal distance; with an orthographic camera,
|
|
79
|
+
* in shares of the view's height.
|
|
80
|
+
*/
|
|
81
|
+
get range() {
|
|
82
|
+
return this.range_;
|
|
83
|
+
}
|
|
84
|
+
set range(value) {
|
|
85
|
+
this.range_ = value;
|
|
86
|
+
this.viewer.scene.requestRender();
|
|
87
|
+
}
|
|
88
|
+
/**
|
|
89
|
+
* Blur away from the focus, the sigma of Cesium's blur stage.
|
|
90
|
+
*/
|
|
91
|
+
get blur() {
|
|
92
|
+
return this.blur_;
|
|
93
|
+
}
|
|
94
|
+
set blur(value) {
|
|
95
|
+
this.blur_ = value;
|
|
96
|
+
if (this.stage_) {
|
|
97
|
+
this.stage_.uniforms.sigma = value;
|
|
98
|
+
}
|
|
99
|
+
this.viewer.scene.requestRender();
|
|
100
|
+
}
|
|
101
|
+
/**
|
|
102
|
+
* Color and contrast boost, 0 to 1.
|
|
103
|
+
*/
|
|
104
|
+
get saturation() {
|
|
105
|
+
return this.saturation_;
|
|
106
|
+
}
|
|
107
|
+
set saturation(value) {
|
|
108
|
+
this.saturation_ = value;
|
|
109
|
+
this.viewer.scene.requestRender();
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
//# sourceMappingURL=tilt-shift.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"tilt-shift.js","sourceRoot":"","sources":["../src/tilt-shift.js"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAC,MAAM,cAAc,CAAC;AACxC,OAAO,EAAC,gBAAgB,EAAE,yBAAyB,EAAC,MAAM,gBAAgB,CAAC;AAC3E,OAAO,UAAU,MAAM,WAAW,CAAC;AACnC,OAAO,EAAC,mBAAmB,EAAE,mBAAmB,EAAC,MAAM,iBAAiB,CAAC;AACzE,OAAO,MAAM,MAAM,aAAa,CAAC;AACjC,OAAO,EAAC,QAAQ,EAAC,MAAM,YAAY,CAAC;AACpC,OAAO,YAAY,MAAM,2BAA2B,CAAC;AACrD,OAAO,eAAe,MAAM,wBAAwB,CAAC;AAErD,MAAM,YAAY,GAAG,IAAI,UAAU,EAAE,CAAC;AAEtC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,SAAU,SAAQ,MAAM;IAC3C;;;OAGG;IACH,YAAY,MAAM,EAAE,OAAO,GAAG,EAAE;QAC9B,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,GAAG,CAAC;QACnC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;QAC/B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,UAAU,IAAI,GAAG,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACH,YAAY,CAAC,KAAK;QAChB,MAAM,IAAI,GAAG,UAAU,CAAC,qBAAqB,CAAC,CAAC;QAC/C,MAAM,KAAK,GAAG,IAAI,yBAAyB,CAAC;YAC1C,MAAM,EAAE;gBACN,IAAI;gBACJ,IAAI,gBAAgB,CAAC;oBACnB,cAAc,EAAE,YAAY,GAAG,eAAe;oBAC9C,QAAQ,EAAE;wBACR,WAAW,EAAE,IAAI,CAAC,IAAI;wBACtB,KAAK,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,YAAY,CAAC;wBACvD,KAAK,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM;wBACxB,UAAU,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,WAAW;qBACnC;iBACF,CAAC;aACH;YACD,sBAAsB;YACtB,yBAAyB,EAAE,KAAK;YAChC,QAAQ,EAAE,IAAI,CAAC,QAAQ;SACxB,CAAC,CAAC;QACH,KAAK,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAClC,OAAO,KAAK,CAAC;IACf,CAAC;IAED;;;OAGG;IACH,UAAU,CAAC,KAAK;QACd,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACH,aAAa,CAAC,KAAK;QACjB,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACH,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;;OAGG;IACH,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAED,IAAI,IAAI,CAAC,KAAK;QACZ,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,GAAG,KAAK,CAAC;QACrC,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,IAAI,UAAU,CAAC,KAAK;QAClB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IACpC,CAAC;CACF"}
|
package/dist/toy.d.ts
ADDED
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
import { PostProcessStage } from '@cesium/engine';
|
|
2
|
+
import Effect from './effect.js';
|
|
3
|
+
/**
|
|
4
|
+
* A toy's look, as an isometric game's: the edges lit where the surface bends
|
|
5
|
+
* outward and shaded where it bends inward, rounded close up, the silhouettes
|
|
6
|
+
* outlined in a darker shade of their color, the colors a little richer and
|
|
7
|
+
* warmer, the sky a soft gradient if asked.
|
|
8
|
+
* The edges are found in the depth of the nearest of Cesium's frustums only: with `scene.logarithmicDepthBuffer` off,
|
|
9
|
+
* Cesium splits the view at `farToNearRatio` times the near plane, and what lies past the split has no depth here, so
|
|
10
|
+
* the sky gradient is painted over it; keep the logarithmic depth, or a near plane that keeps the scene in one frustum.
|
|
11
|
+
*/
|
|
12
|
+
export default class Toy extends Effect {
|
|
13
|
+
light_: number;
|
|
14
|
+
shade_: number;
|
|
15
|
+
bevel_: number;
|
|
16
|
+
outline_: number;
|
|
17
|
+
jump_: number;
|
|
18
|
+
saturation_: number;
|
|
19
|
+
warm_: [number, number, number];
|
|
20
|
+
sky_: [import("@cesium/core").Color, import("@cesium/core").Color] | undefined;
|
|
21
|
+
/**
|
|
22
|
+
* @param {import('@cesium/engine').CesiumWidget} viewer
|
|
23
|
+
* @param {{light?: number, shade?: number, bevel?: number, outline?: number, jump?: number, saturation?: number, warm?: [number, number, number], sky?: [import('@cesium/core').Color, import('@cesium/core').Color]}} [options]
|
|
24
|
+
*/
|
|
25
|
+
constructor(viewer: import('@cesium/engine').CesiumWidget, options?: {
|
|
26
|
+
light?: number;
|
|
27
|
+
shade?: number;
|
|
28
|
+
bevel?: number;
|
|
29
|
+
outline?: number;
|
|
30
|
+
jump?: number;
|
|
31
|
+
saturation?: number;
|
|
32
|
+
warm?: [number, number, number];
|
|
33
|
+
sky?: [import('@cesium/core').Color, import('@cesium/core').Color];
|
|
34
|
+
});
|
|
35
|
+
/**
|
|
36
|
+
* @override
|
|
37
|
+
* @param {import('@cesium/engine').Scene} _scene
|
|
38
|
+
*/
|
|
39
|
+
createStage_(_scene: import('@cesium/engine').Scene): PostProcessStage;
|
|
40
|
+
/**
|
|
41
|
+
* The look's shader, after DepthEdges.
|
|
42
|
+
* @protected
|
|
43
|
+
* @return {string}
|
|
44
|
+
*/
|
|
45
|
+
protected shader_(): string;
|
|
46
|
+
/**
|
|
47
|
+
* The shader's uniforms.
|
|
48
|
+
* @protected
|
|
49
|
+
* @return {Object<string, () => any>}
|
|
50
|
+
*/
|
|
51
|
+
protected uniforms_(): Record<string, () => any>;
|
|
52
|
+
/**
|
|
53
|
+
* @override
|
|
54
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
55
|
+
*/
|
|
56
|
+
activated_(scene: import('@cesium/engine').Scene): void;
|
|
57
|
+
/**
|
|
58
|
+
* @override
|
|
59
|
+
* @param {import('@cesium/engine').Scene} scene
|
|
60
|
+
*/
|
|
61
|
+
deactivating_(scene: import('@cesium/engine').Scene): void;
|
|
62
|
+
/**
|
|
63
|
+
* How much brighter a convex edge gets, 0 for none.
|
|
64
|
+
*/
|
|
65
|
+
get light(): number;
|
|
66
|
+
set light(value: number);
|
|
67
|
+
/**
|
|
68
|
+
* How much darker a concave edge gets, 0 for none.
|
|
69
|
+
*/
|
|
70
|
+
get shade(): number;
|
|
71
|
+
set shade(value: number);
|
|
72
|
+
/**
|
|
73
|
+
* The edges' bevel, in meters: close up, their light and shade fade over that width, as a molded
|
|
74
|
+
* plastic edge's; a pixel at the least, 8 at the most; 0, the default, for a pixel. Next to a small
|
|
75
|
+
* step (a frame proud of a wall), which it cannot tell from a fold, it lights a patch of the face
|
|
76
|
+
* behind.
|
|
77
|
+
*/
|
|
78
|
+
get bevel(): number;
|
|
79
|
+
set bevel(value: number);
|
|
80
|
+
/**
|
|
81
|
+
* How much darker the outline along the silhouettes gets, a pixel wide, a darker shade of their
|
|
82
|
+
* color; 0 for none.
|
|
83
|
+
*/
|
|
84
|
+
get outline(): number;
|
|
85
|
+
set outline(value: number);
|
|
86
|
+
/**
|
|
87
|
+
* How far the depth jumps, in pixels' sizes, to be a silhouette, outlined, rather than a crease,
|
|
88
|
+
* lit or shaded: 20 by default, for a city's buildings, their eaves lit; lower close up, where a
|
|
89
|
+
* thin thing standing on the ground (a chair's leg) would light its foot.
|
|
90
|
+
*/
|
|
91
|
+
get jump(): number;
|
|
92
|
+
set jump(value: number);
|
|
93
|
+
/**
|
|
94
|
+
* The colors' saturation, 1 to keep it.
|
|
95
|
+
*/
|
|
96
|
+
get saturation(): number;
|
|
97
|
+
set saturation(value: number);
|
|
98
|
+
/**
|
|
99
|
+
* A factor each of red, green and blue; [1, 1, 1] to keep the colors.
|
|
100
|
+
*/
|
|
101
|
+
get warm(): [number, number, number];
|
|
102
|
+
set warm(value: [number, number, number]);
|
|
103
|
+
/**
|
|
104
|
+
* The sky's gradient, its color at the top of the screen and at its bottom;
|
|
105
|
+
* undefined to keep the sky.
|
|
106
|
+
*/
|
|
107
|
+
get sky(): [import("@cesium/core").Color, import("@cesium/core").Color] | undefined;
|
|
108
|
+
set sky(value: [import("@cesium/core").Color, import("@cesium/core").Color] | undefined);
|
|
109
|
+
}
|
|
110
|
+
//# sourceMappingURL=toy.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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