@gamepark/skyrift 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/CustomMoveType.d.ts +9 -0
  2. package/dist/CustomMoveType.js +10 -0
  3. package/dist/Deck.d.ts +4 -0
  4. package/dist/Deck.js +5 -0
  5. package/dist/Memory.d.ts +10 -0
  6. package/dist/Memory.js +11 -0
  7. package/dist/SkyriftOptions.d.ts +10 -0
  8. package/dist/SkyriftOptions.js +11 -0
  9. package/dist/SkyriftRules.d.ts +90 -0
  10. package/dist/SkyriftRules.js +140 -0
  11. package/dist/SkyriftSetup.d.ts +12 -0
  12. package/dist/SkyriftSetup.js +40 -0
  13. package/dist/index.d.ts +3 -0
  14. package/dist/index.js +3 -0
  15. package/dist/material/Card.d.ts +39 -0
  16. package/dist/material/Card.js +35 -0
  17. package/dist/material/CardProperties.d.ts +14 -0
  18. package/dist/material/CardProperties.js +67 -0
  19. package/dist/material/CardRule.d.ts +36 -0
  20. package/dist/material/CardRule.js +113 -0
  21. package/dist/material/CardSuit.d.ts +5 -0
  22. package/dist/material/CardSuit.js +6 -0
  23. package/dist/material/CardTag.d.ts +5 -0
  24. package/dist/material/CardTag.js +6 -0
  25. package/dist/material/CardType.d.ts +4 -0
  26. package/dist/material/CardType.js +5 -0
  27. package/dist/material/Effect.d.ts +4 -0
  28. package/dist/material/Effect.js +1 -0
  29. package/dist/material/LocationType.d.ts +14 -0
  30. package/dist/material/LocationType.js +15 -0
  31. package/dist/material/MaterialType.d.ts +6 -0
  32. package/dist/material/MaterialType.js +7 -0
  33. package/dist/material/decks/HearthBlade.d.ts +18 -0
  34. package/dist/material/decks/HearthBlade.js +19 -0
  35. package/dist/material/decks/HighWave.d.ts +18 -0
  36. package/dist/material/decks/HighWave.js +19 -0
  37. package/dist/material/decks/heathblade/ArcherRule.d.ts +6 -0
  38. package/dist/material/decks/heathblade/ArcherRule.js +15 -0
  39. package/dist/material/decks/heathblade/Armada.d.ts +14 -0
  40. package/dist/material/decks/heathblade/Armada.js +16 -0
  41. package/dist/material/decks/heathblade/ArmadaEffectRule.d.ts +7 -0
  42. package/dist/material/decks/heathblade/ArmadaEffectRule.js +17 -0
  43. package/dist/material/decks/heathblade/Confluence.d.ts +17 -0
  44. package/dist/material/decks/heathblade/Confluence.js +19 -0
  45. package/dist/material/decks/heathblade/CoverOfNight.d.ts +13 -0
  46. package/dist/material/decks/heathblade/CoverOfNight.js +12 -0
  47. package/dist/material/decks/heathblade/CoverOfNightEffectRule.d.ts +4 -0
  48. package/dist/material/decks/heathblade/CoverOfNightEffectRule.js +4 -0
  49. package/dist/material/decks/heathblade/ElaraBlazingArrow.d.ts +14 -0
  50. package/dist/material/decks/heathblade/ElaraBlazingArrow.js +13 -0
  51. package/dist/material/decks/heathblade/Harvest.d.ts +13 -0
  52. package/dist/material/decks/heathblade/Harvest.js +12 -0
  53. package/dist/material/decks/heathblade/HarvestEffectRule.d.ts +4 -0
  54. package/dist/material/decks/heathblade/HarvestEffectRule.js +6 -0
  55. package/dist/material/decks/heathblade/HedgeKnight.d.ts +15 -0
  56. package/dist/material/decks/heathblade/HedgeKnight.js +18 -0
  57. package/dist/material/decks/heathblade/LoyalSquire.d.ts +14 -0
  58. package/dist/material/decks/heathblade/LoyalSquire.js +16 -0
  59. package/dist/material/decks/heathblade/LoyalSquireEffectRule.d.ts +6 -0
  60. package/dist/material/decks/heathblade/LoyalSquireEffectRule.js +14 -0
  61. package/dist/material/decks/heathblade/Nightguard.d.ts +13 -0
  62. package/dist/material/decks/heathblade/Nightguard.js +22 -0
  63. package/dist/material/decks/heathblade/OzmaTheMage.d.ts +17 -0
  64. package/dist/material/decks/heathblade/OzmaTheMage.js +28 -0
  65. package/dist/material/decks/heathblade/OzmaTheMageEffectRule.d.ts +4 -0
  66. package/dist/material/decks/heathblade/OzmaTheMageEffectRule.js +20 -0
  67. package/dist/material/decks/heathblade/PrincessLitha.d.ts +17 -0
  68. package/dist/material/decks/heathblade/PrincessLitha.js +28 -0
  69. package/dist/material/decks/heathblade/PrincessLithaEffectRule.d.ts +6 -0
  70. package/dist/material/decks/heathblade/PrincessLithaEffectRule.js +15 -0
  71. package/dist/material/decks/heathblade/RobbinsMasterOfArms.d.ts +15 -0
  72. package/dist/material/decks/heathblade/RobbinsMasterOfArms.js +14 -0
  73. package/dist/material/decks/heathblade/RobbinsMasterOfArmsEffectRule.d.ts +5 -0
  74. package/dist/material/decks/heathblade/RobbinsMasterOfArmsEffectRule.js +29 -0
  75. package/dist/material/decks/heathblade/Sacrifice.d.ts +13 -0
  76. package/dist/material/decks/heathblade/Sacrifice.js +12 -0
  77. package/dist/material/decks/heathblade/SacrificeEffectRule.d.ts +10 -0
  78. package/dist/material/decks/heathblade/SacrificeEffectRule.js +48 -0
  79. package/dist/material/decks/heathblade/Shadowbolt.d.ts +15 -0
  80. package/dist/material/decks/heathblade/Shadowbolt.js +14 -0
  81. package/dist/material/decks/heathblade/SoulBlade.d.ts +13 -0
  82. package/dist/material/decks/heathblade/SoulBlade.js +12 -0
  83. package/dist/material/decks/heathblade/SoulBladeEffectRule.d.ts +5 -0
  84. package/dist/material/decks/heathblade/SoulBladeEffectRule.js +15 -0
  85. package/dist/material/decks/heathblade/WatchTower.d.ts +14 -0
  86. package/dist/material/decks/heathblade/WatchTower.js +16 -0
  87. package/dist/material/decks/heathblade/WatchTowerEffectRule.d.ts +4 -0
  88. package/dist/material/decks/heathblade/WatchTowerEffectRule.js +13 -0
  89. package/dist/material/decks/heathblade/WoodSlinger.d.ts +15 -0
  90. package/dist/material/decks/heathblade/WoodSlinger.js +14 -0
  91. package/dist/material/decks/highwave/AeliaSteadyHand.d.ts +13 -0
  92. package/dist/material/decks/highwave/AeliaSteadyHand.js +12 -0
  93. package/dist/material/decks/highwave/BoardingParty.d.ts +13 -0
  94. package/dist/material/decks/highwave/BoardingParty.js +12 -0
  95. package/dist/material/decks/highwave/BoardingPartyEffectRule.d.ts +10 -0
  96. package/dist/material/decks/highwave/BoardingPartyEffectRule.js +59 -0
  97. package/dist/material/decks/highwave/BrassDragon.d.ts +15 -0
  98. package/dist/material/decks/highwave/BrassDragon.js +14 -0
  99. package/dist/material/decks/highwave/CannonCardRule.d.ts +4 -0
  100. package/dist/material/decks/highwave/CannonCardRule.js +19 -0
  101. package/dist/material/decks/highwave/DarkBlazer.d.ts +15 -0
  102. package/dist/material/decks/highwave/DarkBlazer.js +14 -0
  103. package/dist/material/decks/highwave/DarkBlazerEffectRule.d.ts +4 -0
  104. package/dist/material/decks/highwave/DarkBlazerEffectRule.js +4 -0
  105. package/dist/material/decks/highwave/DawnsDoom.d.ts +15 -0
  106. package/dist/material/decks/highwave/DawnsDoom.js +14 -0
  107. package/dist/material/decks/highwave/DawnsDoomEffectRule.d.ts +4 -0
  108. package/dist/material/decks/highwave/DawnsDoomEffectRule.js +14 -0
  109. package/dist/material/decks/highwave/LongJawsSilver.d.ts +15 -0
  110. package/dist/material/decks/highwave/LongJawsSilver.js +19 -0
  111. package/dist/material/decks/highwave/MistyGunner.d.ts +14 -0
  112. package/dist/material/decks/highwave/MistyGunner.js +13 -0
  113. package/dist/material/decks/highwave/OttoPouchy.d.ts +13 -0
  114. package/dist/material/decks/highwave/OttoPouchy.js +12 -0
  115. package/dist/material/decks/highwave/OttoPouchyEffectRule.d.ts +4 -0
  116. package/dist/material/decks/highwave/OttoPouchyEffectRule.js +9 -0
  117. package/dist/material/decks/highwave/PowderMonkey.d.ts +16 -0
  118. package/dist/material/decks/highwave/PowderMonkey.js +19 -0
  119. package/dist/material/decks/highwave/PowderMonkeyEffectRule.d.ts +5 -0
  120. package/dist/material/decks/highwave/PowderMonkeyEffectRule.js +13 -0
  121. package/dist/material/decks/highwave/RicoSkeye.d.ts +16 -0
  122. package/dist/material/decks/highwave/RicoSkeye.js +20 -0
  123. package/dist/material/decks/highwave/RicoSkeyeEffectRule.d.ts +7 -0
  124. package/dist/material/decks/highwave/RicoSkeyeEffectRule.js +21 -0
  125. package/dist/material/decks/highwave/SaltyDog.d.ts +13 -0
  126. package/dist/material/decks/highwave/SaltyDog.js +12 -0
  127. package/dist/material/decks/highwave/SaltyDogEffectRule.d.ts +4 -0
  128. package/dist/material/decks/highwave/SaltyDogEffectRule.js +26 -0
  129. package/dist/material/decks/highwave/Scallywag.d.ts +13 -0
  130. package/dist/material/decks/highwave/Scallywag.js +12 -0
  131. package/dist/material/decks/highwave/ScallywagEffectRule.d.ts +5 -0
  132. package/dist/material/decks/highwave/ScallywagEffectRule.js +13 -0
  133. package/dist/material/decks/highwave/Skupper.d.ts +13 -0
  134. package/dist/material/decks/highwave/Skupper.js +12 -0
  135. package/dist/material/decks/highwave/SkupperEffectRule.d.ts +5 -0
  136. package/dist/material/decks/highwave/SkupperEffectRule.js +12 -0
  137. package/dist/material/decks/highwave/SurpriseLoot.d.ts +13 -0
  138. package/dist/material/decks/highwave/SurpriseLoot.js +12 -0
  139. package/dist/material/decks/highwave/SurpriseLootEffectRule.d.ts +4 -0
  140. package/dist/material/decks/highwave/SurpriseLootEffectRule.js +13 -0
  141. package/dist/material/decks/highwave/TreasureMap.d.ts +14 -0
  142. package/dist/material/decks/highwave/TreasureMap.js +15 -0
  143. package/dist/material/decks/highwave/TropicalRuffian.d.ts +13 -0
  144. package/dist/material/decks/highwave/TropicalRuffian.js +12 -0
  145. package/dist/rules/ChallengeRule.d.ts +7 -0
  146. package/dist/rules/ChallengeRule.js +23 -0
  147. package/dist/rules/DestroyEffectRule.d.ts +8 -0
  148. package/dist/rules/DestroyEffectRule.js +21 -0
  149. package/dist/rules/DiscardEffectRule.d.ts +10 -0
  150. package/dist/rules/DiscardEffectRule.js +35 -0
  151. package/dist/rules/DrawEffectRule.d.ts +6 -0
  152. package/dist/rules/DrawEffectRule.js +15 -0
  153. package/dist/rules/EffectRule.d.ts +7 -0
  154. package/dist/rules/EffectRule.js +41 -0
  155. package/dist/rules/EndRoundRule.d.ts +4 -0
  156. package/dist/rules/EndRoundRule.js +47 -0
  157. package/dist/rules/GainCrystalEffectRule.d.ts +5 -0
  158. package/dist/rules/GainCrystalEffectRule.js +8 -0
  159. package/dist/rules/MayChallengeRule.d.ts +6 -0
  160. package/dist/rules/MayChallengeRule.js +17 -0
  161. package/dist/rules/PlayCardRule.d.ts +9 -0
  162. package/dist/rules/PlayCardRule.js +92 -0
  163. package/dist/rules/PlayerHelper.d.ts +13 -0
  164. package/dist/rules/PlayerHelper.js +36 -0
  165. package/dist/rules/PrepareNextRoundRule.d.ts +7 -0
  166. package/dist/rules/PrepareNextRoundRule.js +24 -0
  167. package/dist/rules/PutPowerTokenEffectRule.d.ts +8 -0
  168. package/dist/rules/PutPowerTokenEffectRule.js +24 -0
  169. package/dist/rules/ReturnCardRule.d.ts +9 -0
  170. package/dist/rules/ReturnCardRule.js +27 -0
  171. package/dist/rules/RuleId.d.ts +34 -0
  172. package/dist/rules/RuleId.js +36 -0
  173. package/dist/rules/StartPlayerTurnRule.d.ts +4 -0
  174. package/dist/rules/StartPlayerTurnRule.js +42 -0
  175. package/dist/rules/StartRoundRule.d.ts +5 -0
  176. package/dist/rules/StartRoundRule.js +12 -0
  177. package/dist/rules/StashPowerTokenEffectRule.d.ts +6 -0
  178. package/dist/rules/StashPowerTokenEffectRule.js +20 -0
  179. package/dist/rules/StealCrystalEffectRule.d.ts +5 -0
  180. package/dist/rules/StealCrystalEffectRule.js +13 -0
  181. package/dist/rules/StunCardRule.d.ts +9 -0
  182. package/dist/rules/StunCardRule.js +40 -0
  183. package/package.json +33 -0
@@ -0,0 +1,12 @@
1
+ import { CardRule } from '../../CardRule';
2
+ import { CardSuit } from '../../CardSuit';
3
+ import { CardType } from '../../CardType';
4
+ class TropicalRuffianRule extends CardRule {
5
+ entersEffect = true;
6
+ }
7
+ export const TropicalRuffian = {
8
+ power: 5,
9
+ type: CardType.Creature,
10
+ suit: CardSuit.Night,
11
+ rule: TropicalRuffianRule
12
+ };
@@ -0,0 +1,7 @@
1
+ import { CustomMove, ItemMove } from '@gamepark/rules-api';
2
+ import { EffectRule } from './EffectRule';
3
+ export declare class ChallengeRule extends EffectRule {
4
+ getPlayerMoves(): (CustomMove | import("@gamepark/rules-api").CreateItem<number, number, number>)[];
5
+ afterItemMove(move: ItemMove): CustomMove[];
6
+ onCustomMove(move: CustomMove): import("@gamepark/rules-api").MaterialMove[];
7
+ }
@@ -0,0 +1,23 @@
1
+ import { isCreateItemType } from '@gamepark/rules-api';
2
+ import { CustomMoveType } from '../CustomMoveType';
3
+ import { LocationType } from '../material/LocationType';
4
+ import { MaterialType } from '../material/MaterialType';
5
+ import { EffectRule } from './EffectRule';
6
+ import { PlayerHelper } from './PlayerHelper';
7
+ export class ChallengeRule extends EffectRule {
8
+ getPlayerMoves() {
9
+ return [this.material(MaterialType.Crystal).createItem({ location: { type: LocationType.Stake } }), this.customMove(CustomMoveType.ConcedeRound)];
10
+ }
11
+ afterItemMove(move) {
12
+ if (isCreateItemType(MaterialType.Crystal)(move) && move.item.location.type === LocationType.Stake) {
13
+ return new PlayerHelper(this.game).getPendingEffectCardRule().onChallengeAccepted();
14
+ }
15
+ return [];
16
+ }
17
+ onCustomMove(move) {
18
+ if (move.type === CustomMoveType.ConcedeRound) {
19
+ return new PlayerHelper(this.game).getPendingEffectCardRule().onChallengeDeclined();
20
+ }
21
+ return super.onCustomMove(move);
22
+ }
23
+ }
@@ -0,0 +1,8 @@
1
+ import { ItemMove, Material, MaterialMove } from '@gamepark/rules-api';
2
+ import { EffectRule } from './EffectRule';
3
+ export declare abstract class DestroyEffectRule extends EffectRule {
4
+ onRuleStart(): MaterialMove[];
5
+ getPlayerMoves(): MaterialMove[];
6
+ abstract getTargets(): Material;
7
+ afterItemMove(move: ItemMove): MaterialMove[];
8
+ }
@@ -0,0 +1,21 @@
1
+ import { isMoveItemType } from '@gamepark/rules-api';
2
+ import { LocationType } from '../material/LocationType';
3
+ import { MaterialType } from '../material/MaterialType';
4
+ import { EffectRule } from './EffectRule';
5
+ export class DestroyEffectRule extends EffectRule {
6
+ onRuleStart() {
7
+ if (!this.getTargets().length) {
8
+ return this.endEffect();
9
+ }
10
+ return [];
11
+ }
12
+ getPlayerMoves() {
13
+ return this.getTargets().moveItems((item) => ({ type: LocationType.PlayerDiscard, player: item.location.player }));
14
+ }
15
+ afterItemMove(move) {
16
+ if (isMoveItemType(MaterialType.Card)(move) && move.location.type === LocationType.PlayerDiscard) {
17
+ return this.endEffect();
18
+ }
19
+ return [];
20
+ }
21
+ }
@@ -0,0 +1,10 @@
1
+ import { ItemMove, MaterialMove, MoveItem } from '@gamepark/rules-api';
2
+ import { EffectRule } from './EffectRule';
3
+ export declare class DiscardEffectRule extends EffectRule {
4
+ discardCount: number;
5
+ onRuleStart(): never[];
6
+ getPlayerMoves(): MaterialMove[];
7
+ afterItemMove(move: ItemMove): MaterialMove[];
8
+ onDiscard(_move: MoveItem): MaterialMove[];
9
+ onRuleEnd(): never[];
10
+ }
@@ -0,0 +1,35 @@
1
+ import { isMoveItemType } from '@gamepark/rules-api';
2
+ import { LocationType } from '../material/LocationType';
3
+ import { MaterialType } from '../material/MaterialType';
4
+ import { Memory } from '../Memory';
5
+ import { EffectRule } from './EffectRule';
6
+ export class DiscardEffectRule extends EffectRule {
7
+ discardCount = 1;
8
+ onRuleStart() {
9
+ this.memorize(Memory.EffectCount, 0);
10
+ return [];
11
+ }
12
+ getPlayerMoves() {
13
+ return this.material(MaterialType.Card)
14
+ .location(LocationType.PlayerHand)
15
+ .player(this.player)
16
+ .moveItems({ type: LocationType.PlayerDiscard, player: this.player });
17
+ }
18
+ afterItemMove(move) {
19
+ if (isMoveItemType(MaterialType.Card)(move) && move.location.type === LocationType.PlayerDiscard) {
20
+ return this.onDiscard(move);
21
+ }
22
+ return [];
23
+ }
24
+ onDiscard(_move) {
25
+ const count = this.memorize(Memory.EffectCount, (count) => count + 1);
26
+ if (count >= this.discardCount) {
27
+ return this.endEffect();
28
+ }
29
+ return [];
30
+ }
31
+ onRuleEnd() {
32
+ this.forget(Memory.EffectCount);
33
+ return [];
34
+ }
35
+ }
@@ -0,0 +1,6 @@
1
+ import { MaterialMove } from '@gamepark/rules-api';
2
+ import { EffectRule } from './EffectRule';
3
+ export declare class DrawEffectRule extends EffectRule {
4
+ onRuleStart(): MaterialMove[];
5
+ getDrawCount(): number;
6
+ }
@@ -0,0 +1,15 @@
1
+ import { CustomMoveType } from '../CustomMoveType';
2
+ import { EffectRule } from './EffectRule';
3
+ export class DrawEffectRule extends EffectRule {
4
+ onRuleStart() {
5
+ const moves = this.endEffect();
6
+ const drawCount = this.getDrawCount();
7
+ if (drawCount > 0) {
8
+ moves.unshift(this.customMove(CustomMoveType.Draw, { player: this.player, quantity: drawCount }));
9
+ }
10
+ return moves;
11
+ }
12
+ getDrawCount() {
13
+ return 1;
14
+ }
15
+ }
@@ -0,0 +1,7 @@
1
+ import { CustomMove, MaterialMove, PlayerTurnRule } from '@gamepark/rules-api';
2
+ export declare class EffectRule extends PlayerTurnRule {
3
+ get cardRule(): import("../material/CardRule").CardRule;
4
+ endEffect(): MaterialMove[];
5
+ onCustomMove(move: CustomMove): MaterialMove[];
6
+ onEndEffect(): MaterialMove[];
7
+ }
@@ -0,0 +1,41 @@
1
+ import { PlayerTurnRule } from '@gamepark/rules-api';
2
+ import { CustomMoveType } from '../CustomMoveType';
3
+ import { LocationType } from '../material/LocationType';
4
+ import { MaterialType } from '../material/MaterialType';
5
+ import { Memory } from '../Memory';
6
+ import { PlayerHelper } from './PlayerHelper';
7
+ import { RuleId } from './RuleId';
8
+ export class EffectRule extends PlayerTurnRule {
9
+ get cardRule() {
10
+ const pendingEffects = this.remind(Memory.PendingEffects);
11
+ return new PlayerHelper(this.game, this.player).getCardRule(pendingEffects[0].cardIndex);
12
+ }
13
+ endEffect() {
14
+ return [this.customMove(CustomMoveType.EndEffect)];
15
+ }
16
+ onCustomMove(move) {
17
+ if (move.type === CustomMoveType.EndEffect) {
18
+ return this.onEndEffect();
19
+ }
20
+ return [];
21
+ }
22
+ onEndEffect() {
23
+ this.memorize(Memory.PendingEffects, (effects) => effects.slice(1));
24
+ const pendingEffects = this.remind(Memory.PendingEffects);
25
+ if (pendingEffects.length > 0) {
26
+ return new PlayerHelper(this.game, this.player).getCardRule(pendingEffects[0].cardIndex).startEffect();
27
+ }
28
+ const crystalsInStake = this.material(MaterialType.Crystal).location(LocationType.Stake).getQuantity();
29
+ if (crystalsInStake === 0) {
30
+ return [this.startRule(RuleId.PrepareNextRound)];
31
+ }
32
+ const currentPlayer = this.remind(Memory.CurrentPlayer);
33
+ const playerHelper = new PlayerHelper(this.game, currentPlayer);
34
+ if (this.remind(Memory.CardsPlayed, currentPlayer).length && playerHelper.hasMorePower()) {
35
+ return [this.startPlayerTurn(RuleId.StartPlayerTurn, playerHelper.foe)];
36
+ }
37
+ else {
38
+ return [this.startPlayerTurn(RuleId.PlayCard, this.remind(Memory.CurrentPlayer))];
39
+ }
40
+ }
41
+ }
@@ -0,0 +1,4 @@
1
+ import { PlayerTurnRule } from '@gamepark/rules-api';
2
+ export declare class EndRoundRule extends PlayerTurnRule {
3
+ onRuleStart(): (import("@gamepark/rules-api").EndGame | import("@gamepark/rules-api").CustomMove | import("@gamepark/rules-api").SetTutorialStep | import("@gamepark/rules-api").CloseTutorialPopup | import("@gamepark/rules-api").ChangeView<number> | import("@gamepark/rules-api").CreateItem<number, number, number> | import("@gamepark/rules-api").CreateItemsAtOnce<number, number, number> | import("@gamepark/rules-api").DeleteItem<number> | import("@gamepark/rules-api").DeleteItemsAtOnce<number> | import("@gamepark/rules-api").MoveItem<number, number, number> | import("@gamepark/rules-api").MoveItemsAtOnce<number, number, number> | import("@gamepark/rules-api").Shuffle<number> | import("@gamepark/rules-api").RollItem<number, number, number> | import("@gamepark/rules-api").SelectItem<number> | import("@gamepark/rules-api").StartPlayerTurn<number, number> | import("@gamepark/rules-api").StartSimultaneousRule<number, number> | import("@gamepark/rules-api").StartRule<number> | import("@gamepark/rules-api").EndPlayerTurn<number> | import("@gamepark/rules-api").DisplayHelp<number, number, number, number> | import("@gamepark/rules-api").DropItem<number>)[];
4
+ }
@@ -0,0 +1,47 @@
1
+ import { PlayerTurnRule } from '@gamepark/rules-api';
2
+ import { LocationType } from '../material/LocationType';
3
+ import { MaterialType } from '../material/MaterialType';
4
+ import { Memory } from '../Memory';
5
+ import { PlayerHelper } from './PlayerHelper';
6
+ import { RuleId } from './RuleId';
7
+ export class EndRoundRule extends PlayerTurnRule {
8
+ onRuleStart() {
9
+ const winner = this.nextPlayer;
10
+ const loser = this.player;
11
+ const moves = [];
12
+ this.memorize(Memory.NextRoundStartPlayer, loser);
13
+ const stake = this.material(MaterialType.Crystal).location(LocationType.Stake);
14
+ if (stake.getQuantity())
15
+ moves.push(stake.moveItem({ type: LocationType.PlayerCrystals, player: winner }, stake.getQuantity()));
16
+ const loserCards = this.material(MaterialType.Card)
17
+ .location(LocationType.PlayArea)
18
+ .player(loser)
19
+ .sort((item) => item.location.x)
20
+ .getIndexes();
21
+ const winnerCards = this.material(MaterialType.Card)
22
+ .location(LocationType.PlayArea)
23
+ .player(winner)
24
+ .sort((item) => item.location.x)
25
+ .getIndexes();
26
+ for (const cardIndex of loserCards) {
27
+ const cardRule = new PlayerHelper(this.game, loser).getCardRule(cardIndex);
28
+ if (!cardRule.isStunned()) {
29
+ moves.push(...cardRule.onRoundEnd(false));
30
+ }
31
+ }
32
+ for (const cardIndex of winnerCards) {
33
+ const cardRule = new PlayerHelper(this.game, winner).getCardRule(cardIndex);
34
+ if (!cardRule.isStunned()) {
35
+ moves.push(...cardRule.onRoundEnd(true));
36
+ }
37
+ }
38
+ const pendingEffects = this.remind(Memory.PendingEffects);
39
+ if (pendingEffects.length === 0) {
40
+ moves.push(this.startRule(RuleId.PrepareNextRound));
41
+ }
42
+ else {
43
+ moves.push(...new PlayerHelper(this.game, this.player).getCardRule(pendingEffects[0].cardIndex).startEffect());
44
+ }
45
+ return moves;
46
+ }
47
+ }
@@ -0,0 +1,5 @@
1
+ import { MaterialMove } from '@gamepark/rules-api';
2
+ import { EffectRule } from './EffectRule';
3
+ export declare class GainCrystalEffectRule extends EffectRule {
4
+ onRuleStart(): MaterialMove[];
5
+ }
@@ -0,0 +1,8 @@
1
+ import { LocationType } from '../material/LocationType';
2
+ import { MaterialType } from '../material/MaterialType';
3
+ import { EffectRule } from './EffectRule';
4
+ export class GainCrystalEffectRule extends EffectRule {
5
+ onRuleStart() {
6
+ return [this.material(MaterialType.Crystal).createItem({ location: { type: LocationType.PlayerCrystals, player: this.player } }), ...this.endEffect()];
7
+ }
8
+ }
@@ -0,0 +1,6 @@
1
+ import { CustomMove } from '@gamepark/rules-api';
2
+ import { EffectRule } from './EffectRule';
3
+ export declare class MayChallengeRule extends EffectRule {
4
+ getPlayerMoves(): CustomMove[];
5
+ onCustomMove(move: CustomMove): import("@gamepark/rules-api").MaterialMove[];
6
+ }
@@ -0,0 +1,17 @@
1
+ import { CustomMoveType } from '../CustomMoveType';
2
+ import { EffectRule } from './EffectRule';
3
+ import { RuleId } from './RuleId';
4
+ export class MayChallengeRule extends EffectRule {
5
+ getPlayerMoves() {
6
+ return [this.customMove(CustomMoveType.Challenge), this.customMove(CustomMoveType.Pass)];
7
+ }
8
+ onCustomMove(move) {
9
+ if (move.type === CustomMoveType.Challenge) {
10
+ return [this.startPlayerTurn(RuleId.Challenge, this.nextPlayer)];
11
+ }
12
+ else if (move.type === CustomMoveType.Pass) {
13
+ return this.endEffect();
14
+ }
15
+ return super.onCustomMove(move);
16
+ }
17
+ }
@@ -0,0 +1,9 @@
1
+ import { CustomMove, ItemMove, MaterialMove, PlayerTurnRule } from '@gamepark/rules-api';
2
+ export declare class PlayCardRule extends PlayerTurnRule {
3
+ onRuleStart(): never[];
4
+ getPlayerMoves(): MaterialMove[];
5
+ get cardsICanPlay(): import("@gamepark/rules-api").Material<number, number, number>;
6
+ afterItemMove(move: ItemMove): MaterialMove[];
7
+ onCustomMove(move: CustomMove): MaterialMove[];
8
+ private hasMorePower;
9
+ }
@@ -0,0 +1,92 @@
1
+ import { isMoveItemType, PlayerTurnRule } from '@gamepark/rules-api';
2
+ import { CustomMoveType } from '../CustomMoveType';
3
+ import { cardProperties } from '../material/CardProperties';
4
+ import { CardSuit } from '../material/CardSuit';
5
+ import { LocationType } from '../material/LocationType';
6
+ import { MaterialType } from '../material/MaterialType';
7
+ import { Memory } from '../Memory';
8
+ import { PlayerHelper } from './PlayerHelper';
9
+ import { RuleId } from './RuleId';
10
+ export class PlayCardRule extends PlayerTurnRule {
11
+ onRuleStart() {
12
+ return [];
13
+ }
14
+ getPlayerMoves() {
15
+ const moves = this.cardsICanPlay.moveItems((item) => ({
16
+ type: LocationType.PlayArea,
17
+ player: this.player,
18
+ id: cardProperties[item.id.front].type
19
+ }));
20
+ moves.push(this.customMove(CustomMoveType.ConcedeRound));
21
+ const playerHelper = new PlayerHelper(this.game);
22
+ const powerTokensStash = this.material(MaterialType.PowerToken).location(LocationType.PlayerStash).player(this.player);
23
+ if (powerTokensStash.getQuantity()) {
24
+ for (const index of playerHelper.cardsInPlay.getIndexes()) {
25
+ moves.push(powerTokensStash.moveItem({ type: LocationType.CardPowerTokens, parent: index }, 1));
26
+ }
27
+ }
28
+ const usedEffects = this.remind(Memory.OncePerTurnEffects);
29
+ for (const cardRule of playerHelper.cardRules) {
30
+ if (cardRule.oncePerTurnEffect && !cardRule.isStunned() && !usedEffects.some((effect) => effect.cardIndex === cardRule.index)) {
31
+ moves.push(this.customMove(CustomMoveType.ActivateCard, cardRule.index));
32
+ }
33
+ }
34
+ return moves;
35
+ }
36
+ get cardsICanPlay() {
37
+ const playerHelper = new PlayerHelper(this.game);
38
+ return this.material(MaterialType.Card)
39
+ .location(LocationType.PlayerHand)
40
+ .player(this.player)
41
+ .index((index) => playerHelper.getCardRule(index).canBePlayed());
42
+ }
43
+ afterItemMove(move) {
44
+ const moves = [];
45
+ if (isMoveItemType(MaterialType.Card)(move) && move.location.type === LocationType.PlayArea) {
46
+ this.memorize(Memory.CardsPlayed, (cards) => [...cards, move.itemIndex], this.player);
47
+ const cardRule = new PlayerHelper(this.game, this.player).getCardRule(move.itemIndex);
48
+ if (!this.remind(Memory.Suit)) {
49
+ const card = this.material(MaterialType.Card).getItem(move.itemIndex);
50
+ const suit = cardProperties[card.id.front].suit;
51
+ if (suit === CardSuit.Day || suit === CardSuit.Night) {
52
+ this.memorize(Memory.Suit, suit);
53
+ }
54
+ }
55
+ const cardsInPlay = this.material(MaterialType.Card).location(LocationType.PlayArea);
56
+ for (const cardIndex of cardsInPlay.getIndexes()) {
57
+ if (cardIndex !== move.itemIndex) {
58
+ const otherCardRule = new PlayerHelper(this.game, this.player).getCardRule(cardIndex);
59
+ if (!otherCardRule.isStunned()) {
60
+ moves.push(...otherCardRule.onCardEnters(cardRule.card, move.location.player));
61
+ }
62
+ }
63
+ }
64
+ moves.push(...cardRule.onEnters());
65
+ const pendingEffects = this.remind(Memory.PendingEffects);
66
+ if (pendingEffects.length > 0) {
67
+ return new PlayerHelper(this.game, this.player).getCardRule(pendingEffects[0].cardIndex).startEffect();
68
+ }
69
+ }
70
+ if (isMoveItemType(MaterialType.Card)(move) || isMoveItemType(MaterialType.PowerToken)(move)) {
71
+ if (this.remind(Memory.CardsPlayed, this.player).length > 0 && this.hasMorePower()) {
72
+ moves.push(this.startPlayerTurn(RuleId.StartPlayerTurn, this.nextPlayer));
73
+ }
74
+ }
75
+ return moves;
76
+ }
77
+ onCustomMove(move) {
78
+ if (move.type === CustomMoveType.ConcedeRound) {
79
+ return [this.startRule(RuleId.EndRound)];
80
+ }
81
+ else if (move.type === CustomMoveType.ActivateCard) {
82
+ const cardIndex = move.data;
83
+ const cardRule = new PlayerHelper(this.game, this.player).getCardRule(cardIndex);
84
+ this.memorize(Memory.OncePerTurnEffects, (effects) => [...effects, { cardIndex }]);
85
+ return cardRule.startEffect();
86
+ }
87
+ return [];
88
+ }
89
+ hasMorePower() {
90
+ return new PlayerHelper(this.game, this.player).getPower() > new PlayerHelper(this.game, this.nextPlayer).getPower();
91
+ }
92
+ }
@@ -0,0 +1,13 @@
1
+ import { MaterialGame, MaterialRulesPart } from '@gamepark/rules-api';
2
+ import { Deck } from '../Deck';
3
+ export declare class PlayerHelper extends MaterialRulesPart {
4
+ private player;
5
+ constructor(game: MaterialGame, player?: Deck);
6
+ getCardRule(cardIndex: number, card?: import("../material/Card").Card): import("../material/CardRule").CardRule;
7
+ getPendingEffectCardRule(): import("../material/CardRule").CardRule;
8
+ get cardsInPlay(): import("@gamepark/rules-api").Material<number, number, number>;
9
+ get cardRules(): import("../material/CardRule").CardRule[];
10
+ getPower(): number;
11
+ get foe(): number;
12
+ hasMorePower(): boolean;
13
+ }
@@ -0,0 +1,36 @@
1
+ import { MaterialRulesPart } from '@gamepark/rules-api';
2
+ import { sumBy } from 'es-toolkit';
3
+ import { cardProperties } from '../material/CardProperties';
4
+ import { LocationType } from '../material/LocationType';
5
+ import { MaterialType } from '../material/MaterialType';
6
+ import { Memory } from '../Memory';
7
+ export class PlayerHelper extends MaterialRulesPart {
8
+ player;
9
+ constructor(game, player = game.rule.player) {
10
+ super(game);
11
+ this.player = player;
12
+ }
13
+ getCardRule(cardIndex, card = this.material(MaterialType.Card).getItem(cardIndex).id.front) {
14
+ const Rule = cardProperties[card].rule;
15
+ return new Rule(this.game, cardIndex);
16
+ }
17
+ getPendingEffectCardRule() {
18
+ const cardIndex = this.remind(Memory.PendingEffects)[0].cardIndex;
19
+ return this.getCardRule(cardIndex);
20
+ }
21
+ get cardsInPlay() {
22
+ return this.material(MaterialType.Card).location(LocationType.PlayArea).player(this.player);
23
+ }
24
+ get cardRules() {
25
+ return this.cardsInPlay.getIndexes().map((index) => this.getCardRule(index));
26
+ }
27
+ getPower() {
28
+ return sumBy(this.cardRules, (rule) => rule.getPower());
29
+ }
30
+ get foe() {
31
+ return this.game.players.find((p) => p !== this.player);
32
+ }
33
+ hasMorePower() {
34
+ return this.getPower() > new PlayerHelper(this.game, this.foe).getPower();
35
+ }
36
+ }
@@ -0,0 +1,7 @@
1
+ import { MaterialRulesPart } from '@gamepark/rules-api';
2
+ import { Deck } from '../Deck';
3
+ import { RuleId } from './RuleId';
4
+ export declare class PrepareNextRoundRule extends MaterialRulesPart {
5
+ onRuleStart(): (import("@gamepark/rules-api").CustomMove | import("@gamepark/rules-api").MoveItem<number, number, number> | import("@gamepark/rules-api").StartPlayerTurn<Deck, RuleId.StartRound>)[];
6
+ onRuleEnd(): never[];
7
+ }
@@ -0,0 +1,24 @@
1
+ import { MaterialRulesPart } from '@gamepark/rules-api';
2
+ import { CustomMoveType } from '../CustomMoveType';
3
+ import { LocationType } from '../material/LocationType';
4
+ import { MaterialType } from '../material/MaterialType';
5
+ import { Memory } from '../Memory';
6
+ import { RuleId } from './RuleId';
7
+ export class PrepareNextRoundRule extends MaterialRulesPart {
8
+ onRuleStart() {
9
+ const nextRoundStartPlayer = this.remind(Memory.NextRoundStartPlayer);
10
+ const moves = [];
11
+ moves.push(...this.material(MaterialType.Card)
12
+ .location(LocationType.PlayArea)
13
+ .moveItems((item) => ({ type: LocationType.PlayerDiscard, player: item.location.player })));
14
+ moves.push(this.customMove(CustomMoveType.Draw, { player: nextRoundStartPlayer, quantity: 3 }));
15
+ const otherPlayer = this.game.players.find((p) => p !== nextRoundStartPlayer);
16
+ moves.push(this.customMove(CustomMoveType.Draw, { player: otherPlayer, quantity: 3 }));
17
+ moves.push(this.startPlayerTurn(RuleId.StartRound, nextRoundStartPlayer));
18
+ return moves;
19
+ }
20
+ onRuleEnd() {
21
+ this.forget(Memory.NextRoundStartPlayer);
22
+ return [];
23
+ }
24
+ }
@@ -0,0 +1,8 @@
1
+ import { ItemMove, Material, MaterialMove } from '@gamepark/rules-api';
2
+ import { EffectRule } from './EffectRule';
3
+ export declare abstract class PutPowerTokenEffectRule extends EffectRule {
4
+ onRuleStart(): MaterialMove[];
5
+ getPlayerMoves(): MaterialMove[];
6
+ abstract getTargets(): Material;
7
+ afterItemMove(move: ItemMove): MaterialMove[];
8
+ }
@@ -0,0 +1,24 @@
1
+ import { isCreateItemType } from '@gamepark/rules-api';
2
+ import { LocationType } from '../material/LocationType';
3
+ import { MaterialType } from '../material/MaterialType';
4
+ import { EffectRule } from './EffectRule';
5
+ export class PutPowerTokenEffectRule extends EffectRule {
6
+ onRuleStart() {
7
+ if (!this.getTargets().length) {
8
+ return this.endEffect();
9
+ }
10
+ return [];
11
+ }
12
+ getPlayerMoves() {
13
+ const powerTokens = this.material(MaterialType.PowerToken);
14
+ return this.getTargets()
15
+ .getIndexes()
16
+ .map((index) => powerTokens.createItem({ location: { type: LocationType.CardPowerTokens, parent: index } }));
17
+ }
18
+ afterItemMove(move) {
19
+ if (isCreateItemType(MaterialType.PowerToken)(move) && move.item.location.type === LocationType.CardPowerTokens) {
20
+ return this.endEffect();
21
+ }
22
+ return [];
23
+ }
24
+ }
@@ -0,0 +1,9 @@
1
+ import { ItemMove, Material, MaterialMove } from '@gamepark/rules-api';
2
+ import { EffectRule } from './EffectRule';
3
+ export declare abstract class ReturnCardRule extends EffectRule {
4
+ isOptional: boolean;
5
+ onRuleStart(): MaterialMove[];
6
+ getPlayerMoves(): MaterialMove[];
7
+ abstract getTargets(): Material;
8
+ afterItemMove(move: ItemMove): MaterialMove[];
9
+ }
@@ -0,0 +1,27 @@
1
+ import { isMoveItemType } from '@gamepark/rules-api';
2
+ import { CustomMoveType } from '../CustomMoveType';
3
+ import { LocationType } from '../material/LocationType';
4
+ import { MaterialType } from '../material/MaterialType';
5
+ import { EffectRule } from './EffectRule';
6
+ export class ReturnCardRule extends EffectRule {
7
+ isOptional = true;
8
+ onRuleStart() {
9
+ if (!this.getTargets().length) {
10
+ return this.endEffect();
11
+ }
12
+ return [];
13
+ }
14
+ getPlayerMoves() {
15
+ const moves = this.getTargets().moveItems({ type: LocationType.PlayerHand, player: this.player });
16
+ if (this.isOptional) {
17
+ moves.push(this.customMove(CustomMoveType.EndEffect));
18
+ }
19
+ return moves;
20
+ }
21
+ afterItemMove(move) {
22
+ if (isMoveItemType(MaterialType.Card)(move) && move.location.type === LocationType.PlayerHand) {
23
+ return this.endEffect();
24
+ }
25
+ return [];
26
+ }
27
+ }
@@ -0,0 +1,34 @@
1
+ export declare enum RuleId {
2
+ StartRound = 1,
3
+ StartPlayerTurn = 2,
4
+ PlayCard = 3,
5
+ EndRound = 4,
6
+ PrepareNextRound = 5,
7
+ MayChallenge = 6,
8
+ Challenge = 7,
9
+ LoyalSquireEffect = 102,
10
+ PrincessLithaEffect = 103,
11
+ RobbinsMasterOfArmsEffect = 104,
12
+ OzmaTheMageEffect = 109,
13
+ ArmadaEffect = 110,
14
+ SoulBladeEffect = 111,
15
+ CoverOfNightEffect = 112,
16
+ SacrificeEffect = 113,
17
+ WatchTowerEffect = 114,
18
+ ConfluenceEffect = 115,
19
+ HarvestEffect = 116,
20
+ PowderMonkeyEffect = 601,
21
+ AeliaSteadyHandEffect = 602,
22
+ RicoSkeyeEffect = 603,
23
+ TropicalRuffianEffect = 605,
24
+ ScallywagEffect = 606,
25
+ OttoPouchyEffect = 607,
26
+ SkupperEffect = 608,
27
+ SaltyDogEffect = 609,
28
+ LongJawsSilverEffect = 610,
29
+ TreasureMapEffect = 612,
30
+ DarkBlazerEffect = 613,
31
+ BoardingPartyEffect = 614,
32
+ DawnsDoomEffect = 615,
33
+ SurpriseLootEffect = 616
34
+ }
@@ -0,0 +1,36 @@
1
+ import { Card } from '../material/Card';
2
+ export var RuleId;
3
+ (function (RuleId) {
4
+ RuleId[RuleId["StartRound"] = 1] = "StartRound";
5
+ RuleId[RuleId["StartPlayerTurn"] = 2] = "StartPlayerTurn";
6
+ RuleId[RuleId["PlayCard"] = 3] = "PlayCard";
7
+ RuleId[RuleId["EndRound"] = 4] = "EndRound";
8
+ RuleId[RuleId["PrepareNextRound"] = 5] = "PrepareNextRound";
9
+ RuleId[RuleId["MayChallenge"] = 6] = "MayChallenge";
10
+ RuleId[RuleId["Challenge"] = 7] = "Challenge";
11
+ RuleId[RuleId["LoyalSquireEffect"] = 102] = "LoyalSquireEffect";
12
+ RuleId[RuleId["PrincessLithaEffect"] = 103] = "PrincessLithaEffect";
13
+ RuleId[RuleId["RobbinsMasterOfArmsEffect"] = 104] = "RobbinsMasterOfArmsEffect";
14
+ RuleId[RuleId["OzmaTheMageEffect"] = 109] = "OzmaTheMageEffect";
15
+ RuleId[RuleId["ArmadaEffect"] = 110] = "ArmadaEffect";
16
+ RuleId[RuleId["SoulBladeEffect"] = 111] = "SoulBladeEffect";
17
+ RuleId[RuleId["CoverOfNightEffect"] = 112] = "CoverOfNightEffect";
18
+ RuleId[RuleId["SacrificeEffect"] = 113] = "SacrificeEffect";
19
+ RuleId[RuleId["WatchTowerEffect"] = 114] = "WatchTowerEffect";
20
+ RuleId[RuleId["ConfluenceEffect"] = 115] = "ConfluenceEffect";
21
+ RuleId[RuleId["HarvestEffect"] = 116] = "HarvestEffect";
22
+ RuleId[RuleId["PowderMonkeyEffect"] = 601] = "PowderMonkeyEffect";
23
+ RuleId[RuleId["AeliaSteadyHandEffect"] = 602] = "AeliaSteadyHandEffect";
24
+ RuleId[RuleId["RicoSkeyeEffect"] = 603] = "RicoSkeyeEffect";
25
+ RuleId[RuleId["TropicalRuffianEffect"] = 605] = "TropicalRuffianEffect";
26
+ RuleId[RuleId["ScallywagEffect"] = 606] = "ScallywagEffect";
27
+ RuleId[RuleId["OttoPouchyEffect"] = 607] = "OttoPouchyEffect";
28
+ RuleId[RuleId["SkupperEffect"] = 608] = "SkupperEffect";
29
+ RuleId[RuleId["SaltyDogEffect"] = 609] = "SaltyDogEffect";
30
+ RuleId[RuleId["LongJawsSilverEffect"] = 610] = "LongJawsSilverEffect";
31
+ RuleId[RuleId["TreasureMapEffect"] = 612] = "TreasureMapEffect";
32
+ RuleId[RuleId["DarkBlazerEffect"] = 613] = "DarkBlazerEffect";
33
+ RuleId[RuleId["BoardingPartyEffect"] = 614] = "BoardingPartyEffect";
34
+ RuleId[RuleId["DawnsDoomEffect"] = 615] = "DawnsDoomEffect";
35
+ RuleId[RuleId["SurpriseLootEffect"] = 616] = "SurpriseLootEffect";
36
+ })(RuleId || (RuleId = {}));
@@ -0,0 +1,4 @@
1
+ import { MaterialMove, PlayerTurnRule } from '@gamepark/rules-api';
2
+ export declare class StartPlayerTurnRule extends PlayerTurnRule {
3
+ onRuleStart(): MaterialMove[];
4
+ }