@gamepark/skyrift 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/dist/CustomMoveType.d.ts +9 -0
  2. package/dist/CustomMoveType.js +10 -0
  3. package/dist/Deck.d.ts +4 -0
  4. package/dist/Deck.js +5 -0
  5. package/dist/Memory.d.ts +10 -0
  6. package/dist/Memory.js +11 -0
  7. package/dist/SkyriftOptions.d.ts +10 -0
  8. package/dist/SkyriftOptions.js +11 -0
  9. package/dist/SkyriftRules.d.ts +90 -0
  10. package/dist/SkyriftRules.js +140 -0
  11. package/dist/SkyriftSetup.d.ts +12 -0
  12. package/dist/SkyriftSetup.js +40 -0
  13. package/dist/index.d.ts +3 -0
  14. package/dist/index.js +3 -0
  15. package/dist/material/Card.d.ts +39 -0
  16. package/dist/material/Card.js +35 -0
  17. package/dist/material/CardProperties.d.ts +14 -0
  18. package/dist/material/CardProperties.js +67 -0
  19. package/dist/material/CardRule.d.ts +36 -0
  20. package/dist/material/CardRule.js +113 -0
  21. package/dist/material/CardSuit.d.ts +5 -0
  22. package/dist/material/CardSuit.js +6 -0
  23. package/dist/material/CardTag.d.ts +5 -0
  24. package/dist/material/CardTag.js +6 -0
  25. package/dist/material/CardType.d.ts +4 -0
  26. package/dist/material/CardType.js +5 -0
  27. package/dist/material/Effect.d.ts +4 -0
  28. package/dist/material/Effect.js +1 -0
  29. package/dist/material/LocationType.d.ts +14 -0
  30. package/dist/material/LocationType.js +15 -0
  31. package/dist/material/MaterialType.d.ts +6 -0
  32. package/dist/material/MaterialType.js +7 -0
  33. package/dist/material/decks/HearthBlade.d.ts +18 -0
  34. package/dist/material/decks/HearthBlade.js +19 -0
  35. package/dist/material/decks/HighWave.d.ts +18 -0
  36. package/dist/material/decks/HighWave.js +19 -0
  37. package/dist/material/decks/heathblade/ArcherRule.d.ts +6 -0
  38. package/dist/material/decks/heathblade/ArcherRule.js +15 -0
  39. package/dist/material/decks/heathblade/Armada.d.ts +14 -0
  40. package/dist/material/decks/heathblade/Armada.js +16 -0
  41. package/dist/material/decks/heathblade/ArmadaEffectRule.d.ts +7 -0
  42. package/dist/material/decks/heathblade/ArmadaEffectRule.js +17 -0
  43. package/dist/material/decks/heathblade/Confluence.d.ts +17 -0
  44. package/dist/material/decks/heathblade/Confluence.js +19 -0
  45. package/dist/material/decks/heathblade/CoverOfNight.d.ts +13 -0
  46. package/dist/material/decks/heathblade/CoverOfNight.js +12 -0
  47. package/dist/material/decks/heathblade/CoverOfNightEffectRule.d.ts +4 -0
  48. package/dist/material/decks/heathblade/CoverOfNightEffectRule.js +4 -0
  49. package/dist/material/decks/heathblade/ElaraBlazingArrow.d.ts +14 -0
  50. package/dist/material/decks/heathblade/ElaraBlazingArrow.js +13 -0
  51. package/dist/material/decks/heathblade/Harvest.d.ts +13 -0
  52. package/dist/material/decks/heathblade/Harvest.js +12 -0
  53. package/dist/material/decks/heathblade/HarvestEffectRule.d.ts +4 -0
  54. package/dist/material/decks/heathblade/HarvestEffectRule.js +6 -0
  55. package/dist/material/decks/heathblade/HedgeKnight.d.ts +15 -0
  56. package/dist/material/decks/heathblade/HedgeKnight.js +18 -0
  57. package/dist/material/decks/heathblade/LoyalSquire.d.ts +14 -0
  58. package/dist/material/decks/heathblade/LoyalSquire.js +16 -0
  59. package/dist/material/decks/heathblade/LoyalSquireEffectRule.d.ts +6 -0
  60. package/dist/material/decks/heathblade/LoyalSquireEffectRule.js +14 -0
  61. package/dist/material/decks/heathblade/Nightguard.d.ts +13 -0
  62. package/dist/material/decks/heathblade/Nightguard.js +22 -0
  63. package/dist/material/decks/heathblade/OzmaTheMage.d.ts +17 -0
  64. package/dist/material/decks/heathblade/OzmaTheMage.js +28 -0
  65. package/dist/material/decks/heathblade/OzmaTheMageEffectRule.d.ts +4 -0
  66. package/dist/material/decks/heathblade/OzmaTheMageEffectRule.js +20 -0
  67. package/dist/material/decks/heathblade/PrincessLitha.d.ts +17 -0
  68. package/dist/material/decks/heathblade/PrincessLitha.js +28 -0
  69. package/dist/material/decks/heathblade/PrincessLithaEffectRule.d.ts +6 -0
  70. package/dist/material/decks/heathblade/PrincessLithaEffectRule.js +15 -0
  71. package/dist/material/decks/heathblade/RobbinsMasterOfArms.d.ts +15 -0
  72. package/dist/material/decks/heathblade/RobbinsMasterOfArms.js +14 -0
  73. package/dist/material/decks/heathblade/RobbinsMasterOfArmsEffectRule.d.ts +5 -0
  74. package/dist/material/decks/heathblade/RobbinsMasterOfArmsEffectRule.js +29 -0
  75. package/dist/material/decks/heathblade/Sacrifice.d.ts +13 -0
  76. package/dist/material/decks/heathblade/Sacrifice.js +12 -0
  77. package/dist/material/decks/heathblade/SacrificeEffectRule.d.ts +10 -0
  78. package/dist/material/decks/heathblade/SacrificeEffectRule.js +48 -0
  79. package/dist/material/decks/heathblade/Shadowbolt.d.ts +15 -0
  80. package/dist/material/decks/heathblade/Shadowbolt.js +14 -0
  81. package/dist/material/decks/heathblade/SoulBlade.d.ts +13 -0
  82. package/dist/material/decks/heathblade/SoulBlade.js +12 -0
  83. package/dist/material/decks/heathblade/SoulBladeEffectRule.d.ts +5 -0
  84. package/dist/material/decks/heathblade/SoulBladeEffectRule.js +15 -0
  85. package/dist/material/decks/heathblade/WatchTower.d.ts +14 -0
  86. package/dist/material/decks/heathblade/WatchTower.js +16 -0
  87. package/dist/material/decks/heathblade/WatchTowerEffectRule.d.ts +4 -0
  88. package/dist/material/decks/heathblade/WatchTowerEffectRule.js +13 -0
  89. package/dist/material/decks/heathblade/WoodSlinger.d.ts +15 -0
  90. package/dist/material/decks/heathblade/WoodSlinger.js +14 -0
  91. package/dist/material/decks/highwave/AeliaSteadyHand.d.ts +13 -0
  92. package/dist/material/decks/highwave/AeliaSteadyHand.js +12 -0
  93. package/dist/material/decks/highwave/BoardingParty.d.ts +13 -0
  94. package/dist/material/decks/highwave/BoardingParty.js +12 -0
  95. package/dist/material/decks/highwave/BoardingPartyEffectRule.d.ts +10 -0
  96. package/dist/material/decks/highwave/BoardingPartyEffectRule.js +59 -0
  97. package/dist/material/decks/highwave/BrassDragon.d.ts +15 -0
  98. package/dist/material/decks/highwave/BrassDragon.js +14 -0
  99. package/dist/material/decks/highwave/CannonCardRule.d.ts +4 -0
  100. package/dist/material/decks/highwave/CannonCardRule.js +19 -0
  101. package/dist/material/decks/highwave/DarkBlazer.d.ts +15 -0
  102. package/dist/material/decks/highwave/DarkBlazer.js +14 -0
  103. package/dist/material/decks/highwave/DarkBlazerEffectRule.d.ts +4 -0
  104. package/dist/material/decks/highwave/DarkBlazerEffectRule.js +4 -0
  105. package/dist/material/decks/highwave/DawnsDoom.d.ts +15 -0
  106. package/dist/material/decks/highwave/DawnsDoom.js +14 -0
  107. package/dist/material/decks/highwave/DawnsDoomEffectRule.d.ts +4 -0
  108. package/dist/material/decks/highwave/DawnsDoomEffectRule.js +14 -0
  109. package/dist/material/decks/highwave/LongJawsSilver.d.ts +15 -0
  110. package/dist/material/decks/highwave/LongJawsSilver.js +19 -0
  111. package/dist/material/decks/highwave/MistyGunner.d.ts +14 -0
  112. package/dist/material/decks/highwave/MistyGunner.js +13 -0
  113. package/dist/material/decks/highwave/OttoPouchy.d.ts +13 -0
  114. package/dist/material/decks/highwave/OttoPouchy.js +12 -0
  115. package/dist/material/decks/highwave/OttoPouchyEffectRule.d.ts +4 -0
  116. package/dist/material/decks/highwave/OttoPouchyEffectRule.js +9 -0
  117. package/dist/material/decks/highwave/PowderMonkey.d.ts +16 -0
  118. package/dist/material/decks/highwave/PowderMonkey.js +19 -0
  119. package/dist/material/decks/highwave/PowderMonkeyEffectRule.d.ts +5 -0
  120. package/dist/material/decks/highwave/PowderMonkeyEffectRule.js +13 -0
  121. package/dist/material/decks/highwave/RicoSkeye.d.ts +16 -0
  122. package/dist/material/decks/highwave/RicoSkeye.js +20 -0
  123. package/dist/material/decks/highwave/RicoSkeyeEffectRule.d.ts +7 -0
  124. package/dist/material/decks/highwave/RicoSkeyeEffectRule.js +21 -0
  125. package/dist/material/decks/highwave/SaltyDog.d.ts +13 -0
  126. package/dist/material/decks/highwave/SaltyDog.js +12 -0
  127. package/dist/material/decks/highwave/SaltyDogEffectRule.d.ts +4 -0
  128. package/dist/material/decks/highwave/SaltyDogEffectRule.js +26 -0
  129. package/dist/material/decks/highwave/Scallywag.d.ts +13 -0
  130. package/dist/material/decks/highwave/Scallywag.js +12 -0
  131. package/dist/material/decks/highwave/ScallywagEffectRule.d.ts +5 -0
  132. package/dist/material/decks/highwave/ScallywagEffectRule.js +13 -0
  133. package/dist/material/decks/highwave/Skupper.d.ts +13 -0
  134. package/dist/material/decks/highwave/Skupper.js +12 -0
  135. package/dist/material/decks/highwave/SkupperEffectRule.d.ts +5 -0
  136. package/dist/material/decks/highwave/SkupperEffectRule.js +12 -0
  137. package/dist/material/decks/highwave/SurpriseLoot.d.ts +13 -0
  138. package/dist/material/decks/highwave/SurpriseLoot.js +12 -0
  139. package/dist/material/decks/highwave/SurpriseLootEffectRule.d.ts +4 -0
  140. package/dist/material/decks/highwave/SurpriseLootEffectRule.js +13 -0
  141. package/dist/material/decks/highwave/TreasureMap.d.ts +14 -0
  142. package/dist/material/decks/highwave/TreasureMap.js +15 -0
  143. package/dist/material/decks/highwave/TropicalRuffian.d.ts +13 -0
  144. package/dist/material/decks/highwave/TropicalRuffian.js +12 -0
  145. package/dist/rules/ChallengeRule.d.ts +7 -0
  146. package/dist/rules/ChallengeRule.js +23 -0
  147. package/dist/rules/DestroyEffectRule.d.ts +8 -0
  148. package/dist/rules/DestroyEffectRule.js +21 -0
  149. package/dist/rules/DiscardEffectRule.d.ts +10 -0
  150. package/dist/rules/DiscardEffectRule.js +35 -0
  151. package/dist/rules/DrawEffectRule.d.ts +6 -0
  152. package/dist/rules/DrawEffectRule.js +15 -0
  153. package/dist/rules/EffectRule.d.ts +7 -0
  154. package/dist/rules/EffectRule.js +41 -0
  155. package/dist/rules/EndRoundRule.d.ts +4 -0
  156. package/dist/rules/EndRoundRule.js +47 -0
  157. package/dist/rules/GainCrystalEffectRule.d.ts +5 -0
  158. package/dist/rules/GainCrystalEffectRule.js +8 -0
  159. package/dist/rules/MayChallengeRule.d.ts +6 -0
  160. package/dist/rules/MayChallengeRule.js +17 -0
  161. package/dist/rules/PlayCardRule.d.ts +9 -0
  162. package/dist/rules/PlayCardRule.js +92 -0
  163. package/dist/rules/PlayerHelper.d.ts +13 -0
  164. package/dist/rules/PlayerHelper.js +36 -0
  165. package/dist/rules/PrepareNextRoundRule.d.ts +7 -0
  166. package/dist/rules/PrepareNextRoundRule.js +24 -0
  167. package/dist/rules/PutPowerTokenEffectRule.d.ts +8 -0
  168. package/dist/rules/PutPowerTokenEffectRule.js +24 -0
  169. package/dist/rules/ReturnCardRule.d.ts +9 -0
  170. package/dist/rules/ReturnCardRule.js +27 -0
  171. package/dist/rules/RuleId.d.ts +34 -0
  172. package/dist/rules/RuleId.js +36 -0
  173. package/dist/rules/StartPlayerTurnRule.d.ts +4 -0
  174. package/dist/rules/StartPlayerTurnRule.js +42 -0
  175. package/dist/rules/StartRoundRule.d.ts +5 -0
  176. package/dist/rules/StartRoundRule.js +12 -0
  177. package/dist/rules/StashPowerTokenEffectRule.d.ts +6 -0
  178. package/dist/rules/StashPowerTokenEffectRule.js +20 -0
  179. package/dist/rules/StealCrystalEffectRule.d.ts +5 -0
  180. package/dist/rules/StealCrystalEffectRule.js +13 -0
  181. package/dist/rules/StunCardRule.d.ts +9 -0
  182. package/dist/rules/StunCardRule.js +40 -0
  183. package/package.json +33 -0
@@ -0,0 +1,9 @@
1
+ export declare enum CustomMoveType {
2
+ ConcedeRound = 1,
3
+ Draw = 2,
4
+ ChoosePlayer = 3,
5
+ EndEffect = 4,
6
+ Pass = 5,
7
+ Challenge = 6,
8
+ ActivateCard = 7
9
+ }
@@ -0,0 +1,10 @@
1
+ export var CustomMoveType;
2
+ (function (CustomMoveType) {
3
+ CustomMoveType[CustomMoveType["ConcedeRound"] = 1] = "ConcedeRound";
4
+ CustomMoveType[CustomMoveType["Draw"] = 2] = "Draw";
5
+ CustomMoveType[CustomMoveType["ChoosePlayer"] = 3] = "ChoosePlayer";
6
+ CustomMoveType[CustomMoveType["EndEffect"] = 4] = "EndEffect";
7
+ CustomMoveType[CustomMoveType["Pass"] = 5] = "Pass";
8
+ CustomMoveType[CustomMoveType["Challenge"] = 6] = "Challenge";
9
+ CustomMoveType[CustomMoveType["ActivateCard"] = 7] = "ActivateCard";
10
+ })(CustomMoveType || (CustomMoveType = {}));
package/dist/Deck.d.ts ADDED
@@ -0,0 +1,4 @@
1
+ export declare enum Deck {
2
+ HearthBlade = 1,
3
+ HighWave = 6
4
+ }
package/dist/Deck.js ADDED
@@ -0,0 +1,5 @@
1
+ export var Deck;
2
+ (function (Deck) {
3
+ Deck[Deck["HearthBlade"] = 1] = "HearthBlade";
4
+ Deck[Deck["HighWave"] = 6] = "HighWave";
5
+ })(Deck || (Deck = {}));
@@ -0,0 +1,10 @@
1
+ export declare enum Memory {
2
+ CrystalsToWin = 1,
3
+ CardsPlayed = 2,
4
+ Suit = 3,
5
+ PendingEffects = 4,
6
+ OncePerTurnEffects = 5,
7
+ CurrentPlayer = 6,
8
+ NextRoundStartPlayer = 7,
9
+ EffectCount = 8
10
+ }
package/dist/Memory.js ADDED
@@ -0,0 +1,11 @@
1
+ export var Memory;
2
+ (function (Memory) {
3
+ Memory[Memory["CrystalsToWin"] = 1] = "CrystalsToWin";
4
+ Memory[Memory["CardsPlayed"] = 2] = "CardsPlayed";
5
+ Memory[Memory["Suit"] = 3] = "Suit";
6
+ Memory[Memory["PendingEffects"] = 4] = "PendingEffects";
7
+ Memory[Memory["OncePerTurnEffects"] = 5] = "OncePerTurnEffects";
8
+ Memory[Memory["CurrentPlayer"] = 6] = "CurrentPlayer";
9
+ Memory[Memory["NextRoundStartPlayer"] = 7] = "NextRoundStartPlayer";
10
+ Memory[Memory["EffectCount"] = 8] = "EffectCount";
11
+ })(Memory || (Memory = {}));
@@ -0,0 +1,10 @@
1
+ import { OptionsSpec } from '@gamepark/rules-api';
2
+ import { Deck } from './Deck';
3
+ type PlayerOptions = {
4
+ id: Deck;
5
+ };
6
+ export type SkyriftOptions = {
7
+ players: PlayerOptions[];
8
+ };
9
+ export declare const SkyriftOptionsSpec: OptionsSpec<SkyriftOptions>;
10
+ export {};
@@ -0,0 +1,11 @@
1
+ import { getEnumValues } from '@gamepark/rules-api';
2
+ import { Deck } from './Deck';
3
+ export const SkyriftOptionsSpec = {
4
+ players: {
5
+ id: {
6
+ label: (t) => t('player.id'),
7
+ values: getEnumValues(Deck),
8
+ valueSpec: (id) => ({ label: (t) => t(`player.${id}`) })
9
+ }
10
+ }
11
+ };
@@ -0,0 +1,90 @@
1
+ import { CustomMove, ItemMove, MaterialGame, MaterialMove, MaterialMoveRandomized, MaterialMoveView, PlayMoveContext, PositiveSequenceStrategy, SecretMaterialRules, TimeLimit } from '@gamepark/rules-api';
2
+ import { Deck } from './Deck';
3
+ import { ArmadaEffectRule } from './material/decks/heathblade/ArmadaEffectRule';
4
+ import { CoverOfNightEffectRule } from './material/decks/heathblade/CoverOfNightEffectRule';
5
+ import { HarvestEffectRule } from './material/decks/heathblade/HarvestEffectRule';
6
+ import { LoyalSquireEffectRule } from './material/decks/heathblade/LoyalSquireEffectRule';
7
+ import { OzmaTheMageEffectRule } from './material/decks/heathblade/OzmaTheMageEffectRule';
8
+ import { PrincessLithaEffectRule } from './material/decks/heathblade/PrincessLithaEffectRule';
9
+ import { RobbinsMasterOfArmsEffectRule } from './material/decks/heathblade/RobbinsMasterOfArmsEffectRule';
10
+ import { SacrificeEffectRule } from './material/decks/heathblade/SacrificeEffectRule';
11
+ import { SoulBladeEffectRule } from './material/decks/heathblade/SoulBladeEffectRule';
12
+ import { WatchTowerEffectRule } from './material/decks/heathblade/WatchTowerEffectRule';
13
+ import { BoardingPartyEffectRule } from './material/decks/highwave/BoardingPartyEffectRule';
14
+ import { DarkBlazerEffectRule } from './material/decks/highwave/DarkBlazerEffectRule';
15
+ import { DawnsDoomEffectRule } from './material/decks/highwave/DawnsDoomEffectRule';
16
+ import { OttoPouchyEffectRule } from './material/decks/highwave/OttoPouchyEffectRule';
17
+ import { PowderMonkeyEffectRule } from './material/decks/highwave/PowderMonkeyEffectRule';
18
+ import { RicoSkeyeEffectRule } from './material/decks/highwave/RicoSkeyeEffectRule';
19
+ import { SaltyDogEffectRule } from './material/decks/highwave/SaltyDogEffectRule';
20
+ import { ScallywagEffectRule } from './material/decks/highwave/ScallywagEffectRule';
21
+ import { SkupperEffectRule } from './material/decks/highwave/SkupperEffectRule';
22
+ import { SurpriseLootEffectRule } from './material/decks/highwave/SurpriseLootEffectRule';
23
+ import { LocationType } from './material/LocationType';
24
+ import { MaterialType } from './material/MaterialType';
25
+ import { ChallengeRule } from './rules/ChallengeRule';
26
+ import { DiscardEffectRule } from './rules/DiscardEffectRule';
27
+ import { DrawEffectRule } from './rules/DrawEffectRule';
28
+ import { EndRoundRule } from './rules/EndRoundRule';
29
+ import { GainCrystalEffectRule } from './rules/GainCrystalEffectRule';
30
+ import { MayChallengeRule } from './rules/MayChallengeRule';
31
+ import { PlayCardRule } from './rules/PlayCardRule';
32
+ import { PrepareNextRoundRule } from './rules/PrepareNextRoundRule';
33
+ import { StartPlayerTurnRule } from './rules/StartPlayerTurnRule';
34
+ import { StartRoundRule } from './rules/StartRoundRule';
35
+ import { StealCrystalEffectRule } from './rules/StealCrystalEffectRule';
36
+ export declare class SkyriftRules extends SecretMaterialRules<Deck, MaterialType, LocationType> implements TimeLimit<MaterialGame<Deck, MaterialType, LocationType>, MaterialMove<Deck, MaterialType, LocationType>, Deck> {
37
+ rules: {
38
+ 1: typeof StartRoundRule;
39
+ 2: typeof StartPlayerTurnRule;
40
+ 3: typeof PlayCardRule;
41
+ 4: typeof EndRoundRule;
42
+ 5: typeof PrepareNextRoundRule;
43
+ 6: typeof MayChallengeRule;
44
+ 7: typeof ChallengeRule;
45
+ 102: typeof LoyalSquireEffectRule;
46
+ 103: typeof PrincessLithaEffectRule;
47
+ 104: typeof RobbinsMasterOfArmsEffectRule;
48
+ 109: typeof OzmaTheMageEffectRule;
49
+ 110: typeof ArmadaEffectRule;
50
+ 111: typeof SoulBladeEffectRule;
51
+ 112: typeof CoverOfNightEffectRule;
52
+ 113: typeof SacrificeEffectRule;
53
+ 114: typeof WatchTowerEffectRule;
54
+ 115: typeof DrawEffectRule;
55
+ 116: typeof HarvestEffectRule;
56
+ 601: typeof PowderMonkeyEffectRule;
57
+ 602: typeof DrawEffectRule;
58
+ 603: typeof RicoSkeyeEffectRule;
59
+ 605: typeof DiscardEffectRule;
60
+ 606: typeof ScallywagEffectRule;
61
+ 607: typeof OttoPouchyEffectRule;
62
+ 608: typeof SkupperEffectRule;
63
+ 609: typeof SaltyDogEffectRule;
64
+ 610: typeof StealCrystalEffectRule;
65
+ 612: typeof GainCrystalEffectRule;
66
+ 613: typeof DarkBlazerEffectRule;
67
+ 614: typeof BoardingPartyEffectRule;
68
+ 615: typeof DawnsDoomEffectRule;
69
+ 616: typeof SurpriseLootEffectRule;
70
+ };
71
+ locationsStrategies: {
72
+ 1: {
73
+ 1: PositiveSequenceStrategy<number, number, number>;
74
+ 2: PositiveSequenceStrategy<number, number, number>;
75
+ 7: PositiveSequenceStrategy<number, number, number>;
76
+ 8: PositiveSequenceStrategy<number, number, number>;
77
+ };
78
+ };
79
+ hidingStrategies: {
80
+ 1: {
81
+ 1: import("@gamepark/rules-api").HidingStrategy<number, number>;
82
+ 2: import("@gamepark/rules-api").HidingStrategy;
83
+ };
84
+ };
85
+ play(move: MaterialMoveRandomized<Deck, MaterialType, LocationType> | MaterialMoveView<Deck, MaterialType, LocationType>, context?: PlayMoveContext): MaterialMove<Deck, MaterialType, LocationType, number>[];
86
+ protected beforeItemMove(move: ItemMove): MaterialMove<Deck, MaterialType, LocationType, number>[];
87
+ protected afterItemMove(move: ItemMove, context?: PlayMoveContext): MaterialMove<Deck, MaterialType, LocationType, number>[];
88
+ protected onCustomMove(move: CustomMove, context?: PlayMoveContext): MaterialMove<Deck, MaterialType, LocationType, number>[];
89
+ giveTime(): number;
90
+ }
@@ -0,0 +1,140 @@
1
+ import { hideFront, hideFrontToOthers, isMoveItemType, MoveKind, PositiveSequenceStrategy, SecretMaterialRules } from '@gamepark/rules-api';
2
+ import { CustomMoveType } from './CustomMoveType';
3
+ import { ArmadaEffectRule } from './material/decks/heathblade/ArmadaEffectRule';
4
+ import { CoverOfNightEffectRule } from './material/decks/heathblade/CoverOfNightEffectRule';
5
+ import { HarvestEffectRule } from './material/decks/heathblade/HarvestEffectRule';
6
+ import { LoyalSquireEffectRule } from './material/decks/heathblade/LoyalSquireEffectRule';
7
+ import { OzmaTheMageEffectRule } from './material/decks/heathblade/OzmaTheMageEffectRule';
8
+ import { PrincessLithaEffectRule } from './material/decks/heathblade/PrincessLithaEffectRule';
9
+ import { RobbinsMasterOfArmsEffectRule } from './material/decks/heathblade/RobbinsMasterOfArmsEffectRule';
10
+ import { SacrificeEffectRule } from './material/decks/heathblade/SacrificeEffectRule';
11
+ import { SoulBladeEffectRule } from './material/decks/heathblade/SoulBladeEffectRule';
12
+ import { WatchTowerEffectRule } from './material/decks/heathblade/WatchTowerEffectRule';
13
+ import { BoardingPartyEffectRule } from './material/decks/highwave/BoardingPartyEffectRule';
14
+ import { DarkBlazerEffectRule } from './material/decks/highwave/DarkBlazerEffectRule';
15
+ import { DawnsDoomEffectRule } from './material/decks/highwave/DawnsDoomEffectRule';
16
+ import { OttoPouchyEffectRule } from './material/decks/highwave/OttoPouchyEffectRule';
17
+ import { PowderMonkeyEffectRule } from './material/decks/highwave/PowderMonkeyEffectRule';
18
+ import { RicoSkeyeEffectRule } from './material/decks/highwave/RicoSkeyeEffectRule';
19
+ import { SaltyDogEffectRule } from './material/decks/highwave/SaltyDogEffectRule';
20
+ import { ScallywagEffectRule } from './material/decks/highwave/ScallywagEffectRule';
21
+ import { SkupperEffectRule } from './material/decks/highwave/SkupperEffectRule';
22
+ import { SurpriseLootEffectRule } from './material/decks/highwave/SurpriseLootEffectRule';
23
+ import { LocationType } from './material/LocationType';
24
+ import { MaterialType } from './material/MaterialType';
25
+ import { Memory } from './Memory';
26
+ import { ChallengeRule } from './rules/ChallengeRule';
27
+ import { DiscardEffectRule } from './rules/DiscardEffectRule';
28
+ import { DrawEffectRule } from './rules/DrawEffectRule';
29
+ import { EndRoundRule } from './rules/EndRoundRule';
30
+ import { GainCrystalEffectRule } from './rules/GainCrystalEffectRule';
31
+ import { MayChallengeRule } from './rules/MayChallengeRule';
32
+ import { PlayCardRule } from './rules/PlayCardRule';
33
+ import { PlayerHelper } from './rules/PlayerHelper';
34
+ import { PrepareNextRoundRule } from './rules/PrepareNextRoundRule';
35
+ import { RuleId } from './rules/RuleId';
36
+ import { StartPlayerTurnRule } from './rules/StartPlayerTurnRule';
37
+ import { StartRoundRule } from './rules/StartRoundRule';
38
+ import { StealCrystalEffectRule } from './rules/StealCrystalEffectRule';
39
+ export class SkyriftRules extends SecretMaterialRules {
40
+ rules = {
41
+ [RuleId.StartRound]: StartRoundRule,
42
+ [RuleId.StartPlayerTurn]: StartPlayerTurnRule,
43
+ [RuleId.PlayCard]: PlayCardRule,
44
+ [RuleId.EndRound]: EndRoundRule,
45
+ [RuleId.PrepareNextRound]: PrepareNextRoundRule,
46
+ [RuleId.MayChallenge]: MayChallengeRule,
47
+ [RuleId.Challenge]: ChallengeRule,
48
+ [RuleId.LoyalSquireEffect]: LoyalSquireEffectRule,
49
+ [RuleId.PrincessLithaEffect]: PrincessLithaEffectRule,
50
+ [RuleId.RobbinsMasterOfArmsEffect]: RobbinsMasterOfArmsEffectRule,
51
+ [RuleId.OzmaTheMageEffect]: OzmaTheMageEffectRule,
52
+ [RuleId.ArmadaEffect]: ArmadaEffectRule,
53
+ [RuleId.SoulBladeEffect]: SoulBladeEffectRule,
54
+ [RuleId.CoverOfNightEffect]: CoverOfNightEffectRule,
55
+ [RuleId.SacrificeEffect]: SacrificeEffectRule,
56
+ [RuleId.WatchTowerEffect]: WatchTowerEffectRule,
57
+ [RuleId.ConfluenceEffect]: DrawEffectRule,
58
+ [RuleId.HarvestEffect]: HarvestEffectRule,
59
+ [RuleId.PowderMonkeyEffect]: PowderMonkeyEffectRule,
60
+ [RuleId.AeliaSteadyHandEffect]: DrawEffectRule,
61
+ [RuleId.RicoSkeyeEffect]: RicoSkeyeEffectRule,
62
+ [RuleId.TropicalRuffianEffect]: DiscardEffectRule,
63
+ [RuleId.ScallywagEffect]: ScallywagEffectRule,
64
+ [RuleId.OttoPouchyEffect]: OttoPouchyEffectRule,
65
+ [RuleId.SkupperEffect]: SkupperEffectRule,
66
+ [RuleId.SaltyDogEffect]: SaltyDogEffectRule,
67
+ [RuleId.LongJawsSilverEffect]: StealCrystalEffectRule,
68
+ [RuleId.TreasureMapEffect]: GainCrystalEffectRule,
69
+ [RuleId.DarkBlazerEffect]: DarkBlazerEffectRule,
70
+ [RuleId.BoardingPartyEffect]: BoardingPartyEffectRule,
71
+ [RuleId.DawnsDoomEffect]: DawnsDoomEffectRule,
72
+ [RuleId.SurpriseLootEffect]: SurpriseLootEffectRule
73
+ };
74
+ locationsStrategies = {
75
+ [MaterialType.Card]: {
76
+ [LocationType.PlayerDeck]: new PositiveSequenceStrategy(),
77
+ [LocationType.PlayerHand]: new PositiveSequenceStrategy(),
78
+ [LocationType.PlayArea]: new PositiveSequenceStrategy(),
79
+ [LocationType.PlayerDiscard]: new PositiveSequenceStrategy()
80
+ }
81
+ };
82
+ hidingStrategies = {
83
+ [MaterialType.Card]: {
84
+ [LocationType.PlayerDeck]: hideFront,
85
+ [LocationType.PlayerHand]: hideFrontToOthers
86
+ }
87
+ };
88
+ play(move, context) {
89
+ if (move.kind !== MoveKind.LocalMove && this.material(MaterialType.Crystal).getQuantity() > 0 && this.isOver()) {
90
+ return [];
91
+ }
92
+ return super.play(move, context);
93
+ }
94
+ beforeItemMove(move) {
95
+ const moves = super.beforeItemMove(move);
96
+ if (isMoveItemType(MaterialType.Card)(move)) {
97
+ const origin = this.material(MaterialType.Card).getItem(move.itemIndex).location;
98
+ if (origin.type === LocationType.PlayArea && move.location.type !== LocationType.PlayArea) {
99
+ const cardRule = new PlayerHelper(this.game).getCardRule(move.itemIndex);
100
+ if (!cardRule.isStunned()) {
101
+ moves.push(...cardRule.onLeave());
102
+ }
103
+ }
104
+ }
105
+ return moves;
106
+ }
107
+ afterItemMove(move, context) {
108
+ const moves = super.afterItemMove(move, context);
109
+ if (isMoveItemType(MaterialType.Crystal)(move) && move.location.type === LocationType.PlayerCrystals) {
110
+ const playerCrystal = this.material(MaterialType.Crystal).location(LocationType.PlayerCrystals).player(move.location.player).getQuantity();
111
+ if (playerCrystal >= this.remind(Memory.CrystalsToWin)) {
112
+ moves.push(this.endGame());
113
+ }
114
+ }
115
+ return moves;
116
+ }
117
+ onCustomMove(move, context) {
118
+ const moves = super.onCustomMove(move, context);
119
+ if (move.type === CustomMoveType.Draw) {
120
+ const { player, quantity } = move.data;
121
+ const deck = this.material(MaterialType.Card).location(LocationType.PlayerDeck).player(player).deck();
122
+ if (deck.length >= quantity) {
123
+ moves.push(...deck.deal({ type: LocationType.PlayerHand, player }, quantity));
124
+ }
125
+ else {
126
+ if (deck.length > 0) {
127
+ moves.push(...deck.moveItems({ type: LocationType.PlayerHand, player }));
128
+ }
129
+ const discard = this.material(MaterialType.Card).location(LocationType.PlayerDiscard).player(player);
130
+ moves.push(discard.moveItemsAtOnce({ type: LocationType.PlayerDeck, player }));
131
+ moves.push(discard.shuffle());
132
+ moves.push(this.customMove(CustomMoveType.Draw, { player, quantity: quantity - deck.length }));
133
+ }
134
+ }
135
+ return moves;
136
+ }
137
+ giveTime() {
138
+ return 60;
139
+ }
140
+ }
@@ -0,0 +1,12 @@
1
+ import { MaterialGameSetup } from '@gamepark/rules-api';
2
+ import { Deck } from './Deck';
3
+ import { LocationType } from './material/LocationType';
4
+ import { MaterialType } from './material/MaterialType';
5
+ import { SkyriftOptions } from './SkyriftOptions';
6
+ import { SkyriftRules } from './SkyriftRules';
7
+ export declare class SkyriftSetup extends MaterialGameSetup<Deck, MaterialType, LocationType, SkyriftOptions> {
8
+ Rules: typeof SkyriftRules;
9
+ setupMaterial(_options: SkyriftOptions): void;
10
+ setupDecks(): void;
11
+ start(): void;
12
+ }
@@ -0,0 +1,40 @@
1
+ import { listingToList, MaterialGameSetup } from '@gamepark/rules-api';
2
+ import { shuffle } from 'es-toolkit';
3
+ import { Deck } from './Deck';
4
+ import { HearthBlade } from './material/decks/HearthBlade';
5
+ import { HighWave } from './material/decks/HighWave';
6
+ import { LocationType } from './material/LocationType';
7
+ import { MaterialType } from './material/MaterialType';
8
+ import { Memory } from './Memory';
9
+ import { RuleId } from './rules/RuleId';
10
+ import { SkyriftRules } from './SkyriftRules';
11
+ const deckConfigurations = {
12
+ [Deck.HearthBlade]: HearthBlade,
13
+ [Deck.HighWave]: HighWave
14
+ };
15
+ export class SkyriftSetup extends MaterialGameSetup {
16
+ Rules = SkyriftRules;
17
+ setupMaterial(_options) {
18
+ this.setupDecks();
19
+ this.memorize(Memory.PendingEffects, []);
20
+ this.memorize(Memory.CrystalsToWin, 6);
21
+ }
22
+ setupDecks() {
23
+ for (const player of this.players) {
24
+ const deckConfig = deckConfigurations[player];
25
+ const cardIds = listingToList(deckConfig);
26
+ const cards = cardIds.map(card => ({
27
+ id: { front: card, back: player },
28
+ location: {
29
+ type: LocationType.PlayerDeck,
30
+ player
31
+ }
32
+ }));
33
+ this.material(MaterialType.Card).createItemsAtOnce(shuffle(cards));
34
+ this.material(MaterialType.Card).player(player).deck().deal({ type: LocationType.PlayerHand, player }, 6);
35
+ }
36
+ }
37
+ start() {
38
+ this.startPlayerTurn(RuleId.StartRound, this.players[0]);
39
+ }
40
+ }
@@ -0,0 +1,3 @@
1
+ export { SkyriftRules } from './SkyriftRules';
2
+ export { SkyriftOptionsSpec } from './SkyriftOptions';
3
+ export { SkyriftSetup } from './SkyriftSetup';
package/dist/index.js ADDED
@@ -0,0 +1,3 @@
1
+ export { SkyriftRules } from './SkyriftRules';
2
+ export { SkyriftOptionsSpec } from './SkyriftOptions';
3
+ export { SkyriftSetup } from './SkyriftSetup';
@@ -0,0 +1,39 @@
1
+ import { Deck } from '../Deck';
2
+ export declare enum Card {
3
+ HedgeKnight = 101,
4
+ LoyalSquire = 102,
5
+ PrincessLitha = 103,
6
+ RobbinsMasterOfArms = 104,
7
+ Nightguard = 105,
8
+ Shadowbolt = 106,
9
+ ElaraBlazingArrow = 107,
10
+ WoodSlinger = 108,
11
+ OzmaTheMage = 109,
12
+ Armada = 110,
13
+ SoulBlade = 111,
14
+ CoverOfNight = 112,
15
+ Sacrifice = 113,
16
+ WatchTower = 114,
17
+ Confluence = 115,
18
+ Harvest = 116,
19
+ PowderMonkey = 601,
20
+ AeliaSteadyHand = 602,
21
+ RicoSkeye = 603,
22
+ MistyGunner = 604,
23
+ TropicalRuffian = 605,
24
+ Scallywag = 606,
25
+ OttoPouchy = 607,
26
+ Skupper = 608,
27
+ SaltyDog = 609,
28
+ LongJawsSilver = 610,
29
+ BrassDragon = 611,
30
+ TreasureMap = 612,
31
+ DarkBlazer = 613,
32
+ BoardingParty = 614,
33
+ DawnsDoom = 615,
34
+ SurpriseLoot = 616
35
+ }
36
+ export type CardId = {
37
+ front?: Card;
38
+ back: Deck;
39
+ };
@@ -0,0 +1,35 @@
1
+ export var Card;
2
+ (function (Card) {
3
+ Card[Card["HedgeKnight"] = 101] = "HedgeKnight";
4
+ Card[Card["LoyalSquire"] = 102] = "LoyalSquire";
5
+ Card[Card["PrincessLitha"] = 103] = "PrincessLitha";
6
+ Card[Card["RobbinsMasterOfArms"] = 104] = "RobbinsMasterOfArms";
7
+ Card[Card["Nightguard"] = 105] = "Nightguard";
8
+ Card[Card["Shadowbolt"] = 106] = "Shadowbolt";
9
+ Card[Card["ElaraBlazingArrow"] = 107] = "ElaraBlazingArrow";
10
+ Card[Card["WoodSlinger"] = 108] = "WoodSlinger";
11
+ Card[Card["OzmaTheMage"] = 109] = "OzmaTheMage";
12
+ Card[Card["Armada"] = 110] = "Armada";
13
+ Card[Card["SoulBlade"] = 111] = "SoulBlade";
14
+ Card[Card["CoverOfNight"] = 112] = "CoverOfNight";
15
+ Card[Card["Sacrifice"] = 113] = "Sacrifice";
16
+ Card[Card["WatchTower"] = 114] = "WatchTower";
17
+ Card[Card["Confluence"] = 115] = "Confluence";
18
+ Card[Card["Harvest"] = 116] = "Harvest";
19
+ Card[Card["PowderMonkey"] = 601] = "PowderMonkey";
20
+ Card[Card["AeliaSteadyHand"] = 602] = "AeliaSteadyHand";
21
+ Card[Card["RicoSkeye"] = 603] = "RicoSkeye";
22
+ Card[Card["MistyGunner"] = 604] = "MistyGunner";
23
+ Card[Card["TropicalRuffian"] = 605] = "TropicalRuffian";
24
+ Card[Card["Scallywag"] = 606] = "Scallywag";
25
+ Card[Card["OttoPouchy"] = 607] = "OttoPouchy";
26
+ Card[Card["Skupper"] = 608] = "Skupper";
27
+ Card[Card["SaltyDog"] = 609] = "SaltyDog";
28
+ Card[Card["LongJawsSilver"] = 610] = "LongJawsSilver";
29
+ Card[Card["BrassDragon"] = 611] = "BrassDragon";
30
+ Card[Card["TreasureMap"] = 612] = "TreasureMap";
31
+ Card[Card["DarkBlazer"] = 613] = "DarkBlazer";
32
+ Card[Card["BoardingParty"] = 614] = "BoardingParty";
33
+ Card[Card["DawnsDoom"] = 615] = "DawnsDoom";
34
+ Card[Card["SurpriseLoot"] = 616] = "SurpriseLoot";
35
+ })(Card || (Card = {}));
@@ -0,0 +1,14 @@
1
+ import { MaterialGame } from '@gamepark/rules-api';
2
+ import { Card } from './Card';
3
+ import { CardRule } from './CardRule';
4
+ import { CardSuit } from './CardSuit';
5
+ import { CardTag } from './CardTag';
6
+ import { CardType } from './CardType';
7
+ export type CardProperties = {
8
+ power: number;
9
+ type: CardType;
10
+ suit: CardSuit;
11
+ tag?: CardTag;
12
+ rule: new (game: MaterialGame, index: number) => CardRule;
13
+ };
14
+ export declare const cardProperties: Record<Card, CardProperties>;
@@ -0,0 +1,67 @@
1
+ import { Card } from './Card';
2
+ import { AeliaSteadyHand } from './decks/highwave/AeliaSteadyHand';
3
+ import { BoardingParty } from './decks/highwave/BoardingParty';
4
+ import { BrassDragon } from './decks/highwave/BrassDragon';
5
+ import { DarkBlazer } from './decks/highwave/DarkBlazer';
6
+ import { DawnsDoom } from './decks/highwave/DawnsDoom';
7
+ import { LongJawsSilver } from './decks/highwave/LongJawsSilver';
8
+ import { MistyGunner } from './decks/highwave/MistyGunner';
9
+ import { OttoPouchy } from './decks/highwave/OttoPouchy';
10
+ import { PowderMonkey } from './decks/highwave/PowderMonkey';
11
+ import { RicoSkeye } from './decks/highwave/RicoSkeye';
12
+ import { SaltyDog } from './decks/highwave/SaltyDog';
13
+ import { Scallywag } from './decks/highwave/Scallywag';
14
+ import { Skupper } from './decks/highwave/Skupper';
15
+ import { SurpriseLoot } from './decks/highwave/SurpriseLoot';
16
+ import { TreasureMap } from './decks/highwave/TreasureMap';
17
+ import { TropicalRuffian } from './decks/highwave/TropicalRuffian';
18
+ import { Armada } from './decks/heathblade/Armada';
19
+ import { Confluence } from './decks/heathblade/Confluence';
20
+ import { CoverOfNight } from './decks/heathblade/CoverOfNight';
21
+ import { ElaraBlazingArrow } from './decks/heathblade/ElaraBlazingArrow';
22
+ import { Harvest } from './decks/heathblade/Harvest';
23
+ import { HedgeKnight } from './decks/heathblade/HedgeKnight';
24
+ import { LoyalSquire } from './decks/heathblade/LoyalSquire';
25
+ import { Nightguard } from './decks/heathblade/Nightguard';
26
+ import { OzmaTheMage } from './decks/heathblade/OzmaTheMage';
27
+ import { PrincessLitha } from './decks/heathblade/PrincessLitha';
28
+ import { RobbinsMasterOfArms } from './decks/heathblade/RobbinsMasterOfArms';
29
+ import { Sacrifice } from './decks/heathblade/Sacrifice';
30
+ import { Shadowbolt } from './decks/heathblade/Shadowbolt';
31
+ import { SoulBlade } from './decks/heathblade/SoulBlade';
32
+ import { WatchTower } from './decks/heathblade/WatchTower';
33
+ import { WoodSlinger } from './decks/heathblade/WoodSlinger';
34
+ export const cardProperties = {
35
+ [Card.HedgeKnight]: HedgeKnight,
36
+ [Card.LoyalSquire]: LoyalSquire,
37
+ [Card.PrincessLitha]: PrincessLitha,
38
+ [Card.RobbinsMasterOfArms]: RobbinsMasterOfArms,
39
+ [Card.Nightguard]: Nightguard,
40
+ [Card.Shadowbolt]: Shadowbolt,
41
+ [Card.ElaraBlazingArrow]: ElaraBlazingArrow,
42
+ [Card.WoodSlinger]: WoodSlinger,
43
+ [Card.OzmaTheMage]: OzmaTheMage,
44
+ [Card.Armada]: Armada,
45
+ [Card.SoulBlade]: SoulBlade,
46
+ [Card.CoverOfNight]: CoverOfNight,
47
+ [Card.Sacrifice]: Sacrifice,
48
+ [Card.WatchTower]: WatchTower,
49
+ [Card.Confluence]: Confluence,
50
+ [Card.Harvest]: Harvest,
51
+ [Card.PowderMonkey]: PowderMonkey,
52
+ [Card.AeliaSteadyHand]: AeliaSteadyHand,
53
+ [Card.RicoSkeye]: RicoSkeye,
54
+ [Card.MistyGunner]: MistyGunner,
55
+ [Card.TropicalRuffian]: TropicalRuffian,
56
+ [Card.Scallywag]: Scallywag,
57
+ [Card.OttoPouchy]: OttoPouchy,
58
+ [Card.Skupper]: Skupper,
59
+ [Card.SaltyDog]: SaltyDog,
60
+ [Card.LongJawsSilver]: LongJawsSilver,
61
+ [Card.BrassDragon]: BrassDragon,
62
+ [Card.TreasureMap]: TreasureMap,
63
+ [Card.DarkBlazer]: DarkBlazer,
64
+ [Card.BoardingParty]: BoardingParty,
65
+ [Card.DawnsDoom]: DawnsDoom,
66
+ [Card.SurpriseLoot]: SurpriseLoot
67
+ };
@@ -0,0 +1,36 @@
1
+ import { MaterialGame, MaterialMove, MaterialRulesPart } from '@gamepark/rules-api';
2
+ import { Deck } from '../Deck';
3
+ import { RuleId } from '../rules/RuleId';
4
+ import { Card, CardId } from './Card';
5
+ import { CardTag } from './CardTag';
6
+ export declare class CardRule extends MaterialRulesPart {
7
+ index: number;
8
+ constructor(game: MaterialGame, index: number);
9
+ onEnters(): MaterialMove[];
10
+ onPlayerTurnStart(_player: Deck): MaterialMove[];
11
+ onRoundEnd(win: boolean): MaterialMove[];
12
+ onWinRound(): MaterialMove[];
13
+ onLoseRound(): MaterialMove[];
14
+ onCardEnters(_card: Card, _side: Deck): MaterialMove[];
15
+ oncePerTurnEffect: boolean;
16
+ entersEffect: boolean;
17
+ challenge: boolean;
18
+ onChallengeAccepted(): import("@gamepark/rules-api").CustomMove[];
19
+ onChallengeDeclined(): import("@gamepark/rules-api").StartPlayerTurn<number, RuleId.EndRound>[];
20
+ onLeave(): MaterialMove[];
21
+ removePowerTokens(): import("@gamepark/rules-api").DeleteItem<number>[];
22
+ removeStunTokens(): import("@gamepark/rules-api").DeleteItem<number>[];
23
+ get item(): import("@gamepark/rules-api").MaterialItem<number, number, CardId>;
24
+ get card(): Card;
25
+ get properties(): import("./CardProperties").CardProperties;
26
+ isStunned(): boolean;
27
+ getPower(): number;
28
+ getPowerIfNotStunned(): number;
29
+ addPendingEffect(): void;
30
+ get player(): number;
31
+ get opponent(): number;
32
+ startEffect(): MaterialMove[];
33
+ canBePlayed(): boolean;
34
+ permanentEffectTag?: CardTag;
35
+ hasPermanentEffectOnTag(tag: CardTag): boolean;
36
+ }