@gamepark/rules-api 7.0.0-beta.0 → 7.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (249) hide show
  1. package/dist/Action.js +1 -2
  2. package/dist/Bot.js +15 -37
  3. package/dist/Bot.js.map +1 -1
  4. package/dist/Competitive.js +3 -8
  5. package/dist/Competitive.js.map +1 -1
  6. package/dist/Eliminations.js +2 -5
  7. package/dist/Eliminations.js.map +1 -1
  8. package/dist/GameSetup.js +1 -2
  9. package/dist/HiddenInformation.js +2 -5
  10. package/dist/HiddenInformation.js.map +1 -1
  11. package/dist/LocalMovePreview.js +1 -4
  12. package/dist/LocalMovePreview.js.map +1 -1
  13. package/dist/RandomMove.js +1 -2
  14. package/dist/Rules.js +49 -56
  15. package/dist/Rules.js.map +1 -1
  16. package/dist/SecretInformation.js +2 -5
  17. package/dist/SecretInformation.js.map +1 -1
  18. package/dist/TimeLimit.js +1 -4
  19. package/dist/TimeLimit.js.map +1 -1
  20. package/dist/Undo.js +2 -5
  21. package/dist/Undo.js.map +1 -1
  22. package/dist/UnpredictableMove.js +1 -5
  23. package/dist/UnpredictableMove.js.map +1 -1
  24. package/dist/index.js +16 -32
  25. package/dist/index.js.map +1 -1
  26. package/dist/material/HiddenMaterialRules.js +125 -180
  27. package/dist/material/HiddenMaterialRules.js.map +1 -1
  28. package/dist/material/MaterialGame.js +1 -2
  29. package/dist/material/MaterialGameSetup.js +52 -70
  30. package/dist/material/MaterialGameSetup.js.map +1 -1
  31. package/dist/material/MaterialRules.js +186 -250
  32. package/dist/material/MaterialRules.js.map +1 -1
  33. package/dist/material/SecretMaterialRules.js +9 -35
  34. package/dist/material/SecretMaterialRules.js.map +1 -1
  35. package/dist/material/index.js +11 -27
  36. package/dist/material/index.js.map +1 -1
  37. package/dist/material/items/Material.js +177 -262
  38. package/dist/material/items/Material.js.map +1 -1
  39. package/dist/material/items/MaterialDeck.js +10 -36
  40. package/dist/material/items/MaterialDeck.js.map +1 -1
  41. package/dist/material/items/MaterialItem.js +1 -2
  42. package/dist/material/items/MaterialMoney.js +89 -141
  43. package/dist/material/items/MaterialMoney.js.map +1 -1
  44. package/dist/material/items/MaterialMutator.js +108 -145
  45. package/dist/material/items/MaterialMutator.js.map +1 -1
  46. package/dist/material/items/index.js +5 -21
  47. package/dist/material/items/index.js.map +1 -1
  48. package/dist/material/location/Location.js +1 -14
  49. package/dist/material/location/Location.js.map +1 -1
  50. package/dist/material/location/LocationBuilder.js +26 -41
  51. package/dist/material/location/LocationBuilder.js.map +1 -1
  52. package/dist/material/location/index.js +3 -19
  53. package/dist/material/location/index.js.map +1 -1
  54. package/dist/material/location/strategy/FillGapStrategy.js +9 -16
  55. package/dist/material/location/strategy/FillGapStrategy.js.map +1 -1
  56. package/dist/material/location/strategy/LocationStrategy.js +1 -2
  57. package/dist/material/location/strategy/PositiveSequenceStrategy.js +26 -35
  58. package/dist/material/location/strategy/PositiveSequenceStrategy.js.map +1 -1
  59. package/dist/material/location/strategy/StackingStrategy.js +15 -22
  60. package/dist/material/location/strategy/StackingStrategy.js.map +1 -1
  61. package/dist/material/location/strategy/index.js +5 -23
  62. package/dist/material/location/strategy/index.js.map +1 -1
  63. package/dist/material/memory/GameMemory.js +10 -14
  64. package/dist/material/memory/GameMemory.js.map +1 -1
  65. package/dist/material/memory/PlayerMemory.js +13 -18
  66. package/dist/material/memory/PlayerMemory.js.map +1 -1
  67. package/dist/material/memory/index.js +2 -18
  68. package/dist/material/memory/index.js.map +1 -1
  69. package/dist/material/moves/CustomMove.js +4 -9
  70. package/dist/material/moves/CustomMove.js.map +1 -1
  71. package/dist/material/moves/MaterialMove.js +1 -2
  72. package/dist/material/moves/MaterialMoveBuilder.js +16 -32
  73. package/dist/material/moves/MaterialMoveBuilder.js.map +1 -1
  74. package/dist/material/moves/MoveKind.js +2 -5
  75. package/dist/material/moves/MoveKind.js.map +1 -1
  76. package/dist/material/moves/index.js +7 -23
  77. package/dist/material/moves/index.js.map +1 -1
  78. package/dist/material/moves/items/CreateItem.js +6 -12
  79. package/dist/material/moves/items/CreateItem.js.map +1 -1
  80. package/dist/material/moves/items/CreateItemsAtOnce.js +6 -12
  81. package/dist/material/moves/items/CreateItemsAtOnce.js.map +1 -1
  82. package/dist/material/moves/items/DeleteItem.js +6 -12
  83. package/dist/material/moves/items/DeleteItem.js.map +1 -1
  84. package/dist/material/moves/items/DeleteItemsAtOnce.js +6 -12
  85. package/dist/material/moves/items/DeleteItemsAtOnce.js.map +1 -1
  86. package/dist/material/moves/items/ItemMove.js +1 -2
  87. package/dist/material/moves/items/ItemMoveType.js +2 -5
  88. package/dist/material/moves/items/ItemMoveType.js.map +1 -1
  89. package/dist/material/moves/items/MoveItem.js +6 -12
  90. package/dist/material/moves/items/MoveItem.js.map +1 -1
  91. package/dist/material/moves/items/MoveItemsAtOnce.js +6 -12
  92. package/dist/material/moves/items/MoveItemsAtOnce.js.map +1 -1
  93. package/dist/material/moves/items/RollItem.js +6 -12
  94. package/dist/material/moves/items/RollItem.js.map +1 -1
  95. package/dist/material/moves/items/SelectItem.js +6 -12
  96. package/dist/material/moves/items/SelectItem.js.map +1 -1
  97. package/dist/material/moves/items/Shuffle.js +7 -14
  98. package/dist/material/moves/items/Shuffle.js.map +1 -1
  99. package/dist/material/moves/items/index.js +11 -27
  100. package/dist/material/moves/items/index.js.map +1 -1
  101. package/dist/material/moves/local/CloseTutorialPopup.js +4 -7
  102. package/dist/material/moves/local/CloseTutorialPopup.js.map +1 -1
  103. package/dist/material/moves/local/DisplayHelp.js +2 -5
  104. package/dist/material/moves/local/DisplayHelp.js.map +1 -1
  105. package/dist/material/moves/local/DropItem.js +1 -2
  106. package/dist/material/moves/local/LocalMove.js +2 -5
  107. package/dist/material/moves/local/LocalMove.js.map +1 -1
  108. package/dist/material/moves/local/SetTutorialStep.js +4 -7
  109. package/dist/material/moves/local/SetTutorialStep.js.map +1 -1
  110. package/dist/material/moves/local/index.js +5 -21
  111. package/dist/material/moves/local/index.js.map +1 -1
  112. package/dist/material/moves/rules/EndGame.js +4 -7
  113. package/dist/material/moves/rules/EndGame.js.map +1 -1
  114. package/dist/material/moves/rules/EndPlayerTurn.js +4 -7
  115. package/dist/material/moves/rules/EndPlayerTurn.js.map +1 -1
  116. package/dist/material/moves/rules/RuleMove.js +3 -7
  117. package/dist/material/moves/rules/RuleMove.js.map +1 -1
  118. package/dist/material/moves/rules/StartPlayerTurn.js +4 -7
  119. package/dist/material/moves/rules/StartPlayerTurn.js.map +1 -1
  120. package/dist/material/moves/rules/StartRule.js +4 -7
  121. package/dist/material/moves/rules/StartRule.js.map +1 -1
  122. package/dist/material/moves/rules/StartSimultaneousRule.js +4 -7
  123. package/dist/material/moves/rules/StartSimultaneousRule.js.map +1 -1
  124. package/dist/material/moves/rules/index.js +6 -22
  125. package/dist/material/moves/rules/index.js.map +1 -1
  126. package/dist/material/rules/MaterialRulesPart.js +38 -63
  127. package/dist/material/rules/MaterialRulesPart.js.map +1 -1
  128. package/dist/material/rules/PlayerTurnRule.js +20 -52
  129. package/dist/material/rules/PlayerTurnRule.js.map +1 -1
  130. package/dist/material/rules/RuleStep.js +1 -2
  131. package/dist/material/rules/SimultaneousRule.js +19 -51
  132. package/dist/material/rules/SimultaneousRule.js.map +1 -1
  133. package/dist/material/rules/index.js +4 -20
  134. package/dist/material/rules/index.js.map +1 -1
  135. package/dist/material/tutorial/TutorialState.js +1 -2
  136. package/dist/material/tutorial/index.js +1 -17
  137. package/dist/material/tutorial/index.js.map +1 -1
  138. package/dist/options/EnumArrayOption.js +3 -6
  139. package/dist/options/EnumArrayOption.js.map +1 -1
  140. package/dist/options/EnumOption.js +1 -4
  141. package/dist/options/EnumOption.js.map +1 -1
  142. package/dist/options/Option.js +1 -2
  143. package/dist/options/OptionSpecOf.js +1 -2
  144. package/dist/options/OptionsSpec.js +1 -2
  145. package/dist/options/OptionsValidationError.js +6 -28
  146. package/dist/options/OptionsValidationError.js.map +1 -1
  147. package/dist/options/PlayerEnumOption.js +19 -29
  148. package/dist/options/PlayerEnumOption.js.map +1 -1
  149. package/dist/options/PlayersOptionsSpec.js +1 -2
  150. package/dist/options/WithIdOption.js +1 -2
  151. package/dist/options/WithPlayerOptionsSpec.js +1 -4
  152. package/dist/options/WithPlayerOptionsSpec.js.map +1 -1
  153. package/dist/options/WithPlayersOptions.js +1 -2
  154. package/dist/options/index.js +12 -28
  155. package/dist/options/index.js.map +1 -1
  156. package/dist/options/isWithPlayerIdOptions.js +3 -6
  157. package/dist/options/isWithPlayerIdOptions.js.map +1 -1
  158. package/dist/utils/action-view.util.js +18 -25
  159. package/dist/utils/action-view.util.js.map +1 -1
  160. package/dist/utils/action.util.js +11 -16
  161. package/dist/utils/action.util.js.map +1 -1
  162. package/dist/utils/adjacent-groups.util.js +33 -41
  163. package/dist/utils/adjacent-groups.util.js.map +1 -1
  164. package/dist/utils/automatic-moves.util.js +10 -15
  165. package/dist/utils/automatic-moves.util.js.map +1 -1
  166. package/dist/utils/enum.util.js +7 -13
  167. package/dist/utils/enum.util.js.map +1 -1
  168. package/dist/utils/game-view.util.js +5 -8
  169. package/dist/utils/game-view.util.js.map +1 -1
  170. package/dist/utils/grid.hex.util.js +36 -88
  171. package/dist/utils/grid.hex.util.js.map +1 -1
  172. package/dist/utils/grid.squares.util.js +8 -19
  173. package/dist/utils/grid.squares.util.js.map +1 -1
  174. package/dist/utils/grid.util.js +1 -5
  175. package/dist/utils/grid.util.js.map +1 -1
  176. package/dist/utils/index.js +16 -32
  177. package/dist/utils/index.js.map +1 -1
  178. package/dist/utils/listing.util.js +8 -13
  179. package/dist/utils/listing.util.js.map +1 -1
  180. package/dist/utils/loops.util.js +3 -6
  181. package/dist/utils/loops.util.js.map +1 -1
  182. package/dist/utils/money.util.js +54 -73
  183. package/dist/utils/money.util.js.map +1 -1
  184. package/dist/utils/neighbors.util.js +6 -10
  185. package/dist/utils/neighbors.util.js.map +1 -1
  186. package/dist/utils/polyhex.util.js +36 -56
  187. package/dist/utils/polyhex.util.js.map +1 -1
  188. package/dist/utils/random.util.js +2 -5
  189. package/dist/utils/random.util.js.map +1 -1
  190. package/dist/utils/rank.util.js +9 -13
  191. package/dist/utils/rank.util.js.map +1 -1
  192. package/package.json +43 -37
  193. package/dist/ApplyAutomaticMoves.d.ts +0 -2
  194. package/dist/ApplyAutomaticMoves.js +0 -25
  195. package/dist/ApplyAutomaticMoves.js.map +0 -1
  196. package/dist/DefaultGameSetup.d.ts +0 -7
  197. package/dist/DefaultGameSetup.js +0 -15
  198. package/dist/DefaultGameSetup.js.map +0 -1
  199. package/dist/Dummy.d.ts +0 -7
  200. package/dist/Dummy.js +0 -27
  201. package/dist/Dummy.js.map +0 -1
  202. package/dist/GameSetupCreator.d.ts +0 -4
  203. package/dist/GameSetupCreator.js +0 -3
  204. package/dist/GameSetupCreator.js.map +0 -1
  205. package/dist/IncompleteInformation.d.ts +0 -14
  206. package/dist/IncompleteInformation.js +0 -38
  207. package/dist/IncompleteInformation.js.map +0 -1
  208. package/dist/LoopWithFuse.d.ts +0 -4
  209. package/dist/LoopWithFuse.js +0 -15
  210. package/dist/LoopWithFuse.js.map +0 -1
  211. package/dist/Robot.d.ts +0 -1
  212. package/dist/Robot.js +0 -3
  213. package/dist/Robot.js.map +0 -1
  214. package/dist/RulesCreator.d.ts +0 -7
  215. package/dist/RulesCreator.js +0 -3
  216. package/dist/RulesCreator.js.map +0 -1
  217. package/dist/material/location/strategy/StakingStrategy.d.ts +0 -12
  218. package/dist/material/location/strategy/StakingStrategy.js +0 -32
  219. package/dist/material/location/strategy/StakingStrategy.js.map +0 -1
  220. package/dist/material/moves/items/ItemMovesBuilder.d.ts +0 -8
  221. package/dist/material/moves/items/ItemMovesBuilder.js +0 -34
  222. package/dist/material/moves/items/ItemMovesBuilder.js.map +0 -1
  223. package/dist/material/rules/MaterialMoveBuilder.d.ts +0 -9
  224. package/dist/material/rules/MaterialMoveBuilder.js +0 -28
  225. package/dist/material/rules/MaterialMoveBuilder.js.map +0 -1
  226. package/dist/material/rules/MaterialRulesMovesBuilder.d.ts +0 -12
  227. package/dist/material/rules/MaterialRulesMovesBuilder.js +0 -36
  228. package/dist/material/rules/MaterialRulesMovesBuilder.js.map +0 -1
  229. package/dist/setup/DefaultGameSetup.d.ts +0 -7
  230. package/dist/setup/DefaultGameSetup.js +0 -15
  231. package/dist/setup/DefaultGameSetup.js.map +0 -1
  232. package/dist/setup/GameSetup.d.ts +0 -3
  233. package/dist/setup/GameSetup.js +0 -3
  234. package/dist/setup/GameSetup.js.map +0 -1
  235. package/dist/setup/GameSetupCreator.d.ts +0 -4
  236. package/dist/setup/GameSetupCreator.js +0 -3
  237. package/dist/setup/GameSetupCreator.js.map +0 -1
  238. package/dist/setup/index.d.ts +0 -2
  239. package/dist/setup/index.js +0 -19
  240. package/dist/setup/index.js.map +0 -1
  241. package/dist/utils/EnumUtils.d.ts +0 -1
  242. package/dist/utils/EnumUtils.js +0 -8
  243. package/dist/utils/EnumUtils.js.map +0 -1
  244. package/dist/utils/coordinates.util.d.ts +0 -5
  245. package/dist/utils/coordinates.util.js +0 -16
  246. package/dist/utils/coordinates.util.js.map +0 -1
  247. package/dist/utils/isDeadEndMove.util.d.ts +0 -2
  248. package/dist/utils/isDeadEndMove.util.js +0 -19
  249. package/dist/utils/isDeadEndMove.util.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/material/location/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,6CAA0B;AAC1B,6CAA0B;AAC1B,oDAAiC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/material/location/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAA;AAC1B,cAAc,YAAY,CAAA;AAC1B,cAAc,mBAAmB,CAAA"}
@@ -1,28 +1,21 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.FillGapStrategy = void 0;
4
1
  /**
5
2
  * This strategy attributes the first gap in a sequence, and leaves a gap when an item is removed.
6
3
  * Use for river-type mechanisms for instance.
7
4
  */
8
- var FillGapStrategy = /** @class */ (function () {
9
- function FillGapStrategy(axis) {
10
- if (axis === void 0) { axis = 'x'; }
5
+ export class FillGapStrategy {
6
+ axis;
7
+ constructor(axis = 'x') {
11
8
  this.axis = axis;
12
9
  }
13
- FillGapStrategy.prototype.addItem = function (material, item) {
14
- var _this = this;
15
- var _a;
10
+ addItem(material, item) {
16
11
  if (item.location[this.axis] === undefined) {
17
- var items = material.sort(function (item) { return item.location[_this.axis]; }).getItems();
18
- var position = 0;
19
- while (((_a = items[position]) === null || _a === void 0 ? void 0 : _a.location[this.axis]) === position) {
12
+ const items = material.sort(item => item.location[this.axis]).getItems();
13
+ let position = 0;
14
+ while (items[position]?.location[this.axis] === position) {
20
15
  position++;
21
16
  }
22
17
  item.location[this.axis] = position;
23
18
  }
24
- };
25
- return FillGapStrategy;
26
- }());
27
- exports.FillGapStrategy = FillGapStrategy;
19
+ }
20
+ }
28
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  //# sourceMappingURL=FillGapStrategy.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"FillGapStrategy.js","sourceRoot":"","sources":["../../../../src/material/location/strategy/FillGapStrategy.ts"],"names":[],"mappings":";;;AAGA;;;GAGG;AACH;IAGE,yBAAY,IAA2B;QAA3B,qBAAA,EAAA,UAA2B;QACrC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;IAClB,CAAC;IAED,iCAAO,GAAP,UAAQ,QAA2B,EAAE,IAAwB;QAA7D,iBASC;;QARC,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;YAC3C,IAAM,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,UAAA,IAAI,IAAI,OAAA,IAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,IAAI,CAAE,EAAzB,CAAyB,CAAC,CAAC,QAAQ,EAAE,CAAA;YACzE,IAAI,QAAQ,GAAG,CAAC,CAAA;YAChB,OAAO,CAAA,MAAA,KAAK,CAAC,QAAQ,CAAC,0CAAE,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,MAAK,QAAQ,EAAE,CAAC;gBACzD,QAAQ,EAAE,CAAA;YACZ,CAAC;YACD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAA;QACrC,CAAC;IACH,CAAC;IACH,sBAAC;AAAD,CAAC,AAjBD,IAiBC;AAjBY,0CAAe"}
1
+ {"version":3,"file":"FillGapStrategy.js","sourceRoot":"","sources":["../../../../src/material/location/strategy/FillGapStrategy.ts"],"names":[],"mappings":"AAGA;;;GAGG;AACH,MAAM,OAAO,eAAe;IAC1B,IAAI,CAAiB;IAErB,YAAY,OAAwB,GAAG;QACrC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;IAClB,CAAC;IAED,OAAO,CAAC,QAA2B,EAAE,IAAwB;QAC3D,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;YAC3C,MAAM,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAE,CAAC,CAAC,QAAQ,EAAE,CAAA;YACzE,IAAI,QAAQ,GAAG,CAAC,CAAA;YAChB,OAAO,KAAK,CAAC,QAAQ,CAAC,EAAE,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,QAAQ,EAAE,CAAC;gBACzD,QAAQ,EAAE,CAAA;YACZ,CAAC;YACD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAA;QACrC,CAAC;IACH,CAAC;CACF"}
@@ -1,3 +1,2 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
1
+ export {};
3
2
  //# sourceMappingURL=LocationStrategy.js.map
@@ -1,70 +1,61 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.PositiveSequenceStrategy = void 0;
4
1
  /**
5
2
  * This strategy help to maintain a consecutive sequence of numbers starting with 0 for items at the same location,
6
3
  * for example a deck or a hand of cards.
7
4
  */
8
- var PositiveSequenceStrategy = /** @class */ (function () {
9
- function PositiveSequenceStrategy(axis) {
10
- if (axis === void 0) { axis = 'x'; }
5
+ export class PositiveSequenceStrategy {
6
+ axis;
7
+ constructor(axis = 'x') {
11
8
  this.axis = axis;
12
9
  }
13
- PositiveSequenceStrategy.prototype.addItem = function (material, item) {
14
- var x = item.location[this.axis];
10
+ addItem(material, item) {
11
+ const x = item.location[this.axis];
15
12
  if (x === undefined) {
16
13
  item.location[this.axis] = material.length;
17
14
  }
18
15
  else {
19
- for (var _i = 0, _a = material.getItems(); _i < _a.length; _i++) {
20
- var item_1 = _a[_i];
21
- var itemX = item_1.location[this.axis];
16
+ for (const item of material.getItems()) {
17
+ const itemX = item.location[this.axis];
22
18
  if (itemX !== undefined && itemX >= x) {
23
- item_1.location[this.axis]++;
19
+ item.location[this.axis]++;
24
20
  }
25
21
  }
26
22
  }
27
- };
28
- PositiveSequenceStrategy.prototype.moveItem = function (material, item, index) {
23
+ }
24
+ moveItem(material, item, index) {
29
25
  if (item.location[this.axis] === undefined) {
30
26
  item.location[this.axis] = material.length - 1;
31
27
  }
32
- var x = material.getItem(index).location[this.axis];
28
+ const x = material.getItem(index).location[this.axis];
33
29
  if (x === undefined)
34
30
  return;
35
- var newX = item.location[this.axis];
31
+ const newX = item.location[this.axis];
36
32
  if (x < newX) {
37
- for (var _i = 0, _a = material.getItems(); _i < _a.length; _i++) {
38
- var item_2 = _a[_i];
39
- var itemX = item_2.location[this.axis];
33
+ for (const item of material.getItems()) {
34
+ const itemX = item.location[this.axis];
40
35
  if (itemX !== undefined && itemX > x && itemX <= newX) {
41
- item_2.location[this.axis]--;
36
+ item.location[this.axis]--;
42
37
  }
43
38
  }
44
39
  }
45
40
  else if (newX < x) {
46
- for (var _b = 0, _c = material.getItems(); _b < _c.length; _b++) {
47
- var item_3 = _c[_b];
48
- var itemX = item_3.location[this.axis];
41
+ for (const item of material.getItems()) {
42
+ const itemX = item.location[this.axis];
49
43
  if (itemX !== undefined && itemX >= newX && itemX < x) {
50
- item_3.location[this.axis]++;
44
+ item.location[this.axis]++;
51
45
  }
52
46
  }
53
47
  }
54
- };
55
- PositiveSequenceStrategy.prototype.removeItem = function (material, item) {
56
- var x = item.location[this.axis];
48
+ }
49
+ removeItem(material, item) {
50
+ const x = item.location[this.axis];
57
51
  if (x === undefined)
58
52
  return;
59
- for (var _i = 0, _a = material.getItems(); _i < _a.length; _i++) {
60
- var item_4 = _a[_i];
61
- var itemX = item_4.location[this.axis];
53
+ for (const item of material.getItems()) {
54
+ const itemX = item.location[this.axis];
62
55
  if (itemX !== undefined && itemX > x) {
63
- item_4.location[this.axis]--;
56
+ item.location[this.axis]--;
64
57
  }
65
58
  }
66
- };
67
- return PositiveSequenceStrategy;
68
- }());
69
- exports.PositiveSequenceStrategy = PositiveSequenceStrategy;
59
+ }
60
+ }
70
61
  //# sourceMappingURL=PositiveSequenceStrategy.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"PositiveSequenceStrategy.js","sourceRoot":"","sources":["../../../../src/material/location/strategy/PositiveSequenceStrategy.ts"],"names":[],"mappings":";;;AAGA;;;GAGG;AACH;IAGE,kCAAY,IAA2B;QAA3B,qBAAA,EAAA,UAA2B;QACrC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;IAClB,CAAC;IAED,0CAAO,GAAP,UAAQ,QAA2B,EAAE,IAAwB;QAC3D,IAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAClC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;YACpB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAA;QAC5C,CAAC;aAAM,CAAC;YACN,KAAmB,UAAmB,EAAnB,KAAA,QAAQ,CAAC,QAAQ,EAAE,EAAnB,cAAmB,EAAnB,IAAmB,EAAE,CAAC;gBAApC,IAAM,MAAI,SAAA;gBACb,IAAM,KAAK,GAAG,MAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;gBACtC,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;oBACtC,MAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAE,EAAE,CAAA;gBAC7B,CAAC;YACH,CAAC;QACH,CAAC;IACH,CAAC;IAED,2CAAQ,GAAR,UAAS,QAA2B,EAAE,IAAwB,EAAE,KAAa;QAC3E,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;YAC3C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAA;QAChD,CAAC;QACD,IAAM,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QACrD,IAAI,CAAC,KAAK,SAAS;YAAE,OAAM;QAC3B,IAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAE,CAAA;QACtC,IAAI,CAAC,GAAG,IAAI,EAAE,CAAC;YACb,KAAmB,UAAmB,EAAnB,KAAA,QAAQ,CAAC,QAAQ,EAAE,EAAnB,cAAmB,EAAnB,IAAmB,EAAE,CAAC;gBAApC,IAAM,MAAI,SAAA;gBACb,IAAM,KAAK,GAAG,MAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;gBACtC,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;oBACtD,MAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAE,EAAE,CAAA;gBAC7B,CAAC;YACH,CAAC;QACH,CAAC;aAAM,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;YACpB,KAAmB,UAAmB,EAAnB,KAAA,QAAQ,CAAC,QAAQ,EAAE,EAAnB,cAAmB,EAAnB,IAAmB,EAAE,CAAC;gBAApC,IAAM,MAAI,SAAA;gBACb,IAAM,KAAK,GAAG,MAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;gBACtC,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;oBACtD,MAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAE,EAAE,CAAA;gBAC7B,CAAC;YACH,CAAC;QACH,CAAC;IACH,CAAC;IAED,6CAAU,GAAV,UAAW,QAA2B,EAAE,IAAwB;QAC9D,IAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAClC,IAAI,CAAC,KAAK,SAAS;YAAE,OAAM;QAC3B,KAAmB,UAAmB,EAAnB,KAAA,QAAQ,CAAC,QAAQ,EAAE,EAAnB,cAAmB,EAAnB,IAAmB,EAAE,CAAC;YAApC,IAAM,MAAI,SAAA;YACb,IAAM,KAAK,GAAG,MAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;YACtC,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;gBACrC,MAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAE,EAAE,CAAA;YAC7B,CAAC;QACH,CAAC;IACH,CAAC;IACH,+BAAC;AAAD,CAAC,AAvDD,IAuDC;AAvDY,4DAAwB"}
1
+ {"version":3,"file":"PositiveSequenceStrategy.js","sourceRoot":"","sources":["../../../../src/material/location/strategy/PositiveSequenceStrategy.ts"],"names":[],"mappings":"AAGA;;;GAGG;AACH,MAAM,OAAO,wBAAwB;IACnC,IAAI,CAAiB;IAErB,YAAY,OAAwB,GAAG;QACrC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;IAClB,CAAC;IAED,OAAO,CAAC,QAA2B,EAAE,IAAwB;QAC3D,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAClC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;YACpB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAA;QAC5C,CAAC;aAAM,CAAC;YACN,KAAK,MAAM,IAAI,IAAI,QAAQ,CAAC,QAAQ,EAAE,EAAE,CAAC;gBACvC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;gBACtC,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;oBACtC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAE,EAAE,CAAA;gBAC7B,CAAC;YACH,CAAC;QACH,CAAC;IACH,CAAC;IAED,QAAQ,CAAC,QAA2B,EAAE,IAAwB,EAAE,KAAa;QAC3E,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;YAC3C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAA;QAChD,CAAC;QACD,MAAM,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QACrD,IAAI,CAAC,KAAK,SAAS;YAAE,OAAM;QAC3B,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAE,CAAA;QACtC,IAAI,CAAC,GAAG,IAAI,EAAE,CAAC;YACb,KAAK,MAAM,IAAI,IAAI,QAAQ,CAAC,QAAQ,EAAE,EAAE,CAAC;gBACvC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;gBACtC,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;oBACtD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAE,EAAE,CAAA;gBAC7B,CAAC;YACH,CAAC;QACH,CAAC;aAAM,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;YACpB,KAAK,MAAM,IAAI,IAAI,QAAQ,CAAC,QAAQ,EAAE,EAAE,CAAC;gBACvC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;gBACtC,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;oBACtD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAE,EAAE,CAAA;gBAC7B,CAAC;YACH,CAAC;QACH,CAAC;IACH,CAAC;IAED,UAAU,CAAC,QAA2B,EAAE,IAAwB;QAC9D,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAClC,IAAI,CAAC,KAAK,SAAS;YAAE,OAAM;QAC3B,KAAK,MAAM,IAAI,IAAI,QAAQ,CAAC,QAAQ,EAAE,EAAE,CAAC;YACvC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;YACtC,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;gBACrC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAE,EAAE,CAAA;YAC7B,CAAC;QACH,CAAC;IACH,CAAC;CACF"}
@@ -1,32 +1,25 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.StackingStrategy = void 0;
4
- var PositiveSequenceStrategy_1 = require("./PositiveSequenceStrategy");
1
+ import { PositiveSequenceStrategy } from './PositiveSequenceStrategy';
5
2
  /**
6
3
  * This strategy will only work on items with the same location.x and location.y, to maintain a positive sequence on location.z,
7
4
  * for example to easily stack scoring pawns when they are on the same spot.
8
5
  */
9
- var StackingStrategy = /** @class */ (function () {
10
- function StackingStrategy() {
11
- this.delegate = new PositiveSequenceStrategy_1.PositiveSequenceStrategy('z');
6
+ export class StackingStrategy {
7
+ delegate = new PositiveSequenceStrategy('z');
8
+ addItem(material, item) {
9
+ this.delegate.addItem(material.location(l => l.x === item.location.x && l.y === item.location.y), item);
12
10
  }
13
- StackingStrategy.prototype.addItem = function (material, item) {
14
- this.delegate.addItem(material.location(function (l) { return l.x === item.location.x && l.y === item.location.y; }), item);
15
- };
16
- StackingStrategy.prototype.moveItem = function (material, item, index) {
17
- var itemBefore = material.getItem(index);
11
+ moveItem(material, item, index) {
12
+ const itemBefore = material.getItem(index);
18
13
  if (itemBefore.location.x === item.location.x && itemBefore.location.y === item.location.y) {
19
- this.delegate.moveItem(material.location(function (l) { return l.x === item.location.x && l.y === item.location.y; }), item, index);
14
+ this.delegate.moveItem(material.location(l => l.x === item.location.x && l.y === item.location.y), item, index);
20
15
  }
21
16
  else {
22
- this.delegate.removeItem(material.index(function (i) { return i !== index; }).location(function (l) { return l.x === itemBefore.location.x && l.y === itemBefore.location.y; }), itemBefore);
23
- this.delegate.addItem(material.location(function (l) { return l.x === item.location.x && l.y === item.location.y; }), item);
17
+ this.delegate.removeItem(material.index(i => i !== index).location(l => l.x === itemBefore.location.x && l.y === itemBefore.location.y), itemBefore);
18
+ this.delegate.addItem(material.location(l => l.x === item.location.x && l.y === item.location.y), item);
24
19
  }
25
- };
26
- StackingStrategy.prototype.removeItem = function (material, item) {
27
- this.delegate.removeItem(material.location(function (l) { return l.x === item.location.x && l.y === item.location.y; }), item);
28
- };
29
- return StackingStrategy;
30
- }());
31
- exports.StackingStrategy = StackingStrategy;
20
+ }
21
+ removeItem(material, item) {
22
+ this.delegate.removeItem(material.location(l => l.x === item.location.x && l.y === item.location.y), item);
23
+ }
24
+ }
32
25
  //# sourceMappingURL=StackingStrategy.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"StackingStrategy.js","sourceRoot":"","sources":["../../../../src/material/location/strategy/StackingStrategy.ts"],"names":[],"mappings":";;;AAEA,uEAAqE;AAErE;;;GAGG;AACH;IAAA;QACU,aAAQ,GAAG,IAAI,mDAAwB,CAAC,GAAG,CAAC,CAAA;IAmBtD,CAAC;IAjBC,kCAAO,GAAP,UAAQ,QAAkB,EAAE,IAAkB;QAC5C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAlD,CAAkD,CAAC,EAAE,IAAI,CAAC,CAAA;IACzG,CAAC;IAED,mCAAQ,GAAR,UAAS,QAAkB,EAAE,IAAkB,EAAE,KAAa;QAC5D,IAAM,UAAU,GAAG,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,CAAA;QAC1C,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC;YAC3F,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAlD,CAAkD,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAA;QACjH,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,KAAK,KAAK,EAAX,CAAW,CAAC,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC,EAA9D,CAA8D,CAAC,EAAE,UAAU,CAAC,CAAA;YACpJ,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAlD,CAAkD,CAAC,EAAE,IAAI,CAAC,CAAA;QACzG,CAAC;IACH,CAAC;IAED,qCAAU,GAAV,UAAW,QAAkB,EAAE,IAAkB;QAC/C,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAlD,CAAkD,CAAC,EAAE,IAAI,CAAC,CAAA;IAC5G,CAAC;IACH,uBAAC;AAAD,CAAC,AApBD,IAoBC;AApBY,4CAAgB"}
1
+ {"version":3,"file":"StackingStrategy.js","sourceRoot":"","sources":["../../../../src/material/location/strategy/StackingStrategy.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAA;AAErE;;;GAGG;AACH,MAAM,OAAO,gBAAgB;IACnB,QAAQ,GAAG,IAAI,wBAAwB,CAAC,GAAG,CAAC,CAAA;IAEpD,OAAO,CAAC,QAAkB,EAAE,IAAkB;QAC5C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAA;IACzG,CAAC;IAED,QAAQ,CAAC,QAAkB,EAAE,IAAkB,EAAE,KAAa;QAC5D,MAAM,UAAU,GAAG,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,CAAA;QAC1C,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC;YAC3F,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAA;QACjH,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAA;YACpJ,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAA;QACzG,CAAC;IACH,CAAC;IAED,UAAU,CAAC,QAAkB,EAAE,IAAkB;QAC/C,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAA;IAC5G,CAAC;CACF"}
@@ -1,24 +1,6 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
- };
16
- Object.defineProperty(exports, "__esModule", { value: true });
17
- exports.StakingStrategy = void 0;
18
- __exportStar(require("./FillGapStrategy"), exports);
19
- __exportStar(require("./LocationStrategy"), exports);
20
- __exportStar(require("./PositiveSequenceStrategy"), exports);
21
- __exportStar(require("./StackingStrategy"), exports);
22
- var StackingStrategy_1 = require("./StackingStrategy"); // TODO: remove once every game using the badly spelled name are fixed
23
- Object.defineProperty(exports, "StakingStrategy", { enumerable: true, get: function () { return StackingStrategy_1.StackingStrategy; } });
1
+ export * from './FillGapStrategy';
2
+ export * from './LocationStrategy';
3
+ export * from './PositiveSequenceStrategy';
4
+ export * from './StackingStrategy';
5
+ export { StackingStrategy as StakingStrategy } from './StackingStrategy'; // TODO: remove once every game using the badly spelled name are fixed
24
6
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../src/material/location/strategy/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,oDAAiC;AACjC,qDAAkC;AAClC,6DAA0C;AAC1C,qDAAkC;AAClC,uDAAwE,CAAC,sEAAsE;AAAtI,mHAAA,gBAAgB,OAAmB"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../src/material/location/strategy/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAA;AACjC,cAAc,oBAAoB,CAAA;AAClC,cAAc,4BAA4B,CAAA;AAC1C,cAAc,oBAAoB,CAAA;AAClC,OAAO,EAAE,gBAAgB,IAAI,eAAe,EAAE,MAAM,oBAAoB,CAAA,CAAC,sEAAsE"}
@@ -1,15 +1,13 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.GameMemory = void 0;
4
1
  /**
5
2
  * Utility class to manipulate the memory in a {@link MaterialGame}.
6
3
  */
7
- var GameMemory = /** @class */ (function () {
4
+ export class GameMemory {
5
+ game;
8
6
  /**
9
7
  * @constructor
10
8
  * @param {MaterialGame} game Current state of the game
11
9
  */
12
- function GameMemory(game) {
10
+ constructor(game) {
13
11
  this.game = game;
14
12
  }
15
13
  /**
@@ -17,7 +15,7 @@ var GameMemory = /** @class */ (function () {
17
15
  * @param key The key to index the memorized value
18
16
  * @param value Any JSON serializable value to store, or a function that takes previous stored value and returns the new value to store
19
17
  */
20
- GameMemory.prototype.memorize = function (key, value) {
18
+ memorize(key, value) {
21
19
  if (typeof value === 'function') {
22
20
  this.game.memory[key] = value(this.game.memory[key]);
23
21
  }
@@ -25,23 +23,21 @@ var GameMemory = /** @class */ (function () {
25
23
  this.game.memory[key] = value;
26
24
  }
27
25
  return this.game.memory[key];
28
- };
26
+ }
29
27
  /**
30
28
  * Get a value stored in the memory
31
29
  * @param key The key to index the memorized value
32
30
  * @returns the value stored (or undefined is nothing was stored under this key yet)
33
31
  */
34
- GameMemory.prototype.remind = function (key) {
32
+ remind(key) {
35
33
  return this.game.memory[key];
36
- };
34
+ }
37
35
  /**
38
36
  * Delete a value from the memory
39
37
  * @param key Key of the value to delete
40
38
  */
41
- GameMemory.prototype.forget = function (key) {
39
+ forget(key) {
42
40
  delete this.game.memory[key];
43
- };
44
- return GameMemory;
45
- }());
46
- exports.GameMemory = GameMemory;
41
+ }
42
+ }
47
43
  //# sourceMappingURL=GameMemory.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"GameMemory.js","sourceRoot":"","sources":["../../../src/material/memory/GameMemory.ts"],"names":[],"mappings":";;;AAEA;;GAEG;AACH;IACE;;;OAGG;IACH,oBAAoB,IAA0B;QAA1B,SAAI,GAAJ,IAAI,CAAsB;IAC9C,CAAC;IAED;;;;OAIG;IACH,6BAAQ,GAAR,UAAkB,GAAc,EAAE,KAAgC;QAChE,IAAI,OAAO,KAAK,KAAK,UAAU,EAAE,CAAC;YAChC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAI,KAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAA;QAC/E,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAA;QAC/B,CAAC;QACD,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;IAC9B,CAAC;IAED;;;;OAIG;IACH,2BAAM,GAAN,UAAgB,GAAc;QAC5B,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;IAC9B,CAAC;IAED;;;OAGG;IACH,2BAAM,GAAN,UAAO,GAAc;QACnB,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;IAC9B,CAAC;IACH,iBAAC;AAAD,CAAC,AAtCD,IAsCC;AAtCY,gCAAU"}
1
+ {"version":3,"file":"GameMemory.js","sourceRoot":"","sources":["../../../src/material/memory/GameMemory.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,MAAM,OAAO,UAAU;IAKD;IAJpB;;;OAGG;IACH,YAAoB,IAA0B;QAA1B,SAAI,GAAJ,IAAI,CAAsB;IAC9C,CAAC;IAED;;;;OAIG;IACH,QAAQ,CAAU,GAAc,EAAE,KAAgC;QAChE,IAAI,OAAO,KAAK,KAAK,UAAU,EAAE,CAAC;YAChC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAI,KAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAA;QAC/E,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAA;QAC/B,CAAC;QACD,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;IAC9B,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAU,GAAc;QAC5B,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;IAC9B,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,GAAc;QACnB,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;IAC9B,CAAC;CACF"}
@@ -1,16 +1,15 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.PlayerMemory = void 0;
4
1
  /**
5
2
  * Utility class to manipulate a player's memory in a {@link MaterialGame}.
6
3
  */
7
- var PlayerMemory = /** @class */ (function () {
4
+ export class PlayerMemory {
5
+ game;
6
+ player;
8
7
  /**
9
8
  * @constructor
10
9
  * @param {MaterialGame} game Current state of the game
11
10
  * @param player The player to work with
12
11
  */
13
- function PlayerMemory(game, player) {
12
+ constructor(game, player) {
14
13
  this.game = game;
15
14
  this.player = player;
16
15
  }
@@ -19,7 +18,7 @@ var PlayerMemory = /** @class */ (function () {
19
18
  * @param key The key to index the memorized value
20
19
  * @param value Any JSON serializable value to store, or a function that takes previous stored value and returns the new value to store
21
20
  */
22
- PlayerMemory.prototype.memorize = function (key, value) {
21
+ memorize(key, value) {
23
22
  if (!this.game.memory[key])
24
23
  this.game.memory[key] = {};
25
24
  if (typeof value === 'function') {
@@ -29,25 +28,21 @@ var PlayerMemory = /** @class */ (function () {
29
28
  this.game.memory[key][this.player] = value;
30
29
  }
31
30
  return this.game.memory[key][this.player];
32
- };
31
+ }
33
32
  /**
34
33
  * Get a value stored in the memory
35
34
  * @param key The key to index the memorized value
36
35
  * @returns the value stored (or undefined is nothing was stored under this key yet)
37
36
  */
38
- PlayerMemory.prototype.remind = function (key) {
39
- var _a;
40
- return (_a = this.game.memory[key]) === null || _a === void 0 ? void 0 : _a[this.player];
41
- };
37
+ remind(key) {
38
+ return this.game.memory[key]?.[this.player];
39
+ }
42
40
  /**
43
41
  * Delete a value from the memory
44
42
  * @param key Key of the value to delete
45
43
  */
46
- PlayerMemory.prototype.forget = function (key) {
47
- var _a;
48
- (_a = this.game.memory[key]) === null || _a === void 0 ? true : delete _a[this.player];
49
- };
50
- return PlayerMemory;
51
- }());
52
- exports.PlayerMemory = PlayerMemory;
44
+ forget(key) {
45
+ delete this.game.memory[key]?.[this.player];
46
+ }
47
+ }
53
48
  //# sourceMappingURL=PlayerMemory.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"PlayerMemory.js","sourceRoot":"","sources":["../../../src/material/memory/PlayerMemory.ts"],"names":[],"mappings":";;;AAEA;;GAEG;AACH;IACE;;;;OAIG;IACH,sBAAoB,IAA0B,EAAU,MAAc;QAAlD,SAAI,GAAJ,IAAI,CAAsB;QAAU,WAAM,GAAN,MAAM,CAAQ;IACtE,CAAC;IAED;;;;OAIG;IACH,+BAAQ,GAAR,UAAkB,GAAc,EAAE,KAAgC;QAChE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;YAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAA;QACtD,IAAI,OAAO,KAAK,KAAK,UAAU,EAAE,CAAC;YAChC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAI,KAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAA;QACzG,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,KAAK,CAAA;QAC5C,CAAC;QACD,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;IAC3C,CAAC;IAED;;;;OAIG;IACH,6BAAM,GAAN,UAAgB,GAAc;;QAC5B,OAAO,MAAA,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,0CAAG,IAAI,CAAC,MAAM,CAAC,CAAA;IAC7C,CAAC;IAED;;;OAGG;IACH,6BAAM,GAAN,UAAO,GAAc;;QACZ,MAAA,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,+CAAG,IAAI,CAAC,MAAM,CAAC,CAAA;IAC7C,CAAC;IACH,mBAAC;AAAD,CAAC,AAxCD,IAwCC;AAxCY,oCAAY"}
1
+ {"version":3,"file":"PlayerMemory.js","sourceRoot":"","sources":["../../../src/material/memory/PlayerMemory.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,MAAM,OAAO,YAAY;IAMH;IAAoC;IALxD;;;;OAIG;IACH,YAAoB,IAA0B,EAAU,MAAc;QAAlD,SAAI,GAAJ,IAAI,CAAsB;QAAU,WAAM,GAAN,MAAM,CAAQ;IACtE,CAAC;IAED;;;;OAIG;IACH,QAAQ,CAAU,GAAc,EAAE,KAAgC;QAChE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;YAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAA;QACtD,IAAI,OAAO,KAAK,KAAK,UAAU,EAAE,CAAC;YAChC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAI,KAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAA;QACzG,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,KAAK,CAAA;QAC5C,CAAC;QACD,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;IAC3C,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAU,GAAc;QAC5B,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;IAC7C,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,GAAc;QACnB,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;IAC7C,CAAC;CACF"}
@@ -1,19 +1,3 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
- };
16
- Object.defineProperty(exports, "__esModule", { value: true });
17
- __exportStar(require("./GameMemory"), exports);
18
- __exportStar(require("./PlayerMemory"), exports);
1
+ export * from './GameMemory';
2
+ export * from './PlayerMemory';
19
3
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/material/memory/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,+CAA4B;AAC5B,iDAA8B"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/material/memory/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAA;AAC5B,cAAc,gBAAgB,CAAA"}
@@ -1,15 +1,10 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.isCustomMove = void 0;
4
- exports.isCustomMoveType = isCustomMoveType;
5
- var MoveKind_1 = require("./MoveKind");
1
+ import { MoveKind } from './MoveKind';
6
2
  /**
7
3
  * Type guard for {@link CustomMove}
8
4
  * @param {MaterialMove} move The move to test
9
5
  * @returns true if the move is a {@link CustomMove}
10
6
  */
11
- var isCustomMove = function (move) { return move.kind === MoveKind_1.MoveKind.CustomMove; };
12
- exports.isCustomMove = isCustomMove;
7
+ export const isCustomMove = (move) => move.kind === MoveKind.CustomMove;
13
8
  /**
14
9
  * Function that returns a type guard for a {@link CustomMove} of a specific type
15
10
  * @param type The type of custom move to test
@@ -18,7 +13,7 @@ exports.isCustomMove = isCustomMove;
18
13
  * @example
19
14
  * `if (isCustomMoveType(CustomMoveType.Pass)(move)) ...`
20
15
  */
21
- function isCustomMoveType(type) {
22
- return function (move) { return (0, exports.isCustomMove)(move) && move.type === type; };
16
+ export function isCustomMoveType(type) {
17
+ return (move) => isCustomMove(move) && move.type === type;
23
18
  }
24
19
  //# sourceMappingURL=CustomMove.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"CustomMove.js","sourceRoot":"","sources":["../../../src/material/moves/CustomMove.ts"],"names":[],"mappings":";;;AA+BA,4CAIC;AAnCD,uCAAqC;AAcrC;;;;GAIG;AACI,IAAM,YAAY,GAAG,UAC1B,IAA2B,IACD,OAAA,IAAI,CAAC,IAAI,KAAK,mBAAQ,CAAC,UAAU,EAAjC,CAAiC,CAAA;AAFhD,QAAA,YAAY,gBAEoC;AAE7D;;;;;;;GAOG;AACH,SAAgB,gBAAgB,CAC9B,IAAO;IAEP,OAAO,UAAC,IAA2B,IAA4B,OAAA,IAAA,oBAAY,EAAC,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,EAAxC,CAAwC,CAAA;AACzG,CAAC"}
1
+ {"version":3,"file":"CustomMove.js","sourceRoot":"","sources":["../../../src/material/moves/CustomMove.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAA;AAcrC;;;;GAIG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG,CAC1B,IAA2B,EACJ,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,QAAQ,CAAC,UAAU,CAAA;AAE7D;;;;;;;GAOG;AACH,MAAM,UAAU,gBAAgB,CAC9B,IAAO;IAEP,OAAO,CAAC,IAA2B,EAAyB,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,CAAA;AACzG,CAAC"}
@@ -1,3 +1,2 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
1
+ export {};
3
2
  //# sourceMappingURL=MaterialMove.js.map
@@ -1,23 +1,18 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.MaterialMoveBuilder = void 0;
4
- var index_1 = require("./index");
1
+ import { HelpDisplayType, LocalMoveType, MoveKind, RuleMoveType } from './index';
5
2
  /**
6
3
  * Common namespaces for all the helper function that creates the different types of {@link MaterialMove} objects.
7
4
  */
8
- var MaterialMoveBuilder;
5
+ export var MaterialMoveBuilder;
9
6
  (function (MaterialMoveBuilder) {
10
7
  /**
11
8
  * Creates a {@link StartPlayerTurn} object
12
9
  */
13
- MaterialMoveBuilder.startPlayerTurn = function (id, player) {
14
- return ({ kind: index_1.MoveKind.RulesMove, type: index_1.RuleMoveType.StartPlayerTurn, id: id, player: player });
15
- };
10
+ MaterialMoveBuilder.startPlayerTurn = (id, player) => ({ kind: MoveKind.RulesMove, type: RuleMoveType.StartPlayerTurn, id, player });
16
11
  /**
17
12
  * Creates a {@link StartSimultaneousRule} object
18
13
  */
19
- MaterialMoveBuilder.startSimultaneousRule = function (id, players) {
20
- var move = { kind: index_1.MoveKind.RulesMove, type: index_1.RuleMoveType.StartSimultaneousRule, id: id };
14
+ MaterialMoveBuilder.startSimultaneousRule = (id, players) => {
15
+ const move = { kind: MoveKind.RulesMove, type: RuleMoveType.StartSimultaneousRule, id };
21
16
  if (players)
22
17
  move.players = players;
23
18
  return move;
@@ -25,18 +20,16 @@ var MaterialMoveBuilder;
25
20
  /**
26
21
  * Creates a {@link EndPlayerTurn} object
27
22
  */
28
- MaterialMoveBuilder.endPlayerTurn = function (player) {
29
- return ({ kind: index_1.MoveKind.RulesMove, type: index_1.RuleMoveType.EndPlayerTurn, player: player });
30
- };
23
+ MaterialMoveBuilder.endPlayerTurn = (player) => ({ kind: MoveKind.RulesMove, type: RuleMoveType.EndPlayerTurn, player });
31
24
  /**
32
25
  * Creates a {@link StartRule} object
33
26
  */
34
- MaterialMoveBuilder.startRule = function (id) { return ({ kind: index_1.MoveKind.RulesMove, type: index_1.RuleMoveType.StartRule, id: id }); };
27
+ MaterialMoveBuilder.startRule = (id) => ({ kind: MoveKind.RulesMove, type: RuleMoveType.StartRule, id });
35
28
  /**
36
29
  * Creates a {@link CustomMove} object
37
30
  */
38
- MaterialMoveBuilder.customMove = function (type, data) {
39
- var move = { kind: index_1.MoveKind.CustomMove, type: type };
31
+ MaterialMoveBuilder.customMove = (type, data) => {
32
+ const move = { kind: MoveKind.CustomMove, type };
40
33
  if (data !== undefined)
41
34
  move.data = data;
42
35
  return move;
@@ -44,38 +37,29 @@ var MaterialMoveBuilder;
44
37
  /**
45
38
  * Creates a {@link EndGame} object
46
39
  */
47
- MaterialMoveBuilder.endGame = function () { return ({ kind: index_1.MoveKind.RulesMove, type: index_1.RuleMoveType.EndGame }); };
40
+ MaterialMoveBuilder.endGame = () => ({ kind: MoveKind.RulesMove, type: RuleMoveType.EndGame });
48
41
  /**
49
42
  * Creates a {@link DisplayHelp} object
50
43
  */
51
- MaterialMoveBuilder.displayHelp = function (helpDisplay) {
52
- return ({ kind: index_1.MoveKind.LocalMove, type: index_1.LocalMoveType.DisplayHelp, helpDisplay: helpDisplay });
53
- };
44
+ MaterialMoveBuilder.displayHelp = (helpDisplay) => ({ kind: MoveKind.LocalMove, type: LocalMoveType.DisplayHelp, helpDisplay });
54
45
  /**
55
46
  * Creates a {@link DisplayHelp} object holding a {@link MaterialHelpDisplay}
56
47
  */
57
- MaterialMoveBuilder.displayMaterialHelp = function (itemType, item, itemIndex, displayIndex) {
58
- if (item === void 0) { item = {}; }
59
- return MaterialMoveBuilder.displayHelp({ type: index_1.HelpDisplayType.Material, itemType: itemType, itemIndex: itemIndex, displayIndex: displayIndex, item: item });
60
- };
48
+ MaterialMoveBuilder.displayMaterialHelp = (itemType, item = {}, itemIndex, displayIndex) => MaterialMoveBuilder.displayHelp({ type: HelpDisplayType.Material, itemType, itemIndex, displayIndex, item });
61
49
  /**
62
50
  * Creates a {@link DisplayHelp} object holding a {@link LocationHelpDisplay}
63
51
  */
64
- MaterialMoveBuilder.displayLocationHelp = function (location) {
65
- return MaterialMoveBuilder.displayHelp({ type: index_1.HelpDisplayType.Location, location: location });
66
- };
52
+ MaterialMoveBuilder.displayLocationHelp = (location) => MaterialMoveBuilder.displayHelp({ type: HelpDisplayType.Location, location });
67
53
  /**
68
54
  * Creates a {@link DisplayHelp} object holding a {@link RulesHelpDisplay}
69
55
  */
70
- MaterialMoveBuilder.displayRulesHelp = function (ruleId) {
71
- return MaterialMoveBuilder.displayHelp({ type: index_1.HelpDisplayType.Rules, ruleId: ruleId });
72
- };
56
+ MaterialMoveBuilder.displayRulesHelp = (ruleId) => MaterialMoveBuilder.displayHelp({ type: HelpDisplayType.Rules, ruleId });
73
57
  /**
74
58
  * Creates a {@link DropItem} object
75
59
  */
76
60
  function dropItemMove(type, index, displayIndex) {
77
- return { kind: index_1.MoveKind.LocalMove, type: index_1.LocalMoveType.DropItem, item: { type: type, index: index, displayIndex: displayIndex } };
61
+ return { kind: MoveKind.LocalMove, type: LocalMoveType.DropItem, item: { type, index, displayIndex } };
78
62
  }
79
63
  MaterialMoveBuilder.dropItemMove = dropItemMove;
80
- })(MaterialMoveBuilder || (exports.MaterialMoveBuilder = MaterialMoveBuilder = {}));
64
+ })(MaterialMoveBuilder || (MaterialMoveBuilder = {}));
81
65
  //# sourceMappingURL=MaterialMoveBuilder.js.map
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1
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@@ -1,14 +1,11 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.MoveKind = void 0;
4
1
  /**
5
2
  * The different kind of moves that exists in a game implemented with {@link MaterialRules}.
6
3
  */
7
- var MoveKind;
4
+ export var MoveKind;
8
5
  (function (MoveKind) {
9
6
  MoveKind[MoveKind["ItemMove"] = 1] = "ItemMove";
10
7
  MoveKind[MoveKind["RulesMove"] = 2] = "RulesMove";
11
8
  MoveKind[MoveKind["CustomMove"] = 3] = "CustomMove";
12
9
  MoveKind[MoveKind["LocalMove"] = 4] = "LocalMove";
13
- })(MoveKind || (exports.MoveKind = MoveKind = {}));
10
+ })(MoveKind || (MoveKind = {}));
14
11
  //# sourceMappingURL=MoveKind.js.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"MoveKind.js","sourceRoot":"","sources":["../../../src/material/moves/MoveKind.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,QAEX;AAFD,WAAY,QAAQ;IAClB,+CAAY,CAAA;IAAE,iDAAa,CAAA;IAAE,mDAAc,CAAA;IAAE,iDAAa,CAAA;AAC5D,CAAC,EAFW,QAAQ,KAAR,QAAQ,QAEnB"}