@gamepark/rules-api 7.0.0-beta.0 → 7.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (249) hide show
  1. package/dist/Action.js +1 -2
  2. package/dist/Bot.js +15 -37
  3. package/dist/Bot.js.map +1 -1
  4. package/dist/Competitive.js +3 -8
  5. package/dist/Competitive.js.map +1 -1
  6. package/dist/Eliminations.js +2 -5
  7. package/dist/Eliminations.js.map +1 -1
  8. package/dist/GameSetup.js +1 -2
  9. package/dist/HiddenInformation.js +2 -5
  10. package/dist/HiddenInformation.js.map +1 -1
  11. package/dist/LocalMovePreview.js +1 -4
  12. package/dist/LocalMovePreview.js.map +1 -1
  13. package/dist/RandomMove.js +1 -2
  14. package/dist/Rules.js +49 -56
  15. package/dist/Rules.js.map +1 -1
  16. package/dist/SecretInformation.js +2 -5
  17. package/dist/SecretInformation.js.map +1 -1
  18. package/dist/TimeLimit.js +1 -4
  19. package/dist/TimeLimit.js.map +1 -1
  20. package/dist/Undo.js +2 -5
  21. package/dist/Undo.js.map +1 -1
  22. package/dist/UnpredictableMove.js +1 -5
  23. package/dist/UnpredictableMove.js.map +1 -1
  24. package/dist/index.js +16 -32
  25. package/dist/index.js.map +1 -1
  26. package/dist/material/HiddenMaterialRules.js +125 -180
  27. package/dist/material/HiddenMaterialRules.js.map +1 -1
  28. package/dist/material/MaterialGame.js +1 -2
  29. package/dist/material/MaterialGameSetup.js +52 -70
  30. package/dist/material/MaterialGameSetup.js.map +1 -1
  31. package/dist/material/MaterialRules.js +186 -250
  32. package/dist/material/MaterialRules.js.map +1 -1
  33. package/dist/material/SecretMaterialRules.js +9 -35
  34. package/dist/material/SecretMaterialRules.js.map +1 -1
  35. package/dist/material/index.js +11 -27
  36. package/dist/material/index.js.map +1 -1
  37. package/dist/material/items/Material.js +177 -262
  38. package/dist/material/items/Material.js.map +1 -1
  39. package/dist/material/items/MaterialDeck.js +10 -36
  40. package/dist/material/items/MaterialDeck.js.map +1 -1
  41. package/dist/material/items/MaterialItem.js +1 -2
  42. package/dist/material/items/MaterialMoney.js +89 -141
  43. package/dist/material/items/MaterialMoney.js.map +1 -1
  44. package/dist/material/items/MaterialMutator.js +108 -145
  45. package/dist/material/items/MaterialMutator.js.map +1 -1
  46. package/dist/material/items/index.js +5 -21
  47. package/dist/material/items/index.js.map +1 -1
  48. package/dist/material/location/Location.js +1 -14
  49. package/dist/material/location/Location.js.map +1 -1
  50. package/dist/material/location/LocationBuilder.js +26 -41
  51. package/dist/material/location/LocationBuilder.js.map +1 -1
  52. package/dist/material/location/index.js +3 -19
  53. package/dist/material/location/index.js.map +1 -1
  54. package/dist/material/location/strategy/FillGapStrategy.js +9 -16
  55. package/dist/material/location/strategy/FillGapStrategy.js.map +1 -1
  56. package/dist/material/location/strategy/LocationStrategy.js +1 -2
  57. package/dist/material/location/strategy/PositiveSequenceStrategy.js +26 -35
  58. package/dist/material/location/strategy/PositiveSequenceStrategy.js.map +1 -1
  59. package/dist/material/location/strategy/StackingStrategy.js +15 -22
  60. package/dist/material/location/strategy/StackingStrategy.js.map +1 -1
  61. package/dist/material/location/strategy/index.js +5 -23
  62. package/dist/material/location/strategy/index.js.map +1 -1
  63. package/dist/material/memory/GameMemory.js +10 -14
  64. package/dist/material/memory/GameMemory.js.map +1 -1
  65. package/dist/material/memory/PlayerMemory.js +13 -18
  66. package/dist/material/memory/PlayerMemory.js.map +1 -1
  67. package/dist/material/memory/index.js +2 -18
  68. package/dist/material/memory/index.js.map +1 -1
  69. package/dist/material/moves/CustomMove.js +4 -9
  70. package/dist/material/moves/CustomMove.js.map +1 -1
  71. package/dist/material/moves/MaterialMove.js +1 -2
  72. package/dist/material/moves/MaterialMoveBuilder.js +16 -32
  73. package/dist/material/moves/MaterialMoveBuilder.js.map +1 -1
  74. package/dist/material/moves/MoveKind.js +2 -5
  75. package/dist/material/moves/MoveKind.js.map +1 -1
  76. package/dist/material/moves/index.js +7 -23
  77. package/dist/material/moves/index.js.map +1 -1
  78. package/dist/material/moves/items/CreateItem.js +6 -12
  79. package/dist/material/moves/items/CreateItem.js.map +1 -1
  80. package/dist/material/moves/items/CreateItemsAtOnce.js +6 -12
  81. package/dist/material/moves/items/CreateItemsAtOnce.js.map +1 -1
  82. package/dist/material/moves/items/DeleteItem.js +6 -12
  83. package/dist/material/moves/items/DeleteItem.js.map +1 -1
  84. package/dist/material/moves/items/DeleteItemsAtOnce.js +6 -12
  85. package/dist/material/moves/items/DeleteItemsAtOnce.js.map +1 -1
  86. package/dist/material/moves/items/ItemMove.js +1 -2
  87. package/dist/material/moves/items/ItemMoveType.js +2 -5
  88. package/dist/material/moves/items/ItemMoveType.js.map +1 -1
  89. package/dist/material/moves/items/MoveItem.js +6 -12
  90. package/dist/material/moves/items/MoveItem.js.map +1 -1
  91. package/dist/material/moves/items/MoveItemsAtOnce.js +6 -12
  92. package/dist/material/moves/items/MoveItemsAtOnce.js.map +1 -1
  93. package/dist/material/moves/items/RollItem.js +6 -12
  94. package/dist/material/moves/items/RollItem.js.map +1 -1
  95. package/dist/material/moves/items/SelectItem.js +6 -12
  96. package/dist/material/moves/items/SelectItem.js.map +1 -1
  97. package/dist/material/moves/items/Shuffle.js +7 -14
  98. package/dist/material/moves/items/Shuffle.js.map +1 -1
  99. package/dist/material/moves/items/index.js +11 -27
  100. package/dist/material/moves/items/index.js.map +1 -1
  101. package/dist/material/moves/local/CloseTutorialPopup.js +4 -7
  102. package/dist/material/moves/local/CloseTutorialPopup.js.map +1 -1
  103. package/dist/material/moves/local/DisplayHelp.js +2 -5
  104. package/dist/material/moves/local/DisplayHelp.js.map +1 -1
  105. package/dist/material/moves/local/DropItem.js +1 -2
  106. package/dist/material/moves/local/LocalMove.js +2 -5
  107. package/dist/material/moves/local/LocalMove.js.map +1 -1
  108. package/dist/material/moves/local/SetTutorialStep.js +4 -7
  109. package/dist/material/moves/local/SetTutorialStep.js.map +1 -1
  110. package/dist/material/moves/local/index.js +5 -21
  111. package/dist/material/moves/local/index.js.map +1 -1
  112. package/dist/material/moves/rules/EndGame.js +4 -7
  113. package/dist/material/moves/rules/EndGame.js.map +1 -1
  114. package/dist/material/moves/rules/EndPlayerTurn.js +4 -7
  115. package/dist/material/moves/rules/EndPlayerTurn.js.map +1 -1
  116. package/dist/material/moves/rules/RuleMove.js +3 -7
  117. package/dist/material/moves/rules/RuleMove.js.map +1 -1
  118. package/dist/material/moves/rules/StartPlayerTurn.js +4 -7
  119. package/dist/material/moves/rules/StartPlayerTurn.js.map +1 -1
  120. package/dist/material/moves/rules/StartRule.js +4 -7
  121. package/dist/material/moves/rules/StartRule.js.map +1 -1
  122. package/dist/material/moves/rules/StartSimultaneousRule.js +4 -7
  123. package/dist/material/moves/rules/StartSimultaneousRule.js.map +1 -1
  124. package/dist/material/moves/rules/index.js +6 -22
  125. package/dist/material/moves/rules/index.js.map +1 -1
  126. package/dist/material/rules/MaterialRulesPart.js +38 -63
  127. package/dist/material/rules/MaterialRulesPart.js.map +1 -1
  128. package/dist/material/rules/PlayerTurnRule.js +20 -52
  129. package/dist/material/rules/PlayerTurnRule.js.map +1 -1
  130. package/dist/material/rules/RuleStep.js +1 -2
  131. package/dist/material/rules/SimultaneousRule.js +19 -51
  132. package/dist/material/rules/SimultaneousRule.js.map +1 -1
  133. package/dist/material/rules/index.js +4 -20
  134. package/dist/material/rules/index.js.map +1 -1
  135. package/dist/material/tutorial/TutorialState.js +1 -2
  136. package/dist/material/tutorial/index.js +1 -17
  137. package/dist/material/tutorial/index.js.map +1 -1
  138. package/dist/options/EnumArrayOption.js +3 -6
  139. package/dist/options/EnumArrayOption.js.map +1 -1
  140. package/dist/options/EnumOption.js +1 -4
  141. package/dist/options/EnumOption.js.map +1 -1
  142. package/dist/options/Option.js +1 -2
  143. package/dist/options/OptionSpecOf.js +1 -2
  144. package/dist/options/OptionsSpec.js +1 -2
  145. package/dist/options/OptionsValidationError.js +6 -28
  146. package/dist/options/OptionsValidationError.js.map +1 -1
  147. package/dist/options/PlayerEnumOption.js +19 -29
  148. package/dist/options/PlayerEnumOption.js.map +1 -1
  149. package/dist/options/PlayersOptionsSpec.js +1 -2
  150. package/dist/options/WithIdOption.js +1 -2
  151. package/dist/options/WithPlayerOptionsSpec.js +1 -4
  152. package/dist/options/WithPlayerOptionsSpec.js.map +1 -1
  153. package/dist/options/WithPlayersOptions.js +1 -2
  154. package/dist/options/index.js +12 -28
  155. package/dist/options/index.js.map +1 -1
  156. package/dist/options/isWithPlayerIdOptions.js +3 -6
  157. package/dist/options/isWithPlayerIdOptions.js.map +1 -1
  158. package/dist/utils/action-view.util.js +18 -25
  159. package/dist/utils/action-view.util.js.map +1 -1
  160. package/dist/utils/action.util.js +11 -16
  161. package/dist/utils/action.util.js.map +1 -1
  162. package/dist/utils/adjacent-groups.util.js +33 -41
  163. package/dist/utils/adjacent-groups.util.js.map +1 -1
  164. package/dist/utils/automatic-moves.util.js +10 -15
  165. package/dist/utils/automatic-moves.util.js.map +1 -1
  166. package/dist/utils/enum.util.js +7 -13
  167. package/dist/utils/enum.util.js.map +1 -1
  168. package/dist/utils/game-view.util.js +5 -8
  169. package/dist/utils/game-view.util.js.map +1 -1
  170. package/dist/utils/grid.hex.util.js +36 -88
  171. package/dist/utils/grid.hex.util.js.map +1 -1
  172. package/dist/utils/grid.squares.util.js +8 -19
  173. package/dist/utils/grid.squares.util.js.map +1 -1
  174. package/dist/utils/grid.util.js +1 -5
  175. package/dist/utils/grid.util.js.map +1 -1
  176. package/dist/utils/index.js +16 -32
  177. package/dist/utils/index.js.map +1 -1
  178. package/dist/utils/listing.util.js +8 -13
  179. package/dist/utils/listing.util.js.map +1 -1
  180. package/dist/utils/loops.util.js +3 -6
  181. package/dist/utils/loops.util.js.map +1 -1
  182. package/dist/utils/money.util.js +54 -73
  183. package/dist/utils/money.util.js.map +1 -1
  184. package/dist/utils/neighbors.util.js +6 -10
  185. package/dist/utils/neighbors.util.js.map +1 -1
  186. package/dist/utils/polyhex.util.js +36 -56
  187. package/dist/utils/polyhex.util.js.map +1 -1
  188. package/dist/utils/random.util.js +2 -5
  189. package/dist/utils/random.util.js.map +1 -1
  190. package/dist/utils/rank.util.js +9 -13
  191. package/dist/utils/rank.util.js.map +1 -1
  192. package/package.json +43 -37
  193. package/dist/ApplyAutomaticMoves.d.ts +0 -2
  194. package/dist/ApplyAutomaticMoves.js +0 -25
  195. package/dist/ApplyAutomaticMoves.js.map +0 -1
  196. package/dist/DefaultGameSetup.d.ts +0 -7
  197. package/dist/DefaultGameSetup.js +0 -15
  198. package/dist/DefaultGameSetup.js.map +0 -1
  199. package/dist/Dummy.d.ts +0 -7
  200. package/dist/Dummy.js +0 -27
  201. package/dist/Dummy.js.map +0 -1
  202. package/dist/GameSetupCreator.d.ts +0 -4
  203. package/dist/GameSetupCreator.js +0 -3
  204. package/dist/GameSetupCreator.js.map +0 -1
  205. package/dist/IncompleteInformation.d.ts +0 -14
  206. package/dist/IncompleteInformation.js +0 -38
  207. package/dist/IncompleteInformation.js.map +0 -1
  208. package/dist/LoopWithFuse.d.ts +0 -4
  209. package/dist/LoopWithFuse.js +0 -15
  210. package/dist/LoopWithFuse.js.map +0 -1
  211. package/dist/Robot.d.ts +0 -1
  212. package/dist/Robot.js +0 -3
  213. package/dist/Robot.js.map +0 -1
  214. package/dist/RulesCreator.d.ts +0 -7
  215. package/dist/RulesCreator.js +0 -3
  216. package/dist/RulesCreator.js.map +0 -1
  217. package/dist/material/location/strategy/StakingStrategy.d.ts +0 -12
  218. package/dist/material/location/strategy/StakingStrategy.js +0 -32
  219. package/dist/material/location/strategy/StakingStrategy.js.map +0 -1
  220. package/dist/material/moves/items/ItemMovesBuilder.d.ts +0 -8
  221. package/dist/material/moves/items/ItemMovesBuilder.js +0 -34
  222. package/dist/material/moves/items/ItemMovesBuilder.js.map +0 -1
  223. package/dist/material/rules/MaterialMoveBuilder.d.ts +0 -9
  224. package/dist/material/rules/MaterialMoveBuilder.js +0 -28
  225. package/dist/material/rules/MaterialMoveBuilder.js.map +0 -1
  226. package/dist/material/rules/MaterialRulesMovesBuilder.d.ts +0 -12
  227. package/dist/material/rules/MaterialRulesMovesBuilder.js +0 -36
  228. package/dist/material/rules/MaterialRulesMovesBuilder.js.map +0 -1
  229. package/dist/setup/DefaultGameSetup.d.ts +0 -7
  230. package/dist/setup/DefaultGameSetup.js +0 -15
  231. package/dist/setup/DefaultGameSetup.js.map +0 -1
  232. package/dist/setup/GameSetup.d.ts +0 -3
  233. package/dist/setup/GameSetup.js +0 -3
  234. package/dist/setup/GameSetup.js.map +0 -1
  235. package/dist/setup/GameSetupCreator.d.ts +0 -4
  236. package/dist/setup/GameSetupCreator.js +0 -3
  237. package/dist/setup/GameSetupCreator.js.map +0 -1
  238. package/dist/setup/index.d.ts +0 -2
  239. package/dist/setup/index.js +0 -19
  240. package/dist/setup/index.js.map +0 -1
  241. package/dist/utils/EnumUtils.d.ts +0 -1
  242. package/dist/utils/EnumUtils.js +0 -8
  243. package/dist/utils/EnumUtils.js.map +0 -1
  244. package/dist/utils/coordinates.util.d.ts +0 -5
  245. package/dist/utils/coordinates.util.js +0 -16
  246. package/dist/utils/coordinates.util.js.map +0 -1
  247. package/dist/utils/isDeadEndMove.util.d.ts +0 -2
  248. package/dist/utils/isDeadEndMove.util.js +0 -19
  249. package/dist/utils/isDeadEndMove.util.js.map +0 -1
@@ -1,59 +1,46 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.MaterialGameSetup = void 0;
4
- var utils_1 = require("../utils");
5
- var items_1 = require("./items");
6
- var memory_1 = require("./memory");
7
- var moves_1 = require("./moves");
1
+ import { applyAutomaticMoves, hasRandomMove } from '../utils';
2
+ import { Material } from './items';
3
+ import { GameMemory, PlayerMemory } from './memory';
4
+ import { MaterialMoveBuilder } from './moves';
8
5
  /**
9
6
  * Helper class to implement {@link GameSetup} when using the {@link MaterialRules} approach.
10
7
  */
11
- var MaterialGameSetup = /** @class */ (function () {
12
- function MaterialGameSetup() {
13
- /**
14
- * The game setup state we are working on
15
- * @protected
16
- */
17
- this.game = { players: [], items: {}, memory: {} };
8
+ export class MaterialGameSetup {
9
+ /**
10
+ * The game setup state we are working on
11
+ * @protected
12
+ */
13
+ game = { players: [], items: {}, memory: {} };
14
+ /**
15
+ * Get an instance of the rules of the game
16
+ */
17
+ get rules() {
18
+ return new this.Rules(this.game);
18
19
  }
19
- Object.defineProperty(MaterialGameSetup.prototype, "rules", {
20
- /**
21
- * Get an instance of the rules of the game
22
- */
23
- get: function () {
24
- return new this.Rules(this.game);
25
- },
26
- enumerable: false,
27
- configurable: true
28
- });
29
20
  /**
30
21
  * Entry point for {@link GameSetup}
31
22
  * @param options Options of the game
32
23
  * @param tutorial Initial tutorial state if any
33
24
  * @returns the initial state of the game
34
25
  */
35
- MaterialGameSetup.prototype.setup = function (options, tutorial) {
36
- this.game = { players: getPlayerIds(options), items: {}, memory: {}, tutorial: tutorial };
26
+ setup(options, tutorial) {
27
+ this.game = { players: getPlayerIds(options), items: {}, memory: {}, tutorial };
37
28
  this.setupMaterial(options);
38
29
  this.start(options);
39
30
  return this.game;
40
- };
41
- Object.defineProperty(MaterialGameSetup.prototype, "players", {
42
- /**
43
- * @returns array of the player ids (shortcut for this.game.players)
44
- */
45
- get: function () {
46
- return this.game.players;
47
- },
48
- enumerable: false,
49
- configurable: true
50
- });
31
+ }
32
+ /**
33
+ * @returns array of the player ids (shortcut for this.game.players)
34
+ */
35
+ get players() {
36
+ return this.game.players;
37
+ }
51
38
  /**
52
39
  * Override this function if you need to set up some material before the game starts. Called by {@link setup}.
53
40
  * @param _options Options of the game
54
41
  */
55
- MaterialGameSetup.prototype.setupMaterial = function (_options) {
56
- };
42
+ setupMaterial(_options) {
43
+ }
57
44
  /**
58
45
  * Help function to execute a move immediately on the game state.
59
46
  * When the game is on, the moves should never be played directly: the framework takes care of playing the moves when necessary
@@ -64,22 +51,21 @@ var MaterialGameSetup = /** @class */ (function () {
64
51
  * @param move The MaterialMove to play
65
52
  * @protected
66
53
  */
67
- MaterialGameSetup.prototype.playMove = function (move) {
68
- if ((0, utils_1.hasRandomMove)(this.rules)) {
54
+ playMove(move) {
55
+ if (hasRandomMove(this.rules)) {
69
56
  move = this.rules.randomize(move);
70
57
  }
71
- var consequences = this.rules.play(JSON.parse(JSON.stringify(move)));
72
- (0, utils_1.applyAutomaticMoves)(this.rules, consequences);
73
- };
58
+ const consequences = this.rules.play(JSON.parse(JSON.stringify(move)));
59
+ applyAutomaticMoves(this.rules, consequences);
60
+ }
74
61
  /**
75
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  * Helper function to manipulate the items of the game. See {@link Material}.
76
63
  * @param type The type of Material we want to work on
77
64
  * @returns a Material instance to manipulate all the material of that type in current game state.
78
65
  */
79
- MaterialGameSetup.prototype.material = function (type) {
80
- var _this = this;
81
- return new items_1.Material(type, this.game.items[type], function (move) { return _this.playMove(move); });
82
- };
66
+ material(type) {
67
+ return new Material(type, this.game.items[type], move => this.playMove(move));
68
+ }
83
69
  /**
84
70
  * Utility function to access the memory tool for the game or on player.
85
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  * this.game.memory can be used to store any data that is not available through the state of the material, or current rule.
@@ -88,53 +74,49 @@ var MaterialGameSetup = /** @class */ (function () {
88
74
  * @returns {@link GameMemory} or {@link PlayerMemory} utility
89
75
  * @protected
90
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  */
91
- MaterialGameSetup.prototype.getMemory = function (player) {
92
- return player === undefined ? new memory_1.GameMemory(this.game) : new memory_1.PlayerMemory(this.game, player);
93
- };
77
+ getMemory(player) {
78
+ return player === undefined ? new GameMemory(this.game) : new PlayerMemory(this.game, player);
79
+ }
94
80
  /**
95
81
  * Helper function to memorize some information that does not fit in an item or the rules state, in the game state
96
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  * @param key Key under which the memory is store. Usually a value of a numeric enum named "Memory".
97
83
  * @param value Value to memorize
98
84
  * @param player optional, if we need to memorize a different value for each player.
99
85
  */
100
- MaterialGameSetup.prototype.memorize = function (key, value, player) {
86
+ memorize(key, value, player) {
101
87
  return this.getMemory(player).memorize(key, value);
102
- };
88
+ }
103
89
  /**
104
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  * Helper function to play a {@link StartPlayerTurn} move on the game setup state.
105
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  * @param id Rule id to start
106
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  * @param player Player that starts the game (default value: this.game.players[0])
107
93
  */
108
- MaterialGameSetup.prototype.startPlayerTurn = function (id, player) {
109
- if (player === void 0) { player = this.game.players[0]; }
110
- this.playMove(moves_1.MaterialMoveBuilder.startPlayerTurn(id, player));
111
- };
94
+ startPlayerTurn(id, player = this.game.players[0]) {
95
+ this.playMove(MaterialMoveBuilder.startPlayerTurn(id, player));
96
+ }
112
97
  /**
113
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  * Helper function to play a {@link StartSimultaneousRule} move on the game setup state.
114
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  * @param id Rule id to start
115
100
  * @param players Players that are active (all the players by default)
116
101
  */
117
- MaterialGameSetup.prototype.startSimultaneousRule = function (id, players) {
118
- this.playMove(moves_1.MaterialMoveBuilder.startSimultaneousRule(id, players));
119
- };
102
+ startSimultaneousRule(id, players) {
103
+ this.playMove(MaterialMoveBuilder.startSimultaneousRule(id, players));
104
+ }
120
105
  /**
121
106
  * Helper function to play a {@link StartRule} move on the game setup state.
122
107
  * @param id Rule id to start
123
108
  */
124
- MaterialGameSetup.prototype.startRule = function (id) {
125
- this.playMove(moves_1.MaterialMoveBuilder.startRule(id));
126
- };
127
- return MaterialGameSetup;
128
- }());
129
- exports.MaterialGameSetup = MaterialGameSetup;
109
+ startRule(id) {
110
+ this.playMove(MaterialMoveBuilder.startRule(id));
111
+ }
112
+ }
130
113
  function getPlayerIds(options) {
131
- var _a;
132
114
  if (Array.isArray(options.players)) {
133
- return options.players.map(function (player, index) { var _a; return (_a = player.id) !== null && _a !== void 0 ? _a : index + 1; });
115
+ return options.players.map((player, index) => player.id ?? index + 1);
134
116
  }
135
117
  else {
136
- var numberOfPlayers = (_a = options.players) !== null && _a !== void 0 ? _a : 2;
137
- return Array.from(Array(numberOfPlayers).keys()).map(function (index) { return (index + 1); });
118
+ const numberOfPlayers = options.players ?? 2;
119
+ return Array.from(Array(numberOfPlayers).keys()).map(index => (index + 1));
138
120
  }
139
121
  }
140
122
  //# sourceMappingURL=MaterialGameSetup.js.map
@@ -1 +1 @@
1
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