@gamepark/rules-api 7.0.0-beta.0 → 7.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (249) hide show
  1. package/dist/Action.js +1 -2
  2. package/dist/Bot.js +15 -37
  3. package/dist/Bot.js.map +1 -1
  4. package/dist/Competitive.js +3 -8
  5. package/dist/Competitive.js.map +1 -1
  6. package/dist/Eliminations.js +2 -5
  7. package/dist/Eliminations.js.map +1 -1
  8. package/dist/GameSetup.js +1 -2
  9. package/dist/HiddenInformation.js +2 -5
  10. package/dist/HiddenInformation.js.map +1 -1
  11. package/dist/LocalMovePreview.js +1 -4
  12. package/dist/LocalMovePreview.js.map +1 -1
  13. package/dist/RandomMove.js +1 -2
  14. package/dist/Rules.js +49 -56
  15. package/dist/Rules.js.map +1 -1
  16. package/dist/SecretInformation.js +2 -5
  17. package/dist/SecretInformation.js.map +1 -1
  18. package/dist/TimeLimit.js +1 -4
  19. package/dist/TimeLimit.js.map +1 -1
  20. package/dist/Undo.js +2 -5
  21. package/dist/Undo.js.map +1 -1
  22. package/dist/UnpredictableMove.js +1 -5
  23. package/dist/UnpredictableMove.js.map +1 -1
  24. package/dist/index.js +16 -32
  25. package/dist/index.js.map +1 -1
  26. package/dist/material/HiddenMaterialRules.js +125 -180
  27. package/dist/material/HiddenMaterialRules.js.map +1 -1
  28. package/dist/material/MaterialGame.js +1 -2
  29. package/dist/material/MaterialGameSetup.js +52 -70
  30. package/dist/material/MaterialGameSetup.js.map +1 -1
  31. package/dist/material/MaterialRules.js +186 -250
  32. package/dist/material/MaterialRules.js.map +1 -1
  33. package/dist/material/SecretMaterialRules.js +9 -35
  34. package/dist/material/SecretMaterialRules.js.map +1 -1
  35. package/dist/material/index.js +11 -27
  36. package/dist/material/index.js.map +1 -1
  37. package/dist/material/items/Material.js +177 -262
  38. package/dist/material/items/Material.js.map +1 -1
  39. package/dist/material/items/MaterialDeck.js +10 -36
  40. package/dist/material/items/MaterialDeck.js.map +1 -1
  41. package/dist/material/items/MaterialItem.js +1 -2
  42. package/dist/material/items/MaterialMoney.js +89 -141
  43. package/dist/material/items/MaterialMoney.js.map +1 -1
  44. package/dist/material/items/MaterialMutator.js +108 -145
  45. package/dist/material/items/MaterialMutator.js.map +1 -1
  46. package/dist/material/items/index.js +5 -21
  47. package/dist/material/items/index.js.map +1 -1
  48. package/dist/material/location/Location.js +1 -14
  49. package/dist/material/location/Location.js.map +1 -1
  50. package/dist/material/location/LocationBuilder.js +26 -41
  51. package/dist/material/location/LocationBuilder.js.map +1 -1
  52. package/dist/material/location/index.js +3 -19
  53. package/dist/material/location/index.js.map +1 -1
  54. package/dist/material/location/strategy/FillGapStrategy.js +9 -16
  55. package/dist/material/location/strategy/FillGapStrategy.js.map +1 -1
  56. package/dist/material/location/strategy/LocationStrategy.js +1 -2
  57. package/dist/material/location/strategy/PositiveSequenceStrategy.js +26 -35
  58. package/dist/material/location/strategy/PositiveSequenceStrategy.js.map +1 -1
  59. package/dist/material/location/strategy/StackingStrategy.js +15 -22
  60. package/dist/material/location/strategy/StackingStrategy.js.map +1 -1
  61. package/dist/material/location/strategy/index.js +5 -23
  62. package/dist/material/location/strategy/index.js.map +1 -1
  63. package/dist/material/memory/GameMemory.js +10 -14
  64. package/dist/material/memory/GameMemory.js.map +1 -1
  65. package/dist/material/memory/PlayerMemory.js +13 -18
  66. package/dist/material/memory/PlayerMemory.js.map +1 -1
  67. package/dist/material/memory/index.js +2 -18
  68. package/dist/material/memory/index.js.map +1 -1
  69. package/dist/material/moves/CustomMove.js +4 -9
  70. package/dist/material/moves/CustomMove.js.map +1 -1
  71. package/dist/material/moves/MaterialMove.js +1 -2
  72. package/dist/material/moves/MaterialMoveBuilder.js +16 -32
  73. package/dist/material/moves/MaterialMoveBuilder.js.map +1 -1
  74. package/dist/material/moves/MoveKind.js +2 -5
  75. package/dist/material/moves/MoveKind.js.map +1 -1
  76. package/dist/material/moves/index.js +7 -23
  77. package/dist/material/moves/index.js.map +1 -1
  78. package/dist/material/moves/items/CreateItem.js +6 -12
  79. package/dist/material/moves/items/CreateItem.js.map +1 -1
  80. package/dist/material/moves/items/CreateItemsAtOnce.js +6 -12
  81. package/dist/material/moves/items/CreateItemsAtOnce.js.map +1 -1
  82. package/dist/material/moves/items/DeleteItem.js +6 -12
  83. package/dist/material/moves/items/DeleteItem.js.map +1 -1
  84. package/dist/material/moves/items/DeleteItemsAtOnce.js +6 -12
  85. package/dist/material/moves/items/DeleteItemsAtOnce.js.map +1 -1
  86. package/dist/material/moves/items/ItemMove.js +1 -2
  87. package/dist/material/moves/items/ItemMoveType.js +2 -5
  88. package/dist/material/moves/items/ItemMoveType.js.map +1 -1
  89. package/dist/material/moves/items/MoveItem.js +6 -12
  90. package/dist/material/moves/items/MoveItem.js.map +1 -1
  91. package/dist/material/moves/items/MoveItemsAtOnce.js +6 -12
  92. package/dist/material/moves/items/MoveItemsAtOnce.js.map +1 -1
  93. package/dist/material/moves/items/RollItem.js +6 -12
  94. package/dist/material/moves/items/RollItem.js.map +1 -1
  95. package/dist/material/moves/items/SelectItem.js +6 -12
  96. package/dist/material/moves/items/SelectItem.js.map +1 -1
  97. package/dist/material/moves/items/Shuffle.js +7 -14
  98. package/dist/material/moves/items/Shuffle.js.map +1 -1
  99. package/dist/material/moves/items/index.js +11 -27
  100. package/dist/material/moves/items/index.js.map +1 -1
  101. package/dist/material/moves/local/CloseTutorialPopup.js +4 -7
  102. package/dist/material/moves/local/CloseTutorialPopup.js.map +1 -1
  103. package/dist/material/moves/local/DisplayHelp.js +2 -5
  104. package/dist/material/moves/local/DisplayHelp.js.map +1 -1
  105. package/dist/material/moves/local/DropItem.js +1 -2
  106. package/dist/material/moves/local/LocalMove.js +2 -5
  107. package/dist/material/moves/local/LocalMove.js.map +1 -1
  108. package/dist/material/moves/local/SetTutorialStep.js +4 -7
  109. package/dist/material/moves/local/SetTutorialStep.js.map +1 -1
  110. package/dist/material/moves/local/index.js +5 -21
  111. package/dist/material/moves/local/index.js.map +1 -1
  112. package/dist/material/moves/rules/EndGame.js +4 -7
  113. package/dist/material/moves/rules/EndGame.js.map +1 -1
  114. package/dist/material/moves/rules/EndPlayerTurn.js +4 -7
  115. package/dist/material/moves/rules/EndPlayerTurn.js.map +1 -1
  116. package/dist/material/moves/rules/RuleMove.js +3 -7
  117. package/dist/material/moves/rules/RuleMove.js.map +1 -1
  118. package/dist/material/moves/rules/StartPlayerTurn.js +4 -7
  119. package/dist/material/moves/rules/StartPlayerTurn.js.map +1 -1
  120. package/dist/material/moves/rules/StartRule.js +4 -7
  121. package/dist/material/moves/rules/StartRule.js.map +1 -1
  122. package/dist/material/moves/rules/StartSimultaneousRule.js +4 -7
  123. package/dist/material/moves/rules/StartSimultaneousRule.js.map +1 -1
  124. package/dist/material/moves/rules/index.js +6 -22
  125. package/dist/material/moves/rules/index.js.map +1 -1
  126. package/dist/material/rules/MaterialRulesPart.js +38 -63
  127. package/dist/material/rules/MaterialRulesPart.js.map +1 -1
  128. package/dist/material/rules/PlayerTurnRule.js +20 -52
  129. package/dist/material/rules/PlayerTurnRule.js.map +1 -1
  130. package/dist/material/rules/RuleStep.js +1 -2
  131. package/dist/material/rules/SimultaneousRule.js +19 -51
  132. package/dist/material/rules/SimultaneousRule.js.map +1 -1
  133. package/dist/material/rules/index.js +4 -20
  134. package/dist/material/rules/index.js.map +1 -1
  135. package/dist/material/tutorial/TutorialState.js +1 -2
  136. package/dist/material/tutorial/index.js +1 -17
  137. package/dist/material/tutorial/index.js.map +1 -1
  138. package/dist/options/EnumArrayOption.js +3 -6
  139. package/dist/options/EnumArrayOption.js.map +1 -1
  140. package/dist/options/EnumOption.js +1 -4
  141. package/dist/options/EnumOption.js.map +1 -1
  142. package/dist/options/Option.js +1 -2
  143. package/dist/options/OptionSpecOf.js +1 -2
  144. package/dist/options/OptionsSpec.js +1 -2
  145. package/dist/options/OptionsValidationError.js +6 -28
  146. package/dist/options/OptionsValidationError.js.map +1 -1
  147. package/dist/options/PlayerEnumOption.js +19 -29
  148. package/dist/options/PlayerEnumOption.js.map +1 -1
  149. package/dist/options/PlayersOptionsSpec.js +1 -2
  150. package/dist/options/WithIdOption.js +1 -2
  151. package/dist/options/WithPlayerOptionsSpec.js +1 -4
  152. package/dist/options/WithPlayerOptionsSpec.js.map +1 -1
  153. package/dist/options/WithPlayersOptions.js +1 -2
  154. package/dist/options/index.js +12 -28
  155. package/dist/options/index.js.map +1 -1
  156. package/dist/options/isWithPlayerIdOptions.js +3 -6
  157. package/dist/options/isWithPlayerIdOptions.js.map +1 -1
  158. package/dist/utils/action-view.util.js +18 -25
  159. package/dist/utils/action-view.util.js.map +1 -1
  160. package/dist/utils/action.util.js +11 -16
  161. package/dist/utils/action.util.js.map +1 -1
  162. package/dist/utils/adjacent-groups.util.js +33 -41
  163. package/dist/utils/adjacent-groups.util.js.map +1 -1
  164. package/dist/utils/automatic-moves.util.js +10 -15
  165. package/dist/utils/automatic-moves.util.js.map +1 -1
  166. package/dist/utils/enum.util.js +7 -13
  167. package/dist/utils/enum.util.js.map +1 -1
  168. package/dist/utils/game-view.util.js +5 -8
  169. package/dist/utils/game-view.util.js.map +1 -1
  170. package/dist/utils/grid.hex.util.js +36 -88
  171. package/dist/utils/grid.hex.util.js.map +1 -1
  172. package/dist/utils/grid.squares.util.js +8 -19
  173. package/dist/utils/grid.squares.util.js.map +1 -1
  174. package/dist/utils/grid.util.js +1 -5
  175. package/dist/utils/grid.util.js.map +1 -1
  176. package/dist/utils/index.js +16 -32
  177. package/dist/utils/index.js.map +1 -1
  178. package/dist/utils/listing.util.js +8 -13
  179. package/dist/utils/listing.util.js.map +1 -1
  180. package/dist/utils/loops.util.js +3 -6
  181. package/dist/utils/loops.util.js.map +1 -1
  182. package/dist/utils/money.util.js +54 -73
  183. package/dist/utils/money.util.js.map +1 -1
  184. package/dist/utils/neighbors.util.js +6 -10
  185. package/dist/utils/neighbors.util.js.map +1 -1
  186. package/dist/utils/polyhex.util.js +36 -56
  187. package/dist/utils/polyhex.util.js.map +1 -1
  188. package/dist/utils/random.util.js +2 -5
  189. package/dist/utils/random.util.js.map +1 -1
  190. package/dist/utils/rank.util.js +9 -13
  191. package/dist/utils/rank.util.js.map +1 -1
  192. package/package.json +43 -37
  193. package/dist/ApplyAutomaticMoves.d.ts +0 -2
  194. package/dist/ApplyAutomaticMoves.js +0 -25
  195. package/dist/ApplyAutomaticMoves.js.map +0 -1
  196. package/dist/DefaultGameSetup.d.ts +0 -7
  197. package/dist/DefaultGameSetup.js +0 -15
  198. package/dist/DefaultGameSetup.js.map +0 -1
  199. package/dist/Dummy.d.ts +0 -7
  200. package/dist/Dummy.js +0 -27
  201. package/dist/Dummy.js.map +0 -1
  202. package/dist/GameSetupCreator.d.ts +0 -4
  203. package/dist/GameSetupCreator.js +0 -3
  204. package/dist/GameSetupCreator.js.map +0 -1
  205. package/dist/IncompleteInformation.d.ts +0 -14
  206. package/dist/IncompleteInformation.js +0 -38
  207. package/dist/IncompleteInformation.js.map +0 -1
  208. package/dist/LoopWithFuse.d.ts +0 -4
  209. package/dist/LoopWithFuse.js +0 -15
  210. package/dist/LoopWithFuse.js.map +0 -1
  211. package/dist/Robot.d.ts +0 -1
  212. package/dist/Robot.js +0 -3
  213. package/dist/Robot.js.map +0 -1
  214. package/dist/RulesCreator.d.ts +0 -7
  215. package/dist/RulesCreator.js +0 -3
  216. package/dist/RulesCreator.js.map +0 -1
  217. package/dist/material/location/strategy/StakingStrategy.d.ts +0 -12
  218. package/dist/material/location/strategy/StakingStrategy.js +0 -32
  219. package/dist/material/location/strategy/StakingStrategy.js.map +0 -1
  220. package/dist/material/moves/items/ItemMovesBuilder.d.ts +0 -8
  221. package/dist/material/moves/items/ItemMovesBuilder.js +0 -34
  222. package/dist/material/moves/items/ItemMovesBuilder.js.map +0 -1
  223. package/dist/material/rules/MaterialMoveBuilder.d.ts +0 -9
  224. package/dist/material/rules/MaterialMoveBuilder.js +0 -28
  225. package/dist/material/rules/MaterialMoveBuilder.js.map +0 -1
  226. package/dist/material/rules/MaterialRulesMovesBuilder.d.ts +0 -12
  227. package/dist/material/rules/MaterialRulesMovesBuilder.js +0 -36
  228. package/dist/material/rules/MaterialRulesMovesBuilder.js.map +0 -1
  229. package/dist/setup/DefaultGameSetup.d.ts +0 -7
  230. package/dist/setup/DefaultGameSetup.js +0 -15
  231. package/dist/setup/DefaultGameSetup.js.map +0 -1
  232. package/dist/setup/GameSetup.d.ts +0 -3
  233. package/dist/setup/GameSetup.js +0 -3
  234. package/dist/setup/GameSetup.js.map +0 -1
  235. package/dist/setup/GameSetupCreator.d.ts +0 -4
  236. package/dist/setup/GameSetupCreator.js +0 -3
  237. package/dist/setup/GameSetupCreator.js.map +0 -1
  238. package/dist/setup/index.d.ts +0 -2
  239. package/dist/setup/index.js +0 -19
  240. package/dist/setup/index.js.map +0 -1
  241. package/dist/utils/EnumUtils.d.ts +0 -1
  242. package/dist/utils/EnumUtils.js +0 -8
  243. package/dist/utils/EnumUtils.js.map +0 -1
  244. package/dist/utils/coordinates.util.d.ts +0 -5
  245. package/dist/utils/coordinates.util.js +0 -16
  246. package/dist/utils/coordinates.util.js.map +0 -1
  247. package/dist/utils/isDeadEndMove.util.d.ts +0 -2
  248. package/dist/utils/isDeadEndMove.util.js +0 -19
  249. package/dist/utils/isDeadEndMove.util.js.map +0 -1
@@ -1,21 +1,18 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.rankPlayers = void 0;
4
- var Competitive_1 = require("../Competitive");
5
- var rankPlayers = function (rules, playerA, playerB) {
6
- if ((0, Competitive_1.isCompetitiveRank)(rules)) {
1
+ import { isCompetitiveRank, isCompetitiveScore } from '../Competitive';
2
+ export const rankPlayers = (rules, playerA, playerB) => {
3
+ if (isCompetitiveRank(rules)) {
7
4
  return rules.rankPlayers(playerA, playerB);
8
5
  }
9
- if ((0, Competitive_1.isCompetitiveScore)(rules)) {
10
- var scoreA = rules.getScore(playerA);
11
- var scoreB = rules.getScore(playerB);
6
+ if (isCompetitiveScore(rules)) {
7
+ const scoreA = rules.getScore(playerA);
8
+ const scoreB = rules.getScore(playerB);
12
9
  if (scoreA !== scoreB) {
13
10
  return rules.rankByLowerScore ? scoreA - scoreB : scoreB - scoreA;
14
11
  }
15
12
  if (rules.getTieBreaker) {
16
- for (var tieBreaker = 1; tieBreaker <= 10; tieBreaker++) {
17
- var tieBreakerA = rules.getTieBreaker(tieBreaker, playerA);
18
- var tieBreakerB = rules.getTieBreaker(tieBreaker, playerB);
13
+ for (let tieBreaker = 1; tieBreaker <= 10; tieBreaker++) {
14
+ const tieBreakerA = rules.getTieBreaker(tieBreaker, playerA);
15
+ const tieBreakerB = rules.getTieBreaker(tieBreaker, playerB);
19
16
  if (tieBreakerA === undefined) {
20
17
  return tieBreakerB === undefined ? 0 : Infinity;
21
18
  }
@@ -31,5 +28,4 @@ var rankPlayers = function (rules, playerA, playerB) {
31
28
  }
32
29
  return 0;
33
30
  };
34
- exports.rankPlayers = rankPlayers;
35
31
  //# sourceMappingURL=rank.util.js.map
@@ -1 +1 @@
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package/package.json CHANGED
@@ -1,37 +1,43 @@
1
- {
2
- "name": "@gamepark/rules-api",
3
- "version": "7.0.0-beta.0",
4
- "description": "API to implement the rules of a board game",
5
- "main": "dist/index.js",
6
- "types": "dist/index.d.ts",
7
- "files": [
8
- "dist"
9
- ],
10
- "scripts": {
11
- "build": "tsc -p tsconfig.json",
12
- "prepublishOnly": "tsc -p tsconfig.json"
13
- },
14
- "keywords": [
15
- "Game Park",
16
- "Board games",
17
- "Rules"
18
- ],
19
- "author": "Romain Fromi <romain@game-park.com> (https://game-park.com/)",
20
- "license": "ISC",
21
- "publishConfig": {
22
- "access": "public"
23
- },
24
- "devDependencies": {
25
- "@types/jest": "^30.0.0",
26
- "@types/node": "^24.3.1",
27
- "es-toolkit": "^1.39.10",
28
- "i18next": "^25.5.0",
29
- "jest": "^30.1.3",
30
- "ts-jest": "^29.4.1",
31
- "typescript": "^5.9.2"
32
- },
33
- "peerDependencies": {
34
- "es-toolkit": "^1.39.10"
35
- },
36
- "packageManager": "yarn@1.22.22+sha512.a6b2f7906b721bba3d67d4aff083df04dad64c399707841b7acf00f6b133b7ac24255f2652fa22ae3534329dc6180534e98d17432037ff6fd140556e2bb3137e"
37
- }
1
+ {
2
+ "name": "@gamepark/rules-api",
3
+ "version": "7.0.0-beta.2",
4
+ "description": "API to implement the rules of a board game",
5
+ "type": "module",
6
+ "main": "dist/index.js",
7
+ "types": "dist/index.d.ts",
8
+ "files": [
9
+ "dist"
10
+ ],
11
+ "scripts": {
12
+ "build": "tsc",
13
+ "prepack": "yarn build",
14
+ "publish:prerelease": "yarn version prerelease --deferred && yarn version apply && yarn npm publish",
15
+ "publish:patch": "yarn version patch --deferred && yarn version apply && yarn npm publish",
16
+ "publish:minor": "yarn version minor --deferred && yarn version apply && yarn npm publish",
17
+ "publish:major": "yarn version major --deferred && yarn version apply && yarn npm publish"
18
+ },
19
+ "keywords": [
20
+ "Game Park",
21
+ "Board games",
22
+ "Rules"
23
+ ],
24
+ "author": "Romain Fromi <romain@game-park.com> (https://game-park.com/)",
25
+ "license": "ISC",
26
+ "publishConfig": {
27
+ "access": "public"
28
+ },
29
+ "devDependencies": {
30
+ "@types/jest": "^30.0.0",
31
+ "@types/node": "^24.5.1",
32
+ "es-toolkit": "^1.39.10",
33
+ "i18next": "^25.5.2",
34
+ "jest": "^30.1.3",
35
+ "ts-jest": "^29.4.2",
36
+ "typescript": "^5.9.2"
37
+ },
38
+ "peerDependencies": {
39
+ "es-toolkit": "^1.39.10"
40
+ },
41
+ "packageManager": "yarn@4.9.4",
42
+ "stableVersion": "7.0.0-beta.1"
43
+ }
@@ -1,2 +0,0 @@
1
- import { Rules } from './Rules';
2
- export declare function applyAutomaticMoves<Game, Move, PlayerId>(rules: Rules<Game, Move, PlayerId>, moves?: Move[], preprocessMove?: (move: Move) => void): void;
@@ -1,25 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.applyAutomaticMoves = void 0;
4
- var RandomMove_1 = require("./RandomMove");
5
- var LoopWithFuse_1 = require("./LoopWithFuse");
6
- function applyAutomaticMoves(rules, moves, preprocessMove) {
7
- if (moves === void 0) { moves = []; }
8
- (0, LoopWithFuse_1.loopWithFuse)(function () {
9
- var _a;
10
- if (moves.length === 0 && rules.getAutomaticMoves) {
11
- moves.push.apply(moves, rules.getAutomaticMoves());
12
- }
13
- var move = moves.shift();
14
- if (!move)
15
- return false;
16
- var randomizedMove = (0, RandomMove_1.hasRandomMove)(rules) ? rules.randomize(move) : move;
17
- if (preprocessMove)
18
- preprocessMove(randomizedMove);
19
- var consequences = (_a = rules.play(JSON.parse(JSON.stringify(randomizedMove)))) !== null && _a !== void 0 ? _a : [];
20
- moves.unshift.apply(moves, consequences);
21
- return true;
22
- }, { errorFn: function () { return new Error("Infinite loop detected while applying move consequences: ".concat(JSON.stringify(moves), ")")); } });
23
- }
24
- exports.applyAutomaticMoves = applyAutomaticMoves;
25
- //# sourceMappingURL=ApplyAutomaticMoves.js.map
@@ -1 +0,0 @@
1
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@@ -1,7 +0,0 @@
1
- import { RulesCreator } from './RulesCreator';
2
- import { GameSetup } from './GameSetup';
3
- export declare class DefaultGameSetup<Game = any, Move = any, PlayerId = any, Options = any> implements GameSetup<Game, Options> {
4
- private readonly Rules;
5
- constructor(Rules: RulesCreator<Game, Move, PlayerId, Options>);
6
- setup(options: Options): any;
7
- }
@@ -1,15 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.DefaultGameSetup = void 0;
4
- var DefaultGameSetup = (function () {
5
- function DefaultGameSetup(Rules) {
6
- this.Rules = Rules;
7
- }
8
- DefaultGameSetup.prototype.setup = function (options) {
9
- var rules = new this.Rules(options);
10
- return rules.game;
11
- };
12
- return DefaultGameSetup;
13
- }());
14
- exports.DefaultGameSetup = DefaultGameSetup;
15
- //# sourceMappingURL=DefaultGameSetup.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"DefaultGameSetup.js","sourceRoot":"","sources":["../src/DefaultGameSetup.ts"],"names":[],"mappings":";;;AAGA;IAGE,0BAAY,KAAkD;QAC5D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAA;IACpB,CAAC;IAED,gCAAK,GAAL,UAAM,OAAgB;QACpB,IAAM,KAAK,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAA;QACrC,OAAO,KAAK,CAAC,IAAI,CAAA;IACnB,CAAC;IACH,uBAAC;AAAD,CAAC,AAXD,IAWC;AAXY,4CAAgB"}
package/dist/Dummy.d.ts DELETED
@@ -1,7 +0,0 @@
1
- import { RulesCreator } from './RulesCreator';
2
- export declare class Dummy<Game, Move = string, PlayerId = number> {
3
- Rules: RulesCreator<Game, Move, PlayerId>;
4
- constructor(Rules: RulesCreator<Game, Move, PlayerId>);
5
- getRandomMove(state: Game, playerId: PlayerId): Promise<Move[]>;
6
- getLegalMoves(state: Game, player: PlayerId): Move[];
7
- }
package/dist/Dummy.js DELETED
@@ -1,27 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Dummy = void 0;
4
- var Dummy = (function () {
5
- function Dummy(Rules) {
6
- this.Rules = Rules;
7
- }
8
- Dummy.prototype.getRandomMove = function (state, playerId) {
9
- var moves = this.getLegalMoves(state, playerId);
10
- if (!moves.length)
11
- return Promise.resolve([]);
12
- return Promise.resolve([moves[Math.floor(Math.random() * moves.length)]]);
13
- };
14
- Dummy.prototype.getLegalMoves = function (state, player) {
15
- var rules = new this.Rules(state, { player: player });
16
- if (rules.getLegalMoves) {
17
- return rules.getLegalMoves(player);
18
- }
19
- else {
20
- console.error('Dummy player cannot work if getLegalMoves is not implemented!');
21
- return [];
22
- }
23
- };
24
- return Dummy;
25
- }());
26
- exports.Dummy = Dummy;
27
- //# sourceMappingURL=Dummy.js.map
package/dist/Dummy.js.map DELETED
@@ -1 +0,0 @@
1
- {"version":3,"file":"Dummy.js","sourceRoot":"","sources":["../src/Dummy.ts"],"names":[],"mappings":";;;AAEA;IAIE,eAAY,KAAyC;QACnD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAA;IACpB,CAAC;IAED,6BAAa,GAAb,UAAc,KAAW,EAAE,QAAkB;QAC3C,IAAI,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAA;QAC/C,IAAI,CAAC,KAAK,CAAC,MAAM;YAAE,OAAO,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC,CAAA;QAC7C,OAAO,OAAO,CAAC,OAAO,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAA;IAC3E,CAAC;IAED,6BAAa,GAAb,UAAc,KAAW,EAAE,MAAgB;QACzC,IAAM,KAAK,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,EAAE,MAAM,QAAA,EAAE,CAAC,CAAA;QAC/C,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;YACxB,OAAO,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;QACpC,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,KAAK,CAAC,+DAA+D,CAAC,CAAA;YAC9E,OAAO,EAAE,CAAA;QACX,CAAC;IACH,CAAC;IACH,YAAC;AAAD,CAAC,AAvBD,IAuBC;AAvBY,sBAAK"}
@@ -1,4 +0,0 @@
1
- import { GameSetup } from './GameSetup';
2
- export interface GameSetupCreator<Game = any, Options = any> {
3
- new (): GameSetup<Game, Options>;
4
- }
@@ -1,3 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- //# sourceMappingURL=GameSetupCreator.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GameSetupCreator.js","sourceRoot":"","sources":["../src/GameSetupCreator.ts"],"names":[],"mappings":""}
@@ -1,14 +0,0 @@
1
- import { Rules } from './Rules';
2
- export interface IncompleteInformation<GameView = any, Move = any, MoveView = any> {
3
- getView(): GameView;
4
- getMoveView(move: Move): MoveView;
5
- }
6
- export declare function hasIncompleteInformation<GameView = any, Move = any, MoveView = any>(rules: Object): rules is IncompleteInformation<GameView, Move, MoveView>;
7
- export interface SecretInformation<GameView = any, Move = any, MoveView = any, PlayerId = any> extends IncompleteInformation<GameView, Move, MoveView> {
8
- getPlayerView(playerId: PlayerId): GameView;
9
- getPlayerMoveView?(move: Move, playerId: PlayerId): MoveView;
10
- keepMoveSecret?(move: Move, playerId: PlayerId): boolean;
11
- }
12
- export declare function hasSecretInformation<GameView = any, Move = any, MoveView = any, PlayerId = any>(rules: Object): rules is SecretInformation<GameView, Move, MoveView, PlayerId>;
13
- export declare function getGameView<Game, GameView, PlayerId>(rules: Rules<Game, any, PlayerId>, playerId?: PlayerId): GameView;
14
- export declare function getMoveView<GameView, Move, MoveView, PlayerId>(rules: Rules<any, Move, PlayerId>, move: Move, playerId?: PlayerId): MoveView;
@@ -1,38 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.getMoveView = exports.getGameView = exports.hasSecretInformation = exports.hasIncompleteInformation = void 0;
4
- function hasIncompleteInformation(rules) {
5
- var test = rules;
6
- return typeof test.getView === 'function' && typeof test.getMoveView === 'function';
7
- }
8
- exports.hasIncompleteInformation = hasIncompleteInformation;
9
- function hasSecretInformation(rules) {
10
- var test = rules;
11
- return typeof test.getPlayerView === 'function';
12
- }
13
- exports.hasSecretInformation = hasSecretInformation;
14
- function getGameView(rules, playerId) {
15
- if (hasSecretInformation(rules) && playerId !== undefined) {
16
- return rules.getPlayerView(playerId);
17
- }
18
- else if (hasIncompleteInformation(rules)) {
19
- return rules.getView();
20
- }
21
- else {
22
- return rules.game;
23
- }
24
- }
25
- exports.getGameView = getGameView;
26
- function getMoveView(rules, move, playerId) {
27
- if (hasSecretInformation(rules) && rules.getPlayerMoveView && playerId !== undefined) {
28
- return JSON.parse(JSON.stringify(rules.getPlayerMoveView(move, playerId)));
29
- }
30
- else if (hasIncompleteInformation(rules)) {
31
- return JSON.parse(JSON.stringify(rules.getMoveView(move)));
32
- }
33
- else {
34
- return move;
35
- }
36
- }
37
- exports.getMoveView = getMoveView;
38
- //# sourceMappingURL=IncompleteInformation.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"IncompleteInformation.js","sourceRoot":"","sources":["../src/IncompleteInformation.ts"],"names":[],"mappings":";;;AAQA,SAAgB,wBAAwB,CAA6C,KAAa;IAChG,IAAM,IAAI,GAAG,KAAwD,CAAA;IACrE,OAAO,OAAO,IAAI,CAAC,OAAO,KAAK,UAAU,IAAI,OAAO,IAAI,CAAC,WAAW,KAAK,UAAU,CAAA;AACrF,CAAC;AAHD,4DAGC;AAUD,SAAgB,oBAAoB,CAA6D,KAAa;IAC5G,IAAM,IAAI,GAAG,KAA8D,CAAA;IAC3E,OAAO,OAAO,IAAI,CAAC,aAAa,KAAK,UAAU,CAAA;AACjD,CAAC;AAHD,oDAGC;AAED,SAAgB,WAAW,CAA2B,KAAiC,EAAE,QAAmB;IAC1G,IAAI,oBAAoB,CAA+B,KAAK,CAAC,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;QACxF,OAAO,KAAK,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAA;IACtC,CAAC;SAAM,IAAI,wBAAwB,CAAW,KAAK,CAAC,EAAE,CAAC;QACrD,OAAO,KAAK,CAAC,OAAO,EAAE,CAAA;IACxB,CAAC;SAAM,CAAC;QACN,OAAO,KAAK,CAAC,IAAuB,CAAA;IACtC,CAAC;AACH,CAAC;AARD,kCAQC;AAED,SAAgB,WAAW,CAAqC,KAAiC,EAAE,IAAU,EAAE,QAAmB;IAChI,IAAI,oBAAoB,CAAqC,KAAK,CAAC,IAAI,KAAK,CAAC,iBAAiB,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;QACzH,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,iBAAiB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAA;IAC5E,CAAC;SAAM,IAAI,wBAAwB,CAA2B,KAAK,CAAC,EAAE,CAAC;QACrE,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAA;IAC5D,CAAC;SAAM,CAAC;QACN,OAAO,IAAuB,CAAA;IAChC,CAAC;AACH,CAAC;AARD,kCAQC"}
@@ -1,4 +0,0 @@
1
- export declare function loopWithFuse(repeat: () => boolean, options?: {
2
- attempts?: number;
3
- errorFn?: () => Error;
4
- }): void;
@@ -1,15 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.loopWithFuse = void 0;
4
- function loopWithFuse(repeat, options) {
5
- var attempts = (options === null || options === void 0 ? void 0 : options.attempts) || (process.env.NODE_ENV === 'development' ? 1000 : 10000);
6
- var errorFn = (options === null || options === void 0 ? void 0 : options.errorFn) || (function () { return new Error('Infinite loop detected'); });
7
- while (repeat()) {
8
- if (attempts == 0) {
9
- throw errorFn();
10
- }
11
- attempts--;
12
- }
13
- }
14
- exports.loopWithFuse = loopWithFuse;
15
- //# sourceMappingURL=LoopWithFuse.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"LoopWithFuse.js","sourceRoot":"","sources":["../src/LoopWithFuse.ts"],"names":[],"mappings":";;;AAAA,SAAgB,YAAY,CAAC,MAAqB,EAAE,OAAsD;IACxG,IAAI,QAAQ,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,KAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,KAAK,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAA;IAC3F,IAAM,OAAO,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,OAAO,KAAI,CAAC,cAAM,OAAA,IAAI,KAAK,CAAC,wBAAwB,CAAC,EAAnC,CAAmC,CAAC,CAAA;IAC/E,OAAO,MAAM,EAAE,EAAE,CAAC;QAChB,IAAI,QAAQ,IAAI,CAAC,EAAE,CAAC;YAClB,MAAM,OAAO,EAAE,CAAA;QACjB,CAAC;QACD,QAAQ,EAAE,CAAA;IACZ,CAAC;AACH,CAAC;AATD,oCASC"}
package/dist/Robot.d.ts DELETED
@@ -1 +0,0 @@
1
- export type Robot<Game, Move = string, PlayerId = number> = (state: Game, playerId: PlayerId) => Promise<Move[]>;
package/dist/Robot.js DELETED
@@ -1,3 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- //# sourceMappingURL=Robot.js.map
package/dist/Robot.js.map DELETED
@@ -1 +0,0 @@
1
- {"version":3,"file":"Robot.js","sourceRoot":"","sources":["../src/Robot.ts"],"names":[],"mappings":""}
@@ -1,7 +0,0 @@
1
- import { Rules } from './Rules';
2
- export interface RulesCreator<Game = any, Move = any, Player = number, Options = any> {
3
- new (state: Game, client?: {
4
- player?: Player;
5
- }): Rules<Game, Move, Player>;
6
- new (options: Options): Rules<Game, Move, Player>;
7
- }
@@ -1,3 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- //# sourceMappingURL=RulesCreator.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"RulesCreator.js","sourceRoot":"","sources":["../src/RulesCreator.ts"],"names":[],"mappings":""}
@@ -1,12 +0,0 @@
1
- import { Material, MaterialItem } from '../../items';
2
- import { LocationStrategy } from './LocationStrategy';
3
- /**
4
- * This strategy will only work on items with the same location.x and location.y, to maintain a positive sequence on location.z,
5
- * for example to easily stack scoring pawns when they are on the same spot.
6
- */
7
- export declare class StakingStrategy implements LocationStrategy {
8
- private delegate;
9
- addItem(material: Material, item: MaterialItem): void;
10
- moveItem(material: Material, item: MaterialItem, index: number): void;
11
- removeItem(material: Material, item: MaterialItem): void;
12
- }
@@ -1,32 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.StakingStrategy = void 0;
4
- var PositiveSequenceStrategy_1 = require("./PositiveSequenceStrategy");
5
- /**
6
- * This strategy will only work on items with the same location.x and location.y, to maintain a positive sequence on location.z,
7
- * for example to easily stack scoring pawns when they are on the same spot.
8
- */
9
- var StakingStrategy = /** @class */ (function () {
10
- function StakingStrategy() {
11
- this.delegate = new PositiveSequenceStrategy_1.PositiveSequenceStrategy('z');
12
- }
13
- StakingStrategy.prototype.addItem = function (material, item) {
14
- this.delegate.addItem(material.location(function (l) { return l.x === item.location.x && l.y === item.location.y; }), item);
15
- };
16
- StakingStrategy.prototype.moveItem = function (material, item, index) {
17
- var itemBefore = material.getItem(index);
18
- if (itemBefore.location.x === item.location.x && itemBefore.location.y === itemBefore.location.y) {
19
- this.delegate.moveItem(material, item, index);
20
- }
21
- else {
22
- this.delegate.removeItem(material.index(function (i) { return i !== index; }).location(function (l) { return l.x === itemBefore.location.x && l.y === itemBefore.location.y; }), itemBefore);
23
- this.delegate.addItem(material.location(function (l) { return l.x === item.location.x && l.y === item.location.y; }), item);
24
- }
25
- };
26
- StakingStrategy.prototype.removeItem = function (material, item) {
27
- this.delegate.removeItem(material.location(function (l) { return l.x === item.location.x && l.y === item.location.y; }), item);
28
- };
29
- return StakingStrategy;
30
- }());
31
- exports.StakingStrategy = StakingStrategy;
32
- //# sourceMappingURL=StakingStrategy.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"StakingStrategy.js","sourceRoot":"","sources":["../../../../src/material/location/strategy/StakingStrategy.ts"],"names":[],"mappings":";;;AAEA,uEAAqE;AAErE;;;GAGG;AACH;IAAA;QACU,aAAQ,GAAG,IAAI,mDAAwB,CAAC,GAAG,CAAC,CAAA;IAmBtD,CAAC;IAjBC,iCAAO,GAAP,UAAQ,QAAkB,EAAE,IAAkB;QAC5C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAlD,CAAkD,CAAC,EAAE,IAAI,CAAC,CAAA;IACzG,CAAC;IAED,kCAAQ,GAAR,UAAS,QAAkB,EAAE,IAAkB,EAAE,KAAa;QAC5D,IAAM,UAAU,GAAG,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,CAAA;QAC1C,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC;YACjG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC,CAAA;QAC/C,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,KAAK,KAAK,EAAX,CAAW,CAAC,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC,EAA9D,CAA8D,CAAC,EAAE,UAAU,CAAC,CAAA;YACpJ,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAlD,CAAkD,CAAC,EAAE,IAAI,CAAC,CAAA;QACzG,CAAC;IACH,CAAC;IAED,oCAAU,GAAV,UAAW,QAAkB,EAAE,IAAkB;QAC/C,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAlD,CAAkD,CAAC,EAAE,IAAI,CAAC,CAAA;IAC5G,CAAC;IACH,sBAAC;AAAD,CAAC,AApBD,IAoBC;AApBY,0CAAe"}
@@ -1,8 +0,0 @@
1
- import { MaterialMove } from '../MaterialMove';
2
- import { MaterialItem } from '../../items';
3
- export declare class ItemMovesBuilder<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> {
4
- items: Partial<Record<MaterialType, MaterialItem<Player, LocationType>[]>>;
5
- moves: MaterialMove<Player, MaterialType, LocationType>[];
6
- constructor(items: Partial<Record<MaterialType, MaterialItem<Player, LocationType>[]>>);
7
- shuffle(itemsType: MaterialType, predicate?: (item: MaterialItem<Player, LocationType>) => boolean): this;
8
- }
@@ -1,34 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ItemMovesBuilder = void 0;
4
- var MoveKind_1 = require("../MoveKind");
5
- var ItemMoveType_1 = require("./ItemMoveType");
6
- var ItemMovesBuilder = (function () {
7
- function ItemMovesBuilder(items) {
8
- this.moves = [];
9
- this.items = items;
10
- }
11
- ItemMovesBuilder.prototype.shuffle = function (itemsType, predicate) {
12
- if (predicate === void 0) { predicate = function () {
13
- return true;
14
- }; }
15
- var items = this.items[itemsType];
16
- if (!items)
17
- throw new Error('You cannot shuffle a type of items that does not exists');
18
- var move = {
19
- kind: MoveKind_1.MoveKind.ItemMove,
20
- itemType: itemsType,
21
- type: ItemMoveType_1.ItemMoveType.Shuffle,
22
- indexes: []
23
- };
24
- for (var index = 0; index < items.length; index++) {
25
- if (predicate(items[index]))
26
- move.indexes.push(index);
27
- }
28
- this.moves.push(move);
29
- return this;
30
- };
31
- return ItemMovesBuilder;
32
- }());
33
- exports.ItemMovesBuilder = ItemMovesBuilder;
34
- //# sourceMappingURL=ItemMovesBuilder.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ItemMovesBuilder.js","sourceRoot":"","sources":["../../../../src/material/moves/items/ItemMovesBuilder.ts"],"names":[],"mappings":";;;AAEA,wCAAsC;AAGtC,+CAA6C;AAE7C;IAIE,0BACE,KAA0E;QAH5E,UAAK,GAAuD,EAAE,CAAA;QAK5D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAA;IACpB,CAAC;IAED,kCAAO,GAAP,UACE,SAAuB,EACvB,SACM;QADN,0BAAA,EAAA;YACE,OAAA,IAAI;QAAJ,CAAI;QAEN,IAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAA;QACnC,IAAI,CAAC,KAAK;YACR,MAAM,IAAI,KAAK,CACb,yDAAyD,CAC1D,CAAA;QACH,IAAM,IAAI,GAA2D;YACnE,IAAI,EAAE,mBAAQ,CAAC,QAAQ;YACvB,QAAQ,EAAE,SAAS;YACnB,IAAI,EAAE,2BAAY,CAAC,OAAO;YAC1B,OAAO,EAAE,EAAE;SACZ,CAAA;QACD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAClD,IAAI,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;gBAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QACvD,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QACrB,OAAO,IAAI,CAAA;IACb,CAAC;IACH,uBAAC;AAAD,CAAC,AAhCD,IAgCC;AAhCY,4CAAgB"}
@@ -1,9 +0,0 @@
1
- import { CustomMove, EndGame, EndPlayerTurn, StartPlayerTurn, StartRule, StartSimultaneousRule } from '../moves';
2
- export declare namespace MaterialMoveBuilder {
3
- const startPlayerTurn: <P extends number = number, R extends number = number>(id: R, player: P) => StartPlayerTurn<P, R>;
4
- const startSimultaneousRule: <P extends number = number, R extends number = number>(id: R, players?: P[]) => StartSimultaneousRule<P, R>;
5
- const endPlayerTurn: <P extends number = number>(player: P) => EndPlayerTurn<P>;
6
- const startRule: <R extends number = number>(id: R) => StartRule<R>;
7
- const customMove: <Type extends number = number>(type: Type, data?: any) => CustomMove;
8
- const endGame: () => EndGame;
9
- }
@@ -1,28 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.MaterialMoveBuilder = void 0;
4
- var moves_1 = require("../moves");
5
- var MaterialMoveBuilder;
6
- (function (MaterialMoveBuilder) {
7
- MaterialMoveBuilder.startPlayerTurn = function (id, player) {
8
- return ({ kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.StartPlayerTurn, id: id, player: player });
9
- };
10
- MaterialMoveBuilder.startSimultaneousRule = function (id, players) {
11
- var move = { kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.StartSimultaneousRule, id: id };
12
- if (players)
13
- move.players = players;
14
- return move;
15
- };
16
- MaterialMoveBuilder.endPlayerTurn = function (player) {
17
- return ({ kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.EndPlayerTurn, player: player });
18
- };
19
- MaterialMoveBuilder.startRule = function (id) { return ({ kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.StartRule, id: id }); };
20
- MaterialMoveBuilder.customMove = function (type, data) {
21
- var move = { kind: moves_1.MoveKind.CustomMove, type: type };
22
- if (data !== undefined)
23
- move.data = data;
24
- return move;
25
- };
26
- MaterialMoveBuilder.endGame = function () { return ({ kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.EndGame }); };
27
- })(MaterialMoveBuilder || (exports.MaterialMoveBuilder = MaterialMoveBuilder = {}));
28
- //# sourceMappingURL=MaterialMoveBuilder.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"MaterialMoveBuilder.js","sourceRoot":"","sources":["../../../src/material/rules/MaterialMoveBuilder.ts"],"names":[],"mappings":";;;AAAA,kCAAwI;AAExI,IAAiB,mBAAmB,CAuBnC;AAvBD,WAAiB,mBAAmB;IAErB,mCAAe,GAAG,UAAuD,EAAK,EAAE,MAAS;QACpG,OAAA,CAAC,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,eAAe,EAAE,EAAE,IAAA,EAAE,MAAM,QAAA,EAAE,CAAC;IAA9E,CAA8E,CAAA;IAEnE,yCAAqB,GAAG,UAAuD,EAAK,EAAE,OAAa;QAC9G,IAAM,IAAI,GAAgC,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,qBAAqB,EAAE,EAAE,IAAA,EAAE,CAAA;QACpH,IAAI,OAAO;YAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAA;QACnC,OAAO,IAAI,CAAA;IACb,CAAC,CAAA;IAEY,iCAAa,GAAG,UAA4B,MAAS;QAChE,OAAA,CAAC,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,aAAa,EAAE,MAAM,QAAA,EAAE,CAAC;IAAxE,CAAwE,CAAA;IAE7D,6BAAS,GAAG,UAA4B,EAAK,IAAmB,OAAA,CAAC,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,SAAS,EAAE,EAAE,IAAA,EAAE,CAAC,EAAhE,CAAgE,CAAA;IAEhI,8BAAU,GAAG,UAA+B,IAAU,EAAE,IAAU;QAC7E,IAAM,IAAI,GAAe,EAAE,IAAI,EAAE,gBAAQ,CAAC,UAAU,EAAE,IAAI,MAAA,EAAE,CAAA;QAC5D,IAAI,IAAI,KAAK,SAAS;YAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;QACxC,OAAO,IAAI,CAAA;IACb,CAAC,CAAA;IAEY,2BAAO,GAAG,cAAe,OAAA,CAAC,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,OAAO,EAAE,CAAC,EAA1D,CAA0D,CAAA;AAClG,CAAC,EAvBgB,mBAAmB,mCAAnB,mBAAmB,QAuBnC"}
@@ -1,12 +0,0 @@
1
- import { MaterialGame } from '../MaterialGame';
2
- import { CustomMove, EndGame, EndPlayerTurn, StartPlayerTurn, StartRule, StartSimultaneousRule } from '../moves';
3
- export declare class MaterialRulesMovesBuilder<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> {
4
- game: MaterialGame<Player, MaterialType, LocationType>;
5
- constructor(game: MaterialGame<Player, MaterialType, LocationType>);
6
- startPlayerTurn<RuleId extends number = number>(id: RuleId, player: Player): StartPlayerTurn<Player, RuleId>;
7
- startSimultaneousRule<RuleId extends number = number>(id: RuleId, players?: Player[]): StartSimultaneousRule<Player, RuleId>;
8
- endPlayerTurn(player: Player): EndPlayerTurn<Player>;
9
- startRule<RuleId extends number = number>(id: RuleId): StartRule<RuleId>;
10
- customMove<Type extends number = number>(type: Type, data?: any): CustomMove;
11
- endGame(): EndGame;
12
- }
@@ -1,36 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.MaterialRulesMovesBuilder = void 0;
4
- var moves_1 = require("../moves");
5
- var MaterialRulesMovesBuilder = (function () {
6
- function MaterialRulesMovesBuilder(game) {
7
- this.game = game;
8
- }
9
- MaterialRulesMovesBuilder.prototype.startPlayerTurn = function (id, player) {
10
- return { kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.StartPlayerTurn, id: id, player: player };
11
- };
12
- MaterialRulesMovesBuilder.prototype.startSimultaneousRule = function (id, players) {
13
- var move = { kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.StartSimultaneousRule, id: id };
14
- if (players)
15
- move.players = players;
16
- return move;
17
- };
18
- MaterialRulesMovesBuilder.prototype.endPlayerTurn = function (player) {
19
- return { kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.EndPlayerTurn, player: player };
20
- };
21
- MaterialRulesMovesBuilder.prototype.startRule = function (id) {
22
- return { kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.StartRule, id: id };
23
- };
24
- MaterialRulesMovesBuilder.prototype.customMove = function (type, data) {
25
- var move = { kind: moves_1.MoveKind.CustomMove, type: type };
26
- if (data !== undefined)
27
- move.data = data;
28
- return move;
29
- };
30
- MaterialRulesMovesBuilder.prototype.endGame = function () {
31
- return { kind: moves_1.MoveKind.RulesMove, type: moves_1.RuleMoveType.EndGame };
32
- };
33
- return MaterialRulesMovesBuilder;
34
- }());
35
- exports.MaterialRulesMovesBuilder = MaterialRulesMovesBuilder;
36
- //# sourceMappingURL=MaterialRulesMovesBuilder.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"MaterialRulesMovesBuilder.js","sourceRoot":"","sources":["../../../src/material/rules/MaterialRulesMovesBuilder.ts"],"names":[],"mappings":";;;AACA,kCAAwI;AAExI;IAKE,mCAAY,IAAsD;QAChE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;IAClB,CAAC;IAED,mDAAe,GAAf,UAAgD,EAAU,EAAE,MAAc;QACxE,OAAO,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,eAAe,EAAE,EAAE,IAAA,EAAE,MAAM,QAAA,EAAE,CAAA;IACrF,CAAC;IAED,yDAAqB,GAArB,UAAsD,EAAU,EAAE,OAAkB;QAClF,IAAM,IAAI,GAA0C,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,qBAAqB,EAAE,EAAE,IAAA,EAAE,CAAA;QAC9H,IAAI,OAAO;YAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAA;QACnC,OAAO,IAAI,CAAA;IACb,CAAC;IAED,iDAAa,GAAb,UAAc,MAAc;QAC1B,OAAO,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,aAAa,EAAE,MAAM,QAAA,EAAE,CAAA;IAC/E,CAAC;IAED,6CAAS,GAAT,UAA0C,EAAU;QAClD,OAAO,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,SAAS,EAAE,EAAE,IAAA,EAAE,CAAA;IACvE,CAAC;IAED,8CAAU,GAAV,UAAyC,IAAU,EAAE,IAAU;QAC7D,IAAM,IAAI,GAAe,EAAE,IAAI,EAAE,gBAAQ,CAAC,UAAU,EAAE,IAAI,MAAA,EAAE,CAAA;QAC5D,IAAI,IAAI,KAAK,SAAS;YAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;QACxC,OAAO,IAAI,CAAA;IACb,CAAC;IAED,2CAAO,GAAP;QACE,OAAO,EAAE,IAAI,EAAE,gBAAQ,CAAC,SAAS,EAAE,IAAI,EAAE,oBAAY,CAAC,OAAO,EAAE,CAAA;IACjE,CAAC;IACH,gCAAC;AAAD,CAAC,AApCD,IAoCC;AApCY,8DAAyB"}
@@ -1,7 +0,0 @@
1
- import { RulesCreator } from '../RulesCreator';
2
- import { GameSetup } from './GameSetup';
3
- export declare class DefaultGameSetup<Game = any, Move = any, PlayerId = any, Options = any> implements GameSetup<Game, Options> {
4
- private readonly Rules;
5
- constructor(Rules: RulesCreator<Game, Move, PlayerId, Options>);
6
- setup(options: Options): any;
7
- }
@@ -1,15 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.DefaultGameSetup = void 0;
4
- var DefaultGameSetup = (function () {
5
- function DefaultGameSetup(Rules) {
6
- this.Rules = Rules;
7
- }
8
- DefaultGameSetup.prototype.setup = function (options) {
9
- var rules = new this.Rules(options);
10
- return rules.game;
11
- };
12
- return DefaultGameSetup;
13
- }());
14
- exports.DefaultGameSetup = DefaultGameSetup;
15
- //# sourceMappingURL=DefaultGameSetup.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"DefaultGameSetup.js","sourceRoot":"","sources":["../../src/setup/DefaultGameSetup.ts"],"names":[],"mappings":";;;AAGA;IAGE,0BAAY,KAAkD;QAC5D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAA;IACpB,CAAC;IAED,gCAAK,GAAL,UAAM,OAAgB;QACpB,IAAM,KAAK,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAA;QACrC,OAAO,KAAK,CAAC,IAAI,CAAA;IACnB,CAAC;IACH,uBAAC;AAAD,CAAC,AAXD,IAWC;AAXY,4CAAgB"}
@@ -1,3 +0,0 @@
1
- export interface GameSetup<Game = any, Options = any> {
2
- setup(options: Options): Game;
3
- }
@@ -1,3 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- //# sourceMappingURL=GameSetup.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GameSetup.js","sourceRoot":"","sources":["../../src/setup/GameSetup.ts"],"names":[],"mappings":""}