@gamepark/react-game 6.38.4 → 7.0.0-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (658) hide show
  1. package/dist/components/Avatar/Avatar.d.ts +6 -6
  2. package/dist/components/Avatar/Avatar.js +63 -63
  3. package/dist/components/Avatar/ChatSpeechBubble.d.ts +8 -8
  4. package/dist/components/Avatar/ChatSpeechBubble.js +80 -77
  5. package/dist/components/Avatar/ChatSpeechBubble.js.map +1 -1
  6. package/dist/components/Avatar/SpeechBubble.d.ts +15 -15
  7. package/dist/components/Avatar/SpeechBubble.js +72 -72
  8. package/dist/components/Avatar/SpeechBubble.js.map +1 -1
  9. package/dist/components/Avatar/index.d.ts +3 -3
  10. package/dist/components/Avatar/index.js +19 -19
  11. package/dist/components/GamePoints/GamePointIcon.d.ts +2 -2
  12. package/dist/components/GamePoints/GamePointIcon.js +25 -25
  13. package/dist/components/GamePoints/GamePoints.d.ts +8 -8
  14. package/dist/components/GamePoints/GamePoints.js +73 -73
  15. package/dist/components/GamePoints/GamePoints.js.map +1 -1
  16. package/dist/components/GamePoints/index.d.ts +2 -2
  17. package/dist/components/GamePoints/index.js +18 -18
  18. package/dist/components/GameProvider/GameContext.d.ts +28 -28
  19. package/dist/components/GameProvider/GameContext.js +19 -19
  20. package/dist/components/GameProvider/GameContext.js.map +1 -1
  21. package/dist/components/GameProvider/GameProvider.d.ts +9 -9
  22. package/dist/components/GameProvider/GameProvider.js +151 -151
  23. package/dist/components/GameProvider/GameProvider.js.map +1 -1
  24. package/dist/components/GameProvider/index.d.ts +2 -2
  25. package/dist/components/GameProvider/index.js +18 -18
  26. package/dist/components/Header/Header.d.ts +7 -7
  27. package/dist/components/Header/Header.js +44 -44
  28. package/dist/components/Header/Header.js.map +1 -1
  29. package/dist/components/Header/HeaderText.d.ts +11 -11
  30. package/dist/components/Header/HeaderText.js +39 -39
  31. package/dist/components/Header/HeaderText.js.map +1 -1
  32. package/dist/components/Header/MaterialHeader.d.ts +11 -11
  33. package/dist/components/Header/MaterialHeader.js +112 -112
  34. package/dist/components/Header/MaterialHeader.js.map +1 -1
  35. package/dist/components/Header/index.d.ts +3 -3
  36. package/dist/components/Header/index.js +19 -19
  37. package/dist/components/ImagesLoader/ImagesLoader.d.ts +5 -5
  38. package/dist/components/ImagesLoader/ImagesLoader.js +26 -26
  39. package/dist/components/ImagesLoader/ImagesLoader.js.map +1 -1
  40. package/dist/components/ImagesLoader/index.d.ts +1 -1
  41. package/dist/components/ImagesLoader/index.js +17 -17
  42. package/dist/components/JournalTabs/Chat/Chat.d.ts +8 -8
  43. package/dist/components/JournalTabs/Chat/Chat.js +36 -36
  44. package/dist/components/JournalTabs/Chat/Chat.js.map +1 -1
  45. package/dist/components/JournalTabs/Chat/ChatMessage.d.ts +7 -7
  46. package/dist/components/JournalTabs/Chat/ChatMessage.js +18 -29
  47. package/dist/components/JournalTabs/Chat/ChatMessage.js.map +1 -1
  48. package/dist/components/JournalTabs/Chat/ChatMessageAuthor.d.ts +3 -3
  49. package/dist/components/JournalTabs/Chat/ChatMessageAuthor.js +37 -37
  50. package/dist/components/JournalTabs/Chat/ChatMessageAuthor.js.map +1 -1
  51. package/dist/components/JournalTabs/Chat/ChatTextInput.d.ts +19 -19
  52. package/dist/components/JournalTabs/Chat/ChatTextInput.js +76 -87
  53. package/dist/components/JournalTabs/Chat/ChatTextInput.js.map +1 -1
  54. package/dist/components/JournalTabs/Chat/CommonChat.d.ts +13 -12
  55. package/dist/components/JournalTabs/Chat/CommonChat.js +57 -58
  56. package/dist/components/JournalTabs/Chat/CommonChat.js.map +1 -1
  57. package/dist/components/JournalTabs/Chat/LocalChat.d.ts +6 -6
  58. package/dist/components/JournalTabs/Chat/LocalChat.js +64 -64
  59. package/dist/components/JournalTabs/Chat/RemoteChat.d.ts +7 -7
  60. package/dist/components/JournalTabs/Chat/RemoteChat.js +45 -45
  61. package/dist/components/JournalTabs/Chat/SignInToChat.d.ts +1 -1
  62. package/dist/components/JournalTabs/Chat/SignInToChat.js +24 -35
  63. package/dist/components/JournalTabs/Chat/SignInToChat.js.map +1 -1
  64. package/dist/components/JournalTabs/Chat/index.d.ts +5 -5
  65. package/dist/components/JournalTabs/Chat/index.js +21 -21
  66. package/dist/components/JournalTabs/History/GameOverHistory.d.ts +1 -1
  67. package/dist/components/JournalTabs/History/GameOverHistory.js +24 -35
  68. package/dist/components/JournalTabs/History/GameOverHistory.js.map +1 -1
  69. package/dist/components/JournalTabs/History/History.d.ts +7 -7
  70. package/dist/components/JournalTabs/History/History.js +62 -62
  71. package/dist/components/JournalTabs/History/History.js.map +1 -1
  72. package/dist/components/JournalTabs/History/HistoryEntry.d.ts +9 -9
  73. package/dist/components/JournalTabs/History/HistoryEntry.js +45 -45
  74. package/dist/components/JournalTabs/History/HistoryEntry.js.map +1 -1
  75. package/dist/components/JournalTabs/History/StartGameHistory.d.ts +2 -2
  76. package/dist/components/JournalTabs/History/StartGameHistory.js +19 -30
  77. package/dist/components/JournalTabs/History/StartGameHistory.js.map +1 -1
  78. package/dist/components/JournalTabs/History/index.d.ts +2 -2
  79. package/dist/components/JournalTabs/History/index.js +18 -18
  80. package/dist/components/JournalTabs/JournalTabs.d.ts +6 -6
  81. package/dist/components/JournalTabs/JournalTabs.js +82 -93
  82. package/dist/components/JournalTabs/JournalTabs.js.map +1 -1
  83. package/dist/components/JournalTabs/index.d.ts +1 -1
  84. package/dist/components/JournalTabs/index.js +17 -17
  85. package/dist/components/Letterbox/Letterbox.d.ts +8 -8
  86. package/dist/components/Letterbox/Letterbox.js +42 -42
  87. package/dist/components/Letterbox/Letterbox.js.map +1 -1
  88. package/dist/components/Letterbox/index.d.ts +1 -1
  89. package/dist/components/Letterbox/index.js +17 -17
  90. package/dist/components/LoadingScreen/LoadingScreen.d.ts +12 -12
  91. package/dist/components/LoadingScreen/LoadingScreen.js +102 -102
  92. package/dist/components/LoadingScreen/LoadingScreen.js.map +1 -1
  93. package/dist/components/LoadingScreen/index.d.ts +1 -1
  94. package/dist/components/LoadingScreen/index.js +17 -17
  95. package/dist/components/Log/InternalLiveLogContainer.d.ts +6 -6
  96. package/dist/components/Log/InternalLiveLogContainer.js +117 -117
  97. package/dist/components/Log/InternalLiveLogContainer.js.map +1 -1
  98. package/dist/components/Log/LiveLogButton.d.ts +1 -1
  99. package/dist/components/Log/LiveLogButton.js +23 -34
  100. package/dist/components/Log/LiveLogButton.js.map +1 -1
  101. package/dist/components/Log/LiveLogContainer.d.ts +3 -3
  102. package/dist/components/Log/LiveLogContainer.js +25 -25
  103. package/dist/components/Log/LogDescription.d.ts +24 -24
  104. package/dist/components/Log/LogDescription.js +2 -2
  105. package/dist/components/Log/LogItem.d.ts +11 -11
  106. package/dist/components/Log/LogItem.js +44 -44
  107. package/dist/components/Log/LogItem.js.map +1 -1
  108. package/dist/components/Log/index.d.ts +3 -3
  109. package/dist/components/Log/index.js +19 -19
  110. package/dist/components/Picture/Picture.d.ts +8 -8
  111. package/dist/components/Picture/Picture.js +34 -34
  112. package/dist/components/Picture/index.d.ts +1 -1
  113. package/dist/components/Picture/index.js +17 -17
  114. package/dist/components/PlayerPanel/Counters.d.ts +14 -14
  115. package/dist/components/PlayerPanel/Counters.js +50 -44
  116. package/dist/components/PlayerPanel/Counters.js.map +1 -1
  117. package/dist/components/PlayerPanel/PlayerPanel.d.ts +8 -8
  118. package/dist/components/PlayerPanel/PlayerPanel.js +55 -55
  119. package/dist/components/PlayerPanel/PlayerPanel.js.map +1 -1
  120. package/dist/components/PlayerPanel/StyledPlayerPanel.d.ts +24 -24
  121. package/dist/components/PlayerPanel/StyledPlayerPanel.js +93 -117
  122. package/dist/components/PlayerPanel/StyledPlayerPanel.js.map +1 -1
  123. package/dist/components/PlayerPanel/index.d.ts +3 -3
  124. package/dist/components/PlayerPanel/index.js +19 -19
  125. package/dist/components/PlayerTimer/PlayerTimer.d.ts +13 -13
  126. package/dist/components/PlayerTimer/PlayerTimer.js +73 -73
  127. package/dist/components/PlayerTimer/PlayerTimer.js.map +1 -1
  128. package/dist/components/PlayerTimer/index.d.ts +1 -1
  129. package/dist/components/PlayerTimer/index.js +17 -17
  130. package/dist/components/Scoring/ScoringDescription.d.ts +8 -8
  131. package/dist/components/Scoring/ScoringDescription.js +2 -2
  132. package/dist/components/Scoring/index.d.ts +1 -1
  133. package/dist/components/Scoring/index.js +17 -17
  134. package/dist/components/buttons/PlayMoveButton/PlayMoveButton.d.ts +14 -14
  135. package/dist/components/buttons/PlayMoveButton/PlayMoveButton.js +137 -137
  136. package/dist/components/buttons/PlayMoveButton/PlayMoveButton.js.map +1 -1
  137. package/dist/components/buttons/PlayMoveButton/index.d.ts +1 -1
  138. package/dist/components/buttons/PlayMoveButton/index.js +17 -17
  139. package/dist/components/buttons/ThemeButton/ThemeButton.d.ts +3 -3
  140. package/dist/components/buttons/ThemeButton/ThemeButton.js +21 -21
  141. package/dist/components/buttons/ThemeButton/index.d.ts +1 -1
  142. package/dist/components/buttons/ThemeButton/index.js +17 -17
  143. package/dist/components/buttons/UndoMovesButton/UndoMovesButton.d.ts +7 -7
  144. package/dist/components/buttons/UndoMovesButton/UndoMovesButton.js +72 -72
  145. package/dist/components/buttons/UndoMovesButton/UndoMovesButton.js.map +1 -1
  146. package/dist/components/buttons/UndoMovesButton/index.d.ts +1 -1
  147. package/dist/components/buttons/UndoMovesButton/index.js +17 -17
  148. package/dist/components/buttons/index.d.ts +3 -3
  149. package/dist/components/buttons/index.js +19 -19
  150. package/dist/components/dialogs/Dialog.d.ts +11 -11
  151. package/dist/components/dialogs/Dialog.js +84 -84
  152. package/dist/components/dialogs/Dialog.js.map +1 -1
  153. package/dist/components/dialogs/FailuresDialog.d.ts +2 -2
  154. package/dist/components/dialogs/FailuresDialog.js +84 -84
  155. package/dist/components/dialogs/FailuresDialog.js.map +1 -1
  156. package/dist/components/dialogs/ResultDialog/RematchDisplay.d.ts +6 -6
  157. package/dist/components/dialogs/ResultDialog/RematchDisplay.js +65 -73
  158. package/dist/components/dialogs/ResultDialog/RematchDisplay.js.map +1 -1
  159. package/dist/components/dialogs/ResultDialog/RematchSection.d.ts +5 -5
  160. package/dist/components/dialogs/ResultDialog/RematchSection.js +30 -41
  161. package/dist/components/dialogs/ResultDialog/RematchSection.js.map +1 -1
  162. package/dist/components/dialogs/ResultDialog/ResultDialog.d.ts +7 -7
  163. package/dist/components/dialogs/ResultDialog/ResultDialog.js +103 -103
  164. package/dist/components/dialogs/ResultDialog/ResultDialog.js.map +1 -1
  165. package/dist/components/dialogs/ResultDialog/index.d.ts +2 -2
  166. package/dist/components/dialogs/ResultDialog/index.js +18 -18
  167. package/dist/components/dialogs/ResultDialog/useScoringTable.d.ts +2 -2
  168. package/dist/components/dialogs/ResultDialog/useScoringTable.js +42 -42
  169. package/dist/components/dialogs/RulesDialog/LocationRulesDialogContent.d.ts +5 -5
  170. package/dist/components/dialogs/RulesDialog/LocationRulesDialogContent.js +35 -44
  171. package/dist/components/dialogs/RulesDialog/LocationRulesDialogContent.js.map +1 -1
  172. package/dist/components/dialogs/RulesDialog/MaterialRulesDialog.d.ts +3 -3
  173. package/dist/components/dialogs/RulesDialog/MaterialRulesDialog.js +39 -39
  174. package/dist/components/dialogs/RulesDialog/MaterialRulesDialog.js.map +1 -1
  175. package/dist/components/dialogs/RulesDialog/MaterialRulesDialogContent.d.ts +5 -5
  176. package/dist/components/dialogs/RulesDialog/MaterialRulesDialogContent.js +139 -139
  177. package/dist/components/dialogs/RulesDialog/MaterialRulesDialogContent.js.map +1 -1
  178. package/dist/components/dialogs/RulesDialog/RulesDialog.d.ts +6 -6
  179. package/dist/components/dialogs/RulesDialog/RulesDialog.js +44 -44
  180. package/dist/components/dialogs/RulesDialog/RulesDialog.js.map +1 -1
  181. package/dist/components/dialogs/RulesDialog/RulesHelpDialogContent.d.ts +6 -6
  182. package/dist/components/dialogs/RulesDialog/RulesHelpDialogContent.js +29 -40
  183. package/dist/components/dialogs/RulesDialog/RulesHelpDialogContent.js.map +1 -1
  184. package/dist/components/dialogs/RulesDialog/index.d.ts +2 -2
  185. package/dist/components/dialogs/RulesDialog/index.js +18 -18
  186. package/dist/components/dialogs/index.d.ts +4 -4
  187. package/dist/components/dialogs/index.js +20 -20
  188. package/dist/components/index.d.ts +17 -17
  189. package/dist/components/index.js +33 -33
  190. package/dist/components/material/ComponentDescription.d.ts +52 -52
  191. package/dist/components/material/ComponentDescription.js +40 -40
  192. package/dist/components/material/Dices/CubicDiceDescription.d.ts +21 -21
  193. package/dist/components/material/Dices/CubicDiceDescription.js +129 -132
  194. package/dist/components/material/Dices/CubicDiceDescription.js.map +1 -1
  195. package/dist/components/material/Dices/index.d.ts +1 -1
  196. package/dist/components/material/Dices/index.js +17 -17
  197. package/dist/components/material/DraggableMaterial.d.ts +9 -9
  198. package/dist/components/material/DraggableMaterial.js +256 -259
  199. package/dist/components/material/DraggableMaterial.js.map +1 -1
  200. package/dist/components/material/FlatMaterial/BoardDescription.d.ts +3 -3
  201. package/dist/components/material/FlatMaterial/BoardDescription.js +27 -27
  202. package/dist/components/material/FlatMaterial/CardDescription.d.ts +6 -6
  203. package/dist/components/material/FlatMaterial/CardDescription.js +56 -31
  204. package/dist/components/material/FlatMaterial/CardDescription.js.map +1 -1
  205. package/dist/components/material/FlatMaterial/FlatMaterial.d.ts +31 -38
  206. package/dist/components/material/FlatMaterial/FlatMaterial.js +159 -170
  207. package/dist/components/material/FlatMaterial/FlatMaterial.js.map +1 -1
  208. package/dist/components/material/FlatMaterial/MoneyDescription.d.ts +7 -7
  209. package/dist/components/material/FlatMaterial/MoneyDescription.js +35 -38
  210. package/dist/components/material/FlatMaterial/MoneyDescription.js.map +1 -1
  211. package/dist/components/material/FlatMaterial/PolyhexDescription.d.ts +20 -20
  212. package/dist/components/material/FlatMaterial/PolyhexDescription.js +73 -48
  213. package/dist/components/material/FlatMaterial/PolyhexDescription.js.map +1 -1
  214. package/dist/components/material/FlatMaterial/TokenDescription.d.ts +10 -10
  215. package/dist/components/material/FlatMaterial/TokenDescription.js +68 -43
  216. package/dist/components/material/FlatMaterial/TokenDescription.js.map +1 -1
  217. package/dist/components/material/FlatMaterial/index.d.ts +6 -6
  218. package/dist/components/material/FlatMaterial/index.js +22 -22
  219. package/dist/components/material/GameTable/DropPreview.d.ts +2 -2
  220. package/dist/components/material/GameTable/DropPreview.js +75 -75
  221. package/dist/components/material/GameTable/DropPreview.js.map +1 -1
  222. package/dist/components/material/GameTable/DynamicItemsDisplay.d.ts +4 -4
  223. package/dist/components/material/GameTable/DynamicItemsDisplay.js +88 -88
  224. package/dist/components/material/GameTable/GameMaterialDisplay.d.ts +7 -7
  225. package/dist/components/material/GameTable/GameMaterialDisplay.js +33 -33
  226. package/dist/components/material/GameTable/GameTable.d.ts +20 -20
  227. package/dist/components/material/GameTable/GameTable.js +143 -143
  228. package/dist/components/material/GameTable/GameTable.js.map +1 -1
  229. package/dist/components/material/GameTable/GameTableNavigation.d.ts +6 -6
  230. package/dist/components/material/GameTable/GameTableNavigation.js +72 -72
  231. package/dist/components/material/GameTable/GameTableNavigation.js.map +1 -1
  232. package/dist/components/material/GameTable/ItemDisplay.d.ts +20 -21
  233. package/dist/components/material/GameTable/ItemDisplay.js +180 -183
  234. package/dist/components/material/GameTable/ItemDisplay.js.map +1 -1
  235. package/dist/components/material/GameTable/StaticItemsDisplay.d.ts +5 -5
  236. package/dist/components/material/GameTable/StaticItemsDisplay.js +93 -96
  237. package/dist/components/material/GameTable/StaticItemsDisplay.js.map +1 -1
  238. package/dist/components/material/GameTable/StaticLocationsDisplay.d.ts +5 -5
  239. package/dist/components/material/GameTable/StaticLocationsDisplay.js +32 -32
  240. package/dist/components/material/GameTable/focus/FocusProvider.d.ts +12 -10
  241. package/dist/components/material/GameTable/focus/FocusProvider.js +84 -99
  242. package/dist/components/material/GameTable/focus/FocusProvider.js.map +1 -1
  243. package/dist/components/material/GameTable/focus/MaterialFocus.d.ts +20 -20
  244. package/dist/components/material/GameTable/focus/MaterialFocus.js +2 -2
  245. package/dist/components/material/GameTable/focus/index.d.ts +2 -2
  246. package/dist/components/material/GameTable/focus/index.js +18 -18
  247. package/dist/components/material/GameTable/index.d.ts +3 -3
  248. package/dist/components/material/GameTable/index.js +19 -19
  249. package/dist/components/material/ImageLoader/MaterialImageLoader.d.ts +5 -5
  250. package/dist/components/material/ImageLoader/MaterialImageLoader.js +93 -93
  251. package/dist/components/material/ImageLoader/MaterialImageLoader.js.map +1 -1
  252. package/dist/components/material/ImageLoader/index.d.ts +1 -1
  253. package/dist/components/material/ImageLoader/index.js +17 -17
  254. package/dist/components/material/ItemMenuButton.d.ts +14 -14
  255. package/dist/components/material/ItemMenuButton.js +74 -74
  256. package/dist/components/material/ItemMenuButton.js.map +1 -1
  257. package/dist/components/material/ItemMenuWrapper.d.ts +11 -11
  258. package/dist/components/material/ItemMenuWrapper.js +68 -68
  259. package/dist/components/material/MaterialComponent.d.ts +17 -17
  260. package/dist/components/material/MaterialComponent.js +48 -48
  261. package/dist/components/material/MaterialComponent.js.map +1 -1
  262. package/dist/components/material/MaterialComponentType.d.ts +7 -7
  263. package/dist/components/material/MaterialComponentType.js +11 -11
  264. package/dist/components/material/MaterialComponentType.js.map +1 -1
  265. package/dist/components/material/MaterialDescription.d.ts +176 -176
  266. package/dist/components/material/MaterialDescription.js +292 -295
  267. package/dist/components/material/MaterialDescription.js.map +1 -1
  268. package/dist/components/material/MobileMaterialDescription.d.ts +10 -10
  269. package/dist/components/material/MobileMaterialDescription.js +92 -70
  270. package/dist/components/material/MobileMaterialDescription.js.map +1 -1
  271. package/dist/components/material/Wheel/WheelContent.d.ts +14 -14
  272. package/dist/components/material/Wheel/WheelContent.js +40 -51
  273. package/dist/components/material/Wheel/WheelContent.js.map +1 -1
  274. package/dist/components/material/Wheel/WheelDescription.d.ts +20 -20
  275. package/dist/components/material/Wheel/WheelDescription.js +125 -125
  276. package/dist/components/material/Wheel/WheelDescription.js.map +1 -1
  277. package/dist/components/material/Wheel/WheelItem.d.ts +15 -15
  278. package/dist/components/material/Wheel/WheelItem.js +53 -53
  279. package/dist/components/material/Wheel/WheelItem.js.map +1 -1
  280. package/dist/components/material/Wheel/index.d.ts +1 -1
  281. package/dist/components/material/Wheel/index.js +17 -17
  282. package/dist/components/material/Writing/WritingDescription.d.ts +12 -12
  283. package/dist/components/material/Writing/WritingDescription.js +106 -117
  284. package/dist/components/material/Writing/WritingDescription.js.map +1 -1
  285. package/dist/components/material/Writing/index.d.ts +1 -1
  286. package/dist/components/material/Writing/index.js +17 -17
  287. package/dist/components/material/animations/CreateItemAnimations.d.ts +15 -15
  288. package/dist/components/material/animations/CreateItemAnimations.js +80 -80
  289. package/dist/components/material/animations/CreateItemAnimations.js.map +1 -1
  290. package/dist/components/material/animations/DeleteItemAnimations.d.ts +14 -14
  291. package/dist/components/material/animations/DeleteItemAnimations.js +72 -72
  292. package/dist/components/material/animations/DeleteItemAnimations.js.map +1 -1
  293. package/dist/components/material/animations/DeleteItemAtOnceAnimations.d.ts +12 -12
  294. package/dist/components/material/animations/DeleteItemAtOnceAnimations.js +62 -62
  295. package/dist/components/material/animations/DeleteItemAtOnceAnimations.js.map +1 -1
  296. package/dist/components/material/animations/ItemAnimations.d.ts +11 -11
  297. package/dist/components/material/animations/ItemAnimations.js +57 -57
  298. package/dist/components/material/animations/MaterialAnimations.d.ts +19 -19
  299. package/dist/components/material/animations/MaterialAnimations.js +58 -58
  300. package/dist/components/material/animations/MaterialAnimations.js.map +1 -1
  301. package/dist/components/material/animations/MaterialGameAnimations.d.ts +33 -33
  302. package/dist/components/material/animations/MaterialGameAnimations.js +152 -130
  303. package/dist/components/material/animations/MaterialGameAnimations.js.map +1 -1
  304. package/dist/components/material/animations/MoveItemAnimations.d.ts +16 -16
  305. package/dist/components/material/animations/MoveItemAnimations.js +121 -124
  306. package/dist/components/material/animations/MoveItemAnimations.js.map +1 -1
  307. package/dist/components/material/animations/MoveItemAtOnceAnimations.d.ts +14 -14
  308. package/dist/components/material/animations/MoveItemAtOnceAnimations.js +75 -75
  309. package/dist/components/material/animations/MoveItemAtOnceAnimations.js.map +1 -1
  310. package/dist/components/material/animations/RollItemAnimations.d.ts +13 -13
  311. package/dist/components/material/animations/RollItemAnimations.js +121 -121
  312. package/dist/components/material/animations/RollItemAnimations.js.map +1 -1
  313. package/dist/components/material/animations/ShuffleAnimations.d.ts +8 -8
  314. package/dist/components/material/animations/ShuffleAnimations.js +33 -33
  315. package/dist/components/material/animations/ShuffleAnimations.js.map +1 -1
  316. package/dist/components/material/animations/getFirstStockItemTransforms.util.d.ts +2 -2
  317. package/dist/components/material/animations/getFirstStockItemTransforms.util.js +27 -30
  318. package/dist/components/material/animations/getFirstStockItemTransforms.util.js.map +1 -1
  319. package/dist/components/material/animations/index.d.ts +8 -8
  320. package/dist/components/material/animations/index.js +26 -26
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  656. package/dist/utilities/zoom-pan-pinch/zoom.util.js +15 -16
  657. package/dist/utilities/zoom-pan-pinch/zoom.util.js.map +1 -1
  658. package/package.json +21 -21
@@ -1,177 +1,177 @@
1
- "use strict";
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- var __extends = (this && this.__extends) || (function () {
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- var extendStatics = function (d, b) {
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- extendStatics = Object.setPrototypeOf ||
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- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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- return extendStatics(d, b);
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- };
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- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
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- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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- extendStatics(d, b);
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- function __() { this.constructor = d; }
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- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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- };
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- })();
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.HandLocator = void 0;
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- var components_1 = require("../components");
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- var Locator_1 = require("./Locator");
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- /**
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- * This Locator places items fan-shaped to mimic the ways we hold cards in our hands.
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- */
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- var HandLocator = /** @class */ (function (_super) {
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- __extends(HandLocator, _super);
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- function HandLocator(clone) {
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- var _this = _super.call(this) || this;
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- /**
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- * Items are place around the circle of an arc. This is the radius of the arc. Override {@link getRadius} to provide a dynamic radius.
30
- */
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- _this.radius = 100;
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- /**
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- * The default angle of the hand items. For instance, 180 will display the hand oriented towards the bottom of the screen.
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- */
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- _this.baseAngle = 0;
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- /**
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- * The maximum angle that is allowed between the first and the last items displayed.
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- */
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- _this.maxAngle = 15;
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- /**
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- * The maximum angle between two consecutive items in the hand
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- */
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- _this.gapMaxAngle = 3;
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- /**
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- * The direction of the items displayed, for the first to the last index. Default is true.
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- */
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- _this.clockwise = true;
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- /**
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- * The Z-axis position difference between 2 consecutive items in the hand. Default is 0.05cm.
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- */
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- _this.deltaZ = 0.05;
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- Object.assign(_this, clone);
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- return _this;
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- }
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- /**
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- * Provide the radius of the circle. Defaults to {@link radius} property.
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- * @param _location Location to position
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- * @param _context Context of the game
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- * @returns the radius of the circle in cm
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- */
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- HandLocator.prototype.getRadius = function (_location, _context) {
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- return this.radius;
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- };
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- /**
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- * Function to override to provide a {@link baseAngle} that depends on the context
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- * @param _location Location to position
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- * @param _context Context of the game
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- * @returns the default angle of the items
69
- */
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- HandLocator.prototype.getBaseAngle = function (_location, _context) {
71
- return this.baseAngle;
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- };
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- /**
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- * Function to override to provide a {@link maxAngle} that depends on the context
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- * @param _location Location to position
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- * @param _context Context of the game
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- * @returns the maximum angle between the first and the last items
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- */
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- HandLocator.prototype.getMaxAngle = function (_location, _context) {
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- return this.maxAngle;
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- };
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- /**
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- * Function to override to provide a {@link gapMaxAngle} that depends on the context
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- * @param _location Location to position
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- * @param _context Context of the game
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- * @returns The maximum angle between two consecutive items in the hand
87
- */
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- HandLocator.prototype.getGapMaxAngle = function (_location, _context) {
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- return this.gapMaxAngle;
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- };
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- /**
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- * Function to override to provide a {@link clockwise} info that depends on the context
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- * @param _location Location to position
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- * @param _context Context of the game
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- * @returns true if items should be displayed clockwise around the arc of circle. Default is true.
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- */
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- HandLocator.prototype.isClockwise = function (_location, _context) {
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- return this.clockwise;
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- };
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- /**
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- * Function to override to provide a {@link deltaZ} that depends on the context
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- * @param _location Location to position
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- * @param _context Context of the game
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- * @returns The Z-axis position difference between 2 consecutive items in the hand. Default is 0.05cm.
105
- */
106
- HandLocator.prototype.getDeltaZ = function (_location, _context) {
107
- return this.deltaZ;
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- };
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- /**
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- * See {@link Locator.getLocationCoordinates}.
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- * @param location Location to position
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- * @param context Context of the game
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- * @param index Index of the item (or location) to place
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- */
115
- HandLocator.prototype.getLocationCoordinates = function (location, context, index) {
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- if (index === void 0) { index = this.getLocationIndex(location, context); }
117
- var _a = this.getCoordinates(location, context), _b = _a.x, x = _b === void 0 ? 0 : _b, _c = _a.y, y = _c === void 0 ? 0 : _c, _d = _a.z, z = _d === void 0 ? 0 : _d;
118
- if (index === undefined)
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- return { x: x, y: y, z: z };
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- var deltaZ = this.getDeltaZ(location, context);
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- var radius = this.getRadius(location, context);
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- var baseAngle = this.getBaseAngle(location, context);
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- var angle = this.getRotateZ(location, context, index);
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- return {
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- x: x + radius * Math.sin(angle * Math.PI / 180) - radius * Math.sin(baseAngle * Math.PI / 180),
126
- y: y - radius * Math.cos(angle * Math.PI / 180) + radius * Math.cos(baseAngle * Math.PI / 180),
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- z: z + index * deltaZ
128
- };
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- };
130
- HandLocator.prototype.getItemCoordinates = function (item, context) {
131
- return this.getLocationCoordinates(item.location, context, this.getItemIndex(item, context));
132
- };
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- /**
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- * See {@link Locator.getRotateZ}.
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- * @param location Location to position
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- * @param context Context of the game
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- * @param index Index of the item (or location) to place
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- */
139
- HandLocator.prototype.getRotateZ = function (location, context, index) {
140
- if (index === void 0) { index = this.getLocationIndex(location, context); }
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- var baseAngle = this.getBaseAngle(location, context);
142
- if (index === undefined)
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- return baseAngle;
144
- var size = this.countItems(location, context);
145
- var maxAngle = this.getMaxAngle(location, context);
146
- var gapMaxAngle = this.getGapMaxAngle(location, context);
147
- var gapAngle = size > 1 ? Math.min(maxAngle / (size - 1), gapMaxAngle) : 0;
148
- return baseAngle + (index - (size - 1) / 2) * gapAngle * (this.isClockwise(location, context) ? 1 : -1);
149
- };
150
- HandLocator.prototype.getItemRotateZ = function (item, context) {
151
- if (context.dragTransform)
152
- return 0;
153
- return this.getRotateZ(item.location, context, this.getItemIndex(item, context));
154
- };
155
- HandLocator.prototype.generateLocationDescriptionFromDraggedItem = function (_location, context) {
156
- var _a;
157
- var itemDescription = (_a = context.material[context.type]) !== null && _a !== void 0 ? _a : new components_1.CardDescription();
158
- var item = (0, Locator_1.getItemFromContext)(context);
159
- var _b = itemDescription.getSize(item.id), width = _b.width, height = _b.height;
160
- var borderRadius = itemDescription.getBorderRadius(item.id);
161
- var max = Math.max(width, height);
162
- return new components_1.DropAreaDescription({
163
- width: max * 3,
164
- height: max + 1,
165
- borderRadius: borderRadius
166
- });
167
- };
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- /**
169
- * See {@link Locator.getHoverTransform}. By default, display the item on top of others, straight, and twice as big.
170
- */
171
- HandLocator.prototype.getHoverTransform = function (item, context) {
172
- return ['translateZ(10em)', "rotateZ(".concat(-this.getItemRotateZ(item, context)).concat(this.rotationUnit, ")"), 'scale(2)'];
173
- };
174
- return HandLocator;
175
- }(Locator_1.Locator));
176
- exports.HandLocator = HandLocator;
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ Object.defineProperty(exports, "__esModule", { value: true });
18
+ exports.HandLocator = void 0;
19
+ var components_1 = require("../components");
20
+ var Locator_1 = require("./Locator");
21
+ /**
22
+ * This Locator places items fan-shaped to mimic the ways we hold cards in our hands.
23
+ */
24
+ var HandLocator = /** @class */ (function (_super) {
25
+ __extends(HandLocator, _super);
26
+ function HandLocator(clone) {
27
+ var _this = _super.call(this) || this;
28
+ /**
29
+ * Items are place around the circle of an arc. This is the radius of the arc. Override {@link getRadius} to provide a dynamic radius.
30
+ */
31
+ _this.radius = 100;
32
+ /**
33
+ * The default angle of the hand items. For instance, 180 will display the hand oriented towards the bottom of the screen.
34
+ */
35
+ _this.baseAngle = 0;
36
+ /**
37
+ * The maximum angle that is allowed between the first and the last items displayed.
38
+ */
39
+ _this.maxAngle = 15;
40
+ /**
41
+ * The maximum angle between two consecutive items in the hand
42
+ */
43
+ _this.gapMaxAngle = 3;
44
+ /**
45
+ * The direction of the items displayed, for the first to the last index. Default is true.
46
+ */
47
+ _this.clockwise = true;
48
+ /**
49
+ * The Z-axis position difference between 2 consecutive items in the hand. Default is 0.05cm.
50
+ */
51
+ _this.deltaZ = 0.05;
52
+ Object.assign(_this, clone);
53
+ return _this;
54
+ }
55
+ /**
56
+ * Provide the radius of the circle. Defaults to {@link radius} property.
57
+ * @param _location Location to position
58
+ * @param _context Context of the game
59
+ * @returns the radius of the circle in cm
60
+ */
61
+ HandLocator.prototype.getRadius = function (_location, _context) {
62
+ return this.radius;
63
+ };
64
+ /**
65
+ * Function to override to provide a {@link baseAngle} that depends on the context
66
+ * @param _location Location to position
67
+ * @param _context Context of the game
68
+ * @returns the default angle of the items
69
+ */
70
+ HandLocator.prototype.getBaseAngle = function (_location, _context) {
71
+ return this.baseAngle;
72
+ };
73
+ /**
74
+ * Function to override to provide a {@link maxAngle} that depends on the context
75
+ * @param _location Location to position
76
+ * @param _context Context of the game
77
+ * @returns the maximum angle between the first and the last items
78
+ */
79
+ HandLocator.prototype.getMaxAngle = function (_location, _context) {
80
+ return this.maxAngle;
81
+ };
82
+ /**
83
+ * Function to override to provide a {@link gapMaxAngle} that depends on the context
84
+ * @param _location Location to position
85
+ * @param _context Context of the game
86
+ * @returns The maximum angle between two consecutive items in the hand
87
+ */
88
+ HandLocator.prototype.getGapMaxAngle = function (_location, _context) {
89
+ return this.gapMaxAngle;
90
+ };
91
+ /**
92
+ * Function to override to provide a {@link clockwise} info that depends on the context
93
+ * @param _location Location to position
94
+ * @param _context Context of the game
95
+ * @returns true if items should be displayed clockwise around the arc of circle. Default is true.
96
+ */
97
+ HandLocator.prototype.isClockwise = function (_location, _context) {
98
+ return this.clockwise;
99
+ };
100
+ /**
101
+ * Function to override to provide a {@link deltaZ} that depends on the context
102
+ * @param _location Location to position
103
+ * @param _context Context of the game
104
+ * @returns The Z-axis position difference between 2 consecutive items in the hand. Default is 0.05cm.
105
+ */
106
+ HandLocator.prototype.getDeltaZ = function (_location, _context) {
107
+ return this.deltaZ;
108
+ };
109
+ /**
110
+ * See {@link Locator.getLocationCoordinates}.
111
+ * @param location Location to position
112
+ * @param context Context of the game
113
+ * @param index Index of the item (or location) to place
114
+ */
115
+ HandLocator.prototype.getLocationCoordinates = function (location, context, index) {
116
+ if (index === void 0) { index = this.getLocationIndex(location, context); }
117
+ var _a = this.getCoordinates(location, context), _b = _a.x, x = _b === void 0 ? 0 : _b, _c = _a.y, y = _c === void 0 ? 0 : _c, _d = _a.z, z = _d === void 0 ? 0 : _d;
118
+ if (index === undefined)
119
+ return { x: x, y: y, z: z };
120
+ var deltaZ = this.getDeltaZ(location, context);
121
+ var radius = this.getRadius(location, context);
122
+ var baseAngle = this.getBaseAngle(location, context);
123
+ var angle = this.getRotateZ(location, context, index);
124
+ return {
125
+ x: x + radius * Math.sin(angle * Math.PI / 180) - radius * Math.sin(baseAngle * Math.PI / 180),
126
+ y: y - radius * Math.cos(angle * Math.PI / 180) + radius * Math.cos(baseAngle * Math.PI / 180),
127
+ z: z + index * deltaZ
128
+ };
129
+ };
130
+ HandLocator.prototype.getItemCoordinates = function (item, context) {
131
+ return this.getLocationCoordinates(item.location, context, this.getItemIndex(item, context));
132
+ };
133
+ /**
134
+ * See {@link Locator.getRotateZ}.
135
+ * @param location Location to position
136
+ * @param context Context of the game
137
+ * @param index Index of the item (or location) to place
138
+ */
139
+ HandLocator.prototype.getRotateZ = function (location, context, index) {
140
+ if (index === void 0) { index = this.getLocationIndex(location, context); }
141
+ var baseAngle = this.getBaseAngle(location, context);
142
+ if (index === undefined)
143
+ return baseAngle;
144
+ var size = this.countItems(location, context);
145
+ var maxAngle = this.getMaxAngle(location, context);
146
+ var gapMaxAngle = this.getGapMaxAngle(location, context);
147
+ var gapAngle = size > 1 ? Math.min(maxAngle / (size - 1), gapMaxAngle) : 0;
148
+ return baseAngle + (index - (size - 1) / 2) * gapAngle * (this.isClockwise(location, context) ? 1 : -1);
149
+ };
150
+ HandLocator.prototype.getItemRotateZ = function (item, context) {
151
+ if (context.dragTransform)
152
+ return 0;
153
+ return this.getRotateZ(item.location, context, this.getItemIndex(item, context));
154
+ };
155
+ HandLocator.prototype.generateLocationDescriptionFromDraggedItem = function (_location, context) {
156
+ var _a;
157
+ var itemDescription = (_a = context.material[context.type]) !== null && _a !== void 0 ? _a : new components_1.CardDescription();
158
+ var item = (0, Locator_1.getItemFromContext)(context);
159
+ var _b = itemDescription.getSize(item.id), width = _b.width, height = _b.height;
160
+ var borderRadius = itemDescription.getBorderRadius(item.id);
161
+ var max = Math.max(width, height);
162
+ return new components_1.DropAreaDescription({
163
+ width: max * 3,
164
+ height: max + 1,
165
+ borderRadius: borderRadius
166
+ });
167
+ };
168
+ /**
169
+ * See {@link Locator.getHoverTransform}. By default, display the item on top of others, straight, and twice as big.
170
+ */
171
+ HandLocator.prototype.getHoverTransform = function (item, context) {
172
+ return ['translateZ(10em)', "rotateZ(".concat(-this.getItemRotateZ(item, context)).concat(this.rotationUnit, ")"), 'scale(2)'];
173
+ };
174
+ return HandLocator;
175
+ }(Locator_1.Locator));
176
+ exports.HandLocator = HandLocator;
177
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  //# sourceMappingURL=HandLocator.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"HandLocator.js","sourceRoot":"","sources":["../../src/locators/HandLocator.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AACA,4CAAyF;AACzF,qCAAqF;AAErF;;GAEG;AACH;IAAkH,+BAAgB;IAEhI,qBAAY,KAA4B;QACtC,YAAA,MAAK,WAAE,SAAA;QAIT;;WAEG;QACH,YAAM,GAAW,GAAG,CAAA;QAYpB;;WAEG;QACH,eAAS,GAAW,CAAC,CAAA;QAYrB;;WAEG;QACH,cAAQ,GAAW,EAAE,CAAA;QAYrB;;WAEG;QACH,iBAAW,GAAW,CAAC,CAAA;QAYvB;;WAEG;QACH,eAAS,GAAY,IAAI,CAAA;QAYzB;;WAEG;QACH,YAAM,GAAW,IAAI,CAAA;QAjFnB,MAAM,CAAC,MAAM,CAAC,KAAI,EAAE,KAAK,CAAC,CAAA;;IAC5B,CAAC;IAOD;;;;;OAKG;IACH,+BAAS,GAAT,UAAU,SAAyB,EAAE,QAAkC;QACrE,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAOD;;;;;OAKG;IACH,kCAAY,GAAZ,UAAa,SAAyB,EAAE,QAAkC;QACxE,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAOD;;;;;OAKG;IACH,iCAAW,GAAX,UAAY,SAAyB,EAAE,QAAkC;QACvE,OAAO,IAAI,CAAC,QAAQ,CAAA;IACtB,CAAC;IAOD;;;;;OAKG;IACH,oCAAc,GAAd,UAAe,SAAyB,EAAE,QAAkC;QAC1E,OAAO,IAAI,CAAC,WAAW,CAAA;IACzB,CAAC;IAOD;;;;;OAKG;IACH,iCAAW,GAAX,UAAY,SAAyB,EAAE,QAAkC;QACvE,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAOD;;;;;OAKG;IACH,+BAAS,GAAT,UAAU,SAAyB,EAAE,QAAkC;QACrE,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED;;;;;OAKG;IACH,4CAAsB,GAAtB,UAAuB,QAAwB,EAAE,OAAiC,EAC3D,KAAgD;QAAhD,sBAAA,EAAA,QAAQ,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE,OAAO,CAAC;QAC/D,IAAA,KAA0B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,OAAO,CAAC,EAA9D,SAAK,EAAL,CAAC,mBAAG,CAAC,KAAA,EAAE,SAAK,EAAL,CAAC,mBAAG,CAAC,KAAA,EAAE,SAAK,EAAL,CAAC,mBAAG,CAAC,KAA2C,CAAA;QACtE,IAAI,KAAK,KAAK,SAAS;YAAE,OAAO,EAAE,CAAC,GAAA,EAAE,CAAC,GAAA,EAAE,CAAC,GAAA,EAAE,CAAA;QAC3C,IAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAA;QAChD,IAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAA;QAChD,IAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAA;QACtD,IAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,OAAO,EAAE,KAAK,CAAC,CAAA;QACvD,OAAO;YACL,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;YAC9F,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;YAC9F,CAAC,EAAE,CAAC,GAAG,KAAK,GAAG,MAAM;SACtB,CAAA;IACH,CAAC;IAED,wCAAkB,GAAlB,UAAmB,IAAwB,EAAE,OAA6B;QACxE,OAAO,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,CAAA;IAC9F,CAAC;IAED;;;;;OAKG;IACH,gCAAU,GAAV,UAAW,QAAwB,EAAE,OAAiC,EAC3D,KAAgD;QAAhD,sBAAA,EAAA,QAAQ,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE,OAAO,CAAC;QACzD,IAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAA;QACtD,IAAI,KAAK,KAAK,SAAS;YAAE,OAAO,SAAS,CAAA;QACzC,IAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAA;QAC/C,IAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAA;QACpD,IAAM,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAA;QAC1D,IAAM,QAAQ,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;QAC5E,OAAO,SAAS,GAAG,CAAC,KAAK,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;IACzG,CAAC;IAED,oCAAc,GAAd,UAAe,IAAwB,EAAE,OAA6B;QACpE,IAAI,OAAO,CAAC,aAAa;YAAE,OAAO,CAAC,CAAA;QACnC,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,CAAA;IAClF,CAAC;IAES,gEAA0C,GAApD,UAAqD,SAAyB,EAAE,OAA6B;;QAC3G,IAAM,eAAe,GAAG,MAAA,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,mCAAI,IAAI,4BAAe,EAAE,CAAA;QAC/E,IAAM,IAAI,GAAG,IAAA,4BAAkB,EAAC,OAAO,CAAC,CAAA;QAClC,IAAA,KAAoB,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,EAAlD,KAAK,WAAA,EAAE,MAAM,YAAqC,CAAA;QAC1D,IAAM,YAAY,GAAG,eAAe,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC,CAAA;QAC7D,IAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QACnC,OAAO,IAAI,gCAAmB,CAAC;YAC7B,KAAK,EAAE,GAAG,GAAG,CAAC;YACd,MAAM,EAAE,GAAG,GAAG,CAAC;YACf,YAAY,cAAA;SACb,CAAC,CAAA;IACJ,CAAC;IAED;;OAEG;IACH,uCAAiB,GAAjB,UAAkB,IAAwB,EAAE,OAA6B;QACvE,OAAO,CAAC,kBAAkB,EAAE,kBAAW,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,SAAG,IAAI,CAAC,YAAY,MAAG,EAAE,UAAU,CAAC,CAAA;IAChH,CAAC;IACH,kBAAC;AAAD,CAAC,AAnKD,CAAkH,iBAAO,GAmKxH;AAnKY,kCAAW"}
@@ -1,95 +1,95 @@
1
- import { Coordinates, HexGridSystem, Location, MaterialItem, MoveItem, Polyhex, XYCoordinates } from '@gamepark/rules-api';
2
- import { LocationDescription } from '../components';
3
- import { ItemContext, Locator, MaterialContext } from './Locator';
4
- export declare enum HexOrientation {
5
- Flat = 1,
6
- Pointy = 2
7
- }
8
- /**
9
- * This locator is responsible for placing locations and items on a hexagonal grid.
10
- */
11
- export declare abstract class HexagonalGridLocator<P extends number = number, M extends number = number, L extends number = number, T = any> extends Locator<P, M, L> {
12
- /**
13
- * The coordinates system used by the location and items to place
14
- */
15
- abstract coordinatesSystem: HexGridSystem;
16
- /**
17
- * When using Axial coordinates system, you must specify the hexagons orientation
18
- */
19
- orientation?: HexOrientation;
20
- /**
21
- * The size of one hexagon, i.e. the distance between the center of the hexagon and its vertices.
22
- * For irregular hexagons, the distance can use XY values.
23
- */
24
- abstract size: number | XYCoordinates;
25
- /**
26
- * Horizontal size of a hexagon
27
- */
28
- protected get sizeX(): number;
29
- /**
30
- * Vertical size of a hexagon
31
- */
32
- protected get sizeY(): number;
33
- /**
34
- * Polyhex of the drop area
35
- */
36
- dropArea?: Polyhex<T>;
37
- /**
38
- * Override if you need a dynamic drop area
39
- * @param _location The location to consider
40
- * @param _context Context of the game
41
- * @return the current drop area
42
- */
43
- getDropArea(_location: Location<P, L>, _context: MaterialContext<P, M, L>): Polyhex<T> | undefined;
44
- /**
45
- * Get the coordinates for the full grid area
46
- * @param location Location to place
47
- * @param context Context of the game
48
- * @returns The coordinates of the area
49
- */
50
- getAreaCoordinates(location: Location<P, L>, context: MaterialContext<P, M, L>): Partial<Coordinates>;
51
- /**
52
- * Get the coordinates of a location on the grid
53
- * @param location Location to place
54
- * @param context Context of the game
55
- * @return the coordinates
56
- */
57
- getLocationCoordinates(location: Location<P, L>, context: MaterialContext<P, M, L>): Partial<Coordinates>;
58
- /**
59
- * Get the position of a hexagon
60
- * @param coordinates Coordinates of the hexagon
61
- * @param coordinatesSystem System of coordinates to consider
62
- * @return coordinates to place the hexagon on the location
63
- */
64
- getHexagonPosition(coordinates: Partial<XYCoordinates>, coordinatesSystem?: HexGridSystem): XYCoordinates;
65
- /**
66
- * Get the coordinates of an item on the grid. If the item is a Polyhex, the shape will be used to center the origin coordinates of the item on the
67
- * correct grid location.
68
- * @param item Item to place
69
- * @param context Context of the game
70
- * @return the coordinates of the item
71
- */
72
- getItemCoordinates(item: MaterialItem<P, L>, context: ItemContext<P, M, L>): Partial<Coordinates>;
73
- /**
74
- * Rotate the location. On a hexagonal grid, by default the rotation is expected to be [0, 5] and it is multiplied by 60 degrees.
75
- * @param location Location to rotate
76
- * @param _context Context of the item
77
- * @return the location's rotation in degrees
78
- */
79
- getRotateZ(location: Location<P, L>, _context: MaterialContext<P, M, L>): number;
80
- /**
81
- * Returns the drop locations for current dragged item. The hexagonal grid must be one simple drop location.
82
- */
83
- getDropLocations(moves: MoveItem<P, M, L>[], context: ItemContext<P, M, L>): Location<P, L>[];
84
- dropPreview: boolean;
85
- /**
86
- * Generate automatically a {@link HexGridDropAreaDescription} based on the grid boundaries
87
- */
88
- getLocationDescription(location: Location<P, L>, context: MaterialContext<P, M, L> | ItemContext<P, M, L>): LocationDescription<P, M, L> | undefined;
89
- getBoundaries(polyhex: Polyhex<T>): {
90
- xMin: number;
91
- xMax: number;
92
- yMin: number;
93
- yMax: number;
94
- };
95
- }
1
+ import { Coordinates, HexGridSystem, Location, MaterialItem, MoveItem, Polyhex, XYCoordinates } from '@gamepark/rules-api';
2
+ import { LocationDescription } from '../components';
3
+ import { ItemContext, Locator, MaterialContext } from './Locator';
4
+ export declare enum HexOrientation {
5
+ Flat = 1,
6
+ Pointy = 2
7
+ }
8
+ /**
9
+ * This locator is responsible for placing locations and items on a hexagonal grid.
10
+ */
11
+ export declare abstract class HexagonalGridLocator<P extends number = number, M extends number = number, L extends number = number, T = any> extends Locator<P, M, L> {
12
+ /**
13
+ * The coordinates system used by the location and items to place
14
+ */
15
+ abstract coordinatesSystem: HexGridSystem;
16
+ /**
17
+ * When using Axial coordinates system, you must specify the hexagons orientation
18
+ */
19
+ orientation?: HexOrientation;
20
+ /**
21
+ * The size of one hexagon, i.e. the distance between the center of the hexagon and its vertices.
22
+ * For irregular hexagons, the distance can use XY values.
23
+ */
24
+ abstract size: number | XYCoordinates;
25
+ /**
26
+ * Horizontal size of a hexagon
27
+ */
28
+ protected get sizeX(): number;
29
+ /**
30
+ * Vertical size of a hexagon
31
+ */
32
+ protected get sizeY(): number;
33
+ /**
34
+ * Polyhex of the drop area
35
+ */
36
+ dropArea?: Polyhex<T>;
37
+ /**
38
+ * Override if you need a dynamic drop area
39
+ * @param _location The location to consider
40
+ * @param _context Context of the game
41
+ * @return the current drop area
42
+ */
43
+ getDropArea(_location: Location<P, L>, _context: MaterialContext<P, M, L>): Polyhex<T> | undefined;
44
+ /**
45
+ * Get the coordinates for the full grid area
46
+ * @param location Location to place
47
+ * @param context Context of the game
48
+ * @returns The coordinates of the area
49
+ */
50
+ getAreaCoordinates(location: Location<P, L>, context: MaterialContext<P, M, L>): Partial<Coordinates>;
51
+ /**
52
+ * Get the coordinates of a location on the grid
53
+ * @param location Location to place
54
+ * @param context Context of the game
55
+ * @return the coordinates
56
+ */
57
+ getLocationCoordinates(location: Location<P, L>, context: MaterialContext<P, M, L>): Partial<Coordinates>;
58
+ /**
59
+ * Get the position of a hexagon
60
+ * @param coordinates Coordinates of the hexagon
61
+ * @param coordinatesSystem System of coordinates to consider
62
+ * @return coordinates to place the hexagon on the location
63
+ */
64
+ getHexagonPosition(coordinates: Partial<XYCoordinates>, coordinatesSystem?: HexGridSystem): XYCoordinates;
65
+ /**
66
+ * Get the coordinates of an item on the grid. If the item is a Polyhex, the shape will be used to center the origin coordinates of the item on the
67
+ * correct grid location.
68
+ * @param item Item to place
69
+ * @param context Context of the game
70
+ * @return the coordinates of the item
71
+ */
72
+ getItemCoordinates(item: MaterialItem<P, L>, context: ItemContext<P, M, L>): Partial<Coordinates>;
73
+ /**
74
+ * Rotate the location. On a hexagonal grid, by default the rotation is expected to be [0, 5] and it is multiplied by 60 degrees.
75
+ * @param location Location to rotate
76
+ * @param _context Context of the item
77
+ * @return the location's rotation in degrees
78
+ */
79
+ getRotateZ(location: Location<P, L>, _context: MaterialContext<P, M, L>): number;
80
+ /**
81
+ * Returns the drop locations for current dragged item. The hexagonal grid must be one simple drop location.
82
+ */
83
+ getDropLocations(moves: MoveItem<P, M, L>[], context: ItemContext<P, M, L>): Location<P, L>[];
84
+ dropPreview: boolean;
85
+ /**
86
+ * Generate automatically a {@link HexGridDropAreaDescription} based on the grid boundaries
87
+ */
88
+ getLocationDescription(location: Location<P, L>, context: MaterialContext<P, M, L> | ItemContext<P, M, L>): LocationDescription<P, M, L> | undefined;
89
+ getBoundaries(polyhex: Polyhex<T>): {
90
+ xMin: number;
91
+ xMax: number;
92
+ yMin: number;
93
+ yMax: number;
94
+ };
95
+ }