@gamepark/mythologies 0.10.0 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/dist/CustomMoveType.d.ts +14 -14
  2. package/dist/CustomMoveType.js +11 -14
  3. package/dist/Memory.d.ts +14 -14
  4. package/dist/Memory.js +15 -18
  5. package/dist/MythologiesOptions.d.ts +12 -12
  6. package/dist/MythologiesOptions.js +22 -25
  7. package/dist/MythologiesRules.d.ts +160 -158
  8. package/dist/MythologiesRules.js +220 -244
  9. package/dist/MythologiesSetup.d.ts +17 -17
  10. package/dist/MythologiesSetup.js +84 -161
  11. package/dist/PlayerColor.d.ts +10 -10
  12. package/dist/PlayerColor.js +7 -10
  13. package/dist/index.d.ts +3 -3
  14. package/dist/index.js +3 -9
  15. package/dist/material/Destiny.d.ts +15 -15
  16. package/dist/material/Destiny.js +91 -130
  17. package/dist/material/Entity.d.ts +102 -102
  18. package/dist/material/Entity.js +92 -99
  19. package/dist/material/LocationType.d.ts +28 -28
  20. package/dist/material/LocationType.js +29 -33
  21. package/dist/material/MaterialType.d.ts +13 -13
  22. package/dist/material/MaterialType.js +14 -17
  23. package/dist/material/Mythology.d.ts +18 -18
  24. package/dist/material/Mythology.js +16 -19
  25. package/dist/material/Pantheon.d.ts +50 -50
  26. package/dist/material/Pantheon.js +303 -484
  27. package/dist/material/Trial.d.ts +22 -22
  28. package/dist/material/Trial.js +139 -183
  29. package/dist/material/entity/AutoEffectRule.d.ts +11 -11
  30. package/dist/material/entity/AutoEffectRule.js +16 -49
  31. package/dist/material/entity/Effect.d.ts +130 -106
  32. package/dist/material/entity/Effect.js +32 -46
  33. package/dist/material/entity/EntityDescription.d.ts +13 -13
  34. package/dist/material/entity/EntityDescription.js +165 -170
  35. package/dist/material/entity/MoveEffectRule.d.ts +18 -18
  36. package/dist/material/entity/MoveEffectRule.js +73 -129
  37. package/dist/material/entity/PlaceCardEffectRule.d.ts +17 -15
  38. package/dist/material/entity/PlaceCardEffectRule.js +58 -78
  39. package/dist/material/entity/PlayerEffectRule.d.ts +14 -14
  40. package/dist/material/entity/PlayerEffectRule.js +36 -63
  41. package/dist/material/entity/SacrificeEffectRule.d.ts +11 -11
  42. package/dist/material/entity/SacrificeEffectRule.js +40 -64
  43. package/dist/material/entity/SimultaneousEffectRule.d.ts +18 -18
  44. package/dist/material/entity/SimultaneousEffectRule.js +64 -149
  45. package/dist/material/entity/SimultaneousMoveEffectRule.d.ts +17 -17
  46. package/dist/material/entity/SimultaneousMoveEffectRule.js +64 -141
  47. package/dist/material/entity/SimultaneousSacrificeEffectRule.d.ts +10 -10
  48. package/dist/material/entity/SimultaneousSacrificeEffectRule.js +31 -55
  49. package/dist/material/entity/celtic/Banshee.d.ts +2 -2
  50. package/dist/material/entity/celtic/Banshee.js +23 -46
  51. package/dist/material/entity/celtic/Brigid.d.ts +2 -2
  52. package/dist/material/entity/celtic/Brigid.js +17 -40
  53. package/dist/material/entity/celtic/Cernunnos.d.ts +2 -2
  54. package/dist/material/entity/celtic/Cernunnos.js +19 -43
  55. package/dist/material/entity/celtic/Dagda.d.ts +2 -2
  56. package/dist/material/entity/celtic/Dagda.js +26 -50
  57. package/dist/material/entity/celtic/Dullahan.d.ts +2 -2
  58. package/dist/material/entity/celtic/Dullahan.js +9 -12
  59. package/dist/material/entity/celtic/Fairy.d.ts +2 -2
  60. package/dist/material/entity/celtic/Fairy.js +9 -12
  61. package/dist/material/entity/celtic/Kelpie.d.ts +2 -2
  62. package/dist/material/entity/celtic/Kelpie.js +16 -39
  63. package/dist/material/entity/celtic/Leprechaun.d.ts +2 -2
  64. package/dist/material/entity/celtic/Leprechaun.js +9 -12
  65. package/dist/material/entity/celtic/Morrigan.d.ts +2 -2
  66. package/dist/material/entity/celtic/Morrigan.js +8 -11
  67. package/dist/material/entity/celtic/Selkie.d.ts +2 -2
  68. package/dist/material/entity/celtic/Selkie.js +14 -17
  69. package/dist/material/entity/chinese/ChangE.d.ts +2 -2
  70. package/dist/material/entity/chinese/ChangE.js +6 -9
  71. package/dist/material/entity/chinese/Fenghuang.d.ts +2 -2
  72. package/dist/material/entity/chinese/Fenghuang.js +10 -15
  73. package/dist/material/entity/chinese/Jiangshi.d.ts +2 -2
  74. package/dist/material/entity/chinese/Jiangshi.js +9 -12
  75. package/dist/material/entity/chinese/Mogwai.d.ts +2 -2
  76. package/dist/material/entity/chinese/Mogwai.js +18 -44
  77. package/dist/material/entity/chinese/Nian.d.ts +2 -2
  78. package/dist/material/entity/chinese/Nian.js +19 -42
  79. package/dist/material/entity/chinese/Nuwa.d.ts +2 -2
  80. package/dist/material/entity/chinese/Nuwa.js +9 -12
  81. package/dist/material/entity/chinese/Qilin.d.ts +2 -2
  82. package/dist/material/entity/chinese/Qilin.js +9 -12
  83. package/dist/material/entity/chinese/SunWukong.d.ts +2 -2
  84. package/dist/material/entity/chinese/SunWukong.js +17 -43
  85. package/dist/material/entity/chinese/Tianlong.d.ts +2 -2
  86. package/dist/material/entity/chinese/Tianlong.js +9 -12
  87. package/dist/material/entity/chinese/YanluoWang.d.ts +2 -2
  88. package/dist/material/entity/chinese/YanluoWang.js +9 -12
  89. package/dist/material/entity/egyptian/Ammit.d.ts +2 -2
  90. package/dist/material/entity/egyptian/Ammit.js +9 -12
  91. package/dist/material/entity/egyptian/Anubis.d.ts +2 -2
  92. package/dist/material/entity/egyptian/Anubis.js +9 -12
  93. package/dist/material/entity/egyptian/Beetle.d.ts +2 -2
  94. package/dist/material/entity/egyptian/Beetle.js +20 -43
  95. package/dist/material/entity/egyptian/Bennu.d.ts +2 -2
  96. package/dist/material/entity/egyptian/Bennu.js +9 -12
  97. package/dist/material/entity/egyptian/Cobra.d.ts +2 -2
  98. package/dist/material/entity/egyptian/Cobra.js +9 -12
  99. package/dist/material/entity/egyptian/Isis.d.ts +2 -2
  100. package/dist/material/entity/egyptian/Isis.js +15 -41
  101. package/dist/material/entity/egyptian/Mummy.d.ts +2 -2
  102. package/dist/material/entity/egyptian/Mummy.js +17 -40
  103. package/dist/material/entity/egyptian/Osiris.d.ts +2 -2
  104. package/dist/material/entity/egyptian/Osiris.js +24 -72
  105. package/dist/material/entity/egyptian/Ra.d.ts +2 -2
  106. package/dist/material/entity/egyptian/Ra.js +9 -12
  107. package/dist/material/entity/egyptian/Sphinx.d.ts +2 -2
  108. package/dist/material/entity/egyptian/Sphinx.js +9 -12
  109. package/dist/material/entity/greek/Athena.d.ts +2 -2
  110. package/dist/material/entity/greek/Athena.js +9 -12
  111. package/dist/material/entity/greek/Centaur.d.ts +2 -2
  112. package/dist/material/entity/greek/Centaur.js +9 -12
  113. package/dist/material/entity/greek/Chimera.d.ts +2 -2
  114. package/dist/material/entity/greek/Chimera.js +9 -12
  115. package/dist/material/entity/greek/Cyclops.d.ts +2 -2
  116. package/dist/material/entity/greek/Cyclops.js +15 -19
  117. package/dist/material/entity/greek/Gorgon.d.ts +2 -2
  118. package/dist/material/entity/greek/Gorgon.js +9 -12
  119. package/dist/material/entity/greek/Griffin.d.ts +2 -2
  120. package/dist/material/entity/greek/Griffin.js +9 -12
  121. package/dist/material/entity/greek/Hades.d.ts +2 -2
  122. package/dist/material/entity/greek/Hades.js +9 -12
  123. package/dist/material/entity/greek/Minotaur.d.ts +2 -2
  124. package/dist/material/entity/greek/Minotaur.js +9 -12
  125. package/dist/material/entity/greek/Poseidon.d.ts +2 -2
  126. package/dist/material/entity/greek/Poseidon.js +20 -46
  127. package/dist/material/entity/greek/Zeus.d.ts +2 -2
  128. package/dist/material/entity/greek/Zeus.js +17 -40
  129. package/dist/material/entity/hindu/Asura.d.ts +2 -2
  130. package/dist/material/entity/hindu/Asura.js +19 -67
  131. package/dist/material/entity/hindu/Brahma.d.ts +2 -2
  132. package/dist/material/entity/hindu/Brahma.js +14 -37
  133. package/dist/material/entity/hindu/Ganesh.d.ts +2 -2
  134. package/dist/material/entity/hindu/Ganesh.js +18 -41
  135. package/dist/material/entity/hindu/Garuda.d.ts +2 -2
  136. package/dist/material/entity/hindu/Garuda.js +9 -12
  137. package/dist/material/entity/hindu/Kinnara.d.ts +2 -2
  138. package/dist/material/entity/hindu/Kinnara.js +9 -12
  139. package/dist/material/entity/hindu/Naga.d.ts +2 -2
  140. package/dist/material/entity/hindu/Naga.js +29 -75
  141. package/dist/material/entity/hindu/Rakshasa.d.ts +2 -2
  142. package/dist/material/entity/hindu/Rakshasa.js +9 -12
  143. package/dist/material/entity/hindu/Shiva.d.ts +2 -2
  144. package/dist/material/entity/hindu/Shiva.js +9 -12
  145. package/dist/material/entity/hindu/Vetala.d.ts +2 -2
  146. package/dist/material/entity/hindu/Vetala.js +9 -12
  147. package/dist/material/entity/hindu/Vishnu.d.ts +2 -2
  148. package/dist/material/entity/hindu/Vishnu.js +9 -68
  149. package/dist/material/entity/inca/Amaru.d.ts +2 -2
  150. package/dist/material/entity/inca/Amaru.js +15 -38
  151. package/dist/material/entity/inca/Caiman.d.ts +2 -2
  152. package/dist/material/entity/inca/Caiman.js +9 -12
  153. package/dist/material/entity/inca/Condor.d.ts +2 -2
  154. package/dist/material/entity/inca/Condor.js +9 -12
  155. package/dist/material/entity/inca/Illapa.d.ts +2 -2
  156. package/dist/material/entity/inca/Illapa.js +9 -12
  157. package/dist/material/entity/inca/Inti.d.ts +2 -2
  158. package/dist/material/entity/inca/Inti.js +16 -39
  159. package/dist/material/entity/inca/MamaQucha.d.ts +2 -2
  160. package/dist/material/entity/inca/MamaQucha.js +20 -43
  161. package/dist/material/entity/inca/Puma.d.ts +2 -2
  162. package/dist/material/entity/inca/Puma.js +14 -40
  163. package/dist/material/entity/inca/Supay.d.ts +2 -2
  164. package/dist/material/entity/inca/Supay.js +9 -12
  165. package/dist/material/entity/inca/Ukuku.d.ts +2 -2
  166. package/dist/material/entity/inca/Ukuku.js +14 -18
  167. package/dist/material/entity/inca/Viracocha.d.ts +2 -2
  168. package/dist/material/entity/inca/Viracocha.js +9 -12
  169. package/dist/material/entity/norse/Alf.d.ts +2 -2
  170. package/dist/material/entity/norse/Alf.js +9 -12
  171. package/dist/material/entity/norse/Draugr.d.ts +2 -2
  172. package/dist/material/entity/norse/Draugr.js +9 -12
  173. package/dist/material/entity/norse/Fenrir.d.ts +2 -2
  174. package/dist/material/entity/norse/Fenrir.js +9 -12
  175. package/dist/material/entity/norse/Freya.d.ts +2 -2
  176. package/dist/material/entity/norse/Freya.js +17 -40
  177. package/dist/material/entity/norse/Jotunn.d.ts +2 -2
  178. package/dist/material/entity/norse/Jotunn.js +15 -38
  179. package/dist/material/entity/norse/Loki.d.ts +2 -2
  180. package/dist/material/entity/norse/Loki.js +14 -37
  181. package/dist/material/entity/norse/Odin.d.ts +2 -2
  182. package/dist/material/entity/norse/Odin.js +3 -6
  183. package/dist/material/entity/norse/Thor.d.ts +2 -2
  184. package/dist/material/entity/norse/Thor.js +9 -12
  185. package/dist/material/entity/norse/Troll.d.ts +2 -2
  186. package/dist/material/entity/norse/Troll.js +6 -9
  187. package/dist/material/entity/norse/Valkyrie.d.ts +2 -2
  188. package/dist/material/entity/norse/Valkyrie.js +27 -73
  189. package/dist/material/entity/zulu/Idlozi.d.ts +2 -2
  190. package/dist/material/entity/zulu/Idlozi.js +9 -12
  191. package/dist/material/entity/zulu/Impundulu.d.ts +2 -2
  192. package/dist/material/entity/zulu/Impundulu.js +9 -12
  193. package/dist/material/entity/zulu/Inkanyamba.d.ts +2 -2
  194. package/dist/material/entity/zulu/Inkanyamba.js +16 -42
  195. package/dist/material/entity/zulu/Inkosazana.d.ts +2 -2
  196. package/dist/material/entity/zulu/Inkosazana.js +9 -12
  197. package/dist/material/entity/zulu/Shembe.d.ts +2 -2
  198. package/dist/material/entity/zulu/Shembe.js +19 -44
  199. package/dist/material/entity/zulu/Tokoloshe.d.ts +2 -2
  200. package/dist/material/entity/zulu/Tokoloshe.js +24 -47
  201. package/dist/material/entity/zulu/Umvelinqangi.d.ts +2 -2
  202. package/dist/material/entity/zulu/Umvelinqangi.js +22 -45
  203. package/dist/material/entity/zulu/Unkulunkulu.d.ts +2 -2
  204. package/dist/material/entity/zulu/Unkulunkulu.js +20 -43
  205. package/dist/material/entity/zulu/Unwabu.d.ts +2 -2
  206. package/dist/material/entity/zulu/Unwabu.js +25 -49
  207. package/dist/material/entity/zulu/Werehyena.d.ts +2 -2
  208. package/dist/material/entity/zulu/Werehyena.js +9 -12
  209. package/dist/rules/ChooseDraftTokenRule.d.ts +15 -15
  210. package/dist/rules/ChooseDraftTokenRule.js +54 -103
  211. package/dist/rules/DrawDestinyCardRule.d.ts +7 -7
  212. package/dist/rules/DrawDestinyCardRule.js +44 -115
  213. package/dist/rules/EndGameRule.d.ts +5 -5
  214. package/dist/rules/EndGameRule.js +34 -105
  215. package/dist/rules/PlaceCardsRule.d.ts +14 -14
  216. package/dist/rules/PlaceCardsRule.js +107 -206
  217. package/dist/rules/PlaceTokenRule.d.ts +12 -12
  218. package/dist/rules/PlaceTokenRule.js +75 -151
  219. package/dist/rules/RuleId.d.ts +66 -65
  220. package/dist/rules/RuleId.js +67 -69
  221. package/dist/rules/UpkeepRule.d.ts +9 -9
  222. package/dist/rules/UpkeepRule.js +56 -154
  223. package/dist/rules/effects/AlfEffectRule.d.ts +10 -10
  224. package/dist/rules/effects/AlfEffectRule.js +33 -59
  225. package/dist/rules/effects/AmmitEffectRule.d.ts +6 -6
  226. package/dist/rules/effects/AmmitEffectRule.js +15 -40
  227. package/dist/rules/effects/AnubisEffectRule.d.ts +9 -9
  228. package/dist/rules/effects/AnubisEffectRule.js +14 -49
  229. package/dist/rules/effects/AthenaEffectRule.d.ts +10 -10
  230. package/dist/rules/effects/AthenaEffectRule.js +48 -150
  231. package/dist/rules/effects/BennuEffectRule.d.ts +6 -6
  232. package/dist/rules/effects/BennuEffectRule.js +10 -35
  233. package/dist/rules/effects/CaimanEffectRule.d.ts +7 -7
  234. package/dist/rules/effects/CaimanEffectRule.js +23 -72
  235. package/dist/rules/effects/CentaurEffectRule.d.ts +15 -15
  236. package/dist/rules/effects/CentaurEffectRule.js +33 -95
  237. package/dist/rules/effects/ChimeraEffectRule.d.ts +8 -8
  238. package/dist/rules/effects/ChimeraEffectRule.js +15 -40
  239. package/dist/rules/effects/CobraEffectRule.d.ts +13 -13
  240. package/dist/rules/effects/CobraEffectRule.js +30 -61
  241. package/dist/rules/effects/CondorEffectRule.d.ts +8 -8
  242. package/dist/rules/effects/CondorEffectRule.js +20 -45
  243. package/dist/rules/effects/CyclopsEffectRule.d.ts +11 -11
  244. package/dist/rules/effects/CyclopsEffectRule.js +50 -106
  245. package/dist/rules/effects/DraugrEffectRule.d.ts +11 -11
  246. package/dist/rules/effects/DraugrEffectRule.js +32 -58
  247. package/dist/rules/effects/DullahanEffectRule.d.ts +11 -11
  248. package/dist/rules/effects/DullahanEffectRule.js +48 -73
  249. package/dist/rules/effects/FairyEffectRule.d.ts +10 -10
  250. package/dist/rules/effects/FairyEffectRule.js +33 -55
  251. package/dist/rules/effects/FenghuangEffectRule.d.ts +8 -8
  252. package/dist/rules/effects/FenghuangEffectRule.js +18 -48
  253. package/dist/rules/effects/FenrirEffectRule.d.ts +16 -16
  254. package/dist/rules/effects/FenrirEffectRule.js +85 -139
  255. package/dist/rules/effects/GarudaEffectRule.d.ts +16 -16
  256. package/dist/rules/effects/GarudaEffectRule.js +55 -113
  257. package/dist/rules/effects/GorgonEffectRule.d.ts +7 -7
  258. package/dist/rules/effects/GorgonEffectRule.js +15 -40
  259. package/dist/rules/effects/GriffinEffectRule.d.ts +9 -9
  260. package/dist/rules/effects/GriffinEffectRule.js +16 -41
  261. package/dist/rules/effects/HadesEffectRule.d.ts +9 -9
  262. package/dist/rules/effects/HadesEffectRule.js +14 -39
  263. package/dist/rules/effects/IdloziEffectRule.d.ts +9 -9
  264. package/dist/rules/effects/IdloziEffectRule.js +21 -46
  265. package/dist/rules/effects/IllapaEffectRule.d.ts +16 -16
  266. package/dist/rules/effects/IllapaEffectRule.js +43 -76
  267. package/dist/rules/effects/ImpunduluEffectRule.d.ts +10 -10
  268. package/dist/rules/effects/ImpunduluEffectRule.js +39 -77
  269. package/dist/rules/effects/InkosazanaEffectRule.d.ts +7 -7
  270. package/dist/rules/effects/InkosazanaEffectRule.js +11 -46
  271. package/dist/rules/effects/JiangshiEffectRule.d.ts +8 -8
  272. package/dist/rules/effects/JiangshiEffectRule.js +25 -51
  273. package/dist/rules/effects/KinnaraEffectRule.d.ts +13 -13
  274. package/dist/rules/effects/KinnaraEffectRule.js +42 -95
  275. package/dist/rules/effects/LeprechaunEffectRule.d.ts +9 -9
  276. package/dist/rules/effects/LeprechaunEffectRule.js +23 -49
  277. package/dist/rules/effects/MinotaurEffectRule.d.ts +11 -11
  278. package/dist/rules/effects/MinotaurEffectRule.js +23 -49
  279. package/dist/rules/effects/MultipleSimultaneousMoveEffectRule.d.ts +15 -14
  280. package/dist/rules/effects/MultipleSimultaneousMoveEffectRule.js +96 -144
  281. package/dist/rules/effects/NuwaEffectRule.d.ts +14 -14
  282. package/dist/rules/effects/NuwaEffectRule.js +57 -106
  283. package/dist/rules/effects/OdinEffectRule.d.ts +11 -11
  284. package/dist/rules/effects/OdinEffectRule.js +27 -52
  285. package/dist/rules/effects/PermanentEffectsRule.d.ts +7 -7
  286. package/dist/rules/effects/PermanentEffectsRule.js +21 -54
  287. package/dist/rules/effects/QilinEffectRule.d.ts +8 -8
  288. package/dist/rules/effects/QilinEffectRule.js +40 -115
  289. package/dist/rules/effects/RaEffectRule.d.ts +9 -9
  290. package/dist/rules/effects/RaEffectRule.js +14 -39
  291. package/dist/rules/effects/RakshasaEffectRule.d.ts +13 -13
  292. package/dist/rules/effects/RakshasaEffectRule.js +23 -48
  293. package/dist/rules/effects/ResolveEffectsRule.d.ts +15 -12
  294. package/dist/rules/effects/ResolveEffectsRule.js +154 -141
  295. package/dist/rules/effects/SelkieEffectRule.d.ts +8 -8
  296. package/dist/rules/effects/SelkieEffectRule.js +19 -44
  297. package/dist/rules/effects/ShivaEffectRule.d.ts +10 -10
  298. package/dist/rules/effects/ShivaEffectRule.js +35 -61
  299. package/dist/rules/effects/SphinxEffectRule.d.ts +10 -10
  300. package/dist/rules/effects/SphinxEffectRule.js +33 -58
  301. package/dist/rules/effects/SupayEffectRule.d.ts +20 -20
  302. package/dist/rules/effects/SupayEffectRule.js +44 -81
  303. package/dist/rules/effects/ThorEffectRule.d.ts +11 -11
  304. package/dist/rules/effects/ThorEffectRule.js +32 -58
  305. package/dist/rules/effects/TianlongEffectRule.d.ts +17 -17
  306. package/dist/rules/effects/TianlongEffectRule.js +47 -105
  307. package/dist/rules/effects/TriggerEffectsRule.d.ts +12 -11
  308. package/dist/rules/effects/TriggerEffectsRule.js +67 -183
  309. package/dist/rules/effects/UkukuEffectRule.d.ts +14 -14
  310. package/dist/rules/effects/UkukuEffectRule.js +35 -66
  311. package/dist/rules/effects/VetalaEffectRule.d.ts +12 -12
  312. package/dist/rules/effects/VetalaEffectRule.js +37 -62
  313. package/dist/rules/effects/ViracochaEffectRule.d.ts +7 -7
  314. package/dist/rules/effects/ViracochaEffectRule.js +15 -40
  315. package/dist/rules/effects/VishnuEffectRule.d.ts +10 -0
  316. package/dist/rules/effects/VishnuEffectRule.js +44 -0
  317. package/dist/rules/effects/WerehyenaEffectRule.d.ts +8 -8
  318. package/dist/rules/effects/WerehyenaEffectRule.js +37 -98
  319. package/dist/rules/effects/YanluoWangEffectRule.d.ts +9 -9
  320. package/dist/rules/effects/YanluoWangEffectRule.js +46 -104
  321. package/package.json +7 -8
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- var __extends = (this && this.__extends) || (function () {
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- var extendStatics = function (d, b) {
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- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- var __read = (this && this.__read) || function (o, n) {
18
- var m = typeof Symbol === "function" && o[Symbol.iterator];
19
- if (!m) return o;
20
- var i = m.call(o), r, ar = [], e;
21
- try {
22
- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
23
- }
24
- catch (error) { e = { error: error }; }
25
- finally {
26
- try {
27
- if (r && !r.done && (m = i["return"])) m.call(i);
28
- }
29
- finally { if (e) throw e.error; }
30
- }
31
- return ar;
32
- };
33
- var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
34
- if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
35
- if (ar || !(i in from)) {
36
- if (!ar) ar = Array.prototype.slice.call(from, 0, i);
37
- ar[i] = from[i];
38
- }
39
- }
40
- return to.concat(ar || Array.prototype.slice.call(from));
41
- };
42
- var __values = (this && this.__values) || function(o) {
43
- var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
44
- if (m) return m.call(o);
45
- if (o && typeof o.length === "number") return {
46
- next: function () {
47
- if (o && i >= o.length) o = void 0;
48
- return { value: o && o[i++], done: !o };
49
- }
50
- };
51
- throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
52
- };
53
- Object.defineProperty(exports, "__esModule", { value: true });
54
- exports.EndGameRule = void 0;
55
- var rules_api_1 = require("@gamepark/rules-api");
56
- var Effect_1 = require("../material/entity/Effect");
57
- var MaterialType_1 = require("../material/MaterialType");
58
- var Pantheon_1 = require("../material/Pantheon");
59
- var Memory_1 = require("../Memory");
60
- var TriggerEffectsRule_1 = require("./effects/TriggerEffectsRule");
61
- var RuleId_1 = require("./RuleId");
62
- var EndGameRule = (function (_super) {
63
- __extends(EndGameRule, _super);
64
- function EndGameRule() {
65
- return _super !== null && _super.apply(this, arguments) || this;
66
- }
67
- EndGameRule.prototype.onRuleStart = function () {
68
- new TriggerEffectsRule_1.TriggerEffectsRule(this.game).triggerEffects({ type: Effect_1.TriggerEventType.EndOfGame });
69
- var pendingEffects = this.remind(Memory_1.Memory.PendingEffects);
70
- if (pendingEffects.length) {
71
- var cardIndex = pendingEffects[0][0].cardIndex;
72
- var player = this.material(MaterialType_1.MaterialType.EntityCard).getItem(cardIndex).location.player;
73
- return [this.startPlayerTurn(RuleId_1.RuleId.ResolveEffects, player)];
74
- }
75
- else {
76
- return __spreadArray(__spreadArray([], __read(this.convertGems()), false), [this.endGame()], false);
77
- }
78
- };
79
- EndGameRule.prototype.convertGems = function () {
80
- var e_1, _a;
81
- var moves = [];
82
- try {
83
- for (var _b = __values(this.game.players), _c = _b.next(); !_c.done; _c = _b.next()) {
84
- var player = _c.value;
85
- var pantheon = new Pantheon_1.Pantheon(this.game, player);
86
- var gems = pantheon.gems;
87
- if (gems >= 3) {
88
- var favor = Math.floor(gems / 3);
89
- moves.push(pantheon.spendGems(favor * 3));
90
- moves.push(pantheon.gainFavor(favor));
91
- }
92
- }
93
- }
94
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
95
- finally {
96
- try {
97
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
98
- }
99
- finally { if (e_1) throw e_1.error; }
100
- }
101
- return moves;
102
- };
103
- return EndGameRule;
104
- }(rules_api_1.PlayerTurnRule));
105
- exports.EndGameRule = EndGameRule;
1
+ import { PlayerTurnRule } from '@gamepark/rules-api';
2
+ import { TriggerEventType } from '../material/entity/Effect';
3
+ import { MaterialType } from '../material/MaterialType';
4
+ import { Pantheon } from '../material/Pantheon';
5
+ import { Memory } from '../Memory';
6
+ import { TriggerEffectsRule } from './effects/TriggerEffectsRule';
7
+ import { RuleId } from './RuleId';
8
+ export class EndGameRule extends PlayerTurnRule {
9
+ onRuleStart() {
10
+ new TriggerEffectsRule(this.game).triggerEffects({ type: TriggerEventType.EndOfGame });
11
+ const pendingEffects = this.remind(Memory.PendingEffects);
12
+ if (pendingEffects.length) {
13
+ const cardIndex = pendingEffects[0].effects[0].cardIndex;
14
+ const player = this.material(MaterialType.EntityCard).getItem(cardIndex).location.player;
15
+ return [this.startPlayerTurn(RuleId.ResolveEffects, player)];
16
+ }
17
+ else {
18
+ return [...this.convertGems(), this.endGame()];
19
+ }
20
+ }
21
+ convertGems() {
22
+ const moves = [];
23
+ for (const player of this.game.players) {
24
+ const pantheon = new Pantheon(this.game, player);
25
+ const gems = pantheon.gems;
26
+ if (gems >= 3) {
27
+ const favor = Math.floor(gems / 3);
28
+ moves.push(pantheon.spendGems(favor * 3));
29
+ moves.push(pantheon.gainFavor(favor));
30
+ }
31
+ }
32
+ return moves;
33
+ }
34
+ }
@@ -1,14 +1,14 @@
1
- import { CustomMove, ItemMove, MaterialMove, PlayerTurnRule } from '@gamepark/rules-api';
2
- import { PendingEffect } from '../material/entity/Effect';
3
- import { RuleId } from './RuleId';
4
- export declare class PlaceCardsRule extends PlayerTurnRule {
5
- isInvoke: boolean;
6
- getPlayerMoves(): MaterialMove<number, number, number, number>[];
7
- get infiniteEffects(): PendingEffect<import("../material/entity/Effect").TriggerEvent>[];
8
- isOncePerTurnAvailable(cardIndex: number): boolean;
9
- beforeItemMove(move: ItemMove): MaterialMove<number, number, number, number>[];
10
- onCustomMove(move: CustomMove): MaterialMove<number, number, number, number>[];
11
- onPass(): MaterialMove<number, number, number, number>[];
12
- get nextRule(): import("@gamepark/rules-api").StartPlayerTurn<number, RuleId.PlaceCards> | import("@gamepark/rules-api").StartPlayerTurn<number, RuleId.Upkeep> | import("@gamepark/rules-api").StartPlayerTurn<number, RuleId.EndGame>;
13
- get round(): number;
14
- }
1
+ import { CustomMove, ItemMove, MaterialMove, PlayerTurnRule } from '@gamepark/rules-api';
2
+ import { CardEffect } from '../material/entity/Effect';
3
+ import { RuleId } from './RuleId';
4
+ export declare class PlaceCardsRule extends PlayerTurnRule {
5
+ isInvoke: boolean;
6
+ getPlayerMoves(): MaterialMove[];
7
+ get infiniteEffects(): CardEffect[];
8
+ isOncePerTurnAvailable(cardIndex: number): boolean;
9
+ beforeItemMove(move: ItemMove): MaterialMove[];
10
+ onCustomMove(move: CustomMove): MaterialMove[];
11
+ onPass(): MaterialMove[];
12
+ get nextRule(): import("@gamepark/rules-api").StartPlayerTurn<number, RuleId.PlaceCards> | import("@gamepark/rules-api").StartPlayerTurn<number, RuleId.Upkeep> | import("@gamepark/rules-api").StartPlayerTurn<number, RuleId.EndGame>;
13
+ get round(): number;
14
+ }
@@ -1,206 +1,107 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- var __values = (this && this.__values) || function(o) {
18
- var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
19
- if (m) return m.call(o);
20
- if (o && typeof o.length === "number") return {
21
- next: function () {
22
- if (o && i >= o.length) o = void 0;
23
- return { value: o && o[i++], done: !o };
24
- }
25
- };
26
- throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
27
- };
28
- var __read = (this && this.__read) || function (o, n) {
29
- var m = typeof Symbol === "function" && o[Symbol.iterator];
30
- if (!m) return o;
31
- var i = m.call(o), r, ar = [], e;
32
- try {
33
- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
34
- }
35
- catch (error) { e = { error: error }; }
36
- finally {
37
- try {
38
- if (r && !r.done && (m = i["return"])) m.call(i);
39
- }
40
- finally { if (e) throw e.error; }
41
- }
42
- return ar;
43
- };
44
- var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
45
- if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
46
- if (ar || !(i in from)) {
47
- if (!ar) ar = Array.prototype.slice.call(from, 0, i);
48
- ar[i] = from[i];
49
- }
50
- }
51
- return to.concat(ar || Array.prototype.slice.call(from));
52
- };
53
- Object.defineProperty(exports, "__esModule", { value: true });
54
- exports.PlaceCardsRule = void 0;
55
- var rules_api_1 = require("@gamepark/rules-api");
56
- var CustomMoveType_1 = require("../CustomMoveType");
57
- var Entity_1 = require("../material/Entity");
58
- var Effect_1 = require("../material/entity/Effect");
59
- var EntityDescription_1 = require("../material/entity/EntityDescription");
60
- var LocationType_1 = require("../material/LocationType");
61
- var MaterialType_1 = require("../material/MaterialType");
62
- var Pantheon_1 = require("../material/Pantheon");
63
- var Trial_1 = require("../material/Trial");
64
- var Memory_1 = require("../Memory");
65
- var ResolveEffectsRule_1 = require("./effects/ResolveEffectsRule");
66
- var TriggerEffectsRule_1 = require("./effects/TriggerEffectsRule");
67
- var RuleId_1 = require("./RuleId");
68
- var PlaceCardsRule = (function (_super) {
69
- __extends(PlaceCardsRule, _super);
70
- function PlaceCardsRule() {
71
- var _this = _super !== null && _super.apply(this, arguments) || this;
72
- _this.isInvoke = true;
73
- return _this;
74
- }
75
- PlaceCardsRule.prototype.getPlayerMoves = function () {
76
- var e_1, _a;
77
- var _this = this;
78
- var moves = this.infiniteEffects.map(function (effect) { return _this.customMove(CustomMoveType_1.CustomMoveType.PlayEffect, effect); });
79
- var cards = this.material(MaterialType_1.MaterialType.EntityCard).location(LocationType_1.LocationType.PlayerSelectedCards).player(this.player);
80
- if (cards.length) {
81
- var cardsICanInvoke = new Pantheon_1.Pantheon(this.game, this.player).gems < 4 ? cards.id(function (id) { return !(0, Entity_1.isGod)(id.front); }) : cards;
82
- try {
83
- for (var _b = __values(new Pantheon_1.Pantheon(this.game, this.player).legalSpacesToInvoke), _c = _b.next(); !_c.done; _c = _b.next()) {
84
- var _d = _c.value, x = _d.x, y = _d.y;
85
- moves.push.apply(moves, __spreadArray([], __read(cardsICanInvoke.moveItems({ type: LocationType_1.LocationType.Pantheon, x: x, y: y, player: this.player })), false));
86
- }
87
- }
88
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
89
- finally {
90
- try {
91
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
92
- }
93
- finally { if (e_1) throw e_1.error; }
94
- }
95
- moves.push.apply(moves, __spreadArray([], __read(cards.moveItems({ type: LocationType_1.LocationType.PlayerDiscard, player: this.player })), false));
96
- }
97
- else {
98
- moves.push(this.customMove(CustomMoveType_1.CustomMoveType.Pass));
99
- }
100
- return moves;
101
- };
102
- Object.defineProperty(PlaceCardsRule.prototype, "infiniteEffects", {
103
- get: function () {
104
- var _this = this;
105
- var _a;
106
- var pendingRule = (_a = this.remind(Memory_1.Memory.PendingRule)) !== null && _a !== void 0 ? _a : this.game.rule;
107
- if ((pendingRule === null || pendingRule === void 0 ? void 0 : pendingRule.id) !== RuleId_1.RuleId.PlaceCards || pendingRule.player !== this.player)
108
- return [];
109
- var pendingEffect = new TriggerEffectsRule_1.TriggerEffectsRule(this.game).getPlayerEffects(this.player, { type: Effect_1.TriggerEventType.Infinite });
110
- return pendingEffect.filter(function (pendingEffect) {
111
- var card = _this.material(MaterialType_1.MaterialType.EntityCard).getItem(pendingEffect.cardIndex);
112
- var effect = (0, EntityDescription_1.getEffects)(card.id.front)[pendingEffect.effectIndex];
113
- var canPlayEffect = (0, Effect_1.isTriggeredEffect)(effect) && new effect.rule(_this.game).canPlayEffect(pendingEffect.cardIndex);
114
- return canPlayEffect && _this.isOncePerTurnAvailable(pendingEffect.cardIndex);
115
- });
116
- },
117
- enumerable: false,
118
- configurable: true
119
- });
120
- PlaceCardsRule.prototype.isOncePerTurnAvailable = function (cardIndex) {
121
- var _a;
122
- var oncePerTurnUsed = (_a = this.remind(Memory_1.Memory.OncePerTurn)) !== null && _a !== void 0 ? _a : [];
123
- return !oncePerTurnUsed.includes(cardIndex);
124
- };
125
- PlaceCardsRule.prototype.beforeItemMove = function (move) {
126
- var moves = [];
127
- if ((0, rules_api_1.isMoveItemType)(MaterialType_1.MaterialType.EntityCard)(move)) {
128
- if (this.material(MaterialType_1.MaterialType.EntityCard).getItem(move.itemIndex).location.type === LocationType_1.LocationType.PlayerSelectedCards) {
129
- var pantheon = new Pantheon_1.Pantheon(this.game, this.player);
130
- if (move.location.type === LocationType_1.LocationType.PlayerDiscard) {
131
- moves.push(pantheon.gainGems(2));
132
- }
133
- else if (move.location.type === LocationType_1.LocationType.Pantheon) {
134
- moves.push.apply(moves, __spreadArray([], __read(pantheon.onCardPlaced(move)), false));
135
- }
136
- }
137
- }
138
- return moves;
139
- };
140
- PlaceCardsRule.prototype.onCustomMove = function (move) {
141
- if (move.type === CustomMoveType_1.CustomMoveType.Pass) {
142
- return this.onPass();
143
- }
144
- else if (move.type === CustomMoveType_1.CustomMoveType.TrialSuccess) {
145
- var reward = move.data.reward;
146
- return [new Pantheon_1.Pantheon(this.game, this.player).gainFavor(reward)];
147
- }
148
- else if (move.type === CustomMoveType_1.CustomMoveType.TrialFailure) {
149
- this.memorize(Memory_1.Memory.TrialFailure, true, this.player);
150
- }
151
- else if (move.type === CustomMoveType_1.CustomMoveType.PlayEffect) {
152
- this.memorize(Memory_1.Memory.PendingRule, this.game.rule);
153
- return new ResolveEffectsRule_1.ResolveEffectsRule(this.game).onPlayEffect(move.data);
154
- }
155
- else if (move.type === CustomMoveType_1.CustomMoveType.EndEffect) {
156
- return new ResolveEffectsRule_1.ResolveEffectsRule(this.game).onEndEffect();
157
- }
158
- return [];
159
- };
160
- PlaceCardsRule.prototype.onPass = function () {
161
- var e_2, _a;
162
- var moves = [];
163
- var effects = new TriggerEffectsRule_1.TriggerEffectsRule(this.game).getPlayerEffects(this.player, { type: Effect_1.TriggerEventType.EndOfTurn, player: this.player });
164
- var resolveEffectsRule = new ResolveEffectsRule_1.ResolveEffectsRule(this.game);
165
- try {
166
- for (var effects_1 = __values(effects), effects_1_1 = effects_1.next(); !effects_1_1.done; effects_1_1 = effects_1.next()) {
167
- var effect = effects_1_1.value;
168
- moves.push.apply(moves, __spreadArray([], __read(resolveEffectsRule.playEffect(effect)), false));
169
- }
170
- }
171
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
172
- finally {
173
- try {
174
- if (effects_1_1 && !effects_1_1.done && (_a = effects_1.return)) _a.call(effects_1);
175
- }
176
- finally { if (e_2) throw e_2.error; }
177
- }
178
- moves.push.apply(moves, __spreadArray([], __read(new Trial_1.Trial(this.game).passTrials(this.player)), false));
179
- moves.push(this.nextRule);
180
- return moves;
181
- };
182
- Object.defineProperty(PlaceCardsRule.prototype, "nextRule", {
183
- get: function () {
184
- if (this.material(MaterialType_1.MaterialType.EntityCard).location(LocationType_1.LocationType.PlayerSelectedCards).length > 0) {
185
- return this.startPlayerTurn(RuleId_1.RuleId.PlaceCards, this.nextPlayer);
186
- }
187
- else if (this.round < 4) {
188
- return this.startPlayerTurn(RuleId_1.RuleId.Upkeep, this.nextPlayer);
189
- }
190
- else {
191
- return this.startPlayerTurn(RuleId_1.RuleId.EndGame, this.nextPlayer);
192
- }
193
- },
194
- enumerable: false,
195
- configurable: true
196
- });
197
- Object.defineProperty(PlaceCardsRule.prototype, "round", {
198
- get: function () {
199
- return this.material(MaterialType_1.MaterialType.RoundToken).getItem().location.id;
200
- },
201
- enumerable: false,
202
- configurable: true
203
- });
204
- return PlaceCardsRule;
205
- }(rules_api_1.PlayerTurnRule));
206
- exports.PlaceCardsRule = PlaceCardsRule;
1
+ import { isMoveItemType, PlayerTurnRule } from '@gamepark/rules-api';
2
+ import { CustomMoveType } from '../CustomMoveType';
3
+ import { isGod } from '../material/Entity';
4
+ import { isTriggeredEffect, TriggerEventType } from '../material/entity/Effect';
5
+ import { getEffects } from '../material/entity/EntityDescription';
6
+ import { LocationType } from '../material/LocationType';
7
+ import { MaterialType } from '../material/MaterialType';
8
+ import { Pantheon } from '../material/Pantheon';
9
+ import { Trial } from '../material/Trial';
10
+ import { Memory } from '../Memory';
11
+ import { ResolveEffectsRule } from './effects/ResolveEffectsRule';
12
+ import { TriggerEffectsRule } from './effects/TriggerEffectsRule';
13
+ import { RuleId } from './RuleId';
14
+ export class PlaceCardsRule extends PlayerTurnRule {
15
+ isInvoke = true;
16
+ getPlayerMoves() {
17
+ const moves = this.infiniteEffects.map((effect) => this.customMove(CustomMoveType.PlayEffect, effect));
18
+ const cards = this.material(MaterialType.EntityCard).location(LocationType.PlayerSelectedCards).player(this.player);
19
+ if (cards.length) {
20
+ const cardsICanInvoke = new Pantheon(this.game, this.player).gems < 4 ? cards.id((id) => !isGod(id.front)) : cards;
21
+ for (const { x, y } of new Pantheon(this.game, this.player).legalSpacesToInvoke) {
22
+ moves.push(...cardsICanInvoke.moveItems({ type: LocationType.Pantheon, x, y, player: this.player }));
23
+ }
24
+ moves.push(...cards.moveItems({ type: LocationType.PlayerDiscard, player: this.player }));
25
+ }
26
+ else {
27
+ moves.push(this.customMove(CustomMoveType.Pass));
28
+ }
29
+ return moves;
30
+ }
31
+ get infiniteEffects() {
32
+ const pendingRule = this.remind(Memory.PendingRule) ?? this.game.rule;
33
+ if (pendingRule?.id !== RuleId.PlaceCards || pendingRule.player !== this.player)
34
+ return [];
35
+ const pendingEffect = new TriggerEffectsRule(this.game).getPlayerEffects(this.player, { type: TriggerEventType.Infinite });
36
+ return pendingEffect.filter((pendingEffect) => {
37
+ const card = this.material(MaterialType.EntityCard).getItem(pendingEffect.cardIndex);
38
+ const effect = getEffects(card.id.front)[pendingEffect.effectIndex];
39
+ const canPlayEffect = isTriggeredEffect(effect) && new effect.rule(this.game).canPlayEffect(pendingEffect.cardIndex);
40
+ return canPlayEffect && this.isOncePerTurnAvailable(pendingEffect.cardIndex);
41
+ });
42
+ }
43
+ isOncePerTurnAvailable(cardIndex) {
44
+ const oncePerTurnUsed = this.remind(Memory.OncePerTurn) ?? [];
45
+ return !oncePerTurnUsed.includes(cardIndex);
46
+ }
47
+ beforeItemMove(move) {
48
+ const moves = [];
49
+ if (isMoveItemType(MaterialType.EntityCard)(move)) {
50
+ if (this.material(MaterialType.EntityCard).getItem(move.itemIndex).location.type === LocationType.PlayerSelectedCards) {
51
+ const pantheon = new Pantheon(this.game, this.player);
52
+ if (move.location.type === LocationType.PlayerDiscard) {
53
+ moves.push(pantheon.gainGems(2));
54
+ }
55
+ else if (move.location.type === LocationType.Pantheon) {
56
+ moves.push(...pantheon.onCardPlaced(move));
57
+ }
58
+ }
59
+ }
60
+ return moves;
61
+ }
62
+ onCustomMove(move) {
63
+ if (move.type === CustomMoveType.Pass) {
64
+ return this.onPass();
65
+ }
66
+ else if (move.type === CustomMoveType.TrialSuccess) {
67
+ const { reward } = move.data;
68
+ return [new Pantheon(this.game, this.player).gainFavor(reward)];
69
+ }
70
+ else if (move.type === CustomMoveType.TrialFailure) {
71
+ this.memorize(Memory.TrialFailure, true, this.player);
72
+ }
73
+ else if (move.type === CustomMoveType.PlayEffect) {
74
+ this.memorize(Memory.PendingRule, this.game.rule);
75
+ return new ResolveEffectsRule(this.game).playEffect(move.data);
76
+ }
77
+ else if (move.type === CustomMoveType.EndEffect) {
78
+ return new ResolveEffectsRule(this.game).onEndEffect();
79
+ }
80
+ return [];
81
+ }
82
+ onPass() {
83
+ const moves = [];
84
+ const effects = new TriggerEffectsRule(this.game).getPlayerEffects(this.player, { type: TriggerEventType.EndOfTurn, player: this.player });
85
+ const resolveEffectsRule = new ResolveEffectsRule(this.game);
86
+ for (const effect of effects) {
87
+ moves.push(...resolveEffectsRule.playEffect(effect));
88
+ }
89
+ moves.push(...new Trial(this.game).passTrials(this.player));
90
+ moves.push(this.nextRule);
91
+ return moves;
92
+ }
93
+ get nextRule() {
94
+ if (this.material(MaterialType.EntityCard).location(LocationType.PlayerSelectedCards).length > 0) {
95
+ return this.startPlayerTurn(RuleId.PlaceCards, this.nextPlayer);
96
+ }
97
+ else if (this.round < 4) {
98
+ return this.startPlayerTurn(RuleId.Upkeep, this.nextPlayer);
99
+ }
100
+ else {
101
+ return this.startPlayerTurn(RuleId.EndGame, this.nextPlayer);
102
+ }
103
+ }
104
+ get round() {
105
+ return this.material(MaterialType.RoundToken).getItem().location.id;
106
+ }
107
+ }
@@ -1,12 +1,12 @@
1
- import { ItemMove, MaterialMove, SimultaneousRule } from '@gamepark/rules-api';
2
- import { EntityItem } from '../material/Entity';
3
- import { PlayerColor } from '../PlayerColor';
4
- export declare class PlaceTokenRule extends SimultaneousRule {
5
- onRuleStart(): MaterialMove<number, number, number, number>[];
6
- getActivePlayerLegalMoves(player: PlayerColor): import("@gamepark/rules-api").MoveItem<number, number, number>[];
7
- getAvailableCards(player: PlayerColor): import("@gamepark/rules-api").Material<number, number, number>;
8
- afterItemMove(move: ItemMove): import("@gamepark/rules-api").EndPlayerTurn<PlayerColor>[];
9
- getMovesAfterPlayersDone(): MaterialMove<number, number, number, number>[];
10
- get playersFromFirstPlayer(): number[];
11
- getMythologyBoardIndex(item: EntityItem): number;
12
- }
1
+ import { ItemMove, MaterialMove, SimultaneousRule } from '@gamepark/rules-api';
2
+ import { EntityItem } from '../material/Entity';
3
+ import { PlayerColor } from '../PlayerColor';
4
+ export declare class PlaceTokenRule extends SimultaneousRule {
5
+ onRuleStart(): MaterialMove[];
6
+ getActivePlayerLegalMoves(player: PlayerColor): import("@gamepark/rules-api").MoveItem<number, number, number>[];
7
+ getAvailableCards(player: PlayerColor): import("@gamepark/rules-api").Material<number, number, number>;
8
+ afterItemMove(move: ItemMove): import("@gamepark/rules-api").EndPlayerTurn<PlayerColor>[];
9
+ getMovesAfterPlayersDone(): MaterialMove[];
10
+ get playersFromFirstPlayer(): number[];
11
+ getMythologyBoardIndex(item: EntityItem): number;
12
+ }