@galacean/engine-core 1.3.0-alpha.3 → 1.3.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +180 -70
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +180 -70
- package/dist/module.js +177 -71
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Entity.d.ts +4 -1
- package/types/Renderer.d.ts +4 -1
- package/types/animation/index.d.ts +3 -0
- package/types/asset/ResourceManager.d.ts +3 -1
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -1
- package/types/particle/ParticleRenderer.d.ts +1 -1
- package/types/utils/SafeLoopArray.d.ts +5 -0
- package/types/utils/index.d.ts +1 -0
- package/types/2d/assembler/IAssembler.d.ts +0 -1
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/text/CharRenderData.d.ts +0 -1
- package/types/2d/text/CharRenderDataPool.d.ts +0 -1
- package/types/RenderPipeline/Basic2DBatcher.d.ts +0 -19
- package/types/RenderPipeline/ClassPool.d.ts +0 -19
- package/types/RenderPipeline/DynamicGeometryData.d.ts +0 -1
- package/types/RenderPipeline/DynamicGeometryDataManager.d.ts +0 -1
- package/types/RenderPipeline/IPoolElement.d.ts +0 -3
- package/types/RenderPipeline/RenderData.d.ts +0 -14
- package/types/RenderPipeline/RenderData2D.d.ts +0 -14
- package/types/RenderPipeline/RenderPass.d.ts +0 -55
- package/types/RenderPipeline/SpriteBatcher.d.ts +0 -1
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +0 -11
- package/types/RenderPipeline/SpriteMaskManager.d.ts +0 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -12
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -14
- package/types/RenderPipeline/TextRenderData.d.ts +0 -8
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +0 -15
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +0 -13
- package/types/animation/AnimatorTransition.d.ts +0 -14
- package/types/input/pointer/PointerEvent.d.ts +0 -4
- package/types/input/pointer/PointerEventType.d.ts +0 -7
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +0 -6
- package/types/ui/Image.d.ts +0 -38
- package/types/ui/RedBlackTree.d.ts +0 -2
- package/types/ui/UICanvas.d.ts +0 -55
- package/types/ui/UIRenderer.d.ts +0 -14
- package/types/ui/UITransform.d.ts +0 -20
- package/types/ui/enums/BlockingObjects.d.ts +0 -6
- package/types/ui/enums/CanvasRenderMode.d.ts +0 -8
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +0 -10
- package/types/ui/index.d.ts +0 -6
- package/types/utils/Pool.d.ts +0 -12
package/dist/module.js
CHANGED
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@@ -3409,7 +3409,7 @@ var rotation_over_lifetime_module = "#define GLSLIFY 1\n#if defined(RENDERER_ROL
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var size_over_lifetime_module = "#define GLSLIFY 1\n#ifdef RENDERER_SOL_CURVE_MODE\nuniform vec2 renderer_SOLMaxCurveX[4];\n#ifdef RENDERER_SOL_IS_SEPARATE\nuniform vec2 renderer_SOLMaxCurveY[4];uniform vec2 renderer_SOLMaxCurveZ[4];\n#endif\n#ifdef RENDERER_SOL_IS_RANDOM_TWO\nuniform vec2 renderer_SOLMinCurveX[4];\n#ifdef RENDERER_SOL_IS_SEPARATE\nuniform vec2 renderer_SOLMinCurveY[4];uniform vec2 renderer_SOLMinCurveZ[4];\n#endif\n#endif\n#endif\nvec2 computeParticleSizeBillboard(in vec2 size,in float normalizedAge){\n#ifdef RENDERER_SOL_CURVE_MODE\nfloat lifeSizeX=evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge);\n#ifdef RENDERER_SOL_IS_RANDOM_TWO\nlifeSizeX=mix(evaluateParticleCurve(renderer_SOLMinCurveX,normalizedAge),lifeSizeX,a_Random0.z);\n#endif\n#ifdef RENDERER_SOL_IS_SEPARATE\nfloat lifeSizeY=evaluateParticleCurve(renderer_SOLMaxCurveY,normalizedAge);\n#ifdef RENDERER_SOL_IS_RANDOM_TWO\nlifeSizeY=mix(evaluateParticleCurve(renderer_SOLMinCurveY,normalizedAge),lifeSizeY,a_Random0.z);\n#endif\nsize*=vec2(lifeSizeX,lifeSizeY);\n#else\nsize*=lifeSizeX;\n#endif\n#endif\nreturn size;}\n#ifdef RENDERER_MODE_MESH\nvec3 computeParticleSizeMesh(in vec3 size,in float normalizedAge){\n#ifdef RENDERER_SOL_CURVE\nsize*=evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge);\n#endif\n#ifdef RENDERER_SOL_RANDOM_CURVES\nsize*=mix(evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge),evaluateParticleCurve(u_SOLSizeGradientMax,normalizedAge),a_Random0.z);\n#endif\n#ifdef RENDERER_SOL_CURVE_SEPARATE\nsize*=vec3(evaluateParticleCurve(renderer_SOLMinCurveX,normalizedAge),evaluateParticleCurve(renderer_SOLMinCurveY,normalizedAge),evaluateParticleCurve(renderer_SOLMinCurveZ,normalizedAge));\n#endif\n#ifdef RENDERER_SOL_RANDOM_CURVES_SEPARATE\nsize*=vec3(mix(evaluateParticleCurve(renderer_SOLMinCurveX,normalizedAge),evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge),a_Random0.z),mix(evaluateParticleCurve(renderer_SOLMinCurveY,normalizedAge),evaluateParticleCurve(renderer_SOLMaxCurveY,normalizedAge),a_Random0.z),mix(evaluateParticleCurve(renderer_SOLMinCurveZ,normalizedAge),evaluateParticleCurve(renderer_SOLMaxCurveZ,normalizedAge),a_Random0.z));\n#endif\nreturn size;}\n#endif\n"; // eslint-disable-line
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-
var color_over_lifetime_module = "#define GLSLIFY 1\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nuniform vec4 renderer_COLMaxGradientColor[4];uniform vec2 renderer_COLMaxGradientAlpha[4];\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\nuniform vec4 renderer_COLMinGradientColor[4];uniform vec2 renderer_COLMinGradientAlpha[4];\n#endif\nuniform vec4 renderer_COLGradientKeysMaxTime;\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 evaluateParticleGradient(in vec4 colorKeys[4],in float colorKeysMaxTime,in vec2 alphaKeys[4],in float alphaKeysMaxTime,in float normalizedAge){vec4 value;float alphaAge=min(normalizedAge,alphaKeysMaxTime);for(int i=0;i<4;i++){vec2 key=alphaKeys[i];float time=key.x;if(alphaAge<=time){if(i==0){value.a=
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var color_over_lifetime_module = "#define GLSLIFY 1\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nuniform vec4 renderer_COLMaxGradientColor[4];uniform vec2 renderer_COLMaxGradientAlpha[4];\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\nuniform vec4 renderer_COLMinGradientColor[4];uniform vec2 renderer_COLMinGradientAlpha[4];\n#endif\nuniform vec4 renderer_COLGradientKeysMaxTime;\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 evaluateParticleGradient(in vec4 colorKeys[4],in float colorKeysMaxTime,in vec2 alphaKeys[4],in float alphaKeysMaxTime,in float normalizedAge){vec4 value;float alphaAge=min(normalizedAge,alphaKeysMaxTime);for(int i=0;i<4;i++){vec2 key=alphaKeys[i];float time=key.x;if(alphaAge<=time){if(i==0){value.a=alphaKeys[0].y;}else{vec2 lastKey=alphaKeys[i-1];float lastTime=lastKey.x;float age=(alphaAge-lastTime)/(time-lastTime);value.a=mix(lastKey.y,key.y,age);}break;}}float colorAge=min(normalizedAge,colorKeysMaxTime);for(int i=0;i<4;i++){vec4 key=colorKeys[i];float time=key.x;if(colorAge<=time){if(i==0){value.rgb=colorKeys[0].yzw;}else{vec4 lastKey=colorKeys[i-1];float lastTime=lastKey.x;float age=(colorAge-lastTime)/(time-lastTime);value.rgb=mix(lastKey.yzw,key.yzw,age);}break;}}return value;}\n#endif\nvec4 computeParticleColor(in vec4 color,in float normalizedAge){\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 gradientColor=evaluateParticleGradient(renderer_COLMaxGradientColor,renderer_COLGradientKeysMaxTime.z,renderer_COLMaxGradientAlpha,renderer_COLGradientKeysMaxTime.w,normalizedAge);\n#endif\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\ngradientColor=mix(evaluateParticleGradient(renderer_COLMinGradientColor,renderer_COLGradientKeysMaxTime.x,renderer_COLMinGradientAlpha,renderer_COLGradientKeysMaxTime.y,normalizedAge),gradientColor,a_Random0.y);\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\ncolor*=gradientColor;\n#endif\nreturn color;}"; // eslint-disable-line
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var texture_sheet_animation_module = "#define GLSLIFY 1\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nuniform float renderer_TSACycles;uniform vec3 renderer_TSATillingParams;uniform vec2 renderer_TSAFrameMaxCurve[4];\n#endif\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nuniform vec2 renderer_TSAFrameMinCurve[4];\n#endif\nvec2 computeParticleUV(in vec2 uv,in float normalizedAge){\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nfloat scaledNormalizedAge=normalizedAge*renderer_TSACycles;float cycleNormalizedAge=scaledNormalizedAge-floor(scaledNormalizedAge);float normalizedFrame=evaluateParticleCurve(renderer_TSAFrameMaxCurve,cycleNormalizedAge);\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nnormalizedFrame=mix(evaluateParticleCurve(renderer_TSAFrameMinCurve,cycleNormalizedAge),normalizedFrame,a_Random1.x);\n#endif\nfloat frame=floor(normalizedFrame*renderer_TSATillingParams.z);float totalULength=frame*renderer_TSATillingParams.x;float floorTotalULength=floor(totalULength);uv.x+=totalULength-floorTotalULength;uv.y+=floorTotalULength*renderer_TSATillingParams.y;\n#endif\nreturn uv;}"; // eslint-disable-line
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@@ -5980,6 +5980,9 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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/**
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* @internal
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*/ _proto._prepareRender = function _prepareRender(context) {
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if (this._renderFrameCount !== this.engine.time.frameCount) {
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this._update(context);
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}
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var virtualCamera = context.virtualCamera;
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var cameraPosition = virtualCamera.position;
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var boundsCenter = this.bounds.getCenter(Renderer._tempVector0);
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@@ -5989,10 +5992,6 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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} else {
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this._distanceForSort = Vector3.distanceSquared(boundsCenter, cameraPosition);
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}
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// Update once per frame per renderer, not influenced by batched
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if (this._renderFrameCount !== this.engine.time.frameCount) {
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this._updateRendererShaderData(context);
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}
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this._render(context);
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// union camera global macro and renderer macro.
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ShaderMacroCollection.unionCollection(context.camera._globalShaderMacro, this.shaderData._macroCollection, this._globalShaderMacro);
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@@ -6046,7 +6045,9 @@ var Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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/**
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* @internal
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*/ _proto._batch = function _batch(elementA, elementB) {};
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-
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/**
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* Update once per frame per renderer, not influenced by batched.
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*/ _proto._update = function _update(context) {
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var layer = this.entity.layer;
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this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
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};
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@@ -10316,14 +10317,17 @@ var /**
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var replacementSubShaders = replacementShader.subShaders;
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var replacementTag = context.replacementTag;
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if (replacementTag) {
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var replacementSuccess = false;
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for(var j = 0, m = replacementSubShaders.length; j < m; j++){
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var subShader = replacementSubShaders[j];
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if (subShader.getTagValue(replacementTag) === materialSubShader.getTagValue(replacementTag)) {
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this.pushRenderElementByType(renderElement, subRenderElement, subShader.passes, renderStates);
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replacementSuccess = true;
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}
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}
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if (!replacementSuccess && context.replacementFailureStrategy === ReplacementFailureStrategy.KeepOriginalShader) {
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this.pushRenderElementByType(renderElement, subRenderElement, materialSubShader.passes, renderStates);
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}
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} else {
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this.pushRenderElementByType(renderElement, subRenderElement, replacementSubShaders[0].passes, renderStates);
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}
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@@ -10907,7 +10911,7 @@ var /**
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if (info) {
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return info;
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}
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info = TextUtils._measureFontOrChar(fontString);
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info = TextUtils._measureFontOrChar(fontString, TextUtils._measureString, false);
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fontSizeInfoCache[fontString] = info;
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return info;
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};
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@@ -10928,7 +10932,7 @@ var /**
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return str;
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};
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TextUtils.measureChar = function measureChar(char, fontString) {
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return TextUtils._measureFontOrChar(fontString, char);
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return TextUtils._measureFontOrChar(fontString, char, true);
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};
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TextUtils.measureTextWithWrap = function measureTextWithWrap(renderer) {
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var subFont = renderer._getSubFont();
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};
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/**
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*/ TextUtils._measureFontOrChar = function _measureFontOrChar(fontString,
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if (char === void 0) char = "";
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*/ TextUtils._measureFontOrChar = function _measureFontOrChar(fontString, measureString, isChar) {
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var _TextUtils_textContext = TextUtils.textContext(), canvas = _TextUtils_textContext.canvas, context = _TextUtils_textContext.context;
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context.font = fontString;
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var measureString = char || TextUtils._measureString;
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// Safari gets data confusion through getImageData when the canvas width is not an integer.
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// The measure text width of some special invisible characters may be 0, so make sure the width is at least 1.
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// @todo: Text layout may vary from standard and not support emoji.
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var
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var textMetrics = context.measureText(measureString);
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// In some case (ex: " "), actualBoundingBoxRight and actualBoundingBoxLeft will be 0, so use width.
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var width = Math.max(1, Math.round(textMetrics.actualBoundingBoxRight - textMetrics.actualBoundingBoxLeft || textMetrics.width));
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var baseline = Math.ceil(context.measureText(TextUtils._measureBaseline).width);
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var height = baseline * TextUtils._heightMultiplier;
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baseline = TextUtils._baselineMultiplier * baseline | 0;
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@@ -11200,12 +11204,7 @@ var /**
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descent = bottom - baseline + 1;
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size = ascent + descent;
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}
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ascent: ascent,
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descent: descent,
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size: size
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};
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if (char) {
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if (isChar) {
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var data = null;
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if (size > 0) {
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var lineIntegerW = integerW * 4;
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data = new Uint8Array(colorData.buffer, top * lineIntegerW, size * lineIntegerW);
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}
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return {
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char:
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char: measureString,
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x: 0,
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y: 0,
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w: width,
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@@ -11233,7 +11232,11 @@ var /**
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data: data
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};
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} else {
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-
return
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return {
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ascent: ascent,
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descent: descent,
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size: size
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};
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}
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};
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/**
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@@ -17426,6 +17429,38 @@ var PrimitiveType;
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PrimitiveMesh._spherePoleIdx = 0;
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})();
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function _is_native_reflect_construct() {
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if (typeof Reflect === "undefined" || !Reflect.construct) return false;
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if (Reflect.construct.sham) return false;
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if (typeof Proxy === "function") return true;
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try {
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Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
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return true;
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} catch (e) {
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return false;
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}
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}
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function _construct(Parent, args, Class) {
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if (_is_native_reflect_construct()) _construct = Reflect.construct;
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else {
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_construct = function construct(Parent, args, Class) {
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var a = [null];
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a.push.apply(a, args);
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var Constructor = Function.bind.apply(Parent, a);
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var instance = new Constructor();
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if (Class) _set_prototype_of(instance, Class.prototype);
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return instance;
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};
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}
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return _construct.apply(null, arguments);
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}
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var ComponentCloner = /*#__PURE__*/ function() {
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function ComponentCloner() {}
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/**
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@@ -17473,10 +17508,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
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/**
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* Add component based on the component type.
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* @param type - The type of the component
|
|
17511
|
+
* @param args - The arguments of the component
|
|
17476
17512
|
* @returns The component which has been added
|
|
17477
17513
|
*/ _proto.addComponent = function addComponent(type) {
|
|
17514
|
+
for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
|
|
17515
|
+
args[_key - 1] = arguments[_key];
|
|
17516
|
+
}
|
|
17478
17517
|
ComponentsDependencies._addCheck(this, type);
|
|
17479
|
-
var component =
|
|
17518
|
+
var component = _construct(type, [].concat(this, args));
|
|
17480
17519
|
this._components.push(component);
|
|
17481
17520
|
component._setActive(true, ActiveChangeFlag.All);
|
|
17482
17521
|
return component;
|
|
@@ -18256,7 +18295,7 @@ var SkinUpdateFlag;
|
|
|
18256
18295
|
}
|
|
18257
18296
|
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
18258
18297
|
};
|
|
18259
|
-
_proto.
|
|
18298
|
+
_proto._update = function _update(context) {
|
|
18260
18299
|
var _skin, _skin1;
|
|
18261
18300
|
var skin = this.skin;
|
|
18262
18301
|
if (((_skin = skin) == null ? void 0 : _skin.bones.length) > 0) {
|
|
@@ -18305,7 +18344,7 @@ var SkinUpdateFlag;
|
|
|
18305
18344
|
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
18306
18345
|
}
|
|
18307
18346
|
}
|
|
18308
|
-
MeshRenderer1.prototype.
|
|
18347
|
+
MeshRenderer1.prototype._update.call(this, context);
|
|
18309
18348
|
};
|
|
18310
18349
|
/**
|
|
18311
18350
|
* @internal
|
|
@@ -19002,6 +19041,15 @@ var SafeLoopArray = /*#__PURE__*/ function() {
|
|
|
19002
19041
|
this._loopArrayDirty = true;
|
|
19003
19042
|
};
|
|
19004
19043
|
/**
|
|
19044
|
+
* Remove item from array that pass the specified comparison function.
|
|
19045
|
+
* @param filter - The comparison function
|
|
19046
|
+
*/ _proto.findAndRemove = function findAndRemove(filter) {
|
|
19047
|
+
var array = this._array;
|
|
19048
|
+
for(var i = array.length - 1; i >= 0; i--){
|
|
19049
|
+
filter(array[i]) && this.removeByIndex(i);
|
|
19050
|
+
}
|
|
19051
|
+
};
|
|
19052
|
+
/**
|
|
19005
19053
|
* The index of the item.
|
|
19006
19054
|
* @param item - The item which want to get the index
|
|
19007
19055
|
* @returns Index of the item
|
|
@@ -19435,17 +19483,35 @@ var /** @internal */ PromiseState;
|
|
|
19435
19483
|
};
|
|
19436
19484
|
/**
|
|
19437
19485
|
* @internal
|
|
19438
|
-
*/ _proto._onSubAssetSuccess = function _onSubAssetSuccess(
|
|
19439
|
-
var
|
|
19440
|
-
(
|
|
19441
|
-
|
|
19486
|
+
*/ _proto._onSubAssetSuccess = function _onSubAssetSuccess(assetBaseURL, assetSubPath, value) {
|
|
19487
|
+
var _this__subAssetPromiseCallbacks_assetBaseURL;
|
|
19488
|
+
var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
|
|
19489
|
+
if (subPromiseCallback) {
|
|
19490
|
+
// Already resolved
|
|
19491
|
+
subPromiseCallback.resolve(value);
|
|
19492
|
+
} else {
|
|
19493
|
+
var // Pending
|
|
19494
|
+
_this__subAssetPromiseCallbacks, _assetBaseURL;
|
|
19495
|
+
((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
|
|
19496
|
+
resolve: value
|
|
19497
|
+
};
|
|
19498
|
+
}
|
|
19442
19499
|
};
|
|
19443
19500
|
/**
|
|
19444
19501
|
* @internal
|
|
19445
|
-
*/ _proto._onSubAssetFail = function _onSubAssetFail(
|
|
19446
|
-
var
|
|
19447
|
-
(
|
|
19448
|
-
|
|
19502
|
+
*/ _proto._onSubAssetFail = function _onSubAssetFail(assetBaseURL, assetSubPath, value) {
|
|
19503
|
+
var _this__subAssetPromiseCallbacks_assetBaseURL;
|
|
19504
|
+
var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
|
|
19505
|
+
if (subPromiseCallback) {
|
|
19506
|
+
// Already rejected
|
|
19507
|
+
subPromiseCallback.reject(value);
|
|
19508
|
+
} else {
|
|
19509
|
+
var // Pending
|
|
19510
|
+
_this__subAssetPromiseCallbacks, _assetBaseURL;
|
|
19511
|
+
((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
|
|
19512
|
+
reject: value
|
|
19513
|
+
};
|
|
19514
|
+
}
|
|
19449
19515
|
};
|
|
19450
19516
|
/**
|
|
19451
19517
|
* @internal
|
|
@@ -19590,8 +19656,21 @@ var /** @internal */ PromiseState;
|
|
|
19590
19656
|
if (!loader) {
|
|
19591
19657
|
throw "loader not found: " + item.type;
|
|
19592
19658
|
}
|
|
19593
|
-
//
|
|
19659
|
+
// Check sub asset
|
|
19660
|
+
if (queryPath) {
|
|
19661
|
+
// Check whether load main asset
|
|
19662
|
+
var mainPromise = loadingPromises[assetBaseURL] || this._loadMainAsset(loader, item, assetBaseURL);
|
|
19663
|
+
mainPromise.catch(function(e) {
|
|
19664
|
+
_this._onSubAssetFail(assetBaseURL, queryPath, e);
|
|
19665
|
+
});
|
|
19666
|
+
return this._createSubAssetPromiseCallback(assetBaseURL, assetURL, queryPath);
|
|
19667
|
+
}
|
|
19668
|
+
return this._loadMainAsset(loader, item, assetBaseURL);
|
|
19669
|
+
};
|
|
19670
|
+
_proto._loadMainAsset = function _loadMainAsset(loader, item, assetBaseURL) {
|
|
19671
|
+
var _this = this;
|
|
19594
19672
|
item.url = assetBaseURL;
|
|
19673
|
+
var loadingPromises = this._loadingPromises;
|
|
19595
19674
|
var promise = loader.load(item, this);
|
|
19596
19675
|
loadingPromises[assetBaseURL] = promise;
|
|
19597
19676
|
promise.then(function(resource) {
|
|
@@ -19599,32 +19678,46 @@ var /** @internal */ PromiseState;
|
|
|
19599
19678
|
_this._addAsset(assetBaseURL, resource);
|
|
19600
19679
|
}
|
|
19601
19680
|
delete loadingPromises[assetBaseURL];
|
|
19681
|
+
_this._releaseSubAssetPromiseCallback(assetBaseURL);
|
|
19602
19682
|
}, function() {
|
|
19603
|
-
|
|
19683
|
+
delete loadingPromises[assetBaseURL];
|
|
19684
|
+
_this._releaseSubAssetPromiseCallback(assetBaseURL);
|
|
19604
19685
|
});
|
|
19605
|
-
|
|
19606
|
-
|
|
19607
|
-
|
|
19608
|
-
|
|
19609
|
-
|
|
19610
|
-
|
|
19686
|
+
return promise;
|
|
19687
|
+
};
|
|
19688
|
+
_proto._createSubAssetPromiseCallback = function _createSubAssetPromiseCallback(assetBaseURL, assetURL, assetSubPath) {
|
|
19689
|
+
var _this = this;
|
|
19690
|
+
var _this__subAssetPromiseCallbacks_assetBaseURL, _subPromiseCallback, _subPromiseCallback1;
|
|
19691
|
+
var loadingPromises = this._loadingPromises;
|
|
19692
|
+
var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
|
|
19693
|
+
var resolvedValue = (_subPromiseCallback = subPromiseCallback) == null ? void 0 : _subPromiseCallback.resolve;
|
|
19694
|
+
var rejectedValue = (_subPromiseCallback1 = subPromiseCallback) == null ? void 0 : _subPromiseCallback1.reject;
|
|
19695
|
+
var promise = new AssetPromise(function(resolve, reject) {
|
|
19696
|
+
if (resolvedValue) {
|
|
19697
|
+
// Already resolved
|
|
19698
|
+
resolve(resolvedValue);
|
|
19699
|
+
} else if (rejectedValue) {
|
|
19700
|
+
// Already rejected
|
|
19701
|
+
reject(rejectedValue);
|
|
19702
|
+
} else {
|
|
19703
|
+
var _this__subAssetPromiseCallbacks, _assetBaseURL;
|
|
19704
|
+
// Pending
|
|
19705
|
+
loadingPromises[assetURL] = promise;
|
|
19706
|
+
((_this__subAssetPromiseCallbacks = _this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
|
|
19707
|
+
resolve: resolve,
|
|
19708
|
+
reject: reject
|
|
19709
|
+
};
|
|
19710
|
+
}
|
|
19711
|
+
});
|
|
19712
|
+
if (!resolvedValue && !rejectedValue) {
|
|
19713
|
+
promise.then(function() {
|
|
19611
19714
|
delete loadingPromises[assetURL];
|
|
19612
19715
|
}, function() {
|
|
19613
19716
|
return delete loadingPromises[assetURL];
|
|
19614
19717
|
});
|
|
19615
|
-
promise.catch(function(e) {
|
|
19616
|
-
_this._onSubAssetFail(assetURL, e);
|
|
19617
|
-
});
|
|
19618
|
-
return subPromise;
|
|
19619
19718
|
}
|
|
19620
19719
|
return promise;
|
|
19621
19720
|
};
|
|
19622
|
-
_proto._pushSubAssetPromiseCallback = function _pushSubAssetPromiseCallback(assetURL, resolve, reject) {
|
|
19623
|
-
this._subAssetPromiseCallbacks[assetURL] = {
|
|
19624
|
-
resolve: resolve,
|
|
19625
|
-
reject: reject
|
|
19626
|
-
};
|
|
19627
|
-
};
|
|
19628
19721
|
_proto._gc = function _gc(forceDestroy) {
|
|
19629
19722
|
var objects = Utils.objectValues(this._referResourcePool);
|
|
19630
19723
|
for(var i = 0, n = objects.length; i < n; i++){
|
|
@@ -19681,6 +19774,9 @@ var /** @internal */ PromiseState;
|
|
|
19681
19774
|
});
|
|
19682
19775
|
return result;
|
|
19683
19776
|
};
|
|
19777
|
+
_proto._releaseSubAssetPromiseCallback = function _releaseSubAssetPromiseCallback(assetBaseURL) {
|
|
19778
|
+
delete this._subAssetPromiseCallbacks[assetBaseURL];
|
|
19779
|
+
};
|
|
19684
19780
|
/**
|
|
19685
19781
|
* @internal
|
|
19686
19782
|
* @beta Just for internal editor, not recommended for developers.
|
|
@@ -28325,10 +28421,7 @@ var AnimatorLayerBlendingMode;
|
|
|
28325
28421
|
/**
|
|
28326
28422
|
* @internal
|
|
28327
28423
|
*/ _proto._onEnable = function _onEnable() {
|
|
28328
|
-
|
|
28329
|
-
for(var i = 0, n = layersData.length; i < n; i++){
|
|
28330
|
-
layersData[i].layerState = LayerState.Standby;
|
|
28331
|
-
}
|
|
28424
|
+
this._reset();
|
|
28332
28425
|
this._entity.getComponentsIncludeChildren(Renderer, this._controlledRenderers);
|
|
28333
28426
|
};
|
|
28334
28427
|
/**
|
|
@@ -28882,8 +28975,11 @@ var AnimatorLayerBlendingMode;
|
|
|
28882
28975
|
if (exitTime >= lastClipTime) {
|
|
28883
28976
|
playState.currentTransitionIndex = Math.min(transitionIndex + 1, n - 1);
|
|
28884
28977
|
if (this._checkConditions(state, transition)) {
|
|
28885
|
-
this._applyTransition(layerIndex, layerData, stateMachine, transition)
|
|
28886
|
-
|
|
28978
|
+
if (this._applyTransition(layerIndex, layerData, stateMachine, transition)) {
|
|
28979
|
+
return transition;
|
|
28980
|
+
} else {
|
|
28981
|
+
return null;
|
|
28982
|
+
}
|
|
28887
28983
|
}
|
|
28888
28984
|
}
|
|
28889
28985
|
}
|
|
@@ -28902,8 +28998,11 @@ var AnimatorLayerBlendingMode;
|
|
|
28902
28998
|
if (exitTime <= lastClipTime) {
|
|
28903
28999
|
playState.currentTransitionIndex = Math.max(transitionIndex - 1, 0);
|
|
28904
29000
|
if (this._checkConditions(state, transition)) {
|
|
28905
|
-
this._applyTransition(layerIndex, layerData, stateMachine, transition)
|
|
28906
|
-
|
|
29001
|
+
if (this._applyTransition(layerIndex, layerData, stateMachine, transition)) {
|
|
29002
|
+
return transition;
|
|
29003
|
+
} else {
|
|
29004
|
+
return null;
|
|
29005
|
+
}
|
|
28907
29006
|
}
|
|
28908
29007
|
}
|
|
28909
29008
|
}
|
|
@@ -28913,8 +29012,11 @@ var AnimatorLayerBlendingMode;
|
|
|
28913
29012
|
for(var i = 0, n = transitions.length; i < n; i++){
|
|
28914
29013
|
var transition = transitions[i];
|
|
28915
29014
|
if (this._checkConditions(state, transition)) {
|
|
28916
|
-
this._applyTransition(layerIndex, layerData, stateMachine, transition)
|
|
28917
|
-
|
|
29015
|
+
if (this._applyTransition(layerIndex, layerData, stateMachine, transition)) {
|
|
29016
|
+
return transition;
|
|
29017
|
+
} else {
|
|
29018
|
+
return null;
|
|
29019
|
+
}
|
|
28918
29020
|
}
|
|
28919
29021
|
}
|
|
28920
29022
|
};
|
|
@@ -28934,11 +29036,12 @@ var AnimatorLayerBlendingMode;
|
|
|
28934
29036
|
};
|
|
28935
29037
|
_proto._applyTransition = function _applyTransition(layerIndex, layerData, stateMachine, transition) {
|
|
28936
29038
|
// Need prepare first, it should crossFade when to exit
|
|
28937
|
-
this._prepareCrossFadeByTransition(transition, layerIndex);
|
|
29039
|
+
var success = this._prepareCrossFadeByTransition(transition, layerIndex);
|
|
28938
29040
|
if (transition.isExit) {
|
|
28939
29041
|
this._checkAnyAndEntryState(layerIndex, layerData, stateMachine);
|
|
28940
|
-
return;
|
|
29042
|
+
return true;
|
|
28941
29043
|
}
|
|
29044
|
+
return success;
|
|
28942
29045
|
};
|
|
28943
29046
|
_proto._checkConditions = function _checkConditions(state, transition) {
|
|
28944
29047
|
var _state;
|
|
@@ -28950,6 +29053,9 @@ var AnimatorLayerBlendingMode;
|
|
|
28950
29053
|
var pass = false;
|
|
28951
29054
|
var _conditions_i = conditions[i], mode = _conditions_i.mode, name1 = _conditions_i.parameterName, threshold = _conditions_i.threshold;
|
|
28952
29055
|
var parameter = this.getParameter(name1);
|
|
29056
|
+
if (!parameter) {
|
|
29057
|
+
return false;
|
|
29058
|
+
}
|
|
28953
29059
|
switch(mode){
|
|
28954
29060
|
case AnimatorConditionMode.Equals:
|
|
28955
29061
|
if (parameter.value === threshold) {
|
|
@@ -30069,12 +30175,6 @@ var ParticleStopMode;
|
|
|
30069
30175
|
if (!this._supportInstancedArrays) {
|
|
30070
30176
|
return;
|
|
30071
30177
|
}
|
|
30072
|
-
var generator = this.generator;
|
|
30073
|
-
generator._update(this.engine.time.deltaTime);
|
|
30074
|
-
// No particles to render
|
|
30075
|
-
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
30076
|
-
return;
|
|
30077
|
-
}
|
|
30078
30178
|
Renderer1.prototype._prepareRender.call(this, context);
|
|
30079
30179
|
};
|
|
30080
30180
|
/**
|
|
@@ -30104,7 +30204,13 @@ var ParticleStopMode;
|
|
|
30104
30204
|
generator._updateBoundsSimulationWorld(worldBounds);
|
|
30105
30205
|
}
|
|
30106
30206
|
};
|
|
30107
|
-
_proto.
|
|
30207
|
+
_proto._update = function _update(context) {
|
|
30208
|
+
var generator = this.generator;
|
|
30209
|
+
generator._update(this.engine.time.deltaTime);
|
|
30210
|
+
// No particles to render
|
|
30211
|
+
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
30212
|
+
return;
|
|
30213
|
+
}
|
|
30108
30214
|
var shaderData = this.shaderData;
|
|
30109
30215
|
shaderData.setFloat(ParticleRenderer._lengthScale, this.lengthScale);
|
|
30110
30216
|
shaderData.setFloat(ParticleRenderer._speedScale, this.velocityScale);
|
|
@@ -34244,5 +34350,5 @@ var cacheDir = new Vector3();
|
|
|
34244
34350
|
return CubeProbe;
|
|
34245
34351
|
}(Probe);
|
|
34246
34352
|
|
|
34247
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-
export { AmbientLight, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AssetPromise, AssetType, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, BloomDownScaleMode, BloomEffect, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraType, Canvas, CapsuleColliderShape, CharacterController, CircleShape, ClearableObjectPool, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, CollisionDetectionMode, ColorOverLifetimeModule, ColorSpace, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EventDispatcher, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, Light, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshRenderer, MeshTopology, ModelMesh, OverflowMode, PBRBaseMaterial, PBRMaterial, PBRSpecularMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerPhase, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueType, RenderState, RenderStateElementKey as RenderStateDataKey, RenderTarget, RenderTargetBlendState, Renderer, ReplacementFailureStrategy, ResourceManager, ReturnableObjectPool, RotationOverLifetimeModule, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderFactory, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderPlatformTarget, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubMesh, SubPrimitive, SubShader, SunMode, SystemInfo, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureWrapMode, Time, TonemappingEffect, TonemappingMode, TrailMaterial, TrailRenderer, Transform, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, XRManager, _PostProcessManager, assignmentClone, deepClone, dependentComponents, ignoreClone, request, resourceLoader, shallowClone };
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export { AmbientLight, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorCondition, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorControllerParameter, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AssetPromise, AssetType, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, BloomDownScaleMode, BloomEffect, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraType, Canvas, CapsuleColliderShape, CharacterController, CircleShape, ClearableObjectPool, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, CollisionDetectionMode, ColorOverLifetimeModule, ColorSpace, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EventDispatcher, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, LayerPathMask, Light, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshRenderer, MeshTopology, ModelMesh, OverflowMode, PBRBaseMaterial, PBRMaterial, PBRSpecularMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerPhase, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueType, RenderState, RenderStateElementKey as RenderStateDataKey, RenderTarget, RenderTargetBlendState, Renderer, ReplacementFailureStrategy, ResourceManager, ReturnableObjectPool, RotationOverLifetimeModule, SafeLoopArray, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderFactory, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderPlatformTarget, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubMesh, SubPrimitive, SubShader, SunMode, SystemInfo, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureWrapMode, Time, TonemappingEffect, TonemappingMode, TrailMaterial, TrailRenderer, Transform, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, XRManager, _PostProcessManager, assignmentClone, deepClone, dependentComponents, ignoreClone, request, resourceLoader, shallowClone };
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