@galacean/engine-core 1.3.0-alpha.3 → 1.3.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +180 -70
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +180 -70
- package/dist/module.js +177 -71
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Entity.d.ts +4 -1
- package/types/Renderer.d.ts +4 -1
- package/types/animation/index.d.ts +3 -0
- package/types/asset/ResourceManager.d.ts +3 -1
- package/types/mesh/SkinnedMeshRenderer.d.ts +1 -1
- package/types/particle/ParticleRenderer.d.ts +1 -1
- package/types/utils/SafeLoopArray.d.ts +5 -0
- package/types/utils/index.d.ts +1 -0
- package/types/2d/assembler/IAssembler.d.ts +0 -1
- package/types/2d/data/VertexData2D.d.ts +0 -1
- package/types/2d/text/CharRenderData.d.ts +0 -1
- package/types/2d/text/CharRenderDataPool.d.ts +0 -1
- package/types/RenderPipeline/Basic2DBatcher.d.ts +0 -19
- package/types/RenderPipeline/ClassPool.d.ts +0 -19
- package/types/RenderPipeline/DynamicGeometryData.d.ts +0 -1
- package/types/RenderPipeline/DynamicGeometryDataManager.d.ts +0 -1
- package/types/RenderPipeline/IPoolElement.d.ts +0 -3
- package/types/RenderPipeline/RenderData.d.ts +0 -14
- package/types/RenderPipeline/RenderData2D.d.ts +0 -14
- package/types/RenderPipeline/RenderPass.d.ts +0 -55
- package/types/RenderPipeline/SpriteBatcher.d.ts +0 -1
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +0 -11
- package/types/RenderPipeline/SpriteMaskManager.d.ts +0 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +0 -12
- package/types/RenderPipeline/SpriteRenderData.d.ts +0 -14
- package/types/RenderPipeline/TextRenderData.d.ts +0 -8
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +0 -15
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +0 -13
- package/types/animation/AnimatorTransition.d.ts +0 -14
- package/types/input/pointer/PointerEvent.d.ts +0 -4
- package/types/input/pointer/PointerEventType.d.ts +0 -7
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +0 -6
- package/types/ui/Image.d.ts +0 -38
- package/types/ui/RedBlackTree.d.ts +0 -2
- package/types/ui/UICanvas.d.ts +0 -55
- package/types/ui/UIRenderer.d.ts +0 -14
- package/types/ui/UITransform.d.ts +0 -20
- package/types/ui/enums/BlockingObjects.d.ts +0 -6
- package/types/ui/enums/CanvasRenderMode.d.ts +0 -8
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +0 -10
- package/types/ui/index.d.ts +0 -6
- package/types/utils/Pool.d.ts +0 -12
package/dist/miniprogram.js
CHANGED
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@@ -3414,7 +3414,7 @@ var rotation_over_lifetime_module = "#define GLSLIFY 1\n#if defined(RENDERER_ROL
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var size_over_lifetime_module = "#define GLSLIFY 1\n#ifdef RENDERER_SOL_CURVE_MODE\nuniform vec2 renderer_SOLMaxCurveX[4];\n#ifdef RENDERER_SOL_IS_SEPARATE\nuniform vec2 renderer_SOLMaxCurveY[4];uniform vec2 renderer_SOLMaxCurveZ[4];\n#endif\n#ifdef RENDERER_SOL_IS_RANDOM_TWO\nuniform vec2 renderer_SOLMinCurveX[4];\n#ifdef RENDERER_SOL_IS_SEPARATE\nuniform vec2 renderer_SOLMinCurveY[4];uniform vec2 renderer_SOLMinCurveZ[4];\n#endif\n#endif\n#endif\nvec2 computeParticleSizeBillboard(in vec2 size,in float normalizedAge){\n#ifdef RENDERER_SOL_CURVE_MODE\nfloat lifeSizeX=evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge);\n#ifdef RENDERER_SOL_IS_RANDOM_TWO\nlifeSizeX=mix(evaluateParticleCurve(renderer_SOLMinCurveX,normalizedAge),lifeSizeX,a_Random0.z);\n#endif\n#ifdef RENDERER_SOL_IS_SEPARATE\nfloat lifeSizeY=evaluateParticleCurve(renderer_SOLMaxCurveY,normalizedAge);\n#ifdef RENDERER_SOL_IS_RANDOM_TWO\nlifeSizeY=mix(evaluateParticleCurve(renderer_SOLMinCurveY,normalizedAge),lifeSizeY,a_Random0.z);\n#endif\nsize*=vec2(lifeSizeX,lifeSizeY);\n#else\nsize*=lifeSizeX;\n#endif\n#endif\nreturn size;}\n#ifdef RENDERER_MODE_MESH\nvec3 computeParticleSizeMesh(in vec3 size,in float normalizedAge){\n#ifdef RENDERER_SOL_CURVE\nsize*=evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge);\n#endif\n#ifdef RENDERER_SOL_RANDOM_CURVES\nsize*=mix(evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge),evaluateParticleCurve(u_SOLSizeGradientMax,normalizedAge),a_Random0.z);\n#endif\n#ifdef RENDERER_SOL_CURVE_SEPARATE\nsize*=vec3(evaluateParticleCurve(renderer_SOLMinCurveX,normalizedAge),evaluateParticleCurve(renderer_SOLMinCurveY,normalizedAge),evaluateParticleCurve(renderer_SOLMinCurveZ,normalizedAge));\n#endif\n#ifdef RENDERER_SOL_RANDOM_CURVES_SEPARATE\nsize*=vec3(mix(evaluateParticleCurve(renderer_SOLMinCurveX,normalizedAge),evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge),a_Random0.z),mix(evaluateParticleCurve(renderer_SOLMinCurveY,normalizedAge),evaluateParticleCurve(renderer_SOLMaxCurveY,normalizedAge),a_Random0.z),mix(evaluateParticleCurve(renderer_SOLMinCurveZ,normalizedAge),evaluateParticleCurve(renderer_SOLMaxCurveZ,normalizedAge),a_Random0.z));\n#endif\nreturn size;}\n#endif\n"; // eslint-disable-line
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-
var color_over_lifetime_module = "#define GLSLIFY 1\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nuniform vec4 renderer_COLMaxGradientColor[4];uniform vec2 renderer_COLMaxGradientAlpha[4];\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\nuniform vec4 renderer_COLMinGradientColor[4];uniform vec2 renderer_COLMinGradientAlpha[4];\n#endif\nuniform vec4 renderer_COLGradientKeysMaxTime;\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 evaluateParticleGradient(in vec4 colorKeys[4],in float colorKeysMaxTime,in vec2 alphaKeys[4],in float alphaKeysMaxTime,in float normalizedAge){vec4 value;float alphaAge=min(normalizedAge,alphaKeysMaxTime);for(int i=0;i<4;i++){vec2 key=alphaKeys[i];float time=key.x;if(alphaAge<=time){if(i==0){value.a=
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var color_over_lifetime_module = "#define GLSLIFY 1\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nuniform vec4 renderer_COLMaxGradientColor[4];uniform vec2 renderer_COLMaxGradientAlpha[4];\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\nuniform vec4 renderer_COLMinGradientColor[4];uniform vec2 renderer_COLMinGradientAlpha[4];\n#endif\nuniform vec4 renderer_COLGradientKeysMaxTime;\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 evaluateParticleGradient(in vec4 colorKeys[4],in float colorKeysMaxTime,in vec2 alphaKeys[4],in float alphaKeysMaxTime,in float normalizedAge){vec4 value;float alphaAge=min(normalizedAge,alphaKeysMaxTime);for(int i=0;i<4;i++){vec2 key=alphaKeys[i];float time=key.x;if(alphaAge<=time){if(i==0){value.a=alphaKeys[0].y;}else{vec2 lastKey=alphaKeys[i-1];float lastTime=lastKey.x;float age=(alphaAge-lastTime)/(time-lastTime);value.a=mix(lastKey.y,key.y,age);}break;}}float colorAge=min(normalizedAge,colorKeysMaxTime);for(int i=0;i<4;i++){vec4 key=colorKeys[i];float time=key.x;if(colorAge<=time){if(i==0){value.rgb=colorKeys[0].yzw;}else{vec4 lastKey=colorKeys[i-1];float lastTime=lastKey.x;float age=(colorAge-lastTime)/(time-lastTime);value.rgb=mix(lastKey.yzw,key.yzw,age);}break;}}return value;}\n#endif\nvec4 computeParticleColor(in vec4 color,in float normalizedAge){\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 gradientColor=evaluateParticleGradient(renderer_COLMaxGradientColor,renderer_COLGradientKeysMaxTime.z,renderer_COLMaxGradientAlpha,renderer_COLGradientKeysMaxTime.w,normalizedAge);\n#endif\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\ngradientColor=mix(evaluateParticleGradient(renderer_COLMinGradientColor,renderer_COLGradientKeysMaxTime.x,renderer_COLMinGradientAlpha,renderer_COLGradientKeysMaxTime.y,normalizedAge),gradientColor,a_Random0.y);\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\ncolor*=gradientColor;\n#endif\nreturn color;}"; // eslint-disable-line
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var texture_sheet_animation_module = "#define GLSLIFY 1\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nuniform float renderer_TSACycles;uniform vec3 renderer_TSATillingParams;uniform vec2 renderer_TSAFrameMaxCurve[4];\n#endif\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nuniform vec2 renderer_TSAFrameMinCurve[4];\n#endif\nvec2 computeParticleUV(in vec2 uv,in float normalizedAge){\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nfloat scaledNormalizedAge=normalizedAge*renderer_TSACycles;float cycleNormalizedAge=scaledNormalizedAge-floor(scaledNormalizedAge);float normalizedFrame=evaluateParticleCurve(renderer_TSAFrameMaxCurve,cycleNormalizedAge);\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nnormalizedFrame=mix(evaluateParticleCurve(renderer_TSAFrameMinCurve,cycleNormalizedAge),normalizedFrame,a_Random1.x);\n#endif\nfloat frame=floor(normalizedFrame*renderer_TSATillingParams.z);float totalULength=frame*renderer_TSATillingParams.x;float floorTotalULength=floor(totalULength);uv.x+=totalULength-floorTotalULength;uv.y+=floorTotalULength*renderer_TSATillingParams.y;\n#endif\nreturn uv;}"; // eslint-disable-line
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@@ -5985,6 +5985,9 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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/**
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* @internal
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*/ _proto._prepareRender = function _prepareRender(context) {
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if (this._renderFrameCount !== this.engine.time.frameCount) {
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this._update(context);
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}
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var virtualCamera = context.virtualCamera;
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var cameraPosition = virtualCamera.position;
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var boundsCenter = this.bounds.getCenter(exports.Renderer._tempVector0);
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@@ -5994,10 +5997,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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} else {
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this._distanceForSort = miniprogram.Vector3.distanceSquared(boundsCenter, cameraPosition);
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}
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// Update once per frame per renderer, not influenced by batched
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if (this._renderFrameCount !== this.engine.time.frameCount) {
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this._updateRendererShaderData(context);
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}
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this._render(context);
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// union camera global macro and renderer macro.
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ShaderMacroCollection.unionCollection(context.camera._globalShaderMacro, this.shaderData._macroCollection, this._globalShaderMacro);
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@@ -6051,7 +6050,9 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
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/**
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* @internal
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*/ _proto._batch = function _batch(elementA, elementB) {};
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-
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/**
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* Update once per frame per renderer, not influenced by batched.
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*/ _proto._update = function _update(context) {
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var layer = this.entity.layer;
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this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
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};
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@@ -10321,14 +10322,17 @@ var /**
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var replacementSubShaders = replacementShader.subShaders;
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var replacementTag = context.replacementTag;
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if (replacementTag) {
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var replacementSuccess = false;
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for(var j = 0, m = replacementSubShaders.length; j < m; j++){
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var subShader = replacementSubShaders[j];
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if (subShader.getTagValue(replacementTag) === materialSubShader.getTagValue(replacementTag)) {
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this.pushRenderElementByType(renderElement, subRenderElement, subShader.passes, renderStates);
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replacementSuccess = true;
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}
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if (!replacementSuccess && context.replacementFailureStrategy === exports.ReplacementFailureStrategy.KeepOriginalShader) {
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this.pushRenderElementByType(renderElement, subRenderElement, materialSubShader.passes, renderStates);
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}
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} else {
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this.pushRenderElementByType(renderElement, subRenderElement, replacementSubShaders[0].passes, renderStates);
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}
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if (info) {
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return info;
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}
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info = TextUtils._measureFontOrChar(fontString);
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info = TextUtils._measureFontOrChar(fontString, TextUtils._measureString, false);
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fontSizeInfoCache[fontString] = info;
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return info;
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};
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return str;
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};
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TextUtils.measureChar = function measureChar(char, fontString) {
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return TextUtils._measureFontOrChar(fontString, char);
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return TextUtils._measureFontOrChar(fontString, char, true);
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};
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TextUtils.measureTextWithWrap = function measureTextWithWrap(renderer) {
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};
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*/ TextUtils._measureFontOrChar = function _measureFontOrChar(fontString, measureString, isChar) {
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var _TextUtils_textContext = TextUtils.textContext(), canvas = _TextUtils_textContext.canvas, context = _TextUtils_textContext.context;
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context.font = fontString;
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var measureString = char || TextUtils._measureString;
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var
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var textMetrics = context.measureText(measureString);
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// In some case (ex: " "), actualBoundingBoxRight and actualBoundingBoxLeft will be 0, so use width.
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var width = Math.max(1, Math.round(textMetrics.actualBoundingBoxRight - textMetrics.actualBoundingBoxLeft || textMetrics.width));
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var baseline = Math.ceil(context.measureText(TextUtils._measureBaseline).width);
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var height = baseline * TextUtils._heightMultiplier;
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baseline = TextUtils._baselineMultiplier * baseline | 0;
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descent = bottom - baseline + 1;
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size = ascent + descent;
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}
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ascent: ascent,
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descent: descent,
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size: size
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};
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if (char) {
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if (isChar) {
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if (size > 0) {
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var lineIntegerW = integerW * 4;
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data = new Uint8Array(colorData.buffer, top * lineIntegerW, size * lineIntegerW);
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}
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return {
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char:
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char: measureString,
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x: 0,
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w: width,
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data: data
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};
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} else {
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return
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return {
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ascent: ascent,
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descent: descent,
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size: size
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};
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};
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/**
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PrimitiveMesh._spherePoleIdx = 0;
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})();
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function _is_native_reflect_construct() {
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if (typeof Reflect === "undefined" || !Reflect.construct) return false;
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if (Reflect.construct.sham) return false;
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if (typeof Proxy === "function") return true;
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try {
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Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
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} catch (e) {
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}
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}
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function _construct(Parent, args, Class) {
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if (_is_native_reflect_construct()) _construct = Reflect.construct;
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else {
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_construct = function construct(Parent, args, Class) {
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var a = [null];
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a.push.apply(a, args);
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var Constructor = Function.bind.apply(Parent, a);
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var instance = new Constructor();
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if (Class) _set_prototype_of(instance, Class.prototype);
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return instance;
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};
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}
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return _construct.apply(null, arguments);
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}
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var ComponentCloner = /*#__PURE__*/ function() {
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function ComponentCloner() {}
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/**
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@@ -17478,10 +17513,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
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/**
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* Add component based on the component type.
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* @param type - The type of the component
|
|
17516
|
+
* @param args - The arguments of the component
|
|
17481
17517
|
* @returns The component which has been added
|
|
17482
17518
|
*/ _proto.addComponent = function addComponent(type) {
|
|
17519
|
+
for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
|
|
17520
|
+
args[_key - 1] = arguments[_key];
|
|
17521
|
+
}
|
|
17483
17522
|
ComponentsDependencies._addCheck(this, type);
|
|
17484
|
-
var component =
|
|
17523
|
+
var component = _construct(type, [].concat(this, args));
|
|
17485
17524
|
this._components.push(component);
|
|
17486
17525
|
component._setActive(true, ActiveChangeFlag.All);
|
|
17487
17526
|
return component;
|
|
@@ -18261,7 +18300,7 @@ var SkinUpdateFlag;
|
|
|
18261
18300
|
}
|
|
18262
18301
|
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
18263
18302
|
};
|
|
18264
|
-
_proto.
|
|
18303
|
+
_proto._update = function _update(context) {
|
|
18265
18304
|
var _skin, _skin1;
|
|
18266
18305
|
var skin = this.skin;
|
|
18267
18306
|
if (((_skin = skin) == null ? void 0 : _skin.bones.length) > 0) {
|
|
@@ -18310,7 +18349,7 @@ var SkinUpdateFlag;
|
|
|
18310
18349
|
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
18311
18350
|
}
|
|
18312
18351
|
}
|
|
18313
|
-
MeshRenderer1.prototype.
|
|
18352
|
+
MeshRenderer1.prototype._update.call(this, context);
|
|
18314
18353
|
};
|
|
18315
18354
|
/**
|
|
18316
18355
|
* @internal
|
|
@@ -19007,6 +19046,15 @@ var SafeLoopArray = /*#__PURE__*/ function() {
|
|
|
19007
19046
|
this._loopArrayDirty = true;
|
|
19008
19047
|
};
|
|
19009
19048
|
/**
|
|
19049
|
+
* Remove item from array that pass the specified comparison function.
|
|
19050
|
+
* @param filter - The comparison function
|
|
19051
|
+
*/ _proto.findAndRemove = function findAndRemove(filter) {
|
|
19052
|
+
var array = this._array;
|
|
19053
|
+
for(var i = array.length - 1; i >= 0; i--){
|
|
19054
|
+
filter(array[i]) && this.removeByIndex(i);
|
|
19055
|
+
}
|
|
19056
|
+
};
|
|
19057
|
+
/**
|
|
19010
19058
|
* The index of the item.
|
|
19011
19059
|
* @param item - The item which want to get the index
|
|
19012
19060
|
* @returns Index of the item
|
|
@@ -19440,17 +19488,35 @@ var /** @internal */ PromiseState;
|
|
|
19440
19488
|
};
|
|
19441
19489
|
/**
|
|
19442
19490
|
* @internal
|
|
19443
|
-
*/ _proto._onSubAssetSuccess = function _onSubAssetSuccess(
|
|
19444
|
-
var
|
|
19445
|
-
(
|
|
19446
|
-
|
|
19491
|
+
*/ _proto._onSubAssetSuccess = function _onSubAssetSuccess(assetBaseURL, assetSubPath, value) {
|
|
19492
|
+
var _this__subAssetPromiseCallbacks_assetBaseURL;
|
|
19493
|
+
var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
|
|
19494
|
+
if (subPromiseCallback) {
|
|
19495
|
+
// Already resolved
|
|
19496
|
+
subPromiseCallback.resolve(value);
|
|
19497
|
+
} else {
|
|
19498
|
+
var // Pending
|
|
19499
|
+
_this__subAssetPromiseCallbacks, _assetBaseURL;
|
|
19500
|
+
((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
|
|
19501
|
+
resolve: value
|
|
19502
|
+
};
|
|
19503
|
+
}
|
|
19447
19504
|
};
|
|
19448
19505
|
/**
|
|
19449
19506
|
* @internal
|
|
19450
|
-
*/ _proto._onSubAssetFail = function _onSubAssetFail(
|
|
19451
|
-
var
|
|
19452
|
-
(
|
|
19453
|
-
|
|
19507
|
+
*/ _proto._onSubAssetFail = function _onSubAssetFail(assetBaseURL, assetSubPath, value) {
|
|
19508
|
+
var _this__subAssetPromiseCallbacks_assetBaseURL;
|
|
19509
|
+
var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
|
|
19510
|
+
if (subPromiseCallback) {
|
|
19511
|
+
// Already rejected
|
|
19512
|
+
subPromiseCallback.reject(value);
|
|
19513
|
+
} else {
|
|
19514
|
+
var // Pending
|
|
19515
|
+
_this__subAssetPromiseCallbacks, _assetBaseURL;
|
|
19516
|
+
((_this__subAssetPromiseCallbacks = this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
|
|
19517
|
+
reject: value
|
|
19518
|
+
};
|
|
19519
|
+
}
|
|
19454
19520
|
};
|
|
19455
19521
|
/**
|
|
19456
19522
|
* @internal
|
|
@@ -19595,8 +19661,21 @@ var /** @internal */ PromiseState;
|
|
|
19595
19661
|
if (!loader) {
|
|
19596
19662
|
throw "loader not found: " + item.type;
|
|
19597
19663
|
}
|
|
19598
|
-
//
|
|
19664
|
+
// Check sub asset
|
|
19665
|
+
if (queryPath) {
|
|
19666
|
+
// Check whether load main asset
|
|
19667
|
+
var mainPromise = loadingPromises[assetBaseURL] || this._loadMainAsset(loader, item, assetBaseURL);
|
|
19668
|
+
mainPromise.catch(function(e) {
|
|
19669
|
+
_this._onSubAssetFail(assetBaseURL, queryPath, e);
|
|
19670
|
+
});
|
|
19671
|
+
return this._createSubAssetPromiseCallback(assetBaseURL, assetURL, queryPath);
|
|
19672
|
+
}
|
|
19673
|
+
return this._loadMainAsset(loader, item, assetBaseURL);
|
|
19674
|
+
};
|
|
19675
|
+
_proto._loadMainAsset = function _loadMainAsset(loader, item, assetBaseURL) {
|
|
19676
|
+
var _this = this;
|
|
19599
19677
|
item.url = assetBaseURL;
|
|
19678
|
+
var loadingPromises = this._loadingPromises;
|
|
19600
19679
|
var promise = loader.load(item, this);
|
|
19601
19680
|
loadingPromises[assetBaseURL] = promise;
|
|
19602
19681
|
promise.then(function(resource) {
|
|
@@ -19604,32 +19683,46 @@ var /** @internal */ PromiseState;
|
|
|
19604
19683
|
_this._addAsset(assetBaseURL, resource);
|
|
19605
19684
|
}
|
|
19606
19685
|
delete loadingPromises[assetBaseURL];
|
|
19686
|
+
_this._releaseSubAssetPromiseCallback(assetBaseURL);
|
|
19607
19687
|
}, function() {
|
|
19608
|
-
|
|
19688
|
+
delete loadingPromises[assetBaseURL];
|
|
19689
|
+
_this._releaseSubAssetPromiseCallback(assetBaseURL);
|
|
19609
19690
|
});
|
|
19610
|
-
|
|
19611
|
-
|
|
19612
|
-
|
|
19613
|
-
|
|
19614
|
-
|
|
19615
|
-
|
|
19691
|
+
return promise;
|
|
19692
|
+
};
|
|
19693
|
+
_proto._createSubAssetPromiseCallback = function _createSubAssetPromiseCallback(assetBaseURL, assetURL, assetSubPath) {
|
|
19694
|
+
var _this = this;
|
|
19695
|
+
var _this__subAssetPromiseCallbacks_assetBaseURL, _subPromiseCallback, _subPromiseCallback1;
|
|
19696
|
+
var loadingPromises = this._loadingPromises;
|
|
19697
|
+
var subPromiseCallback = (_this__subAssetPromiseCallbacks_assetBaseURL = this._subAssetPromiseCallbacks[assetBaseURL]) == null ? void 0 : _this__subAssetPromiseCallbacks_assetBaseURL[assetSubPath];
|
|
19698
|
+
var resolvedValue = (_subPromiseCallback = subPromiseCallback) == null ? void 0 : _subPromiseCallback.resolve;
|
|
19699
|
+
var rejectedValue = (_subPromiseCallback1 = subPromiseCallback) == null ? void 0 : _subPromiseCallback1.reject;
|
|
19700
|
+
var promise = new AssetPromise(function(resolve, reject) {
|
|
19701
|
+
if (resolvedValue) {
|
|
19702
|
+
// Already resolved
|
|
19703
|
+
resolve(resolvedValue);
|
|
19704
|
+
} else if (rejectedValue) {
|
|
19705
|
+
// Already rejected
|
|
19706
|
+
reject(rejectedValue);
|
|
19707
|
+
} else {
|
|
19708
|
+
var _this__subAssetPromiseCallbacks, _assetBaseURL;
|
|
19709
|
+
// Pending
|
|
19710
|
+
loadingPromises[assetURL] = promise;
|
|
19711
|
+
((_this__subAssetPromiseCallbacks = _this._subAssetPromiseCallbacks)[_assetBaseURL = assetBaseURL] || (_this__subAssetPromiseCallbacks[_assetBaseURL] = {}))[assetSubPath] = {
|
|
19712
|
+
resolve: resolve,
|
|
19713
|
+
reject: reject
|
|
19714
|
+
};
|
|
19715
|
+
}
|
|
19716
|
+
});
|
|
19717
|
+
if (!resolvedValue && !rejectedValue) {
|
|
19718
|
+
promise.then(function() {
|
|
19616
19719
|
delete loadingPromises[assetURL];
|
|
19617
19720
|
}, function() {
|
|
19618
19721
|
return delete loadingPromises[assetURL];
|
|
19619
19722
|
});
|
|
19620
|
-
promise.catch(function(e) {
|
|
19621
|
-
_this._onSubAssetFail(assetURL, e);
|
|
19622
|
-
});
|
|
19623
|
-
return subPromise;
|
|
19624
19723
|
}
|
|
19625
19724
|
return promise;
|
|
19626
19725
|
};
|
|
19627
|
-
_proto._pushSubAssetPromiseCallback = function _pushSubAssetPromiseCallback(assetURL, resolve, reject) {
|
|
19628
|
-
this._subAssetPromiseCallbacks[assetURL] = {
|
|
19629
|
-
resolve: resolve,
|
|
19630
|
-
reject: reject
|
|
19631
|
-
};
|
|
19632
|
-
};
|
|
19633
19726
|
_proto._gc = function _gc(forceDestroy) {
|
|
19634
19727
|
var objects = Utils.objectValues(this._referResourcePool);
|
|
19635
19728
|
for(var i = 0, n = objects.length; i < n; i++){
|
|
@@ -19686,6 +19779,9 @@ var /** @internal */ PromiseState;
|
|
|
19686
19779
|
});
|
|
19687
19780
|
return result;
|
|
19688
19781
|
};
|
|
19782
|
+
_proto._releaseSubAssetPromiseCallback = function _releaseSubAssetPromiseCallback(assetBaseURL) {
|
|
19783
|
+
delete this._subAssetPromiseCallbacks[assetBaseURL];
|
|
19784
|
+
};
|
|
19689
19785
|
/**
|
|
19690
19786
|
* @internal
|
|
19691
19787
|
* @beta Just for internal editor, not recommended for developers.
|
|
@@ -28330,10 +28426,7 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
28330
28426
|
/**
|
|
28331
28427
|
* @internal
|
|
28332
28428
|
*/ _proto._onEnable = function _onEnable() {
|
|
28333
|
-
|
|
28334
|
-
for(var i = 0, n = layersData.length; i < n; i++){
|
|
28335
|
-
layersData[i].layerState = LayerState.Standby;
|
|
28336
|
-
}
|
|
28429
|
+
this._reset();
|
|
28337
28430
|
this._entity.getComponentsIncludeChildren(exports.Renderer, this._controlledRenderers);
|
|
28338
28431
|
};
|
|
28339
28432
|
/**
|
|
@@ -28887,8 +28980,11 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
28887
28980
|
if (exitTime >= lastClipTime) {
|
|
28888
28981
|
playState.currentTransitionIndex = Math.min(transitionIndex + 1, n - 1);
|
|
28889
28982
|
if (this._checkConditions(state, transition)) {
|
|
28890
|
-
this._applyTransition(layerIndex, layerData, stateMachine, transition)
|
|
28891
|
-
|
|
28983
|
+
if (this._applyTransition(layerIndex, layerData, stateMachine, transition)) {
|
|
28984
|
+
return transition;
|
|
28985
|
+
} else {
|
|
28986
|
+
return null;
|
|
28987
|
+
}
|
|
28892
28988
|
}
|
|
28893
28989
|
}
|
|
28894
28990
|
}
|
|
@@ -28907,8 +29003,11 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
28907
29003
|
if (exitTime <= lastClipTime) {
|
|
28908
29004
|
playState.currentTransitionIndex = Math.max(transitionIndex - 1, 0);
|
|
28909
29005
|
if (this._checkConditions(state, transition)) {
|
|
28910
|
-
this._applyTransition(layerIndex, layerData, stateMachine, transition)
|
|
28911
|
-
|
|
29006
|
+
if (this._applyTransition(layerIndex, layerData, stateMachine, transition)) {
|
|
29007
|
+
return transition;
|
|
29008
|
+
} else {
|
|
29009
|
+
return null;
|
|
29010
|
+
}
|
|
28912
29011
|
}
|
|
28913
29012
|
}
|
|
28914
29013
|
}
|
|
@@ -28918,8 +29017,11 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
28918
29017
|
for(var i = 0, n = transitions.length; i < n; i++){
|
|
28919
29018
|
var transition = transitions[i];
|
|
28920
29019
|
if (this._checkConditions(state, transition)) {
|
|
28921
|
-
this._applyTransition(layerIndex, layerData, stateMachine, transition)
|
|
28922
|
-
|
|
29020
|
+
if (this._applyTransition(layerIndex, layerData, stateMachine, transition)) {
|
|
29021
|
+
return transition;
|
|
29022
|
+
} else {
|
|
29023
|
+
return null;
|
|
29024
|
+
}
|
|
28923
29025
|
}
|
|
28924
29026
|
}
|
|
28925
29027
|
};
|
|
@@ -28939,11 +29041,12 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
28939
29041
|
};
|
|
28940
29042
|
_proto._applyTransition = function _applyTransition(layerIndex, layerData, stateMachine, transition) {
|
|
28941
29043
|
// Need prepare first, it should crossFade when to exit
|
|
28942
|
-
this._prepareCrossFadeByTransition(transition, layerIndex);
|
|
29044
|
+
var success = this._prepareCrossFadeByTransition(transition, layerIndex);
|
|
28943
29045
|
if (transition.isExit) {
|
|
28944
29046
|
this._checkAnyAndEntryState(layerIndex, layerData, stateMachine);
|
|
28945
|
-
return;
|
|
29047
|
+
return true;
|
|
28946
29048
|
}
|
|
29049
|
+
return success;
|
|
28947
29050
|
};
|
|
28948
29051
|
_proto._checkConditions = function _checkConditions(state, transition) {
|
|
28949
29052
|
var _state;
|
|
@@ -28955,6 +29058,9 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
28955
29058
|
var pass = false;
|
|
28956
29059
|
var _conditions_i = conditions[i], mode = _conditions_i.mode, name1 = _conditions_i.parameterName, threshold = _conditions_i.threshold;
|
|
28957
29060
|
var parameter = this.getParameter(name1);
|
|
29061
|
+
if (!parameter) {
|
|
29062
|
+
return false;
|
|
29063
|
+
}
|
|
28958
29064
|
switch(mode){
|
|
28959
29065
|
case exports.AnimatorConditionMode.Equals:
|
|
28960
29066
|
if (parameter.value === threshold) {
|
|
@@ -30074,12 +30180,6 @@ exports.ParticleStopMode = void 0;
|
|
|
30074
30180
|
if (!this._supportInstancedArrays) {
|
|
30075
30181
|
return;
|
|
30076
30182
|
}
|
|
30077
|
-
var generator = this.generator;
|
|
30078
|
-
generator._update(this.engine.time.deltaTime);
|
|
30079
|
-
// No particles to render
|
|
30080
|
-
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
30081
|
-
return;
|
|
30082
|
-
}
|
|
30083
30183
|
Renderer1.prototype._prepareRender.call(this, context);
|
|
30084
30184
|
};
|
|
30085
30185
|
/**
|
|
@@ -30109,7 +30209,13 @@ exports.ParticleStopMode = void 0;
|
|
|
30109
30209
|
generator._updateBoundsSimulationWorld(worldBounds);
|
|
30110
30210
|
}
|
|
30111
30211
|
};
|
|
30112
|
-
_proto.
|
|
30212
|
+
_proto._update = function _update(context) {
|
|
30213
|
+
var generator = this.generator;
|
|
30214
|
+
generator._update(this.engine.time.deltaTime);
|
|
30215
|
+
// No particles to render
|
|
30216
|
+
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
30217
|
+
return;
|
|
30218
|
+
}
|
|
30113
30219
|
var shaderData = this.shaderData;
|
|
30114
30220
|
shaderData.setFloat(ParticleRenderer._lengthScale, this.lengthScale);
|
|
30115
30221
|
shaderData.setFloat(ParticleRenderer._speedScale, this.velocityScale);
|
|
@@ -34255,8 +34361,10 @@ exports.AnimationClipCurveBinding = AnimationClipCurveBinding;
|
|
|
34255
34361
|
exports.AnimationCurve = AnimationCurve;
|
|
34256
34362
|
exports.AnimationEvent = AnimationEvent;
|
|
34257
34363
|
exports.Animator = Animator;
|
|
34364
|
+
exports.AnimatorCondition = AnimatorCondition;
|
|
34258
34365
|
exports.AnimatorController = AnimatorController;
|
|
34259
34366
|
exports.AnimatorControllerLayer = AnimatorControllerLayer;
|
|
34367
|
+
exports.AnimatorControllerParameter = AnimatorControllerParameter;
|
|
34260
34368
|
exports.AnimatorLayerMask = AnimatorLayerMask;
|
|
34261
34369
|
exports.AnimatorState = AnimatorState;
|
|
34262
34370
|
exports.AnimatorStateMachine = AnimatorStateMachine;
|
|
@@ -34310,6 +34418,7 @@ exports.InputManager = InputManager;
|
|
|
34310
34418
|
exports.JointLimits = JointLimits;
|
|
34311
34419
|
exports.JointMotor = JointMotor;
|
|
34312
34420
|
exports.Keyframe = Keyframe;
|
|
34421
|
+
exports.LayerPathMask = LayerPathMask;
|
|
34313
34422
|
exports.Light = Light;
|
|
34314
34423
|
exports.Loader = Loader;
|
|
34315
34424
|
exports.Logger = Logger;
|
|
@@ -34345,6 +34454,7 @@ exports.RenderTargetBlendState = RenderTargetBlendState;
|
|
|
34345
34454
|
exports.ResourceManager = ResourceManager;
|
|
34346
34455
|
exports.ReturnableObjectPool = ReturnableObjectPool;
|
|
34347
34456
|
exports.RotationOverLifetimeModule = RotationOverLifetimeModule;
|
|
34457
|
+
exports.SafeLoopArray = SafeLoopArray;
|
|
34348
34458
|
exports.Scene = Scene;
|
|
34349
34459
|
exports.SceneManager = SceneManager;
|
|
34350
34460
|
exports.Script = Script;
|