@galacean/engine-core 1.1.0-beta.4 → 1.1.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +301 -240
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +301 -240
- package/dist/module.js +301 -241
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Background.d.ts +2 -0
- package/types/Component.d.ts +1 -1
- package/types/Scene.d.ts +6 -0
- package/types/particle/ParticleGenerator.d.ts +0 -2
- package/types/particle/index.d.ts +1 -0
- package/types/physics/PhysicsManager.d.ts +5 -22
package/dist/module.js
CHANGED
|
@@ -2537,8 +2537,8 @@ var ActiveChangeFlag;
|
|
|
2537
2537
|
var _this;
|
|
2538
2538
|
_this = EngineObject1.call(this, entity.engine) || this;
|
|
2539
2539
|
/** @internal */ _this._awoken = false;
|
|
2540
|
-
_this._phasedActive = false;
|
|
2541
2540
|
_this._phasedActiveInScene = false;
|
|
2541
|
+
_this._phasedActive = false;
|
|
2542
2542
|
_this._enabled = true;
|
|
2543
2543
|
_this._entity = entity;
|
|
2544
2544
|
return _this;
|
|
@@ -2670,10 +2670,10 @@ __decorate([
|
|
|
2670
2670
|
], Component.prototype, "_awoken", void 0);
|
|
2671
2671
|
__decorate([
|
|
2672
2672
|
ignoreClone
|
|
2673
|
-
], Component.prototype, "
|
|
2673
|
+
], Component.prototype, "_phasedActiveInScene", void 0);
|
|
2674
2674
|
__decorate([
|
|
2675
2675
|
ignoreClone
|
|
2676
|
-
], Component.prototype, "
|
|
2676
|
+
], Component.prototype, "_phasedActive", void 0);
|
|
2677
2677
|
__decorate([
|
|
2678
2678
|
assignmentClone
|
|
2679
2679
|
], Component.prototype, "_enabled", void 0);
|
|
@@ -12587,16 +12587,31 @@ var SafeLoopArray = /*#__PURE__*/ function() {
|
|
|
12587
12587
|
}
|
|
12588
12588
|
var _proto = SceneManager.prototype;
|
|
12589
12589
|
_proto.addScene = function addScene(indexOrScene, scene) {
|
|
12590
|
+
var scenes = this._scenes;
|
|
12591
|
+
var index;
|
|
12590
12592
|
if (typeof indexOrScene === "number") {
|
|
12591
|
-
|
|
12593
|
+
if (indexOrScene < 0 || indexOrScene > scenes.length) {
|
|
12594
|
+
throw "The index is out of range.";
|
|
12595
|
+
}
|
|
12596
|
+
index = indexOrScene;
|
|
12592
12597
|
} else {
|
|
12598
|
+
index = scenes.length;
|
|
12593
12599
|
scene = indexOrScene;
|
|
12594
|
-
this._scenes.push(scene);
|
|
12595
12600
|
}
|
|
12596
12601
|
if (scene.engine !== this.engine) {
|
|
12597
12602
|
throw "The scene is not belong to this engine.";
|
|
12598
12603
|
}
|
|
12599
|
-
scene.
|
|
12604
|
+
if (scene._sceneManager) {
|
|
12605
|
+
var currentIndex = scenes.indexOf(scene);
|
|
12606
|
+
if (currentIndex !== index) {
|
|
12607
|
+
scenes.removeByIndex(currentIndex);
|
|
12608
|
+
scenes.add(index, scene);
|
|
12609
|
+
}
|
|
12610
|
+
} else {
|
|
12611
|
+
scene._sceneManager = this;
|
|
12612
|
+
scenes.add(index, scene);
|
|
12613
|
+
scene.isActive && scene._processActive(true);
|
|
12614
|
+
}
|
|
12600
12615
|
};
|
|
12601
12616
|
/**
|
|
12602
12617
|
* Remove scene.
|
|
@@ -12607,7 +12622,8 @@ var SafeLoopArray = /*#__PURE__*/ function() {
|
|
|
12607
12622
|
if (index !== -1) {
|
|
12608
12623
|
var removedScene = scenes.getArray()[index];
|
|
12609
12624
|
scenes.removeByIndex(index);
|
|
12610
|
-
|
|
12625
|
+
scene._sceneManager = null;
|
|
12626
|
+
removedScene.isActive && removedScene._processActive(false);
|
|
12611
12627
|
}
|
|
12612
12628
|
};
|
|
12613
12629
|
/**
|
|
@@ -13811,9 +13827,9 @@ var Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13811
13827
|
oldCollider.removeShape(shape);
|
|
13812
13828
|
}
|
|
13813
13829
|
this._shapes.push(shape);
|
|
13814
|
-
this.scene.physics._addColliderShape(shape);
|
|
13815
13830
|
shape._collider = this;
|
|
13816
13831
|
this._nativeCollider.addShape(shape._nativeShape);
|
|
13832
|
+
this._phasedActiveInScene && this.scene.physics._addColliderShape(shape);
|
|
13817
13833
|
}
|
|
13818
13834
|
};
|
|
13819
13835
|
/**
|
|
@@ -13823,7 +13839,7 @@ var Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13823
13839
|
var index = this._shapes.indexOf(shape);
|
|
13824
13840
|
if (index !== -1) {
|
|
13825
13841
|
this._shapes.splice(index, 1);
|
|
13826
|
-
this.scene.physics._removeColliderShape(shape);
|
|
13842
|
+
this._phasedActiveInScene && this.scene.physics._removeColliderShape(shape);
|
|
13827
13843
|
shape._collider = null;
|
|
13828
13844
|
this._nativeCollider.removeShape(shape._nativeShape);
|
|
13829
13845
|
}
|
|
@@ -13834,7 +13850,7 @@ var Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13834
13850
|
var shapes = this._shapes;
|
|
13835
13851
|
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13836
13852
|
var shape = shapes[i];
|
|
13837
|
-
this.scene.physics._removeColliderShape(shape);
|
|
13853
|
+
this._phasedActiveInScene && this.scene.physics._removeColliderShape(shape);
|
|
13838
13854
|
shape._destroy();
|
|
13839
13855
|
this._nativeCollider.removeShape(shape._nativeShape);
|
|
13840
13856
|
}
|
|
@@ -13859,12 +13875,22 @@ var Collider = /*#__PURE__*/ function(Component1) {
|
|
|
13859
13875
|
/**
|
|
13860
13876
|
* @internal
|
|
13861
13877
|
*/ _proto._onEnableInScene = function _onEnableInScene() {
|
|
13862
|
-
this.scene.physics
|
|
13878
|
+
var physics = this.scene.physics;
|
|
13879
|
+
physics._addCollider(this);
|
|
13880
|
+
var shapes = this.shapes;
|
|
13881
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13882
|
+
physics._addColliderShape(shapes[i]);
|
|
13883
|
+
}
|
|
13863
13884
|
};
|
|
13864
13885
|
/**
|
|
13865
13886
|
* @internal
|
|
13866
13887
|
*/ _proto._onDisableInScene = function _onDisableInScene() {
|
|
13867
|
-
this.scene.physics
|
|
13888
|
+
var physics = this.scene.physics;
|
|
13889
|
+
physics._removeCollider(this);
|
|
13890
|
+
var shapes = this.shapes;
|
|
13891
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
13892
|
+
physics._removeColliderShape(shapes[i]);
|
|
13893
|
+
}
|
|
13868
13894
|
};
|
|
13869
13895
|
/**
|
|
13870
13896
|
* @internal
|
|
@@ -14242,12 +14268,22 @@ var Collision = function Collision() {
|
|
|
14242
14268
|
/**
|
|
14243
14269
|
* @internal
|
|
14244
14270
|
*/ _proto._onEnableInScene = function _onEnableInScene() {
|
|
14245
|
-
this.scene.physics
|
|
14271
|
+
var physics = this.scene.physics;
|
|
14272
|
+
physics._addCharacterController(this);
|
|
14273
|
+
var shapes = this.shapes;
|
|
14274
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
14275
|
+
physics._addColliderShape(shapes[i]);
|
|
14276
|
+
}
|
|
14246
14277
|
};
|
|
14247
14278
|
/**
|
|
14248
14279
|
* @internal
|
|
14249
14280
|
*/ _proto._onDisableInScene = function _onDisableInScene() {
|
|
14250
|
-
this.scene.physics
|
|
14281
|
+
var physics = this.scene.physics;
|
|
14282
|
+
physics._removeCharacterController(this);
|
|
14283
|
+
var shapes = this.shapes;
|
|
14284
|
+
for(var i = 0, n = shapes.length; i < n; i++){
|
|
14285
|
+
physics._removeColliderShape(shapes[i]);
|
|
14286
|
+
}
|
|
14251
14287
|
};
|
|
14252
14288
|
_proto._setUpDirection = function _setUpDirection() {
|
|
14253
14289
|
this._nativeCollider.setUpDirection(this._upDirection);
|
|
@@ -15706,8 +15742,8 @@ Joint = __decorate([
|
|
|
15706
15742
|
continue;
|
|
15707
15743
|
}
|
|
15708
15744
|
var cameras = scene._activeCameras;
|
|
15709
|
-
for(var j =
|
|
15710
|
-
var camera = cameras[
|
|
15745
|
+
for(var j = cameras.length - 1; j >= 0; j--){
|
|
15746
|
+
var camera = cameras[j];
|
|
15711
15747
|
if (!camera.enabled || camera.renderTarget) {
|
|
15712
15748
|
continue;
|
|
15713
15749
|
}
|
|
@@ -16399,10 +16435,6 @@ ShaderPool.init();
|
|
|
16399
16435
|
magentaMaterial.isGCIgnored = true;
|
|
16400
16436
|
magentaMaterial.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
16401
16437
|
_this._magentaMaterial = magentaMaterial;
|
|
16402
|
-
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
16403
|
-
backgroundTextureMaterial.isGCIgnored = true;
|
|
16404
|
-
backgroundTextureMaterial.renderState.depthState.compareFunction = CompareFunction.LessEqual;
|
|
16405
|
-
_this._backgroundTextureMaterial = backgroundTextureMaterial;
|
|
16406
16438
|
var innerSettings = _this._settings;
|
|
16407
16439
|
var colorSpace = configuration.colorSpace || ColorSpace.Linear;
|
|
16408
16440
|
colorSpace === ColorSpace.Gamma && _this._macroCollection.enable(Engine._gammaMacro);
|
|
@@ -17020,26 +17052,22 @@ ShaderPool.init();
|
|
|
17020
17052
|
this./** @internal */ _textureFillMode = BackgroundTextureFillMode.AspectFitHeight;
|
|
17021
17053
|
this._texture = null;
|
|
17022
17054
|
this._initMesh(_engine);
|
|
17055
|
+
this._initMaterial(_engine);
|
|
17023
17056
|
}
|
|
17024
17057
|
var _proto = Background.prototype;
|
|
17025
17058
|
/**
|
|
17026
17059
|
* @internal
|
|
17027
17060
|
*/ _proto.destroy = function destroy() {
|
|
17061
|
+
this.texture = null;
|
|
17028
17062
|
this._mesh._addReferCount(-1);
|
|
17029
17063
|
this._mesh = null;
|
|
17030
|
-
this.
|
|
17064
|
+
this._material._addReferCount(-1);
|
|
17065
|
+
this._material = null;
|
|
17031
17066
|
this.solidColor = null;
|
|
17032
17067
|
this.sky.destroy();
|
|
17033
17068
|
};
|
|
17034
17069
|
/**
|
|
17035
17070
|
* @internal
|
|
17036
|
-
* Standalone for CanvasRenderer plugin.
|
|
17037
|
-
*/ _proto._initMesh = function _initMesh(engine) {
|
|
17038
|
-
this._mesh = this._createPlane(engine);
|
|
17039
|
-
this._mesh._addReferCount(1);
|
|
17040
|
-
};
|
|
17041
|
-
/**
|
|
17042
|
-
* @internal
|
|
17043
17071
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
17044
17072
|
if (!this._texture) {
|
|
17045
17073
|
return;
|
|
@@ -17073,6 +17101,15 @@ ShaderPool.init();
|
|
|
17073
17101
|
_backgroundTextureMesh.setPositions(positions);
|
|
17074
17102
|
_backgroundTextureMesh.uploadData(false);
|
|
17075
17103
|
};
|
|
17104
|
+
_proto._initMesh = function _initMesh(engine) {
|
|
17105
|
+
this._mesh = this._createPlane(engine);
|
|
17106
|
+
this._mesh._addReferCount(1);
|
|
17107
|
+
};
|
|
17108
|
+
_proto._initMaterial = function _initMaterial(engine) {
|
|
17109
|
+
var material = this._material = new Material(engine, Shader.find("background-texture"));
|
|
17110
|
+
material.renderState.depthState.compareFunction = CompareFunction.LessEqual;
|
|
17111
|
+
material._addReferCount(1);
|
|
17112
|
+
};
|
|
17076
17113
|
_proto._createPlane = function _createPlane(engine) {
|
|
17077
17114
|
var mesh = new ModelMesh(engine);
|
|
17078
17115
|
mesh.isGCIgnored = true;
|
|
@@ -17112,7 +17149,7 @@ ShaderPool.init();
|
|
|
17112
17149
|
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
17113
17150
|
(_this__texture = this._texture) == null ? void 0 : _this__texture._addReferCount(-1);
|
|
17114
17151
|
this._texture = value;
|
|
17115
|
-
this.
|
|
17152
|
+
this._material.shaderData.setTexture("material_BaseTexture", value);
|
|
17116
17153
|
}
|
|
17117
17154
|
}
|
|
17118
17155
|
},
|
|
@@ -17270,7 +17307,7 @@ ShaderPool.init();
|
|
|
17270
17307
|
var _this = this, pendingDestroyScripts = _this._disposeDestroyScripts, disposeDestroyScripts = _this._pendingDestroyScripts;
|
|
17271
17308
|
this._disposeDestroyScripts = disposeDestroyScripts;
|
|
17272
17309
|
this._pendingDestroyScripts = pendingDestroyScripts;
|
|
17273
|
-
length = disposeDestroyScripts.length;
|
|
17310
|
+
var length = disposeDestroyScripts.length;
|
|
17274
17311
|
if (length > 0) {
|
|
17275
17312
|
for(var i = length - 1; i >= 0; i--){
|
|
17276
17313
|
disposeDestroyScripts[i].onDestroy();
|
|
@@ -18192,6 +18229,7 @@ __decorate([
|
|
|
18192
18229
|
_this._fogEnd = 300;
|
|
18193
18230
|
_this._fogDensity = 0.01;
|
|
18194
18231
|
_this._fogParams = new Vector4();
|
|
18232
|
+
_this._isActive = true;
|
|
18195
18233
|
_this.name = name || "";
|
|
18196
18234
|
var shaderData = _this.shaderData;
|
|
18197
18235
|
shaderData._addReferCount(1);
|
|
@@ -18439,6 +18477,24 @@ __decorate([
|
|
|
18439
18477
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
18440
18478
|
};
|
|
18441
18479
|
_create_class(Scene, [
|
|
18480
|
+
{
|
|
18481
|
+
key: "isActive",
|
|
18482
|
+
get: /**
|
|
18483
|
+
* Whether the scene is active.
|
|
18484
|
+
*/ function get() {
|
|
18485
|
+
return this._isActive;
|
|
18486
|
+
},
|
|
18487
|
+
set: function set(value) {
|
|
18488
|
+
if (this._isActive !== value) {
|
|
18489
|
+
this._isActive = value;
|
|
18490
|
+
if (value) {
|
|
18491
|
+
this._sceneManager && this._processActive(true);
|
|
18492
|
+
} else {
|
|
18493
|
+
this._sceneManager && this._processActive(false);
|
|
18494
|
+
}
|
|
18495
|
+
}
|
|
18496
|
+
}
|
|
18497
|
+
},
|
|
18442
18498
|
{
|
|
18443
18499
|
key: "shaderData",
|
|
18444
18500
|
get: /**
|
|
@@ -18757,7 +18813,11 @@ __decorate([
|
|
|
18757
18813
|
* @internal
|
|
18758
18814
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
18759
18815
|
Component1.prototype._onDestroy.call(this);
|
|
18760
|
-
this.scene
|
|
18816
|
+
if (this.scene) {
|
|
18817
|
+
this.scene._componentsManager.addPendingDestroyScript(this);
|
|
18818
|
+
} else {
|
|
18819
|
+
this.onDestroy();
|
|
18820
|
+
}
|
|
18761
18821
|
};
|
|
18762
18822
|
return Script;
|
|
18763
18823
|
}(Component);
|
|
@@ -20307,8 +20367,8 @@ var /**
|
|
|
20307
20367
|
};
|
|
20308
20368
|
_proto._drawBackgroundTexture = function _drawBackgroundTexture(engine, background) {
|
|
20309
20369
|
var rhi = engine._hardwareRenderer;
|
|
20310
|
-
var
|
|
20311
|
-
var mesh = background._mesh;
|
|
20370
|
+
var canvas = engine.canvas;
|
|
20371
|
+
var material = background._material, mesh = background._mesh;
|
|
20312
20372
|
if ((this._lastCanvasSize.x !== canvas.width || this._lastCanvasSize.y !== canvas.height) && background._textureFillMode !== BackgroundTextureFillMode.Fill) {
|
|
20313
20373
|
this._lastCanvasSize.set(canvas.width, canvas.height);
|
|
20314
20374
|
background._resizeBackgroundTexture();
|
|
@@ -20483,7 +20543,7 @@ var Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
20483
20543
|
// Use the intersection of the near clipping plane as the origin point.
|
|
20484
20544
|
var origin = this._innerViewportToWorldPoint(point.x, point.y, 0.0, invViewProjMat, out.origin);
|
|
20485
20545
|
// Use the intersection of the far clipping plane as the origin point.
|
|
20486
|
-
var direction = this._innerViewportToWorldPoint(point.x, point.y, 1.
|
|
20546
|
+
var direction = this._innerViewportToWorldPoint(point.x, point.y, 1 - MathUtil$1.zeroTolerance, invViewProjMat, out.direction);
|
|
20487
20547
|
Vector3.subtract(direction, origin, direction);
|
|
20488
20548
|
direction.normalize();
|
|
20489
20549
|
return out;
|
|
@@ -26967,64 +27027,203 @@ var SunMode;
|
|
|
26967
27027
|
SkyProceduralMaterial._sunSimpleMacro = ShaderMacro.getByName("MATERIAL_SUN_SIMPLE");
|
|
26968
27028
|
})();
|
|
26969
27029
|
|
|
27030
|
+
var SubPrimitive = function SubPrimitive() {
|
|
27031
|
+
};
|
|
27032
|
+
|
|
26970
27033
|
/**
|
|
26971
|
-
*
|
|
26972
|
-
*/ var
|
|
26973
|
-
|
|
26974
|
-
|
|
27034
|
+
* The rendering mode for particle renderer.
|
|
27035
|
+
*/ var ParticleRenderMode;
|
|
27036
|
+
(function(ParticleRenderMode) {
|
|
27037
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
27038
|
+
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
27039
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
27040
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
27041
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
27042
|
+
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
27043
|
+
})(ParticleRenderMode || (ParticleRenderMode = {}));
|
|
27044
|
+
|
|
27045
|
+
var ParticleStopMode;
|
|
27046
|
+
(function(ParticleStopMode) {
|
|
27047
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
27048
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
27049
|
+
})(ParticleStopMode || (ParticleStopMode = {}));
|
|
27050
|
+
|
|
27051
|
+
/**
|
|
27052
|
+
* Particle Renderer Component.
|
|
27053
|
+
*/ var ParticleRenderer = /*#__PURE__*/ function(Renderer1) {
|
|
27054
|
+
_inherits(ParticleRenderer, Renderer1);
|
|
27055
|
+
function ParticleRenderer(entity) {
|
|
26975
27056
|
var _this;
|
|
26976
|
-
_this =
|
|
26977
|
-
|
|
26978
|
-
|
|
26979
|
-
|
|
26980
|
-
_this.
|
|
27057
|
+
_this = Renderer1.call(this, entity) || this;
|
|
27058
|
+
/** Particle generator. */ _this.generator = new ParticleGenerator(_assert_this_initialized(_this));
|
|
27059
|
+
/** Specifies how much particles stretch depending on their velocity. */ _this.velocityScale = 0;
|
|
27060
|
+
/** How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. */ _this.lengthScale = 2;
|
|
27061
|
+
/** The pivot of particle. */ _this.pivot = new Vector3();
|
|
27062
|
+
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
27063
|
+
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
27064
|
+
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(GLCapabilityType.instancedArrays);
|
|
26981
27065
|
return _this;
|
|
26982
27066
|
}
|
|
26983
|
-
var _proto =
|
|
27067
|
+
var _proto = ParticleRenderer.prototype;
|
|
26984
27068
|
/**
|
|
26985
|
-
* @
|
|
26986
|
-
*/ _proto.
|
|
26987
|
-
|
|
26988
|
-
|
|
26989
|
-
|
|
27069
|
+
* @internal
|
|
27070
|
+
*/ _proto._onEnable = function _onEnable() {
|
|
27071
|
+
if (this.generator.main.playOnEnabled) {
|
|
27072
|
+
this.generator.play(false);
|
|
27073
|
+
}
|
|
26990
27074
|
};
|
|
26991
|
-
|
|
27075
|
+
/**
|
|
27076
|
+
* @internal
|
|
27077
|
+
*/ _proto._onDisable = function _onDisable() {
|
|
27078
|
+
this.generator.stop(false, ParticleStopMode.StopEmittingAndClear);
|
|
27079
|
+
};
|
|
27080
|
+
/**
|
|
27081
|
+
* @internal
|
|
27082
|
+
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
27083
|
+
if (!this._supportInstancedArrays) {
|
|
27084
|
+
return;
|
|
27085
|
+
}
|
|
27086
|
+
var generator = this.generator;
|
|
27087
|
+
generator._update(this.engine.time.deltaTime);
|
|
27088
|
+
// No particles to render
|
|
27089
|
+
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
27090
|
+
return;
|
|
27091
|
+
}
|
|
27092
|
+
Renderer1.prototype._prepareRender.call(this, context);
|
|
27093
|
+
};
|
|
27094
|
+
/**
|
|
27095
|
+
* @internal
|
|
27096
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
27097
|
+
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
27098
|
+
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
27099
|
+
};
|
|
27100
|
+
/**
|
|
27101
|
+
* @internal
|
|
27102
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
27103
|
+
var shaderData = this.shaderData;
|
|
27104
|
+
shaderData.setFloat(ParticleRenderer._lengthScale, this.lengthScale);
|
|
27105
|
+
shaderData.setFloat(ParticleRenderer._speedScale, this.velocityScale);
|
|
27106
|
+
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
27107
|
+
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
27108
|
+
this.generator._updateShaderData(shaderData);
|
|
27109
|
+
};
|
|
27110
|
+
_proto._render = function _render(context) {
|
|
27111
|
+
var generator = this.generator;
|
|
27112
|
+
var primitive = generator._primitive;
|
|
27113
|
+
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
27114
|
+
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
27115
|
+
} else {
|
|
27116
|
+
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
27117
|
+
if (generator._firstFreeElement > 0) {
|
|
27118
|
+
instanceCount += generator._firstFreeElement;
|
|
27119
|
+
}
|
|
27120
|
+
primitive.instanceCount = instanceCount;
|
|
27121
|
+
}
|
|
27122
|
+
var material = this.getMaterial();
|
|
27123
|
+
var renderData = this._engine._renderDataPool.getFromPool();
|
|
27124
|
+
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
27125
|
+
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
27126
|
+
};
|
|
27127
|
+
_proto._onDestroy = function _onDestroy() {
|
|
27128
|
+
this.generator._destroy();
|
|
27129
|
+
};
|
|
27130
|
+
_create_class(ParticleRenderer, [
|
|
26992
27131
|
{
|
|
26993
|
-
key: "
|
|
27132
|
+
key: "renderMode",
|
|
26994
27133
|
get: /**
|
|
26995
|
-
*
|
|
27134
|
+
* Specifies how particles are rendered.
|
|
26996
27135
|
*/ function get() {
|
|
26997
|
-
return this.
|
|
27136
|
+
return this._renderMode;
|
|
26998
27137
|
},
|
|
26999
27138
|
set: function set(value) {
|
|
27000
|
-
|
|
27001
|
-
|
|
27002
|
-
|
|
27139
|
+
if (this._renderMode !== value) {
|
|
27140
|
+
var lastRenderMode = this._renderMode;
|
|
27141
|
+
this._renderMode = value;
|
|
27142
|
+
var renderModeMacro = null;
|
|
27143
|
+
var shaderData = this.shaderData;
|
|
27144
|
+
switch(value){
|
|
27145
|
+
case ParticleRenderMode.Billboard:
|
|
27146
|
+
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
27147
|
+
break;
|
|
27148
|
+
case ParticleRenderMode.StretchBillboard:
|
|
27149
|
+
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
27150
|
+
break;
|
|
27151
|
+
case ParticleRenderMode.HorizontalBillboard:
|
|
27152
|
+
throw "Not implemented";
|
|
27153
|
+
case ParticleRenderMode.VerticalBillboard:
|
|
27154
|
+
throw "Not implemented";
|
|
27155
|
+
case ParticleRenderMode.Mesh:
|
|
27156
|
+
throw "Not implemented";
|
|
27157
|
+
}
|
|
27158
|
+
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
27159
|
+
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
27160
|
+
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
27161
|
+
this._currentRenderModeMacro = renderModeMacro;
|
|
27162
|
+
}
|
|
27163
|
+
// @ts-ignore
|
|
27164
|
+
if (lastRenderMode !== ParticleRenderMode.Mesh !== (value === ParticleRenderMode.Mesh)) {
|
|
27165
|
+
this.generator._reorganizeGeometryBuffers();
|
|
27166
|
+
}
|
|
27003
27167
|
}
|
|
27004
27168
|
}
|
|
27005
27169
|
},
|
|
27006
27170
|
{
|
|
27007
|
-
key: "
|
|
27171
|
+
key: "mesh",
|
|
27008
27172
|
get: /**
|
|
27009
|
-
*
|
|
27173
|
+
* The mesh of particle.
|
|
27174
|
+
* @remarks Valid when `renderMode` is `Mesh`.
|
|
27010
27175
|
*/ function get() {
|
|
27011
|
-
return this.
|
|
27176
|
+
return this._mesh;
|
|
27012
27177
|
},
|
|
27013
27178
|
set: function set(value) {
|
|
27014
|
-
this.
|
|
27015
|
-
if (value) {
|
|
27016
|
-
|
|
27017
|
-
|
|
27018
|
-
|
|
27179
|
+
var lastMesh = this._mesh;
|
|
27180
|
+
if (lastMesh !== value) {
|
|
27181
|
+
var _lastMesh, _value;
|
|
27182
|
+
this._mesh = value;
|
|
27183
|
+
(_lastMesh = lastMesh) == null ? void 0 : _lastMesh._addReferCount(-1);
|
|
27184
|
+
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
27185
|
+
if (this.renderMode === ParticleRenderMode.Mesh) {
|
|
27186
|
+
this.generator._reorganizeGeometryBuffers();
|
|
27187
|
+
}
|
|
27019
27188
|
}
|
|
27020
27189
|
}
|
|
27021
27190
|
}
|
|
27022
27191
|
]);
|
|
27023
|
-
return
|
|
27024
|
-
}(
|
|
27025
|
-
|
|
27026
|
-
|
|
27027
|
-
};
|
|
27192
|
+
return ParticleRenderer;
|
|
27193
|
+
}(Renderer);
|
|
27194
|
+
(function() {
|
|
27195
|
+
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
27196
|
+
})();
|
|
27197
|
+
(function() {
|
|
27198
|
+
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
27199
|
+
})();
|
|
27200
|
+
(function() {
|
|
27201
|
+
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
27202
|
+
})();
|
|
27203
|
+
(function() {
|
|
27204
|
+
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
27205
|
+
})();
|
|
27206
|
+
(function() {
|
|
27207
|
+
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
27208
|
+
})();
|
|
27209
|
+
(function() {
|
|
27210
|
+
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
27211
|
+
})();
|
|
27212
|
+
(function() {
|
|
27213
|
+
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
27214
|
+
})();
|
|
27215
|
+
(function() {
|
|
27216
|
+
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
27217
|
+
})();
|
|
27218
|
+
(function() {
|
|
27219
|
+
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
27220
|
+
})();
|
|
27221
|
+
__decorate([
|
|
27222
|
+
deepClone
|
|
27223
|
+
], ParticleRenderer.prototype, "generator", void 0);
|
|
27224
|
+
__decorate([
|
|
27225
|
+
shallowClone
|
|
27226
|
+
], ParticleRenderer.prototype, "pivot", void 0);
|
|
27028
27227
|
|
|
27029
27228
|
/**
|
|
27030
27229
|
* Particle curve mode.
|
|
@@ -27046,18 +27245,6 @@ var SubPrimitive = function SubPrimitive() {
|
|
|
27046
27245
|
ParticleGradientMode[ParticleGradientMode[/* Random value between two color gradients. */ "TwoGradients"] = 3] = "TwoGradients";
|
|
27047
27246
|
})(ParticleGradientMode || (ParticleGradientMode = {}));
|
|
27048
27247
|
|
|
27049
|
-
/**
|
|
27050
|
-
* The rendering mode for particle renderer.
|
|
27051
|
-
*/ var ParticleRenderMode;
|
|
27052
|
-
(function(ParticleRenderMode) {
|
|
27053
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
27054
|
-
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
27055
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
27056
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
27057
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
27058
|
-
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
27059
|
-
})(ParticleRenderMode || (ParticleRenderMode = {}));
|
|
27060
|
-
|
|
27061
27248
|
/**
|
|
27062
27249
|
* The space to simulate particles in.
|
|
27063
27250
|
*/ var ParticleSimulationSpace;
|
|
@@ -27066,12 +27253,6 @@ var SubPrimitive = function SubPrimitive() {
|
|
|
27066
27253
|
ParticleSimulationSpace[ParticleSimulationSpace[/** Simulate particles in world space. */ "World"] = 1] = "World";
|
|
27067
27254
|
})(ParticleSimulationSpace || (ParticleSimulationSpace = {}));
|
|
27068
27255
|
|
|
27069
|
-
var ParticleStopMode;
|
|
27070
|
-
(function(ParticleStopMode) {
|
|
27071
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
27072
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
27073
|
-
})(ParticleStopMode || (ParticleStopMode = {}));
|
|
27074
|
-
|
|
27075
27256
|
/**
|
|
27076
27257
|
* @internal
|
|
27077
27258
|
*/ var ParticleRandomSubSeeds;
|
|
@@ -29022,181 +29203,60 @@ __decorate([
|
|
|
29022
29203
|
], ParticleGenerator.prototype, "_instanceVertices", void 0);
|
|
29023
29204
|
|
|
29024
29205
|
/**
|
|
29025
|
-
* Particle
|
|
29026
|
-
*/ var
|
|
29027
|
-
_inherits(
|
|
29028
|
-
function
|
|
29206
|
+
* Particle Material.
|
|
29207
|
+
*/ var ParticleMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
29208
|
+
_inherits(ParticleMaterial, BaseMaterial1);
|
|
29209
|
+
function ParticleMaterial(engine) {
|
|
29029
29210
|
var _this;
|
|
29030
|
-
_this =
|
|
29031
|
-
|
|
29032
|
-
|
|
29033
|
-
|
|
29034
|
-
|
|
29035
|
-
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
29036
|
-
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
29037
|
-
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(GLCapabilityType.instancedArrays);
|
|
29211
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("particle-shader")) || this;
|
|
29212
|
+
var shaderData = _this.shaderData;
|
|
29213
|
+
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
29214
|
+
shaderData.setColor(BaseMaterial._baseColorProp, new Color$1(1, 1, 1, 1));
|
|
29215
|
+
_this.isTransparent = true;
|
|
29038
29216
|
return _this;
|
|
29039
29217
|
}
|
|
29040
|
-
var _proto =
|
|
29041
|
-
/**
|
|
29042
|
-
* @internal
|
|
29043
|
-
*/ _proto._onEnable = function _onEnable() {
|
|
29044
|
-
if (this.generator.main.playOnEnabled) {
|
|
29045
|
-
this.generator.play(false);
|
|
29046
|
-
}
|
|
29047
|
-
};
|
|
29048
|
-
/**
|
|
29049
|
-
* @internal
|
|
29050
|
-
*/ _proto._onDisable = function _onDisable() {
|
|
29051
|
-
this.generator.stop(false, ParticleStopMode.StopEmittingAndClear);
|
|
29052
|
-
};
|
|
29053
|
-
/**
|
|
29054
|
-
* @internal
|
|
29055
|
-
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
29056
|
-
if (!this._supportInstancedArrays) {
|
|
29057
|
-
return;
|
|
29058
|
-
}
|
|
29059
|
-
var generator = this.generator;
|
|
29060
|
-
generator._update(this.engine.time.deltaTime);
|
|
29061
|
-
// No particles to render
|
|
29062
|
-
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
29063
|
-
return;
|
|
29064
|
-
}
|
|
29065
|
-
Renderer1.prototype._prepareRender.call(this, context);
|
|
29066
|
-
};
|
|
29067
|
-
/**
|
|
29068
|
-
* @internal
|
|
29069
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
29070
|
-
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
29071
|
-
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
29072
|
-
};
|
|
29218
|
+
var _proto = ParticleMaterial.prototype;
|
|
29073
29219
|
/**
|
|
29074
|
-
* @
|
|
29075
|
-
*/ _proto.
|
|
29076
|
-
var
|
|
29077
|
-
|
|
29078
|
-
|
|
29079
|
-
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
29080
|
-
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
29081
|
-
this.generator._updateShaderData(shaderData);
|
|
29082
|
-
};
|
|
29083
|
-
_proto._render = function _render(context) {
|
|
29084
|
-
var generator = this.generator;
|
|
29085
|
-
var primitive = generator._primitive;
|
|
29086
|
-
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
29087
|
-
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
29088
|
-
} else {
|
|
29089
|
-
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
29090
|
-
if (generator._firstFreeElement > 0) {
|
|
29091
|
-
instanceCount += generator._firstFreeElement;
|
|
29092
|
-
}
|
|
29093
|
-
primitive.instanceCount = instanceCount;
|
|
29094
|
-
}
|
|
29095
|
-
var material = this.getMaterial();
|
|
29096
|
-
var renderData = this._engine._renderDataPool.getFromPool();
|
|
29097
|
-
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
29098
|
-
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
29099
|
-
};
|
|
29100
|
-
_proto._onDestroy = function _onDestroy() {
|
|
29101
|
-
this.generator._destroy();
|
|
29220
|
+
* @inheritdoc
|
|
29221
|
+
*/ _proto.clone = function clone() {
|
|
29222
|
+
var dest = new ParticleMaterial(this._engine);
|
|
29223
|
+
this.cloneTo(dest);
|
|
29224
|
+
return dest;
|
|
29102
29225
|
};
|
|
29103
|
-
_create_class(
|
|
29226
|
+
_create_class(ParticleMaterial, [
|
|
29104
29227
|
{
|
|
29105
|
-
key: "
|
|
29228
|
+
key: "baseColor",
|
|
29106
29229
|
get: /**
|
|
29107
|
-
*
|
|
29230
|
+
* Base color.
|
|
29108
29231
|
*/ function get() {
|
|
29109
|
-
return this.
|
|
29232
|
+
return this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
29110
29233
|
},
|
|
29111
29234
|
set: function set(value) {
|
|
29112
|
-
|
|
29113
|
-
|
|
29114
|
-
|
|
29115
|
-
var renderModeMacro = null;
|
|
29116
|
-
var shaderData = this.shaderData;
|
|
29117
|
-
switch(value){
|
|
29118
|
-
case ParticleRenderMode.Billboard:
|
|
29119
|
-
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
29120
|
-
break;
|
|
29121
|
-
case ParticleRenderMode.StretchBillboard:
|
|
29122
|
-
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
29123
|
-
break;
|
|
29124
|
-
case ParticleRenderMode.HorizontalBillboard:
|
|
29125
|
-
throw "Not implemented";
|
|
29126
|
-
case ParticleRenderMode.VerticalBillboard:
|
|
29127
|
-
throw "Not implemented";
|
|
29128
|
-
case ParticleRenderMode.Mesh:
|
|
29129
|
-
throw "Not implemented";
|
|
29130
|
-
}
|
|
29131
|
-
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
29132
|
-
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
29133
|
-
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
29134
|
-
this._currentRenderModeMacro = renderModeMacro;
|
|
29135
|
-
}
|
|
29136
|
-
// @ts-ignore
|
|
29137
|
-
if (lastRenderMode !== ParticleRenderMode.Mesh !== (value === ParticleRenderMode.Mesh)) {
|
|
29138
|
-
this.generator._reorganizeGeometryBuffers();
|
|
29139
|
-
}
|
|
29235
|
+
var baseColor = this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
29236
|
+
if (value !== baseColor) {
|
|
29237
|
+
baseColor.copyFrom(value);
|
|
29140
29238
|
}
|
|
29141
29239
|
}
|
|
29142
29240
|
},
|
|
29143
29241
|
{
|
|
29144
|
-
key: "
|
|
29242
|
+
key: "baseTexture",
|
|
29145
29243
|
get: /**
|
|
29146
|
-
*
|
|
29147
|
-
* @remarks Valid when `renderMode` is `Mesh`.
|
|
29244
|
+
* Base texture.
|
|
29148
29245
|
*/ function get() {
|
|
29149
|
-
return this.
|
|
29246
|
+
return this.shaderData.getTexture(BaseMaterial._baseTextureProp);
|
|
29150
29247
|
},
|
|
29151
29248
|
set: function set(value) {
|
|
29152
|
-
|
|
29153
|
-
if (
|
|
29154
|
-
|
|
29155
|
-
|
|
29156
|
-
(
|
|
29157
|
-
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
29158
|
-
if (this.renderMode === ParticleRenderMode.Mesh) {
|
|
29159
|
-
this.generator._reorganizeGeometryBuffers();
|
|
29160
|
-
}
|
|
29249
|
+
this.shaderData.setTexture(BaseMaterial._baseTextureProp, value);
|
|
29250
|
+
if (value) {
|
|
29251
|
+
this.shaderData.enableMacro(BaseMaterial._baseTextureMacro);
|
|
29252
|
+
} else {
|
|
29253
|
+
this.shaderData.disableMacro(BaseMaterial._baseTextureMacro);
|
|
29161
29254
|
}
|
|
29162
29255
|
}
|
|
29163
29256
|
}
|
|
29164
29257
|
]);
|
|
29165
|
-
return
|
|
29166
|
-
}(
|
|
29167
|
-
(function() {
|
|
29168
|
-
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
29169
|
-
})();
|
|
29170
|
-
(function() {
|
|
29171
|
-
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
29172
|
-
})();
|
|
29173
|
-
(function() {
|
|
29174
|
-
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
29175
|
-
})();
|
|
29176
|
-
(function() {
|
|
29177
|
-
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
29178
|
-
})();
|
|
29179
|
-
(function() {
|
|
29180
|
-
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
29181
|
-
})();
|
|
29182
|
-
(function() {
|
|
29183
|
-
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
29184
|
-
})();
|
|
29185
|
-
(function() {
|
|
29186
|
-
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
29187
|
-
})();
|
|
29188
|
-
(function() {
|
|
29189
|
-
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
29190
|
-
})();
|
|
29191
|
-
(function() {
|
|
29192
|
-
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
29193
|
-
})();
|
|
29194
|
-
__decorate([
|
|
29195
|
-
deepClone
|
|
29196
|
-
], ParticleRenderer.prototype, "generator", void 0);
|
|
29197
|
-
__decorate([
|
|
29198
|
-
shallowClone
|
|
29199
|
-
], ParticleRenderer.prototype, "pivot", void 0);
|
|
29258
|
+
return ParticleMaterial;
|
|
29259
|
+
}(BaseMaterial);
|
|
29200
29260
|
|
|
29201
29261
|
/**
|
|
29202
29262
|
* A burst is a particle emission event, where a number of particles are all emitted at the same time
|
|
@@ -29836,5 +29896,5 @@ var cacheDir = new Vector3();
|
|
|
29836
29896
|
return CubeProbe;
|
|
29837
29897
|
}(Probe);
|
|
29838
29898
|
|
|
29839
|
-
export { AmbientLight, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AssetPromise, AssetType, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, Basic2DBatcher, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CapsuleColliderShape, CharacterController, CircleShape, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, CollisionDetectionMode, ColorSpace, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, DynamicCollider, DynamicColliderConstraints, Engine, EngineObject, Entity, EventDispatcher, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, Light, Loader, Logger, Material, Mesh, MeshRenderer, MeshTopology, ModelMesh, OverflowMode, PBRBaseMaterial, PBRMaterial, PBRSpecularMaterial, ParticleCompositeCurve, ParticleCurve, ParticleCurveMode, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerPhase, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RenderBufferDepthFormat, RenderFace, RenderPass, RenderQueue, RenderQueueType, RenderState, RenderStateElementKey as RenderStateDataKey, RenderTarget, RenderTargetBlendState, Renderer, ResourceManager, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderFactory, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubMesh, SubShader, SunMode, SystemInfo, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureUsage, TextureWrapMode, Time, TrailMaterial, TrailRenderer, Transform, UnlitMaterial, Utils, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, assignmentClone, deepClone, dependentComponents, ignoreClone, request, resourceLoader, shallowClone };
|
|
29899
|
+
export { AmbientLight, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AssetPromise, AssetType, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, Basic2DBatcher, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CapsuleColliderShape, CharacterController, CircleShape, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, CollisionDetectionMode, ColorSpace, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, DynamicCollider, DynamicColliderConstraints, Engine, EngineObject, Entity, EventDispatcher, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, Light, Loader, Logger, Material, Mesh, MeshRenderer, MeshTopology, ModelMesh, OverflowMode, PBRBaseMaterial, PBRMaterial, PBRSpecularMaterial, ParticleCompositeCurve, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerPhase, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RenderBufferDepthFormat, RenderFace, RenderPass, RenderQueue, RenderQueueType, RenderState, RenderStateElementKey as RenderStateDataKey, RenderTarget, RenderTargetBlendState, Renderer, ResourceManager, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderFactory, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubMesh, SubShader, SunMode, SystemInfo, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureUsage, TextureWrapMode, Time, TrailMaterial, TrailRenderer, Transform, UnlitMaterial, Utils, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, assignmentClone, deepClone, dependentComponents, ignoreClone, request, resourceLoader, shallowClone };
|
|
29840
29900
|
//# sourceMappingURL=module.js.map
|