@galacean/engine-core 1.1.0-beta.4 → 1.1.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +301 -240
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +301 -240
- package/dist/module.js +301 -241
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Background.d.ts +2 -0
- package/types/Component.d.ts +1 -1
- package/types/Scene.d.ts +6 -0
- package/types/particle/ParticleGenerator.d.ts +0 -2
- package/types/particle/index.d.ts +1 -0
- package/types/physics/PhysicsManager.d.ts +5 -22
package/dist/miniprogram.js
CHANGED
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@@ -2542,8 +2542,8 @@ var ActiveChangeFlag;
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2542
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var _this;
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2543
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_this = EngineObject1.call(this, entity.engine) || this;
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/** @internal */ _this._awoken = false;
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2545
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-
_this._phasedActive = false;
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_this._phasedActiveInScene = false;
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+
_this._phasedActive = false;
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_this._enabled = true;
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_this._entity = entity;
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return _this;
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@@ -2675,10 +2675,10 @@ __decorate([
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], Component.prototype, "_awoken", void 0);
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__decorate([
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ignoreClone
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-
], Component.prototype, "
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2678
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+
], Component.prototype, "_phasedActiveInScene", void 0);
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__decorate([
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ignoreClone
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-
], Component.prototype, "
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], Component.prototype, "_phasedActive", void 0);
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__decorate([
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assignmentClone
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], Component.prototype, "_enabled", void 0);
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@@ -12592,16 +12592,31 @@ var SafeLoopArray = /*#__PURE__*/ function() {
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}
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var _proto = SceneManager.prototype;
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_proto.addScene = function addScene(indexOrScene, scene) {
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var scenes = this._scenes;
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var index;
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if (typeof indexOrScene === "number") {
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-
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if (indexOrScene < 0 || indexOrScene > scenes.length) {
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throw "The index is out of range.";
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}
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index = indexOrScene;
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} else {
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index = scenes.length;
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scene = indexOrScene;
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-
this._scenes.push(scene);
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}
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if (scene.engine !== this.engine) {
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throw "The scene is not belong to this engine.";
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}
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-
scene.
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+
if (scene._sceneManager) {
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var currentIndex = scenes.indexOf(scene);
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if (currentIndex !== index) {
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scenes.removeByIndex(currentIndex);
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scenes.add(index, scene);
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}
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} else {
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scene._sceneManager = this;
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scenes.add(index, scene);
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scene.isActive && scene._processActive(true);
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}
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};
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/**
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* Remove scene.
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@@ -12612,7 +12627,8 @@ var SafeLoopArray = /*#__PURE__*/ function() {
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if (index !== -1) {
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var removedScene = scenes.getArray()[index];
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scenes.removeByIndex(index);
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-
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scene._sceneManager = null;
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removedScene.isActive && removedScene._processActive(false);
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}
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};
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/**
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@@ -13816,9 +13832,9 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
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oldCollider.removeShape(shape);
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}
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this._shapes.push(shape);
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-
this.scene.physics._addColliderShape(shape);
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shape._collider = this;
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this._nativeCollider.addShape(shape._nativeShape);
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this._phasedActiveInScene && this.scene.physics._addColliderShape(shape);
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}
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};
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/**
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@@ -13828,7 +13844,7 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
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var index = this._shapes.indexOf(shape);
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if (index !== -1) {
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this._shapes.splice(index, 1);
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-
this.scene.physics._removeColliderShape(shape);
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this._phasedActiveInScene && this.scene.physics._removeColliderShape(shape);
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shape._collider = null;
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this._nativeCollider.removeShape(shape._nativeShape);
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}
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@@ -13839,7 +13855,7 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
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var shapes = this._shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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var shape = shapes[i];
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-
this.scene.physics._removeColliderShape(shape);
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+
this._phasedActiveInScene && this.scene.physics._removeColliderShape(shape);
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shape._destroy();
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this._nativeCollider.removeShape(shape._nativeShape);
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}
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@@ -13864,12 +13880,22 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
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/**
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* @internal
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*/ _proto._onEnableInScene = function _onEnableInScene() {
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-
this.scene.physics
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+
var physics = this.scene.physics;
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+
physics._addCollider(this);
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+
var shapes = this.shapes;
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+
for(var i = 0, n = shapes.length; i < n; i++){
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+
physics._addColliderShape(shapes[i]);
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}
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};
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/**
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* @internal
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*/ _proto._onDisableInScene = function _onDisableInScene() {
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-
this.scene.physics
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+
var physics = this.scene.physics;
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physics._removeCollider(this);
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var shapes = this.shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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physics._removeColliderShape(shapes[i]);
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}
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};
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/**
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* @internal
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@@ -14247,12 +14273,22 @@ var Collision = function Collision() {
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/**
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* @internal
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*/ _proto._onEnableInScene = function _onEnableInScene() {
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-
this.scene.physics
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+
var physics = this.scene.physics;
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physics._addCharacterController(this);
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var shapes = this.shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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physics._addColliderShape(shapes[i]);
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+
}
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};
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/**
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* @internal
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*/ _proto._onDisableInScene = function _onDisableInScene() {
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-
this.scene.physics
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+
var physics = this.scene.physics;
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physics._removeCharacterController(this);
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var shapes = this.shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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physics._removeColliderShape(shapes[i]);
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}
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};
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_proto._setUpDirection = function _setUpDirection() {
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this._nativeCollider.setUpDirection(this._upDirection);
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@@ -15711,8 +15747,8 @@ exports.Joint = __decorate([
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continue;
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}
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var cameras = scene._activeCameras;
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-
for(var j =
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-
var camera = cameras[
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+
for(var j = cameras.length - 1; j >= 0; j--){
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var camera = cameras[j];
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if (!camera.enabled || camera.renderTarget) {
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continue;
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}
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@@ -16404,10 +16440,6 @@ ShaderPool.init();
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magentaMaterial.isGCIgnored = true;
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magentaMaterial.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
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_this._magentaMaterial = magentaMaterial;
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-
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
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backgroundTextureMaterial.isGCIgnored = true;
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backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
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-
_this._backgroundTextureMaterial = backgroundTextureMaterial;
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var innerSettings = _this._settings;
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var colorSpace = configuration.colorSpace || exports.ColorSpace.Linear;
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colorSpace === exports.ColorSpace.Gamma && _this._macroCollection.enable(Engine._gammaMacro);
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@@ -17025,26 +17057,22 @@ ShaderPool.init();
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17025
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this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
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this._texture = null;
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this._initMesh(_engine);
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+
this._initMaterial(_engine);
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}
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17029
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var _proto = Background.prototype;
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17030
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/**
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* @internal
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17032
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*/ _proto.destroy = function destroy() {
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+
this.texture = null;
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this._mesh._addReferCount(-1);
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17034
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this._mesh = null;
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17035
|
-
this.
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17069
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+
this._material._addReferCount(-1);
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17070
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+
this._material = null;
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17036
17071
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this.solidColor = null;
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17037
17072
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this.sky.destroy();
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17038
17073
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};
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17039
17074
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/**
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17040
17075
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* @internal
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17041
|
-
* Standalone for CanvasRenderer plugin.
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17042
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-
*/ _proto._initMesh = function _initMesh(engine) {
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17043
|
-
this._mesh = this._createPlane(engine);
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17044
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-
this._mesh._addReferCount(1);
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17045
|
-
};
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17046
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-
/**
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17047
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-
* @internal
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17048
17076
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*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
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17049
17077
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if (!this._texture) {
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return;
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@@ -17078,6 +17106,15 @@ ShaderPool.init();
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_backgroundTextureMesh.setPositions(positions);
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17079
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_backgroundTextureMesh.uploadData(false);
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17080
17108
|
};
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17109
|
+
_proto._initMesh = function _initMesh(engine) {
|
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17110
|
+
this._mesh = this._createPlane(engine);
|
|
17111
|
+
this._mesh._addReferCount(1);
|
|
17112
|
+
};
|
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17113
|
+
_proto._initMaterial = function _initMaterial(engine) {
|
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17114
|
+
var material = this._material = new Material(engine, Shader.find("background-texture"));
|
|
17115
|
+
material.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
|
|
17116
|
+
material._addReferCount(1);
|
|
17117
|
+
};
|
|
17081
17118
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_proto._createPlane = function _createPlane(engine) {
|
|
17082
17119
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var mesh = new ModelMesh(engine);
|
|
17083
17120
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mesh.isGCIgnored = true;
|
|
@@ -17117,7 +17154,7 @@ ShaderPool.init();
|
|
|
17117
17154
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(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
17118
17155
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(_this__texture = this._texture) == null ? void 0 : _this__texture._addReferCount(-1);
|
|
17119
17156
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this._texture = value;
|
|
17120
|
-
this.
|
|
17157
|
+
this._material.shaderData.setTexture("material_BaseTexture", value);
|
|
17121
17158
|
}
|
|
17122
17159
|
}
|
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17123
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},
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|
@@ -17275,7 +17312,7 @@ ShaderPool.init();
|
|
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17275
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var _this = this, pendingDestroyScripts = _this._disposeDestroyScripts, disposeDestroyScripts = _this._pendingDestroyScripts;
|
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this._disposeDestroyScripts = disposeDestroyScripts;
|
|
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|
this._pendingDestroyScripts = pendingDestroyScripts;
|
|
17278
|
-
length = disposeDestroyScripts.length;
|
|
17315
|
+
var length = disposeDestroyScripts.length;
|
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17279
17316
|
if (length > 0) {
|
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17280
17317
|
for(var i = length - 1; i >= 0; i--){
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disposeDestroyScripts[i].onDestroy();
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|
@@ -18197,6 +18234,7 @@ __decorate([
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_this._fogEnd = 300;
|
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|
_this._fogDensity = 0.01;
|
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|
_this._fogParams = new miniprogram.Vector4();
|
|
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|
+
_this._isActive = true;
|
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|
_this.name = name || "";
|
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18201
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var shaderData = _this.shaderData;
|
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|
shaderData._addReferCount(1);
|
|
@@ -18444,6 +18482,24 @@ __decorate([
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|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
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};
|
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18446
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|
_create_class(Scene, [
|
|
18485
|
+
{
|
|
18486
|
+
key: "isActive",
|
|
18487
|
+
get: /**
|
|
18488
|
+
* Whether the scene is active.
|
|
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|
+
*/ function get() {
|
|
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|
+
return this._isActive;
|
|
18491
|
+
},
|
|
18492
|
+
set: function set(value) {
|
|
18493
|
+
if (this._isActive !== value) {
|
|
18494
|
+
this._isActive = value;
|
|
18495
|
+
if (value) {
|
|
18496
|
+
this._sceneManager && this._processActive(true);
|
|
18497
|
+
} else {
|
|
18498
|
+
this._sceneManager && this._processActive(false);
|
|
18499
|
+
}
|
|
18500
|
+
}
|
|
18501
|
+
}
|
|
18502
|
+
},
|
|
18447
18503
|
{
|
|
18448
18504
|
key: "shaderData",
|
|
18449
18505
|
get: /**
|
|
@@ -18762,7 +18818,11 @@ __decorate([
|
|
|
18762
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|
* @internal
|
|
18763
18819
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
18764
18820
|
Component1.prototype._onDestroy.call(this);
|
|
18765
|
-
this.scene
|
|
18821
|
+
if (this.scene) {
|
|
18822
|
+
this.scene._componentsManager.addPendingDestroyScript(this);
|
|
18823
|
+
} else {
|
|
18824
|
+
this.onDestroy();
|
|
18825
|
+
}
|
|
18766
18826
|
};
|
|
18767
18827
|
return Script;
|
|
18768
18828
|
}(Component);
|
|
@@ -20312,8 +20372,8 @@ var /**
|
|
|
20312
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|
};
|
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20313
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|
_proto._drawBackgroundTexture = function _drawBackgroundTexture(engine, background) {
|
|
20314
20374
|
var rhi = engine._hardwareRenderer;
|
|
20315
|
-
var
|
|
20316
|
-
var mesh = background._mesh;
|
|
20375
|
+
var canvas = engine.canvas;
|
|
20376
|
+
var material = background._material, mesh = background._mesh;
|
|
20317
20377
|
if ((this._lastCanvasSize.x !== canvas.width || this._lastCanvasSize.y !== canvas.height) && background._textureFillMode !== exports.BackgroundTextureFillMode.Fill) {
|
|
20318
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|
this._lastCanvasSize.set(canvas.width, canvas.height);
|
|
20319
20379
|
background._resizeBackgroundTexture();
|
|
@@ -20488,7 +20548,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
20488
20548
|
// Use the intersection of the near clipping plane as the origin point.
|
|
20489
20549
|
var origin = this._innerViewportToWorldPoint(point.x, point.y, 0.0, invViewProjMat, out.origin);
|
|
20490
20550
|
// Use the intersection of the far clipping plane as the origin point.
|
|
20491
|
-
var direction = this._innerViewportToWorldPoint(point.x, point.y, 1.
|
|
20551
|
+
var direction = this._innerViewportToWorldPoint(point.x, point.y, 1 - miniprogram.MathUtil.zeroTolerance, invViewProjMat, out.direction);
|
|
20492
20552
|
miniprogram.Vector3.subtract(direction, origin, direction);
|
|
20493
20553
|
direction.normalize();
|
|
20494
20554
|
return out;
|
|
@@ -26972,64 +27032,203 @@ exports.SunMode = void 0;
|
|
|
26972
27032
|
SkyProceduralMaterial._sunSimpleMacro = ShaderMacro.getByName("MATERIAL_SUN_SIMPLE");
|
|
26973
27033
|
})();
|
|
26974
27034
|
|
|
27035
|
+
var SubPrimitive = function SubPrimitive() {
|
|
27036
|
+
};
|
|
27037
|
+
|
|
26975
27038
|
/**
|
|
26976
|
-
*
|
|
26977
|
-
*/
|
|
26978
|
-
|
|
26979
|
-
|
|
27039
|
+
* The rendering mode for particle renderer.
|
|
27040
|
+
*/ exports.ParticleRenderMode = void 0;
|
|
27041
|
+
(function(ParticleRenderMode) {
|
|
27042
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
27043
|
+
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
27044
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
27045
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
27046
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
27047
|
+
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
27048
|
+
})(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
|
|
27049
|
+
|
|
27050
|
+
exports.ParticleStopMode = void 0;
|
|
27051
|
+
(function(ParticleStopMode) {
|
|
27052
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
27053
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
27054
|
+
})(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
|
|
27055
|
+
|
|
27056
|
+
/**
|
|
27057
|
+
* Particle Renderer Component.
|
|
27058
|
+
*/ var ParticleRenderer = /*#__PURE__*/ function(Renderer1) {
|
|
27059
|
+
_inherits(ParticleRenderer, Renderer1);
|
|
27060
|
+
function ParticleRenderer(entity) {
|
|
26980
27061
|
var _this;
|
|
26981
|
-
_this =
|
|
26982
|
-
|
|
26983
|
-
|
|
26984
|
-
|
|
26985
|
-
_this.
|
|
27062
|
+
_this = Renderer1.call(this, entity) || this;
|
|
27063
|
+
/** Particle generator. */ _this.generator = new ParticleGenerator(_assert_this_initialized(_this));
|
|
27064
|
+
/** Specifies how much particles stretch depending on their velocity. */ _this.velocityScale = 0;
|
|
27065
|
+
/** How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. */ _this.lengthScale = 2;
|
|
27066
|
+
/** The pivot of particle. */ _this.pivot = new miniprogram.Vector3();
|
|
27067
|
+
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
27068
|
+
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
27069
|
+
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
26986
27070
|
return _this;
|
|
26987
27071
|
}
|
|
26988
|
-
var _proto =
|
|
27072
|
+
var _proto = ParticleRenderer.prototype;
|
|
26989
27073
|
/**
|
|
26990
|
-
* @
|
|
26991
|
-
*/ _proto.
|
|
26992
|
-
|
|
26993
|
-
|
|
26994
|
-
|
|
27074
|
+
* @internal
|
|
27075
|
+
*/ _proto._onEnable = function _onEnable() {
|
|
27076
|
+
if (this.generator.main.playOnEnabled) {
|
|
27077
|
+
this.generator.play(false);
|
|
27078
|
+
}
|
|
26995
27079
|
};
|
|
26996
|
-
|
|
27080
|
+
/**
|
|
27081
|
+
* @internal
|
|
27082
|
+
*/ _proto._onDisable = function _onDisable() {
|
|
27083
|
+
this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
|
|
27084
|
+
};
|
|
27085
|
+
/**
|
|
27086
|
+
* @internal
|
|
27087
|
+
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
27088
|
+
if (!this._supportInstancedArrays) {
|
|
27089
|
+
return;
|
|
27090
|
+
}
|
|
27091
|
+
var generator = this.generator;
|
|
27092
|
+
generator._update(this.engine.time.deltaTime);
|
|
27093
|
+
// No particles to render
|
|
27094
|
+
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
27095
|
+
return;
|
|
27096
|
+
}
|
|
27097
|
+
Renderer1.prototype._prepareRender.call(this, context);
|
|
27098
|
+
};
|
|
27099
|
+
/**
|
|
27100
|
+
* @internal
|
|
27101
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
27102
|
+
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
27103
|
+
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
27104
|
+
};
|
|
27105
|
+
/**
|
|
27106
|
+
* @internal
|
|
27107
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
27108
|
+
var shaderData = this.shaderData;
|
|
27109
|
+
shaderData.setFloat(ParticleRenderer._lengthScale, this.lengthScale);
|
|
27110
|
+
shaderData.setFloat(ParticleRenderer._speedScale, this.velocityScale);
|
|
27111
|
+
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
27112
|
+
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
27113
|
+
this.generator._updateShaderData(shaderData);
|
|
27114
|
+
};
|
|
27115
|
+
_proto._render = function _render(context) {
|
|
27116
|
+
var generator = this.generator;
|
|
27117
|
+
var primitive = generator._primitive;
|
|
27118
|
+
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
27119
|
+
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
27120
|
+
} else {
|
|
27121
|
+
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
27122
|
+
if (generator._firstFreeElement > 0) {
|
|
27123
|
+
instanceCount += generator._firstFreeElement;
|
|
27124
|
+
}
|
|
27125
|
+
primitive.instanceCount = instanceCount;
|
|
27126
|
+
}
|
|
27127
|
+
var material = this.getMaterial();
|
|
27128
|
+
var renderData = this._engine._renderDataPool.getFromPool();
|
|
27129
|
+
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
27130
|
+
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
27131
|
+
};
|
|
27132
|
+
_proto._onDestroy = function _onDestroy() {
|
|
27133
|
+
this.generator._destroy();
|
|
27134
|
+
};
|
|
27135
|
+
_create_class(ParticleRenderer, [
|
|
26997
27136
|
{
|
|
26998
|
-
key: "
|
|
27137
|
+
key: "renderMode",
|
|
26999
27138
|
get: /**
|
|
27000
|
-
*
|
|
27139
|
+
* Specifies how particles are rendered.
|
|
27001
27140
|
*/ function get() {
|
|
27002
|
-
return this.
|
|
27141
|
+
return this._renderMode;
|
|
27003
27142
|
},
|
|
27004
27143
|
set: function set(value) {
|
|
27005
|
-
|
|
27006
|
-
|
|
27007
|
-
|
|
27144
|
+
if (this._renderMode !== value) {
|
|
27145
|
+
var lastRenderMode = this._renderMode;
|
|
27146
|
+
this._renderMode = value;
|
|
27147
|
+
var renderModeMacro = null;
|
|
27148
|
+
var shaderData = this.shaderData;
|
|
27149
|
+
switch(value){
|
|
27150
|
+
case exports.ParticleRenderMode.Billboard:
|
|
27151
|
+
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
27152
|
+
break;
|
|
27153
|
+
case exports.ParticleRenderMode.StretchBillboard:
|
|
27154
|
+
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
27155
|
+
break;
|
|
27156
|
+
case exports.ParticleRenderMode.HorizontalBillboard:
|
|
27157
|
+
throw "Not implemented";
|
|
27158
|
+
case exports.ParticleRenderMode.VerticalBillboard:
|
|
27159
|
+
throw "Not implemented";
|
|
27160
|
+
case exports.ParticleRenderMode.Mesh:
|
|
27161
|
+
throw "Not implemented";
|
|
27162
|
+
}
|
|
27163
|
+
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
27164
|
+
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
27165
|
+
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
27166
|
+
this._currentRenderModeMacro = renderModeMacro;
|
|
27167
|
+
}
|
|
27168
|
+
// @ts-ignore
|
|
27169
|
+
if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
|
|
27170
|
+
this.generator._reorganizeGeometryBuffers();
|
|
27171
|
+
}
|
|
27008
27172
|
}
|
|
27009
27173
|
}
|
|
27010
27174
|
},
|
|
27011
27175
|
{
|
|
27012
|
-
key: "
|
|
27176
|
+
key: "mesh",
|
|
27013
27177
|
get: /**
|
|
27014
|
-
*
|
|
27178
|
+
* The mesh of particle.
|
|
27179
|
+
* @remarks Valid when `renderMode` is `Mesh`.
|
|
27015
27180
|
*/ function get() {
|
|
27016
|
-
return this.
|
|
27181
|
+
return this._mesh;
|
|
27017
27182
|
},
|
|
27018
27183
|
set: function set(value) {
|
|
27019
|
-
this.
|
|
27020
|
-
if (value) {
|
|
27021
|
-
|
|
27022
|
-
|
|
27023
|
-
|
|
27184
|
+
var lastMesh = this._mesh;
|
|
27185
|
+
if (lastMesh !== value) {
|
|
27186
|
+
var _lastMesh, _value;
|
|
27187
|
+
this._mesh = value;
|
|
27188
|
+
(_lastMesh = lastMesh) == null ? void 0 : _lastMesh._addReferCount(-1);
|
|
27189
|
+
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
27190
|
+
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
27191
|
+
this.generator._reorganizeGeometryBuffers();
|
|
27192
|
+
}
|
|
27024
27193
|
}
|
|
27025
27194
|
}
|
|
27026
27195
|
}
|
|
27027
27196
|
]);
|
|
27028
|
-
return
|
|
27029
|
-
}(
|
|
27030
|
-
|
|
27031
|
-
|
|
27032
|
-
};
|
|
27197
|
+
return ParticleRenderer;
|
|
27198
|
+
}(exports.Renderer);
|
|
27199
|
+
(function() {
|
|
27200
|
+
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
27201
|
+
})();
|
|
27202
|
+
(function() {
|
|
27203
|
+
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
27204
|
+
})();
|
|
27205
|
+
(function() {
|
|
27206
|
+
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
27207
|
+
})();
|
|
27208
|
+
(function() {
|
|
27209
|
+
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
27210
|
+
})();
|
|
27211
|
+
(function() {
|
|
27212
|
+
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
27213
|
+
})();
|
|
27214
|
+
(function() {
|
|
27215
|
+
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
27216
|
+
})();
|
|
27217
|
+
(function() {
|
|
27218
|
+
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
27219
|
+
})();
|
|
27220
|
+
(function() {
|
|
27221
|
+
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
27222
|
+
})();
|
|
27223
|
+
(function() {
|
|
27224
|
+
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
27225
|
+
})();
|
|
27226
|
+
__decorate([
|
|
27227
|
+
deepClone
|
|
27228
|
+
], ParticleRenderer.prototype, "generator", void 0);
|
|
27229
|
+
__decorate([
|
|
27230
|
+
shallowClone
|
|
27231
|
+
], ParticleRenderer.prototype, "pivot", void 0);
|
|
27033
27232
|
|
|
27034
27233
|
/**
|
|
27035
27234
|
* Particle curve mode.
|
|
@@ -27051,18 +27250,6 @@ var SubPrimitive = function SubPrimitive() {
|
|
|
27051
27250
|
ParticleGradientMode[ParticleGradientMode[/* Random value between two color gradients. */ "TwoGradients"] = 3] = "TwoGradients";
|
|
27052
27251
|
})(exports.ParticleGradientMode || (exports.ParticleGradientMode = {}));
|
|
27053
27252
|
|
|
27054
|
-
/**
|
|
27055
|
-
* The rendering mode for particle renderer.
|
|
27056
|
-
*/ exports.ParticleRenderMode = void 0;
|
|
27057
|
-
(function(ParticleRenderMode) {
|
|
27058
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
27059
|
-
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
27060
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
27061
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
27062
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
27063
|
-
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
27064
|
-
})(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
|
|
27065
|
-
|
|
27066
27253
|
/**
|
|
27067
27254
|
* The space to simulate particles in.
|
|
27068
27255
|
*/ exports.ParticleSimulationSpace = void 0;
|
|
@@ -27071,12 +27258,6 @@ var SubPrimitive = function SubPrimitive() {
|
|
|
27071
27258
|
ParticleSimulationSpace[ParticleSimulationSpace[/** Simulate particles in world space. */ "World"] = 1] = "World";
|
|
27072
27259
|
})(exports.ParticleSimulationSpace || (exports.ParticleSimulationSpace = {}));
|
|
27073
27260
|
|
|
27074
|
-
exports.ParticleStopMode = void 0;
|
|
27075
|
-
(function(ParticleStopMode) {
|
|
27076
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
27077
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
27078
|
-
})(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
|
|
27079
|
-
|
|
27080
27261
|
/**
|
|
27081
27262
|
* @internal
|
|
27082
27263
|
*/ var ParticleRandomSubSeeds;
|
|
@@ -29027,181 +29208,60 @@ __decorate([
|
|
|
29027
29208
|
], ParticleGenerator.prototype, "_instanceVertices", void 0);
|
|
29028
29209
|
|
|
29029
29210
|
/**
|
|
29030
|
-
* Particle
|
|
29031
|
-
*/ var
|
|
29032
|
-
_inherits(
|
|
29033
|
-
function
|
|
29211
|
+
* Particle Material.
|
|
29212
|
+
*/ var ParticleMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
29213
|
+
_inherits(ParticleMaterial, BaseMaterial1);
|
|
29214
|
+
function ParticleMaterial(engine) {
|
|
29034
29215
|
var _this;
|
|
29035
|
-
_this =
|
|
29036
|
-
|
|
29037
|
-
|
|
29038
|
-
|
|
29039
|
-
|
|
29040
|
-
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
29041
|
-
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
29042
|
-
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
29216
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("particle-shader")) || this;
|
|
29217
|
+
var shaderData = _this.shaderData;
|
|
29218
|
+
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
29219
|
+
shaderData.setColor(BaseMaterial._baseColorProp, new miniprogram.Color(1, 1, 1, 1));
|
|
29220
|
+
_this.isTransparent = true;
|
|
29043
29221
|
return _this;
|
|
29044
29222
|
}
|
|
29045
|
-
var _proto =
|
|
29046
|
-
/**
|
|
29047
|
-
* @internal
|
|
29048
|
-
*/ _proto._onEnable = function _onEnable() {
|
|
29049
|
-
if (this.generator.main.playOnEnabled) {
|
|
29050
|
-
this.generator.play(false);
|
|
29051
|
-
}
|
|
29052
|
-
};
|
|
29053
|
-
/**
|
|
29054
|
-
* @internal
|
|
29055
|
-
*/ _proto._onDisable = function _onDisable() {
|
|
29056
|
-
this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
|
|
29057
|
-
};
|
|
29058
|
-
/**
|
|
29059
|
-
* @internal
|
|
29060
|
-
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
29061
|
-
if (!this._supportInstancedArrays) {
|
|
29062
|
-
return;
|
|
29063
|
-
}
|
|
29064
|
-
var generator = this.generator;
|
|
29065
|
-
generator._update(this.engine.time.deltaTime);
|
|
29066
|
-
// No particles to render
|
|
29067
|
-
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
29068
|
-
return;
|
|
29069
|
-
}
|
|
29070
|
-
Renderer1.prototype._prepareRender.call(this, context);
|
|
29071
|
-
};
|
|
29072
|
-
/**
|
|
29073
|
-
* @internal
|
|
29074
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
29075
|
-
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
29076
|
-
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
29077
|
-
};
|
|
29223
|
+
var _proto = ParticleMaterial.prototype;
|
|
29078
29224
|
/**
|
|
29079
|
-
* @
|
|
29080
|
-
*/ _proto.
|
|
29081
|
-
var
|
|
29082
|
-
|
|
29083
|
-
|
|
29084
|
-
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
29085
|
-
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
29086
|
-
this.generator._updateShaderData(shaderData);
|
|
29087
|
-
};
|
|
29088
|
-
_proto._render = function _render(context) {
|
|
29089
|
-
var generator = this.generator;
|
|
29090
|
-
var primitive = generator._primitive;
|
|
29091
|
-
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
29092
|
-
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
29093
|
-
} else {
|
|
29094
|
-
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
29095
|
-
if (generator._firstFreeElement > 0) {
|
|
29096
|
-
instanceCount += generator._firstFreeElement;
|
|
29097
|
-
}
|
|
29098
|
-
primitive.instanceCount = instanceCount;
|
|
29099
|
-
}
|
|
29100
|
-
var material = this.getMaterial();
|
|
29101
|
-
var renderData = this._engine._renderDataPool.getFromPool();
|
|
29102
|
-
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
29103
|
-
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
29104
|
-
};
|
|
29105
|
-
_proto._onDestroy = function _onDestroy() {
|
|
29106
|
-
this.generator._destroy();
|
|
29225
|
+
* @inheritdoc
|
|
29226
|
+
*/ _proto.clone = function clone() {
|
|
29227
|
+
var dest = new ParticleMaterial(this._engine);
|
|
29228
|
+
this.cloneTo(dest);
|
|
29229
|
+
return dest;
|
|
29107
29230
|
};
|
|
29108
|
-
_create_class(
|
|
29231
|
+
_create_class(ParticleMaterial, [
|
|
29109
29232
|
{
|
|
29110
|
-
key: "
|
|
29233
|
+
key: "baseColor",
|
|
29111
29234
|
get: /**
|
|
29112
|
-
*
|
|
29235
|
+
* Base color.
|
|
29113
29236
|
*/ function get() {
|
|
29114
|
-
return this.
|
|
29237
|
+
return this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
29115
29238
|
},
|
|
29116
29239
|
set: function set(value) {
|
|
29117
|
-
|
|
29118
|
-
|
|
29119
|
-
|
|
29120
|
-
var renderModeMacro = null;
|
|
29121
|
-
var shaderData = this.shaderData;
|
|
29122
|
-
switch(value){
|
|
29123
|
-
case exports.ParticleRenderMode.Billboard:
|
|
29124
|
-
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
29125
|
-
break;
|
|
29126
|
-
case exports.ParticleRenderMode.StretchBillboard:
|
|
29127
|
-
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
29128
|
-
break;
|
|
29129
|
-
case exports.ParticleRenderMode.HorizontalBillboard:
|
|
29130
|
-
throw "Not implemented";
|
|
29131
|
-
case exports.ParticleRenderMode.VerticalBillboard:
|
|
29132
|
-
throw "Not implemented";
|
|
29133
|
-
case exports.ParticleRenderMode.Mesh:
|
|
29134
|
-
throw "Not implemented";
|
|
29135
|
-
}
|
|
29136
|
-
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
29137
|
-
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
29138
|
-
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
29139
|
-
this._currentRenderModeMacro = renderModeMacro;
|
|
29140
|
-
}
|
|
29141
|
-
// @ts-ignore
|
|
29142
|
-
if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
|
|
29143
|
-
this.generator._reorganizeGeometryBuffers();
|
|
29144
|
-
}
|
|
29240
|
+
var baseColor = this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
29241
|
+
if (value !== baseColor) {
|
|
29242
|
+
baseColor.copyFrom(value);
|
|
29145
29243
|
}
|
|
29146
29244
|
}
|
|
29147
29245
|
},
|
|
29148
29246
|
{
|
|
29149
|
-
key: "
|
|
29247
|
+
key: "baseTexture",
|
|
29150
29248
|
get: /**
|
|
29151
|
-
*
|
|
29152
|
-
* @remarks Valid when `renderMode` is `Mesh`.
|
|
29249
|
+
* Base texture.
|
|
29153
29250
|
*/ function get() {
|
|
29154
|
-
return this.
|
|
29251
|
+
return this.shaderData.getTexture(BaseMaterial._baseTextureProp);
|
|
29155
29252
|
},
|
|
29156
29253
|
set: function set(value) {
|
|
29157
|
-
|
|
29158
|
-
if (
|
|
29159
|
-
|
|
29160
|
-
|
|
29161
|
-
(
|
|
29162
|
-
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
29163
|
-
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
29164
|
-
this.generator._reorganizeGeometryBuffers();
|
|
29165
|
-
}
|
|
29254
|
+
this.shaderData.setTexture(BaseMaterial._baseTextureProp, value);
|
|
29255
|
+
if (value) {
|
|
29256
|
+
this.shaderData.enableMacro(BaseMaterial._baseTextureMacro);
|
|
29257
|
+
} else {
|
|
29258
|
+
this.shaderData.disableMacro(BaseMaterial._baseTextureMacro);
|
|
29166
29259
|
}
|
|
29167
29260
|
}
|
|
29168
29261
|
}
|
|
29169
29262
|
]);
|
|
29170
|
-
return
|
|
29171
|
-
}(
|
|
29172
|
-
(function() {
|
|
29173
|
-
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
29174
|
-
})();
|
|
29175
|
-
(function() {
|
|
29176
|
-
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
29177
|
-
})();
|
|
29178
|
-
(function() {
|
|
29179
|
-
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
29180
|
-
})();
|
|
29181
|
-
(function() {
|
|
29182
|
-
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
29183
|
-
})();
|
|
29184
|
-
(function() {
|
|
29185
|
-
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
29186
|
-
})();
|
|
29187
|
-
(function() {
|
|
29188
|
-
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
29189
|
-
})();
|
|
29190
|
-
(function() {
|
|
29191
|
-
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
29192
|
-
})();
|
|
29193
|
-
(function() {
|
|
29194
|
-
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
29195
|
-
})();
|
|
29196
|
-
(function() {
|
|
29197
|
-
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
29198
|
-
})();
|
|
29199
|
-
__decorate([
|
|
29200
|
-
deepClone
|
|
29201
|
-
], ParticleRenderer.prototype, "generator", void 0);
|
|
29202
|
-
__decorate([
|
|
29203
|
-
shallowClone
|
|
29204
|
-
], ParticleRenderer.prototype, "pivot", void 0);
|
|
29263
|
+
return ParticleMaterial;
|
|
29264
|
+
}(BaseMaterial);
|
|
29205
29265
|
|
|
29206
29266
|
/**
|
|
29207
29267
|
* A burst is a particle emission event, where a number of particles are all emitted at the same time
|
|
@@ -29907,6 +29967,7 @@ exports.PBRMaterial = PBRMaterial;
|
|
|
29907
29967
|
exports.PBRSpecularMaterial = PBRSpecularMaterial;
|
|
29908
29968
|
exports.ParticleCompositeCurve = ParticleCompositeCurve;
|
|
29909
29969
|
exports.ParticleCurve = ParticleCurve;
|
|
29970
|
+
exports.ParticleGenerator = ParticleGenerator;
|
|
29910
29971
|
exports.ParticleMaterial = ParticleMaterial;
|
|
29911
29972
|
exports.ParticleRenderer = ParticleRenderer;
|
|
29912
29973
|
exports.PhysicsMaterial = PhysicsMaterial;
|