@galacean/engine-core 1.1.0-beta.4 → 1.1.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +301 -240
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +301 -240
- package/dist/module.js +301 -241
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Background.d.ts +2 -0
- package/types/Component.d.ts +1 -1
- package/types/Scene.d.ts +6 -0
- package/types/particle/ParticleGenerator.d.ts +0 -2
- package/types/particle/index.d.ts +1 -0
- package/types/physics/PhysicsManager.d.ts +5 -22
package/dist/main.js
CHANGED
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@@ -2541,8 +2541,8 @@ var ActiveChangeFlag;
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2541
2541
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var _this;
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2542
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_this = EngineObject1.call(this, entity.engine) || this;
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2543
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/** @internal */ _this._awoken = false;
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2544
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-
_this._phasedActive = false;
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_this._phasedActiveInScene = false;
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2545
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+
_this._phasedActive = false;
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_this._enabled = true;
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_this._entity = entity;
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return _this;
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@@ -2674,10 +2674,10 @@ __decorate([
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], Component.prototype, "_awoken", void 0);
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__decorate([
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ignoreClone
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-
], Component.prototype, "
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2677
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+
], Component.prototype, "_phasedActiveInScene", void 0);
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__decorate([
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ignoreClone
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-
], Component.prototype, "
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2680
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+
], Component.prototype, "_phasedActive", void 0);
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__decorate([
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assignmentClone
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], Component.prototype, "_enabled", void 0);
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@@ -12591,16 +12591,31 @@ var SafeLoopArray = /*#__PURE__*/ function() {
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}
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var _proto = SceneManager.prototype;
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_proto.addScene = function addScene(indexOrScene, scene) {
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+
var scenes = this._scenes;
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var index;
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if (typeof indexOrScene === "number") {
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12595
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-
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+
if (indexOrScene < 0 || indexOrScene > scenes.length) {
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throw "The index is out of range.";
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}
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index = indexOrScene;
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} else {
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index = scenes.length;
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scene = indexOrScene;
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12598
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-
this._scenes.push(scene);
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}
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if (scene.engine !== this.engine) {
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throw "The scene is not belong to this engine.";
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}
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12603
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-
scene.
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12608
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+
if (scene._sceneManager) {
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var currentIndex = scenes.indexOf(scene);
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if (currentIndex !== index) {
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scenes.removeByIndex(currentIndex);
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scenes.add(index, scene);
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}
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} else {
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scene._sceneManager = this;
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scenes.add(index, scene);
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scene.isActive && scene._processActive(true);
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}
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};
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/**
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* Remove scene.
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@@ -12611,7 +12626,8 @@ var SafeLoopArray = /*#__PURE__*/ function() {
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if (index !== -1) {
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var removedScene = scenes.getArray()[index];
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scenes.removeByIndex(index);
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-
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+
scene._sceneManager = null;
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+
removedScene.isActive && removedScene._processActive(false);
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}
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};
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/**
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@@ -13815,9 +13831,9 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
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oldCollider.removeShape(shape);
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}
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this._shapes.push(shape);
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-
this.scene.physics._addColliderShape(shape);
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shape._collider = this;
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this._nativeCollider.addShape(shape._nativeShape);
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this._phasedActiveInScene && this.scene.physics._addColliderShape(shape);
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}
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};
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/**
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@@ -13827,7 +13843,7 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
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var index = this._shapes.indexOf(shape);
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if (index !== -1) {
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this._shapes.splice(index, 1);
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-
this.scene.physics._removeColliderShape(shape);
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+
this._phasedActiveInScene && this.scene.physics._removeColliderShape(shape);
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shape._collider = null;
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this._nativeCollider.removeShape(shape._nativeShape);
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}
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@@ -13838,7 +13854,7 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
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var shapes = this._shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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var shape = shapes[i];
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-
this.scene.physics._removeColliderShape(shape);
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13857
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+
this._phasedActiveInScene && this.scene.physics._removeColliderShape(shape);
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shape._destroy();
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this._nativeCollider.removeShape(shape._nativeShape);
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}
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@@ -13863,12 +13879,22 @@ exports.Collider = /*#__PURE__*/ function(Component1) {
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/**
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* @internal
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*/ _proto._onEnableInScene = function _onEnableInScene() {
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13866
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-
this.scene.physics
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13882
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+
var physics = this.scene.physics;
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13883
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+
physics._addCollider(this);
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13884
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+
var shapes = this.shapes;
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13885
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+
for(var i = 0, n = shapes.length; i < n; i++){
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+
physics._addColliderShape(shapes[i]);
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+
}
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};
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/**
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* @internal
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*/ _proto._onDisableInScene = function _onDisableInScene() {
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13871
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-
this.scene.physics
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+
var physics = this.scene.physics;
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13893
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+
physics._removeCollider(this);
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var shapes = this.shapes;
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+
for(var i = 0, n = shapes.length; i < n; i++){
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physics._removeColliderShape(shapes[i]);
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+
}
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};
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/**
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* @internal
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@@ -14246,12 +14272,22 @@ var Collision = function Collision() {
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/**
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* @internal
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*/ _proto._onEnableInScene = function _onEnableInScene() {
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14249
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-
this.scene.physics
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+
var physics = this.scene.physics;
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+
physics._addCharacterController(this);
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+
var shapes = this.shapes;
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+
for(var i = 0, n = shapes.length; i < n; i++){
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+
physics._addColliderShape(shapes[i]);
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+
}
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};
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/**
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* @internal
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*/ _proto._onDisableInScene = function _onDisableInScene() {
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14254
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-
this.scene.physics
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+
var physics = this.scene.physics;
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+
physics._removeCharacterController(this);
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+
var shapes = this.shapes;
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+
for(var i = 0, n = shapes.length; i < n; i++){
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physics._removeColliderShape(shapes[i]);
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+
}
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};
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_proto._setUpDirection = function _setUpDirection() {
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this._nativeCollider.setUpDirection(this._upDirection);
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@@ -15710,8 +15746,8 @@ exports.Joint = __decorate([
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continue;
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}
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var cameras = scene._activeCameras;
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15713
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-
for(var j =
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15714
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-
var camera = cameras[
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15749
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+
for(var j = cameras.length - 1; j >= 0; j--){
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+
var camera = cameras[j];
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if (!camera.enabled || camera.renderTarget) {
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continue;
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}
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@@ -16403,10 +16439,6 @@ ShaderPool.init();
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magentaMaterial.isGCIgnored = true;
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16404
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magentaMaterial.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
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_this._magentaMaterial = magentaMaterial;
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16406
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-
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
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16407
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-
backgroundTextureMaterial.isGCIgnored = true;
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16408
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-
backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
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16409
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-
_this._backgroundTextureMaterial = backgroundTextureMaterial;
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var innerSettings = _this._settings;
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var colorSpace = configuration.colorSpace || exports.ColorSpace.Linear;
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colorSpace === exports.ColorSpace.Gamma && _this._macroCollection.enable(Engine._gammaMacro);
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@@ -17024,26 +17056,22 @@ ShaderPool.init();
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17024
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this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
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17025
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this._texture = null;
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17026
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this._initMesh(_engine);
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17059
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+
this._initMaterial(_engine);
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17027
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}
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17028
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var _proto = Background.prototype;
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17029
17062
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/**
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17030
17063
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* @internal
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17031
17064
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*/ _proto.destroy = function destroy() {
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17065
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+
this.texture = null;
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17032
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this._mesh._addReferCount(-1);
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17033
17067
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this._mesh = null;
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|
17034
|
-
this.
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17068
|
+
this._material._addReferCount(-1);
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17069
|
+
this._material = null;
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17035
17070
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this.solidColor = null;
|
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17036
17071
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this.sky.destroy();
|
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17037
17072
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};
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17038
17073
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/**
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17039
17074
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* @internal
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17040
|
-
* Standalone for CanvasRenderer plugin.
|
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17041
|
-
*/ _proto._initMesh = function _initMesh(engine) {
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17042
|
-
this._mesh = this._createPlane(engine);
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17043
|
-
this._mesh._addReferCount(1);
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17044
|
-
};
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17045
|
-
/**
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17046
|
-
* @internal
|
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17047
17075
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
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17048
17076
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if (!this._texture) {
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17049
17077
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return;
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@@ -17077,6 +17105,15 @@ ShaderPool.init();
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17077
17105
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_backgroundTextureMesh.setPositions(positions);
|
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17078
17106
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_backgroundTextureMesh.uploadData(false);
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|
17079
17107
|
};
|
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17108
|
+
_proto._initMesh = function _initMesh(engine) {
|
|
17109
|
+
this._mesh = this._createPlane(engine);
|
|
17110
|
+
this._mesh._addReferCount(1);
|
|
17111
|
+
};
|
|
17112
|
+
_proto._initMaterial = function _initMaterial(engine) {
|
|
17113
|
+
var material = this._material = new Material(engine, Shader.find("background-texture"));
|
|
17114
|
+
material.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
|
|
17115
|
+
material._addReferCount(1);
|
|
17116
|
+
};
|
|
17080
17117
|
_proto._createPlane = function _createPlane(engine) {
|
|
17081
17118
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var mesh = new ModelMesh(engine);
|
|
17082
17119
|
mesh.isGCIgnored = true;
|
|
@@ -17116,7 +17153,7 @@ ShaderPool.init();
|
|
|
17116
17153
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(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
17117
17154
|
(_this__texture = this._texture) == null ? void 0 : _this__texture._addReferCount(-1);
|
|
17118
17155
|
this._texture = value;
|
|
17119
|
-
this.
|
|
17156
|
+
this._material.shaderData.setTexture("material_BaseTexture", value);
|
|
17120
17157
|
}
|
|
17121
17158
|
}
|
|
17122
17159
|
},
|
|
@@ -17274,7 +17311,7 @@ ShaderPool.init();
|
|
|
17274
17311
|
var _this = this, pendingDestroyScripts = _this._disposeDestroyScripts, disposeDestroyScripts = _this._pendingDestroyScripts;
|
|
17275
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|
this._disposeDestroyScripts = disposeDestroyScripts;
|
|
17276
17313
|
this._pendingDestroyScripts = pendingDestroyScripts;
|
|
17277
|
-
length = disposeDestroyScripts.length;
|
|
17314
|
+
var length = disposeDestroyScripts.length;
|
|
17278
17315
|
if (length > 0) {
|
|
17279
17316
|
for(var i = length - 1; i >= 0; i--){
|
|
17280
17317
|
disposeDestroyScripts[i].onDestroy();
|
|
@@ -18196,6 +18233,7 @@ __decorate([
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18196
18233
|
_this._fogEnd = 300;
|
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18197
18234
|
_this._fogDensity = 0.01;
|
|
18198
18235
|
_this._fogParams = new engineMath.Vector4();
|
|
18236
|
+
_this._isActive = true;
|
|
18199
18237
|
_this.name = name || "";
|
|
18200
18238
|
var shaderData = _this.shaderData;
|
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18201
18239
|
shaderData._addReferCount(1);
|
|
@@ -18443,6 +18481,24 @@ __decorate([
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18443
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|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
18444
18482
|
};
|
|
18445
18483
|
_create_class(Scene, [
|
|
18484
|
+
{
|
|
18485
|
+
key: "isActive",
|
|
18486
|
+
get: /**
|
|
18487
|
+
* Whether the scene is active.
|
|
18488
|
+
*/ function get() {
|
|
18489
|
+
return this._isActive;
|
|
18490
|
+
},
|
|
18491
|
+
set: function set(value) {
|
|
18492
|
+
if (this._isActive !== value) {
|
|
18493
|
+
this._isActive = value;
|
|
18494
|
+
if (value) {
|
|
18495
|
+
this._sceneManager && this._processActive(true);
|
|
18496
|
+
} else {
|
|
18497
|
+
this._sceneManager && this._processActive(false);
|
|
18498
|
+
}
|
|
18499
|
+
}
|
|
18500
|
+
}
|
|
18501
|
+
},
|
|
18446
18502
|
{
|
|
18447
18503
|
key: "shaderData",
|
|
18448
18504
|
get: /**
|
|
@@ -18761,7 +18817,11 @@ __decorate([
|
|
|
18761
18817
|
* @internal
|
|
18762
18818
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
18763
18819
|
Component1.prototype._onDestroy.call(this);
|
|
18764
|
-
this.scene
|
|
18820
|
+
if (this.scene) {
|
|
18821
|
+
this.scene._componentsManager.addPendingDestroyScript(this);
|
|
18822
|
+
} else {
|
|
18823
|
+
this.onDestroy();
|
|
18824
|
+
}
|
|
18765
18825
|
};
|
|
18766
18826
|
return Script;
|
|
18767
18827
|
}(Component);
|
|
@@ -20311,8 +20371,8 @@ var /**
|
|
|
20311
20371
|
};
|
|
20312
20372
|
_proto._drawBackgroundTexture = function _drawBackgroundTexture(engine, background) {
|
|
20313
20373
|
var rhi = engine._hardwareRenderer;
|
|
20314
|
-
var
|
|
20315
|
-
var mesh = background._mesh;
|
|
20374
|
+
var canvas = engine.canvas;
|
|
20375
|
+
var material = background._material, mesh = background._mesh;
|
|
20316
20376
|
if ((this._lastCanvasSize.x !== canvas.width || this._lastCanvasSize.y !== canvas.height) && background._textureFillMode !== exports.BackgroundTextureFillMode.Fill) {
|
|
20317
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|
this._lastCanvasSize.set(canvas.width, canvas.height);
|
|
20318
20378
|
background._resizeBackgroundTexture();
|
|
@@ -20487,7 +20547,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
|
20487
20547
|
// Use the intersection of the near clipping plane as the origin point.
|
|
20488
20548
|
var origin = this._innerViewportToWorldPoint(point.x, point.y, 0.0, invViewProjMat, out.origin);
|
|
20489
20549
|
// Use the intersection of the far clipping plane as the origin point.
|
|
20490
|
-
var direction = this._innerViewportToWorldPoint(point.x, point.y, 1.
|
|
20550
|
+
var direction = this._innerViewportToWorldPoint(point.x, point.y, 1 - engineMath.MathUtil.zeroTolerance, invViewProjMat, out.direction);
|
|
20491
20551
|
engineMath.Vector3.subtract(direction, origin, direction);
|
|
20492
20552
|
direction.normalize();
|
|
20493
20553
|
return out;
|
|
@@ -26971,64 +27031,203 @@ exports.SunMode = void 0;
|
|
|
26971
27031
|
SkyProceduralMaterial._sunSimpleMacro = ShaderMacro.getByName("MATERIAL_SUN_SIMPLE");
|
|
26972
27032
|
})();
|
|
26973
27033
|
|
|
27034
|
+
var SubPrimitive = function SubPrimitive() {
|
|
27035
|
+
};
|
|
27036
|
+
|
|
26974
27037
|
/**
|
|
26975
|
-
*
|
|
26976
|
-
*/
|
|
26977
|
-
|
|
26978
|
-
|
|
27038
|
+
* The rendering mode for particle renderer.
|
|
27039
|
+
*/ exports.ParticleRenderMode = void 0;
|
|
27040
|
+
(function(ParticleRenderMode) {
|
|
27041
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
27042
|
+
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
27043
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
27044
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
27045
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
27046
|
+
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
27047
|
+
})(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
|
|
27048
|
+
|
|
27049
|
+
exports.ParticleStopMode = void 0;
|
|
27050
|
+
(function(ParticleStopMode) {
|
|
27051
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
27052
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
27053
|
+
})(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
|
|
27054
|
+
|
|
27055
|
+
/**
|
|
27056
|
+
* Particle Renderer Component.
|
|
27057
|
+
*/ var ParticleRenderer = /*#__PURE__*/ function(Renderer1) {
|
|
27058
|
+
_inherits(ParticleRenderer, Renderer1);
|
|
27059
|
+
function ParticleRenderer(entity) {
|
|
26979
27060
|
var _this;
|
|
26980
|
-
_this =
|
|
26981
|
-
|
|
26982
|
-
|
|
26983
|
-
|
|
26984
|
-
_this.
|
|
27061
|
+
_this = Renderer1.call(this, entity) || this;
|
|
27062
|
+
/** Particle generator. */ _this.generator = new ParticleGenerator(_assert_this_initialized(_this));
|
|
27063
|
+
/** Specifies how much particles stretch depending on their velocity. */ _this.velocityScale = 0;
|
|
27064
|
+
/** How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. */ _this.lengthScale = 2;
|
|
27065
|
+
/** The pivot of particle. */ _this.pivot = new engineMath.Vector3();
|
|
27066
|
+
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
27067
|
+
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
27068
|
+
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
26985
27069
|
return _this;
|
|
26986
27070
|
}
|
|
26987
|
-
var _proto =
|
|
27071
|
+
var _proto = ParticleRenderer.prototype;
|
|
26988
27072
|
/**
|
|
26989
|
-
* @
|
|
26990
|
-
*/ _proto.
|
|
26991
|
-
|
|
26992
|
-
|
|
26993
|
-
|
|
27073
|
+
* @internal
|
|
27074
|
+
*/ _proto._onEnable = function _onEnable() {
|
|
27075
|
+
if (this.generator.main.playOnEnabled) {
|
|
27076
|
+
this.generator.play(false);
|
|
27077
|
+
}
|
|
26994
27078
|
};
|
|
26995
|
-
|
|
27079
|
+
/**
|
|
27080
|
+
* @internal
|
|
27081
|
+
*/ _proto._onDisable = function _onDisable() {
|
|
27082
|
+
this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
|
|
27083
|
+
};
|
|
27084
|
+
/**
|
|
27085
|
+
* @internal
|
|
27086
|
+
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
27087
|
+
if (!this._supportInstancedArrays) {
|
|
27088
|
+
return;
|
|
27089
|
+
}
|
|
27090
|
+
var generator = this.generator;
|
|
27091
|
+
generator._update(this.engine.time.deltaTime);
|
|
27092
|
+
// No particles to render
|
|
27093
|
+
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
27094
|
+
return;
|
|
27095
|
+
}
|
|
27096
|
+
Renderer1.prototype._prepareRender.call(this, context);
|
|
27097
|
+
};
|
|
27098
|
+
/**
|
|
27099
|
+
* @internal
|
|
27100
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
27101
|
+
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
27102
|
+
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
27103
|
+
};
|
|
27104
|
+
/**
|
|
27105
|
+
* @internal
|
|
27106
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
27107
|
+
var shaderData = this.shaderData;
|
|
27108
|
+
shaderData.setFloat(ParticleRenderer._lengthScale, this.lengthScale);
|
|
27109
|
+
shaderData.setFloat(ParticleRenderer._speedScale, this.velocityScale);
|
|
27110
|
+
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
27111
|
+
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
27112
|
+
this.generator._updateShaderData(shaderData);
|
|
27113
|
+
};
|
|
27114
|
+
_proto._render = function _render(context) {
|
|
27115
|
+
var generator = this.generator;
|
|
27116
|
+
var primitive = generator._primitive;
|
|
27117
|
+
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
27118
|
+
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
27119
|
+
} else {
|
|
27120
|
+
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
27121
|
+
if (generator._firstFreeElement > 0) {
|
|
27122
|
+
instanceCount += generator._firstFreeElement;
|
|
27123
|
+
}
|
|
27124
|
+
primitive.instanceCount = instanceCount;
|
|
27125
|
+
}
|
|
27126
|
+
var material = this.getMaterial();
|
|
27127
|
+
var renderData = this._engine._renderDataPool.getFromPool();
|
|
27128
|
+
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
27129
|
+
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
27130
|
+
};
|
|
27131
|
+
_proto._onDestroy = function _onDestroy() {
|
|
27132
|
+
this.generator._destroy();
|
|
27133
|
+
};
|
|
27134
|
+
_create_class(ParticleRenderer, [
|
|
26996
27135
|
{
|
|
26997
|
-
key: "
|
|
27136
|
+
key: "renderMode",
|
|
26998
27137
|
get: /**
|
|
26999
|
-
*
|
|
27138
|
+
* Specifies how particles are rendered.
|
|
27000
27139
|
*/ function get() {
|
|
27001
|
-
return this.
|
|
27140
|
+
return this._renderMode;
|
|
27002
27141
|
},
|
|
27003
27142
|
set: function set(value) {
|
|
27004
|
-
|
|
27005
|
-
|
|
27006
|
-
|
|
27143
|
+
if (this._renderMode !== value) {
|
|
27144
|
+
var lastRenderMode = this._renderMode;
|
|
27145
|
+
this._renderMode = value;
|
|
27146
|
+
var renderModeMacro = null;
|
|
27147
|
+
var shaderData = this.shaderData;
|
|
27148
|
+
switch(value){
|
|
27149
|
+
case exports.ParticleRenderMode.Billboard:
|
|
27150
|
+
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
27151
|
+
break;
|
|
27152
|
+
case exports.ParticleRenderMode.StretchBillboard:
|
|
27153
|
+
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
27154
|
+
break;
|
|
27155
|
+
case exports.ParticleRenderMode.HorizontalBillboard:
|
|
27156
|
+
throw "Not implemented";
|
|
27157
|
+
case exports.ParticleRenderMode.VerticalBillboard:
|
|
27158
|
+
throw "Not implemented";
|
|
27159
|
+
case exports.ParticleRenderMode.Mesh:
|
|
27160
|
+
throw "Not implemented";
|
|
27161
|
+
}
|
|
27162
|
+
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
27163
|
+
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
27164
|
+
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
27165
|
+
this._currentRenderModeMacro = renderModeMacro;
|
|
27166
|
+
}
|
|
27167
|
+
// @ts-ignore
|
|
27168
|
+
if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
|
|
27169
|
+
this.generator._reorganizeGeometryBuffers();
|
|
27170
|
+
}
|
|
27007
27171
|
}
|
|
27008
27172
|
}
|
|
27009
27173
|
},
|
|
27010
27174
|
{
|
|
27011
|
-
key: "
|
|
27175
|
+
key: "mesh",
|
|
27012
27176
|
get: /**
|
|
27013
|
-
*
|
|
27177
|
+
* The mesh of particle.
|
|
27178
|
+
* @remarks Valid when `renderMode` is `Mesh`.
|
|
27014
27179
|
*/ function get() {
|
|
27015
|
-
return this.
|
|
27180
|
+
return this._mesh;
|
|
27016
27181
|
},
|
|
27017
27182
|
set: function set(value) {
|
|
27018
|
-
this.
|
|
27019
|
-
if (value) {
|
|
27020
|
-
|
|
27021
|
-
|
|
27022
|
-
|
|
27183
|
+
var lastMesh = this._mesh;
|
|
27184
|
+
if (lastMesh !== value) {
|
|
27185
|
+
var _lastMesh, _value;
|
|
27186
|
+
this._mesh = value;
|
|
27187
|
+
(_lastMesh = lastMesh) == null ? void 0 : _lastMesh._addReferCount(-1);
|
|
27188
|
+
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
27189
|
+
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
27190
|
+
this.generator._reorganizeGeometryBuffers();
|
|
27191
|
+
}
|
|
27023
27192
|
}
|
|
27024
27193
|
}
|
|
27025
27194
|
}
|
|
27026
27195
|
]);
|
|
27027
|
-
return
|
|
27028
|
-
}(
|
|
27029
|
-
|
|
27030
|
-
|
|
27031
|
-
};
|
|
27196
|
+
return ParticleRenderer;
|
|
27197
|
+
}(exports.Renderer);
|
|
27198
|
+
(function() {
|
|
27199
|
+
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
27200
|
+
})();
|
|
27201
|
+
(function() {
|
|
27202
|
+
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
27203
|
+
})();
|
|
27204
|
+
(function() {
|
|
27205
|
+
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
27206
|
+
})();
|
|
27207
|
+
(function() {
|
|
27208
|
+
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
27209
|
+
})();
|
|
27210
|
+
(function() {
|
|
27211
|
+
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
27212
|
+
})();
|
|
27213
|
+
(function() {
|
|
27214
|
+
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
27215
|
+
})();
|
|
27216
|
+
(function() {
|
|
27217
|
+
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
27218
|
+
})();
|
|
27219
|
+
(function() {
|
|
27220
|
+
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
27221
|
+
})();
|
|
27222
|
+
(function() {
|
|
27223
|
+
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
27224
|
+
})();
|
|
27225
|
+
__decorate([
|
|
27226
|
+
deepClone
|
|
27227
|
+
], ParticleRenderer.prototype, "generator", void 0);
|
|
27228
|
+
__decorate([
|
|
27229
|
+
shallowClone
|
|
27230
|
+
], ParticleRenderer.prototype, "pivot", void 0);
|
|
27032
27231
|
|
|
27033
27232
|
/**
|
|
27034
27233
|
* Particle curve mode.
|
|
@@ -27050,18 +27249,6 @@ var SubPrimitive = function SubPrimitive() {
|
|
|
27050
27249
|
ParticleGradientMode[ParticleGradientMode[/* Random value between two color gradients. */ "TwoGradients"] = 3] = "TwoGradients";
|
|
27051
27250
|
})(exports.ParticleGradientMode || (exports.ParticleGradientMode = {}));
|
|
27052
27251
|
|
|
27053
|
-
/**
|
|
27054
|
-
* The rendering mode for particle renderer.
|
|
27055
|
-
*/ exports.ParticleRenderMode = void 0;
|
|
27056
|
-
(function(ParticleRenderMode) {
|
|
27057
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
27058
|
-
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
27059
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
27060
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
27061
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
27062
|
-
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
27063
|
-
})(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
|
|
27064
|
-
|
|
27065
27252
|
/**
|
|
27066
27253
|
* The space to simulate particles in.
|
|
27067
27254
|
*/ exports.ParticleSimulationSpace = void 0;
|
|
@@ -27070,12 +27257,6 @@ var SubPrimitive = function SubPrimitive() {
|
|
|
27070
27257
|
ParticleSimulationSpace[ParticleSimulationSpace[/** Simulate particles in world space. */ "World"] = 1] = "World";
|
|
27071
27258
|
})(exports.ParticleSimulationSpace || (exports.ParticleSimulationSpace = {}));
|
|
27072
27259
|
|
|
27073
|
-
exports.ParticleStopMode = void 0;
|
|
27074
|
-
(function(ParticleStopMode) {
|
|
27075
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
27076
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
27077
|
-
})(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
|
|
27078
|
-
|
|
27079
27260
|
/**
|
|
27080
27261
|
* @internal
|
|
27081
27262
|
*/ var ParticleRandomSubSeeds;
|
|
@@ -29026,181 +29207,60 @@ __decorate([
|
|
|
29026
29207
|
], ParticleGenerator.prototype, "_instanceVertices", void 0);
|
|
29027
29208
|
|
|
29028
29209
|
/**
|
|
29029
|
-
* Particle
|
|
29030
|
-
*/ var
|
|
29031
|
-
_inherits(
|
|
29032
|
-
function
|
|
29210
|
+
* Particle Material.
|
|
29211
|
+
*/ var ParticleMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
29212
|
+
_inherits(ParticleMaterial, BaseMaterial1);
|
|
29213
|
+
function ParticleMaterial(engine) {
|
|
29033
29214
|
var _this;
|
|
29034
|
-
_this =
|
|
29035
|
-
|
|
29036
|
-
|
|
29037
|
-
|
|
29038
|
-
|
|
29039
|
-
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
29040
|
-
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
29041
|
-
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
29215
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("particle-shader")) || this;
|
|
29216
|
+
var shaderData = _this.shaderData;
|
|
29217
|
+
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
29218
|
+
shaderData.setColor(BaseMaterial._baseColorProp, new engineMath.Color(1, 1, 1, 1));
|
|
29219
|
+
_this.isTransparent = true;
|
|
29042
29220
|
return _this;
|
|
29043
29221
|
}
|
|
29044
|
-
var _proto =
|
|
29045
|
-
/**
|
|
29046
|
-
* @internal
|
|
29047
|
-
*/ _proto._onEnable = function _onEnable() {
|
|
29048
|
-
if (this.generator.main.playOnEnabled) {
|
|
29049
|
-
this.generator.play(false);
|
|
29050
|
-
}
|
|
29051
|
-
};
|
|
29052
|
-
/**
|
|
29053
|
-
* @internal
|
|
29054
|
-
*/ _proto._onDisable = function _onDisable() {
|
|
29055
|
-
this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
|
|
29056
|
-
};
|
|
29057
|
-
/**
|
|
29058
|
-
* @internal
|
|
29059
|
-
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
29060
|
-
if (!this._supportInstancedArrays) {
|
|
29061
|
-
return;
|
|
29062
|
-
}
|
|
29063
|
-
var generator = this.generator;
|
|
29064
|
-
generator._update(this.engine.time.deltaTime);
|
|
29065
|
-
// No particles to render
|
|
29066
|
-
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
29067
|
-
return;
|
|
29068
|
-
}
|
|
29069
|
-
Renderer1.prototype._prepareRender.call(this, context);
|
|
29070
|
-
};
|
|
29071
|
-
/**
|
|
29072
|
-
* @internal
|
|
29073
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
29074
|
-
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
29075
|
-
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
29076
|
-
};
|
|
29222
|
+
var _proto = ParticleMaterial.prototype;
|
|
29077
29223
|
/**
|
|
29078
|
-
* @
|
|
29079
|
-
*/ _proto.
|
|
29080
|
-
var
|
|
29081
|
-
|
|
29082
|
-
|
|
29083
|
-
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
29084
|
-
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
29085
|
-
this.generator._updateShaderData(shaderData);
|
|
29086
|
-
};
|
|
29087
|
-
_proto._render = function _render(context) {
|
|
29088
|
-
var generator = this.generator;
|
|
29089
|
-
var primitive = generator._primitive;
|
|
29090
|
-
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
29091
|
-
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
29092
|
-
} else {
|
|
29093
|
-
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
29094
|
-
if (generator._firstFreeElement > 0) {
|
|
29095
|
-
instanceCount += generator._firstFreeElement;
|
|
29096
|
-
}
|
|
29097
|
-
primitive.instanceCount = instanceCount;
|
|
29098
|
-
}
|
|
29099
|
-
var material = this.getMaterial();
|
|
29100
|
-
var renderData = this._engine._renderDataPool.getFromPool();
|
|
29101
|
-
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
29102
|
-
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
29103
|
-
};
|
|
29104
|
-
_proto._onDestroy = function _onDestroy() {
|
|
29105
|
-
this.generator._destroy();
|
|
29224
|
+
* @inheritdoc
|
|
29225
|
+
*/ _proto.clone = function clone() {
|
|
29226
|
+
var dest = new ParticleMaterial(this._engine);
|
|
29227
|
+
this.cloneTo(dest);
|
|
29228
|
+
return dest;
|
|
29106
29229
|
};
|
|
29107
|
-
_create_class(
|
|
29230
|
+
_create_class(ParticleMaterial, [
|
|
29108
29231
|
{
|
|
29109
|
-
key: "
|
|
29232
|
+
key: "baseColor",
|
|
29110
29233
|
get: /**
|
|
29111
|
-
*
|
|
29234
|
+
* Base color.
|
|
29112
29235
|
*/ function get() {
|
|
29113
|
-
return this.
|
|
29236
|
+
return this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
29114
29237
|
},
|
|
29115
29238
|
set: function set(value) {
|
|
29116
|
-
|
|
29117
|
-
|
|
29118
|
-
|
|
29119
|
-
var renderModeMacro = null;
|
|
29120
|
-
var shaderData = this.shaderData;
|
|
29121
|
-
switch(value){
|
|
29122
|
-
case exports.ParticleRenderMode.Billboard:
|
|
29123
|
-
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
29124
|
-
break;
|
|
29125
|
-
case exports.ParticleRenderMode.StretchBillboard:
|
|
29126
|
-
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
29127
|
-
break;
|
|
29128
|
-
case exports.ParticleRenderMode.HorizontalBillboard:
|
|
29129
|
-
throw "Not implemented";
|
|
29130
|
-
case exports.ParticleRenderMode.VerticalBillboard:
|
|
29131
|
-
throw "Not implemented";
|
|
29132
|
-
case exports.ParticleRenderMode.Mesh:
|
|
29133
|
-
throw "Not implemented";
|
|
29134
|
-
}
|
|
29135
|
-
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
29136
|
-
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
29137
|
-
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
29138
|
-
this._currentRenderModeMacro = renderModeMacro;
|
|
29139
|
-
}
|
|
29140
|
-
// @ts-ignore
|
|
29141
|
-
if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
|
|
29142
|
-
this.generator._reorganizeGeometryBuffers();
|
|
29143
|
-
}
|
|
29239
|
+
var baseColor = this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
29240
|
+
if (value !== baseColor) {
|
|
29241
|
+
baseColor.copyFrom(value);
|
|
29144
29242
|
}
|
|
29145
29243
|
}
|
|
29146
29244
|
},
|
|
29147
29245
|
{
|
|
29148
|
-
key: "
|
|
29246
|
+
key: "baseTexture",
|
|
29149
29247
|
get: /**
|
|
29150
|
-
*
|
|
29151
|
-
* @remarks Valid when `renderMode` is `Mesh`.
|
|
29248
|
+
* Base texture.
|
|
29152
29249
|
*/ function get() {
|
|
29153
|
-
return this.
|
|
29250
|
+
return this.shaderData.getTexture(BaseMaterial._baseTextureProp);
|
|
29154
29251
|
},
|
|
29155
29252
|
set: function set(value) {
|
|
29156
|
-
|
|
29157
|
-
if (
|
|
29158
|
-
|
|
29159
|
-
|
|
29160
|
-
(
|
|
29161
|
-
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
29162
|
-
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
29163
|
-
this.generator._reorganizeGeometryBuffers();
|
|
29164
|
-
}
|
|
29253
|
+
this.shaderData.setTexture(BaseMaterial._baseTextureProp, value);
|
|
29254
|
+
if (value) {
|
|
29255
|
+
this.shaderData.enableMacro(BaseMaterial._baseTextureMacro);
|
|
29256
|
+
} else {
|
|
29257
|
+
this.shaderData.disableMacro(BaseMaterial._baseTextureMacro);
|
|
29165
29258
|
}
|
|
29166
29259
|
}
|
|
29167
29260
|
}
|
|
29168
29261
|
]);
|
|
29169
|
-
return
|
|
29170
|
-
}(
|
|
29171
|
-
(function() {
|
|
29172
|
-
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
29173
|
-
})();
|
|
29174
|
-
(function() {
|
|
29175
|
-
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
29176
|
-
})();
|
|
29177
|
-
(function() {
|
|
29178
|
-
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
29179
|
-
})();
|
|
29180
|
-
(function() {
|
|
29181
|
-
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
29182
|
-
})();
|
|
29183
|
-
(function() {
|
|
29184
|
-
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
29185
|
-
})();
|
|
29186
|
-
(function() {
|
|
29187
|
-
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
29188
|
-
})();
|
|
29189
|
-
(function() {
|
|
29190
|
-
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
29191
|
-
})();
|
|
29192
|
-
(function() {
|
|
29193
|
-
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
29194
|
-
})();
|
|
29195
|
-
(function() {
|
|
29196
|
-
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
29197
|
-
})();
|
|
29198
|
-
__decorate([
|
|
29199
|
-
deepClone
|
|
29200
|
-
], ParticleRenderer.prototype, "generator", void 0);
|
|
29201
|
-
__decorate([
|
|
29202
|
-
shallowClone
|
|
29203
|
-
], ParticleRenderer.prototype, "pivot", void 0);
|
|
29262
|
+
return ParticleMaterial;
|
|
29263
|
+
}(BaseMaterial);
|
|
29204
29264
|
|
|
29205
29265
|
/**
|
|
29206
29266
|
* A burst is a particle emission event, where a number of particles are all emitted at the same time
|
|
@@ -29906,6 +29966,7 @@ exports.PBRMaterial = PBRMaterial;
|
|
|
29906
29966
|
exports.PBRSpecularMaterial = PBRSpecularMaterial;
|
|
29907
29967
|
exports.ParticleCompositeCurve = ParticleCompositeCurve;
|
|
29908
29968
|
exports.ParticleCurve = ParticleCurve;
|
|
29969
|
+
exports.ParticleGenerator = ParticleGenerator;
|
|
29909
29970
|
exports.ParticleMaterial = ParticleMaterial;
|
|
29910
29971
|
exports.ParticleRenderer = ParticleRenderer;
|
|
29911
29972
|
exports.PhysicsMaterial = PhysicsMaterial;
|