@galacean/engine-core 1.0.0 → 1.1.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +16279 -13113
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +16279 -13113
- package/dist/module.js +16217 -13061
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +1 -0
- package/types/2d/atlas/SpriteAtlas.d.ts +2 -6
- package/types/2d/data/VertexData2D.d.ts +1 -0
- package/types/2d/enums/SpriteDrawMode.d.ts +4 -2
- package/types/2d/enums/SpriteTileMode.d.ts +11 -0
- package/types/2d/index.d.ts +1 -0
- package/types/2d/sprite/Sprite.d.ts +17 -8
- package/types/2d/sprite/SpriteMask.d.ts +16 -22
- package/types/2d/sprite/SpriteRenderer.d.ts +31 -17
- package/types/2d/text/Font.d.ts +2 -7
- package/types/2d/text/TextRenderer.d.ts +1 -13
- package/types/2d/text/index.d.ts +1 -0
- package/types/Camera.d.ts +60 -16
- package/types/Component.d.ts +1 -8
- package/types/ComponentsDependencies.d.ts +17 -9
- package/types/DisorderedArray.d.ts +4 -3
- package/types/Engine.d.ts +43 -46
- package/types/Entity.d.ts +4 -2
- package/types/RenderPipeline/Basic2DBatcher.d.ts +6 -7
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +7 -6
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/CullingResults.d.ts +1 -0
- package/types/RenderPipeline/DepthOnlyPass.d.ts +1 -0
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderData.d.ts +17 -0
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/PipelinePass.d.ts +16 -0
- package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
- package/types/RenderPipeline/RenderData.d.ts +7 -0
- package/types/RenderPipeline/RenderElement.d.ts +8 -10
- package/types/RenderPipeline/RenderPass.d.ts +1 -1
- package/types/RenderPipeline/RenderQueue.d.ts +3 -5
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +4 -3
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +12 -0
- package/types/RenderPipeline/SpriteRenderData.d.ts +14 -0
- package/types/RenderPipeline/TextRenderData.d.ts +8 -0
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/RenderPipeline/enums/PipelineStage.d.ts +11 -0
- package/types/RenderPipeline/index.d.ts +4 -0
- package/types/Renderer.d.ts +10 -15
- package/types/Scene.d.ts +16 -9
- package/types/SceneManager.d.ts +28 -5
- package/types/Script.d.ts +18 -15
- package/types/Transform.d.ts +9 -12
- package/types/Utils.d.ts +28 -0
- package/types/animation/AnimationClip.d.ts +2 -1
- package/types/animation/Animator.d.ts +5 -4
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
- package/types/animation/enums/LayerState.d.ts +3 -1
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
- package/types/asset/AssetType.d.ts +18 -16
- package/types/asset/ContentRestorer.d.ts +17 -0
- package/types/asset/GraphicsResource.d.ts +5 -0
- package/types/asset/IReferable.d.ts +2 -0
- package/types/asset/LoadItem.d.ts +16 -9
- package/types/asset/Loader.d.ts +3 -1
- package/types/asset/ReferResource.d.ts +22 -0
- package/types/asset/ResourceManager.d.ts +17 -11
- package/types/asset/request.d.ts +7 -3
- package/types/base/Constant.d.ts +3 -1
- package/types/base/EngineObject.d.ts +1 -0
- package/types/base/EventDispatcher.d.ts +2 -15
- package/types/base/Time.d.ts +27 -24
- package/types/base/index.d.ts +0 -2
- package/types/clone/ComponentCloner.d.ts +2 -1
- package/types/enums/ActiveChangeFlag.d.ts +6 -0
- package/types/enums/DepthTextureMode.d.ts +7 -0
- package/types/env-probe/CubeProbe.d.ts +0 -7
- package/types/env-probe/Probe.d.ts +0 -6
- package/types/graphic/Buffer.d.ts +25 -16
- package/types/graphic/BufferUtil.d.ts +1 -0
- package/types/graphic/Mesh.d.ts +5 -16
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/graphic/VertexElement.d.ts +10 -6
- package/types/index.d.ts +9 -7
- package/types/input/InputManager.d.ts +3 -3
- package/types/input/interface/IInput.d.ts +1 -1
- package/types/lighting/AmbientLight.d.ts +4 -1
- package/types/lighting/DirectLight.d.ts +0 -1
- package/types/lighting/Light.d.ts +0 -1
- package/types/lighting/LightManager.d.ts +1 -0
- package/types/lighting/SpotLight.d.ts +0 -1
- package/types/material/BaseMaterial.d.ts +8 -10
- package/types/material/BlinnPhongMaterial.d.ts +0 -3
- package/types/material/Material.d.ts +8 -8
- package/types/material/PBRMaterial.d.ts +12 -3
- package/types/material/PBRSpecularMaterial.d.ts +1 -1
- package/types/material/UnlitMaterial.d.ts +1 -1
- package/types/mesh/BlendShape.d.ts +1 -1
- package/types/mesh/BlendShapeFrame.d.ts +28 -6
- package/types/mesh/BufferMesh.d.ts +2 -2
- package/types/mesh/MeshRenderer.d.ts +7 -12
- package/types/mesh/ModelMesh.d.ts +62 -41
- package/types/mesh/PrimitiveMesh.d.ts +6 -2
- package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
- package/types/mesh/Skin.d.ts +3 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +18 -23
- package/types/mesh/index.d.ts +6 -5
- package/types/particle/ParticleRenderer.d.ts +2 -2
- package/types/physics/CharacterController.d.ts +0 -2
- package/types/physics/Collider.d.ts +1 -1
- package/types/physics/Collision.d.ts +4 -0
- package/types/physics/PhysicsManager.d.ts +1 -20
- package/types/physics/PhysicsScene.d.ts +75 -0
- package/types/physics/index.d.ts +7 -7
- package/types/physics/joint/HingeJoint.d.ts +2 -2
- package/types/physics/joint/Joint.d.ts +2 -2
- package/types/physics/joint/SpringJoint.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +7 -0
- package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +1 -1
- package/types/renderingHardwareInterface/index.d.ts +1 -0
- package/types/shader/Shader.d.ts +54 -23
- package/types/shader/ShaderData.d.ts +24 -24
- package/types/shader/ShaderMacro.d.ts +16 -0
- package/types/shader/ShaderPart.d.ts +41 -0
- package/types/shader/ShaderPass.d.ts +9 -2
- package/types/shader/ShaderProperty.d.ts +7 -0
- package/types/shader/ShaderTagKey.d.ts +16 -0
- package/types/shader/SubShader.d.ts +19 -0
- package/types/shader/enums/RenderStateElementKey.d.ts +58 -0
- package/types/shader/index.d.ts +6 -1
- package/types/shader/state/index.d.ts +6 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +6 -7
- package/types/sky/Sky.d.ts +12 -4
- package/types/sky/SkyBoxMaterial.d.ts +27 -9
- package/types/sky/SkyProceduralMaterial.d.ts +72 -0
- package/types/sky/index.d.ts +1 -0
- package/types/texture/RenderTarget.d.ts +3 -8
- package/types/texture/Texture.d.ts +8 -6
- package/types/texture/Texture2D.d.ts +4 -2
- package/types/texture/Texture2DArray.d.ts +1 -1
- package/types/texture/TextureCube.d.ts +1 -1
- package/types/texture/enums/TextureFormat.d.ts +55 -49
- package/types/texture/enums/TextureUsage.d.ts +9 -0
- package/types/texture/index.d.ts +1 -0
- package/types/trail/TrailRenderer.d.ts +0 -5
- package/types/utils/SafeLoopArray.d.ts +41 -0
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@@ -1,4 +1,5 @@
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import { Component } from "../Component";
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import { Entity } from "../Entity";
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/**
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* Custom clone interface.
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*/
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* @param source - Clone source
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* @param target - Clone target
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*/
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static cloneComponent(source: Component, target: Component): void;
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static cloneComponent(source: Component, target: Component, srcRoot: Entity, targetRoot: Entity): void;
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}
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@@ -9,15 +9,8 @@ export declare class CubeProbe extends Probe {
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* The position of the probe can be set, the default is the origin [0,0,0].
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*/
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position: Vector3;
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/**
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* @override
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*/
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protected readonly _isCube: boolean;
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private oriViewMatrix;
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private _oriFieldOfView;
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/**
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* @override
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*/
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onBeginRender(camera: Camera): void;
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/**
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* Store original camera parameters.
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* @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
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*/
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onTextureChange(renderColorTexture: Texture): void;
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/**
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* @override
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*/
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onBeginRender(camera: Camera): void;
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/**
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* @override
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*/
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onEndRender(camera: Camera): void;
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protected _reset(): void;
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}
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import {
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import { GraphicsResource } from "../asset/GraphicsResource";
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import { Engine } from "../Engine";
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import { BufferBindFlag } from "./enums/BufferBindFlag";
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import { BufferUsage } from "./enums/BufferUsage";
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/**
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* Buffer.
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*/
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export declare class Buffer extends
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_glBindTarget: number;
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_glBufferUsage: number;
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_nativeBuffer: WebGLBuffer;
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private _hardwareRenderer;
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export declare class Buffer extends GraphicsResource {
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private _type;
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private _bufferUsage;
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private _platformBuffer;
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private _data;
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get bufferUsage(): BufferUsage;
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get readable(): boolean;
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get data(): Uint8Array;
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constructor(engine: Engine, type: BufferBindFlag, byteLength: number, bufferUsage?: BufferUsage);
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constructor(engine: Engine, type: BufferBindFlag, byteLength: number, bufferUsage?: BufferUsage, readable?: boolean);
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constructor(engine: Engine, type: BufferBindFlag, data: ArrayBuffer | ArrayBufferView, bufferUsage?: BufferUsage);
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constructor(engine: Engine, type: BufferBindFlag, data: ArrayBuffer | ArrayBufferView, bufferUsage?: BufferUsage, readable?: boolean);
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getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
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}
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package/types/graphic/Mesh.d.ts
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import { BoundingBox } from "@galacean/engine-math";
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import { RefObject } from "../asset/RefObject";
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import { Engine } from "../Engine";
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}
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package/types/index.d.ts
CHANGED
|
@@ -8,26 +8,25 @@ export { Entity } from "./Entity";
|
|
|
8
8
|
export { Component } from "./Component";
|
|
9
9
|
export { Script } from "./Script";
|
|
10
10
|
export { Renderer } from "./Renderer";
|
|
11
|
-
export { dependentComponents } from "./ComponentsDependencies";
|
|
11
|
+
export { dependentComponents, DependentMode } from "./ComponentsDependencies";
|
|
12
12
|
export { Camera } from "./Camera";
|
|
13
13
|
export { Transform } from "./Transform";
|
|
14
14
|
export { BoolUpdateFlag } from "./BoolUpdateFlag";
|
|
15
15
|
export type { EngineSettings } from "./EngineSettings";
|
|
16
|
+
export type { EngineConfiguration } from "./Engine";
|
|
16
17
|
export { request } from "./asset/request";
|
|
17
18
|
export { Loader } from "./asset/Loader";
|
|
19
|
+
export { ContentRestorer } from "./asset/ContentRestorer";
|
|
18
20
|
export { ResourceManager, resourceLoader } from "./asset/ResourceManager";
|
|
19
21
|
export { AssetPromise } from "./asset/AssetPromise";
|
|
20
22
|
export type { LoadItem } from "./asset/LoadItem";
|
|
21
23
|
export { AssetType } from "./asset/AssetType";
|
|
22
|
-
export {
|
|
23
|
-
export
|
|
24
|
-
export { RenderQueue } from "./RenderPipeline/RenderQueue";
|
|
25
|
-
export { RenderPass } from "./RenderPipeline/RenderPass";
|
|
26
|
-
export { MeshRenderElement } from "./RenderPipeline/MeshRenderElement";
|
|
27
|
-
export { SpriteElement } from "./RenderPipeline/SpriteElement";
|
|
24
|
+
export { ReferResource } from "./asset/ReferResource";
|
|
25
|
+
export * from "./RenderPipeline/Index";
|
|
28
26
|
export * from "./base";
|
|
29
27
|
export { Background } from "./Background";
|
|
30
28
|
export { BackgroundMode } from "./enums/BackgroundMode";
|
|
29
|
+
export { DepthTextureMode } from "./enums/DepthTextureMode";
|
|
31
30
|
export { FogMode } from "./enums/FogMode";
|
|
32
31
|
export { CameraClearFlags } from "./enums/CameraClearFlags";
|
|
33
32
|
export { ColorSpace } from "./enums/ColorSpace";
|
|
@@ -51,3 +50,6 @@ export * from "./Layer";
|
|
|
51
50
|
export * from "./clone/CloneManager";
|
|
52
51
|
export * from "./renderingHardwareInterface/index";
|
|
53
52
|
export * from "./physics/index";
|
|
53
|
+
export * from "./Utils";
|
|
54
|
+
export { Basic2DBatcher } from "./RenderPipeline/Basic2DBatcher";
|
|
55
|
+
export { ShaderMacroCollection } from "./shader/ShaderMacroCollection";
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
+
import { Vector3 } from "@galacean/engine-math";
|
|
1
2
|
import { Keys } from "./enums/Keys";
|
|
2
|
-
import { Pointer } from "./pointer/Pointer";
|
|
3
3
|
import { PointerButton } from "./enums/PointerButton";
|
|
4
|
-
import {
|
|
4
|
+
import { Pointer } from "./pointer/Pointer";
|
|
5
5
|
/**
|
|
6
6
|
* InputManager manages device input such as mouse, touch, keyboard, etc.
|
|
7
7
|
*/
|
|
8
8
|
export declare class InputManager {
|
|
9
|
+
private _engine;
|
|
9
10
|
/** Sometimes the input module will not be initialized, such as off-screen rendering. */
|
|
10
11
|
private _initialized;
|
|
11
|
-
private _curFrameCount;
|
|
12
12
|
private _wheelManager;
|
|
13
13
|
private _pointerManager;
|
|
14
14
|
private _keyboardManager;
|
|
@@ -1,10 +1,12 @@
|
|
|
1
1
|
import { Color, SphericalHarmonics3 } from "@galacean/engine-math";
|
|
2
2
|
import { TextureCube } from "../texture";
|
|
3
3
|
import { DiffuseMode } from "./enums/DiffuseMode";
|
|
4
|
+
import { ReferResource } from "../asset/ReferResource";
|
|
5
|
+
import { Engine } from "../Engine";
|
|
4
6
|
/**
|
|
5
7
|
* Ambient light.
|
|
6
8
|
*/
|
|
7
|
-
export declare class AmbientLight {
|
|
9
|
+
export declare class AmbientLight extends ReferResource {
|
|
8
10
|
private static _shMacro;
|
|
9
11
|
private static _specularMacro;
|
|
10
12
|
private static _decodeRGBMMacro;
|
|
@@ -60,6 +62,7 @@ export declare class AmbientLight {
|
|
|
60
62
|
*/
|
|
61
63
|
get specularIntensity(): number;
|
|
62
64
|
set specularIntensity(value: number);
|
|
65
|
+
constructor(engine: Engine);
|
|
63
66
|
private _setDiffuseMode;
|
|
64
67
|
private _setSpecularTexture;
|
|
65
68
|
private _setSpecularTextureDecodeRGBM;
|
|
@@ -1,21 +1,21 @@
|
|
|
1
1
|
import { Engine } from "../Engine";
|
|
2
|
-
import { Shader } from "../shader";
|
|
2
|
+
import { Shader, ShaderProperty } from "../shader";
|
|
3
3
|
import { ShaderMacro } from "../shader/ShaderMacro";
|
|
4
4
|
import { BlendMode } from "./enums/BlendMode";
|
|
5
5
|
import { RenderFace } from "./enums/RenderFace";
|
|
6
6
|
import { Material } from "./Material";
|
|
7
7
|
export declare class BaseMaterial extends Material {
|
|
8
|
-
protected static _baseColorProp: import("../shader").ShaderProperty;
|
|
9
|
-
protected static _baseTextureProp: import("../shader").ShaderProperty;
|
|
10
8
|
protected static _baseTextureMacro: ShaderMacro;
|
|
11
|
-
protected static _tilingOffsetProp: import("../shader").ShaderProperty;
|
|
12
|
-
protected static _normalTextureProp: import("../shader").ShaderProperty;
|
|
13
|
-
protected static _normalIntensityProp: import("../shader").ShaderProperty;
|
|
14
9
|
protected static _normalTextureMacro: ShaderMacro;
|
|
15
|
-
protected static _emissiveColorProp: import("../shader").ShaderProperty;
|
|
16
|
-
protected static _emissiveTextureProp: import("../shader").ShaderProperty;
|
|
17
10
|
protected static _emissiveTextureMacro: ShaderMacro;
|
|
18
11
|
protected static _transparentMacro: ShaderMacro;
|
|
12
|
+
protected static _baseColorProp: ShaderProperty;
|
|
13
|
+
protected static _baseTextureProp: ShaderProperty;
|
|
14
|
+
protected static _tilingOffsetProp: ShaderProperty;
|
|
15
|
+
protected static _normalTextureProp: ShaderProperty;
|
|
16
|
+
protected static _normalIntensityProp: ShaderProperty;
|
|
17
|
+
protected static _emissiveColorProp: ShaderProperty;
|
|
18
|
+
protected static _emissiveTextureProp: ShaderProperty;
|
|
19
19
|
private static _alphaCutoffProp;
|
|
20
20
|
private static _alphaCutoffMacro;
|
|
21
21
|
private _renderFace;
|
|
@@ -75,12 +75,10 @@ export declare class BaseMaterial extends Material {
|
|
|
75
75
|
*/
|
|
76
76
|
setRenderFace(passIndex: number, renderFace: RenderFace): void;
|
|
77
77
|
/**
|
|
78
|
-
* @override
|
|
79
78
|
* Clone and return the instance.
|
|
80
79
|
*/
|
|
81
80
|
clone(): BaseMaterial;
|
|
82
81
|
/**
|
|
83
|
-
* @override
|
|
84
82
|
* Clone to the target material.
|
|
85
83
|
* @param target - target material
|
|
86
84
|
*/
|
|
@@ -1,17 +1,20 @@
|
|
|
1
1
|
import { IClone } from "@galacean/engine-design";
|
|
2
|
-
import { RefObject } from "../asset/RefObject";
|
|
3
2
|
import { Engine } from "../Engine";
|
|
3
|
+
import { ReferResource } from "../asset/ReferResource";
|
|
4
4
|
import { Shader } from "../shader/Shader";
|
|
5
5
|
import { ShaderData } from "../shader/ShaderData";
|
|
6
6
|
import { RenderState } from "../shader/state/RenderState";
|
|
7
7
|
/**
|
|
8
8
|
* Material.
|
|
9
9
|
*/
|
|
10
|
-
export declare class Material extends
|
|
10
|
+
export declare class Material extends ReferResource implements IClone {
|
|
11
11
|
/** Name. */
|
|
12
12
|
name: string;
|
|
13
|
-
|
|
14
|
-
|
|
13
|
+
private _shaderData;
|
|
14
|
+
/**
|
|
15
|
+
* Shader data.
|
|
16
|
+
*/
|
|
17
|
+
get shaderData(): ShaderData;
|
|
15
18
|
/**
|
|
16
19
|
* Shader used by the material.
|
|
17
20
|
*/
|
|
@@ -40,10 +43,7 @@ export declare class Material extends RefObject implements IClone {
|
|
|
40
43
|
* @param target - target material
|
|
41
44
|
*/
|
|
42
45
|
cloneTo(target: Material): void;
|
|
43
|
-
|
|
44
|
-
* @override
|
|
45
|
-
*/
|
|
46
|
-
_addRefCount(value: number): void;
|
|
46
|
+
_addReferCount(value: number): void;
|
|
47
47
|
/**
|
|
48
48
|
* @override
|
|
49
49
|
*/
|
|
@@ -8,13 +8,22 @@ export declare class PBRMaterial extends PBRBaseMaterial {
|
|
|
8
8
|
private static _metallicProp;
|
|
9
9
|
private static _roughnessProp;
|
|
10
10
|
private static _roughnessMetallicTextureProp;
|
|
11
|
+
private static _iorProp;
|
|
11
12
|
/**
|
|
12
|
-
*
|
|
13
|
+
* Index Of Refraction.
|
|
14
|
+
* @defaultValue `1.5`
|
|
15
|
+
*/
|
|
16
|
+
get ior(): number;
|
|
17
|
+
set ior(v: number);
|
|
18
|
+
/**
|
|
19
|
+
* Metallic.
|
|
20
|
+
* @defaultValue `1.0`
|
|
13
21
|
*/
|
|
14
22
|
get metallic(): number;
|
|
15
23
|
set metallic(value: number);
|
|
16
24
|
/**
|
|
17
|
-
* Roughness
|
|
25
|
+
* Roughness. default 1.0.
|
|
26
|
+
* @defaultValue `1.0`
|
|
18
27
|
*/
|
|
19
28
|
get roughness(): number;
|
|
20
29
|
set roughness(value: number);
|
|
@@ -30,7 +39,7 @@ export declare class PBRMaterial extends PBRBaseMaterial {
|
|
|
30
39
|
*/
|
|
31
40
|
constructor(engine: Engine);
|
|
32
41
|
/**
|
|
33
|
-
* @
|
|
42
|
+
* @inheritdoc
|
|
34
43
|
*/
|
|
35
44
|
clone(): PBRMaterial;
|
|
36
45
|
}
|
|
@@ -6,7 +6,6 @@ import { BlendShapeFrame } from "./BlendShapeFrame";
|
|
|
6
6
|
export declare class BlendShape {
|
|
7
7
|
/** Name of BlendShape. */
|
|
8
8
|
name: string;
|
|
9
|
-
private _dataChangeManager;
|
|
10
9
|
private _frames;
|
|
11
10
|
/**
|
|
12
11
|
* Frames of BlendShape.
|
|
@@ -36,4 +35,5 @@ export declare class BlendShape {
|
|
|
36
35
|
clearFrames(): void;
|
|
37
36
|
private _addFrame;
|
|
38
37
|
private _updateUseNormalAndTangent;
|
|
38
|
+
private _frameDataChangeListener;
|
|
39
39
|
}
|
|
@@ -5,12 +5,28 @@ import { Vector3 } from "@galacean/engine-math";
|
|
|
5
5
|
export declare class BlendShapeFrame {
|
|
6
6
|
/** Weight of BlendShapeFrame. */
|
|
7
7
|
readonly weight: number;
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
/**
|
|
13
|
-
|
|
8
|
+
private _dirty;
|
|
9
|
+
private _deltaPositions;
|
|
10
|
+
private _deltaNormals;
|
|
11
|
+
private _deltaTangents;
|
|
12
|
+
/**
|
|
13
|
+
* Delta positions for the frame being added.
|
|
14
|
+
* @remarks Need to re-assign after modification to ensure that the modification takes effect.
|
|
15
|
+
*/
|
|
16
|
+
get deltaPositions(): Vector3[];
|
|
17
|
+
set deltaPositions(value: Vector3[]);
|
|
18
|
+
/**
|
|
19
|
+
* Delta normals for the frame being added.
|
|
20
|
+
* @remarks Need to re-assign after modification to ensure that the modification takes effect.
|
|
21
|
+
*/
|
|
22
|
+
get deltaNormals(): Vector3[];
|
|
23
|
+
set deltaNormals(value: Vector3[]);
|
|
24
|
+
/**
|
|
25
|
+
* Delta tangents for the frame being added.
|
|
26
|
+
* @remarks Need to re-assign after modification to ensure that the modification takes effect.
|
|
27
|
+
*/
|
|
28
|
+
get deltaTangents(): Vector3[];
|
|
29
|
+
set deltaTangents(value: Vector3[]);
|
|
14
30
|
/**
|
|
15
31
|
* Create a BlendShapeFrame.
|
|
16
32
|
* @param weight - Weight of BlendShapeFrame
|
|
@@ -20,3 +36,9 @@ export declare class BlendShapeFrame {
|
|
|
20
36
|
*/
|
|
21
37
|
constructor(weight: number, deltaPositions: Vector3[], deltaNormals?: Vector3[], deltaTangents?: Vector3[]);
|
|
22
38
|
}
|
|
39
|
+
export declare enum BlendShapeFrameDirty {
|
|
40
|
+
Position = 1,
|
|
41
|
+
Normal = 2,
|
|
42
|
+
Tangent = 4,
|
|
43
|
+
All = 7
|
|
44
|
+
}
|
|
@@ -27,10 +27,10 @@ export declare class BufferMesh extends Mesh {
|
|
|
27
27
|
setVertexElements(elements: VertexElement[]): void;
|
|
28
28
|
/**
|
|
29
29
|
* Set vertex buffer binding.
|
|
30
|
-
* @param
|
|
30
|
+
* @param vertexBufferBinding - Vertex buffer binding
|
|
31
31
|
* @param index - Vertex buffer index, the default value is 0
|
|
32
32
|
*/
|
|
33
|
-
setVertexBufferBinding(
|
|
33
|
+
setVertexBufferBinding(vertexBufferBinding: VertexBufferBinding, index?: number): void;
|
|
34
34
|
/**
|
|
35
35
|
* Set vertex buffer binding.
|
|
36
36
|
* @param vertexBuffer - Vertex buffer
|
|
@@ -1,30 +1,25 @@
|
|
|
1
|
-
import { BoundingBox } from "@galacean/engine-math";
|
|
2
|
-
import { ICustomClone } from "../clone/ComponentCloner";
|
|
3
|
-
import { Mesh } from "../graphic/Mesh";
|
|
4
1
|
import { Renderer } from "../Renderer";
|
|
5
|
-
import {
|
|
2
|
+
import { Mesh } from "../graphic/Mesh";
|
|
6
3
|
/**
|
|
7
4
|
* MeshRenderer Component.
|
|
8
5
|
*/
|
|
9
|
-
export declare class MeshRenderer extends Renderer
|
|
6
|
+
export declare class MeshRenderer extends Renderer {
|
|
10
7
|
private static _uvMacro;
|
|
11
8
|
private static _uv1Macro;
|
|
12
9
|
private static _normalMacro;
|
|
13
10
|
private static _tangentMacro;
|
|
14
|
-
private static
|
|
11
|
+
private static _enableVertexColorMacro;
|
|
12
|
+
private _enableVertexColor;
|
|
15
13
|
/**
|
|
16
14
|
* Mesh assigned to the renderer.
|
|
17
15
|
*/
|
|
18
16
|
get mesh(): Mesh;
|
|
19
17
|
set mesh(value: Mesh);
|
|
20
18
|
/**
|
|
21
|
-
*
|
|
22
|
-
*/
|
|
23
|
-
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
24
|
-
/**
|
|
25
|
-
* @override
|
|
19
|
+
* Whether enable vertex color.
|
|
26
20
|
*/
|
|
27
|
-
|
|
21
|
+
get enableVertexColor(): boolean;
|
|
22
|
+
set enableVertexColor(value: boolean);
|
|
28
23
|
private _setMesh;
|
|
29
24
|
private _onMeshChanged;
|
|
30
25
|
}
|