@galacean/engine-core 1.0.0 → 1.1.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +16279 -13113
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +16279 -13113
- package/dist/module.js +16217 -13061
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +1 -0
- package/types/2d/atlas/SpriteAtlas.d.ts +2 -6
- package/types/2d/data/VertexData2D.d.ts +1 -0
- package/types/2d/enums/SpriteDrawMode.d.ts +4 -2
- package/types/2d/enums/SpriteTileMode.d.ts +11 -0
- package/types/2d/index.d.ts +1 -0
- package/types/2d/sprite/Sprite.d.ts +17 -8
- package/types/2d/sprite/SpriteMask.d.ts +16 -22
- package/types/2d/sprite/SpriteRenderer.d.ts +31 -17
- package/types/2d/text/Font.d.ts +2 -7
- package/types/2d/text/TextRenderer.d.ts +1 -13
- package/types/2d/text/index.d.ts +1 -0
- package/types/Camera.d.ts +60 -16
- package/types/Component.d.ts +1 -8
- package/types/ComponentsDependencies.d.ts +17 -9
- package/types/DisorderedArray.d.ts +4 -3
- package/types/Engine.d.ts +43 -46
- package/types/Entity.d.ts +4 -2
- package/types/RenderPipeline/Basic2DBatcher.d.ts +6 -7
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +7 -6
- package/types/RenderPipeline/ClassPool.d.ts +3 -1
- package/types/RenderPipeline/CullingResults.d.ts +1 -0
- package/types/RenderPipeline/DepthOnlyPass.d.ts +1 -0
- package/types/RenderPipeline/IPoolElement.d.ts +3 -0
- package/types/RenderPipeline/MeshRenderData.d.ts +17 -0
- package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
- package/types/RenderPipeline/PipelinePass.d.ts +16 -0
- package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
- package/types/RenderPipeline/RenderData.d.ts +7 -0
- package/types/RenderPipeline/RenderElement.d.ts +8 -10
- package/types/RenderPipeline/RenderPass.d.ts +1 -1
- package/types/RenderPipeline/RenderQueue.d.ts +3 -5
- package/types/RenderPipeline/SpriteElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskBatcher.d.ts +4 -3
- package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
- package/types/RenderPipeline/SpriteMaskRenderData.d.ts +12 -0
- package/types/RenderPipeline/SpriteRenderData.d.ts +14 -0
- package/types/RenderPipeline/TextRenderData.d.ts +8 -0
- package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
- package/types/RenderPipeline/enums/PipelineStage.d.ts +11 -0
- package/types/RenderPipeline/index.d.ts +4 -0
- package/types/Renderer.d.ts +10 -15
- package/types/Scene.d.ts +16 -9
- package/types/SceneManager.d.ts +28 -5
- package/types/Script.d.ts +18 -15
- package/types/Transform.d.ts +9 -12
- package/types/Utils.d.ts +28 -0
- package/types/animation/AnimationClip.d.ts +2 -1
- package/types/animation/Animator.d.ts +5 -4
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
- package/types/animation/enums/LayerState.d.ts +3 -1
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
- package/types/asset/AssetType.d.ts +18 -16
- package/types/asset/ContentRestorer.d.ts +17 -0
- package/types/asset/GraphicsResource.d.ts +5 -0
- package/types/asset/IReferable.d.ts +2 -0
- package/types/asset/LoadItem.d.ts +16 -9
- package/types/asset/Loader.d.ts +3 -1
- package/types/asset/ReferResource.d.ts +22 -0
- package/types/asset/ResourceManager.d.ts +17 -11
- package/types/asset/request.d.ts +7 -3
- package/types/base/Constant.d.ts +3 -1
- package/types/base/EngineObject.d.ts +1 -0
- package/types/base/EventDispatcher.d.ts +2 -15
- package/types/base/Time.d.ts +27 -24
- package/types/base/index.d.ts +0 -2
- package/types/clone/ComponentCloner.d.ts +2 -1
- package/types/enums/ActiveChangeFlag.d.ts +6 -0
- package/types/enums/DepthTextureMode.d.ts +7 -0
- package/types/env-probe/CubeProbe.d.ts +0 -7
- package/types/env-probe/Probe.d.ts +0 -6
- package/types/graphic/Buffer.d.ts +25 -16
- package/types/graphic/BufferUtil.d.ts +1 -0
- package/types/graphic/Mesh.d.ts +5 -16
- package/types/graphic/SubMesh.d.ts +3 -1
- package/types/graphic/VertexElement.d.ts +10 -6
- package/types/index.d.ts +9 -7
- package/types/input/InputManager.d.ts +3 -3
- package/types/input/interface/IInput.d.ts +1 -1
- package/types/lighting/AmbientLight.d.ts +4 -1
- package/types/lighting/DirectLight.d.ts +0 -1
- package/types/lighting/Light.d.ts +0 -1
- package/types/lighting/LightManager.d.ts +1 -0
- package/types/lighting/SpotLight.d.ts +0 -1
- package/types/material/BaseMaterial.d.ts +8 -10
- package/types/material/BlinnPhongMaterial.d.ts +0 -3
- package/types/material/Material.d.ts +8 -8
- package/types/material/PBRMaterial.d.ts +12 -3
- package/types/material/PBRSpecularMaterial.d.ts +1 -1
- package/types/material/UnlitMaterial.d.ts +1 -1
- package/types/mesh/BlendShape.d.ts +1 -1
- package/types/mesh/BlendShapeFrame.d.ts +28 -6
- package/types/mesh/BufferMesh.d.ts +2 -2
- package/types/mesh/MeshRenderer.d.ts +7 -12
- package/types/mesh/ModelMesh.d.ts +62 -41
- package/types/mesh/PrimitiveMesh.d.ts +6 -2
- package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
- package/types/mesh/Skin.d.ts +3 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +18 -23
- package/types/mesh/index.d.ts +6 -5
- package/types/particle/ParticleRenderer.d.ts +2 -2
- package/types/physics/CharacterController.d.ts +0 -2
- package/types/physics/Collider.d.ts +1 -1
- package/types/physics/Collision.d.ts +4 -0
- package/types/physics/PhysicsManager.d.ts +1 -20
- package/types/physics/PhysicsScene.d.ts +75 -0
- package/types/physics/index.d.ts +7 -7
- package/types/physics/joint/HingeJoint.d.ts +2 -2
- package/types/physics/joint/Joint.d.ts +2 -2
- package/types/physics/joint/SpringJoint.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +7 -0
- package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +1 -1
- package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +1 -1
- package/types/renderingHardwareInterface/index.d.ts +1 -0
- package/types/shader/Shader.d.ts +54 -23
- package/types/shader/ShaderData.d.ts +24 -24
- package/types/shader/ShaderMacro.d.ts +16 -0
- package/types/shader/ShaderPart.d.ts +41 -0
- package/types/shader/ShaderPass.d.ts +9 -2
- package/types/shader/ShaderProperty.d.ts +7 -0
- package/types/shader/ShaderTagKey.d.ts +16 -0
- package/types/shader/SubShader.d.ts +19 -0
- package/types/shader/enums/RenderStateElementKey.d.ts +58 -0
- package/types/shader/index.d.ts +6 -1
- package/types/shader/state/index.d.ts +6 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +6 -7
- package/types/sky/Sky.d.ts +12 -4
- package/types/sky/SkyBoxMaterial.d.ts +27 -9
- package/types/sky/SkyProceduralMaterial.d.ts +72 -0
- package/types/sky/index.d.ts +1 -0
- package/types/texture/RenderTarget.d.ts +3 -8
- package/types/texture/Texture.d.ts +8 -6
- package/types/texture/Texture2D.d.ts +4 -2
- package/types/texture/Texture2DArray.d.ts +1 -1
- package/types/texture/TextureCube.d.ts +1 -1
- package/types/texture/enums/TextureFormat.d.ts +55 -49
- package/types/texture/enums/TextureUsage.d.ts +9 -0
- package/types/texture/index.d.ts +1 -0
- package/types/trail/TrailRenderer.d.ts +0 -5
- package/types/utils/SafeLoopArray.d.ts +41 -0
package/types/SceneManager.d.ts
CHANGED
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@@ -1,20 +1,35 @@
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-
import { AssetPromise } from "./asset/AssetPromise";
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import { Engine } from "./Engine";
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import { Scene } from "./Scene";
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import { AssetPromise } from "./asset/AssetPromise";
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/**
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* Scene manager.
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*/
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export declare class SceneManager {
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readonly engine: Engine;
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/**
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* Get the
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* Get the scene list.
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*/
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get
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-
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get scenes(): ReadonlyArray<Scene>;
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/**
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* Add scene.
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* @param scene - The scene which want to be added
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*/
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addScene(scene: Scene): void;
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/**
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* Add scene at specified index.
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* @param index - specified index
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* @param child - The scene which want to be added
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*/
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addScene(index: number, scene: Scene): void;
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/**
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* Remove scene.
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* @param scene - The scene which want to be removed
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*/
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removeScene(scene: Scene): void;
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/**
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* Load and activate scene.
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* @param url - the path of the scene
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* @param destroyOldScene - whether to destroy old scene
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* @param destroyOldScene - whether to destroy old scene
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* @returns scene promise
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*/
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loadScene(url: string, destroyOldScene?: boolean): AssetPromise<Scene>;
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* @param destScene - target scene
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*/
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mergeScenes(sourceScene: Scene, destScene: Scene): void;
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/**
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* @deprecated
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* Please use `scenes` instead.
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*
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* Get the first scene.
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*/
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get activeScene(): Scene;
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set activeScene(scene: Scene);
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}
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package/types/Script.d.ts
CHANGED
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@@ -2,6 +2,7 @@ import { Camera } from "./Camera";
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import { Component } from "./Component";
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import { Pointer } from "./input";
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import { ColliderShape } from "./physics";
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import { Collision } from "./physics/Collision";
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/**
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* Script class, used for logic writing.
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*/
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onStart(): void;
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/**
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* The main loop, called frame by frame.
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* @param deltaTime - The
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* @param deltaTime - The delta time since last frame in seconds
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*/
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onUpdate(deltaTime: number): void;
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/**
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* Called after the onUpdate finished, called frame by frame.
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* @param deltaTime - The
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* @param deltaTime - The delta time since last frame in seconds
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*/
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onLateUpdate(deltaTime: number): void;
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*/
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onPhysicsUpdate(): void;
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/**
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* Called when the
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* Called when the trigger enter.
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* @param other - ColliderShape
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*/
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onTriggerEnter(other: ColliderShape): void;
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/**
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* @remarks onTriggerStay is called every frame while the collision stay.
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* Called when the trigger exit.
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* @param other - ColliderShape
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*/
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onTriggerExit(other: ColliderShape): void;
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/**
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* Called when the
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* Called when the trigger stay.
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* @remarks onTriggerStay is called every frame while the trigger stay.
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* @param other - ColliderShape
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*/
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onTriggerStay(other: ColliderShape): void;
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/**
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* Called when the collision enter.
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* @param other - The Collision data associated with this collision event
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* @remarks The Collision data will be invalid after this call, you should copy the data if needed.
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*/
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onCollisionEnter(other:
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onCollisionEnter(other: Collision): void;
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/**
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* Called when the collision
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* Called when the collision exit.
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* @param other - The Collision data associated with this collision event
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* @remarks The Collision data will be invalid after this call, you should copy the data if needed.
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onCollisionExit(other:
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onCollisionExit(other: Collision): void;
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/**
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* Called when the collision stay.
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* @param other - The Collision data associated with this collision event
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*/
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onCollisionStay(other:
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onCollisionStay(other: Collision): void;
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/**
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* Called when the pointer is down while over the ColliderShape.
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* @param pointer - The pointer that triggered
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package/types/Transform.d.ts
CHANGED
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private _lossyWorldScale;
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private _localMatrix;
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private _worldMatrix;
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private _worldForward;
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private _worldRight;
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private _worldUp;
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private _isParentDirty;
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private _parentTransformCache;
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*/
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setWorldRotationQuaternion(x: number, y: number, z: number, w: number): void;
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/**
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* The forward direction in world space.
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*/
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get worldForward(): Vector3;
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/**
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* The right direction in world space.
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*/
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get worldRight(): Vector3;
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/**
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* The up direction in world space.
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get worldUp(): Vector3;
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/**
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* Translate in the direction and distance of the translation.
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* @param translation - Direction and distance of translation
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package/types/Utils.d.ts
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export declare class Utils {
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/**
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* Fast remove an element from array.
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* @param item - Element
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*/
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static removeFromArray(array: any[], item: any): boolean;
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/**
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* Decodes a given Uint8Array into a string.
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*/
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static decodeText(array: Uint8Array): string;
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/**
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* Judge whether the url is absolute url.
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* @param url - The url to be judged.
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* @returns Whether the url is absolute url.
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*/
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static isAbsoluteUrl(url: string): boolean;
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/**
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* Get the values of an object.
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*/
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static objectValues(obj: any): any[];
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/**
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* Convert a relative URL to an absolute URL based on a given base URL.
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* @param baseUrl - The base url.
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* @param relativeUrl - The relative url.
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* @returns The resolved url.
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*/
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static resolveAbsoluteUrl(baseUrl: string, relativeUrl: string): string;
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private static _stringToPath;
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private static _formatRelativePath;
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}
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import { EngineObject } from "../base/EngineObject";
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import { Entity } from "../Entity";
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import { AnimationClipCurveBinding } from "./AnimationClipCurveBinding";
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export declare class AnimationClip {
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export declare class AnimationClip extends EngineObject {
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readonly name: string;
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private _length;
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private _events;
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|
@@ -13,9 +13,9 @@ export declare class Animator extends Component {
|
|
|
13
13
|
speed: number;
|
|
14
14
|
protected _animatorController: AnimatorController;
|
|
15
15
|
protected _controllerUpdateFlag: BoolUpdateFlag;
|
|
16
|
+
protected _updateMark: number;
|
|
16
17
|
private _animatorLayersData;
|
|
17
|
-
private
|
|
18
|
-
private _animationCurveOwners;
|
|
18
|
+
private _curveOwnerPool;
|
|
19
19
|
private _animationEventHandlerPool;
|
|
20
20
|
private _tempAnimatorStateInfo;
|
|
21
21
|
private _controlledRenderers;
|
|
@@ -56,12 +56,11 @@ export declare class Animator extends Component {
|
|
|
56
56
|
*/
|
|
57
57
|
findAnimatorState(stateName: string, layerIndex?: number): AnimatorState;
|
|
58
58
|
private _getAnimatorStateInfo;
|
|
59
|
-
private _saveDefaultValues;
|
|
60
59
|
private _getAnimatorStateData;
|
|
61
60
|
private _saveAnimatorStateData;
|
|
62
61
|
private _saveAnimatorEventHandlers;
|
|
63
62
|
private _clearCrossData;
|
|
64
|
-
private
|
|
63
|
+
private _addCrossOwner;
|
|
65
64
|
private _prepareCrossFading;
|
|
66
65
|
private _prepareStandbyCrossFading;
|
|
67
66
|
private _prepareFixedPoseCrossFading;
|
|
@@ -72,6 +71,7 @@ export declare class Animator extends Component {
|
|
|
72
71
|
private _updatePlayingState;
|
|
73
72
|
private _updateCrossFade;
|
|
74
73
|
private _updateCrossFadeFromPose;
|
|
74
|
+
private _updateFinishedState;
|
|
75
75
|
private _updateCrossFadeData;
|
|
76
76
|
private _preparePlay;
|
|
77
77
|
private _checkTransition;
|
|
@@ -83,4 +83,5 @@ export declare class Animator extends Component {
|
|
|
83
83
|
private _callAnimatorScriptOnUpdate;
|
|
84
84
|
private _callAnimatorScriptOnExit;
|
|
85
85
|
private _checkAutoPlay;
|
|
86
|
+
private _checkRevertOwner;
|
|
86
87
|
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -6,47 +6,49 @@ export declare enum AssetType {
|
|
|
6
6
|
* Plain text.
|
|
7
7
|
* @remarks Will not be cached based on url in ResourceManager.
|
|
8
8
|
*/
|
|
9
|
-
Text = "
|
|
9
|
+
Text = "Text",
|
|
10
10
|
/**
|
|
11
11
|
* JSON.
|
|
12
12
|
* @remarks Will not be cached based on url in ResourceManager.
|
|
13
13
|
*/
|
|
14
|
-
JSON = "
|
|
14
|
+
JSON = "JSON",
|
|
15
15
|
/**
|
|
16
16
|
* ArrayBuffer.
|
|
17
17
|
* @remarks Will not be cached based on url in ResourceManager.
|
|
18
18
|
*/
|
|
19
|
-
Buffer = "
|
|
19
|
+
Buffer = "Buffer",
|
|
20
20
|
/** 2D Texture. */
|
|
21
|
-
Texture2D = "
|
|
21
|
+
Texture2D = "Texture2D",
|
|
22
22
|
/** Cube Texture. */
|
|
23
|
-
TextureCube = "
|
|
23
|
+
TextureCube = "TextureCube",
|
|
24
24
|
/** Material. */
|
|
25
|
-
Material = "
|
|
25
|
+
Material = "Material",
|
|
26
26
|
/** Mesh. */
|
|
27
|
-
Mesh = "
|
|
27
|
+
Mesh = "Mesh",
|
|
28
28
|
/** AnimationClip. */
|
|
29
29
|
AnimationClip = "AnimationClip",
|
|
30
30
|
/** AnimatorController. */
|
|
31
31
|
AnimatorController = "AnimatorController",
|
|
32
32
|
/** Prefab.*/
|
|
33
|
-
|
|
33
|
+
GLTF = "GLTF",
|
|
34
34
|
/** Compress Texture. */
|
|
35
|
-
KTX = "
|
|
35
|
+
KTX = "KTX",
|
|
36
36
|
/** Cube Compress Texture. */
|
|
37
|
-
KTXCube = "
|
|
37
|
+
KTXCube = "KTXCube",
|
|
38
|
+
/** KTX2 Compress Texture */
|
|
39
|
+
KTX2 = "KTX2",
|
|
38
40
|
/** Sprite. */
|
|
39
|
-
Sprite = "
|
|
41
|
+
Sprite = "Sprite",
|
|
40
42
|
/** Sprite Atlas. */
|
|
41
|
-
SpriteAtlas = "
|
|
43
|
+
SpriteAtlas = "SpriteAtlas",
|
|
42
44
|
/** Ambient light. */
|
|
43
|
-
Env = "
|
|
45
|
+
Env = "Environment",
|
|
44
46
|
/** Scene. */
|
|
45
|
-
Scene = "
|
|
47
|
+
Scene = "Scene",
|
|
46
48
|
/** HDR to cube. */
|
|
47
49
|
HDR = "HDR",
|
|
48
50
|
/** Font. */
|
|
49
|
-
Font = "
|
|
51
|
+
Font = "Font",
|
|
50
52
|
/** Source Font, include ttf、 otf and woff. */
|
|
51
|
-
SourceFont = "
|
|
53
|
+
SourceFont = "SourceFont"
|
|
52
54
|
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { EngineObject } from "../base";
|
|
2
|
+
import { AssetPromise } from "./AssetPromise";
|
|
3
|
+
/**
|
|
4
|
+
* ContentRestorer is a base class for all content restore info classes.
|
|
5
|
+
*/
|
|
6
|
+
export declare abstract class ContentRestorer<T extends EngineObject> {
|
|
7
|
+
resource: T;
|
|
8
|
+
/**
|
|
9
|
+
* @param resource - The resource object of the content restorer
|
|
10
|
+
*/
|
|
11
|
+
constructor(resource: T);
|
|
12
|
+
/**
|
|
13
|
+
* Restore the content of the resource.
|
|
14
|
+
* @returns The promise of the restored content if the content is restored asynchronously, otherwise returns undefined
|
|
15
|
+
*/
|
|
16
|
+
abstract restoreContent(): AssetPromise<T> | void;
|
|
17
|
+
}
|
|
@@ -1,15 +1,12 @@
|
|
|
1
|
+
type PickOnlyOne<T extends {}, Keys extends keyof T = keyof T> = Keys extends unknown ? {
|
|
2
|
+
[K in Keys]: T[Keys];
|
|
3
|
+
} & {
|
|
4
|
+
[K in Exclude<keyof T, Keys>]?: never;
|
|
5
|
+
} : never;
|
|
1
6
|
/**
|
|
2
7
|
* Used to describe loading asset.
|
|
3
8
|
*/
|
|
4
9
|
export type LoadItem = {
|
|
5
|
-
/**
|
|
6
|
-
* Loading url.
|
|
7
|
-
*/
|
|
8
|
-
url?: string;
|
|
9
|
-
/**
|
|
10
|
-
* Available when AssetType is TextureCube.
|
|
11
|
-
*/
|
|
12
|
-
urls?: string[];
|
|
13
10
|
/**
|
|
14
11
|
* Asset Type.
|
|
15
12
|
*/
|
|
@@ -30,4 +27,14 @@ export type LoadItem = {
|
|
|
30
27
|
* Additional parameters for specified loader.
|
|
31
28
|
*/
|
|
32
29
|
params?: Record<string, any>;
|
|
33
|
-
}
|
|
30
|
+
} & PickOnlyOne<{
|
|
31
|
+
/**
|
|
32
|
+
* Loading url.
|
|
33
|
+
*/
|
|
34
|
+
url: string;
|
|
35
|
+
/**
|
|
36
|
+
* Available when AssetType is TextureCube.
|
|
37
|
+
*/
|
|
38
|
+
urls: string[];
|
|
39
|
+
}>;
|
|
40
|
+
export {};
|
package/types/asset/Loader.d.ts
CHANGED
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { Engine, EngineConfiguration } from "../Engine";
|
|
1
2
|
import { AssetPromise } from "./AssetPromise";
|
|
2
3
|
import { LoadItem } from "./LoadItem";
|
|
3
4
|
import { RequestConfig } from "./request";
|
|
@@ -25,6 +26,7 @@ export declare abstract class Loader<T> {
|
|
|
25
26
|
};
|
|
26
27
|
private static _engineObjects;
|
|
27
28
|
constructor(useCache: boolean);
|
|
28
|
-
|
|
29
|
+
initialize?(engine: Engine, configuration: EngineConfiguration): Promise<void>;
|
|
29
30
|
abstract load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<T> | Record<string, AssetPromise<any>>;
|
|
31
|
+
request: <U>(url: string, config: RequestConfig) => AssetPromise<U>;
|
|
30
32
|
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { EngineObject } from "../base/EngineObject";
|
|
2
|
+
import { Engine } from "../Engine";
|
|
3
|
+
import { IReferable } from "./IReferable";
|
|
4
|
+
/**
|
|
5
|
+
* The base class of assets, with reference counting capability.
|
|
6
|
+
*/
|
|
7
|
+
export declare abstract class ReferResource extends EngineObject implements IReferable {
|
|
8
|
+
/** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */
|
|
9
|
+
isGCIgnored: boolean;
|
|
10
|
+
private _refCount;
|
|
11
|
+
/**
|
|
12
|
+
* Counted by valid references.
|
|
13
|
+
*/
|
|
14
|
+
get refCount(): number;
|
|
15
|
+
protected constructor(engine: Engine);
|
|
16
|
+
/**
|
|
17
|
+
* Destroy self.
|
|
18
|
+
* @param force - Whether to force the destruction, if it is false, refCount = 0 can be released successfully.
|
|
19
|
+
* @returns Whether the release was successful.
|
|
20
|
+
*/
|
|
21
|
+
destroy(force?: boolean): boolean;
|
|
22
|
+
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Engine } from "..";
|
|
1
|
+
import { ContentRestorer, Engine, EngineObject } from "..";
|
|
2
2
|
import { AssetPromise } from "./AssetPromise";
|
|
3
3
|
import { Loader } from "./Loader";
|
|
4
4
|
import { LoadItem } from "./LoadItem";
|
|
@@ -7,8 +7,6 @@ import { LoadItem } from "./LoadItem";
|
|
|
7
7
|
*/
|
|
8
8
|
export declare class ResourceManager {
|
|
9
9
|
readonly engine: Engine;
|
|
10
|
-
/** Loader collection. */
|
|
11
|
-
private static _loaders;
|
|
12
10
|
private static _extTypeMapping;
|
|
13
11
|
private static _getTypeByUrl;
|
|
14
12
|
/** The number of retries after failing to load assets. */
|
|
@@ -17,14 +15,17 @@ export declare class ResourceManager {
|
|
|
17
15
|
retryInterval: number;
|
|
18
16
|
/** The default timeout period for loading assets, in milliseconds. */
|
|
19
17
|
timeout: number;
|
|
20
|
-
|
|
18
|
+
private _loadingPromises;
|
|
19
|
+
/** Asset path pool, key is the `instanceID` of resource, value is asset path. */
|
|
21
20
|
private _assetPool;
|
|
22
|
-
/** Asset pool,
|
|
21
|
+
/** Asset url pool, key is the asset path and the value is the asset. */
|
|
23
22
|
private _assetUrlPool;
|
|
24
|
-
/**
|
|
25
|
-
private
|
|
26
|
-
/**
|
|
27
|
-
private
|
|
23
|
+
/** Referable resource pool, key is the `instanceID` of resource. */
|
|
24
|
+
private _referResourcePool;
|
|
25
|
+
/** Graphic resource pool, key is the `instanceID` of resource. */
|
|
26
|
+
private _graphicResourcePool;
|
|
27
|
+
/** Restorable resource information pool, key is the `instanceID` of resource. */
|
|
28
|
+
private _contentRestorerPool;
|
|
28
29
|
/**
|
|
29
30
|
* Create a ResourceManager.
|
|
30
31
|
* @param engine - Engine to which the current ResourceManager belongs
|
|
@@ -85,6 +86,11 @@ export declare class ResourceManager {
|
|
|
85
86
|
* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
|
|
86
87
|
*/
|
|
87
88
|
gc(): void;
|
|
89
|
+
/**
|
|
90
|
+
* Add content restorer.
|
|
91
|
+
* @param restorer - The restorer
|
|
92
|
+
*/
|
|
93
|
+
addContentRestorer<T extends EngineObject>(restorer: ContentRestorer<T>): void;
|
|
88
94
|
private _assignDefaultOptions;
|
|
89
95
|
private _loadSingleItem;
|
|
90
96
|
private _gc;
|
|
@@ -96,6 +102,6 @@ export declare class ResourceManager {
|
|
|
96
102
|
/**
|
|
97
103
|
* Declare ResourceLoader's decorator.
|
|
98
104
|
* @param assetType - Type of asset
|
|
99
|
-
* @param
|
|
105
|
+
* @param extNames - Name of file extension
|
|
100
106
|
*/
|
|
101
|
-
export declare function resourceLoader(assetType: string,
|
|
107
|
+
export declare function resourceLoader(assetType: string, extNames: string[], useCache?: boolean): <T extends Loader<any>>(Target: new (useCache: boolean) => T) => void;
|
package/types/asset/request.d.ts
CHANGED
|
@@ -17,9 +17,13 @@ export declare class MultiExecutor {
|
|
|
17
17
|
private interval;
|
|
18
18
|
private _timeoutId;
|
|
19
19
|
private _currentCount;
|
|
20
|
+
private _onComplete;
|
|
21
|
+
private _onError;
|
|
22
|
+
private _error;
|
|
20
23
|
constructor(execFunc: (count?: number) => Promise<any>, totalCount: number, interval: number);
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
+
start(): this;
|
|
25
|
+
onComplete(func: Function): this;
|
|
26
|
+
onError(func: Function): this;
|
|
27
|
+
cancel(): void;
|
|
24
28
|
private exec;
|
|
25
29
|
}
|
package/types/base/Constant.d.ts
CHANGED
|
@@ -105,6 +105,8 @@ export declare enum GLCapabilityType {
|
|
|
105
105
|
pvrtc = "WEBGL_compressed_texture_pvrtc",
|
|
106
106
|
pvrtc_webkit = "WEBKIT_WEBGL_compressed_texture_pvrtc",
|
|
107
107
|
s3tc = "WEBGL_compressed_texture_s3tc",
|
|
108
|
-
s3tc_webkit = "WEBKIT_WEBGL_compressed_texture_s3tc"
|
|
108
|
+
s3tc_webkit = "WEBKIT_WEBGL_compressed_texture_s3tc",
|
|
109
|
+
bptc = "EXT_texture_compression_bptc",
|
|
110
|
+
WEBGL_lose_context = "WEBGL_lose_context"
|
|
109
111
|
}
|
|
110
112
|
export type TypedArray = Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array;
|
|
@@ -1,11 +1,10 @@
|
|
|
1
|
-
import { Event } from "./Event";
|
|
2
1
|
/**
|
|
3
2
|
* EventDispatcher, which can be inherited as a base class.
|
|
4
3
|
*/
|
|
5
4
|
export declare class EventDispatcher {
|
|
5
|
+
private static _dispatchingListenersPool;
|
|
6
6
|
private _events;
|
|
7
7
|
private _eventCount;
|
|
8
|
-
private _dispatchingListeners;
|
|
9
8
|
/**
|
|
10
9
|
* Determine whether there is event listening.
|
|
11
10
|
* @param event - Event name
|
|
@@ -44,15 +43,6 @@ export declare class EventDispatcher {
|
|
|
44
43
|
* @returns This
|
|
45
44
|
*/
|
|
46
45
|
once(event: string, fn: Function): EventDispatcher;
|
|
47
|
-
/**
|
|
48
|
-
* @deprecated Use `on/once` instead.
|
|
49
|
-
* Add a listener function with the specified event name.
|
|
50
|
-
* @param event - Event name
|
|
51
|
-
* @param fn - Function
|
|
52
|
-
* @param once - Is it a one-time listener
|
|
53
|
-
* @returns this
|
|
54
|
-
*/
|
|
55
|
-
addEventListener(event: string, fn: Function, once?: boolean): EventDispatcher;
|
|
56
46
|
/**
|
|
57
47
|
* Remove the event listener(s) of the specified event name.
|
|
58
48
|
* @param event - Event name
|
|
@@ -71,9 +61,6 @@ export declare class EventDispatcher {
|
|
|
71
61
|
* @param event - Event name, delete all events if not passed
|
|
72
62
|
*/
|
|
73
63
|
removeAllEventListeners(event?: string): void;
|
|
74
|
-
|
|
75
|
-
* @deprecated Use `dispatch` instead.
|
|
76
|
-
*/
|
|
77
|
-
trigger(e: Event): void;
|
|
64
|
+
private _addEventListener;
|
|
78
65
|
private _clearEvent;
|
|
79
66
|
}
|
package/types/base/Time.d.ts
CHANGED
|
@@ -1,41 +1,44 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
2
|
+
* Provide time related information.
|
|
3
3
|
*/
|
|
4
4
|
export declare class Time {
|
|
5
|
-
private
|
|
6
|
-
private
|
|
5
|
+
private static _elapsedTimeProperty;
|
|
6
|
+
private static _deltaTimeProperty;
|
|
7
|
+
private _frameCount;
|
|
7
8
|
private _deltaTime;
|
|
8
|
-
private
|
|
9
|
-
private
|
|
9
|
+
private _actualDeltaTime;
|
|
10
|
+
private _elapsedTime;
|
|
11
|
+
private _actualElapsedTime;
|
|
12
|
+
private _lastSystemTime;
|
|
13
|
+
private _elapsedTimeValue;
|
|
14
|
+
private _deltaTimeValue;
|
|
15
|
+
/** Maximum delta time allowed per frame in seconds. */
|
|
16
|
+
maximumDeltaTime: number;
|
|
17
|
+
/** The scale of time. */
|
|
18
|
+
timeScale: number;
|
|
10
19
|
get frameCount(): number;
|
|
11
20
|
/**
|
|
12
|
-
*
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
reset(): void;
|
|
16
|
-
/**
|
|
17
|
-
* Current Time
|
|
18
|
-
*/
|
|
19
|
-
get nowTime(): number;
|
|
20
|
-
/**
|
|
21
|
-
* Time between two ticks
|
|
21
|
+
* The delta time in seconds from the last frame to the current frame.
|
|
22
|
+
*
|
|
23
|
+
* @remarks When the frame rate is low or stutter occurs, `deltaTime` will not exceed the value of `maximumDeltaTime` * `timeScale`.
|
|
22
24
|
*/
|
|
23
25
|
get deltaTime(): number;
|
|
24
26
|
/**
|
|
25
|
-
*
|
|
27
|
+
* The amount of elapsed time in seconds since the start of the engine.
|
|
26
28
|
*/
|
|
27
|
-
get
|
|
28
|
-
set timeScale(s: number);
|
|
29
|
+
get elapsedTime(): number;
|
|
29
30
|
/**
|
|
30
|
-
*
|
|
31
|
+
* The actual delta time in seconds from the last frame to the current frame.
|
|
32
|
+
*
|
|
33
|
+
* @remarks The actual delta time is not affected by `maximumDeltaTime` and `timeScale`.
|
|
31
34
|
*/
|
|
32
|
-
get
|
|
35
|
+
get actualDeltaTime(): number;
|
|
33
36
|
/**
|
|
34
|
-
* The elapsed time
|
|
37
|
+
* The amount of actual elapsed time in seconds since the start of the engine.
|
|
35
38
|
*/
|
|
36
|
-
get
|
|
39
|
+
get actualElapsedTime(): number;
|
|
37
40
|
/**
|
|
38
|
-
*
|
|
41
|
+
* Constructor of the Time.
|
|
39
42
|
*/
|
|
40
|
-
|
|
43
|
+
constructor();
|
|
41
44
|
}
|
package/types/base/index.d.ts
CHANGED
|
@@ -1,7 +1,5 @@
|
|
|
1
|
-
export { Event } from "./Event";
|
|
2
1
|
export { EventDispatcher } from "./EventDispatcher";
|
|
3
2
|
export { Logger } from "./Logger";
|
|
4
3
|
export { Time } from "./Time";
|
|
5
|
-
export { Util, ObjectValues } from "./Util";
|
|
6
4
|
export { EngineObject } from "./EngineObject";
|
|
7
5
|
export * from "./Constant";
|