@galacean/engine-core 1.0.0 → 1.1.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. package/dist/main.js +16279 -13113
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +16279 -13113
  4. package/dist/module.js +16217 -13061
  5. package/dist/module.js.map +1 -1
  6. package/package.json +3 -3
  7. package/types/2d/assembler/TiledSpriteAssembler.d.ts +1 -0
  8. package/types/2d/atlas/SpriteAtlas.d.ts +2 -6
  9. package/types/2d/data/VertexData2D.d.ts +1 -0
  10. package/types/2d/enums/SpriteDrawMode.d.ts +4 -2
  11. package/types/2d/enums/SpriteTileMode.d.ts +11 -0
  12. package/types/2d/index.d.ts +1 -0
  13. package/types/2d/sprite/Sprite.d.ts +17 -8
  14. package/types/2d/sprite/SpriteMask.d.ts +16 -22
  15. package/types/2d/sprite/SpriteRenderer.d.ts +31 -17
  16. package/types/2d/text/Font.d.ts +2 -7
  17. package/types/2d/text/TextRenderer.d.ts +1 -13
  18. package/types/2d/text/index.d.ts +1 -0
  19. package/types/Camera.d.ts +60 -16
  20. package/types/Component.d.ts +1 -8
  21. package/types/ComponentsDependencies.d.ts +17 -9
  22. package/types/DisorderedArray.d.ts +4 -3
  23. package/types/Engine.d.ts +43 -46
  24. package/types/Entity.d.ts +4 -2
  25. package/types/RenderPipeline/Basic2DBatcher.d.ts +6 -7
  26. package/types/RenderPipeline/BasicRenderPipeline.d.ts +7 -6
  27. package/types/RenderPipeline/ClassPool.d.ts +3 -1
  28. package/types/RenderPipeline/CullingResults.d.ts +1 -0
  29. package/types/RenderPipeline/DepthOnlyPass.d.ts +1 -0
  30. package/types/RenderPipeline/IPoolElement.d.ts +3 -0
  31. package/types/RenderPipeline/MeshRenderData.d.ts +17 -0
  32. package/types/RenderPipeline/MeshRenderElement.d.ts +3 -1
  33. package/types/RenderPipeline/PipelinePass.d.ts +16 -0
  34. package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
  35. package/types/RenderPipeline/RenderData.d.ts +7 -0
  36. package/types/RenderPipeline/RenderElement.d.ts +8 -10
  37. package/types/RenderPipeline/RenderPass.d.ts +1 -1
  38. package/types/RenderPipeline/RenderQueue.d.ts +3 -5
  39. package/types/RenderPipeline/SpriteElement.d.ts +3 -1
  40. package/types/RenderPipeline/SpriteMaskBatcher.d.ts +4 -3
  41. package/types/RenderPipeline/SpriteMaskElement.d.ts +3 -1
  42. package/types/RenderPipeline/SpriteMaskRenderData.d.ts +12 -0
  43. package/types/RenderPipeline/SpriteRenderData.d.ts +14 -0
  44. package/types/RenderPipeline/TextRenderData.d.ts +8 -0
  45. package/types/RenderPipeline/TextRenderElement.d.ts +3 -1
  46. package/types/RenderPipeline/enums/PipelineStage.d.ts +11 -0
  47. package/types/RenderPipeline/index.d.ts +4 -0
  48. package/types/Renderer.d.ts +10 -15
  49. package/types/Scene.d.ts +16 -9
  50. package/types/SceneManager.d.ts +28 -5
  51. package/types/Script.d.ts +18 -15
  52. package/types/Transform.d.ts +9 -12
  53. package/types/Utils.d.ts +28 -0
  54. package/types/animation/AnimationClip.d.ts +2 -1
  55. package/types/animation/Animator.d.ts +5 -4
  56. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +0 -1
  57. package/types/animation/enums/LayerState.d.ts +3 -1
  58. package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
  59. package/types/asset/AssetType.d.ts +18 -16
  60. package/types/asset/ContentRestorer.d.ts +17 -0
  61. package/types/asset/GraphicsResource.d.ts +5 -0
  62. package/types/asset/IReferable.d.ts +2 -0
  63. package/types/asset/LoadItem.d.ts +16 -9
  64. package/types/asset/Loader.d.ts +3 -1
  65. package/types/asset/ReferResource.d.ts +22 -0
  66. package/types/asset/ResourceManager.d.ts +17 -11
  67. package/types/asset/request.d.ts +7 -3
  68. package/types/base/Constant.d.ts +3 -1
  69. package/types/base/EngineObject.d.ts +1 -0
  70. package/types/base/EventDispatcher.d.ts +2 -15
  71. package/types/base/Time.d.ts +27 -24
  72. package/types/base/index.d.ts +0 -2
  73. package/types/clone/ComponentCloner.d.ts +2 -1
  74. package/types/enums/ActiveChangeFlag.d.ts +6 -0
  75. package/types/enums/DepthTextureMode.d.ts +7 -0
  76. package/types/env-probe/CubeProbe.d.ts +0 -7
  77. package/types/env-probe/Probe.d.ts +0 -6
  78. package/types/graphic/Buffer.d.ts +25 -16
  79. package/types/graphic/BufferUtil.d.ts +1 -0
  80. package/types/graphic/Mesh.d.ts +5 -16
  81. package/types/graphic/SubMesh.d.ts +3 -1
  82. package/types/graphic/VertexElement.d.ts +10 -6
  83. package/types/index.d.ts +9 -7
  84. package/types/input/InputManager.d.ts +3 -3
  85. package/types/input/interface/IInput.d.ts +1 -1
  86. package/types/lighting/AmbientLight.d.ts +4 -1
  87. package/types/lighting/DirectLight.d.ts +0 -1
  88. package/types/lighting/Light.d.ts +0 -1
  89. package/types/lighting/LightManager.d.ts +1 -0
  90. package/types/lighting/SpotLight.d.ts +0 -1
  91. package/types/material/BaseMaterial.d.ts +8 -10
  92. package/types/material/BlinnPhongMaterial.d.ts +0 -3
  93. package/types/material/Material.d.ts +8 -8
  94. package/types/material/PBRMaterial.d.ts +12 -3
  95. package/types/material/PBRSpecularMaterial.d.ts +1 -1
  96. package/types/material/UnlitMaterial.d.ts +1 -1
  97. package/types/mesh/BlendShape.d.ts +1 -1
  98. package/types/mesh/BlendShapeFrame.d.ts +28 -6
  99. package/types/mesh/BufferMesh.d.ts +2 -2
  100. package/types/mesh/MeshRenderer.d.ts +7 -12
  101. package/types/mesh/ModelMesh.d.ts +62 -41
  102. package/types/mesh/PrimitiveMesh.d.ts +6 -2
  103. package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
  104. package/types/mesh/Skin.d.ts +3 -0
  105. package/types/mesh/SkinnedMeshRenderer.d.ts +18 -23
  106. package/types/mesh/index.d.ts +6 -5
  107. package/types/particle/ParticleRenderer.d.ts +2 -2
  108. package/types/physics/CharacterController.d.ts +0 -2
  109. package/types/physics/Collider.d.ts +1 -1
  110. package/types/physics/Collision.d.ts +4 -0
  111. package/types/physics/PhysicsManager.d.ts +1 -20
  112. package/types/physics/PhysicsScene.d.ts +75 -0
  113. package/types/physics/index.d.ts +7 -7
  114. package/types/physics/joint/HingeJoint.d.ts +2 -2
  115. package/types/physics/joint/Joint.d.ts +2 -2
  116. package/types/physics/joint/SpringJoint.d.ts +1 -1
  117. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +7 -0
  118. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +1 -1
  119. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +1 -1
  120. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +1 -1
  121. package/types/renderingHardwareInterface/index.d.ts +1 -0
  122. package/types/shader/Shader.d.ts +54 -23
  123. package/types/shader/ShaderData.d.ts +24 -24
  124. package/types/shader/ShaderMacro.d.ts +16 -0
  125. package/types/shader/ShaderPart.d.ts +41 -0
  126. package/types/shader/ShaderPass.d.ts +9 -2
  127. package/types/shader/ShaderProperty.d.ts +7 -0
  128. package/types/shader/ShaderTagKey.d.ts +16 -0
  129. package/types/shader/SubShader.d.ts +19 -0
  130. package/types/shader/enums/RenderStateElementKey.d.ts +58 -0
  131. package/types/shader/index.d.ts +6 -1
  132. package/types/shader/state/index.d.ts +6 -0
  133. package/types/shadow/CascadedShadowCasterPass.d.ts +6 -7
  134. package/types/sky/Sky.d.ts +12 -4
  135. package/types/sky/SkyBoxMaterial.d.ts +27 -9
  136. package/types/sky/SkyProceduralMaterial.d.ts +72 -0
  137. package/types/sky/index.d.ts +1 -0
  138. package/types/texture/RenderTarget.d.ts +3 -8
  139. package/types/texture/Texture.d.ts +8 -6
  140. package/types/texture/Texture2D.d.ts +4 -2
  141. package/types/texture/Texture2DArray.d.ts +1 -1
  142. package/types/texture/TextureCube.d.ts +1 -1
  143. package/types/texture/enums/TextureFormat.d.ts +55 -49
  144. package/types/texture/enums/TextureUsage.d.ts +9 -0
  145. package/types/texture/index.d.ts +1 -0
  146. package/types/trail/TrailRenderer.d.ts +0 -5
  147. package/types/utils/SafeLoopArray.d.ts +41 -0
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-core",
3
- "version": "1.0.0",
3
+ "version": "1.1.0-alpha.1",
4
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  "publishConfig": {
5
5
  "access": "public",
6
6
  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
15
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  "types/**/*"
16
16
  ],
17
17
  "dependencies": {
18
- "@galacean/engine-math": "1.0.0"
18
+ "@galacean/engine-math": "1.1.0-alpha.1"
19
19
  },
20
20
  "devDependencies": {
21
- "@galacean/engine-design": "1.0.0"
21
+ "@galacean/engine-design": "1.1.0-alpha.1"
22
22
  },
23
23
  "scripts": {
24
24
  "b:types": "tsc"
@@ -0,0 +1 @@
1
+ export {};
@@ -1,10 +1,10 @@
1
- import { RefObject } from "../../asset/RefObject";
1
+ import { ReferResource } from "../../asset/ReferResource";
2
2
  import { Engine } from "../../Engine";
3
3
  import { Sprite } from "../sprite/Sprite";
4
4
  /**
5
5
  * Sprite Atlas.
6
6
  */
7
- export declare class SpriteAtlas extends RefObject {
7
+ export declare class SpriteAtlas extends ReferResource {
8
8
  private _sprites;
9
9
  private _spriteNamesToIndex;
10
10
  /**
@@ -29,8 +29,4 @@ export declare class SpriteAtlas extends RefObject {
29
29
  * @param engine - Engine to which the SpriteAtlas belongs
30
30
  */
31
31
  constructor(engine: Engine);
32
- /**
33
- * @override
34
- */
35
- _onDestroy(): void;
36
32
  }
@@ -0,0 +1 @@
1
+ export {};
@@ -4,6 +4,8 @@
4
4
  export declare enum SpriteDrawMode {
5
5
  /** Overall scaling when modifying size. */
6
6
  Simple = 0,
7
- /** When modifying the size, it is transformed according to the 9-slice settings (border). */
8
- Sliced = 1
7
+ /** When modifying the size of the renderer, it scales to fill the range according to the sprite border settings. */
8
+ Sliced = 1,
9
+ /** When modifying the size of the renderer, it will tile to fill the range according to the sprite border settings. */
10
+ Tiled = 2
9
11
  }
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Sprite's tiling mode enumeration.
3
+ * Only works in `SpriteDrawMode.tiled` mode.
4
+ */
5
+ export declare enum SpriteTileMode {
6
+ /** SpriteRenderer will tile continuously. */
7
+ Continuous = 0,
8
+ /** When the fractional part of the tiling multiple is greater than or equal to `SpriteRenderer.tileStretchValue`,
9
+ * a tile will be added,and the number of tiles can only be an integer. */
10
+ Adaptive = 1
11
+ }
@@ -5,5 +5,6 @@ export { OverflowMode } from "./enums/TextOverflow";
5
5
  export { FontStyle } from "./enums/FontStyle";
6
6
  export { SpriteAtlas } from "./atlas/SpriteAtlas";
7
7
  export { SpriteDrawMode } from "./enums/SpriteDrawMode";
8
+ export { SpriteTileMode } from "./enums/SpriteTileMode";
8
9
  export * from "./sprite/index";
9
10
  export * from "./text/index";
@@ -1,15 +1,17 @@
1
1
  import { Rect, Vector2, Vector4 } from "@galacean/engine-math";
2
- import { RefObject } from "../../asset/RefObject";
3
2
  import { Engine } from "../../Engine";
3
+ import { ReferResource } from "../../asset/ReferResource";
4
4
  import { Texture2D } from "../../texture/Texture2D";
5
5
  /**
6
6
  * 2D sprite.
7
7
  */
8
- export declare class Sprite extends RefObject {
8
+ export declare class Sprite extends ReferResource {
9
9
  /** The name of sprite. */
10
10
  name: string;
11
- private _width;
12
- private _height;
11
+ private _automaticWidth;
12
+ private _automaticHeight;
13
+ private _customWidth;
14
+ private _customHeight;
13
15
  private _positions;
14
16
  private _uvs;
15
17
  private _bounds;
@@ -28,11 +30,19 @@ export declare class Sprite extends RefObject {
28
30
  set texture(value: Texture2D);
29
31
  /**
30
32
  * The width of the sprite (in world coordinates).
33
+ *
34
+ * @remarks
35
+ * If width is set, return the set value,
36
+ * otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
31
37
  */
32
38
  get width(): number;
33
39
  set width(value: number);
34
40
  /**
35
41
  * The height of the sprite (in world coordinates).
42
+ *
43
+ * @remarks
44
+ * If height is set, return the set value,
45
+ * otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
36
46
  */
37
47
  get height(): number;
38
48
  set height(value: number);
@@ -86,12 +96,11 @@ export declare class Sprite extends RefObject {
86
96
  * @returns Cloned sprite
87
97
  */
88
98
  clone(): Sprite;
89
- /**
90
- * @override
91
- */
92
- _onDestroy(): void;
93
99
  private _calDefaultSize;
94
100
  private _updatePositions;
95
101
  private _updateUVs;
96
102
  private _dispatchSpriteChange;
103
+ private _onRegionChange;
104
+ private _onPivotChange;
105
+ private _onBorderChange;
97
106
  }
@@ -1,27 +1,34 @@
1
- import { BoundingBox } from "@galacean/engine-math";
2
- import { ICustomClone } from "../../clone/ComponentCloner";
3
1
  import { Renderer } from "../../Renderer";
4
- import { RenderContext } from "../../RenderPipeline/RenderContext";
5
2
  import { Sprite } from "./Sprite";
6
3
  /**
7
4
  * A component for masking Sprites.
8
5
  */
9
- export declare class SpriteMask extends Renderer implements ICustomClone {
6
+ export declare class SpriteMask extends Renderer {
10
7
  /** The mask layers the sprite mask influence to. */
11
8
  influenceLayers: number;
12
9
  private _sprite;
13
- private _width;
14
- private _height;
10
+ private _automaticWidth;
11
+ private _automaticHeight;
12
+ private _customWidth;
13
+ private _customHeight;
15
14
  private _flipX;
16
15
  private _flipY;
17
16
  private _alphaCutoff;
18
17
  /**
19
- * Render width.
18
+ * Render width (in world coordinates).
19
+ *
20
+ * @remarks
21
+ * If width is set, return the set value,
22
+ * otherwise return `SpriteMask.sprite.width`.
20
23
  */
21
24
  get width(): number;
22
25
  set width(value: number);
23
26
  /**
24
- * Render height.
27
+ * Render height (in world coordinates).
28
+ *
29
+ * @remarks
30
+ * If height is set, return the set value,
31
+ * otherwise return `SpriteMask.sprite.height`.
25
32
  */
26
33
  get height(): number;
27
34
  set height(value: number);
@@ -45,19 +52,6 @@ export declare class SpriteMask extends Renderer implements ICustomClone {
45
52
  */
46
53
  get alphaCutoff(): number;
47
54
  set alphaCutoff(value: number);
48
- /**
49
- * @override
50
- * @inheritdoc
51
- */
52
- _onDestroy(): void;
53
- /**
54
- * @override
55
- */
56
- protected _updateBounds(worldBounds: BoundingBox): void;
57
- /**
58
- * @override
59
- * @inheritdoc
60
- */
61
- protected _render(context: RenderContext): void;
55
+ private _calDefaultSize;
62
56
  private _onSpriteChange;
63
57
  }
@@ -1,20 +1,23 @@
1
- import { BoundingBox, Color } from "@galacean/engine-math";
2
- import { ICustomClone } from "../../clone/ComponentCloner";
1
+ import { Color } from "@galacean/engine-math";
3
2
  import { Renderer } from "../../Renderer";
4
- import { RenderContext } from "../../RenderPipeline/RenderContext";
5
3
  import { SpriteDrawMode } from "../enums/SpriteDrawMode";
6
4
  import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
5
+ import { SpriteTileMode } from "../enums/SpriteTileMode";
7
6
  import { Sprite } from "./Sprite";
8
7
  /**
9
8
  * Renders a Sprite for 2D graphics.
10
9
  */
11
- export declare class SpriteRenderer extends Renderer implements ICustomClone {
10
+ export declare class SpriteRenderer extends Renderer {
12
11
  private _drawMode;
13
12
  private _assembler;
13
+ private _tileMode;
14
+ private _tiledAdaptiveThreshold;
14
15
  private _color;
15
16
  private _sprite;
16
- private _width;
17
- private _height;
17
+ private _automaticWidth;
18
+ private _automaticHeight;
19
+ private _customWidth;
20
+ private _customHeight;
18
21
  private _flipX;
19
22
  private _flipY;
20
23
  private _maskLayer;
@@ -23,7 +26,17 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
23
26
  * The draw mode of the sprite renderer.
24
27
  */
25
28
  get drawMode(): SpriteDrawMode;
26
- set drawMode(drawMode: SpriteDrawMode);
29
+ set drawMode(value: SpriteDrawMode);
30
+ /**
31
+ * The tiling mode of the sprite renderer. (Only works in tiled mode.)
32
+ */
33
+ get tileMode(): SpriteTileMode;
34
+ set tileMode(value: SpriteTileMode);
35
+ /**
36
+ * Stretch Threshold in Tile Adaptive Mode, specified in normalized. (Only works in tiled adaptive mode.)
37
+ */
38
+ get tiledAdaptiveThreshold(): number;
39
+ set tiledAdaptiveThreshold(value: number);
27
40
  /**
28
41
  * The Sprite to render.
29
42
  */
@@ -35,12 +48,20 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
35
48
  get color(): Color;
36
49
  set color(value: Color);
37
50
  /**
38
- * Render width.
51
+ * Render width (in world coordinates).
52
+ *
53
+ * @remarks
54
+ * If width is set, return the set value,
55
+ * otherwise return `SpriteRenderer.sprite.width`.
39
56
  */
40
57
  get width(): number;
41
58
  set width(value: number);
42
59
  /**
43
- * Render height.
60
+ * Render height (in world coordinates).
61
+ *
62
+ * @remarks
63
+ * If height is set, return the set value,
64
+ * otherwise return `SpriteRenderer.sprite.height`.
44
65
  */
45
66
  get height(): number;
46
67
  set height(value: number);
@@ -64,14 +85,7 @@ export declare class SpriteRenderer extends Renderer implements ICustomClone {
64
85
  */
65
86
  get maskInteraction(): SpriteMaskInteraction;
66
87
  set maskInteraction(value: SpriteMaskInteraction);
67
- /**
68
- * @override
69
- */
70
- protected _updateBounds(worldBounds: BoundingBox): void;
71
- /**
72
- * @override
73
- */
74
- protected _render(context: RenderContext): void;
88
+ private _calDefaultSize;
75
89
  private _updateStencilState;
76
90
  private _onSpriteChange;
77
91
  }
@@ -1,10 +1,9 @@
1
- import { RefObject } from "../../asset/RefObject";
1
+ import { ReferResource } from "../../asset/ReferResource";
2
2
  import { Engine } from "../../Engine";
3
3
  /**
4
4
  * Font.
5
5
  */
6
- export declare class Font extends RefObject {
7
- private static _fontMap;
6
+ export declare class Font extends ReferResource {
8
7
  /**
9
8
  * Create a system font.
10
9
  * @param engine - Engine to which the font belongs
@@ -19,8 +18,4 @@ export declare class Font extends RefObject {
19
18
  */
20
19
  get name(): string;
21
20
  constructor(engine: Engine, name?: string);
22
- /**
23
- * @override
24
- */
25
- _onDestroy(): void;
26
21
  }
@@ -1,9 +1,6 @@
1
1
  import { BoundingBox, Color } from "@galacean/engine-math";
2
- import { ICustomClone } from "../../clone/ComponentCloner";
3
2
  import { Entity } from "../../Entity";
4
3
  import { Renderer } from "../../Renderer";
5
- import { RenderContext } from "../../RenderPipeline/RenderContext";
6
- import { TransformModifyFlags } from "../../Transform";
7
4
  import { FontStyle } from "../enums/FontStyle";
8
5
  import { SpriteMaskInteraction } from "../enums/SpriteMaskInteraction";
9
6
  import { TextHorizontalAlignment, TextVerticalAlignment } from "../enums/TextAlignment";
@@ -12,7 +9,7 @@ import { Font } from "./Font";
12
9
  /**
13
10
  * Renders a text for 2D graphics.
14
11
  */
15
- export declare class TextRenderer extends Renderer implements ICustomClone {
12
+ export declare class TextRenderer extends Renderer {
16
13
  private static _charRenderDataPool;
17
14
  private static _tempVec30;
18
15
  private static _tempVec31;
@@ -107,17 +104,8 @@ export declare class TextRenderer extends Renderer implements ICustomClone {
107
104
  */
108
105
  get bounds(): BoundingBox;
109
106
  constructor(entity: Entity);
110
- /**
111
- * @override
112
- */
113
- protected _updateBounds(worldBounds: BoundingBox): void;
114
- /**
115
- * @override
116
- */
117
- protected _render(context: RenderContext): void;
118
107
  private _updateStencilState;
119
108
  private _resetSubFont;
120
109
  private _updatePosition;
121
110
  private _updateLocalData;
122
- protected _onTransformChanged(bit: TransformModifyFlags): void;
123
111
  }
@@ -1,2 +1,3 @@
1
1
  export { Font } from "./Font";
2
2
  export { TextRenderer } from "./TextRenderer";
3
+ export { TextUtils } from "./TextUtils";
package/types/Camera.d.ts CHANGED
@@ -1,19 +1,21 @@
1
- import { Matrix, Ray, Vector2, Vector3, Vector4 } from "@galacean/engine-math";
1
+ import { Matrix, Ray, Rect, Vector2, Vector3, Vector4 } from "@galacean/engine-math";
2
2
  import { Component } from "./Component";
3
- import { CameraClearFlags } from "./enums/CameraClearFlags";
4
3
  import { Layer } from "./Layer";
4
+ import { CameraClearFlags } from "./enums/CameraClearFlags";
5
+ import { DepthTextureMode } from "./enums/DepthTextureMode";
6
+ import { Shader } from "./shader/Shader";
5
7
  import { ShaderData } from "./shader/ShaderData";
6
- import { TextureCubeFace } from "./texture/enums/TextureCubeFace";
8
+ import { ShaderTagKey } from "./shader/ShaderTagKey";
7
9
  import { RenderTarget } from "./texture/RenderTarget";
10
+ import { TextureCubeFace } from "./texture/enums/TextureCubeFace";
8
11
  /**
9
12
  * Camera component, as the entrance to the three-dimensional world.
10
- * @decorator `@dependentComponents(Transform)`
13
+ * @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
11
14
  */
12
15
  export declare class Camera extends Component {
13
- /** Shader data. */
14
- readonly shaderData: ShaderData;
15
- /** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */
16
- priority: number;
16
+ private static _inverseViewMatrixProperty;
17
+ private static _cameraPositionProperty;
18
+ private static _cameraDepthBufferParamsProperty;
17
19
  /** Whether to enable frustum culling, it is enabled by default. */
18
20
  enableFrustumCulling: boolean;
19
21
  /**
@@ -26,6 +28,13 @@ export declare class Camera extends Component {
26
28
  * @remarks Support bit manipulation, corresponding to `Layer`.
27
29
  */
28
30
  cullingMask: Layer;
31
+ /**
32
+ * Depth texture mode.
33
+ * @defaultValue `DepthTextureMode.None`
34
+ */
35
+ depthTextureMode: DepthTextureMode;
36
+ private _priority;
37
+ private _shaderData;
29
38
  private _isProjMatSetting;
30
39
  private _nearClipPlane;
31
40
  private _farClipPlane;
@@ -36,14 +45,20 @@ export declare class Camera extends Component {
36
45
  private _isFrustumProjectDirty;
37
46
  private _customAspectRatio;
38
47
  private _renderTarget;
48
+ private _depthBufferParams;
39
49
  private _frustumViewChangeFlag;
40
50
  private _transform;
41
51
  private _isViewMatrixDirty;
42
52
  private _isInvViewProjDirty;
43
53
  private _viewport;
54
+ private _pixelViewport;
44
55
  private _inverseProjectionMatrix;
45
56
  private _lastAspectSize;
46
57
  private _invViewProjMat;
58
+ /**
59
+ * Shader data.
60
+ */
61
+ get shaderData(): ShaderData;
47
62
  /**
48
63
  * Near clip plane - the closest point to the camera when rendering occurs.
49
64
  */
@@ -66,11 +81,22 @@ export declare class Camera extends Component {
66
81
  get aspectRatio(): number;
67
82
  set aspectRatio(value: number);
68
83
  /**
69
- * Viewport, normalized expression, the upper left corner is (0, 0), and the lower right corner is (1, 1).
84
+ * The viewport of the camera in normalized coordinates on the screen.
85
+ * In normalized screen coordinates, the upper-left corner is (0, 0), and the lower-right corner is (1.0, 1.0).
70
86
  * @remarks Re-assignment is required after modification to ensure that the modification takes effect.
71
87
  */
72
88
  get viewport(): Vector4;
73
89
  set viewport(value: Vector4);
90
+ /**
91
+ * The viewport of the camera in pixel coordinates on the screen.
92
+ * In pixel screen coordinates, the upper-left corner is (0, 0), and the lower-right corner is (1.0, 1.0).
93
+ */
94
+ get pixelViewport(): Rect;
95
+ /**
96
+ * Rendering priority, higher priority will be rendered on top of a camera with lower priority.
97
+ */
98
+ get priority(): number;
99
+ set priority(value: number);
74
100
  /**
75
101
  * Whether it is orthogonal, the default is false. True will use orthographic projection, false will use perspective projection.
76
102
  */
@@ -178,20 +204,38 @@ export declare class Camera extends Component {
178
204
  */
179
205
  render(cubeFace?: TextureCubeFace, mipLevel?: number): void;
180
206
  /**
181
- * @override
182
- * @inheritdoc
207
+ * Set the replacement shader.
208
+ * @param shader - Replacement shader
209
+ * @param replacementTagName - Sub shader tag name
210
+ *
211
+ * @remarks
212
+ * If replacementTagName is not specified, the first sub shader will be replaced.
213
+ * If replacementTagName is specified, the replacement shader will find the first sub shader which has the same tag value get by replacementTagKey.
214
+ */
215
+ setReplacementShader(shader: Shader, replacementTagName?: string): any;
216
+ /**
217
+ * Set the replacement shader.
218
+ * @param shader - Replacement shader
219
+ * @param replacementTag - Sub shader tag
220
+ *
221
+ * @remarks
222
+ * If replacementTag is not specified, the first sub shader will be replaced.
223
+ * If replacementTag is specified, the replacement shader will find the first sub shader which has the same tag value get by replacementTagKey.
224
+ */
225
+ setReplacementShader(shader: Shader, replacementTag?: ShaderTagKey): any;
226
+ /**
227
+ * Reset and clear the replacement shader.
183
228
  */
184
- _onEnable(): void;
229
+ resetReplacementShader(): void;
185
230
  /**
186
- * @override
187
231
  * @inheritdoc
188
232
  */
189
- _onDisable(): void;
233
+ _onEnableInScene(): void;
190
234
  /**
191
- * @override
192
235
  * @inheritdoc
193
236
  */
194
- _onDestroy(): void;
237
+ _onDisableInScene(): void;
238
+ private _updatePixelViewport;
195
239
  private _projMatChange;
196
240
  private _innerViewportToWorldPoint;
197
241
  private _updateShaderData;
@@ -6,16 +6,13 @@ import { Scene } from "./Scene";
6
6
  */
7
7
  export declare class Component extends EngineObject {
8
8
  private _phasedActive;
9
+ private _phasedActiveInScene;
9
10
  private _enabled;
10
11
  /**
11
12
  * Indicates whether the component is enabled.
12
13
  */
13
14
  get enabled(): boolean;
14
15
  set enabled(value: boolean);
15
- /**
16
- * Indicates whether the component is destroyed.
17
- */
18
- get destroyed(): boolean;
19
16
  /**
20
17
  * The entity which the component belongs to.
21
18
  */
@@ -25,8 +22,4 @@ export declare class Component extends EngineObject {
25
22
  */
26
23
  get scene(): Scene;
27
24
  constructor(entity: Entity);
28
- /**
29
- * Destroy this instance.
30
- */
31
- destroy(): void;
32
25
  }
@@ -2,16 +2,24 @@ import { Component } from "./Component";
2
2
  import { Entity } from "./Entity";
3
3
  type ComponentConstructor = new (entity: Entity) => Component;
4
4
  /**
5
- * Used for component dependency registration.
5
+ * Declare dependent component.
6
+ * @param component - Dependent component
7
+ * @param dependentMode - Dependent mode
6
8
  */
7
- export declare class ComponentsDependencies {
8
- private static _invDependenciesMap;
9
- private static _addDependency;
10
- private constructor();
11
- }
9
+ export declare function dependentComponents(component: ComponentConstructor, dependentMode?: DependentMode): any;
10
+ /**
11
+ * Declare dependent components.
12
+ * @param components - Dependent components
13
+ * @param dependentMode - Dependent mode
14
+ */
15
+ export declare function dependentComponents(components: ComponentConstructor[], dependentMode?: DependentMode): any;
12
16
  /**
13
- * Dependent components, automatically added if they do not exist.
14
- * @param components - Dependent components
17
+ * Dependent mode.
15
18
  */
16
- export declare function dependentComponents(...components: ComponentConstructor[]): <T extends ComponentConstructor>(target: T) => void;
19
+ export declare enum DependentMode {
20
+ /** Check only, throw error if dependent components do not exist. */
21
+ CheckOnly = 0,
22
+ /** Auto add if dependent components do not exist. */
23
+ AutoAdd = 1
24
+ }
17
25
  export {};
@@ -7,11 +7,12 @@ export declare class DisorderedArray<T> {
7
7
  constructor(count?: number);
8
8
  add(element: T): void;
9
9
  delete(element: T): void;
10
+ set(index: number, element: T): void;
10
11
  get(index: number): T;
11
12
  /**
12
- *
13
- * @param index
14
- * @returns The replaced item is used to reset its index.
13
+ * Delete the element at the specified index.
14
+ * @param index - The index of the element to be deleted
15
+ * @returns The replaced item is used to reset its index
15
16
  */
16
17
  deleteByIndex(index: number): T;
17
18
  garbageCollection(): void;